[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/tg/ - Traditional Games


File: 1393192722751.jpg-(616 KB, 1200x818, 235236353.jpg)
616 KB
616 KB JPG
(( Previous threads:
http://suptg.thisisnotatrueending.com/archive.html?tags=SoulQM
Twitter:
https://twitter.com/SoulQM
Erick's inventory and Shards:
http://pastebin.com/MxM1SNLw ))

You are Erick Valstein, Shardkeeper. Having rested after protecting Callestria from the attack of another practitioner of your craft, your best friend and fellow apprentice from your childhood many years ago, you recently assessed the quality of your equipment before preparing to embark on a trip with the band of hunters you met, who make their home just outside the city.

Right now, you're at their lodge; Daeron, Sonia, Grato, and Rebecca are all nearby, checking their gear and inventory in preparation for another mission. You've got a few rumors to chase after, so there's guaranteed to be something to do; the caves down the coast from the fishing villages to the south sound quite promising, as does the rumor of great beasts from a place called Imadagne crossing the border into the greater Callestrian forests in the far east.

Also in that direction, you've been told that the inhabitants of an entire town “mysteriously vanished” without a trace. Provided it's true, the captain of the city guard, Isaac Forstner, most certainly knows something more about that; he owes you a favor, as members of the guard now seem to respect you as an unknown hero. Luckily, they don't know the whole story...

What will you do?

>Rally the group for a hunting expedition to the east, to find out why dangerous monsters have begun migrating toward Callestria from Imadagne.
>Head south to Outset Cove. If people don't do much fishing nowadays, there's bound to be something lurking in those caves.
>Seek out Isaac Forstner, the Captain of the Guard, and ask about the disappearance of Pleasance's inhabitants.
>Practice some Soul ritual.
>Other
>>
>>30438299
>>Practice some Soul ritual.
>>
>>30438299
>>Head south to Outset Cove. If people don't do much fishing nowadays, there's bound to be something lurking in those caves.
>>
>>30438299
>>>Head south to Outset Cove. If people don't do much fishing nowadays, there's bound to be something lurking in those caves.
>Adventure!
>>
>>30438299
>Head south to Outset Cove. If people don't do much fishing nowadays, there's bound to be something lurking in those caves.
>>
Rolled 48

>>30438456
>>30438299
To.the cove please
>>
>>30438299

That was meant to read “if people don't do much hunting”. Woop.

>>30438493
>>30438481
>>30438456

“The cove sounds promising.” You catch Rebecca's attention as she passes through the room behind you. “You said you haven't been there since you were young, so you'd like to see it again, right?”

“After what you've shown me, I trust your intuition.” She grins. “No need to try and motivate me like that. If it sounds best to you, we'll head out in just a few minutes. I doubt we'll be gone more than a day, and I'm sure someone out there would take us in for the night if necessary. Pack a lunch.”

“Yep.” As she starts down the hallway toward the kitchen, your vision drifts over toward your halberd at the wall. Perhaps it might be time to gear up for proper hunting again?

>You'll be alright. Gather your party and venture forth.
>Retrieve the Soul Shard of Tregalis, and create the Earthbreaker.
>Retrieve the Soul Shard of Skeith, and create Scourge.
>Attempt some other Soul infusion. (Description)
>>
>>30438729
>Retrieve the Soul Shard of Tregalis, and create the Earthbreaker.
>Retrieve the Soul Shard of Skeith, and create Scourge.
>>
>>30438729
>>Retrieve the Soul Shard of Skeith, and create Scourge.
>>
Rolled 21

>>30438729
>Retrieve the Soul Shard of Skeith, and create Scourge.
Also is the what shard is in our bow , if it's Skeith, then I recommend moving the snake in to the bow, and put Tregalis in to our boots
>>
>>30438826
>>30438963

A brief vision of Skeith's glowing visage, and a sound of sinister laughter comes to mind, as you prepare the decorated Venom Fang and pull the spirit's shard, a black, bipyramidal crystal, free of the weapon.

You retrieve your trusty halberd and pause to collect yourself before applying the spirit's essence; the polearm twists in shape and elongates, as tendrils of black ink crawl along its surface to complete the green-banded scar in reality called Scourge. You make sure the room is clear before swinging it back and forth to get a feel for its weight, then toss it over your back.

>Time to head out. Best bring the whole party.
>We won't need everyone for this—head out, but have one or two people stay behind to tend to any affairs on the home front.
>Attempt some other Soul infusion. (Description)
>>
>>30439081
>We won't need everyone for this—head out, but have one or two people stay behind to tend to any affairs on the home front.
>Attempt some other Soul infusion. (Description)
Tregalis in our cloak.
>>
>>30439081
The wind spirit, it's on our cloak, right? Can we put it in our bow?

>>30439108
Then put Tregalis in our cloak?
>>
>>30439081
>>Attempt some other Soul infusion. (Description)
Tregalis in boots.
>>
I'm keeping the pastebin persistent, by the way. Or trying. If you're unclear of what Erick's got a hold of already, you can keep an eye on it.
>>
>>30439081
>>Time to head out. Best bring the whole party.
>>
>>30439117
>>30439108

“Are you wearing a dress?” Daeron asks, passing you on his way into the hall.

“Not quite. Just... comes with the territory.” As you toss the Regalia of the Forest Green off your shoulders, a soft breeze picks up in the room, carrying the scent of earth after rainfall. A faint green glow then floods the room as you fold the garment in your lap and pull Ilyanas's Shard free of it, doing the same with the Mountain King Greaves. You let a moment pass, then complete the Infusion, recalling the ferocity of Tregalis as stony scales breach the surface of your old dusty cloak, forming armor plates that cover the garment's whole.

You wipe your brow—you'd hate to tire yourself out before even leaving—then look to the sylvan Shard in your hand.

What will you do?

>Other
>>
>>30439378
>>What will you do?
Put it either in your boots or your bow.
>>
>>30439378
Put Ilyanas in the boots.
>>
>>30439378
>>30439392
bow
>>
>>30439378
Put the shard in the boots
>>
>>30439392
>>30439425

You collect yourself and continue your rituals; the air in the room picks up a bitter scent as you draw out the Soul of the Swamp Viper. You set the large, translucent crystal aside, taking a brief look at the old, splintered recurve bow in your lap. You allow the Shard of Ilyanas to crumble into a swirling ball of light and apply it to the weapon. The wood grows over with a darker brown color, like a more natural tree bark, that splits off into knots and leafy growths. In some places, it splinters away from the weapon disconcertingly, revealing a grayish organic matter beneath, like a serpent attempting to wriggle free from beneath the surface.

>Shard Infusion – Ent's Ire: A straight-shooting bow reminiscent of the body of Ilyanas. When projectiles suffused by its energy embed themselves within a target, binding thorns and strangling roots will quickly grow.

What will you do?

>Other
>>
Rolled 11

>>30439378
Put her in the bow
>>
>>30439693
Stick the viper in the boots.
>>
>>30439693
>viper in boots, then go to cove
>>
>>30439693
Infuse boots.

Also it seems the majority was for boots last post.
>>
>>30439743
I personally am ok with stupid decisions being ignored.
>>
>>30439778
Just because it was wasn't your decision doesn't mean it's stupid. Most likely he started writing before the last guy voted.
>>
>>30439827
Just because it was your decision doesn't mean it wasn't stupid.
>>
>>30439842
Please, enlighten me to what is stupid about finding out what infusing the boots with that shard does?
>>
>>30439743

I started writing with three replies after my last post, and don't really stick to a consistent way of reading indifferent votes.

>>30439735
>>30439743
>>30439728

Lastly, you create the Swamp Viper Treads, taking a moment to rest before standing up and donning your equipment.

It's morning, just a couple of hours before noon. By your knowledge, Outset Cove is straight to the south of Callestria, though you've got no clue how far. Rebecca said she didn't expect the whole expedition to take more than a day or so, if that's any indication.

What will you do?

>Go it alone. No better way to get acquainted with this place, right?
>Have everyone come along! You guys are a team now—best act like it.
>Have some combination of the other four accompany you. (Description)
>>
>>30439929
Would you put Skeith in our boots?
>>
>>30440012

>Go it alone. No better way to get acquainted with this place, right?
>>
>>30440012
>>Have everyone come along! You guys are a team now—best act like it.

>>30440013
No? Skeith corrupts everything it touches.
>>
>>30440079
>No? Skeith corrupts everything it touches.
I seem to remember you people saying this exact same thing when we wanted to infuse some spirit into our boats before. And you were wrong.
>>
>>30440012
>>Have everyone come along! You guys are a team now—best act like it.
We all know what happens to people who wander alone into mysterious villages in which everyone suddenly disapeared.

CLOWNS EAT THEM.
>>
>>30440079
he seemed fine in our halberd and dagger
I think we might have even put him in our cloak once.
>>
>>30440118
Which spirit? I assume you meant boots?
>>
>>30440188
I did mean boots and I honestly cannot remember which spirit. Sorry.
>>
Callestria is quiet. The city's inhabitants go about their business noticeably more solemnly in the undamaged parts of the city; as the five of you pass through Sapphire street, you notice that a blockade has been set up at the shop you broke into last night, with the store's owner speaking to a pair of uninterested-looking city guards. Then, as you draw nearer to the site of your battle with Anise, you see crews standing by assessing damage to buildings and groups of workers beginning to pick up the pieces.

Sonia makes energetic leaps and bounds to stay ahead of you, and on her account, your group seems to be the loudest thing in the city as you draw closer to the gates. “Alright, crew! The destination of this journey is Outset Cove! Today, we'll be defeating a great monster with the help of our guest of honor, the hero of Callestria!”

You and Rebecca sigh in tandem, and she speaks up as you cross the threshold onto the hill outside Callestria. “Not now, Sonia. We're just making a short trip to scout out the area. Like I said, the hunting avenue on Outset Cove has been abandoned for a while, to my knowledge.”

“That village is one big fishery now.” Daeron nods at you. “Docks full of people, and boats floating around off the shore.”

“So chances are we'll find something nice on the old hunting grounds.” Rebecca continues.

“And if that's the case, we'll handle it quick, and let the villagers clean up after us.” Daeron adds. “Sounds like a good deal to me.”

“Aye, but we might have something else to worry about.” Grato grins. “I was in the market square not too long ago, when I heard that the best fishing spots out there are starting to dry up—and not because of overfishing, either! Maybe soon, it'll be the second ghost town within a day's travel of here, and then...”

“That'll be enough, Grato. I'd rather you not curse us.” Daeron adds. “Remember last time we went out chasing rumors? I almost got my ass roasted...”
>>
>>30440986

There's a strange sense of deja vu as you continue down the hill; you recall blurry half-memories of making your way into the city on the brink of exhaustion several days ago. Now, you see the grassy plain ahead of you and the massive city gates at your back in greater clarity, and in the far distance ahead, you see the hills rising up over the shoreline. With the sun high in the sky, you continue to the south, and travel for some time before a quiet-looking village comes into view, sitting a ways away from the shore with wide hills rising up in the distance to the east and west.

A little longer, and you pass into the village—in some ways, it reminds you of home. The shore is visible a distance ahead, past houses and buildings; there looks to be a wide building ahead, perhaps a store, and another square building, made of metal, sitting on a stone foundation. Your presence doesn't seem to be out of the ordinary, or warrant any particular response; you see a few people making their way from building to building or home to home, walking toward the shoreline or tending to small, fenced-off gardens.

“Sure you weren't exaggerating, Daeron?” What you see at the far end of the village doesn't meet expectations. There's no fishing boats save for a few small dinghies tied to the docks or beached just on the water's edge, and no one fishing save for one or two men who don't look like they're having any particular success from here.

“Huh... no fishers. No boats.” The bowman stalls. “That's off.”

“This is the village, right?” You ask. “Where's the Cove?”

“Spans the beach along the cliffside, to the east and west of here.” Rebecca says. “Bunch of little caves and inlets and such.”

What will you do?

>Keep the group moving down the beach to the Cove proper.
>Ask one of the fishermen what the problem is.
>You could get used to this place. Have a look around..
>Other
>>
>>30441040
>>You could get used to this place. Have a look around..
Outset Cove. Home. At least it was before I fucked errythang up.
>>
>>30441040
>Ask one of the fishermen what the problem is.
>>
>>30441040
>>Ask one of the fishermen what the problem is.
>>
>>30441040
>>You could get used to this place. Have a look around..
>>
>>30441069
>>30441269

What you figure are houses are relatively few in number, a testament to this village's presumably low population. There's a pair of these nearly identical “residential areas” on either side of the village, each with five or six houses arranged in a line. Some have painted doors and window frames, and some have hunting trophies similar to those in the lodge at your home village, though noticeably smaller. Others are decorated with small, fenced-off gardens out front, where flowers and vegetables grow. In the center of town, there's a wide, two-story building that looks to be the center of civilian traffic; as you pass by it, you see shelves stocking goods inside. Nearby that, you spy a tin, thin-walled looking building sitting on a thick cobblestone foundation; smoke pours out of a vented chimney on its roof, and a metal-barred window gives off a warm orange light.

(Cont'd)
>>
>>30441084
>>30441151

The village grass gives way to a few feet of muddy ground where the docks are; to the east and west, sandy beaches stretch along the cliffside as far as the eye can see. By the time you arrive, there's a lone fisherman at the end of one of the wooden structures, and you make your way over to him with the four hunters in tow, just in time for him to pull his line free of the water and give a dejected look, having caught nothing.

“Damnit, damnit, damnit.” The young man sighs.

“Something the matter?” You ask as you draw nearer. “Forgive me, I thought fishing out here was... better.”

“It... usually is, but the waters have been running dry, so to speak.” The man responds, shaking his head.

Grato gives a toothy grin, and the other members of the group glare at him.

“That sounds natural, though.” Daeron adds. “Could it be you've just put a dent in the population?”

“Well, the people that live out here all fish together. We limit our catches and don't waste 'em, either—and we rotate spots every now and again. We can see how we affect the population, but it's more than that... lately it's like there's just nothing out there.” The man nods, and you look at the still ocean waters beyond, a motionless plane reflecting the sky above.

What will you do?
>Other
>>
>>30441714
"Are there any legends or stories of aquatic Monsters or water spirits around here?

Has anyone claimed to have seen anything odd lately?"
>>
>>30441847
Seconding this
>>
>>30441847
>>30441890

“Are there any legends or stories of aquatic monsters out here?” Rebecca asks, making her way to your side.

“I'm told we've got some of the real thing.” The fisherman responds. “S'why we don't go fishing too far down the beachside. We haven't done any proper hunting in years, so naturally there's some weird stuff growing up in those caves. I haven't seen it myself.”

The huntress nudges you with her elbow, reaching for her glaive. “Sounds like we've got our work cut out for us.”

“Hang on.” You look back to the fisherman. “What about water spirits?”

“Huh. Truth be told, I haven't a clue how this place got to be so big into fishing, but a lot of the guys used to tell a story about how we left the hunting grounds behind when a water spirit blessed us with prosperity, way back when.” The man shrugs. “I dunno if I believed it then, but it sounds like a good explanation now.”

“Has anyone around here seen anything out of the ordinary recently?”

“Not that I know of.” The man sighs. “Not sure what you mean by that, but it's been pretty damn quiet these last couple of days. People are wondering how we're going to proceed from here, or just hoping it's all gonna blow over.”

What will you do?
>Ask something else.
>See if you can reach out to any significant Spirit that might dwell here.
>Head down the cove, and seek out one of the cave-dwelling beasts.
>Other
>>
>>30442260
>>See if you can reach out to any significant Spirit that might dwell here.
>>
>>30442260
"Any idea which hunting grounds you left behind?

You know anything else about this water spirit? Do you know their name, or know if anyone else here might know more about it?"
>>
>>30442260
>>Head down the cove, and seek out one of the cave-dwelling beasts.
>>
>>30442331

>>30442331

“Any idea which hunting grounds you left behind?” You ask.

“All the places down the beach, mostly to the west of here. I didn't go out with them too often, but the hunters used to bring back Fangworms, those big crabs, Reefrunners—called 'em fishmen—not much meat on them, though. Never could get our hands on that damn Gigas Squid, either... that was a hell of a day.”

“What about the water spirit? Do you know their name, or if anyone here might know more about it?”

“Not a thing, unfortunately.” He shrugs. “Someone might, but a lot of people will still file it off as, well, an old fish story, so to speak.”

What will you do?
>Ask something else.
>See if you can reach out to any significant Spirit that might dwell here.
>Head westward and investigate the cove.
>Other
>>
>>30442767

>See if you can reach out to any significant Spirit that might dwell here.
>>
>>30442767
>>Head westward and investigate the cove.
>>
>>30442767
>See if you can reach out to any significant Spirit that might dwell here.
>>
>>30442915
>>30442801

>1d20
>>
Rolled 17

>>30442935
>>
Rolled 14

>>30442935
>>
Rolled 12

>>30442935
>>
Rolled 8

>>30442935
why not
>>
>>30442954

>17

You make your way to the edge of the dock and gaze over the still water, and at the nearly indistinguishable boundary between sea and sky on the horizon. You wait like this for a few moments, then close your eyes and attempt to connect with the land; you press your spiritual influence onward, and color bleeds away from the world as you exclude all other things from your mind.

The power of the Spirits that you keep in your company is great, and you detect two presences that you believe are unfamiliar before remembering Grato and Sonia's relic weaponry. You can feel dull, transitory spiritual presences gliding deep beneath the water's surface—as well as something strange, that seems more powerful and not particularly natural.

Then, from the east, something appears to you briefly; a small, inquisitive presence that seems to beckon you closer.

You shake your head and stumble a bit as the ground rushes upward to meet you, turning back to face the other hunters.

What will you do?
>Other
>>
>>30443215
Tell them there may be a spirit near by. Then go track it.
>>
>>30443215
"There might be something spiritual to the east, let's head that way, see if there's any good hunting, and hopefully find some answers."

Time to go hunting!
>>
>>30443215
There is something interesting beckoning me to the east.
>>
>>30443378

“There's something spiritual, beckoning me to the east.” You say, making your way along the dock. “Let's head that way, see if there's any good hunting, and hopefully find some answers.”

The five of you make your way down the beach, continuing until the docks behind you grow small, almost out of sight. Bits of driftwood and broken crates, planks and barrels dot the water's edge, and the gently swaying tide occasionally brings in short ropes of seaweed briefly before sweeping them away.

There's a large cave ahead on the right that digs into the cliffside and seems to lead a few feet underground; the beach is divided by a short chasm with rocks on either side, with water several feet below, sloshing in and out of the partially submerged opening.

You stagger a bit, surprised—this time, the presence reaches out to you from somewhere further beyond, now clearly interested.

What will you do?
>Investigate the cave.
>Hop on past, and keep tracking the Spirit.
>>
Rolled 10

>>30443755
>Investigate the cave.
>>
>>30443755
>Investigate the cave.

This isn't it, but it's worth getting to know what sort of beasties hang out here, and this is sort of our job.
>>
>>30443755
Follow the presence
>>
>>30444003
>>30443836

“Let's have a look in here.” You suggest, hopping down onto the rocks just below you. “You said we might find a good catch in the caves, so it's worth it to at least check...”

“Fine by me.” Rebecca follows you down, readying a weapon. She looks over her shoulder at the other three, who are making their way toward you. “Anyone got something we could light up? It's a little dark in here...”

As you take another step further, there's the sound of water splashing ahead—then, a loud gurgling noise.

>1d20
>>
Rolled 5

>>30444053
>>
Rolled 3

>>30444053
>>
Rolled 3

>>30444053
>>
Rolled 10

>>30444053
>>30444053
>>
Rolled 8

>>30444053
>>
Rolled 20

>>30444053
Here
>>
Rolled 12

>>30444653
Does this count
>>
>>30444123
You bring Scourge to bear as a massive shape lurches out of the darkness toward you, and instinctively leap backwards, catching sight of a circular mouth of mottled teeth drawing closer at high speed. There's a great weight as its body collides with you, most of the razor-sharp teeth barely missing mark, though you feel the something sharp cross the side of your face and neck as you're thrown backwards.

“Eric—!” As you topple clear of the cave's mouth, you hear Rebecca call out to you—she's interrupted, though, as her voice gives way to a pained shout. Pushing against the rocks behind you, you slide free of the monster, finally catching a glimpse of it. Lucky for you, it wasn't moving much faster; the thing looks about the size of a small building, like one of the shacks in the swamp village. It's an odd-looking cross between a large worm and a crustacean-like creature, with a pair of large claws flanking its round mouth of gnashing teeth, and six spindly, segmented legs flailing wildly about the center of its body. The top of its head resembles a fleshy mound, housing a pair of large antennae and a number of eyes.

Rebecca appears to have been caught by one of the claws, and you see her fall beneath the creature, into the water at the bottom of the chasm. From above, Grato leaps toward the beast, and swings his axe wide with a mighty shout just as your Seismic Shroud gives off a protective blast that cracks the stones at your back; the monster squeals as the combined attacks, along with its own momentum, send it flying into the water beyond the shore. It lands with a massive splash, showering you in saltwater, before rising and scuttling erratically toward the horizon, vanishing beneath the water's surface.

(Cont'd)
>>
>>30444729


“Damn, is that a Fangworm?” Daeron makes his way down the rocks toward Rebecca's landing point, his bow trained on the escaping creature. “Those are supposed to be, like, knee-height!”

“Is everyone okay?” Grato asks, sliding down the wet stones to your side.

“Yeah.” You nod, placing a hand to your face. You're cut, but not too deep. “Rebecca?”

“Fine...” She picks herself up with Daeron's help, looking disoriented. “Should have seen that coming.”

Your vision drifts eastward, as again, the Spirit calls to you, more insistent than before.

Why am I so tired. Going to take a break for an hour and pick up for a little longer when I get back. Archiving early.
>>
Anyone still here?

What will you do?
>Continue down the waterfront.
>Head into the cave, and find another one of those creatures. This time, you'll catch it off-guard.
>>
>>30446417
>Continue down the waterfront.
>>
>>30446417
>Head into the cave, and find another one of those creatures. This time, you'll catch it off-guard.
I'm still here
>>
>>30446417
>>>Continue down the waterfront.
If finding nothing,
>>>Head into the cave, and find another one of those creatures. This time, you'll catch it off-guard.

I want muh water themed Shard.
>>
>>30446417
>Continue down the waterfront.

I hear something about a squid.

Boys, we're having calamari tonight!
>>
>>30446417
>Continue down the waterfront.
>>
Rolled 93

>>30446417
>Continue down the waterfront.
>>
Rolled 19

>>30446417
>Continue down the waterfront.

Sorry, was waiting for you soul
>>
>>30446417
>Continue down the waterfront.
>>
>>30446490

“Think the cave goes any deeper than that?” Rebecca asks.

“There's probably more of them.” You nod, as you lead the group up the rocks to the other side. “We'll come back and have another look later, though.”

“We'd better!” Sonia folds her arms. “That looked delicious.”

“We'll have to be a little bit more careful.” Daeron responds.

Another similar cave is nested into the cliff face, much further down the waterfront. This one, though, appears more wide open, and seems to extend further underground; ocean water pours into its mouth, forming a waterfall that spills down into an apparent abyss. On one side, a path appears to spiral downward; as you approach, a faint light shines from somewhere further below, illuminating the inside of the structure.

“Think this could be our kill?” Rebecca asks; you note she's been favoring one side as she walks.

“Oh, definitely. It looks so... normal in there, doesn't it?” The bowman rolls his eyes at Rebecca, then folds his arms, making his way to the entrance to take a peek inside. “Care to weigh in, Erick?”

What will you do?
>”I'd better take a look. Wait here.”
>”Let's check it out—I'll lead the way.”
>Other
>>
>>30446903
>>”Let's check it out—I'll lead the way.”
>>
Rolled 6

>>30446903
Maybe we ought to check for spiritual presence first.
>>
>>30446974
This.
>>
>>30446903
>”I'd better take a look. Wait here.”
>>
>>30446974
>>30446998

You take a step toward the cave's mouth and pause. This time, though, you don't even have time to collect yourself before some Soul reaches out to you. You find yourself borne towards it, and stumble, nearly falling into the mouth of the cave before you're caught by Rebecca's hand on the back of your cloak.

“Oy, what's the matter?” She asks.

You shake your head.

What will you do?
>Other
>>
>>30447147
>Progress carefully forward, warning the others of treacherous footing.
>>
Rolled 9

>>30447147
Tell them that there is a strong spiritual being trying to reach out to us in that cave, then proceed carefully inside.
>>
>>30447231
This
>>
>>30447147
Proceed into the cave
>>
>>30447231
>>30447266

“There's a strong spiritual being trying to reach out to us.” You say, leading the group inside. “Watch your step.”

“You, uh, sure we shouldn't sit this one out?” Daeron asks. “I don't want to be the naysayer, but...”

The spiraling path circles the exterior of the cave wall, passing under the waterfall, and leading to a level area further below. The waterfall from above pours into a large pool in the center of the place, with a twisting undertow at its center. Blue light emanates from beneath the water's surface, illuminating the cave around.

What will you do?
>Other
>>
>>30447414
Communicate with the spirit.
>>
>>30447414
Head under through the falls if you can, heav the others watch your back.
>>
>>30447517
*through the falls, Have the others watch your back.
>>
Rolled 10

>>30447414
Try to communicate with the spirit to verify its intentions.
>>
>>30447439

“Spirit.” As you push your own spiritual presence forth, you call out to whatever entity might lurk here, making yourself known. You feel your mind go blank, briefly, as the Spirit's presence beckons you closer again, overcoming you—then, it ceases, and there's a sudden surge of incredible power.

You and the group step backwards as the whirlpool ahead of you spins to a stop; a shockwave from beneath the surface ripples the water, and a large liquid tendril breaches the surface, the soft blue light at its core. It spins and twists, rising to several feet taller than you, and begins gaining shape and opacity with each rotation. It assumes a humanoid, feminine form, with a long, finned tail in place of legs, webbed hands, and skin and hair of a similar ocean blue. A bobbing, bioluminescent lure extends from the center of her forehead; her modesty is maintained only by a flowing silken garment, decorated and patched with iridescent, piscine scales.

“Ah... so you weren't too busy, after all.” Slowly, she turns to face you, speaking in a high-pitched, melismatic tone. “You've finally returned to m—“

Her eyes meet yours, and there's a long pause, in which she looks unsure of what what to say. A brief glance over your shoulder reveals your group appears equally confused.

“You're... a Shardkeeper.” The Spirit checks the statement with herself, seeming unsure of it. “I'm sorry, I mistook you for... someone else.”

>What will you do?
>>
Rolled 20

>>30447842
>>What will you do?
Ask her who she mistook you for in the most polite terms.
>>
>>30447842
Ask her who she thought we were. Ask Skeith and that other spirit of they know her.
>>
>>30447917
Seconded
>>
>>30447917
I was about to vote for this, but 42 minutes is a long time.
>>
>>30447886

“My apologies, Spirit.” You take a few steps closer to the water. “Who did you mistake me for?”

“I am the Ocean Spirit Maraja.” She sighs. “I mistook you for Shardkeeper Kadi, with whom I have a pact.”

You raise an eyebrow. It's been a while since you've heard someone speak your Master's name.

God damnit, I'm sorry to run after my second disappearance of the night. I ate something bad during my earlier absence and haven't been able to sit down and write for more than a minute at a time since I got back. Keep an eye on the Twitter for updates, etc. Thanks for the replies.
>>
>>30449118
ouch, been there. Good luck and feel better QM
>>
>>30449118
No problem. Hope you get well.
>>
Rolled 13

>>30449118
Thank you for running!


[Advertise on 4chan]

Delete Post [File Only] Password
Style
[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k] [s4s] [cm / hm / lgbt / y] [3 / adv / an / asp / biz / cgl / ck / co / diy / fa / fit / gd / hc / int / jp / lit / mlp / mu / n / out / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / wsg / x] [rs] [@] [Settings] [Rules] [FAQ] [Feedback] [Status] [Home]
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

- futaba + yotsuba -
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.