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/tg/ - Traditional Games


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You have always wanted to be an emperor. That ambition has burned dimly in the past, tempered by reality. Now the opportunity to realise your ambition has arrived and you are determined not to let it slip. Now is the time to build your empire and become an emperor.

Last Thread: You are the knight, Talon York, and you are the man who will be an emperor. Last thread you claimed Undine’s PoP for Gnome. After returning to Harrowmont, you settled a number of matters and began organising your troops to march on Olmm province in hopes of taking it before vampire-controlled Taour does. Before that, you had a few (mostly) light encounters with some closer members of your cabinet culminating in a failed teasing attempt towards your familiar. Now, you are marching into Olmm alongside Lynn, as she reflects on the aftermath of your actions.

Previous Threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Aspiring%20Emperor%20Quest
Twitter: https://twitter.com/AspirationalQM
Master Pastebin (links to all pastebins for AEQ): http://pastebin.com/6Su7M3fh
>no updates since last thread

>some housekeeping
1. This thread will open with the last post from the previous thread due to the server crash.
2. I’ll be posting an effective ‘world map’ in the second post of every thread from now on. This was put together by a player in a previous thread and should hopefully be useful. I’ll try to keep it updated.

NB: The lorebin is pretty large and I’m not expecting everybody to read it all. I’m still up for answering questions ITT so as not to alienate players and I’ll try to make things understandable contextually.

Rolls are d20 and the best of the first three posters. Please quote the post you are voting for or rolling against.

>Now, with further ado
>>
>>29297905
This is the post intended to end last thread. It was linked on Twitter, but I’ve updated twice since then to make it slightly less horrible. Still pretty bad execution for a simple scene.

>Target not met

“It does bother me that I might leave you behind, though. I mean, you mentioned earlier wanting to bond more intimately but you held back because of Undine," you say and you get a slightly troubled look from her. You press on, "And Salamander, in that get-up of hers, might get a chance to outshine you whilst you remain more conservative. I think you’re underselling yourself by-“

“You can touch them, if you like,” Gnome says, interrupting you as she waves her hand in front of her body. “You won't need to worry, once you've felt them - I'm as confident in them as my abilities.” She’s leaning back in her chair now, having just finished peeling her apple. She places her knife in front of her, next to her gauntlets and gives you a slightly prideful look.

You blink and frown. “Touch what?”

“What you were leading to. I’m not worried – it’s just part of being your familiar.”

“I think you’re misunderstanding me…”

“I can read your thoughts, Talon, so no, I’m not,” she says, her voice turning slightly amused now as she changes tack slightly.

“You said you couldn’t do that anymore?”

“I lied.”

“The hell you did,” you growl, realising she’s turned the tables. “Now, say it clearly, what do you mean by ‘them’?”

“If you’re going to get so flustered, you don’t need to. It was just an invitation to make you feel a bit better.”

“And I plan on taking it up once you make it clear what they are.”

“Then I guess you’ll just have to pass, won’t you?”

>continued
>>
>>29297930
The hell you will. Gnome grins victoriously, popping a chunk of apple into her mouth. You move forward suddenly, trying to take the initiative. As you do, you put one hand down on her gauntlets to brace yourself on the table and cup her right breast with the other one.

Gnome freezes, her eyes locked on to yours.

“You did say I could touch them,” you reply to the unspoken question.

Her eyes narrow. “You are. I meant my gauntlets.”

“Why would I want to touch your gauntlets?”

“I thought you were worried about my confidence. I wanted you to touch something I've made to understand my value.”

Ah. Somehow, you don’t think you’re going to get out of this so easily, as Gnome very strongly grips your arm, her face going noticeably red against her brown skin. Perhaps you should have taken Salamander a little more seriously…

Afterwards, nursing a very sore wrist and having fed a very irritated familiar her apple to sate her, you reflect that maybe you should have started off a little lighter. Even so, Gnome doesn’t appear too angry with you – perhaps this even worked out better, in a twisted way, than having teased her about them outright.

>brief Lynn scene next to warm up the thread
>>
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WOMEN ARE GOING TO BE OUR DOOM, YOUR HEAR? OUR DOOOOM
>>
>>29297964
“So, Talon, I’m not going to be dive-bombed by Sala whilst I’m with you, right?” Caitlyn asks you from where she’s marching alongside you.

“She wouldn’t dare,” you growl, keeping a surreptitious eye on your surroundings despite your words.

“Really? She’s certainly dared to do a lot the last few days.”

“Not the last few days. She’s been good since we left Harrowmont.”

“So she’s obviously building up to something big.”

You sigh. Salamander, despite being so dispirited the other day, had bounced back and devoted her entire being to revenge. Playful revenge, though she had been carefully avoiding getting in situations where you could turn the tables.

“Though she wasn’t the only one being strange. Sarah seemed a little scared of you.”

“Scared?” you ask, disbelieving.

Caitlyn nods. “I was doing some self-defence drills with her the other day when you came out with the Arms Master. She seemed very intent on hiding behind me.”

So that’s what she’d been doing, you think. Sarah had been skittish around you those during those few days of preparation before the march. You’d thought that particular scene with Caitlyn had been something else, though.

“Then there’s Undine – though I think she’s mostly happy. You should be marching with her,” you’re told.

‘Happy’ was putting it lightly. Undine had been floating a bit these past few days. Not that anything had happened that you could tell. She had simply been in a very positive mood and helped you a lot with the marching preparations.

Caitlyn makes a discontented noise at the way you’re ignoring her, then goes for the jugular, “And you must be missing Gnome. It was kind of mean leaving her behind – though you had been lunching with her a lot. Were you making it up to her?”

>continued
>>
>>29297973

Hahahhaha. Just got here and what do you know exactly on time.
>>
>>29297989
You smile a bit at that. Salamander and Undine had found out about Gnome’s trickery and taken some revenge on their older sister. That, in turn, had led Gnome to badger you because it had been your fault they’d found out – Undine had followed up with Sala as to you and Sarah. Your ‘punishment’ had been having a long lunch with Gnome each day as her rest break – which you’d held in private because it was cardinally embarrassing to be seen feeding your familiar every day. You had your pride after all – you’d barely dodged a bullet about that Sarah and Sala thing.

“And you must be missing Sarah, too – some of the other soldiers said something about you holding a lot of meetings with her and Salamander. Or are you using sendings to stay in contact now you’re on the march?”

You stare at Caitlyn as you realise what your men are talking about. Bastards! They’d let it slip anyway. Or maybe it had simply built off the recent odd behaviour. Nevertheless, you’re bothered by it – and Caitlyn’s seeming innocent misunderstanding of the gossip.

>1. Explain to Caitlyn what the men actually meant, and that it’s not true. Better she hears it from you.
>2. Preserve her innocence and move on to a different topic.
>3. Custom
>>
>>29298014
>1. Explain to Caitlyn what the men actually meant, and that it’s not true. Better she hears it from you.
>>
>>29298014
>1. Explain to Caitlyn what the men actually meant, and that it’s not true. Better she hears it from you.
>>
>>29298014
>>2. Preserve her innocence and move on to a different topic.

She'll figure it out eventually.

..The CAPTCHA is my name. What.
>>
>talk about posting the map in the second post
>forget to do so

Goddammit. Attached.
>>
>>29298171
Ha
>>
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>>29298171
Or, you now, not. Good start.
>>
>>29298171

Oh irony.
>>
>>29298014
If we explain it to Caitlyn, she'll try to defend us the next time she talks with the men.

Which will just raise suspicions and include *Caitlyn* as part of the rumours

Now, will that help get her into our pants, or hinder instead?

>>29298171
Step it up best QM
>>
>1.

“It would be a little difficult to keep up the sort of ‘meetings’ the men are talking about,” you say drily. As expected, you get little more than a blank look. With a sigh, you preface your next words, “Before I explain this, do know that the men are merely rumormongering - this isn’t something I am actually doing.”

She frowns at that. “They’re just meetings. It doesn’t matter right?”

“’Meeting’ is an euphemism here, Caitlyn. These sort of meetings would usually take place at night in a bedroom. If they were happening at all.”

You’re still getting a blank look and bite back a growl of frustration. She spent several years around Maloric, who is a dirty old bastard. How could she possibly not understand what you and the men actually meant?

>1. She must be playing with you. Tease her right back.
>2. Attempt to explain things as simply and clearly as possible until she understands.
>3. Beat around the bush. You sincerely hope this doesn’t become a ‘birds and the bees’ conversation.
>4. Custom
>>
Rolled 12

>>29298561
>1. She must be playing with you. Tease her right back.
>>
>>29298561

>4. Tell her to ask Maloric later.
>>
>>29298608
Oh this.
>>
>>29297930
Off topic but you shouldn't talk about your writing like that. It's really not that bad. I certainly enjoy it, else I wouldn't be here.

Also, I'm late but here I am!
>>
>>29298561
3. Flustered Talon is amusing.
>>
>>29298608
>2. Attempt to explain things as simply and clearly as possible until she understands.
>>
Rolled 17

>>29298561
>>29298608
this!
i'm starting to get tired of all this waifuing, it's going to be the end of this quest i'm afraid
>>
>>29298608
I'll throw a vote for this as well.
>>
>>29298736
Not really.
>>
>>29298736
Niggah please. We're marching. Plenty of time to discuss bitches be crazy
>>
>>29298736

>Waifuing

That word does not mean what you think it means.
>>
>>29298736
Given OP's writing style and quest focus I don't think you really have to worry about that.
>>
>>29298979
Meh. The fact that you care enough to try and correct my use of it, kinda proves my point.
>>
>>29298561
2
>>
>>29299109
Er, what's your point?
>>
>4. Tell her to ask Maloric later
plus a split between the rest when they each fail

“You really should just ask Maloric once you get the chance,” you tell her, not really in the mood to try to explain sex to a teenage girl.

Her face shifts and you get the feeling this has come up before as she speaks, “Oh, so this is one of those things. The dwarves would always say to talk to Maloric and he would always say to talk to the dwarves. I’m not letting you go until you answer, Talon.”

“You really should just ask Maloric – he’ll tell you this time.”

“No he won’t. What’s so special that you’re holding meetings in your bedroom.”

“I’m not-“ you start before deciding to try to end this quickly. She can’t be this sheltered. “Look, these meetings aren’t happening; even if they were they wouldn’t be taking place in my bedroom; and the special thing about them is that nobody would be wearing clothes during them.”

You expected something, even that flat smile of hers. Instead her face goes blank again. Well, you tried your best. Blunt it is, then.

“Caitlyn, if I told you to take your clothes off in my room, what do you think would happen next?”

An instant reaction from those words as Caitlyn goes red and immediately focuses very closely on the ground ahead of her.

You sigh. “You knew exactly what I was talking about, didn’t you?”

She nods. “Sala told me you’d be more flustered if I asked you.”

You run a hand through your hair. “Ah, so that’s whose idea it was. Well, I think I’ll have a talk with Salamander now. Try to cool down a bit, Caitlyn.”

You head back into the lines to find Maloric and Salamander. You suspect your friend will be happy to help you pull Salamander into line.

>Brief meeting and update on Olmm’s state next
>>
>>29299109

Not really any more then someone saying their as there. Misusing words gives me a headache.
>>
>>29299165
Damn They're all plotting against us
They work together! Damn it.

Talon's definitely the grumpy of the girls half the time. I find this amusing.
>>
>>29298736
You don't know what waifuing is. I was there for Dragon Quest when we had a flame war over whether to romance or enslave a gold dragon over our erinyes servant. I was there for Blatant Fetish Quest when we had a girlfriend, two pet girls and we argued about whether or not to fuck our dad the incubus. I was there for Psion Quest where every character was a romance option and there was a huge retcon about the one that was finally chosen.
I know waifuing. I've been up to my ears in waifuing. I've seen it make quests and also break them. This isn't waifuing. Not yet at least.
>>
>>29299255
>dad
Missing words
>>
>>29299165
>You suspect your friend will be happy to help you pull Salamander into line.
Honestly, we don't have to "pull her into line"
She teased us, take it like a man.
>>
You set up camp just over the border in Olmm. Glynn’s scouts are reporting back and, from the sendings you’ve already received on your march, the news is likely to be grim.

PROVINCE DATA

Name: Olmm
Owner: Independents
Control: Very Low
Order: Very Low
Population: 500,000
Military Presence: Low; Moderate
Resources: Mine network; quarry
Notable Locations:
>Fort Locke - a small fortress that overlooks the mines and quarry of the province.
>Niorte - the largest town in Olmm. It lies close to the southern border, on the highway to the RSK ports. It was the largest town in the former Darlesian territory and has high walls and a sturdy castle.

FORT LOCKE

“Marshall Tobias is holed up in this old fort,” Glynn tells you, pointing out the mountainous fort on the map. “From what he tells us, he grabbed a lot of equipment from Darlesia. He doesn’t have the men to use it, though. And he won’t, if we don’t move to help him soon.”

Cormann nods. “That equipment would be damned useful. If it’s mage-knight gear, we could improve our power very quickly. Taour is after it though. They’ve been blocking sendings recently, but the last we heard was that a number of mage-knights were advancing on the castle. If we don’t assist the Marshall, they’ll take that equipment. We’ll still need that fortress, too, even after they hole up – there’s no better way to patrol the mines and quarry than being based at that fort.”

>continued
>>
>>29299484
NIORTE

Undine speaks up, having reviewed the notes from your scouts. “We can’t ignore Niorte, though. It’s the largest town here and a large trading hub. If our scouts are right and the militia and council have been infiltrated by thralls, it could fall any day now. A lot of people are at risk, Talon.”

“Taking it won’t be easy, either,” Moss says. “If we let it fall, we’ll have to engage the enemy in the streets. If they send some mage-knight reinforcements, we could face heavy losses.”

>Brief discussion for a little while
>Come up with some plans of how to handle this then I’ll call a vote
>>
>>29299484
Can't let them have that equipment. This should be our first priority.

>>29299512
Do we have any mages who are able to detect mage thralls?

We could send some troops to Niorte to just shore it up so it lasts a few more days, while we directly take fort locke, then take the majority of our troops back to Niorte to finish the job.
>>
>>29299512
Which forces did we bring with us again?
>>
>>29299632
MARCHING ARMY
45 Flying Mage Knights
100 Archers
50 Arcane Archers
140 Medium Mage Knights (Grn.)
15 Battlemages
300 Men-at-arms (Vet.)
100 Men-at-arms (Grn.)
>>
>>29299512
Is there anyway to detect thralls?
Perhaps via aura or something?
Or do they have defficent mental faculties we could test maybe?
>>
>>29299512
Do we only need to hold Fort Locke? If so I say send a good chunk of our archers there along with our less well equipped soldiers, while we take the rest of our army to deal with Niorte.
>>
Aspirational, last thread you suggested I could put actual major cities on the map instead of just capitals. I originally intended to but a few things stopped me
1. I am not sure where most cities actually are in terms of cardinal directions.
2. Its not really to scale so it would be inaccurate.
3. Pretty much every province has cities.
4. map is too small, I am going to take care of that one actually by (for now) shrinking the continent map (since it lacks detail) and enlarging the local map.
>>
>>29299712
Issue is if they get there first our soldiers will be murdered.
>>
>>29299748
oh, i forgot to say... so anyways, i will work on it some more today.

>>29299712
The approaching vamp army is closing enough to the fort that they are able to jam our sending messages. We might arrive before them, we might arrive to find them sieging it already.
>>
FYI: It's about 1-2 days march to reach either location.

>detecting thralls
Maloric says, "Not with a simple sensory spell. I would need to make physical contact with somebody to check if they were a thrall."

Undine says, "The problem with thralls made by daywalkers is that they are essentially normal people who are susceptible to their master's orders."

>>29299712
Your officers believe Fort Locke is under siege or will be before you can arrive and it may be difficult to get troops in without an engagement.

>>29299748
>3. Pretty much every province has cities.
Not really. Only Darlesia, Vitria and Taour have cities. I'd class the rest as towns.

Otherwise, feel free to do what you feel best. It's been pretty good so far.
>>
What about having Salamander fly Maloric with her to the fort, or even just Salamander herself? Having to march on a fort with some heavy magic users probably won't go well.
>>
>>29299800
>Not really. Only Darlesia, Vitria and Taour have cities. I'd class the rest as towns.
Oh... I didn't make the distinction between towns and cities. But now that you said this I suddenly remembered the lorebin lists towns, cities, etc as SIZE classifications.
Yea, that is a good idea to list then.
>>
>>29299800
....So the only way to tell is if he touches them?

Alright
Quickly set up a touch booth.
Maloric must hold everyone's hand in the village, and 'read their fortune'
Tell them it's important. It's, uh, so we can help set them up for a bright future.
>>
Okay, so I see four options proposed here.

VOTE

>1. Focus on Niorte but send a small force to reinforce Fort Locke
>2. Focus on Fort Locke but send a small force to flush out the thralls in Niorte
>3. March on Fort Locke in full force to break the siege
>4. March on Niorte in full force to stop Taour from taking it
>5. Custom
>>
>>29300047
1
That equipment would be great, but we should prioritize people.
>>
>>29300047
2
>>
>>29300047
WAIT QUICK QUESTION
How powerful are Thralls, both flavors of them?
Do we really NEED to send an army to flush them out?
>>
>>29300047
>2. Focus on Fort Locke but send a small force to flush out the thralls in Niorte

Have Mal lead the force to Niorte with a bodyguard of a few Mage-Knights, battle ages and men-at-arms.
>>
>>29300047
>1. Focus on Niorte but send a small force to reinforce Fort Locke
>>
>>29300145
Thralls are ordinary humans - except mages and knights (and even you) could be one. The other issue is that Taour could be sending a force to capture the town - you haven't been able to confirm that.
>>
>>29299918
>Maloric must hold everyone's hand in the village, and 'read their fortune'
Niorte isn't a village, its a large settlement in the district.
Cities 15,000+ people
Town 1,000 to 14,999 people.

(that is odd, the district has 500,000 people and niorte is the only town worth nothing?)

Anyways, thralling random villagers isn't the issue, the problem is that vamps have been thralling the rulers
>>
>>29300047
>2. Focus on Fort Locke but send a small force to flush out the thralls in Niorte
this guy:>>29300155
>>
>>29300047
>1
It is then.
Better to rely on a KNOWN threat, and send some elites to take care of the town. Ask around if we know of a better way to purge the vampiric scum from the town, and if not, we'll just do it the slow way. I trust our generals to handle the battle without us.
>>
>>29300228
>(that is odd, the district has 500,000 people and niorte is the only town worth nothing?)

Hahaha, no. I'm simply abstracting to hell and back to avoid bogging down the quest. There's like a dozen towns in the area plus a bunch of other castles. If I had you capture each one, we'd be here forever.
>>
>>29300245
>Better to rely on a KNOWN threat, and send some elites to take care of the town
I think you mixed up the numbers.
#1 is the town which we suspect has thralled rulers and maybe an incoming invasion force we never detected.
#2 is the fortress we know contains a cache of magical weapons and that we know a vampire army is currently marching on it AND they disrupted our magical communication with it.
>>
>>29300245
The only known way to purge a thrall is to kill them. Supposedly, even the vampire who thralled the human can't undo it. With that said, none of your subordinates are experts on vampirism.
>>
>>29300339
Do we know what happens if you kill the vampire that enthralled them?
>>
>>29300313
...shit

I want our army to go to the fort with the magic equipment.
Smaller elites go to town then.

>>29300339
Well I'd say it's time we got some experience purging them don't you?
>>
>>29300367
Maloric says, "Presumably they remained thralled but have no master - my understanding is that thralls are only susceptible to their master's orders. Finding the daywalker who thralled them might be hard - I wonder if there's one in the town?"

>>29300245
>>29300391
That's a 2. then? That makes it 4-2, in favour of Option 2.
>>
>>29300339
Willing to bet astral power can say "Fuck you" to that. Also, it probably doesn't matter much if you're a daywalker thrall if your daywalker gets murdered
>>
>>29300461
yea, daywalker thralls are still their own people, they simply must obey orders from the daywalker...

The only question is, what if they had standing orders to do X if the daywalker who thralled them is killed. Do they still have to execute those orders after their master's death or not.
>>
>2.

NIORTE FORCE COMPOSITION

You want to send a small force to Niorte to deal with the thralls and potential vampires.

>1. Yourself, Maloric, Undine, Sala and Lynn.
>2. Maloric and a small force of elites (this means you'll lead the attack on Fort Locke)
>3. Yourself and Maloric
>4. Custom
>>
>>29300445
Just so you know OP, I am picturing Daywalkers as JoJo vampire level
>>
>>29300523
>The only question is, what if they had standing orders to do X if the daywalker who thralled them is killed. Do they still have to execute those orders after their master's death or not.

That's what I meant by still being thralled (that, and they'll still ping on Mal's radar). It's not active mind-control, it's more suggestion. So if a daywalker gave his thrall the order to 'Kill all humans' and then somebody killed the vamp, the poor thrall will still keep trying to kill people until somebody stops him.
>>
>>29300524
1
>>
>>29300524
I am assuming lynn can resist vampire thralling.
Can our soldiers?

Do undine and sala have any experience with vampires?
>>
>>29300524
>2. Maloric and a small force of elites (this means you'll lead the attack on Fort Locke)
>>
>>29300524
2
>>
>>29300524
>2. Maloric and a small force of elites
he brings Sala right?
>>
>>29300653
The better you are at using magic and the more magical you are (e.g. non-human) the easier it is to resist. Normal soldiers are probably more vulnerable - nobody is sure whether their armour will protect them or Mal can help them.

Undine has no real experience. Sala has some - her main comments are that they're all that little bit different but they burn easily.
>>
Rolled 5, 2, 2 = 9

>>29300711
Given this, I'd say 2
>>
>>29300711
I want to send Maloric, but send him whatever forces he requests. He's the closest thing we got to an expert here.
>>
>>29300524
>2. Maloric and a small force of elites (this means you'll lead the attack on Fort Locke)
Have him take all of the battlemages and some mage-knights as a protection force. If an enemy invasion force arrives they are to retreat and not engage - the thralls which have infiltrated the city will compromise its defence too easily.
>>
>>29300711
Sounds like salamander is best placed fighting the army of vampires at fort locke.
However, we need mal to detect thralls. I would hate to seperate them, but it seems like the most reasonable choice.
Also, the vamp army at fort locke probably has mages, which mal can shut down. We really need him in both locations.
>>
>>29300780
it is possible that the thralls are in high position and would order the local human military to whomever we send to purge the thralls if there are too few of them.
Also, we might need some battlemages ourselves.

However, i do support him having lots of battlemages.

How about:
Town - Mal + half battle mages + small group of mage-knights + Lynn.
Fortress - Talon, Salamander, Undine, rest of army.
>>
>2.

“Mal, I want you to take a small force of men to Niorte. Do your best to flush out the thralls but if Taour assaults the town, retreat. You won’t have the capacity to it against a proper assault.”

“Alright. I’ll take only a few mages and a small number of knight in that case. Too many more and we’ll just be too open to being infiltrated by thralls ourselves.”

MAL’S FORCE
Maloric Reegan
5 Battlemages
10 Medium Mage-knights

VOTE
>1. Send Salamander and Lynn
>2. Send Sala
>3. Send Lynn
>4. Leave the force alone
>5. Custom

>last vote before marching
>>
>>29300889
I like your split, but I doubt Lynn will be happy about it. What's the point of being our bodyguard if we just send her off.

Speaking of which, we really need to let her recruit those additional soldiers for our personal guard.
>>
>>29300977
4
>>
>>29300977
>1. Send Salamander and Lynn
>>
>>29300977
>3. Send Lynn
>>
>>29300977
>4. Leave the force alone
>>
>>29300977
3. Send lynn.
>>
>>29300977
>Ask Maloric
Which one would be the most help?
>>
>>29301121
"Salamander would be - the only risk I feel is that of a daywalker being in the town, in which case I will need all the power I can get.

"But you might need her as much as I."
>>
>>29301181
Changing this
>>29301065
To sending Sala then
>>
>>29300977
2
>>
>>29301181
Salamander and Lynn

With instructions to Sal to be serious while Maloric works.
>>
>>29300977
>>4. Leave the force alone
>>
>>29301267
Why send Lynn, she's the only person in our bodyguard?
>>
We are going to face an army, he is going to face maybe one horrifically powerful creature (daywalker).
Lynn is our bodyguard but she is also best against individuals. Salamander is best against armies.
But honestly, I am fine with whatever.
>>
>>29301301
She has been shown to be resistant to illusion. And i bet her dragon blood will be of great help to her when facing thralls and vampires.

However, if you don't feel her going is required then i'm none too fussed.
>>
Rolled 1

Tie-breaker Completely equal vote. I'm leaving out 'Send no-one' as 3/4 are opposed to that.

1= Option 1
2= Option 2
3= Option 3
>>
>>29301389
2
Will damage us the least.
>>
>>29301389
2
>>
>>29301389
You know. It doesn't really seem fair to reject the nothing option and keep the all option in.
>>
>>29301389
I am okay with this. Maloric needs the protection if it is a daywalker.

I kinda want to battle it ourselves, actually. Wish we could...but all in due time
>>
>>29301389
Sending lynn is a bit much, but okay.
>>29301497
Most people are against it and they are just arguing weather we should send lynn or not.
>>
>>29301633
Speak for yourself. I'm mostly against sending Salamander, given her army killing capabilities.
>>
>>29301497
Uh, it does when people are opposed that one idea only.
>>
>>29301680
mal is a squishy mage and a daywalker is great great against squishy mages.
>>
>1.

“Take both Salamander and Lynn. If you encounter one of Taour’s daywalkers I want you to have the best chance you have.”

Afterwards, you gather the remainder of your men and march north to Fort Locke, being sure to keep up active scouting. After a day and a half’s march, you are close enough to the castle to be able to make contact with Marshall Tobias using a sending device without interruption.

The voice that comes through the small device is old and weary. “General Tal- Ah, my apologies. It’s Imperator Talon now, isn’t it? I am Marshall Cervante Tobias. We didn’t meet in Darlesia while you were there, unfortunately. I am glad you have come to aid me.”

“What’s the situation, Marshall?”

“Poor, I’m afraid. My men and I have holed up in the keep – they’ve taken the outer walls but our barrier is keeping them out. I’ve only a few dozen men here and the foe numbers in the hundreds.”

Glynn speaks up, “So the bastards sent more than just mage-knights?”

“Oh, no,” Tobias says, “they’re all mage-knights. Their armour is extraordinarily large and cumbersome from appearances. They must have sent their best men from Darlesia.”

You bite your lip. Hundreds of heavy mage-knights? It is a good thing you came here first – if they’d fortified themselves in the castle they’d be nearly impossible to unseat.

You get some more details on the enemy. They’re moving their camp up into the courtyard of the castle and appear to be waiting out the Marshall. Most likely they lack any dedicated barrier-piercing capabilities. They are either waiting for reinforcements are for Tobias to starve – the latter will take a few weeks, though. The area around the fort is heavily forested and the fort itself is on a rise, with the keep in the centre of a circular wall around it. The gates and outer barriers aren’t functioning from the assault.

>continued
>>
>>29301815
You don’t know whether heavies are veterans or not, but their armour is better than any of your men’s and they can easily hold chokepoints.

HEAVY MAGE-KNIGHTS (HMK)

Heavy mage-knights are a recent attempt by the RSK to make anti-mage units. The magical plate is not only made thick and bulky but is loaded with a large amount of enchantments (typically defensive, strength and barriers, with only enough speed and mass-reduction to make the armor usable). Earlier, machined plate could never stand against mages - now heavy mage-knights can wear this (expensive) machined plate and withstand powerful spells and empowered blows. With that said, the focus on defensive enchantment means the wearers move slowly and exhaust themselves quickly. Units of heavy mage-knights are best used as strikeforce units to break combat magister formations or elite shock troops.

>battleplans etc
>I'll call a vote once you have some ideas

Force composition is:
>>29299676
less 5 mages and 10 knights
>>
>>29301856
heh

Their moving camp and wanting to wait out a siege, while wearing heavy and slow armor.

Hit their food stores, burn everything, hit and run tactics. Force them to pull out or face starvation.
>>
>>29301856
Can Gnome turn stone into mud? Making the HMK sink into the ground?
>>
>>29301856
FYI, it'd take Sala about 2 days to fly to where you are.

Scouts report that the enemy is around two hundred strong with no mage complement. They had some siege equipment but they've abandoned it outside the walls.

>>29301910
Gnome is back in Harrowmont. It'd take her a week to get here.
>>
>>29301856
What is their force composition?
And what areas of the fort can be invaded?(also will we have to renovate this place as well?)
>>
>>29301856
They're cumbersome and slow. Use Undine to trap them in muck, than pound them into nothing with ranged attacks.
>>
Are there any good sources of water around? Would it be possible to have Undine flood the courtyard while our mages put up barriers at the gate's remnants?
>>
>>29301931
are we to assume these knights are thralls?
>>29301908
if they are then this plan will not succeed.
>>
>>29301931
Set up archers, both regular and arcane, in key positions and prepare for an extended period of volleying on the opposition. Have them focus on the wings. After that, surround and destroy them with our heaviest assault force
>>
>>29301856
We could simply counter-siege them by taking the Outer-walls back, thereby encircling them. I doubt that they brought as much provisions as is inside the fortress itself. My main worry would be the possibility of breakout (as these HMKs seem the perfect unit to do so), or the possibility of enemy reinforcements.

Other than that I think engaging them from a distance, thereby utilizing our arcane archers, would be beneficial. I mean, we have enough men that we could probably win an all-out assault, especially if we're aided by a sally from the Keep, but it'd be a meat grinder for our men.
>>
>>29301856
Are the heavy mage knights human thralls, or vampires in armor? (or would heavy armor protect a nightwalker vampire from the sun?)
>>
>>29302003
speaking of supplies. if they are vamps instead of thralled humans inside those armors then undine might be able to sabotage their food supples (blood).
>>
>>29301975
Dry as a bone. No rain recently and this is a reasonably high altitude area. She could manifest some though.

>>29301952
All HMKs. The fort is simple. Just an outer wall with some buildings attached and a keep in the centre.

>>29301991
It's unlikely they are all thralls but their leaders may be. Thralls still need to eat, though.

>>29302023
They're not vampires. Taour may be ruled be daywalkers but there would be very few. The leader could be one, you think. It's still sun-up so they can't be the nocturnal variety, either.
>>
>>29301931
These mage-knights are too heavy to fly right? Lets' just build a bunch of waist high walls outside the fort and hit them with Undine's artillery, and eventually the arrows.
>>
I thinking of having 5-8 soldiers per HMK.
>>
>>29302081
If the fort in the middle has no anti air magic, we can ferry in supplys while we wittle our foe down.

hitting their supplys in the first encounter is still a good move though. If Undine can destroy their water supplys then theyll have to leave in a big hurry.
>>
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Alright, I shrunk the continent map and increased the size of the local region. As well as fully standardized the province colors between the two maps so its now one list for both.
I still need to clean it up (it looks really jugged at places), but now I should be able to put in a lot more detail on the map itself.

>>29302129
they can probably smash right through those walls, as they are tanks. But we could exploit their lack of air mobility (as well as mobilty in general) by kiting them from the air or ground
>>
>>29302129
I'm going to agree with this. The area is heavily wooded, so lets build another wall surrounding the Fort. We cut off their supplies and whittle them down with magical and archer attacks from a distance.

We have to have a QRF ready for break-out attempts; as well as scouts along the main avenue of likely reinforcement.
>>
>>29302245
the one and two need to be moved.
>>
Anymore ideas guys?
>>
>>29302203
Tobias reported some volleys of arrows during the siege, so presumably they have some bows. Furthermore, their weapons can presumably fire magical bolts like your own knights.

>>29302129
They could likely plow through wooden walls in a charge but not stone. Also, although they can't fly they are reasonably mobile and can hop/leap over waist-high walls (slightly less than an IRL soldier in plate).

>plans right now are to attack their supplies; wall them in; capture the walls/ring them with archers
>any more?
>>
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>>29302302
oh, oops. salt mines too.
>>
>>29302354
Well kiting them and doing guerrilla warfare is my vote.
>>
>>29302354
I have one, Can Undine make a heavy frost form over night, as to further hamper their mobility? I know it won't do much, but it's something.
>>
>>29302377
The funniest thing about seeing these maps is that I forgot I put a mage tower in Port Temby.

>>29302390
Ah, I missed that plan. So we've got four. I might call a vote in a few minutes.
>>
>>29302402
Kitting them is very important. That's a super key tactic in Starcraft-tier RTS
>>
>>29302370
undine can do some illusions can she not?
We could draw them into a trap with the right illusion.

>>29302402
what do you mean?
From lorebin:
Name: Port Temby
Owner: Vitria
Control: High
Order: High
Population: 280,000
Military Presence: Low; Weak
Resources: Large port and fishing piers; mage tower
Notable Locations:
Port Temby (town) - a large port town that handles a lot of trade and fishing. A lot of trade with the RSK takes place here.
>>
>>29302402
>>29302399
Here is another idea since these guys are so slow why not do some charge tatic where the quickest units do routine surprise attacks all day.
>>
>>29302444
>What do you mean?
oh nevermind, I misread it.
You clearly said
>is that I forgot I put
I just thought you said something else. Me tired. I only managed to sleep 3 hours last night and that was 10 hours ago.
>>
>>29302402
>Port trembly has a mage tower
You know what, I think gnome might be able to build some sort of highly defensible path for us to move troops from harrowmont directly to port trembly. We take that district we get money, trade with RSK, and our very first mage tower which has a ton of uses.
>>
TACTICS VOTE

>1. Guerilla warfare / hit-and-run
The HMKs are slow and you have several units better suited to speed. If you combine your flyers, mages, archers and Undine you could attempt to do a lot of damage to the foe with little in return. The risk would be that they elect to charge you outside the fort rather than try to hold it.

>2. Strike at their supplies
The enemy has moved most of their food and water into the buildings lining the walls. If you make targeted hit-and-run attacks at these you may be able to force them to retreat. The risk is that you may take heavy losses trying this or that they will try to charge you regardless.

>3. Wall them in and ring them with archers
By constructing your own walls over some time (you lack any magical way to quickly build them) or seizing the outer wall yourself, you can then engage them from range and try to hold off any counteroffensive. This is risky as it would likely draw a full engagement.

>4. Attempt a trap
With some help from Undine and your mages, you can attempt to lure them out of the fortress into a trap. Or otherwise attempt to strike at them with their guard down.
>>
>>29302680
>1. Guerilla warfare / hit-and-run
>>
>>29302680
1&2
>>
>>29302680
>1. Guerilla warfare / hit-and-run
>>
>>29302680
>1. Guerilla warfare / hit-and-run
>>
>>29302680
A combination of 1 4 and 2 springs to mind.

If we attack guerrilla style and bait them into a trap, it would also give us an opening to hit their supply's, but that is dependent on how large a number of men we can goad into chasing us.
>>
>>29302680

1 with a hint of 4.

use the Guerilla warfare to encourage them to send patrol forces out of the fortress where we will gank them...
>>
>>29302680
>1. Gorilla warfare / hit-and-run
>>
>>29302680
>1. Guerilla warfare / hit-and-run

Finally, it's night-archery-taim!
>>
>>29302680
I am thinking 3 followed by 4 followed by 1.
That is, doing 3 is sure to draw a full engagement.

When they try to fully engage us, we will hold for a bit and then let them "breach" the outer walls again only to find it is a trap.

If they survive in force we fall back and use mobility to hit and run at them.
>>
>>29302680
>4. Attempt a trap
Draw them out sneak in with the archers and hit them from the opposite end with flying knights. Two-front assault and taking enemy fortress at the same time.
>>
>>29302761
Seconded.
>>29302680
1&2&4
>>
>>29302680
question, can the inner magical shields which they have failed to breach allow people in selectively?

Because we might be able to sneak in our own underarmored troops into the inner area, get them equipped, then have them hit the enemy from the back.
>>
>>29302861
that would probably a combo of 1&4.
>>
>>29302680
>1
>>
>>29302861
>question, can the inner magical shields which they have failed to breach allow people in selectively?

Kind of sorta. The barriers are active whilst doors/gates are closed, but come down when they open (in most cases). However, you could attempt to sneak in men through the roof by flying them in.
>>
>1. with 4. as an option later

The best way you can think of to fight a large number of heavily armoured foes is with hit-and-run tactics. As it’s almost sunset, you start arranging your men to enact this strategy. You will use your flying knights, mages and arcane archers to begin a night assault. Undine says she might be able to lay an effective trap, too, if you care to risk it. In anticipation of a counterattack, you will have your own mage-knights prepare to intercept any enemy attackers, and you lighter armoured men-at-arms flank them or take the keep if they leave it open.

>Any final changes or plans before you begin your first night assault?
>I’ll proceed with it otherwise
>>
>>29303115
No changes
It's a good plan right? ;~;
>>
>>29303115
No changes, except maybe if we have the chance throw some flame arrows on their provisions.
>>
>>29303115
no changes
>Almost sunset
damn. thats not good for us.
>>
>>29303279
I'm doing an early night-attack, unless people are opposed.
>>
>>29303270

Get out of here with your flame arrows, I remember you from the last time that came up.

Enacting guerrilla warfare at dusk, so naturally let's let up our arrows and give them general areas our guys are at. Brilliant.
>>
>>29303315
I'm good with it.
Since we are doing hit and run tactics.
>>
>>29303350
I was thinking of shooting them when we are leaving and forcing them to go after us and do a trap.
>>
>>29303350
Last time was a forrest, this time is a camp full of cloth tents. Flame arrows are a good idea for an opening volley were not many men will be in the open.

>rentain operation

Indeed captcha
>>
>First night attack begin

Not long after sunset, you give the orders to move on Fort Locke. Progress is slow, but your men are camped only an hour out. Without any moonlight, and with little noise other than the crunch of leaves and brush, it feels much longer though. You keep in regular contact with your flying scouts, in case the enemy detects you and reacts.

Fortunately, it appears they are unaware of your presence and complacent enough not to maintain patrols. You wait quietly at the edge of the forest, Undine by your side, as the rest of your soldiers move into position. You’ve decided that sendings will make a perfect targeting mechanism, and Moss will have his archers launch volleys targeted by your flyers. Nate’s soldiers in the air will then rain explosive spells as they do flyovers. Your men will be positioned as far from the front gatehouse as possible, which Undine and your mages will attempt to trap with spells should they attempt to charge out into the night to battle you.

From there, you have the rest of your men in position to react as you please.

Nate gives you the signal and you know the battle can start.

>1. Stay with your reinforcing knights to monitor the battlefield.
>2. Work with Undine and your mages to harm any reinforcements.
>3. Join your archers with your own bow, albeit from atop the castle walls to provide magically-enhanced bombardment.
>4. Custom
>>
>>29303315
Ideally we would have reached here at noonish, but giving them a whole night extra to prepare is equally bad as attacking when the nightwalkers are active. So just go with it as is.
>>
>>29303473
>3. Join your archers with your own bow, albeit from atop the castle walls to provide magically-enhanced bombardment.
>>
>>29303473
>1. Stay with your reinforcing knights to monitor the battlefield.
spot their leaders, and engage them for quick victory
>>
>>29303473
>3. Join your archers with your own bow, albeit from atop the castle walls to provide magically-enhanced bombardment.
Once they get close to us, then we go into a melee.
>>
>>29303473
Stay with reinforced knights.
While we know our bow is powerful, these are reinforced soldiers and this is just the first night.

Keep your bow in reserve for incase a counter attack is launched.
>>
>>29303473
1
>>
>>29303473
>>1. Stay with your reinforcing knights to monitor the battlefield.
>>
>>29303473
>1. Stay with your reinforcing knights to monitor the battlefield.

We'd stand out like a sore thumb with the Archers, they'd know who to charge if they spot us.
>>
>>29303473
Aspirational, when a province says:
>Military Presence: Very Low; Moderate
what does that mean? Is the first value the quantity and the second the quality?
Also, what is the scale (I need some numerical conversion so I can put it down as 1,3 for example if I am to put it in every province.)
>>
>1.

“Undine, I’m going to join Glynn to keep an overview of the battlefield. Make sure anybody who steps out of that keep goes down in an instant but don’t give away your position.”

You then quickly and quietly move over to join Glynn and his knights. From here you can see all your forces with your empowered sight and easily remain in communication with all of your captains.

“Give Captain Moss the order to engage.”

[DC12 Army Archery]
>>
Rolled 3

>>29303770
>>
Rolled 9

>>29303770
>>
Rolled 15

>>29303770
>>
Rolled 2

>>29303770
>>
>>29303728
>Is the first value the quantity and the second the quality?
Correct.

>scale
Very Low/Very Weak = 1
Low/Weak = 2
Moderate = 3
High/Strong = 4
Very High/Very Strong = 5
>>
Rolled 12

>>29303770
>>
Rolled 18

>>29303814
thank you.
I am guessing this same scale also applies to control and order.
And 0 for "none" which is actually the case in a few locations.
>>
>target met

Screams and shouts from within Fort Locke signal the early success of your plan. You monitor the constant array of sendings between your knights and your archers and marvel at the ability of your men to aim and fire based on directions from above. The opening volley made use of your special enchanted arrows to ensure purchase on the enemies they struck, and Nate reports a number of knights going down in screams. With the cover of night and the soldiers having only light in the courtyard, they appear to be scrambling around in terror.

“Sir, they’re beginning to gather. I think some officers have shown themselves.”

>1. Have Nate begin her bombardment and target the massed troops
>2. Keep your flyers in reserve and try to have Moss’s archers target the massing troops
>3. No change to strategy
>4. Custom
>>
>>29303977
>1
>>
Rolled 6

>>29303977
>>4. Custom
Have Nate begin her bombardment and target the massed troops and have Moss’s archers target the massing troops
>>
>>29304053
1
>>
Rolled 7

>>29303977
>2. Keep your flyers in reserve and try to have Moss’s archers target the massing troops
let us not be hasty, and counter whatever they come up with
>>
>>29304088
2
>>
Rolled 8

>>29303977
1. but only when they are real nice and tight, wait a little longer for them to group close together so we get as many as possible with AoE
>>
>1.

“Have Nate light them up. I want to hear them scream as her fire rains down.”

[DC12 Army Bombardment]
>>
Rolled 6

>>29304230
>>
Rolled 1

>>29304230
>>
Rolled 5

>>29304230
>>
Rolled 17

>>29304230
>>
>>29304257
Welp, I've done it again. Meticulous planning out the window!
>>
Rolled 19

>>29304296
well, the planning might mean that instead of nate dying, she and her troops just fails to do any damage.
>>
>>29304296
Stop rollin' niggah
>>
Rolled 4

>>29304257

there goes our air support...
>>
>>29304296
Look at it this way.

We have no ground troops to be caught, and any retaliation will be arrow fire, but even then artillary fire is longer ranged so the damage should still be minimal. It just means well face an assault sooner than later.
>>
>dramatic failure

As Nate’s knights swoop down, spells at the ready, you hear your screams. It’s just that they’re coming from the wrong side.

“They’ve spotted them,” your aide tells you. “They need to-“

Whatever he was going to tell is drowned out by the raucous sound of a hundred magical bolts being fired at once. You see your swooping men, now lit up by the vibrant display of magic, suddenly swoop and swerve to avoid being knocked out of the sky. For many of your troops – too many, you think bitterly, it’s not enough to avoid the mass of magical energy. You see some of your most capable knights go down in flame as Nate hurriedly pulls her unit out of its dive, doing little more than firing off a few blasts of explosives futilely.

Enough of them made it out, you think, to still provide air support and spotting, but the losses sting.

“Sir, they’ve split into three. Captain Nate believes that the officer that directed their volley is still inside but they’re sending forces to the walls near Moss and out the gatehouse.”

>1. Aid Moss yourself, leaving your knights and Undine to guard the gatehouse
>2. Take your knights with you to aid Moss, leaving Undine and the mages to guard the gatehouse
>3. Keep the plan as is, Moss and Nate will just need to hold off any knights that come their way.
>>
>>29304567
>2
>>
>>29304567
>1. Aid Moss yourself, leaving your knights and Undine to guard the gatehouse
>>
>>29304567
>1. Aid Moss yourself, leaving your knights and Undine to guard the gatehouse
>>
File: 1388971206277.png-(1.46 MB, 667x1046, file.png)
1.46 MB
1.46 MB PNG
Rolled 8

>>29304567
>1. Aid Moss yourself, leaving your knights and Undine to guard the gatehouse
this was why i wanted to do 1.
>>
Rolled 18

>>29304567
1
>>
>>29304717
Stop wasting our good rolls man
Pls
>>
You can’t risk those knights engaging your archers. You signal to Glynn to take command and charge over to where Moss is, not bothering to try to remain stealthy. As you run, you hear explosions and screams from behind you at the gatehouse. You have faith that there’ll be little threat posed from that angle for at least a little while, though you hope Glynn doesn’t engage just yet.

As you approach the side of the fort, you notice Moss has scattered his archers. The enemy knights are massing on the walls, some with bows and others using magical bolts. Both sides are trading arrows – your arcane archers are more accurate but have difficulty against their heavy armor, and your men are just too open otherwise. Even so, you suspect the next move by the enemy knights will be to leap over the battlements and charge Moss’ men.

You need to intervene. You also need to consider withdrawal after this brief engagement.

>1. Attempt to take out the mass of troops with a magically-enhanced arrow.
>2. Leap atop the walls and engage the unit in melee to allow Moss to reposition his unit and Nate to provide fire support.
>3. Join Moss’s men in order to countercharge the knights if they attempt a charge.
>4. Custom
>>
>>29304904
>2
>>
Rolled 7

>>29304904
>1. Attempt to take out the mass of troops with a magically-enhanced arrow.
>2. Leap atop the walls and engage the unit in melee to allow Moss to reposition his unit and Nate to provide fire support.
Fire and then charge quickly.
>>
>>29304904
>1. Attempt to take out the mass of troops with a magically-enhanced arrow.
>>
>>29304940

sounds like a plan
>>
>>29304904
1
Time for a bit of cover fire.
>>
>>29304904
2
>>
>>29304904
Can we tell who is in charge of this group?
>>
>>29305054
Not really. They all look the same at this distance, and they're mobbing up so it's hard to see many of them.
>>
>>29304904
2
Talon's more of a melee guy
>>
>>29305091
+1
>>
>>29304904
>1. Attempt to take out the mass of troops with a magically-enhanced arrow.
>>
>>29304940
Seconded.
>>29305091
Both actaully
>>
>1

You drop into a crouch and unlimber your bow. Taking up a stance and lining up your shot, you channel magic into the arrow. You’re not entirely certain what you did back when you fought the dragon, but if you can replicate even a fraction of its power then it’ll add a lot of punch to your attack.

[DC11/17 Enhanced Archery]
>Double DC rolls work like degrees of success. If you beat the higher target you get a better effect.
>>
Rolled 14

>>29305234
>>
Rolled 7

>>29305198
>>
Rolled 12

>>29305234
>>
Rolled 15

>>29305234
>>
>>29305266
>>29305293
>>29305296
so we beat the lower target 3 times. huh.
>>
>Target met

Your arrow flies true toward the massed knights. You weren’t able to reproduce the effect from the battle against the dragon, but that is unsurprising given you have yet to train that ability.

Even so, the arrow works well against the massed knights. For all the resistance of their armour, you are mightier and you see several of them go down, tumbling into their comrades as they perish. Your arrow went straight through the armour of several of them, and the remainder are in disarray. Moss and his archers are regrouping in cover, firing at the massed knights as they go, and you catch Nate’s men swooping down at an angle to avoid enemy fire.

You get a sending from Glynn, “Mages are spent – will engage if we do not withdraw now. 50+ knights leaving keep.”

You have 130 knights lying in wait, along with hundreds of regular men-at-arms. There are perhaps 30 Taour knights on the battlements near you, preparing to leap over the battlements and engage.

>1. Withdraw
>2. Engage the knights near you (that are threatening your archers)
>3. Join Glynn and his knights and engage at the gatehouse
>4. Try to regroup all forces for an all-out assault on the gatehouse
>5. Custom
>>
>>29305476
>1. Withdraw
>>
Rolled 8

>>29305476
>2. Engage the knights near you
>>
>>29305476
>2. Engage the knights near you
>>
>>29305476
>2. Engage the knights near you (that are threatening your archers)
>>
>>29305476
1.
fighting withdrawal.

lead the enemy into the forest. Have Undine start fogging up the place, then work to take them down, one by one...
>>
>>29305476
>2 so that our troops may 1

I assume they'll provide some support.
>>
>2.

You charge towards the base of walls, ready to intercept the enemy knights before they can engage. As you do so, you signal Nate to issue a partial withdrawal. You need her and Moss to regroup their troops and you don’t want Glynn getting bogged down in a battle with the enemy knights at the gatehouse. If you can hold the foe here, you may be able to flank and crush a large portion of their force, but you still must be wary of any traps the enemy may have lain.

The first of the enemy knights hits the ground near you and you move in for the kill.

[DC14 Combat]
>>
Rolled 6

>>29305857

LEROY JENKINS!!!
>>
Rolled 18

>>29305857
>>
Rolled 1

>>29305857
I love dice.
>>
Rolled 5

>>29305857
>>
>>29305904

Well this is not going well at all tonight.
>>
>>29305904
i hate you though.
>>
>>29305904
Sadly, they do not love you.
>>
>>29305904
they hate you
>>
>>29305904
And as usual when I roll well someone else wipes it out.
>>
>>29305904

well, this went shit quickly.... outnumbered by heavies, no support.... nat 1..... I predict a fatepoint burn and the death of either nate or moss...
>>
>dramatic failure

The knights make for easy prey as you engage them one-by-one as they come down. Fire rains down around you as Nate provides covering fire during her regrouping. You receive a sending warning you that the enemy is engaged in a full sortie.

Then you nearly black out from a sudden onslaught of pain. You’re on the ground, your sword knocked aside and you feel dazed. You catch a glowing figure standing nearby, in a combat stance with a greataxe.

“To leave yourself so open, Talon York, is what makes it clear you were never fit for the queen’s favour,” the figure tells you.

You groan, and roll to the side to avoid his blow. You recognise that voice – General Ares Cufton, who argued bitterly with the queen about abandoning Darlesia. It seem the noble general has been enthralled – and yet he still retains his hatred of you.

The ground burns around you and he swirls with magical energy. You hear the clash of weapon and shouts, but they’re too far away for you to do anything. His surprise attack has stolen the initiative and now you need to break out of it.

[DC17 Defense]
>>
Rolled 16

>>29306134
Rolling to be hurt
>>
Rolled 2

>>29306134
This time for sure, guys.
>>
Rolled 5

>>29306134
>>
Rolled 17

>>29306134
>>
Rolled 8

>>29306134
>fuck, dc 17
>>
Rolled 20

>>29306134
>>
>>29306194
One late.

Still made it, though.
>>
>>29306181
>>29306187

DAMN IT

>>29306194

EVERYTHING IS AWFUL.
>>
Pure curiosity, how are their magical bolts reaching our archers, they should be at least 200 meters out from the keep. (Max longbow range is ~275 practical, 310+ for the really skilled. Modern archery doesn't really concern itself with volleys at maximum range or any other type of distance shooting so its hard to get accurate numbers)
>>
>target not met

The heat scorches your face and every strike of his axe rings in your ears. You spin around to catch him off-guard but he catches your shield with his pommel. Stumbling back, you try to surge forward only to meet his charging bulk. With a crack, you feel your sword pommel crash into your chest and you go down. Rolling again to avoid his axe, you feel your fabric catch fire from Ares’ spell.

You snarl and ignore it, trading blows through your exhaustion with the once-great general. You see what Undine meant by them being just as they were before – once the greatest knight and general of Darlesia, he still remains every bit as formidable as he sounded.

The ground rumbles with a few more explosions and you hear Ares scream out in pain and stagger. Nearby, you catch Captain Moss readying another arrow to help you. If Ares charges him, it’ll all be over for him…

>1. Take advantage of Ares’ opening and charge him
>2. Withdraw through the opening Moss made and end the battle
>3. Reorient yourself to cover Moss, ordering him to pull out whilst you handle Ares
>4. Custom
>>
>>29306356
IIRC we were told earlier their archers do use some magic, just not as good as our magic bows.
Also, they might be blasting us with magic missiles and the like instead of actual arrows.
>>
>>29306361
>>1. Take advantage of Ares’ opening and charge him
>>
>>29306361
>1. Take advantage of Ares’ opening and charge him
>>
>>29306361
>1. Take advantage of Ares’ opening and charge him
I hope we don't fail this time, because Moss will probably die.
>>
>>29306361
1 with a hint of 3.
>>
>>29306356
They were positioned closer to the walls to be able to target the whole courtyard, so when the knights moved they were open. The bolts can go about 100m and they do have bows - mind you, there was a reason they were gonig over the walls to charge you.
>>
>>29306361

What is with Darlesian generals and using axes?

>3. Reorient yourself to cover Moss, ordering him to pull out whilst you handle Ares

Leaving him alive will only make the second strike harder.
>>
>>29306361
>1
>>
Rolled 4

>>29306361
1&3
>>
>>29306361
1
to do 3 is bad idea, if we have moss withdraw then continue to fail we will die.
Moss just bailed us out, we should either retreat or continue battle, but we shouldn't send everyone away and stay alone.
>>
Rolled 5

>>29306361
>1. Take advantage of Ares’ opening and charge him
+
3
>>
>>29306361
>>1. Take advantage of Ares’ opening and charge him
>>
>1.

Ares is a major threat. You’re certain he was the one who directed the volley that cost the lives of many of your best men. If you take this opening you will gain the upper hand in the battle.

You charge him as he tries to pull himself back into a fighting stance, his magical fire dissipating as you watch. At the very least, if you fail, you will try to cover Moss.

[DC14 Combat]
>>
Gah, I can't handle two quests where the dice turn against me at once
Just
Can't.
I'll be back later to read how horribly things go.
>>
Rolled 13

>>29306575
And then someone dies...
>>
Rolled 1

>>29306575
>>
Rolled 20

>>29306575
please
>>
Rolled 12

>>29306575
>>
>>29306606
>>29306618
>>29306622

This doesn't fail to disappoint.
>>
Rolled 5

>>29306618
>>29306622
thank god this counts as a success.
>>
>>29306575
>>29306606
>>29306618
>>29306622

I know why this is happening.
It's because Wolf quest is running.
>>
>>29306649
We still failed. Just not dramatically.

Endurance leveling up like a CHAMP
>>
>>29306675
Fucking Wolf Quest. It's a singularity for all the good rolls
>>
Rolled 15

>>29306676
no this quest has different rolls about nat 20s and 1s.
>>
>>29306618
>>29306622

My heart can't handle all these 1s.
>>
>>29306721
>>29306676
Rules.
>>
>>29306433
Cool, other fun facts:
Assaulting properly defended castles is really tough. Take a look at the fall of Constantinople where the Otoman turks finally found the winning ratio to offset the roman fortifications. The ratio? Depending on sources it was 2 to 1 all the way up to 43 to 1
>>
File: 1388975137562.png-(556 KB, 2000x1050, Thread X map.png)
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Welcome to the next generation of mapping tech.
Now with even more province info built in.
>>
>>29306887
Awesome.

>>29306831
Yeah, I'm aware of a fair bit of that. You'll note that the tactics used here and the magic available make things a tad different, though.

>target met
Remember that rolling the same number of 1s and 20s is a success.

Sparks fly in front of your eyes and your breath catches in your throat as Ares meets your charge with his own. You shift your feet and roll to the side. Air blasts by you as his great bulk, furiously glowing with magical power, surges through where you once were. Sensing an opening, you charge at him again.

His scream echoes through the night, the fire he had been manifesting against flaring in a dance with his pain, as your sword penetrates the rear of his breastplate. He growls like a bear and swings his arm behind him and you hop back.

Raising your guard again, you weigh up your opportunities. The battle is fainter now, and you suspect the gatehouse fight is quite furious.

>1. Finish Ares now
>2. Pull away from this fight and join in at the gatehouse
>3. Withdraw your forces entirely
>4. Custom
>>
>>29306969
>1
>>
>>29306969
>1. Finish Ares now
>>
>>29306969
>1. Finish Ares now
He is a major player here.
>>
>>29306969
>1. Finish Ares now
>>
>>29306969
>1. Finish Ares now
>>
>>29306969
>1. Finish Ares now

We should start collecting Darlesian General axeheads.
>>
>>29306887
that's pretty cool.
>>
>>29306969
1
>>
>1.

You’ll finish this here and now. You trust in Glynn and Undine to be able to hold the gatehouse.

>1. Head-on charge now that he is weak.
>2. Fight fancy, try to break his magically-enhanced charges with your own magic and take advantage of any openings.
>3. Attempt to outmanoeuvre him. He’s wounded and his armour should be bulky enough to let you make use of your agility.
>4. Custom
>>
>>29306969
>1. Finish Ares now
>>
>>29307105
>>3. Attempt to outmanoeuvre him. He’s wounded and his armour should be bulky enough to let you make use of your agili
>>
>>29307105
1. We're out of time.
>>
>>29307105
>3. Attempt to outmanoeuvre him. He’s wounded and his armour should be bulky enough to let you make use of your agility.
>>
>>29307105
>3. Attempt to outmanoeuvre him. He’s wounded and his armour should be bulky enough to let you make use of your agility.
>>
>>29307105
>3. Attempt to outmanoeuvre him. He’s wounded and his armour should be bulky enough to let you make use of your agility.
>>
>>29307105
>1 Charge
Our strength is fucking HUGE we can manage it
>>
>>29307105
>1. Head-on charge now that he is weak.
we are already wasting time.
>>
Rolled 11

>>29307105
>2. Fight fancy, try to break his magically-enhanced charges with your own magic and take advantage of any openings.
&
>3. Attempt to outmanoeuvre him. He’s wounded and his armour should be bulky enough to let you make use of your agility.
>>
>>29307105
1. Head-on charge now that he is weak.
>>
>>29307105
>1 and 4
Target the wound we've already inflicted on him, from the front
>>
>>29307105
3

see if we can't push him off the walls and coup-de-grace him...
>>
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>>
>>29307258
He's already off the walls. We were tying up an assault from the walls towards the forest when he intervened.
>>
>>29307290

Oh, I thought we were assaulting the knights on the walls to stop them from jumping down...
>>
>>29307286
There's a reason Temby's only half a hex. It's because it's a small bit of land.

>>29307321
No, you fought them as they jumped down.
>>29305857
>>
Voting period closed. Option 3 wins.
>>
>>29307347
>There's a reason Temby's only half a hex. It's because it's a small bit of land.
I figured, but you said its not to scale anyways and being half a hex made it difficult to fit the info properly.
>>
>3.

Ares is strong and he can make some hellishly fast charges, but it’s during those charges that he’s most open. Just as you did before, if you can get him when he leaves himself open the fight will be over.

[DC11 Outmanoeuvre]
>>
Rolled 17

>>29307474
>>
Rolled 20

>>29307474
>>
Rolled 17

>>29307474
We got this.
>>
>>29307492
About time we had some luck
>>
Rolled 10

>>29307492
We are back baby.
>>
>>29307492

FUCK YEAH THE GRIFFIN RAISES AGAIN
>>
>>29307486
>>29307492
>>29307494
fuck yeah we got thhis
>>
>>29307522
Cue two ones.
>>
>>29307555
we already had two 1s in this thread.
>>
>>29307492

That might be enough to turn the tide of battle. TO THE OTHER GATEHOUSE GOD MODE TALON.
>>
Rolled 1, 1 = 2

>>29307555
>>
Rolled 2, 20 = 22

>>29307555
>>
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>>29307664
>>
Rolled

>>29307621
IIRC it takes double 20s to go into godmode.

>>29307664
testing d0
>>
>>29307699
What? I was just giving him what he asked for.
>>
Rolled , = 0

>>29307706
>>
>Exceptional success

Ares charges you for what you will make the last time. Fire swirls around him in a cloak, wreathing his axe as he bears down on you. The ground rumbles with each step and embers drift down in the clearing, bright against dark night. You hear and feel nothing except for the approaching foe, as astral power floods your body.

You had planned to dodge his wild swing with a roll, then try to gut him in a separate movement but now that seems wasteful. You lean back, dropping your guard, as he swings his axe in an uppercutting motion. The head of the axe, fire scorching along it, misses your face by a hair and you feel a mild tickle where the heat meets the skin-tight barrier you erected around your body. The night flares brightly from his fire and you think you feel his sense of triumph as he barrels into you – he thinks to crush you with his bulk and speed.

Yet, you think, as you stand over his broken body, it was not to be. You thought you could lift a mountain once, and even with a mere fraction of that strength, you easily stopped his momentum. With a twist of you shield and arm, you hurled him over you and crushed him with a powerful barrier as you came down upon him after.

You feel the energy seeping out of you after that, and notice that much of the sounds of battle are gone. The land around is scorched and caked in blood. Armoured bodies surround you. You’ve spent too long here, you need to rejoin the battle – or what’s left of it.

[DC15 Army Gatehouse Battle]
>>
Rolled 2

>>29307745
>>
Rolled 8

>>29307794
>>
Rolled 2

>>29307794
>>
Rolled 10

>>29307794
>>
Rolled 13

>>29307794
>>
File: 1388977049243.png-(557 KB, 2100x1050, Thread X map.png)
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Rolled

>>29307347
Here you go, fixed.
>>
Rolled 4

>>29307794
meh u guys cant roll for shit
>>
>>29307799
>>29307819
>>29307825

Huh, guess they couldn't hold without us.
>>
>>29307799
Troll roll, this guy rolled a 1d2 letter O
>>
>>29307873
We lost a lot of good men today to satisfy our own selfish pride - I hope it was worth it.
>>
Rolled 16

>>29307905
Nah, we lost a lot of men because we repeatedly split our troops like idiots. I Still haven't figured out why on earth the mage knights weren't covering the archers.
>>
>>29307905
it wasn't selfish pride, we were trying to prevent him from routing our troops at the gate with a pincer maneuver.

However, we did stretch our forces too thin.
>>
>>29307893
Doesn't matter, none of the real rolls hit the DC anyway.
>>
>>29307948
They were ambushing the troops that came out the gate (which was covered in traps)
The idea was that the enemy will walk into those traps and then be easy prey to our combined forces. However, the general split off 1/3rd of his troops and CLIMBED the wall with them to attack our archers at our flank.
>>
>>29307953

I believe that's just a sign of things to come. We have been stretching ourselves way too thin in the grand scheme of things. This battle really shows it isn't working anymore.
>>
>Target not met

You move quickly to the gatehouse, hoping you haven’t gotten there too late. As it comes into sight, a sickening feeling enters your stomach.

A furious melee still rages, though it has shifted further back into the woods. Glynn and your knights, inexperienced compared to their heavily armoured foe, are slowly being beaten back. The enemy still stands strong with what is likely most of their force almost a hundred strong, but you see the bodies of your men littering the battlefield. A few dozen Taour knights hold the gatehouse itself, preventing Glynn from giving the order to your lightly armour troops to flank. If they tried to charge now, they’d be butchered wholesale.

At the very least, you’re still in time to make a difference.

>1. Charge the gatehouse troops so that your men-at-arms can lend support without being spotted and shredded with magic
>2. Charge into the main melee to aid your men
>3. Try to regroup with Undine, Nate and Moss to cover your knights as you pull a complete retreat.
>4. Join the main melee and order your men-at-arms into the fray as is.
>5. Custom
>>
>>29307996
eh, a large part of it was aweful rolls. We have been gaining more military strength (in either troops or materiel) with each province conquered.
>>
>>29308041
>3. Try to regroup with Undine, Nate and Moss to cover your knights as you pull a complete retreat.

Get out of here. It's done.
>>
>>29308041
>3. Try to regroup with Undine, Nate and Moss to cover your knights as you pull a complete retreat.

Without their General we will be able to pull off a better counter-attack tomorrow, lets save the men we have left and re-group.
>>
Rolled 7

>>29308041
>2. Charge into the main melee to aid your men
>>
>>29308041
>2
We are the Emperor, we need to help. We can't retreat now, we've almost won
>>
>>29308041

>2.

Heavy Mage Knights are dangerous, but short on endurance. They must be running out of steam

If we can hold them and keep from breaking ourselves, they'll completely exhaust themselves and make themselves easy pickings.

If possible, loot their equipment.
>>
Rolled 3

>>29308041
>1. Charge the gatehouse troops so that your men-at-arms can lend support without being spotted and shredded with
>>
>>29308041
1.
its us vs a dozen knights, if we succeed then the archers and light armor will flank the enemy troop and can turn the tide.

If we fail, well, then we retreat.
>>
>>29308124
Second
>>
>>29308124
>If possible, loot their equipment.
we do that automatically if we win. We should not waste lives doing this mid battle though.
>>
>>29308148
It might be too late then, but I guess I'll change my vote to this. 1 makes more sense than 2 at the very least.
>>
>2.

You’ve come this far, to retreat now would be to dishonour the lives of your men who had died here tonight. Focusing your strength, your hurl yourself into the fray.

[DC12 Furious Melee]
>>
Rolled 6

>>29308215
>>
Rolled 11

>>29308215
Sinking feeling
>>
Rolled 13

>>29308215
>>
Rolled 14

>>29308215
>>
Rolled 7

>>29308215
lets do dis
>>
>>29308242
success by a hairs width.
Nice.
>>
You know, its a bit of a shame, when we got that nat20 and were flush with astral power we should have tried to break the thrall bond on darlasia's former greatest general. He would have made an excellent addition to our troops. Not to mention being able to give bad orders to his troops during the rest of this fight
>>
>>29308289
also, if he was brimming with so much magical power, how did he get enthralled?
>>
Rolled 2

>>29308289
He hated our gutts.
>>
>>29308289
He hated our guts man, I don't think breaking his bond would have changed anything. Speaking of which, did everyone in Darlasia's former army hate us?
>>
>>29308289
You have no way of knowing how to do that or whether you can even do that. The crazy thing that happened with the dragon was very different to every other time you've felt like that. You weren't just surging with more power than usual, you felt virtually omnipotent.

>>29308321
He met a daywalker who was stronger than he was.
>>
>>29308335

No, because many of our current men are Darlasian. The generals disapproved when the queen sent a Merc general to retake Harrowmont.

They hold grudges. And axes, lots of axes.
>>
>>29308335
a bunch of them adore us, they work for us now.
That being said, i can see a lot of resentment against talon.
Born a peasant, a mercenary general who kept on switching sides, left the capital at its darkest hour with a large force of troops.

>>29308323
Yea but he could have been somewhat grateful + I am sure he hates vampires more after what they did to him and his nation
>>
Rolled 10

>>29308406
His hatred for us went above and beyond his thrall.>>29306134
>who argued bitterly with the queen about abandoning Darlesia. It seem the noble general has been enthralled – and yet he still retains his hatred of you.
>>
>>29308352
I still think that if a daywalker enthralled someone Raphael like with orders to sucide if the daywalker ever got killed or Raphael ever harmed the daywalker Raphael's response would be to say "Cute" then break the enchantment and brutally murder the daywalker in question.
>>
Most uptodate source files for the map

https://mega.co.nz/#!KcMjiQKT!VfN7IGPH2MfTvETDCWo82HLYYTp184Cs5SPKnwZNsBM
>>
>>29308480
Yeah, but that's an archangel. You aren't an archangel yet - plus, you don't know that even an archangel could break another's thraldom.

>Target met

Sitting on a rock overlooking the outside of Fort Locke, you reflect on your victory as your men pick through the bodies and the wounded. Your charge into the rear of the foe had inspired your men and allowed you to crush them utterly, but the Taour knights fought to the last man. They would not surrender and your losses have been huge as a result.

Men cry over their friend’s bodies. Others trudge back to the medical centre with the screams of the wounded in their ears. You lost almost a hundred men tonight, with more waiting on healer’s beds, and although the fort is secure, you are not sure it was a fair price. Many suits of magical plate are damaged beyond repair, the enchanted weapons of the Taour knights shredding them into uselessness. Your healers were unable to reach many of the men due to the length of the melee – the stubbornness of your foe must not be underestimated for they did not care for their own losses let alone yours.

You receive a sending from Glynn letting you know that Marshall Tobias and his men are safe and your mages think them free of any thraldom. You hope the equipment inside the fort is enough to compensate for the losses, plus what you can recover from the foe.

Undine comes up behind you and places a hand on your shoulder remaining silent.

>1. Ask her what she thinks of the battle.
>2. Ask her what she thinks of your actions here.
>3. Head into Fort Locke to inspect your gains.
>4. Custom
>>
>>29308472
>His hatred for us went above and beyond his thrall
I know, I even said so.
I am saying he probably hates vampires MORE (when not enthralled)
>>
>>29308532
>2. Ask her what she thinks of your actions here.
>3. Head into Fort Locke to inspect your gains.
>>
>>29308532
>3. Head into Fort Locke to inspect your gains.
>4. Custom
I got cocky, and now my men are paying the price.
Then walk towards the room.
>>
>>29308532
>2. Ask her what she thinks of your actions here.
>3. Head into Fort Locke to inspect your gains.
>>
>>29308532
>2. Ask her what she thinks of your actions here.

>"I need to learn to listen about over extending myself and my troops, they are still but men. I often forget this."
>>
We've just been rolling pretty shitty tonight. Doesn't matter which tactic we choose when our three rolls all add up to less than ten.
>>
>>29308608
we don't forget the squishiness of some under our command, we simply fought a very powerful foe.
>>
>>29308532
4. "this victory...bitter."
>>
>>29308622

Meta as fuck comment.

That's why I don't show what needs to be rolled against when I GM.
>>
>>29308532
if tobias has any healers, ask him to send them out. Speak with undine while she goes around administrating what healing she can.
Perhaps we can even pick up a bit of healing magic ourselves (although we should avoid experimenting on our troops in such a way, we should practice on an injured animal... late)

IIRC undine's healing consumes spell catalysts and her biggest hurdle is that she has to summon them, then use them, then summon more. So maybe we can any non healer mage who can summon spell catalysts to do so, as well as trying our hand at such summoning ourselves.
>>
>>29308532
>Yeah, but that's an archangel. You aren't an archangel yet - plus, you don't know that even an archangel could break another's thraldom.
Lets just all agree that we would not want to be the Daywalker that tried that stunt.
>>
>>29308622
eh, we had a mixed bag, two crit fails, one crit success, one fail, and two successes. some bad rolls, some good rolls.
A large part of it was how the enemy was stronger (some 150 heavy mageknights), had top tactics (top darlasia general), and was immune to low morale due to thralldom.

We felt this in harsher losses on bad rolls.
>>
>>29308737
Well, is there really anything we can actually do to safeguard against rolling three 2's in a row? Because if not, then OOC we probably shouldn't be beating ourselves up about it.
>>
>>29308593
This.

We won the day, be we paid a price.
>>
>>29308593
Egh, I don't like this one. We didn't get cocky, we actually were pretty cautious about it and when things turned to shit, we handled it the best we could.
>>
>>29308835
The rolls are beyond our control just as the tides of a real fight can be influenced by luck.

Our rolls meant that Talon had bad luck today, he won but at a heavy price. The next actions we pick for him should reflect this.
>>
>>29308593
No need to ask the obvious, so seconded.
>>
I think the part that makes me mad is most of the rolls were damn easy.
We just got 1s all night.

Baaah. I hate d20 so much.
>>
>2+3

You stand up as she does, not really wanting her comfort. “I got cocky, Undine. My men paid the price. To say this victory is bitter is to do it an injustice.”

You start to walk towards the fort, trying to put your mind to the future not the past.

Undine won’t have any of it and falls into step as she responds, “Perhaps. I’m not sure it was cockiness that did you in, Talon. Do you really want my opinion on the matter?”

“I’ve told you before, Undine, that I always want to hear your opinions. You’re my Champion.”

“Then I will speak truthfully. I think your tactics were good, but your responsiveness was not. You planned for a short engagement and let it get drawn out. Glynn is a talented captain, but he is not a general. He was unwilling to call a retreat without your word and, with many of your men positioned for a flanking charge they weren’t able to safely do, that’s exactly what should have happened.”

You click your tongue, but find yourself agreeing on some level.

You step inside and call a meeting to go through the results of the battle.

MILITARY STATUS

“Aside from our heavy losses, we’ve salvaged a lot of equipment here. Much of Taour’s equipment will need repairs before we can use it. The fort holds a lot of mining equipment and spell catalysts we should take back to Harrowmont, as well.”

>You have gained the following
50 Heavy Mage-Knights (salvaged equipment)
200 Medium Mage-Knights (Fort Locke equipment)

>You have lost the following
70 Medium Mage-Knights (casualties)
5 Flying Mage-Knights (casualties)
5 Archers (casualties)
280 Men-at-arms (Casualties, swap for MKs)
>Your support unit worked at low efficiency due to the drawn-out melee
>You automatically salvaged equipment from MK losses in exchange for men-at-arms

>continued
>>
>>29309161
CURRENT AVAILABLE FORCE
40 Flying Mage Knights
95 Archers
50 Arcane Archers
50 Heavy Mage-Knights (Grn.)
270 Medium Mage Knights (Reg.)
70 Medium Mage Knights (Grn.)
15 Battlemages
20 Men-at-arms (Vet.)
100 Men-at-arms (Grn.)

You are unsure how things have gone in Niorte and have contacted Maloric via sending.

[DC16 Niorte Pt1]
>>
Rolled 13

>>29309224
>>
Rolled 13

>>29309224
tough DC
>>
Rolled 16

>>29309224
>>
Rolled 17

>>29309224
>>
Rolled 6

>>29309224
>>
>>29309275
Based Anon!
>>
>>29309266
Just made that one - this is going to be tough I think.
>>
Rolled 9

>>29309320
kinda glad we sent both sala and lynn with Mal now.
>>
>Target met

Maloric’s voice comes through on the device and you let out a breath you didn’t realise you were holding.

He says, “Things are mostly going okay here. We stirred up the daywalker pretty quickly – some old bastard who recognised Salamander and tried to have us killed when we entered the town hall. We fought him off and killed most of the thralled militia. He’s gone to ground here, though. As for the town itself…”

[DC12 Niorte Pt2]
>>
Rolled 19

>>29309358
>>
Rolled 18

>>29309358
>>
Rolled 2

>>29309358

>>29309349
Although really, we should have taken all 3 with us, and then sweeped in together to that town.
>>
>>29309224
Any reason the Mage Knights we gained are Regulars? The Men at arms were Darlessean vets and the first time we did this equipment swap they retained their veteran status.
>>
>>29309384
Too close
>>
>>29309384
That was too fucking close.
>>
>>29309358
Well it looks like this province is conquered and all it took was 3 days and half our military(?)
>>
>>29309390
Whoops. The MMK swap was a mistake (should all be Vets - I was copy-pasting from somewhere else) - the HMKs are Green because they've never trained in that armour before. Good catch.
>>
>>29309413
And left us dangerously over extended...
>>
>>29309422
>>29309224
UPDATED FORCE NUMBERS
Because I screwed a few things up.

40 Flying Mage Knights (Vet.)
95 Archers (Vet.)
50 Arcane Archers (vet.)
50 Heavy Mage-Knights (Grn.)
200 Medium Mage Knights (Vet.)
70 Medium Mage Knights (Reg.)
15 Battlemages
20 Men-at-arms (Vet.)
100 Men-at-arms (Grn.)
>>
>>29309443
We will need to leave a force behind here to protect against the vampire and then build up our defenses.
Also do we need to fix up any building in the provinces we own?
>>
Rolled 16

>>29309413
Not necessarily true.
There is a powerful daywalker hiding inside the town. We need to find him and kill him, which would be very tough.

>>29309443
Check the numbers, we gained way more then we lost.
>>
>>29309474
Basically we should focus on simply rebuilding our provinces and training over the next month.
>>
>Target met

“It’s clear of thraldom now, I think. Aside from the militia, they had a few council members. If there’s any left, they’re small enough not to matter. With this, I suspect Taour won’t swoop in just yet. We still need to deal with this daywalker, though.”

Glynn speaks up, “Taour might still attack. Or they may seek to claim Fort Locke from us, again. We have the equipment but we need this fort to hold the nearby mines.”

>1. Leave behind a small force at Fort Locke and march to defend Niorte
>2. Leave behind most of your force at Fort Locke and march the rest to Niorte
>3. Split your men equally between both areas as you head to Niorte
>4. Custom
>>
>>29309495

Oh okay so next time we have a hard fought victory with heavy causalities a good weeks away from our men's home and then we proceed to explain we'll be leaving some of them here to guard a fort against a nation tower over them I guess it'll be perfectly fine.

This is Talon's first misstep in battle, his men haven't suffered in a battle like this for him yet. There is more to it then what we gained.
>>
>>29309615
>4. Custom

Raze it. Burn it to the ground. We can't hold it.
>>
>>29309615
>1. Leave behind a small force at Fort Locke and march to defend Niorte
>>
>>29309615
>2. Leave behind most of your force at Fort Locke and march the rest to Niorte
>>29309661
You do not know how valuable the fort is do you?
>>
>>29309615

>2
but ask Undine's opinion.
>>
>>29309661
Uh, it's mostly stone I imagine.
>>
>>29309615
>2. Leave behind most of your force at Fort Locke and march the rest to Niorte
The fort is more important than the town.
>>
>>29309661
If you destroy the fort you won't have a base with which to hold the mine area until you rebuild it. This will weaken your ability to rebuild control and order in the province as well as robbing you of a good staging post.

>>29309683
Undine says, "I do not believe that Taour will be in any hurry to assault Fort Locke again after losing so many men but I also do not foresee them launching an attack against Niorte when they have difficulties holding Darlesia itself."

She supports Option 3.
>>
>>29309680
>Fort Locke - a small fortress that overlooks the mines and quarry of the province.

Entirely. But nothing we don't have better held closer to Harrowmont. And its obvious our men won't be able to hold it after that display, if Taour invades they'll brute force it with ease. Better to fortify one main position, and go back to Fort Locke once we have firmer control.
>>
>>29309615
>3. Split your men equally between both areas as you head to Niorte
>>
>>29309807
Look at
>>29309792
>>
>>29309792

go for 3 then.
>>
Rolled 18

Olmm is not very defensible.
And Darlesia's capital is still being looted by the vampires.
Supposedly the troop we just killed was a major part of their occupation force in darlasia.
If we could take Darlesia and Crece we would have an EXCELLENT defensive line here. Because Crece is mostly one huge sheer cliff wall that has 2 passes only, both of them heavily fortified by taour... problem is, how do even do this?

Really for our war with Taour we should take darlasia and Crece, fortify crece to simply "close off" that avenue of attack, and then attack them at Raupe.

The problem with that is Vitria. If we move troops from our rear Victor Oaln will attack us. So the question now is, do we continue here and try to claim and fortify Crece...

Or do we fortify Olmm best we can and move our attention to dealing with Vitria.
On the plus side, Craol is the "anti vampire guard" and might be diplomacied. And we can sneak into port temby and gain a mage tower (have them setup a magitech factor for producing arcane archer equipment in harrowmont). Then slowly take out Oaln
>>
>>29309750
The fort is both less important than the town and a weaker defensive position
>>
>>29309853
We just agreed to build up our forces.
>>
>>29309884
Good point, the fort's main importance was the huge cache of mageknight suits that we have already recovered and the enemy was explicitly trying to acquire. The fort itself still has value as it control the mines, but not as much.
>>
>>29309615
>3. Split your men equally between both areas as you head to Niorte
Hold the line until we're ready to move on Vitria.
>>
Question, did the troops at the fort we just liberated join us?
>>
>>29309884
>>29309952
Look at
>>29309792
1.We can't protect the mines.
2.Will be harder to rebuild control and order in this province
3.It is a decent defense post.
4.Its our first defense against Taour.
>>
>>29310021
They're included in the MMK acquisition (150+ suits and a few dozen MKs themselves).

>Tie between 3 and 2 and there's still a bit of discussion happening, so I'll wait a bit longer
>>
>>29309792
>when they have difficulties holding Darlesia itself."
this is a key point. darlasia is security 1 and order 0. aka its pretty much in open revolt against the taour vampires. If we aid them we might gain more troops than we lose.
>>
>>29310041
Read the description of Niorte and Locke again.
>Fort Locke - a small fortress that overlooks the mines and quarry of the province.
>Niorte - the largest town in Olmm. It lies close to the southern border, on the highway to the RSK ports. It was the largest town in the former Darlesian territory and has high walls and a sturdy castle.
Which of these sounds like a better defensive position?
>>
>>29310101
If we go for Darlesia right now we're definitely going to be in a fight with Taour, which would make it difficult to finish securing Vitria.
>>
>>29310078
>2
But get Undine's counsel.
>>
>>29309615
>>3. Split your men equally between both areas as you head to Niorte
see >>29309792
>>
>>29310147
The fort since it was designed for war.
>>
>>29310101
But once we openly attack then its full-blown war, whereas right now we're just skirmishing along their borders.

We are definately not in a strong enough position to take the war to them. Consolidation is what we need. We need to build up our forces, cement law/order in the provinces we've just taken and deal with the Vitria situation before pushing forward.
>>
>>29310156
See
>>29309792

Trying to work out if we'll need another thread given we're on page 8 with 2-3 hours to go.
>>
>>29310180
Small fort VS strong walls and sturdy castle?
>>
>>29310147

Agreed on this count.
We have mines and resources elsewhere in Mier and unless Niorte has an active blacksmithing community that we were unaware of they aren't using it much either. We can hole up a major defensive point with Niorte as opposed to stretching ourselves between the two.

We were literally just talking about building ourselves up. Sure don't burn it down, but something.
>>
>>29310198
Whoops, missed that when catching up. Switch mine to >3 then.
>>
>>29310150
we are already in a fight with Taour. we just killed a bunch of their soldiers. I agree that fighting at two fronts is really really painful.

>>29310188
1. Its naive to think we are at anything but open war with them. I would also like to point out that Taour borders the magi guild (~10x bigger), the seraphic empire (~10x larger), us, vitria, and Farun (minor royals). If they want to expand (and they do) we are one of the primary targets.
>>
>>29310198
We can usually wait till page 10. Stuff is slow this time of night
>>
Alright, going to end voting here. 2-vote lead on Option 3 now.
>>
File: 1388982200789.png-(725 KB, 800x600, file.png)
725 KB
725 KB PNG
>>29310228
A castle is a glorified fort.
>>29310198
Care to explain which has better defenses since i won't budge and so won't this anon.
>>
>>29310260
I agree: With this front taken, we focus on building up and defense. I hope others agree
>>
>>29309615
3

>>29310198
Archive this thread now, if it gets pruned then start a new one. No point starting a new one before it gets pruned.
Just make sure to type up the update in an editor and then copy paste it into the thread so you don't lose it if it does get pruned
>>
>>29310256
Switching mine to 3 as well.

>>29310260
As for Talour, there is no point in attacking them if we cannot secure the places we attack. They are larger than us and in a war of attrition, at the moment, they will win.
>>
>>29310326
Niorte's better defended but it's in the far bottom of the province, a good 3 days march from the mines. Locke is small and not so easily defensible but well-placed.
>>
>>29310228
>>29310326
Why not just fucking upgrade the fort into a fortress then?
Since a castle is pretty much a fortress and a palace combined.
>>
>3.

Deciding to heed Undine’s advice, you split your men evenly between both holdings.

FORT LOCKE FORCES
40 Flying Mage Knights
95 Archers
20 Men-at-arms (Vet.)
100 Medium Mage Knights (Vet.)
70 Medium Mage Knights (Reg.)
10 Battlemages

NIORTE FORCES
50 Arcane Archers
50 Heavy Mage-Knights (Grn.)
100 Medium Mage Knights (Vet.)
100 Men-at-arms (Grn.)
5 Battlemages

>Niorte entrance scene incoming
>>
>>29310400
So if we upgrade the defenses of Locke then it would be a decent position?
>>
>>29310507
Of course.
>>
>>29310525
Until we conquer Darlessia and start worrying more about threats from the RSK in the south of course.
>>
>>29310507

Kind of hard to do when the territory is in the middle of a stagnant war. Because despite us not claiming it outright, it is happening. Just in small doses.

This is going to be a bitch. Especially without Gnome who we kind of need back at Harrowmont.
>>
>>29310471
Sure anon, we'll "just" undertake a major construction project with no resources or dedicated builders and have it done in a few days.
>>
>>29310360
its not a war of attrition, its a war to secure our border. Specifically, crece is extremely super defendable. And we might be able to recruit from those we rescue as we go. We have done thus so far and generally each fight left us with more troops then before.

I seriously doubt there is anyone in crece that would join us, so that one would be pure losses on our part. But Darlesia might still have a good amount of resistance.

Our options really are to fortify olmm (poorly) while we finish up vitria, then come back for taour and hope olmm hold. Then come back and push all the way to crece. fortify it, then engage further.
Or to capture darlesia and crece (even if only lightly), fortify crece (it will hold), and then go to vitria... but hope that they haven't surged on us from behind while we did the above.

Both options are very risky, there are no easy answers here.

... also, an idea (not saying we should do it now, just for when we eventually get to it). We could tunnel from the mines in fort locke to the mines in Crece with gnome and that way take the wall from behind.
>>
>>29310507
How are we going to upgrade it though? We would have to bring gnome over, have her rebuild the fort into a castle, hire and train new men from nieu, and boost its enchantments.

Its doable but expensive and time consuming.
>>
>>29310598
Like we did with harrowmont :D.
>>
>>29310628
Not a castle a fortress.
They are not as big, as castles, but are as defend able.
Palace>Fort>Fortress>Castle(Fortress+Palace).
>>29310598
We have gnome and the resources.
>>
>>29310637
Harrowmont is actually a much less ambitious construction project, and it will take gnome and that other major earth elemental a month to just repair it. We don't have the mages to boost the defenses of fort locke and we it would probably take gnome and that other elemental 2-3 months to upgrade the non magical parts to harrowmont size (but not quality due to being a less defensible position and lacking strong warding infrastructure). This also means we aren't fortifyhing harrowmont at the time.
>>
>Entering Niorte

Your arrival at Niorte was widely celebrated. Maloric had mentioned he’d cleaned out the thralls but hadn’t mentioned the fact that the townspeople were ecstatic over the fact. You’d swear that the entire town had turned out to welcome you, as your troops marched through the town to the castle, griffin banners high in the air. Men chant your name, women cry out for you – it’s all a bit much. You haven’t seen this since your days campaigning in the RSK.

The castle itself has a small guard, who salute smartly and funnel you into the main hall where you find Maloric, Lynn, Sala and the rest of his group. They’ve managed to avoid taking losses, it seems. More interesting, you think, is the fact that they’re clearly attracting a bit of attention. A young man appears to openly flirting with Lynn, who is still in her armor, and several flirt with Sala, who basks in their attention. Maloric stands off to the side, talking with some mages. Spotting you, he waves you over but a few people, who you guess are the village leaders, reach you first.

>1. Talk with the village leaders. They seem to want to talk about your intentions for the town.
>2. Make for Maloric to get a sitrep on the daywalker.
>3. Go talk to Lynn
>4. Go talk to Sala
>5. Custom
>>
>>29310578
She would be done with most major constructions and we can leave the other stuff to the other earth elemental, plus it can be done during the time we are upping our order and building our forces.
>>
>>29310690
>We have gnome and the resources.
gnome is BUSY in harowmont. are you saying we abandon fortifying harrowmont to bring her here to upgrade fort locke?
>>
>>29310740
Aspirational said that by the time we get there she would be done with most of the construction and would only have the underground left.
>>
>>29310708
>2. Make for Maloric to get a sitrep on the daywalker.

BUSINESS TIME.
>>
>>29310708
>2. Make for Maloric to get a sitrep on the daywalker.
>>
>>29310703
>less ambitious
Uh, the reason it's not taking long is because earth elementals are pretty broken for construction and you have a skilled barrier mage. The walls alone are a few hundred thousand cubic metres of rock.
>>
Rolled 17

>>29310708
1
>>
>>29310708
>1. Talk with the village leaders. They seem to want to talk about your intentions for the town.
No need to beat around the bush with the whole imperator thing, it is what we came for after all...
>>
>>29310813
This was me. Ah, cross-posting without a trip.
>>
>>29310708
>1
Then >2
Daywalker first. These fuckers are no joke apparently
>>
>>29310734

So let's send her out to build a fort up that may or may not hold with the small amount of men we have stationed there.
>>
>>29310703
you do know that Harrowmont is a A large fortress that is on the verge of being considered a castle and we got out most of the major fixes done in about a month.
>>
>>29310813
which is a less ambitious project than taking a tier 1 fort and upgrading it to a tier 2 fort.
It requires moving much more earth because in harrowmont most was already there, we are just fixing up a tier 2 fort there, here we would be building from scratch up to harrowmont's scale.
Then we would have to get a team of mage tower mages to enchant it.
All in all, a much more ambitious project than what we are currently doing in harrowmont
>>
>>29310858
We didn't know we could take the place over and the tauorn had left around 200 men.
>>
>>29310916
Look at
>>29310846
It was the QM telling you are wrong.
>>
>>29310934

And our men are roughly the same. Against a nations army (whom took heavy loses defending and losing it) that would send a significantly larger force to retake and fortify. I'd rather not waste the effort, especially if they retake it.
>>
>1.

You decide to get the whole Imperator business out of the way first. If they’re going to give you trouble now, it gives you plenty of time to deal with them rather than having them sabotaging you whilst you deal with the daywalker.

[DC11 Negotiation]
>>
Rolled 19

>>29311013
>>
Rolled 4

>>29311013
>>
Rolled 4

>>29311013
Welcome to the Empire
>>
>>29311036

I think this is the first time Talon himself has succeeded at a "Diplomacy" check. Ace job.
>>
>>29311002
If we waste the effort then they won't be able to retake it and we would have a defensible position, and it was stating by aspirational that it wouldn't take that long just a moment ago.
>>
BTW. a big problem with the "just slowly build up your forces" idea.
Current magitech factories in region:
Taour - fully functional mageknight armor factory
Darlesia - sabotage mageknight armor factory
Vitria - civilian magitech factories.

So, Taour is going to be mass producing mage knights way way faster then we will. Not to mention potentially enthralling whatever pockets of resistance remain in Darlesia to join their side.

AND they have 75% more territory, and their territory is better established, AND we are fighting a 2 front war and they are only fighting us.
So, all in all Taour will be rebuilding much much faster than us.

>>29310708
intentions for town
1. Hunt down and kill the daywalker
2. rebuild
3. recruit, we must build an army to defend against the vampire menace... we routed them today but they are still bigger and stronger then us
>>
>>29311073
We're really good with girls.
>>
>>29311082
You forget. We have elementals. And our Astral ass on the scene.

They don't stand a chance, obviously
>>
>>29311082
You've convinced me we need to take Vitria as soon as possible. If we have that, we should be able to consolidate much more quickly.
>>
Rolled 18

>>29311133
Yeah, our main party shifts the military rating up everywhere we go.
>>
>Target met

They look like saps so you lay it on thick. Drive the bloodsuckers out, return peace to the land, prosperity for all etc., etc. It’s just like being back in the RSK, you figure. Too easy. The problem then becomes when they all start clamouring for your attention, having decided you’re the new big shot and will be making all the decisions.

“Gentlemen, gentlemen,” you say, raising your palms in a calming gesture. “I am not going anywhere, and I will still be able to make important decisions. I will support Niorte to the best of my ability – and the first step to doing that is ensuring all of your safety. I trust Archmagister Maloric has made you aware of the current situation?”

They quieten down to a few murmurs and you break through to see Maloric, who has cleared his mages away.

“You certainly handled that well,” he says, a small smile on his face.

>1. Talk about Lynn and Sala
>2. Ask whether the daywalker caused any real trouble earlier. Whether anyone was badly hurt.
>3. Straight to business – where is the daywalker and how do you kill it.
>4. Custom
>>
>>29311253
>2. Ask whether the daywalker caused any real trouble earlier. Whether anyone was badly hurt.
>3. Straight to business – where is the daywalker and how do you kill it.
>>
>>29311253
>2. Ask whether the daywalker caused any real trouble earlier. Whether anyone was badly hurt.
>>
>>29311253
>2
followed up by
>3

1 can be discussed after the whole 'Daywalker' business is finished...
>>
>>29311253
>1. Talk about Lynn and Sala
>>
>>29311133
Thats the thing.
Right now we have the heroic PC tier party + Army size X. Taour has Army size Y. If we sit on our ass for a few months PC party will not grow, while our army will grow a little, Taours army will grow massively more than ours.

>>29311177
I am honestly not sure what we should do first, we are between a rock and a hard place here.

Actually no. I have some ideas. Instead of trying to conquer darlesia we should scout in and see if there are pockets of resistance, rescue them and then fallback with them to Olmm. Have them help fortify olmm While our heroes fast travel alone (leaving their army in Olmm to recruit, rebuild, control, etc) to take care of vitria problem.

We could diplomance the Craol forces into staying neutral between us and Oaln and protect our norther border with the vamps (their main purpose), and gnome should build a collapsable bridge between harrowmont and port temby. Then we take port temby, cutting off Vitria's capital and Ooln, then move on him. Then back to the vamp border.
>>
>>29311377
There isa the magic barrier to worry about.
I'm surprised no one suggested trying to break it and going after the easy port city target.
>>
>>29311377
We need to build up defenses all the same. We can't afford to keep throwing our men into the meat grinder this way.
>>
>>29311436
easy way to get really good soldiers though.
>>
The optimum course of action is as follows:
1. Supply any capable resistance in Darlesea proper with weapons.
2. Build up forces, split Vitrian opposition as much as possible and crush Olan.
>>
>>29311461
Good soldiers ain't worth shit if they keep dying.

I don't trust our rolls to be good that long anyway.
>>
>>29311426
>There isa the magic barrier to worry about.
what magic barrier? The barrier of marie is half a continent to our north.
Harrowmont to port temby barrier is non magical, its simply sheer cliffs that cannot be climbed safely except with flight magic.
Hence I am suggesting gnome build bridges there for us. Collapse able ones so it doesn't comprimise our defenses.

>>29311436
How are those mutually exclusive?
Also, please note I explicitly said
1. Recruit from olmm
2. Rescue resistance fighters in darlesia and bring them into Olmm to help fortify.
3. DO NOT try to occupy darlesia
4. DO NOT try to assault crece.
>>
>2.

You give him a nod and a small smile yourself before moving onto a topic that’s been bothering you on your march. “You mentioned that the daywalker tried to take you out early and that you fought it off. Was it that easy? The one I fought was a tough bastard. Even with Sala and Lynn, if he got the jump on you I can imagine things going sour easily.”

He shrugs. “I won’t say it went perfect. I’m nursing a few minor wounds, and Lynn nearly got her stomach torn out, but that’s how it goes. You know that – I’ve seen you on the brink of death after a hard fight a few times. Honestly, his attempt to thrall Lynn bothered me more.”

You narrow your eyes. “Explain.”

He waves his hand. “Bah, don’t get grumpy. He apparently thralls by making people drink his blood – he added some to Lynn’s wine, but not mine, at the meeting. She sensed it before she drank it and warned us.”

“Wait, she sensed it? Can she sense thralls?”

“Unfortunately not. I’m not sure if she sensed the magic of the blood in her glass or it was just a sixth sense for danger.”

“Where is that monster now?”

“Holed up underground, I think,” he says, tapping the flagstones beneath him.

“Does he have any friends?”

“Just the rats. No secret passages, either, and just one entrance. It’s just a large storage room, some wine casks and old boxes. I say we hit him hard and fast. Don’t give him time to think.”

“How does he fight?”

“He didn’t, so I don’t know. Fled the instant Salamander started scorching the thralls.”

>Any thoughts on approaching this? Battleplans?
>I’ll call a vote once we have some thoughts
>>
>>29311581
I'm not really a fan of letting the vampires expand so close to us. But we can't really afford to stop them yet. I assume they have their own wars to fight right now, so maybe it's better to try and go east for a bit. That trade could be really useful.

Also, I suggest the next PoP go to making us more powerful at Harrowmont.
>>
>>29311581
>Hence I am suggesting gnome build bridges there for us. Collapse able ones so it doesn't comprimise our defenses.

And then suddenly we end up on one side on a retreat with a score of our men on the other with forces pouring down on them and up the bridges. And we have to choose whether to keep Harrowmont safe or abandon our men. If I was a QM I would do that in a heart beat.

Also, Gnome doesn't have the sheer power for that yet.
>>
>>29311636
Just have Salamander and Mal torch the place full power. Undine can keep the fire from spreading.
>>
>>29311636
He's a coward, and relies solely on his ability to use thralls. Expect meatshields, blood throwers (that's right, blood throwers) and his attempt to escape by any means needed, even taking hostages.
>>
>>29311659
>I assume they have their own wars to fight right now,
unfortunately they do not. The vampires border 5 nations.
2 of the 3 continental super powers (seraphic kingdom and magi league) which control 8.5 and 7 regions respectively. while taur controls 7/25th of a single region.
It also borders us (4/25th of a single region), Vitria (3/25th of a single region), and Farun (small time royal, they have 2/25th of our current region, but might have some holding to the north).

See the map I uploaded earlier
>>
>>29311670
Port Temby is the least defended location in vitria, by far. And has tremendous economic significance)
>>
>>29311740

Know what's funny? I kind of agree with this. But... I have a funny feeling about this whole situation. I'd rather go down there and see to confirm it is actually him.
>>
>>29311636
Oh also, this is enough to prompt talking to Lynn and Sala about what happened (as well as congratulate their excellent work) and ask if they have any thoughts on this
>>
>>29311636
One daywalker. I say we keep the squishy redshirts out of this. Make it into a dungeon delve with:
Mal + Sala + Undine + Lynn + Thorn
>>
>>29311892
Sure. I'll write it up.
>>
>>29311933
Just a warning Aspir, we're on page 10.

Keep a watchful eye
>>
>>29311636
>Daywalker Vampire put his blood in lynns drink
Where is that drink now?
Maybe we can use his blood for a tracking spell.
>>
>>29311954
Hmm, you know what. I've got at least an hour to run still. We'll be dead before then. I'm starting a new thread just to avoid trouble. Next post will have a link.
>>
Night guys, here is hoping nothing stupid gets chosen.
Also here is hoping we actually strengthen Lockes defenses or plan to before leaving.
>>
>>29311992
>Name: Vitria
>Resources: N/A
>Notable Locations:
>Vitria - an enormous port city.
Wouldn't enormous docks be a resource? Do they do any fishing or trading here like they do in port temby or in Crael?
>>
>>29312068
Resources was meant to refer to things that weren't otherwise notable locations. So if the city provides it, the city itself is the resource.
>>
>>29312068
Dude docks are ALWAYS awesome. Ocean is easier to defend (depending on opponents) and it allows for all sorts of fishing, and trade.

I want to conquer yellow before we tackle purple after all this.
>>
>>29312094
I see.


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