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/tg/ - Traditional Games


File: 1393010266109.jpg-(87 KB, 1280x960, Freelance Ghost Quest.jpg)
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This is a starcraft 1 based quest. I generally try to follow lore and game, but I'm not an encyclopedia and haven't read any of the books. For weaponry and powers I’m not always going to strictly follow canon. This gives me greater freedom to allow character customisation and diversity.

>Pastebin: http://pastebin.com/8Rqaq7DG
>Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Freelance%20Ghost%20Quest
>Twitter: @QuestSuperVisor

I'll be using D20, best of first three rolls. Skills will adjust DC, not give bonuses, for simplicity's sake. Health is narrative based on the game.
>>
>>30391896

>Last time on Freelance Ghost Quest.

You took a shower, visited the biodome, and found out Mr Weissdammer is keeping an armoury with high grade military equipment in the middle of the town. You didn’t touch anything and got the hell out of there. You’re currently in the middle of the town, and it’s about noon.

>1. Look for something to eat.
>2. Look for some clothes to steal.
>3. Look for some clothes to buy.
>4. scout out the town outskirts (specify if you’re looking for something specific)
>5. Write in.
>>
>>30391905
Hmm, I'm having weird connection issues. 4chan claims it's offline half of the time despite the status blog saying everything's fine. If it keeps going I might have to cancel.
>>
>>30391905

>Visit the marketplace
>observe how expensive clothes are
>steal some
>(optional) leave some physical currency behind as payment
>>
>>30392042
Writing.
>>
If you plan on sticking around, it might be useful to have something else than just your ghost suit, it isn’t exactly what you’d call inconspicuous. You’ll have to look for a marketplace. There’s some market stalls here at the village square, but most of them seem to be selling food. You don’t feel hungry yet, so it isn’t an immediate concern.

You retreat back to the rooftops for easier manoeuvring than down in the streets, while also giving you better view of what’s around. It doesn’t take that long, but it seems a small opening between the wall and the houses not far from the biodome houses a general market of sorts. It looks to be one of the busier places now, though most people have gone home to eat now it seems, so there’s still plenty of space for you to sneak around undetected.

You quickly find what you’re looking for. A few stalls not too far from each other are selling different types of clothes. You take note of all the types and prices, and make your decision.

>Labourer’s work clothing: 120 credits
Rough clothing with some protective padding for during work. They all seem to be on the large side for your more nimble figure, but there’s at least one that should fit.

>Casual clothes: 45 credits per set.
Ordinary through-the week clothing for those not doing manual labour. A shirt, trousers, etc.

>White working clothes: 60 credits per set.
These seem to be meant for butchers, bakers, doctors to work in. Apron in included for free if you want.

>What and how many do you take?
>Leave money behind, Y/N?
>>
>>30392259

I'm inclined to vote for Labourer's work clothing.
I'm also inclined to leaving payment behind, since there is a chance the missing set be recognized unless they are exceedingly standardized.
>>
>>30392318
Writing.
>>
>>30392404

OP, since there seems to be nobody but me casting votes, you might consider leaving your quest for another day. Not that I don't enjoy it, but it's not very cost-effective.
>>
The labourer work clothing looks the most interesting. You’re still cloaked, and the merchant’s stall is leaning against a house. It’s easy enough to quickly grab the clothes with your psychic powers when people aren’t looking. A second or two after grab the clothes, your cloak registers them and turns them invisible too. Putting the money there is even easier, as you open your pouch and simply throw the credit chips onto the clothing, using psionics to make sure you don’t miss.

Right, now you’ve got clothes, you know your way around town for the most part, and this evening you’ll have a house to live in. Things seem to be going smoothly.

>Credit Count: 1080

>What now?
>1. You’re starting to feel a bit of hunger come up. Go back to the town square and grab something to eat and drink.
>2. Explore the nearby jungle (specify if you want to look for something specific).
>3. Go back and check up on the wraith.
>4. Write in.
>>
>>30392259

I think that a set of Labourer's work clothing would be nice, also a nice discount on the goods would be appreciated, leave 50 credits...
>>
>>30392516
Yeah. Unless more people show up I guess it's a bit of a waste. And with /tg/ as it is nowadays it probably won't survive through the night to reuse tomorrow. Won't archive, I'll just save what I wrote now on my pc and post it again tomorrow.
>>
>>30392599

how hard would it be to detect the wraith at night? We could fly it over to our new place tonight then conceal it with tarps...
>>
>>30392636
The issue there wouldn't be the wraith being detected, it'd be parking a wraith in the middle of a town. The house you'll get is just another one of the white brick-shaped ones. There don't really seem to be any spaceport facilities in the town itself as far as you can tell. They must be somewhere outside the walls, but you haven't looked there yet.
>>
>>30392599

Check on the wraith and its inventory
>>
>>30392761
Still only one person playing it seems. Continue or not?
>>
>>30392896

Actually it seems to be at least two now.
>>
>>30392599
Make it three.

Go for food. Make sure it has beef or beef-tasting things in it.
>>
>>30392947
Ok, I'll continue then. I'll let you quickly go for a bit of food and head to the wraith then.
4chan server connection is still weirding out on me every now and then though, so I do apologise if I stay away for longer than I should

>Writing.
>>
>>30393012
Aw sheeit yeh Ghost Quest is on! Was looking for this thing
>>
>>30392697

Only thought it might be useful to be able to jump out of a window and hop into the wraith rather than having to make a quick jaunt though the jungle... not to mention it would be safer in the compound than if it was left in the jungle...

on that note, should we choose to stay here long term, we might want to invest in a secret dock for the wraith. maybe a fenced off area covered in foliage where we have a few barrels of fuel, maybe some ammo locked in a secured magazine... maybe a few tools for basic maintanance...

this of course assumes that we are going to continue operating in secret... there are pros and cons for keeping things secret or making ourselves publicly known...

So far, only two people know we are here, we negotiated a contract with one and struck an arrangement with the other...
>>
>>30393171
>So far, only two people know we are here, we negotiated a contract with one and struck an arrangement with the other...
You're forgetting the man you startled in the shower and the people you bumped into and flashed in the decontamination room.
BIIOOOOODOOOOOMMMEEEE GHOOOOOOSSSSTTTTT
>>
>>30393171

I was hoping that having regular clothes will allow us to
>operate
openly without fear of raising suspicions.

We might pass for the Doctor's (or professor's) new assistance from another village for instance

What powers do we lose without ghost suit anyway? Only cloaking and some armor?
>>
>>30393207
If we have a backpack where we can store out ghost suit + anything else noticeable, we should do so. If not, get one. Then grab some food.
>>
>>30393319

Night Vision, access to our Tactical Adjutant, Advanced Threat Analysis...
>>
You’re beginning to feel a bit hungry, and reason it might be best to eat before doing anything else. You head back to the village square, tucking the clothing you just bought into several of your spacious pockets. It’s a bit uncomfortable due to the protective padding not bending much, but you’ll manage. Reaching the market stalls there, you quickly grab a bit of roasted meat and a few pieces of fruit. Time to broaden your culinary horizon!

It’s time to check up on the wraith. The spot you landed it on was fairly random, there might be better places to put it, and it might be useful to clear out whatever was still in the storage compartment. You didn’t really look on beyond the credits and pilot suit last time.

You make your way through the gates you entered through last time. It seems the woodcutters have moved up a bit, and they’re already about a hundred meters to the right of the gate cutting down anything that grows within twenty metres of the wall. You continue on to the Wraith. You walked in a straight line and you still know which direction, so you won’t have much problems finding it.
[1/2]
>>
>>30393319
As well as some tech com things like radio super computer adjuant thingy as well as our mask which has thermal, magnetic and a host of other visual detection aids as well. But considering that we are currently just getting a feel of things for the moment and not going into combat I would say getting casual clothes would be ok
>>
>>30393380

After twenty minutes of climbing over or through the undergrowth and under low hanging branches and lianes, you arrive at the little clearing you parked the wraith. It seems to be quite a lot less of a clearing though. Roots and vines have already started hanging over some parts of the wraith, and several trees have sprouted where there used to be nothing. A few more days and it’d be simply impossible for the wraith to ever lift off again, you figure, as there’d be trees growing on top of it. The fauna doesn’t seem to be the only strange part of the planet.

>1. Just cut the cockpit clear for now, check and bag the remaining contents of the storage compartment.
>2. Try to cut clear the most sensitive parts of the wraith with your combat knife. This might take an hour or so, but it’ll prevent vines from growing into the engines or weaponry.
>3. Clear off all of the vegetation. You’ll be busy until the evening falls though and will have to go straight to Docter Fringers if you still want to catch her before she goes to bed.
>4. Write in.
>>
>>30393397
3
>>
>>30393397
3
It's been a day, we need to clear this stuff.
>>
>>30393377
>>30393381

Ok. Get back in ghost suit the moment we suspect trouble. Got it.
>>
>>30393397
3.
>>
>>30393319
pretty much this:
>>30393377

It also has a psi enhancement module that lowers DCs on using your psychic powers, and night vision is just one of many modes.
As for the cover story, could work, there are other villages but you haven't really gathered much info on that yet.

>>30393360
There's a backpack in the wraith, where you are now.
>>
>>30393397

Well another reason to find a better landing spot I guess

Thirding the
>3. Clear it off.
>>
>>30393397
Ick, this shit is like Pragia from mass effect 2, it be just better to move the ship into the encampment with our own storage place otherwise we could be out on a trip and not be able to get back in time to clean the lawn so to speak.

Is there a way to use the engines to burn the foilage away?

If not I would say do
>1
then
>3
>>
>>30393380
Forgot to add.

>You used 5 credits
>You now have 1075 credits.
Continuing the trend of leaving behind the price of the goods you took.
>>
>>30393488
It hasn't grown into them just yet, so it might hasten the process a bit using them like that.
>>
>>30393411
>>30393433
>>30393451
>>30393461
>>30393488
Well, that's clear. Writing.
>>
>>30393491
Grab the backpack as we get back to the Doctor's. We'll need to get up early to move the Wraith, possibly.
>>
>>30393589

supporting the backpack thing.

We need to find a place to move Wraith to before doing so though. Maybe Doctor knows of a place? She already knows we have a ship after all.

Also, how much ammo and fuel do we have left in the ship?
>>
No way you’re leaving the ship like this. Another day and you might not even be able to see the damn thing under all the foliage. You disable your stealth as you figure you best not keep taxing the generator unnecessarily, it wasn’t built to stay on for days at a time after all, and quickly get to work.

Your first target is the cockpit. Luckily it’s one of the highest points of the ship so there’s comparatively little growing on it so far, and it only takes a few minutes to clear everything off of it. Once it’s open, you quickly get the backpack out of the storage compartment and throw its contents into it, alongside with the worker clothing you just bought. You’ll sift through what exactly was in there later.

You start the wraith’s engines and use small controlled bursts to burn away most of the plants growing around them. The wraith has a lot of exhausts on the side to allow for rapid and advanced manoeuvring, so it clears off a lot more than you initially would have thought it would. It must have cut at least an hour off your work time.

Now the real work starts. You take advantage of your psionics as much as you can for pulling off pieces of plant that don’t really need to be cut off, but your combat knife is meant for piercing armour and sinew. It doesn’t perform nearly as well in cutting through vines and roots, so your work progresses slowly. It takes about two hours to clear off the side wings, and even more for the lower wing it’s resting on. A lot of time is also spent on cursing at the vines, especially when you discover that they took the effort to anchor themselves into your landing gear. The work is tough, but you manage to put the clearing back to the state you found it in a day ago. Even a bit more open, as you cut off every single vine and root entering the place. The sun hasn’t even started setting yet, but you remember the previous evening. It only takes a dozen minutes or so to go from blazing sunshine to a dark night.
>>
>>30393886

>1. Better go back to the camp asap. You don’t want to be caught in the dark in the jungle.
>2. Might be best to quickly use something to cover up the landing gear as best as you can. Wouldn’t want to spend another hour trying to clear that out next time.
>3. Write in.
>>
>>30393704
Fuel is a little above 90%, and you've still got 18 missiles.
>>
>>30393886
>>2. Might be best to quickly use something to cover up the landing gear as best as you can. Wouldn’t want to spend another hour trying to clear that out next time.
>>
>>30393905
>1

make a mental note to acquire a bush knife for easier hacking of local fauna...
>>
>>30393905

> Take a look around if there is some way of protecting the landing gear, but don't sweat it or spend too long.
>>
>>30393940
>>30394044
>>30394045
Writing.
>>
You’re ready to depart, but taking another glance at the wraith, the landing gear catches your eyes. If it gets in there again you’ll be busy for an hour again. Best look for something to cover it up with.

You put the backpack down in front of you and quickly look through it. Nothing seems appropriate and you’re about to give up and just go back to the town when you realise it has side bags you don’t use. You carefully cut them off and go to work wrapping the landing gear in it. They stretch, so it works fairly well. Only took you five minutes for the whole thing.

Back at the settlement, you activate your cloak again and slip through the gates. Good thing you didn’t take much longer, the workers were coming back too, and you figure they’ll be closing them in just a few minutes. As you make your make your way to the Doctor’s house, the sun starts setting, and you can hear the rush of people locking doors around you. Doctor Fringer’s house isn’t locked yet though, in fact, the door’s open. You move closer cautiously, and as you get to about two meters away from it, the archaeologist, professor Haverdam, walks out the door.

“Well, was nice to chat with you again! Goodbye miss Fringers!” The older man does a little salute and starts walking away.

“That’s /doctor/ Fringers, thank you very much.” You pick up from the doctor’s mind.

You deactivate your cloak after checking no one else is around, and walk up to the door. The Doctor was still standing in the frame, and doesn’t seem to be startled by your sudden appearance.

“Oh, hey, Mr Artemis, come in. Did you eat already? I er.. Made a bit too much for myself apparently. I wouldn’t mind sharing.” You look past her and see a table ready for two to eat at. It doesn’t entirely strike you as a coincidence like she presents it.
>>
>>30394472

>1. Accept the offer, talk about your ship problems over dinner.
>2. Accept the offer, talk about the town and its infrastructure over dinner.
>3. Accept the offer, find out what she knows about Weissdammer’s armoury over dinner.
>4. Refuse the offer, you’ve still got some of that fruit left over. Ask her about the house.
>5. Write in.
>>
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>>30394496

> [x] 1. Accept the offer, thank her for hospitality, talk about the aggressive foliage
>>
>>30394496
Oh and, I probably know the answer to this already, but you never know.

>Take off the mast during dinner, Y/N?
>You'll be pulling up your mask up to your nose to eat if you don't.
>>
>>30394472

>Accept the offer. ask about external facilities, such as space-ports, landing platforms and the rapid rate of growth of the local fauna.


also, if we establish a positive relationship with Dr Fringers, could we try psyonically communicating with her? maybe give her a bit of advice on how to not broadcast her surface thoughts...
could do it by psyonically projecting [Were you aware you have some psyonic potential?] or some such...
>>
>>30394496
>1 Accept the dinner, ask about a useful landing zone for our ship as the plants are out to get us.

>>30394674
>Y
Cant eat when your mask is on most the time anyway
>>
>>30394674
>>Take off the mast during dinner, Y/N?
take off the mask. might be a good idea to become friendly instead of acting like a loner
>>
>>30394619
>the_weirdest_boner.jpg
>>
>>30394701
You can take off the mouthpiece and pull up the fabric. You've done so before in her presence.
It'd be the first time you show your face if you do take it off.
>>
>>30394674

Take it off. At this point it seems pointlessly uncomfortable.

Should we tell her she's psychic, by the way? I'm thinking we could, although not sure if now or later.
>>
>>30394716
>take off the mask. might be a good idea to become friendly instead of acting like a loner

Who do you think we are?
>>
>>30394758
>>30394695
You could bring it up during conversation. I'll start writing already but I'll keep an eye out for if people reach an agreement over it.
>>
>>30394769
we are a ghost that doesn't exist and someone who should probably find someone to be a contact for supplies. safehouses ect.
we don't want to be left high and dry if things go down hill. our high point of our life is our handler dieing,
>>
>>30394758

Here's an idea;

could we project 'Did you want me to remove my mask, Doctor?' to her, see if she either physically responds or how she mentally responds...


also, apologies if I'm sounding like a broken record over the psyonic comms thing, but I am rather curious how she would react...
>>
>>30394695
We could alert her to it but we also have to be wary of doing so, how will we explain how we know that she is pyschic? We would had to reveal our own abilities nad how we came around to them. Plus has the news of the confederacy reached us yet or are we waaay out in the fringes?
>>
>>30394825
No point spooking her, I don't think getting too closely involved with her is good idea at all. Keeping it cool, clean and clear, it will be safer for us.
>>
>>30394825

Guess we could try. Don't be too intrusive though, we don't want to accidentaly a doctor.
>>
>>30394758
>>30394780
Do not reveal to her that she is psychic!
DO NOT.
She does not have mental conditioning, and if she tries to develop powers she could draw the wrong kinds of attention!
>>
>>30394871
Now when you say accidently a doctor do you mean the oops i killed her or the oops i gave her the D?
>>
>>30394825
we could. i think it would be interesting teaching someone.
>>
>>30394856

The news covered the fall of Tarsonis and the Confederacy this morning. The Dominion is beginning to rise as several colonies are pledging their allegiance to Mengsk...
>>
>>30394864
This
>>
>>30394856
>>30394864
>>30394889

You make fair points. I'd agree to waiting awhile before doing anything overt on the matter...
Also, it means we keep getting to hear more of her inner thoughts and retorts on things...
>>
>>30394891

I mean oops I killed her.

I'm indifferent whether or not other players want to give her D.
>>
>>30394941
>I'm indifferent whether or not other players want to give her D.

I think its a luxury we cannot afford to indulge ourselves atm.
>>
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>>30394889

What's wrong with an unconditioned psychic? What could possibly go wrong?
>>
>>30394938
Another point, we're just here to lay low and will probably leave eventually. It is probably not a good idea to reveal to someone that they have latent psychic ability and help them develop it, then go off-world and leave them to go be psychic without mental conditioning.
>>
>>30395016

I'm sure we could use a scientist....
>>
>>30395088
Our own giant warship with cast of characters for crew as we go out and explore unknown worlds in the final frontier?

Groovy
>>
>>30395088
What for?
>>
>>30395153

and all of them have latent psyonics which we taught them how to train...
>>
Right, seems like general consensus is to hold off on telling her. At least, there's sufficient opposition to it to not just casually tell her over dinner.
>>
>>30395191

Good enough for me
>>
>>30395191

I find this result agreeable. so long as the option to do so at a later date remains...
>>
You gladly accept the offer. After hard work like that you could use a decent meal. Plus, there’s several things you’d like to talk to her about.

As you sit down opposite of each other, you disengage your mouthpiece and begin pulling the fabric up to your nose. You pause for a moment once there though, and decide to take off your mask entirely. You already got new clothes you wouldn’t be able to wear it in anyway, so it’d be pointless to keep it on all the time now. As you put it down next to you, you catch Doctor Fringers staring at you.

“Those scars…” She looks a bit shocked. You run your fingers over your face. You hadn’t really realised you had them, but it seems logical you do.

-The academy was a hard place. Primus made sure of that-

A minor headache interrupts your train of thoughts for a moment, but you quickly recover.

“Oh, yeah. Well, a soldier doesn’t always win, does he?” You attempt to keep the conversation a bit lighthearted, but she still seems a bit concerned. You catch a lot of her thoughts concerning how most of those scars could have been prevented with timely medical attention. The conversation falls a bit flat, but you soon break the awkward silence.

“So, I went to check on my ship today, and it was almost covered in vines.”

You wanted to keep talking, but she slaps her forehead and interrupts you. “Oh I’ve been stupid. I should have asked you where you put your ship yesterday. I just assumed you put them in the docks. Yeah, the plants are a problem. We got teams going around the entire wall every day to keep it clear. There’s a small lake a few miles to the north. We’re not sure why but the plants stay far enough from the water for us to have some facilities on the shores. We’d have built the whole damn village there if we found out sooner. We already fully erected the biodome though, and relocating that thing would have taken us months, maybe over a year even.”
[1/2]
>>
>>30395286

That’s interesting news. It would solve pretty much all of your wraith-related troubles, though they might ask questions when you come to them with a military fighter.

“Oh, speaking of the biodome, I heard some interesting rumours. Seems there was something invisible in there today. You wouldn’t happen to know anything about that, would you?”

>1. Admit you can turn invisible and that it was you.
>2. Claim you don’t, ask her to tell you more about it.
>3. Claim that you don’t, try to evade the topic.
>4. Write in.
>>
>>30395259
Of course. This is a quest.
MC's are like wherewolves. Depending on the hour of the day they can be raving lunatics that attack everyone, while a few hours later they're professional diplomats.
>>
>>30395315

"Are ghost stories common in this settlement?"

Although, to be honest, might as well admit it. She'll just assume we're up to no good anyway, might as well tell her we've been exploring. Perhaps on that notion ask her what she knows about the armory (although better not telling her what's in)
>>
>>30394903
In fact I got a starcraft timeline open in another tab. It's not perfect, but it gives a good sense of how long things take that are just in between missions in the game. it's still almost two weeks before Mengsk's coronation and the formation of the dominion, though by that point most of the planets have already sought out the Sons of Korhal for support.
>>
>>30395315

>2

we could always suggest during the later stages of the conversation on that topic that it might be like during one elongated siege we were in, where some of the other soldiers started saying that there was something in the trenches with them. There was never anything there, but the stress of the situation made them think that there was... could something similar be happening here, what with those creature attacks?
>>
>>30395440
>>30395566
Going with an "I dunno, what exactly happened?" then I guess.
>>
>>30395153
im all for that idea but quick question. were are we going to find a warship that big? our ship can maybe hold 2 or 3 people I am also fairly sure that u cant just buy one around were we currently are.

>>30395286
>1. Admit you can turn invisible and that it was you.

im pretty sure that she has a idea how we are getting around without being seen until we want to be seen
>>
>>30395315
Admit nothing.
>>
Oops.

“I don’t know, what happened?” You do your best to keep a straight face. It’s weird, you never really had to pay much attention to what your face was saying, you always had your mask on. Oh well, it’s better to learn late than never you figure.

“Oh, we’ve had some funny stuff happening before of course. Some turnips go missing, a goat with internal injuries while it was fine the day before, that kind of thing. It was only today we had empty shower stalls locking and unlocking themselves, and people getting bumped into by something that’s not there. And I think it’s also the very first time the decontamination chamber had an apparition. The descriptions generally agree that it was white all over, with some grey stripes and a multitude of green eyes.”

She looks at you, her gaze containing a mixture of amusement and accusations.

>1. Nope, definitely haven’t heard or seen a thing.
>2. Admit you were there. You were just checking the place out, trying to get to know the town.
>3. Admit you were there. You were just checking the place out, trying to get to know the town. Continue conversation from there to the armoury.
>4. Write in.
>>
>>30395917
You guys seriously thought you could get away with her not suspecting anything? She's proven before she's got some deductive abilities when she linked you to tarsonis falling.
>>
>>30395917
Admit nothing! Deny everything!
>>
>>30395984
Oh, we know it's obvious to anyone who knows what a Ghost is and that we're in the colony.

That doesn't mean we need to be so open with our activities!
>>
>>30395917

>4
"And let me guess, That metal building in the middle of the town is not only full of CMCs, CMC 660, associated weaponry and ammunition, but also a number of Confederate Spec-Ops weapons?"
>>
>>30396043
She doesn't know what a ghost is, you're fairly sure of that. She does know what you look like in your suit, and that if something with a description roughly matching you is spotted a day after you show up that it might actually be you.
>>
>>30395917

>2. Admit you were there, just checking the place out.
> Ask if she knows what the armory is about, not necessarily tell.
>>
>>30395917
>3. Admit you were there. You were just checking the place out, trying to get to know the town. Continue conversation from there to the armoury
>>
>>30396102
If she doesn't know what a ghost is, even better.

Let's keep ply our cards close to our chest. We're outlaws now, after all, need every advantage we can get.

Plus, we don't know if she can be fully trusted yet.
>>
>>30395917
>1. Nope, definitely haven’t heard or seen a thing.
>>
>>30396152
technically we don't even exist. so we cant be outlaws.
>>
>>30396152

The point is she already knows we were there. The issue at hand is whether she trusts us or not.
>>
>>30396179
technically we're eating so we do exist, so we can be outlaws
>>
>>30396079
>>30396132
>>30396145

Right, I get the feeling most people want to steer the convo towards the armoury.

Writing.
>>
>>30395917

"Are you implying I have the ability to turn invisible?"
>>
>>30396205
i meant there are no records in the system about us.
>>
>>30396179
We're a ghost, and we're AWOL. It doesn't get more outlaw than that.
>>
>>30396329

We're black ops operative for a toppled government. Doesn't get more non-man than that.
>>
“…Yeah ok, that was me. It’s the suit, it-“

“Let me guess, more retirement benefits?” Her mind adds a slightly sarcastic “Right…”

“Look, I was just checking around the town, I haven’t really been to a frontier world like this, I was mostly stationed in cities or war zones. I was curious what the dome was for exactly.”

“And you can’t just walk in and ask or what?”

“Well, in this suit I’d rather not, seeing how most people respond to seeing me in it.” And risk people identifying you as a ghost, you mentally add but don’t say out loud.

“I guess that’s understandable.” She says after a short pause. “At least until you get yourself a different outfit.”

“Oh, I went on exploring the town afterwards, and I got some.” she looks like she’s about to interrupt you again, but you beat her to it. “I left the merchants the money owed, of course. Speaking of exploring the town, I’ve been wondering, what exactly is that metal structure in the middle?”

“Oh, that’s Mr Weissdammer’s hunting cabin. At least, that’s how he calls it. He’s got a bunch of supplies stashed there for his hunting trips, and there’s always a lot of going to and fro when he’s here. Resupplying and getting expired stuff out of it I guess.”

>Note, the dinner’s running at its end. Anything else you want to talk about before she brings you to your new house has to happen now as there won’t be time for an extended conversation on the way there.

>1. Tell her the truth about the armoury.
>2. Talk about something else (specify).
>3. Get on with it and proceed on to your new house.
>4. Write in
>>
>>30396329
You made sure to remove all trace of you from the confederate systems. Even if anyone salvages them from tarsonis, they shouldn't be able to know about you. Literally everyone that knew (of) you specifically died on tarsonis. There are others you worked with that will still be alive, but to them you were "just another faceless ghost".

Of course, there was that message you got while sleeping...
>>
>>30396531

>Ask what she knows about this 'weisdammer' character
>>
>>30396988
Only vote, but it's been over 15 minutes already. I'll take it.

Where did everyone suddenly go?
>>
>>30397052

I have been having a debate with myself over a course of action which I both want to suggest now, but also want to hold it off for a while... I decided the best course of action was to not post...
>>
had to go help move something. Can i saggest something we do later? i think we need to try and customize our suit to make it some like we are some exotic hunter and try to turn our helmet into a side-visor thing, not a full helmet. we stick out more with our ghost helmet and we probably want the locals, (if they ever see us) to see us as a hunter that was brought in to deal with the animals.
>>
>>30397088
Well, truth be told I probably should have included the "ask about weissdammer" option myself but I didn't think of it. Might have been easier to gather a few votes then.
>>
>>30397250

That sounds sensible. Although I'm not sure how much you can customize a suit that's in itself a piece of precious engineering.
>>
>>30397250

Sounds good. Can't be a merc without customising your gear... All we need is a tech specialist... among other things...
>>
>>30397341
true. may be limited but i figure you could camouflage the chest and legs but change the helmet to a visor/helmet combo so you aren't freaking people out as much.

>>30397345
Now were to find a tech specialist,

quick question do we know anything about our suit tech. how it works, parts used, ect...
>>
“So who is this Weissdammer exactly?”

“Oh, he’s the owner.”

“Excuse me? Owner of what?”

“The settlement. The official name is the ‘Otto Arthur Reichenbach Weissdammer-dorf’, and I think that’s already leaving out a few names. Everyone just calls it Frontier, seeing how it’s the first settlement built on the planet. But yeah, Mr. Weissdammer. He’s a billionaire. Not sure what planet he’s from but he’s got this big corporation that organises and funds colonisation efforts like this one. Personally I think he just does it for the hunting. He pops in here every month or two to go on a hunting trip for a few days. People are generally happy for it because the aides get payed well and get a tax cut for a month. Personally, I don’t like him, he’s an overweight pompous old man who always gets what he wants and likes to lord over people.”

The food is finished by now, and it was excellent. You’re not really sure about the mushrooms though.
The doctor stands up and gets something from her pocket and hands it to you. It’s an old fashioned key, nothing electronic, just a piece of metal.

“I had to look around for my spare, and find someone with an extra bed, but I managed. Come, I’ll lead you to it, it’s not far from here.”

She leads you out of the house, down a street or two, and you’re already there. By now, the night has fallen and the doctor is using a torch. Having your mask back on, you do’t really need it, but not everyone has spec ops equipment. You open the door of your new lodgings, step inside and flip the light switch. It’s full of boxes and crates. there’s several metal plates and beams leaning against a a wall, and it seems a bit of space has been cleared so a table and a chair fit in, and a small path through the mess leads to the back room which presumably has a bed in it.
>>
>>30397573

You turn back to the doctor. “Thanks, Doctor.”

“You can call me Lisa. And no problem. I enjoyed tonight. I look forward to seeing you again.” Suddenly you feel her emotions flare up. You’re not entirely sure why. “I… I mean for when you come back… With those samples. Yes, samples! Goodbye!”

She hurriedly gives you a wave and runs off again. You wonder if all women act as oddly as she does, or if she’s just the exception. You close the door, lock it, and proceed to the back to inspect the bedroom. It is as you thought. Just a bed, slightly spartan but you’re used to worse, a chair and a small nightstand with a lamp. At least there’s no crates stacked up here.

>What do you do. You’ve still got some time to do stuff before you get really tired, but you can already go to sleep.
>1. Just go to sleep. Tomorrow you’ll be able to check the files you got from the confederacy.
>2. Meditate and try out how far the ghost conditioning goes, perhaps you can find some cracks to work with.
>3. Use your mask to scan your own head and try to find the aggression inhibitor.
>4. Train a bit, do physical exercises and flex your psychic muscles.
>5. Write in.

>Next post will probably be the last for today.
>>
>>30397457
You know how to maintain it in the field, how to clean it quickly etc. You wouldn't be able to replicate the technology, but you might get away with small modifications. Changing the scopes into a visor would most definitely require external help since most of the optical functions are in there.

>>30397250
You would be able to wear some things over it or attach some stuff to make it more of an exotic hunter suit. Maybe remove some of the military belts and get some more old fashioned, etc.
>>
>>30397589
Seconding >>30397250 . The owner of the planet would NOT be happy that a ghost is around here (either we're there to kill him or we're a tool within his grasp), the less we deal with him the better.
>>
>>30397589
>2. Meditate and try out how far the ghost conditioning goes, perhaps you can find some cracks to work with.

>>30397656
can u post a pic of a ghost, i am having trouble remembering what one would have on.

Wonder how hard it would be to get the specs for the suit/helmet with what we got. Do we know if any of the files may contain weapon/armor specs. there bound to have some on the system so that they could repair damaged gear.
>>
>>30397777
It's too late to go out and shop now. It's after dark, and everyone is afraid of stalker attacks and locked themselves in their homes.
>>
>>30397814

It's in the OP pic

Also seconding meditation.
>>
>>30397589

Also "use mask to find the inhibitor" sounds like a worthless pursuit, since whe would they give a ghost means of rebelling?

I feel it more likely that we'd be able to fry the inhibitor with our psychic powers if we got past the conditioning.
>>
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229 KB JPG
>>30397814
>can u post a pic of a ghost, i am having trouble remembering what one would have on.
Sure, here you go. Your suit is mostly white though, and you don't have a rifle.

>Wonder how hard it would be to get the specs for the suit/helmet with what we got.
The suits are top tier military hardware, you'll have to go through a LOT to get those specs. There might be some science vessels that could have those alongside info on the ghost conditioning, or some of the larger confederacy bases around the sector. Most of those are either destroyed or have joined the Sons of Korhal right now though, so breaking in there might not be very feasible.
>>
>>30397925
Possible, but you're not sure where yours is located. You've got a lot of implants and don't know which one specifically is the aggression inhibitor. You wouldn't want to fry your +2 brain implant of rapid reflexes, now would you?

>>30397885
>>30397814
Writing.
>>
>>30397982

Nevertheless, the built-in scanners are probably designed to not help ghosts in such enterprises. If we want to single out the inhibitor, it would be better done by medical hardware, for instance.
>>
>>30397940 thanks for the pic
Ok so general suit specs are out for now.(reverse engineering would take a few scientist and maybe an engineer)

Is it safe to assume that the Helmet is in the same boat as the rest of the suit? and can u give a generalization of what the helmet does besides help us see at night.

sorry if im being annoying but im trying to think of some ideas
>>
>>30397840
Sorry QM, was speaking towards doing this tomorrow.
>>
>>30398068
what do u know we have a doctor.
maybe if we become somewhat friendly she could help

can the people that use Anonymous get a different name so i know who im talking to, might make conversations easier
>>
>>30398099
Helmet contains all kinds of modes of visuals, including night vision, heat vision, zooms, etc. It also has a built in hud system that's connected to but not part of the adjutant itself. In the back it also has the plug connecting your neck implant with your psi enhancement module.
>>
>>30398355
Also, still writing, big update. last one for today.
>>
You decide it’s time you try and do something about that Ghost condition. You know you won’t just get through it now, but you have to start somewhere right?

You take off your mask, put it on the night stand and sit down on the bed. You slowly open your mind and start gathering your psionic energy. As much as you can. It takes surprisingly little before you find yourself automatically stopping and letting some flow away again. You try again to gather more energy, your hand glowing white, but before you even notice, you let go of the energy again.

This is clearly going nowhere. You’ll have to try it differently. You let flow the energy you still have built up, and now focus on your mind more. You open it completely. You close it as hard as you can. A few mental exercises to get you going. Then, you gradually open up your mind, as if trying to read someone’s mind thoroughly, but you focus on yourself. You immediately feel the barriers of the mind wipes you experienced spring up, but they’re not what you’re looking for. Perhaps another time. You go down into your brain, down to the nerve system itself. For a short moment you feel all the electrical pulses flowing through it before you have to retreat or be overwhelmed. A bit too far, but on the right track you think.

You try to find reflexes. Gag reflex, found. Muscle reflexes? There’s a huge list of them, most of them to do with combat, but there’s some more basic like the knee nerve one. Suddenly, you find yourself at a void. You had expected a wall of some kind, something where you could search for cracks or irregularities, but instead, there’s nothing at all. You search thoroughly but don’t seem to find anything at all.
[1/2]
>>
>>30398505

You decide to pull back out of your own mind after a while. You were starting to feel exhaustion even in there. It’s a bit worrying but at the same time you feel like you’ve accomplished something. You found where the conditioning should be, perhaps it not being there is part of the conditioning? It’ll take time and effort to try and break through that illusion.

-You open your eyes, but all of a sudden, you’re not in your new bedroom anymore. You’re in a sealed off training room, and facing you is someone that looks much like a younger version of you. 15 years old maybe, you’d say.-

-“Come on Secundus, is that all you can do? That was horrible. Don’t try to hit me and hit me!” The boy in front of you taunts. You feel a trickle of blood dripping from your lip.-

-You rush at him, using your psionics to give you a speed boost. Too little. He intercepts your blow by grabbing your arm and delivers a crushing blow your elbow cap. You hear a breaking sound. A flash of immense pain. Dazed, you find yourself holding your arm which is flopping around in all the wrong directions. You think you can feel tears rolling down your cheek-

-“Come on, even Quartus is better at this, and he’s being trained for long range support. You’re pathetic, Secundus.”-

You come to lying on your bed. You’re not sure what you just saw, but you realise one thing. You shouldn’t have been able to see that. That looked like the ghost academy. In fact, how do you even know it looked like it? You were mind wiped after you “graduated”.

You’re confused, but also dead tired. You lie awake thinking about what you saw, and the new planet you found yourself on now, but soon you’ve drifted off in a bliss of dreamless sleep.
>>
>>30398567

And with that, I'm off to brush my teeth. I'll be sticking around for a short while, but I already ran exceptionally late (it's 2am here) so not too long.

>Feel free to ask questions, give criticism.
>Next thread tomorrow, hopefully around 7:00-7:30 CET. Follow the twitter (@QuestSuperVisor) to be kept informed.

And Archived!
>>
>>30398567
>elbow cap
Shit, that cap shouldn't have been there. Elbows don't have caps. Knees do. Get it together man...
>>
>>30398631
Was good, liked how our ghost is taking it slow and steady not taking crazy insnae risks or the like.

I like that. Just hope we don't do something excedingly stupid that would lead to our deaths or the deaths of alor of our comrades
>>
>>30399103
Like trying to take over an infested battlecruiser? Or trying to drive a viking with zero experience?


Thanks man. and with that, I'm off. G'night.


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