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/tg/ - Traditional Games


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You have always wanted to be an emperor. That ambition has burned dimly in the past, tempered by reality. Now the opportunity to realise your ambition has arrived and you are determined not to let it slip. Now is the time to build your empire and become an emperor.

Last Thread: You are the knight, Talon York, and you are the man who will be an emperor. Last thread you engaged in a few minor scenes of fun. Before that, you seized Olmm province first through a vicious battle and then from killing a vampire. You have learnt that you can get a capable spymaster if you capture Vitria soon – before RSK Magister-General Falwick calls Neir to the front.

Previous Threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Aspiring%20Emperor%20Quest
Twitter: https://twitter.com/AspirationalQM
Master Pastebin (links to all pastebins for AEQ): http://pastebin.com/6Su7M3fh
>general, Q&A and pc char sheet all updated

>some housekeeping
1. Next thread will be 5pm EST, Jan 18th. AEQ is now on a weekly schedule and I will be running on Saturdays or Fridays. Some weeks I may run both days, others none – keep an eye on twitter for updates.
2. The FTB scene from last thread is done for those interested. Link in master bin above.

NB: The lorebin is pretty large and I’m not expecting everybody to read it all. I’m still up for answering questions ITT so as not to alienate players and I’ll try to make things understandable contextually.

Rolls are d20 and the best of the first three posters. Please quote the post you are voting for or rolling against.

>Now, with further ado
>>
>>29415538
You’re sitting in what will be your war room shortly, in Castle Niorte, with Maloric pacing back and forth in a distracted fashion. The rest of your cabinet will be joining you shortly, including over sending, but Mal wanted to talk in private first. Not that’s he’s talked – mostly he’s just paced.

“What’s got you so worried, Mal? Grey hairs?” you ask.

“Nah,” he says, tone light. “Nobody’s commented on the black dye.”

“Balding, then?”

“I’m impressed you noticed, I thought I’d mastered the comb over.”

“Did Neir tease you, causing you to fear for your masculinity?”

“That’s a constant whenever she’s around. I’ve learnt not to show it as it just encourages her more.”

You sigh. He’s clearly worried about whatever he needs to tell you, as although he answered lightly he didn’t bite back even once. You stand up and walk around the table to lean on it.

“Spill, Mal. The war meeting’s shortly and if this is so important as to have you acting like this, I’d rather be able to digest it privately first.”

He gives you a glance, runs a hand through his hair and continues pacing, but at least starts to speak, “I’ve been talking to Neir about what’s happening on Gauron at large – she hasn’t been adventuring or trying to build an empire, so she’s been more in touch with reality. I also sent a sending to my old tower to get some information.”

>continued
>>
>>29415560
“Hold on,” you interrupt, “you said we’d need a mage tower for that first, due to the covenants.”

“We would have, and will in the future, but it was more about holding off on resigning from the Tower of Sacrament. Now that I’m heading up your tower, the next time I contacted them I needed to notify them – otherwise our new tower will be in disrepute the second it starts. If I held off for a bit because I was busy, I figured I could use my last request to get some useful info or goods.”

“So, what caused you to use that up now?”

He shrugs, still pacing, and it’s clear he’s just stalling. “The enchanter that arrived let me know my activities have been noted. If I held off for too much longer it’d be bad, so I figured I might as well get some info now before they become impolite.”

You nod. “Alright, so what’s the news?”

“There’s some stuff on the Lords, which is unimportant and distracting right now-“

“Tell me it anyway.”

“There’s some gossip about the Magi League,” he continues as though you didn’t interrupt him. “And finally, some interesting rumours from within the RSK.

“What do you want to hear first?”

>1. Astral Adepts news
>2. Magi League gossip
>3. RSK rumours
>>
>>29415587
>2. Magi League gossip
>>
>>29415587
>3. RSK rumours
Ones we are bordering directly.
>>
>>29415538
Sadly I have a quest to run today, so I'll have to catch up in the archives. But in the mean time, I just wanted to say this:
Good luck to all, and hope this thread goes well.

Great job on the FTB scene! It was really great, and surprisingly meaty too in size. I think I have become an even bigger fan of your writing style.

And finally, keep being awesome Aspirational.
>>
>>29415587
>1. Astral Adepts news
>>
>>29415629
are you program0?
>>
>>29415587
Not an easy choice
>Magi league gossip
>>
>>29415587
>>3. RSK rumours
Yay, I made a thread!
>>
>>29415587
Have him tell us all 3 in whichever order he wants.
>>
>>29415587
>1. Astral Adepts news
>2. Magi League gossip
What he said about the adepts is interesting and we need to keep in the know about the magio.
>>
>>29415587
>>1. Astral Adepts news
>>2. Magi League gossip
>>3. RSK rumours
Ask him to tell us in the order of importance relative to our situation.
>>
>>29415587
1 then 3 then 2
>>
>>29415705
Fuck it I'll second this. Tell him to start will the worst news a work back towards the most easily dealt with or ignorable.
>>
>>29415587
you know we will askk for all three of them, why bother going through all the voting?
>>
Alright, as the RSK stuff is the most important right now, we'll start with that.

Then we'll do the Magi League, followed by the Adepts. Update in a few minutes.

>>29415768
Because I'm stalling for a little bit whilst I prewrite the huge amount of meeting updates after this scene. Also, wow, lots more people got here at 5pm than expected. Usually takes an hour to get busy.
>>
>>29415768
1.In which order of asking
2. Interactivity
3.to have him tell us later since a war meeting is coming up.(might be bad, but it depends.)
>>
>>29415788
People usually don't schedule classes around this time near the weekend.
>>
>>29415788
>Also, wow, lots more people got here at 5pm than expected. Usually takes an hour to get busy.

I don't know about the others but this is my favorite quest atm so I am accompanying it closely
>>
>>29415810
fuck you! you are not op. mind your own damn business.
he already answered my question
>>
>>29415788
its all that early notification you gave us, I set up an alarm clock
Also, awesome update to the map. I started working on it last night only to notice your update.
Anyways, I am guessing you used the source files I posted earlier, will you post the updated files somewhere?
>>
>3.

“Tell me about the RSK,” you say.

He nods, looking relieved for some reason. “You know the Farloun?”

“RSK wiped them out.”

“That’s right. Except they missed one. There’s tale of a Farloun sorcerer giving them a lot of trouble on their western-most front. It’s making the king antsy, apparently. Not sure how one mage troubles them, but that’s the word.”

“Not sure that’s too important, Mal.”

He shrugs. “The next part is. Grand Magister Darvui, said to be the most competent mage in the world after Archmage Alyce, is in open rebellion. Apparently he’s incited not just mage towers but a lot of the south-eastern nobles. If the king can’t quash that rebellion, he’ll lose his south-eastern provinces.”

“Opportunism? I’m guessing he’s not a League sympathiser.”

“Wouldn’t have a clue. Darvui’s an enigma – he stays out of the limelight, but whenever he turns up he makes a splash. The strangest rumour is that he supposedly has some hellishly powerful black dragon helping him. I doubt it’s Lairos, but it’s troubling if true.”

>Magi League next
>>
>>29415862
Eh i was giving reasons, plus right after i submitted he already replied.
>>
Question, during the war meeting will be discussing troops and bolstering our forces? Because I have a few ideas and questions to ask about them specifically.
>>
>>29415914
but i did not ask you for your reasons, i asked him for his. so... shut it.
>>
>>29415931
The current agreed plan was to bolster our forces and try to politically take over the regions to our east.
>>29415788
I do have a question as well on how we can improve provinces, and if we should upgrade the fort(in olmn) into a fortress.
>>
>>29415931
Yeah, it'll be a reasonably important meeting. Lots of updates first, then some discussion and decisions.

>2.

“And the Magi League?” you ask again.

“Pretty generic stuff. A bunch of the towers don’t like continuing the rebellion – they’re playing along in hopes of magocracy, not to bring peace to the continent. I doubt it’ll amount to anything, though, at least not until the RSK is likely to sue for peace.

“The really big news is that Alyce is creating knightly orders that are attached to mage towers. It’s her way of trying to avoid the status issue that’s arisen – knights can’t get anywhere in a magocracy, so she’s instead making them honourary mages. Naturally, the traditional knightly orders are furious, even though she’s invited several of them to join with the larger towers. She’s also promoting a number of their combat magisters to knighthood.”

>AA next. This is the biggest update
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>>29415943
>>
Is mal the only one we have that can detect thralls?

Also, he purged the thralls, we should have kept some locked up because the only way for a mage to learn how to detect a thrall is by interacting with the aura of one.

If mal is the only one then our top priority is to either hire mercs with vamp experience or get a mage tower for some more highly trained mages.

Also, I have been posting some strategy plans but got few few comments on it in previous threads.
Anyone interested in discussing it now?
>>
>>29415989

I know that. Been following the quest. It was more about the people that we bring in, not the plan itself.
>>
>>29416018
If I remember your old strategy plans I disagree with pretty much everything you said.
>>
>>29416085
why?
>>
>>29416018
>Is mal the only one we have that can detect thralls?
Lynn has some experience(could be because of dragons though) and it seems like the elemental sisters might know something.
>Also, he purged the thralls, we should have kept some locked up because the only way for a mage to learn how to detect a thrall is by interacting with the aura of one.
The thralls from what we know is only linked to 1 day walker and they seem impossible to find, but a day walker is almost as hard unless you physically contact them and are purposely trying to find them.(we could try inventing a few things though)
>If mal is the only one then our top priority is to either hire mercs with vamp experience or get a mage tower for some more highly trained mages.
We already have a mage tower, and i doubt there is any mercs around that can take on a night walker and not be thralled.
>Anyone interested in discussing it now?
Go ahead.
>>
>>29416005
>3.

“And the adepts?”

Mal stops pacing and doesn’t meet your eyes. “Are you sure you want to hear this? It’s not really pertinent to our-“

“Mal. I’m not going to stick my head in the sand, even if the Lords are halfway across the continent.”

He sighs, and take a seat now, even as you lean against the table.

“You’re from the north-west aren’t you? Currently League lands, bordering the Lord of Ember’s territory?”

You nod, not sure where he’s going with this.

He lets out a big sigh and rubs his head. “Well, might as well make it quick,” he says.

“The Lord of Ember has gone insane. As have most of his knights. Apparently it happened months ago but it’s been kept under wraps for a whole host of political reasons. The League doesn’t want to appear vulnerable. The Mage Guard wanted to try to take him out. The Lords just didn’t like the idea of anybody knowing.

“His knights have overrun most of the land, slaughtering and burning much of it. They’ve crossed territory borders a fair bit. The RSK and the League are in a slight lull in the fighting – not a ceasefire, but they’re trying to work out if this will be a repeat of the Great War from four hundred years ago.”

“I-,” you try to speak, your head spinning. “The Lord of Ember has gone insane? How?”

“We don’t know. Apparently he just snapped. And his knights went with him. Naturally, the rest of the Lords could be just as likely to go under. His lands are apparently more wasteland than anything else now and they haven’t been able to do anything. The other Lords might be able to stop him, but they won’t move for whatever reason.

“As I said, this isn’t terribly important right now but it’s a big bit of world news.”

>Strategy meeting posts next. About 4 updates in a row, all pre-written. Then discussion for a bit.
>>
>loads of updates incoming
>sorry about all the WORDSWORDSWORDS
>should be the last super big meeting for a while, I hope

Your cabinet members troop into the room and those elsewhere sound off over the magitech communication device. They’re all present, if only in voice, including Felix.

CONSTRUCTION UPDATE

“The mage tower extension is done,” Gnome tells you over the device. “There’s the possibility of extending it further, but that will take a lot more effort as we’ll need to create new barriers and wards rather than extend the keep’s existing ones.”

>Mage tower [X] - An extension from the existing mage workshop space in the keep has recently been completed, resulting a decently sized tower. You estimate that the tower (including the former workshop area) can hold roughly 50 mages. Gnome and Bartom left some room for further extension, too, though it will be more time-consuming than the extension was due to the addition of structural supports and a need to construct new barriers/wards rather than just extend the old ones.

“The outer walls are also nearly complete. A few days more effort. The inner walls will be another week.”

PROVINCE UPDATES

“The locals are beginning to realise that we’re their news lords now,” Arail tells you over the device. “The patrols are reporting that there seems to be no real issues in most provinces, though we’re still not reaching everybody in Mier. Not that we have the administration facilities to make use of it yet, but we’ve got almost a year before we need to collect taxes. We’ve also been driving out the few remaining robber barons – nothing too serious.”

>Harrowmont (province) control improved to Moderate
>Mier (province) control and order improved to Low

>1/4
>>
>>29415902
Personally I like the RSK, but this secessionist movement only helps us. By weakening one of our major future rivals, it'll make them easier to conqour in the future.
>>
>>29416143
I suggest sending some one to rescue our family.
>>
>>29416174
Cormann talks to you about Olmm, “Not much difficulties around here, either, Imperator. With Taour on their doorstep, the former Darlesians here are happy to have us around. Most of the soldiers here are busy acting as garrisons though – I doubt you’ll be able to convince many of them to join your standing army until you make the province safe from Taour.”

“I’ve driven the Vitrian forces out of Vale as you commanded, Imperator,” Felix’s voice tells you. “That’s making it a bit easier to move around freely, but a lot of the populace aren’t convinced it’ll be permanent – they’re also uncertain how this relates to the civil war. We’re not flying the House Hawkins banner, after all.”

>Vale (province) control improved to Low)

MILITARY UPDATES

“Our new enchanter has completed a new batch of equipment for the archers,” Gareth says from Harrowmont. “He’s currently doing some research into ways to improve them further, but he’s happy to keep working on enchantment if you wish.”

>100 archers have been promoted to arcane archers

“Recruitment is also going well – using supplies from Toulon from before Darlesia’s fall, we’ve recruited and equipped three hundred more men.”

>you have gained:
100 archers (Green)
200 men-at-arms (Green)

>2/4
>>
>>29416198
THE VITRIAN SITUATION

“Although I’ve driven out the Vitrian forces in Vale, they appear to be slowly massing outside Vitria itself,” Felix warns you. “If they choose to mobilise some of the houses’ standing army we could find ourselves fighting against two thousand veterans.”

You focus sharply on that. Something about that doesn’t seem right – consulting the map, you see why. “Hold on, if they did that, wouldn’t they be leaving Vitria wide open? Or are they gambling on Craol’s forces to reinforce the city in case of attack? Sarah?”

“Ah, yes,” Sarah speaks up. “I mean, no. I’ve received General Habell’s word that he’ll stay out of the conflict until we talk to him so long as we don’t attack Vitria – he commands the standing forces in Craol. I disagree with General Felix’s assessment – if they were mobilising their standing army, they would already be attacking. As you saw when they besieged Harrowmont so quickly after you took it, they can mobilise professional forces quickly. I suspect they are mustering from the smaller houses and the general populace – they may assault us with numbers and perhaps equipment, but their veterans will remain behind until they can guarantee Craol’s assistance, in my view.”

>3/4
>>
>>29416174
>magitech communication device.
do we have a smaller version of these for giving commands on the battlefield? if not we must make some right this instant
>>
>>29416227
Those are sendings. They don't really make super-small ones as most commanders can use sendings (but you can't), though you could try once you get a machinist.

>>29416222
THE TAOURAN SITUATION

“Taour still hasn’t been able to bring Darlesia itself under control,” Cormann tells you. “Word from one of the resistance cells in the city is that the city is in open rebellion – they’ve flooded the place with thousands of troops but the mages are resisting strongly. With that said, the sheer number of soldiers there means we can’t really assist them – they may not be able to control the populace but they can beat off an attack.”

“Speaking of which,” Glynn adds, “that cell also tells us they’re peeling off a sizeable force to try to take us out. They really dislike you, Imperator, if they’re willing to risk the occupation to battle you.”

“How big of a force?” you ask.

“We don’t know yet. The resistance thinks they’ll pull maybe one or two thousand troops at most.”

“So they’ll still have a few thousand troops in the city.”

He nods. “We don’t know whether they’ll pull their veterans to fight us, and risk the city, or send out the less experienced soldiers in hopes to overwhelm you with numbers while we’re overextended.”

“Well,” you say, “we can reasonably expect a large contingent of mage knights and some siege equipment. They can’t reasonably hope to unseat us without that.”

>Some time for discussions before I call some votes on what to do next
>I'll post updated military numbers and relevant province data next
>>
>>29416283

///6.1. Current Army

TOTAL FORCE = 2,262 soldiers
Overall Military Presence = Low
Overall Military Experience = Moderate

40 Flying Mage-Knights
>40 Veterans
50 Heavy Mage-Knights
>50 Green
404 Medium Mage-Knights
>259 Veterans
>145 Regulars
150 Arcane Archers
>150 Veterans
345 Archers
>245 Veterans
>100 Green
1050 Men-at-arms
>190 Veterans
>290 Regulars
>570 Green
23 Battlemages
>23 Regulars
Satisfactory support and logistics corps
>>
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New map attached.

>>29416325

Name: Vitria
Owner: Vitria
Control: High
Order: Low
Population: 700,000 (220,000 in city)
Military Presence: Moderate
Military Experience: Strong
Resources: N/A
Notable Locations:
>Vitria - an enormous port city. After Vitria was freed, the extravagant nobles had much of the city rebuilt in western fashion - tall, winding spires and bridges between towers hundreds of metres in the air. The city itself is not walled but the design makes it highly defensible nonetheless.
>Gimbon Falls - Gimbon Castle's sister fort, Falls is smaller but was built recently. It is positioned so that it can be bypassed on a march to Vitria but it enables easy mustering and protects arable land in the hills. As such, bypassing it could make for supply chain difficulties.

- - - - -

Name: Darlesia
Owner: Taour
Control: Very Low
Order: Nonexistent
Population: 600,000 (250,000 in city)
Military Presence: High
Military Experience: Strong
Resources: N/A
Notable Locations:
>Darlesia - A city in ruins, once a great capital. The vampires are no doubt tearing down much of the city and trying to maintain order. It unknown what the true state of this city is.
>>
>>29416325
Build up the fort at Olmn then and see if we can weather their attacks and then retaliate once they are over extended.
>>
>>29416325
Can we train our green soldiers to get their rank go up?
>>
rather then just working off of pure memory.

Current strategy:
1. Fortify olmm
2. (optional) raid Darlesia for pockets of resistance (potentially mages from the mage towers in it?) and rescue them. Bring them back to Olmm to fortify it. DO NOT hold darlesia.
3. Leave our current army here in olmm to help fortify it and have our cabinet fast travel to the vitria border
4. As per sarah's suggestion, appear in person in Craol to speak to their nobles who are honor bound to defend the border against the vampires, get them to recognize you as a contender for vitria's throne meaning they remain neutral and do not reinforce count Oaln
5. (optionally before 4) conquer port temby in surprise attack by having gnome build us some bridges from harrowmont. This gives us our first established mage tower (good against vamps, allows better enchantment), also vitria is purchasing from RSK through it, we might capture mageknight plate bound to them, find proof against their RSK allies, or just disrupt their trade.
6. Capture Vitria
7. Capture Darlesia
8. Advance on the great crece wall from both Olmm and Darlesia to close it off, but don't engage, just seige.
9. Have gnome tunnel from the olmm mines to the crece mines to take their mining town from the inside.
10. Through said tunnel (or if needed extend it), seige crece from the other side of their wall. Seiging them from both sides gets them to starve there.
11. Fortify crece yourself.
12. You are now fortified on both fronts with Taour and can hit Taour capital or Raupe or the surrounding territories at will

>>29416134
>We already have a mage tower
We have an empty tower shaped structure.
At the moment it has 4 mages. A real tower has about 100, with political status, a spy network, etc.
>>
>>29416222
We can't attack them yet, but i suggest we try winning over Craol.
>>29416283
We have to weather this storm of soldiers.
>>
>>29416373
Why would we focus on the fort? The castle is a much better position.
>>29416402
Think near term.
>>
>>29416401
Not really. Green soldiers are trained but inexperienced. You need them to fight to rank up - you can only get so good just from sparring and training, nothing compares to the heat of battle for experience.

>>29416402
>At the moment it has 4 mages
You'll have another 20 or so over the next fortnight or so thanks to Neir.
>>
>>29416402
>At the moment it has 4 mages
Wrong we have 27 magoi(mal,enchanter,barrier guy, old man.)
Also i'm not a big fan of using magoi as spies especially now when they are doing a rebellion and people would be cautious of them.
>>
>>29416176
>Personally I like the RSK
the RSK is one of the most genocidal and unreasonable powers, the only ones with more war crimes to their name is Taour, maybe. They are obsessed with the birthright of nobility and are total pricks.
>>
So a few questions.

How do our men fight? Is it in formation or just general rabble? I understand the order, Mage-Knights to break lines, then Men-at-Arms to hold and fight it out. We currently have little of the former compared to the latter, and when we factor in our lack of enchanting we'll mostly be building more mundane arms and armour, so more MaA. My thought is if we're creating a professional army then they should learn formations, specifically one to better fight off superior armed foes. Phalanx comes to mind, personally, having our men fight in coordination just seems smart.

Second, how many of our men(MaA) have enough magical ability(outside of mages) to learn Empowerment(or currently use)? I ask this because we lack some serious Land to Air frontlines, mages are low and only a handful of Arcane Archers can't handle a large amount of Flying Mage-Knights or other aerial threats. I had the idea(after the thread with the HMKs jumping over the wall) of using men that can use Empowerment to jump and take out FMK and other threats with a long hooked spear, using mundane equipment and just their own abilities to bring threats down, then land on the front lines and fight with a sword and shield(probably lighter weight maybe a gladius and light round). Essentially I'm thinking of creating a dragoon-hoplite. Doesn't require enchanting, just hoping we have men with some magical ability. Thoughts?
>>
>>29416440
>Why would we focus on the fort? The castle is a much better position.
Its a better wall for them to hit and the castle is full of civilians, and miltia.
>>
>>29416448
So Taour is moving on us soon with siege equipment (assumption) and several thousand troops, possibly Vets?

That tells me we need to find out where and when they're attacking NOW. They are the biggest threat to us, and if we can get them to wear down their forces on our walls? Then that is excellent news indeed.
>>
>>29416402
>build us some bridges from harrowmont.
this was argued against a lot last thread.
>>
>>29416402

That is your current strategy, not everyones. Also, it is a lot longer term then we need right now.
>>
>>29416544
They would attack the fort first(or a majority would) and it is assumed to be mostly greens that are thralled.
>>
>>29416544
Perhaps we should get some scouts/ small teams to get some actual numbers and harass their troops.
>>
>>29416580
No fucking kidding, I couldn't figure out by the fact I posted it
How about you actually critique it and maybe suggest some improvements?
>>
>>29416508
>Second, how many of our men(MaA) have enough magical ability(outside of mages) to learn Empowerment(or currently use)?
Next to none. There's a reason that mage-knight suits are so popular.

>hoplites etc
Technology levels are considerably further along than that. Pikes are popular-ish but relatively ineffective against MK plate.

>>29416544
>That tells me we need to find out where and when they're attacking NOW
Right. Times - estimates for their mustering (which stupidly forgot) are around 2-3 weeks for both fronts. Taour is likely to attack before Vitria. As for when, you won't be able to know unless the resistance cell gets lucky or until they start marching. As for numbers, you can only guess right now that there'll be a thousand or two on each front.
>>
>>29416508
>Phalanx comes to mind, personally, having our men fight in coordination just seems smart.
I think that is already assumed to be done, since it would bogg the quest down, plus Aspirational said they are trained, but need experience.
>>
>>29416544
I agree with this, this is the ideal time to make a pre-emptive strike and disperse their forces
>>
>>29416475
>Spies
The mages spy anyways, its what they do.
I think for spies we should tap multiple sources and corroberate it.
Get info from mage towers, get info from mal's girlfriend from the RSK who is a spy, get info from sarah's underling minor house that specializes in spying.
>>
Okay, we're apparently going to be facing the minor houses attacking from into Vale and an assualt by Taour into Olm. First thing to do is push the Arcane Archers in Harrowmont up to Vale to reinforce the general. Sarah needs to continue pulling favors and slapping backs. Emphasize that she's accepting outside help just like Olan does, but her source of help is trustworthy enough to actually keep his promises, and who knows what Olan agreed to, much less what his sponsors will actually demand?
For Olm, have our mage buddy focus on converting as many archers to the arcane version Asap. We'll fortify the castle and make our stand there.
>>
>>29416448
thanks for clarifying, i guess this really is going someplace then.
>>
>>29416611
>>29416607
Exactly, and for that reason I agree with the first part of >>29416616's plan. Fortify our borders. Send out some scouts looking for Taour's army, and where it's coming from, we NEED that information. They will fucking steamroll us if we're not careful.

>>29416643
2-3 weeks? Shit that's not a lot of time. Alright so let's think- which front would the Vampires want most?
I personally think it's the one bordering two vampire territories (forgot the name) It has two points of reinforcment, and they might try to use that to overwhelm the territory. On the other hand the other territory is much closer to Harrowmont. Still, the weakest one is the one that has two borders to Tauor territory. I want those walls up and barriers active asap. Get some serious defenses down there
>>
>>29416665
Sarah and Mals girl should work together.
>>
>>29416643
>Technology levels are considerably further along than that. Pikes are popular-ish but relatively ineffective against MK plate.

It was more using the momentum of the fall and jump itself, but yeah that makes sense.

Disappointing but alright. Good to know.

>>29416656
It was a minor curiosity, never really been mentioned how our men fight.
>>
>>29416643
How many arcane Archers can Mal and his buddy at Harrowmont make before the storm breaks?
>>
>>29416402
we should somehow spread the word in old Darlesian provinces that we aim to end the vampire menace at that anyone who seeks shelter form them can find a safe haven in our domain. this messages should also be generally know to the world so anyone harbouring hate for vampires are drawn to our banner.(are vampire hunters a thing?) also this might gain approval from craol

We also need to know if felix can dig in and hold Vale on his end and if so for how long, we need to at least have one stable front before we commit further to the other.
>>
>>29416564
>this was argued against a lot last thread.
Not particularly
one guy said that he imagines we will get caught by an overwhelming enemy force and couldn't retreat across them.
And there are other methods we could probably use to get there
>>
Oh didn't we mention starting a Knightly Order ourselves in Harrowmont? Since a lot of our men are Men at Arms wouldn't now be an opportune time to start training some stronger mundane men.
>>
>>29416707
>2-3 weeks? Shit that's not a lot of time. Alright so let's think- which front would the Vampires want most?
They're mobilising troops currently sitting in Darlesia, so they have to be assaulting Olmm, where you currently are. Unless they're also mobilising a force in Raupe, but Sarah thinks that the Craol Vitrians would intercept such an attack (as Sarah's partially convinced them Vale is still kinda Vitrian territory).

>>29416723
100 or so if it's 2-3 weeks.

>>29416720
>It was a minor curiosity, never really been mentioned how our men fight.
I've more or less just been using Middle-Age style methods in my mind, coupled with magic.

>A few ideas on Olmm. I'll call a few votes momentarily.
>>
>>29416707
The fuck? Their marshaling from Darlessia. Unless they want to march around the mountains their coming strait at us.
>>
>>29416733
this might mean they Darlesian would be in better control, but it does help bolster our army.
>>
>>29416643
>>29416661
if we know where they are going to hit we have two freaking strong elementals capable of making major traps along the way and destroy moral long before they hit.
>>
>>29416733
this is actually a good idea. We could see about tapping our contacts abroad.
Is there a knightly order opposed to vampires?
Famous magisters who have a hate for vampires? etc.

>Darlesia in open revolt, but too many taour vamps there to suppress.

So... how CAN we help them.
Some ideas
1. Raid the supply lines between Darlesia and crece.
2. Arm the rebellion - problem is, how do we even GET it to them.
3. Since core of the rebellion in Darlesia is the mage towers, we should try to contact them via sending, at least try to start coordinating better.
>>
>>29416820

But on the flipside it also means:

More mouths to feed and house during wartime.
The possibility of a Vampire/thrall getting in during the mass exodus.

We have to be careful with that.
>>
>>29416815
Thats actually a good plan to do with gnome, the other earth familair and some mages, since most people would ignore the mountain route.
>>
>>29416803
Olmm it is then!
We should fortify that place as well as we possible can and prepare for the incoming march. Set up ambush positions all the way into our territory-everything from pitfalls to archer arrow volleys and retreats all the way to the Fort, where we have all our elementals ready to reign down savage natural fury on them like the dogs they are.

...

Sound good?
>>
>>29416830
Yeah, also whats the terrain look like? Could pull some Spartans in a valley, or at least set up under a cliff with the archers above sniping their officers/ thrall masters.
>>
>>29416855
>Thralls sneaking in
A big concern of mine. Actually the thing is, they can sneak in anywhere, into mier, into harrowmont.
Daywalker can just walk into harrowmont pretending to be a human and start causing trouble, which is why it is so important we get more mages
>>
>>29416874
I would like to stall the harrowmont improvements to try and better the Fort in olmns a bit.
>>
OLMM

Name: Olmm
Owner: Harrowmont
Control: Low
Order: Low
Population: 500,000
Military Presence: Very low
Military Experience: Moderate
Resources: Mine network; quarry
Notable Locations:
>Fort Locke - a small fortress that overlooks the mines and quarry of the province.
>Niorte - the largest town in Olmm. It lies close to the southern border, on the highway to the RSK ports. It was the largest town in the former Darlesian territory and has high walls and a sturdy castle.

A few votes

WHERE TO DEFEND
>1. Wherever Taour attacks
>2. Fort Locke
>3. Niorte

PULL GNOME
>1. Bring Gnome come to Olmm, abandoning Harrowmont construction
>2. Have Gnome join Felix to defend Vale from Vitria
>3. Leave Gnome in Harrowmont for construction

>I'm going to leave actual strategy against them for a bit, as you don't know their numbers and can't exactly assault them until they start marching (unless you want to invade Darlesia itself)
>>
>>29416902
>which is why it is so important we get more mages
Well mal is already such a great mage and he needs to be physically in contact with them(which is bad for squishy mages), so i think we either need to find a spell/ward to used against them or build something that can detect them.
>>
>>29416934
>1. Wherever Taour attacks or 3 Niorte
>2. Have Gnome join Felix to defend Vale from Vitria
>>
>>29416934
WHERE TO DEFEND
>1
PULL GNOME
>2
It's best to keep our flank safer, there is a slight chance that the Daywalkers have infiltrated parts of Vitria too and have some measure of influence there.
>>
>>29416934
>2. Fort Locke
1. Bring Gnome come to Olmm, abandoning Harrowmont construction
>>
>>29416922
NO! Niorte is already the best defensive position.
>>
>>29416934
1. Wherever Taour attacks
4. Raid their supply lines between crece and darlkesia

2. Have Gnome join Felix to defend Vale from Vitria

>abandoning Harrowmont construction
Construction will still be ongoing thanks to that other earth elemental we got there. Just slower without gnome

>>29416954
Which is what towers would help with.
>>
>>29416934
>1. Wherever Taour attacks

We really can't decide this, unless we make the route easier to lay into Fort Locke first with Niorte next. If that is possible then, >2. Fort Locke.

>1. Bring Gnome come to Olmm, abandoning Harrowmont construction

I dislike doing it but it needs to be done. Gnome is powerful enough on her own to manage Fort Locke, and she is a commanding presence so she can lead if need be. I do worry about putting way too much effort into a fort that won't be used beyond this and isn't a major choke point otherwise though.
>>
>>29416934
>1. Wherever Taour attacks
>1. Bring Gnome come to Olmm, abandoning Harrowmont construction
But have Sala join Felix instead.
>>
>>29416934
Wouldn't it take Gnome like 2 weeks to get here?
>>
>>29417019
A bit under a week.
>>
>>29417019
nope a week at max though.
>>
>>29416934
>3. Niorte
>2. Have Gnome join Felix to defend Vale from Vitria
>>
>>29416934
How long will it take just the core party (talon, lynn, mal, and elementals) to fast travel to vale from olmm?
Because if its fast enough we can have our underlings fortify it while we personally deal further with vitria, then come back before the fight to defend olmm
>>
>>29416934
>1. Wherever Taour attacks
>2. Have Gnome join Felix to defend Vale from Vitria
I seriously don't understand why people have this massive boner about fort Locke OP HAS SAID IT IS THE WORSE DEFENSIVE POSITION. THE FUCK?
>>
>>29416934
>1 our elementals should be able to create an appropriately favourable battlefield anywhere but somewhere by a river or lake would be great

>2. Have Gnome join Felix to defend Vale
the wall should be done before any attacks even without her
>>
>>29416934
>WHERE TO DEFEND
>1. Wherever Taour attacks
>PULL GNOME
>1. Bring Gnome come to Olmm, abandoning Harrowmont construction
We have 3 elementals lets send either sala or udine to the other side.
>>
>>29416934
Where: >2 They want us dead might as well chill in a fortified position.

Gnome: 3 Take too long to get here and our heart needs defense.
>>
>>29417054
I kind of wish we didn't have to use Fort Locke, but since we decided to keep it and now raze it and it is a major staging point now it has to be fortified first. Otherwise they will occupy it with ease and just dig in again.
>>
>>29417054
Because its the first wall of defense and by letting them take it over a good chunk of the region would be gone, plus if we leave it then they would have the resources to make more stuff.
>>
>>29417100
>now raze it
?
Didn't the QM say that razing it would make things worse in the long run?
>>
>>29417138

Typo *not raze it my mistake.

And he suggested it. Yes.
>>
>>29417052
It'd take you a week+ to get from Vale to Olmm, plus whatever time you'd take in the fighting. Sala could carry one person and make it in about 5 days.

DECISION

>1.

"We'll fight Taour wherever they assault us. We can't afford to let them just charge around the province whilst we hole up in one location."

>2.

"Gnome, I need you to head to Vale to assist with defences there. Your skills will be vital to the defence."

VALE


Name: Vale
Owner: Harrowmont
Control: Low
Order: Moderate
Population: 500,000
Military Presence: Low
Military Experience: Weak
Resources: Small mine network; quarries
Notable Locations:
>Argyle Estate - House Argyle is the largest non-ruling house in Vitria. They maintain a sprawling estate with a large castle - one of the few remaining areas in Gauron with serfdom.
>Castle Gimbon - a castle built by Vitria at the same time as Harrowmont - it was much less ambitious and is better maintained. Even so, its age and quality shows and it will not the hold the pass through to Vitria very well. Gimbon Valley is the only way to Vitria that doesn't involve travelling through much of Vale itself.

WHERE TO DEFEND
>1. Engage them in the open of the province
>2. Hole up in Gimbon Castle
>3. Felix's prerogative

TALON'S POSITION
You do not think it probable that you could fight on both fronts, unless you get very lucky and Taour attacks first and Vitria takes to long to muster.

>1. Move to Vale and have another general defend Olmm
>2. Defend Olmm and leave Vale to Felix
>>
>>29417138
it would loosen control and have to be rebuild at a later date to regain said control and order.
a better plan would be to have it defended maybe lightly but if it were to fall have our men retreat and raze it on the way out
>>
Couple of ideas for increasing our military in the two weeks we have.
1. RSK recently took over some ex Darlesian territory. I imagine there are some Darlesian vets that haven't been coopted yet. Maybe someone should let them know that the Taour are going to attack Olm soon?
2. Smuggler. Mage-Plate. Find one now.
3. Arcane archers. Already been suggested, but bears repeating. get as many as we can before the battle.
>>
>>29417185
>3 Man on the Scene
>2
>>
>>29417185
>3. Felix's prerogative
he has shown more than capable, we need to put our trust in our generals

>2. Defend Olmm and leave Vale to Felix
>>
>>29417185
WHERE TO DEFEND
>3. Felix's prerogative
Let's delegate a bit

TALON'S POSITION
>2. Defend Olmm and leave Vale to Felix
Felix seems competent enough and our particular skills are better put to use against the Vampires

Also I don't recall, where is Sarah in all this ordeal? Maybe we should send her to the Vale if she is not there already
>>
>>29417185
>3. Felix's prerogative
>2. Defend Olmm and leave Vale to Felix
>>
>>29417185
>WHERE TO DEFEND
3. Felix's prerogative
>TALON'S POSITION
2. Defend Olmm and leave Vale to Felix
3. Raiding the Taour supply lines between Crece and Darlesia
>>
>>29417185
Where to D: 3

Talon's: 2
>>
>>29417185
>2. Hole up in Gimbon Castle

Our forces and main strength(Arcane Archers) do best in well fortified positions. It'll have to do.

>2. Defend Olmm and leave Vale to Felix

We have Arail handling things well at home, no need to move him out here. And the daywalkers fear Talon the most, so his presence will likely lead to them delaying the attacks longer so we can fortify better.

>>29417191
Yes this, I agree with this. But we actually retreat this time.
>>
>>29417272
> delaying the attacks longer so we can fortify better

You know that logic works both ways, they are delaying to prepare themselves better too. Actually the ideal would be to maintain Talon's presence concealed from there
>>
>Talon's char sheet
>Unknown Astral Power ? - somehow you are able to channel astral power. Although it has come unbidden previously, you believe you may be able to use it consciously
>believe you may be able to use it consciously
We should totally spend talon's time training this.

Also, I want to ask felix if he has any experience with vampires, I am worried about a daywalker subverting vale while we fight them at Olmm

Actually this whole "turtling" thing worries me. We should be more proactive and define the enemy movements. If they feel their soft back is threatened it could draw their troops away...
What if we convince Farun to take over Deodain? This will cause Taour to shift troops which leaves them more vulnerable to us
>>
>>29417307
> they are delaying to prepare themselves better too
I would like to remind everyone that Taour owns a fully functional heavy mageknight plate factory which is mass producing those, and a broken medium mageknight plate factory. as well as being 2x our size. So they are going to build up their force faster than us.
>>
>>29417329
>Actually this whole "turtling" thing worries me
We are far from doing that in just under 3 months we have taken over 3-4 4 provinces, and are preparing to protect our selves from attacks on both fronts.
>>
>>29417307

Valid point and I thought of it after I posted. Could possibly lead to a stalemate though as well. Which depending upon the situation may make them either lax and easier to attack or turtled up as hard as we are.
>>
>>29417185
>3
>2
>>
>>29417329
And this is why I mentioned before we should per-emptily strike them before they can muster they full strength, every second it passes they are making more mageknight plates and thralls, if we wait too much they can start to snowball us.
>>
>>29417245
>Sarah
She is in Harrowmont. It is doubtful she's be able to help in a battle.

DECISION
>3. and 2.

"General Felix, you're on the ground there and you've done excellently so far - I'm leaving you in charge of the defence of Vale. Defend the province how you see fit and ensure it holds."

"Thank you, Imperator. It should be glorious fun to match wits with the Vitrian general and crush his otherwise superior force."

MILITARY SPLIT

You need to determine how you will split the forces between Vale and Olmm. Olmm has a better garrison (600 regulars), but Vale has a larger one (1200 green). Furthermore, Taour's attack will contain more veterans than Vitria's.
///6.1. Current Army

TOTAL FORCE = 2,262 soldiers
Overall Military Presence = Low
Overall Military Experience = Moderate

40 Flying Mage-Knights
>40 Veterans
50 Heavy Mage-Knights
>50 Green
404 Medium Mage-Knights
>259 Veterans
>145 Regulars
150 Arcane Archers
>150 Veterans
345 Archers
>245 Veterans
>100 Green
1050 Men-at-arms
>190 Veterans
>290 Regulars
>570 Green
23 Battlemages
>23 Regulars
Satisfactory support and logistics corps

>Some discussion on how to split your forces and how you might use them. I'll try to find a consensus or call a vote otherwise once there's some thoughts..
>>
>>29417235
>>29417245
>>29417240
>>29417256
>>29417257

i don't dissagre with this but we should remember that felix is from an order of knights that seek battle
>>
>>29417395
> per-emptily

WELP

I meant prevently strike
>>
>>29417399
Oh, I just realised I forgot to boost the number of green MAA. That's 1250 MAA with 770 Green.
>>
>One of the astral lords went insane
I wonder if it has anything to do with us claiming the source.
>>
>>29417399
>She is in Harrowmont. It is doubtful she's be able to help in a battle.

Well yes but someone who knows Vitria well may be useful for diplomacy and strike last minute deals
>>
>>29417399

We'll need more of our heavies; HSK, Battlemages, Arcane Archers, then Felix as it'll be significantly harder to rout them then general forces. Otherwise, I was 65/20/15 split, majority Olmn(two possible warfronts), second to bolster Felix, and last to lightly garrison home.
>>
>>29417445
she has been doing that, she got us the vale and she convinced the Craol knights to not join the battle until we can meet with them in person... unless we attack vitria itself.
>>
>>29417399
60-40 in favour of Olmm.

Also, send the entire contingent of HMKs to the Vale, while make sure more flying knights are sent to Olmm. We want to be able to raid the supply lines of the less mobile and probably larger vampire force (as it is likely that that will be employing many HMKs again)
>>
>>29417474
Yeah I know, that exactly why I said that. If she is actually in the place she may be able to strike deals faster on our behalf, and by this I mean a joint-defensive agreement with the Craol Knight in case Taour tries also to launch a sneak attack through that area.
>>
>>29417399
I suggest splitting the arcane archers 50/50.
That way both armys have some ability to counter mage knights, and it'll give the greener recruits a moral boost knowing that.
In the end this is going to come down to how long one army holds while we route the other and then send reinforcements to aid.
>>
>>29417530

Mostly it is out of fear for her safety in Vitria itself. As even the big man there is hidden away deep in his castle. So it is unlikely she can do much more there then she does at home.
>>
>>29417503
that is a really good idea.

>>29417534
>50/50
I like that

... I just had an idea, what if taour and oaln are communicating? they could coordinate their strikes to occur on the same day.
>>
>>29417399
See if we can recruit any old Darlessian vets from the RSK provinces. That should help fortify them.
>>29417534
Not sure about that, Remember, we plan to enchant as many more Arcane archers as possible on scene.
>>
>>29417503
>>29417534
I agree. Pretty much what i was thinking.
>>
>>29417556
More blood for the dice gods.
>>
>>29417579
Quick question would it be better to have improved Arcane archers or more arcane archers?
>>
>>29417579

Which likely won't be too much, but still. I'd favor more with us, they can depend against the likely heavier armed forces Taour will send.
>>
>>29417616
Probably more, though as the number increases that will change obviously.
>>29417631
OP said 100 given two weeks.
>>
>>29417616
it depends on the exact costs and benefits of each, if we know the exact values we could calculate mathematically the ideal upgrade point.
But we don't know so we have to guess.

Worth noting that it is possible that any improvements he researches will allow for faster, cheaper construction, so in the long term it will get us more arcane archers.

I am leaning towards some sort of split time between enchanting and designing improvements
>>
A big difference is that felix has just gnome while we have a whole bunch of heavy hitters.
>>
>>29417443
>months back
>>
>>29417584
Alright, 50/50 split on arcane archers. A couple of small matters.

Heavy Mage-Knights

>1. Deploy them all to Olmm to fight the Taouran vets
>2. Deploy them all to Vale to crush the Vitrian recruits
>3. 50/50 split. This may leave you with too few HMKs to make a difference on either battlefield.

Flying Mage-Knights
>1. Deploy them all to Olmm to harry Taouran supply lines
>2. Deploy them all to Vale to harry Vitrian supply lines
>3. 50/50 split. This may leave you with too few FMKs to make a difference on either battlefield.

Otherwise, I'll probably favour a 55/35/10 split (Olmm, Vale, Harrowmont) plus your garrisons. I'm assuming that other than moving Gnome you aren't moving any other of your heavy-hitters (Undine, Sala etc) from Olmm.
>>
>>29417726
>Heavy Mage-Knights
2. Deploy them all to Vale to crush the Vitrian recruits
>Flying Mage-Knights
1. Deploy them all to Olmm to harry Taouran supply lines
>>
We also have to remember that the Taour forces are most likely to strike at night, very possibly in more than one spot. Having our AAs who have the enhancements to see at night will really lead those battles to our favor.
>>
>>29417726
Oh, and recruitment wise:
+100 Arcane Archers from your vet archers
+200 Reg. Men-at-arms over the next fortnight from spreading the word of the coming battles and general recruitment. I'll include them in the split for simplicity.
>>
>>29417726
>1. Deploy them all to Olmm to fight the Taouran vets

>2. Deploy them all to Vale to harry Vitrian supply lines
>>
>>29417726
>2. Deploy them all to Vale to crush the Vitrian recruits
>1. Deploy them all to Olmm to harry Taouran supply lines
How long would the Arcane archer improvements spread and how long would they take?
>>
>>29417756
>>29417726
Actually, consult with felix first and ask what he suggests.
>>
>>29417726
>>2. Deploy them all to Vale to crush the Vitrian recruits.
I'd like them to get some experience instead of going head to head with Vet HMKs.

>2. Deploy them all to Vale to harry Vitrian supply lines
>>
>>29417726
>2
>1
>>
>>29417726
>2. Deploy them all to Vale to crush the Vitrian recruits

We had SERIOUS issues against them with our trained men, those light weights and conscripts will be destroyed.

>1. Deploy them all to Olmm to harry Taouran supply lines

Other then the few that Arail likes to keep.
>>
>>29417726
2
1
>>
>>29417778
>How long would the Arcane archer improvements spread and how long would they take?
Research is difficult to judge - it's possible you get no breakthroughs in the next fortnight. It's highly probably that any research wouldn't be able to be used in enchantment for the coming battles.

>>29417786
Felix isn't too concerned with what you send him - he is happy to make use of whatever you give him to crush the Vitrians.
>>
>2 & 1

HARROWMONT
50 Archers
>50 Green
200 Men-at-arms
>200 Green

OLMM
40 Flying Mage-Knights
>40 Veterans
255 Medium Mage-Knights
>255 Veterans
125 Arcane Archers
>125 Veterans
100 Archers
>100 Veterans
850 Men-at-arms
>190 Veterans
>250 Regulars
>410 Green
13 Battlemages
>13 Regulars

OLMM GARRISON
400 Men-at-arms
>400 Regular
200 Archers
>200 Regular

VALE
50 Heavy Mage-Knights
>50 Green
95 Archers
>45 Veterans
>50 Green
400 Men-at-arms
>240 Regulars
>160 Green
10 Battlemages
>10 Regulars

VALE GARRISON
800 Men-at-arms
>800 Green
400 Archers
>400 Green

>Are there any other matters for this meeting? Otherwise I'll timeskip to when the first of the armies start to march so you can strategise against them.
>>
>>29417399
>404 Medium Mage-Knights
how will we find them all?
>>
>>29418019
Oh, and I missed Vale's 150 MMKS

>>29418036
Sorry?
>>
>>29418019

Not for this meeting but can Talon train something during that time? Or since you mentioned it, see if he can find any of his men with some magical powers, and train them himself? Or just one, Talon doesn't have a page/squire. But be nice to take one on, especially if it is a commoner lad.
>>
>>29418100
Does he learn our ways in pleasing a women as well?
>>
>>29418061
404 file not found.
>>29418019
Could we throw Lynn at our vet mage knights to improve a few of them to elite or something? Also, Sarah does diplomacy things, someone looks for people to sell us mage plate.
>>
>>29418019
maybe have it know that helping you defend against tour is defending humanity against the evil of the vampires. countless humans have already been killed in their feeding camps. at least give a recruitment speech and make sure to do the whole vampires are like Nazis spin, thematically mind you, like if we don't stop them who will and all that jazz
>>
>>29418144
Apparently anyone who spends too much time around that learns that as a matter of course. Regardless of whether or not we're actually teaching.
>>
>>29418144

I thought that was a given. Or he'd be a prodigy like TV GoT Podrick Paine. Either way, hysterical.
>>
>>29418019
Do we have many mounted unit capabilitys?

Sending out runners for recruitment amoung our lands might be worth while.
>>
>>29418100
Having a page/squire? I like that idea
>>
>>29418203

Mounted units aren't too common given that magic can out class them minus the effort that horses take. Our FMKs usually do those sorts of things though.
>>
>>29418100
It depends on what you're looking for in a page/squire. It's doubtful you'd find somebody with anything close to Talon's skills, but you might be able to find somebody with the ability to match, say, Felix after a fair bit of training. If you're interested, I could through up a DC for finding somebody who might fit that.

>>29418151
>Lynn training
You can more or less assume your men actively train.

>>29418203
>Do we have many mounted unit capabilitys?
Mostly replaced by MKs.

>Sending out runners for recruitment amoung our lands might be worth while.
Already happening. You gained 200 soldiers over the two weeks.
>>
>>29418144
>>29418100
>>29418221
I will find it funny if we make a version of Kronos from AI quest.
>>
>>29418144
Maybe we could get Caitlyn to SS him.
>>
>>29418246
>It depends on what you're looking for in a page/squire. It's doubtful you'd find somebody with anything close to Talon's skills, but you might be able to find somebody with the ability to match, say, Felix after a fair bit of training. If you're interested, I could through up a DC for finding somebody who might fit that.
Can we look for some one that has potential to be great?
>>
>>29418246
>I could through up a DC for finding somebody who might fit that.

Do it! Why not! Besides, the lad might always improve(and not many will ever be Talon level anyway) and a males voice might help in our harem every once and awhile.
>>
>>29418246
Sure. Mind you, its probably effectively a recruitment roll for our guard.
>>
>>29418291
>>29418292
[DC19 Find a squire]

If you don't meet it, you'll get somebody who can fight but isn't tremendously capable beyond your average officer (e.g. Nate or Moss).
>>
>>29418246
seems like somewhat of a waste, we recruited lynn because she was already up to par, so was mal and the others, its too much of a time investment to train someone up ourselves, especially when we could be using that time to train ourselves.
For example, that astral power we unlocked, we can try to learn to use it consciously
>>
>>29418257
Can you elaborate? I never took part in AI quest
>>
>>29418305
>>29418292
>>29418291
Plus it should give Lynn a proper rival, instead of a goal to achieve.(us, her father)
>>
Rolled 5

>>29418316
>>
Rolled 8

>>29418316
>>
Rolled 7

>>29418316
>>
>>29418292
>a males voice might help in our harem every once and awhile.
ha, you are assuming our "squire" will be male.
>>
>>29418336
>>29418340
>>29418346
And, no such luck. You can roll again in a few threads time once you've recruited more people, but for now:

SQUIRE
>1. Accept a sub-par squire
>2. Hold out for a better one in the future
>>
>>29418336
>>29418346
>>29418340
Welp.

Though I would prefer us not getting a squire now and try again in the future
>>
>>29418318

I don't know. We can do both, besides Lording usually involves some squiring anyway, he'll be good practice, might lead up to something some day, despite him being average tier because loldice.
>>
>>29418358
>>2. Hold out for a better one in the future
>>
Rolled 3

>>29418358
>2. Hold out for a better one in the future
>>
>>29418358
2
>>
>>29418358
2. Hold out for a better one in the future
>>
>>29418358
>2. Hold out for a better one in the future
>>
>>29418358
> 2 hold for a better one
if we are to spend time in threads on a squire it has to be worth it
>>
>>29418358

>2. Hold out for a better one in the future

Darn. Well I guess we can dedicate time to training our Astral Power.
>>
>>29418323
Its a VI that has the personalty of the murder hobos from when the quest began and the players know they are walking on a tight rope when ever we upgrade him and improve his small army.(he has a decent following on the quest.)
>>
>2 weeks pass

You’ve received word that Taour’s finalising their mustering and beginning to march. You call your cabinet to a meeting, excepting those in Vale and Harrowmont. Felix and Sarah estimate that Vitria are well behind in their mustering and it could be another fortnight before they’re ready to march. If the Taourans start marching in the next day or two, they could be on your doorstep within two days.

TAOURAN FORCE
2000 men in total

100 Flying Mage Knights
500 Mage Knights
300 Archers
50 Battlemages
1050 Men-at-arms

You notice that the Taourans haven’t brought any siege equipment, which likely means they have some mages along to enchant anything they build or otherwise believe their mages could break through your walls.

Interestingly, although Locke is wide-open, the force appears to be moving directly for Niorte.

STRATEGY

>some discussion now, but obvious options are to try to harry them with your mages and elementals, try to cut off supply lines, try a pre-emptive assault on them as they march or to simply hole up. You could also decide to meet them on an open battlefield before they besiege you.
>>
>>29418358
Hold out.
When things are a bit more peaceful we could probably do a little contest for the best.
Either gender allowed.
>>
>>29418358
>2.

So yeah, no squire yet.

>>29418444
>When things are a bit more peaceful we could probably do a little contest for the best.
>Either gender allowed.
That's certainly an interesting idea. I might note that down and bring it up when things are more peaceful.
>>
>>29418431
>Interestingly, although Locke is wide-open, the force appears to be moving directly for Niorte.
They are probably coming for you directly... probably because you killed that daywalker. You could probably use yourself as bait.
>>
>>29418431
>Interestingly, although Locke is wide-open, the force appears to be moving directly for Niorte.

IT'S A GOD DAMN TRAP. Or, desperation, maybe they need more human cattle. Who knows.

Raze the forests around Locke and Niorte. If they want the siege equipment, they'll have to work for it.
>>
>>29418444
>Either gender allowed.

Yes because we need more females to bang and possibly bang. ALWAYS MORE.
>>
>>29418431
That's a lot of mage knights. Have we confirmed the lack of heavies?
>>
>>29418519
Oh, sorry, that should say Medium Mage Knights. HMKs are rare and expensive, so you could very well have taken out all the ones they had deployed in Darlesia at Fort Locke.
>>
>>29418519

Yeah do we have a rough guess on the mix? L/M/H?
>>
>>29418515
Maybe one of these days someone should do an Warlord Quest where we play as fantasy version of Genghis Khan on /d/ or other NSFW board that allows quests
>>
What do you guys think of having our Flying knights, Sala, and Undine staying out of the battle and sneaking around behind and slaughtering their Archers then bugging out after it gets thick and either regrouping or harassing them from behind.
>>
>>29418431
Use the mages and elemental to harry them. In particular Salamander is to try to bait the Flying mage knights into running her down. Into the arms of our waiting arcane archers. Since FMKs skimp on defense it should be a turkey shoot.
>>
>>29418538
I'd play the hell out of that.

So... For Locke is possibly out of the equation. I have a weird feeling it isn't. BUT, we could feign believing they are focusing on Niotre and send out a larger force to Locke, only to have them swing around, and take the forces from behind while they siege.

If they are going after Locke, then we can just have the larger force beat them there and then dig in. So I mean it seems like a win win.
>>
>>29418431
>try to harry them with your mages and elementals
>try to cut off supply lines
Both are good things to do anyways
>try a pre-emptive assault on them as they march or to simply hole up.
This depends on terrain, if they are going to pass through somewhere where we can use the terrain to our advantage.
It might also be possible to divert them from current path and into such an area, heavily trapping it first.
>>
>>29418431
Prepare traps, hit and run ambushes (limited, with arcane archer back up to take out flying knight retaliation forces in trap ambushes) and to take or ruin any supply's along their route.

As for the battle when it reaches the city. well, must plan for that when it comes.
>>
>>29418584
Sounds awfully risky.
>>
>>29418598
no. Stop obsessing over fort Locke
>>
>>29418584
Sala's thing is mass destruction. she is basically artillery.
The ideal usage for her is to just fireball the center of their force from afar.
>>
AMBUSH/TRAPS
With your current force set-up and the time you have, you can only really attempt one of the following options.

>1. Use your mages, FMKs etc to assault their supply lines
>2. Attempt to lay traps, delay them and generally harm them and their morale using your more mobile soldiers (FMKs, mages, archers, elementals etc).
>3. Set-up a solid ambush with a sizeable part of your force to damage the outlying elements of the Taouran army
>4. Custom
>>
>>29418633

I'm clearly not. I'm giving two options that give way to attacking them, Fort Locke can be entirely used as bait by both us and them.
>>
>>29418305
I agree! We have really been lax in regards to our recruitment efforts for our personal guard!
>>
>>29418647
>2. Attempt to lay traps, delay them and generally harm them and their morale using your more mobile soldiers (FMKs, mages, archers, elementals etc).
>>
>>29418647
Anything but 3, I have a bad feeling about this and am wary of organizing a large ambush against them
>>
>>29418647
1 or 2.
not sure which would be more harmful to them
>>
>>29418647
>2. Attempt to lay traps, delay them and generally harm them and their morale using your more mobile soldiers (FMKs, mages, archers, elementals etc).

I feel like their supply lines are them. Vampire armies likely compose of more beaten down men fighting for survival then professional soldiers like ours.
>>
>>29418647
>2. Attempt to lay traps, delay them and generally harm them and their morale using your more mobile soldiers (FMKs, mages, archers, elementals etc).
>>
>>29418647
Their forces don't have seige weapons, they want to end this quickly.

2. would be best.
>>
>>29418647
>>29418702
Actually in retrospect, if we take out their supply lines they might be able to loot locally.
So I am switching to just 2
>>
>>29418647
2
>>
>2.

You elect to engage in a series of magical traps and assaults, without drawing into a major engagement. Do you want to join your archers and elementals as they do this or would you prefer to remain behind and train yourself and bolster your defences more?

>1. Join the hit-and-run attempts
>2. Stay behind
>>
>>29418647
2.

Both 1 and 3 could easily go against us.

Guys notice their FMK count.
We need to be harass-proof, some sort of anti-air from Sala+our FMK would be nice.
>>
>>29418769
>1. Join the hit-and-run attempts
>>
>>29418769
>2. Stay behind

The one time we really don't need to be frontlining it.
>>
>>29418769
Join
>train archery on live targets
>>
>>29418769
>2
>>
>>29418789
Seconding.

>2

Hit and run isn't our style.
>>
>>29418888
Yeah, hit & keep hitting is more like us.
>>
>2.

You elect not to join the hit-and-run team and instead work with your men in preparing for the coming siege and battles.

The first part of the plan Moss and his team came up with involved using Undine and Salamander to use their abilities at range to try to scatter the enemy, to be followed up on if the enemy slips up. The first attempt involved a trap laid as the Taouran forces crossed a brook in the midst of a forested area.

[DC14 First Attempt]
>>
Rolled 14

>>29418962

Didn't know both of them would be going too. But alright.
>>
Rolled 1

>>29418962
>>
Rolled 14

>>29418962
>>
>>29415538
why did you become a vampire?
>>
Rolled 12

>>29419011
I AM SO SORRY GUYS
>>
>>29419025
didn't i mean.
>>
>>29419036

YOU SHOULD BE DAMN IT ALL
>>
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>>29419011
All right, I;m going to bet.
Thanks anon.
>>
What's stopping us from making magic mine's, or do this already exist?
>>
>>29419077

Brought up way back in the Second Siege of Harrowmont. I don't remember the exact specifics, but they aren't too common. We kind of made them though.
>>
>>29419077
Mages can do it themselves with spells, no mines needed, but actually creating the mines is a lot more effort than it's worth.

>Dramatic failure

Unfortunately, the sendings you received tell you that the first attempt failed right at the beginning, as the enemy mages detected Undine’s attempt to enchant the stream and countered it. Sala was then spotted and forced to retreat before she could light the forest on fire.

The enemy had fought off the first attempt with little difficulty, and your men had to reposition themselves a lot, costing them at least one other attempt. With that said, they did manage to find one more, as the enemy marched on the highway to Niorte by a large set of bluffs.

[DC14 Last Attempt]
>>
Rolled 10

>>29419133
>>
Rolled 11

>>29419133
Time to redeem myself
>>
Rolled 1

>>29419133
>>
Rolled 10

>>29419133
>>
Rolled 13

>>29419152

You have got to be kidding me.

I'm starting to side with the guy who hates d20s more and more each thread.
>>
>>29419152
oh come fucking on
>>
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>>29419152
It seems we forgot to make sacrifices to the dice gods
>>
>>29419175
Each roll counts for more in a quest than a D&D game. Anyway, OP said he was working on a crit negation system at some point. Hopefully that point is now.
>>
>>29419175
But d20s dramatic failures are fun
>>
>>29419175
>>29419216
You'll be getting DH-style fate points, rather than the burn-style points, at a point. I've worked out their mechanics and when I want to introduce them now. Not yet, though. And you'll want to be very certain before you spend one.

>Dramatic failure

Once again, though, the enemy spotted your men. The Taouran flying knights spotted them from above and directed arrows and spells at them. Your forces were suddenly forced to flee under enemy fire.

[DC12 Army Rout]
>>
>>29419216
none of the other rolls succeded anyway, how would the crit be negated.

>inb4 elemental kill
>>
Rolled 2

>>29419252
>>
Rolled 12

>>29419252
>>
Rolled 10

>>29419252
>>
Rolled 19

>>29419252
God dammit work
>>
Rolled 20

>>29419252
>>
>>29419282
>>29419283

god damn, these had to come after the first 3
>>
>>29419301
At least we succeeded this time, and the 19 wouldn't have been any better than the 12
>>
>>29419252
>>
>>29419313
don't reply to me you namefag
>>
Rolled 8

>>29419317
>>
Well good thing Talon wasn't there at least. Maybe? I don't know. Those two nat 1s hurt a lot though. Enemy now has better morale and zero casualties.
>>
>target met

The returning men are in poor spirits, but not as heavily wounded as the sendings had indicated. Moss steps up to you with a salute, looking grim.

“Losses aren’t catastrophic, sir. No more than twenty archers dead, though we did lose some of their equipment. They’re exhausted though, and some of the injuries are bad enough that our healers may not be able to restore them in time for the battle. Those Taourans are no doubt in high spirits now, to see us fail so easily against them.”

>You have lost:
10 Archers
10 Arcane Archers

>Unavailable for the next battle
5 Battlemages
30 Archers

You need to decide what to do now…

>1. Visit the wounded to try to boost morale
>2. Track down Undine for her report
>3. Continue with your work
>4. Custom
>>
>>29419416
>1
>>
>>29419416
>2. Track down Undine for her report
>>
>>29419416
1
>>
Rolled 4

>>29419416
>1. Visit the wounded to try to boost morale
>>
>>29419416
>2. Visit the wounded to try to boost morale
>>
>>29419416
>we did lose some of their equipment.

That is the absolute worst fucking news out of this entire thing. No one else had our tech before, no the enemy does. And they aren't stupid, they ripped the HMKs. Fuck.

>2. Track down Undine for her report
>>
>>29419416
>3. Visit the wounded to try to boost moral
>>
>>29419416
>4 Devise a trap!

The vampires will be overconfident now, thinking that we are weak, let's use that! Make it appear that out force is smaller than it is and have one hate be more lightly defended than the rest.

We let a significant portion of their army into a city square and then fall on them with elements first (ignite oil barrels) and then with our troops)!
>>
Rolled 12

>>29419416
>1. Visit the wounded to try to boost morale
>2. Track down Undine for her report
Both of these are important.(the former for better DC.0
>>
>>29419416
>1. Visit the wounded to try to boost morale
>>
>>29419500
>We let a significant portion of their army into a city square and then fall on them with elements first (ignite oil barrels) and then with our troops)!

We did that at Harrowmont basically. I don't think it'll work nearly half as well this time.
>>
>>29419500
>thousands of soldiers falling from the sky
I know that's not what you meant, but I think it's funnier
>>
>>29419529
Why not? It's a different enemy after all - and they should be overconfident as our two ambushes failed.
>>
>>29419574
A dividing barrier (aka Harrowmont), would also work very well.

We should really use barriers more often, given how good we are at them.
>>
>>29419574

They have fliers and mages, both able to cope with our main ways of separating the army. Which was using the walls to our advantage and snapping barriers close. We could try but they have a lot more ways to counter then the Vitrians did.
>>
>1.

You wander in to the field hospital your men have set-up, and spend some time with the men, trying to lift their spirits. You talk a bit of how Taour still doesn’t have a chance and that they’ll be joining you in the campaign in no time. It goes down well, and despite the general catastrophe that was the ambush attempts, you think that morale won’t be as poorly as it was otherwise. If only you could do the opposite for the Taourans…

Then, oddly enough, you come across Salamander in one of the beds, a healer tending to her. You can see why though, as it appears she took either an arrow as thick as your arm or a mage hit her with some powerful magic. The healer looks to be futilely attempting to use his magic to close up her insides, which are a gory mess around her torso, while Sala tries to shoo him away, not looking to be in much pain.

>1. Leave them be.
>2. Stand there and let the healer do his job, and talk to Sala afterwards.
>3. Step in and try to work out why the healing isn’t working.
>4. Custom
>>
>>29419668
>3. Step in and try to work out why the healing isn’t working.
>>
>>29419668
>3
>>
>>29419668
3
>>
>>29419668
>3.

Welp there goes our big artillery support.
>>
>>29419668
>3. Step in and try to work out why the healing isn’t working.
wat kinda sorcery iz diz?
>>
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>>29419668
>3. Step in and try to work out why the healing isn’t working.
Would our life essence help her?
>>
>3.

“Salamander, why are trying to stop our healer from doing his job,” you say quietly, stepping forward.

Her face turns scared all of a sudden and she turns to you, waving her arms in front of her, “It’s not that. It’s just-“ Whatever she was about to say is cut off as she suddenly hisses in pain and lets out a small sob. You wince slightly at the sound.

“Most sorcery can’t heal powerful elemental beings like me,” she continues quietly. The healer has stopped momentarily while you are here. “Undine can because she’s not really using regular sorcery, but she’s exhausted from healing a lot of the other soldiers. I can put up with this and have.”

“So you just need Undine to come and heal you?”

She nods and tells you that her sister should be okay to do after some rest. You sigh in relief, worried that you were going to be lacking your heavy support for the coming battle.

You shoo the healer away yourself this time, telling him to work on patients he can help, and take a seat.

>1. Ask her about how she’s feeling.
>2. Ask her how dangerous she thinks the Taour forces are.
>3. Talk to her about her injury and how she’s coping with it.
>4. Custom
>>
>>29419845
>2. Ask her how dangerous she thinks the Taour forces are.
>>
>>29419845
>3. Talk to her about her injury and how she’s coping with it.
>>
>>29419845
>1
>>
>>29419845
>2. Ask her how dangerous she thinks the Taour forces are.
>>
>2.

“I know the mission didn’t go too well, but do you think that was because the enemy is very capable?”

Sala, who has been busy trying to cover her torso with a sheet, gives a dismissive answer, “Not really. I mean, I think they got lucky with catching us the first time, and the second time we knew it was risky with their flyers.”

“Do you think their force will be a real threat to us?”

Satisfied that you can no longer see her open wound, she turns to you with a slight smile and shrug. “They have as many men as us, but with better equipment and more experienced men. They’re a very real threat. I have faith in you, Talon, and I think we can get through it. It might hurt a bit, though. Undi told me about Fort Locke – if the same happened here, we’d probably lose half our men.”

You nod grimly at that, slightly bothered by her light tone. Then again, it’s not like she truly has much on the line here. She’s done this many times before with previous masters. Her main consideration here is just having fun with you and Maloric, regardless of how things go.

OPEN BATTLE DECISION

You still have time to muster your men and try to face the Taourans in an open battle if you so choose. It may be a way to seize the initiative if you have a good battle plan and some luck.

>1. Hole up in Niorte and make the besiege you
>2. Meet them in open battle outside Niorte
>3. Custom
>>
>>29420128
>1
Let us not get trapped
>>
>>29420128
>1. Hole up in Niorte and make the besiege you
time is on our side, if we can delay them a little while undine will be rested, and sala will be healed
>>
>>29420128
>1. Hole up in Niorte and make the besiege you

We really can't afford to meet them in the field, and our AAs are the major players. Can't let them be open.
>>
>>29420128
1
>>
>1.

BATTLE PLAN

The Taourans are close to Niorte and now is the best time to determine how you will fight them. By burning down the forests close by, they've been delayed as they need to begin assembling siege equipment further away and moving it here. You suspect they'll arrive late tomorrow afternoon (it is currently early morning).

The Taourans are untouched by your attacks and in high spirits. Your men are of ordinary morale. Niorte consists of a sturdy outer stone wall around the entire township, which is protected by a number of strong barriers and wards and two major gatehouses, one of which faces the way the Taourans are coming (from the north-west). An inner wall and keep lies to the north-west, with a gap between the two walls to prevent the enemy from scaling one and crossing to the other - the inner wall is even more heavily warded and the keep has another set of wards.

TAOURAN FORCE
2000 men in total

100 Flying Mage Knights
500 Mage Knights
300 Archers
50 Battlemages
1050 Men-at-arms

OLMM FORCES
Talon York
Undine
Salamander
Maloric
Lynn
40 Flying Mage-Knights
>40 Veterans
255 Medium Mage-Knights
>255 Veterans
115 Arcane Archers
>125 Veterans
260 Archers
>60 Veterans
>200 Regulars
1250 Men-at-arms
>190 Veterans
>650 Regulars
>410 Green
8 Battlemages
>8 Regulars

>Discussion and battle plans for a bit. Feel free to ask questions. Once we finalise some plans, I'll begin the siege. I'm not sure if it'll be finished this session, as this might be a longer battle than the others so far.
>>
>>29420357
>An inner wall and keep lies to the north-west
To the north, sorry. Not sure I want to draw a map for something as minor as this. Either way, there is a bit of travel time between the outer gatehouse and the inner wall.
>>
I don't really have many ideas for this one.

Talon is usually pretty resourceful, but this one seems to be more of a typical siege, because of the nature of the field.

Only thing I can think, is pulling a false with our regular archers. Let them fair a volley but then have Sala catch them all on fire mid stream.
>>
>>29420357
1st phase of the battle is the ranged fight
1. Undine is going to focus on the water traps and the like
2. The Arcane archers are to focus on the enemy Flying mage knights, and if they are to far away, the regular mage knights.
3. Mal and our mages will deal with the enemy mages.
4. Talon and Lynn use bows and go mage hunting until the enemy gets closer
5. Salamander targets enemy siege equipment and targets of opportunity
6. Archers target enemy men at arms or archers

Our flying mage knights form the reserve
>>
Damn those two dramatic failures really slowed the thread down.
>>
>>29420575
Well, we could just rain fire on them from our walls if they get too close, problem is to draw them this close. One way is to have talon lead a sortie out to strike at their siege equipment, or mages, or command structure. A small swift powerful force of mage highly mobile units including mage knights. Then we fall back and get chased close to the walls where our battlemages and sala rain AoE on them. with maloric disrupting their attempts to defend or retaliate with magic.
>>
>>29420701
>A small swift powerful force of mage highly mobile units including mage knights.
should have been
>A highly mobile units including mage knights and talon himself.
>>
>>29420575
I think people might have gotten tired of DFs ruin our best laid plans.
>>
You decide to play this like a regular siege, except that you have a lot of heavy artillery.

1. Undine and Salamander are going to be largely responsible for ensuring that the enemy isn’t able to breach the gates or walls with siege equipment.
2. You’ll have your arcane archers target enemy mage knights, with a focus on their flyers. Your regular archers will attempt to whittle down the enemy’s bulk of men-at-arms.
3. In order to keep the enemy mages at bay and your barriers up, you have Mal and your active mage man the walls. You’re not sure how well this will work against so many enemies, though.
4. Your mage-knights and men-at-arms will remain at the ready in case of an enemy breakthrough.

>Any problems with this plan?
>>
>>29420726
>>29420701
replying to self here.
Having undine use some illusions could help with that too

>>29420575
>>29420736
I think its really more of a situation where its hard to come up with a good plan
>>
>>29420775
nope
>>
>>29420775
>3. In order to keep the enemy mages at bay and your barriers up, you have Mal and your active mage man the walls. You’re not sure how well this will work against so many enemies, though.

Other then that kind of scaring me, because we have so few mages, I'm good with it.
>>
>>29420775
ok, lets rock.
>>
The Taouran army masses outside of Niorte in the late afternoon, taking a position outside of the range of your archers. Fortunately, it appears they have still left themselves in range of your arcane archers, though you give them orders not to fire – you don’t want to ruin that surprise, after all. Although the enemy does not outnumber you as badly as you feared it might when you first heard the news, the sight of so much glimmering magical plate makes you feel uneasy. They set up camp quickly and efficiently, and you spend much of the next few hours surveying them and having Sala and your flyers relay their findings by sending.

The siege engines they’ve brought are a handful of catapults, which the mages are tending to, and a large, enclosed battering ram with an obviously enchanted metal tip. Maloric tells you it is also protected by weak barriers imbued into the wood. When the launch their assault, you may need to prioritise having Mal try to dispel that protection and hold up the wall barriers against magically boosted boulders.

As night begins to settle, you see them roll their men forth and prepare their catapults. It would seem that the first storm of Niorte is about to begin.

[DC12 Army Opening Volleys]
>>
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Rolled 6

>>29420986
>>
Rolled 20

>>29420986
>>
Rolled 8

>>29420986
>>
>>29421014

YEAH BOY. Making up for those earlier failures!

I really REALLY hope Talon was a part of that opening Volley.
>>
>>29420986
Talon's fireing on the Mages right?
>>
>>29421014
I was getting ready for another 1. and then this happens.
>>
>Exceptional success

The Taourans begin to move as one mass, and the mage-knights let out ferocious roars as they charge. You hear the thunder of their feet and realise that they appear to be throwing all the mage-knights at the wall. You’d expected them to use the siege engines for a while and only move into distance to be fired upon once they’d made an opening. Suspecting a trap, you order all your archers to focus-fire on the mage-knights. You aim with your own bow, too, though take aim at the battering ram. You’d punched through several knights back at Fort Locke, if you could do it again here, you might be able to damage an axle and prevent it from reaching the gate easily.

You hear the screams and shouts of the battlefield as your men let loose their first volley, felling numerous enemy knights. You concentrate, trying to get a perfect shot on the slowly moving ram’s wheel, past all the enemy soldiers…

As you impart sorcery onto the arrow’s flight, you feel a minor surge of astral power. It hadn’t been entirely conscious, which has you internally swearing as you catch the arrow’s golden trail, but it will do no small amount of damage nonetheless. With a flash not unlike what you saw in the dragon’s cavern, the field is thrown into complete disarray. Taouran mage-knights are thrown across the battlefield as your arrow clips one and explodes. The ram takes part of the explosion and is thrown onto its side, its cargo of men pushing it falling out the bottom and being picked off by your archers.

>continued
>>
>>29421304
The enemy charge falters and as you quickly survey the field for another target, you see why they charged you en masse. Ladders – they had an enormous number of magically hidden ladders. They’d had their mages cast simple illusion spells on them and tried to trick you into thinking they only had their siege engines. With many of their knights dead or wounded, and their plan in disarray it looks as if they’ll retreat but instead you hear a resounding boom as one of the foe’s enchanted rocks strikes your wall’s barrier. At the sound, the foe recovers themselves and attempts another charge, this time being joined by their regular soldiers and you spot the enemy flyers join the battle.

[DC13 Maloric Barrier Boosting]
>>
Rolled 12

>>29421326
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Rolled 20

>>29421326
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Rolled 10

>>29421326
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>>29421355
Oh holy fuck
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>>29421355
>>29421014

What just happened?
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>>29421391
>>29421382
They went to go fuck themselves.
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The way those dice are rolling either felix is gonna conquer Vitria or Gnome will die.
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>exceptional success

Despite the thunderous noises of magic striking magic, and the sight of man-sized boulders striking the walls and barriers, there is no real consequence. The walls themselves do not shake as though they were struck by great force, and the barriers merely ripple slightly as they absorb the force.

Maloric relays to you via sending, “I don’t think we need to worry about them breaching the walls, Talon. These barriers are strong, and they’re laying the spells on the boulders so lightly I can peel them off as they fly. Unless they think of a new trick, they can’t punch through.”

You grin wickedly. That just leaves the ladders. You don’t think they’ve realised that the ladders are the only way to breach the walls in this assault. You…

>1. Goad them into scaling the walls and meet them with your own knights in melee upon the walls.
>2. Scare them away from the walls, raining arrows on their backs
>3. Try to break the charger’s morale as you have your arcane archers and yourself try to hit the enemy mages and their camp.
>4. Custom
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>>29421490

The dice are fickle beasts tonight. Helped pep the thread back up though.
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>>29421526
>3. Try to break the charger’s morale as you have your arcane archers and yourself try to hit the enemy mages and their camp.

Yes, that absolutely. They'll feel like they are completely trapped.
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>>29421526
How many mage knights do they have left?
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>>29421526
>1. Goad them into scaling the walls and meet them with your own knights in melee upon the walls.
>3. Try to break the charger’s morale as you have your arcane archers and yourself try to hit the enemy mages and their camp
The mages are the real problem.
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>>29421526
>3. Try to break the charger’s morale as you have your arcane archers and yourself try to hit the enemy mages and their camp.
Let us keep our momentum up
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>>29421526
Goad THEN scare, the idea is to get them close, then get them to break, to give us maximum amount of time to rain AoE and arrows on them.
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>>29421526
>3. Try to break the charger’s morale as you have your arcane archers and yourself try to hit the enemy mages and their camp.
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>>29421575
Most of them. You've only launched a few volleys into them plus your explosive arrow.
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>>29421536
well, if my math is correct there is a 27.1% chance of there being at least 1 crit something per roll.
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>>29421526
can undine create an illusion of one of the rocks breaching the walls? they will charge the hole only to find it to be solid. :)
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>>29421526
>3 as first priority
>4 have udine make the areas where they are most likely to place ladders either muddy enought to make them sink or put a layer of ice that will make them fall over

also keep firing arrows at them
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>>29421526
>4. Custom
have Salamander and undine target the mage knights. They aren't needed on the siege weaponry thanks to that 20
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>>29421663
Too large for a short period of time.

>>29421665
I like the custom idea.

Alright, writing up 3 with some of the feasible extras.
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>>29421588
>>29421665
if we can combine these it would be great have them reach the wall only to find that the ladders won't help them anyway
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>>29421678
>>29421665
these two plus 3.
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>>29421691
can we assume that our mage knights will volley their magic missles and crap when the enemy starts getting close enough?
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>3.

“Undine, Salamander,” you order via sending. “I need you to rain hell on the charging knights. Salamander - burn their ladders, cover them in flames, make them hurt. Undine – turn as much of the ground close to the wall to mud or ice to make it hard for the ladders to find good purchase.”

As you order your archers to continue to target the knights and bring Moss into your plan, you feel another surge of Sala’s sorcery and see a fire wave launch across the gap between you and the enemy knights. Surprisingly, they don’t falter – instead they charge into the fire, going down in pain and fury. Are they mad or did they think it an illusion?

You don’t waste any time though – if they get lucky and scale the walls before they break, you’ll find it difficult to fend them off. You give orders to your knights to start reinforcing you on the walls just in case, as you and your arcane archers begin to line up the enemy camp and their mages.

[DC14 Archery]
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>>29421536
>The dice are fickle beasts tonight. Helped pep the thread back up though.
I honestly don't think it was the dice. The thread lulled when the situation was
>superior enemy is laying seige on you, there are no terrain features to explot
where we just didn't have ideas.
And it picked back up when
>Enemy lost catapaults ineffect, lost seige ram, turns out they have invisible ladders
now we can get crafty and come up with creative plans where before we just couldn't.
I know i didn't post when I don't have any useful ideas and yet I was observing the thread the whole time
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Rolled 9

>>29421810
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Rolled 3

>>29421810
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>>29421810
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Rolled 18

>>29421810
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Rolled 19

>>29421810
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Rolled 2

>>29421810
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>>29421839

Eh, doesn't really matter. But nat20s always help bring back a positive nature to the thread at least.
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>>29421839
>>29422000

Looks like our plan to lul them into a false sense of security with the 'failed' harassment attacks is paying off....
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>>29422060

Yeah Sala spilling her guts was all a part of our masterful ruse.
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>Target met

As the Taourans furiously trample the ground in their charge, ignoring the hail of arrows and fire upon them, you and your elite archers line up targets your foe believes beyond your range. You feel the thunder of thousand enemy soldiers on the battlefield, hear the crash of rock against magic barrier, see the fiery doom of Salamander incinerate poorly protected souls. Then it all vanishes, and for a brief moment all you can sense is the bow, the arrow and your target. You let loose and you know somewhere inside you that it will strike the mage you aimed at. Still feeling this sense of attunement to your weapon, you notch and loose another arrow at a different mage, peripherally catching several of them fall to the ground as you do so.

Then that moment is gone and the battlefield returns. The screams of men in panick as their ladders clatter and fall on ice, or simply cannot reach up the wall as they sink into deep mud under weight. It is almost as though you can tell the exact moment their morale breaks and they realise this assault has failed. Maybe it had something to do with Salamander coating a large area of the front of the wall with fire.

The screams from the mages and archers back in their camp has the foe panicking even more as they see even the forces not involved in the battle taking casualties. The men attempting to right the ram begin to run back to the camp, trying to recover as much as possible as you and your best archers continue to loose arrow after arrow into them.

>continued
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>>29422197
As the enemy repositions much further away, you take stock of the battlefield. No small number of Taourans fell in this assault and they lost their ram – Sala flew over and incinerated it, carrying the tip back inside. You estimate the foe lost almost 200 mage-knights and that number again in men-at-arms, including the wounded you leave to lay in the killing field outside the town. You aren’t certain how many mages died, as they managed to carry away the wounded, but you’d guess a few at least. You, on the other hand, have taken no losses.

The Taourans are broken for the night, you feel, and you post men to watch and move back into the castle. You will wait out the night and perhaps see if you can’t make any plans… The first storm is over.

>Any changes to battle-plans for now? Any attempts at sneak attacks etc.
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>>29422229

Lead a sortie out right after them? Right now.
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>>29422275
You can do that, if you like. I'll ignore the part about posting men to watch etc if it's a popular idea (probably should have offered a choice as it was).
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Rolled 8

>>29422229
Can't let them rest knight attack with flame arrows since there is no forest to save them.
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>>29422229

Even though Sala torched a lot of them, can we use any of the MMK armour?
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>>29422229
>Any changes to battle-plans for now?
what plans? our plans thus far were only to survive that first assault. I don't think we even came up with anything to do if we make it

As I see it now our options are
1. assault them back openly
2. assault under cover of night, perhaps with a fog like we did last time
3. sneak out at night to the killing fields and snatch up the gear from the 200 dead enemy mage knights to better equip our own troops.
4. Expect them to bombard us with catapaults, arrange for a breach illusion (since last time we didn't have enough time to prepare that)
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>>29422275
>>29422314

I'm game, so long as we know it is a precision strike through the camp, round back, and then through again back into the keep.
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>>29422327
> flame arrows
what is with that flame arrow obsession? how in the world is a flame arrow better than just a regular arrow? (except the flame arrow reveals our position)
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>>29422314
let me run some numbers. How many (if any) of those mage knights were flying?
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>>29422334
You'd have to send out men to loot them, which would be risky (especially as they might try the same).
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>>29422327
>>29422275
>>29422229
Second do a night attack while they are still hurt, by have the archers shoot flame arrows at them make them leave their camp and make the ground around the camp muddy so its hard for them to escape the inferno, also have Sala rain death on them and have our army attack any one that makers it out of the mudd.
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>>29422379
>You'd have to send out men to loot them, which would be risky (especially as they might try the same).
We could do this under cover of night + fog, while having our arcane archers with their enchantments snipe enemies trying to do so.
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>>29422368
Because they are trapped in a camp and they already know where we are and will come from, plus it should burn down thier supplies.
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Rolled 13

>>29422229
let them think themselves safe for now then have
Undine make a thick fog around their camp, through the night. from within this fog have archers and mages+Sala rain down death upon them once or twice every hour, always moving always ready to retreat behind the walls should the enemy retaliate
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>>29422379

Send out the sortie first, with them distracted send out the men to pick up as much of the MMK armour as they can?
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>>29422413
i think you are confusing flame arrow with magic fireball arrows
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>>29422449
Possibly, but now that you mention it do we have those types of arrows yet?
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>>29422377
You didn't kill any of those ones. They fly up but ultimately didn't engage.

IMMEDIATE PLAN
>1. Immediate counter-attack as they retreat (this retcons the idea of letting them disband and set up camp again)
>2. Precision night attack as they set up camp to catch them off-guard. (Make specific plans in next post)
>3. Do not pursue or attack, just hole up in the keep and let your men rest.
>4. Custom

LOOT ENEMY GEAR
>1. Do loot the gear (this will be combined with the above option if applicable - e.g. if you attack, the men not attacking will loot)
>2. Don't loot the gear yet.
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>>29422492
>2. Precision night attack as they set up camp to catch them off-guard. (Make specific plans in next post)
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>>29422492
IMMEDIATE PLAN
>2. Precision night attack as they set up camp to catch them off-guard. (Make specific plans in next post)
LOOT ENEMY GEAR
>1. Do loot the gear (this will be combined with the above option if applicable - e.g. if you attack, the men not attacking will loot)
Can we have the town militia loot the gear?
Also suggesting my plan.
>>29422380
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>>29422492
>2. Precision night attack as they set up camp to catch them off-guard.

This way we get a bit of a breather for our men, but we're not letting the enemy just sit around a stone's throw from our doorstep either.

>1. Do loot the gear
Always need more gear. Full retreat back into the walls if we meet any significant resistance though. We can always come back later and collect some more.
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>>29422492
>2. Precision night attack as they set up camp to catch them off-guard. (Make specific plans in next post)

Fog it up in this bitch. We have to absolutely make sure everyone is aware this isn't a battle though, just a strike then back to the keep.

>1. Do loot the gear (this will be combined with the above option if applicable - e.g. if you attack, the men not attacking will loot)

Pretty obvious.
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>>29422492
>IMMEDIATE PLAN
>1. Immediate counter-attack as they retreat (this retcons the idea of letting them disband and set up camp again)
This but make it a hit and run attack (with actually running this time) unless they completely break.
They are obviously not all thralls and their morale is broken, if they think we are about to take them they can break and we can finish them off.
Letting them regroup at night is risky, and a long seige is bad for us since vitria is still a thing and they gain troops faster then us.

>LOOT ENEMY GEAR
Suggestion, loot SOME of the gear, make it seem like we are going for it but didn't manage to get it all, this will increase the likelihood of them going for it themselves and coming back into range for another bombardment
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>>29422472
So do we Aspirational?
>>29422492
What arrow types do our archers have?
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>>29422492
Current order of battle
Taour
100 Flying Mage Knights
300 Mage Knights
300 Archers? (I seem to recall shooting them.)
50 Battlemages (Minus unknown casualties)
850 Men-at-arms
>OLMM FORCES
Talon York
Undine
Salamander
Maloric
Lynn
40 Flying Mage-Knights
>40 Veterans
255 Medium Mage-Knights
>255 Veterans
115 Arcane Archers
>115 Veterans
260 Archers
>60 Veterans
>200 Regulars
1250 Men-at-arms
>190 Veterans
>650 Regulars
>410 Green
8 Battlemages
>8 Regulars
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Rolled 6

>>29422492
>2. Precision night attack as they set up camp to catch them off-guard
>1. Do loot the gear
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>>29422594
The only special arrows you have are the special armor-penetrators. Otherwise, you've been enchanting bows and armour for the knights.

>>29422610
Yeah, the archers would have taken unknown casualties as well.

PRECISION ATTACK

Fog is pretty much unanimous.

FORCE COMPOSITION
>1. All melee (inc. men-at-arms)
>2. Elites only (mage-knights, arcane archers etc)
>3. Custom

MAIN TARGETS
Please list in priority
>1. Catapults
>2. Mages
>3. Mage-knights
>4. Supplies
>5. Custom
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If we loot the gear, one thing. Have Mal check it for traps. We don't know the fullest extent of Thralldom, might be they use MK armour to enthrall people as well. Just a cautionary.
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Rolled 17

>>29422663

>2. Elites only (mage-knights, arcane archers etc)
non-elites loot and act as backup if shit hits the fan

MAIN TARGETS
Please list in priority
1:Supplies
2:Mages
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>>29422663
>FORCE COMPOSITION
>2. Elites only (mage-knights, arcane archers etc)
>MAIN TARGETS
>Please list in priority
>1. Mages
>2. Catapults
>3. Mage-knights
>4. Supplies
So what about the muddy ground idea?(i already know my set the camp on fire idea didn't get much support)
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>>29422663
>2. Elites only (mage-knights, arcane archers etc)

Careful on this, I don't know how quickly and efficiently our AAs can get in and out.

>2. Mages

Hardest thing for us to kill, and connected to all other things, cats, sendings, etc.
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>>29422737
>1
>3
>4
>2
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>>29422755
>>29422737
>>29422731
Hey guys what if we had put the rest of our melee fighters a distance away and when they retreat they run into our non elites?
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>>29422663
Elites only (mage-knights, arcane archers etc)
And this time remember to withdraw instead of fighting to the last.

Priorities
Enemy commanders > Mages > Mage-knights > Supplies > Catapaults
I actually want catapults to survive so we can do the illusion thing where they break the wall.
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>>29422737
>muddy ground
Having Undine attempt a second lengthy cast (i.e. one that isn't instant) will mean she won't be able to add to the battle otherwise. Also, muddy ground will make it hard for your men to fight as well.
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>>29422737

Muddy ground hampers us as well, I'd rather not. However, setting something aflame on the way out is of preference to me.
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>>29422790
this assumes they retreat, if they don't we would be screwed. Its better to have our non elites guard our withdraw after we raid them. Or just having them loot the enemy corpses near our walls.
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Rolled 16

>>29422663
remember that helmet enchantments can se through fog
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>>29422793
>illusion thing where they break the wall.
Do we have anyone who can do this?
>>29422822
Well that is good to know.
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>>29422790

Well two reasons, one a lot will be picking through the battlefield for MK, two MaA are woefully inferior to MKs and Mages, even fleeing ones.
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>>29422840
I worded that badly.
I meant to say, once we do the assault with our elites, that the non elites should move a distance away and prepare an ambush for if they retreat.
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>>29422822
>However, setting something aflame on the way out is of preference to me.
Sala will probably do that as a matter of course.

Elites only is roundly supported.

Current priority order:
Mages > Mage-knights/Commanders > Supplies = Catapults

I'll probably push ahead with the attack unless somebody adds some extra ideas.

>>29422862
Undine can do the illusion (maybe) if you give her an hour or two to do a ritual, and then she'll need to maintain it for the main battle. I'll offer the choice for the next battle.
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>>29422889
You didn't word badly, thats exactly what I thought you said.
IF they don't retreat and instead our elites retreat back into town then our non elites are now trapped outside with a superior foe and will get slaughtered.
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>>29422910
Sala should probably deal with the mage knights since she sucks at fighting mages.
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>>29422917
Well i assume we could have them move around them, but you have a point.
This also entertains the idea of having them stay over knight and do a surprise attack from behind, once they do a siege again.
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>>29422982

I'm pretty sure Sala is just being used as a aerial artillery. Not really targeting anyone in particular, just burning bitches.
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Sala works best vs large amount of enemies. The enemy non mage knights, not mages, just regular conscripts of which... didn't they have 2000 of? whittling down those numbers with massive fireballs would be helpful
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>Precision night attack with elites whilst your regulars loot the enemy dead

You gather all your mage-knights and arcane archers, as well as Undine, Salamander and Maloric, and begin to mass inside town. The plan will be to exit outside one of the smaller side-gates and then attempt to blindside the enemy with a stealthy attack. The main targets are the enemy mages, followed by the enemy commanders and knights. Afterwards, you’ll sweep through their camp, doing as much collateral damage as possible, and then renter Niorte through the front gate. While you do this, your regular soldiers will attempt to loot the enemy dead under cover of night and fog, as your regular archers cover them from the walls. Undine will layer fog over both the outside walls and the enemy camp and tells you it should last a half-hour after she casts it.

You begin the plan, smoothly moving across the slight hills opposite the town and around to the rear of the enemy camp.

[DC14 Stealth]
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Rolled 8

>>29423062
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Rolled 2

>>29423062
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Rolled 18

>>29423062
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Rolled 6

>>29423062
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Rolled 12

>>29423062
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>>29423090

Truly I will never understand how Talon manages to be a sneaky bastard.
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>>29423129
he is so sneaky he tricked us into thinking he is a knight when his actual class is theif
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>Target met

Your men silently and swiftly gross the field towards the enemy camp. You spot the torchlight and their guards, and your archers drop into firing positions and fell the guards on approach. Although the Darlesian armour is enchanted for stealth, the Vitrian suits are not and the soldiers stuffed cloth between joints to prevent clattering and layered clothes between their plate and maille. To further prevent being spotted, the usual gleaming armour has been dulled with fat to prevent reflecting any light.

As it is, the approach goes without a hitch and you receive some sendings from Nate’s flyers telling you which direction to approach from to get at the mages first. You have about 250 mage-knights and 100 arcane archers.

>1. Have the whole force target the mages, and then sweep through to the knights afterwards in one large push.
>2. Split your force as you’ve been undetected and go after both the mages and knights at once before rejoining later.
>3. Slash and burn right now, breaking stealth, charging through the camp and taking out everything you can touch.
>4. Custom
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Rolled 14

>>29423232
>1. Have the whole force target the mages, and then sweep through to the knights afterwards in one large push.
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>>29423232
>1. Have the whole force target the mages, and then sweep through to the knights afterwards in one large push.

Get rid of them and we just crippled them, MKs can be dealt with on the field.

Side not, I really enjoy how much use our Arcane Archers get, they have become one of our greatest assets.
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>>29423232
>2. Split your force as you’ve been undetected and go after both the mages and knights at once before rejoining later.
It's better if their forces can't organize and join up.
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>>29423232
1. lets play it safe
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Rolled 20

>>29423232
1
Do healers count as part of the mages?
If not target them as well.
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>>29423232
>1.
Focus fire. The surprise of our raid will cause our enemy to panic momentarily.

This will give us the chance to eliminate one target and fully engage the second before they can react.

With luck, we not only take out our target but also wreck enemy morale and maybe cause a rout.
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>>29423347

dat wasted rollllll
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>1.

You keep your force as one strong group and move in where you were directed. A thick fog blankets the camp, but you and your men can easily see through it. Moving quickly and quietly, you efficiently dispatch your foes as you make your way to the mage’s section of camp. Killing the regulars and logistics crew here both weakens the enemy and prevents the alarm from being raised. You receive a sending from Sala telling you that she and the flyers are ready to swoop down and rain hell and the enemy once the enemy is alert. Though the remaining flyers will need to pull out to avoid being destroyed in a hail of arrows and magic, Sala can still assist you afterwards.

Eventually though, one of the Taourans manages to raise the alarm before an arrow takes him in the chest. The main event begins, and you’re only seconds away from entering the mage’s camp.

[DC11 Assault]
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Rolled 1

>>29423420
here have another
>>29423434
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Rolled 3

>>29423434
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Rolled 7

>>29423434
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>>29423442

You hurt me Anon, you hurt me so.
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>>29423442
image how bad it would have been had we split our forces...
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>dramatic failure

Unfortunately, the mages react quickly. Very quickly. Magical lances, summoned knives, barriers blocking progress – the mages react frighteningly quickly and manage to overwhelm Mal’s attempts to keep them at bay. Some of your men go down, but not too many, as their armour protects them from what are ultimately desperate attempts to keep you at bay. For all the power that seems to be behind them, these mages are panicking under attack. You feel a crunching sensation on yourself as a mage attempts to crush you like a sardine – he’s a powerful mage indeed to be able to cast pure force spells against a living target. You feel your armour condense slightly and your organs struggle – and then the sensation is past. The spell burns out, but the pain does not.

You’re about to charge forward again when you catch Sala and the knights swooping down.

[DC11/17 Bombardment]
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Rolled 14

>>29423573
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Rolled 4

>>29423573
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Rolled 15

>>29423573

Poor Talon takes such a beating.
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Rolled 1

>>29422610
>40 Flying Mage-Knights
>>40 Veterans
>255 Medium Mage-Knights
>>255 Veterans
>115 Arcane Archers
>>115 Veterans
So what is above veteran again?
And how many battles do they have to go through to get past it?
>>29423573
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>>29423552
That would have gone much worse. The mages are a soft-target when surprised, but the mage-knights would have shredded your men - especially if you weren't with them.

>lower target met

Explosive spells hail down on the camp, but you catch a number of barriers coming up just as quickly to stop them. Explosions ripple and roar around you, but not in front of you where the camp is. Then, suddenly, a roar of superheated flame rips through several tents and screams echo in your ears.

You find yourself in a clearing, fire roaring as mages fire spells into the sky at your flying knights. Embers fall around you, bursting into smoke as they touch the low-lying fog, and you catch an elaborately dressed mage in front of you. His staff is ornate, his clothes ripple with magic and he stares dead on at you. You think you’ve found the archmagister of this group and he dented your armour earlier.

>1. Engage the archmagister yourself whilst your men finish off the camp
>2. Engage the archmagister with Undine and Maloric's help whilst your men finish off the camo
>3. Try to ignore the archmagister and slay as many other magisters as possible
>4. Custom
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>>29423698

Elite, wasn't disclosed to us how long it took to "Level" up, seems to be the intensity of the battle and story stuff that does it, kind of a meta question though.
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>>29423698

You, stop rolling!
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Rolled 6

>>29423719
>>1. Engage the archmagister yourself whilst your men finish off the camp
Keep him busy.
>>29423741
What its the fourth nat i rolled this thread.
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>>29423719
>4
Us and our bodyguard
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>>29423698
Elite. As for battles, it depends on the sort of battles. Situations like at Fort Locke where they are in a vicious and losing melee, but hold, give more experience than stomping the enemy flat. Experience doesn't just reflect skill in battle, but how well they handle the horrors of battle and losing. So, basically, it's a judgement call on my part how much xp they get.
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>>29423719
>2. Engage the archmagister with Undine and Maloric's help whilst your men finish off the camo

Make this quick and painless, don't need to be prideful like last time. Also I hope Mal takes that stave.
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>>29423719
We've lost the element of surprise, and our small elite force is caught off guard.

We need to fall back and re-engage without them tracking us.

>4.
Regular forces retreat and hit another target. Talon and elementals cover the redeployment
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>>29423766
Seconded.
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>>29423770
I take it that even though the heavy mage knights are green they'll hold together like the vets they are in terms of morale?
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>>29423719
where is lynn and undine?
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>>29423765
>4th natural 1
>still thinks rolling is fine
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And we can now add "dented" to the list of shit that has happened to our poor armour. It puts up with some shit.
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>>29423770
Thanks for the info, and i'm guessing once a few reach elite is when Lynn would consider recruiting them correct?
>>29423780
He is a major part of their power if we just take him out, and retreat is my plan.
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>>29423766

I agree with this, but with Mal as well. Would be good to have a mage who can dispel just in case. Neither Lynn nor Talon is particularly effective at that.
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>>29423766
I just realised I forgot to state Lynn joined you earlier. And she did. I just didn't state it. Derp.

>>29423813
Kind of. HMKs get a morale bonus by virtue of being that unit type, so them being green makes them more like MMKs.

>>29423819
Undine has repaired it so many times I'm going to make it a part of a joke scene at one point.
>>
>>29423816
2 nat 20s and 2 nat 1s anon.
>>
>>29423819
We need some custom digs made anyway, something inlaid with gold. Gold and gryphons.
>>
>>29423867

Preferably dwarven as well. And a cape, a swag as fuck cape for the emperor.
>>
>>29423892
>>29423867
fuck no, we want the most effective armor one can get. gold is soft and makes horrible armor.
>>
>>29415538
Okay, going with engaging with Lynn and Mal's help whilst the rest assault the camp.
>>
>>29423907
Isn't gold good for magic though?
>>
>>29423907

>inlaid with gold

Not made out of gold entirely, just some small decorations.

Calm down son, fantasy world.
>>
>4. 1 but with Lynn and Mal’s help

“Lynn, Mal, help me out here,” you call as you charge the mage.

You feel a powerful rush of sorcery through that staff of his as he points it at you. If it hits you, it will hurt like a bitch.

[DC13 Combat]
>>
Rolled 4

>>29423973
the crit machine just doesn't stop
>>
Rolled 5

>>29423907
Real world alchemy has no place here!

I think getting some swag armour would have it's positives and negatives. It would definitely make us stand out more, which might give us a bonus to charisma or morale rolls or something. On the downside, it would make us stand out more, which isn't so good when we're taking the field so often.

>>29423973
Rollin
>>
Rolled 7

>>29423973

Want that staff so bad.
>>
>>29423907
>>29423943
Does this world have fantasy metals that are both precious and worthwhile to create armor with?

Basically the equivalent of mithral, adamantine, or oredicon?
>>
Rolled 13

>>29423973
>>
>>29423719
>That would have gone much worse. The mages are a soft-target when surprised, but the mage-knights would have shredded your men - especially if you weren't with them.
It is a good thing we learned from our prior mistakes
>>
>>29423983
>>29423984
>>29423985

Time to hurt like a mother fucker. Some day you'll get a nice retirement armour.
>>
>>29424047
on the plus side, this levels up our endurance stat.
>>
>>29424047
>implying we aren't whiffing rolls to grind our endurance
>>
>>29424000
There's three special metals. Dhuzite, which is nigh-unbreakable but utterly mundane otherwise. Can be manipulated with magic (and must be mined with that). Khazite is good at magic-channeling and enchantment but is rarer. Khazunite is the opposite and is superbly resistant against magic, but slightly more vulnerable to physical attacks and heat.

If somebody can give me some more general names for similar metals, as most ones I know of are significantly different, I'll rename them to be less 'special' - these names are old and terrible.

>target not met

And damn, does it hurt. This time, the magic goes through your plate and you feel a powerful force strike your ribcage directly, snapping several ribs and causing you to go down. Before it gets much worse, you feel Mal shred the enemy’s sorcery and hear the sudden clash of steel on steel as Lynn launches into an assault.

Standing back up, you judge how well you can add to this fight. Your men are nearly finished tearing through the mage camp and the enemy mage-knights will be here shortly. The archmagister is surprisingly good in close quarters. If you take too long here, you won’t have a chance to get the drop on the knights.

>1. Empower yourself strongly and attempt to cleave the archmagister in one blow when he makes an opening.
>2. Leap in hard, maxing your power and join Lynn whilst Mal keeps his magic busy.
>3. Regroup your men and try to move on to keep the initiative over the enemy – take the fight to the mage-knights rather than the other way around.
>4. Custom
>>
>>29424158
>1. Empower yourself strongly and attempt to cleave the archmagister in one blow when he makes an opening.
>>
>>29424158
>1. Empower yourself strongly and attempt to cleave the archmagister in one blow when he makes an opening.

If it fails, we're out, then regroup and bail.
>>
>>29424158
>1. Empower yourself strongly and attempt to cleave the archmagister in one blow when he makes an opening
>>
>>29424158
We got the charisma and tactics, right?

Leave the archmage to your companions

>3.regroup and charge!
>>
>>29424158
>Regroup your men and try to move on to keep the initiative over the enemy – take the fight to the mage-knights rather than the other way around.

I fear we will lose our initiative against the knights if we dally with this guy. But I also worry that if we just go around him he will snipe one of our inner circle in the back.
However, lynn and mal probably can keep him too preoccupied to do something special.
>>
>1.

You begin to circle the archmagister as Lynn attempts to overwhelm his defense. Sometimes he gets a spell off, beating Maloric’s disruption attempts, but Lynn blocks it with her own sorcery and shield. He’s trying to keep you from flanking him, but he finds it hard under pressure from Lynn and Mal ready to blast him with magic if he leaves an opening in that direction.

Luckily, without too much time passing, an opening comes as he rolls to avoid one of Lynn’s overhead blows. It’s not much, but you can’t afford to waste time here. If this fails, you’ll need to pull out.

[DC12 Exploit Opening]
>>
Rolled 15

>>29424331
This will hurt
>>
Rolled 18

>>29424331
>>
Rolled 19

>>29424331
>>
Rolled 18

>>29424331
CHARGE
>>
Rolled 18

>>29424331
>>
Rolled 14

>>29424331
>>
Rolled 10

The way we are fighting we should have been a monk.
They specialize in 1v1 combat using astral magic.
As a knight we are merely decent in 1v1 melee with a lot of our skill being in tactics
>>
>>29424412
Actually, the monk was an all-rounder. His main skills outside that were against mages and non-humans.

>Target met

As you move in, the mage spots you, once again whirling to bring his magic to bear. You won’t let him and make a sudden leap, pumping magic through your body. Sorcery swirls on both sides, and you fear you won’t make it as your opponent beats off Maloric’s disruption attempt.

Then the tent behind the Taouran mage explodes and he loses his concentration. With one fell blow, you avoid his staff, raised hastily in defence, and nearly bisect him diagonally. With a shove of your boot and a hard tug you then dislodge your blade from his corpse.

“Men,” you call out. “Regroup on me.”

The enemy are closing on you but you’ve succeeded in shattering the battlemages of the foe. You…

>1. Pull out the same way you came in. It’ll be safer but you won’t be able to do much damage.
>2. Pull out a slightly different route, trying to do more damage as you leave. You’ll engage the enemy knights as well, if only for a short while.
>3. Countercharge the enemy knights. It’s still late, if you get the drop even their superior numbers shouldn’t be able to overwhelm you.
>4. Custom
>>
>>29424512
>1. Pull out the same way you came in. It’ll be safer but you won’t be able to do much damage.

Remember what happened last time when we over-committed. We've done some serious damage to them and their morale, if they choose to attack again, we'll smoke them.
>>
>>29424512
>2. Pull out a slightly different route, trying to do more damage as you leave. You’ll engage the enemy knights as well, if only for a short while.

Spent too much time and he lost the element of surprise. Smash and burn on the way out.

>you avoid his staff

GOOD. GET THAT SHIT MAL.
>>
>>29424512
>1
We did what we needed to do. Let's not get greedy here.
>>
>>29424512
>1. Pull out the same way you came in. It’ll be safer but you won’t be able to do much damage.
But cover our retreat with a heavy volley from the AA and Sal
>>
Rolled 4

>>29424512
>2. Pull out a slightly different route, trying to do more damage as you leave. You’ll engage the enemy knights as well, if only for a short while.
>>
Rolled 14

>>29424512

2

This attack has served it's purpose, better to bug out while butchering fools than get swamped in a longer fight.
>>
Rolled 9

>>29424512
1
4 take his staff
>>
>>29424512
>>2. Pull out a slightly different route, trying to do more damage as you leave. You’ll engage the enemy knights as well, if only for a short while
Might as well leave.
>>
Rolled 2

>>29424512
2.
We may still hold the initiative, but our forces are heavily outnumbered and they're building inertia in their own forces.

Alternate route of retreat, aim to cause havoc and demoralize, in addition to targets of opportunity
>>
Man good thing we have Undine to fix us. Imagine if out Champion was someone else.
>>
>>29424647
Perish the thought.
>>
>>29424647
Well the other choices had better healers if i remember correctly.
Its that Udine was more well rounded.
>>
Worth noting, their mage knights include heavy mage knights, slow but extremely deadly.
Ours are medium mage knights, fliers, and archers, faster but less good in a close engagement
>>
>>29424672
I thought they only brought medium knight since heavy are too expensive and slow.
Also new thread is needed
>>
>>29424672
This is important to note, yes.
>>
>>29424672

No they don't, >>29418532. Thank god for that.
>>
>2.

As you give orders to your men to begin to pull out, you spot Mal collecting the ornate staff the mage had. He gives it a wave as you watch, and a large surge of raw energy comes out of it, crashing through some tents and eliciting screams from some men. He holds it up in victory as he turns back and joins your men as they slash and burn their way out towards Niorte.

“This is a channeler’s staff – these things cost several times their weight in gold, and it’s made of solid steel, so that’s a fair bit,” he tells you as you jog out.

You hear a lot of shouts up ahead and the clash of weapons and magic. It seems your men have engaged the enemy knights on their way out. You rush to join them, with Lynn, Sala and Undine at your side.

[DC14 Running Combat]

I'll post the result in a new thread as we're on pg10. With these less-regular sessions I'll be running until about 2:30-3am now, so long as players stick around, so hopefully we can get a few posts.
>>
>>29424697
oh, i missed this correction
>>
Rolled 15

>>29424717
>>
Rolled 7

>>29424717
Not good
>>
Rolled 12

>>29424717

>Mal getting badass weaponry

I LIKE IT.
>>
Rolled 2

>>29424717
>>
Rolled 1

>>29424717

To Victory!
>>
>>29424717

Some how. Some way. That staff is going to end up hurting Talon in Mal's hands, and he'll develop a fear of channelers staves as well.
>>
>>29424751
Well, good thing I rolled late. Removing dice from my fields.
>>
New thread:

>>29424835


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