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File: 1392269321148.jpg-(542 KB, 1280x800, A Fall.jpg)
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Rolled 65

Alert
Zombies are beginning to gather at the entrance of our vault.

WARNING
Unusual amount of activity is occuring at the zombie hive located in the Ski Resort.

The remaining sensor net in the Ski resort has detected a odd group of beings moving amongst the zombies. They seem to be moving with purpose and its worth noting that they have chained zombies to themselves. Some of the zombies seem to being used as packmules.

An unknown faction has been sighted attacking a monster den for unknown reasons.


>>Turn 9
>>>>>>>A. Scavenge for food
>>>>>>>B. Try to improve the base
>>>>>>>C. Try to improve weapons.
>>>>>>>D. Research technology.
>>>>>>>E. Explore in a direction/something.
>>>>>>>F. Scavenge for raw materials.
>>>>>>>G. Your choice
>>1 resource points
>>Population: 225
>>Food: Low
>>Water: Low
>>Fuel: Scarce
>>Armaments: Average
>>Infrastructure: Vault. Hydroponics Lab. Geothermal Plant. Research Labs. Storage Cells.
>>Weapons: Pistols. SMGs(limited). Batons. Stash(limited)
>>Armor: security vests(limited). Full body armor(rare).
>>Technology: Cyborg(advanced). Psi/Tech Interface. Bioborg(Basic)
>>Materials: Cyborg parts(Advanced)
>>Defenses: Vault Access.
>>Power: Geothermal/ Nuclear Reactor
>>
Rolled 48

still suggest this

I suggest we explode all but one of the implanted zombies. keep the head+ any necessary organs of one zombie and scramble to produce a method of blocking their psi scrambling effects. I suggest we look into psi relays that can pierce the blanking effect, and materials that can block the signal or effect that the implanted zombie produces. This psi blanking effect will definitely not just go away if we kill all the samples. we only know that the implants triggered the effects, who knows they may have triggered a change in the whole hoard. we need to know everything we can about this phenomenon as quickly as possible.

>research Psi blanking, including Psi amplification relays to allow us to function normally inside the field, and Psi blanking shielding to negate the effects.
>>
Rolled 18

>>30204804
image is temporary until I can find a better one also fucked up on the name its supposed to be vault 101 my bad.
>>
Rolled 89

>>30204804
Doctor what do we do now?
>>
Rolled 34

>>30204804
Nice pick.
>>30204848
If we have the resource yeah i'm game for try to stop this from getting worse.
>>
Rolled 16

>>30204848
One zombie will be just as bad as multiple zombies, if we're going to blam them we should blam them all.

We don't need to worry about their psi-blanking effects right now, because that only happens when they're implanted with our tech and our tech is (fairly) unique and (incredibly) difficult to manufacture.

I say

>Basic 1
Scout out the mines.

>Research
Try to find a way to replicate the strange signals the zombies give off for further research on them...then blam them all. Except Skelly.
>>
>They seem to be moving with purpose and its worth noting that they have chained zombies to themselves. Some of the zombies seem to being used as packmules.

Just noting, but this might lead to a good opportunity for diplomacy.
>>
>>30204940
They do have our people in the hive.
>>
Rolled 15

>>30204848
I agree with this if we can induce a psi blanket we could knock out whatever is enthralling the zombies, this will hopefully get the zombies to attack the "masters".

We need to get ready something is going down.
>>
Rolled 85

>>30204947
Yeah right? As far as I can tell that could be a trade caravan.
>>
Rolled 37

>>30204989
You know with then all crowding our doorstep no big deal.
>>
>>30205015
>>30204989
One things for sure, they are able to get the zombies to act non-hostile to them.

That is something we could trade a great deal for. If they were here to do us harm, those guys, I don't see the need for the packmules if they could just order the zombies to swarm.
>>
>>30204916
I cant imagine this not getting worse if we don't do something


>It was discovered that..our forces working near the zombies...the colony hivemind effect was somehow effected. This effect was not immediately noticed and it was only realized when our good doctor was wondering why everyone was acting strangely and were oddly inefficient.
are you talking about our colony hivemind effect.

we dont know if these zombies have already affected the rest of the zombies or not.
>>
Rolled 66

>>30205015
We aren't customers, we are products. The zombies must have brought our boys back to their base and now they want more.
>>
Rolled 80

If we can MAD scientist roll for putting one of the implanted zombies and Skelly near each other and seeing if anything amazing happens
>>
>>30205070
That's also a good possibility, but still I'd rather not fire the first shot until they've proven hostility.
>>
>>30205088
:D a non crappy roll
>>
Rolled 64

>>30205106
Remember Mad actions MUST be declared as such and then only the first roll counts for it.
>>
Rolled 22

>>30205088
We need to burn all the implanted zombies. We were warned
>>
>>30205135
thats what i did, i didnt know if doc was incapacitated disabling MAD rolls. im missing a comma. If we can, MAD scientist roll for...
>>
>>30205156
but my inner scientist is screaming at me that it wants to know.
>>
Rolled 67

Anyway what is the consensus?
>>
>>30205210
burn all the implanted zombies except one, stop research on giving zombies implants, test skelly with the one left over implanted zombie, then work to find countermeasures to psi blanking
>>
Rolled 37

>>30205210
I like

>Basic 1
Scout out the mines.

>Research
Try to find a way to replicate the strange signals the zombies give off for further research on them...then blam them all. Except Skelly.

Ether way we need some Psi blanking shielding
>>
Rolled 63

>>30205210
Question first did we dispatch all the psi blanketing zombies?
>>
Rolled 94

>>30205210
Seriously guys burn them

>basic 1: barricade the doors that we are seeing the new forces at.

>research: throw the implanted zombies into the recycler.
>>
Rolled 42

>>30205254
I like this idea supporting roll.
>>
Rolled 29

>>30205263
There is still some dispute over it so no.
>>
>>30205277
my reasoning is that either whatever damage has already been done, and so we should carefully, develop countermeasures, or the threat is currently contained as long as we dont try to add more implants to new zombies the threat wont grow, and we should discover countermeasures to be safe.
>>
>>30205352
whatever damage was done has already been done*
>>
Rolled 78

>>30205352
We as players are too dumb to use this tech. If we were better at playing tbis game I would be with you.
>>
Rolled 53

>>30205410
Let them find out the hard way dear anon besides this one is rather smart. You never know something terrible MIGHT not happen after all!
>>
Rolled 30

>>30205277

Ehh, modify the research to this >>30205254

and you have my vote.

>>30205410
We're not too dumb per-say, it's just that this is EXACTLY the sort of thing that we need to not jump into. We're actually way smarter than we were with the Memor because we can see that and we're trying to jump back out.
>>
>>30205410
Ill agree to blam them on the condition we can test skelly with one first and the decide i already got the half way decent MAD roll.
>>
Rolled 40

>>30205427
>>30205392
Fine. My lips are sealed. I will not vote for you, but I will take back my option.
>>
>>30205445
and then decide*
>>
Rolled 68

>>30205455
You should know better then to trust the Genie.
>>
>>30205455
blam all but one and test skelly, then prepare to blam that one too, on the condition that nothing beneficial happens
>>
>>30205487
also barracade the doors like Godzilla said
>>
Rolled 47

>>30205487
I don't mean to scare you, sometimes ambition really pays off big, the right roll with the right post can be world changing.
>>
Rolled 49

>>30205520
Don't know how the zombies intend to move a 1ton door but I suggest changing the security codes.
>>
Rolled 65

>>30205520
So
B. Try to improve the base
>barracade the doors

And research Pis shielding
Kill all zombies with implants.

Sounds good to me.
>>30205578
Nothing wrong with being careful.
>>
>>30205578
I just see swarms of antipsykers flowing through the tunnels down at us and we just fold pitifully because we were unprepared, but yea i learned the hard way with the robots that the wrong roll with the wrong intentions will pay off horribly
>>
Rolled 62

So what is consensus?
>>
>>30205617
test skelly with the MAD roll, blam the implant zombies and then research shielding against regular psionics, praying that it is homologously effective against psi dampening
>>
>>30205653
Yes?
>>
Rolled 67

>>30205653
Um, can you clarify that a bit

>use

>these
>>
>>30205653
agreed
>>
Rolled 39

>>30205645
Sorta see some debate going on between two options with neither getting the upper hand.
>>
>>30205744
then...
why not both?.jpg
>>
Rolled 42

>>30205653
>>30205722
>>30205743
>>30205759
ehuh

rolls required *cough* *cough* otherwise it doesn't count.
>>
>>30205645
Seems the plan is

Basic action: barricade doors also change security codes if we can

Research blam all but on zombie and bring him in the room with Skelly see what happens.
>>
>>30205740
>>30205743
>blam all but one implanted zombie
>place skelly and one implanted zombie in as isolated a room as we can manage
>watch for something spectacular
nothing happens
>blam implanted zombie
something bad happens
>blam everything and kill it with fire
something good happens
>weight the options
>>
>>30205782
I thought I only needed the MAD roll (80) for the skelly bit (im trying to roll as few times as I can) or do you need me to roll again?
>>
Rolled 89

>>30205787
Vote I guess.
>>
Rolled 8

>>30205836
For votes to count there has to be a roll.

MAD actions require them to be specifically called out as mad and ONLY the first roll counts for it unlike the typical dice pool of 3.
>>
Rolled 27

>>30205836
then I guess i roll for vote since already called a MAD roll
>>
Rolled 40

>>30205787
Cool with this. But be careful if something seems to be going bad in any way kill them.
>>
>>30205867
3 rolls that's good for this group!
>>
>>30205950
Good roll btw not going to roll for it so I don't fuck the pool.
>>
Rolled 16

>>30205653
The implanted zombies have been blammed and disposed off.

This Is MADNESS

When we decided to place Skelly near an implanted zombie..nothing happened. At all.

It looked to be a complete waste as both zombies dully continued doing whatever it is zombies due most of the time.

WARNING
Our former comrades who were taken to the hive have come out again...this time however they are infected. It seems as if they can't really move all that well so they tend to be escorted/carried around by other zombies. It seems as if they are encountering the zomborg problem.

It was sometime during their wandering around however that they got spotted by the other group who was wandering. They approached our former comrades and seem to have taken a few into custody. It looks as if they are being examined.

>>Turn 10
>>>>>>>A. Scavenge for food
>>>>>>>B. Try to improve the base
>>>>>>>C. Try to improve weapons.
>>>>>>>D. Research technology.
>>>>>>>E. Explore in a direction/something.
>>>>>>>F. Scavenge for raw materials.
>>>>>>>G. Your choice
>1 resource points
>>Population: 225
>>Food: Low
>>Water: Low
>>Fuel: Scarce
>>Armaments: Average
>>Infrastructure: Vault. Hydroponics Lab. Geothermal Plant. Research Labs. Storage Cells.
>>Weapons: Pistols. SMGs(limited). Batons. Stash(limited)
>>Armor: security vests(limited). Full body armor(rare).
>>Technology: Cyborg(advanced). Psi/Tech Interface. Bioborg(Basic)
>>Materials: Cyborg parts(Advanced)
>>Defenses: Vault Access.
>>Power: Geothermal/ Nuclear Reactor
>>
Rolled 87

>>30206110
bah damn it meant 0 resource points as they have been exhausted.
>>
>>30206110
and here come the anti psykers
>>
Rolled 26

Hmm, guys we should've used the implanted zombies to lure the horde somewhere...oh well.

Anyway, time to go to sleep now.
>>
Rolled 74

>>30206110
Alert
The odd figures amongst the zombies have split up and seem to be searching for something. A few are even attempting to hack into the Ski Resort with some equipment they have unloaded from the pack mule zombies.

Alert
Monster Swarms are descending upon the Ski Resort.
>>
>>30206110
Called it last thread. Hmmm

Action: Get on the PA and see if we can question the zombie masters.

Research: Psi blanketing tech

Also update or defenses and code changes??
>>
>>30206110
Basic: use the ghosts that are experienced in controlling zombies to try and access the "zomborgs" and bring them home. Use the doctor seeing as he can't science.
>>
Rolled 58

>>30206211
Forgot roll.
>>30206210
Hopefully the monsters will thin the zombies and maybe take out a master. I am still hope they are friendly just I want them to come to us weak a battle weary.
>>
Rolled 76

>>30206224
Rolling for mine
>>
Rolled 51

>>30206110
well now that we don't have any anti psyker specimens I suggest that we

>steal one of our converted brethren when the opportunity presents its self

>>30206224
im wary of the effect that may have on the ghost's that do the controlling, also

>quarantine the ghosts that controlled the implanted zombies, and try to check if anything is wrong with them
>>
It seams like both the zombies and the monsters are stealing us and then trying to use us as weapons, or something, against each other or something to that effect. we are being treated as a resource, in the same way we keep trying to think of way to control the other factions, except they seem to be much more effective at it.
>>
Rolled 34

>>30206290
The quarantine might be a good idea. Are there any physical side effects that we can notice maybe a blood test?
>>
Rolled 29

>>30206353
I haven't heard any monsters steal us only zombies.
>>
>>30206413
the men we lost to the monsters were seen being dragged out of monster dens by the zombies I thought. ill check the last thread about it though
>>
>>30206436
>WARNING
>Zombie Activity is picking up. Our cameras seem to show some of our lost members...being dragged away out of some Monster Dens by zombies. Amazingly intact. Unfortunately we cannot contact them as they are knocked out

>The zombies seem to be dragging them back to their Hive.
>>
Rolled 83

So actions?
>>
Rolled 80

>>30206475
Okay so no monsters are using us. But maybe we can use Skelly to draw the monsters to the zombies??
>>
Rolled 72

>>30206516
> Base 1:quarantine the ghosts that were in the zombies

>Research: materials that are impervious to psionic effects.
>>
Let's get a check really quick how many people are participating in the thread?

ndiviru prophet captcha maybe time for virus wielding prophet?
>>
>>30206593
present
>>
>>30206593
I am just wandering where all the name/trip fags came from all of a sudden...
>>
Rolled 40

>>30206593
Watching, Not much to add.
>>
>>30206593
I like the idea of talking with the zombie masters. But i feel we should watch them/ Maybe counter hack them. Make sure they don't get in to our stuff. Like we could to the shack.
>>
>>30206636
Most of us name just so we don't get confused on who is talking and makes it easier on OP so he doesn't have to worry about counting our vote twice.
>>
>>30206721
I only have a tripcode cause im paranoid
>>
>>30206593
Lurking since I'm about to crash and fall asleep, but I feel confident about the attitude and strategies of the players here.

I'd feel very bad if all that Vault 101 stuff went to waste, but right now I feel that you guys will make it.
>>
Rolled 48

>>30206721
The trick is watching for writing styles and stuff that is brought up. Which allows me to spot familiar/repeat anons. I don't really pay too much attention to it as it may serve to discourage people from taking part.

Though i will admit that the name/trips can help lead to interesting conclusions. Sadly that only happened once so for the most part it doesn't really matter.
>>
>>30206712
Yeah I have this feeling that we can ally with them but only for the benefit of dealing with the monsters other then that they have no reason to fear us.

I believe it is time to start coming up with ways to wreck the zombies or build a stronger fighting force.
>>
>>30206764
I know I really want to save this damn vault just the fucker zombies think they can start shit.
>>
>>30206777
think we should look into some way to produce psionic effects through machines, possibly build up to psionic emitters that make zombie heads explode?
>>
>>30206777
Believe me, if you ever find an ally stick to them.

Betraying an ally has only led to destruction before, and if you build a reputation for being at each others backs in times of need they'll reciprocate the loyalty.

Find ways to use the zombies as a tool, not destroy them if you can.
>>
Rolled 70

>>30206808
Remember to think about how things would react with each other. I rolled a 100 on the monster(meaning it puts Memor marsh to SHAME) yet somehow the other stuff was what it was. Thus one would think how this would all react with each other.
>>
>>30206777
We could try for the psi cannons to make their heads pop. But we need to find/ get the resources. We could try the iron mine but comes with the risk of sounds.
>>
>>30206855
I think that the zombies are the key to dealing with the monsters, maybe we should consider watching how the zombies deal with the monsters, also they are trying to hack our stuff maybe we should leave a comp with no network access out for them and see what they do with it.
>>
Rolled 86

So what is the consensus?
>>
>>30206828
>>30206875
Psi cannons sound good maybe we can focus them on the masters if need be, and if in the end they come to us in peace we can modify them to be able to take out monsters instead.
>>30206848
Okay having the ally would be very good for us right now we just don't know the zombies masters intentions right now. >>30206855
I believe we can get around to dealing with the monsters it is just going to take a lot of time, resources, and smart actions.
>>
Rolled 46

>>30206960
I dont know no body responds to anything i post.

my newest vote is

>basic choice: leave a stand alone, no network access computer out, bolted down so they cant run away with it of course, and watch what they do with it.

>reseach: materials that block psionic effects
>>
>>30206960
I think we should finally just try and establish contact if they are trying to hack into the ski lodges send then a message or something.

Research: psi weapons

This is what I am feeling someone want to add anything before the rolls begin?
>>
>>30207032
Curious how do we get it out there without being dragged away?
>>
Rolled 57

>>30207097
>I think we should finally just try and establish contact if they are trying to hack into the ski lodges send then a message or something.

this is why i want to leave the pc out for them
>>
Rolled 15

>>30207097
Disconnect important info from the network the shack can get to. But other wise lets establish contact.
>>
>>30207024
>>30207097
I would recommend against using purely psi-weapons, but perhaps supplementing them with technology.

The most powerful weapons tend to be combinations of Psi and Tech, as where one fails the other is able to counter.
>>
>>30207122
we are cyborgs, we dont have a remote controlled motorized cart or something?
>>
>>30207165
have a ghost drive it out there or something
>>
Rolled 83

>>30207134
This is all we can do now, use the phones. We need consensus damnit!

>basic: call the zombies.

>research: on hold no resources.
>>
>>30207138
Idea pool:
>Cut then off from our system and establish contact.
>Place a dummy computer out there so we can see what they do with it.
>psi weapons.
>materials to block psi effects.
>quarantine ghosts that went into the minds of the zombies.

>>30206960
How is the Doc doing or is he dead?
>>
Rolled 14

>>30207245
ok ill go for it
>>
>>30207245
>>30207267
Do we want to try and >>30207138
>>
Rolled 88

>>30207294
of course, make sure that whatever terminal they are using has nothing but glorified IM left on it.
>>
>>30207326
and be prepared to pull the plug on eveything really quick if something happens
>>
Rolled 87

>>30207294
I would like to see them hack us. They would open themselves to being body jacked by our ghosts. Which would rock.
>>
>>30207350
as long as we keep a lookout for corrupted ghosts
>>
>>30207350
That might be interesting, try and open one line of communication and unplug all of our important stuff from the system and keep it on a separate in-house system.
>>
Rolled 37

>>30207387
W/e I agree I just need some more juicy genie writing before I get too drunk.
>>
>>30207445
just waiting for anything to happen
>>
>>30207445
Okay vote for the idea.
>>
Rolled 85

>>30207490
>>
Rolled 95

>>30207445
>>30207465
So consensus has been achieved? On what exactly?
>>
Rolled 80

>>30207490
Write it in

>basic: this format
>>
>>30207524
Okay give me a sec
>>
Rolled 24

>>30207516
Basic: close all of our important data on a closed server. Then use the line to the ski lodge to try and make contact with the zombie masters. If ghosts see any form of hack attack they will counter hack and attempt a full body control of the hacker.

Research: Recycler efficiency to increase resources?
>>
Rolled 5

>>30207657
Sounds good to me.
>>
Rolled 20

>>30207657
yep
>>
Rolled 99

>>30207657
>>30207704
>>30207720
dem rolls

HEHEH

Well our forces rang up the zombies. We found that there were still some live connections in their hive that we used.

Sadly...they just kept on ringing and ringing until one day it was answered. Unfortunately the only thing we heard was surprisingly audible salivating and groans.

Meanwhile research into Recyclers have commenced. Our researchers are claiming there really isn't much to be done with it as its just a basic recycler matrix designed to create crude feed for printers and such. It is incapable of some of the more advanced stuff that could be possible. However they believe it could be possible to make it more efficient.

ALERT
The zombies seem to be withdrawing to certain key areas as monster activity begins to massively pick up. They seem to be concentrating in three areas.
Zombie Hive
Unknown Location
Vault Door

Meanwhile battle has been joined between the zombies and monsters. The zombies are being pushed back as we speak.

>>Turn 11
>>>>>>>A. Scavenge for food
>>>>>>>B. Try to improve the base
>>>>>>>C. Try to improve weapons.
>>>>>>>D. Research technology.
>>>>>>>E. Explore in a direction/something.
>>>>>>>F. Scavenge for raw materials.
>>>>>>>G. Your choice
>0 resource points
>>Population: 225
>>Food: Low
>>Water: Low
>>Fuel: Scarce
>>Armaments: Average
>>Infrastructure: Vault. Hydroponics Lab. Geothermal Plant. Research Labs. Storage Cells.
>>Weapons: Pistols. SMGs(limited). Batons. Stash(limited)
>>Armor: security vests(limited). Full body armor(rare).
>>Technology: Cyborg(advanced). Psi/Tech Interface. Bioborg(Basic)
>>Materials: Cyborg parts(Advanced)
>>Defenses: Vault Access.
>>Power: Geothermal/ Nuclear Reactor
>>
Rolled 79

>>30207657
Not with those rolls
>>
>>30207835
C, we need it
>>
Rolled 90

>>30207835
Rolling for...reasons.
>>
Rolled 36

>>30207835
Maybe we can lay low through this one.

>basic 1: explore mines.
>>
Rolled 59

>>30207835
We roll shitty and you roll so good we get some slack karma

HEHEHEHE
>>
Rolled 87

>>30207874
Well don't that beat all, counter rolling for no reason!
>>
Rolled 71

>>30207876
Scout please you know the rules he will fuck us if we jump the gun.
>>
Rolled 63

>>30207905
Sometimes it's worth while. We know where the active forces are, and the mines are the only place not crawling with them. If there is something in the mines now too we might as well sit down and grab a toe full of shotgun.
>>
Rolled 19

>>30207835
Should we get resources since we are bone dry?
>>
Rolled 44

>>30207956
Exactly my plan. We only get resources on an explore, while all the chaos is going on we should try to capitalize. It will be too late when it's over.
>>
>>30207835
would it be possible to snipe the monsters from long range with the equipment we have available? we might consider just taking the initiative and shooting some monsters from the side lines to give the zombies some relief, maybe we can get lucky and realize that we have good intentions, maybe strike up something good. We could send skelly with the fire squad, in enough restraints that he wont cause any problems of course.
>>
Rolled 27

>>30207954
Valid point I guess we need to take risks for some reward.
>>
Rolled 36

>>30207982
That would be pissing in the ocean to watch it rise. We don't stand a chance against either side, honestly the monsters know less about us now so I am on team monster for this one. We failed at zombie diplomacy.
>>
Rolled 63

>>30207835
News

"Hello is this on?"

"Ah very good finally managed to tap into your net."

Ahahah yes I have to hand it to you borgs you got some nifty countermeasure built in. Its pretty rare to encounter something so advanced in the wastes. Ah sorry about jacking one of your borgs though but considering it got zombiefied I think I did you favor. Regardless I came here for a reason as it seems like you need some help I just so happened to be part of a certain...group that sees to it that knowledge is protected. So much got left after and considering the quality of your forces there is no doubt you got something worth protecting.

So I am here to welcome you to a very...special group. For you see i am part of an organization that will protect you! All in exchange for a small fee! As in as long we get supplied we will do our best. You are VERY lucky to be in such a location! As despite the ludicrous amount of a hazards we have a number of ah clients around there too. So normally we would avoid this place but alas...its hard to give up such good tech.

Acquired Contact
Shield Team 5(in exchange for tech will come to your assistance)

Options of payment
Regular Tithe(force will be on standby nearby)

One time charge(allows you full membership a permanent force will be dispatched to your base and you have access to other members)

Pay on Demand(you pay as needed and they show up as needed)


Warning we are recieving yet another transmission bringing it up now...
>>
File: 1392279902049.gif-(266 KB, 450x253, 1379816540268.gif)
266 KB
266 KB GIF
>>30208008
[waku waku intensifies]
>>
File: 1392280029335.jpg-(65 KB, 527x427, image.jpg)
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65 KB JPG
>>30208008
Why they just did.
>>
Rolled 93

>>30208008
Pay anything they want! Give us back one zomborg and we will give you 2 more of us! We totally want your troops to come live here and protect us. Want me to polish your knob shining protector man?
>>
>>30208072
assuming these are the zombies I think we are more than even seeing as how we exploded a bunch of their heads.
>>
>>30208072
Wait. We have another transmission.
>>
Rolled 57

>>30208008
Ah I knew piggybacking on Shield 5 will prove...most useful.

Hello there I noticed your in a mighty tight situation there. I have also noticed that you have access to some...VERY interesting things and unlike those greedy little piggies who claim to be otherwise. I will be blunt I am here to offer you a very interesting deal...before its too late for one such as yourself.

For you see I know you are know fool you are hiding yourselves for a reason yet already your...position has been compromised to a degree and its only a matter of time till you get attacked. We by the way largely fixed some of the uhm leaks. As it wouldn't do us any good for you to get wiped out so soon oh no.

Oh yes I was wandering off there for a second you see I will offer you...your precious secrecy to be able to stick to the shadows! Even better we don't require payment all that we request is merely the ability to...share information. That is all we want as we too appreciate sticking to the shadows. After all the sun reveals and it is blinding. So blinding that one second you are on stable ground and the next you just found yourself stepping over the edge of a cliff. Yet so too is the darkness dangerous as while it is concealing so too is oh so hard to pierce and ever so easy to bump into something..yet in the SHADOWS that of course is the best one. As we get the best of BOTH there we are concealed as we still have our sight.

All that I ask is merely to share data as just a beginning?

After all its best to take small steps...
>>
Rolled 100

>>30208089
This is first contact for us damnit! We need all the help we can get. Trading tech is a big time no no, but we ARE that desperate.
>>
>>30208110
Dude, count it, I know it's not all the way kosher but come on it's like 80% right. Be kind! We really need it :3
>>
>>30208114
The 100 is the way we go let's go this no turning back now.
>>
so my guess is that the second transmission is from whatever is in the tunnels.

>>30208110
are we capable of two way real time communication with these groups or are these one time transmissions and we have to make a decision based only on the evidence here.
>>
>>30208114
>Inb4 we just sided with Umbra.
>>
also i was under the impression that some of the zombies we had been interacting with were from the tunnels or am i wrong.
>>
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>>30208195
>implying that you have a problem with that
>>
>>30208215
Eh qt leader so I guess not that bad.
>>
>>30208215
at this point ill side with Satan if it will put us ahead
>>
>>30208244
I'd give satan head to get us a side.
>>
>>30208244
No evil is to great for science!
>>
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>>30208110
Genie threads
>>
Rolled 50

>>30208110
I do however realize you are in quite the little pickle yet I do not wish to reveal all of my cards.

So I have a proposition we will...interfere on your behalf BUT whatever we find we keep yeah? Or could always rely upon Shield 5 and company....you have choices after. Plus you could always try to find some other group.

>>30208114
So which group is that 100 for?
>>
>>30208289
>Implying I didn't offer him my ass for the roll hub did earlier.
Jesus with the rolls we did there was just nothing to do I had to save it with something.
>>
>>30208291
Shield 5 and the most expensive plan they got sir. The ones with the zomborgs. I'm talking the gold-rims-that-spin-when-I-stop package.
>>
just speculating but i think that transmission 2 is from mutants located in the tunnel.

my guess is that too a certain extent option 1 will open our abilities to explore above ground a little, and option 2 will open the tunnels to us a bit, so do we want to cross our fingers and hope for tunnels or above ground?
>>
Rolled 25

>>30208289
I don't know how I should feel about that...

>>30208356
You need choose a payment if you do them, plus for screwing up with the name of the thread i will allow you guess to CHOOSE which to use it for. Plus I may throw in yet another tranmission if you would like...
>>
>>30208361
To late the 100 train has no brakes it looks like. The first group is our way to go.
>>
>>30208392
read
>>30208392
>>
>>30208403
meant
>>30208380
also 3rd transmission please
>>
>>30208380
Can we get the quote at least? We ultimately get what we can afford, but submit to them like a drunk fat chick.
>>
>>30208380
>implying you wouldn't like it.
>implying you aren't satan for how ruthless you are to most civs.

All honesty though you make other civ threads look like a joke.
>>
>>30208424
as long as its not locking us out of another option
>>
>>30208428
You are on the spot to choose I believe.
>>
>>30208439
It's locking us In a closet like 3 unruly bitches from Ohio. Get on with the show.
Sorry, I told you I would be drinking. Maybe that's why the bandits got so yeah...
>>
>>30208476
well im gonna hit the hay as soon as this transmission business is resolved its 4:00 here
>>
Rolled 45

ENCRYPTED TRANSMISSION INCOMING

Greeting Vault 101 of Project PiM this is base OmniTri in charge of your protection. Apologies for reacting so late but we had believed you were not in such a tight bind despite certain compromised areas within you base, but do it not being critical we could not afford to send the manpower. We are here to commit to our duty in that regard we can offer you several options as unfortunately we are not good enough to be able to take care of it all.

Choose two options(for the other two choices you will merely get an extra bonus)

>Zombie Extermination
Zombies will be completely nullified in the Ski Resort
>Monster Slaughter
Monster Mayhem is no longer active in the Ski Resort and OVERWHELMING Monster Mayhem is temporarily disabled
>Friend or Foe
Data will be provided on nearby factions
>No Compromising
Your base will be completely secured
>Supply Drop
Will be sent resources, supplies, and more.
>>
>>30208008
>Transmission 1
Vote
(For clarity)
>>
>>30208510
are these deals mutually exclusive?
>>
Rolled 83

>>30208434
That is because they are even so called 'hard' ones.

>>30208428
The means of payment have already been given with their transmission read over it.
>>
>>30208510
Wait wait wait.

>no compromise

>supply drop

"You know you could have shown up a little sooner"
>>
Rolled 61

>>30208538
Indeed, you may only choose one as they have reasons why not to get involved with the other options...or you could use the 100 and allow you to two time it. Just be aware that the other stuff will be nullified because of it.
>>
Rolled 69

>>30208554
If you had any idea what we have to put up with and how limited we are...
>>
>>30208510
Can we get the friend or foe thing really quick then decide on the other option?
>>
>>30208555
The hundred goes to the new guys, these are the right people.
>>
>>30208555
you mean we can use the 100 to choose 2 options?
>>
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>>30208570
"Oh what YOU had to put up with? I could have sold out to shield 5! You know that? They were knocking at my door and I just about bent over backwards for them! You had one job. ONE!"
>>
Rolled 71

>>30208605
Yes but you will not gain any other benefit and may only choose ONE instead of two of the options for base OmniTri.
>>
>>30208616
so each option leads to further unmentioned rewards that we will miss out on?
>>
>>30208616
>>30208605
we want
>>30208554
These are both huge and will allow us to turtle up, make cool shit, and explore outside eventually. Which is the goal right?
>>
>>30208658
yea im just worried of what happens if our enemies break through our secure walls, or we run out of resources, before we have the necessary tech to survive trips outside.

but I guess that works.
>>
Rolled 60

>>30208615
...heh Shield 5 ain't too bad they do their job and offer benefits but their greedy. I am sure you had other options.

>>30208631
Yes its only with the OmniTri that its blunt about the extra benefit. heh you will be missing out no matter what thy choose.
>>
>>30208689
I think we get scaled down versions of the other things too.
>>
>>30208689
kinda wanna know what would become of the stealth dudes.
>>
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>>30208689
They will, we have zero Means to defend ourselves or gather materials. We are a god damned think tank with 225 guys. We have commanded thousands. We have to use our god damned brains. Do what we are fucking FUNDED to do. This is basic economics.
>>
>>30208737
American economics 101 do your fucking job.
>>
Rolled 14

>>30208723
ah they had such FUN! Stuff especially if you wanted to keep a delightfully low profile alas it seems though that the funding is winning out.

In any case though I plan to reuse this thread later after thread so make sure to keep it bumped.
>>
>>30208737
For clarity

We need: safety, funding.

Don't need: small army, going outside.

We are 225 dudes, I just got us the seed money and we got proper walls on our facility. Trust this is the best and only way.
>>
>>30208737
>>30208737
I think the stealth would serve us better in the long run, we would get to just avoid must battles, while building up our tech, instead of always wondering when our doors will fail and the hordes will poor in

I vote stealth and with that im going to sleep
>>
>>30208773
You almost got me with the zomborg but we are not warriors.
>>
>>30208781
Time to make shit!
>>
Rolled 100

1 for shadow benefactors
2 for OmniTri supply drop/defense boost.
>>
>>30208806
How do we build our tech without resources, the doctor and his research is the only reason we are worth jack shit around here. We need to cater to that.
>>
>>30208806
Yeah but now what we do is develop stealth tech and erase ourselves off the map from the people around us.
>>
>>30208817
now we get both right?
>>
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>>30208817
:3
>>
>>30208817
HEHEH
>>
>>30208825
but if my intuition is correct we can surreptitiously gather resources from the tunnel (the darkness that they can see in), and eventually use the tunnels to surreptitiously reach destinations/trade with other factions, avoiding the zombies and monsters all together/
>>
Rolled 52

>>30208817
...so my precious dice goddess this is how art thou screws with me now?

Me and you have had an interesting relationship haven't we?
>>
>>30208877
dont worry we will roll 8 ones to make up for it
>>
>>30208865
What we do is develop a nerve gas and release it in the tunnels an walla everything is dead take what we want and recycle everything else.
>>
>>30208902
just make sure we can release a second gas to decompose/ make the nerve gas inert, cause nerve gas wafting up into our vault is not an ideal situation.
>>
>>30208902
That's at least 5 turns away. Think about it. These guys will add doors. Free.
>>
>>30208917

and even then you better hope there aint no robots or anything in the tunnels that will survive a thorough gassing
>>
my vote stands for stealth and im going to bed for real cause i cant think straight anymore
>>
>>30208917
Of course
>>
>>30208963
I haven't been able to think straight for a cool 2 hours. FOR FUNDING!
>>
>>30208929
Doors I haven't seen those in ages!
>>
>>30208963
Night mange see you next thread
>>
Rolled 36

>>30208877
God damn it you bastards best PRAY that another 100 happens.


I have sent permission to both groups both the unknown and OmniTri.

Materials are on their way please be ready at the docking bay where you will pick it up meanwhile we will work on fixing your shit up.
Deep down in the bowels of earth along ancient railway system became active once more moving a massive quantities. They slowly moved and eventually.

there before our forces they opened up strangely garbed figures carrying weaponry and odd crates moving with purpose. They luckily told us which containers to loot.

"The materials you want is in the carts 1-5 we looted the old warehouses meant for vault 101 so everything you could ever want for your specialties you got in mass. We also made sure to put other stuff in of course but that stuff is more general and basic."

There are no longer any compromises within our system.

Acquired
Massive Stock Vault 101 Specialty materials
Large stock Project SiM materials(limited usage for now)

25 resource points
Large Fuel Reserve
Armory has been restocked
Food stocks provided
Water Stocks provided
Supplies Provided 50 units

There are now heavy duty garrisoned checkpoints at all possible entrances. Teams are on standby for purging of internal compromised systems.


Meanwhile in certain shadowy recesses figures slink forward with a clear goal in mind. Their purpose was simple all they had to do was place certain objects at key locations and secure certain key materials.

WARNING
Zombies have gone berserk!

WARNING
Monster Dens are collapsing.

WARNING
Zombie Hive has spewed forth a Zombie horde and is now exhausted!

WARNING
We have lost contact with all your Ski Resort systems. However they did come back online only this time those strange figures among the zombies are gone...as well as our infected comrades.
Alert
We have received a data package. Contents are unknown it did however come with a message.

"For things to come."
>>
Rolled 25

>>30209047
Anyway make sure to keep the thread bumped as I plan to reuse later.

That is it for now that is the big post.
>>
>>30209112
Okay going to bed I will make sure to numb it in the morning
>>
Rolled 70

>>30209129

Nice. I'm glad to see we're still alive and now we have a fighting chance. Bump.
>>
>>30211510
Why thank you we tried our best.
>>
Rolled 4

>>30211913

And this time it was enough to pull through, although EDE's warning that we'd better hope for another 100 worries me.

That is to say, I wonder what that train woke up down in the railway...

>>30208934
>>30208917
We've played in research facilities like this before, the tunnels usually have safeguards for neutralizing any sort of chemical or biological agents we might deploy because that's the most obvious means of taking out a bunker of any sort.

On another note, I get the feeling that the shadowy figures are Umbra or one of their subsidiaries. They can act among zombies with impunity, they go on and on about shadows, and they want our tech...We should be wary of them.

Also, the military supply stash we had contained Omicron body armor and this military faction that is here to protect us is called OmniTri. Just pointing it out. I feel like these guys are the best bet and that we need to do everything we can to expand their power base.
>>
Rolled 45

So now that we have resources and supplies we need to come up with what paths we want to send our research down...

I think looking into the ghosts is very important...we don't currently know exactly what they do or how to use them. We need to come up with a use for them. We also need to shore up defenses and upgrade the capabilities of our Hub/general hivemind network.

Looking into implantation of other species is a very important avenue of research, naturally...but before we do that I think we need to develop our abilities to use psionics (on a personal scale, just some basic attacks/fucking with opponents brains and making things not want to notice us) and find some way to make the ghosts comfortable inhabiting implants in other creatures. If we don't develop those first then we'll just have a bunch of borged up monsters with psi-sensitivity but no benefit out of it...that we can't control.
>>
Rolled 99

>>30212270
>>30212159

Oh yeah, we also don't really know the capabilities granted us by our borg parts...and we really don't know what to do with our bioborg tech. Atop all this we have the psiborg/machine-generated psitech which we're not sure where to go with. (And we haven't even gotten into whatever is in the portions of the lab that are infested...also let's not let those fester, I suspect it's not just zombies in there).

But I feel like it's very important that we get something fairly effective working ASAP.
>>
Rolled 9

>>30209047

>Basic 1
Go through all of the stuff we just received and catalog it. Describe pertinent/special things. (A report on what the armory has would be nice too)

>Research
Look into using ghosts as electronic countermeasures, to defend against hacking and attack enemy systems. They ought to be good at this, as that's their native realm. See if there's any way to integrate their psionic abilities into the hacking process also.
>>
>>30212632
We should also look in to the "certain objects at key locations". This could be bad if we are not careful.
>>
Rolled 95

>>30212734

Good point. (although I don't think that they put anything in our base, I think that's stuff that they put in the zombie hive and monster dens).

Either way, we need to develop technology before we can go outside.

Also, EDE mentioned further up in the thread that there's shitloads of monsters everywhere that put the Memor Swamp to shame...but still LOTS of factions, and we should consider how they interact.

Accordingly, I think that factions around here keep a very low profile and probably avoid monster inhabited areas religiously. Alternatively, they know how to control the monsters. Either way, monsters are the most powerful faction out there so we need to figure out something to do with them.
>>
>>30212270
>>30212391
>>30212632
Generally speaking, really only your imagination is the limiter if you have supplies.

In the Memor campaign most effective was Dr. Richards fleshborg spiders, connected to an automated supplmenetary hivemind.
We started out with basics spiders, about the size of a bear, with different units like Jumpers which could leap and had incredibly tough jaws to rip through flesh or tear open tanks to get into the crew within, webbers which could lay webs big enough to capture cars or small tanks, spitters which could spew acid or fire or lightning, buggers which had incredibly potent sensors and could lay bombs, and Mothers as large as a giant tank who could lay their eggs in monsters and multiply them.

Then we got bigger. Upscalled them all to the size of tanks to combat the even larger behemoth class vehicles. Which could be piloted by our men for improved efficiency, and our Tank hero gave them her skills. Thousands upon thousands of the original ones would ride on their backs as the big tank sized ones charged into enemy ranks.

Near the very end we were working on making behemoth sized spiders but the end came before we could really make more than the first colony.

Needless to say their specialty in tunnel warfare and ability to keep it contained and patrolled automatically was very usefull.

And these are just the start of the things we tried with Dr. Richard
>>
Rolled 65

>>30212867
Maybe we can try the same thing with ants. Dr. Kharr knows ANTS ARE BETTER THAN SPIDERS RICHARD!
>>
>>30212867
Hell we could try specializing our borgs like we did with the mutants.

Stealth class mutants, the Tectus, with chameleon DNA, who could cilmb walls and the speed of upscaled lizards, and sexy lizard women

Psi class mutants who could detect and help combat enemy psykers

Vixen and Viroz, shapeshifters and incredibly handsome/pretty with a thing for diplomacy and subversion


In the very least we should try to replicate some stealth borgs so we can scout more effectively
>>
Rolled 38

>>30212632
>>30212734
Voting for this for now.
>>
>>30212632
I am down for this plan. Though I would like to train an elite squad to deal with and compromises. Also get these hacking fucks out of our system.
>>
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>>30212632
>They ought to be good at this, as that's their native realm.
Here's hoping we can do matrix hacking, with our ghost beating the crap out of the enemy programs.
>>
>>30213182
This needs to be a project.

Make a system for the hub where programming is simulated in a virtual world, and train the ghosts combat abilities which can be used in the real world through borgs.
>>
Rolled 51

>>30213227
That's an excellent idea, goddamn.

>>30212632
Votan'
>>
>>30213227
Fund it, also keep in contact with military guys maybe we can get some troops deployed over here for training.
>>
Rolled 96

>>30213810

Yeah, on that note...is OmniTri willing to tell us anything about what's going on around here? Do they want us to enhance some of their soldiers? Would they like some of our tech? Is there any way we can help at all?
>>
>>30214038
Of course, but remember that not all tech is free and that they will have to help us out if we help them.
>>
Rolled 7

>>30214219

If they're the military faction assigned to protecting us then I'd say it's 'free' to them.
>>
>>30214291
The thing is the more important we are the more we will get assigned to us so take that into effect as well.
>>
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>>30214498
Bump...
>>
>>30214498
Everybody hold up. We do not need to make gear for ourselves, we need to make stuff we can SELL. There are 225 of us, that's a tiny drop in the bucket. We make Some revolutionary tech and we can BUY. An army. remember, think tank.
>>
Rolled 71

>>30215204

Well we need to make both really. I'd like to have monsters under our command...but we also really need to just equip the fuck out of OmniTri.
>>
>>30215204
Make a revolutionary training system bag every military group wants our dick.
>>
>>30215289
We expand on 1 tech that would be useful for non Borg humanoids and sell it to all the factions looking to buy, i say we work on the zombie brain scrambler field emitter, or the zombie brain scrambler ray. This tech really could change the world in this game. "Imagine a post apoc where zombies are no longer a global threat, thanks to the z-popper v1.0 you can kill thousands of zombies as easily as operating a flashlight! Listen to these satisfied customers..."
>>
>>30215471
True dat, but how do we "plug them in"
>>
Rolled 9

>>30215557

Temporary, less effective, non-implanted mind impulse uplinks?

That's actually a really good idea, it'd let us directly link into people's minds better for information extraction/manipulation.
>>
Rolled 36

>>30215540

I can't approve of fucking around with zombies. Any time we've tried messing with zombies too much it has backfired. Worse when we do it dealing with psionics. Remember the Horde Mother with the bandits?
>>
Rolled 45

>>30215540

If that were possible without incurring the overwhelming wrath of She Who Hungers Psi-tech would've done it a long time ago.
>>
>>30215641
It's a technology, basically a microwave tuned to zombie, or at least that's how I imagine it. I don't think that making a weapon that happens to targets zombies is enough to incur the wrath of her.
>>
Rolled 41

>>30215708

Microwaves are more under the "laser" aegis of tech, which isn't our specialty. We're more about mechanical (and some biological) enhancement of the human body/mind.
>>
>>30215471

Military groups already have VR training pods...though I guess being able to directly download knowledge *would* be more efficient than that.
>>
>>30215770
I kinda prefer the emitter personally, but I think that a raygun would be easier to sell.
>>
>>30215790
Does our armory have a vr training pod we can test this idea on? I would think so...
>>
>>30215814

I still don't see why we're developing a microwave gun to cook brains, don't you think that's been tried?

>>30215837
I think only military bases are equipped with that sort of gear (and the programming to run them). We would, of course, get around not having programming for combat training by just downloading the memories/instincts of veteran soldiers.
>>
>>30215814

"Selling" is a bit more on the megacorp side of things than the think tank side. Our goal is to come up with (several) game-breaking technologies while keeping our allies strong enough to protect us from the repercussions of having them.

That's why EDE gave us OmniTri. They're the military faction assigned to protect us, that's how think tanks work...secrecy and patronage. He also made them weak/strained "If only you knew how much we had to deal with and how little we can do." because we're supposed to make them stronk enough to dominate like the military guys in the swamp did.
>>
>>30215863
By who we are making a psionic gun, we are the only ones basically in the world that are messing with psy-tech, at least that I know about. That's why everybody is jumping hurdles to help us. They want psy-tech we can give them psy-tech, and I believe we can create this in 5 or less turns with a budget of 5-8 resources. We can get this product on the market by Christmas. You can shoot down this proposal, but I think it's solid, and as a think tank I think we should think like this.
>>
>>30215989
We don't do the manufacturing or marketing, but we develop the product. We have all the megacorp contacts we need now.
>>
>>30216005

I've mentioned how and why I think it's a bad idea to use psionics on zombies. These zombies seem especially well adapted to fuck with psionics too, judging by what happened to our hero when he hacked one's brain. Deploying psionic weapons against them in a scale larger than 1 or 2 guys (which would be pointless) seems like a sure-fire way to bring more than we can handle down on our heads.

EDE's already warned us about messing with psionics and zombies, I'm not inclined to pursue that path without extensive research into its repercussions first.
>>
Rolled 92

>>30212632
The stuff has been reported as for the armory they basically restocked it in mostly civilian grade arms along with a surprisingly decent stock of Advanced equipment that would be expected for a think tank to have.

Basically good cache of ammo, plenty of civilian grade gear, and a stash of more oriented equipment deal with an accidental experiments gone awry.

Ghosts are able to act as such....to a degree but we are not exactly clear on whatever it is that is limiting them. Not to mention psionic abilities that translate to tech is still EXTREMELY experimental that alone will take quite some time.

>>Turn 12
>>>>>>>A. Scavenge for food
>>>>>>>B. Try to improve the base
>>>>>>>C. Try to improve weapons.
>>>>>>>D. Research technology.
>>>>>>>E. Explore in a direction/something.
>>>>>>>F. Scavenge for raw materials.
>>>>>>>G. Your choice
>25 resource points
>>Population: 225
>>Food: High
>>Water: High
>>Fuel: High
>>Armaments: Good
>>Infrastructure: Vault. Hydroponics Lab. Geothermal Plant. Research Labs. Storage Cells.
>>Weapons: Pistols. SMGs(limited). Batons. Stash(limited). Rifles. Shotguns.
>>Armor: security vestments. Full body armor. Armor Vests. Plate Slaps.
>>Technology: Cyborg(advanced). Psi/Tech Interface. Bioborg(Basic)
>>Materials: Cyborg parts(Advanced). Vault 101(massive). Project SiM(large). Supply 25 units.
>>Defenses: Vault Access.
>>Power: Geothermal/ Nuclear Reactor
>>
>>30216067

We have Megacorp contacts? Also, if a megacorp gets ahold of our tech blueprints then we're fucked because there will be no reason for us to be kept around. They have their own R&D departments that can advance the technology if they can get a good basis.

The shadow-guys getting our borg-corpses is going to bite us in the ass, I'm sure of it. I doubt we have many safeguards against reverse engineering built into our implants.
>>
>>30216117

Does OmniTri need our go-ahead to purge the lab? Is that underway? Do they want any help from us? Do they want us to enhance some of their soldiers?
>>
>>30216085
We have 225 guys. All armed to the teeth with wizard launchers and katana tanks. they still couldn't even make a dent in the zombie faction, and they are a fraction of the size of the monsters. We should never venture outside. Ever. Ever. we can make tech, sell it, then PAY for people to do that for us. We are not fighters, we have to remember that.

Other civs we have had thousands under our control, and faced less forces than this, and been screwed.
>>
Rolled 43

>>30216165
All their waiting is for the go ahead really.
>>
>>30216190

Give them the go ahead...any answers to the other questions? Tell them we're quite eager to help.
>>
>>30216190
Omnitri is as far as I can tell our actual parent company, they offered us assistance because it was their job, not for pay, they already know we are going to pay off. We just need to play ball and they will give us more support.
>>
>>30216190
Let them do whatever they want, and ask them about their expectations from us, realistically and ideally.
>>
>>30216117
I say we
B. Try to improve the base
Upgrade our labs for Psi tech

And research upgrades for our ghost hub.
>>
>>30216332

Improve our base how? Also, we might need to do research before we can upgrade our psi-tech labs.

I'm also fairly uncomfortable with how people are DIVING into psionics exactly like we shouldn't be.
>>
Rolled 60

>>30216332
I can go with that, general upgrades for the ghost hub, keep it up to date with our latest tech, maybe a software patch.
>>
Rolled 24

>>30216352
Improve the facility we use to create psy-tech. We are gearing up to do a lot of that soon.
>>
>>30216352
I agree we new to focus in tech so that we may help our protectors.

Ask omnitri to update us on their current situation and then we help them by creating some form of ground breaking tech for them.
>>
Rolled 62

>>30216117

>Mad Science (or just research, if people prefer)
Start to develop more gentle (that is, easier to apply/take off) psi-brain interfaces that don't require full-blown implantation surgery to work.

>Basic 1
Expand/Upgrade the power of The Hub using our newly acquired equipment.
>>
Rolled 59

>>30216352
Its okay anon let them learn the hard way of what happens if you don't test the water first before diving in head first(granted this will be the second time now).

>>30216190
Purge is underway.
>>
>>30216190
>>30216117

What is project SiM? What can "Supply" units be used for?
>>
Rolled 42

>>30216352
We are psy-tech developers. It's omnitri's job to test and fine tune the works we make, we need not worry. THINK TANK

We will get an army soon, I promise, but until then we have to do what we are paid to do.
>>
>>30216443
I think we learned. That's way i'm making sure our labs can handle the work by working to upgraded them. Make sure to have rooms that are well shielded and take our time. One step at a time.
>>
Rolled 9

>>30216471
it just dawned on me, we could give onmi the still-alive-for-some-reason implanted zombie. This tech is to powerful for us, maybe they can handle it. It proves we have been putting in work.
>>
>>30216471

Why do you think OmniTri is a company? We know nothing about them. Also, we're borg-tech developers who happen to have gotten lucky with breakthroughs in psy-tech.

>>30216443
No. I worked hard on this fluff.
>>
>>30216544

Nooooooooooooooooo
>>
>>30216544
No we don't even truly understand what it does that doesn't mean we shove it off onto some one else
>>
Rolled 26

>>30216546
What else could they be? They are probably weapons developers. Shit has gotten real, and we need to develop something that is useful to the outside world. Anything. If you have a better rout to go than speak up.
>>
Rolled 17

>>30216117
News

...we find ourself with a certain guests. One of whom is the Officer in charge of the stationed forces here a Captain Dulga. The other one...somehow got in and calls himself Mat. He apologized stating that he forgot to include the key that would allow us access to the data file.
>>
>>30216674
Well good that we have the key now. But i say we open that file on a non networked computer. If we do open it.
>>
>>30216674

Welcome them both. Could we get a dialogue going with Captain Dulga first?

"Thank you very much for coming to our rescue...now you guys have let on that you might be hard-pressed currently, is there anything we can do to help? Also, who/what is OmniTri?"
>>
Rolled 33

>>30216719
They are in our base with as much resources as they need and access to the train tracks. If they want to bone us, they will bone us.
>>
>>30216755
True, But they could be acting nice till they know they have full control.
>>
Rolled 28

>>30216742
"You are a think tank. Do what you are meant to do...is what I would say before the Fall. Post Fall however do whatever you can to survive."

"OmniTri is the former military base in charge of the Tri Sector."
>>
Rolled 72

>>30216786
There are 225 of us, they dropped off more than 10% of our total mass in resources. 5 train cars full. They have god damned trains! We wouldn't stand a blink of a chance, but they think we are a think tank, that will make stuff that they cannot.

>>30216544
We can do this, and probably fund a small army.
>>
>>30216804

"You've been around since before the Fall?"

"Would you like us to augment any of your troops with our technology? We seem to have an excess of the equipment around."
>>
>>30216853

The military group dropped off the supplies. The Shadowy figures are the ones who gave us the data packet and "not-stole" our zombified men.
>>
>>30216804

"Former military base? What happened to it?"
>>
Rolled 37

>>30216804
We are military contractors now. Cool. They will be able to give us more manpower than cold hard cash, but it seems like people want to have a force that can explore and expand our territory. This might not be too bad of a fit. We can always cut a shady deal with somebody else if we need more funding down the line.
>>
Rolled 5

>>30216854
Yes we were.

"We have our own facilities for such a thing."

>>30216918
The Fall happened.
>>
>>30217004
Could you inform us in your current tech level so we can try to improve on it?
>>
>>30217004

Hmm. Okay. So I guess we just go ahead and do our thing then...

"Alright, we'll do our thing then. Call if you have something you need!"

And to Mat "Hello, thank you for the assistance. I trust you are utilizing your payment to its fullest. So what's in this data packet?"
>>
Rolled 15

>>30217004
So ideally how can we be of service to you?
>>
>>30217004

"If you were us and were trying to survive...what would you research? We're just scientists and relatively new to the post-Fall world."
>>
Rolled 70

>>30217079
We rely upon mostly military and scientific grade materials. What those don't cover we use civilian.

>>30217089
"dossier on nearby factions containing delicious info. I am afraid the info provided has been...prioritized with certain elements. So it doesn't contain it all but does have info that should be most useful to you at the moment."

>>30217096
You are a think tank so while you may have good tech you have no real way to produce it in mass.

>>30217148
"Look into not making yourself so squishy."
>>
>>30217169

Alllright, toughness augmentations get priority for research then.

(To Mat)
"Prioritized? How so? Also, is there a name we should call your organization? And thank you very much for the help earlier."
>>
Rolled 63

>>30217169
What technology would Omnitri like us to build, seeing as we have the time and protection now.
>>
Rolled 58

>>30217237
Stick with your strengths.

>>30217208
Names? Its easy to lie with names you know. As for prioritized the data packet contains info that we believe to be most useful for you. Such as containing things of interest and potential threats ect.
>>
Rolled 6

>>30217169

>Recommendations
"Duly noted." In regards to en masse production and squishiness.

>Dossier
"I shall bring this information to the collective think tank. We'll dissect it as necessary. My thanks."

Giving these guys way too much info about ourselves, not enough being sneaky and keeping things under wraps. They are just another tool in a diplomatic relation, we need to remember this.

The Dossier needs to be imported into the HUB, under controlled release so it that nothing of particular note can escape and implant a worm or bug into our system. Allow the Ghost to dissect the information in their own time, not full download all at once. We provide a front for the delay in response by using the simple think tank internal politics and the like.
>>
>>30217270

"Shall we call you the Mephistophelians then?" Anyway, he can leave when he wants to.

>>30217308

Hmm. That's a good idea, let's set up a separate system and let the ghosts have at the info.
>>
Rolled 50

>>30217270
We are In need of a few dire things, we would be willing to exchange some of our resources or current tech for:

>more man power (military or otherwise)

>robotic miners

>an elite scouting team.
>>
Rolled 45

>>30217370

Let's not ask them for that until at least a turn or two after we've gotten our entire base cleared on their charity.
>>
>>30217370

And allow another Civ that knows way more about us and our base than we do them access to potential tech that can be reverse engineered and/or improved upon until we become obsolete? That does not sound like a fair trade, any and all tech that we give them needs to be things entirely unconnected to the HUB and our personal tech "strengths". We fund a separate division to build tech they need, using it as a front to build our own in secret and improve ourselves so we can't get a sneak attack.

Think like a squishy think tank guys, that's what we are portrayed as, they don't know about the HUB and Ghosts yet.
>>
Rolled 76

>>30217432
We just became a much juicier target. Keep that in mind, these are the only ones that DONT stand to Benefit anymore by killing us. We have already opened our doors to them, we would be dead already.
>>
Rolled 65

>Basic 1
Set up a separate computer system and access the data packet, let our most proficient electronic warfare ghosts go over it with a fine toothed comb. Make sure they check each other for any particularly nasty and subtle lines of code that might've been insinuated into them. These guys have had access to our tech and are obviously very proficient hackers if they broke the research-grade firewalls.

>Mad Science (or research, depending on consensus)
Look into hardening/toughening ourselves up, particularly (if we don't already have them) see if we can come up with bioborg-cyborg hybrid organs (unless it'd be more productive to focus on making tougher version of either bio or cy organs), and dermal armor implants.
>>
>>30217486

We're a much juicier target, but only the Shadows That's what /i'll call the shadowy guys OmniTri, Shield 5, and whatever killed our men in the tunnels know about us...and the Shadows are actively working to keep information about us suppressed. I'm fine with hunkering down and researching for a couple of turns.
>>
>>30217344
>"Shall we call you the Mephistophelians then?"
I remember those guys, sure miss em.
>>
Rolled 43

>>30217496

I can get behind this.
>>
>>30217539

Shame that one didn't last longer. I would've loved to have been able to get those guys as allies.
>>
>>30217370
We probably don't need to trade for these things we can probably produce our own more efficient ones.

Maybe we can research cloning of soldier to increase man power out put. Think Star Wars clone wars status completely loyal to us but we can sell them out to different factions. We also won't have to worry about She Who Hungers since the closes thing to getting a mass minion army is zombies.
>>
>>30217496
Nope.
Basic 1 is fine, but why armor ourselves? 225 guys? We are scientists, we need to make safe bio-Borg science that the military can use. I am on board with staying away from psionics but we need to make something neat that we can sell.
>>
>>30217557

Hmm. Yes, I was pondering maybe producing bioborgs for us to let ghosts inhabit when they want their own bodies. Cloning would be alright too, but our cloning facilities are likely (like all cloning facilities we've found up to this point in all our games) infested.
>>
>>30217628

We can sell really tough organs and armor implants too.
>>
>>30217557
I'm leaning twards ghost controlled robots, avoid that food problem. Problem is we can't make ether in mass and need to buy them, cheap workerbots are probably a good solution.
>>
>>30217663
How do we "make" a bio-Borg?
>>
>>30217496

I'll go for it.

>>30217270
Link it to one of EDE's posts though.
>>
Rolled 78

>>30217693
Bio engineered material on an EXTREME level. Basic bio mods and gene engineering is tricky as is but bioborgs take it to an new level. At the moment the only reason you have it is due to your hero unit and even then its crude.
>>
>>30217693

I'm not entirely sure, because EDE hasn't been specific. Apparently they're kind of like the flesh-bot from last thread. Built from the ground up out of genetically engineered organs and flesh.

>>30217270
How do we make a bio-borg?
>>
>>30217719
Can he make more? And how? Can anybody get bio-borged? How long does it take? How expensive is it?
>>
Rolled 13

>>30217496
>>30217707

Forgot my roll. Make the action a normal research action. We don't seem to be in a precarious position right now so there's no sense in taking the risk of Mad Science.
>>
>>30217496
I am down for this. Maybe a different research but it should suffice.
>>
Rolled 1

>>30217771
Forgot roll.
>>
>>30217804
Noooooooooo..... Fuck.
>>
>>30217719
Maybe bio-borgs can be warriors, if it's all the doctors work we need to buy(or capture, there is a bandit faction out there) more human subjects to bio-Borg to grow our numbers. Maybe I have been thinking about this all wrong. Assimilate.
>>
Rolled 65

>>30217804

Fuck you.
>>
>>30217804
Dam you. O well not making leaps, So it should be fine.
>>
Rolled 5

>>30217804

So much for getting information on the surrounding factions.
>>
Rolled 41

>>30217757
...the process to become a bioborg is considered much more brutal then being a chrome borg.

As for production he can make more its just..very very slow. He uses some modified lab and printing equipment quite barbaric really.

It takes awhile.

VERY expensive they make ordinary borgs look cheap.

>>30217804
Not directly linked so it doesn't count... Damn it
>>
>>30217841
That's a 1 on mad science buddy. We are in for it now.
>>
>>30217876
What's the process for regular borg? Do you even need a human subject?
>>
>>30217877
So we now will look like the virus movie robots.
>>
>>30217876
Thank god.

Got a 1 out of the system guys.
>>
Rolled 22

>>30217926
you do.

Regular borgs involves lots of invasive surgery and removal of 'unnecessary' parts/bits.

>>30217877
Don't rub it in damn it...a 1 on a Mad SCIENCE of ALL things going to waste.
>>
Rolled 97

>>30217987

Do we still need to declare a mad science roll? If so, this is it.
>>
Rolled 90

>>30218018
FUU

I AM SORRY ALRIGHT DICE GODDESSS NO MORE.
>>
Tempting fate is not a good idea and we been doing it.
>>
>>30217987
So I think we should start working on our own zomborg, or a borgster.

>basic 1:Set up a separate computer system and access the data packet, let our most proficient electronic warfare ghosts go over it with a fine toothed comb. Make sure they check each other for any particularly nasty and subtle lines of code that might've been insinuated into them. These guys have had access to our tech and are obviously very proficient hackers if they broke the research-grade firewalls.

>research: unravel the secrets of the zomborg.
>>
Rolled 30

>>30218074
Forgot my roll :3
>>
>>30218074
I for one want to try and stay away from zombies this time around anyone else have that feeling?
>>
Rolled 45

>>30218018
Damn son look at dem rolls
>>
>>30218114
For the time being yeah. Once our pis tech is better maybe.
>>
Rolled 17

>>30217496
The packet appears clean though we did trigger a trap that merely stated "don't you trust us? In that case good for you" was the resulting message.

Dossiers have info on several groups

Monsters
Bandits
Zombies
Neighbors
Competition

This IS Science!

We have developed some new ware that does increase toughness mostly by what it metabolizes and releases into the host creature.

Of which we have two variants.

Bio version is basically an organ that doses the user.

Chrome releases flows of repairing nanites that travel through a distributed network contained within the cyborg.

>>Turn 12
>>>>>>>A. Scavenge for food
>>>>>>>B. Try to improve the base
>>>>>>>C. Try to improve weapons.
>>>>>>>D. Research technology.
>>>>>>>E. Explore in a direction/something.
>>>>>>>F. Scavenge for raw materials.
>>>>>>>G. Your choice
>25 resource points
>>Population: 225
>>Food: High
>>Water: High
>>Fuel: High
>>Armaments: Good
>>Infrastructure: Vault. Hydroponics Lab. Geothermal Plant. Research Labs. Storage Cells.
>>Weapons: Pistols. SMGs(limited). Batons. Stash(limited). Rifles. Shotguns.
>>Armor: security vestments. Full body armor. Armor Vests. Plate Slaps.
>>Technology: Cyborg(advanced). Psi/Tech Interface. Bioborg(Basic)
>>Materials: Cyborg parts(Advanced). Vault 101(massive). Project SiM(large). Supply 25 units.
>>Defenses: Vault Access.
>>Power: Geothermal/ Nuclear Reactor
>>
>>30218189
What is the info on the Monsters and zombies?
>>
Rolled 56

>>30218189
Pull up what we can find about the bandits.
>>
File: 1392329027357.jpg-(87 KB, 1920x800, The.Matrix.Reloaded.2003.(...).jpg)
87 KB
87 KB JPG
Would now be a good idea to try and develop the whole
"Make a matrix that turns programs into a NPC's in a simulated world and train our ghosts to hack and combat at the same time" idea?

Or do we have other pressing matters.
>>
Rolled 7

>>30218189
>>>>>>>>B. Try to improve the base

We're in autosage (have been for a while). Might want to archive and make a new thread soon
>>
>>30218189
Okay throwing out my opinion before I take off for a bit, zombies are a no go for now since we don't have a strong enough psi program. For now maybe research more on cyborg tech and bio Borg it seems like a strong field and makes us stronger too.
>>
Rolled 26

>>30218254
We are years away from that yet, but we are getting there, I think we can all agree we need more population, at 8000, or 10000, we get an extra action, and honestly, if we want to be elite Borg fighters we got to have a Means of making a population.
>>
Rolled 61

>>30218250
Monsters

EXTREME Density the like of which would normally not be possible even with the best of Pre War fabs working overtime. At least not without direct the influence of broods. Problem is we have detected no such broods.

Worth noting that new breeds are continually being churned at an impossible rate. Most do not survive but those that do...well you know how it goes. Another thing of interest is noting the lack of ruins unless something is supremely well secured it WILL be wrecked. On the plus side though there is plenty of rubble laying around to build new structures with.

Things to watch out for.

Cyber Monsters
We have been receiving reports that indicate the presence of monsters that have been modified with cybernetics.

Zombie Monsters
We have confirmed the existance of 'infected' monsters. How this is possible is not known but luckily its still not wide spread..

Mountain Monsters
There are reports of monsters being the size of literal mountains. Caution is advised.

Mutants
Just as there are fuck tons of monsters so too there are mutants...same rules apply for them by the way.

Smart Monsters
There are indications that some monsters...are not nearly so beastly as we once thought. Unfortunately we do not know how exactly so.
>>
>>30218353
Hmm, well we don't have access to caravans yet so we're not gonna get any fleshbeast reproductive tech or slaves anytime soon.

If we want to make more borgs we need corpses and meat. Barr trying to assimilate any of the other factions, we can try to scavenge the battelfields for more corpses and meat to make borgs with.
>>
For the people wanting to trade and sell items look at our infrastructure tab:
>>Infrastructure: Vault. Hydroponics Lab. Geothermal Plant. Research Labs. Storage Cells.
>Hydroponics Lab

That is our kicker, our society doesn't /need/ as much food and clean water as we produce and keep on hand, if anything most of it will go bad before we can use it. And in this region, if memory serves correct, clean water especially is hard to come by due to irradiated run off.

So I say this:
>>30218189
>>>>>>>B. Try to improve the base
>Specific: Secure and fortify Ski Resort into external front

This way we can set up a topside base of operations that can be quickly evacuated into the Primary Location during Hordes and Monster attacks. With our new cache of weapons and materials to fortify properly it can be based off as hardcore group of survivors that set up shop and will trade with caravans, etc. This helps us keep an eye out up there, and we can supply our allies down below with food and clean water as well.
>>
>>30218410
>Cyber Monsters
We have been receiving reports that indicate the presence of monsters that have been modified with cybernetics.

This seems worth investigating soon. Remnants from Pre-War experiments or an active project by a corporation or scientist trying to control the monsters?

Whatever the matter, we could greatly use this tech if we can get a hold of it.
>>
Rolled 13

>>30218353
I think we should use ghost bots. The ghosts are our greatest boon. If a robot breaks, ghost goes and grabs another one out of storage. In that way the uploaded "experience" of every ghost can be used in every robot, meaning the more they kill and get killed the better they get.
>>
>>30218448

Agriculture isn't our specialty, and why would we expose ourselves by talking to people for trade?
>>
>>30218448

What? No, why would we sacrifice our men defending a location when we're UTTERLY SECRET and ensured to remain so because of the Shadows.
>>
>>30218410

Okay, now Bandit, Zombies, Neghbors, and Competition.
>>
>>30218480

It doesn't have to be, we over produce by a means of not using it, that production can be retooled to better purposes.

Also the lot of you were willing to give tech to our supposed new allies for free trade, yet somehow there is an issue with setting up a front to keep ourselves further secret on our own terms. That makes no sense.
>>
>>30218568

You think that we can replicate the stealth of the best Pre-Fall tech? I think we should just stay down here.
>>
Rolled 83

>>30218250
Zombies

Most unexpectedly the zombies have managed to hang out. In any other place they would be an astounding threat but here they are only just barely hanging on...despite all what the monsters and other factions try to do. The threat level of these zombies is a at LEAST class A1 these are some of the most dangerous strains ever recorded as they seem to be part of REDACTED.

Info wise these zombies are odd despite being a place where monsters utterly dominate they still manage to hang on where even many bandits DESPITE the ludicrous amount of potential fled from.

WARNING
Zombie strains do NOT contain what would be seen as a 'fodder' base.

WARNING
Zombie strains are ESPECIALLY advanced.

>>30218253
Bandits have been almost entirely driven out. Despite the incredible density of potential targets and the fact that bandits are notoriously hard to get rid of. What remains of their forces however best be wary off.

Local Bandit Forces

Monstrous Wang Gang noted to use monsters.

Sick Chucklers noted to be deal with the zombies in strange ways a rather recent arrival who don't tend to stay around for too long.

Devourers made up of mutants who carry astounding mutative ability

Red Lined Radders a hybrid bandit group believed to use mostly ghouls and borgs.

This MACHINE the new kid on the block their capabilities are yet unknown.

Monze Outcasts made up of cast out members of local factions

Mad Monsters a hybrid force of mutants and robots

Winking Wank Raiders a bandit groups that will often pass through here.
>>
>>30218705
>Monstrous Wang Gang
>Winking Wank Raiders

I laughed, sorry I'm 12.
>>
>>30218018
so what is this epic mad science roll being used for?
>>
>>30218869
Nothing, I think.
>>
Rolled 7

>>30218705
Local neighbors its hard to get a direct read on we do know of 6 sadly many of their actual identities is not known.

Megacorp Tower
Located on a highrise carved into a mountain face. Great few and VERY hard to get too only way up there is flying, climbing, or taking the lift.

4 vaults. Sadly those damned things are hard to crack so we don't really know whats lurking inside.

Military base Alkar which..we think is having major issues considering the massive number of conflicts going on between there, the zombie hive(s), near Infested Lair, and more. Basically its quite the clusterfuck.

Infested Lair formerly ruins but have gotten horribly overrun with monsters, mutants, and zombies. However that place has an interesting stuff as its worth noting that is where a Scientific Monstrosity resides.

There are a few survivor groups lurking around ruins.

MASSIVE number of mutants.

A few tribal groups also wander around nearby.

>>30218821
One of the best part about bandits is the naming.
>>
>>30218898
I vote we put it to
>reseach: Psi shielded, ultra clean, controlled environment rooms for safe testing of any future technology, psi biological or otherwise.
>>
Rolled 70

>>30218921
Competition wise...well its just about everyone and everything but to get specific for you there are a few.

For one thing we know you weren't the only ones who dealt in cybernetics or Psi and you messing with biotech is also going to step on some toes.

Meanwhile with your ideas about how to survive with trade is going to annoy the local corps who are better about that sort of thing usually thanks to the whole mass production.

Basically you are NOT the only think tank around with your focuses.

There are others trade for survival as well.

Your tech makes you a target.
>>
Rolled 97

>>30218898
We got a super kidney or something stupid. We can't waste anymore limited resources.
>>
>>30219024
>Healing mods developed in one turn
>Dumb
>>
Rolled 46

>>30219024
Hating on an advanced self repair nano system for borgs and a fucking working bio implant despite shitty facilities. Goddamn you got some high ass standards anon.
>>
Rolled 34

>>30219148
>implying we are going to take our 225 Borg into battle.
>>
Rolled 17

>>30219170
Untill we make battle-Borg it is kinda useless, but we voted on it..
>>
>>30219176

>Dismissing healing mods as dumb just because we're trying to avoid combat
Jesus man.
>>
>>30219170
>shitty facilities

well then i suggest we improve our labs (base) with clean rooms, chemical hoods, sterile air circulation hoods, working incubator, centifuges, realtime PCR, basic good quality lab shit.
>>
Rolled 90

>>30219236
forgot roll
>>
Rolled 56

>>30219205
we have limited resources, we need to get our mine online first, that may cost a lot of resources, once we become self sufficient we should build all sorts of stuff like that, but now we need to figure out how to get more manpower.
>>
>>30219295
Look, we don't have the manpower to operate a mine or get one running, that aside there are things down there and we don't have the gear to deal with them yet.

Also, we have MASSIVE stockpiles of stuff for our specialties so as long as we stick to our specialties we won't run out ANYTIME soon.
>>
>>30219236
come on guys we need better facilities so that our research will actually succeed on a regular basis or at least not explode in our faces.
>>
>>30219253
>>30219236

We're a blacklisted pre-Fall research facility, anything lab-equipment wise we don't already have we won't be able to make. Even if we vould, we have all tbe equipment we could dream of that relates to our specialty (psy-tech chromeborgs) so why would we want to spend desperately scarce time improving facilities we shouldn't use?
>>
Rolled 41

>>30219236
Yeah i will Back a vote for better working labs.
>>
Rolled 35

>>30219368
But we sooo will, one bad roll dude. We need manpower(robot power) now. No ifs ands or buts. Or at least a long term plan estimating what tech we can make and where we are going with this.
You know, a business plan.
>>
>>30219424
well exactly how shitty are our shitty facilites?
>>
Rolled 81

>>30219448
I will too just to get the ball rolling>>30219236
>>
Rolled 72

>>30219462
Your speciality was intrface between psi and tech(black listed).

Your chrome borg facility is advanced.

Your bio borg facilities are crude.
>>
Rolled 54

>>30219489
>>30219448
>>30219253
>>30219236
Consensus!
>>
>>30219512
then all the bio research equipment i requested will come in handy if we want to do thing kind of stuff.
>>
Rolled 37

>>30219512
We need to make war-borgs soon. Those should be marketable.
>>
Rolled 37

>>30219236
Our labs have been improved..at least where we could. This mostly meant tapping into the supplies sent over and restocking them. So now they are in better condition truly fitting of a Think Tank and not some desperate post apoc scientists. Unfortunately there wasn't much we could do with the bioborg facilities as they require some hard to find specialty items even before the Fall doesn't mean we did what we could though.


>>Turn 13
>>>>>>>A. Scavenge for food
>>>>>>>B. Try to improve the base
>>>>>>>C. Try to improve weapons.
>>>>>>>D. Research technology.
>>>>>>>E. Explore in a direction/something.
>>>>>>>F. Scavenge for raw materials.
>>>>>>>G. Your choice
>24 resource points
>>Population: 225
>>Food: High
>>Water: High
>>Fuel: High
>>Armaments: Good
>>Infrastructure: Vault. Hydroponics Lab. Geothermal Plant. Research Labs. Storage Cells.
>>Weapons: Pistols. SMGs(limited). Batons. Stash(limited). Rifles. Shotguns.
>>Armor: security vestments. Full body armor. Armor Vests. Plate Slaps.
>>Technology: Cyborg(advanced/repair system). Psi/Tech Interface. Bioborg(Basic/doser)
>>Materials: Cyborg parts(Advanced). Vault 101(Large). Project SiM(large). Supply 24 units.
>>Defenses: Vault Access.
>>Power: Geothermal/ Nuclear Reactor
>>
Rolled 20

so can we at least get a consensus as to what kind of research we should stick to for a while?

my vote is for
>research: Ghost, machine interfaces, that allow ghosts to manipulate mobile devices.

one step at a time
>>
Rolled 22

>>30219842
Seems practicable, I'd vote for it.
>>
Rolled 69

>>30219842
Agreed

>basic1: support the research project

>research 1: build a prototype for a "ghost controlled robot"
>>
Rolled 26

This was a fast turn.
>>30219842
>>30219921
Rolling to back these plans up.
>>
Rolled 52

>>30219965
We are starting to get on the same page, once we have a standing "army" of some sorts, we will be able to use our basic action more fully. Then we can do some of the fun stuff we want to.
>>
Thread is going to die very soon. Archive + New thread please ?
>>
>>30220061
Way ahead of that
>>
Rolled 8

>>30220058
Fair. I'm glad we can get on the same page. Nickel and dimming our way to Victory.
>>
>>30220058
Don't forget we'll have to specialize our soldiers and look for more exotic tech/mutation samples.
>>
>>30220131
lets just focus on getting a few types of good ghost robots, that can handle things like scouting scavenging menial lab work that requires high precision, new structure construction and stuff like that.
>>
Rolled 39

>>30219842
A crude prototype for a husk to be controlled by the ghost has been completed. It works but how forces thing they could do better if they had actual robotic equipment to use compared to jury rigging cybernetics.

Sadly our ghosts do not seem to be able to use it all that well at all. They claim that it doesn't 'feel' right as their used to having company...

>>30220203
You are aware ghost numbers are limited right?

>>Turn 14
>>>>>>>A. Scavenge for food
>>>>>>>B. Try to improve the base
>>>>>>>C. Try to improve weapons.
>>>>>>>D. Research technology.
>>>>>>>E. Explore in a direction/something.
>>>>>>>F. Scavenge for raw materials.
>>>>>>>G. Your choice
>23 resource points
>>Population: 225
>>Food: High
>>Water: High
>>Fuel: High
>>Armaments: Good
>>Infrastructure: Vault. Hydroponics Lab. Geothermal Plant. Research Labs. Storage Cells.
>>Weapons: Pistols. SMGs(limited). Batons. Stash(limited). Rifles. Shotguns.
>>Armor: security vestments. Full body armor. Armor Vests. Plate Slaps.
>>Technology: Cyborg(advanced/repair system). Psi/Tech Interface. Bioborg(Basic/doser)
>>Materials: Cyborg parts(Advanced). Vault 101(Large). Project SiM(large). Supply 24 units.
>>Defenses: Vault Access.
>>Power: Geothermal/ Nuclear Reactor
>>
Rolled 53

>>30220131
Absolutely, that's why I like robots.
Ghostbot Mk1 may be a basic workerbot but add components x,y and z and it's the fleshchoper 9000.
>>
>>30220251
yes I thought there was 1 per cyborg
>>
>>30220251
our biological facilities are still crap right?
>>
Rolled 92

>>30220251
They are limited but I will eventually expect them to command more than 1 not at once. Can't be that hard to run cleantoilet.exe
>>
>>30220251
They may be limited by they would have the benefit of being able to switch bodies.

I'd think it possible we could have borgs controlled by basic rudimentary programming, but a ghost can take over and vastly increase it's efficiency and talent.

Similar to how the Borg Spider Tanks could function and multiply autonomously thanks to Richards artificial secondary hivemind programming, but allowed for trained pilots to enter and take over and increase their abilties (or like Ramona imparting her tank warfare skills)

This will all take a while to make of course.
>>
Rolled 89

>>30220294
bioborg wise yes but that is due to how ludicrously difficult it is for them.
>>
>>30220329
woah woah woah, multiply autonomously is something to look into very carefully.
>>
>>30220367
The Memor used it to great sucess, it was attached to their hivemind and after a few modifications loyalty was assured.
>>
>>30220367
>>30220396
In fact the issue was helping them multiply because the forrest was so damn hostile their colonies kept on dying.

And these were building sized spiders at their biggest at that.
>>
Rolled 53

>>30220433
and remember this area is MUCH MUCH worst as in it EVEN puts teh Deep Marsh to shame...MUWAHAHA.
>>
>>30220433
I remember when we had Richard create that super virus that ate everything and we were all worried we have grey goo scenario.

The forrest evolved to kill it in a week.
>>
eventually I would like to introduce a certain about of biological tissue into the "robots" to accommodate the ghosts natural propensities, but we need better biological facilities for this, and to get them it seems someone will have to venture out of the vaults. If Omnitri forces are willing to go looting for us, and they wont get massacred in the process, I suggest we send them out to scout for anything that might look like a robotics, or biology facility.

So actions are

>basic 1: send omnitri to scout for bio or robotics facilites

>research: Ghost/machine interface protocols that will compensate for the ghosts difficulty with moving, automate more processes on the robotics side, so that for specific prescribed actions the ghosts can just hit run on the .exe and the robot will carry out the program to make that action happen.
>>
Rolled 91

>>30220251
>basic: using our new robot design try to make like 5 to experiment with.

>research: upgrade new robot operating system to allow multiple ghosts to inhabit one robot at once.
>>
>>30220396
im just saying we gotta be careful about the loyalty assured part, Before the multiply autonomously part.
>>
Rolled 38

>>30220522
forgot to roll
>>
>>30220476
This fucking world man...this fucking world. I don't know how Genie does it but goddamn.
>>
Rolled 24

>>30220557
Using my plan, other ghosts can over ride a "disloyal" ghosts plans.
>>
Guise, guise...if we're going to build robots they have to be a small number of really good robots.

Buuuuuut, we're not designed to build robots. We should stick to borg (and some bioborg) technology and expand upon our technological-based psionic abilities and being able to interface with things.
>>
Rolled 19

>>30220526
Second
>>
>>30220621
aww someone caught on...I didn't even have to pull a Richard.
>>
>>30220644

'Caught on' isn't the right words, it's that I was driving so I couldn't dissuade them from the start.
>>
Rolled 28

>>30220621
I would love too! Where do you prepose we get living subjects? The ghosts are are the only boon of ours that I can see that can get us out of this jam. And we mostly agree on ghost bots. Unless you have a plan that costs 20 resources or less, vote and roll.
>>
>>30220644

Where our godsend scientist threatens to leave us because we're being idiots about our research paths?

Yeah, we need to hold off on robotics until we happen upon someone or somewhere with better facilities for it.
>>
>>30220674
my players are starting to get too smart...I might have to stop slacking off at this rate.
>>
Rolled 85

>>30220718
Once we get a good prototype we can ask Omnitri if they can get 1000 manufactured for us. We don't do that part.
>>
>>30220766

Neither does OmniTri because they're a military faction with piss-poor manufacturing capabilities.
>>
Rolled 98

At the rate we were going i was thinking we could make cybermen. Suits of metal trying to find new meat host to take over.
>>
>>30220557
That goes without saying, but that's the benefit of hivemindism. Loyalty is assured if you can connect stuff to it (Barr heroes who get special privileges)

I mean yeah, the Richards spiders DID in fact turned on him after we a rolled a nat1 during their creation, but he rose over and perfected it.
>>
Rolled 41

>>30220774
Ok.. So your plan was?
>>
Rolled 7

>>30220644
so since we already have crude, ghost robots lets put them to work as they are and just throw something useful on them.

I propose we develope a psi linked camera/scrying device that is cheap so we can use throw them on the robots and scout with relative safety.

>research ability to send data remotely using psionics
>>
threads 'bout to drop off btw
>>
Rolled 34

>>30220704
>>30220806
Here you go.

>Basic 1
Hook up some psychic interfaces to the hub and see if the collective ghosts can exert any psionic might from it that is greater that what you'd expect from the amount of equipment attached.

>Research
Work on developing psi-interfaces for living things that are much less intrusive, and can be applied/used without requiring an operation and implantation on the subject. These are mainly to be used for allowing us to hack into subjects' brains easier (at least that's their initial purpose).
>>
File: 1392336395956.jpg-(152 KB, 1600x1200, cyberman2.jpg)
152 KB
152 KB JPG
>>30220781
>cybermen
What could possibly go wrong?
>>
>>30220835
Any got related images then(I seriously can't find crap).
>>
Rolled 48

>>30220844
Wifi brain hacking?
Now I can support that.
>>
Rolled 35

>>30220810
this could also eventually become psionic communication devices, to allow us to get in contact with some of the other factions, possibly get some of the equipment we dont already have. start trading and shit


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