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/tg/ - Traditional Games


File: 1394825445272.png-(1.19 MB, 1600x810, Academy City.png)
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Welcome to Academy City. The time is just after noon, the weather is air conditioned and the date is still August 1.

You are Kyril Torikov, ‘Level 2’ Telekinetic Child Error and you are sitting silently slack-jawed at your friend’s revelation at a family restaurant. She’s self-styled Sikh magician, or so she claims. Since she also claims to be Level 0 and has managed to make you speak Punjabi with a comb, you’re somewhat inclined to believe her. This of course has taken the place of your Japanese fluency but all told it was a minor issue. Let it not be said that living in a city full of children with super powers has made you close minded.

Still, you’d think your great and open mind would be accepting that if magic existed, why couldn’t Dracula? It wasn’t all too far-fetched to think vampires existed now did it? Kaoru, your Sikh magician friend let’s you soak in the information whilst she enjoys her masala chai.

“If it makes you feel better Vlad was put to a stop by a taskforce of Turkish magicians and was then beheaded just to be sure.”

It didn’t change the fact that there are vampires apparently roaming around in Academy City though.

“Which brings me back to the topic of our discussion,” she takes another sip, “While someone from the Christian cabals will take care of the reason why vampires are now roaming the city no one has thought to deal with the vampires themselves.”

>Wait, backup tell me more about vampires
>Alright, so who is our mystery guest then?
>>
File: 1394825488953.png-(58 KB, 851x570, Quest info.png)
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The rules are pic related.
For more information see: http://padlet.com/wall/acsquareq
>>
>>30834264
>Alright, so who is our mystery guest then?

Rather know about how she wants us personally involved first, though we'll likely be thrown into the middle of it anyway.
>>
>>30834264
>Alright, so who is our mystery guest then?
>>
No better time to start drinking than right now.
>>
File: 1394828674744.jpg-(644 KB, 800x1000, Jaswinder.jpg)
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“So who’s the help you hired?” you ask.

“The vampires that are coming in are mostly European in origin, thus I had sent a request for a specialist in the matter. From what I am told, he is a Dervish, part of the Islamic Sufi Mystics, a cabal of magicians dedicated and specialising in the hunting of such inhuman creatures.”

“Another magician right?” you wanted to be sure.

“Yes. In all of the Europe, there are no better vampire hunters than the Sufi Mystics. Aside from that I know little else about them. As for the person in question, he is an old friend of mine who from Punjab who had recently returned from a period of training in Turkey. Though we are friends I do not have a place for him to stay if I wish to observe the bounds of propriety. Thus I turn to you, as I am sure Kamijou-san already has his hands full taking care of the Index.”

“And his name is?”

“His name is Sivan. He should arrive tomorrow or the day after. I would appreciate your answer as soon as possible.”

Would you allow Kaoru’s friend and vampire hunter board in your room?
>Yes
>No
>>
>>30835129
>Yes
I see no reason not to. Unless him being a Mystic is going to cause problems.
>>
I know these usually start slow, but this is a bit silly.
Maybe consider holding off a bit to wait for others so a few people don't run this into the ground?

>>30835129
>Yes

Russian hospitality.
>>
>>30835129
>Yes
Sure, why not?
>>
>>30835350
I'm not sure what you mean by start slow. Massively extend voting time? Starting at a later time?
>>
>>30835387
I think he means how there's about 3 people in here right now.
>>
>>30835387
This >>30835541
I feel like it's too small a group to drive, considering how many people there usually are.
>>
File: 1394831108312.png-(1.17 MB, 1915x1080, JosePh's_Coffee_and_Restaurant.png)
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Well if there were vampires roaming the city after the dark then you wouldn’t say no to letting someone who hunts vampires live with you for a few days. With business out of the way, the both of you enjoy some lunch and idle chatter.

Your plans for the afternoon are not set in stone and you had a lot of things to get done. One of them is your payment for the scooter you bought. The junkyard in School District 17 had asked you to work 80 hours worth instead of paying a six digit sum. If you spent your afternoons doing it, then that would be about two weeks work and a little more. That was half of your remaining summer vacation but it wasn’t like you had anything to do especially. Plus who knows what you could find rooting around a junkyard.

You also recall something else. There was also the invitation to THIEF. You’re 99% sure that they are an association of thieves. To accept their invitation required that you burn their post card. You don’t actually have any safety matches however so you’d have to get some if you really wanted to. It was a thing that could be put off for later however since it was a standing invitation.

Or you could do some reading. You had a copy of Minds, Memories and Multi-tasking with you and it was supposedly going to help with ability development. Then there was that unfinished business with Big Spider.

What to do with your afternoon?
>Put some hours in at the junkyard
>Shop for some matches
>Continue reading your book
>Investigate Big Spider
>>
>>30835857
>Put some hours in at the junkyard
>>
>>30835605
I personally feel like the real plot doesn't start until about five or six choices in.
>>
>>30835857
>Put some hours in at the junkyard
There would be plenty of objects to practice TK on at the junkyard.
>>
File: 1394833675504.jpg-(37 KB, 247x255, Number 3 consider your options.jpg)
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With your lunch done, the two of you part ways. Kaoru, despite her hectic morning of dealing with a hijacked truck alongside her colleague Uiharu, had to finish her parachute training. Never mind the fact that she jumped out of a helicopter on to a speeding truck. Your morning had been more mundane, as you’ve told her.

The junkyard in School District 17 was exactly as you remembered it as you arrived. The owner is tall lanky dude who goes by the name of Number 3.

“Sup new guy,” he greets, “We gotta a lotta stuff to do today so how about it?”

It wasn’t like you could refuse really.

“Well it’s your first day so I guess I won’t throw you to the wolves just yet,” he continues, “First we got some heavy lifting that needs doing. It’ll clear out some space and if there’s anything you want just give me a holler. Then there some admin stuff that I usually get someone else to do so there’s that. Or you could give me a hand with this build I’m doing. Mech stuff y’know?”

Which task do you attempt first?
>Physical stuff
>Administrative stuff
>Mechanical stuff
>>
>>30836694
>Mechanical stuff
>>
>>30836694
>Mechanical stuff
>>
>>30836694
The mechanical stuff could meet us some valuable skills. And it is second in manliness by a thin margin to only physical labor.
>>
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>>30837410
Kyril should pick up a trade. lotta tech stuff in academy city.. lotta potential repair jobs.


or at least a potential cover if Kyril joins the thieves guild
>>
File: 1394837340497.png-(77 KB, 290x339, One of the rocket engines.png)
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You opt for the mechanical stuff. Certainly it’d be more interesting that just lugging stuff around or doing paperwork. At least here you might learn something. Number 3 leads you to a small garage like building before wheeling out a long cylinder mounted on wheels. It’s a rocket engine.

“Like it?” he asks, “My personal project this is. I’m hoping it’ll be done in time for the competition.”

“So we’re building a rocket that’ll go in to space?”

“Yup, I need two more of these babies and a proper fuel tank then I should be set for now,” He gestures towards a pile of metal, “There’s a few struts over there that I need you to attach to the engine so I can actually make it stand up. Grab a wrench and get to it. When you’re done I’ll teach you how to weld stuff.”

With that he gets to fussing over what looks like another engine. You get to work quietly. It doesn’t take long. Of course by the time you finish Number 3 notices something.

“I swore I left the fuel lying over here. New guy, go to the shed and get some of my rocket fuel. I have a small can of it labelled ‘rocket fuel,’ and whatever you do, don’t huff it.”

[1/2]
>>
When you reach the shed, you notice the door is ajar and that there’s someone inside. Their back is turned for now but you see them uncorking one the cans labelled as rocket fuel. However it doesn’t take long for them to notice your shadow. They’re wearing a gasmask and in their apparently surprise, drop the can and spilling its contents.

You remember Number 3’s warning about breathing in rocket fuel vapour but you clearly had a thief on your hands. They open the window and jump outside.

>After them
>Alert your boss
>>
>>30837708
>After them
>Alert your boss

trip up the thief with TK, shout out to the boss and then fuck the thief up!
>>
>>30837759
Sounds good. Don't let the their off, but we can probably yell at the boss.
>>
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They didn’t get far when their shoe went spinning in a direction of your choosing as you started calling for your boss. However the thief was prepared, despite your telekinesis and fought back with fire. You had to duck out of the way as a ball of flame flew through where your head had been earlier. It also loosened your concentration enough that the thief regained their footing, and stood opposite you hurling more balls of fire. The volume of fire was great enough that you had to pull over a sheet of scrap metal to shield yourself temporarily.

Losing sight of your opponent even for but a moment allowed them to move farther away from you. Your boss announces his arrival with a discharge from his shotgun. The projectile isn’t that fast, since you can see it flying and it is intercepted by a wall of flame.

“Oi take that fight somewhere else,” Number 3 yells, “There’s rocket fuel over here!”

More fireballs descend upon you. Apparently the thief doesn’t care if there’s rocket fuel nearby or not. As far as you can tell, they were well away from the shed and if anything caught fire it would probably be you and Number 3. If you could keep the thief pinned, the local authorities would arrive soon enough.

>Retaliate and trust yourself to dodge
>Keep up a shield and find a better position
>Another plan of action? (write-in)
>>
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>>30837759
This

its time
>>
>>30838366
Can't we just rush him while tk-ing the shield in front of us to protect us?
There should be plenty of junk around, so when one shield starts to fall apart, ditch it and grab another.
>>
>>30838366
>Keep up a shield and find a better position

While Trying to find something to TK him wiyh hopefully we can disorient him so we charge and pin him down
>>
>>30838366
Is there rocket fuel left in that can? If so, let's see if we can get him to blow himself up.
>>
>>30838366
>Retaliate and trust yourself to dodge
It's possible to TK the fireballs away by pushing a large quantity of air into them to push them out of their path.
>>
>>30838366
>>Retaliate and trust yourself to dodge
>>
File: 1394841702205.jpg-(39 KB, 244x259, Number 3 a portrait.jpg)
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You keep up your shield up until it starts melting before flinging it as hard as you can towards the thief. The wall of fire does little and the thief is forced to dodge the flying bit of slag. You don’t stop your assault, picking things up and flinging them while dodge fireballs. It’s clear that the thief is having a hard time retreating given they had to deal with you throwing things telekinetically at them and Number 3’s random pot shots. That you could also pick up some of the things that survived the throw didn’t make it easier for them either. You close in as much as you dare given that they were still chucking literal fire your way.

Number 3, with his familiarity of the junkyard, manages to get a flank attack in. It’s here that you finally notice that he’s using beanbag shots. Slightly stung, the pyro thief throws some fire Number 3’s way. You see your boss take a clean hit before dropping behind some cover, no doubt to try and put out the fire. The distraction was enough for you to send a car’s door through the thief’s defences. They only managed to physically repel it by sacrificing their arm. The retaliation is no less heated and you really had to take cover for the last one as a lance sweeps the area where you had been.

By the time you’re up again, the thief was running, his left arm clutching his injured right as he runs around a stack of cars.

>Pursue until you stop the thief
>Leave him and check on Number 3
>>
>>30839017
>Leave him and check on Number 3
The thief didn't manage to take the fuel anyways, right? We can just call Judgement/Anti-Skill after we check on Number 3.
>>
>>30839017
This guy is totally gonna be a member in THIEF that we'll see again if we burn the card. I just know it.

>Leave him and check on Number 3
I want to pursue, but letting 3 burn to death just to catch some AC goon don't seem worth it.
>>
>>30839017
>Leave him and check on Number 3
>>
>>30839017
>Pursue until you stop the thief
Three is going to be fine. It's not like they were tossing napalm.
>>
File: 1394844201835.jpg-(217 KB, 755x1500, Number 3.jpg)
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You run over to where Number 3 fell. He’s looking a bit singed here and there, he has no eyebrows too and the burns that he has aren’t too bad. It’d be a good idea for him to get to a doctor soon. Anti-Skill arrives as you help him up and stagger over to the main building. The officer that greets you is Yomikawa-sensei, your homeroom teacher. It looks like she’s been in a bit of a scuffle earlier this morning with the bandage around her hand.

“Sandaime-san I presume, and Torikov too,” she starts, “We’re responding to your robbery alarm.”

“Didja get him yet?” your boss asks.

“No,” she answers, “They fled in to one of the tunnel entrances. Same kind of thing happened yesterday. Broke in to Kaiou U and escaped through the tunnels.”

Your face remains impassive as you speak,

“Thief hit Number 3 with a fireball. I’m guessing at least Level 3. We need to go to the hospital.”

“Sure, take my car.”

Leading the two of you in to the patrol car, Yomikawa-sensei drives both of you to a hospital. She of course manages to interrogate the both of you on the way to save some time. It takes the better part of the afternoon to get him treated.

“Well this was a pretty shitty day, how about some drinks?”

Either he doesn’t know or doesn’t care. That said you would be out late tonight, late in a city with vampires.
>Drink with the boss
>Better safe that sorry
>>
>>30839880
>Drink with the boss

safety in numbers
>>
>>30839880
>Drink with the boss

Ask him if he has a match.
>>
>>30839880
>Drink with the boss
>>
>>30839880
>Drink with the boss
Never turn down a drink.
>>
>>30839880
>Drink with the boss
>>
>>30839880
>Drink with the boss
>>
File: 1394847161251.jpg-(28 KB, 301x238, Your bartender.jpg)
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The time is now evening, the weather is now cooling and the date remains unchanged.

You don’t ever remember a time you’ve turned down a drink. Besides, Number 3 was the boss and you recall it was highly rude to turn down an offer like this regardless of the consequences. Or you were probably just trying to justify yourself again. He might as well have just skipped past the question and went straight for the bar. Led on to the northern most district, or School District 3, you arrive at a small bar called Lapin. It’s a tiny place barely seating eight but the unpainted concrete interior only adds to how the whole place feels like a niche, hidden away amongst the other services of the city.

There is only one bartender and he is polishing one of the glasses. No other customers are present so it’s just you and Number 3. He’s taken a seat and you awkwardly sit next to him. Bars usually card you, regardless of whether you look above the legal age or not. However, the bartender doesn’t make a move at all.

“The usual for me Sasakura,” Number 3 orders.

He spares you from having to decide for a bit a longer.

“First timer?” the bartender asks your boss.

“New guy yeah, had a rough day.”

“Then, take your time,” he speaks to you.

What do you order at the bar?
>A Cocktail (write-in)
>Bartender’s choice
>Same as Number 3
>Something else? (write-in)
>>
>>30840864
>Bartender’s choice

Might as well break out of vodka for one night.
>>
>>30840864
>>Something else? (write-in)
shots of vodka
>>
>>30840864
>>A Cocktail (write-in)
What's the gayest thing they have?
>>
>>30840864
>Bartender’s choice
They usually know what to serve.
>>
>>30840864
>Something else? (write-in)

Time to go balls deep
order some Poitín
>>
>>30840864
>Bartender’s choice

>Not letting THE bartender choose your drink
Trust the professionals
>>
I doubt that the THIEF people are that big of an organization. Kyril hasn't really pulled off anything that would make him desirable for large secret organizations.
>>
>>30841209
Kyril was the first person ever to evade the manhack system...
>>
>>30841209
Infiltrating and robbing two separate secure facilities in a short time seems pretty attractive to me.

Likely they're scouting new and promising talent
>>
How much trouble would Kyril be in if he decided to make a still in his room?
>>
>>30841512
would there be enough room? I don't think there is

maybe bathtub gin prohibition style...
>>
>>30840864
>Cocktail
A Manhattan. So simple, and yet every bartender of any quality does it differently.
>>
File: 1394849910485.jpg-(74 KB, 467x609, Parisian.jpg)
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After finally summoning up enough courage you ask,

“What do you recommend then?”

The bartender only smiles as he finishes Number 3’s order. It’s a Fernet-Branca Soda apparently. For you he whips up a cocktail with some gin, a bit of dry vermouth and a bit of crème de cassis. He doesn’t do any fancy shaking, only a steady stir.

“A Parisian for the young gentleman,” the bartender serves your drink.

Tentatively you have a sip and find it surprisingly sweet.

“Sweet isn’t it?” he asks and continues without a care, “Just like youth. Like the cocktail, don’t be too hasty to enjoy it.”

“Give the kid a break,” Number 3 pipes up.

“I’ll overlook this once,” he warns your boss before turning to you, “I do hope you’ll be a regular some day in the future.”

Number 3 only chuckles slightly before ordering another. As for you, you try to enjoy the cocktail as best you can though another though strikes you. It was the THIEF invitation that you had been ignoring for the better part of the day. You’re not actually sure what to do about it yet. Well perhaps you could ask for some advice? A bar seems like a good place as any. Or you could ask for some matches?

>Ask the bartender for advice
>Ask the bartender for a matchstick
>Ask Number 3 for advice
>Ignore the post card
>>
>>30841813
>>Ignore the post card
they said whenever was fine IIRC
>>
>>30841813
>Ask the bartender for advice
He is less likely to tell others, and he also has far more experience with the unusual side of people.
>>
>>30841813
Asking for a matchstick is pointless. Safety matches (which the instructions specified) only ignite with the striker on the packaging, so we'd have to get the matchbook/box with the match.

That said, I want to light this thing up later.
>>
>>30841813
>Ask the bartender for advic

Being able to dispense sagely advice is required to be a bartender
>>
>>30841813

>Ask the bartender for advice
This counter exists to lay down your problems... plus bartenders are the modern sages... you tell them your problems and they solve them.

Trust me I know about this.
>>
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>>30842136
Trust him hes a doctor
>>
File: 1394852735238.jpg-(75 KB, 502x451, The bartender.jpg)
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Well, nothing ventured nothing gained. You’re not sure how to broach the subject though but it seems the bartender was content to let you speak first whenever you were ready. Number 3 has had several glasses of whatever he was having and was slumped over the counter by the time you voice your concern.

“Do you think you can give me an opinion on something?” you finally ask him.

“Of course,” he reassures you.

“Well I’ve been invited to this, party, I guess.”

“And you wonder if you should go or not?”

“I’m just not sure what I’m getting myself in to.”

“Well you’re still a kid,” he starts, “It’s easier to pick yourself up again after a mistake. That’s one of the things us adults don’t have the privilege of having anymore. We have to be responsible because others will rely on us.”

He places a shot glass full a familiar aroma.

“One for the road?”

You’re not surprised it’s vodka. Number 3 rises drowsily from the counter and ushers the both of you out before parting at the door.

The time is now night, the weather is slight drizzle and the date remains unchanged.

>Head straight home
>Drop by a convenience store
>>
>>30842689
>Drop by a convenience store
Pick up a lighter and some garlic. Can't be too prepared with vampires out and about.
>>
>>30842689
>Drop by a convenience store
Box of safety matches.
>>
>>30842689
>>Drop by a convenience store

box of safety matches, for down the road...
>>
>>30842689
>Drop by a convenience store

Some anti-vamp gear and a box of matches.
>>
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With the advice of the bartender still fresh on your mind you decide to drop by a convenience store. You grab a box of safety matches. These were going to be for the future, if not soon then later. After further reflection you also look for some garlic. You’re pretty sure the convenience store doesn’t sell consecrated holy symbols so garlic will just have to do. You’re honestly not sure the cloves of garlic will actually do their work but it was better than nothing.

Your purchase completed you step out in to the rain. It’s coming down hard now. Placing items that do not respond well to water inside the plastic bag from the convenience store, you dash off. The torrential downpour only makes you cold and the speed at which you were running weren’t making it any better. Running as fast as you can, you pass by several red orbs floating in the darkness between streetlamps. It was that dark and wet that you could barely make out the traffic signals.

By the time you reach your dorms were you were sopping wet. Thankfully your goods were dry. A warm bath later and you’re ready to tuck in though one thing was still nagging you. It was the post card still.

>Leave it alone for now
>Burn it, accept the invitation
>>
>>30843293
>>Leave it alone for now

Vampire shenanigans first, then we except the Grey Fox's invitation
>>
>>30843293
>>Burn it, accept the invitation
What the hell, why not. Not like we have exactly been avoiding trouble.
>>
>>30843293
>Burn it, accept the invitation
Might be interesting. Also couldn't Kyril just TK the air above him to avoid the rain?
>>
>>30843293
>Burn it, accept the invitation
>>
>>30843388
At the very least not at our level.

>Leave it alone for now
>>
>>30843293
>Burn it, accept the invitation
>>
>>30843293
>Leave it alone for now
Yeah, let's not. We should at least wait until we have nothing else going on.
>>
>>30843293
>Leave it alone for now
>>
>>30843408
I thought he could create a 'field of force' which to me means that he could have created a sloped plane above him to direct the rain away.
>>
>>30843482
Nope, we are not force field level yet, me just have magic invisible hands.
>>
>>30843293
>Burn it, accept the invitation

Let play the game.
>>
>>30843521
>Nope, we are not force field level yet, we* just have magic invisible hands.

Fixed
>>
>>30843324
>>30843408
>>30843443
>>30843455
Leave well enough alone
>>30843332
>>30843388
>>30843404
>>30843409
>>30843522
Burn it all
>>
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>>30843583
I hope Gray Fox is a chill boss and it this comes with perks...
>>
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Well you were curious and there was no time like the present. You watch as it goes up in flames quicker than you thought it would. It burned evenly leaving a little dust and some ashes but otherwise there was nothing strange happening. You did not feel any different from what you had just been feeling. With a shrug you get in to bed. The ball was in their court now anyway. Your last thought before deep sleep takes you is that your garlic defences better work.

Episode 18 End. I have the bare minimum amount of energy for an interlude.
>Genus Lactrodectus
>A Study in Magic: The Sikh Khalsa
>>
>>30843760
>>A Study in Magic: The Sikh Khalsa
lets learn more about our Sikh friend's way of doing stuff
>>
I believe that the Academy City military/high ranking enforcement organizations had access to mech/power armor type vehicles, can anyone elaborate more on this for me?
>>
>>30843825
They do. Powered suits for heavy duty shit is available.
>>
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>>30843760
>Genus Lactrodectus

>>30843825
They have some power suits.
>>
>>30843845
Is there anymore information about them?
In the movie as well, they had combat orientated ones, and the one Theresena or however you spell her name Kihara used.
>>
>>30843853
Oh, are those some of the powersuits?
>>
>>30843760
>A Study in Magic: The Sikh Khalsa
>>
>>30843860
Here's a wiki page.
http://toarumajutsunoindex.wikia.com/wiki/HsPS-15_%28Large_Weapon%29
>>
>>30843760
>Genus Lactrodectus
>>
>>30843760
>Genus Lactrodectus

Dat spider.
>>
>>30843760
>>A Study in Magic: The Sikh Khalsa
>>
Rolled 2

A tie breaker then!
1. Spider
2. Sikhs
>>
Born in the 15th century, Sikhism became the major religion in the region of Punjab. As magicians have already existed since then it was not surprising to find a part of it host to its own magic cabal. It could be said that it was the English Anglicans themselves who gifted knowledge of magic through Idol Theory to the one who would eventually become a Sikh magician. Unlike most other magic cabals, Sikhs have a unique way of exploiting Idol Theory owing to the youth of their religion, relatively speaking.

There are two main facets to a Sikh magician’s magic. First, Sikhism itself blurs the line between secular and spiritual. The second is that Sikh magic is heavily based on symbolism. Those who are part of the Khalsa carry upon their person and observe the Five Ks. Each of them a spiritual item on their own. Though they may rely on them heavily as implements of a spell, the true genius of their method lies in the diversity they can achieve with just five known and easily identified items. These items are symbolic of their faith and it is through the manipulation of such symbolism can they achieve a truly versatile school of magic.

For example let us consider the,
>The Kirpan, the blade
>The Kara, the bangle
>>
>>30844212
>The Kara, the bangle

lets peak at the one that draws less attention
>>
>>30844212
>The Kara, the bangle
The knife cuts things. What the bangle does is unknown.
>>
Is everybody else asleep?
>>
>>30844675
I know I am.
>>
>>30844675
I might be lucid dreaming
>>
The Kara is a bangle worn around the wrist of a member of the Khalsa. It is a symbol of many things, one of which is life never-ending. With a small mental leap, it could be said that it symbolises the concept of eternity. From such, the Sikh magician is then able to impose this concept within their target’s actions, such that all actions performed take an ‘eternity’ to be completed. Functionally, it stops whatever the Sikh targets. There are many variables as well to consider but the short of it is that as long as the magnitude is not too great, the Sikh would generally hold the advantage once the spell was deployed. This is fitting as the Kara is both a defensive and offensive weapon outside of its role as a magical implement.

It is these mental leaps afforded by the symbolism of their items that allow them to cast their spells. Each Sikh magician will have their own repertoire of spells reflective of their patterns of thought. Thus each encounter with a Sikh magician will be generally unique to the one previous or the next. There are basic spells that are shared but generally students are taught the bare minimum and sent out to uphold the tenets of their faith whilst at the same time learning to craft their own magic. Because of this they often come in conflict with other cabals.

Let us consider their,
>Allies
>Enemies
>>
>>30844748
>Enemies
Darn you people who don't want to live forever.
>>
>>30844748
>Allies
More info about that dude that is coming over might be good.
>>
>>30844748
>Allies
We've already seen an example of it being used to fight enemies.
>>
>>30844748
>Allies

introduce us to Kaur's friends
>>
It is perhaps ironic that their historic enemies, Islam, would harbour the greatest of their allies. Save for a few radical and extremist sects, Sikhs magicians often work hand in hand with several different Islamic cabals, particularly those of the Sufi mystical traditions. It is from this that they have adopted Unani, an old system of medicine, as a conduit for their healing spells. The main implement for this is the Kangha or the comb. As a symbol of cleanliness and orderliness, their spells focus on bringing the state of their target to an ideal equilibrium.

Other allies include several smaller cabals of magicians throughout the world. It is also true that Sikh magicians are in general quite indifferent to the Science-Magic divide due to their religious beliefs. It is because of this that they are often mediators in various disputes often taking a neutral stance, albeit unwanted at times. However for their noble goals they must have their own internal checks and balances.

One such check and balance is their,
>Magic name
>Their failsafe
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>>30845191
>>Magic name
>>
>>30845191
>>Their failsafe
>>
>>30845191
Hehehehehe.... >>Both
>>
Like Western magicians, Sikh magicians carve a sorcery name on to their souls. Most of the time however, it is not some selfish reason for which they took up magic but rather as an oath in line with Sikh teachings that they are prepared to uphold with their very lives. As for their failsafe, it is one of the Five Ks. The Kesh or the unshorn hair is symbolic of respect towards God and his creation. It effectively the linchpin of all Sikh magic and should a Sikh break his vow, his hair is then deliberately severed, effectively severing their ability to channel Mana and thus do magic. Combined, these two ensure that those of the Khalsa are loyal, dedicated and committed to the cause.

Interlude end. Super sleepy now, how about Sunday?
https://twitter.com/BoredofDirector
Breaking news. Looks like Asuka is free, and bored. What do we do with a friendly burglar? When writefag and /tg/ meet the story begins.
>>
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>>30845678
thanks for running. catch some sleep euro friend
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