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Welcome one and all to part 3 of-
The Swarm of Wal'thrak

If your a returning player, welcome back.
If your new, welcome. Want to get involved? You can read the previous threads here-
Part 1-http://suptg.thisisnotatrueending.com/archive/29554673/
Part 2-http://suptg.thisisnotatrueending.com/archive/29568674/

For any new players, this is how the swarm gets down-

>Current turn

>Next turn options
A.Explore
B.Tech
C.Breed
D.Diplomacy
E.Other

>Each turn after your choosing your action (same post) roll a d100 (Higher roll=better) for either a new mutation, technology or new egg/bug type
>Queen or Swarm wide mutations require 90+
>For anything else the higher the roll will equate to how effective or efficient your choice will be.

Will follow this post with OC Map and Swarm run-down, then follow that with the newest installment.
>>
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>>29623085
>Population: 84
>Specialists: Hive Queen Wal'thrak(w/Hive Mind, Hive Psy, Gigantic Egg sac, Hive ESP)
>39 Guards, 5 Terrorguards, 3 Gruel Guard, 2 Needlers
>10 Nurses, 3 Reptile Nurse,3 Lapir Nurses
>1 Courter, 7 Hivesplitters

>Tech: Evolve Firespitter-Eggspitter-Hivesplitter, Mind War, Underground Aqueducts, Animal Husbandry
>Resources: Giant Fire Lizard hatchery, Wild Rananarang & Chomit Fruit, Great Horned Lapir Lair
>Food: Great
>Morale: Great

>Swarm Mutations: Incredible Instinct, Flight, Hive Link, Swarm Advancement

>Firespitter mutation: Explosive egg, Filter Sacs
>Processor mutation: Hive Psy, ESP Mastery, Improved Hive Link
>Terrorguard mutations: Vocal Reproduction Chords
>Nurse: Improved Ovipositor & Egg sac


>Nests: Home Hive- Central Volcano in Lavalands, Needle Mountains Hive- South West fringe of Needle Mountains
>Fortifications: Reinforced Tunnels, Expanded Tunnels, Labyrinth Tunnels, Psy controlled entrances, Incubation chambers

>Hivesplitter storage: 56/140 8 processors, 16 nurses, 16 guards, 16 Firespitters
>Thralls: 0
>>
>>29623085
No more posts?

In that case,
>C: Breed. Let's try to build up a sizable military with a focus on Processors, Needlers, Heavily Armored Soldiers (Hiveguard? Don't recall their names) and maybe another Gruel Grub or two.

>E: Let's see if we can put some traps up for orcs. We desire to study them and their crafts.
>And eventually take over their inferior little colony.
>>
Rolled 1

>>29623123
>>29623085
>B. Tech Agriculture

>Mutation: Make general nurses suitable for farming, based on what the processors believe is best.

We need to improve our food supplies so we can hatch those 56 eggs
>>
>>29623123
From previous thread
Roll 93
>B. Breed more Nurses
>B. Tech Agriculture
>Mutation: Make general nurses suitable for farming, based on what the processors believe is best.

Wal'thrak decides to tune into the minds of her Nurses, this strain of her children have helped the swarm immensely, birthing and speeding up the growth of her new children, then mutating to care for their live food stocks, though still untested, she has great confidence in the ovipositor mutation the processors blessed on her chamber nurses.

Such an important strain to the hives workings, Wal'thrak calms her mind and begins to lay.
+10 Nurses

The Processors meanwhile have pooled all their consciousness into the Gruel guards, analyzing and dissecting everything the ever-hungry strain consumes in their minds.
During it's rampant and wanton consumption of flaura around the Needle Hive, it consumes seeds and the processors let out a high pitched vibration in delight.

They have figured out how to germinate and cultivate plants, but are limited to the kinds consumed by the Gruel Guards.
+Technology: Agriculture

It's all fine and well knowing the theory, but as the Processors survey the swarm, they find none that will be able to carry out this delicate task.
With Wal'thrak singing her praises through the Hive link of her Nurse children, the Processors decide to gift them with a new mutation to suit their needs.
+Nurse mutation: Agrisacs
Nurses will now be able to cultivate any plants ingested by the Gruel Guard, this is turn means the Gruel guard will not have to wander from the nest and can instead consume the Nurses crops to create Gruel for the swarm.

Wal'thrak and the Processors are alerted by the Lapir Nurses that the inseminated female is about to give birth, Wal'thrak sends 2 of her nurses to reclaim the Lapir and bring it to her chambers.
>>
Rolled 22

>>29623383
Forgot my roll.

>>29623407
Doesn't seem bad either.
Can we do both? It doesn't seem unreasonable, considering that different insects are put to work in each suggestion.
>>
>>29623383
>>29623407
Hey guys, welcome back! :-)

sorry for delay in last post, had to tend to something at home.

Also-

A.Explore
B.Tech
C.Breed
D.Diplomacy
E.Other
>>
Rolled 91

>>29623434
Hey, great to see you again!
Putting in my vote for
>>29623383
and
>>29623407
if possible.

Now that we understand how plants spread, we maybe should rein in the gruel grubs alittle.
We should assign the Gruel Grubs a Processor that constantly oversees their progress and carefully detects what vegetation and how much vegetation that can be safely consumed without rendering the area sterile.
>>
Rolled 87

>>29623434
Its all good man.


>Hatch 8 of the nurse eggs as Agrisacs
>E Plant large fields in near the Needle Hive.

>Tech Vivisection. Let us learn more about our enemies and creatures around us by studying their bodies while they still live. I imagine this should be the domain of the Processors
>>
Rolled 66

>>29623488
Sounds good to me.
>>
Rolled 64

>>29623522
But implement the vivisection! We need this.
>>
Rolled 94

>>29623434
Ill save this >>29623522
for next turn.
Backing >>29623488 first
>>
>>29623488
Oooh, does that mean we can pick a Queen/Swarm-wide mutation?

If so, I'd like to vote for food efficiency.
Our insects can manage with relatively little food for their size as their internal structure is intelligently optimized by the queen and her processors to eliminate muscles working at cross-purposes or when they aren't necessary. The digestive system is also optimized to extract more usable nutrients from what they eat.
>>
>>29623522
Damn, the Processors will haunt the dreams of our enemies at this rate.
>>
>>29623488
The Needlers are flying around Needle Hive surveying and memories of the orc mountain city flash through their minds, Wal'thrak seeing this decides she will need more children if she is to overtake it.

She lets forth a scream like that of a banshee which echoes throughout the Home hive tunnels, as she begins to squeeze through the first of the Terrorguard eggs, she has never laid these before and they prove a strain on her egg sac. The egg it self is covered in thousands of tiny spikes and is the size of a small fringe, it is an intensely dark purple with white spots dotted around. As she squeezes out the last egg, she collapses and the hole in her egg sacs shrivels slightly as fluids leak slowly from rips.
While passed out 5 smaller, shiny and smooth green eggs slide out of the gaping tear .
+10 Terrorguard
+5 Needlers

The Nurses begin to tend to the queens injuryies and make her comfortable as possible while she rests.

The Processors knowing Wal'thraks intended plans set them in motion. The two Needlers at the other hive are sent out with 5 workers, as they make their way to the orc cities mountain entrance they see outside a large band of orcs is gathered there.
They number just over a 100 and look like warriors, armed to the teeth and armoured to the bone.

A.Explore
B.Tech
C.Breed
D.Diplomacy
E.Other

(Gonna write the Lapir birth in a separate post, no action cost)
>>
Rolled 52

>>29623522
Okay do this now.
>>
Rolled 48

>>29623659
Reupping >>29623522
only hatch everything
hatch nurses as 8 Agrisacs, 5 rep and 5 lap nurses
>>
>>29623659
.. A hundred warriors?
So, for anyone that's ever played Total War Empire or Total War Napoleon, I don't think it's necessary to point out how utterly wrecked a mere 100 would be when faced with cannons when in a tight formation?

>E: Set up a group of 6 Processors guarded by 10 Terror Guard, with 6 needlers hiding in the surrounding terrain, ready to pick off any orc that gets split apart from the rest in the battle.

The workers should then tie foliage to the carapaces and claws of the Terrorguard and Processors to camouflage their appearance (and identity as insects).

When all is ready, get a clear line of effect a few hundred meters away from the orc camp (hooray for not needing line of sight!) and have the Processors open up with their Psy-Cannons.

Essentially, I don't ever want the orcs knowing what is bombarding them.
>>
Rolled 58

>>29623659
And this, if it can be done at the same time.
>>29623522

(Does >>29623811 need a roll? It isn't a mutation or technology, but just in case, here's one)
>>
>>29623811
Maybe we should bulk up first. this may be but ONE settlement.
>>
>>29623811
Yikes man. I Don't know if thats a good idea. We don't know a whole lot about them and losing that much of our forces could be deadly at that point.
>>
>>29623659
In the Queens chambers, the female Lapir lies hunched against the wall, wailing and grunting restlessly.

The Courter has come from Needle Hive attended by a Lapir Nurse to witness the birth of 'his' first child.
The Lapir Nurse scuttles over and positions the Lapir to begin birthing, sticking two of it's shorter more dexterous arms into the birth canal to help pull out the creation.
The Processors look over in amazement as the Nurse begins to pull out the head. The Lapir howls in pain and in one swift motion the Nurse rips the child from it, with a short burst of water, blood and birthing matter behind. The Lapir passes out as the small creature is placed on the ground.

It's structure is much like that of a Lapir, standing on only 4 legs, but is an extremely hard and sharp exoskeleton, the fur of the main is now needle like hairs able to be shot out by a burst of air from special organs designed to take in and shoot out air at high speeds
The skull of the beast is a horrific combination of chitin,flesh and horns, while it has retained it's mother eyes, it now has 2 sets of them, in place of hooves are now elongated, razor like claws.
New Hybrid: Wal'Thrakian Hound (Courter+Lapir)
These terrifying beasts are the most unintelligent of the swarm currently, lacking the ability to join the hive mind, but show a fierce pack loyalty towards the swarm, particularly the Courter.
(You may decide their role in the Hive)
>>
>>29623811
Perhaps first we should learn a bit more about the orcs, to see what we're up against?

I would like to propose infiltrating the mountain with some Needlers, to provide hidden eyes on the inside to gain information before launching an assault. Locate weak spots, that kind of thing. Maybe we could even locate structural flaws in their mountain home?
>>
>>29623824
No roll required for just an action :-)

If you do roll for one (without mutation, tech etc.), I'll use it for how effective the plan is.

In regards to picking actions, I'm generally going for the most popular where I can, tends to be early posts as I'm sadly not the quickest typer for you lovely people! >.<
>>
>>29623874
Hell yeah. Thats super awesome. Im thinking some sort of crazy shock troop. A pack runs into a group of enemies tackles them, shoots spikes in and out then jump to another enemy and rinse and repeat.
>>
>>29623967
Right. Not so much going for the kill. Just getting in mutilating a few enemies and moving on.
>>
>>29623980
Yeah, kinda like a light sorta exploding cavalry. once theyve hit a couple enemies disengage and run back in. BUT They are stupid and we cant connect them to the hive mind. So we may just have to leave them engaged.

Captcha: fooppid good

Captcha says their common name is a Fooppid and they are good boys.
>>
>>29623849
>>29623858
>>29623877
Point, we maybe should learn more of them first, though the idea was to not leave any survivors to report back, and our forces can simply pull out (being several hundred meters away) if it looks like there's a risk of being engaged in an actual battle.

At the moment we are absurdly overpowered for nearly anything in a medieval setting.
In most Civs, a Dragon would be a fierce challenge.
To us, it's one psi-cannon volley away from death.
In most civs, a force of a thousand enemies would be an absurd challenge.
In any terrain with sufficient foliage to hide our Processors, we can obliderate them without ever showing ourselves.

Now, we are overpowered, but it isn't necessarily bad. Playing a character/species that completely overshadows nearly everything on a military basis in its setting sounds fun to me.
Especially if the world at large becomes aware of us and realize they seriously need to band up to have any chance, because we essentially have artillery that even modern forces would be awed to possess.

>>29623874
Aaaand we have a machinegun/shotgun-hound, it seems.

Some thoughts that occur to me is that you may want to alter the rule for mutation and tech-development to, for example, a several turns long process.
I worry that our mutations will quickly become unmanageable in number from an OOC perspective and strip ALL challenge from the game - at least until we start traveling into space.

I approve of infiltrating the mountain with needlers.
>>
>>29623783
>>29623797
With the new knowledge and strain of Nurse available for agriculture, the Processors command the Hivesplitters to hatch 8 Agrisac Nurses and send them to Needle hive.

Sadly the expansion of the aqueducts to the Home Hive has failed, our guards unable to find a tunnel rout that doesn't evaporate the water on the way.
(Food can currently only be grown at Needle Hive)
-8 Nurse from Egg Storage
+8 Agrisacs

When they arrive they see the workers have already dug out a large chamber for planting and the processors use their Psy powers to allow skylights in the chambers roof so sunlight can come in, able to close whenever a threat approaches.
+Needle Hive Farms
+Food: Great, Enough for 150

>>29623540
>>29623559
(Your brain is great, using your wording)
+New swarm mutation: Energy efficient
The swarm can manage with relatively little food for their size as their internal structure is intelligently optimized by the queen and her processors to eliminate muscles working at cross-purposes or when they aren't necessary. The digestive system is also optimized to extract more usable nutrients from what they eat.
>All insects require half the food intake to survive
+Food: Perfect, Enough for 300

As your small party of Guards and Needlers watch the band of orcs, they are noticed, the Needlers vanish from site with their camouflage, but the Guards make an easy target in the sky and some of the orcs open fire with bows.
-2 Guards

A.Explore
B.Tech
C.Breed
D.Diplomacy
E.Other
>>
>>29624037
Sub your 100% right, to be honest, my notebook looks like something a crazy person would scribble on bathroom walls as I constantly try to keep it updated.

PROPOSED RULE CHANGE:
When rolling for x, the following rules apply
Swarm/Queen mutation: 90+
Specific strain mutation, new bug/egg type: 80+
Technology: 70+ (Goes down by 1 every (10?) processors)

What do you all think?
>>
Rolled 41

>>29624084
Hey OP is Subprocessor correct on the level of ability of our Psy cannons? Or are they kinda like one shot kills one guy, no splash damage or what?
If they are that powerful I will support taking potshots from far out of range with a force of 6 processors, needlers and and 10 terrorguards protecting the Procs.

>>29624137
Yeah I don't mind that too much. little worried about difficulty but it shouldnt be too big a problem.


>E Hatch all eggs.

>Mutation Increase Queen size
>>
Okay well i'm going to sleep now, hopefully the civ will still be going when I wake up. I would however like to recommend that we pursue the idea of vivisection. Some of the greatest advancements in understanding how living beings work came about because of vivisection. I would also like to re-suggest an idea I had last thread for a parasite that we would force feed to a host and would connect them to the hive mind and allow the queen or processors to enthrall them. Enthralling them like this could give us sleeper agents and obedient slaves as well as remove the need to ever interrogate someone or something for information. Goodnight everyone!
>>
>>29624084
I vote for >>29623877 Needler inflitration!
>A: Nowhere is safe!

>E: Mutation: Second pair of dedicated tunneling arms for Workers or Terrorguard. They utilize fine vibrating hairs all over their body to loosen up soil, and instead of manipulators have a thick claw with a slightly concave area in the "palm" for brushing massive amounts of dirt away.

Later mutation: Making them spit a thick glue/concrete like paste for reinforcing the walls and constructing support pillars.
>>
>>29624195
Hey Psybervader, thanks so much for joining us this evening.

Really love both those ideas, hopefully we'll see them among the swarm soon.

You can follow me at
https://twitter.com/jack_walrus
for archives, updates, when this is live etc.

Goodnight and sleep well.
>>
>>29624137
If they work anything like cannons, they don't need splash or exploding or anything like that. A single bolt would barrel through a formation, murderizing everything in a "line" area of effect. (Again, referencing games like Total War Napoleon/Empire).

See the first 20 seconds of this, for an idea of what I mean, then imagine that those cannons fired with EERIE accuracy:
http://youtu.be/SrlsAcsPAQs?t=1m53s

>>29624137
Sounds good to me, though I worry it will still be too much if we roll every turn rather than having a multi-turn process.

In this case, maybe you should make one roll when you post your updates, Mr.Walrus, and if that roll is above those values we all suggest a mutation, rather than having all the players roll and ANY of them rolling about X resulting in tech/mutation/Swarm.
>>
>>29624195
Don't we already have basic enthralling?

Vivisection and dissection are probably good ideas though. Processors are already something of a scientist class, and they seem to have a morbid curious bent.

The bug that actually connects someone to the hivemind (eliminating the need to keep them within a certain range, as the bug extends the range of the hivemind to their general area, which will always include the infected unit unless it is surgically removed) isn't a bad idea though.

Thanks for joining us!

>>29624232
By the way, birthing probably doesn't have to be in particularly high amounts of detail. Not sure how difficult or how much time they take to write, but we may want to consider shortening routine things like breeding, farming and tunneldigging to the bare essentials unless something noteworthy happens.

That's just my opinion, though, and the detail in birthing certainly lends a certain zerg-like atmosphere.
>>
>>29624283
Crud, the embedding results in the video starting from the beginning.
Would recommend skipping to 1minute 53 seconds or copying the link and opening in a new window.
>>
>>29624172
Through the mutations they've received I want to say yes he is spot on, but seeing it in this light does make it look overpowered.
The HivePsy ability may have to be revised again in futue, but lets see how we go with it for now.
------

Wal'thrak has recovered fully from the Terrorguard laying and with the vast food supply her hives now control; commands the Hivesplitters to begin hatching all the stored eggs.
+12 processors, 16 nurses, 24 guards, 24 Firespitters

-Due to the energy required to pull the eggs from hibernation and then hatch them, Hivesplitters will be unable to produce eggs for 2 turns.

Back at the mountain city the remaining guards decide to make a quick escape and return to Needle Hive, sadly 1 more Guard is shot down by their arrows while retreating.
The Processors see in the guards final moments, that the arrow head is made from obsidian, a resource only available in the lava lands.

As the orcs settle down, the giant stone door swings open and they begin to pile in, just before it closes your Needlers scuttle in behind them, then take off inside like lightning and hinge themselves to the ceiling of the hollowed out complex.
The cities seems to span the entire base of the mountain, there must be thousands of orcs inside, your Needlers turn their attention to a giant spire in the middle of the room, it is made from obsidian and adorned with skulls and other gruesome trophies, this must be the chiefs residence.
As they continue to scope out the area, the giant stone door is slammed and their connection to the Hive Mind is lost.
- 2 Needlers

>>29624283
That's exactly how i imagine it currently
>>
Rolled 98

>>29624283
Also I like the method of me rolling

>>29624397
Rolling for
>>
>>29624397
Holy shit man. Well Im glad thats how you thought about them. Can we get an updated Swarm Rundown as well?
Holy shit thats a lot of Orcs

>>29624433
And 98... Guys what do you think we should do with the queen?
>>
>>29624172
Of course, we have never actually USED the Processors in a capacity where they operate as you'd expect of cannons, so if it feels like this is too powerful (it certainly is very powerful, and their reload speed is absurdly fast a well), it can be retconned into something a little more balanced if it seems necessary.

Or can simply introduce limiting elements, the hivemind only being able to generate X number of such psi-cannon shots before needing to recharge and feast over a longer period as that much psionic energy takes absurd amounts of power/food to generate.

Alternatively, the limit might be in the processors themselves, only being able to channel, say, 2-8 such shots before becoming completely exhausted, starved and parched (cooling in heavy weapons is a serious problem, and can only be made worse by that our weapons are the size of infantry).
>>
Rolled 98

>>29624451

>Population: 178
>Specialists: Hive Queen Wal'thrak(w/Hive Mind, Hive Psy, Gigantic Egg sac, Hive ESP)
>60 Guards, 15 Terrorguards, 3 Gruel Guard, 5 Needlers
>26 Nurses, 3 Reptile Nurse,3 Lapir Nurses, 8 Agrisacs
>22 Processors, 1 Courter, 7 Hivesplitters, 24 Firespitters
>1 Wal'thrakian hound

>Tech: Evolve Firespitter-Eggspitter-Hivesplitter, Mind War, Underground Aqueducts, Animal Husbandry, Agriculture
>Resources: Giant Fire Lizard hatchery, Great Horned Lapir Lair, Needle Hive Farms
>Food: Perfect, enough to feed 300
>Morale: On top of the Lavalands!

>Swarm Mutations: Incredible Instinct, Flight, Hive Link, Swarm Advancement, Energy efficient

>Firespitter mutation: Explosive egg, Filter Sacs
>Processor mutation: Hive Psy, ESP Mastery, Improved Hive Link
>Terrorguard mutations: Vocal Reproduction Chords
>Nurse: Improved Ovipositor & Egg sac, Agrisac


>Nests: Home Hive- Central Volcano in Lavalands, Needle Mountains Hive- South West fringe of Needle Mountains
>Fortifications: Reinforced Tunnels, Expanded Tunnels, Labyrinth Tunnels, Psy controlled entrances, Incubation chambers

>Hivesplitter storage: 0/140
>Thralls: 0
>Hybrid Designs: Wal'thrakian hound (Lapir)

A.Explore
B.Tech
C.Breed
D.Diplomacy
E.Other
>>
>>29624474
Holy crap TWO IN A ROW!
>>
Rolled 89

>>29624457
"Alternatively, the limit might be in the processors themselves, only being able to channel, say, 2-8 such shots before becoming completely exhausted, starved and parched (cooling in heavy weapons is a serious problem, and can only be made worse by that our weapons are the size of infantry)."

This is the perfect rule to balance the power of the processors.

Each processor will be limited to 4 shots per battle, each shot puts immense strain on their minds and each additional shot after the first there is a danger the power will essentially crack their minds, rupturing their link to the hivemind and causing certain parts of the brain to explode from pressure.
If all 4 shots are successful they will collapse from exhaustion and need to be carried back to the hive.
>>
>>29624558
Um.... Mr.Walrus sir do both those 98 count as us being able to make mutations? I really hope you say yes lol
>>
>>29624543
Haha, my bad, I'll have to remember to remove that for non turn posts.
>>
>>29624573
Oh go on then cheeky, both you can Sub can decide on one each.

having a smoke break, be back soon :)
>>
>>29624451
Hum... An upgrade that lets her become an "Overmind" of sorts, letting her and the Processors tap into the Hivemind for additional intelligence/psionic power (thus having its capabilities increase with every new member of the swarm), and saves her personality/soul in the Hivemind even if her body is struck down?
This might also allow us to focus the Hivemind's attention to try to penetrate heavy interference (such as the walls of the mountain currently enclosing our needlers).

What about giving the entire hive the ability to spit a glue/concrete/webbing substance for building, trapping, reinforcing structures and battle?

>>29624543
Cool! Though it's still just one turn, so maybe it just means whatever mutation we decide on is spectacularly effective? (Like our webbing having the same strength as real spiderweb, though in sufficient quantities to put all the theoretical "can stop Boeing 747 dead in the air" to practice.)

>>29624558
Thus I recommend we only fire them once, keeping the other three for emergencies.
We can effectively make hit-and-run attacks with freaking cannons.

By the way, when you say "per battle", how much time is necessary for them to recharge?
Do they need to have a feast, or sleep for X numbers of hours, or...? Just want to know how often we can reliably fire, and then pull back.

Or we might try to increase the physical psionic durability of the processors to make them able to fire a 2nd shot without risk of breakdown. (It's not a swarmwide one, but considering the amount of power each such shot represents in a medieval-fantasy setting...)

>>29624397
Shit, something in there is blocking the hivemind. Let's hope they manage to survive on their own.
>>
>>29624585
For simplicity's sake, gonna put my vote for making the entire hive able to spit glue/concrete/webbing fluid.
>>
>>29624686
Ok let me refine it, after firing off their first safe shot, an hour is required to do so again without incurring the penalties.

2 fired consecutively- 6 hours
3- 12 hours
4-Processor will be unusable for a day

Making their destructive capabilities more precious and needing to be used wisely.
>>
>>29624715
I will support Sub's vote and my vote for mine is.
Create a fleshy substance that the queen produces. It is vaugely linked to her mind and she has some awareness of what treads on it. It spreads slowly and feeds on minerals in the ground to support its growth. Similar to the Zerg Creep/Tyranids.
If disconnected from the queen (and by extension the larger area of the creep) it will continue to grow unchecked and the queen cannot sense it until it is once again in contact until it is connected to the queen by another patch. The Hivemind can alter its viscosity, so that it's hard and reliable when our warriors walk across it, like a road, but becomes wet and sloppy like sucking mud and marshlands at other times. It's not quicksand, but everyone that's tried to move through wet, sucking mud knows how easy it is to move quickly and maneuver in it. It is simply inconvenient as hell.

It would be called Hivemold. Credit to Subprocessor for working this out with me in chat.
>>
>>29624558
This also opens the potential for breeding more dedicated psi-cannon blasters that may be more cumbersome, but able to fire more reliably and with more variation, like grapeshot or exploding bolts.
>>
>>29624822
Oh, I like that. Definitely need to keep that in mind for the future. I would also like to mutate in the future to allow the Hivemold to produce those parasites that psybervader
>>
>>29624822
Those would, of course, be far bigger investments of resources than the Processors are.

>>29624789
Thanks, that helps a lot!
And makes guerrilla tactics nightmarish.

>>29624809
I am, obviously, in support of this as the 2nd mutation.
>>
Rolled 78

>>29624474
>E: We should try to drill a hole/tunnel in an isolated and unwatched part of the mountain, and try to reconnect with our needlers and
>D: "Diplomacy", have our needlers try to capture an orc or two that are isolated from the rest, then we can begin the interrogation.
>>
>>29624474

I support his >D >>29624874
but I think >E is too dangerous.


>E morph 8 firespitters into hivespitters.
>>
>>29624902
What makes you think it would be dangerous?
We have Processors with a 3d-model of the surrounding area in their brains.

Even if the thick rock stops us from seeing into the mountain, I suspect we'll be able to notice when the rock is getting thin, and thus only make a fist-sized hole in the last part, allowing us to re-tie connection with the needlers.
>>
>>29624715
>>29624809
Distraught from being cut off from her two children inside the mountain city, Wal'thrak sends a scream throughout the hivemind that sends all of her children into a frenzy, the entire hive begins to mutate simultaneously, they begin to develop spinnerets and silk glands, the more combat prone of the swarm recieving them in the ends of their front legs or giant mandibles, while the more caring strains like nurses develop them on their back likes or abdomens.
+Swarm Mutation: Web. All swarm strains excluding hybrids can spin major-ampullate silk, strong per unit weight as steel, but much tougher.

After the mutation Wal'thrak starts to dull in colour, as if life is being drained from her, she hawls over and vomits, among the liquids and bits of lizard is a small pile of a pulsing fleshy dark red substance, it reacts to Wal'thraks touch and connects to the hivemind.
+Hivemold (see above post for awesome description from Mathrian)
>>
Rolled 55

>>29624986
>>29624986

A.Explore
B.Tech
C.Breed
D.Diplomacy
E.Other

Sorry for slow posts guys, stuff happening
>>
Rolled 26

>>29624874
>>29624902
>>29624975
So what's the hiveminds consensus?
>>
>>29625005
>>29624986
Wow I like those descriptions about how they came to be. Good job Mr.Walrus!

>E. Attempt to tunnel close to the Orc's mountain and possibly make a small whole (no more than 3inches in diameter at first) connect our tunnel to their home. Utilize the processors mental abilities in this task.

>morph 8 firespitters into hivespitters
>>
>>29625005
Don't worry about it.
And looks like no mutation or tech this turn.

I vote for
>D: "Diplomacy", have our needlers spread out around the mountain and try to capture enemies and
>E: Our workers should take pieces of the mold and begin spreading it here and there in our territory where nutrients in the ground are plentiful.
>>
>>29625057
I apparently managed to convince him. Let's do this and >>29625087 !
(Assuming we can do multiple actions per turn, that is, still reading through the archives and haven't seen any clarification so far)

Also, just for clarity, can Hive/Eggspitters lay their own eggs? Last I heard of them they only stored the eggs that the queen laid.
>>
New Hivesplitter Egg Laying Distribution

5 on Processors
5 on Firespitters
5 on Terrorguards (if those are queen only then Guards)

Also change (if possible) 5 nurses into reptile nurses and 5 nurses into Lapir Nurses. We then have 16n, 8rn, 8ln, 8Ag
>>
>>29625160
Addendum
4 on firespitters
4 on terrorguards
2 on needlers
>>
>>29625160
I suggest an alternative,
4 on Processors
4 on Firespitters
4 on Terrorguards
2 on Needlers
1 on Workers

If Terrorguards are Queen only, then
5 on Processors
5 on Firespitters
3 on Needlers
2 on Workers
>>
>>29625200
I have been enlightened that our workers are known as "Guards", so replace "Workers" with "Guards".
>>
Rolled 77

>>29625087
>>29625118
(I'd rather we stick to one, but I'll happily do these two)

The remaining 5 Needlers circle around the orc mountain their camouflage blending them into the sky.

They see an orc war band the same size as the one before heading for the mountain, they accelerate towards them at sonic speeds, this band are just as armed as the others, so instead of taking them head on, Wal'thrak commands the Needlers to fly round the back and attempt to grab and orc each and bring them back to the nest.
>If Roll is 50+ successful
>If Roll is 49- unsuccessful

Back in the queens chambers, the Hivemold has already covered her chambers in its sticky embrace, she has some guards pick up the mold, which happily turns sludge like and wraps around the guards to be transported throughout the lavalands tunnels systems.

A.Explore
B.Tech
C.Breed
D.Diplomacy
E.Other
>>
Also I set up a Chat on http://client00.chat.mibbit.com/
Connect Rizon [webirc]
room is #Wal'Thrak
Feel free to join OP, if you have time/want to.
>>
Rolled 47

>>29625218
and Ill reup for
>>29625065
>>29625160
>>29625193
>>
>>29625218
Have our Queen condemn the Needlers for defying orders and grabbing orcs in a group instead of waiting for one of them to be isolated (when they go to take a whizz or something) as ordered, thus risking being seen, death, or capture.

Suggestion: "Minor" actions like Breeding or putting out mold are limited to 2.
"Major" actions like a battle or ambush are limited to 1 per turn.
A major action could also be an extended action, like telling our forces to fire upon the enemy orcs once, scurrying away to hide in tunnels or in the trees using natural camoflage for an hour, and then firing once more when they are ready.

Instead of one battle, it's a long series of short ambushes.
(And in this case, they'd likely be nearly entirely safe unless the orcs possess a shaman or something able to strike at several hundred meters as well, or trackers dedicated enough to find where they shots were fired from, and then tracking them from there.

And if the latter happens we can set up traps and ambushes for the trackers to step into.)

>E: Let's try to dig a sneaky tunnel into their mountain. The final hole visible from the inside (use processors to tell the guards when they're about to break through) should be no larger than a fist.
Big enough to retie connection with Needlers (I hope), but small enough that's it's very hard to spot, and even if it is spotted there's little reason for them to believe it's part of a bigger tunnel behind it unless they actually decide to look into it. (Hoping there are several fist-sized holes in the internal wall)
>>
Rolled 2

>>29625264
>>29625318
The Needlers cop a mental bashing through the Hivelink from Wal'thrak for disobeying her commands.

As her and the processors watch to see if they'll at least be successful in capturing some orcs, instead of grabbing them and flying off, the Needlers slam right into the orcs, something about this mountain is disrupting the Hivelink.

The Needlers out of camouflage fight viciously, each killing at least a dozen orcs each in the ensuing madness, but the orcs numbers and battle lust finally overpowers them and they are chopped into pieces to be taken as loot or trophies.
-5 Needlers

The Queen and Processors react by mobilizing a force of 30 Guards, 10 Terrorguard and 5 of the Processors themselves to see if they can pierce the mountainside and create whatever link is possible with the Needlers inside, if they're still alive that is.

As they approach the mountain, the Processors sense the disruption in the air, thankfully due to their superior Psy power, they maintain a hold of the link and keep the others under control.

At the base on the South side of the mountain, the guards begin digging until they hit the rock, then the Terrorguard start raming into it with all they weight, cracking it into pebbledash until the Processors command them to stop. 4 of he Processors are having to devote their attention to controlling all the guards and terrorguards due to the disruption, the remaining processor's brain throbs and small bolts of energy begin to dance around its mind, it focuses this force into a javelin sized bolt and fires it to create a small opening, the resulting hole being roughly 4 foot wide.

A psychic scream rips throughout the digging party, it is another Hivemind trying to invade Wal'thraks link. The Processors try their best to maintain their hold on all the Terror/Guards, but are stuggling
>Roll 50+ maintain control
>Roll 49- loose control

A.Explore
B.Tech
C.Breed
D.Diplomacy
E.Other
>>
Rolled 92

>>29625496
PULL BACK!
>C Breed Terrorguards
>>
Rolled 72

>>29625496
All other work should stop, all research stops, al mutation stops and the queen stops laying eggs for a moment and focuses the entire Hive's attention on maintaining our control.

If there's still time afterwards, we should
>C: Breed a full complement of Processors to enhance the might of the Hivemind further.
and
>A: Look through the hole, try to get a bearing on what's inside and where the hostile Hive Mind's intrusion is reaching out from.
>>
Rolled 46

Glad to see this is still going.

So, yeah, we need to pull back and focus on defending ourselves and figuring out whats fucking with us.
>>
Rolled 96

>>29625549
>>29625578
The Queen silences the entire hive, every member stops what their doing, apart from the Wal'thrakian hound chases lizards in the hatchery, and focuses their hold on their sisters by the mountain.

They do this long enough for the entire party to pull back to Needle Hive safely and just in time to as just after the nests Psy entrance closes behind them, a centaur scouting party has tripped one of the nests web lines on its south outskirts.

Fearing the power of this new Hivemind, Wal'thrak starts to lay more Processors, to increase the power of their own hivelink.
+13 Processors

A.Explore
B.Tech
C.Breed
D.Diplomacy
E.Other
>>
Rolled 43

>>29625727
Oooh, new Queen/Species-Mutation!

As a reaction to a new form of warfare, the Queen and her Processors puts their minds together and begin to work out a new mutation.
A few hours later, the brain of every insect in the hive begins to alter, and their previously psionically vulnerable selves are locked to the Queen and her Processors alone, eliminating their previous vulnerability to mind control by all powerful psionics (unless they find out about and can match the exact frequency of the hive mind).

I'd like to add that there's nothing inherently supernatural about a hive mind, the means have not been specified, so for all we know our insects are simply communicating with something as mundane as radiowaves.
>>
Rolled 72

>>29625727
Im fine with supporting this >>29625857
>>
Rolled 88

>>29625857
Sounds good
>>
Rolled 67

>>29625896
Hello fellow namefag. Feel free to join us in chat
>Chat on http://client00.chat.mibbit.com/
>Connect Rizon [webirc]
>room is #Wal'Thrak
>>
Rolled 18

>>29625857
It couldn't be written better.
>+Swarm Mutation: Hivelock

A.Explore
B.Tech
C.Breed
D.Diplomacy
E.Other
>>
Rolled 92

>>29625946
C: Let's spawn half Needlers and half Processors.
This mind/stealth war is ON.
>>
Rolled 34

Lets put our processors to work figuring out the nature of that other intelligence that was disrupting the hivemind
>>
>>29625946
>C needlers and procs
>E have 10 processors attempt to see if they can touch the other hivemind and attempt to learn about it. Queen constantly observes
>>
>>29626047
And this, if we can?

All the processors turn towards the queen and look at her with big glittering eyes while asking for permission to study the new threat, even though she's in labor.
Those ungrateful bastards, can't they tell she's giving freaking birth?
>>
Rolled 39

>>29626016
With a secure hold over the swarm thanks to the Hivelock, Wal'thrak turns her attention to breeding an army for whatever dwells in the orcs mountain city.

All 22 Processors, focus their thoughts on Wal'thraks egg sac, sensing this to be an important laying.

The Courter emerges into the chambers and lends his yet to be understood unique strain of psy energy into the mix.
+10 Processors
+10 Needlers

Among the batch of Needlers eggs is one with blacks spots all over it, traces of a black tar like substance are on it.
+New bug/egg type: Hive Needler
These strain of Needler are sometimes brought into being when the Courter pools his energy during their laying, they are faster and more combat effective than Needlers

>>29626047
The Needle Hive Processors decide to move their attention to the source of their previous interference in the Mountain, they attempt to hack into its link while masking themselves with the Hivelock.
It would seem the Orc Chieftain is keeping a Swarm Queen prisoner in his tower as a pet, her mind constantly screams and cries for her lost swarm.
It would seem the Chieftain has slaughtered them all.
The prisoners queens mind quiets, she senses something-
>Roll 30+ The prisoner queen doesn't notice your Processor
>Roll 29- The prisoner queen notices

A.Explore
B.Tech
C.Breed
D.Diplomacy
E.Other
>>
Rolled 9

>>29626278

C. Breed more Courters
>>
>>29626278
When you say
>Roll 30+ The prisoner queen doesn't notice your Processor
>Roll 29- The prisoner queen notices
Does that refer to the roll in your post (the mutation/tech roll), or the roll of posts that reply to that post?

>C: And let's turn some more firespitters into eggspitters, so we can breed more rapidly.
(And if possible >>29626414 - assuming the low roll doesn't make it certain that it will fail)
>>
Rolled 75

>>29626278
Swarm Update

>Population: 216
>Specialists: Hive Queen Wal'thrak(w/Hive Mind, Hive Psy, Gigantic Egg sac, Hive ESP)
>60 Guards, 15 Terrorguards, 3 Gruel Guard, 10 Needlers, 1 Hive Needler
>29 Nurses, 8 Reptile Nurse,8 Lapir Nurses, 8 Agrisacs
>32 Processors, 1 Courter, 15 Hivesplitters, 16 Firespitters
>1 Wal'thrakian hound

>Tech: Evolve Firespitter-Eggspitter-Hivesplitter, Mind War, Underground Aqueducts, Animal Husbandry, Agriculture
>Resources: Giant Fire Lizard hatchery, Great Horned Lapir Lair, Needle Hive Farms
>Food: Perfect, enough to feed 300
>Morale: On top of the Lavalands!

>Swarm Mutations: Incredible Instinct, Flight, Hive Link, Swarm Advancement, Energy efficient, Hivelock

>Firespitter mutation: Explosive egg, Filter Sacs
>Processor mutation: Hive Psy, ESP Mastery, Improved Hive Link
>Terrorguard mutations: Vocal Reproduction Chords
>Nurse: Improved Ovipositor & Egg sac, Agrisac


>Nests: Home Hive- Central Volcano in Lavalands, Needle Mountains Hive- South West fringe of Needle Mountains
>Fortifications: Reinforced Tunnels, Expanded Tunnels, Labyrinth Tunnels, Psy controlled entrances, Incubation chambers

>Hivesplitter storage: 120/300
>40 processors, 32 firespitters, 16 guards, 8 needlers
>Thralls: 0
>Hybrid Designs: Wal'thrakian hound (Lapir)
>>
Rolled 100

>>29626440
The roll that posts reply with.
My roll is for mutation/tech etc.

And sure how many?
>>
>>29626490
>>29626514
Please disregard these rolls

>>29626278
Is the current roll for my turn
>>
Rolled 76

>>29626514
Let's turn five of them, for an even 20.
And as Mathrian suggested, pop a whole bunch of new firespitters from the egg storage.

Also, rolling, hoping to outdo the odds (Forgot on the old post).
>>29626278
>>
Rolled 13

>>29626490
Ill add to >>29626414
Hatch all processors, firespitters and needlers
>>
>>29626574
The Processors quiet their minds and withdraw their grip on the prisoner queens hivelink.
It is clear she is a very powerful mind, if not for the Hivelock, your processors would have surely been spotted instantly.

The Processors quiet their minds for the rest of the day to elude any detection.

>>29626581
While the Processors remain silent, Wal'thrak directs the hatching of children in incubation. waves of insects emerge from the incubation chambers ready to serve their queen.
+40 processors, 32 firespitters, 16 guards, 8 needlers
>Splitters unable to lay for 2 turns. Storage 0/300
>Population: 309
-Food:Dangerously Low
(In one turns time, you will begin to loose some insects to starvation)
5 of the young firespitters remain in the incubation chamber and undergo evolution via the Processors
-5 Firespitters
+5 HiveSplitters
>>
Rolled 1

>>29626819
Rolling

A.Explore
B.Tech
C.Breed
D.Diplomacy
E.Other
>>
Rolled 56

>>29626838
E. Have the Gruel Guards deposit any gruel they have stored then have them go out and eat some vegetation accompanied by some guards to keep an eye on out/look for any animals nearby.
>>
Lets expand the fire lizard hatchery, and set up some sort of farm at our base in the needle mountains. As a short time solution to the food problem, send the gruel guards to gather what ever food they can and bring it back to the hive.
>>
Rolled 28

>>29626819
>Expand the Needlehive farms. We need more food!
>>
Rolled 41

>>29626838
C: Breed some more Gruel Guards
&
E: Let's gather our processors, firespitters and Terrorguard and ambush some orcs for dinner!

And seriously, let's dig some rooms for storing food so that we can go over the cap without running out of food RIGHT away.
>>
Rolled 6

>>29626966
>>29626972
>>29627004
>>29627032
>RULE CHANGE
Hey everyone, had a quick revision with some players in chat.
It seems everyone was under the impression we did have some sort of food storage.

As of now the agrisacs give +10 food storage per agrisac.
When you go over the population cap, the amount we are over will be deducted each day from the food stores, starvation will set in when/if they hit 0.
>Food Storage 80/80
(So you will currently loose 9 a turn until we expand our constant food sources or find a meal within the turn)
>>
A few different ideas about food gathering there guys.

Any change in plans in light of new rule?
>>
Rolled 46

>>29627201
I still think we should expand the Needlehive farm. They've yet to be expanded from what i remember so they should be a further source of pop supply
>>
>>29627201
In that case, breed Gruel Grubs AND agrisacs.
(If we can't breed agrisacs directly, breed nurses to replace the nurses that turn into agrisacs).

I'd still like to ambush orcs, but keep some of them alive.
Surround them first though (at a long distance, don't want the ring discovered until it's too late), so that none can escape and return word of what happened to them.
>>
I still think we should expand our food production
>>
Rolled 41

>>29627144
Is it possible to do >>29627218 and still send out the gruel guards? If not then i vote for expanding the Needlehive Farm.
>>
Rolled 63

>>29627218
With the swarm about to be eating into their stores, Wal'thrak sees a chance to end the problem before it becomes one.

Workers and Agrisacs at Needle Hive set about improving the farms, doubling the size of the chamber for more room to grow, they also better refine the irrigation and psy controlled skylights.
+Food Production: Needle Hive Plantation
+Food:Good 309/400

I'm sorry everyone, but this Walrus has to get some sleep.
Thank you everyone who took part, I hope you had fun, I'll update on twitter when Part 4 will start in advance.
Have a great day/night.
>>
>>29627427
It was a hell of a lot of fun as usual. Ill archive it real quick
>>
Please vote up on the archive if you enjoyed. http://suptg.thisisnotatrueending.com/archive.html
>>
>>29627427
Had a very fun evening, hope you have a good sleep.
>>
Ok, I'll look forward to part 4
>>
Tiny bump


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