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File: 1388419593011.jpg-(75 KB, 810x638, House & Dominion Home(...).jpg)
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For House & Dominion: Home Front Quest

http://houseanddominion.wikia.com/wiki/HouseAndDominion_Wiki
http://suptg.thisisnotatrueending.com/archive.html?tags=House%20and%20Dominion

You are Sonia Reynard, Attack Wing Leader and Knight of the House of Jerik-Dremine! When you were still out on the front lines you command the Third Attack Wing, one of the elite units of the House, composed of fast hard hitting Cruisers, Frigates and a few remaining Corvettes.

You've fought Pirates, slavers, madmen and peoples from more than a half dozen species. Going from piloting an outdated corvette so outclassed you barely survived your first five missions, to commanding some of the most advanced ships in your House. Where once you were the daughter of a middle class merchant struggling to get by, you're now rich enough that you've bought starships, Factories and started your own company.

Your success has not been without hardship however. You've nearly lost count of the number of times you've been shot or stabbed on boarding missions, and a few months ago your right arm was burned off near the shoulder necessitating a cybernetic replacement.

You've set out on a salvage expedition in the South Reach Cluster. Before your main jaunt into the regions most heavily hit by the allied Factions offensive last year, you decided to follow up on some old leads. The result is that your company is now rich enough that it could pay back your start up debt twentyfold.

The company now owns a station above Surakeh, the House regional capital, which is being refurbished. More ships repair systems are being brought online every day allowing your growing crew of mechanics and engineers to begin work on the remaining damaged starships.

Much of the work for you lately has been administrative, dealing with finances and the station. Nikolov has been busy getting her crews trained is making preparations to deploy a portion of the salvage fleet to the originally planned salvage area.
>>
>>29170115

Fuck yes for House & Dominion!
>>
Both Nikolov and Mr London believe the crew situation will be a persisting one for some time. Though it shouldn't take too much longer to hire crews for the station and ships training them all will take longer.

Kurus, the station administrator assigned by the planetary governor, has been a minor annoyance. Nothing unusual really, just having to deal with security making sure that the weapon systems are protected against infiltrators, all the while attempting to screen the cargo now passing through the station. With your company hiring repair crews, pilots and other civilians from places like Tourta, the Smugglers Run and Surakeh where the populace isnt fully trusted it's resulted in some delays.

There have been a few claims that House troops are harassing the crews. It's been intermittent though so it's difficult to tell if the situation is improving. There should be plenty of time to deal with it before you leave on the next expedition if you're planning to go with Nikolov.

Before you could get any more work done something (arguably) more important came up. One of the Knights you recovered from a battle site, Yerina Rian, has challenged you to a duel. Should he win the Knight wants the crippled Royal Guard Cruiser surrently in your salvage inventory. If you win the Knight would be sworn to your service as one of your men at arms until such time as he can pay you back.

After some consideration you accepted and began a simulated starship duel using older model Guard Cruisers. They lack many of the upgrades you're used to like modern emergency thrusters and tertiary shields. To make up for it you equipped both ships with more advanced Mk 39 Torpedoes, each of which can act as a sensor probe or a relay.

The duel so far has been a close one with you just narrowly keeping the upper hand. Until you turned your back on Rian in order to get more distance. At that point the other Knight was able to bring all of their guns to bear while you could only counter with 4...
>>
>>29170416

Oh god tell me we didn´t lose the Royal Cruser in that stupid due!
>>
>>29170502
We ran from a brawl when we lacked any kind of speed advantage to actually make an escape.

If we didn't lose, I'll be shocked more than Mr London's suggested self bonus will shock me.
>>
>>29170530

I was a bit butthurt over accepting the duel that I didn´t read the rest of the thread.
>>
>>29170115
FOR HOUSE AND DOMINION

Good Christmas, TSTG?
>>
>>29170416
What the... I was just randomly browsing TG and all of a sudden, FOR HOUSE AND DOMINION! I totally should keep better track of when these things actually start!

>>29170569
I was also a bit grumpy but what's done is done. Let's try make the best of it all the while making snarky comments every now and then! :P

Also I hope everyone had a great Christmas?
>>
Coming about your main shield fails again under the barrage just as your torpedo hits partially compromise the underside of Rian's.

You focus fire on the unshielded section causing fire to rip into the ventral areas of the ship, the impact altering its course slightly. Its enough that the return fire doesnt core your unshielded vessel, instead wrecking the spinal mount guns and much of the bow armor.

Rian attempts to regain control and bring more of his own remaining weapons to bear with only 3 of his turrets able to strike you, while you still have 4. The distance between your vessels still scrolling down as the result of both your maneuvers, you lock on tractor beams before he can right his vessel.
Fast enough to get there in time but not too fast that the sudden stop is fatal, you ram the damaged bow into the otherwise pristine dorsal sections of the other ship. The impact causes the two of you to bounce away for a moment but you have a solid tractor lock and soon there's a second impact as the belly of your ship slams down on top of the other.

Not willing to give up despite being grappled Rian puts his engines to full burn then cuts back to only the outer four causing the two ships to go into a rolling tumble.

"You're not going anywhere." You state over the com.

Arron speaks up over your headset. "Sonia, I'm reading what I think is an ejection sequence."

"What for his Torpedo magazine?"

"No, the upper fusion drive assemblies. They're being run up to super critical."

On your viewscreen the heavy armor plates protecting the drives detaches in one area and a sublight engine is tossed outwards. That cant be good, and you dont have any weapons left in your forward arc to disable it.
The reactors detonate a few hundred meters away, the rotation of your ships results in your hull protecting Rian's ship from most of the blast. Most of your already compromised forward armor lights up with additional damage. You wont have a ship left after many more of those.
>>
>>29170750
You can rush to the shuttle bay and attempt to board the other ship, which would mean switching to the holobooths, or you can concede defeat. Since you effectively wont have a ship bythe time you get aboard Rian's he could technically claim victory. However you get the feeling that that he might not mind the challenge of repelling a boarding action.

[ ] "Prepare to be boarded!" change venue to Holobooths
[ ] Concede defeat
>>
>>29170773
>[ ] "Prepare to be boarded!" change venue to Holobooths

Hey, if we're paying for this, we can at least try to get as much fun out of it as possible.
>>
>>29170773
>[ ] "Prepare to be boarded!" change venue to Holobooths
I originally voted for knife fightan, so I'm getting knife fightan
>>
>>29170773
Arrr! You be feeling borded matey! Stealth armor with out HF blade? I think we got this.
>>
>>29170750
>[X] "Prepare to be boarded!" change venue to Holobooths
>>
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>>29170582
>>29170582
>Good Christmas, TSTG?
It was okay, not many people showed up for either family get-together but the snow wasn't so bad.

My Aunt gave everyone key-chain breathalyzers.

The Xmas week thread I was working on but didn't have time to finish planning would have had Sonia's sister and her friends visiting a holo-plex to give her mother a day off. Running around Christmas town trying to foil the plot of someone that had taken control of it. (Not Jack Frost, not Jack Skellington, and not a snowman voiced by Michael Keaton.)


Seeing support for boarding actions here.

"Prepare to be boarded!" you announce, setting the ship to automatically maintain tractor locks before getting up and out of the simulator chair.

You get a request to pause the simulation which you accept.

"You're leaving the simulator, do you forfeit?" asks Knight Rian.

"No. I suggest we change venue, the ship simulators don't adequately reflect the state of boarding parties."

Weapon and equipment loadout: You have the option to take standard Marine Armor, or you can upgrade and take your Recon armor, however your opponent would have access to equipment of equal value.

Which will you be taking?
>>
>>29171074
>The Xmas week thread I was working on but didn't have time to finish planning would have had Sonia's sister and her friends visiting a holo-plex to give her mother a day off. Running around Christmas town trying to foil the plot of someone that had taken control of it. (Not Jack Frost, not Jack Skellington, and not a snowman voiced by Michael Keaton.)
That sounds fun, we have to spend more time with our sister
>>
>>29171074
Recon, we know ours, he does not know his, he had advantage first round, now we do
>>
>>29171116
Eh, sounds okay to me.
>>
>>29171074
Obviously we take the armor we are most experienced in, the Recon armor! Should we take our X-ray gun with us instead of the standard rifle? I remember it being rather effective against power armor, especially against that rebel dude from befor we even had power armor. That along with out Plasma pistol and HF blade should make us into a mean little power armor killer. Unless we want to spread complete chaos with the Shellan fusion gun, man I love that gun.
>>
>>29171101
>>29171116
>>29171198
>>29171200
Choose your loadout!

HF-Blade [Equipped]

Basic:
Anti-tank RPG
Heavy MG
Phase Rifle
Ballistic Carbine
Shotgun
SMG
Pulse pistol
Grenades & Mines (Frag, HE, flashbang, Halfmoon)

Advanced:
Shallan Fusion Gun
Mass Driver Rifle
Plasma Anti-tank gun
Plasma Pistol
X-Ray Laser + Grenade launcher
Stun Pulse Grenades

NOTE: For each advanced or custom weapon you take the enemy will be able to deploy with an equivalent number.
>>
>>29171236
What's the general layout of the cruiser's interior?

I'd guess weapons more suited to long range engagements won't be of much use, but I'd hate to stumble into a ship with wide open spaces after that assumption.
>>
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>>29171331
This is really rough but I hope it's enough. The inner most sections of the ship and some of the mechanical spaces have longer corridors. Anything outside them are fairly small and not very long. Still, even in the longer corridors there should be alcoves for doorways.
>>
>>29171528

Hmmm, in that case, I'd guess X-Ray Laser should prove useful.

Equipment suggestions:
Basic:
Shotgun
Frag, flashbang, halfmoon

Advanced:
X-Ray Laser
>>
>>29171236
Let's go with a basic setup, like a Carbine with lots of grenades. As far as i am consernd we have the advantage here what with being in our Recon armor. As long as we don't trip over a claymore or the like we should be able to end this with one single cut to the neck.

If the coup de grâce does not work we can always do it guerrilla style and slowly take him apart with ambushes and explosives.

If we where to pick an advanced weapon... I'm split between the Shallan Fusion and the X-Ray laser. Lot's of long corridors... Yeah, let's go with the X-ray laser if we go for advanced weapons.
>>
>>29171589
>>29171617
2 votes in so far.

You know, I really should have asked for a roll to get off the ship before bothering with all of the weapon and equipment loadout stuff.

Roll 1d20!
>>
Rolled 4

>>29171691
>Roll 1d20!
>>
Rolled 3

>>29171691
>>
Rolled 1

Heading down to the Holobooths, you and your opponent are seen off by Knight Baykal who checks over the settings for the resumed match.

"Everything looks in order. Loading bridge areas now."

You sit down and wait for the word to start.

"Aaaand start!"

You haul yourself out of the chair and run aft towards the closest armory where you normally kept your Recon suit back when you had the unnamed Guard. It takes only a few seconds to get most of the armor on then take a lift down to the launch bay. The ship shakes as you throw your helmet on and decompression alarms begin to sound for the sections you're passing.

Getting off the lift you grab a shotgun and ammo bandoleer along with an X-ray laser from a weapons locker and board a shuttle. Your simulated Marine squad are already aboard.


>>29171691
>>29171733
>>29171891
Need one more roll guys.
>>
Rolled 1

>>29171691

lets see if I can do better
>>
>>29170115

FOR HOUSE AND DOMINION! FUCK YEAH!
>>
Rolled 7

>>29171691
Last one
>>
Rolled 6

>>29172172
>>
Rolled 1, 7 = 8

>Terrible rolls

The shuttle leaves the bay just as the next ejected reactor detonates. It's not struck directly by the blast but its enough that your cruiser is finished. Something hits the shuttle though that you're certain about. It could have been the hulls smashing together or a section or armor ripped free. Half of the troop compartment is crushed and the resulting shockwave rips you free of your restraints, slamming your armor into the back wall of the crew compartment. Well, that's what the playback shows, the simulation fakes you blacking out for a minute leaving you with no input and no movement.

When you "wake up" the marines, none of whom had power cell armor, are all dead. Your suit is damaged and will lose atmosphere in a half hour. Forcing the shuttle door open you see you're on the outer hull of the other ship, though only the front half of the shuttle is here. There's enough cutting gear plus your hacking module to get inside.

Arron tells you that Knight Baykal who is trying to remain neutral is suggesting you yield at this point.

[ ] Stealth. Head for the bridge, try to remain undetected. (Roll 2d20)
[ ] Hunter Killer. Find and kill Knight Rian ASAP. (Roll 2d20)
[ ] Yield.
[ ] Other
>>
Rolled 11, 9 = 20

>>29172490
>[X] Hunter Killer. Find and kill Knight Rian ASAP. (Roll 2d20)
>>
>>29172490
>[ ] Stealth. Head for the bridge, try to remain undetected. (Roll 2d20)

Like the shark, we will try to kill everything around us in one last frenzy.
>>
Rolled 20

>>29172521
Forgot my rolls.

>2d20
1
>>
Rolled 9

>>29172540
>2

The frenzy's an explosion this time, though.
>>
Rolled 14, 6 = 20

>>29172490

[x] Hunter Killer

This has gone on long enough. One of us goes down, and his bridge is likely a trap. I half expect him to be at the secondary bridge.
>>
Busting into the ship takes no time at all. You've done this enough times yourself or seen Marines do it that it's second nature to you. Once inside a quick test shows that your camo still works. Thank goodness. Even better, there's still atmosphere in most sections so you dont need to worry about the suit leak much.

The ship shakes from an impact. Maybe your own ship just exploded? You'll ask the others later since doing so now would certainly be meta gaming.

Rather than heading towards the bridge you try to locate the marine forces on the ship figuring your opponent will be near one of them. You take down a couple without incident and are headed aft towards the secondary bridge when you realise that most of the direct routes have been blocked by mines. Some are camouflaged or hidden between access pannels, while others are in plain sight.

This will complicate things.

You could try to navigate down the mined corridors. You can stick to walls and the ceiling, just if anything went wrong there's a chance you might come into contact with a mine. Searching the other corridors or maybe service access tunnels could reveal another route. Then again you could always try setting off some mines and ambushing whoever investigates.

>Your orders?
>>
>>29172785

How far can we throw a dead holo-marine or enough of one to set off several mine clusters?
>>
>>29172811
Two dozen meters, maybe more.

>set off several mine clusters?
It would need to go past several mines. You might be able to set off two or three at once.
>>
>>29172857

Part out a holo-marine and detonate some mines.
>>
>>29172857
Time to get holo corpse throwing.
>>
>>29173043
Enough damn mines. You grab one of the dead marines and toss it down the hallway setting off a mine. You grab and throw another one to much the same results.

Well that's enough. You take cover and wait for the response team. Your sonar detects team closing in from two directions. One closer to the bridge, one from aft and one swinging around to approach from forward. Once they've reached the edges of the sma section they begin a slow advance.
Looking around it seems that the teams from forward and aft have normal Marines. The one from the direction of the bridge... there's someone in Medium power armor. That must be him. He's carrying a larger than normal backpack which is plugged into a tube shaped weapon by a power cable. It's about the same diameter as a tank or starfighter grade micro phase cannon but far shorter.


There are six marines in front of him and four behind.

The other squads number ten each. They haven't detected you yet.

>Your plan of attack?
>>
>>29173317
http://www.youtube.com/watch?v=5h2TkpFEsn8

Predator style, ceiling, then jump on his back, slit his throat and cloak back.
>>
>>29173392
Anyone else?
>>
>>29173317
>He's carrying a larger than normal backpack which is plugged into a tube shaped weapon by a power cable. It's about the same diameter as a tank or starfighter grade micro phase cannon but far shorter.

Well, I guess whatever we do, not getting too close should be our top priority. Short weapons with power packs tend to have the tendency to be devastating up close.

Would he survive the explosion of a half moon attached to his armour?
>>
>>29173566
Could be a AVP style smartgun... but not to our knowledge.. and we should be aware of any cloak gankers and killers, past, present and potential.
>>
>>29173566
Depends where you hit him, but it probably could.

1 suggestion for ceiling attack, HF-blade.
1 suggestion to not get close.

Your orders?
>>
>>29173750

Does the x-ray laser still work, or did we lose/damage it?

Ceiling X-ray laser to head/back?
>>
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>>29173792
>Does the x-ray laser still work, or did we lose/damage it?
It still works. You could try for a normal power setting shot or set it to max power which would almost certainly down your target but the gun might be useless afterwards.
>>
>>29173939
I'm still liking the half moon plan

That or yielding because damn.
>>
>>29174289
Sonia? Yielding? What quest have you been watching?
>>
https://www.surveymonkey.com/s/F8BY7S8

This survey also has a modification of the asteroid vote from last week (Think I fixed it this time.) along with the option of hiring on a second operations manager for the company.

The salvage company, while currently rich, still needs to do work. If you wanted to have a second salvage operation going on somewhere else you'll need a manger to look after it. Some are better suited to lower key operations and contract work like you would see in the Smuggers Run or more normally around Surakeh.

You can try to find other prospective recruits for these roles but they'll ultimately have little if any loyalty to the House.
>>
>>29173750
Good old fashioned HF blade sounds good to me.
>>
>>29174724
>second operations manager
My opinion of this is mixed.

Does Nikolov think we'll need it?
>>
I'll give it a few more minutes for more votes then I'll ask for rolls depending on the results.

>>29175545
"As long as we are only running one salvage operation at a time then no. But I cant look after an operation a week's flight from here at the same time as I work in South Reach. There is always the chance of com blackouts.
If we send ships to help with the war effort it will be even worse. I would not want to have all of our ships deployed there at once."
>>
>>29175731
That mechanic.
We had 2 boxing matches with.
We should -
hire her.
Totally.
Or at least ask.
If she likes salvage.
And sharks.
Can't forget -
about sharks.
Make her -
an offer -
she cannot -
refuse.
>>
>>29175906
If we're pulling people who dislike us from our past, I'd rather get the captain of that LTSC who had the torpedo constructor
>>
>>29176105
I'm pretty sure we were on good terms after the second match. Did I miss something?
>>
>>29175906
You'll put out a message to said mechanic.
Haiku? Anagram? Enigma code?

>>29176105
You don't currently have security clearance high enough to know the location of Captain Crayton.

2 votes for breaching charge. Lets do this.
You search your grenades until finding what you're looking for; a halfmoon. If it can punch through armored doors, it can sure as hell punch through a suit of armor.

The Marines are deactivating the mines in the area as they approach, not wanting to accidentally get caught by their own weapons. It'll buy you enough time to get up onto the ceiling and get into position.

Roll 2d20
>>
Rolled 11, 5 = 16

>>29176180
Well here goes
>>
Rolled 5, 17 = 22

>>29176180
>2d20
Throwin' some bones
>>
>>29176180
>Haiku? Anagram? Enigma code?
Too much caffeine, sorry.

>Roll 2d20
1
>>
Rolled 6

>>29176227
Let's try that again.

1
>>
Rolled 15

>>29176249
2
>>
Rolled 8, 12, 20 = 40

>>29176180
Whoops, rolling for Knight + Marines.
>>
>>29176331
Well I hope he has fun with his new cruiser
>>
>>29176379
It's his 8 vs our 11
and his 12 vs our 17

It's not over just yet. Gotta see what that 20 does for the marines.
>>
>>29176331
>Rolled 8, 12, 20 = 40
We need to have a word with the person responsible for writing the simulation.
Unless they have a good excuse, I'm for an unceremonious exit through the airlock.
>>
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"What was that?" You catch Knight Rian broadcast to the others, raising his weapon towards a section you just vacated.

"INVIS!" Shouts a marine, causing all of them to turn as you swing down and plant the halfmoon right on the other Knight's chest plate. You turn visible again at the same instant, some kind of EMP knocking out your camo. Both of you freeze.

The moment you let go of the charge its game over for him, but the other marines have you locked in their sights with your camo down. There's no way you'll dodge all their fire.

>What say?
>>
>>29176676
"Anyone got a smoke?"
>>
>>29176676

"Game." Then make it explote.
>>
>>29176676
"So a Knight, a Marine and a Baron walk into a bar..."
>>
>>29176676
"Well, this is a rather anticlimactic end."

>In b4 the knight isn't actually wearing the power armor.

Also, I'm willing to concede defeat. He won the space combat portion, and we'd only "win" on the technicality that he only gets the cruiser if he wins, not on a draw.
>>
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This is the one I was looking for.

>>29176730
"Anyone got a smoke?" you ask.
"Humans are still doing that? I thought they were going to make it illegal again."
"It comes and goes every century or so, and you know how some Houses can be."
"Indeed."
>>29176764
"So a Knight, a Marine and a Baron walk into a bar..."
"I may have heard an earlier version of that one, by all means continue."

>>29176900
"Well, this is a rather anticlimactic end."
"Were this reality and not just a very good simulation it would think this is the opposite of anticlimactic. But you do have a point as far as sims go.
It's easy to see why they made you a Knight, and why this Knight Baykal wanted to recruit you."

>>29176758
Do this?
>>
>>29177031
We /might/ make it our of this alive...only one way to find out.

Boom goes the dynamite.
>>
>>29177031
Nah, let's not explode the charge. I think it would be pretty dick-ish.

"Any suggestion how to solve this?"
>>
>>29177031

Make it explote and give him the ship either way. Let´s take this a lesson and learn from the hold thing.
>>
>>29177031
Let's not explode it since we all know where this is going to end.

I have to say it was rather refreshing going the whole 9 yards for this duel.
>>
>>29177031
>"Humans are still doing that? I thought they were going to make it illegal again."
Why would they? As long as people can afford a new set of lungs, the side effects should be negligible.

>Do this?
I'm tempted to ask him to shake hands, then take our hand off the charge by "accident". It would at least be humourous.

I feel like he has earned the ship. Maybe ask him for a few additional lessons and tricks when it comes to duelling for letting him have it without a 100% victory?
>>
if we think about it, this would be one of those situations where we'd surrender after setting terms, and both survive this.

Why don't we do that?
>>
"Any suggestion how to solve this?"

"If it were a matter of technicalities firstly you would have lost the ship match and would be tied on the boarding action if you had any crew left. I would be loath to take part in yet another contest to act as a tie breaker.
Knight Baykal, suggestions?"

The older Knight clears his throat. "Knight Captain Reynard, there's no doubt you fought hard and in many cases skillfully.
If it makes you feel any better I could arrange to pay for repairs to the ship which would then be conducted here. There was also another business matter I wanted to discuss with you but it can wait."

[ ] Stand down
[ ] Shake hands "Wait, the explo-"
[ ] Hell with it, blow the charge
>>
>>29177553
>[X] Shake hands "Wait, the explo-"
It's just too funny to pass up.

But yeah, let's accept his offer of paying for the repairs here.
>>
>>29177553
Stand down he won
>>
>>29177553
>[X] Hell with it, blow the charge

Give him the ship anyway.
>>
>>29177553
>[X] Stand down
>[X] Shake hands "Wait, the explo-"

I'd really appreciate the chance to get some lessons out of this guy. We have a terrible track records when it comes to duels.
>>
>>29177553
[X] Stand down
>>
"Very well, I agree to stand down."

You offer you hand to the other Knight, in the process letting go of the arming button for the halfmoon.
"Well fought."
"Wait, the explo-"
"Shit."

After the explosion and the marines opening up on you with enough fire to redline your suit reactor in a couple of seconds the booth goes blank.

"End Simulation."

Shaking hands for real outside the holobooth, the older Knight shakes his head at your antics.
"Be careful Knigth Reynard, in certain circles that sort of stunt at the end is heavily looked down upon."

You respond that when it comes to fighting winning is more important in your book than always following notions of what's more honorable. It's what got you through the war with the pirates and scored a good number of your ship captures.

Rian finds this amusing.

"Repairs could take some time as we're still in the middle of hiring station crew. I'd really appreciate the chance to get some lessons. My track record when it comes to duels is not the greatest."

"How many have you fought? Against other Knights, not just boxing matches with mechanics."

You think back, there's been some training but not much dueling. The Squadron and Wing simulator matches dont really count either.
"Two."

Yerina begins laughing uncontrollably.
"Please, show me the nearest bar, I have 400 years of drinking to catch up on. We can talk there."
>>
>>29178512
For House and Dominion: Bar edition.

I must say, I do like this guy.
>>
>>29178512
I have to say I quite like this guy. To the bar it is!
>>
>>29178512
Story tiem and a chance to carefully train our alcohol resistrance. Awesome!
>>
>>29178687
Agreed.
>>
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At the bar the other knight begins to explain.
"If you're not dueling anyone you're not going to win duels, though that was still a very good fight."

Well it's not like you haven't been practicing, you have been a bit.

"If you ever get into duels with bladed weapons you're going to find that most who do well will because they do things differently. Pure efficiency can win a fight very quickly and is something you want as a soldier. It can be predictable though. If you know precisely how your opponent is going to attack because they follow a particular, uh, algorithm lets say you can defeat it. The best find ways to mix things up, adding elements that are chaotic or that follow routines that are unusual. By that point though many are just trying to look flashy. Beginners will just try to mimic the the flashy style without the real substance beneath it. You need someone good to teach you where to start on it all."

"So how good are you with that sort of duel?"

"Not the best. I was banned because I am not afraid to kick or punch someone in a sword fight. I am better with a ship or a gun."

You tell him about the other duel you fought.

"Research your opponent. Are they fast, accurate or both with a gun. Counter challenge with a weapon they're not as good with if you know you can't beat them. It's much the same with ships, I was not afraid to face you with Guard Cruisers even though I'd not commanded one before because it was a step up, and for you it was a step down. You were not as used to using older equipment.
You will meet opponents who are honorable men and women, and many more will not be, and will be just as quick to turn a situation against you. How best to deal with that before hand can be as difficult as the fight itself."

After some more drinks you decide to call it quits while you can still remember the basics. Duel more if you want to win more, though practice would be good. Research opponents. Change the terms, or the rules.
>>
You wake up with a hangover of all things. Not enough pills before bed apparently. No, you took some. Checking the case more closely you notice that it's expired. Really expired. It could have come from the ships you salvaged! The markings would match.
Fighting the urge to induce vomiting you get checked out by a medic who says you'll be fine. The pill did likely cause your headache though.

>Sidequest unlocked: Locate expired goods trader

Knight Baykal finds you before you can get to the day's meetings. He wants to secure a small but steady supply of Posat anti-torpedo armor for their group. Iratar sells better quality armor but it's not available to them. With the war seemingly less in need of the newer armor less Houses have picked up production than planned and as such the current manufacturers are only selling to those they already have contracts with. As a shareholder and a member of a House with access you could buy the armor for them.

>What say?
>>
>>29179749
>>What say?
"That shouldn't be a problem. I'm glad to be of help. Would it be better to try to keep quiet about this?"

>>Sidequest unlocked:
Open quest log. I think we've accumulated a few of these.
>>
>>29179749
"If you've got the numbers for units per delivery and frequency of delivery, I can't think of any reason to deny you."
>>
>>29180045
Sounds good to me.

>>29180035
A good question: Clearly our sidequests need a wiki page of their own.
>>
>>29179749
"A beautiful arrangement. I'll have my people fax you the documents."
>>
"That shouldn't be a problem. I'm glad to be of help. Would it be better to try to keep quiet about this?"
"Well, I'm not sure how your House would feel about it but you own shares in the company so there's only so much they can do in that regard. It's up to you. Still, it might be best it not too many Houses knew. Our group does have enemies."

"Right, enemies." Well these guys do have a lot of pull with the Ruling House. "If you've got the numbers for units per delivery and frequency of delivery, I can't think of any reason to deny you."

"Thank you Captain. We'll make sure you're compensated appropriately."

+15 million per year annual income gained.

Heading into the converted briefing room you see Mr London and a secretary but no sign of Nikolov. She's making additional preparations for the upcoming expedition.
"What is on our list for today?" you ask.

"Firtly we have some people from the mercenary guild who have stopped by from the Pandora cluster."

"That's a little out of the way. After that?"

"A saleswoman from the movie company Halide wants to see you on business unrelated to Reynard Logistics or Reynard Salvage Solutions. Then there are businesses from the surface looking for free handouts because they feel you should help out local businesses without ever expecting to get anything back."

[ ] Mercs first
[ ] Movie people first
[ ] Misc Business people first
[ ] "I don't do free handouts other than charity, I pay people to work."
>>
>>29180550
>[X] Mercs first

Well, they had the longest trip, I think, so we should have the courtesy to receive them first.
>>
>>29180550
Merc, Movie, and then we can talk to these "Business" people
>>
>>29180550
>[x] Mercs first
>Business from the surface
I can't wait to see what their reasoning is.
>>
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>>29180550
> Then there are businesses from the surface looking for free handouts because they feel you should help out local businesses without ever expecting to get anything back.

Oooh, we need a special chair for that kind of appointment.
>>
>>29180550
Mercs first.
>>
A human by the name of Mr Darnell and a Norune who goes by the name of "Murray" are shown in after the pile of datapads are cleaned up a bit and secured.

It seems that a number of the smaller Merc units that you used to work with have been devastated while fighting in Shallan Space and are looking to rebuild. The surviving members are being sent to different areas to run recruitment and try to buy ships. Prices in the Pandora cluster are spiking so they're hoping it will be much cheaper to get starships in here then take them back to the front. There are other motives as well, the other Factions want to keep the South Reach League from buying up these same ships and mercs from the PCCG make a good alternative.

While they're interested in buying ships off you once they're repaired they also need time away from the lines to recruit and train crews.

"We'd like to offer escort contracts for your salvage teams. Depending on what you run into it might also give us a chance to see some good salvage and get early bids on it."

>What say?
>>
>>29181204
>>What say?

"We are definitely interested in your offer. Unfortunately, I'm unable to agree to any kind of contract at this moment, however, I would appreciate it if you could be so kind to forward your rates, credentials, etc. to Mrs Nikolov. She's in charge of our upcoming salvage operations."
>>
>>29181356
second
>>
>>29181356
Thirding.
Probably a good idea to thank them for coming all this way for such a small company like ours as well.
>>
>>29181204
"We'd be glad to work with you in this regard, though for the moment I do not believe we've much escort work to be had. If you've an eye on any ships currently in our inventory and repair queue, please inform us so that they can be placed at a proper priority."

Have either of these two men served with Jerik-Dremine before?

Has there been any word on the Flag Snatchers?
>>
>>29181356
We are expanding a bit aren't we? It might be good to have them watch after everyone while our men work.

At the very least we would have another customer to buy stuff from us
>>
>>29181356
I'm sure Nikolov would love to have some extra people on hand to help out with defence since they are heading straight into the heart of South Reach.
>>
>>29181559
You know, our salvaged standard corvettes might be workable as training vessels, and if we set up a school to train merc pilots... we could have part of the contract say that our salvage corp is allowed to cherrypick x pilots per class in the form of job offers.

We'd be creating jobs, training people in useful skills, funneling more pilots/crews to the Neeran front, and likely making either a small profit or possibly even get some form of outside investment or subsidy.
>>
>>29181696
>train merc pilots
The holobooths!

We could rent them time in the holobooths the military paid us.
>>
>>29181356
"Will do. Our rates are variable at the moment. We have some start up funds and a core group of people but not much else."

Current rates for most starship hulls in parts of the Pandora cluster are 10-15% above cost. They're looking to buy ships for less than 10% above cost.

>>29181432
"Don't worry about it, we were going to be in the area anyways trying to buy from any Houses that captured shipyards."

>>29181459
>If you've an eye on any ships currently in our inventory and repair queue, please inform us so that they can be placed at a proper priority."
Listed is what's available of the things they're interested in. They would not be able to buy all of it. Some of ships are of interest to the Republic too, though they wouldn't give as good of a price.
>LSTs/LAS/Light transport
11x Missile boat
4x FTL patrol boat
3x Constellation
>CRV's
31x Dagger class CRV
Civilian light corvette

>Frigates
20x Pandora Frigate
Norune Frigate

>Light Cruisers
Norune attack cruiser
Scorpion attack cruiser

>Battleships & Larger
2x Ballista class Carrier

>Have either of these two men served with Jerik-Dremine before?
One of them.
>Has there been any word on the Flag Snatchers?
Actually Mr Darnell is one of the last surviving members of the Flag Snatchers combat crews. His ship only briefly saw combat in the war against the pirates and was sent back to base in the Smugglers Run to pick up more crews and supplies for the main unit. After redeploying to Shallan space he was stuck protecting evacuation transports because of equipment problems. When the rest of the unit went MIA he was recalled by the Guild along with other unit survivors in similar situations.
>>
>>29181891

>Pandora frigates
Aren't those deathtraps against Neeran ships?

I'd say we should give them a go at the two ACs, the Frigates, Missile boats, and CRVs, in whatever number they want.

I imagine the governor/PDF would like some of those FTL patrol boats, or we could sell them to Tourta.

The Constellations are also something I'd like to try and keep in J-D hands, or even our Company's. A timeless, workhorse small transport is always handy.

Also, aren't all of our Ballista Carriers earmarked to be converted for Veritas ship carriers and delivery to the Faction Alliance?
>>
>>29181602
>I'm sure Nikolov would love to have some extra people on hand to help out with defence since they are heading straight into the heart of South Reach.
You ask her about this.

"We could certainly use the help later when you eventually return to the front. I somehow doubted you would just leave your battlecruiser here for one of the company pilots to look after it."
"Good point, though we do have that Polaris."
Nikolov continues. "Where were you planning to find starfighter pilots for the Terran Light Carrier you have under repair? I know we have fighters."


>>29181696
>>29181857
>and if we set up a school to train merc pilots... we could have part of the contract say that our salvage corp is allowed to cherrypick x pilots per class in the form of job offers.
You could make the job offers but ultimately it would be up to the pilots themselves in such a setup.


>>29182174
>Aren't those deathtraps against Neeran ships?
If you bring them into direct fire range yes. They can still be used to good effect in a support role using missile barrages and are fast enough to retreat.

>I imagine the governor/PDF would like some of those FTL patrol boats, or we could sell them to Tourta.
And the missile boats. They're good for assisting orbital defenses so that's 3 parties that would like them.

>Also, aren't all of our Ballista Carriers earmarked to be converted for Veritas ship carriers and delivery to the Faction Alliance?
I knew 1, possibly 2 of them had been. There's 3 total. I'm moving all of them over into my list for the Alliance unless anyone wants to sell 1 to the mercs or the
>>
>>29182634
I am cool with selling them one of the Ballista Carriers.
>>
>>29182634
>Terran LCAR
"I'm hesitant to consider that for now, as it would put an even greater demand for specialists upon our recruiting efforts. It could eventually be useful for deploying both shuttles and defensive fighters for a salvage team."

>Missile boats

Well, let's simply inform the mercs that we'll have to speak with several members of our House before we can sell the Missile/FTL boats, then.
>>
>>29182634
I also wouldn't mind selling them one
>>
>>29182634
We can give them a little bit of everything I think.
>>
You let the Mercs know that your people will get back to them soon after reviewing their contract offers. Perhaps with offers they hadn't originally planned for. The missile boats though could take some time to figure out as there are other prospective buyers.

You next appointment of the day is a woman wearing a business suit similar in cut to the previous Halide agent you talked to. She introduces herself as Zlata Emiliana Niklasson. If that name is supposed to mean something to you it's gone completely over your head.

When you last contacted them about a movie based on the events at Kaartinen IV there was some reluctance. They were worried it would be taken to be another propoganda film and do badly. Worse is the possibility of inciting the local populace into another rebellion. Lastly there was the problem of funding and you didnt have much spare money at the time.

The last one has changed, they now want to listen to your ideas about the movie.

What sort of direction did you want it to take? A docudrama, or closer to an action movie focusing on certain aspects?
Also how much money you're willing to put into the project.

>Stopping here for the night. See you guys in the morning.
>>
>>29183524
What's popular with the kids at the moment? Ridiculous explosions and a more 'artistic' vision of historical events might go down well.
>>
>>29183524
>What sort of direction did you want it to take? A docudrama, or closer to an action movie focusing on certain aspects?
Also how much money you're willing to put into the project.

I think we should shelve the project until the conflict with the Neeran is over. I would like to do the whole operation some justice, and I doubt there's much demand for that kind of movie during war times.

Maybe we could do a movie about the refugees who moved from Terran space to the dominion during a past conflict? With the upcoming waves of Shallan refugees, it might be a good thing to help our population relate to people in need.
>>
>>29183524
We should just rip off Predator here

A House Knight is downed by a Neeran, stranding him on a jungle planet. The Knight must kill the Neeran snd escape.
>>
>>29183524
>The movie is likely to cause trouble
>The movie is likely to sell poorly
>But hey, if you're stupid enough to throw money at it, we'll make it!

Unless they've got another project they might want us to do some low-level investment into, I think we're best off just avoiding this.
>>
>>29183956
Yes please, nevermind Kaartinen IV. This movie idea will show just why the nobility rule the Dominion while packing a lot of action! It will be an almost subtle propaganda movie!

Fun ideas aside our assets could be used for more profitable or down right better ideas at the moment such as production lines, the station, salvage company and laying the groundwork for our underground science base. That is not to say we can't talk to her about it and get an estimate of the costs, just that not right now what with all expensive programs we are runing now.

Better we deal with all these other side-quests that have stacked up as of late. Oh it will be fun to see what the misc buisness people will say to try convince us to give them money.
>>
>>29183524
well, for one we could alter the name of our house so it is recognizable that it is JD but with a faux name so it cant be classified as propaganda.

Then perhaps a market study on what kind of action would various people prefer, if we have the spare cash.

Then we can cram in it social mobility, original and patented badassery we did or witnessed ourselves. I am even open to a love plot if there is room and demand for such a thing.
>>
bump
>>
>>29183524
>>Stopping here for the night. See you guys in the morning.

Can't be around for the quest today, so don't get Sonia killed. Please.

Anyway, hope you guys will have a great New Year's Eve.

>The Xmas week thread I was working on but didn't have time to finish planning

Awww, I would loved to play that. Although I wouldn't have been around for Christmas, so I'm pretty glad you didn't have time either.
>>
Rolled 81

>>29183727
>What's popular with the kids at the moment?
Age group dependent. For younger ones anything with talking animals/vehicles are still a hit.
>Ridiculous explosions and a more 'artistic' vision of historical events might go down well.
More popular with the late teens and some adults. Younger teens cant make up their minds on anything.

>>29183845
>Maybe we could do a movie about the refugees who moved from Terran space to the dominion during a past conflict? With the upcoming waves of Shallan refugees, it might be a good thing to help our population relate to people in need.
"There have been movies on this but most of them followed the political upheaval. It could be worth looking into as most of the costs would be for the actors."
"How much?"
"Only a couple million at most.

>>29183956
>>29185115
>just rip off Predator
This would cost a tiny bit more but does have potential. Expect a small amount of backlash from the Neeran Isolationists, and from some members of the military who will ultimately claim it doesn't portray what actual combat with a Neeran is like. Even if it's done right.

>production lines, the station, salvage company and laying the groundwork for our underground science base
On that note you do have some territory now beyond your land back on the homeworld. There's the sizable chunk of land on Frostback which despite the inhospitable terrain and poor atmosphere could be fairly remote for several years. Then there are the asteroids the company has mineral rights to.

From the vote it looks like you'll have a large Platinum group asteroid about 18km in diameter, and several smaller Nickle-Iron and Carbonaceous ones in the 1-2km range.
>>
>>29191830
We could sponsor a series revolving around a rag-tag group of rookie pilots from a fictional minor house during real events of the campaign against the pirate warlords.
Make it semi-realistic like Band of Brothers.

Do still people still watch stuff like that in the future?
>>
>>29191951
>Do still people still watch stuff like that in the future?
I'm sure enough people would.

We're currently looking at options for:

[ ] Refugee movie
[ ] Predator knockoff
[ ] Miniseries set in the Warlords campaign
[ ] Don't invest at this time
I'll be adding these to the next survey.
Any others?

To the anon running the Anon's Salvage Company Ship Name Survey, were there any additional names added to the list from last week? You guys have enough ships now that most of them would likely be used at some point.

Trying to get things moving here, while you've been taking about movies Mr London has looked through the list of businessmen from the surface wanting to talk to you.

51 looking for handouts claiming it will help the economy.
29 are looking for low interest loans and saying much the same. (7 of these have been refused for loans by House banks because of bad credit history.)
1 actually has a proposal for a business venture along with land and part of a factory.

How many of these people did you want to talk to or make arrangements with?
>>
>>29192180

I think we should meet with all of the businessmen, stating the following:

"I'm open to giving nearly anyone, within reason, a chance to express ideas that might be beyond their current situation, regardless of their class. I am not, however, operating a charity or a bank. If you've come to ask for bank services from me, you're wasting both my time and yours."

I imagine it will filter out the handout people quickly enough, though it might actually provoke one of them to share a good idea. The people looking for loans are more likely to have plans for what they'll do with the loans, and one of them might actually be well thought out.

And of course, the business venture guy is likely the best option.

The only reason I'm suggesting we meet with all of them is that we started out in the Middle Class, while Mike has proven that there are plenty of practical and good ideas among the Lower Class as well. Why shouldn't we give everyone a chance?
>>
>>29192180
>51 looking for handouts claiming it will help the economy.
Put them all in a room, and give them three chances to give us a good answers other than 'it will help us!!!'.

>29 loans
Have Mr London filter through the ones least likely to repay the loan, then do it.

>1 interested in business
Let's talk.
>>
>>29192180

>>29192458
>>29192364
maybe we should combine both of these
>>
>>29192180
>Ship Name Survey

Seems a few more results were added!

pastebin.com/NkGqXc4U
>>
>>29192364
>I think we should meet with all of the businessmen,
>>29192458
>Put them all in a room, and give them three chances to give us a good answers other than 'it will help us!!!'.
"There are quite a few of them. Some wouldn't be able to afford the shuttle flight up here unless they thought they could get get some money in return, and once here they could cause trouble if a crowd of them became agitated."

"Then send everyone the following message: I'm open to giving nearly anyone, within reason, a chance to express ideas that might be beyond their current situation, regardless of their class. I am not, however, operating a charity."
You consider adding "Or a bank." but it seems that you may be giving loans to a few people if they can pay them back.
The result is that more than half of those looking for handouts quit the attempt entirely. The remainder are told to prepare actual business proposals at which point you'll talk to them.
It should keep most of them busy for a few hours so you can deal with the factory owner.

A Kavarian by the name of Saloud Koris arrives on the next shuttle flight wearing a somewhat dated business suit. He shows you a holo projection of the area the factory is located on the edge of a city in the northern hemisphere. The building itself is of solid construction which explains why much of it survived having a crater blasted in it large enough at account for 30% of it's footprint.
"What happened, orbital mass driver strike?" you ask.

"Vehicle grade micro fusion reactors exploded."

"What did your factory make?"

"Once upon a time it built civilian ground level repulsor cars. The Warlords repurposed it to build light tanks and LRV's. When the uprisings started the FPL people told me they wouldn't be able to get enough troops to storm the factory as the garrison was driving tanks straight off the assembly line and into battle. I sabotaged a number of vehicle reactors and evacuated the workers before they exploded."
>>
>>29192749
For no particular reason I think I like this guy.
>>
"You blew up your own factory?"
"Yes."

London whistles. "That could not have been good for your insurance."
"No it hasn't, and most banks from House Jerik-Dremine have been reluctant to extend a line of credit due to supposedly being a terrorist sympathizer."

"Well that explains why the factory hasn't been rebuilt." You reply. "What about the other business owners on the planet?"

"They're cash strapped at the moment and most have only just recovered from the worker disruption. My factory can still produce some parts from the surviving sections which we're selling to other manufacturers. What I need is a loan, both to rebuild the vehicle lines and also to expand and open new ones. Both the civilian market and the military need vehicles and even with the old lines restored we couldn't produce both."

"How much?" Asks London.

"Fifteen million. Six just to rebuild the old factory and assembly lines."

>Questions?
>>
>>29192973

"You do understand that I'll need to have clauses in any agreement between us that would be very, very bad for you if you're later found to be a member of or providing support to FPL cells, due to their past history? I appreciate your honesty and the situation behind your past actions, but even my military record and favors owed would be moot if the Governor decided to charge me or my company with supporting the FPL through you."

"That said, I'm interested in helping you and this planet's situation. Has your company begun any level of screening by the House, or are you among the backlog I keep hearing of?"
>>
No one else?

For anyone wondering why this factory would cost so much more than your ammo factory, this one has a footprint large enough to keep a battlecruiser inside.

>>29193075
>clauses in any agreement between us that would be very, very bad for you if you're later found to be a member of or providing support to FPL cells, due to their past history?
"I'll agree to signing such a document. I haven't had much in the way of contact with them since the factory explosion. I should tell you that a few weeks ago I was approached by an official from the new House Veritas about setting up a factory in their space. I can't sign anything saying I wont conduct official business with them in the future."
This could be a problem but that's more politics.

"Has your company begun any level of screening by the House, or are you among the backlog I keep hearing of?"
"Officially we're back logged for the most part and not a high priority with the factory being largely offline. Unofficially most of my old workforce is intact. We stayed out of the fighting as we were located in what was considered to be a green zone. I've been giving the workers rotating shifts to keep them employed."

London speaks up. "We could buy shares in the company as part of the investment."

Koris thinks about it and agrees. "I'd be willing to sell shares, though the company would maintain a controlling interest. I'm not about to sell Surakeh Daidala Transit Systems in it's entirety."

Is this okay, or did you want to request that he block sales to House Veritas?
>>
>>29193510
I like him, I say we get that factory up and running. Another factory on the planet will help establish us there better, even if we only own it partly. A factory that big must be money maker!

As for House Veritas... I am split on this one. On one hand it's bad for the economy to black list things like this. On the other hand, terrorists. Just make sure he is aware of how we feel about them and if it is found out that he does buisness with them it will would be bad for everyone.

Also try telepathically send mental images to him of us beating him to death after finding out that he supports terrorists. Figure that we should train for it for when we eventually put a Neeran organic powercell inside our brain and develop psychic powers.
>>
>>29193510
>Shares
Is the company private or publicly traded? Either way, I like the idea. If he's on public markets, we can act as an extra buffer against someone trying to gain a majority share for a hostile takeover.

>House Veritas sales
"I only ask that you give both myself and Baron Winnifred notice of such an agreement, as a formality. I've reservations about House Veritas due to past events, but I believe cooperation is in the interests of both Houses. Of course, I'll deny having said such a thing, you understand. It may be possible for either myself or the Baron to lend some level of assistance, as well."

>Micro fusion reactors
Does his company produce parts for starfighter grade ones, then?
I believe we might be able to both be a source of sales and possibly extra shifts for some of his workers. We've likely got to do complete tear-downs of the starfighter reactors we have, if not outright replacement wholesale.

>clauses
We should try to set it up so that if the Governor attempts to frame him, his factory ends up defaulting to our company's ownership as part of contract violation.
>>
>>29193724
>more on that clause idea
Of course, we need to somehow word the clause so that it also protects -him- from us trying to invoke it. Perhaps the clause is only able to be invoked by a majority vote of his workforce?
>>
We will need to do our own background check on the guy and associates.
>>
>>29193510
>No one else?
Sorry, was away eating dinner.

Anyway, seconding >>29193724
>>
>>29193510
Sounds good to me and while i'm on the fence about House Veritas at the moment I don't see why we should make a fuss about it. After all trade is good for all.

In a way this could be good for us as well. If we support this company and they expand later into house Veritas then "Boom" we suddenly have a foot in the door for further dealings with that house if we so wish.
>>
>private or publicly traded?
Private. If there were other shareholders it would have been easier to find the funds to get the factory operational again.

>As for House Veritas... I am split on this one. On one hand it's bad for the economy to black list things like this. On the other hand, terrorists.
>ask that you give both myself and Baron Winnifred notice of such an agreement, as a formality. I've reservations about House Veritas.
You let him know that he should talk to the House, or at least the Baron before beginning sales to the other House to prevent any misunderstandings.

>try telepathically send mental images to him of us beating him to death after finding out that he supports terrorists.
You see no effect.

>Does his company produce parts for starfighter grade ones, then?
They could be used in starfighters yes, though they've been optimised for ground vehicles and therefore put out a great deal of energy but not really any thrust. Most of the parts could still be used by starfighters.

You bring up the idea of starfighter refurbishing.
"Some of my engineers could probably fix starfighters, or their engines."

"We would need to screen them before they would be allowed onto the station." points out London. "Or before sending of our fighters down to the surface for work either really."

>>29193724
>>29193869
>Those clauses
What could possibly go wrong?
You'll get the lawyers working on drawing something up to protect you and the company from any back blast, while also trying to limit damage done by any frame up attempts.

>>29193910
>We will need to do our own background check on the guy and associates.
Background check is mostly seem clear other than the aforementioned blowing up of his own factory. The workers however are a bit more variable. 20-30% are questionable enough that your company would not want them to come aboard the station or work on any starfighters you send down. A starfighter shop would have to have it's own high security building.
>>
>>29194143
>those clauses
I was simply suggesting an idea, I'm sure Mr London or a lawyer will shake their head and change it to something more reasonable.
And hey, I'm sure the work force would vote in favor of us over the Governor seizing the factory.
We could arrange so that the vote is effectively a safety net for the workers. If the company/owner is accused of FPL-related stuff, the vote triggers with the workers knowing of the clause. They vote in favor of joining us, we don't lay off workers or change much, and if the charges are dropped/cleared, it triggers a vote by the workforce to transfer ownership back to the original owner.

>starfighter stuff
Let's work out a contract where we'll pay normal prices for parts used, but we pay at-cost for labor his company provides. Of course, we can't use the questionable guys, but we'll improve the situation of his workers by hopefully increasing everyone's hours. It will also be a means of getting his work force screened so they'll be ready once his factory is rebuilt.
>>
>>29178512
>>29177553
>>29177031
>>29176676
We still could have tried to win this. Our armor survived for a few moments.

I motion we get this and other scenarios of Mexican standoffs to practice. Here we could have spun around a marine like a pole dancer, blow up the half moon and slit the marines throat then use him as a human shield at our back and half crouched vibroblade ourselves out of there or until the holographic camouflage reinitialized so we can drop the body and jump at the ceiling with our grapple arm.

Or simply have blown the halfmoon and grappled our way across the entire corridor while zip line bull rushing anything in our way. The thing would have been to react fast enough after the impact either preemptively with planting our feet to absorb it somehow and then cut the corner or something else..
>>
In the future, standard procedure for a group of shady ass contractors, interviewees, potential business partners, etc. is to leave them in a conference room with a small pile of bricks and tell them that the first one to speak to you in the hallway gets the deal.
>>
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>Mfw House and Dominion: Shark Tank
>>
So -15 Million from the company reserves for the Factory repairs and restart unless there are objections.

Most of the people looking for handouts still have less than convincing arguments, though a few have shifted their tack to things like community outreach even though you've said you're not a charity.
The best idea out of the bunch is a basic trades school, though how long it would take to pay you back is questionable. Given that you're already running crash courses for Tug and starship pilots it's not that far fetched.

Those already looking for Loans have their act together more than the others. Several are small businesses, including a few that wouldn't mind relocating to the station if they had the funds for the cargo lift.

Other small companies that closed down because of the war and uprising currently lack funding to restart. The ones that have good credit history have been grouped together by Mr London who is referring to them as the smaller business committee. It would take a total of 1 million to get the lot of them back on their feet.
You could do so yourself or pass them off to one of your friends or contacts.

A flooring and interior refurbishing company is about to go out of business because of previous problems in the Housing market. They could rebound with a loan but Landlord is rumored to be in negotiations with the Governor to repurpose the land their storage center is built on. Banks have been scared away as a result.

The most expensive one on the list is someone who wants to upgrade an arcade in one of the planet's largest cities into a full on holo-plex. A good chuink of the money would go towards infrastructure upgrades to provide enough power.
"Hey, they stole my idea!" You explain to London that you wanted to open an equivilent business on Dreminth.

Did you wish to invest in any of these or ask others to?
[ ] Charity (Why is this here?)
[ ] Trades school
[ ] Smaller business committee
[ ] Interior refurbishing (Housing)
[ ] Holo-plex
>>
>>29194979

[X] Smaller business committee
Simple enough and is but a small investment. No reason why we shouldn't go with it.
>>
Ran out of space last post.

>>29194907
>>Mfw House and Dominion: Shark Tank
Hold up, Kevin O'Leary in on Shark Tank, Dragons' Den, and that business show The Lang and O'Leary Exchange. Where the hell does he find time for it all? Does he do all his business by phone from his private jet?

>>29194979
>[ ] Charity (Why is this here?) (500k - 2 million)
>[ ] Trades school (1.5 million)
>[ ] Smaller business committee (1 million)
>[ ] Interior refurbishing (Housing) (3 million due to debts)
>[ ] Holo-plex (10 million)
>>
>>29194979
>[x] Trades school
>[xxxxxx] Smaller business committee
>[x] Holo-plex

Gotta build up the community and infrastructure for Winifred's inevitable house coup.
>>
>>29195142
[x] Small buisness committee.
Simple, cheap and will help the station directly.

Holo-plex sounds nice but I'd rather we made our own when we have time and money for it back home instead of helping someone else with it.
>>
>>29194979
>[x] Smaller business committee
Have one of our Men-at-Arms bring Mr London's information on these businesses to Baron Winnifred, in a sealed briefcase. She might be interested in the chance to use these to improve her public image, or we can act quietly in her stead for it. Of course, we'll hide the delivery by gifting her a few bottles of booze or something.

>[x] Interior refurbishing
First, find out who their Landlord is.
Second, could their skills apply to starships? I imagine they'd be able to possibly be a contractor for furnishing officer/crew quarters with stuff like real wooden cabinets and such. (IIRC, submarines use organics like wood wherever possible due to some sort of comforting psychological effect)

[x] Trade School
I believe we were considering doing that on Tourta, if we could convince our crewman that vanished to run/teach in it. Inform the businessman we'll consider the proposal after our accountants run some numbers.

>[x] Holo-plex
Might be worth contacting the various Knights that own land here, and Mike especially due to his video game contract!
>>
>>29195142
I'm looking at
>[X] Smaller business committee (1 million)
>[X] Trades school (1.5 million)
with a "maybe" on
>[X] Interior refurbishing (Housing) (3 million due to debts)

As fun as it would be at this moment I think the Holo-plex would be too much, but we should keep in touch with them.

If next time we have money to spend and they still are looking for help then I could see us helping out.
>>
Rolled 4

>>29195276
>Interior refurbishing
>First, find out who their Landlord is.
One of the other Knights, you're not sure which. Probably from the Light Cruiser squadrons so they would be low ranking.

>Second, could their skills apply to starships?
I don't see why not.
>I imagine they'd be able to possibly be a contractor for furnishing officer/crew quarters with stuff like real wooden cabinets and such. (IIRC, submarines use organics like wood wherever possible due to some sort of comforting psychological effect)
Interesting.

3-4 for not wanting to fund the holo-plex personally, 1 of those for wanting to tell Mike about it.
1 for it.

Small business and Trades seem to be in.

>>29195276
>Tourta, if we could convince our crewman that vanished to run/teach in it.
Roll 1d100 for finding said crewman.
>>
Rolled 25

>>29195427
I also wouldn't mind telling Mike about it.
>>
>>29195427
>>29194979
STOP! HAMMER TIME!

Hold it on the holoplex till politics and economic amateur mind here whips up a long post.
>>
Rolled 58

>>29195427

Repair crewman, we shall find you!

>Landlord of Interior refurbishing
It might also be worth considering if we've got any friendly Knights (or even Winifred) that have land the company could relocate to, or if they'd pass screening muster to work on our station.
>>
>>29195142

>[ ] Charity (Why is this here?) (500k - 2 million)
No.
>[ ] Trades school (1.5 million)
Ask mister London about it, I have any inclination for or against it.

>[ ] Smaller business committee (1 million)
Sure go ahead.

>[ ] Interior refurbishing (Housing) (3 million due to debts)
I have my doubts about this one.

>[ ] Holo-plex (10 million)
Its a big investment, and I have never seen arcades last longer than a couple of years.
>>
>>29194979
>>29195427
Regarding trade schools its a good idea we should capitalize on since it would allow us to forward dossiers for background checks and allow us to recruit the top graduates for our own enterprises.

Now, regarding the holoplex, wheater we go in with mike or not this part is irrelevant.

For one we don't want to finance a loan, we want to either get into a local partnership or have the owner take on our future franchise at the least., preferably both.

We then open a holo-plex on Dreminth and every other high population planet ion our house.

And here comes the kicker, we then proceed to negotiate two contracts or a two piece contract with house military.

The first would be a discount on recruits for academies and other military schools or boot camp, a heavy discount, and allowing house military to get the reviews and get a better picture on their potential recruits as well as a potential feel for them. We would need only basic house specific scenarios nothing that would be classified or a security concern. (things like the swedish game here http://team.forsvarsmakten.se/english/ or the British gun experience, but more elaborate), coupled with commercial shit. The house would pay a token sum for infrastructure usage but nothing much or high priced, and at the very best enough to offset the discount but i would not mind going on lower profits altogether, just to establish a image and to attract a steady influx.

The second part would be a holo-plex simulation time auxiliary service that would allow house military, and especially those in training acces to simulators at our holo-plex should they have a overflow or something as long they cover the basic cost for running and wear and tear on the gear, in essence nothing more than the house would pay to run such a facility per each hour, as long as it is not in rush hour and as we have room to accommodate them (no displacing customers) Rush/regular hours would be market value.
>>
>>29195510
>>29195615
Government contract here, coupled with enough of a customer traffic to make it a popular past time.

Now couple this with a cafe or a disco and you know what we could do also, a preferential contract with our movie guys, the people that did our movies, we could negotiate with them a lower profit cut on our movie, and future rights from declassified and house approved actions for preferential screening of movies from their studios, or a in with their distributors and publisher networks and whatever shit they got on.
>>
Rolled 83

>>29195427
Third roll, since we've only had 2
>>
>>29195276
>>29195615
>>29195668
>>29195510

Regarding Holo-plexes, lets definately get Mike and try our bets to get a government contract as above.

It may not be highly profitable per end of the month balance sheet but in political capital it can be made into a kicker by solidifying our presence and influence in House military especially in the training process.

As for Trade Schools, we should try to go for a pilot program and then expand it as our business expands. This would generate high quality recruits for our firms.

The next step would be scholarships or higher than that funding wings in universities, and even more than that building our own, to get specialists ourselves with a tied in contract.
>>
>>29195615
>>29195668
>Holo-plex chain.
Be advised that most of the more heavily populated homeworlds do have equivalent businesses, and generally have some minor discounts for active service members. That doesn't mean there's a lot of them.

Surakeh lacks any except those aboard the military station so its easy to break into the market here. You may want to consider building out in the colonies first, or just say to hell with it and go for simultaneous openings.

The local owner is taken aback, being more than a little overwhelmed by the idea of heading up a franchise.
"Are you- are you one of those eccentric rich people you always hear about?"

>>29195781
You've found the location of the crewman thanks to information brokers. He's located on a remote island a few hundred km away from where the others were picked up. It's a bit of a problem if he's brought back to Surakeh as he's a deserter and could be arrested. You may want to consider having a doctor fake that he's unfit for duty.
>>
>>29196122
>"Are you- are you one of those eccentric rich people you always hear about?"

"I fly a over gunned cruiser shaped as a Shark. "
>>
>>29196122

Hasn't he been declared dead by now like our pilot?

Anyway, I think we should pay a visit to the island he's on for some recreation, instead of bringing him to us. We can always deny having recognized him. After all, he wasn't part of our ship's crew, so we've likely never actually seen him.

>Holo-plex chain
Oh god why
>>
>>29196303
Too perfect.
>>
>>29196122
You know....a Holo-plex chain in the colonies does sound pretty great.

But if we "did" go with something like that we should get Mike on board so A) It's not all on us to help fund and B) Mike+Video game contract+ Holo-plex chain= Profit and free advertisement.
>>
>>29196122
>Be advised that most of the more heavily populated homeworlds do have equivalent businesses, and generally have some minor discounts for active service members. That doesn't mean there's a lot of them.

Its not just that. The competition disconuts would be of course taken unto consideration and most likely incorporated in our market value prices.

But they dont offer discouts to potential recruits, people who are not yet in the military they just went to a recruitment office and have to either go in a month or have still a full half year to go through academy test in the local exams and then at the academy, they don't get this, we could let them have it and link up their scores and results for review on people advising them for various MOS and specialties.

and the second part is basically providing a secondary simulspace location for all house military and perhaps law enforcement at running costs in dead hours. We would get minimal profits but we would have potential steady customers when there is a low client volume, say in the dead of night Monday to Thursday and such times.

Military and law enforcement can handle odd hours, or take a shuttle flight to get simulspace time should their own be too booked.

This would allow our house to get more training to the troops and potentially ensure our places are always full of fit young guys and girls that are serious competition and have some serious adrenaline to work off.

that is why if we can get such a contract going up as a chain and ensuring a great run for a month or so will ensure a serious return on the investment by making them focal points of mainstream adrenaline seeking social life. Thus i think the adding of clubs and cafes around the holo-plex, our own or local partnerships of course.
>>
>>29196635
I can't help but think that this would be a dangerous path toward over-extending ourselves. Any branching out we do from salvage should be at least in semi-related industries.

A holo-booth franchise like you're suggesting seems like something we'd be better off simply putting a small, fixed investment into while someone else manages the headache of actually running it and worrying about their majority stake in the company.
>>
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also, follow up survey for Company ship names!
>surveymonkey.com/s/GF9NRWC

Now taking into account that i forgot about the Polaris and that flatboat ship... oops
>>
>>29196845
Well i'm sure it won't be something we do overnight.
>>
>>29196845
>>29197019
And i am sure once we get the contract and the chain set up, either we and some investors or as a franchise we are going to outsource management to some competent people, or do some headhunting for them and only get monthly or trimester reports.
>>
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https://www.surveymonkey.com/s/GF62XRN

This should help things I hope.

>>29196922
Will look through those in a second.

Also: start thinking about what escorts will be going along on Nikolov's rapidly upcoming expedition. Did you want to use Mercs to crew any of your ships?
>>
>>29197250

I believe it might be wise to at least partially crew our Polaris with veteran mercs, as I don't think we'll have the crew to do so otherwise.

We've still got partial military support helping guard our shrinking salvage field, right?
>>
>>29197250
Dident we have those mercs who offerd to fly protection for us? Why not send them under Nikolov to do some salvaging? If they are a bit understrength we can always send the Bittenfeld along with them.

Think we should remain behind and deal with all this other stuff that we may elsewise neglect. Such as the like 20 side quests we have. Besides, we hired Nikolov to do this so we should let her without us breathing down her neck or taking command all the time.
>>
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Nikolov is taking most of the available tugs and all of the shuttles she can get her hands on. You can repair approximately 24 starfighters in time for the fleet to launch. They can be carried by the kilo class Medium. You could also put the Terran Light Carrier into use to carry them as it's nearly finished repairs. Doing so will require you to de-crew one of your existing escorts to get it up to skeleton crew status.

Available fighters that can can be quickly repaired. Select 24 and 6 backup.
Terran
TF-82-S Atmospheric Arrow
21x TF-82 Arrow

Republic
RF-200 Scimitar interceptor
53x RF-211 Type 4 Attack Bomber
47x RF-212 Light Fighter

Dominion
5x Z4 Heavy Fighter
1x Z4H Attack Bomber
1x Z5L
1x Z5A Atmospheric fighter
95x Z5 Interceptor

Kavarian
6x V-400 light fighter
23x V-600 Marauder
102x V-688 Enforcer

>>29197513
>>29197564
The Mercs currently have 1 starship, an Archerfish Frigate and enough people to help crew 1 other starship if it's not too big. They haven't yet bought any of the other vessels as those still need repairs.
>>
>>29197797

Can the mercs take over crewing the Polaris while we take our crew from that and get the LCAR skeleton crewed?

And I'd say we get 18x Z5 Interceptors + 6x backup Z5's, with 6x Type 4 Attack Bombers.

We'll load them up on the LCAR, and use the remaining bays it has for storing any shuttles/fighters we salvage.
>>
>>29197797
Question: Is Surakeh considered to be one of the colonies?
>>
Will Arron be taking the Bittenfeld along?

>>29197950
>Can the mercs take over crewing the Polaris while we take our crew from that and get the LCAR skeleton crewed?
Yes, though you're going to need some of the mercs to help crew the carrier. If you're not planning to go personally you may want to consider asking members of the Devourer's crew to also assist in carrier operation. Things like the command and control and operation of the drives.

>>29197993
Yes, even though your House didn't found it.
>>
>>29198108
>if we're not going

When do we have to head back home, and how long is this salvage operation planned to be?
>>
>>29198157
>When do we have to head back home, and how long is this salvage operation planned to be?
You know, you really don't have that long considering the unit reorganisation.

You contact the Baron's office to try and get an exact figure on when and where you need to be. It's early April now and you return to service with the Alliance on June 6.

Thankfully it seems that the 3rd Wing is going to be put back together near Surakeh which gives you some extra time. You're expected to report to the base at Surakeh no later than May 1st. That gives you less than 3 weeks remaining and its a 3 day flight out to the salvage area.

>how long is this salvage operation planned to be?
As long as Nikolov can remain safely deployed and still find salvage.

How many SP torpedoes did you want to assign to the salvage fleet for emergencies? (If any)
>>
>>29198545
>How many SP torpedoes did you want to assign to the salvage fleet for emergencies? (If any)
50
>>
>>29198545

I'd say 10 to each escort with launchers [I say we should go for at least the first venture]

and say 1 volley for the Attack Bombers. [maybe have them deploy with a half/half mix of SPs/reg torps if needed]

And maybe 2-3 torps per launcher the Kilo has.
>>
>>29198545
Between 100 and 50 sounds like a good number. The rest going up with us to the front so we can sell them for a massive profit of several hundred millions. I have no doubts the Factions Alliance will be eager to buy any they can get their hands on.

Let Nikolov free! We'll clear our own things up in these days to come and then head out to the front with our wing, which is hopefully bolsterd with some lovely K-types for more ass kicking power!
>>
>>29198621
Actually, I'm changing my vote from this to 20.

SP's are hot shit and I can see pirates going after us if word leaks we've got a bundle of them onboard.
>>
>>29198745
Ready to launch one salvo and with a itchy trigger finger? perhaps a half a reload?

I missed the memo about pirates becoming suicidal.
>>
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5 people voted to not bother with any movies.
>Sharknado Sequel
After that Two headed shark attack I'm still waiting for a Hydra head shark attack.


You've decided to help out the small businesses and the trades school.
5 people wanted to help the interior refurbishing/decorating company but couldn't decide on helping where they were or making sure they'd moved to another location.


3/9 people would like to tell mike about the holo-plex company, while 4/9 would like to work with Mike to start up a chain of them.

4/7 people who voted want to just start off with Surakeh if you do decide to go for a chain of them.

Large platinum asteroid for possible use as a secret base some day. When your people finally get to mining it they'll try to make sure not to just rip it to pieces.


Starfighters I'm not seeing any alternate suggestions to this.
>18x Z5 Interceptors + 6x backup Z5's, with 6x Type 4 Attack Bombers.

As for SP torpedoes for the fleet, the Type 4's would need 24 just for a single full volley. Another 5 for the Polaris and the Bittenfeld to each have 1 per launcher. Does 50 total sound good?

The Kilo lacks torpedo launchers but does have missile launchers. (Attack Cruisers are the only ships in the Kavarian fleet that have much of a torpedo arsenal and that was because most weapon power was going to the engines and shields in the early versions.)
If you wanted to it might be possible to buy Torpedo Batteries off the black market. The newer salvage sites where the fleet is about to go also might find some as you fought several pirate medium cruisers equipped with them.

A good stockpile of conventional torps and missiles will be assigned to give the fleet adequate protection.

As Arron will have to return to service around the same time as you he'll bring the Bittenfeld back once one of the attack cruisers the Mercs would like to buy have been repaired.

Any last minute preparations for the salvage fleet you can think of?
>>
>>29199914
I have to step out for a couple of hours, will try to post remotely but I cant make any promises. Hope everyone is enjoying their new years eve.
>>
>>29199914
>50 total
Fine with me.
>Fleet
Also fine
>>
>>29196303

"My arm is also a Shark"
>>
>>29197564
>Such as the like 20 side quests we have.
These are the first few I could find from my notes

>Acquire more Plasma Pistol fuel cells!
Accomplished. You have a half dozen of the things.

>Locate expired goods trader

>track down that crewman that deserted on Tourta after being thrown there by emergency teleporter... perhaps we could help him set up a trade school that teaches orphans engineering?

>Get splinter ammo legalised
>Advanced Hunting in the Pandora Cluster

Before I lose this note again, Mr Nxesi is transferring to R&D. He's been working on ideas for power armor upgrade programs.
>Light armor outer exoskeleton AKA: Matryoshka class Power Armor
>Repulsor jump jets
>Repulsor Skates
Suits of Jump Jet power armor have moment specialised repulsor systems built into them, such as skates. Recon armor has advanced sound dampening systems instead. This upgrade would give Recon armor more mobility.
You should get some repulsor skate upgrades in 4 months time.

>Chinatown Wars
Versa has gotten back to you with info on a number of illegal operations being run by the Terran Triads organised crime syndicate. They're fairly decentralized and there is insufficient evidence to allow police raids on any of their operations in Terran space. Their attempts to infiltrate worlds belonging to the Dominion have been less than successful as landowners and knights wont put up with their shit and will generally get special permission from the Planetary Governor or PDF for raids.
You have some experience with things like this.

The nearest location where the Triads are conducting finance is the closest Navigator station where they've set up 2-3 front companies. A bank they're using has been secured against remote transactions. If you could connect it to the station com network Versa could transfer the funds.
She can only do this once before the technicians on the TCS Loreto notice.
>>
>Repulsor jump jets
>Repulsor Skates
GOTTA GO FAST

>If you could connect it to the station com network Versa could transfer the funds.
She can only do this once before the technicians on the TCS Loreto notice.
Oh look, recon armour.
>>
>>29200610
>Versa has gotten back to you
Truly the best AI we've encountered.

That gives me another idea for a movie choice. A human falls in love with a combat AI.
>>
>>29200610
Say many thanks to Vera, and also we will try to handle it from here on our own, no need for her to expose herself on the off-chance they are extra vigilant.

We both have a idea of how bureaucracies that specialize in institutional paranoia are...

We need only their identification and then we could try to blow them up...

Or to be even more evil, take it over and then give them the finger.

There is only one major gang in the dominion that crosses the stars and those are the nobles.
>>
>>29201038
>>29200919
>>29200882
This bank is the closest, it is far from the largest the Triads have been making use of.

>we will try to handle it from here on our own
You can connect it on your own but you'll need a dedicated hacker from outside to move the funds once you've done it.

>We need only their identification and then we could try to blow them up...
>Or to be even more evil, take it over and then give them the finger.
Just make sure you've not blowing anything up on the station. You'd be in serious shit with every faction that makes use of the Nav Relay system if you did.
>>
>>29201038
>>29201369

Heck, if we just got the Triad front companies and their info set up, we could probably just go to the Ruling House's intel services with the information.

It would be a shame if their front companies attempting to establish themselves in Dominion space went missing...
>>
>>29201434
I agree. If we don't act on the info, pass it along to the House. If we do, pass it on after we've stolen their cash.
>>
You compare the front companies here to those in other locations Versa has listed for you. None of them have the same names or otherwise seem to be connected to each other. They've either very compartmentalised or entirely seperate organisations that operate in a similar manner. Hell, some might be rivals.
You'll have to plan out what to do about them since most are in neutral or civilian areas where it would be hard to strike at them without annying local police forces. Navigator stations, Terran colonies that you have no pull with and who might not be able to act on information that amounts to probability. What a headache. There are only two in Dominion territory and they're other Houses.

Will you be sending data to the respective authorities, going after each target yourself, just hitting the one or looking for help from other sources?
>>
>>29202150
Go after the closest, send the data on all the others to the respective authorities.
>>
You'll need a hacker to move funds and its unlikely the military is just going to provide one for your off hours. What you're planning is technically breaking the law. You're not certain if the techs aboard the Devourer will give you the whole "We didnt sign up for this" or not. There's always the information brokers on Tourta, they must know someone, and some of the Mercenaries are still on the station opening up shop. Then there are the... indiviuals you met at your salvage operation.

There's also transportation. Arriving at the station and departing before and after a big theft in a fairly distinctive Battlecruiser might draw more attention than you want.

Heist prep Damn you GTA V
1-Hacker
2-Transport onto the station
3-Transport off the station

Hacking module [Equipped]

Does anyone have a plan for how they want to carry this out?
>>
Entirely unrelated to current sidequests, but maybe we should start having Mr.London/Info Broker look into scientific personnel for our asteroid base. We've put it off long enough, and having the staff ready to move in the day it's inhabitable will speed things up.
>>
IMRF/MRF (Iratar Multi Role Fighter)
KV-980

Iratar Corp's only attempt to break into the starfighter market has come to be known as a reliable atmospheric fighter. While capable of space flight it's aerodynamic body has proven ideally suited to planetary use. It has a large number of underwing hardpoints with which to mount ground attack stores.

It was designed to combine elements of the Enforcer series with the ground attack capability of the Marauder series, all for the materials cost of a light fighter. When combined with the fairly ubiquitous engines found on most Kavarian starfighters the result is cheap and reliable.

It was hoped that the reduced cost and improved flexibility of the design would result in many groups like smaller Houses securing purchases. Unfortunately those Houses tended to rely on whatever fighters are available from allies or the black market at cheap prices.
Given its relatively new (and therefore untested) status few in the Dominion were willing to part with funds for brand new craft. Despite this Iratar pushed on to full production. By 4023 most Houses had picked up a handfull of them if only for familiarisation training.

Iratar has begun marketing an upgrade kit that would allow twin engine versions of the MRF to carry a pair of Torpedoes.


Available Versions

Single engine IMRF
Weapons:
2x micro phase cannon (Power plant upgrade allows 4 if light weapon mounts are using ballistic weaponry.)
2x light weapon mounts (20mm Vulcan or Pulse laser)
16x hardpoints

Twin engine IMRF
Weapons:
4x micro phase cannon
2x light weapon mounts (20mm Vulcan or Pulse laser)
16x hardpoints /or/ 10x hardpoints + 2x Heavy weapon mount
>>
Not liking me posting the picture. It was seen back in thread X.
>>18136605

>>29203407
"We could offer grants to research scientists, that would be a good first step. I'll spin off a research division with some funding and once the contacts have come up with some candidates to run it they can take over. I'm guessing that division will have a one way cash flow?"

"Is there a problem with that?" you ask.

"No, just an item to keep in mind when balancing the books. We may have plenty of money now but companies in the Dominon are built on sustainability."
>>
>>29203406
Maybe I'm missing something but I didn't realise we'd need a dedicated hacker. I thought we were just going to infiltrate, find the central computer, plug in our hacking module and relay to Versa.

Anyway, 4am probably isn't the best time to formulate a plan. See you tomorrow TSTG.
>>
Happy New Years from the Eastern Standard Time Zone!

>>29203826
You can use a hacker or Versa can do it for you, but the AI can only help you like that once and then it could be a very long time before that option is available again.
>>
>>29203406

Let's see if we can't get in contact with a member of the Ruling House's Intel, or just use Versa for our Hacking needs.

For Transport to/from the station, we just hitch a ride on the Ballista(s) we're going to deliver there to the Faction Alliance, giving the crews selected (as a bonus/reward?) say a 24 hour layover to spend a little money, before one of our transports departs back for Surekah.

We ride in recon armor, and simply have a few days planned for 'just messages'. Make it sound like we're running off for a little fling/affair that we want secret?
>>
>>29204537
See if we can't employ the services of the bastardHune or member of his crew that has knowledge/experience with this sort of thing and promise him a slightly more than modest handler's fee for the effort. If we make a habit of this, we can promise him a percentage of what we get once we can be sure of his loyalties for an assurance of his best efforts.
>>
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Back but it's kind of late.

>>29204580
This post is filled with all kinds of good ideas.

>Let's see if we can't get in contact with a member of the Ruling House's Intel, or just use Versa for our Hacking needs.
The Ruling House isn't willing to do anything that could potentially sour relations with the navigator's guild, though they are powerful enough that they could just tell them to deal with it. Still, they're never as powerful as they would like so that's out of the question. They do have a contact nearby that might be able to help you though.

"Captain Reynard? I didn't expect to see you so soon." Says Knight Baykal looking up from his breakfast. He's taken a liking to one of the newer restaurants that have opened which serves a number of old Terran dishes. Your challenger from the other day mostly sticks to the larger multi-species ones.
"Repairs and upgrades are underway on that cruiser. Slow going but picking up speed. I've had my engineers assisting in getting the ship operational. It's a bit different from my model but it reused enough parts from the Knight class Light Cruiser that its easy enough. How are you?"

You trade pleasantries until finally bringing up the real purpose of your visit. "I need a hacker for a mission. The Ruling House referred me to you."

He pulls out a communicator then hits a button which partially scrambles your eye HUD and the sensors in your arm.
"The station isn't populated enough to bother with more serious security measures. I do have people available but I need to be a bit mercenary in making sure my crew are paid. If it's serious enough that the Ruling House sent you to me I feel ten percent of what the job is worth is not out of the question. My crew and I are still open to negotiation however, I can pass on the job offer to the appropriate individuals. Discretely of course."

>>29205606
This is also an option.

Will you guys negotiate with either or ask Versa to do it?
>>
>>29205712
I think that is more then fair and this might help continue to form a bond between us and him.

He seems like a good dude to know.
>>
Resuming in the morning since I didn't actually say it in the previous post.
>>
>>29205712
"A certain group of Terran criminals have begun operating in our local area, and I've happened across the information that one would need to, say... cause their fronts to make very generous donations to the Shallan Government's evacuation efforts. My source could do the job, but they're a much better source of information that I'd rather not burn.

Our little blue allies are in such need for charity these days."

I'm sure there is more than enough for some of it to go missing during the massive amounts of transactions that will take place...
>>
>>29205764
Agreed. Networking is a cornerstone of business growth, and 10% is more than fair enough considering that the rest is probably going to finance our recent ventures like the trade school and etc.
>>
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>>29205764
>>29206437
>>29208913
"Sounds rather entertaining. I take it you already have transport arranged?"
You tell him that you do.

"Well do tell me if you should need any marines as backup. I can swing past in my ship if necessary."
Should it be necessary you'll likely be in more trouble than a few Marines will be able to solve.

>I'm sure there is more than enough for some of it to go missing during the massive amounts of transactions that will take place...
>>29208913
>more than fair enough considering that the rest is probably going to finance our recent ventures like the trade school and etc.

So, this does bring up the question of what you'll be doing with any finds you steal. Will most be directed to the Shallan evacuation efforts and their other charities or will you be keeping some for yourself?
>>
>>29210296
Split 50/50 after the 10% is temoved. 50 for us, 50 for later
>>
>>29210595
Err, 50 for charity I meant, not later.
>>
>>29210296
That all depends on just how much we can except from this theft really. But really a 50/50 split seems reasonable, as long as the Shallans know who sent the money. I think they are going to like us after this war is over.
>>
>>29210296

Do we have a rough number on the money we'd be transferring?

I'd really only say we should keep a personal cut if the numbers are high enough for a cut to be missed
>>
>>29210296
>>29210296
Okay maybe 10% "hacker" services
30-40% going to us with the remaining
50-60% going to Shallan evacuation efforts and a few other charities.

This brings up a question: How easy will it be to trace the money to where it was sent? I'm guessing the hacker will deal with that?
>>
>>29210827

I'd imagine that the hacker would throw the funds through a massive series of pre-calculated transactions to make it difficult to trace, and basically have anything we're skimming off the top arrive at pre-determined bank(s)/location(s) where Moustache Knights have contacts. Moustache Knights would have agents waiting to then immediately withdraw the skimmed funds into cash/goods, leading to a dead-end for any attempts to trace the funds.

They'd then have the money laundered by either Ruling House Intel or their own means, and put where they could draw upon it.

The people we steal from -will- find where the majority of their money went, eventually. We should make sure we're not holding a huge chunk of it in any sort of traceable amount.
>>
whoa, step away for a minute then suddenly everyone posts.
>>29210669
>as long as the Shallans know who sent the money.


>>29210678
>Do we have a rough number on the money we'd be transferring?
No idea, but there's a chance the funds from their salvage company could be going through there as well.

>>29210827
>This brings up a question: How easy will it be to trace the money to where it was sent? I'm guessing the hacker will deal with that?
If they're determined to find out it's only a matter of time unless the funds are washed via physical resources that cant be tracked. The Hacker is planning to cut their share into a remote account >>29210912
And then this essentially.

The funds you transfer to the Shallans they wont be able to get back even if they trace them because good luck getting funds from a charity that's burning through cash as fast as they are.
Where do you want any funds you're personally keeping sent?
>>
>>29210987
The Shallans should never know who actually sent the money. The more people that know about a Covert Op or Crime, the worse you've pulled it off.

>funds that we personally keep
Can Baykal arrange for it to be laundered with his cut (we'll likely lose a % of it to the launderer) and then make it look like he bribed us with the money for the Anti-torp armor?
>>
>>29211080
If they don't know who sent the money then what is the point of it all? It will result in neither an increase in relations nor any benefits in the form of trade or loot. Increased relations is something I demand at the very lest out of this or I am against charity entirely.

As for that, could we not have the Shallans take all of the money directly, so everything leads to them. Then they gift us something, be it money or stuff, worth around 40-50% of what we stole and gave them, for our "Great work against the Neeran invaders" or whatever?

Sure it will result in them knowing this money is probably not gained through the most legal ways but on the other hand would they really say not to charity in their current position?
>>
File deleted.
>>29211080
>Can Baykal arrange for it to be laundered with his cut (we'll likely lose a % of it to the launderer)
"You know it might possible to-"
>and then make it look like he bribed us with the money for the Anti-torp armor?
"Yes that. It should work, though expect a delay."
"How long?"
"A few weeks. Don't worry, we've moved illegal funds before."

>>29211150
>If they don't know who sent the money then what is the point of it all?
I was under the impression you guys just wanted to spite the Triads. However, if you wanted you could just take the money via the Knights and then later make a donation.

>As for that, could we not have the Shallans take all of the money directly, so everything leads to them. Then they gift us something, be it money or stuff, worth around 40-50% of what we stole and gave them, for our "Great work against the Neeran invaders" or whatever?
They can't really spare much of anything. If you wanted resources or equipment expect them to be of greatly inflated value compared to what they're actually worth.
>>
>>29211150

By sending them money, we're helping them buy transports to evacuate their population. Every credit donated to this cause is a credit their Government can spend fighting the Neeran.

We're doing this move to assist the war effort and give a massive Dominion-based 'fuck you' to Terran Yakuza.

Also, letting the Shallan know that we're responsible means that when the Yakuza track down the money to the Shallan, they might just tell the Yakuza "we'll tell you who was dumb enough to tell us they did it, and you shut up and donate more money to us."
>>
>>29211188
Oh we wanted to make them hurt and we just happen to be sending part of it to a good cause
>>
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So will you guys be donating most of the money, or washing all of it via the Knights and then donating some so that you can get some recognition?
Any other changes to the plan you want to make?

"Before you depart I wanted to know if you'd heard about the Warlords latest toy."

Oh? "No, what are they working on?"

"You've encountered their medium cruiser sized transports before I take it? The ones made out of old cargo and construction frames."

"Yes, our House even has one. Where do they even get those things?"

"Structural supports from large scale construction projects. The Exodus Mobile Yards use them when building big stations for the Navigators or for orbital platforms to help with terraforming efforts."
You've seen a few stations like that before, one of them back before the battle of Gesaur. The locals used it to reduce the amount of solar radiation the planet recieved to keep it in the habitable range. Most of it was made up of framework that could be extended out dozens upon dozens of kilometers.
"So what are they doing with them?"

"Well they're starting to fill the cargo bays with equipment, systems, additional engines and more scructural reinforcement. Then they'll throw armor on top along with plenty of guns."

>What say?
>>
>>29211446
"That doesn't seem safe in any way at all. Do they even make it to a fight before shaking themselves apart?"
>>29211446
Donate most Anonymously or in a way that can't be tracked. Keep a small amount as 'black-cash' for any secret projects we don't want found out.
>>
>>29211188
We could have our share of the money deposited in various 10% or 5% installments in various accounts and then picked up by catspaws or so to add to our untraceable funds.

That or have them loiter in some investment fund and then leave it to a knight we think needs the adventure once we know the triads caught up with them.

Of course i want them to know it was us so we can give them the finger and say The Dominion is Ours, Bitch!
http://www.youtube.com/watch?v=yjVtLYAm5KM#t=5m05s
>>
>>29211446
"Any chance you know where I could get some of those frameworks? I've just had an idea that my Operations Manager likely felt and shivered at."

... You said that Heavy Carrier likely wouldn't survive a jump out... but what if we used some of those frameworks as a series of splints to take the stresses of the jump?
>>
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2 for Anon, mostly.


"That doesn't seem safe in any way at all. Do they even make it to a fight before shaking themselves apart?"

"I don't know yet. The armor could also act as an exoskeleton to increase the structural support. We'll find out in a couple of months."

>>29211625
"Any chance you know where I could get some of those frameworks? I've just had an idea that my Operations Manager likely felt and shivered at."

"Exodus sells them. Pirates mostly just steal them from abandoned terraforming sites or construct them with equipment they've taken over the years. I'm sure Exodus would sell to you directly but your House does Terraforming work doesn't it? Maybe you could ask them."


>... You said that Heavy Carrier likely wouldn't survive a jump out... but what if we used some of those frameworks as a series of splints to take the stresses of the jump?
Could work. You'd still need to bring in more FTL drive plates and cores then sync them up. That would require buying Nikolov the mother of all kitbox equipment sets. Thankfully you have a ridiculous war chest to draw on for such acquisitions.
>>
>>29211446
I would say donating most of it and only washing the part that goes to us.
>>
>>29212002
That's 3.

The two Ballista class carriers you'll be sending to the Alliance require minimal repairs. The tail section housing the starfighter bays are so basic that the crews could have done work on it without use of the station facilities if necessary. The forward sections require more attention as they house most of the FTL and sublight drives.
Some minor grappling systems have been added to help ships like those used by House Veritas hitch a ride. Minor stuff really.

The freighter and salvage ship crews you've been hiring on will be crewing the pair of ships on the flight in to the station. A transport will show up in 2 days time to pick everyone up for the return flight. Until then you're officially taking some vacation and won't be reachable. Hopefully nothing major comes up, and if it does you won't be gone that long.
If the company cant run itself for that short a period they're going to be in serious trouble when you're at the front for 6 months.

Choose your loadout!

Recon Armor [Equipped]
Smart Grapple [Equipped]

HF-Blade
Monoblade
Republic bayonet
Repulsor gauntlet

Plasma Anti-tank Gun
Shallan Fusion Gun
RPG

X-Ray laser+GL
Mass Driver Rifle
Phase rifle
Silenced Carbine
Shotgun (Grenades, AP Slug, Flechettes, Incendiaries, other)

Plasma Pistol
Forearm microRPG
Forearm SMG
SMG
Pulse Pistol
Holdout [Equipped]

Splinter ammo (Optional)

>Grenades (max 7)
High explosives
Frag grenades
Stunpulse grenades
Flashbangs
Half moon (Breaching charge)
Claymore mines
GP mine
>>
>>29212104
I would say

HF blade
Silenced Carbine
3 stunpulse, 2 flashbangs, 2 Half moon

While I want to bring Old faithful with us if we end up in a situation where we need to use her things have already gone far south.
>>
>>29212235
Oh and a "Yes" to Splinter Ammo.
>>
>>29212104
HF-Blade
Silenced Carbine
Pulse Pistol

Flashbang x2
Half moon x4
Smoke x1

Make sure we pull what we can from seized/salvaged equipment, so it can't be traced to J-D and thus to us in the event we have to use grenades or otherwise drop equipment.

Also, remove all of our extra, ablative bits from our armor, along with any J-D markings. If we're spotted at all, we want to look like an anonymous suit of Terran Recon Armor.
>>
On arrival you throw on your HF-blade along with the Carbine and pulse pistol you brought along. The stun grenades you really need to find another supplyer for if you're going to keep going on missions like this. Unless you really need them you'll stick to the flashbangs and smokes. Some Halfmoons round out the collection.

The pair of carriers have a fairly small cross section and are capable of using a Frigate size ship dock. Both are directed into the Nav station's inner ring where they're both given berths. While not at full capacity the station is both more and less busy than your previous visits. Far more civilian traffic and population in general, but less military ships clogging the lanes and surrounding space.

Once the ships have docked you try to decide on your approach. Will you go aboard hidden among the rest of the crew, or sneak through the docks and find another way aboard?

[ ] Among the Crew (Roll 1d20)
[ ] Other docks (roll 2d20) (1st roll is for time taken to find another boarding point.)
>>
Rolled 2, 18 = 20

>>29212735
[ ] Other docks (roll 2d20) (1st roll is for time taken to find another boarding point.)

We have some time on our hands so we can be a bit sneaky.
>>
>>29212735
Other docks, don't want to accidentaly push someone over and break all the bones in their body.
>>
Rolled 17, 10 = 27

>>29212968
Forgot about the roll, silly me
>>
Rolled 9, 14 = 23

>>29212735
Rollin' bones
>>
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Jumping between the different ship docks in zero-g it doesnt take long to locate an area where work is underway on another ship and most of the airlocks are seeing heavy use. Farther down the line several ships reverse out of their docks at higher than average speed, well above what the guild usually allows. Idiots could have gotten someone killed.

You get inside without incident and make your way to the sections civilians and ship crews tend to frequent. You spot some of your crew members a few levels up on the other side of an open air food court. Good to know the side trip didnt take you too far off course.

As you make your way through the station you spot work crews installing new equipment around the major entryways of high traffic areas. They look to be scanners. Finding an information display nearby you see that the stations are being upgraded with new sensors to detect illegan equipment that's been smuggled aboard. They hope that it will help detect any equipment belonging to slavers or others that might be working as operatives for the Nerran. Looks like it'll detect implanted slave chips, weapons, biorhythms. They're not rigged to detect DNA, though there is information on future upgrades that could if sections were upgraded with turnstiles like they have in parts of the Republic.

Unsurprisingly there are protest groups who want to prevent this from happening. There's a listed infonet site and as you travel through the station you spot one group of protestors that are taking donations.

>Do you wish to make any donations later?
>>
>>29213215

>Donations later

I'd rather abscond with a sample of these scanners, instead, but I don't think its a good idea...
>>
>>29213329
You could always have one installed on your station.

It's currently early in the day and the Bank is not at its busiest. It's equipped with a door scanner around the main entryway similar to the ones you saw being installed elsewhere. You don't know if your camo is rated to handle the sensors or not.

It will likely get busier later in the day, this might give you more cover when entering the bank, or it might result in more people getting in the way. At the same time it might be easier for you to access the vault if it's busy and there are plenty of secure transactions being made.

>Your orders?
>>
>>29213375

Can our suit sensors detect if the scanner is always on or only activates when people walk thru it or when they open an outer door?

We might be able to get inside the door behind someone, wait for the scanner to go offline, and then slip through during an off cycle.
>>
>>29213522
This sounds good.
>>
>>29213522
The bank has an open entryway with an emergency bulkhead that can be lowered to seal it off in the even of pressure loss or presumably when closed for the day.

The scanner appears to be turned on most or all of the time, that or it's just the frame that is lit up.
>>
>>29213647
our suit can't actually detect the radiation emissions that a scanner must be putting out?

That makes no sense, unless the damned thing isn't online yet.
>>
>>29213375
>>Your orders?

Take a few more minutes to have a look around the bank. Any other entrances?
>>
>>29213672
>our suit can't actually detect the radiation emissions that a scanner must be putting out?
You cant detect any from your position.

>>29213805
>Any other entrances?
After some observation and checks of the surrounding area you turn up nothing. Secure shipments must be brought in and out through the main door. There's a gap in the counter off to the side to allow for cargo containers the size of a stasis tube to be brought through.
>>
>>29213805
Maybe look for some vents too.

Always fun to crawl around in vents.
>>
>>29214000
Roll 1d100
>>
Rolled 40

>>29214030
ventlord
>>
Rolled 81

>>29214030
Vent time
>>
Rolled 72

>>29214030
Rolling
>>
>Intermittent posts for the next 2-3 hours. Sorry, thought I'd posted a warning but it seems I did not.


Looking around you spot a number of vents in the ceiling and floor within the bank itself. No way, they cant be that poorly secured... right?

Heading to another area you tap into the station network using the decryption systems on your suit to crack into the station info maps. Normally anyone looking up data on the vents would be flagged by security programs. Like most station sections the bank has its own backup life support systems for emergencies. When not in lockdown air is vented in from outside. The larger section ends just inside the door but there is a cover there you can get out of. There is the slight problem of people noticing the vent cover in the ceiling opening up when you get inside though.

You'll be making a lot of racket by crawling through those vents but the sound dampening systmes on the suit should cover most of it. Finding an out of the way access area to get into the vents is also simple

How do you plan to deal with the open vent problem?
>>
>>29214738

We wouldn't happen to be able to have our camo system project a 'fozen' image of the vent cover being in place while we open and close it, would we?
>>
>>29214738
>How do you plan to deal with the open vent problem?

Cut a hole into it, have our holo projector maintain an image of the undamaged cover in place, then glue the cover back on, take projector, and leave?
>>
>>29214798
Not until you got through the cover.

>>29214923
This is a great plan that would work better if your projector was not integrated into the suit. It can't be removed.

Still you could cetainly try to put a small hole that wont be noticed an then reach through to project an image. You'll just have to be really slow and careful about it.

If you guys are up for it roll 2d100
1st is to get through the vents without incident, 2nd is for the vent cover problem.
>>
Rolled 90

>>29215106
Well, that's unfortunate. We really need to get another holo projector. And some kind of toolkit.

>1
>>
Rolled 53, 3 = 56

>>29215106
Note to self: Find and buy portable holo projectors for just this kind of problem
>>
Rolled 54

>>29215178
>2
>>
Rolled 100, 99 = 199

>>29215106
Sounds like a plan.

Secret Agent time.
>>
>>29215208
youtube.com/watch?v=nGZ0ntpSx2Y
>>
>>29215208
>those rolls
I am scared...

and have once again forgotten the dice rules...
>>
>>29215208
OH, well then, I guess the rolls can stop now
>>
>>29215208
Secret agent indeed.

But seriously we should really think of things to collect for when we are on these sort of "missions"
>>
>>29215208
>Rolled 100, 99 = 199

Sonia!
She'll bite you with her dreams of salvage and wealth.
Beware of Sonia!

Her twisted shark obsessions are her plot to rule the universe.
And her employees' health.

She'll welcome you into her ship.
Like the baron welcomes her guest.
With free replacement organs and a stock plan that helps you invest!

But beware of her generous pensions.
Plus three weeks paid vacation each year .
And on Fridays, the lunchrooms serve everything you like in addition to burgers and beer!
She can't hold her beer!

>>29215246
>and have once again forgotten the dice rules...
Best of three rolls per die. Unless OP states otherwise.
>>
>>29215396
>Best of three rolls per die. Unless OP states otherwise.
Thanks, I always manage to forget this thing exists then find it again and archive binge while drunk
>>
>>29215441
I think the only dice you need to worry about is the salvage rolls.

After completely scooping out a fortune it's been changed to average of the first three IIRC.
>>
>>29215516
Or was it just no rerolls for locating new salvage sites?
>>
>>29215738
I think it was first roll only.
>>
While crawling through the duct work you remember a line a badguy in one of the kids shows used to say. "No hero sized vents in the evil base!"
Apparently Exodus isnt into building evil lairs and bases. Though to be fair, the vents will only get you inside the bank's outer defenses. Their security cameras and any other recording devices will still be present.

While approaching the vent cover you find a survielance device that's been parked to observe the front of the bank. It's probably been here for a couple of years and has run out of power.
[Surveillance drone acquired]

You spend the next half hour every so carefully cutting part of the vent cover then peeling it back enough for your suit to project through the opening. That's it, you're bringing Valeri's camo system along with you on your next job.

A quick test shows that everything is working properly and you pull back the remainder of the vent cover. Down below the bank customers an tellers remain oblivious. Working quickly the cover is reattached in a minute or two, though there is some minor sign of tampering. You're thankfull that this bank does not have an old style false ceiling which would never have supported the weight of your suit.

After reaching the back areas and avoiding as much of the camera coverage as possible you head for the vault. A pair of security guards are stationed near the door with a sentry turret above it. Every so often a runner comes back with a secure transfer box which is put into a sliding drawer. A technician in the vault opens it on his end once the outer side is closed and takes care of the transfer before handing it back.

That's problematic but far from unbeatable. While it's not the actual vault the secure database is in it should give you the necessary access. More importantly someone inside will need to take a break eventually.

[ ] Wait and sneak in (roll 1d20)
[ ] Halfmoon, disable guards (roll 2d20)
>>
Rolled 13

>>29216809
>how many posts til autosage?
10, including this one

>[ ] Wait and sneak in (roll 1d20)
>>
Rolled 20

>>29216890
derp, can't count, meant 20, now 19
>>
Rolled 9

>>29216809

Wait and sneak in. We want to remain undetected.

as of TSTG's post, we're 22 posts from Autosage
>>
Rolled 19

>>29216809
>>
Rolled 8, 17, 2 = 27

When at last the technician takes a break you swing down through the open doorway just after he steps out. You're getting pretty good at that. If he noticed anything there's no sign of it.

Checking through the armored viewport it looks like you're in the clear.

Plugging the hacking module in takes a bit of work since they tend to have their own custom equipment. Yeah well you have your own personal equipment customization tool, it's called a HF-blade. The front cover gone it doesnt take long to find some bits that match up with your previous intrusion training.
>Loading....
>Decryption in progress
>WARNING Military software detected
Shit, shit, shit. Aries military grade security-

Oh.

Your hacking module kicked it's ass. Huh. You make a note not to buy data security from Aries.

Next up you hook the bank's financial database into your com system and contact the hacker.
"We're hooked up, I hope you're ready on your end."
>>
http://www.youtube.com/watch?v=Oq1W-gIXEBU

The bandwidth usage on your suit's com system spikes. There's almost nothing left available.

"I'm bouncing the transmission through the station's coms and overriding non essential broadcasts on the outbound FTL."
"Make sure you dont override any military ones."
"Don't worry, just watch your back. I need you to maintain the hardline to your suit for a few more seconds."
"How much longer?"

"Twenty, nineteen, eighteen..." Your on loan hacker counts down.

Alarms in the bank begin to go off. You pick up conversation from outside on your sonar.

"There's a download in progress! Get in there, break the inteface if you have to!"

Both security troopers move out of view of the window and seconds later the inner door opens, the first security trooper about to rush in.

>Your orders?
>>
>>29218822
>>Your orders?
Trip them and maybe help things a little so they fall into each other. That should give us enough time.
>>
>>29218822

Flashbang at troopers, stun with pulse pistol.
>>
>>29218901
No flash bang - too loud. Just stun them both.
>>
>>29218894
>>29218901
>>29218952
So, trip and stun? Roll 2d20
>>
Rolled 7, 7 = 14

>>29218987
>>
Rolled 17, 16 = 33

>>29218987
Things just got interesting, it was going far to smoothly. I just hope we do not have to kill anyone.
>>
Rolled 13, 17 = 30

ZAP muthafucka
>>
Rolled 8

>>29218987
I think stunning them shouldn't be necessary. I'd suggest making it depend on how quickly they recover from the fall.

Oh, and mind the cable.

>1
>>
Rolled 17, 13 = 30

>>29218987
"Don't you ever wonder about the long term effects of knocking people out!? What if he has brain damage!"
>>
You kick the legs out from beneath the first one, being careful not to disconnect yourself from the hacking module. The way you're positioned and the limited space make the sweep a bit more of a solid kick into the first one's legs and something audibly cracks, dropping one guard back into the other as he screams and thrashes in pain.
You stun both of them for good measure, then the technician when he doesnt know enough to get out of the way.

"Don't you ever wonder about the long term effects of knocking people out!? What if he has brain damage!" You ask no one in particular, then realise only the hacker can hear you and he's still counting down.

"... three, two, one."
Once the hacking module reads transmission complete you yank it and disconnect it from the suit.

"I stay out of direct combat thanks. Good luck to you, I'm getting the hell out of here."

Time to do the same. By the tiem you get past the first few bodies a single trooper and a teller are taking cover on the other side of the counter, waiting for any sign of someone to shoot at. The blast door behind them has been closed and any other customers and tellers must have run for it before hand.

"The transmission has stopped, fire!" The senior teller opens up with a Forearm SMG with a larger than average magazine, while the trooper uses a phase rifle. From the way the SMG rips holes through the outer door that thing has to be packing Splinter rounds. Thankfully you're off to the side by then and flank them, dropping both with stun pistol fire.

Do you want to use a halfmoon the main blast door or try to get back into the vents? Those will be closed off as well but your escape might be less visible. It'll take longer though because you'll have to back out of the vent before triggering the explosive.

You could probably try to hack the door controls but they might be rigged to station security.

>Your orders?
>>
>>29219507
>halfmoon the main blast door
Yes

We've been found out, no point in keeping stealthy.
>>
>>29219507
>>Your orders?
Place a halfmoon with a timer on the main blast door, do what we need to do in the vents, then use the halfmoon explosion to cover the one in the vents. Then get out through the vents again.
>>
>>29219587
This.
>>
>>29219587
sounds good
>>
>>29219587
I was going to suggest just waiting until they opend the door for us to send in the cavalery so we could sneak out behind them but this seems like the better idea.

Also could we quickly disarm the guard or guards armed with splinter rounds? I do not like the idea of them waking up suddenly because reasons and putting some in our back.
>>
First you police the weapons, tossing them in a transport bag, then you get into the vents and set one halfmoon on a long delay. A second charge goes on the main doors. Taking cover the two explosives go of almost simultaneously. Throwing the bag into the vents you leap upwards and pull yourself inside. You reattach the vent cover as quickly as you can but dont want to spend very long.

Sound dampeners turned up as high as they'll go you crawl back through the vents heading for a different access point this time. The closer one might be used by security if they dont want to touch the door, or hadnt been expecting you to blow the exit so soon.

Hopping out in a different section you glance out at the main corridors. Security and emergency response teams rush past while others take small repulsor vehicles towards the site of the bank and the explosion.

Thankfully most of the big scanners aren't online yet and you're able to get back to the outer ring of the station. You are left with the issue of how to kill a day and a half while in your suit and while carrying around a bunch of guns. If station security gets really serious about the crime they have a number of options you didnt have to worry about back on Dreminth.
The explosives you're still carrying are all military grade so they're sealed, but you did detonate two of them. Not to mention both you and the teller back in the bank are likely covered in propellant residue from the SMG.

You need to find a decontamination shower or consider hanging out on the station hull for awhile. Then again, they might not be that serious about looking for you...

>Your orders?
>>
>>29220181
>>Your orders?

The station hull is probably lovely at this time of year.

Also, add a "Decontamination shower in a can" to the list of things we need to buy.
>>
>>29220181
>Station security
>Not serious about looking for someone who had breaching charges and stole from a bank.

I'm going to say that A) We figure out where such a decontamination shower would be or B) Get use to spending time outside.
>>
>>29220181
I wonder how the stars look from the hull
>>
>>29220181
First order of buisness, get faaaaaar away from the bank. A place where we can bunker down for a few minutes to let our stealth system cool down. Then unless we are able to tell what the situation with the bank and security is like we head to the hull and prepare for some time alone to think and contemplate about all those things we've done over the years.
>>
>>29220181
Chill on the hull for now, because they might have also figured the Decon showers and have them camped out.
>>
if we go for a walk on the hull, we could probably hack into a ship under repair or even our own company ship and use a decontamination shower
>>
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You spend some time out on the hull enjoying the sights, the stars from the nearby dwarf galaxy and the starship traffic coming to and from the station. Some just jump in using the station as a realignment point. Others taking up parking orbits and send over shuttles with crew for shore leave.

A larger less nimble version of Kavarian attack cruiser sporting Alliance markings shows up and is given a berth not far away from where the Ballista class Carriers are docked. It isn't long before all of the ships depart, heading out in the general direction of FPL space. Sorry, House Veritas you correct yourself.

>We figure out where such a decontamination shower would be.
A military starship or civilian explorer would have decontamination equipment for landing parties headed to the surface of planets.
Did you want to try and break into a starship from a particular faction or try to find a suitably equipped civilian ship?

>>29220249
>Also, add a "Decontamination shower in a can" to the list of things we need to buy.
There's actually a couple such devices. One's basically a folding decontamination system similar to the one you see when boarding the Normandy in the first Mass Effect.
There is another hand held device which fires pulses and is normally used by crews when there's no atmosphere present. It's about the side of a large grenade.
The flashlight laser can be use for this as well but it's a bit less reliable and you have to make sure it's tuned to a spectrum that wont cause much damage to the suit or that the faceplate can block out. Most of the time high intensity UV spectrum is the best for this.
>>
>>29220885
>Did you want to try and break into a starship from a particular faction or try to find a suitably equipped civilian ship?
No, definitely not. Just let the background radiation do its work.
>>
>>29220885
Now why would we want to do that and attract more attention to ourselfs? Just lay low and think of Sharks or teen Sonia smacking up snotty teen nobles.
>>
>>29220885
Nah, lets just have some fun outside. Maybe start that list of things to bring on missions such as these.

1. Decontamination shower in a can.
2. Portable holo projectors.
3. Find another supplier of stun grenades

Also is it just me or did those bank guards just shoot splinter ammo at us aka highly regulated often military grade ammo. I'm not sure about bank security but that seems a little much. Would security find it odd to find them packing that much heat?

Then again we did just hit a triad bank.
>>
If I remember correctly, Sonia found a decent amount of untraceable cash. Should we send some of it to the guy whose leg we just broke?

I feel kinda bad for it, he was just doing his job, and I doubt it's a particularly well paying vocation either.
>>
>>29221363
That's a nice gesture but I'm going to assume all of the guards were armed with splinter ammo. Which begs the question of where they got it.
>>
>>29221363
>Send money to the guys who were packing splinter ammo

While I like the gesture I don't think we should do such things. You have to crack a few eggs to make a omelette after all and he was just lucky it was just a broken leg.
>>
>>29221391
> I'm going to assume all of the guards were armed with splinter ammo.
We can just check our bag, we took their weapons with us.
>>
>>29221529

Aren´t we going to be manufacturing splinter ammo?
>>
>>29221363
yeah nah, he worked for the shady bank, he can get workers comp
>>
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So, need to send another email to LL since I failed to put 7 instead of 8 for the thread number.

Since the other thread still hasnt been added I'll send him the link for the anonfiles one since my link is long dead.

>>29211446
>>29211745
I would like to be clear that any visual similarity between the Warlords new Medium Cruiser and the The Hammer from the later Matrix movies, while awesome, is entirely coincidental. The design evolved on it's own from an existing vehicle I decided to throw armor on. If anything I was thinking more of the Caldari Titan.

>>29221262
>Also is it just me or did those bank guards just shoot splinter ammo at us aka highly regulated often military grade ammo. I'm not sure about bank security but that seems a little much. Would security find it odd to find them packing that much heat?
All of the security guards were armed with phase rifles and pulse pistols. It was one of the tellers that was armed with the splinter ammo.
>Then again we did just hit a triad bank.
That.

>>29221363
>>29221391
Entirely up to you guys.

Well, your ride arrives at long last. Good thing too as the suit can only scrub air for so long and you needed to step into one of the airlocks a work crew were using at one point just to make sure you'd be okay.
The ride back to the station is a bit cramped as the newly repaired Constellation has more cargo room than living space. When you finally arrive back at the station and the Devourer you have the exterior of your suit decontaminated, then lock yourself inside your quarters for the rest of the day.
>>
>>29221567
Well yes, but only when the Baron pulls through to make it legal for us to make and we switch from normal ammo to splinter faster than you can say "Shark Attack!".
>>
>>29221690
>lock yourself inside your quarters for the rest of the day.
Aww yeah.

What's the word on how much cash we made off with? Does Versa want anything as repayment for finding these banks?
>>
>failed AND put 7 instead of 8

>Sidequest: Locate expired goods trader
Do you guys want to have station security track this guy down, or go through the salvage and recovery records?

>>29222127
>What's the word on how much cash we made off with?
You'll find out in another day or two.
>Does Versa want anything as repayment for finding these banks?
None is necessary, though a little bit would be appreciated.

The interior refurbishing place, lets get some decisions on it. Did the same people vote for both options or did we really have 8 people that want it to keep it from going under? If it's just 4 people it's going, but if it's more you may want to consolidate your efforts. There are some things I'd like to advance but I need to know which way it's going to go on this one.

>4 votes = Interior refurbishing (Housing) (3 million due to debts)
>4 votes = Interior refurbishing (Only if they relocate to the station/elsewhere)
>>
>>29222127
You know....I just relised that we basically just gave Versa a name of the organization and she found out what we wanted to know pretty quickly.

It's good to have a friend that is a A.I. Should really keep in touch though I doubt the Terrans would like that
>>
>>29222127
>Does Versa want anything as repayment for finding these banks?

What could we get Versa? The AI already has internet access, and no physical form beyond what's probably a pretty large server farm.

A very basic drone with cameras, speakers, microphones, and no manipulators, maybe? To better interact with the crew.

Or we could start a trust fund for Versa.
>>
Can't think of anything Versa would find useful other than some funds. We already got her a cake.
>>
Rolled 2, 3, 2, 20 = 27

Rollan

>>29222240
What they would really not like is to find out that one of their military AI's is violating several laws even though it might be for a good cause.

>>29222273
>A very basic drone with cameras, speakers, microphones, and no manipulators, maybe? To better interact with the crew.
Or one with a holographic projector.
Because nothing bad could ever come of that.
>>
>>29222204
Why not a bit of both? They could look at this as a opportunity to get out of debt and expand a little.
Continue with the Housing part and look into helping out with ships like someone had mentioned.
>>
>>29222436
On second thought, let's just send Versa a potted plant to make the server room a bit nicer.
>>
>>29222551
the sever room is likely well below freezing temperature
>>
>>29222578
I'm sure there's something that looks nice and can survive under these conditions.
>>
>>29222578
This is the future.

I'm sure they can bio-engineer a plant to live in sub-zero conditions.
>>
>>29222436
You know that is a very good idea and I quite like it. Now to just find if said drones are available or if we would have to custom order it.

On the bright side we didn't have Versa act as the hacker though! I'm sure she can cover up what she searches good enough.
>>
>>29222578
That was mostly the fire suppression system.

>>29222534
>Why not a bit of both? They could look at this as a opportunity to get out of debt and expand a little.
>Continue with the Housing part and look into helping out with ships like someone had mentioned.
Okay, but did more than 4 people vote to help them or not?
>>
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>>29222646
The drone makes the AI.

>>29222436
Say, TSTG, what's the FPL's stance on clones? Do they follow the official Dominion stance on that issue?
>>
>>29222752
>Okay, but did more than 4 people vote to help them or not?

I'm pretty sure I only voted for the second option.
>>
>>29222752
I know I only voted for one of them
>>
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>>29222761
>The drone makes the AI.
Now that I think about it, maybe just a screen to dsiplay something like this to make Versa's interactions with the rest of the staff easier and more relatable for humans??

If I remember correctly, the AIs chose pretty abstract avatars.
>>
>>29222752
I can confirm my vote was only for relocating them
>>
>>29222752
>Okay, but did more than 4 people vote to help them or not?
Man I can't even remember what I had for lunch today. Sorry man.
>>
Page 10.

Thanks for running, TSTG.

See you next week!
>>
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>>29222761
>Say, TSTG, what's the FPL's stance on clones? Do they follow the official Dominion stance on that issue?
Almost assuredly. The Warlords were starting to clone their crews and troops so they could throw them at problems they normally didn't have the manpower for.

>>29222925
>If I remember correctly, the AIs chose pretty abstract avatars.
That's their choice.

Okay, so there is some support for keeping them afloat it seems. You set up a meeting to see about possibly bailing them out. Maybe you can get them contracts for starship interiors.
You're informed at the last minute that the Landlord would like to be included and you reschedule. Both women arrive on the same shuttle and are shown to one of the nicer meeting rooms that have been fixed up since the company "command center" is currently a disaster.
(Some associates of Mr London's will be arriving soon to help get it all better organised.)

Amna Raisa Sarraf is introduced as the Company owner & Manager who then introduces the Landlord Ms Martina Vilaró.
"Knight Captain Reynard, it is an honor to meet you. Allow me to get right to the point." Begins Ms Vilaró. "Mrs Sarraf has told me you wish to bail out her company which is the only reason I'm not attempting to seize her assets to pay off her debts. While I'm quite certain that her business could turn around eventually I don't have the time for it. The Governor is already working on a joint venture that would require the use of my land and the nearby plots. It could be worth a great deal more money than an interior decorator could bring in."

Mrs Sarraf frowns but doesn't disagree.

"What exactly is the Governor working on?" You ask.

"A Heavy Lift Vehicle production yard. Shipyards in orbit are always vulnerable to attack by starship, but other Houses are reluctant to violate the Factions treaty. It would be well protected here and would take less time to set up than at other sites that have been looked at."
>>
>>29223771
Thanks for the thread, TSTG.
>>
>>29223771
Let's relocate the interiors business and maybe invest in the production yard.

Thanks for running.
>>
>>29223771
Thanks for the thread TSTG!

In a way we wanted to maybe get them up to the station so this might could work!....You know...we are fixing up a station that "might" need a few personal touches...
>>
>>29223771
Short version:
1)You can pay off the company debt and get it operational again which means they cant be kicked off the land because they have an pre-existing contract.
Construction has to find another site.
2) You could help them relocate (which would still require paying off the debt just not right away) so that the company can live and construction still goes forward.
3) Let the company fail, their assets are appropriated to pay off the debt and construction goes forward as planned. You might be able to scoop up some of the employees if you wanted to open up your own equivalent company.
>>
>>29224081
>2
We should ask the governor if we can get in on the HLV yard in some form.
>>
>>29224081
Choice 2 sounds pretty good to me.
>>
>>29224081
The second option sounds to best. If the owners need convincing we can say think of this as a new beginning for themselves.

>>29224140
I also would like a piece of that. Hell, it seems likes we have our fingers in a lot of pies on this planet
>>
>>29224280
Well, like Mr. London said, dominion companies are built on sustainability, and salvage is a depleting resource.
>>
>>29224081

"So the question seems to be what you are willing to concede in order for the company to not be bailed out, Knight Vilaro. I assure you this is nothing personal, I simply see potential in the company that you wish to be rid of in order to acquire the HLV production yard upon your land."
>>
>>29224027
>maybe invest in the production yard.
>>29224140
>We should ask the governor if we can get in on the HLV yard in some form.
>>29224280
>I also would like a piece of that.
It's being built by and for the House. They already have their investors and the Governor has put most of the cash into it which will mean a lot of money for the Governor.

Because of issues with modernising the shipyards they haven't relocated some of the cheap corvette yards out here yet. At the same time they haven't started construction of new ones either as they're still being redesigned. Shipyards are a big deal for most Governors especially in wartime.


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