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Up earlier than I wanted and ludicrously underprepared, so expect a bit of a low-key thread, maybe do some ask-answer or something to help fill it up. Still, I wanted to double up this week.

March 29, 21XX is the activation date in my notes for Anode and Cathode. Happy Diode Day, folks.

Prior Thread: http://suptg.thisisnotatrueending.com/archive/31062869
Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Maverick%20Hunter%20Quest
The IRC: suptg.thisisnotatrueending.com, #MHQ
The Twitter: https://twitter.com/HunterCommand

You are maverick hunter Anode, and you're currently standing in chum.
>>
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Turning to leave is Tanker Tigershark, SA-rank maverick hunter, who just butchered your target, Splashdown Skipjack, as he tried to surrender. When you protested, he scoffed and, knee-deep in gore, told you that it was your problem. That you were just being naive. 'A bright-eyed, fresh-faced maverick hunter looking to change the world.'

"Bullshit," you whisper.

He turns, casting a skeptical eye back at you over his shoulder. "Excuse me?"

"You heard me," you reply angrily. "Putting aside that he wasn't a threat any more, what about valuable intel? What about the possibility of him being viral?"

Tigershark rolls his eyes. "A B-class with valuable intel, yeah. Look at the scope of his attacks and tell me he was doing anything but raking the mud. And besides, did he seem viral to you?"

You stand your ground (and withstand his gaze). "No, but we don't know what viral even looks like. Not completely. He still wasn't a threat."

Tanker rolls his eyes. "Kid, did it occur to you he could have been faking? Suppose you try to arrest him, he throws you out the window and bolts the other way."

"Didn't look fake to me."

"No, but we don't know what fake even looks like. Not completely," he returns irritably. "Look, this is how it works. You take chances, maverick gets away, gets set up somewhere else, and does it all again a month later. It's happened a million times. You're choosing to trust a traitor and putting his word against everyone he's gonna kill if he's playing you."

"For something you're so sure of, that's a lot of excuses, Tanker," you reply, refusing to back down, fighting a nervous compulsion to get the hell out of the ocean.

"Grow up, Anode. Tell you what," Tigershark says, shaking his head as he turns to leave again, "you don't hold this one against me, and I won't hold it against you in a year when you realize I was right."
>>
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You leave in angry silence, returning to your ride chaser as Tanker swims back to the Marine base directly. You take your time, trying to cool your thoughts. After a moment, you notice Sapphire surface beside you quietly. You don't say anything for a few more klicks, just letting the sun dry your armor, hoping it's salt and not blood that feels so unpleasant across your body.

"You did good," she says quietly.

"Doesn't feel like it," you reply, a bit more snappish than you meant to.

"Listen, I'm gonna tell you what I've told Diamond. You're not responsible for anyone else."

You sigh. "Was he right? Tanker, I mean."

"Yes and no," she says carefully. "At least it sounded quick."

"Didn't look it," you mutter. "But...yeah, I guess it was, it's just...I don't fuckin' know."

"For what it's worth, I agree with you. Pretty sure Blowfish does too. You're A-rank, you had Skipjack beat, you were within your rights to make an arrest. As long as you size up a situation and feel like you can pull it off..."

>No, I think what I hate most about it is that he has a goddamn point.
>If anything, that clusterfuck has made me want to bring them in more.
>>
>>31135145
>If anything, that clusterfuck has made me want to bring them in more.
>... but that doesn't mean he didn't have a point. Of the mavs I've gone up against, one tore himself to shreds on the wire I used to subdue him, and another was a fucking psychopath that butchered the dead and dying as 'art'.
>>
>>31135145
>No, I think what I hate most about it is that he has a goddamn point.
Some Mavs surrender, some run, and some are just spiteful to last, thinking of you Hunter Spider(?) but when you got them beat and begging that just an execution.
>>
>No, I think what I hate most about it is that he has a goddamn point.
>...but if anything, that clusterfuck has made me want to bring them in more.
>Even though it may never work...

This isn't the kind of thing you can think through that quickly. Anode's conflicted, and that's exactly what hurts. It wouldn't do to have him grip onto a view just because it makes the world easier to face.

...but he'll have to decide eventually.
>>
>>31135236
This.
>>
>>31135145
>No, I think what I hate most about it is that he has a goddamn point.
>>
What's done is done. All we can do now is the best we can.
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>>31135660
>>31135631
>>31135571
>>31135236
>>31135211
>>31135749
"No, he's right," you sigh. "Maybe not about everything, but...yeah. My job isn't to shepherd little lost sheep, it's to kill the rabid ones. I just don't like it, is all."

"Well, if it bothers you, talk about it with someone." Sapphire suggests.

"What, like a shrink?" You ask, as the 6th outpost comes into view ahead. "Because I've got that covered."

"No, dumbass, like the 10th," she replies, sounding more than a little like Em. "Last I heard they and maybe the 9th, very rarely the 17th, are usually our go-to guys for nonlethal takedown. They might have some insight--or some gear--that'll make it easier to do without risking the mission."

"I...could do that, yeah," you nod. "Maybe."

"Up to you," she replies. "Just don't get too bent out of shape, whatever you do. At the end of the day, you're still doing the right thing."

You coast in on the ride chaser--undamaged--and gently pull it back into the bay as Sapphire leaps out of the water and lands adroitly beside you. "Thanks. I'll keep it in mind."

"Take care of yourself, Anode. And tell Em I said hi."

"Hell with that," you reply with a grin. "I'm telling him we had an underwater fling."

She cackles. "Maybe say that before you hand that saber back. Although--" Looking around conspiratorially, her voice drops to a curious whisper.

"You weren't serious before, were you? About you and him being a thing?"
>Nah, I was just fucking with you. Kind of a tradition by now.
>Oh, no, totally serious. He's terribly shy about it. It's adorable.
>>
>>31135804
>Nah, I was just fucking with you. Kind of a tradition by now.
>>
>>31135804
>Nah, I was just fucking with you. Kind of a tradition by now.

Though the temptation is strong to mess with her further, I worry about the shenanigans it will cause.
>>
>>31135804
>Nah, I was just fucking with you. Kind of a tradition by now.
>>
>>31135804
>Nah, I was just fucking with you. Kind of a tradition by now.
Bro-love is just two steps away from gay-love. kidding, it's only one Thanks for the pep talk and advice
>>
>>31135804
>Oh, no, totally serious. He's terribly shy about it. It's adorable.
>pffftAHAHAHAHA the look on your face right now is priceless
>Nah, I was just fucking with you. Kind of a tradition by now.
>>
>>31135886
It's Guy Love between two guys. Nothing gay about it.
>>
Is there a pastebin or a character sheet for this quest? I've been meaning to archive binge, but I haven't had the time to check if this is the kinda quest I wanna join.
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>>31136015
Not quite, though I could probably devise a quick character primer. Setting primer might take a little bit more work, but I've been meaning to do something like that when I have the chance.

The short version is that MHQ is a military-style science fiction drama set in the Megaman X universe, starring a rookie maverick hunter and his experiences in the world. There's a good amount of technobabble and a high overlap of gameplay aspects to story elements.

It's also a burning wagon with banter for wheels and dick jokes for axles, barreling downhill towards an orphanage, if that's your speed.
>>
>>31136050
Ah so nothing about changing the very structure of the setting, just doing what Maverick Hunters do. I can dig that.
>>
>>31136075
Yes and no. It's not 100% true to canon, and as time goes on you might find opportunities to change the course of things. Basically, my end goal is for player agency to matter. Locking us onto every single canon event would detract from that. The core principles are all there, of course.
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>>31135820
>>31135840
>>31135879
>>31135886
>>31135893
"Yeah, we hit it off about a week ago," you say casually. "Underneath that rugged green exterior is the soul of a tender lover."

Sapphire raises an eyebrow and folds her arms silently.

"Yeah, no, I'm totally just fucking with you," you say with a grin.

"Well, either way, he could do worse, I suppose," she replies with a shrug. "Take care of him in whatever fashion you care to."

"Have you ever seen The Godfather?" you ask lightly.

"Okay, except that kind of 'take care of.'"

"Aw, you're no fun," you say, as the two of you head through the door and make your way back up to the command room, where Blowfish awaits you.

"Nice job, unpleasant end notwithstanding," he says. "I'll be sure to let your Commander know."

"Thanks, I appreciate that," you say. "And thanks for...you know. Trying to stop him," you say awkwardly.

"It's what I would have done. Tanker can...be a handful." It gives you a new respect for Dodo, and his willingness to throw himself into the shark's way when things need doing. Or really, maybe you're just being too harsh because you didn't like his 'pragmatism.'

Either way, it's time to.go. Blowfish sets up the beam-out and you head for the pad, beaming back to Geneva on what was almost assuredly the swiftest mission you've ever undertaken.

----
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>>31136119
"I can't believe it," Em says, circling you.

"I know," India says, lifting one of your arms and inspecting the underside.

"All right, I get it," you say with a huff, "You're surprised I'm not all busted up."

"No, dude, you don't get it," Em replies. "This is like--I'm pretty sure this is one of the Seven Seals before Armageddon."

"Don't get too excited," you grumble. "I did take one hit."

"Well, yeah," India offers. "And God made the rainbow as a covenant to show he would never flood the Earth again."

You're about to suggest the two of them make like Charlton Heston when Frog comms.

"Anode?" he sends. "My office, now." His tone's not harsh or forebearing, which at least is a good sign.

"Gotta go," you say. "We'll finish this later."

"Finish what? Counting out how much money I just lost on the 4th betting pool?" India helpfully jokes. You think.

Frog seems to be in decent spirits, for once. "Anode," he greets. "Ready for a debrief?"

>That was quick. Something wrong?
>Sure. Though it might spoil your mood a bit...
>Other?
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>>31136137
>>Sure. Though it might spoil your mood a bit...
>>
>>31136137
>That was quick. Something wrong?
Oh we not getting repairs, that's why
>Sure. Though it might spoil your mood a bit...

>>part of the CAPTCHA was my last name sweet
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>>31136137
>That picture
I see you too follow the Ride.

>Sure. Though it might spoil your mood a bit...
>>
>Sure. Though it might spoil your mood a bit...

I think we'll be looking into that nonlethal takedown ordinance the 10th specializes in.
>>
>>31136670
How much you wanna bet they got a foam that turns into a superhard substance on contact?
>>
>Haven't exactly been looking forward to it, but ready as ever.

Stay cheery. Frog's good moods are few and far between, we don't need to say outright that it's about to end. Hell, wording it this way may even give him something to crack a joke at.
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>>31136137
Let him have his smile, at least a little bit longer. Throwing in with >>31136937
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>>31136540
Only indirectly. I just laughed my ass off when I saw that and had to snag it for use elsewhere.
>>31136181
>>31136305
>>31136540
>>31136670
>>31136937
"Yeah, I think so," you reply. "Though that good mood may not hold up."

He frowns. "Something go wrong?"

"Only right at the end. The takedown was fine and all."

"Well, debrief should be ready in the Command room. You can explain it there." He gets up from behind his desk and heads past, leading the way.

"So, why the office?" you ask.

"Good news, for a change," he replies. "Though I'll wait until you get through whatever you've got to say."

He settles back in at his terminal and turns on the recorder. "Record starts here. Go ahead, Anode."

"Sir. Arrived at forward 6th position, but had to quickly scramble in advance of a torpedo attack from Splashdown Skipjack. Commander on site, Needler Blowfish, arranged a beam-in to a civilian resort on the targeted island."

"I'm aware," Frog says, "civilian recordings of you shooting down the torpedoes from extreme range are already hitting the internet."

Well hey, that's something. "From there I returned to the 6th, where they gave me a ride chaser. The initial plan was to head off Skipjack at the abandoned facility he was operating out of."

"But that didn't happen?" Frog asks.

"No, sir. Skipjack knew we were coming--Blowfish guessed it was because of the marine blockade closing and shifting assets, but as far as I know that's just conjecture. In any case, rather than return to base, Skipjack broke from his usual attack patterns and instead opted to bombard a second island."

"Right, a 6th report says they refused hunter assistance and access."

"They did, so I diverted on the ride chaser. I made initial contact with Skipjack when he surfaced to taunt me before opening fire."

"And you successfully stopped that attack as well?"

"Yes sir, as well as a third on a fishing village, though that one was more difficult."

"Explain."
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>>31137169
"I attempted to cut through a minefield to get ahead of Skipjack. Even after, I only just had time to intercept, and even then, without Tanker and 6th's Sapphire, the remaining torpedoes would have impacted."

Frog makes a faint rumble of displeasure in the back of his throat. "That was risky. If you'd lost the chaser, you'd have gone straight to the bottom."

"Yes sir, but I'm reasonably sure I would've been fine."

Frog looks up at you. "You, yes, but what about the island Skipjack was attacking?"

"I...yeah. I guess at the time I thought speed would pay more dividends."

"Not at the risk of your only means of interception. You--and they, I suppose--are very lucky." He sighs. "You did well, but you need to remember when you go out that it's not just your life on the line."

You nod, a little stung. "Yes, sir."

"Just try to keep it in mind. Stopping the attacks was only a secondary objective, true, but preventing as much damage as possible is part of the job. With that in mind, continue."

"Yes, sir. From there, Skipjack made for his base of operations again. We had some lead time due to him trying to secure more torpedoes that the 6th had already reached, letting us get ahead of him. Skipjack made it past me just in time for Tanker to destroy his beam-out."

"I'm told the facility was almost bare," Frog says. "They were evidently preparing to evacuate all day."

"That aligns with what I saw, sir. At any rate, once surrounded, Skipjack flooded the facility. Tanker opted to guard the rear exit, a broken window, and left me to engage the target while the 6th moved in."

"You seem to be in good condition," Frog observes. "He wasn't too much trouble?"

"No, sir. I had him subdued quickly. And then..."
>Stay professional, save your protest for off-record. Tanker rejected Skipjack's surrender and finished him.
>Sometimes you need to stick to your guns. Tanker butchered a surrendering, incapacitated Reploid.
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>>31137193
>Stay professional, save your protest for off-record. Tanker rejected Skipjack's surrender and finished him.
>>
>>31137193
>Stay professional, save your protest for off-record. Tanker rejected Skipjack's surrender and finished him.
>>
>>31137193
>Stay professional, save your protest for off-record. Tanker rejected Skipjack's surrender and finished him.
Frog will see right through it, but we are prolly being recorded.
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>>31137193
>>Stay professional, save your protest for off-record. Tanker rejected Skipjack's surrender and finished him.
Stay pro. The minefield stunt is already making us look bad, no need to worsen it.
>>
>>31137193
>>Stay professional, save your protest for off-record. Tanker rejected Skipjack's surrender and finished him.
>>
>>31137193
Stay professional, but cite that you were going to take it as you saw him as heavily neutralized, and as such came to disagree with Tanker.
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Hooo, I made it!
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>>31137193
Stay professional, but mention that in your opinion the execution was carried out in an unnecessarily gruesome way.
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>>31137226
>>31137239
>>31137251
>>31137262
>>31137329
>>31137358
>>31137525
You find yourself pausing for a moment, unsure how to proceed.

"And then?" Frog asks, noticing the delay.

"And then," you settle on, keeping your voice as even and measured as you can, "Captain Tankershark rejected the enemy's surrender and retired him by dismemberment. It was quick."

You see the understand flash across Frog's face, and he nods solemnly. "Understood. Is there anything further for your official report?"

"No, sir." You shake your head.

"Record ends here." Frog hits the terminal again and, despite everything, smiles at you. "Thanks for keeping that on the level."

You nod stiffly, but find yourself a little relieved. "No problem, sir."

"I take it you didn't approve of Tanker's decision?"

You allow yourself a faint growl. "It was like watching a cat gut a mouse, sir. We had some words about it."

"Well, for what it's worth," Frog says, "There's not much he could have done to make that any cleaner. Even lightly-armored Reploids are sturdy, have redundancies, and most are shielded. We don't really die painlessly."

Well, that's cheerful. " I still don't like that it happened at all."

"I understand. I've been on mission with Tanker before. It can be...pretty shocking."

"I think it should be. There was no way Skipjack was getting away. Am I the only one who's bent out of shape about this?"
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>>31137577
"No," Frog says. "But I see where Tanker's coming from. Are you familiar with the name Squid Adler?" You shake your head, and he continues. "Adler was a good hunter. One day he was sent with a team to investigate a maverick attack at a research facility. It was called in by one of the researcher's bodyguards. When they got there, the team took out the bodyguard on suspicion of maverick activity. Adler resigned his commission in protest of what he saw as an arbitrary retirement made on incomplete data."

"Great," you wince.

"What I'm getting at here is that you're not alone. Plenty of hunters out there wouldn't have retired him, but Tanker...well, he doesn't always see it like we do."

"Are you saying you'd have taken Skipjack alive, sir?" you ask.

"Given the situation, I would have tried," he nods. "With Tanker there for backup, and the 6th deployed in force, the odds of him making a getaway or turning the tables would be pretty low."

"Glad you think so," you say.

"At any rate, don't judge Tanker too harshly. He's been hunting a long time. Hell, by the time you got back, he was already off on his next mission."

"That's what, three or four today?" you ask. "Jesus."

"It's what he does. I've never met anyone as restless. At any rate," Frog says, "thank you again for keeping it professional. If you'd like to lodge a formal complaint against Tanker, we have the means to do that. And," he adds, "it sounds like you could use that good news now."

"I think I do, sir, what is it?"

"Command just approved returning the data from Solstrike Saetos to you. If you want, we can get someone from 16th up here to oversee the data management. Unless you'd like to handle Skipjack's data first."

Well. That's something.
>Start with Saetos's data.
>Start with Skipjack's data.
>Other?
>>
>>31137611
>>Start with Saetos's data.

Unleash the power of the sun.
>>
>>31137611
Let's start nice and easy and go with skipjack.

Or maybe hit the bar first.

What does a hunter do when there's no assignments for him?

aside from the sigma stages I mean
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>>31137611
YES. DELICOUS SUPER WEAPONRY. SO MANY IDEAS. SO MANY. Saetos' super data is the sort of thing that we could make some REALLY awesome upgrades with. Not sure what to do with Skipjack though.
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>>31137611
Start with Skipjack's first, get the creative juices going before we handle the big stuff.
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>>31137611
>Start with Saetos's data.
IT IS TIME.
>>
>Start with Saetos' data

Of course I had to pick this. The bird's the word.
>>
You know, something else we should look into is finally getting ourselves a damn sub-tank.
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>>31137611
>Start with Skipjack's data.

Skipjack's data is entirely unknown, whereas Saetos's is full of known potential options. We can make the smartest choice by picking over Skipjack's info first.
>>
>>31137831
After the whole Saetos debacle, Command isn't about to let us look into self-healing, however limited it may be.
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>>31137850
This. Skipjackery ahoy!
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>>31137850
>>Start with Skipjack's data.

Ia agree with this guy. Also we don't want to seem too eager to get at that delicious, delicious sunny d.
>>
Saetos:
We've waited long enough for it.
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>>31137611

>Start with Skipjack's data.

Solstrike is hella tempting, but for a lot of reasons let's be safe.
>>
>Skipjack's data first
Gottagofast, plus the poor bastard doesn't deserve having to wait
>>
>>31137611
>>31137850
Underwater gear module, long range heavy ordinance, upgrade to Hunter/Blackout cap or power, boosters that can function under da sea. Shit I'm stoked for anything
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>>31138290
Honestly, I have this idea that would allow us to basically run on top of the water/stand on top of it. For Saetos, I got an idea that involves using the whole bird for the recipe, but we need to see what this data allows.
>>
>>31138381
While I see where you're going with that, will it keep us from falling to the bottom of whatever body of water we may be over/in if something drags us down? Like could we use it as tool/weapon to get free and surface side? If so sweet if not let's brainstorm
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>>31137684
>>31137798
>>31137850
>>31137886
>>31137910
>>31137997
>>31138039
It's tempting--really tempting--to jump on Saetos's data straightaway. After a moment, though, you decide to go with Skipjack's.

"I'll pass for now," you say. "May as well knock out the fish first."

"All right," Frog says. "Just wanted to let you know it was ready to go. That said, so is Skipjack's."

"That was fast," you note.

"We've started routing through Doppler," Frog explains. "His lab is one of the best-suited in the world for processing DNA. Here, have a look."

Frog punches up the info right there in the Command room and, before long, you get a comprehensive list of data applications:

You find that Skipjack's DNA lends itself to high mobility, particularly in water. In addition, he was apparently something of an explosives expert, able to produce fast-moving ordnance to catch fast-moving targets.
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>>31138807
Stock: Highball Skipper: 16 shots. A small, fast-moving explosive charge, with curious movement properties. Underwater they act as depth charges. On the surface they will skip on the water, bouncing fast and high over obstacles. On land they act more like extremely-fast-moving grenades, able to catch even the swiftest of targets.

Fleet Torpedo: 16 shots. A dumbfire self-propelled weapon, primed to travel at extremely high speed. The ordnance is otherwise conventional and not exceptionally powerful, though future modifications could change the yield or even the warhead. Although the techs mention that they could apply this data to your existing blackout rockets, it would once again halve the ammo counter, from 8 to 4.

Blade Caster: 4 shots, see note. By adapting the ring-prop system that Skipjack used, you can mount a small hi-beam emitter on a propelled tether that can be quickly thrown and retracted for a quick, stable thrust at range. It can even be used with the motorized spools on your wrists, though not at the same time as a T. Coil. Note: Though only capable of producing four shots, one would last until severed, though it would preclude using other VWES entities.

Blockade Runner: A small adaptive module added to the EAS system, this provides enhanced mobility, effectively both an additional jump and an 'air dash'--with the caveat that it only works when fully submerged in water. Out of the water, you splash like a fish.

Water Skimmer: An alternate configuration drawing on your upgraded EAS, this would provide constant, low-level output on the surface of the water, allowing you to remain afloat (while 'skating') perpetually. When in use, your dashes would be slower and take longer between recharges, as if you did not have the improved EAS. Still, the system can be disengaged at will, although if the water is deep enough, returning to the surface to skim again may be difficult.

As always, feel free to ask about other applications of the data.
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>>31138830

Can the blade caster be used as a GET OVER HERE?
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>>31138830

Hmm. Out of the default options, only the highball and blade caster seem to be good picks, as the others require aquatic situations.

How does the Blade Caster compare to the t.coil for things like tether length, deployment speed, and conductivity for capacitor discharge? Would it be possible to merge the two systems into a single entity?
>>
>>31138830
>Out of the water, you splash like a fish.
Feeling pretty sure I know the answer, but... What does this mean exactly? It won't work at all or and we fall flat on our face, or our mobility improves (we can make "dolphin dive" like leaps), just not by much?

I don't really like the water-exclusive options. On the other hand, it feels like it pays to be prepared and the non-water options aren1t that great either.

Hey, what's the hunter's stance on bartering weapon data? Because I'd barter this one. Hell, barter it with Shark, he's on a mission right now, so he has weapon data incoming, and he'd actually enjoy these (probably).
>>
>>31138830
Hnnnn... not the most dynamic item to work with. The Blockade Runner is good for underwater missions and the Water Skimmer for amphibious ones, but they are both crazy situational. Blade Caster and Fleet torpedo are both neat methods of upgrading our munitions, but they also cut down on ammo or space. The high ball is probably the most versatile and also could likely be made into grenade upgrades for our unit.

If we can get the grenades as simply.. well, grenades with less ammo but no VWES slot use, I say go for them.
>>
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>>31138899
It could be, if it embedded deep enough into something, but as a small hi-beam spike it'll pull out of almost anything it can cut through. Future upgrades might let you design a fishhook sort of thing where it latches on after piercing.

>>31138969
Blade Caster will be likely similar for tether length, much faster on deployment, and useless for conductivity. Merging the two systems would require extensive DNA overhaul and would likely halve (or even quarter) the total available uses for the hybrid entity. As stated above, by itself, the hi-beam is simply too prone to pulling free cleanly to be used as an effective grapnel.

>>31139040
Splash like a fish means you pull a Magikarp. Basically unusable without the aqueous (or similar denser-than-air) environment. Bartering is frowned upon and generally not allowed. Presently no one really wants for the data, either.


Also, recall that your VWES-4 is full to capacity. Once you have more than four special weapon options, you'll need to start choosing which ones you take on mission. Also remember that these are the baseline options, and upgrades may change or vastly improve a single item's effects.
>>
>>31139121
No, not a fishhook.
A harpoon.
>>
>>31139121
>Also, recall that your VWES-4 is full to capacity.

Is a VWES-8 at all feasible to try and save money for, or would getting a second VWES be far cheaper and easier? How would a second VWES interface with dual busters, or would it require splitting them into two distinct systems?
>>
>>31139121
High ball it is. At the least we can likely make it into carryable ammo.
>>
>>31139418
VWES-8's are kinda unique. I'm pretty sure its just X with a handheld one
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>>31139418
A VWES-8 by itself costs more than it did to make you. A second VWES would require a change in infrastructure to connect with and use. You'd also need to split the busters into two distinct systems to make use of it at all, and that would also require a complete change in the way your internals are linked up. All of which is possible, but would cost more than you've made so far, total.
>>
>>31139476
Just curious, how much would a sub-tank upgrade cost us?
>>
>>31139541
I'd have to work out the cost with Cain Labs, but generally, sub tanks are rare and valuable, and are sent out to rare and valuable personnel once acquired or captured.
>>
>>31139476
Right.. so no VWES increases for a long time. Well, I am good with high ball. Shall we look at the bird now so we can figure out what to do with our one chance for something amazing?
>>
>>31139476
How about getting a non-integrated buster with a VWES? Some of our stuff, while useful, doesn't necessarily come up often enough to need to be always-ready
>>
>>31138830

After thinking about it, blade caster seems interesting but I don't know if we've got the skill to use it. I'll go with highball.
>>
>>31139557
What about the weapon energy tanks whose name escapes me?
>>
>>31138830
Swarzhund is always saying we need to be generalists, right? I think the stock option would be best for that given that it works just fine in all environments we're able to fight in.
>>
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>>31139574
It'd be doable but require an alternate loadout--the only non-integrated busters you could really do easily would be a buster rifle, and it would have a shorter life without a direct power linkup, and weigh you down/occupy equipment space. A decent one runs a high cost, as well.

>>31139602
Need Cain Labs for that one again, but I'm reasonably sure those aren't a thing yet.

>>31139590
If you take the weapon, you'll have opportunity to train with it and put it to effective use.

That said, I see at least three votes for Highball Skipper. Go with that, or continue discussing? And again, this is going to be a somewhat sedate thread, so don't feel compelled to hurry. I have loose plans, but I'm in no rush to go through them yet.
>>
What about Em? We have a throwing knife option, basically, and he loves pointy things.
>>
>>31139678
>weapon tanks
Which is weird. Didn't we have those in some of the later megaman games? Pre-mm9 or so?
>>
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>>31139678
>>
>>31139732
A few classic games had weapon cans, yeah. I'll talk to CL when I can, see what's available.
>>
>>31139732
Yeah, we had them in Megaman 7, and you could have up to 4. In MM10, you could get fucking ridiculous and have a set of 9.
>>
>>31139678
Right, I am good to go with the high ball. In the end we can just buy other options later if need be.
>>
>>31139784
W-tanks shouldn't be as game breaking, since they only refill a single weapon.
>>
Could we serialise the 'nades? To hand them out to the bravely broken maybe?

>Better 'nades become widespread
>Become industry standard
>In MMX4 those motherfuckers are now throwing fastballs at you
>>
>>31140041
You might be able to do that--I can't find my notes on the subject, but I seem to remember something of the sort.

You could sequester the data until I come up with a concrete answer for you, though that would leave things a bit caught out now.
>>
>>31140116
As is the grenades are the choice. So I guess we may as well go with them and then just go with the mass produced ones when we know for sure. I think we pretty much got it though.
>>
Maybe we should just buy a Vwes Rifle dedicated for the grenades and then we would have our own grenade launcher, also hand these things out for our men
>>
>>31140492
Also I'm still in favor of using Saestos's data to make a Metal radiation sword capable of releasing blasts of radiation
>>
>>31140684
You mean the one that kills everyone nearby and not us in horrible ways just turning on the magnets? Because that is a bad thing since it kills our friends first.
>>
>>31140780
only if you turn it on and hit them with it
>>
>>31140808
No, it was pretty much specified a Saetos blade actually kills things without a minimum of our tier of electromagnetic shielding by being on and within ranges that make friendly fire pretty damn likely by Em. Saetos is too strong for a sword
>>
>>31140684
Not a big fan of radiation, but I did come up with an idea of a Shield. Super alloy for the base, a magnetic point on the back of it so it can be latched on to the back or arm without losing our free hand. Install a heat axe style rim so we can throw the thing like a burning hateful frisbee, and maybe a means to produce jets of high intensity flames from the front. Way I see it, we could use those same flames as thrusters, attach the thing to our back and BAM! Air dash! Defense, offense, speed, flexability, and utility in one handy package. Would also be a sort a message. Turn the data of someone we saw as a huge killer into something that signifies protection.

"When Captain Anode swings his might shieeeeld~"
>>
>>31140926
If everyone is going to argue against it I wont push it, but it would be a sweet boss killer weapon
>>31140948
I could easily get behind this, but we have to survive to rank of Captain
>>
>>31140684
Thats still a stupid idea. It never wasnt a stupid idea.
>>
>>31141013
Actually, those two were me, I was just pointing out that it was an AoE still in the second one where you seemed to think it was directional. You can still try, just saying you best understand it will fuck more than our enemies up.
>>
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>>31139439
>>31139813
>>31140422
Once again, the stock option seems to be the most useful all-around. "I think I'll keep it simple, go with the base," you decide.

"Interesting enough," Frog agrees. "Requires the least turnaround time, too. It'll be ready for you shortly, then you can set up your loadout from your VWES-bank."

That's right--you have five VWES entities, now. You'll have to decide what to take along and what to leave behind on each of your missions.

"Oh, right, and Anode," Frog tosses you a datapad. "Your pay."
Combat mission and retirement of target Z15000
Protection of civilian lives and infrastructure Z5000
Protection of civilian lives and infrastructure Z5000
Protection of civilian lives and infrastructure Z5000
Stabilization of regional supply Z2000
Gratitude donation (Polaris Tropical Resort): Z500
TOTAL: Z32500

A quick check of your account, and that puts you at Z102,508. Not bad, though you can't help but notice you got roughly six times as much pay from the Saetos op. Then again, you know exactly why. Fucking Saetos.

"All right," Frog says, "I think we're done here. Once Schwarz is back, have him get in touch with me, and we'll see about hitting the boards, finding you another list of suitable targets. In the meantime--"

In the meantime, a priority call will come through, taking over all the unoccupied screens.

A priority call from Special Unit Zero.
>>
>>31141340
The sigma stages begin... and we don't have our Saetos item ready. This is gonna be FUN.
>>
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>>31141340
WE'RE ALL DEAD EVERYONE ABANDON SHIP
>>
>>31141340
I can't wait to argue six threads about saetos' data usage again
>>
>>31141660
Hah. For what it's worth, you'll have more intel about what it's capable of being developed into.
>>
>>31141340
OH FUCK
>>
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>>31141340
>Gratitude donation
Aww. That's nice.
>Priority call from Unit Zero
UH OHHHHHH
>>
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>>31141340
Frog answers it promptly, folding his arms and looking up as the main screen winks on. On it, the head of the unit--Zero, the Red Reploid himself--appears, sharp blue eyes quickly setting on your CO.

"Frog," he greets. "Am I interrupting?"

"No, just finished. What's the situation?"

"I'm putting out a call for a joint op. We're heading off a potential G-class attack before it can happen. Transferring the details now."

Frog looks it over as Zero quickly glances around the room before setting eyes on you. After a moment, he gives you a nod, which you awkwardly return. Wasn't expecting that.

Finally, Frog speaks up. "Stand by, I'm calling everyone in here. So what do you need?"

"Do you have Tanker or Schwarz available?" Zero asks, folding his arms.

Frog mimics the motion. "No, unfortunately. Tanker is already back out, and Schwarzhund is still on the op we discussed."

"We're going to be in close quarters. I need heavy hitters, fast movers. A-rank or higher."

"That leaves you with Major Seven, Captain Emerald and Lieutenant Anode here," Frog says, gesturing to you.

Zero frowns. "Seven...I think I remember him. No, he just doesn't hit hard enough."

"Em's light but quick," Frog offers. "Hits like a truck in melee. How close-quarters are we talking?"

"Room by room sweep. Blueprints to the factory are in the notes I sent you."

Frog nods. "He'll do."

"All right, what about you, Lieutenant?" Zero turns to you again.

"He's new, but he's sturdy as all get-out," Frog explains. "I've seen him walk home from missions he had no right to survive." Well, thanks, boss. You think.

"Receiving your dossier...pretty new, but an S under your belt, and--" He pauses and gives a brief, genuine grin. "You were with X on that hostage situation in the city. I knew I recognized your name from somewhere. X had good things to say about your performance."

"Well thank you, sir," you manage.

"What do you think?" Zero asks you directly. "Are you up for this op?"
>?
>>
>>31142065
>I'm in.

Like there was any other option.
>>
>>31142065
Yes Sir
>>
>>31142065
>YES YES YES
There will be tears, but this is the sort of fight I can get behind. Would also make us look good and help clear doubt.
>>
>>31142065
Just got back from an op sir, but as you can see all I really need to do is top up. I'm in.
>>
>>31142065
>It would be an honor and a privilege.

'Sides, we can't miss Em geeking out.
>>
>>31142065
Given we are a helluva team with Em and this is a chance to work with the melee monster Zero against something that could potentially raise Hell?

Yes to the fuck yes, sign the dotted line, tell our sister we love her, LET'S GO KICK SOME METASS.
>>
>>31142065
>'Sir, yes Sir!'
Oh man, going on a mission with Zero and having to pick out new weapons... this is gonna be FUN. (We best be getting some intel on that so we can best choose our 4 weapons)
>>
When we get G rank bills we should get upgrades to our weapon system's abilities.

God we need some way to increase our shot count
>>
>>31142065

>Yes Sir

Aw, but now I wish we had the Solstrike weapon to show off in front of Zero.
>>
>>31142569
Given that Zero takes down S-G ranks on the daily, he probably wouldn't be terribly impressed.
>>
>>31142564
Training montage. It's the only true way to do this.
>>
>You are all now manually listening to Zero themes
>>
Hey Command, does Zero have his Z-Buster at this point in the X series?
>>
>>31142749
I'm pretty sure he always had it.
>>
>>31142749
He does. Currently he's got the X2-X3 build: Two high-power busters and the beam saber.

Of note: He's not yet become the melee ace we know him as later in the series, but he's a colossal powerhouse with a saber nonetheless.
>>
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Are we waiting on more votes or something?
>>
>>31143992
Naw, just multitasking like hell and dealing with a few things.
>>
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>>31142110
>>31142161
>>31142165
>>31142194
>>31142235
>>31142237
>>31142422
>>31142569
Despite the danger you're sure to be braving, you find yourself brimming with barely-restrained excitement. You give a grin to the infamous 0 unit Commander. "Sir, yes, sir."

"Good to hear. In the meantime, though, I need to call up a few more units and get more support. Any questions, Frog?"

Frog shakes his head. "This will do. I'll brief the Fourth; we'll comm when we're ready."

"Roger that. Zero out." The call ends, and the screens cut out for a moment before Frog begins uploading the briefing data he was given.

"So, you look like you're in good shape after the last mission," he says, mercifully without adding "for a change."

"Yeah, that shielding pays off," you note.

"Try to keep it that way," he says simply.

"Gee, thanks."

"I mean it. You're going to be operating in the known territory of a G-class," he says. "You're only just hitting your stride as a hunter. You've come a long way, but you've got a long way to go. Just make sure you come back to see it."

"I'll, uh. I'll try."

People begin to file in. Seven's first, then India, then Em, Crankshaft. Dodo's apparently out.

"Right," Frog begins, as he has many times now, "Zero Unit just put a priority call to us, among several other units. They've gotten wind that one of the Philosophers is working on some kind of production line. Mechaniloid, Reploid, we're not sure. It's not yet operational--or at least, not yet fully operational--but it's well-manned, and anything coming out of there is maverick and built heavy-duty. And, we've received word that at least one of the Philosophers--not sure who--is regularly coming and going. Recon is trying to pin down details without getting slaughtered, and we're mobilizing."
>>
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>>31145064
"They're G-class, right?" Em asks, stretching his arms behind him.

"Yeah, and that's why you and Anode are forbidden from engaging without 0 or 17th unit backup," Frog says.

"Wait, him and Anode?" asks Seven, incredulity plain in his voice.

"Yes," Frog replies evenly. "Anode's fast and tough, Em's good in a press. This one's going to be a full sweep of the building."

"I--yes, sir," Seven says, jaw clenched slightly. You choose to ignore that.

"At any rate, primary objective is to wipe out all maverick resistance. Second is to destroy or cripple any manufacturing lines or equipment you find. Third is capture of valuable intel. Zero--Commander Zero, that is--will be spearheading a strike team looking for the Philosopher or Philosophers present. And let me repeat," he says, looking first to Em, and then to you, "If you encounter the Philosopher, you are not to engage. Fall back as fast as you can, call it in, let Zero and his boys take care of the heavy lifting. Other than that, follow his orders, and if he happens to order you to support him on the takedown, watch each other's backs, keep each other safe. Understood?"

"Got it, boss," Em says.

"You've got a few minutes before I send you off. Pick your loadouts--you're going for survivability and offense. Speed is a plus, it's tough to keep up with Zero on the move. Any questions?"
>?
>>
>>31145106
No Sir
>>
>>31145106
Make sure our guys are ready. If it's really a tight place we can make great use of our new grenades.

The only problem is we'll be losing something no matter what. The wires give us speed and utility, the lock on is our primary heavy hitter weapon and its been the only reason we're even fucking alive multiple times, the black out rockets will be great for evading the G rank and very useful as a flashbang for breaching rooms while the shell is amazing defense

I don't know what I'd want to get rid of. Shell I guess since we're already tough as fuck but I'm still not happy about it.
>>
>>31145106
How well manned? Are there any confirmed, well, boss type reploids on site or just mooks? Besides the philosopher, of course.
>>
>>31145106
Any early estimates of enemy strength? How close-quarters are we going to be?
>>
>>31145200
I think we should switch the new weapon for the Rock-outs. We're going to be moving fast so the chaff smokescreen will be of limited use.
>>
>>31145240
This.

And spend as much time as we have to spare on the firing range getting a feel for the things.
>>
>>31145240
>>31145369
I wonder if we could combine the two to either give the rockets more punch and some guidance or get a bastard grenade with shrapnel and chaif

Then again it'd only have like 4 shots at most so meh
>>
>>31145240
>>31145369
I'd rather remove the shell. It's not going to have much use in room breaching and we are raiding a production facility. The black out rockets will do great at wrecking any sort of sensitive equipment or mask our progress.
>>
>>31145844
>>31145240
I have a feeling no matter what we leave hunter's already writing a situation where it would have been useful just so we can rage later
>>
>>31145844
It is moving cover, however, allowing for screening charges against heavier resistance
>>
>>31146078
The rockets are just as useful in that situation for blinding them.

Still it's a give and take thing. Since yes it can lock down a group or room but then it'd be more difficult to clear. Hell em is light enough that it might be a problem.

Both are great and useful. So are the grenades, if i could i'd have them all but we can't
>>
>>31145200
If anything, i'd get rid of the Wires. From zeroes description, It sounds like theres going to be a lot of enclosed spaces, where we wont get a lot of use out of grappling. Theyre all useful, everything else just seems MORE useful
>>
>>31146695
Throwing in my vote for this
>>
>>31146695
Agreeing with this.
>>
>>31146695
Yeah, this is better.
>>
>>31146695
Agreed. As nice as it would be to zip along, we /will/ be in pretty close corners.
>>
>>31146695
>>31146761
>>31146772
>>31146880
>>31146893
Sounds like the coils are out, then.

On that note, gonna pause for a bit, I've been out of it for hours. Will see if I rebound and can continue tonight, otherwise this might be an early thread-call, since I'm occupied tomorrow.
>>
>>31146913
Before you go throw up the saetos's stuff we have access to so we can argue forever while you rest
>>
>>31147355
Not just yet--Anon hasn't had a chance to look it over.
>>
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>>31147399
...Anode, even, not Anon.

Like I said, been out of it for hours.
>>
>>31147422
Then sleep, you've had a half hour now

YOU KNOW HOW 4CHAN WORKS JUST X OUT NOW
>>
>>31145106
Final boss confirmed to be maverick Seven who turned out of jealousy.
>>
So, since we aren't going to know Saetos options for a while yet, who wants to pitch ideas? For example, we could combine them with our grenades to get a high yield fuck you all bomb for ops like this, probably down to only one use though, we had talked about the feathers for aerial control and potential stabbing, electromagnetic claws were shot down, the shield, the sword, maybe it could flat out upgrade systems...pitch'em here. Alternately, bring up canon mavs who are badass enough to be worth Saetos.
>>
>>31148890
It'd be neat if we could get a saber with the life-leeching ability, but there's no way Command would let Anode have it.
>>
>>31148890
Maybe an addition to our dash system?
>>
>>31148890
I'm pretty heavily for using the Saetos data for a hi-beam saber.

People seem to be confusing needing Anode's level EM shielding with it having an aoe death radius when turned on. From the description we got when we first got the data I understood it as it being "can't not be safely wielded by a non-EM shielded Reploid without incurring damage to self by EM frying own hands and forearms."
>>
>>31148890
I both love and hate the life leach. It's insanely useful but it also basically makes you a cannibal which is a no no,

He had great armor material which would be nice

He had flight while being heavily armored so any of his movement systems would make us even faster

He had gravity manipulation shit which can be applied so many ways it's insane

lastly magnetism which is also something that can applied to everything from armor to weapons

magnet swords/guns/movement. Gravity swords/guns/movement. Heavy alloy swords/guns/movement. FLYING.

Seriously try to pick one of those let alone the other stuff he had like UV lasers which can make lockon more awesome or live drain booster missile pinions.
>>
>>31149248
That's still not great when we often work with other, not shielded reploids and civilians
>>
>>31149248
We have a blade. Too many and we will end up like Em and having to chose what shit we want to deploy. I want to focus on enhancements or shit with synergy with what node has so we can get right to hunting and not agonizingly decide on what to take. Two blades is relatively pointless. Lets see what we have to work with before we start making redundancies rather than reinforcements
>>
>>31149345
We can use a heavy hitter blade. The lance is fantastic defensive, miscord is designed to poke holes in armored cans but only once.

So one solid damage focused sword would round us out. After that we're fine
>>
>>31148890
Something with armor-piercing would be nice so we stop relying so much on Lock-on Hunter. Preferably not VWES due to lack of storage space.
>>
>>31149410
Except we've only been using the blade defensively because we pretty much have no experience with it, Emerald pretty said so last time we sparred. That said, with how much gun Saetos had, he's prolly got an upgrade that will improve our gun, or possibly make it more efficient.
>>
>>31149472
We have been told several times by Schwartz that we are getting long range heavy. We put to many of our upgrades into ranged weapons.

We are not X, we are half way between X and Zero.
>>
>>31149472
Oh yeah i'd rather just get something else, but getting one more sword will perfectly round us out in melee. Not saying it's Saetos' data that has to make said blade, just saying we seem to be going for fast, rounded, and armored.

One heavy hitting hi blade to replace Em's lent sword for when he wants it back would give us the hard hit to round out our defensive and anti armor blades. I don't want 20 swords but 3 seems fine. Hell if it's REALLY good at being anti armor we can drop the miscorde
>>
>>31148890
As I said here: >>31140948
Why not use a shield? Like a physical one. The shells are great for shots, but not when the enemy gets into melee. The thruster idea I pitched with said shield can also be used for manuvering and also for ramming enemies. In the end though, I want to use as much as we can from saetos for our weapon. Remember; we only get ONE use of his data. We want this thing to be useable for every situation and hopefully not hogging up valuable VWES.
>>
>>31149678
Maybe we can blend the soulstrike data with the shield to make something totally bullshit.

Plus we need some good anti heavy armor. I don't give a shit if it's a gun or a sword. All we have is one shot miscorde and lockon which we run out of shots too quickly.

Hey he had gravity manipulation, why not a gravity hammer?
>>
Can we apply any date to our phase shielding? That can lead to a lot of interesting things.
>>
>>31149758
>Date
HAHAHAHAHAHA

i ment data
>>
>>31149678
Every single game has the obligatory weapon that's just a bunch of shield-bits orbiting the character. Maybe we can make some, like, feather-orbiting thingies.
>>
I can't wait for hunter to come back and be like

>pick!
>UV laser: YOU CANT SEE IT! Harder for opponents to dodge!
>Magnet claw: Easier to hit opponents with melee attacks!
>Gravity balls: They hurt a lot! Ammo:2

And then we cry
>>
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>>31149793
Maybe...
>>
>>31149793
That's pretty much what the shells do though. They are our 'anti-dakka' barriers. Handy when dealing with small arms, but melee is their weakness. Bits tend to have the same issue. Though they do cover a wider field for the user, they tend to lack oomph with melee. This thing though? The thruster shield? If they try to charge, they slam into the shield and recieve not only a lance counter, but we could fire the thrusters at their face to damage. Even if they aren't full power, that sort of fire would be hurt like HELL.
>>
>>31149974
We were told early on that a shield was unfeasible unless were willing to take a maneuverability hit. It was brought back up and suggested as a use for the Tumult data but it was said that it would have the same maneuverability cost.
>>
>>31150062
Shields in general would make Anode more unwieldy. Energy shields in particular are unfeasible.
>>
>>31149472
>>31149622
>>31149664
How about an EM mace?
As in, an electrically charged mace made of Saetos' super-alloy with an activated 'fuck you' button that releases EM radiation and Plasma to completely fuck up whatever we hit.
Also, not enough maces/axes/picks.
>>
>>31149780
We'll find out when we can ask.

>>31149874
If you can't think of ways to abuse magnet claws, you're not doing it right. Personally, I wouldn't mind attachable Claw grappler parts as a new weapon, where hitting things causes sensory damage and could overload rep brains to get by standard armor that lacks EM shielding, or the magnetics tricks Saetos could pull coupled with our electric powers.
Admittedly, they likely run afoul of the same problems the sword ideas would.
>>
>>31149974
>>31150062
>>31150107
I don't think we need a shield over our already impressive durability. Shell is perfect for range and lance is great against both melee and burst shots. Add that to our bullshit armor and phase shielding we're more or less set.

What we need is anti armor, since we only got lockon and miscorde for that which are both quite limited in application.
>>
>>31150226
We've already rejiggered our busters for improved power.
>>
>>31150226
What would we benefit from more, though, anti armor that bypasses armor to affect systems, like those EM shotgun shells from way back when we met Grach were supposed to screw us up, or something armor piercing?
>>
>>31150321
That would not be a bad idea

>>31150305
They ain't the X buster yet though.
>>
>>31150226
Hmmm... fair enough. I guess we could go classic and make a heat axe. Magnetic tip on the end so we can Tomahawk it and then retrieve it. A solid weapon would help against anti energy enemies. Also axe jokes.
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>>31150473
...Getter Tomahawk antics sounds ridiculously fun and in character, honestly.
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>>31150473
I like this idea. It also makes for a rather unique weapon as far as the setting goes.
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>>31150473
A Heat Hawk?
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>>31150681
Oh, I like this name idea. Imagine the axe flying, hitting something, then it splits down its length and the two blade-halves turn into wings, and the entire axe transforms into a mecha-hawk which flies back to you.

It can grab items for you, too!
>>
>>31150629
>>31150681
Yes. It would help that the durable metal could serve as a makeshift shield as well.

Also, now you realize that with a spear, lance and sword we have the fire emblem weapon triangle. We would be unstoppable.
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>>31150768
>>31150681
Nnnot the guy who brought it up, but a Heat Hawk is a Gundam weapon. Most commonly (exclusively?) used by Zakus.
>>
...Okay, here's an idea sparked by the transforming tomahawk idea: What if we made a full on Support unit, Rush style. The costs would be...astounding, I assume. I mean, this seems to be something lost to reploids, especially the Jetpack form and the Power form from 6 that lasted to 7. But imagine the benefits of having that kind of system.
>>
>>31150822
Yeah. The fire axe suggestion made me think of that and led to me spotting a pun because of Saetos being an eagle/hawk.

>>31150905
Mechaloids tend to fill that position and we were thinking about getting a pet.
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>>31150905
I'm pretty sure it'd cost as much as commissioning an A-Rank Hunter.
>>
>>31150982
>>31150987
Mechaniloids don't tend to upgrade systems for full capabilities like sudden power boosts, new weapon systems, and a jetpack all together. Also, I agree, it'd probably cost more than we make, but...it's a thought.
>>
>>31150982
Well.. G-Rank should get us enough money.. and the data WOULD likely get us something akin to Sigma's Dog in megaman X. I don't think it would be a full on second form, but it could go from Hawk to booster back pack, to Axe. Also, falconeering is quite knight like.
>>
>>31150905
>>31150982
>>31150987
Let's revive Saetos but stick his brain in the body of our pet falcon.

There is no way this idea could possibly go wrong.
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>>31151110
We are not rebuilding him. No one has suggested that.
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>>31151181
Someone just suggested it in the post you're quoting, so technically you are totally wrong there.
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>>31151110
Falcon is too noble. Put him in the body of a lesser bird like a pigeon or throw him in full metool.

He'd be like our own personal shoulder devil.

DEXTER'S SECRET DEXTER'S SECRET
>>
>>31151214
I did not suggest that. I did not suggest that at all, man. I just thought Rush but a fire bird, or Tango.
>>
>>31150905 here, we could probably learn to modify mechaniloids over time as a hobby rather than make a dedicated support unit too, just was my new crazy thought. Don't get too hung up on it, as there are more crazy thoughts that should be had.
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>>31151397
So everyone would have hobbies and ours is the equivalent of the crazy cat lady?
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>>31151493
With rockets.
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>>31151493
Well ours goes much further then that. If we can make mechaniloids we've basically become our parents. We could legitimately create life, act as a medic, make weapon systems, know about armor and so much more.


We'd also be the MOST DANGEROUS if we ever went maverick
>>
>>31151571
Ahhh, well that's a good idea then. So, if we can get it, Heat Hawk Hawk-bro. If not, the standard non transforming heat axe?
>>
In terms of Saetos data, I'm in favour of getting one fuckhuge weapon. Radiation sword/axe/whatever would be really fucking cool cool, I mean holy shit you turn the thing on and anything less than A-Rank starts dying just from being nearby. Unfortunately, it also applies to our allies, so it sort of just isn't worth it. Do we know of any way we can direct the radiation, perhaps? Funnel it all towards a single edge for ridiculous heatwave swings? Because that would totally make it viable.

Beyond that, I dunno. A fuckhuge gun. We need anti-armour and stopping power, and both ideas would serve that role. The only thing I worry about is our limited VWES capacity, which leans me more towards the sword. Our lance is great, from a defensive standpoint, but we can't just nickel and dime everything to death, as Saetos demonstrated, repeatedly.

So I guess I'm going to throw my vote towards using the Saetos data for a melee weapon, until I see an idea which swings my attention.
>>
>>31149622
Even more so, since we just put Skipjack's data into a ranged weapon.
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>>31150905
I think Command will have a few choice words to say about that.

Right after they're done laughing, of course.
>>
>>31152208
> I mean holy shit you turn the thing on and anything less than A-Rank starts dying just from being nearby.

Where the hell are you getting the idea that a sword would have an "omni-death field" when turned on? All we were told is that anyone without decent EM protection would end up crippling themselves if they tried wielding it.
>>
>>31152208
Radiation "Shield"
Close off one end of a tunnel, bake the side your allies aren't on.
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>>31152208
It's not an aura of death so much as it is a booby-trapped weapon. Think Blade's swords from those other vampire movies. Anyone who didn't know the trick to wielding them had their hands chopped into fishbait. Only in this case, anyone who isn't properly shielded has their arms fry.
>>
>>31152309
>>31152508
Oh, really? I was just going on second hand information. Fuck yeah, then I am all for it. Solstrike Saber/Switchaxe/Spear, go go go.
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>>31152545
It's still an overall bad idea.
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>>31152545
I'm more interested in the integrations it can do with our frame. That amount of power spent on a straight stat boost rather than a single weapon.
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>>31152663
I'm not seeing it, man. We have our ranged setup down pat, we just got our new shielding

Our lance is getting left in the dust. I mean, sure, it's still nice to be able to block plasma, but it's not the most damaging thing in the world. Yes, we have the misericorde, which is great at piercing armour. Once. Basically, Anode is designed for close combat but we are ignoring that in favour of gathering up ALL OF THE GUNS, which seems a little counterintuitive. Balance is key, Schwarz said as much. Let's not swing too far either way.

From a nonbiased, purely objective point of view, it's a damn good idea. From a biased point of view, it's a giant radiation axe, fuck yes.
>>
>>31152793
It's true Anode needs to improve his melee to keep pace, but we have to make sure to do it right.
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>>31152843
A combination of melee training with Emerald and a new weapon sounds right to me.
>>
I'd rather not have a weapon that makes use of radiation. Too damn dangerous for my taste.
>>
>>31152907
It doesn't 'make use' of radiation so much as give it off as a side effect of the massive power output

I mean, unless a human is literally coming up to hug us and we still have the thing turned on, it probably wouldn't even be an issue
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>>31152843
Well, it's part of the reason why we are asking em for lessons on proper saber control. Still, an Axe can be useful in a lot of ways. A heavy physical blade makes momentum pretty helpful in delivering physical blows. Considering Anode can GO FAST and grapple around, we can use speed and free fall to drop the axe on them.

We can use the lance for defensive fighting, the Axe for more offensive fighting/general beating down armored mooks, and the misericorde for when we have to deal with bosses or things that must be cleaved in two in one blow.
>>
>>31153093
I'm fine with the Heat Tomahawk. I'm not fine with the Radiation Zweihander or whateverthefuck.
>>
would there be some way to incorporate the giant solar doom blade into hour halberd? I mean i get that you can only do so much with a weapon, but there is a hell of allot more space to work with in our halberd than a normal beam saber.
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>>31153093
When we're talking Solar Saetos levels of heat, is there really any advantage of an axe over a sword?

I mean, it's going to be cutting through steel plate like butter, so why not have an increased cutting surface as opposed to an axe? Axes are designed to increase the amount of force and lower the surface area, but if we're talking a beamsword then force isn't really an issue.

I dunno, I guess I'm just not seeing it. An axe would be a stylistic choice, but I prefer function over form.
>>
>>31153115
I think HC already shot that one down
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>>31153142
We've been over this several times. A Saetos-powered beamsword is too much of a liability with allies around. We already have a beam lance, anyway. The Heat Tomahawk would be our "power melee" weapon.
>>
>>31153168
I don't know, we usually don't have allies nearby when we are melee, it would depend on how big of a radius and how damaging it is. for example if its mild damage for anything within a few feet that's not a huge deal, but if its everything within 20 feet gets fried then it might be too much. though keep in mind we get swarmed by mechaloids with some frequency. godamn bats.
>>
I know this is a bit of a stretch, but considering Saetos' flight capabilities, could we make something like a jetpack out of his data? At any rate, a movement/shield/systems upgrade sounds better to me than a new weapon. At least we'll always be using it.
>>
>>31153168
>A Saetos-powered beamsword is too much of a liability with allies around
But that's wrong, and people need to stop saying it. The radiation would fuck with the user if they weren't defended against EM, but it isn't extensive enough to bother anybody who isn't currently grappling Anode.

>Beam lance
One which can't go through anything heavier than light armour. It isn't heavy enough.

>Heat Tomahawk
Because Saetos Powered Weapon X is so much different than Saetos Powered Weapon Y? A solid axe weapon would be far heavier and more cumbersome than the equivalent beamsword weapon, which isn't good given Anode's style thus far has been about dodging as much as tanking hits. Even if it's just as good at cutting shit as the saber is, I would still rather have the saber for ease of use reasons.
>>
>>31153259
Might be overpowered.

What about a dash that harms people, like a spray of plasma?
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>>31153274
The problem is that output is another factor here. While Saetos did have a lot of power, he had a HUGE generator to back it up. For a beam sword, that means either short combos or a big bulky battery.. which from what Em said can screw things up as well. Likewise, energy weapons are quite common and if we ever meet an enemy that disables energy weapons, we will be in trouble.

Yes, a solid state weapon is heavier. However, weight is not that big an Issue for us and something like an axe would actually be good for us. Axes work best with momentum and force. Both we have. Not only that, but Saetos' armor was really beam resistant. We give it a bit of anti-beam coating and we can deal with any sort of beam saber. High beam or low. Besides, never underestimate what damage can be done with blunt force trauma.

So yeah. Maybe it would be heavier. Thing is, if we are going to be wading into huge battles of endurance, I will stick to the weapon that can still kill things when the batteries die.
>>
>>31153298
It might not be if it draws on our capacitor reserves like our raikousen
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>>31153449
A regular ol' axe probably won't do much at all against the heavy targets which we intend to use it for.

The sabre would be something that we use to take out heavy armour, not something we will be using for battles of endurance. Our lance is already incredibly efficient for that purpose.

I can understand the appeal, but we're not looking for a reliable weapon here. We already have a few of those, so we're looking for something that can pack a real punch when we need it. A heat axe would work for this purpose. A supercharged beamsabre would probably work better.
>>
>>31153609
Why don't we just attach our misericorde to a haft and turn it into a spear or a war pick?
>>
>>31153609
Well, the heat part would allow it to go through said heavy armor. Would likely use less energy as well since it's the edge that is being heated. Though when you turn the heat edge off, it can still cleave through mooks in melee quite easily.

We have the mis for our super charged beam saber. It does it's job well but as many have said it has very limited us. The lance is handy, but it is not very good at swarms or large groups. As for reliable weapons, those would be our defaults. The buster has been upgraded, yes, but melee with a gun is not always a good situation. Other than that, our sniper shots and missiles have pretty low numbers and our VWES is pretty range heavy. Hell, why not dual weild the axe with the lance? That way we have a long lasting melee duo that can do plenty of heavy lifting and last long?
>>
>>31153782
Dual wielding an axe and a lance is a really terrible idea. They serve completely different battlefield roles, and you want to have your other hand free in case you need leverage on both weapons.

Beyond that, yes, a heat axe would go through heavy armour. It would do so less efficiently than a beam sabre, which is just straight plasma, and therefore far, far hotter than the axe. Yes, it would use less energy, but you trade that lower power consumption off for less cutting power.

Basically, I'm advocating a no holds barred anti-armour weapon, you're advocating a more reliable all purpose weapon that can function as anti-armour at a stretch, which is something I don't think we really need.

>>31153625
Because the misericorde only works once. It's very good at what it does, but still.
>>
>>31154061
we've already got a lot of weapons that could function as anti-armor at a stretch, so having something solely anti-armor would be best, but it also depends on what all we're being offered here. Worst case scenario, we can always ask Em to design such a weapon for us if there's something that can't be passed up.
>>
>>31154061
The misericorde's LN only works once, it's still a hi-beam without activating that, though.

Plus, we made the misericorde from a modded cannon fodder beam saber, we don't need to use Saetos' data to make an anti-armour weapon.
>>
I am still all for an integrated system rather than a weapon. That way its always with us rather than a weapon. Part of the reason he was so bullshit were his systems, tapping some of that would be worthwhile in the long run. I bet Emerald's already made us a wicked sweet phallic substitute for our birthday already.
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>>31154201
If you're talking about a VWES weapon, then I'd advise against it. Our VWES is already full, and now we're at the point where we actually have to pick a pre-mission loadout. By making a VWES weapon, we'd actually be leaving a weapon behind, and that seems counterintuitive.
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>>31154221
No, integrated system that isn't a VWES slot. Something like the Skipjack water strider system but Saetos tier.
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>>31154201
Sol-Mandiblasters?
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>>31154168
Also, at a certain point you have to realize that logic doesn't work when many of our allies and foes are based around animals. Rule of cool has also saved our butts just as often if not more so than rules of logic.

Besides, everyone gets beam swords. I say we be at least different with our melee weapons.
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>>31154233
Anode does not have any maneuverability problems right now, and Saetos was so nasty because he had 3 LIFE systems.

>>31154269
Hunter Command has stated that there is a logic behind each of the Mavericks weaknesses. Rule of Cool has not really saved our asses ever.
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>>31154393
I'm not talking solely mobility, just something integrated with us that doesn't require a new weapon, or a VWES slot
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>>31154414
Didn't we just come from a full-body rebuild with improved generators and retuned busters and everything?

And you want us to go back and modify our inner workings again?
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>>31154488
Makes more sense than strapping a second melee weapon to us that we can fumble with before we really get to learn our lance properly.
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>>31154488
Yeah, that's a point. It would cost hella dosh to retool us again, and might put us out of action for a while.

>>31154269
Oh, sure, I like rule of cool as much as the next guy, I'm just not a fan of lugging around a solid metal axe which can blunt. It helps that I like swords, I suppose.

>>31154168
We used Wolfspider's Data in the Misericorde. The LN function is the thing which fucks up armour and jacks up systems. A hi-beam dagger is nothing to brag about, for the most part.
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>>31154494
The problem has been we and Anode have been using the lance as if it was a hi-beam sword not a low-beam polearm.
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>>31154569
We have? We were treating it like a hi-beam on the last op because we were underwater and that's what you DO with submerged beam weapons.
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>>31154569
Really? I don't think that's actually the case.

Certainly, if it is then it makes the decision a lot easier since we already have the skill set to use a Saetos Sabre.
>>
>>31154609
>>31154637

Outside of a few occasions (Intercepting Wolfspider's buster shots being a major one), we have been trying to use the Ascent Lance as a, well, high damage charging lance instead of the beam naginata/poleaxe/halberd that it actually is. This is pretty much what Em's lesson before the Op was trying to teach us. When we started using it as a defensive weapon rather than offensive weapon we came out ahead. In fact the spar with a bayonet armed Louie was actually showing us how Anode should have been using the lance.

Ascent Lance: Low damage defensive nickle and dime counterattacks.

LN Misericorde: Limited Shot Armor breaking. While we currently have only 1 or 1.5 shots per Op We may be able to expand the LN reserve to get more uses per Op out of it.

"Saetos Sabre": High damage offensive weapon. While it might not break armor like the Misericorde, it should be able to inflict damage notable to even armored foes and devastating to lighter armored opponents.
>>
>>31155298
This, pretty much.

I love the lance and the misericorde, but I think we need something more heavy duty. It doesn't necessarily need to be a sabre, either, but that seems like the logical choice. If I hear a good argument for an axe or a mace or what have you, I might be in favour of that instead.
>>
Im still against the Saber idea because no one has given a significant reason for it over any other idea except it being "cooler". If We want a cool hi-beam weapon, lets just make one with one of the other datas we have access to, which is NOT limited to mavericks we've hunted, remember. Lockon stands out. Also, I'll Go fora Hlaberd over a Saber, for versatility and it being closer to what we're using already.We only have one shot at Saetos' data

Whoever brought up the possibility of the Feather drones/bits/orbits has intrigued me. I want to look more into that.
>>
>>31155787
Simple version: The mace idea is less directly through armor, more "screw your systems, you don't have the EM shielding to take this". Basically, why bother trying to punch through armor when you can try frying what's beneath it just as well? We've also seen a couple weapons act this way-one was a shotgun designed to shoot EM rounds to fuck with sensors and fry reploid brains, the other was Saetos's claws, which probably fry sensors from contact in less shielded hunters. However, I think we're too fixated on Saetos when we could possibly buy a new set of DNA to use for this, or earn some that's better on this op, or capture something ridiculously usable.

What I think might be really useful wouldn't be purposing Saetos's data towards melee, but making it a sort of Nova Charge attack that can recharge through our capacitor, and those are normally stored in the chest. Like pumping our electricity in for surrounding ourselves in a plasma fold and temporarily flying, literally punching holes through light armored enemies and frying away armor of other enemies.
>>
>>31157510
So:
-Plumes connected to Capacitor
-When charged, Plumes detach and spread out around us
-Plumes in front release a shield of plasma
-Plumes behind eject plasma to aid dash systems

and we call this Nova Charge, because it really fits the solar motif better than the original.
>>
>>31157510
So essentially this
Choukyuu Haou Den'eidan transforme into a energy ball, and launche yourself at the enemy.
(It's an attack from the mobile fighter G gundam )
>>
>>31157510
>> However, I think we're too fixated on Saetos when we could possibly buy a new set of DNA to use for this, or earn some that's better on this op, or capture something ridiculously usable.

THANK YOU! This.
I will say that im not sure that a Mace would work though, Since im not sure that beam weapon actually have any weight in the beam portions, which would make it seem unwieldy.
For this idea, I think some other, less weight intensive style weapon with a large surface are would work as well.
>>
>>31157864
>> large surface are

Surface *area* I meant
>>
>>31157602
More or less, as long as we top it and our capacitors off at HQ, we should be good to go. Still, can anyone else get behind the idea of finding a different maverick, either one we buy the DNA for or maybe find in this hunt, for upgrading our Lance or making a bitching tertiary weapon?
>>
>>31157916
I'm 100 percent behind upgrading the lance somehow. For our mainstay melee weapon, that thing is probably what we've improved the least.
>>
>>31157510
Anode is already an EM weapon and that is kind of the reason those things were not effective on him.

Saetos was also heavily modified. The Magnetic Claws are also not likely to being in the unmodified data Anode received.

>>31157602
We already have a G-Crush/Nova Charge and energy dash built in. All that would do would be modifying effect and changing energy requirements.

>>31157916
We are unlikely to get any G-class data in this next op. The next op is likely to be a pure boss stage.
>>
>>31157916
I already voiced my support of finding another data to use for a Hi-beam weapon above, I seem to remember us just being able to BUY copies of certain data from on file.

Also, screw everything and just use the Saetos Data to make a Custom Ride Armor.
Ride the Sun bitches
>>
>>31157980
Never said anything about a G Class data set. Look, we're mook tier here, considering this is a G-A mission. We are the minimum allowable rank for this operation. What would be a miniboss to Zero is probably a full boss for us, and if it's a dude we can get a power from, which is possible in this scenario since we don't have to worry about Capcom rules, it could be put to good use in ways Saetos is a bit too volatile for.
>>
>>31158006
A Ride armor with full flight capabilities?

That's actually a pretty good idea
>>
>>31158084
How would we get India to stop having sex with it, though?
>>
>>31158165
Don't look at it as having to pry India off your ride armor, look at it as free ablative armor that may very well actively place itself in front of shots to protect the Ride Armor
>>
>>31158165
We'd have to get what's his name the not-doctor therapist to accompany us.
>>
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Good news, I've got a day to run yet. Time to get things rolling.
>>31145106
"Do we know what we're going in against?" you ask Frog.

"No, but we're expecting tough customers. No one lower than A-rank is going on this mission, which tells me we might be in for a lot of high-power mavs."

"What about the combat environment?" Em asks.

"Mostly close confines, short range. You'll be indoors. And that reminds me," Frog says. "You're likely to run into classified information on this op. Everything is need to know, but once you're on the ground, whatever you've learned can be shared between you. I'm not having either of you die for R&D. Zero will likely be declassifying things here and there as they come up. Whatever you learn stays with the two of you, however. Clear?"

"On-mission is fine, once we're done we pretend we never heard it, gotcha," you nod. "I'm going to go sort my VWES. How long do we have?"

"Ten minutes, tops. Dismissed."

That gives you just enough time, at a sprint, to get to the range and decide on your loadout--you opt to leave your T. Coils behind (though unfortunately you're unable to remove your wrist-brackets in such a short time), and quickly test fire your new Highball Skippers.

They sail downrange, bouncing and rolling around wildly before impacting on their targets. On a miss, one sails by the target and, after a few seconds, goes up by itself. They're definitely fast--they arc through the air faster than a plasma shot, though at long range they could still be avoided--and detonate in a smallish explosion. The damage isn't trivial, but it isn't exactly heartstopping, either. A pair of them should effectively hit a small room, however.
>>
>>31158165
Don't, just mount her on the nosepiece.
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>>31158219
Yaaaaay
>>
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>>31158219
Satisfied that it will at least be of some use, you top off your ammo count and head back for the Command room. Waiting for you outside, arms folded, is Seven.

"Listen," he says, holding up a hand to stop whatever you're about to say. "Don't screw this up."

"Wasn't planning on it," you reply, trying to move past him. He grabs you by the shoulder.

"I'm serious. This is probably going to be more dangerous than that shitstorm with the bird. I'd be going if I could, but Frog won't have it. And I hate to admit it, but the old bastard's right." He lets go, turning to look down at his own buster arm quietly before looking back up at you from behind his visor.

>Didn't know you cared, Sev. Are we done here?
>...All right, level with me. What's with the buster?
>>
>>31158233
>...All right, level with me. What's with the buster?

Story tiem!
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>>31158233
Level with me.
>>
>>31158233
>>...All right, level with me. What's with the buster?
>>
>>31158233
>It was Zero who ixnayed your involvement, not Frog. He said you don't hit hard enough.
>>
>>31158306
Oooooh let's not do that, sick burns notwithstanding.
>>
>>31158311
We should, but not in an insulting way.
>>
>>31158233
>...All right, level with me. What's with the buster?
>>
HC, you should probably mention that you are running on your twitter.
>>
>>31158306
Would it be nicer to say it's because of range? We know he has special weapons that could fry us, but Zero seems to be looking for melee.
>>
>>31158454
Suppose I can do that. Hopefully we're not too close to autosage.
>>
>>31158468
Probably. The major point I want to get to him is that Frog isn't trying to hold him back. I'm getting nobody in the 4th appreciates me/everyone here is holding me back vibe from him.
>>
>>31158598
Seven is very clammy, and we've never actually seen him in action, only in oversight roles. Must've been a major blow to his pride when even Zero overlooks him.
>>
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>>31158421
>>31158254
>>31158301
>>31158244
You don't miss the glance down at his weapon. "All right, seriously, what's the problem with your buster?"

"Go fuck yourself," Seven replies, voice brittle. "That's the problem with my buster."

You throw up your hands. "Christ, fine, I was just asking."

"Tell you what," he says. "Come back alive and I'll tell you."

"Oh, well, now I'll definitely try my best," you retort drily. "Can't die before I unravel the mystery of what Seven has up his ass."

"Professional standards," he shoots back. "And no tolerance for bullshit."'

"Great, fine. Can I go now?"

"By all means, please do," Seven replies, turning on his heel and heading down the corridor, away from the Command room. "I'm done with you."

Asshole. You head back in and join Em on the beam-in pad as he checks one of the half-dozen saber hilts he's taking with him.

"Want your flambard back?" you ask.

"Nah, you'd better keep it," he says. "At least for now. Maybe once we're done with this. You ready?"

"Guess so," you reply.

"I need to get back to Vienna as soon as I send you off," Frog says. "Until further notice, you're Zero's problem. Good luck, you two."

With that, he hits the pad, sending you off.

You arrive in a similar-looking room at your destination--a small banner over the computer array indicates that you're in the Command room for Zero Unit itself.

Stepping off the pad, you and Em look around for a moment at a small but sizable gathering of Reploids.

"That'll be Fourth Geneva," comes a voice to your right, high and slightly nasally. "Lieutenant, Captain, if you would come this way, please..."
>>
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>>31158688
You and Em carefully wend your way through the forest of hunters--all shapes, all sizes, animal, humanoid, big, little, towards the source of the voice. "Web Spider," its owner greets. "Welcome to the Shinobi Unit's base of operations. Anode, and Emerald, yes?"

"That's us," Em says.

"We're just waiting on a few more, and then we'll be deploying," Spider explains. "You'll be briefed on the way. In the meantime, if you could tell me your specialties, so I can group you with an appropriate squad..."

"Melee," Em says with a shrug (laden with beam sabers).

"Of course," Spider notes drily. "And you, Lieutenant? Your best quality?"
>Ranged defense.
>Fast attack.
>>
>>31158708
>Mid-Range Defense
>>
>>31158708
GOTTA GO FATS
>>
>>31158233
Seven seems like a solid officer. I wonder why he's being jerked around here.

Also quick 2 cents on the solstrike data:
With our abilities and weapons defense and speed are very high as well as our ranged output. In melee we can use a heavy hitter when we lose the flamberge. As far as I can tell the flamberge hasn't had any data put into it (ill assume there's some though) which means you can get rather crazy beam sabers though it needs an expert like EM behind the design.

Depending on our choices we should always go for the most useful even if it's not what we "need" at the moment. First thing we do assuming EM and Anode lives is to talk about building the base heavy blade/axe/mace/dick and only later add on data to make it better at X Y or Z.

People were mentioning that the lance isn't good enough because it's a low blade. Those people don't seem to remember that at full speed it was denting soulstrikes armor. We can use an overall more useful damaging blade since the misericorde is a very specific designed weapon that requires finesse like woah regardless of the LN and high beam we gave it,

I like the idea of ranged anti armor as it would be useful if another torpedo scene shows up but i'd be fine with a more heavy hitter melee too since that'd round us out.

That was a very long 2 cents
>>
>>31158708
Either or. Put us where there's a need.
>>
>>31158708
Kill him and cause a TIME PARADOX
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>>31158708
Either-or. >>31158729 works too.
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>>31158708
Damn we're really good at both.

I say wait till others show up and fill the hole what needs filling
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>>31158740
Em told us he used a fire mav for it, sorry.

>>31158708
Fast attack, with mid to long range defense through VWES. After all, we've built to close fast and hit hard, our range defense is mainly either solo (our armor, our lance) or VWES (shells, rockets).
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>>31158740
The Flambard has Fire(the Flame) data and Sonic(for the wave shape) data in it.
>>
>>31158817
>>31158818
well yeah as I said I assumed there was some. It was kinda nuts for none at all. Still we should have the base model before thinking of how to apply data to it.
>>
>>31158708
Either or sounds best. Wherever we're best needed.
>>
>>31158708
>>Ranged defense.
>>
>>31158708
Fast attack. Our ranged defense is limited to our ammo only while our speed keeps going.
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>>31159614
This, speed is more our game.

I wonder if that means we'll be put in a different group from Em (as we don't need to double up on roles)
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>>31158729
>>31158732
>>31158753
>>31158775
>>31159558
"Good range defense, fast attack," you offer. "Put me wherever's best."

"Which of the two would you say is stronger?" Spider asks.

"Er...Defense, I guess."

"And you?" he turns back to Em. "Any ranged capability?"

He laughs. "None whatsoever."

Spider quickly types something on the terminal he's manning. "Noted. Well, that makes that easier, you'll be pairing off, along with at least one, maybe two more... ah, here's our next arrivals, excuse me--"

You look at Em, who shrugs again. "So what are you going in with?" he asks.

"Ditched my coils, figured all weapons would be better. Lasers, shells, rockets, and now grenades. You?"

"Tried to cover all the bases element-wise. Opted for a few of my shorter blades. Decided to bring the rapier if I have to go defensive. You got that knife?"

"Yeah," you say. "Still works as a hi-beam even without LN, right?"

"Right, though you shouldn't need it unless you get into a confined space or a grapple or something. Just good to have."

"So what's the plan?" you ask. "I cover you while you do the sword thing?"

"Maybe, depends on who we end up with."
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>>31159791
After a few minutes of waiting, you hear a sudden drop in the faint murmur of discussions much like yours and Em's, as Zero steps in and stands in front of the elevated command chair. He doesn't have to yell to get everybody's attention.

"Everyone's here," he begins. "Most of you haven't run missions with my unit before, so in short, this is how it works. You can consider this mission to be danger close at all times. Coordinate as best you can, and keep one another abreast of your weapons. Friendly fire isn't expected, but could happen. For the purposes of rank, all of you are subordinate to myself, followed by a senior designate member of each team. If you're separated, prior orders stand unless overwritten. If you link up with other elements, fall in or take command depending on highest rank. Other than that, anything goes. Don't risk yourself to capture or protect potentially valuable assets. Everything, ourselves included, is expendable. Any questions?"

>?
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>>31159806
Nope
>>
Now that we are here we may as well get the classified mission specs... except I sure as hell don't want to be the one to ask that question.
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>>31159949
It's need to know, when we need to know, we'll get told
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>>31159806
So intel is a secondary concern, at best. This is a straight beat-face mission.
>>
Should we try a takedown, or is the takedown of any given Maverick too risky for this op?
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>>31159806
Attack Attack Attack, got it.
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>>31160059
Risk aside, I can just imagine all the funny looks we'd get.
>"Wait, he tried to take a mav alive during a ZERO op?"
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>>31160119
Yeah, this is a serious situation. Something steps up to us, we kill it.
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>>31160059
All Mavs are kill on sight

I don't want to be the one who tried for a nonlethal takedown on a zero unit operation and got somebody killed.
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Hm, unfortunately, it looks as if the thread just autosaged. I think I'll end the festivities here and resume question and answer mode. Next thread will begin the mission proper, and meeting some teammates.

As always, thank you for playing and be sure to vote up the archive if you liked it.
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>>31160464
Better ask about the elephant in the room then and inquire what sort of ideas you were toying with for Saetos' data. I know we won't be dealing with it until after the mission (and perhaps longer still) but it can't hurt to see if you've got any ideas you might be willing to share.

On another note, if you're got ideas for a character/weapon primer that'd be nice to hear too. I've been following this for a little while but I'm afraid I still get sort of confused with what weapon layout we've got and just basic character information.
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>>31160464
When do you think you'll be starting the next thread?
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>>31160554
I don't want to go into specifics on Saetos's data just yet--not because I want you to argue and squirm (that's Cain Labs's thing), but because I think you'll find the options very, very appealing and worth the long wait for a big reveal. That said, I will say that the readers have hit on, or been close to, a decent number of the upgrade options.

As for more specifics, I'll give you the basics:
Solar "Solstrike" Saetos's DNA was designed for high-electromagnetic regulation and extreme thermal management. Saetos applied this in a great number of ways, all very synergistic with his bodily systems. The overlap in EM tech suggests that most any weapons data made from his DNA will match Anode's own very, very well.

And in regards to a primer, I really have been meaning to go through, thread-by-thread, and make a basic guide/index. It's just a bit of an undertaking, on top of all the other things that keep me from writing MHQ on the regular, as well as MHQ itself. It's a project I think I need to sit down and devote some serious time to. If you ever need a refresher on something, though, feel free to ask.


>>31160559
I want to say in two weeks, but given that I just ran twice within a few days, I may need a little more time.
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>>31160722
Ah very cool then! Seems like whatever it will be is a very solid upgrade (though the thought of his DNA being close to our own is a bit worrying...)

Yeah, I've been going back and re-reading the archive to see what sort of things I can pick up on, so there is that. If you decide on a primer however, definitely let us all know of course.

Man, I just keep thinking of things. Considering what we know about the mission so far, is there a particular reason Zero has reached out to these specific Units and groups or is it more or less 'whoever's available for a mission of *insert rank here*?'

As for... I guess another question here, do Cain Labs and yourself work together to form the basics of missions/DNA grabs, etc or do your roles not overlap as much there? It's quite fascinating how the Quest has unfolded for the moment, so I thought I'd ask. (though, with my luck, you've answered all the questions a million times over)
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>>31160722
Can phase shielding be modified with data?
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>>31160464
Who are we gonna get teamed with?
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>>31160464
On a scale from 1 to Sigma, how much Sigma are we going to encounter during this op?
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>>31160722
Would you say we have the space to shove some mav DNA into our lance still, or is it close to capacity between attachments to work with us and phase tech?
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>>31161017
I laughed far too much at this than I should have.
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>>31161121
I as well
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>>31160858
>Considering what we know about the mission so far, is there a particular reason Zero has reached out to these specific Units and groups or is it more or less 'whoever's available for a mission of *insert rank here*?'
He's drawn volunteers from a good few units, based on their having A-rank or higher officers that suit the mission parameters. He hasn't exactly ransacked the units, but this is a very large, top-flight op.

>As for... I guess another question here, do Cain Labs and yourself work together to form the basics of missions/DNA grabs, etc or do your roles not overlap as much there? It's quite fascinating how the Quest has unfolded for the moment, so I thought I'd ask. (though, with my luck, you've answered all the questions a million times over)
We both work, together and apart, on the mission layouts and DNA, and then make sure we're both in approval of the upgrade options before offering them, or the missions before running them.

>>31160921
At this point in the timeline, incorporating weapon data or DNA-based systems into phase shielding is something that needs to be hardcoded in from scratch. That's not to say there aren't better systems or non-DNA improvements to be applied to shielding tech, but don't expect to be getting all Borderlands with elemental energy shielding.

>>31160989
Two members of the 15th. You'll have to wait and see the specifics.

>>31161017
0 Sigmas. Probably. Maybe.

>>31161111
Between the C. Capacitor channels, the Phase data, and the outer casing modifications for the Arrest Buster, the lance has no more room for maverick-based data upgrades. That said, you could begin upgrading individual components of the weapon to improve its quality.
>>
>>31161226
...really hope it's not those two punks from the Saetos mission which almost killed all our guys.
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>>31161359
The two Saetos fuckheads were from 17th (X's division). I think they died.
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>>31161359
Are you thinking of Adler and Fromm? They were 17th, and are currently very very dead.
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>>31161226
is it possible to make a dual-phase device, so we could run our lance lo-beam for general use, then switch up to hi when it's time to charge? Or is that yet another case of too much shit to try and pack into the thing.

>>31161359
Didn't they get ded for their troubles?
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>>31161385
How did they even get accepted into X's division?
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>>31161378
X really does have the worst luck in picking people/friends who won't horribly try to hurt others/himself at one point or another.
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>>31161416
They were built for it. Only one of the two was actually a poor commander (and had very little experience holding rank, but the officers were that winnowed); the other one made the right call and revealed some crucial intel about Saetos before (and while in the process of) dying horribly. They were just kind of dicks about it.
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>>31161226
Can you just clear something up for us, a sec?

The theoretical solstrike sabre - Would the radiation damage nearby allies, or is the range of the heavy EM short enough that it'd only be a threat to the wielder and people who are actively hugging him?

And when we say 'armour piercing', how heavy are we talking? Cut through a random B rank heavy, or cut through Solstrike heavy?
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>>31161395
It's possible to make a dual-phase device--Emerald devised a hibeam rapier that, when disengaged, can project a lobeam "bellguard" from a ring around the hilt. It would require some additional interior space and cost a little more, but it's certainly an option.

>>31161546
The wielder would be grievously injured or perhaps killed by the heat and magnetics. Someone like Anode would likely find it incredibly unpleasant to operate, and lightly-insulated Reploids around him would be made nauseated in a good-sized area.

As for its AP qualities, superlative. You probably wouldn't oneshot a B with it, but it would do grievous injury and effectively cut through even heavy armor.
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>>31161546
Would also be nice to know if a solid weapon can preform on par with the beam sword. His armor was top tier and all and it would be a waste to just go beam with it.
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>>31161667
So it would make Anode nauseous just by wielding it?

I'll pass, thanks.
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>>31161667
Ok. I admit defeat. Saetos Saber is a no go.
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>>31161689
There are certain solid alloy weapons that have an effective place on the battlefield, yes. It's generally a matter of traits and tradeoffs, as the two have distinct strengths and weaknesses.

>>31161784
For what it's worth, if you threw a stupid amount of resources at it and yourself, you could make it work. It's probably Really Damn Unfeasible, though.
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>>31161667
Okay, yeah, no. We'll have to find another way to create a powerful anti armour melee option.

I really like the idea of such a powerful weapon, but if it's that awful to use then I really can't continue to justify it.
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>>31161667
Probably safe to rule out EM weapons too, then.

What about ideas like the shield or axe that rely more on his frame, thermal blades that go to ridiculous heat, and possibly having numerous lesser effects like speed boost from rockets built in? Too unwieldly?

What about donating it to India's super jet project as the chasis/engines?
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>>31161816
Hmmm.. well, it's probably our best bet for a melee weapon now if the beam saber is a no go. A heated edge would likely last longer and not have as much EM issues.
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>>31161816
B-but Rule of Cool

Is there no way to direct the EM radiation towards the edge of the blade?
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>>31161918
As a physicist, radiation does not work that way lest you want a copper/lead layered coat of shielding all over our body.
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>>31161906
I wouldn't rule out EM we just have to watch the output.

Again I think it'd be WAY better to upgrade an existing weapon with the data then just try and make him into a weapon, because of course it will be too stupidly powerful to use.

>>31161816
What ways are there to increase weapon shot count besides the retarded expensive second life cell
>>
Say, would it be possible to simply internalize SS' data? Any clue what that'd do?
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>>31161988
I'm assuming something ridiculous like double or triple our top power, or maybe make us solar powered (or worse... as in, turn any heat or other high energy based thing we get hit with into charge).
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>>31161906
EM weapons are totally possible--recall that Saetos's data is obscenely powerful and just ill-suited for turning into a beam weapon--which relies on high EM to contain the energy.

All of those other ideas are entirely possible.

Donating it to India probably wouldn't help much, but you never know. I suspect once you know what it's capable of, you'll be glad to have it.

>>31161968
Significant investment into developing the VWES data. This is on an individual basis--spending enough on Lockon Hunters to expand your ammo capacity wouldn't do anything for your Tumult Shells, and so on.

>>31161988
Merging two distinct sets of DNA isn't possible in that sense, but you could use it to create internalized, non-VWES components.
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>>31162032
>but you could use it to create internalized, non-VWES components.

I'd like to consider this an option once we have an idea what we can do with it.
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>>31162032
Just use the data to give us a global powerup?

Since we aren't able to make the buster sword, I'd probably opt for an across-the-board improvement using the data. Will that sort of thing be available?
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>>31162159
that's horrifying

>captcha: dylauth peter
>>
Just figured having jets made out of what he had would be something to consider, not saying we do it.

On support unit ideas, or nova strike equivalents, is it possible to internalize upgrade raikousen? Is it possible to have a mechaniloid unit that is slaved to us directly, and attaches where a pack would go for additional temporary firepower, movement capability, or even allowing a nova strike equivalent as a one off per chance to rest and restore juice for VWES?
>>
>>31162222
Not quite across-the-board improvement, but definitely significant bonuses.

>>31162274
You could look into upgrades for your Raikousen, but it's already a derived sub-system using your C. Capacitor and innate DNA.

Slaving a mechaniloid to serve as a pack would be a bit more of a tall order, however.
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>>31162319
We could stand to have some significant bonuses, even if they're not across the board.
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>>31162274
The idea of putting what remains of Saetos into a mechaniloid, sending it on missions where it will 75-99% get slagged and need repairs is both highly amusing and non-humane..ish.

That being said however, as long as it wouldn't harm us in the long-term, using it for a globalset of bonuses could help us out. Or as a bonus booster to a weapon that really needs it.
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Semiserious idea, would it be possible to get a specialized k.coil in one arm to allow for charge buildup via hand motions?
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>>31162319
Meaning more traditional support units are less of a thing here, got it. Figured I'd ask because of thinking about stuff like Rush and Tango. Looking forward to seeing what you have in mind for upgrades on the whole, then. Also, pity we don't have endo now, because I could see everyone here clamoring to make Solstrike Armor, and it would likely be hilarious.
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>>31162534
No, we aren't Travis Touchdown
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>>31162460
>Saetos in our pet MET
>I AM DEATH
"Quiet Lt. Fullsaetos or I'll tip you over again."
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>>31162596
I'm almost sad the story isn't at the point of Command Mission to do both that and to have a flaming scarf of justice as a cosmetic upgrade.
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>>31162460
Well, just remember that it isn't Saetos. Saetos is dead, this is just everything you'd need to remake him.
>>31162534
The K. Coils wouldn't be wound by a hand motion. You'd need to punch walls or something. Plus, with the buster fixtures there, space is already mostly tied up, particularly centerline down your arms.

So no, no shakeweight chargeups.
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>>31162659
Yeah, that's true. Does make me wonder if the point eventually occurs that reploids like Axl show up, if he'd be all over any DNA they'd get. I assume it's rather difficult to just.. well, split DNA anyways. But that's a very very very far away thought for a story that is very far away from that point anyways (from what I can tell)

So, I appreciate the clarification on things. Seems I still have a lot to look back over.
>>
So consensus is that we are probably going to want to get a wide range boost to base statistics?
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>>31162765
I think that sounds like a solid idea if it's worth it stat-wise. If it's not going to be a big enough boost or if an alternative would make better sense for our arsenal, I think it's worth a shot to see.
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>>31162765
Gets my vote for sure.
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>>31162659
Not related at all to the current discussion, but a friend and I were discussing some stuff and he had questions, but I'm the only one with reliable internet, so it falls to me to ask.

I saw mentioned earlier that dual-phase devices that use both hi-beam and lo-beam tech were a thing, but it seems like that uses a different emitter. Would it be possible to have them use either the same emitter, or a pair of stacked emitters, so that it's a hi-beam when it's first turned on, then cycles over to a lo-beam after the first strike?

In regards to hi-beam weapons with superfluous sheaths, like the one Em has, would it be feasible to stack batteries inside it to serve as a portable recharger?

Would it be possible to put an over-sized battery and an overcharge capacitor into a lo-beam saber, and directly attach it to a modified, over-engineered, plasma pistol to make a plasma gunblade?

And finally, I have a feeling that it's been asked before, but VWES can create relatively complex ordnance, what's keeping it from, say, printing actual weapons? Like, say, you have a VWES slot that prints a buster rifle with a fully charged battery?

These were for a friend, and I'm seriously not sure where he gets some of this stuff, but yeah.
>>
Just rereading the old threads, and I can't remember the last time we just shot a good old fashioned beam of electric death out of our lance. I really feel like we need to do some upgrading on our charging systems, so that we aren't burning all our power with any given attack or dash.
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>>31162897
We did. We have improved piezoelectric generators, meaning we charge faster with impacts. Hell, Skipjack was our first electric KO in a long time.
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>>31162765
I'm still holding out for that solar sling idea that got mentioned. Fire a sun, then use an electromagnetic field to sling it around above our head and throw it for higher speed.

Or turning the blackout rockets into air-burst slag launchers. One of the two.

But, hey, if the bonuses are high enough, I can be okay with just boosting our mainline abilities. Just gotta hope that anything that is left over of Saetos isn't still in there to infect us. Can't have Anode going maverick, yeah?
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>>31163021
We already went Maverick anon

We just haven't realised it yet
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>>31162892
Wasn't the battery sheath a thing we could have gotten when we were being retooled?

We chose not to go for it in the end because we couldn't really see the use of something that seems to be entirely designed for Iaijutsu, but I'm pretty sure it was a thing.
>>
>>31163128
It may have been, but I think the conversation had turned towards stuff that we could pose in the game, that one specifically to Em, because he has a hi-beam with a sheath, and he was complaining that by the time he got it done he already had better weapons, and never got to use it.
>>
>>31162892
>Would it be possible to have them use either the same emitter, or a pair of stacked emitters, so that it's a hi-beam when it's first turned on, then cycles over to a lo-beam after the first strike?
There are two ways you could get this effect. The first is an elaborate setup using a hi-beam battery and a fancy retune mechanism built into the emitter and magnetic envelope projector. It would ordinarily function as a hi-beam, and then by engaging the lower power mode, it would ratchet down the containment field strength and emitter output. An easier way to do it would be a double-emitter rig, but unless you fancied up the magnetic envelope projector, you'd have two blade modes of different lengths depending on the plasma density.

Stacking batteries inside wouldn't work, but you could rig up a charger-box sheathe like Em did, though each would have to be sized and fitted for a different weapon. Or you could opt for the backpack mount.

A plasma gunblade would be something you'd have to purpose-build from scratch, rather than cobble together.

And a VWES can produce whole weapons by fabricating parts, but it can't spit out fully charged batteries. Anything it would make would be functional but short lived, only a few shots. It's just more efficient to spend that VWES space on an actual weapon, most of the time.


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