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/tg/ - Traditional Games


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Ok guys lets do this. Summary:

We were an orc clan stranded on an island with no means of survival. In time we adapted to our environment. We met 2 civilizations: Cyclops and Humans. The Cyclops are our friends while the Humans who live in an island to the east of ours are our enemies atm. We have had some minor engagements with the humans in the past. Last time we attacked a ship convoy of theirs.

We have a port and a village on our main island. Our docks have 5 medium ships and there is place for 3 more. Our council has decided on building an Academy in which a perecentage of our orclings will finish during their childhood.

Our shaman Rockjaw is attuned to fire and earth magic. We have an Admiral named Ro'Taka and a Military commander name Gra'Ghus. Both of them command the ships engaged in the recently seabattle.

I will post the battle in the next posts instead of bumping
>>
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Our free orcs and cyclops start building the academy. It will take them 2 turns to finish it.The academy will monumental building, home to all kinds of teachers who are best in their proffession.
The orclings who go trough the academy will one day be the future of our Nation.
The academy will even have a Cyclop magi to train future orclings into shamans if they show any signs of elemental attunement.

Currently the warboar cap is 30. They every Ironborn can deploy 1 warboar. In order to do so he will have to be out of formation. Warboars are more like beast companions.
You have to fight alongside the beast and act as a team. They are vulnerable to ranged attacks and spear walls. But a team of ironborn with warboars can ruin a shield and sword formation pretty easily.
While the journey lasted Ro'Taka was having visions of drowning, while at the hands of a godlike being who dwelled into the ocean. His visions intensified with every passing night.
On the 3rd turn of our journey to the lands of the humans an Orcmaid decided to come out of the sea.
She started singing the song of the ocean in front of the Ro'Taka's ship. Ro'Taka almost jumped in the sea but his trusted Ironborn held him and almost broke the ship in order not to let him jump to her call.
Quickly he snapped out of the enchanting song the orcmaid was trying to put on him. He asked the orcmaid why he was having these strange dreams. She answered the one in the deep has monitored our race.
She said we will have accomplish 2 tasks in order of him to turn his eyes upon us. He asks of us to capture and sink 3 human ships (bigger than medium). Upon completion of this the Orcmaid will come again with the second task.
>>
>>30563005

Riding trough the waves inspired by the possible encounter with a diety the Ironborn see land to the west.
Immidietly Ro'Taka takes out his spyglass and sees tha three medium sized ships are coming from the south. The first two ships seem like human the 3rd has an unrecognized flag.
This was the task the orcmaid was probably talking about. Ro'taka tells all the crew to prepare for fighting and prepare they do.


All our rocks hit target. Our first hit does some minor damage to the hull of the ship killing 3 of the crew of the first.
Our second rock manages to smash the second ships entire right side breaking all the oars. In the process 7 oarmen and 5 soldiers die.
Our third rock hits the third ship killing 3 of it's passangers which happen to be dark elves.
Our fourth rock hits the second ship breaking a part of the sails. And killing 4 more humans

As they draw closer the ballistae on the first ship fires and kills 3 of the orcs on Gra'Ghus' ship.
While the second ship got really messed up the mage on it who though it would be agood idea to stay in the middle unleashes his arcane fury upon the ship of Admiral Ro'Taka. killing 7 orcs

The dark elf ship seems to slow down. While the 2 human ones continue. (it is still out of range)
>>
>>30563013
Gra'Ghus and Admiral Ro'Taka signal eachother to start the manuver in which both of them pick out the ship closest to them and ram it with full speed.
Gra'Ghus' crew of Ironborn grab to everything they can in order to stay on their feet and not fall into the sea. With great speed comes great ramming power they say.
Gra'Ghus's ship rams the frist of the shipand tears a huge hole in it's hull the orcs quickly jump on the other ship and start massacring the dazed human soldiers.
Their captain shouting profanities at his own crew while he battles Gra'Ghus. A he misses a step and dies to the Two handed Sword Gra'Ghus chose for the battle.
The rest of crew seeing their captain die decide to fight untill they die, which they do. Losing only 5 orcs and killing all the crew on the ship Gra'Ghus will miss the next turn while he and the orcs dislodge the two ships.
>>
>>30563022


Ro'Taka doesn't have the same success as Dragus his ships sails were torn in the Arcane the mage assault gave. He rams the enemy ship but in the process his ship takes damage too.
Meanwhile the mage captain prepared the remaining crew on his ship and prepares them to stop the incoming boarders.
Ro'Taka orders the shaman to launch another missile at the mage in order to stall him with casting any other spells.
His spell buys enough time for the remaining ironborn to board the enemy ship.
Forming a shield formation after 3 arrows kill some of the orcs our orc brothers charge the humans who are are so frightened seeing the quick death of their first ship that they forget they can die and fight with insane courage.
The orc shield wall slams into the humans some of which use their broken oars in order to fight the boarders.
Knowing they have no place to go but the bottom of the ocean they manage to kill 6 of the orcs before they all fall on the ground.
The enemy mage sees the shaman as the immediate threat and when he regains his powers he burns his soul with an evil spell.
The shaman dies on the spot and his body disintegrates. Luckily this buys enough time for Ro'Thaka to come behind the sourceror and gives him a chance to bash him in the head with his shield.
The remaining defenders are quickly dealt with.

The Third ship lowers their sails and waves the white flag.

A1 Have Gra'Ghus ram them after he is done. ( high risk of loss of both ships, Ro'Taka's ship has taken huge damage and 2/3 of his crew is dead.
B1 Have Gra'Ghus demand their ship captain surrenders on his ship
C1 Land and do repairs on our ships ignoring the dark elves. (the seem not to be hostile
>>
======
>Special people:Rockjaw(earth/fire shaman),Kolag(diplomat),Gra'Ghus(commander),Ro'Taka(admiral)
Buildings:
Village: Wooden houses, Vegetable farm, Boar farm,Mine,Stone wall
Port Town: Stone houses, Dock-5/8,Armory,Blacksmith, Horse ranch, Stone walls with towers.(minor elemental resistance)

>Population:237 orcs-179 adults,86 busy,52 at sea (24 dead), 33 free, 58 children (4 turns), free, 20 cyclops-5 mages 5 builders free
30 farmers+10 horses,20 fishermen, 20 lumberjacks,10 Cyclop miners,10 blacksmiths,4 beasmasters, 2 butchers, 5 shamans, 32 building Academy

>Food Supply: 200,eaten 450,produced 480

Military: 5 Shamans(earth), 57 Heavy Guard, 60 can use bows, 20 balistae crew, 22 warboars (2),

>Magic: Earthquake, Transmute, Rock Missile(shaman catapult), Summon earth elemental(weakness to water), Rock Wall,Terraform (4 turns)

>Weapons:Ranged :Bows 60 (0), steel arrows, Balistae 18(1),catapults 10 ()
Steel (fine) : 80x1h(0) ,32x2h weapons(0), 78 shields(2), 78 armor (2) , 3 enchanted armors

Technology: advanced tunnels,smelting,advanced building, small&medium boats lvl 2, standard weapon making (bows, swords,axes, etc.) , good quality armors (shields), balistae,catapults
>Tools(steel), 5 medium ships (24 slots 90 hull)

>Resources:
Wood 550 (100), 650 stone (100) , 150 iron ore (0), 220 steel(35), 30 (1/4perturn) boars , 36 horses (1/10 per turn), 60 hides (4), gems 50,gold 20
>Relations with other races: Cyclops-Alliance lvl 2 ; Humans-Vile enemies(---)
Religion: We have met an orcmaid who informed us that the one from the deep is interested in us.


Alliance
-120 food per turn for them.
-Defense against any threats. Avenging the halflings that lived in our lands.
-5 mages 15 builders ( they can make a whole stone wall in turn with towers in one turn)
-60 stones, 20 steel and 10 gems per turn for us.
-Also shorten trading prices with 50%
>>
lonely bump
>>
>>30563036
RAM THEM. FOR THE GODS!
>>
>>30563036
>C1 Land and do repairs on our ships ignoring the dark elves. (the seem not to be hostile)
laundry list of things to do incoming
>>
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>>30563036
Think of the last 2 ships to the south as dead.
>>
>>30563197
Btw the orcmaid has specified only Human ships will be considered offerings to our god.
>>
Tech:
Cement
Compound bows/crossbows
Steel Balistae
Cooking
Food Preservation

Magic:
Transmutation(new metals/crystals/gems)
gem enchanting
Create/Destroy Land Bridges
Learn Fire magic

Resources:
Pottery, Glass, Jewelry
Check if there are: pearls, shellfish, coral

Diplomacy:
Kill humans
Make friends/enslave dark elves
>>
>>30563270
We don't have crossbows
>>
>>30563277
Things to do, not things we have.
>>
>>30563267
How were they recognized as dark elves though?
>>
>>30563290
Ro'Taka has a spyglass which he used.
>>
>>30563036
C1 Land and do repairs on our ships ignoring the dark elves
>>
>>30563270
Forgot to add:

Resources:
Mushrooms

Diplomacy:
Orcmaids
Cyclopes(strengthen relationship/get all their tech/magic)
>>
>>30563296
C1 then. They must be important to the humans to have 2 ships as escorts.
>>
Rolled 76

>>30563305
I am the GM pls.
Orcmaids are not a race. Also the Cyclopes can't give us any more magic because our race is bad at magic. We can only learn bending elements atm.

Also the relations with the cyclops are at their best. Most of the tech they have is useless to us because they live underground. The magics they do are too demanding and complicated.

Ro'Taka and Gra'Ghus signal eachother that they will land on the beaches to the north. Seeing that the orc ships have no intentions of meeting them the Dark Elves decide to sail away to the north.
Our Ironborn quickly disembark from the ships and make a improvised defenses from the things they have. They decide to rest trough the night. Ro'Taka wakes up everyone in the morning and they start repairing the ships.
Gra'Ghus' ship is fully repaired today and Ro'taka's ship has some minor repairs.

Meanwhile human scouts have been sighted in the distance. Some fishermen probably informed the colony governor about the sea battle.


What do: 28 Ironborn

A1 Continue repairs
B1 Get into the ships and sail home
C1 Try to catch up with the Dark Elves
D1 Reinforce camp and lay traps and ambushes to the scouts and anyone else
E1 Other (specify)
>>
Rolled 92

>>30563393
Oh forgot we have one surviving shaman too + Ro'Taka and Gra'Ghus
>>
Rolled 78

>>30563393
They probably know where the island is at, and I don't want to leave it without a navy.

A1, we'll just have to hit them fast and hard before they can turn around.

Can we have Ro'taka get ready to immobilize them with earth spikes?
>>
>>30563393
C1
>>
>>30563393
>B1 Get into the ships and sail home
>>
Rolled 97

>>30563433
Ro'Taka is not a shaman and has no power over any element. Also the Dark elves were probably mercenaries hired by the humans. Or maybe even slaves.

Atm they are neutral(-) to you in terms of relations.
>>
>>30563433
Just to clarify:
>continue repairs to lure the scouts closer
>get ready to blitz them with earth magic and repaired ships.

>>30563473
Ohh right, Rockjaw is the shaman, and the one we already have is nowhere near good enough for earth spikes.
>>
>>30563473
They don't sound like mercenaries though since they didn't bother to help the humans.
>>
Rolled 93

>>30563485
earth spikes are in his fighting capabilities but only on earth. (spikes come out of ground you know)

Also you will need a roll if it happens.

Well you won't know until we find out :D .
>>
>>30563515
We seem to be completely split on our decisions :/

I'd be fine with sailing back, but it's about time we secured new land and expanded.
>>
we need at least 2 votes on an action to confirm it
>>
>>30563544
While the repairs were taking place Gra'Ghus and a couple of other orcs notice that scouts start to be way more frequent. Understanding that it signifies that forces are gathering to attack them Gra'Ghus decides everyone should head back home.

Turns untill reaching home island 4.

Ro'Taka ship is still damaged and will be slowing the other ship too.
The crew is split 50/50 between the ships
>>
>>30563677
While Gra'Ghus and his faithful admiral were at sea construction of the Academy continues with full force (32 building 3 turns remaining until finished)

Tech in 3 turns

======
33 free orcs:
A Explore.
B Try to breed. (consumes double food)
C Gather resources. (specify)
D Trade with Cyclops. (specify) (comes next turn doesn't count as action)
E Train Army. (requires at least 20 orcs)
F Acquire food. (specify how many people work and where)
G Build (specify) (needs resources)
H Other (specify)
I Research(counts as +1 turn towards tech (every 4 turns)) (minimum 20 orcs)
>>
>>30563733
>E Train Army.
everyone
>>
>>30563733
>G Build 1 Catapult
>F Acquire shellfish/clams
>E train the rest

Rockjaw:
transmute new metals
>>
>>30563771
Seconding
>>
>>30563805

Having nothing to do the free orcs decide they should start training in order to become proper warriors. They practice erecting temporary defenses and making ambushes. Everybody gives their best but only 18 of them manage to become better warriors. (18 Ironborn Orcs gained).

Rockjaw decides to transmute some of the stone we have into different metals which he finds no use for except making specialized tools for the Ironborn.

======
35 free orcs:
A Explore.
B Try to breed. (consumes double food)
C Gather resources. (specify)
D Trade with Cyclops. (specify) (comes next turn doesn't count as action)
E Train Army. (requires at least 20 orcs)
F Acquire food. (specify how many people work and where)
G Build (specify) (needs resources)
H Other (specify)
I Research(counts as +1 turn towards tech (every 4 turns)) (minimum 20 orcs)
>>
>F(15) Acquire shellfish/clams
>I(20) Research
>>
>>30563875
35- Breed
>>
>>30563933
We'll go into negative food per turn if we do that.
>>
>>30563890
seconding
>>
We can autoassign some more free workers to the existing food providing jobs if you guys want. This will boost food production. Maybe get one of the free ships to start fishing too. If we do this and no free workers are left we can probably jump 2-3 turns ahead when the Academy finishes.
>>
>>30563987
Also in previous threads when we got over 120+ people I changed the breeding to consume double food of those who breed only not all the population because having 120+ people fuck is extremely unlikely.
>>
>>30563987
I'd rather improve our diet variety. I don't mind switching research to breed, though, if we maintain positive food per turn.
>>
>>30564005
25 orcs decide that they should work to increase the population of the orcs. With vigorous energy they manage to concieve 20 new orclings ( 4 turns until maturing)

The rest of the 10 orcs split evenly between fishing and farming,caring for the boars

Tech next turn
======
25 free orcs:
A Explore.
B Try to breed. (consumes double food)
C Gather resources. (specify)
D Trade with Cyclops. (specify) (comes next turn doesn't count as action)
E Train Army. (requires at least 20 orcs)
F Acquire food. (specify how many people work and where)
G Build (specify) (needs resources)
H Other (specify)
I Research(counts as +1 turn towards tech (every 4 turns)) (minimum 20 orcs)
>>
>>30564116
25 - Research
>>
>>30564116
>I(20) Research
>F/C Acquire new food types
>>
>>30564142
We must trade/plunder/find other types of food. Atm we are isolated on an island with no access to different food sources. Also we have a varied diet of vegetables boar meat,horse meat, fish and seaweeds.
>>
>>30564165
Do we need to tech up to go diving for clams/shellfish or make crab cages?

Cyclopes have no mushrooms to share? No wonder they're so starved.
>>
>>30564175
Cyclops are using all their food to support their population( they eat 3 food while orcs eat 0.75). Also our fishing tech implies we are doing all those things atm and there is no need for further improvement of the tech. Further improvement would mean 0.5-1 percent boost to food production. 1 orc can produce 8 food Orc and horse can produce 16 food ( farming).
>>
>>30564207
I meant trading 1 food worth of mushrooms for 1 food worth of veggies/meat, but I get what you're saying.

Breed with the last 5 orcs
>>
>>30564175
>Special people:Rockjaw(earth/fire shaman),Kolag(diplomat),Gra'Ghus(commander),Ro'Taka(admiral)
Buildings:
Village: Wooden houses, Vegetable farm, Boar farm,Mine,Stone wall
Port Town: Stone houses, Dock-5/8,Armory,Blacksmith, Horse ranch, Stone walls with towers.(minor elemental resistance)

>Population:254 orcs-234 adults,101 busy,28 at sea , 125 free, 20 children(4 turns) (, free, 20 cyclops-5 mages 5 builders free
35 farmers+15 horses,25 fishermen, 20 lumberjacks,10 Cyclop miners,10 blacksmiths,4 beasmasters, 2 butchers, 5 shamans, 32 building Academy

>Food Supply: 390 ,eaten 516,produced 640

Military: 5 Shamans(earth), 51 Ironborn, 80 can use bows, 20 balistae crew, 30 warboars (cap),

>Magic: Earthquake, Transmute, Rock Missile(shaman catapult), Summon earth elemental(weakness to water), Rock Wall,Terraform (4 turns)

>Weapons:Ranged :Bows 60 (0), steel arrows, Balistae 22(1),catapults 12 ()
Steel (fine) : 80x1h(0) ,32x2h weapons(0), 84 shields(2), 84 armor (2) , 3 enchanted armors

Technology: advanced tunnels,smelting,advanced building, small&medium boats lvl 2, standard weapon making (bows, swords,axes, etc.) , good quality armors (shields), balistae,catapults
>Tools(steel), 5 medium ships (24 slots 90 hull)

>Resources:
Wood 850 (100), 950 stone (100) , 150 iron ore (0), 335 steel(35), 60 (capped) boars , 40 horses (capped), 60 hides (4), gems 50,gold 20
>Relations with other races: Cyclops-Alliance lvl 2 ; Humans-Vile enemies(---) , Dark Elves Neutral (-)
Religion: We have met an orcmaid who informed us that the one from the deep is interested in us. We need to sink 1 more human ship for first task to be completed.


Alliance
-140 food per turn for them.
-Defense against any threats. Avenging the halflings that lived in our lands.
-5 mages 15 builders ( they can make a whole stone wall in turn with towers in one turn)
-60 stones, 20 steel and 10 gems per turn for us.
-Also shorten trading prices with 50%
>>
>>30564289
Would it be wise to send Kolag to the dark elves, on a small, unguarded boat? I feel like we would be killing him, but the only thing he's really doing right now is chilling with the cyclopes. Maybe he can talk to the orcmaids?
>>
>>30564314
He's a diplomat though. It's his job to be in dangerous situations and negotiate.
>>
>>30564314
>>30564330
We can send him to at least gauge their intentions at least.
>>
>>30564142
>>30564121

While the others were breeding 32 of our orcs and the 5 cyclops who were building the Academy finally finished their work.
Academy now built, from now on a percentage of all new Adult orcs will be trained to be Proficient in using bows/catapults/balista. Also they will be good at foraging for food in order to fill their supplies during military campaigns. They are able to do repairs to buildings/ships faster. Some of them even qualify to become Ironborn ( small percentage).

One more turn until Gra'Ghus and Ro'Taka arrive home.

Our orcs start working on improving their everyday lives. 3 Turns remaining for next tech.
======
105 free orcs:
A Explore.
B Try to breed. (consumes double food)
C Gather resources. (specify)
D Trade with Cyclops. (specify) (comes next turn doesn't count as action)
E Train Army. (requires at least 20 orcs)
F Acquire food. (specify how many people work and where)
G Build (specify) (needs resources)
H Other (specify)
I Research(counts as +1 turn towards tech (every 4 turns)) (minimum 20 orcs)
=======
Tech:
A1 Improved weapons melee or ranged (pick one)
B1 Large ships (lvl1)
C1 Beastmastery: Warhorses
D1 Improved buildings (road network/sewers)
E1 Other (specify, i have to agree on it)
>>
>>30564338
We don't know where the Dark Elves went. We have to either search for them or ask anyone if they have seen them (if they are friendly)

We only know they went north along the coast of the continent
>>
>>30564354
E: Train Army and I Research

Tech: B1 Large Ships
>>
>>30564354
H - Upgrade wooden houses to stone houses
E - Train Army
E1 - Improve armor
>>
>I(100) Research
>B(5) Breed
HAHAHA, it's time for MAD SCIENCE!

Tech:
B1 Large Ships

I'm thinking of getting pontoons, but they won't be useful until we have a base camp on the human continent.
>>
>>30564354
We have 5 cyclop builders free too btw
>>
>>30564361
So either send Kolag on a wild goose chase into hostile waters, or tell him to dive to the bottom of the sea to do his job.

I wouldn't want to be Kolag right now. Either way, we need to get him a personal small ship first.

>>30564409
Upgrade docks
>>
>>30564378
>>30564373
>>30564385
From now on I will not be counting wood/metal/stone. But the orcs into those professions will still need to be working them.
The 5 Cyclop Builders start Improving the houses in the village into stone houses.


40 of our orcs start gathering information about how things work
>>30564385
Roll research

0-25 fail
26-80 1 research turn gained
81-100 2 research turns gained

>>30564378
>>30564373

65 of the free orcs start training
One of you roll d100
to determinte what percentage of the remaining orcs become Ironborn
0-20 - 15 percent
21-45 - 30 percent
46-80 - 55 percent
81-100 - 80 percent
>>
Rolled 14

>>30564354
Send Kolag to the elves.
>>30564482
Aslo rolling
>>
Rolled 22

>>30564482
>>
Rolled 4, 84 = 88

>>30564482
1st is Research, 2nd is Army
>>
>>30564507
so much for mad science...
>>
>>30564482
Meanwhile Gra'Ghus and Ro'Taka arrive home. They bring the news of victory over the humans. Everybody is excited about the idea of having a bloodthirsty god.

>>30564499
While training Gra'Ghus comes to inspect the training camps. Seeing the orcs are not making progress he decides to inforce some discipline he manages to make 40 percent of the training orcs finish successfuly which means 26 orcs have become Ironborn

The researching party doesn't manage to find anything usefull. (no tech turns gained). When Ro'Taka comes he provides them with ideas of a new Emissary ship (for kolag). (requires 140 wood, 28 orc crew, no catapult 200 hull capacity, double the speed of normal ships (needs 2 Cyclop magi) , 30 orcs + 5 cyclops to finish in 2 turns)
>>
>>30564569
needs to be manned by Cyclop magi? that's a tough pill to swallow.
>>
>>30564569
138 free orcs:
A Explore.
B Try to breed. (consumes double food)
C Gather resources. (specify)
D Trade with Cyclops. (specify) (comes next turn doesn't count as action)
E Train Army. (requires at least 20 orcs)
F Acquire food. (specify how many people work and where)
G Build (specify) (needs resources)
H Other (specify)
I Research(counts as +1 turn towards tech (every 4 turns)) (minimum 20 orcs)
=====

I need someone to roll 1d100. I will anounce results after roll.

=====
Also We have a Captive human Mage

Gra'Ghus:
A1 Use the cyclop magi to interrogate him.
B1 Sacrifice him in the sea.
C1 Have an orc woman try to breed with him.
D1 Other(specify)
>>
>>30564626
that is for 2x speed this means It will reach the continent in 2 turns. Also kolag can try to negotiate to make the Alliance level 3 maybe
>>
>>30564626
Also the ship will be immune to storms.
>>
>>30564627
C1. The half-orc can be used in negotiations if need be or, should we conquer the humans, he can be some sort of local governor.
>>
Rolled 43

>>30564627
100 - Train Army
20 - Research
18 - Breed

Gra'Ghus: Why not all?
>>
>>30564656
and other sea hazards ;D
>>
>>30564627
G Build
-Emmissary Ship
-Upgrade Docks
-1 Large Ship

I(20) Research

Gra'Ghus:
B1 Sacrifice
Humans are crafty bastards.
>>
>>30564659

Pls vote for everything (not only one of the categories)
>>
>>30564627

A1 interrogate to know the location of the humans and dark elfs
>>
>>30564729

also
Researchbuild (if we can) large warships
>>
>>30564676
20 of our orcs successfuly shorten the time untill the next technology gets discovered.

After finishing the stone houses in the village 30 orcs and the 5 cyclops start building the Emisary ship it would be a ship with very good qualities once it is finished.

35 of the orcs startbuilding the Large ship ( 3 turns left) this ship is very durable and has a very roomy hull. It's primary use is to lead the flotilia and transport armies. Even make colonies.


The rest of the orcs start training to become Ironborn 23 finish their training and are accepted into the ranks of the ironborn. 9 of the other orcs learn how to fight from horseback. The rest will need more training

Ironborn cap is at 45%of population. Cavalry Cap is at 40 ( horse cap)


Not sure what to do Gra'Ghus tells the cyclops to make sure the mage doesn't escape.
>>
>>30564925
73 free orcs:
A Explore.
B Try to breed. (consumes double food)
C Gather resources. (specify)
D Trade with Cyclops. (specify) (comes next turn doesn't count as action)
E Train Army. (requires at least 20 orcs)
F Acquire food. (specify how many people work and where)
G Build (specify) (needs resources)
H Other (specify)
I Research(counts as +1 turn towards tech (every 4 turns)) (minimum 20 orcs)
=====

I need someone to roll 1d100. I will anounce results after roll.

=====
Also We have a Captive human Mage

Gra'Ghus:
A1 Use the cyclop magi to interrogate him.
B1 Sacrifice him in the sea.
C1 Have an orc woman try to breed with him.
D1 Other(specify)
>>
Rolled 4

>>30564941
G: Build a prison(+torture chamber).
H: Send out 3 ships to attack human ships.
H: Develop grappling hook for ballista.


C1
>>
Rolled 53

>>30564941
B(10) Breed
F(10) Farm
(10) Fish
G(23) Upgrade Docks
I(20) Research

Gra'ghus:
A1 for elves
>>
Rolled 12

>>30564999
B1
>>
Rolled 83

>>30564999
D1 Improve ranged
>>
>>30565017
i will count that as B2

Tech:
A2 Improved weapons melee or ranged (pick one)
B2 Large ships (lvl1)
C2 Beastmastery: Warhorses
D2 Improved buildings (road network/sewers)
E2 Other (specify, i have to agree on it)
>>
>>30564970
This.
>>30565029
D2
>>
Rolled 45

>>30565029
Huh? do you mean Large ship lvl 2?
A2 improve ranged
>>
>>30565029
Changing vote to D2 then
>>
>>30565043
Oh god damn it >.>

B2 should be improve siege weapons >.>
>>
===========
73 free orcs:
A Explore.
B Try to breed. (consumes double food) (25 orcs min)
C Gather resources. (specify)
D Trade with Cyclops. (specify) (comes next turn doesn't count as action)
E Train Army. (requires at least 20 orcs)
F Acquire food. (specify how many people work and where)
G Build (specify) (needs resources)
H Other (specify)
I Research(counts as +1 turn towards tech (every 4 turns)) (minimum 20 orcs)
=====


Gra'Ghus:
A1 Use the cyclop magi to interrogate the human mage.
B1 Sacrifice him in the sea.
C1 Have an orc woman try to breed with him.
D1 Other(specify)
=========
Tech:
A2 Improved weapons melee or ranged (pick one)
B2 Improved siege weapons (lvl1)
C2 Beastmastery: Warhorses
D2 Improved buildings (road network/sewers)
E2 Other (specify, i have to agree on it)
=========

I Am sorry guys please re-vote

Pick one of Gra'Ghus and Tech

And spit the orcs in up to 3 groops. Also breeding will need 25 orcs from now on
>>
>>30565129
oh shit wtf is happening with me

I mean you can split the orcs into 3 groups. You don't have to do it. Splitting will mean some actions like building will take more time.
>>
>>30565129
G - Build: Build a prison(+torture chamber).
H - Other: Send out 3 ships to attack human ships.
H - Other: Develop grappling hook for ballista.

C1 - Have an orc woman try to breed with him

B2 - Improve siege weapons
>>
>>30565129
G:15 - Expand boar's den
G:23 - Upgrade Docks
G:15 - Build Prison
F:20 - Farm

Gra'Ghus:
A1
Tech:
D2
>>
>>30565043
Please post your vote again.
>>
>>30565129
B(25) Breed
G(28) Upgrade Docks
I(20) Research

A1

A2 ranged
>>
>>30565129
G build Another Medium ship
A1 Locations of efls and humans
A2 Melee
>>
>>30565335

just noticed I didn't picked a name
>>
>>30565287
>>30565179
>>30565214
Guys please try to at least reach 2 votes in one thing. satsimp transactions.

Also i encourage you to talk to each other to reach consensus about votes.

15 of our orcs start building a prison. It will be finished in 2 turns. There we can store captives and interrogate them. Also it will become harder for them to escape.

The rest of the orcs start upgrading the docks because of now they are full with the Emisary ship and the Large Ship (needs name make it as fearsome as possible) are taking all the other places. As of now we have 5 medium ships 1 large ship in 2 turns and 1 emisary ship in 1 turn.

Our Blacksmiths work with Rockjaw and find a way to make Crossbows.(needs training in order to be used)

Gra'Ghus sets up his mind and starts the interrogations. The cyclops send jolts of pain to the Human's nervous system and he slowly starts losing control over his mind.

He says they were a part of a trading convoy going north of our island because after One of their ships didn't return they decided to change courses until they mass an army big enough to eradicate us. He says that both of the human settlements have grown in size. Also the centaurs in the west stopped giving them tributes of horses and other things. A ship of wandering Dark Elf corsairs offered their service for gold. The mage knew those Dark Elves were just waiting for an opportunity to betray them. They probably went north and up one of the riverers that lead into the continent.
>>
>>30565456
i will count the next turn as auto turn. Please wait for an update on stats
>>
>>30565456

those centaurs seem like a good ally against the human manace. We should send the emissary ship there as soon as it is complete
>>
>>30565494
>Special people:Rockjaw(earth/fire shaman),Kolag(diplomat),Gra'Ghus(commander),Ro'Taka(admiral)
Buildings:
Village: Stone houses, Vegetable farm, Boar farm,Mine,Stone wall
Port Town: Stone houses, Dock-8/8,Armory,Blacksmith, Horse ranch, Stone walls with towers.(minor elemental resistance), Prison

>Population:257 orcs-257 adults,101 busy,156 free, (, free, 20 cyclops-4 mages 5 builders free
35 farmers+20 horses,30 fishermen, 20 lumberjacks,10 Cyclop miners,10 blacksmiths,4 beasmasters, 2 butchers, 5 shamans, 96 building large ship and upgraded dock, 1 Mage teaching in the academy

>Food Supply: 762 ,eaten 530,produced 640

Military: 7 Shamans(earth),2 fire shamans,100 Ironborn, 90 can use bows, 48 balistae crew, 30 Catapult crew, 30 warboars (cap), 25 Cavalry

>Magic: Earthquake, Transmute, Rock Missile(shaman catapult), Summon earth elemental(weakness to water), Rock Wall,Terraform (4 turns)

>Weapons:Ranged :Bows 90 (0), steel arrows, Balistae 24(1),catapults 15 ()
Steel (fine) : 100x1h(0) ,50x2h weapons(0), 100 shields, 110 armor , 3 enchanted armors

Technology: advanced tunnels,smelting,advanced building, small&medium boats lvl 2, standard weapon making,good quality armors (shields), balistae,catapults, Crossbows
>Tools(steel), 5 medium ships (28 slots 105 hull), 1 Emisary Ship (32 crew, 180 hull), Large ship (72 crew, 320 hull 8 balistae, 3 catapults, room for 16 horses)

>Resources:
Wood,Stone,Iron Ore,Steel Bars, 60 (capped) boars , 40 horses (capped), Hides, gems 90,gold 20

>Relations with other races: Cyclops-Alliance lvl 2 ; Humans-Vile enemies(east) , Dark Elves Neutral (-) (continent), Sepentfolk - Hostile (island to the south) , Centaurs Neutral (continent)

Religion: We have met an orcmaid who informed us that the one from the deep is interested in us. We need to sink 1 more human ship for first task to be completed.
>>
>>30565703
4 Turns untill tech.Dock and Large ship finish in 1 turn.
Our carpenters on the dock finish the Emissary ship. We have built a prison with a couple of magic proof cells.

===========
63 free orcs (+93 next turn)
A Explore.
B Try to breed. (consumes double food) (25 orcs min)
C Trade with Cyclops. (specify) (comes next turn doesn't count as action)
D Train Army. (requires at least 25 orcs) (specify what training)
E Build (specify) (needs resources) (needs orcs)
F Research(counts as +1 turn towards tech (every 4 turns)) (minimum 25 orcs)
G Other (specify)
=====


Gra'Ghus:
A1 Use the cyclop magi to interrogate the human mage.
B1 Sacrifice him in the sea.
C1 Have an orc woman try to breed with him.
D1 Other(specify)

====
We can send Kolag on diplomatic mission now.(32 orcs)(for 2x speed- 2 Cyclop magi)

Also we can try to get our alliance to level 3
>>
>>30565703
fuck this shit from now on no more fucking stats
>>
>>30565752

D Train Army, Ironborns and siege weapon users

Send Kolag to the Centour settlement along with boars and Steel bars to set up a trade if possible

A1 Interrogate about spells and ritual so Rackjaw can pick something new
>>
>>30565806
Seconding
>>
>>30565806
We can't use spells the Human has because our orcs are very bad at magic.
>>
>>30565806
Do this and expand the boar's den.
>>
>>30565752
Going to bed now.

D (25) Sharpshooters
G (13) Collect/build materials for settling new city
F (25)

B1

Kolag: Centaurs.
>>
>>30565820

them lets breed the shit out of this human, maybe the half-orcs will be better
>>
>>30565859

I agree with G(13) collect materials to a new colony and F(25)
>>
>>30565859
good night man. The materials are already collected

25 of our orcs start designing new plans on how to improve things. the rest start training.

Please someone roll d100 on training success of our 40 orcs

0-20 - 25 percent
21-45 - 45 percent
46-80 - 65 percent
81-100 - 100 percent

Meanwhile Gra'Ghus decides to make a half human half orc hybrid. One of the orc women is called in to breed with the Human mage while he is unconcious.

3 Half orc babies in 3 turns. The they will inherit the best traits of each race.
>>
Rolled 12

>>30565960
Rolling
>>
File: 1393692683905.jpg-(193 KB, 600x337, walled port.jpg)
193 KB
193 KB JPG
>>30565991
20 of the Orcs finish training to become Ironborn. Ironborn capped
Meanwhile the the orcs making the new docks finish their work, our free shamans erected foundations from the sea on which we built a wall with a sea gate. Our docked ships are now protected by a stone wall with towers. The rest of the workers finish the construction of the Large ship.

Pic related.
>>
>>30566111

couple of questions
New cap for ships? how do we improve our ironborn cap?
>>
>>30566111
Guys suggest names for our large ship please.
Docks are half full atm 8/16
======

free orcs 161

A Explore.
B Try to breed. (consumes double food) (25 orcs min)
C Diplomacy/Trade with Cyclops. (specify) (comes next turn doesn't count as action)
D Train Army. (requires at least 25 orcs) (specify what training) (ironborn capped at 120)
E Build (specify) (needs resources) (needs orcs)
F Research(counts as +1 turn towards tech (every 4 turns)) (minimum 25 orcs)
G Other (specify)
=====
Gra'Ghus:
A1 Wait
B1 Sacrifice him
===
tech in 3 turns
====
Kolag can be sent to search for the centaurs/other races now. (32 orcs,2 cyclop magi)
>>
>>30566162
Ironborn are not the best soldiers in the world. They are certainly very good in ranked formation,sea battles,defending walls and pillaging.
Also you can have an Orc Cavalry and maybe artilery regiment.
>>
>>30566186
Not good with ship names.

A. Explore: Send Kolag to look for the centaurs
F. Research
G. Send out 3 medium ships to attack human ships.

A1 Wait
>>
>>30566186

F Balista Grapling Hooks for boarding (50)
B New Ironborn Training grounds\Barracs (50)
Send kolag Lokking ofr the centaurs (32 + 2 cyclop magi)
A Send a Medium ship to Explore the coast of the island to the right
C trade food with cyclops for more cyclops magi?

A1 put him in the dungeons!
>>
>>30566186

boat name: Kraken
>>
>>30566312

Admiral Ro'Taka sees a vision of Human Ships sailing in the sea.He gathers 78 Ironborn 3 Cyclop magi and 3 Earth Shamans. They set out into the sea.

A2 -East
B2 -West
C2 -South
D2 -North

Someone roll research.

Kollag assembles 24 ironborn 6 regular orcs and 2 Cyclop magi. They leave at dawn with a course the continent to the east. They arrive on the continent in 2 turns.
>>
>>30566257
>>30566263

how about we change our research to a new worrior tipe? Headhunters ranged specialists?
>>
>>30566449
research doesn't work that way.
Every couple of turns you get to chose from a set of techs. You can have orcs do researching in order to pass 1-2-3 turns (1 turn per 25 orcs)
faster.

With time research turns will become longer and longer unless some kind of research breaktroughts don't happen.

Btw Half orcs will mature in 2 turns.
>>
Rolled 34

>>30566424

B2
>>
Rolled 85

>>30566424
C2

>>30566449
We already have bows so we could probably have them just train harder or something.
>>
>>30566483
wait to see next techs
>>
>>30566483
>>30566481

southwest then?
>>
File: 1393694707221.png-(370 KB, 1126x726, homepart5.png)
370 KB
370 KB PNG
>>30566492
Here is map with directions for those who weren't here before.
>>
>>30566540

north! lets sink that last sacrifice
>>
>>30566566
Seconding
>>
>>30566581
The orcs manage to make astounding progress +2 turns till tech meaning this turn is tech turn.

50 free orcs
A Explore.
B Try to breed. (consumes double food) (25 orcs min)
C Trade with Cyclops. (specify) (comes next turn doesn't count as action)
D Train Army. (requires at least 25 orcs) (specify what training)
E Build (specify) (needs resources) (needs orcs)
F Research(counts as +1 turn towards tech (every 4 turns)) (minimum 25 orcs)
G Other (specify)
=====
Gra'Ghus:
A1 Interrogate the human mage.
B1 Sacrifice him in the sea.
C1 Have an orc woman try to breed with him.
D1 Other(specify)
=======
Tech:
A2 Military/Social reform (pick one) ( military improves caps for military, social improves growth per turn)
B2 Improved siege weapons (lvl2)
C2 Beastmastery: Warhorses
D2 Improved buildings (road network/sewers,sugest)
E2 Other (specify, i have to agree on it)
=======
Ro'Takas fleet
A3 Search for ships.
B3 Explore coast of island to the east.
C3 Other(specify)
>>
>>30566683

A Explore on Medium Ship (25)
F Research (25)

C1 more halfbreeds

A2 Military

A3 human Ships
>>
>>30566735
Seconding
>>
>>30566735

Guys i will take a break. Seems like there is nobody in the thread. You can vote and discuss things and ask questions. I will answer everything after i come an hour from now (give or gake 10 minutes).

To those who are interested my twitter is @SixStrSam feel free to follow me. I tweet when I start threads and when I plan to start threads. Also feel free to send me constructive criticism and tips how to improve.

Be back in an hour or so
>>
>>30566683
Why don't we search for the dark elf corsairs? Isn't one of their traits that they improve magic abilities?
Otherwise.
F 25
D 25 Guerilla Combat

Gra'Ghus:
C1

D2

A3
>>
>>30566813
We're focusing on human ships because the orcmaid said the god wanted us to do it.
>>
>>30566800

ok

questions:

How are our siege weapons distributed between ships and port town defence?
can i send a explorer ship without a "hero" on board?
>>
>>30566813
Just a little bit of GM info.

The Dark Elf corsairs are not necessarily our enemies.
The centaurs are not necessarily our friends.
There are other races too.

Also we are trying to get The One From The Deep's attention because he is the only god atm. Nothing stops us to be a polytheist civilization.
As long as the gods we worship don't conflict eachother.
>>
>>30566683
Hey op I just now dropped in but great to see you went on with part six!
I'm gonna go with:
>send small scouting vessel toward serpentfolk in the south
>improve siegeweaponry
>train all of our free orcs in guerrilla training: I.e. working with daggers, short bows, camouflage etc.

Also general question to everyone in the thread, what is our aim here? What do we want to accomplish first?
>track the dark elves
Or
>track the centaurs?
And
>how are we eventually going to take down the human settlements?
>>
btw serpentfolk ambushed our first scouts there. Just to let you know to b e more careful
>>
>>30567463
We should look into a level 3 alliance.
We've a good history and stable relationship now.
they should give us a better deal and having more builders and mages should benefit us greatly. have a few half orcs wouldn't be the worst either.
>>
>>30567501
Oh.. Didn't know that.
Well then scratch that. Have the orks freed up by not occupying the scout vessel help the cyclops builders in their attempt to improve our settlement!
>>
>>30567463
>>30567628

I'm lokking for halforcs to be a some kind of mage caste

I was thinking in establishing trade with the centaurs if possible and scouting the island to the east for a possible colony location
>>
>>30567750
I actually want to create a city, for both our orcs and Cyclops.
Like a city that will take us fro village to building a city that supports a population of 1000-1,500.
so we have plenty of room to grow.
in the center of the island. That way we get everywhere we want fast, and we have a place we can fortify like crazy and always expand.
We have a port so we need to soon have a lot more sea fisherman.
and make barracks/academy/ect
>>
>>30567846
We will see what happens. ;) Also moving out of the island would be a good idea.
>>
>>30567846

The city idea is good but if we build it on this island we will run out of resource fast I think, and maybe be dependent on the port and colonies to feed all these people.
This island is nice and all, but I think its too small to suport our capital city or something. Thats why I was thinking on exploring the island to the east.
And of course I'm all for a cyclop ork mixed society
>>
>>30567882
btw are we still going or you done for the day?
>>
>>30567915
we still going i am just eating
>>
>>30567907
The island to the east is Home to the enemy humans
>>
Not that there is a problem with making a base while they have their main city there. It would be very difficult tho. Also you don't have info on the island terrain.


50 free orcs
A Explore.
B Try to breed. (consumes double food) (25 orcs min)
C Trade with Cyclops. (specify) (comes next turn doesn't count as action)
D Train Army. (requires at least 25 orcs) (specify what training)
E Build (specify) (needs resources) (needs orcs)
F Research(counts as +1 turn towards tech (every 4 turns)) (minimum 25 orcs)
G Other (specify)
=====
Gra'Ghus:
A1 Interrogate the human mage.
B1 Sacrifice him in the sea.
C1 Have an orc woman try to breed with him.
D1 Other(specify)
=======
Tech:
A2 Military/Social reform (pick one) ( military improves caps for military, social improves growth per turn)
B2 Improved siege weapons (lvl2)
C2 Beastmastery: Warhorses
D2 Improved buildings (road network/sewers,sugest)
E2 Other (specify, i have to agree on it)
=======
Ro'Takas fleet
A3 Search for ships.
B3 Explore coast of island to the east.
C3 Other(specify)
>>
>>30567979
F Research(counts as +1 turn towards tech (every 4 turns)) (minimum 25 orcs)
A1 Interrogate the human mage.
D2 Improved buildings (road network/sewers,suggest
)B3 Explore coast of island to the west
>>
>>30567979
look into a better trade alliance with the cyclops.
>>
>>30567979
A Explore on Medium Ship (25)
F Research (25)

C1 more halfbreeds

A2 Military War is inevitable!

A3 human Ships

question:
Is there a type of scout ship? faster than normal ships?
>>
>>30567979
E: Expand boar's den
C1
A2: Social
B3
>>
>>30568037
at least we agree on the research
what do you think on focusind Ro'Takas fleet into hunting for the last sacrifice and sending a medium ship to do the scouting work?
>>30568066
I second that
>>
>>30568066
>>30568080
>>30568101
>>30568141

>>30568141

Just give me a sec to write things up
>>
>>30568141
Sounds like a good option.
I just want to find a land we can develop asap.
we will have our home here while we send supplies to our new village. and there can can make a city.
For now i say we stop making anything, and just focus o stock piling resources and get ready to make a new port. for easy access between our villages.
>>
>>30568403
>>30568141
seconding these, sounds like a great leap forward
>>
Rolled 64, 75, 53 = 192

>>30568194
We get all of our orcs to try and boost research (roll determines success)
Gra'Ghus has another 2 orc females have sex with the captive human. The result is 4 more halfbreed orcs which get the good qualities of both races.

While thinking about how to improve his nation Gra'Ghus finds a way to improve our society boosting growth per turn to 2-5 percent per turn. This will in bonus to shaman and ironborn children chance.


50 free orcs
A Explore.
B Try to breed. (consumes double food) (25 orcs min)
C Trade with Cyclops. (specify) (comes next turn doesn't count as action)
D Train Army. (requires at least 25 orcs) (specify what training)
E Build (specify) (needs resources) (needs orcs)
F Research(counts as +1 turn towards tech (every 4 turns)) (minimum 25 orcs)
G Other (specify)
=====
Gra'Ghus:
A1 Sacrifice the human
B1 Let him rest
=======
Tech: 4 turns (- depending on roll
=======
Ro'Takas fleet
A3 Search for ships.
B3 Explore coast of island to the east.
C3 Other(specify)

On 75+ we find a human convoy (3rd roll)
====

When the cyclop trading party comes to deliver their goods and take food we tell them we want to level up our Alliance they offer a these terms

Level 3 Alliance
350 food per turn for them
15 Cyclop magi
45 Builders/Workers
Offer to send some of their population to resettle with us
Mutual Defense pact. (if someone goes to war with one of he goes to war with the other)
They will expand the tunnels to connect their underground city to our village/mine/port.
Shared Stone,Steel. Other resources gemsx20 per turn goldx20 per turn
They will teach our half orcs to do magic.
>>
Rolled 8, 65, 40 = 113

>>30568551
I rolled 2 times for research....
What do you guys prefer.

No encounter in sea and tech in 2 turns or
Encounter in sea and tech in 3 turns
>>
Rolled 27

>>30568551

rolling for research, humans and great justice!
research with 25 orcs, train the other 25 to be guerilla fighters
>>
Rolled 81, 83, 35 = 199

>>30568551
also make those orcs 56
>>
Rolled 9

>>30568590
ah like so.. didnt understand it at first, but now its clearer.
>encounter in sea and 3 tech turns.

instead train all orcs to be more adept sailors.
>>
Rolled 18

>>30568551
make it happen
>>
Rolled 69, 50, 51 = 170

>>30568617
Orcs that come out of the academy are good sailors and don't need further training. There is Military training to become Ironborn which is capped at 45 percent population atm.

Ironborn are exceptional sailors and are good at fighting in ship battles.


Also guys Do you accept the new agreement.
>>
Rolled 25

>>30568709
how much food are we producing now?
>>
Rolled 36

>>30568709
I certainly do agree, also we need to find a use for the 56 free orcs, perhaps have them start the construction of a temple dedicated to our sea god to be, as that would certainly be advantageous to us as a faction.
>>
>>30568709
Accept agreement

Build more farms (25)
Scout the continent with medium ship (25)

B1

A3
>>
>>30568915

in the scouting fase, we are looking for a nice river to settle a new port town

>>30568900
we can only build the temple after the god has accepted us, and we still lack one human ship sacrifice
>>
>Special people:Rockjaw(earth/fire shaman),Kolag(diplomat),Gra'Ghus(commander),Ro'Taka(admiral)
Buildings:
Village: Stone houses, Vegetable farm, Boar farm,Mine,Stone wall
Port Town: Stone houses, Dock-8/8,Armory,Blacksmith, Horse ranch, Stone walls with towers.(minor elemental resistance), Prison

>Population:270 orcs-270 adults,208 busy,62 free, ( 5/15 mages/workers cyclops-0 mages free 5 builders free)
35 farmers+20 horses,30 fishermen, 20 lumberjacks,10 Cyclop miners,10 blacksmiths,4 beasmasters, 2 butchers,
78 on ships with Ro'Taka, 29 with Kolag.
>Food Supply: 1400 ,eaten 530,produced 680

Military: 8 Shamans(earth),3 fire shamans,115 Ironborn, 100 can use bows, 52 balistae crew, 54 Catapult crew, 30 warboars (cap), 27 Cavalry

>Magic: Earthquake, Transmute, Rock Missile(shaman catapult), Summon earth elemental(weakness to water), Rock Wall, Terraform ritual

>Weapons:Ranged :Bows 90 (0), steel arrows, Balistae 26(),catapults 18 ()
Steel (fine) : 100x1h(0) ,50x2h weapons(0), 100 shields, 110 armor , 3 enchanted armors

Technology: advanced tunnels,smelting,advanced building, small&medium boats lvl 2, standard weapon making,good quality armors (shields), balistae,catapults, Crossbows
>Tools(steel), 5 medium ships (28 slots 105 hull), 1 Emisary Ship (32 crew, 180 hull), Large ship (72 crew, 320 hull 8 balistae, 3 catapults, room for 16 horses)

>Resources:
Wood,Stone,Iron Ore,Steel Bars, 60 (capped) boars , 40 horses (capped), Hides, gems 150 ,gold 40

>Relations with other races: Cyclops-Alliance lvl 3 ; Humans-Vile enemies(east island) , Dark Elves Neutral (-) (continent), Sepentfolk - Hostile (island to the south) , Centaurs Neutral (continent)

Religion: We have met an orcmaid who informed us that the one from the deep is interested in us. We need to sink 1 more human ship for first task to be completed.
>>
>>30568957
While hunting for enemy ships Ro'Taka spied an Human convoy of 1 large ship followed by 2 medium ones at the end of the convoy had no balistae or catapults and all it's crew wore sailor clothes. They showed no sign of wavering morale and made course for the Iron Fleet.
Rotaka ordered the catapults and balistae to prapare for fire.

Cyclops:
Make protective field around ships
Gather power for offense

Shamans:
Prepare to defend against enemy catapults throwing rocks.
Try to summon earth golems and hurl them at the enemy
When in range fire simultaneously with the catapults.

Ships
1 Ro'Taka
2 Sea Serpent
3 Drunken Boar

Actions for every ship:
Ram (specify which ship)
Wait
Board
Stay in siege range
>>
>>30569135
The one ship at the end of the conoy is a trading ship . The others have military personell on them. Probably mages too.
>>
>>30569135

Cyclops
Protect
Shamans
Earth Golens

1 Ram Large ship
2 and 3 Siege range
>>
Rolled 74

>>30569135
Cyclops:
>protective shield
Shamans:
>try to get some ear(th)ly hits in
Ships:
>1,2,3, stay in siege range, keep rolling for more damage.

every hit we get in the first two ships is free damage, we board the third ship and loot it for our own betterment
>>
>>30569240

change mine to this...Ram if they get close though
>>
>>30569240
Do this strategy
>>
Rolled 15

>>30569269
>>30569397
thanks guise, im feeling all strategic n shit! :D
>>
>>30569227
Ro'Taka give order to the cyclops which commune telepatically to make a protective matrix around the ships. The way it works is that when enemy mages try to attack it the defense powers concentrate on the attack points greatly reducing effects.

I want 3 rolls d100 from 3 different people.
On 0-25 fail to summon golem
on 26-85 summon earth golem
on 86-100 summon an iron golem(earth + transmute)

The ships let the enemy come into range first.

Their mages try attacking at random points but the defense matrix is unpenetrated for their solitary efforts
>>
Rolled 22

>>30569465
rollllllll
>>
Rolled 43

>>30569465
rolling
>>
Rolled 85

>>30569465
>>
>>30569601
oh my lets count that as Iron Golem

The shamans manage to summon 1 earth golem and 1 iron golem. After firing the boulders the catapults will be loaded with the golems.


3 people roll 3 d100 for first siege fire

1st roll is catapult, 2nd&3rd roll is balistae.

0-15 miss
16-35 hit minor damage
36-80 average damage
81-100 critical hit
this is for all hits

one person to roll 3 rolls for matrix defense pls specify you are rolling matrix defense
0-25 one ship loses matrix defense and gets medium hit
26-70 matrix endures with minor leaking
71-100 matrix soaks all damage
>>
Rolled 76

>>30569747
for firing.
>>
>>30569767
pls roll 2 more times for balistae damage
>>
Rolled 79

>>30569747
>oh my lets count that as Iron Golem
this is why these threads are boring...
no risks, no consequence.
it it snows, it's made of cotton candy. if you fall, the trampoline just shoots you back to your feet and magically fills your pockets with gold.


rolling for disease in our town
>>
Rolled 51

>>30569747
>>
Rolled 27

>>30569747

giving one more for balistae if allowed
>>
Rolled 16, 17, 2 = 35

>>30569810
Roll dice+3d100 guys.

My rolls will be for matrix.
>>
>>30569836
>.> shiet nigga
>>
>>30569859
2 more rolls guys
>>
Rolled 61, 33, 33 = 127

>>30569913
like so? if so, rollan
>>
>>30569956
someone roll 2 more rolls pls
>>
I'm sorry to be off the topic, but I don't want to make a new thread. What web/program are you using for the maps, like this one >>30563005 ?

Thank you very much.
>>
>>30570001
can i do it? pls?
>>
>>30570041
that would be hexographer :)
care to participate in the thread?
>>
Rolled 78, 14 = 92

>>30570001
>>
>>30570041
Hexographer free map tool
google it


>>30570044
Pls someone else roll 2d100
>>
Rolled 18, 23 = 41

>>30569767
for>>30569782
>>
>>30570067
>>30570072

Thank you both. Not gonna participate for now since I'm unfamiliar with those kind of threads and with /tg/ (I don't even know how to roll), so I would need to lurk a bit more.

Have fun.
>>
>>30570143
awwww, you should read up a bit and start having fun with the rest of /tg/ as well man! anyway have a great night
>>
>>30569767 Catapult 76
>>30569799 Balistae 79
>>30569810 Balistae 51
>>30569833 Catapult 27
>>30570071 Balista balistae 78 14
>>30569956 Catapult Balista balistae 61 33 33


All our catapults manage to hit targets
2 of our catapults hit the Large ship one killing 6 crew and doing some hull damage. The second hit wasn't so successful. The second catapult hits and breaks one of the 4 masts. The 4 ballistae manage to land 3 shots all of them killing 10 of the crew.


On the smaller ship the Catapult manages to kill 5 of the crew and break parts of the hull The balistae hit and kill 3 of the crew.

Large ship - 16 crew 1 mast and some hull damage.
Medium ship - 8 crew average hull damage

The large ships catapults fire at our main ship. Luckily the shamans try and bend out most of the rocks. 1 makes it trough and kills 4 of our orcs. The large ships balistae fire and one of them critical hits one of the other ships and kills the cyclop mage
2 others miss, the other 5 hit each of our ships killin 2 ,3 ,4 orcs and doing minor hull damage.

Ro'taka -6 orcs kiled some minor hull damage on alll 3 ships
Sea Serpent 3 orcs killed
Drunken Boar 4 orcs killed
========
Actions for every ship:
Ram (specify which ship)(might lose a ship)
Wait
Board (specify which ship/s)
Stay in siege range (specify which ship/s)


3 Shamans:
Prepare to defend against enemy catapults throwing rocks.
Try to summon earth golems and hurl them at the enemy
When in range fire simultaneously with the catapults.


2 Cyclops:
Maintain protective field around 2 ships
Gather power for offense
Try to cover the third ship stretching their powers
>>
Rolled 84, 82 = 166

>>30570373

Medium Ship provides covering fire

medium ship boards medium ship

large ship boards large ship

ogres protect boarding ships

Shammans attack simultaniously
>>
>>30570579
This, if we can, take the ships, we can re-purpose the large one for ourselves and ritualistically sink the medium ship with offerings to the deep on it.
>>
Rolled 27, 27, 89 = 143

>>30570373
>Stay in siege range
attack with all of our offensive skills.
3 Shamans:focus on defending
2 Cyclops:Maintain protective field around 2 ships
we need to focus on getting out of this fight unscathed.
kill as many as we can and if possible prisoners and new ship but focus is doing as much damage with minimal loses.
rolling just in case we need.
>>
>>30570373
Let me remake those choices

Ro'Taka
A1 Ram
B1 Fire siege weapons
C1 Near other ship fire arrows and prepare for boarding
D1 Other

Sea Serpent
A2 ram
B2 Fire Siege weapons
C2 Get close to ship(specify) fire arrows and prepare for boarding
D2 Other

Drunken Boar
A3 Ram
B3 Fire siege weapons
C3 Get close to ship
D3 Other

2 cyclops
A4 Maintain protective field for 2 ships
B4 Try to cover all ships with field
C4 Gather power for offense

Shamans need 1 turn rest Or u can try and burn them out with rock missiles (high risk of death)
>>
We can't attack with all our skills. Please choose one of the ship actions per ship.
Rolls before asked for rolls will not be counted.
Please everyone re-choose actions from >>30570642
>>
Rolled 38, 29, 49 = 116

>>30570579
>>30570642
Based off this and the new choices.
Ro'Taka C1 the Large Ship
Sea Serpent C2 the Medium Ship
Drunken Boar B3 on the ships for support
Cyclops A4 on Ro'Taka and Sea Serpent
Shamans rest

Rolling three for the boats if this is correct?
>>
Rolled 38, 12 = 50

>>30570642

C1 board large ship
C2 board Medium ship
C3 Fire siege weapons
A4 protect boarding ships
>>
Rolled 56, 8, 26 = 90

>>30570703
this.
im guessing we're still 3d rolling.
>>
>>30570776
no these rolls are going to waste.


SEA BATTLE ROUND 2 rolling stage

Ro'Taka sends orders to the Sea Serpent to board the medium ship.
His ship and the drunken boar start manuvering in order to attack the Large Human ship. Everybody on Ro'taka's ship an the Sea Serpent prepare for boarding actions. The Iroborn draw out their bows. The shamans on the ships gather their energy. Ro'Taka draws his onehanded sword and prepares his shield.

I want 2 different people to roll for the 2 boarding ships. (arrows stage)

0-25 only 2-3 arrows hit targets
26-75 3-8 arrows hit targets
76-100 9-14 arrows hit targets

I want one different person from those rolling for arrows to roll 3d100.
0-15 miss
16-35 hit minor damage
36-80 average damage
81-100 critical hit

While the Shamans rest they can deflect some of the incoming siege fire. (i roll IRL)
>>
Rolled 33

>>30570977

Rolling arrow
>>
Rolled 41

>>30570977
>I want 2 different people to roll for the 2 boarding ships.
>>
Rolled 85, 50, 44 = 179

>>30570977
Guess I'll roll the 3d100, wish me luck
>>
>>30571053
very nice. seems like we're going to kill a few before we even get on board.
>>
>>30571021
>>30571034
>>30571053
pretty neat rolls you guys! this gon b gud
>>
>>30570977
As for the large ships name "the vengeful halfling"
>>
The Ironborn on Ro'Takas release their arrows in a buzz of death. Their arrows struck 5 of the humans on the Large ship. The Drunken Boar's catapult launches the Iron Golem which tears a huge hole in the hull of the large ship and kills 6 sailors. The iron golem gets up on his feet and starts fighting against the dazed humans killing 2 more. the drunken boars 2 balistae aim at one of the mages on the Large ship and manage to kill him before he releases his eldrich magic upon the Sea Serpent.

The Sea serpents Ironborn fire their bows and hit 4 of the humans on the medium ship.

The two left human mages on the large ship focus all their powers towards breaking the defenses of Ro'Takas shield and unable to hold out against their force the defensive matrix leaks some arcane death which strikes 1 of the crew and the shaman dead .

The bowmen from the medium ship fire their arrows and kill 3 of our orcs and injure Ro'Taka.
The bowmen from the medium ship also fire and but most of their arrows miss and they kill 2 orcs on the Sea Serpent.
The mage on the medium ship tries firing at the Drunken boar in order to break the siege engines and he is successful. He breaks the catapult and one of the ballistae killin 3 orcs in the process.

Results
Large ship - considerable hull damage 1 mast, 29 crew dead, rampaging iron golem
Medium ship - average hull damage 12 crew dead.
Ro'Taka ship - Admiral minor arrow injury can fight, 10 orcs killed
Sea serpent - 5 orcs killed
Drunken boar - 7 orcs killed

Some hull damage on all our ships
>>
>>30571442
Sea battle round 3.
Ro'Taka's ship willl
Drunken Boar
A1 Ram and board ( chance of losing ship even though it is small) (cause huge hull damage and mass panic in crew of enemy ship)
B1 Near other ship fire arrows and prepare for boarding
C1 Other

2 cyclops
A2 Maintain protective field for 2 ships
B2 Try to cover all ships with field
C2 Gather power for offense

2 shamans One on Sea Serpent on on Drunken Boar
A3 Rock missle ( specify target)
B3 try to take atenntion of mages (kills the shaman)
C3 summon golem and rock missile it ( kills the shaman)
>>
>>30571552
Ro'Taka's ship and the Sea serpent will board this turn, before all of our actions are played.

I need 2 d100 rolls for success of boarding combat.
>>
Rolled 18

>>30571552

Rotakas
B1

Drunken Boar
A1

A2

A3 on large
>>
Rolled 48

>>30571594
rolling
>>
Rolled 94, 68 = 162

>>30571552
Drunken Boar: B1 (Medium ship)
Cyclops: A2
Shamans: A3, support Ro'Taka
>>
>>30571435
The vengeful halfling is a not just a large ship, it is a warship bent on seeing the human dominance of the seas overthrown. Named for the people the humans have taken before us. The figurehead on the ships prow is a wooden sculpture of a halfling unbinding the chains holding him down. chains in his left hand and a torch on the right to show the way to a better tomorrow.
>>
1 more roll for boarding
>>
Rolled 74

>>30571688
K
>>30571663
Personally I can think of no better way to string fear into the humans than calling them to bear the burden of their crimes.
>>
>>30571688
Also guys which ship do you want the Drunken Boar to board.
A4 Large ship
B4 Medium ship (fighting one)
>>
Rolled 50

>>30571729
A4
>>
Rolled 14

>>30571754
agreed.
>>
>>30571754
One of you roll d100
>>
Rolled 42

>>30571816
Rolling for a 3rd time!
>>
Rolled 38

>>30571816
rolling
>>
>>30571622
>>30571626 48
>>30571721 74
>>30571634 94 68
Drunken Boars Ironborn get their bows out and fire on the Large Human vessel. 6 of their arrows strike the humans and kill them
.
The shamans gather all their lifeforce and and channel it in order to bombard the large human ship with 2 Earth Elementals. One of them dies in the process but the other survives (useless untill end of fight). The Earth Elementals land and kill 4 humans instantly one of those humans happens to be one of the mages.


Ro'Takas crew prepare to board but due to all the fire they take their assault isn't as successful as they would like with earth golem spearheading into the enemy formation they manage to kill 19 humans but lose 7 orcs. While they board the large ship the iron golem continues to decimate the crew killing 3 humans. One of the mages targets him and destroys him with a searing hot blast but when the iron golem detonates shards fly and kill 2 more humans and scoring a critical hit on the hull.

Meanwhile the Sea Serpents Ironborn bind the two ships together and jump over to the humans.Before they understand what is happening they get quickly mowed down by the angry orcs. 4 orcs lost and 12 humans killed. The rest of the crew on the medium ship surrender to the orcs. Next turn Sea Serpent is free.

Our cyclops reinforce their defenses
Results
Large ship - critical hull damage 1 mast, 63 crew dead, 3 rampaging earth golems, 1 mage left
Medium ship - average hull damage 24 crew dead, surrendered
Ro'Taka ship - Admiral minor arrow injury can fight, 18 orcs killed no shaman
Sea serpent - 9 orcs killed no shaman
Drunken boar - 7 orcs killed
>>
Rolled 83

>>30571816

i'm back, had to do a beer run
>>
>>30572094

lets Board the large ship with Ro'Takas ship and the drunken boar can start aproaching the merchant ship
>>
>>30572094
SEA BATTLE ROUND 4

Ro'Taka's ship
A Continue boarding
B Continue boarding but withdraw on our ship
C Try to disengange from the large ship
D other


Sea Serpent
A1 Ram and board ( chance of losing ship even though it is small) (cause huge hull damage and mass panic in crew of enemy ship)
B1 Get near Large ship and prepare for boarding
C1 Other

2 cyclops
A2 Maintain protective field for Ro'Taka's ship and boosts soldiers defense
B2 Attack one of the mages
>>
>>30572235
A
B1
A2
>>
>>30572235
Ro'Taka: A
Sea Serpent: B1
Cyclops: A2
>>
Rolled 56

>>30572235
B
B1
B2

So name our large ship?>>30571663
>>
>>30572317
Vemgeful halfling it is then
>>
>>30572346
unless you guys agree on something else
>>
>>30572281
>>30572290
I need 2 people to rolld 1d100
>>
Rolled 34

>>30572399
Ok
>>
Rolled 54

>>30572399
>>
Rolled 34

>>30572399
>>
>>30572448

Thank Dice you went first


>>30572371

I tried to name it Kraken before but it didn't cacth
>>
>>30572346
>>30572371
I'm fine with whatever we name it (Vengeful Halfling) is fine as long as we actually know what a halfling is.
>>
>>30572407
>>30572448
Chose our large ship's name

Vengefull Halfling
Kraken


=======

Ro'Taka gets more injured while fighting the Captain of the Large ship.The fight ends with the other mage blowing himself up along with a huge part of his ship. Seeing this the rest of the surviving humans (12) surrender. When the fight has ended and the Trade Vessel has surrendered too.

Imidietly the captain of the Sea Serpent checked the hull and discovered food and some Dark Elf slaves.

Total
Orcs - 1 Cyclop mage, 36 orcs 2 shamans , Left - 2 cyclops 1 shaman , 42 Ironborn
Humans - everyone except 36 who surrendered.
Dark Elf slaves - 12
>>
Rolled 59

>>30572629
The cyclops told us the ruins we live in were once inhabited by halflings, and the humans enslaved them.
>>
Rolled 17

>>30572707
Scuttle the ships with all of the surrendered sailors chained to the decks. Free the elves and give them the trade ship(after we loot it)
>>
>>30572707
1 Medium ship gained
1 Large ship Sunk
1 Medium ship Sunk

While travelling back home the Orcmaid called for Ro'Taka singing cheerfully.
She healed his wounds with a wave of a hand and told him that the One From The Deeps was personally watching the fight and is very satisfied with the results.

She told them that he will give us our second task soon. We should be expecting a word from her.

I think this enough for today guys.
I am quite tired now. It has been great pleasure doing this.
I will maybe continue tomorrow at roughly the same time or later as today (1-3 pm CET).
>>
>>30572707
>interrogate dark elves
>tie up the humans
>construct human holding cells back at camp, we're gonna get some spell caster livestock going.
>also retrieve the corpse of our lost cyclops Mage as a sign of diplomacy
>>
>>30572824
Sounds good, thanks for running it.
>>
>>30572824
Thanks man, hopefully we'll see you tomorrow!
>>
>>30572824

thank you man, this was my first civ tread and I liked it very much.

Naw i'm off to Carnaval
>>
>>30572919
Happy celebration man!

See you tomorrow guys. Probably part 7 will be shorter but we will see.


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