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You have always wanted to be an emperor. That ambition has burned dimly in the past, tempered by reality. Now the opportunity to realise your ambition has arrived and you are determined not to let it slip. Now is the time to build your empire and become an emperor.

Last Thread: You are the knight, Talon York, and you are the man who will be an emperor. You tried to be a stealthy approach on taking Curton, and failed miserably. Salvaging the attempt, you have taken the city and are moving on Toulon. Currently, you are trying to comfort your bodyguard with some meditation.

Previous Threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Aspiring%20Emperor%20Quest
Twitter: https://twitter.com/AspirationalQM
PC Character Sheet: http://pastebin.com/2fLeeNjv
NPC Champion Character Sheet: http://pastebin.com/hTsHw6ZR
General Pastebin (NPC list, descriptions etc): http://pastebin.com/H8aS3Z9p (updated)
Lorebin: http://pastebin.com/C1rCr1fK

NB: The lorebin is pretty large and I’m not expecting everybody to read it all. I’m still up for answering questions ITT so as not to alienate players and I’ll try to make things understandable contextually.

Rolls are d20 and the best of the first three posters. Please quote the post you are voting for or rolling against.

>Writing up the exceptional success
>>
>>29162263
Why not base her off the sylph from Monster Girl quest?(the VN).
>1. Male Mystic Fox(sylph for now)
Medium artillery / good support caster. Mystic foxes are powerful spiritualists and highly knowledgeable – this fox prefers to research widely. They appear as humanoid foxes with multiple tails. They lack any decent empowerment abilities, making them vulnerable to physical attacks but their magic is so powerful to make that a minor problem at worst.
>Gnome
Good fighter / excellent mage-killer. Pure elementals are the most powerful type of elemental and have a strong connection to the land and magic. Earth elementals can manipulate earth and stone with ease, and also specialises in manipulating the flow of magical energies. This makes her ideal for fighting mages.
>Udine
Good fighter / good anti-army. This fire elemental is brash but has the power to back it up. She can use her fire abilities to incinerate foes but can also access much more magical power than she would otherwise be able to use. She is effective against most enemies but has a particular weakness against mages.
>>
>>29162263
nice image
>>
>>29162263
My head canon is that the big death knight picture you start with is either the height of Talon's power or some larger-than-world foe we'll go toe to toe with. This pleases me either way.
>>
>>29162263

>Exceptional success

You feel an odd surge as you step towards Lynn. She shudders and you wonder if she noticed you, but instead she relaxes and you find no problems taking a seat beside her and beginning to meditate. In your meditation, you find that you understand even better what Undine means to attune with the power around her, as you can feel the power coursing through you. The same power as when you fought in Harrowmont’s courtyard and butchered your foes…

You feel Caitlyn shaking you and open your eyes. She looks… comfortable. And relaxed. Obviously the meditation has done her some good.

“Thank you for not interrupting me, Talon. Have you always meditated or did Undine show you this herself like she did with me?”

>Response?
>>
>>29162263
Damn, that picture makes me miss CoH/CoV's costume creator.
>>
>>29162263
>I’m still up for answering questions ITT so as not to alienate players and I’ll try to make things understandable contextually.
I see best QM is still best QM

Of our current neighbours, allies, and threats, which one do we know or believe to have the best espionage capability?
>>
>>29162327
If we give undine a PoP while her sisters done have it then she will attribute her success to the PoP instead of her own power so it won't help with inferiority complex.
Also, its a might not for certain.
>>
>>29162360
"She showed it too me."
>>
>>29162312
Oh, it's not a problem about design - she's a very relaxed but competent character. Luna Lovegood-ish, but less crazy-seeming. It's just I'm not that good at writing that character type. Either way, she'll likely show up in the story at some point once I put in some practice in short stories and the like.

>>29162381
Taour, most likely. Vampires have thralls who can pass as humans (need to add that knowledge to the lorebin, really).
>>
>>29162360
She showed it to me a few days ago.
>>29162360
>The same power as when you fought in Harrowmont’s courtyard and butchered your foes…
Does this mean we are getting closer to our berserk mode?(soon meditating will also give us bonus other than magic guys)
>>
>>29162385

Well she has been said to be significantly weaker now then when she was "alive", so really the PoP are just ramping her back up to where she once was. I don't think that would an issue, that's just me though.
>>
>>29162385
>A thought occurs to you and you check Undine’s expression. She looks more amused than annoyed, which is good as you thought she had an inferiority complex over her sisters.”
From thread 4.
>>
>>29162410
>Either way, she'll likely show up in the story at some point
Considering how everyone is only arguing about the ORDER in which we "get them all" I am guessing we will see her soon :).
>>
>>29162430
That was, IIRC, in relation to Gnome. Then she got unhappy when Mal brought up her other sisters.
>>
>>29162360

"Undine taught it to me. I find it makes for an excellent way to collect one's thoughts... Now, I believe you wished to speak with me?"
>>
>>29162442
And explained that she didn't like them because they were either arrogant of flighty.
>>
>>29162389
+1.

After that, lets ask her "tell me about the battle"
they idea is that instead of just assuming what the issue is, we get her talking, and we listen.
>>
>>29162434

This is just me, but to me, when we were told that our portion of the map was 33% of the overall whole it really put into perspective how small time we are. I understand this is Aspiring Emperor Quest but we slowing down on a few things and not over playing our hand would likely help in the long run.

We control one and half territories and both have "Low Control", smallfolk have gone through more leaders in the past month then most have ever known and we're sitting here arguing about how to get more power faster. We have people to serve other then ourselves, a lot of them.
>>
>>29162466
maybe not straight away into "tell me about battle".

could start off with, how are you holding up.
>>
>>29162312
>>Gnome
>Good fighter / excellent mage-killer. Pure elementals are the most powerful type of elemental and have a strong connection to the land and magic. Earth elementals can manipulate earth and stone with ease, and also specialises in manipulating the flow of magical energies. This makes her ideal for fighting mages.
>>Udine
>Good fighter / good anti-army. This fire elemental is brash but has the power to back it up. She can use her fire abilities to incinerate foes but can also access much more magical power than she would otherwise be able to use. She is effective against most enemies but has a particular weakness against mages.
Well shit both sound great for battles really, why are people against summoning Udine and gnome again?
>>
I'm definitely of the opinion that somewhere in Vitria should be our next target. Striking now before Oaln has a chance to solidify his powerbase is essential - taking one of the larger towns will also give up us much needed manpower and industrial scale enchantment for our new armour products.

Speaking of which, how well are the roads built in this land? Are we talking roman style highways or medieval dirt tracks which are cleared of underbrush every now and then? Because a concerted focus from our soldiers on highway building (ala roman legionaries), could have many positive gains.
>>
"Undine taught it to me. I find it makes for an excellent way to collect one's thoughts... Now, I believe you wished to speak with me?"

She nods, her usual smile… no, not her usual smile. This smile is not the same one she wears to mask her thoughts, but a genuinely happy smile. She seems more at peace with herself than you’ve ever seen her.

“I wanted to talk about the battle. About… what happened to me there. I haven’t had that happen to me before – I’ve felt battlelust, I’ve enjoyed fighting powerful foes. I’ve never enjoyed the killing or the bloodshed involved in fighting, though. It’s always been the physical expression of myself and the challenge. It’s why I understand Felix’s position about always wanting to better himself through battle. I’m not sure I liked that feeling, even if it felt good. It’s… it’s like I enjoyed it then but when I look back on it, I feel nothing but disgust.”

She sits there, quiet for a while, her eyes never leaving your face. It seems she’s waiting for you to say something.

>Response?
>>
>>29162493
I don't see how you got this from my post.

I was saying that I think people seem adamant about getting all the champions on our team.

Not that it means to do it before solidifying control over local provinces or that I support doing it before solidifying control over local provinces.
>>
>>29162360
"She taught me as well. I must say I've found this manner of centering myself to be more calming than most. I'm glad to see its done you well."
>>
>>29162535
nobody is against summoning them, there is just argument on
1. Order of summoning
2. Whether to boost undine first and summon sisters later, or summon sisters first and boost power later.
3. Whether to do any of the above before or after doing some more conquering.
>>
>>29162544
Say nothing, stare at her inquiringly.
>>
>>29162539
>roads
Depends on the area. You're in a major trading area, so the roads are quite high quality. Off the highways, they degrade a bit.
>>
>>29162548
It's a 4 hour ritual and a DC 12 check for Salamander. Not a huge investment of resources. Why are we waiting again?
>>
>>29162544
That is both a good thing and bad thing, you must learn how to control and harness such power.(we did experience something similar.)
>>
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>>29162343
Incidentally I hope you don't mind If I dump some knights and sorcerers.
>>
>>29162544

Tell her about when we first learned how to use our sorcery. It has been mentioned Talon was a little arrogant shithead around that time and it was new experiences for us that molded us into who we are now. We understand new things and how they can scare one, especially when you don't feel under control of it.
>>
>>29162587
At tuning the PoP to her is a huge investment of resources,
>>
>>29162587
because to do that requires dismissing the earth elemental currently being used to rebuild our capital's walls.

We are arguing on whether or not we should upgrade from said earth elemental to gnome. I think yes we should.
>>
>>29162617
salamander doesn't require POP, only gnome does.
The reason is because magebro is a high tier mage with excellent attunement to salamander and low attunement to gnome.

Gnome - summoned by US, sustained by POP
Salamander - summoned by magebro, sustained by magebro
>>
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>>29162601
>>
>>29162617
That's an alternative to familiar summoning. If Mal summons an elemental as a familair, you can't attune a PoP to them. Using a PoP is an alternative to summoning them as a familiar as a means of guaranteeing their summoning.

>>29162625
Gareth summoned Bartom, not Maloric.
>>
>>29162617
We don't need to do that. It would be Marleric's familier
>>29162625
>because to do that requires dismissing the earth elemental currently being used to rebuild our capital's walls.
...That's Gaereth's elemental. Your objection makes no sense
>>
>>29162607
I agree, this line of conversation seems best.

Something about learning to control the vast power at ones disposal rather than letting it control you. Often showing restraint as a soldier...or mercy as a General is harder than simply wiping out a foe to the last man.
>>
>>29162607
Going with this one as it ties into another of the write-ins.
>>
>>29162544
Smile, "I understand, somewhat, we all eventually take things too far in the heat of battle. But event though the parallel isn't perfect this is what you need to remember, you controlled the Bloodlust. You did not let it control you. I trust you Lynn, and you validated that today."
>>
>>29162544
"Do you think you've done something wrong?"

"Are you guilty?"

We need to try and poke her a little to get in her head, if we're to help her.
>>
>>29162674
I think we should tell her about our recent experience about using the source during the battle and how we just felt something similar when we meditated.
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>>29162652
>>
>>29162544
Was that disgust at losing control
or did you feel guilty for killing those men?

>>29162576
no
>>
>>29162683
Care to add this as well?
>>29162703
>>29162687
>>
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>>29162703
I disagree
>>
>>29162587
>>29162617
>>29162625
...I now support summoning Salamander.
>>
>>29162713
Disgust at losing control.
>>
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>>29162727
>>
replying to self here >>29162713
I think what we say to her should vary depending on which it is.

Also, I want to know if she blames her dragon ancestry or not. Because if so we should really point out how humans have a fuckton of bloodlust.
Heck we really wanted to just lop off the slime's head ourselves there at the end, but stopped ourselves.
>>
>>29162735
Good fighter / good anti-army. This fire elemental is brash but has the power to back it up. She can use her fire abilities to incinerate foes but can also access much more magical power than she would otherwise be able to use. She is effective against most enemies but has a particular weakness against mages.
For added motivation.
>>
>>29162665
>..That's Gaereth's elemental
I know its his elemental, but its the ONLY earth elemental we have and we need AN earth elemental.
If we upgrade to gnome it means he dismisses his earth elemental familiar, we personally summon gnome using the POP, and he summons salamander without a POP.

This is what I WANT to do, it will give us all 3 of them at once.
>>
>>29162767
infantry is already near useless compared to mageknights

How does salamander compare to mageknight companies?

Since gnome is a magekiller specialist, I can't help but wonder if she would work better against mageknights than salamander.
>>
>>29162782
...still making no sense, given that it is Maloric who would summon Salamander. Gareth is keeping Bartoom no matter what we do.
>>
>You must learn to control your power, as I did

You smile at her. "I understand, somewhat, we all eventually take things too far in the heat of battle. But even though the parallel isn't perfect this is what you need to remember - you controlled the bloodlust. You did not let it control you. I trust you Lynn, and you validated that today.

“When I was younger, only slightly younger than yourself, I gained my sorcery in the midst of battle. Although I have always been physically capable, I took some time before my magical talent showed itself. When it finally arrived… well, I learnt how to use it appropriately, with some of Mal’s help. Just as he helped you. My experiences also helped – war is not friendly or good. Battle is a means to an end, and in recognising that you will learn restraint. You can enjoy battle and the feelings of battle as much as you wish – but you must always understand restraint of bloodlust, as you did today and succeeded at.”

She appears to be rather fascinated by your tale. You wonder if she had ever pictured you as you were younger, so brash and stupid.

“One question, Caitlyn? Do you blame your draconic blood for this? Or do you believe it to be something else?”

Suddenly, she looks away.

“Caitlyn?” you press.

“I… Wasn’t it my blood? My father’s influence? I’ve been told that feldragons all go insane. Isn’t this that?”

>Response?
>>
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>>29162749
>>
>>29162813
She'd do well I think. The way I saw it she has limited out of combat utility and isn't very good at killing Hero units.
>>
>>29162815
oh, doh. I was mixing up gareth and bartoom.

Well in this case the only possible reason for Bartoom to not try and summon salamander is that she can reject him, and if she does he can never try to summon her as familiar again. I wonder if there is anything we could do to increase the power of such a summoning to ensure she doesn't reject him.
>>
>>29162813
She would probably be on even ground with them.
>>
Has it been said what the powerlevels of Gnome and Salamander would be if we summoned them?

I know they were /technically/ more powerful then Undine in life, as she is the youngest, but I don't know how to rank up to her in terms of Source summoned/PoP summoned/familiar summoned.

I mostly worry about making Undine feel like she's just another tool to be collected and used. We have a good thing going with her level of power and put more into it with the PoP would be even better. In regards to Salamander I just don't see much of the point unless we are going on a huge military campaign, which we should recruit an army for first, then worry about that.
>>
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>>29162833
>>
>>29162844
You're confusing me a little.

Gareth - magister who summoned Bartom
Bartom - regular earth elemental
Maloric - best bro magister who wants to summon Salamander
>>
>>29162826
"You are one of a kind Caitlyn, only you will decide if you go insane."
>>29162844
DC12 check. 72.5% of success. Maybe encourage him to learn meditation to drop the DC to 11?
>>
>>29162840
>limited out of combat utility
this can be argued since you need fire for a lot of things back then, but she would need to work with her Udine to maximize the use.
>>
>>29162826

>"I know little of dragons other then tales and accounts of questionable rapport. I cannot tell you fact from this knowledge, but I can tell you this, man(and dragon) make their own way in this world. Do not allow your blood to dictate what you will 'become', not anymore then I allowed my commoners blood to hold me back from my dreams."

You control your own destiny speech.
>>
>>29162826
>sincere, reassuring, but not necessarily promise or guarentee
"I have not heard of such a thing before."

"But even if such a thing were true, I would hardly find it a surprise. Even us humans, if we live long enough, go insane with time."

"What we do with ourselves before, during, and after that time, though, is what really matters."
>>
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>>29162870
>>
>>29162826
quick, what do we know about feldragons?

worthy points:
1. So far, she has acted well within human range of behavior.
2. She is only half fel dragon so there is a stabilizing influence on her.
3. Insane? As in, hear voices that aren't there? Because if its just misbehavior then this isn't INSANITY. its just a case of way too much power and spoiled upbringing resulting in seeing people as tools instead of people
4. Could very well be blood libel, people tend to spread those about those who are different.
5. We can always look into it further with her, this isn't something she needs to fight alone, if there is even anything to fight at all.
>>
>>29162911
>>29162892
seconded.
>>
>>29162892
>DC12 check. 72.5% of success.
and if he fails it is a big setback.

>Maybe encourage him to learn meditation to drop the DC to 11?
Definitely worthwhile.
>>
>>29162911
+1

>>29162826
Just found this quest yesterday and caught up just now, really awesome quest so far looking forward to where it goes.
>>
>>29162911
>>29162892
>>29162922
We should throw in that she should learn how to control this blood rage.(basically so that doesn't fall into it and so that she can turn it on when she wants to)
>>
>>29162892

I have the weirdest feeling Mal wouldn't really want to learn meditation. He seems too... Out there for it, something about his attitude and commitment to getting things done. i.e. his work with the Bows/Arrows enchantments, he didn't sleep and when we found him post battle he was still pouring over them.

Worth a shot? Yeah, but he might find it silly.
>>
>>29162826

"Just as all vampires cannot go out during the day? Just as all mages fight wars? Blood gives us a map. It is up to us to do as we want with that map. My father was a farmer. Does that mean that I will become a farmer? Will I one day, in the midst of a battle go 'I resign my position, I am going to start a farm and settle down, start a family...'? I most certainly hope not, for if I did, I would hope that either you or one of my other friends would knock some sense back into me. No, Blood may make who we are, but how we define ourselves is our choice. Never forget that you are what you make of yourself. Maloric was not born as powerful, or as eccentric, as he is. That is who he became, who he wanted to become, The same goes for me, that same goes for you. Remember that. The only way you would go insane is if you chose to. There is always a choice"
>>
>>29163004
but he is really committed to the idea of having the most powerful fire elemental in the entire world as his familiar.
Meditation as a means to that goal to increase the chances of him becoming one of the few mages in the entire world who can boast as such... can definitely see that happening even if its not really his schtick normally
>>
>>29163024
a bit too many remember thats and never forgets.
I like the begining.

Daywalker vampires are an excellent example.
>>
>>29163024
>>29163024
Read the lore bin.
>>
>reassuring and sincere. You control your own destiny.

"I know little of dragons other than tales and accounts of questionable rapport. I cannot tell you fact from this knowledge, but I can tell you this, man and dragon make their own way in this world. Do not allow your blood to dictate what you will 'become', not anymore then I allowed my commoners blood to hold me back from my dreams.

“I believe that it is only you who will decide if you go insane, not rumours of the insanity of a species few know much of.”

She looks at you, a certain level of trust and hope there, even if it’s tempered by fear.

“What of your father? Would you say that he is insane? And if this loss of control is in the blood, is it not possible it can’t be controlled?”

She looks at you with an odd face then, thinking, then she smiles brightly. “That’s right. Daddy’s not insane – he’s grumpy but he’s still normal. I… I just need to control these impulses – channel them to achieve what I want.”

You nod approvingly. “And I will help you do so if you wish.”

You stand and she stands with you. You bid her farewell and remind her that you the army will march on Toulon in the morning.

Outside, you find Undine…

>moving onto an informational scene with Undine about PoP
>let me know if you have any other questions for Undine
>>
>>29163089

Her opinion on whether to use the first PoP to boost her power, or to summon Gnome.
>>
>>29163089
No other questions YET... will have them mid scene.
>>
>>29163089
"Thank you for taking care of her earlier. You're very good at helping people center themselves when they feel they've lost their way."

Then get the PoP info drop.
>>
>>29163157
Well Gnome is her favorite sister and she is a great mage killer and has great utility out of combat, so i doubt she would go for the power up.
>>
Undine gestures you to your tent, and you walk with her. Once inside, she asks you a question you had been expecting.

“How is she feeling?”

“Better. I had a bit of a talk about impulses and her ancestry. She’s worries about herself more than I thought she would, though that was probably just my fault for viewing her so shallowly. Thank you for taking care of her earlier. You're very good at helping people centre themselves when they feel they've lost their way.”

Undine nods with a smile. “I was hoping to talk to you some more about Places of Power. The entrance to mine is nearby, after all.”

You look at her. “I hope you don’t want us to venture in there right now?”

She shakes her head. “No. I just want to talk to you about the options it represents.”

“Options… like summon Gnome or increasing your power?”

She looks away a bit, uncharacteristically nervous. “Or boosting the power of the Source… and yourself.”

You blink. She had told that your thoughts of the Source increasing your power were nonsense. Why the sudden change. “So you believe me, then?”

She looks at you oddly, then shakes her head with a slight scowl. “No, not that nonsense you believe in about drawing on the power of the Source. Rather, if you link the PoP directly to the Source, then as its master you will have a certain level of power over the surroundings of Harrowmont.”

“I’m its lord. I have a lot of power over the surroundings of Harrowmont,” you respond dryly.

>continued
>>
>>29163323
“Yes, but you need others to action that power. This power… you will be able to warp the very land and essence around Harrowmont. The Source channels astral energy – and large amounts of astral energy, when converted into sorcerous energy locally, enable one to warp reality itself. It’s what makes the angels so powerful, and why the Fae are so dangerous in their world. It is why the Astral Adepts, as you prefer to call them, would have their power if they truly do use astral energy.”

Your mouth is dry. You have difficulty speaking, “You… you mean I could use that power?”

She nods gravely. You understand why she didn’t want to tell you this. For all her loyalty, revealing to your master he could bend reality itself is a bit much.

“It is a limited amount of power and very localised, but you would be able to make Harrowmont nearly unassailable. Sources used to be hearts of empires, Talon. Gnome once told me that our Source was inside a huge fortress, many centuries ago. Apparently the archangels had to use no small amount of power to breach its barriers and levelled part of the Marrn mountain range in order to unseat its old master.”

>Anything to say or ask?

>>29163157
I'll catch this one in the next update too, but add the third use of PoPs to the question.
>>
So guys what do you want to do?
1.Power up Udine
Makes her stronger champion
2.Power ourselves up
Gives us power and also able to control Harrowmont
3.Summon Gnome
Lets us summon a second champion a that has great utility and is great agaisnt mages
*Also note that we are getting Salamander soon.
>>
>>29163405
I forgot to mention that udine gains her power slowly and that the PoP just speeds up the process if my memory is right.
>>
>>29163424
No, the only way Undine levels up is through the PoP. If I've said differently earlier, I apologise for any miscommunication.
>>
>>29163345
as tempting as this is...

1. Wouldn't that kind of reality warping be noticeable and reveal our control over a source? We are not ready to draw such attention.
2. If gnome is summoned successfully by an enemy, is there anything you can do to get her away from them without killing her? It might be prudent to reunite he family first before going after raw power just to prevent this possibility.

Also, promise not to misuse such power if I do eventually get around to getting it.
>>
>>29163345
>Sources used to be hearts of empires
I'm sold! Let's use this power on ourselves!

Within our realm our power and the power of our children will be immense!
>>
>>29163435
Um, any chance you could explain that again to our protagonist, boss?
>>
>>29163323
>>29163345

I... Wow, that is a lot to take in. Really I think it comes down to using it on Undine or ourselves. No further question.
>>
The biggest issue I see with empowering harromont is that it is sessile. It is limited to the region immediately around it. Yes it is very very good defense. But a good defense won't conquer us an empire.
Meanwhile empowering undine or summoning gnome will both give us a mobile powerhouse that is able to project power far more widely then harrowmont immediate vacinity
>>
>>29163466

Here's the thing though. The Source is everything. We lose it. Game over. I'm nervous about us campaigning away from it right now. If it is to be the seat of our Empire it must be protected above all other things.
>>
So, replying to self here >>29163444 and here >>29163466
I think we should summon gnome unless she has some very good answers to the above.
>>
>>29163483
There are multiple PoP, though and i prefer getting the 3 strongest Elemenatals first.(only 1 of which will need a PoP)
>>29163435
Would Salamander need PoP to gain full power?
>>
>>29163483
If we get gnome and leave her to guard the source (for now) while we solidify control all around the area instead of taking her with us on battle then she will also make it nearly unassailable.

Also, I still want to know if we can expect to draw an army of angels for doing reality warping. They CAN breach it and have done so before.
>>
>Undine’s opinion

“Which would you have me choose, Undine?”

She looks surprised at the question and then realising you’re serious she gives it a great deal of thought. There is silence for a while and you take the opportunity to stretch out a little bit and do some exercise.

Eventually, Undine speaks, “Right now, I think Gnome would be your greatest ally. Particularly with the powerful mages of the League nearby. I am powerful, but empowering myself would not diversify your strength that much more. Using it for the use I just described may be useful defensively, but it will attract attention.”

>>29163444

“It would be very noticeable to powerful divine beings. Infernals, angels, fae… You would tell the world you have a Source – whereas currently that is not known.

“As for Gnome being summoned by an enemy – the best bet would be to kill her master. Although, that is easier said than done as any mage capable of summoning Gnome is of great power and she will do her utmost to protect them. It is something I would prefer not to think much of.”

>>29163460

“Sorcery enables you to do wondrous things – but it has limits. Astral powers have no limits. Such power would let you prevent enemy mages from casting inside the radius of the Source or to prevent them from breathing. The power is limitless within its confines – well, limitless to an extent. You can only be doing so much at once with it. The radius itself would likely be limited to the keep and part of the courtyards with just one PoP and would likely increase linearly with each new one.”

OOC: If you’ve ever read Equinox Roads in Changling: The Lost, the Source lets you turn the place into Arcadia. You a True Fae in your domain – everybody plays by your rules.

>>29163516

Nope, if she’s summoned by Mal she’s his responsibility. Also, you can’t summon Sylph using the Source as she’s not attuned to it.
>>
>>29163550
>Nope, if she’s summoned by Mal she’s his responsibility
So does she come out full powered or does he have to find ways to power her up?
>>29163550
>Also, you can’t summon Sylph using the Source as she’s not attuned to it.
I didn't ask that, but ok.
>>
>>29163550
>Nope, if she’s summoned by Mal she’s his responsibility
oh, that is a big issue.

>“It would be very noticeable to powerful divine beings. Infernals, angels, fae… You would tell the world you have a Source – whereas currently that is not known.
Holy shitbadbadbadbadno! I think we should at some point in the future capture a few sources but NOT link them to anything. Then if angels or fae or demons come knocking we suddenly perform the link as a haha surprise for them

>Gnome summoned by enemy
Yea, that would be very bad too.
>>
>>29163550
Ask her about cqc, and Combat Healing.
>>
>>29163550
Ok. Time to grab Gnome!
>>
>>29163601
>capture a few sources
Meant to say PoP

Actually, how feasible is it to have our troops hold a place of power and have it ready for linking to our source?

Also, if we do link to our source and our power becomes that awesome in the area, would that not allow us to then personally summon gnome?
>>
>>29163649
>ready for linking to our source?
and by that i mean RAPID linking. As in, everything is in place and if we send them a message spell they perform the link in a few minutes.
>>
>>29163669
I think we need our champion to link the sources.
>>
>>29163550
>OOC: If you’ve ever read Equinox Roads in Changling: The Lost, the Source lets you turn the place into Arcadia. You a True Fae in your domain – everybody plays by your rules.
I bet we wouldn't have to worry about succession wars if we did that. Which means more waifus!
>>
>>29163594
>So does she come out full powered or does he have to find ways to power her up?

That depends on whether Mal's up to scratch. he might have the affinity to summon her, but an apprentice with the right affinities could potentially summon her too (with more difficulty). Her power might be limited as he increases his own if he screws up the summoning but she still answers or simply doesn't have the poewr he thinks he has.

>>29163620
>cqc

She's a little proud that you asked her that. "I could teach you the motions, and the martial arts side of it, but it won't be at the potential I use it at. Unless you suddenly develop water elemental powers." She smiles teasingly at you.

>combat healig
She shakes her head. "I cannot teach you that as our sorceries are too different. I can learn it myself as I access more of my true power, though.

>>29163649
>hold PoP
It would depend on what's guarding it (e.g. Gnome's one would be impossible due to how many monsters there are down there). Also, you and Undine would need to be present there, so travel could be annoying. Otherwise, there's nothing stopping you.

>summon Gnome with reality-bending
That would involve trying to affect an area outside your radius of effect.

>Any more questions? Next scene is a timeskip to bandit battling.
>>
>>29163550

I mean I guess we should get Gnome then. She would also help us build a more defensible city for the time being. I still don't support bring Salamander into the fold though, not until we go after those day walker vampires, that would be an apt time to use her.

Ask her how difficult it would be for us to get to her PoP, would we need the army for it? Or could a small force/adventuring party go and take care of it?
>>
>>29163717
Who should we ask about Combat healing and should we ask mal about weapon empowerment?
>>
>>29163717
>Her power might be limited as he increases his own
so, it won't permanently gimp her then? unless he has a hard limit on his power or the ratio between his power and hers is too low.
If he succeeds in summoing her and then dismisses her, can he try again afterwards?

>>29163717
What is the distance to the PoP from where we are currently, where the bandits are, and from tolub
>>
>>29163744
We don't need a PoP for Salamander, but if your talking about gnome then we need a small party since there are monsters in the mine.
>>
>>29163744
the big deal about getting salamander is that is costs us nothing to do so. Because it wont be US thats getting her but our best bud and court mage.
>>
>>29163717
Supporting this:>>29163744
We could always use the next PoP on ourselves or for another purpose.

The trouble that would come from Gnome being taken by another summoner would probably be much worse than waiting for the next PoP
>>
>>29163744
>PoP quest
Undine says, "I do not think you would need an army for it. In fact, given the size of the passages, they would merely slow things down. A small party of no more than ten would be best."

>>29163755
>weapon empowerment
Gonna have to explain what you mean here.

>combat healing
You don't currently have anybody in your retinue skilled enough at healing to teach you.

>>29163765
>gimp Salamander
Nah, she'll hit her full potential over time.

Part of the reason I'm limiting her power is that having a full-power Salamander this early would be game-breaking. Apologies if that annoys some of you.

>distances
2 days to Toulon, 1 day to reach the underground lake where the PoP is.
>>
>>29163784
another advantage, gnome is the absolute best champion in killing mages.

If a mage gets a champion summon then the only thing we can do is kill the mage or kill the summon.
So if an enemy mage gets sylph or kitsune then gnome can kill him while we hold off the champion.
>>
>>29163784
>>29163717
The better question is how many PoP does it take to make them go into full power ,who do we give the PoP to first and if they can gain more power after they returned to full power.
>>
>>29163803
Herp, lost my trip. I've been doing well otherwise this thread.
>>
>>29163783

Assuming that putting those three sisters together under a single fold is costing us nothing is foolish. Gnome and Undine get along, Salamander might cause some issues. There are long run costs to these things and we already handle a lot of people.

>>29163778
I know we don't need the Pop for Sala, never said that. And no when I refereed to her I meant Undine, her PoP has been said to be lightly guarded but we don't know what that is defined as.
>>
>>29163803
>Gonna have to explain what you mean here.
the same thing Lynn did to her weapon and what we do to our stats.
>>
>>29163803
if we stop by at the pop, how long do we lose?
Is it possible to send our army minus a small party that goes after pop, and then have the small party catch up with the army after getting gnome from the pop? (since a small party marches faster than an army)
>>
>>29163830
We do now since she thinks that a party of ten people is enough.
>>
>>29163830
>Assuming that putting those three sisters together under a single fold is costing us nothing is foolish. Gnome and Undine get along, Salamander might cause some issues. There are long run costs to these things and we already handle a lot of people.
I am not assuming anything.
ATTEMPTING to summon salamander (NOT with POP, as familiar for magebro) literally costs us nothing except for 4 hours of his time.

Them not getting along isn't a cost, and it won't be a real big deal.
>>
>>29163837

I assume we can do this, but it is likely we'd end up leaving the army in Felix and Glynn hands, the former some still have reservations over.
>>
>>29163803
Get an arcane bow for ourselves.
>>
>>29163837
Doing this would either mean your men fight the bandits without you (as you and Undine must go into the PoP to claim it) - if you want to summon Gnome though, you have to do so at Harrowmont (at the Source) before claiming the PoP. You don't currently possess the ability to teleport from Harrowmont to the PoP.

Undine doesn't believe that a party any weaker than the one you took Curton with would have any chance of taking the PoP.
>>
>>29163899
Wait your saying we could have summoned Gnome at the source?
The main reason we are considering going to the PoP was because we thought we needed it.
>>
>>29163869
>Salamander and Undine get in a fight
>we take Undine's side
>Mal takes Sala
>rift between dangerous elementals
>rift between us and Mal
>not a possible cost

Undine was ready to put distance between us after we put faith in Sarah. That could be worse, that is an issue and one worth keeping in mind. And what is Mal fails? Which he very well could, that is a one time shot, and it would definitely affect him personally.
>>
>>29163944
For the love of god you are taking things a bit too far there.
>>
>>29163899
oh, right.

So to sum it up
1. Linking pop to source - requires self and undine at POP
2. Summoning gnome - requires self and undine at Source, then gnome needs to reach the source within a week (IIRC that is what you said last time)
3. Empowering undine - requires undine at source.

And no matter what we choose, clearing the monsters from the POP will need to be done by a strong small party. But if we summon gnome then she can help us in taking the source?
>>
Gonna call a vote, now that I think we have all the info.

>1. Move on Toulon in full force.
This ensures you can lead your men into battle and victory. Furthermore, if you want to summon Gnome you need to return to Harrowmont first, anyway.

>2. Clear the way to the PoP (and maybe claim it)
This will require several of your best men, including yourself, Undine, Lynn and Maloric, weakening your main force. If you claim the PoP before revisting Harrowmont and summoning Gnome you will not have the opportunity to summon her.

>>29163936
You needed to go to the PoP within 7 days of summoning Gnome.

FULL PLAN
Combine a familiar summoning with the Source at the Source, effectively summoning a second Champion without actually summoning one.

Then, before the Source unsummons Gnome, you will need to claim Undine's PoP and have its power supplied by Gnome. This means that Undine will remain weaker for longer, but you effectively get two Champions. Maloric can still summon a familiar normally after this. Undine says she can only use the power of four PoPs, so in the long run it won't matter.

You would need to claim the PoP within a week or Gnome is unsummoned (otherwise, you can claim PoPs whenever and use them to empower Undine). Travel time to the entrance to her lake is 4 days, so you'd have three days to reach it and claim it.
>>
>>29163976
>1. Move on Toulon in full force.
We can do two with gnome.
>>
>>29163976
>1
>>
>>29163976
>1
>>
>>29163976
I am assuming either 1 or 2 happens AFTER we take out the bandits?
>>
>>29163976
1
>>
>>29163976
1.
We can go back and summon both gnome and salamander and clear the PoP easily.
>>
>>29163976
1. full force

we will take the POP after summoning gnome.
>>
>>29164001
No, this is what you do right now. Some people were talking about moving on the PoP now and letting Felix fight the bandits.

Also, this gets things moving again. Plenty of time to make a decision about the PoP and Salamander later.
>>
>>29163976
>1

Here's the thing though. I think a lot of people were confused about the summoning Gnome thing. I think when it was initially stated to us many assumed we needed the PoP already. Or something was lost in translation from you to us. That is a lot of traveling we'll have to do post conquesting, but probably worth it.
>>
>>29163976
>1
After we have taken Mier, we can leave the army to tidy up the countryside while we go on adventures to clear the PoP...
>>
Taking Olmm with 3 elementals sounds good to me.(going after Vitrai would attrack attention quickly plus we can do Olmm quickly)
>>
>>29164024
If we are leaving felix to fight the bandits, then what is that "full force" we are marching on toulon?

>>29164034
we already took mier. we are not marching on bandits or Toulon
>>
>>29164025
It was back in thread IV after a debate was settled, so people probably just didn't read it through properly, especially when only parts of it were repeated later. Except for three words ('at the Source') the plan I posted was exactly what was posted in thread IV.

>scene change
>let us kill some bandits
>I'm hoping to do this battle then close for the night with maybe the aftermath meeting
>>
>>29164070

Yeah I went back and looked to make sure. I think it just ended up being a forgotten thing when everyone got set on taking Mier and it was never brought up. No big deal. We can still manage it, it'll give us something to do, while other things in the background work out.
>>
>>29164070
When is next thread?
>>
>>29164134
Current plan is tomorrow, then I'll take a break over New Years and resume on the 3rd.
>>
>>29164162
Today? since tomorrow is the day of new years.
>>
>>29164162
Finally I quest I enjoy that decides to run almost everyday.
>>
>>29164162
>tomorrow.
Today, really. 5pm 30/12/13. Bloody timezones.

>1. Moving on Toulon

Your men march on the bandits with vigor. With a victory under their belt, and the beginnings of a nation beginning to form, your men are in very high spirits. Chasing the bandits out of Mier province should be just the thing they need to keep them in such a mood, and give you control of a very prosperous province. Once you have Toulon, you can start producing equipment for your men rather than looting the foe.

The bandits themselves have a large encampment only a few hours march from the town, but you have your men take the long way through the forest so you won’t be noticed. Scouts estimate there are maybe a thousand bandits in the area. The leader must have gathered up half the hoodlums and deserters in Darlesia – most likely this is also where Brenn got his toughs.

It is late afternoon and your men have been marching all day. What is your strategy for fighting the bandits?

>1. Night attack.

The bandits are hardly professionals. They’ll likely keep a small watch and you can take them by surprise. Your men won’t get in a full amount of rest, however.

>2. Dawn attack

Almost as good as a night attack, but the bandits will be more active, you suspect. Your men will be rested.

>3. Day attack

If you strike in the day, many of the bandits will spread out from their camp. There will be less bandits, you think, but they will be alert and ready for you.

>>29164191
I'll be going to a weekly timetable mid-Jan
>>
>>29164204
>dawn
>>
>>29164204
Too bad I don't know how to read spoilers.
>>
>>29164204

Dawn assault. Strike with the sun at our backs!
>>
>>29164204
>2. Dawn attack

Day break timing. Use the sun to our advantage and attack with it at our back. Use Undine to produce her ice mirrors again to amplify the sun and damn near blind the ones that are active, we'll run the rest of them through with easy.
>>
>>29164204
dawn
>>
>>29164204
>2. Dawn attack
>>
>>29164204
>2. Dawn attack
>>
>>29164204
2.
Am i the only one that has a plan to make Udine make it rain on them and make the are great for an assault for us.
What else can we do to better our chances?(start a fire in their camp by firing flame arrows?)
>>
>>29164228
Basically, I go back to work in a fortnight. As such, my plan is to run a session a week at 5pm Saturday, EST when that occurs.

>looks like dawn attack is pretty much unanimous
>>
>>29164204
2
>>
>>29164266
Any other plans?
Can we make Udine make a fog spread out to help us attack?
>>
>>29164266

Undine can't control the weather, we tried that during the Second Siege of Harrowmont. She can make flash floods though.
>>
>>29164289
that was rain... but still fog has other issues. For one it hurts us as much as the enemy.
>>
>>29164283
She can make a fog given some time, so attacking at dawn in the fog is very doable
>>
>>29164289
Then lets do that then, also any suggestions?
>>
>>29164305
can our mages make something that will let our troops see through a fog?
>>
>>29164305
+1
>>
>>29164302
the enemy is unprepared, plus i remember our Arcane archers having augmented vision.
>>
>>29164306

We would also be fighting in the mud then. And fighting in the fog makes our Arcane Archers useless, long range mages as well likely. Really just a straight forward battle with the sun at our backs seems like the best answer to this one. That's my opinion.
>>
>>29164305
Can we do a volley of flame arrows before the assault begins?
>>
>>29164289
>flash floods
Not terribly useful in this terrain as it's quite flat. It worked well at Harrowmont as the whole place is on an incline up to the keep.

>>29164319
>>29164322
Your knights and archers already can with their enchantments. Your regular soldiers can't.

>>29164342
Doable.
>>
>>29164342
why? they might have something worth looting and the fire might hurt us too.

>>29164336
agreed
>>
>>29164351
>Your regular soldiers can't.
Can we make the fog go away after a few moments?
>>29164352
because it lowers casualties on our side al ot and i doubt bandits have any real loot since we just took over a mining town.
>>
>>29164351
>Your knights and archers already can with their enchantments.
How fast can undine disperse the fog? Maybe have the knights take outt he lookouts in the fog, then disperse it and have footsoldiers join them.
>>
>>29164351
How about we have a perimeter of soldiers hanging out side the fog ready to kill who runs away from the killing spree.
>>
>>29164386
>i doubt bandits have any real loot
Hostages, slaves, etc that that they captured that we can free. plus they did just raid our town.
>>
>2

Your plan of attack is…

>1. Regular assault at dawn. No tricks or traps. Just steel, magic and death.
>2. A fog at dawn. Your mage knights and archers will be just as effective, but your regular troops less so – but so will your enemies.
>3. A fog as well, but Undine limits it to just outside the camp (but capturing their lookouts) to limit their line of sight, but enable easy fighting inside the camp.

>she would need as long to dissipate it as to cast it, which is about a half-hour
>>
>>29164411
3
>>
>>29164411
3
No flame arrow volley?
>>
>>29164411
>3

We're just going to have to hope they are still mostly within the camp. If they have a reserve force that pops up(doubtful) they could use the fog just as well.
>>
Would a flame arrow volley with surrounding fog work out since it would force them to run in blind into the fog and out into our forces waiting outside.
>>
It is autumn right? And there is a forest around us? I'm not too big on creating a possible flash fire, that's just me.
>>
>>29164411
3
>>
>>29164403
we could get a sending off to town and ask if any people were taken on last bandit raid.

>>29164485
this will prevent our footsoldiers from entering the camp though, which forces them to fight in the fog where they are limited.

>>29164505
its not just you.
>>
>>29164505
flash flood from Udine would fix the problem.
>>
>>29164411
>3
Why don't we make it rain red while we're at it, that'll scare 'em.
>>
>3

Do you open with a volley of flaming arrows? This may damage anything of value there, but also may panic them. There is the danger of lighting the forest on fire, and it may pose a threat to your men as well. Undine could put out the fire, but it would distract her if done in-battle.

>1. Yes.
>2. No.
>>
>>29164518
>this will prevent our footsoldiers from entering the camp though, which forces them to fight in the fog where they are limited.
I was talking about them waiting outside the fog and fighting the guys running away from us and the fire, and then charge in once the fog is cleared.
>>
>>29164411

>3

a fog rolls in from the forest. Our archers silently take out their lookouts, our force creeps up under the fog layer, maybe some of our scouts have taken positions in their lookout towers and are pretending to be them... Then, from the fog, an army appears, full charge the bandits, drunk, weary and off guard are taken completely by surprise, by the time they have donned their armour and readied their weapons, about a quarter of their numbers lie dead, with more wounded. they try to put up a fight, but the sheer power and unrelenting force assaulting them breaks their already waning spirits. they try to flee, but more soldiers block their paths. there were no survivors. the remains of the camp now little more than blood soaked ground...
>>
>>29164537
1
>>
>>29164537
no

too risky and this is an easy victory already. why snatch defeat from the jaws of victory?
>>
>>29164537
>2. No

It over complicates things. We honestly didn't even need the fog, it's just a bonus. Run them down and finish this.
>>
>>29164527
it takes time for her to perform flash floods, the forest will burn faster then she can put it out.
>>
>>29164559
>why snatch defeat from the jaws of victory?
That doesn't sound quite right....
>>
>>29164537
>2
>>
>>29164537
>1. Yes.
>>29164542
following this plan.
>>
>>29164537
No
>>
Cutting off votes now.
>>
Look, we pretty much CANT LOSE to the bandits in a straight up fight. The fog? that just makes it easier.

The fire? That COULD make it even easier but it could ALSO set the forest on fire and kill a bunch of our own troops, as well as destroy all the loot, AND it will damage the quality of our lands (by burning down a large portion of our forests).

It is a high risk maneuver for NO rewards
>>
>>29164581
he just said she could put it out.
>>
>>29164637
b-but muh flame arrows!
>>
>>29164637
>all the loot,
Quick question why are people keep talking about loot when we haven't gained any from our last conquest/fights?
>>
>>29164697

Worry not good anon, there will be a time and a place for your flame arrows...
>>
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28 KB JPG
>2

You gather your men at dawn and admire Undine’s handiwork. Your empowered eyesight allows you to see clearly enough, but you can tell that there is a thick fog blanketing the forest which supposedly doesn’t cover the bandit camp. At this hour, they almost certainly haven’t noticed how suspicious it must be. Although the vision of your regular men is impeded, they can follow the glowing runes on the backs of your knights to the camp and then they will be fighting as usual in the camp. The advantage of surprise should make this a very easy victory, you hope.

You march with your knights, and they make nary a sound. Your mages are doing their best to keep the marching of the rest of your men as silent as possible, as they are not assisted by the enchantments your knights possess – and neither are the Vitrian knights, you realise. After some time, the camp comes into reach, and you see a number of their lookouts and some of the bandits milling about in the camp. Felix is attacking at a cross-section to yourself with the other half of the army – and you’ve placed your flying knights on the opposite side to catch any fleeing.

You give the order to advance, and your men surge forwards. It is a dead silent charge, with nothing but the wind to keep you company as you close on the foe through the fog. You can hear the slight whistle of arrows as your arrows fell the enemy lookouts and then you are in the camp.

[DC 12 Army Battle]
>>
>>29164716

Because we have. During the Sieges at Harrowmont we looted those solders and outfitted our guys with them.

Is it likely the bandits will have much? No not really, but still.
>>
>>29164697
Now you're just patronizing for no good reason.
>>29164725
True, but it us already this bad with arrows i wonder how it would be like with salamander.(could she just snuff out the fire).
>>
Rolled 12

>>29164731
Dice for the Dicelords
>>
Rolled 5

>>29164731
>>
Rolled 16

>>29164731
>>
>Target met

It took some time for the bandits to realise what was happening. Your men moved swiftly, entering tents and killing anybody inside – your archers felled anybody they saw that was within eyesight and your mages had a bit of fun, too, though they were careful to avoid fire after your warnings earlier. Maloric was using a number of sensory spells to monitor for enemy mages and disrupt them if necessary – including any sendings that they may try to send out, in case these aren’t simple bandits.

Finally, they managed to raise the alarm, by which point you were nearly in the centre of the camp and you could suddenly hear the sounds of battle and the crackle of sorcery and magical bolts as your soldiers stopped holding back and trying to be stealthy. Regardless, the foe are mere bandits and no real match for professional soldiers, especially when half of them are unarmoured or wearing their pants around their knees.

“You there, general! I’ll have your head!” a man bellows at you.

You turn to see a rather small man wielding a rather large axe. No, not a man – a dwarf. And, judging from his tattoos and the tent he just walked out of he’s either the bandit champion, if there’s such a thing, or probably the bandit leader.

You make a pose, feeling a little overconfident. “You must be joking, right? Isn’t there a ‘You must be this high to fight an Imperator’ rule somewhere?”

As it was, being a cocky bastard probably wasn’t the best thing as you feel a thud against your back and realise that your foe is not alone – and you’ve moved ahead of your men. Snarling, you move on the dwarf before his friends close on you.

[DC 11 Combat]
>>
Rolled 10

>>29164870
>>
Rolled 19

>>29164870
Slice and dice
>>
Rolled 19

>>29164870
>>
>>29164870
We are starting to make a habit of being cocky and overconfident...
Not sure if bad or just builds character
>>
Rolled 10

>>29164913
Builds endurance.
>>
>>29164913
Probably both
>>
>>29164913

Talon tends to do that on his own from time to time. However, whenever we actively push for it, like earlier, we get our shit pushed in.
>>
>>29164959
Only because of some serious dice karma punishing us when we decide to intentionally do so.
>>
>Target met

You decide not to be fancy about it and simply rain the strongest blows as you can down on the dwarf. They’re sturdy, but with your strength and the advantage of a higher angle, you figure he can only hold out for so long. That and dwarves are aggravatingly good at keeping their guard up. When you sense his friends behind you, with the dwarf still holding strong, you spin and charge them head-on.

And they flee, running in the complete opposite direction – and into the waiting arms of your men. Sighing, you turn around and catch the dwarf’s blow on your shield and resume your favourite hobby. His guard breaks, along with his arm, after a particularly savage blow, and he yields. The sounds of battle are dimming slightly, and you figure that your men are probably moving on to take as many bandits as possible. You don’t see any of your men nearby.

>1. Join your men. The dwarf will likely try to escape.
>2. Remain with the dwarf to take him prisoner.
>3. Slay the dwarf and join your men.
>4. Custom
>>
>>29164987
>2. Remain with the dwarf to take him prisoner.

Always best to pump information. Never know what it might tell us. He'll probably die anyway.
>>
>>29164987
you yield? why should I let a bandit live?
unless he has a really good answer run him through.
>>
Rolled 20

>>29164987
>2. Remain with the dwarf to take him prisoner.
I like the little bastard, we might recruit him.
>>
Rolled 8

>>29165007
I support this
>>
>>29164987
>2. Remain with the dwarf to take him prisoner.
I'd say make fun of him more, but that would be in poor taste.
>>
>>29165007
He screws up his face and spits at you. "Have you no honour?"

He won't say anything more and just waits.
>>
>>29165026
Ah i like him already if he values honor so much he might make a loyal soldier.
>>
>>29164987
>2
"Yield! So I don't have to kill you."
Of course if we turn him over to the town and they kill him, it's not our fault
>>
>>29165022
short jokes are a dick move. especially when they are ALSO racist.

>>29165026
I do, but the punishment for banditry is death.
Do you bandits not loot, murder, rape and pillage innocent folk?
>>
>>29165026
"Honor enough to respect a good warrior."

"Pragmatism enough to not turn my back to an outlaw."
>>
>>29165042
>murder, rape
Knowing his talk about honor i doubt he does the above two unless attacked.
>>
>>29164987
>2

He deserves a fair trial. He will be likely judged guilty and sentenced to death, but a trial is only fair...
>>
>>29165062
>Self defense rape
how do you even?
Also, he doesn't have to do it in person, if he protects those who do it he is complicit.
>>
>>29165026
A bandit? Claiming to have honour? This is rich, I like the little guy already. We should keep him.
>>
>>29165072
>someone is attempting to rape you
>FUCK YOU BRO I'LL RAPE YOU BACK SO HARD

Works every time.
>>
>>29165063
I agree - a military trial conduct my us in stead of a judge or jury.

He is guilty of the crime of banditry, the sentence is death.
>>
>>29165085
let's save kangaroo courts for when...

Actually, let's not use kangaroo courts. Ever.

We who command need not pretend in anything.
>>
>2.

As the dwarf won’t move and you are in no mood to carry him to your men, you decide to wait with him for some soldiers to come. It doesn’t take too long, all things told, before some of your men come into sight, but it is long enough for Felix to have cleaned out most of the camp. He’s an efficient general, and the bandits were mostly broken and fleeing after the first few minutes of earnest battle.

With the bandit camp destroyed, and the bandits almost all dead or captured, all threats in Mier province barring any Taour interference are gone. You’ll still need to march on Taour to confirm, but you feel that the day is won.

>That’s it for now, folks.

I’ll be resuming at 5pm today, EST (30/12/13). We’ll be resuming with the aftermath meeting. I know I said I planned to do it, but it took a little longer to clean out the bandits than I expected.

I’ll be absent for a little bit as I grab some dinner (it’s 7pm here) but will be happy to answer any questions people have after I’m back.
>>
The only reason I am even suggesting we ask him to further explain his sudden bout of honor is because it might be possible that we made a mistake and they really are robin hood types instead of your typical scum.
>>
>>29165112
This isn't the modern world, there is not expectation among the peasants for a 'fair trial'. As the (future) Lord of these lands we are fully within our rights to dispense justice as we see fit.
>>
>>29165120
>You’ll still need to march on Taour to confirm
you mean Toulon?

>>29165143
Also, the trial is perfectly fair.
>>
Good thread(s) Aspirational, like usual. Sorry if it got a bit hectic and heated in here for you, it looked like a lot of newer people mixed in with your older, lots of opinions, lot of stuff to do in the next few sessions.

One random question. Do Griffons actual exist in this setting? If so are they sentient? or just creatures? I know you have a lot with the pastebins, but a bestiary would be interesting. just out of curiosity of your setting.
>>
>>29165120
I enjoy your quest, but I'm running into the problem I do with anything original and wide spread: It's hard as shit for me to keep track of what faction is who, and what place is where.

I hope this gets easier, because I already know Harrowmont well enough, and Undine, Sarah, and Lynn. But that's all I can really nail down.

Not really a question, just a thing I wanted to say.
>>
>>29165190
which is why he has the pastebin.
>>
>>29165190

The pastebins actually do a REALLY good job of keeping that stuff concise and manageable. Specifics can be a bit sketchy yeah, but most will bring it up if they remember from the old threads.
>>
>>29165201
I know, I've read it. Makes it a little easier, but not a ton
>>
>>29165120
Has our Endurance increased from all that fighting quite yet? I figure it's gotta be close.
>>
>>29165190
>>29165215
If you can pin down any specifics as to what's causing you problems, I can try to expand the pastebin a bit. Or if it's a problem with how I'm describing/introducing things, I can try to work around it.

Going forward, my intention is to keep things more or less at this scale of management. As the empire grows, the level of abstraction will grow and characters will phase out to an extent (or be promoted).

>>29165257
You're a good beating away from levelling it.

>>29165184
Griffins are mythological creatures. Strong mages can create summons of them, though. Part of the reason I haven't gone into the bestiary in depth is because monsters aren't that common. You get a lot of spirits and other odd things for familiars and as summons, but they don't strictly exist in the physical plane otherwise.
>>
>>29165853
>Mythic monsters don't usually exist
>Meaning monsters we do fight shall be epic boss battles
>Worthy of title cards
I like this.

And it's not really your problem, I don't think. It's just...this all is new to me. All of it, and as a result, you're dumping truck loads of lore, places, people, and things all at once. It's only natural it's hard for me to grasp. Don't worry, I shall attempt to read the bin again, and hope I learn quickly.
>>
>A question from much earlier in the thread about dismissing Salamander
Ah, I missed this even though it has a really simple answer. To be blunt, dismissing a familiar is a huge insult. Dismissing a powerful familiar is, like, pissing on their foot in front of their family. If Mal was to dismiss Salamander after summoning her as his familiar, she wouldn't come back - and she'd hold a huge grudge. Lesser familiars still won't come back, but you can typically just summon a different one of the same type - but pure elementals are rare.
>>
>>29166053
interesting


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