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/tg/ - Traditional Games


File: 1392238965880.jpg-(95 KB, 800x1138, _Venezzia__Artwork_episod(...).jpg)
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> AUGUST, 19th 1938 <
> GIBRALTAR, JUST NORTH OF THE ATLANTROPA DAM <

Spanish wasn’t your specialty.

So you simply sat in the bar, in silence, in some non-descript corner. On the table was your glass of milk, your little leatherbound sketchbook, and a nice hot meal. You wore your khaki Girl Scout uniform, with an olive sash indicating four merit badges. There was one for fire starting, two for tent building, three for hunting, and four for assisting the elderly.

Not exactly the highlight of your life considering your line of work.

The other denizens of the bar, lots of salty looking sailors, workers on the Atlantropa Dam, or even Spanish Air Militia often took glances at you. Some curious, some greedily, some hungrily. You hope they aren’t cannibals. Lord knows you don’t want to go through that again. Mister Savage definitely won’t trust you on another trip to the Amazon alone. In general however, you assume there is one constant question boggling their minds.

Who are you?

Simply put, you’re a lot of things. You’re a Fifteen year-old girl, Girl Scout, Spy for the United States, and a Magical Girl known to many as Magical Girl Liberty. You’re currently waiting on a contact from the British who is now running a bit late.

But, first things first, just to get things out of the way.

> What’s your name?
>>
>>30193928
Christine "Chris" Hunter.
>>
>>30193928
Sophia
>>
>>30193997
Second
>>
>>30193928
Florry Jones
>>
> Christine “Chris” Hunter

Oh, that’s your Christian name.

You lean back in your chair, yawning a little. Checking the time, it was nearly 7 O’Clock. He should have been here half an hour ago. Instead, you’re getting gawked from every angle by every cutthroat and pennypincher from Portugal to Spain.

The door busts open, silencing the entire bar. At the doorway stands a very tall, lanky man in a trenchcoat just slightly too big for him, a fedora slightly too tipped far forward, a suit slightly weathered. He looked slightly from left to right, as the bar’s patrons looked at him with all the intimidation they could muster.

Slightly, he adjusted his tie, then quietly walked over to the counter, sat on the stool and ordered a drink. “Lager,” he said in a very obvious British accent to the very confused bartender.

… There’s no way.

> Remain where you are
> Greet the newcomer
> Other
>>
>>30193997
Sure, sounds good.
>>
>>30194217
> Greet the newcomer
Maybe it's a double bluff. No-one would suspect someone this suspicious.
>>
>>30194217
> Remain where you are
Observe what's going on.
>>
>>30194217
renain where you are, observe silently
>>
>>30194217
>> Remain where you are

Jesus Christ another wannabe hero...
>>
>>30194217
christ
>>
>>30194260
Seconded
>>
> Remain where you are

You cross your arms, keeping your eyes on the slight man, who still has the attention of some denizens of the bar. Others have gone back to their own business, but some, like the Air Militiamen, look at him with distrust. Understandable, Gibraltar hasn’t been British territory since the Atlantropa construction. In theory, it belongs to the League of Nations.

In actualities, it’s Fascist territory.

Two of the Air Militiamen, tanned, huge, square-jawed musclemen walk over to the counter and sit on either side of the slight man.

“Eres un maldito idiota para caminar por aqui,” the one on the left says.

The slight man turns his head slightly to him. “Terribly sorry, I don’t speak Spanish.”

The one on the right taps the man’s shoulder, getting his attention. He says in his thick Spanish accent, “He doesn’t like you.”

The slight man nods slightly. “Ah. Apologies.” He goes back to his drink, taking a slight sip, grimacing a little.

The one on the right taps the man’s shoulder again. “I don’t like you either.”

“Ah.” The slight man purses his lips slightly. “I see. Uh, would you pardon me for a second? I should use your lavatory.” He stands up, walking past the growling pilots, then proceeding to bump into your table. “Ah! Devils, sorry.”

You silently gesture that it’s okay, then see a slip of paper has fallen out of his sleeve. The slight man heads into the restroom.

You take up the slip of paper and open it up to read.

AM BEING FOLLOWED. GERMAN GOONS ARE COMING.

Huh. You wonder how that happened.

> Find the Slight Man
> Remain where you are
> Other
>>
>>30194595
> Remain where you are
>>
>>30194595
> Find the Slight Man
He dropped something. Also he's our guy.
>>
>>30194595
>> Find the Slight Man

Discreetly, bump into him or something. Don't stick together.
>>
>>30194595
> Find the Slight Man
Might as well find him.
>>
>>30194595
> Find the Slight Man
>>
>>30194721
This. We need to wait for a while, not to appear as if we're going after him or something.
Then we'll find him and bump into him discreetly, deal with what he has to say, double check if he's our guy, all that.
>>
> Find the Slight Man

… Well you sure as hell aren’t going to follow him into the bathroom. So you wait a bit. After a nice hearty flush of the toilet, the Slight Man comes out of the restroom, cigarette between his lips. He fumbles about his pockets, trying to look for-

You offer your lighter. “Need a light?” you ask.

The man slightly nods. “Thank you, lovely,” he says. You light his cigarette, and he takes a drag, breathing smoke smoothly from his mouth. He looks over at the pilots, still at the bar. One of them makes a slicing motion across his neck. He looks back at you, worriedly. “Uh, I don’t suppose you…”

You hand him the slip of paper. “Yeah, you dropped something. Just returning it.”

“Ah!” The man smiles wryly. “Excellent. A good Samaritan I see.” He takes the paper back. “Well, I should be going-“

The doors burst open again. A man walks in, trenchcoat, fedora and everything. He’s flanked by two soldiers of the Waffen-SS, both carrying MP-40s.

Yep. Nazis.

The Nazi in the Trenchcoat walks over to the bartender, then asks something in Spanish. The Bartender immediately points out the Slight man who has simply frozen in place like a deer in the headlights.

You’re going to need to do something.

> Start a Bar Fight (Roll 1d100: best of three)
> Talk the Nazi’s ears off (Roll 1d100: best of three)
> Don’t do anything
> Other
>>
Rolled 2

>>30194969
> Start a Bar Fight (Roll 1d100: best of three)
MURRICA
>>
Rolled 31

>>30194969
>> Talk the Nazi’s ears off (Roll 1d100: best of three)

Rolling to play cutesy little girl card...

Also, Roll low or high Savage?
>>
>>30194969
>> Start a Bar Fight (Roll 1d100: best of three)
WOOOO BAR FIGHT!
>>
>>30194996
High.
>>
Rolled 37

>>30194969
> Talk the Nazi’s ears off (Roll 1d100: best of three)
Slight man, escape through the bathroom. Little magical girl, be adorable and confused about what's going on.
>>
>>30194989
Well at least it wasn't a 1.
>>
Rolled 41

>>30194969
>BAR FIGHT

lets do that sick trick where we chug half of bottle of vodka then spray it on a Nazi to make im' inflammable
>>
Rolled 71

>>30194989
>>30194996
>>30195007
>>30195033
Wow fucking really, four rolls and nothing over fifty?

Nazi's must have sent competent people this time...
>>
File: 1392242861174.jpg-(19 KB, 280x230, this guy.jpg)
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>>30195056
The most competent one.
>>
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>>30194969
>Other
Hand him over to the good officer and join the Legion Condor.

By the way, I'm pretty sure a unit operating without German insignia or call signs will not brandish SS uniforms and do the job Franco's goons should be doing.
These guys are under cover, trying to look like the are not German troops.
Also they were Wehrmacht as far as I am informed.
>>
> Start a Bar Fight (42)

Lord in heaven, let this work.

You point at one of the pilots at the bar, shouting. “HE SLAPPED ME!”

The other pilot proceeds to deck him onto the floor, causing a huge commotion and briefly distracting the Nazis. The pilot shouts, “Usted no puede golpear a las chicas!”

The pilot on the floor rises up and punches the other one with a meaty smack to the cheek. The bar instantly becomes chaos as people start taking advantage of the time to start settling their differences. The Nazis are quickly swept up in the commotion, trying to break up fights and trying to shove past.

You grab the Slight Man’s sleeve and start quickly pulling him towards the entrance. “Come on!” you loudly whisper. He follows you without another word.

However, the trenchcoated Nazi turns and shouts in German. The two SS soldiers take heed and start getting out of the fights.

You run out of the entrance and into the night-lit streets. Unfortunately, it appears both of you walked here.

Not so unfortunately, the Nazis appear to have taken a car here.

> Run for it! (Roll 1d100: Best of three – Highest)
> Try to hotwire the Car (Roll 1d100: Best of three – Highest)
> Stand and Fight
> Other
>>
Rolled 79

>>30195391
> Try to hotwire the Car (Roll 1d100: Best of three – Highest)
>>
Rolled 92

>>30195391
Stand and fight, leave one alive for questioning
>>
Rolled 38

>>30195391
> Try to hotwire the Car (Roll 1d100: Best of three – Highest)
Failing that, trash it.
>>
Rolled 16

>>30195391
>Other
Use the short time to talk him into defecting to the Reich with you.
It's obvious who will win this war. The ones with the snappiest scout uniforms.
>>
>>30195535
eh why the fuck not, better than hotwiring
>>
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>>30195658
Willkommen im Deutschen Reich.
Bier geht aufs Haus.
>>
Rolled 46

>>30195391
> Try to hotwire the Car (Roll 1d100: Best of three – Highest)
>>
> Try to hotwire the Car (79)

You run up to the car and then punch through the driver’s side window.

The Slight Man stands by as you unlock the door. “How did you-“

“Shut up and get in!” You open the door and shove him in. You quickly jump over the hood then open up the passenger side as soon as he unlocks it for you. “Right, I’m going to have to make this quick!” you say. You hop in then lean down over his lap.

“Oh dear.”

“Shut up.”

You open up the bottom panel and reveal a mess of wires. In this darkness, you can’t actually see which wire is which though, so that’s going to add some difficulty.

“SCHNELL!”

However, you are a Magical Girl. You rub your hands together and watch them begin glowing a bright blue, with magical smoke lifting and dissipating. You grab the wires, and jolt them with as much energy as you can allow. The car roars to life in response and you immediately sit up then shout, “Drive!”

The Slight Man puts the pedal to the metal, and the car burns rubber as it speeds off. The SS soldiers fire at your vehicle, and the both of you duck as bullets start penetrating the windscreen and start turning your car into a convertible. The Slight Man pulls a turn, nearly tipping the car over, but you thankfully it tip the right way as you speed off into the night.

The Slight Man exhales. “Whoo!” He continues speeding as you sit up and dust yourself off, no worse for ware. He slows down then turns into an alley and shuts off the lights. The car stops, the engine still idling. He looks over at you, wide eyed. “Well. Magical Girl Liberty I presume.”

> “That’s me.”
> “Mr. Scott Joanes. Archaelogist I presume?”
> “Are you really a spy?”
> Other
>>
>>30195799
> “Mr. Scott Joanes. Archaelogist I presume?”
>>
Rolled 83

>>30195799
>other

speak in the tongue of his people to make hi feel more at ease

"FUCK OFF WANKER I"LL FICKEN CUT YA NOB FOR A BIT O THE OL EEL PIE GUVNA' HAIL QUEEN MARY AND ALL THAT GOOD STUFF OL CHAP chip chip cherryo"
>>
>>30195799
>> “Mr. Scott Joanes. Archaelogist I presume?”
>> “Are you really a spy?”
>>
>>30195799
> “Mr. Scott Joanes. Archaelogist I presume?”
>>
>>30195799
>other

"You are an incompetent buffoon. Do you know ANYTHING about not drawing attention?"
>>
>>30195799
> Ich nehme an, Sie sind Herr Scott Joanes, der Archäologe?
>>
> “Mr. Scott Joanes. Archaelogist I presume?”

“Mr. Scott Joanes. Archaelogist I presume?”

Joanes nods slightly. “Indeed, that would be me.”

“I could tell.”

Joanes says, “Yep, and so could most of the entire Waffen-SS garrison. What are they all doing here!?”

You say, “Atlantropa’s a strategic asset, of course the Nazis would want to protect it with some of their best. I wouldn’t be surprised if there were other Magical Girls here too. Speaking of which, I was only told to escort you out of the city. Why do you need me for this?”

Joanes sighs, then reaches into his trenchcoat and pulls out a book. You actually managed to grab your own sketchbook on the way out in the confusion. He flips through some of the pages and then rests his finger on one particular illustration. “That.”

The Illustration is of a crystalline object, with a little ring on one end. If you were a normal girl, you’d probably think that would work best as a necklace piece. You ask, “What is it?”

Joanes says, “Atlantean Crystal.”

You narrow your eyes, tilting your head. “… Atlantean.”

“Yes.”

[1/2]
>>
>>30196299
[2/2]



“What kind of archaeologist are you?”

Joanes says, “Hear me out. In 1914, Whitmore Industries, before it went under from the Depression, they funded some scientific expedition in Iceland. They sank millions into it, hiring mercenaries, scientists, engineers, all of that. You remember?”

You say, “I’m a Fifteen year old girl.”

“Okay fine fine.” Joanes shuts the book then pockets it into his trenchcoat. “But basically, the expedition went bad. Ship sank, lots of people died. But-“ He wags his finger, looking pretty keen on explaining this. “-I’m going to be blunt with you. They may have found it. The City of Atlantis.”

You scratch your chin. That’s a bit much to take in. But hell, if the Fortune Hunters could find Drake’s treasure, you suppose the Lost City of Atlantis isn’t out of the question. Joanes continues, “My mission as appointed by the British War Office, is to make sure Atlantis does not fall into Hitler’s hands. I’ve get to get my information back to London, and I need you to help me.”

You nod. “Okay. Okay. Do you have an escape plan?”

“… I was hoping you’d have one.”

You grimace, then lean back in your seat. You need to think.

There’s an airfield nearby here on the outskirts of the city. Jock, your pilot, is waiting with a DC-3. He could definitely get Joanes out of here.

On the other hand, you could try to get on the highway, make for neutral Portugal, then he can catch the next ship to London.

Either way, it’s not going to be incredibly easy as by now, the local Garrison is probably on alert. They’re going to be out for your blood, his included.

What should you do?

> Go for the Airfield
> Make for Portugal
> Other
>>
>>30196320
> Go for the Airfield
The Germans are looking for this car, we might need to change it.
>>
>>30196320
> Go for the Airfield
Both ways will probably have guards, this one seems easier.
>>
>>30196354
Seconding.
>>
>>30196320
>Change car.
>Go for the Airfield
>>
>>30196354
We also need to change our clothes. I guess they'll be on the lookout for a girl scout and her clumsy slight friend.
We could probably trade the car for some clothes, if we find someone nearby.
>>
> Go for the Airfield

You nod. “Okay. I have a friend, he’s a pilot. There’s an airfield outside of the city. If we make to him, he can fly you to London.”

Joanes nods. “Ah, I see, I see. Alright, jolly good.”

You say, “But first. We gotta get rid of this car, and we also gotta get us some disguises. Can you speak German?”

Joanes nods violently. “Oh yes, yes. My German’s excellent, with a touch of Bavarian!”

“Okay, don’t need to know that, but at least you’re fluent.”

The both of you exit the car then leave it after searching it for anything worthwhile. The only thing you find is a Luger in the Glove compartment, which you hand off to Mr. Joanes. Guns were never really your thing.

You both lean out from the alley and look out into the street. Behind you is the way you came. In front of you now is a four way intersection. A halftrack containing troops and a Panzer III rolls by. You grit your teeth. Another halftrack rolls on, then stops. The driver and the two gunners hop on out, apparently to inspect what appears to be a flat tire.

That could be a good opportunity.

> Try and steal the Halftrack
> Walk on and wait for another opportunity
> Other
>>
>>30196732
>excellent German
>Bavarian
Make up your mind.

> Walk on and wait for another opportunity
No stealing a damn troop carrier we cannot confirm to be empty. The driver compartment is not separated in these.
>>
>>30196732
> Walk on and wait for another opportunity
>>
>>30196732
>Other Opportunity.

Might be hard to look inconspicuous when a 15 year old and limey Dick Tracey are trying to go through a checkpoint with an empty halftrack.
>>
>>30196732
> Walk on and wait for another opportunity
>>
> Walk on and wait for another opportunity

The two of you wait for the halftrack to fix its tire. Finally, the driver and the gunners head back in, tire replaced, and the halftrack drives off. You tug on Mr. Joanes’ sleeve for him to follow you. The two of you hurriedly continue on down the street, occasionally checking over your shoulders for any Germans.

You take a whiff of the air. Spanish cuisine. Not your specialty.

Suddenly, you hear something. You pull Mr. Joanes behind some trashcans.

A Kubelwagen rolls up the street and towards you. It pulls over, the headlights dimming thankfully. It appears they haven’t noticed you. The driver and the passenger, two German soldiers hop out then start lighting cigarettes. They’re taking a break apparently.

And they’ve left a Kubelwagen unattended.

> Neutralize Guards and steal the Kubelwagen (Roll 1d100: Best of three – Highest)
> Wait for another opportunity
> Other
>>
Rolled 19

>>30197114
> Neutralize Guards and steal the Kubelwagen
>>
Rolled 3

>>30197114
> Neutralize Guards and steal the Kubelwagen (Roll 1d100: Best of three – Highest)
>>
Rolled 27

>>30197114
> Neutralize Guards and steal the Kubelwagen (Roll 1d100: Best of three – Highest)
>>
>>30197168
>>30197224
>>30197285
Wow, we're horrible at this.
>>
These are some great rolls here.
>>
> Neutralize Guards and steal the Kubelwagen (27)

You and Mr. Joanes run up to the guards, instantly getting their attention. Mr. Joanes points the Luger at them and shouts, “Weapons on the ground!”



The Guards, cigarettes still between their lips, glance at each other neutrally, then simply raise their MP40s at the both of you. One of them says, “Sie legen Ihren Pistole.“

You raise your hands, Mr. Joanes shakily raises his hands as well. The first guard calls for the gun, and Mr. Joanes kneels down, then slides it over. The guard takes it and pockets it.

This isn’t good.

> Make a Break for it (1d100: Best of Three - Highest)
> Fight (1d100: Best of Three - Highest)
> TRANSFORM AND FIGHT! (1d100: Best of Three – Highest + 30 modifier)
> Surrender
> Other
>>
Rolled 54

>>30197559
> TRANSFORM AND FIGHT! (1d100: Best of Three – Highest + 30 modifier)
time to cheat
>>
Rolled 16

>>30197559
>Fight (1d100: Best of Three - Highest)
>>
Rolled 66

>>30197559
> TRANSFORM AND FIGHT! (1d100: Best of Three – Highest + 30 modifier)
Fucking useless.
>>
Rolled

>>30197559
>FIGHT EM!
>>
Rolled 7 + 30

>>30197559
> TRANSFORM AND FIGHT! (1d100: Best of Three – Highest + 30 modifier)
MAGICAL GIRL REPRESENT
>>
>>30197559
>Other.
Baffle them with a made-up story.
These men don't manage to produce a correct sentence in their native language.
>>
> TRANSFORM AND FIGHT! (66+30=96)

You point at something out of their view. “Look!” The Guards look behind themselves at what you’re looking at. You clap your hands and quietly but quickly chant the transformation spell.

> TRANSFORMATION! <

You’re awashed in a sea of red, white, and blue. A star rises from the sea and grows larger and larger. You open your arms wide and let it come and envelop you. The magic envigorates you. You can feel your veins course with power. Every one of your five senses heightens. You’re no longer in your Girl Scout dress. You’re now wearing a blue dress, adorned with red and white stripes. Your hands are now gloved in black and attached to them are great big circular shields with stars in the center. Your hair is no longer the brown you were born with, and is now glittering grey.

You are...!

> MAGICAL GIRL LIBERTY! <

The Guards cigarettes drop out of their mouths in awe as they look at you. You run at them, roaring and then slamming them both with the rims of your shields. They go flying across the street and into a nearby shop window.

You exhale. Now you can feel it. The frenzy, the power!

But first, you have to get the hell out of here.

With a poof, your shields withdraw into your black gloves. You say, “You drive, Mr. Joanes.” You hop into the passenger seat as the awestruck Mr. Joanes sits into the driver’s seat. He puts the car into gear and the both of you drive off.

> Check the car for anything valuable
> Talk with Mr. Joanes (Topic?)
> Other
>>
>>30198079
> Check the car for anything valuable
>>
>>30198079
> Check the car for anything valuable
The encounter is over, time to loot.
>>
>>30198079
> Check the car for anything valuable
LOOT FOR THE LOOT GOD
>>
> Check the car for anything valuable

You start filing through any compartments of the Kubelwagen. You find a P38 pistol in the glove compartment. After handing that away to Mr. Joanes, you keep filing through the glove box. Only few papers with things you can’t read. Probably just unit movements. Useful but useless in the current strategic context.

You also check below the seat. Just a few burnt out cigarettes.

Oh well, nothing for it. You stand up and look into the OH…

Sleeping in the backseat is a young girl, Japanese by the looks of it. She’s wrapped up in a blanket, sleeping sound as a bug. Must be a heavy sleeper. And a Magical Girl.

Of course, you also find an MG34, which could be useful.

Mr. Joanes says, “We’re about to exit the city.”

The Kubelwagen turns the next corner and right into a huge gathering of German soldiers, materiel, and tanks.



The Japanese girl in the backseat slowly lifts her head. “Eh… what’s going on?” she asks.

What do you do?

> Turn right around and run! (Roll 1d100 + 30 Modifier Best of Three – Highest)
> Push right through and run! (Roll 1d100 + 30 Modifier Best of Three – Highest)
> Fight! (Roll 1d100 + 30 Modifier Best of Three – Highest)
> Other
>>
Rolled 5

>>30198609
> Fight! (Roll 1d100 + 30 Modifier Best of Three – Highest)
FREEDOM
>>
Rolled 65

>>30198609
> Push right through and run! (Roll 1d100 + 30 Modifier Best of Three – Highest)
Run run run!
>>
>>30198609
> Push right through and run! (Roll 1d100 + 30 Modifier Best of Three – Highest)
"WE'RE HERE TO RESCUE YOU!"
>>
Rolled 35

>>30198753
hurf durf
>>
> Push right through and run (65+30=95)

You jump onto the hood of the Kubelwagen and bring your shields to bear. Ou’rte instantly hit the force of hundreds of bullets, 20mm shells, and even a tank shell hit your shield. You yell, “Floor it!”

Mr. Joanes ducks and hits the gas. The Kubelwagen goes blazing right through a gap between two trucks. You jump again, landing on the back and bringing your shields around to deflect pursuing shots.

Your ear twitches.

You snap your shield behind you, letting the metal of a magically blessed naginata grind against it. That Japanese girl is now fully awake. Instead of simple sleeping clothes, she now wears black Samurai-like armor over a green dress. Her Naginata glows bright purple, almost overflowing with energy. Her long straight cut black hair billows in the wind, a long streak of violet going up it like lightning.

You narrow your eyes.

> MAGICAL GIRL LIGHTNING! <

“I don’t know what’s going on or who you are, but my employers don’t seem to like you!” she shouts. She hops onto the front hood of the car, ignoring a fear-filled Mr. Joanes and bringing her naginata into a ready position.

> Try to talk her down (Roll 1d100 – Best of three – Highest)
> Attack (Roll 1d100 – Best of three – Highest)
> Defend (Roll 1d100 – Best of three – Highest)
> Other
>>
Rolled 9

>>30198998
> Try to talk her down (Roll 1d100 – Best of three – Highest)
Seduce her.
>>
Rolled 12

>>30198998
> Try to talk her down (Roll 1d100 – Best of three – Highest)
Appeal to her teenage idealism!
>>
Rolled 44

>>30198998
> Try to talk her down (Roll 1d100 – Best of three – Highest)
"We're here to rescue you! You're being mind-controlled!"
WHEN IN DOUBT, BLUFF IT OUT!
>>
Rolled 77

>>30198998
> Try to talk her down (Roll 1d100 – Best of three – Highest)
Intimidate the fuck out of her.
>>
>>30199023
>>30199028
>>30199048
>>30199054
ffffffffffffff
>>
>>30199054
FFFFFFFFFFFFFFfourth roll dammit!
>>
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Well, this looks like a cool quest, let's see if I haven't missed out on the action.

> MFW....

>>30199023
>>30199028
>>30199048
>>30199054
>>30199097
>>30199107
>>
> Try to talk her down (44)

“You don’t want to do-“ You quickly bring your shield up to block a downward swing. Sparks fly as the blade impacts. You do NOT want to get hit by that. You say, “Okay, maybe you do.”

Lightning smiles. “What else is there to say?” She brings her Naginata back, twirling it above her head then letting it come to rest by her side.

“My name is Liberty! We don’t have to come to grips here! You and I are the same kind of people!”

Lightning puffs her cheeks, bringing her naginata behind her and fidgeting like a little schoolgirl. It’d be cute if it weren’t so condescending. “Oh… is that so? I suppose you’re going to tell me how tragic it is that we could’ve been friends if it weren’t for the Nazis.”

You nod. “… actually yeah. That’s exactly what I was going to say.” You bring your shield left, a loud clang resonating as Lightning hits it with the naginata. You slap it away with your shield. “We’re just looking to leave!”

Lightning brings her naginata back behind her back, smiling smugly. “Oh? What’s in it for me?”

You look back and see headlights. Opel Blitz trucks and half trucks. You can barely make out a silhouette of a Panzer III as well. You don’t have time for this.

> Try to talk her down (Roll 1d100 – Best of three – Highest)
> Attack (Roll 1d100 – Best of three – Highest)
> Defend (Roll 1d100 – Best of three – Highest)
> Other
>>
Rolled 43

>>30199324
> Try to talk her down (Roll 1d100 – Best of three – Highest)
C'MON, I JUST WANT TO BEFRIEND YOU.
>>
Rolled 38

>>30199324
> Try to talk her down (Roll 1d100 – Best of three – Highest)
Intimidate that chick!
>>
>>30199324
> Try to talk her down (Roll 1d100 – Best of three – Highest)
"I... I'll let you make use of my body!"
>>
Rolled 97

>>30199324
> Try to talk her down (Roll 1d100 – Best of three – Highest)

"More money than your employers give you if you come with us."
>>
Rolled 14

>>30199324
> Try to talk her down (Roll 1d100 – Best of three – Highest)
Intimidate + seduce, clearly.
Escape in her confusion.
>>
>>30199491
>>30199493
okay yeah totally glad I forgot my dice on that one
>>
File: 1392255565480.jpg-(267 KB, 1280x720, 1373701365186.jpg)
267 KB
267 KB JPG
>>30199493
OH SHIIIIIIIIIIIIIIIIIIT
>>
>>30199493
You got the moves, anon.
>>
> Try to talk her down (97)

You withdraw your right shield and rub your index finger and thumb together. “I can get you money. Lots of it.”

Lightning tilts her head, curious. “Really?”

You nod. “Really. Double what you’re paying. Just help me get my driver out of the country. What do you say?”

Lightning leans on her naginata, scratching her chin. You look back. The Nazis are getting closer. You look back at Lightning, she’s still thinking.

“Hm…” Lightning places her tongue in cheek, still thinking.

You look back. You can actually see the gunner in a halftrack cock his MG-34.

“Do I really want to?” says Lightning quietly.

“THINK FASTER DAMN IT!” Mr. Joanes screams.

“Hey, I’m thinking here,” says Lightning, annoyed. She then snaps her finger. “Fine. I’ll help you.” She crouches, ready to pounce, grinning. “THINK FAST!”

Oh boy. You bring your shields up, and Lightning immediately jumps up onto them. She jumps, blasting the Kubelwagen down and nearly wrecking the suspension. She’s naught but a violet streak in the sky as she sails down onto the pursuing Nazis.

[1/2]
>>
>>30199782
[2/2]

> SPECIAL MOVE! <
> VIOLET LIGHTNING <

Lightning brings her naginata blade overhead, it now glowing brilliant purple like its on fire. She streaks downward and cleanly slices the Panzer III in half down the middle. The two pieces briefly lift off then are dropped onto the road. In the next instant, Lightning again jumps, blasting a crater into the ground and then gently hopping back into the passenger next to you.

She smiles, almost… seductively? “Was it everything you hoped for?”

Okay this is getting weird.

The halftrack starts pulling up, and you bring your shields up to deflect the machine gun fire. Inside the halftrack are soldiers with bolt-action rifles, ready to try and board if necessary.

> Defend the Kubelwagen (Roll 1d100 + 30 modifier – Best of three – Highest)
> Jump and Engage the Halftrack (Roll 1d100 + 30 modifier – Best of three – Highest)
> Other
>>
>>30199782
aw yeah power of friendship bitches
>>
Rolled 82

>>30199822
> Defend the Kubelwagen (Roll 1d100 + 30 modifier – Best of three – Highest)
PROTECT MR. JOANES
>>
Rolled 49

>>30199822
> Defend the Kubelwagen (Roll 1d100 + 30 modifier – Best of three – Highest)
Stay close, Lightning!
>>
Rolled 77

>>30199822
> Jump and Engage the Halftrack (Roll 1d100 + 30 modifier – Best of three – Highest)
Fightin' time!
>>
File: 1392257435651.jpg-(43 KB, 800x599, focke-wulf-hellhound.jpg)
43 KB
43 KB JPG
> Defend the Kubelwagen (82+30=112 CRIT SUCCESS)

You stand at the back as you keep deflecting bullets from the halftrack’s machine gun. Meanwhile, Lightning has again jumped and began her rampage into the Opel Blitz’s. She slices tires left, right, and soon Opels are tumbling, sending men flying and screaming.

The MG-34 gunner on this halftrack is keeping at you with a straight long bursts, along with the riflemen who keep taking potshots at you ineffectual. Then you see where the MG-34 bullets are going after they impact your shield.

Hm…

The MG-34 gunner reloads, then fires. You quickly sweep your shield, sending the bullets right back at them. The gunner and all the men in the back are headshotted, falling like sacks of bricks.

Lightning meanwhile hops right alongside the Halftrack and snaps the track. The halftrack spins right, then capsizes, going tumbling right off the road and into a ditch. She hops back onto the Kubelwagen, then looks out. “Heads up, more trouble!”

You look out.

Well. If it isn’t a squadron of Focke-Wulf Hellhounds.

As you near the airfield, the scenery starts giving way from buildings to more dusty plains. And on these dusty plains you can see more tanks and trucks coming right at you.

Lightning grins. “Oooh… I should’ve hired out to the Brits ages ago!” She twirls her naginata then jumps at the trucks.

> Defend the Kubelwagen from the Hellhounds. (Roll 1d100 + 30 modifier – Best of three – Highest)
> Assist Lightning with the trucks and the tanks. (Roll 1d100 + 30 modifier – Best of three – Highest)
> Other
>>
Rolled 16

>>30200281
> Defend the Kubelwagen from the Hellhounds. (Roll 1d100 + 30 modifier – Best of three – Highest)|
FASTER
WE NEED TO GO FASTER
>>
Rolled 51 + 30

>>30200281
> Defend the Kubelwagen from the Hellhounds. (Roll 1d100 + 30 modifier – Best of three – Highest)

Can we beam spam them?
>>
Rolled 7 + 30

>>30200281
> Defend the Kubelwagen from the Hellhounds. (Roll 1d100 + 30 modifier – Best of three – Highest)
>>
> Defend the Kubelwagen from the Hellhounds. (51+30=81)

You smash your shields together to form a great big shield as the Hellhounds start strafing the Kubelwagen. You feel the heavy drizzle of .30 Caliber rounds wash over your shield as the Hellhounds roar over your Kubelwagen. The Kubelwagen shakes as its buzzed by the low flying aircraft.

Mr. Joanes shouts, “This is intolerable!”

“Next time, don’t sign up with the War Office!” you shout back. You withdraw a small portion of the shield to peek through. A Hellhound is diving right on top of you, and you can see the flare of rockets burst from its wings. You immediately set it back and brace yourself in the seat.

The boom is huge, but thankfully, the Kubelwagen appears no worse for wear. You stand up and split the shield back into two as the Hellhounds begin turning. Won’t be back for another minute or so. “Mr. Joanes!” you shout. “Are you okay!?”

Mr. Joanes screams, “WHAT!?”

You nod. “I’ll take that as a yes!”

“WHAT!? I CAN’T HEAR! WHAT!?”

You roll your eyes then look at the trucks which are getting tossed, thrown, and flipped every which a way as Lightning simply hops and weaves in their ranks. Occasinally, she takes a break from truck throwing to slice a tank in two. Man, you kind of wish you could do that.

You look out to see the airfield. You can see Jock’s DC-3 ready and waiting.

You turn back to the sky, the Hellhounds are coming back.

Lightning hops back into the passenger seat. “Need some help?”

> Yes. (Roll 1d100 + 30 modifier – Best of three – Highest)
> No. (Roll 1d100 + 30 modifier – Best of three – Highest)
> Other
>>
Rolled 46

>>30200811
> Yes. (Roll 1d100 + 30 modifier – Best of three – Highest)
>>
Rolled 50

>>30200811
>> No. (Roll 1d100 + 30 modifier – Best of three – Highest)
>>
Rolled 68 + 30

>>30200811
> No. (Roll 1d100 + 30 modifier – Best of three – Highest)

Let's murder these planes.
>>
Rolled 23

>>30200811
> Yes. (Roll 1d100 + 30 modifier – Best of three – Highest)
Fastball special?
FASTBALL SPECIAL!
>>
> No. ( 68+30=98)

You shake your head. You loosen up your shields from their grips and let them start spinning.

And spin.

And spin.

Soon, they’re glowing red hot from their perpetual motion. The Focke-Wulf Hellhounds start closing in for another strafing run. You wind your right arm back, and yell loudly as you throw the shield like an Olympic javelin thrower. The shield circles left and slices the first Hellhound’s wing off, sending it spiraling into the ground.

The second Hellhound lines up for a pass. You throw your left shield, sending it flying. The Hellhound fires its rocket at you. As your shield gets closer however, the rockets start veering off in different directions. The shield then impacts the plane head on, creating a great explosion of fuel and ammunition. The rest of the Hellhounds take this as a signal to withdraw.

You pant, leaning forward a little, resting your hands on your knees. Lightning whistles admirably as she watches the pretty fires. You stand up straight, then raise your arms. Your shields zoom back right onto your hands.

You ask Lightning, “Are we clear?”

Lightning nods. “Clear as day.”

The Kubelwagen smashes through a fence in the airfield’s outer perimeter and drives right up to the DC-3. You yell, “Jock! Start the plane! Get the plane up!”

Jock lowers the passenger stairs for you, then the engines propellers start spinning and sputtering as they come to life. You drag a very shell-shocked Mr. Joanes out of the driver’s seat and up onto the plane. Lightning covers you, entering the plane last.

Jock asks you from the cockpit, “What the hell happened out there?”

> “Long story.”
> “Just get us out of here, Jock.”
> Proceed to explain everything in crisp-clear detail.
> Other
>>
>>30201346
> “Just get us out of here, Jock.”
>>
Rolled 73

>>30201346
>> “Just get us out of here, Jock.”
>>
>>30201346
>> “Just get us out of here, Jock.
We'll explain when we aren't in immediate danger.
>>
>>30201346
"Nazis."
>>
> “Just get us out of here, Jock.”

“Just get us out of here, Jock. I just had to shoot down two planes and who knows what else to get here.”

Jock laughs a bit. “Reminds me of the time I took down King Kong!”

“Yeah, well King Kong doesn’t have an army of innumerable soldiers and tanks at his disposal, let’s go!”

The DC-3 starts moving. Jock’s DC-3 was more or less just an inconspicuous passenger liner, complete with comfy seats and TVs. You sit yourself in the nearest convenient seat and buckle up. Lightning has done the same as well, as well as Mr. Joanes.

You really hope the Nazis don’t realize you’re pretty much vulnerable at this point.

Jock shouts, “We’re in the air and climbing! Where are we headed?”

You say, “London! Fast as you can, Jock!”

“Will do!”

You sigh. It’s over. You can feel yourself transform back into your Girl Scout uniform, smoke and steam washing away the transformation. You’re confident enough in Jock’s ability to lose a couple of Hellhounds should it come to that. You can at least rest now. Unless you want to talk to someone that is?

> Talk to Lightning
> Talk to Mr. Joanes
> Talk to Jock
> Have a rest
> Other
>>
>>30201716
> Talk to Lightning
>>
>>30201716
> Talk to Lightning
"So, uh, wanna talk about stuff?"
>>
>>30201716
> Talk to Lightning

Talk shop with our new magical girl friend.
>>
> Talk to Lightning

You sit down with a thud next to Lightning, who has transformed out of her Magical Girl outfit and into a less than noticeable sailor uniform. She appears to be asleep. You tap her on the shoulder. “Hey.” You tap her again. “Hey.”

Lightning grunts, fluttering her eyes open. “Huh? What?”

You say, “Thanks.”

Lightning nods. “Oh, it was nothing.” She smirks, gesturing lazily. “As long as I get paid, you and are the best of friends, yeah?”

You shrug. “Well, yeah.”

Lightning asks you, “Say, what’s your name? Your real name.”

You blink. You say, “Christine, Christine Hunter. Some people call me Chris.”

Lightning offers her hand. “Sumire. Sumire Kawanishi.”

You shake it. “Nice working with you, Sumire.”

“Right.” She adjusts her position, leaning back in the seat. “Right. Anyway. Looks like your friend’s safe, and sound.”

You lean back as well, nodding lightly. “Yeah.”

“Why’s he so important anyway?”

“Oh, I can’t really tell you. Unless you’re going to be working with me all the time.”

Sumire smiles, closing her eyes and crossing her arms. “I go where the money flows.”

You roll your eyes. Mercs. Still, she was helpful at least. You’re about to say something else, but then you realize she’s pretty much fallen asleep. You decide not to wake her. Quite the contrary, you press yourself back into the seat, and close your eyes.

You drift off to sleep.
>>
>>30202132
And that's it for Magical Girl Liberty.

Thanks for playing.
>>
>>30202159
next session when
I want my accidental cuddles
>>
>>30202185
I'd intended this as a one-shot but I suppose if there's sufficient interest, I'll run another thread or something.
>>
>>30202214
Magical Girl Captain America is too much fun.
>>
>>30202214
You could always do cute tanks doing cute things in WW2.
>>
Rolled 2

>>30202214
you better continue this or i will hunt you down
>>
>>30202287
I must echo this sentiment
>>
>>30202214
That was fun! I do hope you reconsider, and make it a regular thing, as the format was quick, the characters amusing, and the action cinematic.


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