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File: 1394571994122.jpg-(49 KB, 600x400, Post Apoc Starter Pic.jpg)
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Rolled 17, 14, 15, 51, 5 = 102

No one is sure how the Fall came only thing left now is waste, ruins, mockeries, hope, lost dreams and hellholes. Its been to long and there are just so many stories with how it came tumbling down...too bad its all true.

Now however groups are coming out. People are trying to rebuild despite the horrors or difficulty. Its a time of new beginnings arising from the end and its time when a certain groups shall rise above. Many things have also happened from Mourning Day to the mighty Ghoulish Krulsades and much much more. Dark things crawl underground, as on the surface things scurry, and space where seemingly junked hulks continue to play a deadly game despite having forgotten why.

This is their story.

First to five votes is chosen.

Free heads up when I punch I don't pull back. Also I am a sucker for dropping hints and tips they can remain viable for quite some time. New players are always welcome don't feel bad if things seem confusing/weird so called 'veterans' wont be feeling much better either.

Do to not enough votes last time new civ it is then
>>
File: 1394572098447.jpg-(542 KB, 1280x800, A Fall.jpg)
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Rolled 13, 59, 46, 96, 97 = 311

>Megacorp Remnants: You are survivors whose ancestors were valued employees of a Megacorp. As such you high supply, low population, high manufacturing capacity, good research capability, and low war capacity.
>HQs: Megatower, Private Bunker, Fortified Township

>Government Remnant: You are the descendants of members of the some sort of government, as such you have a decent population, decent amount of surplus supplies, decent manufacturing capacity, decent research capability, and decent war capability.
>HQs: Garrisoned Tower, Government Bunker, Fortified Township

>Military Remnants: You are the descendants of one or several paramilitary groups. As such you have low population, decent supplies, poor manufacturing capacity, poor research capability, and excellent war capability.
>Garrisoned Tower: Military Bunker, Military Base

>Think Tank Remnants: You are descended from Corporate or Government research elements, possibly both. You have average population, poor supplies, average manufacturing capacity, great research capability, and poor war capacity.
>HQs: Garrisoned Tower, Private Bunker, Research Facility

>Survivors: You are descended from the people who survived despite the hardship and without becoming horrors to boot talk about lucky. You have high population, excellent supplies, poor manufacturing, average research capacity, and poor war capacity to start.
>HQs: Fortified Township, Tower, Nomad(may move to better location)
>>
File: 1394572164936.jpg-(240 KB, 1080x537, soldiers vs mutants.jpg)
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Rolled 56, 33, 36, 19, 11 = 155

>>30781953
>Mutants: You are descended from the monstrosities that arose during the chaos: Extremely tough and hardy, penalty to population and population growth. Are allowed to start in wasteland and are immune to most diseases, poisons, and heavily resistant to radiation. Can experiment with many things to unlock mutations(be inventive/creative). Suffer from penalties to breeding and rep. low population, average supplies, average manufacturing, poor research, excellent war capacity.
>HQs: Military Base, Research Complex, Lair

>Bandits: You are descended from the evil fucks who did whatever the hell they wanted. Average population, low supplies, average manufacturing, average research, good war capacity.
>HQs: Prison, Military Base, Spire

>Robots: You are descended from surviving robots who figured out how to reproduce(build) and controlled by A.I. Low Population. Poor supply. Good manufacturing. Average Research. good war capacity.
>HQs: Military Base, Research Complex, Factory.

>Tribals: You wonder around place to place. Unlike others you got real good at flourishing in many locals without what many others take for granted. High population. Average supply. Poor manufacturing. Average Research. Good War capacity.
>HQs: Cave Complex. Ruins. Nomad.

>Zealots: Your beliefs no matter how old or not allowed you to survive where others did not and united you all under common purpose. Above Average Population. Poor Supply. Good Manufacturing. Poor Research. Good War Capacity
>HQs: Township. Military Base. Cathedral.

>Cultists: You are among the chosen the true believers who to arose above the heathens. All thanks to what you discovered you know much of what should not be known which has provided you with an edge. Below Average Population. Poor Supply. Below Average Manufacturing. Good Research. Good War Capacity.
>HQs: Cult Compound. Military Base. Ruins.
>>
>>30781953
Mega orp remnants
>>
File: 1394572244862.jpg-(1.17 MB, 1280x722, Infested Quarter.jpg)
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Rolled 73, 63, 33, 42, 9 = 220

>>30781973
ou may vote for terrain(CHOOSE) and civ type also hero options will be given once choices are done(heroes give special bonuses as well as perspective). A hero be assigned to 1 action per a turn. Also feel free to come up with fluff/ideas including factions/civ types it may even be used and you may get a bonus out of it too boot just make to include it in a vote or plan.

>Survivors get a bonus to salvaging and survival actions.

>Tribals get bonuses to scouting and Guerrilla warfare.

>Remnants start with a Tech specialty and gain a special unit because of this

>Government Civ is balanced but doesn't excel at anything till late game.

>Military civ is poor at Manufacture and Research early game but starts with a fortified base, lots of weaponry, and trained personnel.

>Mutants get access to 1 free mutation(make one up) plus unnatural endurance thus can survive in areas that would kill normal humans. Unfortunately they suffer from a severe rep penalty(humies fucking HATE you, bandits don't like you and other mutants may see you as competition) and breeding issues.

>bandits have the special ability to auto upgrade their forces thanks to their life style(other factions have to spend resources AND a action to do so bandits just do resources) however they are unable to make their own supply(must raid or something) and suffer a reputation penalty. *WARNING* white knight choices will be vetoed you are EVIL, but that doesn't mean you can't be smart/clever about it *WARNING*.

>robots cannot produce without resources as they do not breed. Suffer rep penalty but do not suffer the weaknesses of the flesh.

>Zealots morale cannot be broken.

>Cultists have access to specific secret knowledge
>>
File: 1394572564506.png-(108 KB, 249x283, SoundAdvice01.png)
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>>30782000
>Cultists

All glory to SITHRAK
>>
>>30782000
>Omnicorp
Let's go full men in black, hunting down mutants
>>
>>30781923
>>30781953
Mega corpe
>>
>>30782107
With the luck we have as of late. It could be funny to play a cult who could be the caused of it all. Worshiping a god that is the cause of all the bad things in the world.
>>
Rolled 11, 98, 95, 65, 58 = 327

4 Megacorp
2 Cultist
>>
Rolled 34, 43, 73, 71, 39 = 260

>>30783271
reminder that remnants may choose a tech specialty.

This influences how well you may research it and may even grant access to a special unit and more.
>>
Rolled 2

>>30783271
Cultists. Possibly the cult I was fluffing a few threads ago. The post vault 101 cult.
>>
Rolled 2, 75, 25, 24, 42 = 168

>>30783680
best repost that stuff anon might nab more votes that way.
>>
Rolled 7

>>30783524
I didn't save the fluff. But it went something like this.

>after "the day of grief" or "g-day" many factions laid down their arms and for the first time in a long time, if only for a brief moment.

>bandits, mutants, survivors, tribals, ex-ex military, borg and even some robots have banded together to try to spread the word of love.

>lead by a charismatic man (maybe with a strange green mask) who believes that the world could not bear all of the suffering we cause and will fall apart in a psionic super event if he cannot change humanity's ways.
>>
Rolled 92

>>30783863
>location: mega city outskirts. They make their home in an old museum that has been updated with a "post fall tech" section. The crown jewel is a hand crafted dune buggy, legend has it the thrusters on the back end could launch a man 100 feet in the air, but it's likely that is just a story, as nobody would be foolish enough to ride some thins like that.
>>
Hope this could wok as some fluff.

They were a small group at first. But after the fall that all changed. No one know what to do and all were lost. But then a whisper, a calling, pulling them to some thing. That's when they came upon a work of art and a statue. They try to make sense of it. But any time they think about it or try all they feel is pain and anger.

Then a whisper became a voice "Hear me, I am Sithrak. Worship me and all will be healed." The people begin to lose there minds and control, Then one stands out of the group and says "if we help "Heal" the world will you let our people be free of your wrath and offer protection?" The god agreed and ask a temple be build in his honor. (Cultists / Compound )
>>
Rolled 48

>>30784045
We could combine >>30783986

Deep in the bowels of the museum an ancient Statue was found... The statue thusly dictated what is known as "the virtues of sithrak" our guiding code. Anyone found not abiding the code, is set to "sacrifice".
>>
>>30784164
I'm up for that. Gives reason for the Below Average Population and Manufacturing. Definitely for the poor supply, Not much food in a museum.
>>
Rolled 68

>>30784237
A museum would have good research facility's though, especially in regards to working with artifacts.
>>
>>30784279
and some Per-Fall Tech with some old age weapons mixed in rare but a few. Maybe even cannons and swords.
>>
Rolled 53

>>30784279
And now a small story about Dr. Esteban Gutierrez aka. Dr. G.

Esteban is for all intents and purposes the most "sane" of all of the super scientists. Though he does have personal reasons to dislike the other doctors, volk for his carelessness
Kaharr for his pride, but generally speaking he does not bear the same grudges against the super science community that many do, when the fall happened he just slipped away into obscurity...as a curator for the local museum...
>>
>>30783271

Megacorp
>>
Rolled 31

>>30784439
It was there that his interest on ancient artifacts was peaked. Using his connections with omnicorp he discovered certain objects that were in the right place at the right time in history are imbued with a psionic link to its past, most of the time this effect is inert and unnoticeable without a means to read psionic energy.. But then he discovered the statue of sithrak..
>>
>>30783271

Megacorp, to achieve consensus.

Not sure about the tech specialty though. Maybe railguns, giant ones.
>>
>>30783271
Cult
>>
Rolled 70, 78, 98, 24, 26 = 296

>>30784554
>>30784667
megacorp is now locked. Remnants bonus needs to be decided upon.

HQ options
Megatower
Bonus Manufacturing
Bonus Research

Penalty Supply

Private Bunker
Bonus Defense
Bonus Manufacturing

Penalty pop

Fortified Township
Bonus pop
Bonus defense

Penalty Supply


>>30784667
Magnets?

In any case please decide upon a tech special. You may only get one. You also need to agree upon a HQ.

Also designed upon a terrain type(choose) and homeground.

Below are homeground samples.


Urban: Start with a large, gutted building with doors and windows boarded up, no reliable food sources.

Rural: Start with a small farm, less hostiles nearby, few places to scavenge.

Desert: Start with scarce water, scarce food, lots of space to build, more military and scientific locations nearby.

Forest: Start with nearby game and plentiful wood, monsters lurk the forests.

Island: Start in relative safety, fish are plentiful but irradiated, few nearby locations

Military Base: Start with small armory, reinforced buildings, old intelligence archives, MRE and ammunition stockpile, and tiny nuclear generator, but no reliable food source and attractive raiding target.

Science Lab: Start with extensive underground complex, scientific material to speed research, and experimental surface solar farm, but dangerous things lurking in some deeper labs.

Vault: Start with extensive underground complex, lots of raw materials, a geothermal spike, and a hydroponics lab.

Prison: Start with small armory, reinforced buildings, ammunition stockpile, but no reliable food source and attractive raiding target.

The above are homeground examples.
>>
Rolled 40

>>30784594
...a horrible cut off scream was heard from the museum basement. Dr. G and his assistant Hugo had been working late that night and there was nobody around to help. Hugo boldly ran down stairs to see what happened to the doctor and was shocked at what he saw. Dr. G was in a puddle of his own blood frantically trying to get his dismembered tongue back into his mouth. In its place was a forked snakelike toung dripping in black ichor. A voice overtook Hugo's mind. "I am sithrak, you will heal your fellow man and praise my name. I have marked Dr. G with my blessing. You will follow and protect him for the glory of my name" and thus was born "the followers of sithrak"
>>
>>30784869

Why'd Sithrak care about Dr. G's name and title?
>>
Rolled 6

>>30784892
He is the first person that was both aware that artifacts could have power and happened to be near the statue.
Dr. G likes to think of it as fate.
>>
>>30784844

I'd like to do a bit more interesting tech-specialty than we normally do.

Something like "plants/botany", or something else similarly broad. We could either spread sustainable uber-crops everywhere, or develop carnivorous plants that let ourselves through but consume our enemies Like back in the good old memor days.

Alternately, nano-tech as a tech specialty would allow us interesting options too. Space tech has also been proposed before.

Voting for Megatower as HQ and (tentatively) plants/botany as our tech specialty.
>>
Rolled 94

>>30784892
Sithrak does not care about the doctors name and title, but it is the name he is know by to the world at large.
>>
File: 1394582290420.jpg-(13 KB, 112x173, image.jpg)
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Rolled 67

>>30784995
>first time we roll a 1
>>
>>30785102

That's true of any research action though.
>>
>>30784995
If we are locked to Megacorp. I would like to see how fast we end up as plant people or Make mage-crops to trade for all kinds of things. So i will back this.
>>
>>30784844
>Fortified Township
>Agricultural and Fermentative transgenics.
We were going to feed the world! The great green revolution! Third world countries are the biggest consumers and producers of GM crops (true story) and with the right modifications we could make plants that were practically immune to disease, killed insects and still produced more than wild type plants. With the introduction of the correct bacterial or eukaryotic tansformed plasmids, our plants could make drugs and antibiotics on demand, the pinnacle of Pharming.

Agricultural science lab; a modern complex of surface buildings with adjoining enclosed farms and hydroponics for the culturing of specimens.
>>
Rolled 48

>>30784995
If we must be megacorp do we have to be Monsanto?

How about proctor and gamble?

Or frito-lay? I would love to be a former snack food megacorp
>>
>>30785224

You'd want a Tower for that, trust me. We can always have floors and floors of hydroponic growing space. Fortified Townships don't come equipped with lab facilities though, and that stuff is hard to get in the post-apoc.
>>
>>30785269
Fair enoughs, go with Tower then.
>>
Rolled 57, 59, 89, 5, 31 = 241

>>30785269
actually it would of worked I am pretty lenient especially if fluff/reasons is provided.
>>
Rolled 5

>>30785224
Instead of notmonsanto can we be notphilip Morris?
With our spokesperson "the Marlboro mutant"
>>
>>30785362

I'd like to note that you're the only one who has referenced Monsanto in regards to it thus far.
>>
>>30784844
>Science Lab

It's a genetic research lab and carnivorous plants are lurking in some deeper labs.
>>
>>30785430

A Megatower inside a science compound would be neat. Also bandit-bait, but definitely neat.

This is neither a vote for nor against.
>>
File: 1394583527414.jpg-(17 KB, 197x132, image.jpg)
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Rolled 33

>>30785390
Better than referencing pic related
>>
Rolled 41, 61, 85, 99, 79 = 365

>>30785480
aw no megatower HQ in a science compound homeground?

>>30785562
oh dear anon how I wish I could say otherwise....
>>
>>30785362
>philip Morris
If thats what people want I'm fine to roll with it; I wasn't specifically directing it towards any one company per se, I was cherry picking together bits from my experience as a ceullular and molecular biology student to make an interesting pitch, where I'm studying is right next to both the roslin institute and a agricultural research center that studies transgenic plants.
>>
>>30785627

He wants Phillip Morris, or Frito-Lay, or something else. Everyone else is okay with a plant-focused megacorp though, I think.
>>
Rolled 53

>>30785592
If we were to go megatower science compound, would that leave us with bad manufacturing? We would need to be able to produce what we invent if we go this rout.
>>
>>30785674

Plants would be significantly less dependent upon manufacturing capabilities, you know. Seeing as we could just make them grow with bunches of seeds.
>>
Rolled 94, 7, 34, 23, 59 = 217

>>30785674
megacorp megatowers comes with the best manufacturing one could dream of followed by some superb research facilities(not think tank tier granted but the next best thing). The only stuff better being utterly blacklisted. the only stuff that can compare is private bunkers who are split when it comes to manufacturing or research.

The Science compound itself is likely to be equiped with subpar manufacturing besides the experimental/needed constructors they would need and those would be limited compared to megacorp manufacturing facilities.
>>
Rolled 94

>>30785627
I honestly don't care. I just said that to try and get some conversation going about what exactly the goals and ambitions are for this group. Are we trying to produce (lol) trade goods, or killer tomatoes? Are we good or evil? For profit or non profit? Are we human?
>>
>>30785779

We're human, because there are no votes for mutants. We're good or evil and trading/lethal depending upon the environment we're put into and what's necessary to survive.
>>
Rolled 73, 100, 37, 69, 51 = 330

>>30785770
That is of course there is even anything better exists it which may not even if it did it would be blacklisted and or experimental.

>>30785779
the default is human, Profit, and corp 'neutral' is the default unless reason for otherwise is provided.


Heroic options
Scientist
CEO
Security Chief
AI
Specialty Hero
>>
I was not able to attend the last game and only presume, probably accurately, we befell an unfortunate fate.
>>
>>30785770

I'll third Megatower for HQ and vote for an science lab homeground in arid or frigid terrain.

After all, who carries around herbicide in a desert or in the tundra?
>>
Rolled 87, 83, 74, 75, 35 = 354

>>30785845
You got enslaved after making quite the series of tactical errors. The sad part is the enemy in question wasn't meant to be that much of a threat.
>>
>>30785843

Specialty hero? Can it be our choice?

>>30785845
It was extremely low population, a foolish plan got approved and then we were enslaved by bandits.
>>
>>30785869
I'm not entirely sure of whom we are playing this time, but I gather its a megacorp remant.

I said it before but The Memor profitted extremely from biofuel sales and experiments, and I would recommend something similar. A renewable and moderately valuable product we can both sell and use from the get go.
>>
>>30785898

We're playing as a Plant-tech Megacorp.

Making extremely refined biofuels or other valuable trade goods shouldn't be difficult at all.
>>
>>30785843
Can we get some one like poison ivy from batman?
>>
Rolled 26

>>30785843
>scientist, of course, one that went to the national academy of super sciences. Dr. Volk was a TA in one of his classes, the whole 9 yards.
>>
>>30785915
Oh, well that's wonderful. We may or may not have an easier time with the food situation, provided we situate ourselves where there is plenty of water.

If we ever see a caravan should also look to aquiring "Dr. Claires book on Agriculture and Sexual Health"
>>
>>30785843

Security Chief. We have science facilities already and will surely be rolling for research ALL THE TIME. We're way more likely to get a scientist hero than a military-oriented hero.

Alternately, CEO since we intend to trade things.


Actually, I'm going to go for CEO. Trade agreements ftw!
>>
>>30785992
And this time, hopefully, we're not making the critical error of playing a mixed race for extreme penalty bonuses.
>>
>>30785843

CEO.
>>
>>30786008
*diplomacy penalty
>>
>>30786008

Nope, there are 0 votes for mutants so it's smooth sailing on that point.
>>
Rolled 64

>>30786008
>implying anything we do won't be ripe with consequence
>>
Rolled 52, 18, 45, 24, 96 = 235

>>30785926
depends on the agreed upon specialty which is leaning quite heavily toward plants with a sub specialty of agriculture so...yes.

>>30785992
Security Chief isn't actually about military oriented. They actually have a very key usage, but yeah CEO kicks ass when it comes to trade agreements.
>>
Rolled 96

>>30786060
I will agree with CEO to get the show on the road. I don't think we have ever had a charismatic leader.
>>
>>30786111
Cuban Pete was charasimatic as fuck, and Mr. Light and the Prophet's presence were inherently calming.
>>
Rolled 52, 34, 12, 62, 11 = 171

>>30786060
Alright
HQ Megatower
Homeground Science Labs
Hero CEO

Terrain still needs to be decided upon.
Name needs to be decided upon.
>>
>>30786060
>>30786156

Do we need to specify our bonus Specialty Unit?

If so, then: Breeder Trees

Breeder Trees do not actually do as their name would seem to imply, but rather they are "breeders" for genetic mutations. Their DNA structure has been designed to be extremely mutagenic, and Grow Corp developed them after it was revealed that scientists had limited imaginations. The philosophy that "plants know what plants want best!" was the driving force behind their development.
>>
>>30786156
A Plant-based Megacorp huh?

- Eden Company
- Vineland Inc.

>>30786190
Grow Corp is okay as well
>>
>>30786060
Well the way I see it is that a security chief will be very useful because A: if we make some horrible beasty, we might get a chance to react before it tears everything up, a safety net so to speak and B: it means we won't be as likely to get that thing where mutants or bandits or zombies have somehow infested part of our base because we will have a much better defensive control over our territory and grounds.
>>
>>30786156
Island haven't seen that one yet or forest.
>>
>>30786156
Cloverleaf Enterprises
>>
>>30786156

Forest for terrain.

>>30786190
This for the specialty unit (if we get to choose).

I like Grow Corp too.
>>
>>30786225
Hmm, I'm not sure if there is a large difference between jungle and forrest

Island would be good, lot's of fresh and saltwater nearby.
>>
Rolled 44

>>30786190
>grow corp

We work for G.R.O.W. or
Genetic Research organics worldwide
>>
>>30786223

Fair points. CEO has been locked already.

>>30786294
I'd imagine forest is significantly less hellish than jungle.
>>
Rolled 18, 44, 14, 71, 21 = 168

>>30786225
There are a ton that haven't been done yet classic stuff included.

>>30786223
Heh well since you did CEO I will tell you.
Security Chiefs counter science awry and provide an enhanced latticework of defensive matrices. Those two are the big ones.

>>30786294
There is quite the difference between forests and jungle. Plus islands actually tend to be freshwater scarce.
>>
>>30786312

Not bad.
>>
>>30786328
True.
>>
>>30786392

Bandits did Island. Not that it helped them much on the "fewer threats" end.
>>
If we're a plant based megacorp, why not go back into the jungle where the resources plant life is plentiful?

Lots of biomass to supply our needs.

A forrest would work as well, but it'd have more or less water.
>>
>>30786420

Because factions that inhabit jungles will know to keep herbicides on hand and monsters/zombies know how to deal with killer plants if they live in jungles.
>>
Rolled 35, 68, 83, 96, 56 = 338

>>30786408
Actually it did big time.

>>30786464
what are you underestimating your companies products HOW DARE YOU CALL YOURSELF A MEMBER OF GROW CORP. As for killer plants...who knows that is something I wont say(you wouldn't belief how well I rolled threat wise for megacorp).
>>
Rolled 46

>>30786328
Terrain is my wheel house baby.

Our megatower was built outside of a coastal tropical tourist city in not-brazil chosen for the particularity interesting native flora and nearly perfect conditions for growing practically any plant life.
>>
>>30786529

That devalues any super-crops we can make.
>>
>>30786502

I'll vote for a frigid (but not all-blizzards-all-the-time bloodsnow bandit tier frigid) forest.
>>
Rolled 79, 75, 80, 27, 36 = 297

>>30786639
the point is to harvest native flora while having an excellent facility nearby to take advantage.
>>
>>30786808
Which the Memor used to great extent, even without being plant based.
>>
>>30786808

Perhaps we'll find an abandoned Breeder Tree or two that Grow Corp seeded here long ago in order to encourage diversity in the native population of plants.
>>
Rolled 48

>>30786529
Examples of interesting native flora

>carnivorous ivy: a strand of ivy that has small barbs coated in a numbing poison. Once a barb latches in it "drinks" the blood of its victim. The vines are strangely springy and seem to instinctively move towards an ensnared victim. if you don't know how to properly remove it you can very easily become hopelessly trapped and drained of blood in under an hour. Thankfully this is a fairly rare plant.

>spider berries. These berries look and smell like normal blueberries, taste good too. But a specific breed of spider likes to lay their eggs inside of them in the hopes that a foolish passing mammal might eat them.kiss the man goodbye that foolishly eats a handful of these bad boys. They do pass in the traditional way...
>>
Rolled 13, 87, 32, 67, 61 = 260

>>30786836
Your overestimating how good breeder trees supposedly are.

Still waiting for consensus for Terrain by the way.
>>
>>30786864
>>30786529

Sure. Why not.

Unless forest only needs one more vote, in which case count this as that vote.
>>
>>30786529
Sure lets see where this coastal land takes us.
>>
>>30787003
I have always advocated something new, and we haven't done forest yet

but, it has dawned on me that trying new things without a clear understanding of how to properly use them to best efficiency is the path to destruction

Still, >>30786529 I can back this sentiment
>>
>>30787000

We are but a humble agricultural arm of Grow Corp. There were those higher up in the structure of the organization, and on the more military arms, that envied the adaptability of the Brood and sought to show that plants can be just as terrifying...
>>
Rolled 88, 7, 13, 37, 62 = 207

>>30787062
aww damn another anon wises up...

>>30787111
ah yes wonder how that will work out?
>>
Rolled 78

>>30786864
>crazythistle: a small thorny bush with big pink flowers. The flowers smell like fresh blood, this often attracts the attention of predators, and when they can't find the source of the sent they are often driven into a frenzy. It's best to clear these out of areas you would like to inhabit.

>booze tree: the fruit of this tree often rot long before they drop to the floor and animals tend to avoid them. Around the base of the tree are the drippings of the rotten fruit huge clouds of bugs and the distinct smell of booze. It is a biohazard nightmare but tribals have ways of turning it into a "drinkable" alcohol. Those claims are unsubstantiated and we do not encourage G.R.O.W. Employees to attempt to do this on their own. Possible source of fuel. Warrants research.
>>
>>30787111
>Plants
>Need to be more terrifying

Giant Hogweed is photosensitive, and oozes a thick sap that coats human skin upon contact. Almost immediately, the sap reacts with the sun and starts a chemical reaction that burns through the skin and tissues, leading to necrosis and the formation of massive, purple lesions that incredibly, may last for several years. Even more terrifying is the potential of a minute amount of sap to cause permanent blindness upon eye contact.
>>
Rolled 76

>>30787245
Often found hanging (dripping sap) on trees.
>>
>>30787149

The Crazythistle will attach hooked seeds onto the storming predators during their rampage. These seeds detach upon the predator's next meal, and use the corpse of the slain as a potent fertilizer.
>>
Rolled 41

>>30787288
If left untreated crazythistle will grow on living tissue.
>>
Rolled 55, 37, 62, 14, 16 = 184

so...Jungle?
>>
Rolled 87

>>30787669
Coastal jungle, we don't want to be surrounded on all sides.
>>
Rolled 96

>>30787716
>>30787716
>>30787716
coastal jungle it is then.

You are part of Grow Corp your facility is located in a jungle near the coast your tower was constructed in addition to house prized employees but also to conceal the lab facility underground and above ground. Unfortunately the facility above ground is completely overgrown and seemingly lost. While the underground facility has been in lockdown for a long time after a certain disastrous event. We don't know what exactly went wrong we just know whatever it is its still down there.

CEO
Bonus Trade


sweet lips: Able to catch an opponent off guard when assigned
Elected: When 'retired' a replacement is automatically provided. Does not work if CEO was killed.
GROW Corp Access: Position grants access to all manner of things.
Oversight: Provides a bonus to one action per a turn.
Turn 1
>>>>>A. Scavenge for food.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>E. Pursue new mutations.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge for raw materials.
>>>>>H. Your choice
5 resource points

Population: 100
Military: 20
Armaments:Plentiful
Morale: Good
Food: Plentiful
Water: Plentiful
Infrastructure: Megatower.
Weapons: Armored Vests. Pistols(uncommon) SMGs(rare), Shotguns(common). Knives. Machetes.
Technology: Botany(speciality).
Materials: Plentiful(supplies)
Defenses: Megatower.
Power: Geothermal.
>>
>>30787716

>Implying the water/ocean isn't the most hostile place we've encountered in all our Civs.
>>
Rolled 27

>>30787996
nah there might be a few worse...maybe, but to be fair you never have gone real water heavy so far.
>>
Rolled 43

>>30787959

>Population: 100
>Military: 20

Well, no scouting action first turn then.

>Basic 1
Attempt to bring monitoring/security back online and find out about our surroundings.
>>
Rolled 58

>>30788051
Voting.

Feels weird not breaking in this civ with the usual scouting run, but this is technically a reconnaissance so it's good too.
>>
>>30788032
>>30787959

Does the tower have power?
If so, this>>30788051
>>
Rolled 14

>>30787959
So we are in the middle (ground level) section of the tower?

>basic: scout our base
>>
>>30787959
>New base
>Topside is overgrown and lost
>Underground in lock down after disasterous event.
>ITS still down there.

Uh-oh, not liking the sounds of this.
>>
Rolled 75

>>30788051

Sounds good.

>>30788074
That's exactly what EDE would expect us to do.
>>
Rolled 39

>>30788051
Voting. Disregard>>30788079
>>
Rolled 74

>>30788051

Be sure to include the CEO on this action, she/he'll have access codes to this sort of stuff probably.
>>
>>30788110
>>30788104
>>30788074
>>30788051
Fastest consensus ever.
>>
Rolled 81

>>30788133

Oh shit, yeah do that.
>>
>>30788133
>>30788204
Agreed.
>>
File: 1394591237980.jpg-(4.65 MB, 3000x2000, Samuel Jackson robocoppin(...).jpg)
4.65 MB
4.65 MB JPG
>>30788133
We should give our CEO some character, feels weird to just refer to him/her just as a title.
>>
Rolled 10

>>30788243

Indeed we should. Shall we vote on characteristics?

>Male - Female
>Cunning and Brutal - Brutal and Cunning
>Name?
>Social Augments?
>Fanatical about Grow Corp. - Businesslike/this is my job
>>
>>30788243
CEO aka The Man, Not much is known about, The Man. But, The man, caries a great weight. When people speak with, The man, they feel fulfilled knowing what they do is for a greater reason beyond them.
>>
Rolled 25

>>30788075
it does.

>>30788079
The entire tower is yours but you only use a few floors.

>>30788051
The stuff above ground and away from the tower...we couldn't find shit from the feeds. Stuff is just so overgrown and or decayed. When we activated the monitoring underground the security system seems to have largely been taken out and monitoring was on/off again if it worked at all. What was disturbing about it was it was clearly overgrown as well...seems some stuff broke containment.
>>30788133 and someone remembered the CEO. Aw.
Damn access codes and overrides... at least before the CEO dissapeared again muttering about something involving signals.

"I think you might be interested in this but we arn't alone in the forests and I picked up some communications from a few nearby seemingly friendly factions. Mostly a tribal, a caravan not sure what else there is out there though.

>>30788352
Go right ahead the hero in question is still largely blank slate so there is quite a bit you can get away with.

Turn 2
>>>>>A. Scavenge for food.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>E. Pursue new mutations.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge for raw materials.
>>>>>H. Your choice
5 resource points

Population: 100
Military: 20
Armaments:Plentiful
Morale: Good
Food: Plentiful
Water: Plentiful
Infrastructure: Megatower.
Weapons: Armored Vests. Pistols(uncommon) SMGs(rare), Shotguns(common). Knives. Machetes.
Technology: Botany(specialty).
Materials: Plentiful(supplies)
Defenses: Megatower.
Power: Geothermal.
>>
>>30788441

So currently we don't have access to any lab facilities, or hydroponic facilities, or containment facilities, do we?
>>
Rolled 49

>>30788485
There are a few hydroponics located within the megatower and labs. Their built it so it wasn't mentioned but the real treasure is the manufacturing facilities. As for containment facilities we have only some stuff to house plants and a drunk tank/temporary holding cell so to speak. Depending on the crime punishment isn't super harsh or we throw them out.
>>
>>30788441

Was the CEO able to tell if the caravan would be moving out soon?

Do we have a turn or two of time to burn before we can go contact them?
>>
>>30788441
If we can safely grab some of the overgrown. Lets get some for research and look into ways of a countermeasure to stop/kill the overgrown. With the watch of the CEO.
>>
Rolled 87

>>30788577
They seem to be passing through. According to the conversation he had with the master of it this area isn't real popular despite the lack of many threats its too hard to move through and there are not many to trade with. So them and those like them pass through rarely. They might make a detour or change around their path but we would need to make it worth their while by quite a bit.

>>30788581
Which one?
>>
Rolled 2

>>30788705
Well, we'll see about that.

Any information on/about the Tribals?

>Basic 1
Take samples of the flora that's infesting our compound, and of the most common/problematic types that are outside our compound, for future testing.
>>
>>30788581
kill or stop? If that is what your asking, Kill first. Much like weed b gone. Unless we can ask it to stop ... Hey plants can you stop taking out our cameras?
>>
>>30788798

Well that was close.

>>30788831
Hey now, that vegetation is keeping us hidden from prying eyes (including monstrous ones). Don't be so quick to be rid of it. Let's take samples and analyze it first.
>>
Rolled 70

>>30788798

>Basic 1
Take samples of the flora that's infesting our compound, and of the most common/problematic types that are outside our compound, for future testing. (CEO assigned here)

Fixed it.
>>
Rolled 33

>>30788798
That is the right action, just not the right roll. Vote
>>
Rolled 45

>>30788900
Seconding
>>
>>30788798
We may want to scout first if we go outside.
>>30788881
That's why i said research and if we use it like a spray like some weed killers are. We can just clear our cameras and other need areas.
>>
Rolled 20

>>30788900
Cancel that>>30788916
Rolling for new version
>>
Rolled 14

>>30788900

Well, okay.

>>30788936
yeah, we should scout next turn. Shame we don't have something to give to that caravan to entice them to come back.
>>
Rolled 14

>>30788831
If it makes you feel any better making replacements will be easy enough to pull of thanks to our manufacturing capabilities.

>>30788798
They seem to be the only group who lives in the jungle. The place despite its flourishing is quite barren in everything but zombies and jungle. According to them there are a few hideouts and a couple bandit forces but thats it(damn CEO diplomacy). Monsters even are quite scarce and the most prolific zombies are nothing but average. The tribals say this place would be more popular but resources are near non existent even megacorps they claim would have severe difficulties. According to them its so bad that not even survivors really stuck around.

Samples acquired.

They come in two rough categories. Surface ones are more 'native' and seem to be mostly overgrown jungle. The stuff underground however is much more...problematic. CEO says we can safely blame the fact that many samples were engineered or modified somehow. This isn't even including the 'incident'.

Man feels like I am back in the proper groove of things.

Turn 3
>>>>>A. Scavenge for food.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>E. Pursue new mutations.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge for raw materials.
>>>>>H. Your choice
5 resource points

Population: 100
Military: 20
Armaments:Plentiful
Morale: Good
Food: Plentiful
Water: Plentiful
Infrastructure: Megatower.
Weapons: Armored Vests. Pistols(uncommon) SMGs(rare), Shotguns(common). Knives. Machetes.
Technology: Botany(specialty).
Materials: Plentiful(supplies)
Defenses: Megatower.
Power: Geothermal.
>>
>>30789008

Feels like this Civ is back in the proper groove of things too. The last two felt...off for some reason.
>>
>>30789008
Yes. We can try to make RC cars with cameras to scout things for us.
>>
Rolled 94

>>30789008

>Basic 1
Explore our above-ground facilities/compound.

>>30789093
...we're plant based. Also, from the descriptions of how rough the terrain around here is, we'd need fairly advanced robots to be able to get anywhere we actually need to see into.
>>
>>30789008
Ok before we take another action we need to figure out exactly what our goals are. I think exploration/ reclamation of the upper floors is the way to go. Thoughts?
>>
>>30789126
Vote roll. I guess we are on the same page. This is rare... Not sure if good..
>>
Rolled 89

>>30789129

Exploration of the upper floors, scouting of the underground section, sealing of the underground section, reclamation of the upper floors, development of trade goods/weapons (or whatever), ????????, reclamation of lower floors.
>>
Rolled 58

>>30789126
now with 30% more rolls in every post!
>>
Rolled 4

>>30789126

ASSIGN THE CEO.

Why do I keep on forgetting?
>>
>>30789064
Lots of initial inspiritation, but little to go on as the time passed.

Here we have a set plan.
>>
Rolled 17

>>30789126
Lets see what we find. CEO break time or use?
>>
Rolled 5

>>30789165
My thought is that if resources are rare but it is a nice enough area, we should encourage people to settle here. We have food and work, G.R.O.W. Should start hiring.
>>
Rolled 9

>>30789126
nom nom nom late night captain crunch hits the spot.

Our forces we sent out found out that the place is...REALLY overgrown. Not really picked over surprisingly enough which we find out the reason for is the abrupt run in with zombies. Shuffling around aimlessly incredibly enough our forces managed to get past them AND accidently ran into their local...'hive' so to speak which seems to be positively crawling with the things. Beyond that though we didn't find anything it seems having a zombie hive in the vicinity has scared off everything else.

Turn 4
>>>>>A. Scavenge for food.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>E. Pursue new mutations.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge for raw materials.
>>>>>H. Your choice
5 resource points

Population: 100
Military: 20
Armaments:Plentiful
Morale: Good
Food: Plentiful
Water: Plentiful
Infrastructure: Megatower.
Weapons: Armored Vests. Pistols(uncommon) SMGs(rare), Shotguns(common). Knives. Machetes.
Technology: Botany(specialty).
Materials: Plentiful(supplies)
Defenses: Megatower.
Power: Geothermal.
>>
Rolled 47

>>30789298

Damn, we have a zombie hive IN our tower? Or in the compound around the tower?
>>
Rolled 6

>>30789349
compound around the tower. The tower itself is completely under your control and is thoroughly checked out.
>>
Rolled 73

>>30789298
>CEO diplomacy with zombies. Hire zombies as cheap labor, offer food and rent free living. Otherwise we will have to charge them for living in the tower. No exceptions, it's corporate policy.
>>
Rolled 55

>>30789391
do we want to risk them knowing about us with the numbers we have?
>>
>>30789427

I'm pretty sure it's a joke.
>>
>>30789427
No. That was half joking and honestly we should not do that. At least not until we identify a zombie hero/leader.
>>
Rolled 25

>>30789298
Actually, I came up with a revision to the plan. We shouldn't go into the basement until we're ready.

>Basic 1
Analyze the samples we took earlier, focusing on the ones that came from our underground facilities but not just them.
>>
Rolled 69

>>30789449
what you think your precious CEO can't diplomance the zombies?

Which may actually be possible if a silver tongue anon is here considering past accomplishments

>>30789298
NEWS
Zombies seemed to have realized something was up as they seem to have become energized and seem to be looking around for something.
>>
>>30789449
I would have been a funny one to have crit fail though

>hey zombie, I like the cut of your jib, your hired
>braaaains?
>yeah sure whatever you want
>*chomp*
>>
Rolled 38

>>30789298
.... Research plant seeds that grow in the zombie flesh?
>>
>>30789582

Waaayyyyy too advanced for us just yet. Remember with stuff like that: if it was that easy someone would've done it already.
>>
Rolled 44

>>30789537
Yeah. This not sure what to do other than stay quite and ready just in case of attack. Add CEO for bonus.
>>
Rolled 37

>>30789540

>Basic 1
Hide our tracks, disguise our megatower to still look abandoned, camouflage our entrances/exits, cultivate plants that we know how to deal with but are difficult to get through in access areas that the zombies might go through, etc.

Generally, HIDE. CEO assigned to this.
>>
Rolled 11

>>30789629
>>30789537
Agreed, use CEO.
>>
>>30789612
True. Just throwing ideas out. But to me the hard part will be the implanting of said seeds.
>>
Rolled 88

>>30789537

...I guess I'll go along with this if it's consensus. I feel uncomfortable letting the zombies wander about though...
>>
Rolled 99

>>30789652
Nice. I like your thinking switching.
>>
>>30789665

The zombie plague generally discourages...everything that might kill zombies.
>>
Rolled 93

>>30789660
Changing my vote to>>30789652
>>
Rolled 25

>>30789711
>>30789652

Yeah, let's not just let zombies wander around looking for us and us not do anything about it.

Rolling.
>>
>>30789540
I'm honored to be referenced, but even I feel like the V101 NPC's had befuddled even me.

If you guys chose that route, I'd do my best, and can trust that Smart Anon is pretty slick at the game as well.
>>
Rolled 11

>>30789537
The ones that come from underground clearly were augmented and seemed to have adjusted to the environment beyond that we don't know.


Turn 5
>>>>>A. Scavenge for food.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>E. Pursue new mutations.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge for raw materials.
>>>>>H. Your choice
4 resource points

Population: 100
Military: 20
Armaments:Plentiful
Morale: Good
Food: Plentiful
Water: Plentiful
Infrastructure: Megatower.
Weapons: Armored Vests. Pistols(uncommon) SMGs(rare), Shotguns(common). Knives. Machetes.
Technology: Botany(specialty).
Materials: Plentiful(supplies)
Defenses: Megatower.
Power: Geothermal.
>>
>>30789721
Nice.
>>30789752
Maybe later, I want some edge to help with diplomacy first.
>>
Rolled 66

>>30789783
Now can we get to work

>research: plant samples use the CEO
>>
>>30789783
We should note this samples inherent traits
>Augmentability
>Adaptaibility to the enviorment

Is there any sort of immediate short term research project we can make with such traits?

Perhaps, "tripwire vines" which blossom into a certain color flower when an enemy crosses over it, so we can detect passerbys in the tunnels, where they are and their direction.
>>
>>30789752

Everything about V101 was befuddling, primarily because it was constantly at extremes. I could never properly get inside the minds of any of the NPCs because of how on the edge we constantly were.

But we won in the end, thanks to the Dice god(essess) curse/blessing.
>>
Rolled 92

>>30789743
>>30789711
>>30789746


Do this now: >>30789652

>>30789845
Very clever, I like it. I think we should hide ourselves first though.
>>
Rolled 40

>>30789847
Ah yes if there is one thing you can count on its the dice god(dess) screwing me ever.
>>
Rolled 44

>>30789881
Dam so it didn't go. yeah re-rolling to hide tracks
>>30789783
>>
Rolled 61

>>30789881

...Does this need to be re-confirmed? If so, here.
>>
Rolled 91

>>30789881

Confirming the desire to hide from the zombies.
>>
Rolled 88

>>30789652
>>30789881
We sent our forces out to cover our tracks which turned out to work against our favor as by that time the zombies seem to have largely lost interest(they don't exactly have the best attention span) by the time we sent forces out. Like completely sadly our dispatch of forces attempting to cover our tracks and uh disguise our already overgrown tower, camoflauge the entrances merely served to draw attention. Previously they had sorta followed the paths where they thought were signs of activity(which could send them quite the ways off) or outright spread out. Now however they have a focus for their attentions...our tower. Luckily our forces made it inside before they could arrive especially once the alarm among the zombies went off when they spotted some of our men.

It didn't take long for the zombies to get within the direct vicinity of our tower. After that they started groaning and spread around a a little bit while more slowly came in. A few however seem to just stand there dully staring off in some direction.

The CEO for the boards stupidity quite simply asked HOW we could even with all our population do even a FRACTION of the requested action to a huge ass megatower.

Turn 6
>>>>>A. Scavenge for food.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>E. Pursue new mutations.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge for raw materials.
>>>>>H. Your choice
3 resource points

Population: 100
Military: 20
Armaments:Plentiful
Morale: Good
Food: Plentiful
Water: Plentiful
Infrastructure: Megatower.
Weapons: Armored Vests. Pistols(uncommon) SMGs(rare), Shotguns(common). Knives. Machetes.
Technology: Botany(specialty).
Materials: Plentiful(supplies)
Defenses: Megatower.
Power: Geothermal.
>>
Rolled 96

>>30790486

You know, I've never really gotten a good grasp on the scale of various buildings in your setting.

The Aeng's fortified township which carries a bonus to pop could hold 5000 people. The Memor's infested research facility could hold 12500. Aduro's tower+vault could hold 10k I think?
>>
Rolled 95

>>30790486
tfw all the stuff I figure isn't much of a threat or will kill the players is always the opposite and vice versa.

In other news the zombies seem to have calmed down a bit and seem to be lazing around once more...now if only they were doing this away from the tower.
>>
Rolled 2

>>30790486
Wait... The zombies are not already living inside of the tower?
If that is so, are all of the upper floors just overgrown with no enemy presence?
>>
Rolled 26

>>30790577

Might be a bit loud to go about clearing those with zombies lounging on the lower floor.
>>
>>30790486
Thinking when we get the free time to do a mission to make as much sound as we can in some off part of the jungle and get them to move. Use a small group and maybe walkie talkies. Have them just stay and hold up moving around till it's safe to come back.
>>
Rolled 48

>>30790577
The tower is completely clear.

>>30790549
The Megatower can support about 5000 people if heavily strained to do so.
>>
>now if only they were doing this away from the tower.
You know what we need to do as a mad science project one day?

Eyeball plants.

Mutated vines that just pop up with eyeballs that send a biologically encrypted signal back to a "source" hub plant thing, which we can hook up to a computer monitory.
>>
Rolled 7

>>30790659

Like no room to build improvements because there are people living everywhere if you have 5k people in it?
>>
Rolled 17

>>30790685

The interface technology would be pretty complicated, but I agree.

Maybe nothing quite as obvious as literal eyeballs looking at people though.
>>
>>30790486
We have a nice set up. But I'm not sure what we can research. More Anti plant stuff for going down to the labs or pop growth.
>>
>>30790739
Researching plants medecines which increase human fertility rates would be a good long term investment which we could start right now.
>>
Rolled 66

>>30790686
that and the systems would be strained.
>>
Rolled 95

>>30790790
In fact I would propose that as an action
>Research fertility pharmaceuticals via plant augmentation
>>
Rolled 53

>>30790838

Okay, sure. I guess we could sell that.

Might be more lucrative to develop mutant fertility increasers though.
>>
>>30790739
We could always focus on medicinal plants for dealing with illness or a fibrous plant we can make cloth with for trading.
>>
Rolled 39

>>30790685
>>30790686
>>30790739
We need to start discussing what direction to take our technology. But in the mean time we can.

>basic: break out the machete's and scout the upper floors. Look for infrastructure of interest and plants to collect samples of.
>>
>>30790848
Oh god, are we mutants this time around or humans?

If we are mutants tell me right away.
>>
Rolled 28

>>30790871

We're humans.

I was just making the point that humans have decent reproductive rates, but mutants have abysmal. So mutants are willing to pay out the ass for them.
>>
>>30790848
I was thinkng more along the lines of increasing our population, which basically is the HP of our civ.

>>30790898
This is true, but remember, there is the great stigma between humans and mutants.
>>
Rolled 79

>>30790906

Indeed, but mutants have been known to deal with trade caravans and we'd be selling to trade caravans.
>>
Rolled 77

>>30790838
Sounds good for trade and all kinds of things.>>30790486
>>
Rolled 41

>>30790854

Once we get access to proper labs (which I don't think we really have right now) we can develop a plant with kevlar-tier toughness for people to use.
>>
>>30790925
That would be our highest priority, getting a stable caravan or middleman.
>>
Rolled 23

>>30790898
There are no mutants around here to sell anything too. Nor have we ever had much success "selling" our tech. We need to hire more employees if you want to increase our pop, us breeding is just not feasible. We have 3 resources and no means to get more. I will not let you waste them on a pointless tech.
>>
Rolled 60

>>30790838

I approve.
>>
Rolled 5

>>30790929
As far as trade is concerned we are plant experts, how about we trade... Oh I don't know.. Plants? Once we reclaim more safe space in our tower we could set up hydroponics and have a RENEWABLE RESOURCE that we can trade.
>>
>>30790953
Oh right. The resource thing.
Damn, well I disagree about breeding, it was the prime reason for Memor's growth who strangely, despite being mutants, were our most populous civlization to date.

However, I DO agree that our resources are limited for further research and we should focus on getting a stable supply of resources before we start any research.
>>
Rolled 98

>>30790953

For the moment, we're only researching fertility increasers for ourselves. Those are immediately useful for ourselves. Our population, being humans, ought to go up at a decently good clip. Especially if we boost it.
>>
>>30791000
Let's not forget these things add up exponentially.

Invest earlier, and we reap bigger rewards in the future.

>>30790998
Researching a simple plant based fertility boost which will pay off in added population for the rest of the game, should be worth 1 less resource which we will focus on replenishing no doubt.
>>
Rolled 76

>>30790953
whats with all these anons finally deciding to wise up?

This is the second one so far...

>>30791021
Hope you have a specific target or idea that makes things much easier(ripping of real world is always helpful not to mention makes it easier makes we wonder why no one bothers with it especially weapon wise).
>>
Rolled 46

>>30791021
I can agree with that. But by that logic if we go down this road we have to stick with it.
>>
>>30791047
>ipping of real world is always helpful
What happened EDE? We're used to running off rule of cool without you batting an eye.

We've developed healing radiation, armor that absorbs and adds the bullets shot at it to itself, even bullets that deliver healing.
>>
Rolled 30

>>30791088
My rule of cool has limits...kinda. I just noticed ripping of real world or other settings tends to help with coming up with ideas.
>>
>>30791047
Well, if you must involve "real world" into this, most fertility drugs are aimed at women due to their eggs being the limiting factor in human reproduction, and that it's really damned hard to help a man with poor sperm due to reasons.

These drugs are designed to stimulate the release and follicle development of ovaries into the womb, as well as modifying the level of hormones in the female.

>>30791144
Funny, I vaugely remember you saying you were against "cheap rip-offs"
>>
Rolled 54

>>30791047

Just look for a plant that produces something chemically similar to lutrophin and/or estrogen. Chew on a bit of that plant for a little bit (or refine the LH out of it and put it into a pill) in consistent intervals and you can more or less force ovulation. Even finding plants that possess pregnancy essential nutrients ought to help.

Or some sort of testosterone boost for men.
>>
Rolled 23

>>30791047
So...

>Basic: scout the upper floors bring machetes and the CEO.
>>
Rolled 90

>>30791179
Well, I can't resist a supporting Genie complimented line of thought, but who knows perhaps the upper floors do hold something which will be of greater value than a fertility boost.

Still, I stand by that developing ways to increase our number turnout rate would be better pursued earlier than later.
>>
Rolled 28

>>30791162
That is because the cheap rip off was for fluff. As for the other part you see THAT gets you a bonus makes the researching/doing easier.

>>30791179
The megatower itself isn't overgrown(on the inside at least).
>>
Rolled 78

>>30791162
>>30791165
Seconding this
>>
Rolled 38

>>30791216
>not overgrown on the inside
>no zombies inside
Wtf am I reading then? Anyways...

>basic: explore the megatower top to bottom. Every nook and cranny. Leave no stone unturned. Take 2 turns if need be.
>>
Rolled 18

>>30791290
...you want to rexplore you HQ? Despite you having access to...just never mind fuck.

>>30791232
I am beginning to realize that clearly there is a difference between smarts and wising up.
>>
Rolled 70

>>30791290

That'll have us heading into the underground, where whatever started living there after 'the incident' still lives.

What if, for once, it's friendly? :D
>>
Rolled 42

>>30791315
huh strange my trip dropped suddenly...
>>
Rolled 61

>>30791290
Except the locked down section of course.


Also things to remember:
>one of the hero choices was an AI. He is probably lurking around here somewhere

>scout twice explore once

> retarded plans don't work no matter how well we roll.
>>
Rolled 28

>>30791342
> retarded plans don't work no matter how well we roll.
nah they DO work...just as damage control is all.
>>
Rolled 12

>>30791315
Fuck.. Time to comb back through every ton you posted to see what I missed. Great.
>>
>>30791365
The Memor thrived off of retarded plans really
>>
Rolled 20

>>30791378
nah the problem was the Memor tended to have a stroke of genius within said plans that only needed some luck...or the proper heroes. Not to mention there were some times that the Memor had their asses kicked due to retarded plans and more.

>>30791376
Plenty of anons don't do that and boy do you miss some shit...especially considering the new insights you may acquire from already seeing more.
>>
Rolled 47

>>30791342
What's wrong with using plants to help pop growth? Plants can do a lot of things ranging from poisons to healing all kinds of diseases. We got a tribe near us that we could trade this to. Then we can work on food growth for more trade. But other than growing pop and making weapons not much to do. Other than find a good way to go down into the labs.
>>
Rolled 58

>>30791418

Honestly, I'd prefer developing a plant that's designed to extract resources useful in synthetic endeavors and then have its (whatever) rich fruit be harvested so we can toss them into our nanite recycler and get what we need out of them.
>>
Rolled 1

>>30791446

However, that's way too much for our current tech/ability level so fertility boosters or a plant with extremely strong fibers that can be woven into armor works for me.
>>
Rolled 79

>>30791446
Then lets do this with the CEO helping. But we will need to get a recycler set up and a good base to work off of to help research.
>>
>>30791446
Now there's an idea.

Alternateively, we could invent a plant or moss which is sensitive to specific resources and ores, which changes color when grown over it to help find veins of resources in the ground.
>>
Rolled 73

>>30791418
How about we try to hire the tribe? See the second part of my post as to why.

>>30791376
Result of my comb through

>I could not find anything indicating anything we should be exploring, more research requested

>there was a containment breach in the locked down area, consider scouting that out. Previous intel indicates it may be safe to scout the lower levels. MAY BE.

>as of turn 6
Food: Plentiful
Water: Plentiful
So Can we assume we already produce way more food than we can eat? If so how much?
Enough to trade to the tribals?
Can we hire them as scouts?
Next turn I prepose diplomacy on them

>Materials: Plentiful(supplies)
This also caught my eye. Can it be defined?
>>
Rolled 76

>>30791404
>basic: CEO diplomacy with the tribals. Offer as much food as we can safely afford for the services of a scouting team.
>>
Rolled 92

>>30791560

Megatowers come with shit-tons of supplies that are applicable to the given corp's specialty.

Don't know what that'd be in our case, but there you go.

I can get behind hiring tribals with our excess food/water (maybe even a resource point or two) to drive the zombies out of our basement.

Be a good way for Genie to show us how tribals are supposed to be too.

>Basic 1
CEO Diplo with the tribals, offer them food/water in order to drive the zombies out of our tower. If food/water isn't enough, offer them 1 point of resources for it.
>>
Rolled 72

>>30791627
The tower is clear of all hostiles with exception to the ones on lockdown. It's zombies down there.
>>
Rolled 44

>>30791560
At the moment you produce an excess(damn your botany) on the food while water is covered by using purifiers.
Certainly.

>>30791605
"hah at that price what you want scouted?"

>>30791627
You have NO zombies in the tower ONLY the surrounding surface labs from what we can tell.
>>
Rolled 69

>>30791653
*I doubt it is zombies
>>
>>30791653

See: >>30790486

They're in the direct vicinity of our tower. They haven't really decided to come in yet (especially not in force), but they're there and menacing at us.

So fine.

Get rid of the zombies in the vicinity of our tower*
>>
>>30791666

On the other hand, that might let the zombies know there's something up with the tower.

So, whatever.
>>
Rolled 92

What is consensus?
>>
It just occured to me, on the topic of boosting our fertility, that, once we reach the stage when we have both the resources and technology, we may be able to create a plant-based gestation pod for a major pop, which would function similar to flesh based gestation pod.

Cabbage patch kids anyone?

That was a joke, of course
>>
>>30791605
>>30791658
See that's the thing about haggling.

You offer an intentionally low price, and they offer an intentionally high price, then you meet at the middle.

If you offer errything from the get go, there's little else you can do but pay their price at our expense.
>>
>>30791813

Indeed. Well so long as we're paying such a massively high price I suppose we should have them scout the lower labs eh?
>>
Rolled 90

>>30791658
"At that price do you think it's going to be easy? We need your most elite scouts for a recon mission, we had a small containment breach and need to know the effects it had on the surrounding environment. Unfortunately zombies are all around our base. we need all data on the containment leak you can obtain. If you can do something about the zombies there will be a bonus in it for you.
>>
>>30791834
This however, is an acceptable way to make sure we get the best of the price offered.

what sort of bonus are we gonna give them?
>>
Rolled 52

>>30791834
"Zombie extermination is above our skill level. Sure we can kill but outright purge...eh no. Sorry doesn't matter how much you can offer us."

>>30791828
"That is gonna be extra."
>>
Rolled 66

>>30791850
I figure we give them a resource if they go above and beyond the call of duty. Otherwise just food.
>>
Rolled 59

>>30791869
"The offer is on the table"
>>
>>30791869

Would you guys be able to fuck the ones near us up a bit and lure them off a ways?
>>
>>30791877
Hmm, and at a time where we were supposedly rather scare on resource.

Ah well, I suppose having someone scour every nook and cranny with little risk to us

and with them understanding the dangers AND we remind them that the world is full of unknown unknowns, then I suppose it should suffice.
>>
Rolled 5

>>30791877
"Water is good you know. we'll check out the underground if we get the water."

>>30791901
"Zomm hunt? Zomm hunt."

"So you know there is only so much we can do at a time right?"
>>
>>30791943
What's our water situation again?

Oh, and this is a nice development. It means water is once again a valuable form of currency, so I suggest a future project would be to reverse engineer cacti and other plants which absorb and store water from the air and ground.
>>
Rolled 4

>>30791943
Fair enough. In that case seeing as we are drastically overpaying, consider this your "signing bonus" and make yourselves available for future jobs at good rates and you have got your self a deal"
>>
>>30791980

Dude, quit being an asshole in diplomacy with people we want to be our friends. I'd rather overpay and be in a poor position on their good side than secure their services being a typical megacorp for a decent price.
>>
>>30791975

Indeed. Or we could plant some trees specifically designed for accumulating water atop our megatower to extract moisture from clouds and such.

We'd probably want them to have really strong wood or something in that case though, and direct the roots to grow over our tower as armor.
>>
>>30791997
It didn't work really well for Adero though,

but that does bring up the question how a "typical" megacorp offers a price.

From what we seen with Umbra, it was our vault for Ashad.

Was it really worth it in the longrun, amazing crit win aside?
>>
Rolled 40

>>30791997
How is that being an asshole, they even recognized the fact that we are overpaying, and we happily will, if they will give us better prices later. Cost of doing business
>>
>>30791943

Well thank you for your most generous offer, friends. We will indeed provide the water for you since you are doing us such a favor here. Please inform us if you suffer extreme loss while down there, and we may compensate you further. We look forward to this being the beginning of an excellent relationship.
>>
Rolled 38

>>30791975
Your water situation is good. Apparently the problem is the quality of water not the quantity.

>>30791980
"Well overpaying is how you corps work right? Greedy fucks the lot of you but at least you actually pay quite well unlike some OTHERS I might mention. as for signing bonus...we can understand this is try out. Signing bonus of course will have to be something special anyone can offer food or water after all."
>>
Rolled 82

>>30792041
Ok yeah. Go with that.
>>
>>30792036

Adero didn't have a CEO ensuring we get the best out of deals though, like we do here.

To be fair, Godzilla neutralized our CEO bonus by offering them ALL OF THE FOOD right from the get-go, but if we're going to start out as generous then we should continue on being generous. Or so I think.

Also, I'd like (in the long run) to recruit these guys. We need military forces/legs on the ground, and we're not suited to that.
>>
>>30792052
>Apparently the problem is the quality of water not the quantity.
That's even better

I think we've found our new biofuel proxxy.

Best be careful we don't have a repeat of Adero situation and bandits up the ass for our water.

>>30792052
"You guys understand the real value of water. It'd be quite a shame if the wrong people got wind we have some of it. That'd prevent us from giving you anymore supplies of it, and as you've seen we do try our best to give a good price."

>>30792073
We had a CEO, we just never got the opportunity to use him in that regard because only Isabella would accept the offer from mutant and humans at the same time.
>>
>>30792099

Mr. Light was more of a scientist than a CEO. He never concerned himself with the business side of things.

Plants for cleansing water are much easier than even plants for collecting water. Nice.
>>
Rolled 39

>>30792052
I don't know about anything tangibly special I can offer you but I do have one idea. You have connections with a trade caravan right? Well what if we provide you food to trade with them for special sundry items. We would prefer to stay off the radar but there are a lot of hungry mouths out there and it would be nice if you had something commercial that attracted could attract the caravans to come more often. You could trade our wares for us and collect a hefty fee.
>>
>>30792154
Heh, we're using middlemen for middlemen now.
>>
Rolled 5

I think we should probably develop that ultra-strong fibers plant...then secure these guys to scout the lower labs. That plant could serve as their signing bonus. Alternately, a fast-growing plant that cleanses water of most chemical/radiological impurities.

Either would be a really, really valuable commodity.

Preferably the water-cleansing one, I think. If this is a crit.
>>
>>30792174
I'd imagine the water cleansing one would take more research than initially think, but there are many real world precedences I believe could adapt for such a situation.

Though, the polyfiber armor would be a good short term incentive for these tribals to stay on good terms with us.
>>
Rolled 29

>>30792154
"We can try."

>>30792099
"The few around here tend to keep to themselves mostly."
>>
Rolled 92

>>30792201
They need food and water. Before we jump to make tech for them, how about we ask them about their needs?
>>
>>30792247
That we should,

>>30792239
"In the spirit of future planning, with a pinch of goodwill, we'd like to know if you had any other needs beyond food and water. Now, we can't make your wildest fantasies come true, but we can be a good sport and try to provide where we can."
>>
>>30792247
I agree with this. I also believe that a strong fibrous plant would be a great long term investment for the multiple uses we could have for it.
>>
Rolled 66

>>30792239
So
>Basic: get to work on analyzing the sample plants we obtained... finally.
>Tribals: do the stuff we agreed on to the best of their ability
>>
Rolled 100

>>30792297
Aight.
Next turn should we focus on the water, or on the fiber, or something else entirely?

I suppose that would depend on what the tribals find. Maybe nothing. Maybe lurklassholes
>>
>>30792312
You know, I had a feeling this exact post would be a crit of some sort.
>>
Rolled 5

>>30792328

I get that sense on posts a lot too.

That's why I normally include an action on the ones I get that sense for.
>>
Rolled 56

>>30792278
What multiple uses does it have that other strong fibrous plants that already exist cannot do? In a world where power armor is a thing, I'm not so sure about investing in sticks. Or maybe I'm wrong. "I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones."
-Einstein
>>
>>30792372
Actually, I'd say World War 4 was fought with Ghouls and Red Army Bear Cavalry
>>
Rolled 45

>>30792372

Just because power armor is a thing doesn't mean these tribals wouldn't appreciate a plant that can be woven into fictional-kevlar tier armor.
>>
>>30792372
>What multiple uses does it have that other strong fibrous plants that already exist cannot do?
Be stronger, more lightweight, and durable than those other fiberous plants put together.

I dare say the ability to grow bullet proof vests would have to be valuable to someone. None the least other such polyfiber uses like Parachutes, industrial strength ropes, aircraft, clothing, and all sorts of other things.
>>
Rolled 30

>>30792262
"Anything is good especially weapons and medical supplies."

>>30792297
The plants on the surface show a native base but additional modifcations shows some leaching has occurred...and not entirely from our own facilities. The plants underground confirmation that they were originally from our own stocks but some separate evolution has occurred and we detected of traces of what seems to be leakage from an outside source.

Tribals meanwhile have scouted the surface facility. It merely confirms what we already knew besides a hive and a single monster nest they took care off.

>>30792389
Yeah I couldn't say no to bear cavalry...plus it wasn't technically a world war.

>>30792424
Its a thing but its rare as balls. The rule of thumb is the more advanced the tech the rarer it is.

Turn 7
>>>>>A. Scavenge for food.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>E. Pursue new mutations.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge for raw materials.
>>>>>H. Your choice
2 resource points

Population: 100
Military: 20
Armaments:Plentiful
Morale: Good
Food: Plentiful
Water: Plentiful
Infrastructure: Megatower.
Weapons: Armored Vests. Pistols(uncommon) SMGs(rare), Shotguns(common). Knives. Machetes.
Technology: Botany(specialty).
Materials: Plentiful(supplies)
Defenses: Megatower.
Power: Geothermal.
>>
Rolled 60

>>30792441
>>30792424
I'm just saying, ask first before you piss away our precious resources on fancy sticks please. The water filter thing I like, but plant armor? Seriously? Come on guys your better than this.
>>
>>30792451
You factored in the crit yes? >>30792312
>>
>>30792467
I fail to see what's inherently wrong with growing bullet proof armor for those who don't have the mutative strength or the resources for actual powered armor. The denezins of Vault 101 would've valued it.

But I agree, there is opportunity for much further ingenuitive use of cheap but extremely durable polyfiber material.
>>
Rolled 51

>>30792467

If you don't like playing a megacorp that has an emphasis on developing fancy sticks, you may be in the wrong thread...
>>
>>30792545
No he's right, we can be more ingenuitive with how we go about our plant based science.

Think like Memor and let the rule of cool guide you.
>>
Rolled 77

>>30792451
>surface facility
There is a facility outside of the tower we have not explored?

>basic: explore the surface facility

>tribals: get to work on scouting the locked down area of our base.
>>
Rolled 30

>>30792561

We're not in an advanced enough position for that just yet.
>>
>>30792467 Correct me if I'm wrong but not everyone is going to be able to get power armor and we are planning on being traders so why not have a simple and valuable trading resource now instead of later?
>>
Alright, I would like to propose a plan for a natural water purification system.

if we have the resources (which, if we don't, we can ask the tribals for resources in exchange for more water) we can begin to purify our quantities of water by several means.

Tubers, such as water lillies, are good at extracting toxins and poisons from water while at the same time removing excess C02 and adding in oxygen. They also have the bonus of removing nutrients from the water to reduce algae and bacterial growth, and are occasionally edible and a side source of food.

On the topic of radiation, we could try and develop a hyperactive version of a certain mold found within Chernobyl, which not only absorbs radiation like a sponge but uses it as a fuel source for a growth boost.
>>
Rolled 97

>>30792639

Voting for developing a 2-stage water purification system.
>>
Rolled 67

>>30792474
I did otherwise you would of gotten a lot less info.
>>
Rolled 96

>>30792659

So we don't have any real labs, do we? That's why all our research is feeling so ineffectual?

Or is it because we lack a scientist hero?
>>
Rolled 8

>>30792668
Your research is actually pretty good but you have to remember the sheer volume of material your combing through. That tends to slow things down a lot. Yes you do have real labs just not quite so specialized towards botany.
>>
>>30792700
Could we, if we get more resource, upgrade these labs to be quite so specialized towards botany?

The Memor spent a pretty penny upgrading their biofuel labs and production a lot, and it paid off well, even without Richard having appeard on scene.
>>
Rolled 96

>>30792657

Seconding.

I'm sure we can find a plant around here that likes to eat radiation/heavy metals.
>>
Rolled 96

>>30792668
We gained a lot by analyzing the plants.
Some outside force(actually seemingly multiple outside forces) are acting on them and if we figure out what they are it will probably be a huge scientific breakthrough. But we are far too stupid to put all the pieces together, also we are missing a lot of the info.
We need to figure out what happened in the labs below us, that's the obvious place to look for answers but it's probably dangerous, thus why we hired the tribals. I'm trying to figure out the puzzle here and everybody else wants to genetically engineer super sticks. Fml.
>>
>>30792733
With how irradiated most of the planet is, and how much both plant and non-plant life has not only adapted but learned to thrive in it, I would be VERY surprised if there weren't plenty of plants out there whom have learned to absorb radiation.

I still believe that the source of all the "Power" the giant monsters have which rivals and exceeds mini-reactors comes from how much radiation makes it's way into the ecosystem.
>>
Rolled 99

>>30792750

Well we're low on resources with little ability to replenish them, we want to develop a good that we can trade to ensure that we'll be able to get to other stuff later.
>>
Rolled 33

>>30792750
Alright, Godzilla, you have me hooked. If you really believe you're on to something, then I'll follow and see where it goes.

As is we've dropped the fiber project and are working on the water, but if you are about to unravel something which will be to our huge advantage then by all means go for it.

>>30792579
Vote
>>
Rolled 35

>>30792792

I'll roll along with it to get him to shutup. Maybe if he drives this civ into the ground he'll drop his trip.
>>
>>30792750
>are acting on them and if we figure out what they are it will probably be a huge scientific breakthrough
We could at least have better facilities to help us figure out the plants.

EDE has mentioned our facilities are not top notch but precedence has shown it can be improved.

In any event, do you have any theories so far as to who or how the forces are acting on the plants?
>>
Rolled 76

>>30792788
So we are going to corner the market on basket weaving?
Water is a valuable resource out here and out levels have not gone down after 7 turns even though we paid the tribals. We are flush (lol) with water, we pay them with what we got. How about we save our resources? Why rush into making some random thing when we have plenty of other shit we could be using our turns on that would be productive? Honestly it just seems wasteful to me. The right thing to spend resources on will come along, let's not force it.
>>
>>30792815
But on the otherhand if he manages to uncover a great danger before it happens, like the time I presume you a certain anon managed to predict an immiment underground fleshbeast invasion during the Memor campaign I'd kiss his feet.
>>
>>30792870
I think the part where "we've decided on a water filtration system" flew right over your head. Genie mentioned the issue is not the quantity but the quality of water, of which we have much but of poor quality.

None of us are even advocating the plant based bulletproof anymore.
>>
>>30792899

Though he's still dismissing it way too out of hand.
>>
Rolled 15

>>30792870
Explain to me how a water purification system is "some random thing" when it was specifically mentioned water, especially clean water, is a high value resource, and it's been a high value resource in the past?
>>
>>30792877

Of course there are all the standard creeping dangers of an EDE civ right now, but we haven't really done anything to get any attention yet. There aren't that many people/things around either.

Pursuing the mystery at this point of preparation, with the finite amount of information EDE has released at this point seems more likely to blow up in our faces than anything else.
>>
Rolled 37

>>30792815
>>30792792

Third/Fourthing.
>>
Rolled 81

>>30792899
Do you remember the last civ? When we tried to make a still and it blew up, just to realize we could make ethanol the whole time? We have water filtration already. Let's not spend resources on that and say we did. Let's try and not waste resources on redundancy, if that's ok with you.
>>
>>30792951
>We have water filtration already.
Oh wait, we do?

>>30792052
> Apparently the problem is the quality of water not the quantity.

But what you are telling me is we have the capability to produce valuable, clean, pure, fresh water of the great quality as of right now?

If that is the case then I'll drop the matter entirely, since we already have something of great value and great quanitity to trade.
>>
Rolled 61

>>30792983
Yes that is exactly what I am telling you

>Food: Plentiful
>Water: Plentiful
As of the last update that's the highest level and it's after we paid for use of the tribals.
>>
Rolled 75

>>30792983

We have water filtration/recycling, but it obviously is not up to par with whatever is contaminating the water, evidenced by the fact that we have issues with our water quality.

And if we have issues with our water quality despite our filters/recyclers, imagine what our poor tribal buddies have to deal with.
>>
Rolled 20

>>30792951
>>30793017
>Let's try and not waste resources on redundancy
Things can be upgraded you realize? You are forgetting the quality aspect.

During the Memor campaign we started out with a basic biofuel facility churning out [low] grade biofuel. We continued to invest in additional and more expansive biofuel facilities to create [medium], and eventually even [high quality] biofuel. The third turned out to be an extremely valuable commodity.

Again, if right now we are churning out [high] quality water, then by all means let's not bother with upgrading the filters.
>>
Rolled 62

>>30793025
The problem is quantity we don't have an issue with quality.
>>
Rolled 5

>>30792983
Genie loves to let us do crap like that. Shiteatinggrin.gif
>>
Rolled 30

>>30792052

Oh.

>>30793050

Okay.
>>
>>30792052
>The problem is the quality of water not the quantity.
>>30793050
>The problem is quantity we don't have an issue with quality.

What the heck Genie, which is it?
>>
Rolled 37

>>30793070
Seriously what the hell
>>
Rolled 5

>>30793070
The tribals said that THEIR water had issues, ours is great. We can probably manufacture more water filter systems if we wanted... But we don't want to... We still have plenty of water.
>>
Rolled 29

>>30793118

Okay, I can live with it. Still makes purification a valuable commodity.

Let's get on with Godzilla's stuff though. >>30792792
>>30792579
>>
>>30793118
>Your water situation is good.
It would've helped to understand the context if Genie hadn't put that line right before that. It made it seem as though he were referring to us.

Very well, from now on I will presume we have plentiful source [High Quality] water at our disposal.
>>
Rolled 87

>>30793152
Sure it is, but we are a megacorp, that is so within our means it's silly, we don't need to genetically engineer a stick to purify water. We need to put our resources to good use on new exciting things. Or be forced to use them when shit hits the fan, I see no rush in parting with them.
>>
Rolled 36

>>30792579
So you want to go during the Zombie hunt that will commence this turn?
>>
Rolled 100

>>30793156

We...apparently, have a moderately plentiful source of [High Quality] water at our disposal. I'd assume we have huge tanks of it, like Adero did. So that it's practically infinite, especially at our population level.
>>
>>30793189
I thought that had occured already.
In that case, no let's let that happen first. But yes, we should do the listed actions afterward.

>>30793185
In the meantime, while the zombie hunt goes on, what sort of exciting or important things could we use this next turn to our best advantage?
>>
Rolled 71

>>30793194
You don't have huge tanks of it at that scale at this moment. You roughly have enough to supply 1000 people however.
>>
Rolled 10

>>30793189
Oversee the zombie hunt, explore when safe.

>>30793212
That's plenty in my book.
How quickly could we replenish those stocks from empty?
>>
Rolled 66

>>30793185

So what should we do this turn, to help unravel this mystery you've got your thumb on?
>>
>>30793250
>Oversee the zombie hunt, explore when safe.
Fine by me
>>
Rolled 74

>>30793250

Voting.
>>
>>30793252
you could make a pastebin of the civ so far and give him the benefit of the doubt, that is, actively will yourself to help him discover the myster
>>
Rolled 81

>>30793250

Thirding.
>>
Rolled 37

>>30793276

I'll give it a shot I suppose.
>>
Rolled 3

>>30793252
We still don't know shit about shit. Scout and explore. Scout and explore. Scout and explore.

I cannot stress this enough, if we continue collecting plants, and trying to figure out just what happened in the lower part of our base, we will find more than we can imagine. This is how we get heroes, this is how we get cool plants to study that will lead to us making even cooler things out of them. Take the plot hook anon...
>>
Rolled 28

>>30793250
Depends on the weather.

>>30793250
the zombie hunt goes well...from what little we could see anyway.(exploration will have to take a different turn as it took one turn to perform the hunt). When we tried to send people to see directly we were informed we would get in the way. When a few went against the warning anyway one of whom nearly got munched and another almost had is head ripped of they quickly changed their minds.

Turn 8
>>>>>A. Scavenge for food.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>E. Pursue new mutations.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge for raw materials.
>>>>>H. Your choice
2 resource points

Population: 100
Military: 20
Armaments:Plentiful
Morale: Good
Food: Plentiful
Water: Plentiful
Infrastructure: Megatower.
Weapons: Armored Vests. Pistols(uncommon) SMGs(rare), Shotguns(common). Knives. Machetes.
Technology: Botany(specialty).
Materials: Plentiful(supplies)
Defenses: Megatower.
Power: Geothermal.
>>
Rolled 35

>>30793325
>When a few went against the warning anyway one of whom nearly got munched and another almost had is head ripped of they quickly changed their minds.
Natural selection at it's best.

Alright, the tribals have made it safer than we ever could, so let's do with the exploring.

I suppose the tribals were thorough, and they could start on scouting out the locked down area of our base.
>>
>>30793325
These tribals are fucking awesome, 10% pay increase for the day and double rations!
>>
>>30793325
>Population: 100
Come on, baby.

I know we're only a few turns in the game, but I hope we've already got some company loyal female employee's on maternity leave.
>>
>>30793355
lol, welp they seem like okay people to me. Rather friendly, not pushy, I could easily come to like em.
>>
Rolled 80

>>30793339
Let's stick with the path we chose.
Seconding
>>
>>30793360
I did have one trick up my sleeve in that regard I wanted to keep hush hush but in light of current circumstances soon it will Be time.

CEO
sweet lips: Able to catch an opponent off guard when assigned
Elected: When 'retired' a replacement is automatically provided. Does not work if CEO was killed.
GROW Corp Access: Position grants access to all manner of things.
Oversight: Provides a bonus to one action per a turn.


>GROW Corp Access: Position grants access to all manner of things
"Yeah human resources department? Can you send over 250 more guys, preferably with experience in scouting and exploring, yeah we stumbled on a doozy of a discovery over here, go ahead and send them right away"

I didn't want to bring this up because having a low pop is a very good thing for us right now and I don't want to fuck it up.
>>
>>30793425
Ha. That would be swell if we found something worth the main company sending us 250 men, but not so valuable that they (or another corp) would likely come over here and take it for themselves.
>>
Rolled 85

>>30793425
...so use the CEO's Access ability this turn or something?
>>
>>30793448
I think he was musing about how ideally if we managed to found something worthwile to the company, we'd have a better chance further reinforcements for reconnaissance considering our already low staff number.
>>
>>30793447
We did. We discovered 2 or more different agents are acting on our plants to mutate them. That warrants a scant 250 men to go have a look see. We could probably order thousands if we had more solid evidence, but I don't even want thousands, a couple hundred more would be good but even then the locals are working just fine.
>>
Rolled 56

>>30793448
No
>>30793339
Vote
>>
Rolled 17

Pastebin, take it with a grain of salt: http://pastebin.com/fejVrXBx
>>
>>30793448
Unless it is a free action :3
He is not assigned to anything else <333
>>
>>30793487
We'll try to use it well for as long as we last
>>
>>30793487
Great stuff.
>>
Rolled 65

>>30793490
erhm...could it be I wonder.

>>30793487
Smart anon appears again it seems. Guess I am gonna have to get off my ass heh.

>>30793339
The facility is heavily grown and appears to be quite damaged besides the areas that seemed to be locked up time for whatever reason. The zombie presence meanwhile seems to have withdrawn to the local hive thanks to the tribal hunt. From what we can tell that which hasn't been overgrown or damaged is under lockdown.

Turn 9
>>>>>A. Scavenge for food.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>E. Pursue new mutations.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge for raw materials.
>>>>>H. Your choice
2 resource points

Population: 125
Military: 25
Armaments:Plentiful
Morale: Good
Food: Plentiful
Water: Plentiful
Infrastructure: Megatower.
Weapons: Armored Vests. Pistols(uncommon) SMGs(rare), Shotguns(common). Knives. Machetes.
Technology: Botany(specialty).
Materials: Plentiful(supplies)
Defenses: Megatower.
Power: Geothermal.
>>
Aight, I'ma head off to bed and see if we survived in the morning.

And zilla, I hope you're not sticking your hand in the cookie jar again. hehe
>>
Rolled 70

>>30793539

>Population: 125
>Military: 25

Woot! Population increase!

Yay!

>Basic 1
Celebrate our prosperity! Invite the tribals over too! (don't spend any resources, but food/water and such should flow plentifully)

On another note, are our filters are working at approximately 1/10th capacity. Tell the tribals that (as thanks for a job well done) if they bring us water to put in our system then we'll purify it for them and they can have an equal amount back. We can only handle about 800 people's worth of that though.
>>
>>30793592

The water purification is, of course, free of charge.
>>
Rolled 29

>>30793547
erhm who is Zilla?

I mean I knew about the trans anon but thats it.
>>
>>30793601
>>30793592
Part of me wants to offer them the facility as a new base for them. We might as well just take them on as full time employees and not walmart them.
>>
>>30793625

They'll refuse, on account of the zombie hive. Also building up trust is slow, take it easy.
>>
>>30793638
True, as far as the next action is concerned I'm torn between having the CEO unlock the locked down parts of the surface facility or continue going forward with seeing what's in our basement. I kinda want to do the surface facility because it seems safer. Thoughts?
>>
Rolled 59

>>30793654

The surface facility is almost certainly safer, and since the zombies were just chastised this IS the time to do it.

>Basic 1
Explore the surface compound and have the CEO accompany to unlock the locked sections. If there's valuable stuff in the locked sections, bring it back in preference to overextending ourselves.

Still offer the Tribals the water purification shindig free of charge though, because why not?
>>
Rolled 11

>>30793671
Vote
>>
Rolled 6

>>30793671

Thirding.

Note that we only have 125 people. Only 25 of whom are military. So we're not going to find even hardly a fraction of what's in our base.
>>
Rolled 58

>>30793671

sure.
>>
Rolled 64

>>30793671
ah sorry about that internet decided to die on me all of sudden. This will be the last post of the night as the internet is acting temperamental.

We a few that we did crack open...turned out to have good reason. Many were utterly overgrown in strange plants, a few housed zombies, and finally the rest were eerily clean...as if they were just waiting to be used/occupied once more. Not that we got much of a chance as we drew attention to ourselves thanks to the tampering.

Turn 9
>>>>>A. Scavenge for food.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>E. Pursue new mutations.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge for raw materials.
>>>>>H. Your choice
2 resource points

Population: 125
Military: 25
Armaments:Plentiful
Morale: Good
Food: Plentiful
Water: Plentiful
Infrastructure: Megatower.
Weapons: Armored Vests. Pistols(uncommon) SMGs(rare), Shotguns(common). Knives. Machetes.
Technology: Botany(specialty).
Materials: Plentiful(supplies)
Defenses: Megatower.
Power: Geothermal.
>>
Rolled 70

>>30793834
Don't forget to archive of course...
>>
Rolled 23

>>30793851

Archived, though someone might want to do it again. I may've fucked up. Thanks for running, Genie!


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