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File: 1389125042210.jpg-(75 KB, 810x638, House & Dominion Home(...).jpg)
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For House & Dominion: Home Front Quest
http://houseanddominion.wikia.com/wiki/HouseAndDominion_Wiki
http://suptg.thisisnotatrueending.com/archive.html?tags=House%20and%20Dominion

You are Sonia Reynard, Attack Wing Leader and Knight of the House of Jerik-Dremine! When you were still out on the front lines you command the Third Attack Wing, one of the elite units of the House, composed of fast hard hitting Cruisers, Frigates and a few remaining Corvettes. For the past several months you've been enjoying your time away from the front lines, seeing family members, friends and taking care of business ventures.
Before departing the homeworlds you ensured your sister Bekka would get plenty of extra curricular training in starship piloting and that a tutor would help get her grades up to an acceptable level. All the disruptions last year had been taking it's toll on her GPA.

Alex has entered into an arrangement with Do'orla Epyn Landlord of the sector 29 area, acting as a temporary steward for the overworked Lord's property. It seems administration duties are one of his strongsuits and he's been working with Mike and his Mother on the legal problems of creating a civil defense force. It's slow going but the groundwork is now in place.

Your raid on the black market hub once located nearby has resulted in a number of changes both good and bad. Smugglers and gangs are trying to get weapons into the area through overland routes more often now, making interception much easier. Several gangs that were making money off the black market before have stepped up other operations in an attempt to make up for the loss. The resulting flurry of gang violence, kidnappings and extortion attempts have left a few neighbourhoods worse off than they were before. Mike assures you that people will weather the storm but it could slow things down. One of the gangs responsible for policing the area around his mother's building had a significant stake in the market you hit.
>>
>>29346834
FOR HOUSE AND DOMINION!

Hope those pipes didn't give you much trouble.
>>
In South Reach your company, Reynard Salvage Solutions and it's support branch Reynard Logistics is in good shape. Your operations manager Saša Nikolov is currently leading the previously planned salvage expedition into the harder hit regions of the South Reach cluster. With an old but operational Medium Cruiser and some Mercenaries backing them up it's would be unwise for anyone to mess with your fleet.
Just in case though you made sure that a few of the ships and the assigned starfighter compliment had a small stockpile of SP torpedoes. The old Terran light carrier you sent along to base the fighters off of is fully repaired and refueled but it was carrying far less crew than an operational carrier should even with the assistance of some of the mercenaries. Still it's too late to dwell on it now.

In the days since they left you've been keeping busy. Versa, the AI aboard the TCS Loreto, sent you data on banks the Terran Triads were believed to be using. Wanting to see the organised crime syndicate suffer you stole a rather large fortune from them totaling 27 million. Ten percent of that went to pay off Knight Baykal for the services of a skilled hacker he provided.

Most of the remaining 24 million were funneled into the charities set up to help evacuate Shallan refugees. It should take days for the Triads to trace where most of the money was sent and by then it will be gone.
The hacker set aside some of the cash for you as well which will be retrieved via physical resource purchases and dead drops.

How much of the 24 million did you keep for yourself?

[ ] None
[ ] 10-20%
[ ] 30
[ ] 40
[ ] 50% or more
>>
>>29347181
Turns out it was the brand new roof, probably to do with the rapid temperature fluctuations and ice buildup. I got off incredibly lucky, most others in the building did not.
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>>29347216
[x] 20%

4.8 million sounds generous for our little stunt, and the less we keep the harder it is to trace it
>>
FOR HOUSE AND DOMINION!
>>
>>29347216
30% or 40%
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>>29347216
>The old Terran light carrier you sent along to base the fighters off of is fully repaired and refueled but it was carrying far less crew than an operational carrier should even with the assistance of some of the mercenaries.

We did that? I thought we just decided to keep it around for later. Well, must have missed that survey.

>[X] 10-20%
Half of that for Sonia, and the other half goes in a trust fund for Versa.
>>
>>29347314
here

>>29347403
I'll back the 50/50 split with Versa
>>
>>29346834
FOR HOUSE AND DOMINION

SURPRISE THREAD EDITION
>>
>>29347216
>[ ] 10-20%
And 50-50 it with Versa like some people suggested.
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>>29347216
10-20% sounds good, don't want all of it tracked back to us as someone mentioned in the last thread.
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>>29347216
[X] 30%

With giving a portion to our dearest A.I.
>>
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Seeing plenty of support for the 20% range or there about.

2.4 million for you and 2.4 million for Versa? If there are objections to this please say so and we can add it to a survey later.

>don't want all of it tracked back to us as someone mentioned in the last thread.
Speaking of tracking, what would you guys like to do with the weapons you took from the bank?
The phase rifles the guards were armed with are nothing out of the ordinary, but the forearm SMG the bank teller was armed with had not just a custom magazine and splinter ammo, but a biometric security lock. Thankfully it doesn't transmit any kind of locator and wont explode when someone else tries to use it. You'll need to have a weapons tech reset the system if you plan to use it.
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>>29347671
Is there any way of finding out where exactly this weapon was produced or the splinter ammo for the matter?
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>>29347671
As for using said weapon i'm sure we can find someone to help us out. Hell, Tourta is pretty close if we want to keep in on the down low.
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>>29347747
The weapon itself was probably manufactured in one of the "Neutral" areas of the Republic during the civil war. The ammo would be difficult to trace and could come from anywhere, but was probably made in one of the factories in the region by the Warlords.

>Sidequest: Locate expired goods trader
Things have been busy. Station security has tracked down someone selling medical supplies taken from the salvaged ships your teams have recovered.
In most cases the salvage and repair crews are more interested in refitting primary systems and making the hull spaceworthy. Everything else sitting aboard the centuries old ships is being pulled out and put into storage until it can be sorted and sold off. Old medical supplies are being kept in a few areas specifically for the planetary government to deal with. They have the training and infrastructure to deal with those while you do not.

There have already been a few transport flights to the surface with smaller items bound for local recycling plants but there have been delays due to the volume of material.

Station Commander Kurus is suggesting you hire additional private security to guard the storage bays. The current head of security, a former Marine, is suggesting the trader be made an example of to warn off any others.

>What say?
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>>29347671
Oooh, can we gain any information from the biometric data saved on the weapon?
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>>29347671
I think we should rid ourselves of the custom weapon, or at least wait until we get to Shallan space to sell it to some mercs or something.

We'll add the splinter ammo to our stocks, though. Never know when you'll need some.

I do hope we'll get to have a nice chat with the Knight and Business owner...
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>>29348017
Take a scan on that custom magazine and see if it is better than the current one for our Forearm SMGs then get rid of it. To many possible problems for to little gain and my paranoia sense is tingling.
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>>29348008
Strip the trader of all his goods and send him packing with a small fine.

Take Commander Kurus up on his suggestion. How many does he recommend? What's the running costs going to be?
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>>29348008
If it was taken from our ships then we take what was taken back and slap him with a appropriate fine.
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>>29348008
>is suggesting the trader be made an example of to warn off any others
What kind of punishment is he suggesting?
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>>29348342
>>29348342
A very good question
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>>29348009
The weapon would have the DNA and fingerprint listing of anyone authorised to use it. Given the Triads use of compartmentalisation it's unlikely there would be a very large number stored let alone data on people from other cells. Still, it could be worth looking into.

>>29348166
>Take a scan on that custom magazine and see if it is better than the current one for our Forearm SMGs
It's larger, bulkier and partly wraps around the user's forearm, effectively tripling the ammo capacity. It's heavier and slightly more difficult to reload. The larger size means most people can't carry many mags, but is ideal if you're not planning to reload.

>>29348182
>Strip the trader of all his goods and send him packing with a small fine.
As you partially expected most of the good belonged to your company at one time or another. He claims

>>29348342
>What kind of punishment is he suggesting?
The security chief jokes about problems with the airlocks in one section of the station still awaiting repairs.
Seeing that might be a bit too extreme he moves on to suggesting either the maximum available jail time since the medicine could have proven lethal, or putting the offender in stocks in one of the still empty store fronts.
"A store front could be closed off relatively easily to prevent access. It could act as an effective warning. I saw a CO try it one time with a trooper that was being problematic and effecting unit discipline."

It seems a bit old fashioned...

>Your orders?
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>>29348772
>"A store front could be closed off relatively easily to prevent access. It could act as an effective warning. I saw a CO try it one time with a trooper that was being problematic and effecting unit discipline."

We should probably talk to our lawyers before we decide anything.
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>>29348772
Off with him to jail at maximum jail time, that should teach him and others to try take advantage of us. I mean he could have killed someone just for a some pocket money! Also ban him permanently from the station!
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>>29348772
>offender in stocks
DOMINION JUSTICE

[x] Max available jail time
It's simple and effective. We pass off the problem and we don't have to worry about him after he's gone.
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>>29348772
Throw the (legal) book at him.
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>>29348772
>Stocks

I do like the sound of some old fashion Justice.
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>>29348772
Can we throw the SMG into the fusion reactor of our guard cruiser? That's pretty much a guaranteed way of disposing of evidence.
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>>29348772
>Still, it could be worth looking into.
Well, I doubt it would cost us too much. If we have a secure contact that can do it, I don't see why not.
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>>29349039
>guard cruiser
The one you lost in the duel? They're probably doing engine tests anyways so sure why not.

>>29349363
>If we have a secure contact that can do it, I don't see why not.
You remove the biometrics section from the SMG effectively disabling it, then make sure the rest is taped to the inside of the sublight drive that's going to be tested, waiting around until the drive actually fires. You're not pulling some super villain crap and assuming it all goes right.
The biometrics unit has been set aside for your next visit to Tourta.

>>29348891
>We should probably talk to our lawyers before we decide anything.
Legally speaking the stocks are... questionable. The military can get away with it easily. You own the station so you could probably get away with it provided the prisoner was not mistreated (physically) in any way.

>Take Commander Kurus up on his suggestion. How many does he recommend? What's the running costs going to be?
Firstly you have the prisoner locked up for a good long time, then talk to the station commander about hiring additional private security. He doesn't especially care how many you hire just as long as they don't outnumber the station garrison protecting the weapons and key areas.

50 would probably be more than enough but then again the company may have more ships added and they'll need some people to keep the peace.

Mr London wants to know if you'll be hiring private security from a local company, Mercenaries cleared by the guild, or recruiting from some of the House personnel that you're already hiring on for the salvage company or logistics.
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>>29349624
>private security from a local company
Yes. Got to build up those business relations with the local economy. Taking some from the house personnel means more of our ships are going to be understaffed.

What else have we got on the agenda today?
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>>29349624
>>private security from a local company

Sounds good to me.
>>
>>29349624
25% private security from a local company.
75% from the guild or the House.

I'm all for providing some business for the local companies, but I'm not comfortable with having that many people with questionable loyalties in important positions on the station.
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>>29349624
Trusted local private security, got to stimulate that local economy even if just a bit. And the station commander does... not... care about the security of the station? Troublesome implications for future events.
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>>29349624

Wasn't Alex going to look into getting security for our mutual venture in the Ammunition field? Maybe we can see about using the same company/contacts for security for our station?
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>>29349624
Private security + some guild approved mercs.
>>
So I was going to start organizing the Weapons page on the wiki and I remembered a thread from a while back, we were discussing a type of starship weapon with someone, might have been Kavos. The only things I can remember are that it was incredibly energy intensive to use, and for the same amount of energy to operate one, you could run double the phase cannons. I think they were equipped to Terran ships, might have been something to do with anti-protons or maybe positrons. Any ideas, TSTG?

Terribly offtopic, forgive me.
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>>29350514
Anti-proton generation like what's used in your afterburners. If you were to fire beams of antimatter it wouldn't be worth the effort as phase cannon are more efficient. (Though less powerful.)

>>29349898
>And the station commander does... not... care about the security of the station?
He cares about security for parts of the station and he may be getting a small team of troops with power cell armor in the future. As long as your security number less than the troops guarding the key areas the remainder of the garrison should have no trouble dealing with anyone who causes problems. Or that's what he tells you.

>>29349929
>Wasn't Alex going to look into getting security for our mutual venture in the Ammunition field?
Was he? I cant find the appropriate post.

3 or 4 for private, 2 for mixed. I may add this to a survey.


>What else have we got on the agenda today?
Confirming decisions from the end of last week's thread.

Majority seemed to support bailing out Amna Raisa Sarraf who was the owner of a renovation company that had fallen into debt. Lord Martina Vilaró and the Planetary Governor want the land to construct a Heavy Lift Vehicle production yard, so you'll be assisting Mrs Sarraf in moving the company to another location.

Your plan was to use Mrs Sarraf's company to help fix up the insides of ship's you'd salvaged and were repairing. Is this still good for everyone?
It's would cost a total of 3 million.
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>>29350871

I had a post that seems to have been lost from the end of last thread, where I wanted to negotiate a bit, as the Landlord wanted the company gone and we wanted to save the company... let me look that and Alex's extra security for ammo factory up really quick.
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>>29350871
>Or that's what he tells you.
Yeah, let's just check his file a bit later.
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>>29350871
Sounds good to me.
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>>29350917
>from last thread
"So the question seems to be what you are willing to concede in order for the company to not be bailed out, Knight Vilaro. I assure you this is nothing personal, I simply see potential in the company that you wish to be rid of in order to acquire the HLV production yard upon your land."

I'd like to see if she'd be willing to forgive some of the Company's debt, which I'm sure will put her in at least a favorable light with some of the locals, and help offset some of the general feeling of 'land stealing Dominion nobles coming to take everything we have' that is going around.

>Alex and security
I swear Baron Winnifred mentioned it when we first visited her in South Reach, but I can't seem to even find that first conversation. Something about 'splinter ammo would need more security, and I contacted Knight [Alex] and he said he'd take care of it due to [Sonia] funding the actual factory'

But I could be wrong
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>>29351086
>I swear Baron Winnifred mentioned it when we first visited her in South Reach
Could be in the thread that didn't get archived.
http://archive.foolz.us/tg/thread/28507620

>I'd like to see if she'd be willing to forgive some of the Company's debt, which I'm sure will put her in at least a favorable light with some of the locals, and help offset some of the general feeling of 'land stealing Dominion nobles coming to take everything we have' that is going around.
She is a local, she just owns very little land compared to most of the other surviving land owners. She has another business of her own which has kept her afloat but Mrs Sarraf does owe her quite a bit of cash.

Ms Vilaró looks to her counterpart.
"If you agree to move I'll give you an extension on your back payments with no interest from here on out. I can try to cut back a bit on the total you owe me but I'm not in a good place financially myself. I need this deal with the Governor, I'm losing too much money from the property you're sitting on."

>Cost of relocating "Sarraf Home & Office Interior Renovations" reduced to 2.9 million.
Anything else you want to add to this?
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>>29351410
>Anything else you want to add to this?

-Perhaps would could get some money from the governor for securing local jobs?
-Have our legal team check to see if the business is eligible for any subsidies they've missed.
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>>29351410
found it in that thread
>Baron Winnifred speaking
"Yes, there's never a shortage of demand for those. That and jobs. With the manufacturing centers starting to approach full production again it's become one of the few things that will keep protestors at home. Your munitions factory plan might send mixed signals however and will require more security measures. I exchanged messages with Knight Lieutenant Palaiologos who says he'll pay out of his share to deal with it since you did the initial buy in."

>landlord

Wait, I thought a knight was said to own the land?

If it's just a local, we should just pay the 3 million and maybe talk to the Governor about securing a small bit of extra land to relocate this company to. I doubt it would be able to continue to operate as anything but a specialist ship/station operation if we have to move them to our station.
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>>29351708
>found it
Thank you.

Alex (mostly through bribery) has had the munitions factory classed as vital military infrastructure. Some of Winifred's troops will guard the site until the PDF can be convinced to take over. He's payed the cost of their deployment for the foreseeable future so they're not going to skimp. Once Splinter ammo production begins the Governor will be all too happy to make sure it's protected so that Winifred's troops will not be in a position to hold it.

The factory has been completed, though the lines haven't been started up yet. You're rather hoping you'll get the okay for the more restricted munitions soon so there's no change over delay. Some checking with Winifred's people reveal that the Governor is waiting until construction of the HLV plant has begun.

Apparently the Baron's involvement with your factory was evident and the Governor suspected Winifred would try to delay the HLV yard. Coincidentally Winifred owns stock in the only other yard in the House capable of building HLV's.

Politics.

Did you want to start production of conventional munitions now or wait until splinter ammo has been okayed?
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>>29352273
>Did you want to start production of conventional munitions now or wait until splinter ammo has been okayed?
Yes. I imagine we'll be performing batch production, it'd probably be a good idea to test the factory lines under full load.

Is there any chance we can get the factory to produce more exotic types of ammo as well? Things like fuel cartridges for our plasma pistol, incendiary round, etc.
>>
If there is a demand for normal munitions I don't see why not. We can do a couple production runs and make sure the factory is up to spec.
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>>29352273

Production of conventional munitions sounds great for now, and I'm sure there are mercs about looking to get their hands on such things.
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>>29352273
Start up with normal munitions but get ready to sift towards splinter rounds later
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>>29352371
>Things like fuel cartridges for our plasma pistol, incendiary round, etc.
Incendiaries and the like yes. Basically anything that can be fired fired from a conventional ballistic weapon.
Fuel cells for Shallan fusion guns and Republic anti-tank guns are much more complicated and expensive. The House lacks the technology to build them themselves.
I'm shooting myself in the foot here.
It would be easier to have the Shallans build a dedicated factory module and then ship it to South Reach.
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>>29352566
>Incendiaries and the like yes
REYNARD BRAND ARMOUR PIERCING SPLINTER INCENDIARY SABOT ROUNDS
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>>29352273
Start up with conventional just to make sure we work out any kinks in production.

I am also fine with incendiaries
>The House lacks the technology to build them themselves.

For now.....
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>>29352664
Splinter incendiary rounds, oh god yes YES! It'll be like shooting hell at people, the devil would be proud! Hellfire Rounds?

>>29352273
Always a demand for ammo and the like and it's good to try out the factory for any faults befor we start producing the real money maker in splinter rounds. However we should not take upon us any larger bulks of ammo seeing as the splinter ammo will probably soon get the green light.
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>>29352664
>we are going to need bigger guns

Production starts as soon as the workers are present and the lines can be activated. It'll will take a few days for things to get rolling and longer for all of the supply chain to get fully sorted but it should all work out.

>Before it's forgotten about again.

You did head down to Surakeh to meet the arcade owner who wanted to open the Holoplex. You proposed the idea of opening up a chain of them, possibly multiple stores in the chain at the same time.

"Are you- are you one of those eccentric rich people you always hear about?"

"I fly an over gunned cruiser shaped like a Shark."
Thinking it over and talking with both the other businessman and Mr London you decide that it would be best to just open the one here on Surakeh first. Once this one has proven it can make money then you'll push on to establish an entire chain.

"Oh, oh wow. So y-you're a little crazy then?"

"Why, does that mean you're not interested in my business offer?"

"No! I mean yes I'm interested. Where do I sign?"

With that taken care of you are informed that there is a meeting of the Surakeh landowner committee coming up. Do you plan to attend or will you appoint someone to represent you at meetings like this?

Regardless since you wont be present for much of the year you should still give some though to what sort of person should take your place in those months.
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>>29353229
I say go ourselves this time, but think about what kind of person we want to appoint for when we aren't here.
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>>29353229
I don't suppose Mr London would be interested in keep a lookout for that? I mean he will be around Surakeh with the company and all to take care of that buisness and he is good when it comes numbers and negotiating and stuff like that. And I like him. Besides are there any else whom we want to represent us?

As for this meeting now I think we should go ourself.
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>>29353229
The factory manager and the station commander.
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>>29353229

go in person, bring Mr London so that he can either represent us himself or brief whoever does, later.

I wonder if we'd be hated for asking one of Baron Winnifred's people to represent us, to troll the governor
>>
When you show up at the Surakeh Landowner committee meeting it seems there are only four people present, each of them people that had been at the Governor's office a few weeks ago.

Everyone makes proper introductions this time and you manage to introduce Mr London and explain you'll be away at the front for most of the remainder of the year. Thankfully this is enough to forstall a snide remark from Gene Ó Cléirigh, the gentleman you noted making excessive complaints on your earlier encounter.

The other woman present is Lady Gwenaëlle Ainsley, who is supposedly descended from a noble who was stranded here in the Faction Wars.
The Kavarian you met goes by the name of Mr Kotsir while the older gentleman is one Sigmundr Klasson.

"As we were saying before your arrival taxes are going up, slowly but steadily."
"The Tax rates are solid Gene."
"Solidly high you mean."
"But they're not going up, not since normalised taxation was resumed. It's hard work but the economy is recovering."

Your taxes are deducted annually, payed directly to the House rather than via the Governor like those living here. Payments back to the House from Surakeh have been few and far between with most funds going towards the local defenses and economy.

>Cont.

If there's anything you want brought up at the meeting go right ahead.
>>
Lady Ainsley sighs when reading the next item for discussion.
"The House has recently started a recruitment drive for the war effort."

"What did I bloody tell you? First chance they get they're trying to rope people into fighting for them."

"I've seen the recruitment ads going up in my area and they're all for volunteers." Says Kotsir. "They havent enacted conscription."

"Not yet but just you watch, we'll start getting more and more news about things getting worse and that they need more people to join up. Who do you think controls what reports make it here from other systems? The House does. They control what the media releases now."

>What say?
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>>29354888
"Hard to say. I doubt the House particularly wants to open that can of worm right now. On the other hand, the Neeran are currently fighting all of the factions simultaneously, the Emperor ordered the houses to war for the first time in [what was it, several thousand years?] and the Shallan's ordered a Vecron strike on their capital." Shrug "The House may decide to bite the bullet, though they'll be far from alone in doing so."
Have the Terran's or any other democracy enacted conscription? we should probably point that out if its true.
>>
Dam civies, always griping about something. They're here complaining about taxes and the possibly of conscription (to which they'd be immune), while we're about to go back to risking our ass on the frontline.
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>>29354888
"For now the war is in Shallan space. If it isn't stopped there, you'll all have much larger and deadlier problems than the Warlords and conscription, just as every world of every Faction will."
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>>29354888
"It's not like you'll be the only ones suffering, you know."
As >>29355136 said, mention the Shallans Veck'd their own capital.

"This isn't just a scuffle anymore, this is a worrying battle between our rag-tag factions and a better equipped foe."
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>>29354888
I don't think we should have to worry about conscription, but if it did happen it would be because the war is going badly. Maybe mention some of the stuff happening in Shallan space.
>>
"Hard to say. I doubt the House particularly wants to open that can of worm right now. On the other hand, the Neeran are currently fighting all of the factions simultaneously, the Emperor ordered the Houses to total war for the first time in thirteen hundred years and the Shallan's ordered a Vecron strike on some of their most populated worlds."
You shrug.
"The House may decide to bite the bullet, though they'll be far from alone in doing so. Odds are good that other democracies like the Terrans will end up enacting conscription before Surakeh does."

"But you don't know that for certain do you?" Says Klasson, more in resignation.

"No I don't. It's not like you'll be the only ones suffering, you know. This isn't just a scuffle anymore, this is a worrying battle between our rag-tag Factions and a better equipped foe. For now the war is in Shallan space. If it isn't stopped there, you'll all have much larger and deadlier problems than the Warlords and conscription, just as every world of every Faction will."

Lady Ainsley speaks up. "Well we'll just have to hope that the military is capable of driving them back won't we? At the moment our world is still recovering." She nodds in your direction "Much more quickly thanks to our increasing orbital infrastructure. Until then we will have to do what we can here."

The older woman resumes when it seems no one else wishes to continue further on that topic.
"Now, on that note the first full refugee transport arrived here today from Shallan Space."

This brings a mixed but overall fairly negative reaction.

"We are we going to house them?" Asks Gene. "We don't have any land zoned for new mass residential construction, we're only just finishing repairs to the existing ones."

"And we already had to worry about immigration from the Jerik-Dremine Homeworlds." Adds Kotsir.

"Calm down everyone, we have time." Ainsley looks to the older man across from her. "Sigmundr, how many million can we safely accomodate?"
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"Hmm. Six, seven, ten million in another month and twenty total, which means the Governor will agree to thirty within the week."

"Bloody hell." Gene runs a hand through his thinning hair. "We're is the Governor going to put them all?"

"We need to get them off the planet." Says Kotsir "Or divert them before they even get here."

"Hang on, won't all these refugees be looking for work?" You point out.

"Yes, but that'll be hard if there's no place for them to live. Even your station up there won't accommodate tens of millions overnight. Nowhere will."

Mr London hands you a pad that shows a listing of your personal holdings. You have some land zoned for residential construction on Tourta just on the edges of one of the port cities.It's not a quick solution, like mr negativity said nothing will fix the problem quickly but it could provide room for lots of people in the long term.

There's also your land on Frostback though it's not in any shape for habitation at the moment.

>What say?
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>>29352664
Aw yeah here we go.
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>>29356220
"I have some land on Tourta that's zoned for residential construction. Won't solve the problem quickly, but long term it will help. There's also Frostback of course, though that will take longer. I suppose we could try to purchase prefabricated housing, But I'm depressingly certain that there's a back order for such things. I suppose if we want to look on the positive side the refugee's volunteer rate for the military will probably be quite high, which will substantially reduce pressure to institute a draft."
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>>29356220
I genuinely have no good ideas here.

The Shallan are pretty hardy people aren't they? I remember it being mentioned they're quick to adapt. Maybe if labour efforts are backlogged for residential construction, have them work on site. Basically, get them to build their own homes.
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>>29356220
Mention our land on Tourta and that it might help with the situation.

Also I had a crazy idea. Frostback isn't that safe habitation wise on it's own at the moment. But....is it good enough to where we could put down station modules on the surface? As a tempt measure until we get the housing all sorted out we could have normal run of the mill modules turned into housing modules.
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>>29356506
Station modules are designed for zero G. I seriously doubt that would work.
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Something I'd like to bring up after they've concluded their normal minutes is their opinions on both Baron Winnifred and the planetary Governor, as well as where they feel the population actually stands as far as demands for democracy. I imagine everything we've heard through Winnifred and the Governor are fairly censored to some degree or another.

Another topic to bring up might be additional land that might be for sale on planet that could be used for housing refugees. We might be able to procure additional land if we can argue the case to the Governor or Baron Winnifred.

The other thing we might want to discuss is the idea of us securing two station core modules and taking over the two orbital 'depot' stations the Governor tried to wrangle free station modules from us for. I'm unsure as to how good or bad that could be for the economy as opposed to good/bad for the Governor's wallet.
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This is a bit of a aside but i want to put this out before i have to leave. it was mentioned before that some house capital ships are getting modifications to be able to pull some house veritas ships with them that are grappled on. could it be possible with this system to take along instead of ships, external missile pods that could be used in something of a burst fashion against enemy ships when a fleet arrives to engage?

ie capitals with missile pods arrive release an extra large volley of missiles from the pods towards the enemy and then un-link them and then proceed with standard operation.
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>>29356322
Interesting.
Splinter rounds are intended more as a small arms alternative to Depleted Uranium or Tungsten in the penetration role as they're effectively a self sharpening round.
DU is supposedly less effective as a penetrator in small arms calibers but they can still be of use as incendiaries because they're pyrophoric.

So this round is supposed to punch through light/outer layers, sets things on fire and/or penetrate deeper?

>>29356506
>put down station modules on the surface?
You'd be farther ahead just keeping them in orbit and converting more of the storage space into housing. You could probably try to get hold of old style station modules and convert them for housing use since that way you wouldn't be wasting newer ones that can be upgraded with newer starship repair gear.

A lot of the terrain is mountainous or covered in glaciers. You'd have to put station modules down on flat sections which might not stay that way if it was ice.

"I have some land on Tourta that's zoned for residential construction. Won't solve the problem quickly, but long term it will help. There's also Frostback of course, though that will take longer. I suppose we could try to purchase prefabricated housing, but I'm depressingly certain that there's a back order for such things. I suppose if we want to look on the positive side the refugee's volunteer rate for the military will probably be quite high, which will substantially reduce pressure to institute a draft."

"Do you have resources on Tourta to develop that land?" Asks Klasson.

"No, but there must be local companies."

"Building code on Tourta is shit." Firmly states the older man. "Gene are you thinking what I'm thinking?"
"Yes, but I REALLY NEED THA-"
"GOOD! Then it's settled." Sigmundr turns to you. "Knight Captain Reynard, the companies Mr Ó Cléirigh and I operate could produce prefabricated structures made of titanium reinforced Lunarcrete. What we lack are the ships and HLV's necessary to move them."
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>>29357242
>punch through light/outer layers, set things on fire

Exactly! It uses a combination of burning and penetration to breech softer armors, anything inside will be liquified from the fragmentation powder and explosive charge, meanwhile the splinter round core would punch through as per normal. Ideally the incendiary would burn at a temperature hot enough to ignite most common vehicle fuels too!

On more heavier armed targets, the round would impact, and the splinter round core would punch its way through the incendiary and explosive layers, through the target and hopefully create a vacuum powerful enough to suck in the hot gases and shrapnel.
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>>29357242
"Hoorah for big business cooperation. Tell me more about Lunarcrete."
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>>29357242
Well, you do have one HLV.

"Why not just build them here though?" you ask.

"Zoning problems and infrastructure mostly. You would still need to have a local company to clear each site before a building were to be brought in, and then there are the types of buildings from an aesthetics standpoint. They'll be in place for quite some time I imagine."

Do you agree with having the other members of the landowner committee building prefab structures or do you want to hire the construction companies already on Tourta? Would you rather try to get orbital habitats to expand parts of your station?

>>29356917
>scaled up GP03 missile pods
Could certainly work.

>>29357566
I'm generally iffy about DU rounds and the residue they tend to leave behind but fuck it, it's war.

>>29357601
Left over materials from asteroid or moon mining that have little or no value to metals refineries is sometimes reprocessed as concrete. This is strapped onto stations as cheap extra radiation shielding or used for actual structures. With the amount of industry some systems have in orbit it's sometimes cheaper to build large residential complexes in space and drop them to the surface with HLV's.
Most of the taller buildings on Dreminth were built in the orbital yards in peace time out of low grade metals and materials no longer considered suitable for warship construction.
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>>29357879
We should probably get a quick economic assessment of each option, both short and long term.
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>>29357879
I chose DU simply because of the density and its amazing ability to shape explosions so well.If tthere's an alloy of comparable density and strength I'm sure we could use that.
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>>29357879
I think we can trust the landowners but lets get an estimate on how many people we can house their
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>>29357879

I'd actually like to hear what Mr Cleirigh was in the middle of saying, myself. Never wise to go into a business deal of any sort without knowing the mindset of your partners.
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>>29357879
I would say yes to the help since we can't do everything on our own and I wouldn't mind getting some more orbital habitats to expand parts of the station just because.
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>>29357566
Heh I recognize that picture. From what little info I can find those composite APHEI rounds seem to perform as well or better than plain AP or sabot rounds in terms of armour penetration. Some of the materials you chose are a little redundant like the DU, and the titanium jacket would just cause barrel wear.

What was splinter ammo made of again?
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>>29356779
>Something I'd like to bring up after they've concluded their normal minutes is their opinions on both Baron Winnifred and the planetary Governor,
Winifred opinions range from "okay" to "Benevolent dictator waiting to happen."
Most of them dislike the Governor but admit he is forcing the economy to start up again.

>as well as where they feel the population actually stands as far as demands for democracy. I imagine everything we've heard through Winnifred and the Governor are fairly censored to some degree or another.
Fragmentary. It depends what areas people are from and how badly they were hit in the attacks. Those who had to fight through them see it as a waste if they're not getting a democracy out of it.
>Another topic to bring up might be additional land that might be for sale on planet that could be used for housing refugees. We might be able to procure additional land if we can argue the case to the Governor or Baron Winnifred.
Valuable agricultural regions are the only ones left with space on Surakeh. The seas on the planet would not be able to support floating habitats easily either.
>The other thing we might want to discuss is the idea of us securing two station core modules and taking over the two orbital 'depot' stations the Governor tried to wrangle free station modules from us for.
50 million a pop.
>I'm unsure as to how good or bad that could be for the economy as opposed to good/bad for the Governor's wallet.
They would be good for both.

>>29357944
>We should probably get a quick economic assessment of each option, both short and long term.
I'll have to find my planetary governor notes and/or fill in the rest.

Have to stop here for the night though. Will post in the morning but I wont be able to resume until 7pm EST.
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>>29358205
Splinter rounds were carbon nanotubes or something like that. Something like fibreglass
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>>29357242
Speaking of Tourta, we should really pop by sometime and integrate ourselves in the local economy and politics like we've been doing here.

We should also see if there is anymore land to buy - now that we have a large capital fund to draw on.
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>>29358817
Oh I remember now. Splinter rounds must be composite then, because whatever the fiber material is, it's going to be nowhere near as heavy or dense as solid metal and carry less energy. Also one thing to consider is that the picture in >>29356322 is actually a real bullet design with the names changed a bit. But that bullet is for a .50cal and may not be as effective if scaled down to rifle size.

What are conventional solid rounds made of in the future? Do we still use lead, steel and copper. Or something more exotic?

If splinter ammo works how I think it does. Instead of just making the splinter material the core of the APHEI round, it might be more effective to use it as the armour piercing cap, with the HE and incendiary components following it.
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>>29359464
Agreed. Use the splinter portion for piercing the armor, the explosive for tissue shredding, then a nice incendiary to fuse the whole ugly mess back together to prevent first-aid.

Viciously effective, I smell a Neeran killer hereabouts.
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>>29361255
Neeran killer? Man the Hellfire round could take down a freaking t-rex cyborg! As for it's design, how about mixing in some quick reacting thermite in the tip of the round? That shit melts through anything and would maybe help against armor if there is some of it that could react quickly enough upon impact. Then again I do not know much of manufacturing and developtment of munition.

>>29357879
Right of the bet it'd say we should have the land on Tourta developed properly for housing the refuges useing the landowners resources. Just think of the rent we can get from 20 million refuges once they got jobs on Tourta. I wonder if the Baron have any HLV's we can borrow for this if our one does not suffice? As they'll most likely be here for years to come if not permanently we should ensure that the committees houses are not of crap quality aswell.
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>>29358344
We should probably talk to the governor / equivalent person on Tourta before dropping prefab buildings there. I'd guess the more time they have to make preparations for a few million refugees, the better.

It would probably also be a good idea to get the Tourta industry involved in the project, otherwise the locals might be even more upset by the sudden influx of Shallans.

>Btw. what's the proper plural of 'Shallan'?
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bumpers
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>>29357242
>So this round is supposed to punch through light/outer layers, sets things on fire and/or penetrate deeper?

Would it be possible to build a round that short-circuits the Neeran nervous system after penetrating their armour? Our R&D guys should have gained some insights into that area from the zombiefied Neeran we had to fight a while back.

It might not be needed against their average soldier, but should provide an edge against their commandos. It might even damage the micro reactors we saw on that one guy we had to fight.
Also, what kind of habitat do Shallan prefer in general? Are there some conditions they consider acceptable other species do not?

What I'm hoping for, is that maybe there's a planet in this area nobody considered to be worth settling with the mostly Dro'all and Human population of House J-D, which might actually be worth settling with Shallan refugees?
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>Surface produced structures
Local Tourta construction 50-100 story building(200k - 750k) (Extended construction time)
Surakeh Prefab 50-100 story building (300k - 850k) + Transportation costs

>Dominion shipyard produced structures
Corvette Yard - 49 floor buildings (500 k)
Frigate Yard - 105 floor buildings (1.3 million)
Cruiser Yard - 189 floor buildings (4.9 million)
Self Contained Arcology (Requires Medium or custom shipyard) - 1,500m (19 million)
Large Arcology (Requires medium cruiser yard) - 2500m (100 million)

Converted station module (4.2 Million)
Dedicated Orbital habitat (Requires Medium or custom shipyard)(20 million)
Loran class Hab station (Requires custom shipyard)(50 million)
Asteroid habitat (Varies)

I saw pic related in a (Traveler?) thread one time. I don't know how cost effective they would be.

>>29363015
>We should probably talk to the governor / equivalent person on Tourta before dropping prefab buildings there. I'd guess the more time they have to make preparations for a few million refugees, the better.
Might be a good idea yes.
>It would probably also be a good idea to get the Tourta industry involved in the project, otherwise the locals might be even more upset by the sudden influx of Shallans.
You'll need them to clear the sites for foundations either way.

>Btw. what's the proper plural of 'Shallan'?
I've just been going with Shallans but if there's someone with actual grammar training that thinks there's a better alternative by all means go ahead.


May not have time to post again. See you guys after 7.
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>>29364856
Say, if our refugees are on average 25% shorter than humans, shouldn't we be able to get away with reducing the average floor height by 25% as well?

It would probably make the housing less desirable in the long term, as it would be hard to accommodate other species because the ceiling would be uncomfortably low, which in turn could lead to additional segregation of the refugees.

So we'd probably have to scrap and rebuild the structures once we have the refugee situation is somewhat under control.

On the other hand, we'd be probably be able to save something like 10-15% of the building material and, hopefully, time needed to provide adequate housing to a refugee, so it might be worth it.

If my suggestion actually works, it might be a good idea to produce Shallan specific housing on Surakeh so it would be available as quickly as possible, and to have local Tourta companies work on providing housing suitable for most species in the medium/long term.
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>>29365015
Interesting idea yet I dislike thinking on the short term when it comes to something as permanent as a building. It should be built to last and fit as many races as possible, that way when some of the refuges move away we can rent it out again without having to build an entirely new building or retrofiting an old one.

Hopefully most will stay after the war but it is certain that some will want back to Shallan space again. We must integrate the refuges as much as possible. More people who stay will after all lead to a greater workforce, more taxes and rent!
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>>29365948
If the Shallan specific structures are still can be made fit for space travel again after they've been deployed groundside for a while, we could simply sell them to the Shallan government once the war is over.
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>>29366205
Hmm... I wonder how bad their infrastructure will be broken after the war. The Neerans don't break towns if they have to from what I remember so once they are driven out it should be fairly easy for the Shallans to move right back in. Only their homeworld seems to be a major lose in the terms of buildings due to the torpedos on that command ship city. You may be on to something here.

Actually can we get some reports and news of the war about loses on our vs their side, how much of the Shallan territory is occupied and how those worlds are treated aswell as a general layout of the situation. Also any reports on Neeran odd behavior or any new insight into their tactics would be just lovely if it is not to much.

In any case, let's see what the people on Tourta and Surakeh have to say befor making decisions.
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>>29364856
You know I was thinking...We have these Prefabs that we were thinking about building...and we just bailed out a renovation company...How much would it add to help make them feel more "homey"?
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More crazy ammo here we go (and I didn't steal it this time).

Bust through enemy armor with an explosively propelled splinter round penetrator then melt it with a small plasma (maybe fusion?) burst.
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Bump.
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>>29364856
How many buildings can out residential land on Tourta hold? I'm assuming that more than one arcology is out of the question, but what about the regular multi-story apartment blocks.

As for their design, I agree that they should be designed to fit all races comfortably, anything else is too short term in it's thinking.
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Bump.
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>>29366912
Hmm, I don't think the whole cannon inside a bullet thing will work well. For one thing if these are rifle sized bullets the whole thing is going to be less than an inch long. And if you have too much HE and incendiary in it you don't leave enough room for metal. The metal is what gives the round it's striking force. Plain HE or plain incendiary would have relatively little effect without it.

I was thinking of something like this.

- Low friction alloy jacket. Probably copper or something like it, it's mainly there to give the rifling something to bite into and hold everything together.
- The cap is made of splinter material. Essentially nanotube strands layered kind of like an onion with repeating layers ending in a point. When the bullet hits something the outermost layers fragment and peel off instead of slowing it down. The constantly shedding layers keep the nose sharp which helps concentrate force onto the smallest area.
- At some point the cap will wear thin or break, this activates the fuse in the nose which sets off the HE and blasts outwards to help carve a path. This also ignites the incendiary at the same time and fragments the copper jacket.
- The hard metal penetrator then continues forwards until it runs out of energy, pushing and dragging the incendiary with it. The core is probably made of tungsten or something like it, we could use DU here but that would just complicate things.
- Just as a final fuck you, the penetrator has a small bursting charge activated by a fuse in the base which is set to go off when the bullet stops moving. If the bullet hit something too soft for the nose fuse to activate, this will also set off the rest of the HE.

Not sure how effective this would be scaled down to a calibre like .308, so this might end up being an HMG/Vehicle/Sniper sort of thing. Much like the real life APHEI rounds these are based on.

I can just imagine the marketing slogans. "A warcrime a day keeps the Neeran at bay!"
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I tried playing around with the internal configuration a bit, how does this look? With the splinter component doing the initial armour piercing the HE and incendiary parts don't need to be nearly as big. What kind of incendiary compound do you want to put in it? I think someone mentioned thermite earlier, those Neeran won't know what hit em.
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>>29373253
>>29373431
Ah, forgive my poor wording, I didn't mean for it to sound like a cannon, but more like a HEAT charge, blasting the metal through outer layers. My inspiration for it was those Russian Tandem HEAT rounds that blast through ERA, I figured you'd punch a hole with the penetrator (which we could make a metal, like tungsten carbide). The plasma blast was just my way of, ah, how should I say, 'futur-ing' it up. I saw it more as a heavier ammo used in anti-material rifles to be honest, not sure how well it'd scale down (or up)


Your design looks pretty good, like a nice solid round. Only problem might be overpenetration. I can give you some blank templates for drawing the ammo as well if you want.
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>>29373625
Well I don't need it anymore, but if you have templates you might as well share em so everyone can make their own version.

By overpenetration do you mean missed shots? As neat as they are I don;t think they have much hope of going all the way through the targets we plan to use them on. They could definitely be problematic in pressurized environments. But generally speaking you would only want to use these rounds on big scary stompy stuff that friendlies stay far away from.

If it comes down to it you could tweak the fuses to make them safer by having the bullet self destruct after a certain distance or after a certain amount of time after first impact. But things like that tend to make it easier to fend off with spaced armour and the like.
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>>29373431

I'm not a ballistician, but i have some training that makes me familiar with very basic principles relating to this.

the incendiary mix seems like an ok place if you want the fireball to go in all directions.
the way the HE filler is placed and the size of the penetrator is bad if you want it to actually penetrate. the rear portion would do a great job of splitting the hard metal open for fragmentation or for making it a disc or something, the front filler would only rob the penetrator of forward momentum, making it unable to do its job. the penetrator needs to be very small to minimize surface area and reduce loss of velocity when it sheds the jacket and filler.
the fragmentation part is a good thing to have, but not on the cap; it should be around the base, since generally you want the penetration to be up front to get through armor, then the incendiaty/fragmentation part behind that to fuck up anything that is behind or near the impact area.

finally, some materials can do double-duity, as it were. DU is an example of this; its dense enough to punch through most armor, and as it's working through the hole its making it's shedding the contacting layers of material, both making itself sharper AND producing a very fine dust that when mixed with the air on the other side becomes highly flammable. and the heat from the friction gives the ignition source. so a DU rod does both AP and incendiary work with only needing to be a machined metal spike. and depending on the size of the rod and what is being shot at it can also have an explosive effect, as anyone who's seen a grain silo explode can imagine.


as an aside, some materials are really good armor against certain things while being terrible against others. for example; Aluminum is god awful against a DU spike, but against a molten copper explosively formed projectile(EFP) it kicks ass, because of how aluminum fails.
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>>29366519
>The Neerans don't break towns if they have to from what I remember so once they are driven out it should be fairly easy for the Shallans to move right back in.
This was the case and the Neeran are still doing so in some places but for the most part with Alliance resistance stiffening they've moved on to other tactics. They're now demanding immediate surrender of entire worlds or face extinction level orbital bombardment. They've destroyed a dozen Shallan Colonies like this and since then captured more who's populace felt the Alliance wouldn't be able to protect them and thus surrendered.

>Only their homeworld seems to be a major lose in the terms of buildings due to the torpedos on that command ship city. You may be on to something here.
Their homeworld has not been attack (in this war) and is not within the range of the impending navigation hazard. 1 of their 4 largest shipyards and some of the most heavily populated worlds in Shallan space are within range though.

>>29370210
>How many buildings can out residential land on Tourta hold?
I need to get some maps together to answer that.

>I'm assuming that more than one arcology is out of the question, but what about the regular multi-story apartment blocks.
It's largely coastal hilly terrain to the south of the de facto planetary capital. Some of it is waterfront property but most is a few hundred meters inland opposite a roadway.
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>>29365015
>it might be a good idea to produce Shallan specific housing on Surakeh so it would be available as quickly as possible,
Be aware that it would take longer to build them from Dominion shipyards in this case as it would require time to modify the available designs. Once that's finished sure you could roll along quickly.

>>29366205
>If the Shallan specific structures are still can be made fit for space travel again after they've been deployed groundside for a while, we could simply sell them to the Shallan government once the war is over.
That would take a lot of work. Unless they were built in a starship orbital yard the buildings would have to be gutted first not unlike preparations made before blasting.

>>29366519
>Actually can we get some reports and news of the war
After the Veckron torpedo counter attack near one of the larger shipyard the Neeran have halted their thrust towards the Shallan core colonies. Instead they've been concentrating their efforts on the less heavily developed worlds. So far they've almost completely secured one flank of Shallan space.
Casualties remain high and units are being forced to deploy in smaller numbers.

>and how those worlds are treated
There's little information but there's no sign of the populace being butchered or rounded up. Things seem fairly normal as far as occupations go. Alliance intel believes its only a matter of time until the Neeran try to recruit from the populace for one thing or another.

New intel report: Spikers
Troops have encountered another species fighting for the Neeran. A non-humanoid life form believed to be related to Arthropods, Spikers as they've been dubbed by the Mercenaries who encountered them have an exoskeleton and many limbs attached to a main body. They use compact firearms and stolen mass driver rifles. Spikers have been known to shake the morale of experienced units just by their appearance. A tendency towards laying ambushes, usually from above does not help this.
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>>29377526
>Arthropods

First those animals that have armor plating and now this! I get the feeling the longer this war goes on the more species we will be seeing.

Also from what I have gathered from this report is that things could be doing better.
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>>29377526
Where's the dyson sphere hellworld on that map?
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>>29366795
>we just bailed out a renovation company...How much would it add to help make them feel more "homey"?
Listed costs are for the construction and delivery. Getting the interior's fully furnished is really beyond my ability to calculate.
Still, it would give the company plenty of business, even if operating at a slight discount.

>>29366912
I'm not sure if that's brilliant or insane. Probably both.

You're going to need a 20-30mm round for something like that at the smallest though, and they'll be expensive. You might be farther ahead bringing the idea to the attention of one of the larger arms manufacturers so they can develop it properly.

>>29373253
This could probably be scaled down a bit more. Keep in mind reliability could be an issue in smaller rounds.
>Only problem might be overpenetration
I was thinking the same thing while reading the description. You run the risk of not punching through the armor on some things, or going clear through it and exploding on the other side. Mind you with Neeran this is less likely to be a problem.

>>29375139
>the front filler would only rob the penetrator of forward momentum
I was also worried about this.
>DU rod does both AP and incendiary work with only needing to be a machined metal spike
But you do need something bigger than a rifle round to get both iirc.

>>29378139
Off to the left in the larger galaxy.

>>29373431
>Shark Bullets.png
Oh lord.
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>>29378941
Do we have any idea on how good an investment this is? Charity is all well and good you understand, but government incentives to ensure profitability is even better.
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>>29357879
>>scaled up GP03 missile pods
if we made a Corvettes or Frigate sizes missile pod about how many missiles do you think would fit on that and what do you think the cost would be?
also were any of our larger ships getting the modification to tow ships along?
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>>29378941
>20-30mm round
As I imagined, they were going to be quite large.
>larger arms manufacturers
Any suggestions as to who? I'd be fine with paying a percentage of any profit if they were willing to help us out with the development.

Is there a Jerik-Dremine government run munitions company? We'd tie straight into military needs.

But if Anons want to save the plasma round till we get our science asteroid operational again that's fine.
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>>29378941
>You're going to need a 20-30mm round for something like that at the smallest though, and they'll be expensive.
For a kind of one hit kill weapon like the round is designed for, that size would be fine, you'd likely only use them with power armor as they would be rather large, but hey, we've got smart air bursting fragmentary and HE 20mm guns right now, things like the OICW project are finally getting made, like the xm-25 and the south korean K11, so its got merit

quick, lets think of an appropriately shark like name for it and patent the design and get a big manufacturer to make us some
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>>29380227
>patent
Hell yes. Is the dominion's patent system as broken as the Earth's? can we patent the concept of using explosives to induce a small fusion burst?
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>>29358079
>I'd actually like to hear what Mr Cleirigh was in the middle of saying, myself. Never wise to go into a business deal of any sort without knowing the mindset of your partners.
"Non essential public works projects. They make some money and they are needed but the upgrades I'm trying to get done are far down on the list of priorities as far as the governor is concerned. I suppose a few of them can be put off a bit longer though. No risk of buildings falling down or bridges collapsing, your Baron Winifred was very specific about wanting to prevent that when she finally took control last year."

>>29379152
>Do we have any idea on how good an investment this is?
You do not. Sure the refugees could eventually get jobs but who knows how long that might take?

>Charity is all well and good you understand, but government incentives to ensure profitability is even better.
"Perhaps we should we pester the Governor of Surakeh into providing some support." Suggests Mr Kotsir. "Since less refugees here means the economy won't suffer."

"Even with that, I'm not certain you'll make much of a profit out of it all." Says Ainsley. "Those ports cant possibly support enough jobs for everyone."

"And we can here?" points out Gene. "I'm starting to think Klasson is right, get em off the planet before they get here."

"You could talk to the Governor about securing some older shipyard berths." Says London. "None were brought in but he must be able to get hold of some of them."

>>29380455
>Is the dominion's patent system as broken as the Earth's?
Not really, though it's very dependent upon the political situation between the House where it was developed and everyone else. If it's a neutral corporation odds are good people will just try to buy off you rather than rip you off. If its a House those that have bad relations with them might not hesitate to rip it off.
>can we patent the concept of using explosives to induce a small fusion burst?
No, just the projectile's construction.
>>
>>29380969
>No, just the projectile's construction.
we should do that, in every viable permutation of materials used and for all possible applications
>>
>>29380969
With the presence of the hills and that river, I think we should first ensure that we're not going to put down refugees on land that is going to end up flooding or having a massive landslide.

We'll need to look at records and ensure that the pre-fab structures are compatible with possibly 'on slope' projects. This might also allow us to actually excavate into the hillsides for more space.

Aren't Shallan fairly good with under-ground living or projects? We might be able to recruit some of this first ship's passengers with skills for such a thing, and I'm sure they'd be more than happy for both work and a chance to help their fellow refugees.

I'm certain that either Baron Winnifred or the Governor would assist us in getting the surveys and planning done for ensuring this is done properly.
>>
>>29380227
>OICW
Oh man, I was just playing Ghost Recon the other day and I'd forgotten how much fun that thing was.
>south korean K11
And as expected it looks huge.

Okay, you'll have several patents put through on projectile designs before returning to the front.
>Factions Alliance small arms tech increased by 1 point.

>>29381438
You guys want to schedule a meeting with the Baron, the Governor and Tourta's governor?

If so, did you want any backup? Someone from the landowners committee, or Mr London? Keep in mind that appearances could be important here. What are you really after?
>>
>>29381725
>Alliance small arms tech increased
Glorious! I fully expect accusations of the ammo being a warcrime some time soon.

>Meeting
Let's bring our gang of lawyers and bankers and the land owners committe. Cover all our bases and we can have the relevant people on hand to explain specific details.
>>
>>29381725
>backup
as quoted anon for meeting, I'd like to bring both Mr London and Lady Ainsley, if the others would not mind being represented by her on this. If they object to her representing them, I don't think we'd have a choice but to bring at least one of them, preferably the older and more... suave gentleman.
>>
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https://www.surveymonkey.com/s/VPSMQCN

Will post again in the morning before work. Game will resume earlier than today's did. Hopefully by 4pm EST.
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>"Sonya your splinter rounds will need a unique tip colour to help identify them, what did you pick?"
>"White and red"
>"But that's taken"
>"Won't be an issue"
Alliance quartermaster's face when.
>>
>>29386382
oh god thats hilarious, we have to figure out an acronym for SHARK to make it fit
>>
>>29386423
Draft:

Splinter
High explosive
Armor piercing
Reynard-brand
Kinetic projectile
>>
>>29383746
Try to develop Shallan scaled buildings with some of their engineers once the first refugees arrive. I'm sure we'll be able to adapt our designs to their needs, and even if we don't use them for our current project, some other house might be grateful for them.
>>
>>29386489
sounds good to me
>>
>>29377526
>Latest front update.gif

Any news about our wizard or the others who disappeared along with him?
>>
>>29386489
So that would be Splinter High explosive Armor piercing Reynard logistics Kinetic projectile. That works.

>>29375139
I moved some things around on the design, does this one work better? I had the carbon envelop the whole thing instead of using copper as the jacket. Since the carbon is so slippery it shouldn't create much friction, and the strands won't splinter because the ends that peel off are at the front, not on the sides. For this kind of round I don't think it would be used in rifles and SMGs much anyway, it's more of a sniper/smoothbore mass driver sort of thing. Internally the copper is replaced with a much harder alloy that helps to section off the HE and fragments better. The kinetic rod is thinner now so the bursting charge is much larger. The rod itself can also have a very thin bursting charge inside it for when it comes to a halt.
>>
>>29387122
>does this one work better?
no attached image bro
>>
>>29387185
Whups I mean the one on the right I updated in >>29386382. I'll probably draw some more if I get any ideas.
>>
>>29386382

This is all i have to say:

http://www.youtube.com/watch?v=pVJFmcsq3-k
>>
>>29386541
Ah, see I'm not so convinced on that. What happens if a building inspector needs entry? It's going to feel like we're plastering a big 'SHALLANS ONLY' on the constructions.
>>
>>29388711
The idea of Shallan scaled buildings seemd interesting but right now I am turning against it aswell. While it may keep construction costs lower than usual due to less material required in the end it will be worse seeing as only Shallans will be comfortable in these houses. The resale value will be crap and if only Shallans live there they will be so much harder to integrate with the local community..

On the other hand I do like the idea of making prefab buildings that can be moved from planet to planet. As I am fairly sure these kinds of buildings will be high in demand at the end of the war in Shallans space.

Then again we got to groom our current companys and the Reynard brand befor we begin another made expansion, this time into construction.
>>
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Full support for Mr London, half support for both Lady Ainsley and Sigmundr Klasson coming along.

>Do the people we want to impress particularly like one of the people from the list?
You have as much knowledge about that as Sonia does.

Surakeh Prefab 50-100 story building (300k - 850k)
Seems to be unanimous.
There is a half as much support for Local Tourta construction 50-100 story building (200k - 750k)

>>29388803
>I do like the idea of making prefab buildings that can be moved from planet to planet. As I am fairly sure these kinds of buildings will be high in demand at the end of the war in Shallans space.
5 people voted for ones from the corvette yards.

11/12 people voted for normal scale buildings. Sorry shallan scale people.

With your people assembled and an appointment made it's only a couple of days until everyone can find time to be present. The Governor of Tourta will be participating remotely via holographic display.

"Captain, I hope you have a very good reason for asking all of us here." Says Winifred.
Governor Veos speaks up. "I would tend to agree. Each of us has separate business to take care of. Now, what is it about the Refugee problem you wished to discuss?"

Roll for diplomacy! No not really.
>What say? Outline your plan in the hopes of getting support.
>>
>>29389145
>Lady Ainsley
Didn't she kind of have nothing to do with this venture though? If I'm reading it right, it's Gene and Klasson we're going to be dealing with. They're the ones with the Lunarcrete and the prefab, whilst we're just doing the transporting.
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>>29386382
Have a transparent .png of the bullet shell I made. Might help in future if you, or anyone who wants to design ammo, needs it.
>>
>>29389294
I imagined that Lady Ainsley would be more diplomatic and hold more sway if she represented the concerns of the landowners due to her noble status.

>>29389145
"Thank you for sparing the time for this meeting, Baron, Governors. I felt it best to propose this to all present as a whole, to avoid any insinuations that I'm in conspiracy against any one party, if you'll forgive my bluntness.

It has been brought to my attention by Lady Ainsley, [mention Sigmundr by name as well, if we brought him] and several other native land owners of Surakeh whom she represents today, that the first ship of Shallan refugees has arrived. With the current state of Surakeh's economy, there is concern that the influx of refugees will overwhelm this world's ability to house them and possibly fan the fires of unrest that all of our attempts to restore the economy hope to quench. I've undeveloped residential land upon Tourta that, with the services of a Mr Cleirigh and a Mr Klasson, would be able to quickly develop the land so that the streets do not overflow with begging refugees or suddenly unemployed locals that have been underbid by desperate refugees. I'm sure Tourta's Governor is a bit worried by my words, but I'm to led to believe by experience that the Shallan are quite a capable people and will soon look to turn the skills they bring to that port into labor that will benefit the world greatly."

"The flaw in my plan is that I fear the required surveying and planning for the land's safe use is beyond my timely reach at this time, and this project's success would depend upon it's ability to keep up with or outpace refugee influx. The second problem that has been brought to my attention is that we'll soon need to provide these refugees with jobs, and the idea of importing some older shipyards has been proposed. If we could secure the ability to produce, say, standard frigates, I believe it would benefit both worlds and the House as a whole."
>>
>>29389670
Well... I was typing some shit then this came up and now I just feel bad for my ability to sound proper. In any case, you get my vote!
>>
>>29389670
This is pretty great. Seconding.
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>>29389670
There's nothing I could add the would improve upon that. Thirded.

>>29389312
We'll need very, very, very patient scientists and engineers once we get our R&D department going.
>>
>>29390622
>pic

Amazing.

We'll pass it off as the most aerodynamically stable shell.
>>
>>29390622

The Ripper Round, AKA Shark shells, is the latest inovation from Reynard Munitions. Designed to cause maximum damage against lightly armed infantry the round will upon exiting the rifle deploy several fin like blades from it's central core. Flying throught the air as the most aerodynamicall bullet to date it will surely give you that extra punch for when those rioters just wont stop looting! Should the target run away with with just an injury? Don't worry! The fin blades are designed to hook into the body once enterd and will surely leave a trail of blood for you to follow! So come on down to Reynard Munition and get your own Shark Shells! It's going to be Shark-a-tastic!
>>
For House and Dominion: /tg/ gets creative with war-crime ammo.
>>
>>29390983
It's House and Dominion syndrome at its finest:
>Hey guys, I have prepared this neat subplot about a mysterious fleet hidden in the FTL dimension for you.
>Entire thread has like 3 players, at best.

>Hey guys, roll for salvage...
>Thread gets 400 replies in a day.
>>
>>29390983
>>29391156
The conclusion, people drawn to space combat in the 41st century are not interested in doing the star trek shit- that is Terran Federation and mysterious alien shit.

We are of House and Dominion. We are in it for the greater profit. One step removed from Pirate and Brigand, the only reason we are not avikingar across the stars on our own is because House Military got us first - and its not like that is particularly stopping us, only putting some rules and hierarchy on our frame of mind.


We want Profit, Loot and The Greater BOOM.
http://www.youtube.com/watch?v=CnR3Tyrg_10

And for some reason I think that is the predominant mentality of a great majority of combat Knights and Officers in the House if not the Dominion.
>>
>>29390622
>>29390809
The horror.

>>29390983
>War crimes
Eh, there are plenty of worse things out there. It's not a bio weapon or a horrible poison.

>>29389670
Typing.
>>
>>29391792
Well, there was at least a year between those two events. H&D managed to gain a few loyal readers who show up almost every thread, instead of having to be overly attractive to the walk-in crowd.

>>29393282
>The horror. Factions Alliance small arms tech increased by 9001 points.
FTFY.
>>
>>29393282
>bio weapon
Speaking of!

What kind of restrictions are there on bioweapons? Are they overall a big no?

Because I had a great idea for one, if anyone wants to hear it.
>>
>>29393387
I've been here since the very start.

Every Tuesday, 22:00 GMT+2

And I like rampant profiteering, and the greater boom. That and probably being part of something that is almost akin to a institution in /tg/ i feel like.
>>
By typing I mean talking to the insurance people about the flood.

After making sure Mr London and Lady Ainsley have been looked after you begin your presentation.
"Thank you for sparing the time for this meeting, Baron, Governors. I felt it best to propose this to all present as a whole, to avoid any insinuations that I'm in conspiracy against any one party, if you'll forgive my bluntness."

Winifred rolls her eyes at this but is facing away from the Governor's at the time.

"It has been brought to my attention by Lady Ainsley, and several other native land owners of Surakeh whom she represents today, that the first ship of Shallan refugees has arrived. With the current state of Surakeh's economy, there is concern that the influx of refugees will overwhelm this world's ability to house them and possibly fan the fires of unrest that all of our attempts to restore the economy hope to quench. I have undeveloped residential land upon Tourta that, with the services of a Mr Ó Cléirigh and a Mr Klasson, would be able to quickly develop so that the streets do not overflow with begging refugees or suddenly unemployed locals that have been underbid by more desperate Shallans. I'm sure Tourta's Governor is a bit worried by my words, but I'm led to believe by experience that the Shallan are quite a capable people and will soon look to turn the skills they bring to that port into labor that will benefit the world greatly."

Governor T'Lelvos was it? Looks a bit uncertain about this but bids you to continue.

"The flaw in my plan is that I fear the required surveying and planning for the land's safe use is beyond my timely reach at this time, and this project's success would depend upon it's ability to keep up with or outpace refugee influx."

>Cont.
>>
"The second problem that has been brought to my attention is that we'll soon need to provide these refugees with jobs, and the idea of importing some older shipyards has been proposed. If we could secure the ability to produce, say, standard Frigates or even more residential blocks I believe it would benefit both worlds and the House as a whole."

There's a few seconds of silence and the others glance towards each other, thinking it over.

Winifred breaks the silence.
"I take it you would like the assistance of the military engineers to properly survey the area in question?"
"Yes sir."

"You know Baron, if you had relocated that Battleship grade yard here as I'd requested we would have more than enough capability to produce habitats already." points out Governor Veos.

The Baron sighs. "I told you, it would cost too much in time and resources to have it relocated here. It's already producing Battlecruisers and soon new Battleships the House will be able to sell to our allies."

Before things get out of hand Lady Ainsley interceeds. "Whatever disagreements may be taking place in setting policy before now are really not any of our business. We have the opportunity at this moment to help a great many people and ensure all of our hard work up until now has not been in vain. Wouldnt you agree?"

"Yes." Says Tourta's Governor. "Let's move things forward. I would appreciate some financial support for taking on all of these refugees though. Our taxes do not bring in as much as you might expect with the traffic the ports see. There are a number of companies here that could begin construction of appropriate foundations once the land has been surveyed and checked for stability."

At length the other Governor and the Baron agree to support the plan. With support from the military and two Governors it should be easy to have a Frigate grade shipyard module shipped in.

There's still the underlying tension between Winifred and Veos but it can wait until later to be dealt with.
>>
>>29394243
>I would appreciate some financial support for taking on all of these refugees though
Is he asking for monetary support in addition to all the buildings we're going to be plopping on the land?
>>
>>29394567
Well, the refuguees will need more than just a place to live in, and somebody will have to pay for that.
>>
>>29394243
I can't help but wonder if Winifred is secretly enjoying this meeting or hating us for forcing her into the same room as this damned Governor.

Though Winifred's advice about 'flawed plans now are better than perfect plans later' springs to mind. I'm sure we'll end up turning a profit on this somehow.
>>
>>29394243
Is there any chance we can get a registrar of refugees that're on-planet too?

Because the Shallan are good with fusion weapons, I figure we might be able to pick up a competent research scientist for either our asteroid base or munitions factory.
>>
>>29394629
Appreciating us for suggesting a solution. Annoyed with us because she has to spent time with Governor Douche.

Way I see it we'll get profit from rent once those refuges becomes citizens, seeing as they are living on our land and in our buildings.

>>29394586
Good thing that aint coming out of our pockets... Right?
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>>29393490
>What kind of restrictions are there on bioweapons?
>Are they overall a big no?
Pretty much. Chemical weapons can sometimes be a bit more of a grey area, especially if it's something used in industrial applications.

>>29394567
>>29394586
>Well, the refuguees will need more than just a place to live in, and somebody will have to pay for that.
That.

>>29394629
Probably a bit of both.

>>29394772
>Good thing that aint coming out of our pockets... Right?
Indeed, you're already paying for the construction!

A pair of Frigates are sent out with survey teams and scanning equipment. Probably overkill, but better to get it done quickly.

A few items come up right away. You already knew there was some infrastructure like roads and power conduits crossing your property. What you didn't know is that there was already development in parts of the area beyond the main city. Some of it is pretty substantial. (Circled in red)
You'll need to figure out what you're going to do about that.

Then there's the river. Your section of ocean side property is cut off, stuck out on a peninsula! There are no roads leading out there yet which will mean more infrastructure cost if you do build out there. Then again you could always save that area for other construction plans.

After a day or two you hear back from the survey team about potential danger for floods, landslides, and if the area could withstand construction on the more sloped regions.
>>
Rolled 26, 9, 7, 63, 2, 47 = 154

>>29395275
>>
>>29395511
well shit.
>>
>>29395511
Oh jeez.
>>
>>29395511
Call the terraforming squad? We can work with this people! Drain some marshes, stomp the ground, collaps some mountain ridges and we got a nice flat area. Sure it will cost a bit but hey, just imagine the rent.
>>
>>29395743
>terraforming squad
That...doesn't sound like a bad idea to be honest. We can probably get in contact with our bodyguard and her family.
>>
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>We can work with this people!

1) The peninsula is not a great place to build apparently, though it makes some of the other locations look positively ideal. Erosion being caused by the ocean combined with weak rock means that it extra steps would need to be taken to garuntee anything would last long there.

4) One of the best looking places you have, it's near one of the more built up areas of the nearby city which partially extends onto your property. It's flat enough that landslides shouldn't be a problem. Dealing with the river could be tricky, but not overly so.

6) Your second best location is at the far end of the property, also near a more built up area. The mountains are a bit more of a concern but if you throw enough money at the problem your developments should be safe.

The other three locations are not places you want to build on. Sites 3 or 5 maybe you could drop an Arcology on if you keept plenty of space beneath it for the land to do it's own thing.

Did you want to concentrate your efforts in one particular area or split up construction between more than one?
>>
>>29396149
Focus on 4 definitely
>>
>>29396149
For now, let's stick with site 4 until we've expanded it to maximum capacity.

If we start building across different sites we'll have to worry about different building requirements and foundations. Keep it simple and standardised for the sake of putting down as many residential zones as possible.
>>
>>29396149
Spot 4 looks good to me, more large roads and the river should not be that hard to divert or flood walls built. Also I do believe it would be better to keep the refuges a bit concentrated so as to have better control on them and avoid incidents with locals on two spots at the same time. But yeah roads, I like roads. Keeping it simply should help with putting up more buildings quickly
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>>29396310
>>29396351
>>29396392
Sorry some of this is taking so long guys.

>Surakeh Prefab 50-100 story building (300k - 850k)
That light blue marker off to the side is the approximate footprint of one of the buildings. The 50s are a bit smaller but same general idea.
Did anyone have any preferences for the layout of the site? Roads, building placement and whatnot? They can be linked into the existing road and transit network however you want.

You could also leave things up to the local planners, but for those of you who like world building the option is there.


Also, it seems the amount of development already on your land is a bit more than suspected. How do you want to deal with that? Try to start collecting rent off them? Have the land severed from the rest of your property and sold to those living there?
>>
>>29397227
Try collecting rent I think.
>>
>>29397227
>severed from the rest of your property and sold to those living there?

This. I doubt the current occupants will appreciate us turning up one day and demanding rent.

The only thing I'd stipulate to the planners is to start building near existing developments. I can see a lot of social problems arising from a secluded 'Shallan area'. Other than that, leave it up to the planners.

Take as long as you need, man.
>>
>>29397227
Find out why we where not told about all this developtment. Collecting that rents starts NOW! We own this land and if they are not paying for it they are squatting on it. Also find out how the area is like. If we put refuges there it will probably be bad if there is a lot of criminal activity running rampart right next door. If there is we should probably put that down hard.

As for building placement? I'd say begin on the north side of the river, along the road with the bridge. So the Shallans arent segregated and can begin intergrating quickly instead of getting their own little enclave.
>>
>>29397484
>Find out why we where not told about all this developtment.
Official records on Tourta tend to be a bit spotty since there's never been much of a central government until recently. Also, you never made any great inquiries into the land.

>>29397227
I guess a really important question to ask is how much money are you willing to spend on development at Tourta Site 4?
Will you be using the company to pay for construction, or out of your own pocket?

Sonia's Funds = 68,143,610
Untraceable currency = 2,885,000

Company = 508.948 million +80 million in War Bonds
>>
>>29397817
Let's work with our personal funds to start, unless Mr London thinks he could swing a partial investment with company funds into some sort of charity case.
>>
>>29397874
Seconding this.

How much $$$ investment on development are we talking?
>>
>>29397817
Somehow it just feels.... wrong to use the company funds for this, however the war bonds I see no problem in useing. However if we use company funds will the company collect some of the rent then or does it go straight to us instead? How much say do we actually have with these company funds with us owning the company.

That brings up other subjects. How many people can one 100 story building take and how many regufes are being diverted to this area?
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>>29397952
>How much $$$ investment on development are we talking?
That is the question.

If you decided to invest say 30 million you could get
35x 100 story buildings or
100x 50 story buildings
Or you could mix and match.

If you go with too many small ones though you may begin to run into the problem of finding room to put them all.


>>29398047
>However if we use company funds will the company collect some of the rent then or does it go straight to us instead?
Well they would be owned by the company. They would collect any rent from the buildings which would then be passed on to you as the landowner. It could work, or it could make things more complicated.
>>
>>29398171
Ah well, let's just take 30 out our personal funds and slap up 35 100 story buildings and call it a day. Unless we need some additional funds to deal with the river?
>>
>>29397227
I wouldn't mind just severing it from the rest of our property and sold to whoever is living there.

>>29397817
I wouldn't mind using our own funds, but I wouldn't mind asking what Mr. London thinks. This could be a good investment is we want to develope the land since we "are" going to have a lot of people here. Those people will have needs that need to be forfilled and a profit could be made in the process.

>>29398047
Think of it this way. The are the CEO of all Sonia Corp. We have our own money, but we have to power to use the company to fund projects to make money to fund other projects.

You got to spend money to make money after all.
>>
>>29398171
Correction:
They would collect any rent from the buildings, some of which would then be passed on to you as the landowner. Whatever they kept would be used to maintain the buildings.
>>
>>29398325
If we can use our war bonds for this I'd say we should go wild and throw in like 60 millions of it for 70 buildings. We wont have to deal with it and still get paid for it, big money is in industries anyways and not living space.

If we can not use the bonds for this then my vote for 30 millions to build 35 buildings remains.
>>
>>29398525
War bond are bonds. Not cash.
>>
>>29398171
Okay just hear me out.
100 million.
70 mill company money
30 mill our money

60 will go to the building of 70 of the 100 story buildings.

The remaining 40 mill will go into help develop things that will support. People need food, cloths, places to relax, but most importantly they need jobs. Will this be enough to employ everyone right away? I doubt it, but it would mean getting the Sonia name in the door of huge population.

Also, remember to build parks. People love parks.
>>
>>29398171
how much capacity are we talking about here?
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>>29398525
Ó Cléirigh outright refuses to be payed in war bonds. Mr Klasson will agree to take some, but no more than 10 million.

>>29398907
Here's a really rough one. 84 buildings.
Mind you because of their size they could be put closer together and still have plenty of space left between them, I just couldn't do that well in paint. This also doesn't take into account placement of roadways, bridges or parks.
>>
>>29398850
Also this might be a good time to set up a Sonia Corp HQ building on Tourta for our operations around here. It could be right dam straight in the middle of the place.
>>
>>29398977
No, no. How many people are we talking about per building.
>>
>>29398977
Out of curiosity, is there anything of value in those three uninhabitable regions we own?
>>
>>29398850
Did not the Tourta governor ask for more funds to deal with just that? As for parks, is that not wood I see in the genral area all around it? Mountains to and even a river! These people are practically living in nature! Essentials for now and if the people decide to stay we could start adding things if other people wont do it for us. Heck, if our holo building is a success we could open up the second on here.

Anyways, if we use our own funds I'd say we do not go over 30 and try to keep company funds roughly around that. I like keeping a small fortune around incase we need it.... Or we find a really REALLY cool ship. Also shopping trips with the girls, or is Kavos male again, is expensive!
>>
>>29399003
Since either my google-fu is weak or there's no easy to find means of calculating population density based on building size I've tried to wing it.

I believe there's room for 25 living units per level of the Surakeh produced buildings. (This could be wrong.)

Low occupancy (2 people per unit)
3125 people @ 50 story building
6250 people @100 story building

High occupancy (4 per unit)
5k @ 50 story
10k @100 story

refugee occupancy (6-8 per unit)
7500 to 10,000 @ 50 story
15,000 to 20,000 @100 story

I hope this helps.

>>29399386
You mean the areas that would be really difficult to safely build multi-story apartment blocks safely?
Area 2 has some development by locals, over by the river. Circled in red here:
>>29395275

As for locals minersls the survey team found some of the following in different areas.
Iron ore, tin, copper, pyrochlore, bauxite, manganese, quartz, kaolin
The amount of each found varies. It's questionable if there's enough to bother with mining operations.
>>
>>29399495
True, reason why I say spend a little more of the company money is that help with infrastructure around the building means that A) We get our name out B) We get them working/buying from Sonia built & run stores/restraunts and C) Having money is good but if the money just sits there is isn't being used to make more money.

I'm basically pushing for us to expand our company into a new area and I still want that company building. I wouldn't mind a 100 story HQ for ourselves. Of course that is just construction and not what we are going to put in said buildings.
>>
Right. So how many people are we expected to house?
>>
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>>29399940
As many as you can as quickly as you can.
>"Hmm. Six, seven, ten million in another month and twenty total, which means the Governor will agree to thirty within the week."

Considering the influx into House space in the region will probably be beyond twenty million total you may want to err on the side of caution, but that is entirely up to you. There are bound to be other construction projects, yours will just be among the first.

If you went with 80x 100 story buildings they would house 1.6 million refugees. Which considering the local population of the nearby smaller cities and towns might be less than 50k currently is a hell of an increase. The nearest port city might have a population of 15 million maybe.

Before I go throwing it into a survey what are you guys looking at spending? (Please link this post when choosing so I get a rough idea of how many people want what.)

[ ] 100 million (Mixed Company/personal funds)
[ ] 60 million (Mixed Company/personal funds)
[ ] 60 million (Company funds)
[ ] 30 million (Personal funds)
[ ] 30 million (Company funds)
[ ] Other
>>
>>29400570
60 ish mixed
>>
>>29400570
[X] 100 million (Mixed Company/personal funds)

Well we did say we wanted to get a bigger foothold in Tourta. Looks like we have a chance to litterally "build" a bigger precense there.

I wouldn't mind starting with 80 and using the rest for other things.
>>
>>29400570
[X] 100 million (Mixed Company/personal funds)

It's a big investment, but it's also helping out people (And our pocket books in time)
>>
>>29400570
>[x] 100 million (Mixed Company/personal funds)
Ehhhh. Not as much as I was envisioning spending but I guess we can hope for a tax break and maybe some good personnel out of housing so many.
>>
>>29400631
>>29400698
>>29400726
>>29400746
That's 4 votes.

>>29398996
The next time you're in the company areas in the station central core you drop by the "command center." Things have been quieter with Nikolov out on deployment with the salvage teams and for a few days there you were starting to question if everything was going to go to hell with Mr London's ever expanding pile of datapads, contracts and other notations. This time when you walk in everything is spotless, there are new displays, tables, a small waiting area with room for a secretary that can be partially sealed off by a drop down bulkhead. Off on one wall is a storage shelf with some datapads but for the most part they've all been wiped and are ready to be used by anyone present.

Work crews have added a door into what used to be a neighbouring room but now apparently has been converted into an office.

When Mr London finally appears you comment on the much cleaner state of things.

"I'm sorry I allowed the office to reach such a sorry state, but with things being as chaotic as they were there wasn't time until now to really clean things up and get the proper equipment in. Now, I can tell you're planning something what did you have in mind today?"

"With all of the new development we're paying for on Tourta I was thinking it might be a good time to build a company HQ there. I have more than enough land since some of the areas aren't suitable for many apartment blocks, or we could place one near the other buildings. They won't be used for refugees forever."

"What about the station?" London asks.

>What say?
>>
>>29401268
Well I think the staion should be our South Reach HQ and the building on Tourta would be responsible for Tourta and would send/give reports on things for the planet.

Which reminds me ask Mr. London if he would like his own staff? We see he has room for a secretary already.
>>
>>29401268
"Division heads, maybe? The station can be in charge of all Surakeh operations, and the Tourta branch can handle their own things."

"Good job on the officer here, too."

"Did you get my message about turning that House Transport into a mobile corporate HQ by the way? Any experience with that?"
>>
>>29401268
"I'm just planning for the future - I envision my corporate prescense in the Southern Reach being quite large. Maintaining multiple command and control locations is also something I've picked up from my time in the military.
>>
>>29401268
It will more like a Office for the Tourta division while the staion is in charge of Surakeh, but is also our HQ.

Also I like the idea >>29401779 had of asking about if Mr. London would like to hire his own staff.
>>
Survey up just in case.

>Which reminds me ask Mr. London if he would like his own staff? We see he has room for a secretary already.
He does have a couple of secretaries working for him, they've just only been mentioned once or twice.

>>29401779
>>29402001
So, the Tourta HQ was just for looking after things on that planet, gotcha. Thought you meant for the entire company.

There are plans for offices for the operations manager(s) across the hall. Mr London would like to wait until Nikolov is finished her current expedition before reorganising to prepare a second team.

>"Good job on the officer here, too."
"Thanks."

>"Did you get my message about turning that House Transport into a mobile corporate HQ by the way? Any experience with that?"
The majority eventually voted for a modular conversion which is nearly finished. The salvage related modules will be docked at the station when it's making it's refugee run.

Hey, did we ever get the results of that ship name survey for the salvage company anon put up?
>>
>>29402427
https://www.surveymonkey.com/s/QZVJBZC
>>
>>29402427
>Survey up
Er, sorry, is it in the email field? That doesn't show up on phones. Would you mind posting it? Thanks
>>
Nikolov is salvaging, Repair teams are training and expanding, ships are getting fixed and now it looks like things are underway on Tourta and Surakeh.
Some modifications are being made to the HLV that will allow it to carry the prefab apartment blocks more easily. Most of the ships you wanted to sell to the Alliance are off and taken care of. In another day or so the Knights Errant unit will have finished the last of their repairs and will be departing.

Is there anything you wanted to do in the remaining time before you're scheduled to report to the military base?
>>
>>29402818
Set up the mining of our large platinum asteroid.
Unless it's already underway.
>>
>>29402818
How is that battleship looking? How do the repairs go on that since I kinda wanted to bring that with us.
>>
>>29402818
Check our other properties?

Visit our family one last time before heading back to the front?

Push for the legalization of splinter rounds?
>>
>>29402869
Right, forgot about that one. Since you lack any dedicated mining ships I take it you'd like the House to mine it for you? Or would you rather contract a civilian company?
I remember how you wanted it mined out, just not by who.

>>29402936
The Gungnir type Battlecruiser? It's underway and should be ready soon. There was also the Excalibur class Battlecruiser which hasn't been so high on the priority list.
>>
>>29403099
If we bumped up the Excalibur class would it be ready for when we ship out?
>>
>>29402427
Indeed I am! Still catching up.

Top Results: Molis
3 votes - Celestial Bull & Salvage Belle
2 votes - South Reach Sally, Santa Maria, Om, & Nomm

Y-types (I admit I'm disappointed in this one)
5 votes - Money III
4 votes - Money II & Money I
3 votes - Yeoman & Athos

Kilo
2 Votes - Kommuna & Serial Peacemaker

Scout Corvettes
6 votes - Opportunity & Knocks [paired option]

Constellation
2 votes - The Inconspicuous, Blue Traveller & Horse Thief

Station
2 votes - Phoenix Station

>two write ins for Polaris & flatbarge/transport names
ahhhh names!
>>
>>29403162
>Starfucker not winning.
terrible taste.
>>29403099
>asteroid
Contract it out to a Surakeh company if there is one, if not, the house.

Can we have Mr London maybe begin filtering through scientific staff for the base?
>>
>>29403149
It could be though it'll be close and a few of the upgrades are rather expensive as the military might not have all of the best quality stuff available for it.
I may have to retcon the Excalibur from 1k up to 1200m length

>>29403162
I trawled an old /tg/ ship names thread and threw I bunch in.

>Kilo 2 Votes
Not much agreement at all on that one I see.

>>29403252
>Can we have Mr London maybe begin filtering through scientific staff for the base?
Yes. You should have a few hired by the time you make it back from the front.
>>
>>29403450
As someone who didn't vote on the names (Mostly because I kinda forgot about it) I like Serial Peacemaker since it's a name we have been meaning to use and a Medium is about as good as it gets.
>>
>>29403450
How expensive exactly are these upgrades?
>>
>>29403561
You'll need some of the best DHI or GE drives you can get, advanced capacitors, and the armor.

Did I mention that House Posat Armor manufacturing has recently completed development on Level 2 Anti-torpedo armor? Because they have. They can now produce armor on par with the best stuff the Kavarians were making at the end of the Faction Wars. It's the same stuff that's standard on all of their current starships. Downside, it's still more expensive currently and they're not selling it to just anybody.

You're looking at 7 million for everything to get it back up to being top of the line.
While you're getting some modifications done, do you want 2 aft torpedo launchers installed in the Gungnir type? Again, it's extra work on top of what the guys at the military base are doing so it'll cost 1 million to make sure it's done right.
>>
>>29404050
I would be willing to put down 8 mill for all of that.
>>
>>29404050
I would like to get all that so long as it dosen't add too much time to it's repair times
>>
>>29404201
>>29404353
You also might want to startthinking about how much of your personal SP torpedo stores you'll be planning to bring along. Because you know what everyone is going to be hoping for the moment a Terran Battlecruiser shows up don't you?
>>
>>29404443
Nachos ?
>>
>>29404443
In all seriousness I was thinking of bringing about 75% of the SP torps and leaing the rest for the companies escorts
>>
>>29404618
Leaving*
>>
>>29404618
Sounds like a good idea to me.
>>
>>29404050
Yes, this is agreeable. Gonna need all the firepower we can get for them to be able to swim with The Great Devourer.
>>
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I do have to work for a few hours tomorrow, but we have 70 posts left in this thread if you guys want to continue.

Here's my attempt number something-teen at drawing the Excalibur. It never comes out quite right. Usually looks a bit squished.
As usual for these pics weapons systems are red with the exception of the phase cannon arrays on this Excalibur which I had on the wrong layer.
8x pop-up point defense mounts which can be swapped out for other equipment or repaired when inside the hull. There's also an extra point defense turret mounted behind the topside parade bridge for some reason.
>>
>>29405267
Lets keep it rolling for a post or two please, working second shift usually keeps me out of these threads.
>>
>>29405267
I think we should continue but its up to you
>>
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I'm game, whatever works for you.

Added another design to our collection of atrocities, this new one is HE fragmentation.
>>
>>29407704
I am loving these, now we just need a suitable sexy large rifle to use them in, with a sweet shark paint scheme on it of course
>>
>>29403252
>Can we have Mr London maybe begin filtering through scientific staff for the base?
Is this for the research base we were going to establish? Where was it finally decided that we were doing that again?
>>
bumpers
>>
>>29408830
>Is this for the research base we were going to establish?
Yes.
>Where was it finally decided that we were doing that again?
Survey last week. It was right after the question about the Holo-plex chain.

>The idea of a secret research base has never fully left you head. There are a number of places you could build one. At home on Dreminth hidden beneath your lodge. On the planet known as Frostback where you own a large section of land which, despite the inhospitable terrain and poor atmosphere could be fairly remote for several years There are the asteroids the company now owns. A smaller Carbonaceous Asteroid which would be harder to detect because of its dark surface. One of the two smaller nickle-iron asteroids that are in the 1-2km size range. There is also the large Platinum group asteroid about 18km in diameter which could be mined for valuable ores and converted later, or have work done on it now. You have a good number of station modules and may yet find more via salvage. They are always an option.

Votes
Frostback 3
Asteroid (Small) Carbonaceous 3
Asteroid (large) Platinum 4
Find/buy station modules for later use 1
No, forget it 2
>>
>>29410086
Okay, I should be back in a few hours. If it's going to be longer I'll try to post on foolz from work as 4chan is blocked there.
>>
>>29410421
Cool, thanks TSTG. Stay safe
>>
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Added a third bullet design. I also reworked the fragmentation round a bit to give it a more even blast cone.

>"I wonder if Neerans suffer from PTSD"
>"Lets find out!"
>>
>>29411111
Oh and I forgot to replace the old number of flechettes when I changed the design. There are actually 64. This round needs a name but I'm not sure what to call it. It expands like a hollowpoint but it also pierces through armour, so it's kind of a mix of the first two designs.
>>
>>29411111
I'm liking all of these designs.

However, the rear of the bullet/shell. Packing it full of HE/Incendiary mixture on such a thin layer of the metal might lead to premature detonation. Remember, the back of the shell will be taking the brunt of the pressure and heat from the exploding cordite (or whatever is used in the future.)
>>
>>29411555
I didn't draw any but I'm assuming these things will have fuses in them to prevent the fun bits from going off too early. It should be fairly inert until you fire it and it travels a certain distance. And the metal is going to be thicker than it looks because you wouldn't use these designs in small calibres. A modern .50bmg bullet is 2.25 inches long, but a 7.62 round is only about .80 or so. Instead of rifles and smgs these are more designed for higher calibre anti-material guns, which in this case would probably mean mass drivers. Are mass drivers smoothbore or do they also have rifling? Either way it should be possible to wrap the carbon in the right direction so that the rifling only bites a groove instead of cutting the strands.

A while back I think we had the idea of getting a collapsible arm mounted mass driver attached to our power armour. The barrel length would be greater than a handheld one and we could brace it with our entire suit. With a wrist SMG on the other arm that would let us deal with both hard and soft targets while leaving our hands free for other stuff/weapons. The other option is to get a really big mass driver like those old WWII 20mm antitank rifles. It should be possible to make it fold up and we could carry it on our back mass effect style.

If we haven't already we should get some memory imprints for sniper training. We definitely don't want to get any closer to the Neeran than we have to.
>>
>>29411964
I'm all for the 20mm rifle as an option but I believe we nixed the arm rifle as it would have been too bulky for CQC as the barrel was attached onto our arm, and it required us to be in a position where we could stand with arm fully extended for firing. A good idea, yes; practical, not so much when you could carry around a disposable rifle for the same results.
>>
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>>29413167
So basically one of these then.

There are real life anti-materiel rifles that fire 20mm hispano shells so this isn't far fetched at all. Though the mass effect encyclopedia says this thing is supposed to weight 40 kilograms. H&D mass drivers use repulsor shenanigans instead of being coilguns, so they can probably get away with being lighter.
>>
>>29414212
We need to use a gun with conventional bullets at least for a bit more, everything else will probably get sucked dry rather quickly by the Neeran energy damping field.
>>
Mr London makes it clear that the first scientists he intends to have the company look for are those that can help develop your numerous small arms rounds. Doing joint projects is all well and good but you'll probably want some independent development going on.

>Roll 1d100 for finding local talent!

As for other companies that could help with the joint projects there are numerous ones within the Dominion, Terran aligned companies, and other civilian firms now mostly found in the Pandora cluster.
The House arms manufacturers do not have the resources at the moment to help with any R&D project. If you went with other Houses you would have to be careful of which Houses as they could distrubute the technology to enemies of House Jerki-Dremine some day.
If you go with a Terran Company there's less likelihood of other Houses getting it, but if there should ever be a war between the Dominion and the Terran Alliance the enemy will have your tech.
With civilian companies you can just sign a contract that they cant sell the tech for so many years. If they're into shady business though that could still backfire.

>>29414212
Splinter rounds are used for chemically propelled ballistic weapons as a means of letting them compete with more modern energy weapons and repulsor based mass drivers. Ballistics are cheap and easily found. People are always trying to find ways of keeping them competitive despite their technological inferiority.
Shotguns are easier to modernise than assault rifles and carbines because you can just equip explosive rounds.
>>
Rolled 38

>>29414390
>>Roll 1d100 for finding local talent!

Go LOCAL_UNIVERSITY sports team!
>>
Rolled 61

>>29414390
Local talent search reality program time?
>>
Rolled 6

>>29414390
>>
Rolled 39

>>29414390
100, a munitions genius is born on the planet Tourta.
>>
>>29414390
TSTG, how much would it cost to equip all our veteran sergeants with power armor?

Also, how much would Versa (and her friends) cost?
>>
>>29414472
I think we're going to have to bring in an outsider guys...
>>
Rolled 90

>>29414390
>Roll 1d100 for finding local talent!
Armor Piercing Plasma rounds on the horizon, friends!

WAIT! Didn't we agree to use up that saved 100 on our scientist search?
>>
>>29414569
>WAIT! Didn't we agree to use up that saved 100 on our scientist search?
Nope, I can't even remember writing anything concerning that.
>>
>>29414569
We still have that? That's an acceptable use if you ask me.

>>29414390
So is there any point in hybridizing the splinter rounds for mass driver use like we have been doing? The splinter stuff is a neat material because it adds AP power and doubles as the ballistic cap up front. Most AP rounds just have a thin shell to make them aerodynamic and a smaller submunition does all the work.
>>
>>29414622
I could have sworn a few threads ago people were talking about using the 100 for when we finally got our science team going.

Eh, oh well.
>>
>>29414517
>TSTG, how much would it cost to equip all our veteran sergeants with power armor?
A lot, unless you mean power cell armor. Power armor is expensive for a number of reasons, mostly to do with the complexity of producing a compact fusion reactor that will fit into an area the size of a Frisbee and not irradiate the wearer. Overall production is slow. Maintenance and repair requires dedicated gear and specialists.
On top of all that their prices are jacked up a bit higher similar to how diamonds are today.
Do not expect their 7-9 million price tag to suddenly drop.

>Also, how much would Versa (and her friends) cost?
To acquire a military grade AI? Um, you'd have to steal one. Not seeing many other options, they don't just hand them out. I wouldn't even know where to begin to figure out the monetary value of an AI like that.

>>29414634
>is there any point in hybridizing the splinter rounds for mass driver use like we have been doing?
At the speed those projectile are traveling you'd have to worry about contact with the atmosphere causing some of the rounds to split open prematurely or fuse because of the heat. Mass driver rounds are normally solid penetrators of a particular material. Sometimes it's starship armor, other times it's tungsten or other metals.

>>29414640
>>29414634
>>29414622
>>29414569
I've seen discussion off and on about people wanting to use it but generally deciding to save it for later, so not you haven't used it yet.

Do you guys want to use it to find someone more adept in small arms tech?
>>
>>29415091
>use banked 100 for small arms tech expert
Well, I'd rather not but it looks like I'm in the minority here.
>>
>>29415091
>Do you guys want to use it to find someone more adept in small arms tech?
Nope.
>>
>>29415091
Save it for research team, 61 is fine for what we are looking for right now.

On the subject about power armor, how much would it cost to set up a production line for either power armor or power cell armor?

Also check if there are any more stealth modules on Tourta that we can get our hands on, we wanted an extra right?
>>
>>29415091
>Do you guys want to use it to find someone more adept in small arms tech?
Yes.

It's been put off and off every time it's brought up. We can't use it for combat because that's always d20's, and this is probably one of the best things we can invest it on.
>>
>>29415091
I say yes to finding someone.
>>
>>29415091
Oh, don't know what reminded me of it, butcher we get back to the front could we set up regular review meetings with our Squadron/Flight leaders so they could put forward the names of any promising knight candidates? I think part of why we dropped the ball last time is the simple fact that we spent much more time fighting than interacting with most of the non-knights...
>>
>>29415176
>production line for either power armor
Not possible for you at this time.
>or power cell armor?
For the Warlord model that's entered mass production with the Houses, given that it's restricted tech, a House could buy a production line for +200 million. Most of this consists of bribes at this time.
It's expected that this number will drop to 50 million. (Eventually)
The South Reach League has 1 production line remaining, all their others were captured or destroyed. There are less than a dozen production lines in operation at the moment, and most of those started up just since you returned from the front.

>>29415397
Noted.
>>
>>29415442
Have we heard anything from the agency we hired to investigate Krazy Kali?
>>
>Krazy Kali

The PI you hored to look into the three indivuduals and their business has turned up some information. You have contact information for all of them, along with new address information on two. It seems a couple of them have moved to another area of the city, while the one with the more respectable office job has not.

Following their movements has not been easy most of the time and it's believed they're searching out other areas in the larger city where black market trading takes place. They have located a number of storage units large enough to hold good sized stocks of weapons and munitions, though they havent gained access. Despite this the agency is confident they have something inside as they transfered a loaded cargo truck from a previous area to the current storage unit location.

It doesn't seem like they've found another large market hub to sell their goods at yet.

Do you want the PI to continue observation and information gathering? Or did you want them to alert the authorities? Do you want to contact them instead?
>>
>>29416557
>continue observation and information gathering?
Yes.

A good job so far.
>>
>>29416557
He may awell keep it up, we can deal with them later if we want to and if needed we could always give them over to the authorities.
>>
>>29416557
>continue observation
>>
>>29416557
>Do you want to contact them instead?
I'd love to hire these guys as representatives for our sales team at some point in the future, but for now just have our PI keep an eye on them.
>>
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The investigation will continue on.

The local construction teams on Tourta meanwhile have begun clearing the areas where the foundations of each apartment block will be built. Some temporary construction roads are being layed down which will be removed later as the more permanant ones are put in. You can see on a few videos from the area that the engineers and site planners are using holoprojectors to make sure everyone has an idea of where each building will go. The first foundations should be installed in a few more days and some prefab buildings will be ready for delivery in a week.

With 100 million invested into the new structures it will take some time to get it all built, delivered and tied into the foundations.
117 buildings each with 100 storys. Some will have to be built at the secondary site, and any more that are added will be in the 50 story size range.

You've spent 30 million of your own funds on the project, and after the money you've shelled out on Battlecruiser upgrades you're now down to 30 million. It's a good thing RSS has plenty of cash for you to take the big hits.

>>29397227
>>29398977
As you won't be seeing the completed results of the construction for some time everyone can feel free to try out different layouts of the buildings, property, roadways, etc.
>>
Oh god please don't use the 100 on a money sink.
>>
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You spend some time over the next few days making sure that the security arrangements you made are in place, that repairs are underway on the right ships and that all of the equipment you're having shipped in is going to make it on time.

The splinter ammo legalisation process is taking forever but it has entered the bureaucracy and the Governor is not actively trying to block it, so that's good.

The main building at Surakeh Daidala Transit Systems is now being cleared out and partially demolished to allow for rebuilding. Construction has also started on an outbuilding for refurbishing starfighters for your company.

Zoning permits have almost cleared for the Holo-plex building and the power grid upgrades in that section of the city. From what you've seen power grid infrastructure is one of the most problematic things to deal with on planets. On most starships it isnt more than a couple hundred meters from a fusion reactor to anything that needs power. On a planet it can be tens of kilometers! If a starship is big enough that those distances are involved, you can just install more reactors near the things that need it. This is rarely the case when it comes to residential or commercial areas.

From the sounds of things Nikolov and crew have been keeping busy.

Roll 5d20
>>
Rolled 16

>>29418651
>Roll 5d20

Salvage, ho!

>1
>>
Rolled 10, 15, 5, 10, 3 = 43

>>29418651
>>
Rolled 3

>>29418695
>2
>>
Rolled 9

>>29418718
>3
>>
Rolled 18, 3, 15, 14, 5 = 55

>>29418651
>>
Rolled 6

>>29418738
>4
>>
Rolled 16

>>29418761
>5
>>
Rolled 5, 1, 2, 19, 17 = 44

>>29418695
>>29418704
>>29418718
>>29418738
>>29418748
>>29418761
>>29418785

> 18; 15; 15; 14; 16;

looks quite nice.
>>
>>29418824
When I saw that 5 and 3 in my roll, followed by that other 3, I had flashbacks of the time we rolled 3 fours while hacking that stupid car computer but now I am glad again.
>>
>>29418824
I don't want to burst your bubble, but, didn't TSTG say Salvage and Salvage related rolls were no longer best of three?
>>
>>29419048
Sonia's salvage rolls. Thank god we rolled for Nikolov.
>>
>>29419048
With the 100's yes, because I'm not doing that again if I can help it.
>>
>>29419253
Ah, I see. I suppose it does cut down graveyards from 'Abandoned treasure trove' to a slightly more realistic depiction of an ancient battlesite.
>>
Rolled 12, 156, 107, 72, 169, 204, 31, 174, 126, 174, 204, 166, 48, 54, 95, 120, 15, 72 = 1999

Damn D&D diceroller keeps spitting out the same couple numbers. Sorry about the wait guys, I needed to add all of the modern ships to my salvage table.
>>
>>29420270
I guess the 204 on a d207 is something nice?

I can also recommend http://anydice.com/
>>
>>29420337
And it seems they changed some of the available functions. Disregard the recommendation.
>>
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>>29420337
>I guess the 204 on a d207 is something nice?
You could say that.
>>
>>29420270
>Precisely 1999
Man I know there's nothing special about that number, mathematically at least, but it's 1 off 2000 and it feels like the roller is fuckin with me.
>>
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They've brought in a few hulls in their time out searching and salvaging. There's a lot of competition right now and they missed a Mining Barge by about an hour on one of their times out, but managed to scoop up an attack cruiser on that run so it wasn't a total loss.

2x Scrap
>Starfighters & Shuttles
Warlord Flying Wing
Z5W / Z5P -Particle beam
Shuttle - Tarketta Lander

>Corvettes & Frigates
2x Corgi Light Corvette
Norune Frigate

>Light Cruiser
Rovinar Cruiser
Norune attack cruiser (1-6)
Vengeance type C

>Battleship & Larger
Custom Battlecruiser / Arch class / AKA Archie
Sydney class
EX-Exodus Fusion Cannon ship

2x Y-Type transport

One of the scout ships managed to locate two halves of an Exodus Mobile Shipyard that the pirates must have destroyed at one point. It's hard to tell when as they secured it to the station they were in the process of building and started producing more cargo frames. The remaining manufacturing section is partly intact but most of the ship is now open to space. It looks like some mercenaries attacked it during operation Typhoon or the follow up sweep and got themselves killed. Not before doing plenty of damage first though.

Nikolov wants to know if you'd liker her teams to scrap it, hide it, sell the location to Exodus or the Factions, or halt operations for the next month and attempt to put both halves together.
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>>29421181
We can rebuild it.
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>>29421181
How mobile is this shipyard? If it can keep up with our salvage fleet than I say it would be worth it to sacrifice the month of operations to put it back together.

Imagine how much faster we could get things repaired and on the market if we could jumpstart the process on the choicest stuff in-system rather than having to tow it all the way to a repair station or shipyard.
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>>29421181
When faced with this all I have to ask is "What would Sonia do?"

The answer: Spend however long she need to get that Mobile Shipyard up and running.
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>>29421181
What is even funnier is that we "did" want a mobile HQ. Looks like we just found her.
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>>29421181
>EX-Exodus Fusion Cannon ship
Ooh, this looks like a fun piece of kit.
>Shipyard
One month of ops is a long time. Can we strip the manufacturing section from it and add it to the Surakeh Station?

If not, ehhh, halt next month operations and stitch it back together.
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>>29421534
this pretty much sums it up for me as well
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>>29421181
My dreams are coming true one by one! Get that yard up and going, time be damned! She deserves a pat on the back for this find alright! And two more Y-Types for the fleet, this is grand!

As for the EX-Exodus, could the Twin Fusion Cannon be switched or retrofited for a Twin Plasma Cannon? I'm sure the house would cough up some money for such a ship. I mean who wouldent want such a ship!?
>>
Hit autosage.

Thanks for running the extra day, TSTG.
>>
I am cool with getting the shipyard up and running but if not enough agree I am also fine with selling the location.
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Thread archived. This time with the right number.

>>29421463
>How mobile is this shipyard?
When fully operational they can accelerate enough to jump. Other than that do not expect it to keep up with anything. It's there to fix and carry things. If you've ever flown a freighter like the Charon in EVE online you have a general idea of how unmaneuverable it is.

They're in the same size range as modern Heavy Carriers and can mass around the same, but are not intended for close support in battles like the Senate class ships tend to do. They have little armor but plenty of internal storage space, though not quite as much as the newer classes.

Approximate dimensions
~6300m x 4500m x 2700m

>>29422192
>Could the Twin Fusion Cannon be switched or retrofited for a Twin Plasma Cannon?
No. If you could find one it could carry a single plasma cannon turret, but those are generally only found on Republic and Terran Super Heavy Cruisers. You'd lose almost as much money as you would make with that modification and its doubtful the House will be buying any more ships from you this year.
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>>29422936
Didn't mean to spoiler that one.


Anyways, be advised this thing will require quite an investment. Mostly time and manpower, but also equipment if you wanted to get it fully operational.
If you wanted to fully equip the repair bays with Level 3 repair systems like parts of your station has it would cost 112 million. No, the military isn't going to sell you that much.
>>
>>29423296
always knew it was going to be a long term project, I'm happy with that, we wouldnt have been able to make it pop into existence yesterday even if we tried
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>>29423296
Would the military be more inclined to help if we decided to operate the shipyard near the Shallan front, and opened it up for military use?
>>
>>29423296
I don't mind. It should be fun to make decisions about the upgrades and repairs for this ship every now and then.

What are the crew requirements for this thing, anyway?

And what's the biggest kind of ship we can build with it?
>>
>>29422936
More than enough maneuverability for it to sit at the drop off site and start work on the good stuff they find, and a mobile ops center as well with a few extra modifications I would suppose.

What are we looking at pricewise for repairing this place, and what are the requirements/costs for manning and operating it? This is a great find but I intend to look this gift horse in the mouth.
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>>29423419
From the looks of it here >>29423296 it looks like it handle anything up to battleships and carriers with room to spare.
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>>29423296
It's a long term project so that is okay and we don't even need to upgrade it to full capacity yet. Hell, it could pay for itself just hauling the stuff we need to sell.
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>>29422936
Can we slap some kind of shield on it along with some Torpedo launchers without losing to much space for the salvage and upgrades? I dislike the idea of it only having ship support in case of conflict and no other means to defend itself.

>>29423792
I imagined doing something like the first haul would be easier with it since all we would have to do it park it in the largest group of ships and then just pull all other salvage close to it and begin repairs. As opposed to moving salvage to a planet or a stationary space station which is more than likely hours away.
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>>29423296
Which reminds me! A quick question TSTG: Who won the spot for operation's manager?
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>>29422727
No problem. I didn't stat monday like I'd planned so that's why.

>>29423296
I forgot about the space the manufacturing sections take up so it would really only be 96 million for repair systems.

>>29423411
>Would the military be more inclined to help if we decided to operate the shipyard near the Shallan front, and opened it up for military use?
The Alliance and Shallan Military would. Expect to start attracting plenty of attention with it eventually.

>My dreams are coming true one by one! Get that yard up and going, time be damned!
>we "did" want a mobile HQ
Yes, lets give these salvagers a mobile HQ. What could possibly go wrong?

>>29423419
>What are the crew requirements for this thing, anyway?
15-20k for full operations.

>And what's the biggest kind of ship we can build with it?
Well it's rigged for long term station construction projects currently. Some classes of Medium cruiser would fit for repairs. You could probably build anything battleship sized and smaller but that would require some conversion work and you'd lose a lot of repair space if building from scratch.

>>29423918
The engineer, Trae'ria Gal'mil.

>>29423637
>What are we looking at pricewise for repairing this place, and what are the requirements/costs for manning and operating it?
Nikolov is going to need to bring in some station modules with repair equipment on them and plenty of personnel for starters. That's 48 million in equipment, but they might be able to cannibalise those modules later.
Repairs themselves will require plenty of raw materials and there's no sign of mining equipment nearby. The Pirates must have been mining in another system and shipping materials here.
Sublight engines and FTL will need to be checked, rebuilt, synched up, and that cant happen until after the hull has been put back together.
To get it to a useful level you're looking at 200 million. Costs can easily increase from there.

>operating costs
I'll get back to you on that.
>>
About that 100, we can keep looking for an arms designer because those are fairly common. What we should use the 100 on is a Nikola Tesla mad scientist to head our research base and decode that Neeran tech. Not to say he wouldn't be able to design anti neeran ammo either.

>>29415091
>At the speed those projectile are traveling you'd have to worry about contact with the atmosphere causing some of the rounds to split open prematurely or fuse because of the heat.
Hmm, we can deal with this. So far we've been using the spitzer bullet shape, but since mass drivers are caseless in every sense of the word does it matter what the bullet is shaped like as long as it fits the right calibre? And what size would that be? Mass drivers are just an alternate launching platform so I'm guessing they the same smg/rifle/hmg/20mm sizes, that would make them something like .223 - .308 - .50 - .75
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>>29424253
I figure roughly 6x22mm. Maybe a bit longer.
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>>29424201
>Would the military be more inclined to help if we decided to operate the shipyard near the Shallan front, and opened it up for military use?
i feel that this is a good option, send it off to war and have the alliance help fiance repairs and once the wars over user the repaired shipyard as a hq for salvaging across the former warzone
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>>29424201
>Oh, I'll let them build an ammo factory for splinter rounds, it's a simple business investment on the side
Armour piercing plasma rounds, HEI dart rounds, flechettes.

>Oh, I'll give them a shipyard.
Well, I know what I'm going to do soon.
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>>29424449
Sure it would be good for the war effort, but. More than likely this would be a priority target for the Neerans to have some fun target practise on and I'd rather not have a 200 million space station turned into space scraps.

Now if they would give us a deal to cover the repair costs and rent then we can talk about lending it to the Shallans or the Alliance. Cause face it, this station WILL be lost in Shallan space. I can feel it, in my bones.
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>>29424201

Guys, I've got it! We get this mobile shipyard repaired, and use it to go fix up the other one we found enough for recovery.

Baron Winifred won't possibly be able to form a coherent sentence when she sees them both together.
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>>29425032
Will we gift her a bottle of painkillers aswell?
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>>29425085
If we do it right, we'll probably owe her a new bottle of whatever she spit all over her office
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>>29425032
Other one? What other one?
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>>29425117
Well it aint the first time that's happend I bet. Imagine her dread when we finaly become Baron sisters! No sobriety pill will help her that day!
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>>29425186

I believe we found the location of a wrecked Republic Heavy Carrier from data in our Faction War era ship haul, and it is still technically in a 'hazard' zone from V-torps.

It has likely been scavenged of SP torps shortly after being wrecked, and is in very bad shape.
>>
Next weeks gave will probably start on Monday. Don't know what time yet, probably in the afternoon but we'll see.
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>>29425236
Oh, didn't realise it counted as a mobile shipyard too.
>>29425277
Again, thanks for running. Have a good weekend.
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Why is it so cheap to repair especially since its cracked in half, modern aircraft carriers are 3 billion upfront and probably cause double that just to glue together and make work if you found it broken in half
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>>29422936
>1. Repair shipyard in secret
>2. Move it out into dark space
>3. Amass a huge corporate fleet
>4. ???
>5. Profit / Help Winifred form her own House
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>>29426350
Probably because its much easier to deal with its mass in nulgrav. Once you use a squadron of tugs to shift them into position, all you have to do is rip out the damaged and destroyed parts, push it back together if possible, and replace all missing sections to fill in the gaps.


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