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File: 1393107126920.jpg-(491 KB, 1741x960, Killers.jpg)
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The last thing you remember is finding a place where you can find more answers. The first thing you remember is a request from a worried mother.

Twitter: https://twitter.com/Gideon020
Rules: http://pastebin.com/BgiTzjeE
Character Sheet and Inventory: http://pastebin.com/higzqSf1

Previous thread: http://suptg.thisisnotatrueending.com/archive/30394430/
Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Cyberpunk%20Yandere%20Quest

Your name is Alice, and you are a prototype infiltration/assassination android that has discovered the location of one of your Mom's safehouses, a building in District 9 of The City, a trade hub on the coast of Kazakhstan.

But now you have something more important to deal with. The young man you love, Ian Carter, is involve with a crime lord called The Red Queen, on whose behalf you broke out her pilot from a detention facility before she could be transferred to Russia.

That same pilot was put in there by the Red Queen, and it was only because you went for her first did you find out that a 'traitor' was actually an influential imam, one trying to revitalise the city.

After getting a promise of aid, and after torturing a sniper sent by the Red Queen to make sure Ian didn't tell the police, you repaired the Smart Pad you found at the crash site and discovered something important.

Your Mom had a safehouse in District 9 of the New City.

But before you could go there, Ian's mother, Rebecca, stopped you and made a request.

"I need you to follow him, and make sure he survives."

(Cont.)
>>
1d100 for general voting, best roll out of five is chosen.

Combat is 1d100 with modifiers for how many shots you fire in combat. Best out of three roll is chosen.

Burst Fire and Full-Auto Fire can be done multiple times in one attack, but each attack after the first incurs a cumulative -10 penalty.

Body armour subtracts from total damage done per attack.

Takedowns and Executions are 1d100-20 and a short paragraph describing the Takedown or Execution. Best out of three rolls is chosen, but I will pick which action description looks the best to me.

Reactor Charges are your healing mechanic. Expend a Reactor charge and roll 12d6. Reactor Charges stack, and are regained through Takedowns and Executions.

Stability is a measure of your Yandere psychological state. If you lose a certain amount, known as the Snap Limit, you Snap and enter a state of emotional hysteria and brief psychosis. Lose all your Stability, and you go Berserk, and will perform a violent action, often against your love interest.

Relationship is how strong your relationship with Ian Carter is. You have to keep your relationship as high as possible. If you drive the relationship down into negative numbers, Ian will reject you, and you will proceed to murder him and commit suicide.

Good luck.
>>
You frown slightly, nodding in agreement, "Does he have to know I'm following him?"

Rebecca shook her head, "No, I don't want him to find out. So I need you to stay out of his sight as he does whatever it is he's going to be doing."

You nod, "Report everything back to you?"

Rebecca nods, "Leave nothing out. Also, if you have to protect him, make sure he doesn't notice."

"Understood." You state calmly, "I'll make sure he stays safe."

Rebecca nods and leaves the apartment to go to work. As you consider your options, Ian comes out of his room, dressed and fully awake, "Hey Alice, I need to do some stuff by myself today, but I promise I'll show you the sights later, okay?"

You turn a bright smile onto him, "Sure!"

As he leaves, you keep you smile up until he closes the door and locks hit behind him before your expression sobers and you head into your room.

You have a Beretta 97, an AK-47, The Scorpion 5.56mm SMG, your Gas Blades and a Seburo C-X sniper rifle.

-Pick the weapons to take on the mission.
>>
>>30416432
>Pick the weapons to take on the mission.

Sniper rifle, Beretta and Gas Knife
>>
>>30416432
>Pick weapons
So, lets think. Gas Blades OP, so we should take that.
The sniper will be good for helping without being seen.
Finally, the Beretta or the Scorpion for close quaters shooting.
I think Gas Blades, Sniper and Beretta.
>>
>>30416432
The gas blades and the sniper rifle. The sniper rifle will allow us to protect him while keeping our distance, and we can pull out the blades if things get bad enough we have to break cover. The Beretta might come in handy as well.
>>
>>30416432
gas blades, Seburo and the beretta
>>
>Gas Blades, Beretta, Seburo C-X

You holster the Gas Blades and Beretta before slinging the Seburo over your shoulder. While The City is a rough place, it isn't so rough that you need to carry a weapon in Old City.

That means sticking to the rooftops, but you were planning on doing that anyway. However, the Seburo isn't suppressed, which means that if you need to fire the rifle, it had better be for a good reason.

The fact that it also only has ten rounds of ammunition in it's magazine also makes ammunition conservation a priority as your systems engage.

Gas Blades
Damage: Special
Special: Instant Kill - Roll 1d10, on 5+ the target dies instantly, on rolls below 5, the blades deal (8d6+6)x2 damage.

Beretta 97
Ammunition Loaded: .45ACP Standard
Ammo Status: 15/80
Rate of Fire: 6
Damage: 3d6
Mods: Tactical Laser, Illuminated Sights, Suppressor
Modifier: +40

Seburo C-X
Ammunition Loaded: 5.7mm Hot-Load Explosive
Ammo Status: 10/0
Damage: 8d6
Rate of Fire: 2
Mods: Sniper Scope, Heartbeat Sensor, Tactical Laser, Recoil Stock, C-X Recoil Extension
Modifier: +55

You then check your own combat systems.

Health: 190/190
Armour: 30
Reactor Charges: 6

With a nod of satisfaction, you leave the apartment, lock the door behind you, and head for the rooftops.

You immediately start looking for Ian. Remembering the data on his computer and what the sniper told you, you have a feeling he's been picked to case the theft location, the Samsonov facility in New City.

You begin heading for the still under-construction perimeter wall to see if he's arrived at the checkpoints, easily crossing the gaps and moving across the rooftops in a way that would put expert free-runners to shame.

Arriving at the nearest checkpoint, manned by New City police, you watch the crowds for any sign of Ian.

So far, nothing. Could he have bypassed the checkpoints already or did you arrive before him?

(Cont.)
>>
You wait on a nearby rooftop for several minutes, searching for any sign of Ian.

So far, nothing, and you're starting to get worried.

What if he's already bypassed the checkpoints? Should you stay or should you go?

-Stay in position, keep an eye out. (Roll 1d100, best out of five)
-Bypass the perimeter wall and head for Samson
>>
Rolled 80

>>30417200
Stay in position, he'll pass us eventually.
Right?
>>
>>30417200
>call rat for support?
>>
Rolled 91

>>30417200
-Stay in position
>>
>>30417487
welp! i guess we don't need to roll any more now.
>>
Rolled 20

>>30417200
let's stay. we don't want to raise an alarm and get him caught.
>>
>Stay in Position
>Roll: 91

You take position on the roof and this time unsling the rifle to look through the scope.

You sweep the crowd, facial recognition software going over the people waiting to head inside, when your eyes see Ian, and then the face blurs.

You recoil at the sudden disorientation before blinking your eyes and looking through the scope again. This time you spot him as he's reaching the security gate your vision blurs but you're prepared for it.

Subtle anti-facial recognition markings, designed to give a false positive for a false identity.

You smile, your love is certainly getting more and more interesting. You had no idea he was so skilled!

You watch as he gets through the guards and sling the rifle back on your shoulder before looking at the wall. You know how to track him, but New City is going to be more difficult to follow him in because of the Panopticon systems.

Still, that's what you're made for, aren't you?

You go over several plans in your mind.

-Call Rat and ask for an entry point.
-Attempt to scale the wall.
-Find one of the under-construction areas and catch up to Ian that way.
-Write In:
>>
>>30418125
>-Call Rat and ask for an entry point.
>>
>>30418125
-Attempt to scale the wall.
ONLY if there seems to be enough hand holds. and i presume we have the super strength to do it.
back up plan is...
-Find one of the under-construction areas and catch up to Ian that way.
>>
>>30418125
>Call Rat and ask for an entry point.
>>
>>30418125
>-Call Rat and ask for an entry point.
she really owns us one
>>
>>30418325
We'll pay for this one. Breaking out her mom warrants a way bigger favor than this.
>>
>Call Rat and ask for an entry point.

You flip open the phone and dial the only number inside.

After several rings, Rat picks up, "Hello?"

"It's me." You state, "I need an entry point into New City near Checkpoint 14."

"Um...sure, I owe you one anyway."

You shake your head, "No, I'm paying for this one."

"Oh! Okay, then my usual fee is 160 Tenge, but for you I'll make it 78. Meet me at this location."

You note the location and check it to your latest sat-maps, before saying goodbye and hanging up.

Rising to your feet, you turn and began hopping across the rooftops to reach the location.

You arrive at what appears to be a completed section of the wall, and with a few acrobatic movements you drop down to street-level to wait for Rat.

You don't wait long as a sound causes you to turn with gun raised to find Rat waiting for you with a smile.

You smile in return and pull your wallet out of an inside pocket of your jacket and fish out 78 Tenge that she takes gratefully, "Thanks, let me show you something."

She walks over to a pile of rubble and pushed it aside easily to reveal a tunnel entrance, "Smuggler tunnel. It'll take you out a laneway in New City, close enough to get back to Checkpoint 14."

You nod, "Thank you Rat."

Rat smiles back at you, "Mom says to tell you that she might have a plan to screw up Red Queen's plans. Says to meet her at the Sea Wall."

You nod once more, "Understood." You drop down into the tunnel and pull the false rubble over your head.

With how dark it is, you decide to do something fancy and open your mouth slightly. You begin to emit an infrasonic tone and your vision slowly becomes a monochrome green as you begin walking through the smuggler tunnel.

After several minutes of walking, you find a ladder, disengage your infrasonic imaging system, and begin climbing up.

(Cont.)
>>
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You open a sewer grate and pull yourself up into a small recess in a laneway. Stepping into the lane, you immediately make your way into the streets of New City.

The difference is immediately obvious as your systems immediately filter massive amounts of AR-spam in order to let you see the clean streets patrolled by police drones and people walking down the streets with personal robotic assistants carrying bags in their hands.

The difference is staggering and you grimace a little at the wealth gap before heading to the rooftops.

New City's rooftops are just as empty as Old City's but the drones make reaching Checkpoint 14 a bit more of a challenge as you arrive and look through the rifle scope to find Ian.

You spot him leaving the checkpoint and walking down the street.

How are you going to follow him?

-Closely: Stay up on the rooftops, but be right on top of him.
-Ahead: Move slightly ahead of Ian to see if there's any danger in his way.
-Behind: Keep a short distance behind and observe what he does and who he speaks to.
>>
>>30419251
>-Closely: Stay up on the rooftops, but be right on top of him.
>>
>>30419251
>-Behind: Keep a short distance behind and observe what he does and who he speaks to.
>>
>>30419251
>-Behind: Keep a short distance behind and observe what he does and who he speaks to.
>>
>>30419251
-Behind: Keep a short distance behind and observe what he does and who he speaks to.
>>
>Behind: Keep a short distance behind and observe what he does and who he speaks to.

You immediately move to keep an eye on him, allowing Ian to pass beneath you before you begin to follow behind at a short distance as he walks through the streets.

As you follow you sweep the streets and begin looking for any threats to his safety. While the heavy police presence should in theory keep him safe, you notice a lot of subtle discrimination and harassment.

You grit your teeth as he is deliberately tripped by a local teen.

-5 Stability

195/200 Stability

You watch as Ian gets back to his feet and continues on his way, passing through the streets without any further trouble.

However, you watch as he stops at public phones and terminals, dials numbers and enters web addresses, before placing something underneath them.

-Investigate, this is suspicious.
-Keep following Ian.

(GM: Just going to get some lunch, back in a few.)
>>
>>30419997
-Investigate, this is suspicious.
>>
>>30419997
-Keep Following Ian
We can't afford to lose him. He's just making some sort of drop,
Plus, To investigate, I have a feeling that we would have to go down there ourselves, and if so, we would have to leave the rifle up here or it would look suspicious. Then I'm sure we would want to come back for the sniper rifle, by which point, we would have lost Ian
>>
>>30419997
-Keep following Ian.
>>
>Keep following Ian.

You decide to ignore it, they're probably dead-drops or something similar, and the time taken would allow him to escape.

You continue following Ian, watching as he makes his way through the backstreets into more industrial areas, before he stops near a car, and pulls out a car key, before opening the boot.

Pulling something out, he continues walking onwards, but tosses the key into a nearby trash can.

You ignore the key, noting that someone will likely come to pick it up and take the car away.

As he heads down another street, Ian finally stops at a fenced off facility and turns right, heading towards what look like a series of apartment buildings under construction.

As you follow behind him on the rooftops, you notice that the tallest building as a prime overwatch position for the entire facility, which your maps confirm is the Samsonov Aircraft Concern's testing facility.

With a sniper rifle, you could watch Ian if he gets over the fence somehow, or you could follow him in. For the moment, you simply sneak into the apartment building and hope to catch sight of Ian.

-Roll 1d100, best out of five.
>>
Rolled 87

>>30421052
>>
Rolled 53

>>30421052
>>
Rolled 26

>>30421052
>>
>Roll: 87

You spot Ian through a window and begin matching him until you spot him arrive at the area still under construction, where he pulls aside a tarp to reveal a large device that you realise is a zip-line launcher!

You realise the plan of action here. The team would go over the fence, find the helicopter and secure it for the pilot to fly to meet with the Red Chinese.

It also serves to indicate that the Red Queen is indeed a dangerous opponent if you take her lightly if she can ensure the delivery of this kind of equipment.

You remain in your hiding place, watching Ian, until he finishes his inspection and heads back downstairs.

The amount of information you already have is enough to tell Rebecca about what he's going to be involved in, but Ian might be doing more.

You begin following after Ian, considering your options.

-Report back to Rebecca, you have enough.
-Keep following Ian, we need to get as much information as we can.
>>
>>30421460
>-Keep following Ian, we need to get as much information as we can.
Doesn't Rebecca have a phone?
>>
>>30421460
-Keep following Ian, we need to get as much information as we can.
>>
>>30421491
She does, but she's also a busy woman.
>>
>>30421460

> Keep following Ian, we need to get as much information as possible.

We couldn't just leave Ian here, what if he gets into trouble?
>>
>>30421460
-Keep Following Ian
>>
>>30421460
-Keep following Ian, we need to get as much information as we can.
>>
>Keep following Ian, we need to get as much information as we can.

You decide not to call Rebecca, there could be more that you'd miss while you were distracted. Watching Ian leave the building and head back into New City's streets, you follow after him, leaping across a gap to land on a rooftop and resume trailing after him.

This time Ian picks up the pace, weaving past people as you follow after him, easily keeping pace, until he ducks into a music store.

Unable to follow him inside, you wait for several minutes, before realising he isn't going to come out.

You hop onto a power cable, balancing systems engaging, and you run across the cable to the store and head to the back just in time to find Ian exiting the back of the store with a package under one of his arms.

Narrowing your eyes, you follow him down the backstreets, watching as he casually dumps the package into the backseat of a convertible.

You force yourself to ignore the package as you follow Ian back to the checkpoint.

As he goes back through processing, you head back to the smuggler tunnel and return to Old City.

(Cont.)
>>
>>30422084
um, anyone see the QM? i fear that he said candlejack's name an
>>
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>>30422973
GM didn't say anything about leaving. GM needs to come back. This is the only thing I look forward to all week.
>>
Sorry about that, got pulled away for a sudden errand.
>>
>>30423489
-Go to the Sea Wall
we'll tell Rebecca later when she gets off her shift.
>>30423509
we were worried there.
>>
>>30423489
>-Go to the Sea Wall

Seriously, what year is it again?
For now on we're buying everyone burner phones and promising horrible consequences if they don't pick up.
>>
You have the information needed to tell Rebecca about what Ian has been doing today, but she's going to be busy at the hospital.

You could go tell her yourself, or wait at the apartment until she's done with her shift.

But maybe there's some advice that Uncle Zack can give you.

Finally, you can just meet up with Cassandra at the Sea Wall, and hear what her plan is.

While you consider those options, you go over what you've seen so far today.

Ian has been planting a series of dead-drops across New City on the way to the Samsonov testing facility.

The first package he took he likely dropped off at the music store. Likely for someone in New City to collect and handout at the start of the job.

The zip-line launcher is to go over the fence, but the location of the higher building indicates a probable sniper location.

The second package was dropped off in a very expensive car, too expensive for New City, which means a teen in the Towers is also involved.

With those thoughts, you decide on your destination.

-Go visit Rebecca
-Go wait at home
-Ask for advice from Uncle Zack
-Go to the Sea Wall
>>
>>30423739
-Go to the Sea Wall
then talk to rebecca later.
>>
>>30423739
Go to the seawall, pick up burner phones on the way there.
>>
Rolled 57

>>30423739
>go to the sea wall.

we need to find out what is going on.
>>
>>30423739
-Go to the Sea Wall
-Buy Burner phones n the way
>>
>Go to the Sea Wall

You decide to meet Cassandra at the Sea Wall, and with a turn you head for the rooftops and begin travelling towards the Slums.

Going over the rooftops, you soon reach the Slums and begin moving towards the large wall in the most decayed parts of the city, flooded when Scalar weapons deployed during the Chaos Twenty caused massive global disasters.

You reach the Sea Wall and discover that the wall is part of a massive collection of tents and converted buildings, people moving in and out of them.

You drop down and head inside the collection of buildings and tents, finding to be a massive market of sorts as vendors call out to passers by.

You decide to take a look later, for now, you need to get inside the Sea Wall.

(Cont.)
>>
File: 1393130687443.jpg-(201 KB, 1500x685, Sea Wall Bar.jpg)
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You find the entrance and walk inside, and you see just what the inhabitants of the Slum have done to the place.

The Sea Wall was built much like a dam, with a hollow interior for servicing and maintenance, along with a dock for ships.

The Slum dwellers have transformed the Sea Wall into a massive trading centre and living space as you take note of the large variety of peoples and styles while walking through the avenues.

Eventually, you reach what looks like a small bar and take a seat, deciding to call Rat.

She picks up on the first ring, "Hello?"

"It's me, I'm at the Sea Wall, where do I meet your mother."

"Are you at the Bar?"

You look around the bar where you're seated, "I'm at some sort of bar, I don't know if it's the one you mean."

"Just stay where you are, I'll come get you." Rat hangs up and you sigh before looking at the selection and prices.

Wallet: 2022 Tenge

-Cheap Beer: 5 Tenge
-Good Beer: 9 Tenge
-Rotgut: 12 Tenge
-Whiskey: 14 Tenge
-Vodka: 14 Tenge
-The Hard Stuff: 25 Tenge
-Screw the drinks, just wait for Rat.
>>
>>30424408
Screw the drinks, we don't need to get drunk. We gotta stay focused on protecting Ian.
>>
>>30424408
-Good Beer: 9 Tenge
i hope the alcohol doesn't impair our systems.
>>
>>30424510
Can we even get drunk?
>>
>>30424408
>Cheap Beer: 5 Tenge
>Don't drink it.

You don't walk into a bar and not order anything. Bad things happen when you do that.
>>
>>30424549
yea, like an annoyed bar keep at the least. besides, we do need to keep up our cover as a living being.
>>
>>30424408
i'm with this guy:>>30424549
>>
>>30424549
This.
>>
>>30424549
This
>>
>>30423489
>-Go to the Sea Wall
tell her about the heist for the helicopter.
>>
>>30424408

>>30424549
>>30424533
combine, good beer, but don't drink it. It's kinda obvious if you buy the cheapest thing on the menu.
>>
>Good Beer: 9 Tenge
>Don't drink it.

You slap down 9 Tenge, "Beer."

Wallet: 2013 Tenge

One of the bar staff nods and gives you an unlabeled bottle before popping the cap. A single sniff tells you this beer is barely able to be considered alcohol and you easily spot the fact that it's still got bits of mash in it.

This shit is cheap, no two ways about it, but it'll be enough to work as a cover.

You turn in your seat and look around, trying to spot Rat using your facial recognition systems before you spot a small shape darting through the crowds and Rat comes into view, waving to get your attention.

You raise your beer in a salute and she waves you over to her.

You tip the beer back and in one smooth motion empty the bottle before expertly tossing it into a recycling bin behind the bar.

As the bartender stares at the fact that you did that without even looking, you walk over to Rat, "Hey Rat."

Rat looks just as impressed by your trick, "Woah, how did you do that? And aren't you buzzed now?"

"Nope!" You reply with a smile, "I've got a high tolerance."

Rat shakes her head, "Well come on! This way!" She leads you through the crowd and people move out of your way at the sight of the sniper rifle slung over your shoulder.

After a few twists and turns, you arrive at an elevator and both enter before Rat presses a button.

As the elevator rises, Rat turns to you, "So, Mom has an idea about how to mess up the Red Queen's plan."

"Yeah?" You reply, noticing that the elevator is now in a glass-backed part and you look out at the coast past the Sea Wall.

It's a mess. When the Chinese Civil War and Eurasian War escalated by deploying Scalar weapons, the resulting ecological disasters flooded coastlines across the planet.

The City used to be larger, but the flooding drowned the coastal areas. Now, only a ruined coastline remains with ships docked, part of small fleets of wandering nomad communities left homeless and nationless after the Chaos Twenty.

(Cont.)
>>
"Mom just needs to know what the job is. If she knows, she can put in some calls with a few friends and pull of a counter-heist!"

You blink at Rat's words, "A counter-heist? Steal it before the Red Queen's teens can steal it?"

Rat nods, "Yup!" You consider it and nod.

"That might work, but let's meet with your mother first."

Rat nods enthusiastically as the elevator stops and you walk out into a wide-open area to find Cassandra waiting for you near an open-air food court.

(Cont.)
>>
>>30425670
what about stealing it AFTER she steals it?

>trying to make sure Ian gets whatever reward he's after, first.
>>
>>30425737
how would we know she won't kill him?
>>
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The woman is dressed in a pilot's flight-suit and she waves to you from her seat, "Alice, pleasure to meet you under more proper circumstances."

You shake her hand and take a seat, "A pleasure to meet you as well. Your daughter sad you had a plan about a counter-heist?"

Cassandra smiled, "Yeah, I figure if we can get whatever the Red Queen wants, we can screw her over and get some leverage on her."

She leans forward, "So what's the job?" She asks, taking a sip of whiskey.

You smile, "The Samsonov Vampire." You suddenly get a face full of whiskey as Cassandra spits out her drink in shock.

"The WHAT!" She sputters out, catching some attention as she lowers her voice, "Are we talking about the same Samsonov Vampire that is supposed to be some kind of unholy crossbreed of a Hokum and a fucking Hind? The same one the defence papers are calling the deadliest helicopter after the Blackfoot?"

You nod, "The same."

Cassandra groans, "And the Queen wants it. Why?"

"To sell to China." You reply, "The sniper she sent to keep an eye on one of the teens said Red China, but I have a feeling she'll try to play them off each other."

"And escalate the whole Civil War in the process." Cassandra groans, before she sighs, "Okay, I can work with that. And get us a few favours with the Russians in the process."

She looks at you, "The problem will be the Red Queen's team. We need to make sure they don't become a problem. Which means infiltrating them."

-"Anyone you have in mind?"
-"And by that you mean me right?"
-"We know what the target is, why not take it before the Red Queen is ready?"
>>
>>30426088
>-"And by that you mean me right?"
>>
>>30426088
-and by that you mean me right?
>>
>>30426088
>-"And by that you mean me right?"
i have a bad feeling about this...
>>
>>30426088
>-"And by that you mean me right?"

We find the identity of one of the other teens.
Then we impersonate them and screw over the Queen.
>>
>>30426088
-"And by that you mean me right?"
>>
>"And by that you mean me right?"

Cassandra nods, expression serious, "If you can get in on the job, you can arrange for the team to be delayed while my team steals the helicopter. After that, we put the bitch down with the Vampire before returning it to the Russians."

You consider refusing, but then realise that Rebecca might agree to this plan on principle, and it would keep Ian safe.

"Okay, I can agree to that. How should I get into the team? The Red Queen still needs me to kill that Imam after all."

"And I have a way around that. Ever heard of Wasp Knives?" Cassandra replies.

You nod, the knives are fitted with injectors that can be used for poisons, or just plain air where they can cause veins to burst.

"Well," Cassandra smiles, "We just need to put him to sleep. I can get my hands on a drug that imitates death. Stab him, inject him, and the Red Queen's eyes get fooled."

"That's pretty risky," you reply and Cassandra shrugs.

"The other option is to hit him with a dart rifle with the same drug. Because unless you can plan a kidnapping and fake a gangland execution, those are the only options I see working."

Hmm...

-Go with the Wasp Knife
-Dart Rifle
-Maybe you can plan a kidnapping and fake a death.
>>
>>30426656
>Go with the Wasp Knife
>>
>>30426656
>-Go with the Wasp Knife
>>
>>30426656
>-Go with the Wasp Knife
>>
>>30426656
-Go with the Wasp Knife
>>
>Go with the Wasp Knife

You decide that it would be best to get the job done up close and personal. The Dart Rifle could miss, and it would take too long to kidnap and fake a death before the Red Queen went ahead with her plan.

"Where do I get the knife?" You ask and Cassandra smiles.

"My daughter will bring it to you. In the meantime, you have a phone?"

You hand over your phone and Cassandra fiddles with it, "Call this number when the job is done." You nod and take your phone back.

You say your goodbyes and return downstairs, and consider what to do.

-Buy some stuff.
-Get some decent armour.
-Get another weapon.
-Go home, you need to speak to Rebecca.
>>
>>30427063
>-Get some decent armour.
>-Go home, you need to speak to Rebecca.
>>
>>30427063
>-Buy some stuff.
>-Get another weapon.

We need a pair of burner phones and bullets.
>>
>>30427063
>armor
>Rebecca
>buy stuff
bullets mostly, can't hurt to browse
>>
>>30427063
-Get some decent armour.
then
-Buy some stuff.
burner phone and more ammo
then
-Go home, you need to speak to Rebecca.
>>
>>30427063
>-Get some decent armour.

Moar armor is always good. Epically considering we have natural armor to start with.
>>
>>30427339
>>30427285

Unless that armor's a skull suit I don't see what good it's going to do us.
>>
>>30427063
>-Buy some stuff.
We only have 10 bullets for the Seburo C-X right?
>>
>Get some decent armour

You wander into the markets and find yourself looking at the various stalls, looking at the weapons, ammunition and armour.

Finally, you stop in front of one stall selling armour and look at the selection.

-Armoured Clothing: +20 Armour. 100 Tenge
-Lightweight Ballistic Vest: +30 Armour. 120 Tenge
-Ballistic Vest: +40 Armour. 175 Tenge
-Heavy Ballistic Vest: +50 Armour, Negates Infiltration Bonus. 230 Tenge
-Flak Jacket: +70 Armour, Negates Infiltration Bonus. 420 Tenge.

-Meh, keep walking.

(Update will continue once you purchase a suit or keep walking.)
>>
>>30427463
>-Ballistic Vest: +40 Armour. 175 Tenge
The best thing we can get without losing that +30 bonus.
>>
>>30427463
>-Ballistic Vest: +40 Armour. 175 Tenge
>-Armoured Clothing: +20 Armour. 100 Tenge

Seems useful enough. The vest can be used for missions. The armored clothing for when we are going out but don't want to run around a mall in a fucking armored vest.
>>
>>30427463
Can we stack the armored clothing with a vest?

And is there a difference between the lightweight and normal ballistic vest beyond the +10armour and 20tenge price difference?
>>
>>30427551
Yes, you can, and I forgot to put it in, but the Lightweight Vest is concealable, meaning it can be worn underneath clothing.
>>
>>30427463
-Armoured Clothing: +20 Armour. 100 Tenge
and either
-Lightweight Ballistic Vest: +30 Armour. 120 Tenge
or
-Ballistic Vest: +40 Armour. 175 Tenge
>>
>>30427569
So we could wear the Armored Clothing + Lightweight Vest and look fairly normal?

Neato.
>>
>>30427569
then hell yeah
>Armored clothing and light weight vest
>>
>>30427463
If we were to keep walking, what are the odds we'd come across some full body nano weave mesh suit with good bonuses and doesn't interfere with infiltration?
>>
>>30427569
How discreet would wearing Lightweight vest under Armoured Clothing be?
>>
>>30427569

Ah, This should also mean we can stack the normal ballistic vest+ Armored clothing if we stick the clothing under it. Giving us a +60 armor vs +50
>>
>>30427463
>-Armoured Clothing: +20 Armour. 100 Tenge
>-Lightweight Ballistic Vest: +30 Armour. 120 Tenge

These two
>>
>>30427628
The closest thing is a military-grade Ghost Suit, which is based on the optical camouflage from Ghost Recon with an integrated EW suite for fooling AR.

>>30427641
Un-noticable so long as the shirt covers the entire chest and abdomen region.

Okay, so I'm going with getting armoured clothing and a Lightweight Vest
>>
>>30427718
>The closest thing is a military-grade Ghost Suit, which is based on the optical camouflage from Ghost Recon with an integrated EW suite for fooling AR.
I'm assuming that would be quite expensive. Few thousand Tenge?
>>
>>30427718
We should buy at least 2-3 pair just in case.
>>
>>30427738

I'd honestly suggest 2 armored clothing and one vest.
>>
File: 1393143050543.jpg-(15 KB, 182x348, Armoured Clothing.jpg)
15 KB
15 KB JPG
>Armoured Clothing
>Lightweight Ballistic Vest

Wallet: 1793 Tenge

You grab a coat, blouse and pants in your size that you recognise from the Akihabara line of armoured casual wear before grabbing a lightweight ballistic vest and slipping away to change.

You find the clothing and vest to be perfect fits and head back out, "Can you throw in some spares?"

The stall vendor smiles, "All purchases come with several spares, my quality guarantee."

You smile and soon leave the stall with a large bag with spares clothes and armour.

>Buy some stuff.
You resume wandering and reach a stall selling burner phones and grab a small bag of them.

Wallet: 1760 Tenge

>Purchase some ammunition.

You find the stalls selling ammunition easily enough and look over the selection.

-Standard Ammunition: 5 Tenge per magazine, standard damage
-+P Ammunition: 9 Tenge per magazine, +1 Damage
-Hot-Load Ammunition: 12 Tenge per Magazine, +1 Damage Die.
-Copper-Wrapped Armour Piercing: 20 Tenge per Magazine, Armour counts as 1/2 Rating.

(GM: Specify how many magazines each weapon gets and what types.)
>>
>>30427463
1 Armored Clothing+Ballistic Vest for Ian
1 Armored Clothing for us.

I'm saving for some sort of optic camo suit.
>>
Guys we really should get the armor piercing for a few guns. Halfing the armor of something is a very very big deal given how the combat system is built.
>>
>>30428063

Beretta 97:
3 magazines (Hot-Load Ammunition)
3 magazines (Copper-Wrapped Armour Piercing)

Seburo C-X:
2 magazines (Copper-Wrapped Armour Piercing
>>
>>30428063
Looks like I'm a little late for voting to get armor for Ian. Also, considering that you need to get fitted for this, I don't think we can get him armored clothing. If we can't just get a Ballistic Vest vaguely in his size.

>>30428151
While this is true, Hot-Load Ammo gives about as much bonus assuming 4-6 hits per burst. Even if we only manage 2-3, it's got better bang for buck.

Scorpion
5 mags of Hot-Load
3 mags of Armor Pierce

Seburo
2 mags of Armor Pierce
>>
>>30428242

This works pretty nicely. I would honestly add 2-3 more to all though. Just because we have some spare cash right now.
>>
>>30428257

Depends on what we are fighting. if we are fighting say a machine that has 80 armor or something and high HP I would rather go for the half armor then that.

If we are going for a swat team member with say 40 armor then the hot load is better.
>>
>>30428293
I really, really hope we aren't fighting a golem killer just yet.
>>
So tired, must stay awake. Posting is taking a life time.
>>
>>30428063
>>30428270

Fine.

Beretta 97:
6 magazines (Hot-Load Ammunition)
6 magazines (Copper-Wrapped Armour Piercing)

Seburo C-X:
5 magazines (Copper-Wrapped Armour Piercing
>>
>Beretta 97:
>6 magazines (Hot-Load Ammunition)
>6 magazines (Copper-Wrapped Armour Piercing)

>Seburo C-X:
>5 magazines (Copper-Wrapped Armour Piercing

Wallet: 1468 Tenge

You purchase the necessary ammunition and finally decide that you need to head home.

You take to the rooftops again to reach the apartment building and as you open the door, you find the apartment to be empty and head for your room.

You step inside to find Rebecca seated on your bed, your weaponry laid out on the desk alongside the laptop, flash drive, Smart Pad and neural core.

"Hello Alice. I think we need to have another talk."

-Response? (Write In:)
>>
>>30428335

Hit exactly what I was thinking about. It feels like something like that would have high enough armor to be a utter bitch to destroy. Best to get a early helpful counter.
>>
>>30428468
One of those I got from Ian, a couple from uncle frank, and one more from the sniper positioned outside this apartment and aimed at Ian.

So, I'd like to hear what you think first.
>>
>>30428468
She knows we are yandere.

And she dealt with enough yanderes before to know that she has to appear like she is supporting us.

And we need her expertise.

We need to persuade her that we are the best thing for his son. Or that she can get us stability training.
>>
>>30428468
>-Response? (Write In:)

"Yes we do. Ian's gotten himself wrapped up in a military hardware heist being planned by one of the Battlefield Generation."
>>
>>30428468
That USB?

It is not encrypted. Guess what is on it? Discussion re: Yandere stability.
>>
>>30428468
Recount the events of the Ian watch
>>
Looks like we've got a lot to combine.
>>30428468

given >>30428519 and >>30428537:

so first, deal with immediate problem >>30428514

then, talk about something that's more urgent, >>30428530 and >>30428559

finally, convince her that:
a) Ian needs us right now
b) the city in general needs us right now
c) Mom was working on making us sane, and we've been fine so far(how much this is true is up to debate)
and d)to be fair, we still are missing large chunks of memory, ie. OUR REAL NAME.

we really should have gotten Ian some armor.
>>
>>30428468

"What is there to talk about? It should have been obvious I was taking jobs on the side.
More importantly You might want to know that Ian has gotten himself wrapped up in a military heist by a battlefield generation. Risking making some powers very angry."

>>30428537
Depends on weather or not she can connect the dots. That and I"m pretty sure it is password protected.
>>
>>30428634

Actually forgot about the sniper deal. We should mention that too. Something to show that Ian is in some pretty goddamn big shit right now.
>>
>>30428537
It's got a password I thought. And every single person older than a teenager in this setting seems pretty incompetent when it comes to computer stuff.
>>
>>30428593

I think it's best not to mention the insane part. Honestly if she has that figured out the best thing we can do is get her help for a bit before sending a sniper bullet though the brain. No way in hell is she agreeing to let a crazy android have her son.
>>
>>30428762
Do remember that' we're dealing with a genius super-solider here.
>>
>>30428762

It helps that it's from a scientist working with something she doesn't want found out due to trade secrets. I find it pretty unlikely that in the time she got home she could decrypt something we couldn't totally decrypt.
>>
>>30428799

And that is the other problem. It's also what makes me worried that we will have to do some very unpleasant things really soon.
>>
>>30428788
I suppose that's true. Depends on how much Rebecca knows, though, IMO.

Thinking about it again, the only part immediately accessible is about the heli crash, right?
>>
>Combined Response

"One of those I got from Ian, a couple from uncle frank, and one more from the sniper positioned outside this apartment and aimed at Ian." You reply simply, "The others I acquired while looking for clues about my past."

Rebecca's expression is calmly stoic, "And what sort of past involves password-protected property of Armstrong Technologies and videos from a scientist on some kind of android project?"

You consider your next words carefully, "They allowed me to remember my mother, what she looked like, what she sounded like, how she acted. They were important, and whatever this android is, it's important as well."

Rebecca's eyes narrow, "And this?" She points at the neural core, "That's a military-grade AI neural core sitting there. How did you get your hands on that?"

You glance at it, "I was attacked. My Pa-my father, found out I was alive and tried to have me killed with an military UGV. I killed it and took the core so I could find out what sort of orders it had, maybe find him so I could try and speak to him."

Rebecca indicates the guns, "And these?"

You shrug, "What is there to talk about? It should have been obvious I was taking jobs on the side." You glance off to the side, "Like Ian is doing."

Rebecca stiffens slightly, "What happened?" Her voice is low and dangerous and you are reminded that this is a woman who has been fighting since she was a child, modified with experimental genetic treatments and trained to a nearly superhuman level of ability.

You have no doubts that she could easily kill you if you screw up as you answer, "You might want to know that Ian has gotten himself wrapped up in a military heist by a Battlefield Generation. He's risking making some powers very angry if this bitch doesn't turn on him first."

Rebecca's expression is now very, very calm, "Who?"

You shrug, "She calls herself The Red Queen."

The sound you hear makes you blink, that was not fully human, as Rebecca clenches a fist.

(Cont.)
>>
>>30428857
I've got a contact with someone working against her, but I should probably get your input on how the Red Queen would react to that, and what she might do to Ian.
>>
>>30428857
hangon, no reaction to "sniper aimed at Ian"? Is life for a Battlefield Generation this intense?
>>
>>30428857
>The sound you hear makes you blink, that was not fully human, as Rebecca clenches a fist.
Wait what?
>>
>>30428924
She probably did a Solid Snake growl.
>>
>>30428924
cyborg implants, genetic mods, etc.
>>
>>30428924
I'm guessing cyborg arm
>>
>>30428944

Pretty much is my thought.
>>
>>30428944
It's Liquid who does the intense fist clenching though.
>>
>>30428857
Wait didn't she already know that?
>In the previous thread
>Rebecca's expression becomes troubled, "Ian's become involved with a crime boss, the Red Queen. I don't know what he's involved in, but I need someone I can trust with him."
>>
>>30428997
Probably something like.


Rebecca: Ian's warped up with a crime boss named Red Queen. go investigate!.
Alice: Ian's wrapped up in a heist with a Battlefield Generation
Rebecca: What's her name?
Alice: Red Queen...
Rebecca: FUCK!
>>
"Red Queen, so the rumour I heard is true. The commander of the PLA's 78th Armoured Airborne Battalion is still alive. I didn't want to believe it..." Her hard gaze focuses on you, "I gave you a job to do. Report. Now."

You immediately inform her about the dead-drops and the pre-positioned equipment. Rebecca listens to the report in silence, and after a few minutes of silence, harshly asks, "What's your opinion on this situation?"

"I've got a contact with someone working against her, but I should probably get your input on how the Red Queen would react to that, and what she might do to Ian."

Rebecca smiles thinly, "Red likes to get physical when punishing people, and she likes to make it public. That's what allowed me to carve a scar along her spine."

She looks away, "But she's a tough bitch. You'd need something powerful to kill her."

"Like a stolen Samsonov Vampire?" You reply.

Rebecca blinks, before she laughs a cold laugh, "Is that what she wants stolen?"

You nod and Rebecca's laugh seems to become ghoulish, "She always went for bold plans, that's her downfall."

She stands up, gaze cold, "I want in on this plan you have going." This isn't a request.

-Nod, you are not arguing with this woman.
-Shake your head.
>>
>>30429078
-Nod
"We aren't going to tell Ian any of this, are we? So much for manly men."

>>30428997
>>30429043
so Rebecca wasn't sure that the Red Queen was the one she knew from way back when. Makes sense.
>>
>>30429078
-Nod, you are not arguing with this woman.
"Thank you, if it keeps Ian safe I'll take any help I can get..."
>>
>>30429078

>-Nod, you are not arguing with this woman.

Don't see why not. She would seem to be useful enough.

Also given what we know so far I think the best way to take down someone like the red queen or Ians mom would be though explosions. Lots and lots of explosions.
>>
>>30429078
>-Nod, you are not arguing with this woman.
But don't you dare make Ian an orphan!
>>
>>30429138
>>30429107

Ha, even if she did die we could just graft her arm onto another person and let Rebecca take the body over.
>>
>Nod, you are not arguing with this woman.

"Good." She growls, before she suddenly pulls you close, "You will say nothing to Ian. However my son likes to act like some paragon of manliness, he is unprepared for this. I will kill you myself if you so much as breath a word to him."

You love Ian Carter, you would do anything to protect him. You are a multi-million dollar android designed to penetrate the most secure facilities, fitted with knowledge from some of the world's best intelligence agencies.

All of that information tells you that this woman is more dangerous than anything you have ever faced so far.

"I understand." You hear yourself say as Rebecca nods and walks back to the hallway.

"Dinner will be ready in a few hours. Zack is stopping by as well. We'll talk more then."

You can only nod as she closes the door behind her.

As soon as the door clicks closed, you fall to your knees, diagnostics reporting no damage or failures, but you know that the cold sensation in your body is fear.

After a few hours, Ian returns home and Rebecca is all smiles as she informs him that dinner will be ready soon.

You settle for hiding in your room, listening to Ian move about in his room and play on his computer.

Finally, Uncle Zack comes to visit for dinner, and you finally leave your room for dinner and during the meal, Ian turns to you, "So how was your day Alice?"

You smile and smoothly lie, "It was good. Boring though." Then you pull out one of the clean phones, "Here!" You blush, "Um, that is...if you don't already have one."

Ian smiles, "Thanks Alice." He takes the phone and slips it into his pocket.

You remember and blurt out, "I put my number in it! And you have mine, okay?"

He nods with a smile and you blush.

"Heh, they make a pretty cute couple Rebecca." Zack comments and Rebecca nods with a smile.

Finally, dinner is done and after some conversation, Ian heads to bed and Zack and Rebecca take seats opposite you in the lounge room.

(Cont.)
>>
>>30429376
It's starting to feel like Ian won't be bothered so much by Alice being a yandere android. He'll probably be more bothered by how scary his mom really is.
>>
"So..." Zack starts to say, "What's the situation?"

Rebecca tells him and Zack winces, "Shit, the Red Queen? No way it's just to steal a helicopter, I think I know what the situation is."

You remain quiet as Rebecca asks, "What is it?"

Zack grimaces, "The Moord Nag contacted my Captain today. She's made it clear that she wants to take over the Red Queen's territory and she's willing to hand over a lot of sensitive information if the police stay out of it."

Rebecca snarls, "And he accepted the deal?"

Zack nodded, "The Moord Nag's group is as heavily equipped as a modern military battalion." He sighs, "Unless we have something to even the playing field, we have to stay out of the way, which fucking sucks! If the police are rendered toothless, the criminals are only going to get bolder and more violent."

Rebecca turns to you, "Well then, it's a good thing you have a plan for getting that equaliser, don't you?"

You have a feeing that things are going to become a lot more complicated.

(And that's Part 10. Part 11 will be up tomorrow Monday at 9:00AM, GMT+10. Next time, the Imam and the counter-heist preparations!)
>>
>>30429446
Thanks for running, great thread Gideon
>>
>>30429446
Very late, for thanks for running good Gideon.


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