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File: 1393187735403.jpg-(240 KB, 680x402, #Starter.jpg)
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Welcome to Banished Quest!
You take the roll of a young mage, labeled a criminal by his people and cast out into the wider world. You met a strange huntress and followed her back to her village, where you got into a fight with some off-duty guardsmen and were forced to flee on the back of your newly bought mount.

Character Sheet:
http://pastebin.com/8wLGz3HQ
Dice:
http://pastebin.com/nhswziq6
Magic:
http://pastebin.com/aYPzn0aU
Fluff:
http://pastebin.com/ydKwNLba


Archives:
http://suptg.thisisnotatrueending.com/archive.html?tags=Banished%20Quest
Twitter:
https://twitter.com/Quidam_Asino
>>
You're suddenly jolted awake by the uneven bouncing of your guar trotting through the grasslands. You sit bolt upright, nearly sending yourself sliding out of your saddle though you manage to grab hold of the reins and pull yourself back. Your guar rears back, and you hear another animal whine loudly as dirt is kicked up and the two skid to a halt.
>Vys Pool: (7/10) You feel much less exhausted than you did after the fight, but not quite fully restored

When the dust settles you see Chryssa sitting astride another guar, larger and probably stronger than your own from a cursory glance, but also significantly older. She has her bow slung over her shoulders and a quiver of arrows hanging off her saddle. It seems she left you after fleeing the alleyway to collect her things. Your guar is lashed to hers by a length of rope tied around its neck. Looking around, you can see the cliff face to your left, which would indicate you're heading west and away from the village. Other than that it's rolling hills and grassland.

“I see you're finally awake.” Chryssa's as stone faced as ever, but you think she might be annoyed. “I would prefer it if you didn't sleep in the middle of future escape attempts. You are headed to Licae, yes?”

>No, you want to explore the region some first
>No, you want to go back and clear out that silver mint
>Yes, its best to get this job over with before anyone else tries to kill me.
>Write-in
>>
>>30436638
>>No, you want to explore the region some first
>>No, you want to go back and clear out that silver mint
>>
>>30436638
>>No, you want to go back and clear out that silver mint
>>
>>30436638
>No, you want to go back and clear out that silver mint
throughly.
>>
>>30436638
>>No, you want to go back and clear out that silver mint
Silver mint first, now that we have the carrying capacity.
>>
Writing for
>Silver Mint
>>
>>30436638
>>>No, you want to go back and clear out that silver mint
1.Can we read the book while we travel, and is her ride a female?
2.Ask her if there are any other settlements
3.Ask her if there are any thing we should know about what has happened.
If we have time, then we explore the region a bit.
>>
>>30436829
>Can we read the book while we travel,
this
>>
>>30436829
>>30436852
You could read over the journey, yes. Which book do you want to read?
>The Priest's Journal
>The Ritual Book
>Try to decode that ancient missive you found with the courier's bag.
>>
Sure getting the money now is the best idea, guys? Where will we take it?
>>
>>30436889
>The Priest's Journal

Its probably easier than the ritual book, lets start with that.
>>
>>30436889
>>The Priest's Journal
If only for the Vys boost
>>
>>30436889
>Try to decode that ancient missive you found with the courier's bag.
this seems like the most important.
>>
>>30436889
>The Priest's Journal
Eh, why not? It's the one we started reading before, right?
>>
>>30436889
>>Try to decode that ancient missive you found with the courier's bag.
I wonder what secrets it could reveal, can we use the girl next to us to help decipher it?(she should be able to)
>>
>>30436895
We can keep it with us. It's not like we're ever actually gonna settle down.

It seems like we're going for more of a roving traveler exploring the world. I really wanna explore this massive world that OP has built.

So money will be best used and protected by sinking it into really top notch gear/traveling supplies.
>>
>>30436943
Speaking of which can she decipher the other stuff we didn't understand?
>>
>>30436971
>>30436943
You could show it to her if you wanted, but the language is barely decipherable even to you and you doubt she has much knowledge of ancient samjan (the early form of your own language, of which she's not a native speaker) or Hiacian imperial ciphers.
>>
>>30436958
Yeah, it was hard to pick which direction to head in the beginning, and i hope that eventually we can head both East and South once we have thoroughly explored the North.

I wanna see the world, then maybe when we're done we can go back and become King of our country.

I hope this OP is here for the Long Haul, cause I am.
>>
>>30436971
>>30437012
Eventually we should have her teach us Rhynian and Elven and whatever else she knows.
>>
>>30437014
I myself am half tempted to raid their libraries.
>>30437047
Agreed
>>
>>30437059
How about we raid that library that we got the Priests journal from while we're down there?
>>
So any ideas on what other types of Metamagic there are?
>>
You shake your head, Licae can wait. There's a few thousand silver with your name on it on the other side of that pass and you've got two guar to carry it back with you. “No, before we go to Licae there is a ruin to the south I want to explore further. I was forced to leave by a nosy trader.”

Chryssa narrows her eyes suspiciously. “How far away is this ruin? What is so important that you want to go back?” Sheesh, when did she become so suspicious? Then again, you suppose you do owe her. She fought with you when you were attacked instead of turning on you and sticking a knife in your guy. Then again you get the feeling there may have been more to her willingness to kill her countrymen than just moral obligation to defend a guest.

“The ruin shouldn't be more than a day away if we push our mounts, and the ruin contained-”
>Tell her about the silver mint? Money seems a touchy subject in her culture, but it's only fair she know.
>Write-in
>>
>>30437086
I think we got all the important books, but i would like to know what ritual happens in that place of the god that hates our people.
>>
We can at least agree to do some wandering for some time see the word and what it has to offer.
>>
>>30437123
>>Tell her about the silver mint? Money seems a touchy subject in her culture, but it's only fair she know.
>>Write-in
Tell her about our dream and our curiosity with the place as well.
>>
>>30437123
>Tell her about the silver mint? Money seems a touchy subject in her culture, but it's only fair she know.
Of course. We'll also want her help exploring the rest of the place too.
>>
>>30437123
>>Tell her about the silver mint? Money seems a touchy subject in her culture, but it's only fair she know.
She deserves it.
>>
>>30437123

A library we want to investigate further and some of our valuables that we were force to leave behind in our haste.

Both completely true.
>>
Oy vey, I need to get warmed up. Typos and grammar mistakes ahoy.

Writing for
>Tell her about the silver.
>Tell her about the dream and the library too.
>>
>>30437123
Anybody else supporting spending the cash on whatever we can and not really saving it? because we're bound to come across situations where we have to ditch our guar
>>
>>30437234
I don't want to ditch our guar, i feel like naming it.
And yeah we can blow it off, but we should still have some pocket money.
>>
>>30437234
true, travelers don't often hang onto giant bags of silver. We should at least find a way o exchange it for gold. But we shouldn't spend it all, maybe keep a nice pouch of gp in reserve

I support finding a place to buy tomes and other magic related items. we already have some kickass armor, now all we need is a nice weapon.
>>
>>30437234
No point saving it unless we either have something specific to spend it on or a great place to keep it all.

So what do we buy then? We have top-tier armour and a pretty great weapon already.
>>
>>30437312
Books, bribes, information, and our junk friend.
>>
>>30437312
>>30437302
>>30437289

When we meet Old Man Sadik we will have more buying options. Maybe even a better weapon.
>>
>>30437289
>>30437302
>>30437312
Of course we keep some pocket money, i'm just saying we should be carrying around hundreds of pounds of silver wherever we go.

>>30437312
We have a basic spear and a nice hidden weapon. we still need a good primary weapon.

Which raises the question. What weapons are we trained with? we had to have had some training since we have the Imbue Weapon metamagic.

And there are still all sorts of things like enchanted items, rings, necklaces, and plenty of shit to buy.

Gotta go full "prepared for anything" explorer
>>
>>30437380
Shouldn't
>>
Rolled 6

“-a silver mint from the age of the Hiacian Empire deep under the mountain. There was a crate full of silver coins and there may have been more like it.” You can see Chryssa scrunch up her nose. You saw this woman looting a corpse of all its valuables not a few hours ago but an old long abandoned mint makes her turn up her nose. Maybe it's just coinage specifically? Maybe something to do with race? “There was also an old temple to Surya and the priest's quarters contained a large library I wish to take advantage of. Perhaps find a reason behind the strange dreams I had when I stayed the night there.”

That, at least, seems to get her attention. “A library? With books written in samjan?” A pause. “I didn't know your people knew how to write. I just assumed you could read Rhynian...” Well that's kind of offensive. What kind of backwater does she think Pidjata is?

You untie your guar from hers and toss her the rope. You'll need to name this thing soon enough. “Yes, we can write. In fact poetry and novels are quite popular! We're not nearly as barbaric as that executioner king of yours seemed to think...” You kick the sides of your guar and it jolts into motion, Chryssa follows behind you on her own mount. You think she might be smirking.

>Rolling to see if you get a random encounter.
>>
>>30437312
>not wearing 6 necklaces, 13 rings, 2 sets of armor, having 2-3 pairs of boots an gloves, 2 back up weapons, ranged weapons, hidden blades and daggers, and 17 piercings.
>all of which are enchanted
nigga step up your game
>>
>>30437418
Ask her about why she hates money.
>>
>>30437467
seconding
>>
>>30437380
we need to upgrade our spear, and get that cool crossbow he showed.
Also i'm up for some cool gadgets or getting a cart, that houses our books/stuff.
>>30437418
A vote to name the Guar?
>>
>>30437494
>getting a cart
Thats actually a decent idea, the only real problem is that we might need to leave it behind or hide it, but if people are serous on buying books this is a good investment, unless they want to buy a vault.
>>
>>30437467
Will do.

>>30437494
>A vote to name the Guar?
Sure thing

>Suggest names for the guar.
>Anything goes, but try to keep with the sorta Middle Eastern vibe.
>>
>>30437494
I say we just get a new weapon. One that we've been trained with.

And a cart would be usefull, but know that we would eventually have to ditch it in some shenanigans or another.
>>
>>30437540
"Al Gasreed" - when a camel does not drink much water.

• "Al Ghab" - when a camel drinks once every two days.

• "Al Rabea" - when a camel drinks every three days.

• "Melwah" - when a camel is always thirsty.

• "Al Riffa" - when a camel drinks water at any time.
>>
>>30437523
Ehh, a nice backpack could fit any that we are currently working on. We would probably sell them when we're done with them.
>>
>>30437540
Zad-el-Rakib - gift to the rider
>>
>>30437543
>know that we would eventually
its better than it slowing us down for sure.
>>30437540
Hameen
Or
Sandor
>>
>>30437540
>>30437568
>Al Gasreed
Makes sense seeing how these things don't drink much water at all, and that is new to us.
>>
>>30437494
>>30437523

Many be a second Guar exclusively for caring things.

>>30437615

Second.
>>
>>30437599
Depends since i would like to keep the books or at least leave them at a good place.
>>
>>30437540
Fargoth the Guar
>>
>>30437523
>>30437543
>>30437494
K now that carts are quite slow, unless enchanted.
>>
>>30437665
Anybody feel like armoring our guar?
>>
>>30437665
Which is why i said we would probably hide it or leave it behind in a safe place if we decide to go somewhere where we think we might lose it.
>>
>>30437688
Well we have the money for it. We buy a fancy spear too and we'll be dangerous looking dude.
>>
>>30437708
Depends on if we're trained with spears.
>>
>>30437688
That means less room for loot though. If we wanted to armor it we should've got a strong guar.
>>
>>30437766
all our fights have been with our spear.
>>
The journey is quiet. You reach the pass before the end of the morning and after you've steered your guar into the pass you hardly have to do much besides keep it focused on going forward, instead of wandering off to munch on what scraggly plant life can survive in the eternal shade provided by the walls of the pass. You reach into your saddle bags and pull out that priest's journal, it's difficult to get comfortable but eventually you manage to situate yourself in the saddle and settle in to read.

The book mostly details various methods of meditation the priest has tried to increase his control over fire. Among them are standing for hours on end with his feet over an open flame, sitting in hot coals, meditating surrounded by lit candles, sacrificing captured enemies to Surya, and ritualistically burning patterns into his flesh to appease the god with his suffering. It's really not pretty stuff, you can only imagine this priest spent most of his time a maimed cripple bandaged from head to toe. It seems to have worked though. As you near the end of the journal he talks about hurling fire from his hands, commanding flames, and perhaps most interesting of all becoming capable of walking through and sitting in a raging inferno without being harmed.
>Your knowledge of Fire magic has increased.
>By practicing some of the meditations described in this book you might learn to control fire.
>Vys Pool: (7/11)

(1/2)
>>
>>30437779
We can give it light armor, like leather or something.
>>
By the time you set the book aside, it's well past midday. You probably only have a few hours until the sun sets proper, so you estimate you'll reach the ruins by midnight.

You'd been chatting absentmindedly with Chryssa throughout most of the journey, mostly about the contents of the journal (which seemed to horrify her, perhaps the strongest reaction you've managed to get out of her). With the book finished you decide to ask her a bit more about her culture.

“I've noticed you don't seem fond of money-” She sneers at the mention of it. “-Why is it your people detest it so? The merchants took my coin and you didn't seem shy about taking that man's valuables... but talking about it always gets that disgusted scowl.”

She rides in silence for a moment, obviously in thought. “We think of money as useless. It's just pretty metal. We only use it to trade with foreigners. If you offer to pay somebody money instead of trading services or goods, it's like saying you don't trust them or don't think they're worth it. If you demand money from someone it's like saying... You are worthless, you could not possibly have anything to trade of value.” She nods her head.

Huh, that's not as crazy as you thought it was going to be.
>Anything else to ask Chryssa before you reach the ruin?
>>Write-in

>I'll address weapons and training in a short post.
>>
>>30437785
That's only because standard practice it to give someone a spear when banishing them.

Spears work best with our magic type, but it'd be better to get a sword if we know swords better.
>>
>>30437792
>>By practicing some of the meditations described in this book you might learn to control fire.
no thanks
>>
>>30437766
Some kind of polearm is probably our best bet since we cast spells through our weapon.
>>
>>30437811
Oh. Her culture doesn't understand economics.
>>
>>30437850
we still have the ritual book.
>>
>>30437811
>nothing else
>>
>>30437853
>>30437823
Yeah.

>>30437873
I Chuckled
>>
>>30437879
but it requires hours of excruciatingly painful meditations.

I imagine for Water all we had to do was swim a lot, which come to think of it must've been pretty hard in the desert.
>>
>>30437811
Maybe get started on the other book?
>>
>>30437811

"I see, then I am sorry for offering to pay you with coin for the meal the first time we met. It was never my intention to offend you so."
>>
>>30437932
I siad maybe we can find better ways in the ritual book.
>>
The Marsala Ve translates as "Martial Way". It's the fighting style of your people. It focuses mainly on spear and hand to hand combat, using spears that are usually no more than 1.5 meters long. The forms of Marsala Ve are part meditation and part physical training.

You've only gotten the basic training that ever child gets, but that still makes you pretty competent with a spear or with your fist. You're decent with a dagger, but not that great with swords. After you were selected for Vatis training you couldn't find much time to train with weapons.
>+1 with spears
>+1 in hand-to-hand
>+0 with daggers.

>You can learn to use other weapons simply by getting hold of them and practicing with them. It's not that hard to get from a negative modifier to 0, but getting from 0 to a positive modifier is significantly more difficult.

Writing for
>Nothing else really
>Arrival at the ruins.
>>
>>30438006

Tell her this >>30437982 she is useful its better if we get along.
>>
>>30438006
I wonder if she'll be willing to spar with us. That fight in the alley was kind of embarrassing.
>>
>>30438062
how so?
>>
>>30438062
Ehh, bad rolls.

>>30438052
We shouldn't pressure her to learn magic, but if we find non painful ways then we can always mention them to her.
>>
>>30438052
>>30438112

Shit, I mean tell her this >>30437971 you know sorry for unintentionally insulting her.
>>
You nod as Chryssa concludes her explanation. Privately you think it odd they criticize your people for being backwards barbarians when they don't even understand simple economics. “Ah, I see. Well, I apologize if I offended you when we first met then.” She waves it off. “You're foreign, so I would not expect you to know. My people are strange in many ways, I know this.” After that you pull out the ritual book and settle in to pass the last few hours reading.

You don't manage to glean much in the first few hours of reading. The book is... much more dense than the priest's journal was. It mentions days of the week and the year that are more suitable to sacrifice on, delves into the stars and their alignments. You find yourself needing to read through each page twice just to punch through the jargon and seemingly intentionally vague language. Clearly this book was written for people with some sort of prior training. Having read the journal first though you manage to puzzle out a few interesting things.

The priest who wrote that journal seemed to have been a fanatic, even by contemporary standards. Most priest seemed to have only marked their skin with hot ashes, rather than burned it with searing coals. It would probably hurt but do no lasting damage. That's all you really manage to glean before you arrive at the ruin.

(1/2)
>>
The ruin is as you left it. You see signs that people have past through in the last few days. Disturbed earth, burned out camp fires, discarded animal bones. Still, it seems to be abandoned at the moment. Chryssa, for her part, looks impressed. You must admit the fortress is rather imposing looking. It must climb fifty meters up the cliff face and stretch for a mile in either direction. You really on scratched the surface your first time here.

You'll be forced to leave your guar, whom you've decided to name Al Gasreed since supposedly they don't drink much, outside. He wouldn't fit through the doors.

>Go straight for the silver mint, going back and forth to load your guar's saddlebags.
>Go straight to the library, look for anything you might have missed.
>Write-in
>>
>>30438135
>>30437971
seconding/thirding
>>
>>30438261
>>Go straight to the library, look for anything you might have missed.
>>
File: 1393192660599.jpg-(148 KB, 680x446, Ruined Fortress of Eshnuk.jpg)
148 KB
148 KB JPG
>>30438261
Forgot my image.
>>
>>30438261
>>Go straight to the library, look for anything you might have missed.
i would rather get the Silver last
>>
>>30438261
>>Go straight for the silver mint, going back and forth to load your guar's saddlebags.
Priorities, and i was right about the ritual book.
>>
>>30438261
>>Go straight for the silver mint, going back and forth to load your guar's saddlebags.
>>
>>30438297
But then we would be leaving the Silver outside unguarded while we explore the rest
>>
>>30438261
>>Go straight to the library, look for anything you might have missed.
It's safer inside than out, we can get it when we're done.
>>
>>30438321
Good point.

>>30438261
>Go straight to the library, look for anything you might have missed.
>>
Writing for
>Straight to the library
>>
You decide it would be best to get the books before the silver, you don't want to leave it outside unguarded. You tie Al Gasreed up to an old post outside the fort before you dismount, pulling your spear out of its saddle sling and adjusting your armor. Your legs feel weak after so long in the saddle and your ass is sore, but an almost four day journey turned into a day and a half. You'd count that worth it.

Chryssa follows your example and ties up her guar next to yours. “What are we getting first?” She ask, while eying the gloom inside the fortress.

“We're getting the books first. Don't want to leave the silver unguarded.” You pull out the lantern you bought and fill it from the bottle of lantern oil you bought with it. It takes some trying but eventually you get the damn thing lit and close the panel. This is much nicer, you won't have to worry about burning any of the books this way.

Spear in one hand and lantern in the other you delve into the old fortress. Chryssa follows behind you, clutching her bow and with an arrow nocked at the ready. You don't dawdle on your way to the temple, though Chryssa seems to stop every few feet to inspect the wall carvings before running to catch up to you.

(1/2)
>>
Hey, saw this thread Frday and was intrigued. Have caught up on the archives and looking forward to joining in, it's been absolutely fascinating so far - love the magic system in particular.
>>
“Did your people really once sacrifice humans to your gods?” She ask. Her voice almost sounds... fearful? But it's hard to tell. You shrug in response. “Yes, a long time ago. We were at war, it is the way of things.” She stays silent after that until you reach the temple chamber.

The chamber beyond just as vast as you remember. The ceiling is so high the top of the chamber merely fades away into gloom. The fire pit in the center of the room, taking the roll of Surya's mouth, still rages. You're somewhat curious how it's stayed lit for all these hundreds of years. Rusted iron cages line the left wall and a crumbling set of stone double doors is to your right, beyond which you know the silver mint rest. The floor is one massive depiction in black and white marble of the god Surya.

You hear a low whistle from behind you, and Chryssa mutters something in her native language you don't understand. You make your way across the chamber to the raised platform beyond which rest the temple. At the top of the stairs you're once more faced by the obsidian obelisk you encountered last time, and beyond that the priest's quarters.

(2/3 I lied)
>>
>>30438690
its neat, and it looks like we rolling a scholarly adventurer.
>>30438713
>obsidian obelisk
Oh yeah we forgot to study this.
>>
Taking a moment to read the obelisk, after all you're not pressed for time or anything, you see it's a depiction of battle. An engraving on the bottom reads 'Battle at Eshnuk' and an engraving at the top reads 'Death to all those who Oppose Hiacia!'. The engraving is heavily focused on men in priest robes hurling balls of fire at the enemy formations, breaking them up so the soldiers can move in and finish them off.

Chryssa seems particularly caught up in interpreting the obelisk, so you leave her to it while you go to explore the priest's quarters. Your first stop is the library, which you note is markedly emptier than you left it. It seems that trader took some souvenirs with him. It makes you a little nervous for your stash of silver hidden away in the mint.

>Roll 3d10 to find anything of worth.
>>
Rolled 16, 20, 16 = 52

>>30438750
>>
Rolled 7, 6, 9 = 22

>>30438750
>>
Rolled 6, 1, 5 = 12

>>30438750
>>
Rolled 3, 9, 6 = 18

>>30438750
>>
>>30438797
>>30438787
>>30438786
Write-an
>>
>>30438775
It sucks i wasted such good 20s/
>>
>>30438808
can we learn her language? Id prefer to know what she is saying and what other people of her kind are saying
>>
>>30438875
You could, but it'd take quite a bit of study or being completely immersed in their culture and language. I believe I said in the Q&A last session magic will probably make this easier somewhere down the road.

>>30438808
You take your time searching the shelves of books, now that you don't have two squirming hostages to take care of. The first thing you pull out of the shelf is an old velum scroll. You pull it open, and see it's some sort of ritual circle. The writing on the top is talking about externalizing spells and controlling vys without touching it. The directions seem to indicate one should carve this ritual circle into the ground or something solid and focus on channeling magic into it from afar.

Seems simple enough, though you do note that it mentions the circle will forcefully drain vys from you if you use it correctly, something about acclimating you to your life force being outside of your body.
>Metamagic Instructions: Ranged Acquired

Next you find an old letter, it seems to be from a near-by water temple and as far as you can tell it's asking a priest why he worships a god that hates him instead of a loving, kind god. It reads like an upset parent scolding their child. Still, it does contain directions to the water temple it originates from, should you wish to explore it despite it being several days off-course.
>Angry Water Priest's Letter Acquired
(1/2)
>>
The only other thing of any interest you find in the bookshelf is a lock box. It was holding up a stack of books. It hasn't rusted or tarnished, the lock is made of silver and seems well made while the box itself is bronze. You have a set of lockpicks back with the guar you might use to open this.
>Mystery Box Acquired

>Go back to where you tied up your mounts, try to open the box.
>Go back, drop off your findings, and then check on the silver.
>Write-in

(I gotta make a phone call, expect a short delay.
>>
>>30439042
>>Go back, drop off your findings, and then check on the silver.
>>
>>30439042
>>Go back, drop off your findings, and then check on the silver.
>>
>>30439042
>Go back, drop off your findings, and then check on the silver.
It's like Halloween; we'll value our loot at the very end.
>>
>>30439042
>>Go back to where you tied up your mounts, try to open the box.
we can get the silver when we are done opening it. is there any other place in this ruin we haven't explored do to our encounter with the two we meet before?
>>
Rolled 63

>>30439096
Seconding
>>
>>30439096
The ruin is two miles wide and at least three stories tall, exploring all of it would take weeks and most of it is probably just residential areas. So yeah, there's a ton you can still explore.

>>30439061
>>30439076
>>30439077
Writing for
>Check our stash
>>
Rolled 3

>>30439150
I imagine that the other traders cleared out most of it, so we can be on our way.
>>
>>30439187
quick question could we possible gleam if there were a armory is. i know that it is probably looted but there is always the chance that it hasn't been and was locked. if not that's fine im just curious if we could find more things like our armor.
>>
Rolled 87

>>30439244
He said something about us passing an empty armory when we were here before.
>>
>>30439273
didn't remember that, thanks.
>>
>>30439244
This anon >>30439273 is correct, you found an empty armory near the entrance. There may be others though. It's a big fort.
>>
>>30439042
If questing taught me anything it's 6/10 a mystery box will wreck your shit
>>
>>30439362
lets hope our luck sticks with us when it comes to the box of mystery, so what i miss
>>
You place your findings into the courier's bag and decide to drop them off with the guar before coming back for the silver. As you exit the priest's quarters you see Chryssa with one of her knives carefully carving something into the obelisk. She nods her head as she finishes up whatever she was carving and slips the dagger back into her sleeve. You're somewhat put off that she can just casually carve into obsidian with a dagger, seriously how strong is this woman?

“What did you find?” She ask, while you inspect what she wrote. 'Chryssa buradaydı', whatever that means. You're not sure how to feel about the defacement of your people's ancient monuments but on the other hand it's not like she carved over anything important, just a blank section of stone.

“Not much, a lockbox, some meditation instructions, and an old letter.” You shrug. “It seems that trader I mentioned cleared out a good portion of the library.” With that, you begin walking back through the fortress to the guar. It doesn't take long to drop off your findings in your saddlebags and grab your crowbar from your tool kit before diving back in. It doesn't take long to find the old metal door and you find it just as you left it. With some effort you pry the door open and slip inside.

The stack of boxes is undisturbed.

(1/2)
>>
>>30439393
>so what i miss
Read the thread namefag.
>>
After shifting setting your spear and lantern aside, moving the empty crates away, and popping off the top of the silver crate you're greeted by the sight of those thousands of coins, gleaming in the golden light of your torch. Your treasure has not been pilfered by some trader.

>Start loading it up!
>Move it with Chryssa's help, search the other boxes
>Write-in
>>
Rolled 17

>>30439362
For me it's, 7/10 mystery box is a way for the QM to insert some sort of fetish or idea.

But that may not be applicable here, so let's be sure to check for/be ready for traps
>>
>>30439476
>>Move it with Chryssa's help, search the other boxes
>>
Rolled 77

>>30439476
>>Move it with Chryssa's help, search the other boxes
>>
>>30439476
>Ask her what she wrote
>>
>>30439476
>Move it with Chryssa's help, search the other boxes
Let's try to gauge how much she can actually lift without straight up asking her. I don't know, but it seems rude asking a lady how much she can deadlift.
>>
>>30439487
>For me it's, 7/10 mystery box is a way for the QM to insert some sort of fetish

I can only hope that you're right
>>
>>30439476
>>>Move it with Chryssa's help, search the other boxes
>>
Writing for
>Move and search other boxes
>>
>>30439513
she wrote her name
>>
>>30439476
>Move it with Chryssa's help, search the other boxes

I'm curious, can we use Vys to increase our mental faculties? Like being able to understand a book we're reading better, or plan further into the future, avoid making irrational mistakes when argumenting, deducing or concluding things, or memorizing/remembering things?

It seems to me like that would be far more valuable than enhancing our bodies.
>>
>>30439476
>Move it with Chryssa's help, search the other boxes
>>
>>30439636
Yea it was confirmed last thread I believe
>>
>>30439636
that sound like it would go under the category of the mind, not to sure if Soma would count that as rare or not. be useful though
>>
>>30439636
>>30439651
I don't know if it is, but i feel like making a mistake there could kill you.
>>
>>30439636
>increase our mental faculties
Absolutely, you can use Vys to enhance any roll that would lead to a better result if it was higher. So if I asked you to roll to barter/debate/something like that I'd totally let you improve the roll with Vys.

Something like formulating a plan though, I would let you use Vys to get yourself a hint. 1 for a small hint, all of it for a rather clear and obvious hint that leave little else for you to do.
>>
You motion Chryssa over, and she climbs atop the boxes to help you pick the crate of silver up. The thing must way more than two hundred pounds, but she handles it like it's nothing. Carefully, the two of you haul the thing over to the edge. Chryssa climbs down first, and then you follow. Once you've got it on ground level you both set it down with a heavy thud, which reverberates around the room.

While you worked you decide to make small talk. “What did you write?” You figure you ought to know what she debased your heritage with.

“Chryssa was here. I right it in ever ruin I explore.” That gets a smile out of you. Sounds like something you'd see scrawled on a bath house wall back home.

With the silver moved, you start popping open the other crates. There's only about ten left that you haven't opened. As you start jamming the crowbar into one after the other you find most of them empty. As you reach the last crate, you've got your fingers crossed. Even if there's nothing else, you've gotten a major haul, but maybe, just maybe, you'll find something even better.

(1/2)
>>
As the top comes off you find yourself initially disappointed. It looks like it's just a bunch of rocks, the hell would this be in a silver mint for? You find a small piece of paper on top and pick it up to read, the letters have faded after so long but they're still legible.

'Silver Ore: 100 lbs. Cand Mine. Praise Hiacia'

Well... not as good as coins, but a hundred pounds of silver ore still isn't bad. Unfortunately most of the mint's furnaces are crumbling and long in disrepair. You're not sure what you could use it for. You also wonder why so many of the crates were empty. You wouldn't think a well run empire would send empty crates to be minted into coins.

>You don't have a smelter, the ore is useless. Leave it.
>We might still be able to barter with it.
>Write-in

(Man, this minute long wait between post is annoying.)
>>
>>30439873
Maybe the plates?
>>
>>30439899
>>We might still be able to barter with it.
Silver ore might be more valuebale to these people than silver coins
>>
>>30439899
>>We might still be able to barter with it.
>>
>>30439899
>We might still be able to barter with it.
Keep it with us, but it's the first thing we drop if we're getting weighed down.

No adventurer would just off-handedly leave it.
>>
>>30439899
>>We might still be able to barter with it.
>>
>>30439925
>>30439899

Leave for now. We carrying enough already.
>>
>>30439899
>>We might still be able to barter with it.
we cant be picky with what we have, we lack a base or any thing of real value besides our armor and magic
>>
>>30439899
>>We might still be able to barter with it.
>>
>We might still be able to barter with it.

leaving loot behind is the mark of an amateur
>>
>>30439948
The guar can carry several hundred pounds each.
>>
Writing for
>Take the ore
>>
When we get back we should first open the Lock Box, then we should decide on how we shall split it up or if we even are going to split it because we could just pool it together.

Then we need to ask if she knows of a major trade city in the area, somewhere with absolute top quality goods where we can drop some serious cash.
>>
>>30439961
Still have two large crates only guarded by two people is going to make the banditos really curious
>>
And tell this bitch not to deface our cultural monuments. What a lack of respect.
>>
>>30440039
well maybe after we kick their ass we'll find some more loot on them
>>
>>30440039
We'll be putting it in our saddelbags.
>>
>>30440075
Wow wait aren't we looting our own "Curtural Momument" chill out man
>>
>>30440075
It's ancient and we din't really care, as long as she isn't being a dick about it.

Besides, htey threw us out anyway.
>>
>>30439899
Leave it, but hide it someplace safe, e.g. bury it. That way we can get it some other time. If we carry it with us, we might be robbed
>>
>>30440099
>>30440039
clear your email field.

>>30440122
I doubt bandits would recognize rocks as silver ore. or whether 2 bags versus 1 bag would matter when deciding whether to rob two heavily armed individuals traveling alone.

protip: bandits usually only attack caravans or lightly guarded targets. They would probably not attack a group of 1-5 armed people because as long as they are not guarding a wagon or some sort of shipment, the risk is not worth it.

Wagons are guaranteed payoff, people aren't
>>
You decide the ore might be valuable in its own right as a barter good. Especially if you find a good blacksmith or something. You'll leave it for last though. You and Chryssa work together ferrying coins back and forth between the guar and the crate. She seems much less squeamish about taking money than she is talking about it. Eventually, after you tally up everything you've loaded into your guar's saddlebags, you decide you've taken about 2700 silver pieces in all. That'd be enough to buy and furnish an expansive country villa back home, even if you'd be broke afterward and likely lose it to taxes.
>2680 silver added

You don't have room for much else on your guar after loading it up with silver, your books and tools take up one saddlebag, and the silver takes up five others. After the silver is loaded you leave Chryssa to guard the guar while you run back for the ore. You manage to get it all in two trips, loading it into two of Chryssa's saddlebags after she empties them out.
>100 lbs of silver ore added

>Explore the fort further
>Head north, try to make it out of the pass before you camp out
>Sleep here, head out in the morning
>Go explore that water temple the letter mentioned, even though it's a day's journey away.
>Find a safe-looking place to camp out somewhere in the pass.
>>
>>30440205
Oh, forgot. Write in is of course perfectly acceptable.
>>
>>30440205
>>30440235
Open the Lock Box, then we should decide on how we shall split it up or if we even are going to split it because we could just pool it together.

Then we need to ask if she knows of a major trade city in the area, somewhere with absolute top quality goods where we can drop some serious cash.
>>
>>30440205
>Head north, try to make it out of the pass before you camp out
>>
>>30440205
>Head north, try to make it out of the pass before you camp out
Let's get this story moving! I want to see the junk merchant again.
>>
>>30440205
Yo open that box, nigga.
>>
>>30440205
Open the box,

water temples probably out since we dont have space
>>
>>30440251
Seconding, lets find some shit out before leaving.
>>
>>30440205
>Explore the fort further

Also, do we have any long-time plans or overreaching strategy?
Sucking up as many tomes on magic as possible?
Gathering followers?
Getting filthy rich and buying our old home and kicking everyone out?
Conquering some country or artifact and using THAT to kick everyone out of our old home?
>>
Writing for
>Open Box
>Ask some questions
>>
>>30440205
>>Head north, try to make it out of the pass before you camp out

Do we have any deadline for when we need to explore that dungeon?
>>
>>30440297
Explore the massive and crazy world getting stronger and getting kiskass equipment.
>>
>>30440316
Whoops, forgot. Roll 3d10 to pick the lock.
>>
Rolled 6, 6, 7 = 19

>>30440341
>>
>>30440297

We want to see the world for now. Getting rich, expanding out magic and collecting magic items is a by product.
>>
Rolled 5, 4, 4 = 13

>>30440341
here we go
>>
Rolled 1, 1, 9 = 11

>>30440341
can we use vys to aid us?
>>
Rolled 4, 1, 3 = 8

>>30440341
>>
>>30440297
Not really were just trying to live right now
>>
>>30440297
EXPLORATION NIGGA
>>
Rolled 3, 6, 7 = 16

>>30440341
What was the DC?
>>
Oh and if Dragons are a thing we are taming one of those fuckers
>>
>>30440356
>>30440362
>>30440363
Shame on ya'll
>>
>>30440389
his dice roll
>>
>>30440405
but he didn't roll?

>>30440399
Remember when he said something about crazy magic beasts to the East and the South?
>>
>>30440399
I'll pass
>>30440426
Not yet he didn't.
>>
>>30440405
Does he do dice rolls for static objects or just people?
>>
>>30440351
>>30440356
>>30440362
Sorry! Zoned out a bit writing. I'll probably run and get a bite to eat in the next few post.

>19,13,11
>Regular Failure
You could spend 2 vys to turn the 13 into a success. The DC was 15.
>>
>>30440588
Activate it.
>>
>>30440588
Let's do it.
>>
>>30440588
yes
>>
>>30440588
Spend the Vys.
>>
>Use the two vys
Writin'
>>
You grab your lockpicks from your toolkit and set to work on the old locked box. It's rather ornate, so hopefully there's something valuable in there. While you work you decide to ask some questions of Chryssa, since she knows the north better than you do.

“Do you know any trade cities in the north? Somewhere you could buy anything and everything.” You ask, visions of how you want to blow your newfound wealth running through your head. As an afterthought you quickly add. “Oh, and... I suppose it would be fair to split some of this with you. You did help me carry it out after all, and you're helping me transport it...”

“The closest major trading port would be Anthus. It's the city-state that controls Licae. After we exit the pass we would just follow the cliff face west until we hit the coast line, then we would turn north until we saw the city. I went there once with my father as part of a diplomatic mission. They had goods from all over the world, even Pidjata and Aleamond.” She sounds somewhat nostalgic towards the end. That sounds exactly like what you're looking for though, even if it is a little out of the way at least it's in the right direction.

(1/2 or 3)
>>
File: 1393199955905.jpg-(37 KB, 300x300, Signet Ring.jpg)
37 KB
37 KB JPG
She seems uncomfortable discussing partitioning the loot but not disgusted like she usually is when money is involved. “I would like... just to get something nice next time we are in a city. If you'll buy me something nice I won't impose.” You know, thinking back on it you didn't see a single woman besides Chryssa in the market place when you were shopping in her village. It was all men. Such a strange culture.

Are her terms agreeable?
>Yes
>No

The lock on this chest is being particularly stubborn. Granted, you were never some master thief, but this is getting ridiculous. You channel Vys into your eyes, ears, and the tips of your fingers. The world snaps into sharp focus. You can see every little minute detail of the lock and hear every little movement of pins inside. Enhanced by magic, you manage to pop the lock open pretty quickly.
>Vys Pool: (5/11) You're starting to feel a little tired, a little depressed. Meditation might be in order soon.

Inside, you find a small golden signet ring. It's stamped with the image of the Hiacian Empire on the front, and carved all along the perimeter with intricate designs. Some writing along the inside of the ring reads “The bearer of this signet is the Emperor's hand”.

You could probably really screw with some ignorant foreigners with this, if you were careful and clever about it. Or you could sell it to some curious noble.

>Pocket it, you'll sell it later.
>Wear it, you can use this.
>Put it back, you can decide later.
>>
>>30440794
>out of the way
>in the right direction.
uuuuhhhhh

oxymoron much?
>>
>>30440835
>Wear it, you can use this.
>>
>>30440835
>>Yes


>Wear it, you can use this.
>>
>>30440835
>Sure, I guess
>Wear it, you can use this.
>>
>>30440835
>Yes
no need to insult her,
>Wear it, you can use this.
“The bearer of this signet is the Emperor's hand”.
Any clues?
>>
>>30440835
>>Yes
>>Wear it, you can use this.
>>
>>30440835
>Yes
>Pocket it

Ask her what she'd like us to get her. Something pretty or something practical?
>>
Time for OP to get some eats.
>>
>>30440835
>Yes
>Wear it, you can use this.
>>
>>30440882
Enchanted maybe?

Maybe ancient Hician locks will open for us?
>>
>>30440835
>>yes
though if she gets something cheap we may want to change it to two or something.

>Put it back, you can decide later.
>>
>>30440899
It's more likely that it has more social effects then magical. It's why I think we should pocket it - only bring it out when we think it might be of some use, rather than bringing trouble when someone who knows what it means sees it and doesn't like us.
>>
>>30440835

>Yes

Put it on, and check the coded letter. I bet my ass is magical.
>>
>>30440973
>I bet my ass
I'll take that bet
>>
>>30440964
It may not be magical at all. And there's no reason why it would harm us.

>>30440973
Might work.
>>
>>30440964
If someone knows what it means then they can read ancient hician which we can barely puzzle out being a native.

Most people will just see a gold ring with southern style engravings on it. It should get us some respect if people think we're some noble or something.
>>
>>30440835
Do we know anything about Chryssa?
All we really know is that she's pretty ard for dem humies
I suggest we get to know her when we camp
>>
>>30441006
I'm not saying that it's magical. OP said in last thread that items we wear have social effects, I.E In a noble area, someone seeing us wearing our armor would think "Rich dude, kiss his ass." In a slum, they'd think "Rich dude, mug the shit out of him." The same thing applies to the ring. We don't really know what it represents or the Empire it says it belonged to. If someone hates the Hician empire and happens to be able to read it, we're gonna get fucked. That's all I'm saying.
>>
>>30441078
There isn't really much to know.
>>
>>30441080
Yea makes sense just hide it inside our robes till an opportunity presents
>>
>>30441078
Did we ever find out why she has horns?
>>
>>30441080
If anybody Hates they Hician Empire they're probably a lich.

ut it can also have positive effects like, going into a weapons/armor store with our armor and the ring says "He's rich and he knows what he's talking about, lets not bullshit him" or if we were to approach some guards we are more likely to get respect instead of ignored, though they would not obey us, just they would respond to us.

Plus we do't know if it has magic on it or not, which judging by the inscription, casing, and how Somas gave an option, i would say there is.
>>
>>30441105
I'm just saying find out her likes and dislikes and whatnot don't want really offend her or something cause I'm pretty sure she can beat us to death
>>
>>30441275
No, but right now i feel like she likes us because we aren't treating her differently than anybody else. She was probably discriminated against back home and we haven't even brought it up.
>>
>>30441290
Nah, she's a Melee fighter and we could paralyze her ass quick.

Magic really is a boon in this world.

We should find out if she knows any.
>>
>>30441312
That's something I find really weird. Not the horns, but why our MC isn't alarmed at how impossibly strong this girl is.
>>
>>30441275
Nope
>>
>>30441288
If we can find a use for it, that's fine, just bring it out of our fucking pocket. Leaving it out there for everyone, good and bad, to see is dumb when we can limit it to good with minor effort.
>>
>>30441340
He was when they first met but we never asked about it
>>
>>30441340
This is one crazy world with magic and beats and magical beasts and tons of different shit. It probably isn't the most outlandish thing he's heard of, he even said that she looks like the things from stories saying that they used to fight for the Hician Empire.

>>30441347
But i feel like we wouldn't bother to put it on and take it off every single time, not to mention we don't know when it will hurt and when it will harm us.
>>
>>30441347
>>30441395
>>30441288
It feels pretty IC to wear it as a memento to our homeland considering we're wearing rhyian armor and will soon be decked out in rhynian weaponry and all sorts of shit.
>>
It's just a ring, it ain't gonna cause people to hate or love us guys.
>>
>>30441340
Becoming a Vatis in your culture requires putting up with a lot of bullshit. Especially when your master is a hundred and fifty year old (accused) insane man.

Eating and writing for
>Yes.
>Wear it.
>>
>>30441497
yup its gonna be our skin.
>>
>>30441518
Speaking of Our racial tendency towards insanity will we ever see it happen to us and can we fight/Cure it
>>
>>30441518
>hundred and fifty year old (accused) insane man.
that sounds like a whole lotta fun.

And I would love to know how exactly we got close enough with water and passed all that affinity shit to be a water mage.

>>30441560
and ears
>>
>>30441576
I really hope not, i hate i whenever SAN is brought into a quest.

>>30441595
>And I would love to know how exactly we got close enough with water and passed all that affinity shit to be a water mage.
in the desert i meant, since water is very rare in the desert.
>>
>>30441634
Well it's not like they plopped towns at random, we probably grew up in an oasis or something.
>>
>>30441576
>will we ever see it happen to us
It often sets in around sixty years or so. Considering you're 26 right now it's unlikely we'll see it in the quest but it may come up in the epilogue. A few artifacts I have in mind may also make it relevant.

>can we fight/Cure it
Absolutely, many of the more powerful Vatis claim to have done so. Granted many of those same Vatis later offed themselves.

>>30441595
>I would love to know how exactly we got close enough with water
You'll probably get a taste of water meditation craziness pretty soon, assuming you meditate on water and not fire.
>>
>>30441725
Yeah we're definitely going Water over Fire
>>
>>30441725

Speaking of water magic, can we cure or remove the mark on our face with the magic we know now?
>>
>>30441789
God. You water fags weren't satisfied shitting up OverLimit quest so you have to come here?
>>
>>30441822
I tried following that quest but the toxic playerbase ruined it for me.

but you made me chuckle
>>
>>30441813
Burns are tricky for water to heal. You could heal it, but not without leaving scaring behind. That's partially the reason they use brands instead of, say, ritual tattooing or cutting things off. You've had your helmet on for the last two days so it hasn't really been an issue.
>>
>>30441869
They still haven't left the quest. It's suffering.
>>
>>30441789
Wait we can only learn one element?

Captcha: cepoorof conniving
We are you getting at captcha..... I'm watching you
>>
>>30441872

New long term goal: Find a way to heal our brand completely.
>>
>>30441892
In the first thread didn't the OP say that the natural affinity was water?

>>30441872
I feel like having a scar there would be better than having the brand, especially once we visit the big city since they may know of us.
>>
>>30441928
Why?
>>
>>30441921
No, we just already know Water and are gonna focus on it for now, Fire may be usefull sometime down the line so let's keep those tomes.
>>
>>30441939
I don't want to get to into it because this isn't the place, but yeah, it's our natural affinity. The problem is when they say "ONLY WATER. NO SUMMONING NO WEAPONS. NO ANYTHING ELSE OTHER THAN WATER"
>>
>>30441950
So we don't get hounded down by bounty hunters and patrols if we ever decide to go south into the deep desert?
>>
If we really wanted to we could just burn the tattoo off, it would leave a bigger scar, but it would get rid of the mark, however people who are familiar with outcasts and branding would still probably know what's up.
>>
>>30441950
Because it labels us a criminal worthy of banishment, and any who recognize it will mistrust us.

>>30441977
Oh i see, just irrational anons like usual.
>>
>>30441996
We could just burn half of our face so it's plausible, but i don't think thats a good solution.
>>
>>30441977
It's fading out slowly though. Now that we meet Lucifer and allowed us use of his warriors. Also being able to learn other element types just by being near them is worming it's way in. Now if only those Oathfags would shut their mouths once in a while
>>
>>30442010
I'm just hopping they allow me to use summons.
>>
>>30441992
Patrols we could avoid, or even just refuse to uncover our face (but we'll probably get in a fight) and why would we get branded just for them to set bounty hunters after us?
>>
>>30441950

You mean apart being disfigure? Or the fact our accusations were truthful and we only got branded because the other guy was the chief's son? Or it marks us as a criminal? Take a pick.
>>
>>30441872
Still scare is better then brand and then we can get a tattoo or rune tattooed there.
>>
>>30442061
>>30442057
Why not Water summons?
>>
>>30442103
Because the second you say "water summons" the obnoxious Norsefags come charging in. Give Norsefags an inch and they'll take a mile.
>>
>>30442065
Branded people get used as bait for hunting back home so we got the hell outta dodge on top of banishment
>>
>>30442103
nope, they denied those as well.and that is why i laugh when some one tries to redirect people into the quest.
>>
>>30442057
>>30442103
>>30442132
>>30442147
The problem with Over(Human)Limit Quest is that most of the players just want to focus on one thing and one thing only. Dran really needs to stop in,
>>
>>30442093
i'd rather avoid healing it now.

possibly we can find a good healer in the new big town and have it healed for us.
or look into meditateing in water. give us a nice boost in water magic's and heal it with our own magic so no one else ever knows about our scar.
>>
You slip the ring on your finger, admiring it for a moment. It really is quite well made. “Sure, I'll buy you something next time we're in a city. Just tell me something you like.” You feel a prick as you lower your hand, and a bit of blood wells up from under the ring. Is this going to be a standard part of putting on every ancient artifact you find? Because damn it, even if it's just a little cut it hurts. The blood seems to seep into the ring and the patterns wrought into the gold turn a deep bronze color, the sigil itself seems to glow red for a moment before fading, though the patterns remain bronze.

You note afterward that the ring fits your finger perfectly, but other than that don't notice a change. You can take it off easily, and putting it back on your finger doesn't elicit the same reaction. Your armor did the same thing the first time you tried putting it on. You're really not sure what to think of this.

Chryssa looks on curiously. “I didn't know your people's artifacts did that too. I thought it was just Rhynian artifacts.” You shrug. You had no idea either. Still, you can use this ring to give yourself an air of legitimacy when discussing things with rulers and the like. Maybe if you play it off well, you could trick some non-Samjan ruler that you're some sort of official.

>You'll be heading back north after this post.

>Ride through the night?
>Find a safe place to camp?

>Read a book in transit?
>Ask Chryssa anything?
>>
>>30442188
>>Ride through the night?
>Read a book in transit?
>>
>>30442188
Damn it, forgot something.
>Heal the brand
>>Note, this means you'll just a scar in the shape of the brand. Easier to pass off, but Samja will still recognize it for what it is.
>Don't heal the brand.
>>It will be obvious to everyone that you've been branded, most will assume for criminality.
>>
>>30442188
>>Ride through the night?
>>Read a book in transit?
The letter, to see if we can read it, if not.
Then the ritual book.
>>
>>30442188
>Find a safe place to camp?

>Ask Chryssa anything?
Does she know anything about this magic? How long does she plan to stick with us; does she have somewhere she wants to go?
>>
>>30442188
>>Find a safe place to camp?

>Read a book in transit?
read the couriers missive

>Ask Chryssa anything?
ask her if she knows any magic.
>>
>>30442220
>>Heal the brand
>>
>>30442188
>>Ride through the night?
>>Read a book in transit?
the letter, and the ritual book.
>>Ask Chryssa anything?
Ask her what she knows about the blood stuff.
>>30442220
>>Heal the brand
>>
>>30442188
>Find a safe place to camp?
>Ask Chryssa anything?
More about her people, their culture, where they live, why she's out here alone, why she has horns.
>>
>>30442188
>Ride through the night?
>Read a book in transit?
>>
>>30442188
If our Vys is below 6 I say rest and move on
Ask Chryssa about her culture then ask about her
Likes, Dislikes, & family, generally try to get to know her better
>>
>>30442188
>Find a safe place to camp?
>Read a book in transit?

>Ask Chryssa anything?
Is she planning on adventuring with us for a while or what?
>>
>>30442188
>>Ride through the night?
Might as well.
>Read a book in transit?
The letter,and if we have time the ritual book.
>Ask Chryssa anything?
>>30442266
>>30442261
>>30442233
These questions
>Heal the brand
So does healing the brand make it harder to heal later?
>>
>>30442188
>>Ride through the night
>>30442220
>>Heal the brand
>>
Dislikes
*That son of a bitch Kadir!
*Being branded upon the cheek and cast out of his home!
*Spicy curry.

Personality
Positive:
*Intelligent
*Adaptable

Negative:
*Speaks before thinking
*Kind of an asshole


Reputation: Scum
Wealth: 2862 silver (15 gold pieces); Disgustingly Rich. Nothing is too expensive for you.

Special Abilities (Mundane)
*Basics of Marsala Ve: Just the stuff everyone learns as a child. Provides a +1 to spear and hand-to-hand attacks.

Special abilities (Arcane):
*Vatis Training: Opens up the use of spells and the channeling of Vys.
Water Affinity
Paralysis Effect
Poison Effect

Weapon Affinity

Hobbies:
Fears:

Pets:
Young, Weak, Male Guar Mount (Carry 300 lbs, cover 12 miles/hr, consume a day's worth of food if not grazed)

Gear:
-Bhala Spear (+1 Racial Affinity)
-Suri Dagger (+1 Racial Affinity)
-Compact Blade (+10 to your rolls to smuggle a concealed weapon)
-Well Made Oud (+4 to Perform rolls, should you know how to play)
-Centurion Armor (+4 to your rolls to avoid damage, hidden effects)
-Courier's Bag (Comfortably Carry up to 50 lbs, hidden effects)
-Belt pouches (Carry an additional 15 lbs of small items)
-Vatis Robes (Hidden Effects)
-Silk Under Robes
-Cotton Pants
-Hide Boots

-Misc. Gear (Stored in Courier's Bag)
Rope
Lantern
Lantern Oil
Tool Kit
-Crowbar
-Hammer
-Lockpicks
Mystery Box

Books/Writings
-Fire Priest's Journal (Finished)
-Ritual Book of Surya (Started)
-Ancient Hiacian missive (Encoded)
-Ancient Report: Regional Mint
-Metamagic Instructions: Ranged
-Angry Water Priest's Letter

Survival
-Canvas sack of wrapped food (1 week lavish eating)
-Day's worth of water
>>
>>30442220
Heal the brand
>>
>>30442188

>Find a safe place to camp

Lets not heal the brand for now. We can improve our magic before trying.
>>
>>30442397
You forgot the ring.

Is that you Somas?
>>
>Ride through the night.
>Read the courier's missive and ritual book
>Ask Chryssa
>>About culture, horns, why artifacts always take blood, her plans

Alright, writing.

>>30442477
Nah, I just haven't gotten around to updating it with the ring yet.
>>
>>30442188
>Ride through the night?
>Read a book in transit?
>>30442220
would we be able to get rid of the scar later on?
>>30442255
>>30442261
>>30442317
>>30442325
We could possibly as i said before find a healer in a big city to heal it completely for us.

and If we do choose to heal it. i say spend the vys to make it go away.
>>
>>30442505
Scar tissue isn't technically 'damaged' it's just excessively healed. Water magic doesn't work on stuff like cancer, or scaring. It will work on diseases and inflammation though. You're not sure there are any methods of healing outside of water magic and the good old fashioned way, with herbs and poultices

>>30442501
And healing the brand.
>>
>>30442397
Lol were Kind of an asshole
Guys we gotta work on that
>>
>>30442571
wait so if we heal it now it will stay on there, for ever?
If so can we have a re-vote on that,
>>
>>30442630
If you heal it now or let it heal naturally, it's going to scar. Somewhere down the line you may learn a way to remove scar tissue or change your appearance, but yeah branding is pretty permanent.
>>
>>30442687
is it possible to find some one at the market place to heal it for us, and if we don't we heal it our selves?
>>
>>30442687

Heal it now then, it will be less noticeable at the very least.
>>
>>30442727
agree
>>
>>30442687
could heal it know and when we want to heal it completely we could essentially cut of the scar tissue to were it should be and have a professional heal it.
>>
>>30442741
and then it is very permanent.
the least we can do is wait till we get to a big city.
see if they don't have some one well versed as a healer. and have em clean it off.
if there is no one fuck it then just heal is.
>>
We can heal or remove or brand
Irregardless of how we do it it we be a scar still in the shape of the brand anybody who knows our culture we'll enough will still be able to tell
From that point we could probably find a way to remove the scarring through what means we don't know but it's possible.
Did I get this right?
>>
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>>30442868
Fucking autocorrect
>>
>>30442836
They may not even let us into the big city with the brand. It can cause serious trouble with any people we meet.

>>30442868
except that those who don't know our culture will probably still assume it was for being a crimnial because that is the only reason you brand people on the cheek.
>>
>>30442868
See >>30442687

Regardless of what we do branding is pretty permanent. We might as well heal it now so people who don't know about our culture don't think we're a criminal.
>>
>>30442906
>except that those who don't know our culture will probably still assume it was for being a crimnial because that is the only reason you brand people on the cheek.
the brand not the scar
>>
You climb onto Al Gasreed and Chryssa follows suit. Your task completed, you turn your mount north and gently kick its flanks. You think you're getting the hang of it, your guar doesn't even bolt off this time after you kick it. It's already midnight by this point, but you're eager to spend your newfound wealth and so decide to ride through the night.

You pull out the courier's missive from your saddlebag and give it a read through. From what you can tell, it's talking about the emperor having a pleasant holiday in the northern mountains and it's asking the commander of the fort to make sure he's well guarded. Normally you would think nothing of it, but a few things are off. The imperial seal at the top right corner is altered. It's an image of a worm eating itself instead of merely curled up. That's foreboding enough for you to give it a second read through.

>Roll 3d10 to notice anything odd about the note.

(Still writing, gonna be a looong post, but I figure I can put this out now.)
>>
Rolled 10, 9, 4 = 23

>>30443134
>>
Rolled 5, 4, 8 = 17

>>30443134
>>
Rolled 2, 1, 2 = 5

>>30443134
>>
Rolled 9, 6, 5 = 20

>>30443134
>>
>>30443163
>>30443165
>>30443166
>23,17,5
>Regular success.
>>
Rolled 7, 6, 6 = 19

>>30443134
rolling
>>
>>30443134
>>
>>30442913
no if we get our healing better we can get rid of it.
>>30442906
we have a suit of armor. covering our face.
>>
>>30443134
>>
>>30443182
whats the targets for success?
>>
Rolled 9, 4, 9 = 22

>>30443208
>>
>>30443200
partially covering our face, and we'll have to take it off. especially at guard checkpoints if they ask to see our face.

You can't live in your armor.
>>
>>30443224
>>30443182
Also how much Vyse do we have.
>>
>>30443242
He only takes the first three rolls.
>>
>>30443224
For this roll it was 17.

>>30443256
You have 5 Vys out of 11. You're starting to feel the need to meditate or sleep.
>>
>>30443200
>no if we get our healing better we can get rid of it.
are you even reading this thread? it is going to scar either way, we may be able to get rid of it later, healing it now does not mean we cannot remove the scarring later.
>>
>>30443245
In Magic Armor we can!
>>
>>30443298
We'll still want to remove it in inns and when we stay in citys and just to be comfortable and shit.
>>
You notice that a few letters are capitalized that shouldn't be, and there seem to be a few more spelling mistakes than one might expect of an official dispatch. You make careful note of each little idiosyncrasy and by the time you've finished you have a seemingly random jumble of words. “don't emperor hesitate army kill problem not”.

>Any guesses as to what the proper order should be?

Next you pull out your ritual book and try to hammer out a few more details from the densely worded tome. You've managed to work out that the first few chapters are an introduction to priestly duties that a novice might be expected to study. It talks about ritual circles one might use to bring oneself closer to Surya's fury. It also details a few of them, which you may be able to use later in your meditations. It touches briefly on some of the more extreme rituals you read about in the priest's journal. Stating that “for the especially devout” options to “expedite the learning process” are available.

You've only gotten about three chapters into the book and it's been several hours. Your guar is slowing down, and you've noticed it whining pretty regular. Chryssa's is doing the same thing.
(1/2)
>>
>>30443275
Can we ride and meditate?
>>
>>30443361
>>30443354
Also if we go on dies with out sleep, do our Vyse go down naturally?
>>
>>30443354
>Don't hesitate. Kill emperor. Army not problem.

The plot thickens
>>
>>30443354
We gotta stop for camp.
>>
>>30443404
yeah his works.
>>
>>30443354

"Don't kill Emperor, army hesitate, not problem"?
>>
>>30443354
How far in the book are we?
>>30443388
*days
>>
>>30443404
Don't not kill emperor. Hesitate army problem.
>>
>>30443404

Yeah, that seems better than my interpretation, lol
>>
>>30443404
maybe
>>
“They're hungry.” She says, as an explanation. With that in mind you tug the reins back to bring the animal to a halt and dismount. You've got your sack of food hanging off the side of your guar, and over the course of yesterday you stopped a few times to eat and take a drink.
>Food: 5.5 days worth, eating lavishly.

>Switch to eating regularly? (8 days worth of food instead)
>Switch to rationing? (1 week, 5 days worth of food. Might slow down progress)

Keep in mind, guar will eat at least 1 days worth of food every day, unless you find a place to graze them.
(Still writin'.)

>>30443361
No, you can't sufficiently focus while riding.

>>30443388
You can go indefinitely without sleep by using water magic, but it'd eat 1 vys for every day you don't sleep. So no, the longer you stay awake the less vys you have available.

>>30443445
Three chapters, out of about 16. Dedicated study will probably be needed to wrap this one up.
>>
>>30443461
>>Switch to rationing? (1 week, 5 days worth of food. Might slow down progress)
>>
>>30443461
>Switch to eating regularly
>>
>>30443461
>>Switch to eating regularly? (8 days worth of food instead)
>>
>>30443354

Emperor don't hesitate, problem army, not kill.
>>
>>30443461
>>Switch to eating regularly
>>
>>30443354
Not Emperor, don't kill. Army problem.

>>30443404
Ya, that's probably right.
>>
>>30443461
Can we find a place to graze them?
>>
>>30443461
>>Switch to eating regularly? (8 days worth of food instead)
>>
>>30443528
Not in the pass, now. The walls block sunlight for most of the day and the only thing growing here are the occasional well flower plant and scraggly bushes.

>Switch to eating regularly.
>>
>>30443528
We should try and look for a place to camp to rest and get our Vhys back to max
>>
>>30443570
>>30443567
We should find a place to camp on the other side of the pass
>>
Oh, before I forget.
>Camp down for the night and meditate
>Try to keep going until you reach the other end of the pass.
>>
>>30443884
>>>Camp down for the night and meditate
the guar need to rest.
>>
>>30443884
>>Camp down for the night and meditate
>>
>>30443884
>Camp down for the night and meditate
>>
>Try to keep going until you reach the other end of the pass.

let's keep going we can rest and graze the guar outside the pass
>>
>>30443884
Weren't we going to ask Chryssa questions?
>>
>>30444048
He's not done writing.
>>
>>30443884
>>Camp down for the night and meditate
if we can find a small pond or river to meditate in would be great.
>>
>Camp Down
You start feeding your guar, it seems to like meat more than anything else. It kind of reminds you of a large, scaly dog the way it acts, nuzzling you for more food whenever you stop feeding it for a moment. Greedy gut. Chryssa follows suit, and while you wait for the animals to finish eating you make small talk.

“So... you know, I've been wondering about the horns...” You'd sort of been avoiding the issue, she was the only person in the whole village you saw with horns and it might be some sort of deformity, but since it seems you'll be traveling together for a while you might as well ask.

She doesn't say anything for a while, and then starts hesitantly. “My... father, was famous for braving the old ruins. He found me in a sort of... pod, the way he described it. I've always had them. He thought I might be some sort of experiment.” She doesn't seem to want to say more, a blind, deaf, mute could tell it was a touchy subject, so you move on.

(1/2 or 3)
>>
>>30444090
“I guess that's why you know so much about Rhynian artifacts, then. Any idea why they take blood?” That's gonna tick you off before long. You don't want to get a pin prick every time you find something amazing and want to try it out.

She shrugs. “My father said that artifacts mark themselves according to the user. Once an artifact is activated, it won't work for anyone else unless it's deactivated. He thought it was some sort of security measure the Rhynians took in case their enemies ever looted their fallen soldiers.” She pauses, contemplating. “He wasn't sure how it worked, but he thinks it might use hayat gathered from the surroundings to sustain some kind of permanent spell.”

You quirk up an eyebrow. “Hayat?” She looks at you like you're an idiot. “The energy that surrounds us in all things. Don't your people have sihirbaz?” You laugh. “Ah, I misunderstood you. Yes, but we call them something different.” You wave a hand dismissively, as if to clear the air.

You cinch the canvas sack tight and Al Gasreed whines at you, pushing his giant head against the sack. You pull it away. You're not going to let this thing eat you into starvation. Instead you tie the sack to your saddle and mount up. Chryssa follows suit but clears her throat gently. “Shouldn't we find a place to camp? It's rather late, the animals are tired...” She trails off.
>>
>>30444090
We could tell her that we have heard stories of people like her fighting for the Hician Empire.
>>
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>>30444090
>a blind, deaf, mute
Thanks for the laugh.
>>
>>30444143
we did?
>>
>>30444143
when did we hear that?
>>
>>30444494
>>30444201
When we first saw her our character mentioned that she looked like the things that were told of fighting for the Hician Empire.
>>
>>30444138
Well, you suppose you're pretty tired yourself. Setting camp would probably be for the best. “We'll set camp as soon as we find a good spot where we won't be bothered.” You assure her, and then kick Al Gasreed into a trot. It isn't long after that you find a wide bend in the pass and hidden behind a rocky outcrop a small cave. The sun is starting to peek over the horizon and tinge the sky a bright orange by the time you've gotten the guar tied up and Chryssa has set up her tent, it's well and truly morning.

You find a fairly isolated portion of the cave where it's nice and dark, well away from Chryssa's tent, to set up shop. There's a small pool of murky water next to you, though you get the silt and debris to settle to the bottom with a wave of your hand leaving only crystal clear water behind. You remove your Vatis robes and your centurion armor, taking a moment to feel out the brand on your cheek. It's wet, probably from reopening and bleeding, or from puss. Burns have never been clean wounds. Carefully, you press your hand to it and will it to close. It glows brightly in the dimness of the cave before sealing itself shut. Afterwards, you're feeling well and truly exhausted.
>Vys Pool: (4/11)

(Really sorry about the wait, roommate stumbled in drunk and then paid homage to the porcelain throne.)
>>
>>30444660
Since you're rather drained, you decide to meditate. You have a few options now.
>Draw ritual patterns on your skin with hot ashes. Then center yourself.
>Submerge your feet in water. then freeze the water. Then center yourself.
>Try to manipulate water while at the same time meditating.
>Cut your forearms open and then meditate while slowly healing yourself.
>Meditate with your feet exposed to open flame.

(Finally done. You'll learn more about Chryssa's culture and people later/tomorrow after meditating.)
>>
>>30444691
>>Meditate with your feet exposed to open flame.
Nice and warm
>>
>>30444691
>Submerge your feet in water. then freeze the water. Then center yourself.

And her plans too, right?
>>
>>30444691

>hot ashes

Let's not actually burn ourself, the burns will be a pain to heal.
>>
>>30444691
>>Submerge your feet in water. then freeze the water. Then center yourself.
>>
>>30444691

>Draw ritual patterns on your skin with hot ashes. Then center yourself.
>>
>>30444691
>Meditate with your feet exposed to open flame.
>>
>>30444691
>Submerge your feet in water. then freeze the water. Then center yourself.
>>
>>30444691
>>Submerge your feet in water. then freeze the water. Then center yourself.
>>Try to manipulate water while at the same time meditating.
one of these two
>>
>>30444691
>>>Submerge your feet in water. then freeze the water. Then center yourself.
>>
>>30444756
This rather not get burned or blistered feet we still have to travel to the ruin for that merchant
>>
Guys, lets not start Fire until we've actually finished reading the Book. Or until we have a Book For Novices.
>>
>>30444691
>>>Submerge your feet in water. then freeze the water. Then center yourself.
Lets finish reading the book first, before trying the fire stuff people.
>>
>Draw ritual patterns on your skin with hot ashes. Then center yourself.

Let's get another element first just in case you never know when we'll need it.
>>
>>30444691
What does each meditation do exactly?
We really don't know what they do, even though our character does.
>>
>>30444691
>>Submerge your feet in water. then freeze the water. Then center yourself.
Let's stick with what we know for now. We'll work on Fire once we've become good with Water.

Maybe we should learn Ranged before learning Fire?
>>
>>30444814
It isn't instant, it take many many meditations for several different tomes to be able to learn a new element.
>>
>>30444691
>Draw ritual patterns on your skin with hot ashes. Then center yourself.

OP plz remember that both ashes and flame feet are trying to master fire, you should probs group them or something.
>>
>>30444839
Restores Vhys having it too low gives you penalties you can die and pass out from low Vhys
>>
>>30444863
for

All this samefagging, seriously?
>>
>>30444863
All the more reason to get the easiest rank as quick as possible.
>>
>>30444910
It isn't "rank" it will take weeks to even be able to conjure a spark.
>>
>>30444882
I meant as whats the purpose of each one.
>>
>>30444969
>>30444691
>>
>>30444839
I'll expound a little bit about meditation, and this will be included in the magic pastebin after this.

The more extreme meditation you choose the more likely you are to have a breakthrough. So meditating with your feet in the fire give yous a +6 bonus when you roll for insight through meditation. Cutting your forearms open and healing them similarly gives a +6 roll.

The less experienced you are with an element and the more extreme the meditation chosen the more severe the consequences are going to be. So, cutting your arms open at your level of control over water won't be that severe. You'll heal them up no problem.

Meditating with your feet in the fire will leave some pretty severe burns you'll need to heal as soon as you finish, probably to the tune of 2 vys. They'll also be scared, but much less severely than your cheek is.
>>
>>30444691
>>Submerge your feet in water. then freeze the water. Then center yourself.
this. we should capitalize on our specialty
>>
>>30445003
care to do a revote then.
>>
>>30445003
Do a quote only vote
>>
>>30445030
a single number kind of revote? A lot of votes came out of nowhere and it seems fishy.
>>
>>30444691
>Cut your forearms open and then meditate while slowly healing yourself.
>>
>>30445014

Agreed. At what point can we draw water forth from the world around us, or from living (or dead) things?
>>
>>30445056
For both sides

I suggest a two tiered vote
First for water vs fire
then for the method
>>
>>30445072
Yeah, the seperate methods can skew things.
>>
>>30445056
sure, and i have a feeling people will choose the more extreme forms of meditation for water now.
>>30445003
what about this one?
>>Try to manipulate water while at the same time meditating.
I understand the others are extreme and mild, but this one stands out to me.
>>
>>30445072
this
>>
>>30445003
Another quick thing. The more experienced you are in an element the higher the DC is going to be for an insight through meditation. So while the DC might only be 15 for fire, it might be 25 for water.

>>30445030
Sure, I didn't adequately explain. Final destination number and quote only style.

>1
Draw ritual patterns on your skin with hot ashes. Then center yourself. (Easy)
>2
Submerge your feet in water. then freeze the water. Then center yourself. (Easy)
>3
Try to manipulate water while at the same time meditating. (Moderate)
>4
Cut your forearms open and then meditate while slowly healing yourself. (Hard)
>5
Meditate with your feet exposed to open flame. (Hard)
>>
>>30445104
probably middle
>>
>>30445126
>4
>>
>>30445126
1
>>
>>30445072
>>30445102
>>30445122
eh i doubt many people won't pick the extreme version of water after he said it will do jack shit, and i know people will not try to do the feet over fire one.
I'm curious about the water control while meditating though.
>>
>>30445126
>3
Try to manipulate water while at the same time meditating. (Moderate)
>>
>>30445126
4
>>
>>30445126
can you make it two tiered? please? like this>>30445072
>>
>>30445104
Yeah we still have to travel we can try the more extreme methods when we get a chance to rest maybe at the next city
1 vote for manipulating water while meditating
>>
>>30445126
4
>>
>>30445126
3
>>
>>30445126
1
>>
>>30445126
1
>>
>>30445126
1
>>
>>30445126
3
>>
>>30445126
>1
>>
>>30445126
2
>>
>>30445158
>>30445187
>So, cutting your arms open at your level of control over water won't be that severe. You'll heal them up no problem.
>>
>>30445126
>>Cut your forearms open and then meditate while slowly healing yourself.
make it happen.
>>
>>30445126
1
>>
>>30445126
3
>>
Keep in mind for final destination voting in the future anything except

>>30445126
#

Doesn't count. Voting closed.
>>
>>30445126
>1
>>
>>30445141
>>30445192
>>30445201
>>30445214
>>30445222
>>30445270
>1

>>30445238
>2

>>30445187
>>30445223
>>30445278
>3

One or two fours. 1 seems the pretty clear winner.

In the future, I'll do the two tiered voting style anon mentioned, that should make this significantly less messy.
>>
>>30445365
changing
>>30445201
to 3

I though it was for water
>>
You decide to try some of the methods described in the ritual book to see if you might learn more about fire, perhaps get some sort of rudimentary control over the capricious element. You'd studied it briefly under your master but always been far more competent with water.

You get up and approach the campsite Chryssa has set up. She has a small fire burning, and seems to be heating up some of the salted meat, vegetables, and bread as some sort of thick, goopy stew. It actually smells rather good. Hopefully there will be leftovers after you've finished meditation. She raises an eyebrow when she sees the scar on your cheek, a sign of rather extreme surprise from what little you've gathered of her limited facial expressions, but doesn't say anything. You grab one of the burning logs from the fire, careful not to make the whole thing collapse, and then carry it with you back to your corner of the cave.

You carefully crush the burning limb with your booted foot, then use a rock to grind it into ashes. That done, you shed your under robes and go about carefully drawing the symbols on your torso, arms, neck, and face. It burns, quite badly really, and you can see the skin growing raised and irritated where the ashes touch, but it's not intolerable. Adorned with the intricate dips and swirls described in the ritual book you try to get comfortable and focus inwards.

>Roll 3d10+2 for insight.
>Try to beat a DC 15.
>>
Rolled 8, 1, 8 + 2 = 19

>>30445605
>>
Rolled 3, 9, 6 + 2 = 20

>>30445605
FIRE!
>>
Rolled 1, 7 + 2 = 10

>>30445605
>>
Rolled 1, 6, 9 + 2 = 18

>>30445605
Is 4chan fucking up for anyone else?
>>
Rolled 4, 2, 4 + 2 = 12

>>30445605
>>
Rolled 7, 5, 5 + 2 = 19

>>30445605
are these in tiers, and if so what is our water?
>>
Rolled 2, 10, 2 + 2 = 16

>>30445605
>>
>>30445688

>2d10

Doesn't count.
>>
>>30445705
You would be ranked an Expert in Water.
You're (about to be) a Novice in Fire.

I'll add it to the character sheet. Elements are the only thing rated this way.
>>
>>30445740
Are there any other effects like poison and paralysis?
>>
>>30445740
can we go above expert?
Also are you saying that our dc would have been 20-25
>>
>>30445665
>>30445668
>>30445694
>19, 20, 18 vs 15
>Great Success!
>>
>>30445784
>>30445740
For water i mean, and is there a set list of abilities that we can do for them.
>>
>>30445784
obviously we can
>>
>>30445816
I know that, but i meant like how many times a certain way do we meditate and if the more extreme versions give more Vyse.
>>
>>30445843
I don't even know what you're trying to say.

It isn't about gaining more Vys though, it's about becoming better with the element.
>>
>>30445843
Vys
>>
>>30445902
i'm talking about the future where we would have more Vys, and be with these same methods of meditation.
>>30445929
Yeah my bad.
>>
>>30445957
>>30445843
I still don't know what you're trying to ask.

More intense types of meditations will give greater bonuses, but also have much harsher consequences. Being more proficient with an element negates these consequences more and more.

Answer your question?
>>
>>30445957
>>30445929
>>30445902
we get more vys when we gain knowledge via books or meditating i believe.
>>
>>30446034
We increase our Vys pool by reading tomes and learning new Metamagic.
>>
>>30446007
I meant in the recovery of Vys, right now we have 11, but what if in the future we have 20 or 40 do we gain more Vys from more extreme meditation and what does those levels of Vys do to us or it doesn't even matter and we will always recover all of our Vys after meditating.
>>
>>30445796
" Carefully, you press your hand to it and will it to close."
did we do like a first aid on it.. or was that to heal it and allow it to scar?
>>
As you focus on your life force and the burning of the hot coals against your skin, you feel as though you have a break through. You sit for hours, stock still in the cave. Long after the ashes should have gone cold, they still burn. In fact, they get hotter as you sit and focus. Manipulating heat, you decide, is as simple as forcing raw Vys into something, and then letting it go in one great burst.
>Element Learned: Fire
>Fire is almost entirely direct attack spells. Ignite flammable objects with a touch, hurl fireballs, et cetera.
>At your current level, you can quickly generate enough heat with a spell to severely burn someone, start a camp fire, or warm yourself against the cold.

When you open your eyes, the sun is setting outside the cave. You feel refreshed, more powerful. As you dip your hands into the pool of water and use it to gently wash the ash from your skin, you note that the redness is gone. Experimentally, you hold your hand up to the water and channel vys into your palm. You let it go in one great burst, and flame surrounds your hand for a brief instant with a great roar. Steam rises quickly from the pool of water, filling the small cavern before filtering out into the early evening air.

>Aaand I'll call it quits here. Gotta get some sleep. Sorry about the drop in quality towards the end there, real life was butting in.
>Reading through to answer questions people asked, and sticking around for q&A.
>>
>>30446096
We dont gain Vys by meditating
>>
>>30446129
Thanks for running!

>>30446170
You know what he meant, don't nitpick.
>>
>>30446129
What are the other elements we can learn?
Also we can combine them? Neat
>>
>>30446129
Do we have to meditate with Chryssa to learn the element of Heart?
>>
>>30446129
Thanks for running m80
>>
>>30446129
Awesome thread, man. Thank you for running!

>quickly generate enough heat with a spell to severely burn someone
I get the evil image of clamping our hand over someones face and leaving a palm-shaped burn scar.
>>
>>30446204
If you were talking about proficency with whatever we are meditating on at the time then no i don't think that the size of our Vys pool actively effects how much proficiency we gain by meditating. Though there may be an "experience" bonus.

>>30446207
Magic System
http://pastebin.com/aYPzn0aU
>>
>>30446129

This guy >>30446240 brings up a question I wanted to ask. Are you planning to include romance in this quest?
>>
File: 1393212817194.jpg-(22 KB, 413x358, image.jpg)
22 KB
22 KB JPG
>>30446207
Ohhoho
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>>30446282
what? what are you talking about?
>>
>>30446282
I was talking about how much Vys we recover from meditating, and weather if the more extreme meditations help us recover Vys more.
>>
>>30446240
>>30446300
Stop this bullshit and ignore it.
>>
>>30446357
It was a serious question though.
>>
>>30446106
That was to heal it and allow it to scar. A more accurate representation would've been "You press your hand to the still-fresh brand on your cheek and will blood to pool in the wound. Slowly, it scabs over and flakes off, revealing a fresh scar underneath."

Wasn't sure if that would be too gross though.

>>30446096
You'll always recover to full vys after sleeping or meditating. Regardless of how large your pool grows. The exception is metamagic meditation, which may actually drain your vys pool.

>>30446300
Eh, maybe. It'd be understood if not particularly stressed. I'll cross that bridge when I come to it but it's probably a distance away.

By the way
>Vys Pool: (12/12)
>>
>>30446338
We don't recover Vys when we meditate on an Element like we just did.

If you're talking about the standard "stop and clear your mind and concentrate" meditate then yeah we probably do.

But we don't recover Vys when we meditate on an element, just when we sleep/plain meditate.
>>
>>30446418
>>30446409
nevermind then, i was wrong.

Doesn't seem to make sense gaining Vys when learning new magic.
>>
>>30446418
look
>>30446409
>>You'll always recover to full vys after sleeping or meditating.
>>Vys Pool: (12/12)
>>
>>30446445
Some of the more extreme forms of meditation may end up leaving you at a net loss. (You need to spend more Vys than you gained to deal with the consequences) but meditation always starts with centering yourself and accumulating Vys. Only after that do you start focusing on learning new spells/elements/ et cetera.
>>
>>30446483
So for example. If we had meditated with our feet in the fire would we have had a net loss of Vys?
>>
>>30446507
he said a net less of 2, so we would have ended up with a 10/12 Vys, and some scars are on our feet.
>>
>>30446507
No, not as drained as you were. You would've gone from 12 to 10 healing yourself afterwards, you'd also have scarred feet and be sore the rest of the day.

Only really extreme stuff most leave to the batshit crazy, like full blown self immolation and encasing yourself in ice, will cause you to experience a net loss in Vys.
>>
>>30446545
Another quick note, should be obvious but just to clarify.

If you'd meditated at 11 Vys and stuck your feet in the fire, then it would've been a net loss. Most people take on extreme meditations with an already full Vys Pool, so they can focus on not dying.
>>
>>30446545
How would you meditate for Poison or Paralysis?
>>
>>30446545
Well it's good we trained in Water Magic so that training all other magic comes much easier due to healing.
>>
>>30446409
want to point out by that logic we could cut it to about what the skin is normally and either make it so faint that you can only see it if your close up or not at all.

may count as self-mutilation but we wouldn't have to worry about people who know what it is.
>>
>>30446567
But we weren't we at like 6 Vys when we meditated today?
>>
>>30446575
You don't need to meditate for effects like that. Once you learn them you're as good as anyone can be. Same thing for metamagic.

There are also way more effects and metamagic than there are elements.

>>30446584
That was a wise decision y'all made in the first thread, yeah.

>>30446603
You were at 4, so even if you'd done the extreme meditation you would've come out with a net gain.
>>
>>30446603
full recovery of Vys
>>
>>30446625
I'm so confused, you said

>If you'd meditated at 11 Vys and stuck your feet in the fire, then it would've been a net loss.

But we meditated at 6 Vys
>>
>>30446625
so if chose to stick our feet in fire, would we have gained more knowledge or is the more extreme just to add a modifier?
>>
>>30446663
Let me do this step by step.
>You're at 4/11 vys
>You meditate, bumped to 11/11
>You proceed to meditate in a way that harms you
>You learn something, so your vys pool is now 12/12.
>After meditation, you heal yourself for 2 vys.
>10/12.

>>30446669
You probably would've learned more but not to the point that you would've pumped up to apprentice or anything. Y'all made the right choice there.
>>
>>30446716
so your saying that if we didn't learn jack shit then it would be a loss.
>>
>>30446716
Alright, it sounded like we healed ourself then meditated with fire and somehow came out with more Vys than we went in with.
>>
>>30446716
You mentioned before that you ran other quests before. What were they? You used a different trip, right?
>>
>>30446716
So when the Next thread
>>
>>30446756
In broad terms, yes. In vys, no.

>Net gain just means you make more than you lose.
>Net loss just means you lose more than you gain.

>Meditating at 4, you gained 7
>Then you gained 1, from learning something
>If you'd then healed yourself for 2, you still would've gained a net total of +6 vys.

Or if we didn't learn something
>Meditating at 4, you gain 7
>Then you heal yourself for 2 vys
>You gained a net total of +5

I think I'm too tired to properly explain this.

>>30446785
Waay back in 2011 I was the guy who introduced Civ Games to the board, for good or ill. I ran a few 1 shots after I lost interest in those. Then recently I've been trying to get the quest format as it currently exist down.

>>30446807
Tomorrow, sometime in the afternoon.
>>
>>30446772
>>After meditation, you heal yourself for 2 vys.
>>10/12.
so no. not all.

BTW do we learn specific new spells with water or is it some what random in what we learn?
say we step into a pond where we threw in herbs, do we learn a stronger healer spell?
incase our selves in ice learn to freeze things on touch in an instant/ or does it just strength what we learn the more
"extreme" in that incaseing would just get us stronger in general and we possibly learn a spell.
>>
>>30446869
>do we learn specific new spells with water
Not really. Each of the elements would be more likened to Bending from the Avatar (Though I'm somewhat loathe to make that comparison, it's what fits the best for the idea in my head). It's more general control over that element, the stronger your control is the cheaper it is to do really impressive things.

So, for instance, right now if you really needed to you could condense water in the air to drink/freeze into ice and whack someone with. It'd be expensive.

A master could do that no problem, 1 vys at most.

The way you meditate doesn't particular effect how you can control the element, no. I thought about that, but decided the system was kind of complicated as-is. That'd just add another layer of consideration that the playerbase needs to think about.
>>
>>30446944
awesome so doing a great sucess and spending vys to make it more sucessful we should possibly learn more than one spell with water since it's our affinity?
>>
>>30447018
You always learn more than one spell when leveling up an element.

But yes, degree of success does effect progress made. So you could start meditating, choose extreme water meditation, expend all your Vys enhancing your mind and body, and probably make more progress towards Master rank.

At some point you'd plateau until you find more tomes to read though. Meditating without new inspiration is often a useless endeavor.
>>
>>30447070
at one point can we do simple spells at no cost of vys? or will there always be a cost and it's strength just powers up?
>>
>>30447214
You can already cast a lot of water spells for free. You can form ice when there is a readily available water source no problem, drain water from plant life, heal minor scrapes and bruises, and make heat somewhat more tolerable for free. Plus other things that I'll judge minor enough that they don't cost anything when the time comes.

Grandmasters are able to do most anything important at no cost, only do really spectacular things cost Vys at that level.
>>
>>30447250
So how many Extreme sessions will it take to hit Master for Water?
>>
>>30447250
So wait, can we draw the water out of our piss?
>>
So what kind of things could a Master do with Water? High Speed Regeneration? Ice Armor? Give us some of the standard high level techniques for Water.
>>
>>30447419
Should be possible considering it's 95% water
>>
Well looks like these questions are gonna have to get asked again next thread.


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