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Ave, brothers. Tonight we continue our tale of battle that raged in space over Varda. Brother Luigi will guide us into the events of those days and tell us how this bloody engagement ended...

Our chat: http://client00.chat.mibbit.com/?channel=%23RisingSons&server=irc.Rizon.net
Our wiki: http://chapterquest.wikia.com/wiki/Chapter_Quest_Wiki
>>
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Battle Barge Aspera Dominus
Type/Hits: Battleship/12 (8 Remaining). Speed: 20. Turn:1/8. Shields: 3. Armour: 85+. Turrets: 3. Leadership: 87
Weapon - Range/Speed - Strength - Arc
Port Weapons Battery - 45 - 12 - Left
Starboard Weapons Battery - 45 - 12 - Right
Prow Torpedoes - 30 - 6 - Front
Dorsal Bombardment Cannon - 30 - 8 - Front/Left/Right
Prow Launch Bays - 20 (Thunderhawks) - 1 Squadron (Insufficient complement) - N/A

Notes: Cannot use Come to New Heading special order.

1. Armageddon-class Battlecruiser 'Reverent Spirit'
Type/Hits: Cruiser/8. Speed: 20. Turn:1/8. Shields: 2. Armour: 85+ Front/65+. Turrets: 2. Leadership : 42
Weapon - Range/Speed - Strength - Arc
Port Lance Battery - 45 - 2 - Left
Starboard Lance Battery - 45 - 2 - Right
Port Weapons Battery - 45 - 6 - Left
Starboard Weapons Battery - 45 - 6 - Right
Prow Torpedoes - 30 - 6 - Front
Dorsal Lance Battery - 60 - 2 - Front/Left/Right

2: Lunar-class Cruiser 'Disintegrator'
Type/Hits: Cruiser/8 (7 Remaining). Speed: 20. Turn:1/8. Shields: 2. Armour: 85+ Front/65+. Turrets: 2. Leadership: 42
Weapon - Range/Speed - Strength - Arc
Port Lance Battery - 30 - 2 - Left
Starboard Lance Battery - 30 - 2 - Right
Port Weapons Battery - 30 - 6 - Left
Starboard Weapons Battery - 30 - 6 - Right
Prow Torpedoes - 30 - 6 – Front

3: Firestorm-class Frigate –Unknown-
Type/Hits: Escort/1. Speed: 25. Turn:1/4. Shields: 1. Armour: 65+. Turrets: 2. Leadership: 72
Weapon - Range/Speed - Strength - Arc
Lance - 30 - 1 - Front
Weapons Battery - 30 - 2 - Front/Left/Right

4: Sword-class Frigate –Unknown-
Type/Hits: Escort/1. Speed: 25. Turn:1/4. Shields: 1. Armour: 65+. Turrets: 2. Leadership: 72
Weapon - Range/Speed - Strength - Arc
Weapons Battery - 30 - 4 - Front/Left/Right


--------------------
It is Skargan's turn.
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Rolled 62, 97 = 159

>>29112691
Mighty Battlecruiser "Reverent Spirit" lunges forward through the space and opens fire as soon as "Aspera Dominus" appears in their sights.

Lunar-class Cruiser 'Disintegrator' moves foward and fires all of it's weapons.

Finally I am rolling 2d100 for revolt aboard Sword Frigate.
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Rolled 99, 22 = 121

>>29112822
Revolt:
Officers: 54
Crew: 89

Crew is gaining upper hand!
>>
Rolled 60

>>29112822

Aspera Dominus declares Brace For Impact
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>>29112822
Confirm movements.

The Reverent Spirit can fire 4d100 Lances, Aspera Dominus is 'abeam' and >30 distance so the Battlecruiser may fire 1d100 weapons batteries.

The Disintegrator can fire 2d100 Lances, Aspera Dominus is 'moving away' so the Cruiser may fire 3d100 weapons batteries.

Please state which ship fires first, then roll for each vessel.

>>29112952
Brace for Impact successful. Aspera Dominus gains a 50+ Invulnerable save, but armament and ordnance is reduced to half strength next turn, and no special orders may be used next turn.
>>
Rolled 10

>>29112921
I forgot that last turn your speech inspired even more crew members to take up arms in revolt, giving you +10 to Revolt.
Officers: 54
Crew: 99

Officers are making a last stand. If officer roll below 10, revolt will continue as before, but if they fail, then crew will overtake the ship and from next turn they will be in control of the Frigate.
>>
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Rolled 100, 55, 51, 6, 90 = 302

>>29112974
Officers are brave, but the mob overtakes them. Sword Frigate is now under their control.
>>29112968
Rolling 5d100 for Reverent spirit. First 4 shots are lances.
>>
Rolled 85

>>29113050
Brace for Impact save vs 1 hull damage
>>
Rolled 89, 7, 29, 85, 68 = 278

>>29113050
Disintegrator, first 2 are lances
>>
Rolled 28, 50 = 78

>>29113102

Brace for Impact saves
>>
>>29113116
>>29113102
>>29113066
>>29113050

After shields, hits and saves, the final result is one lost hull point. Reucing the Aspera Dominus to 7 Hull Points remaining.

Skargan, please roll 1d100, on 85+ the hit is critical.
>>
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Rolled 99

>>29113146
Make this one count, boys!
>>
Rolled 2, 5 = 7

>>29113205
Rolling for critical effect.
>>
>>29113205
Hell yeah. Ave Imperator!

http://www.youtube.com/watch?v=x8qp992Dssk
>>
>>29113212
Fire!

Flames burst through the decks, if not put out, they will cause further damage.

Does Skargan wish to launch any ordnance?
Space Marine players please give orders for the boarding torpedoes.

Also please roll 7d100, an 85+ will put out the fire, if it is not put out, it will inflict 1 extra point of damage and the Aspera Dominus will be *CRIPPLED*

Aspera Dominus
Hits Remaining: 7
Ordnance (Torpedoes): * LOADED*
Ordnance (Launch Bays): *NOT LOADED*
Critical Damage: *FIRE*
>>
Rolled 37, 34, 8, 76, 69, 24, 100 = 348

>>29113240

Ord Orders: Fighters to take position on Aspera's aft.
Boarding Torps: 45 Starboard!

Repair Rolls
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>>29113256
Fighting for their lives, the repair crew spring into action and quell the flames before they can cause any damage.

Map updated, Space Marines' turn.
>>
>>29113287

Aspera: Forward 20cm, Port turn @ end of movement.

Not sure if we're in weapons range of Lunar.

Vox frigate:

"Aspera Dominus to Remaining Frigate. State your intentions immediately. Are you a traitorous dog of the Iron Monks or Loyal Imperials?"
>>
Rolled 81

>>29113240
No ordnance, thank you. Emperor protects.

Rebellious crew are now arguing between themselves what they should do. rolling d100:
1-30 = They will leave the battlefield
31-70 = They will observe the battle without getting involved
71-95 = They will offer their assistance to space marines
96-100 = They will return to fight under the command of ecclesiarchy
>>
>>29113364
>Milord, this is acting Commander Brunon of the Frigate "Strongback", I am representative of the crew who are currently in control of the ship. We have overthrown representatives of Ecclesiarchy and our officers after we have heard that we will have to fight Angels of Death. We would like to offer you our services in return for your protection.

If you will agree, you will control "Strongback" for the duration of the battle. However due to the recent revolt it will count as Crippled, because there are few officers amongst the new leadership. Also, taking rebels against Imperial authority under your protection might bring some problems afterwards, even if those rebels were friendly to you.
>>
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>>29113356
Movement made.

The Disintegrator is in range of the Aspera Dominus' portside weapons batteries. However, combining the fact that you braced for impact last turn and the enemy is abeam, you only have 1d100 to roll. Considering this wouldn't be enough to cause any damage since the enemy has 2 shields, you don't really need to bother.

Ordnance orders?
>>
>>29113425
"Commander Brunon, you and your men are a blessing from the Emperor himself. Your loyalty to the Imperium despite the corrupting silver tongue of Haran Dreifus is an example to all. Order your astropaths to send word of Haran Dreifus' treachery to the Sector, including High Cardinal Kest, and together we shall bring justice to those that allowed this heresy to occur."

Ord orders: Fighters move with Aspera again. Torps turn 45 starboard once more, and I believe they'll clip the IM flagship
>>
Rolled 16

>>29113431
Actually, we'll fire at Disitegrator with the 1 shot to prevent LD bonus!
>>
Rolled 17, 59 = 76

ORDERS!
Battlecruiser "Reverent Spirit" will move 10 million kilometres, then turn portside, use new heading special order(die 1) and then move another 10 whether it was successful or not. At the end of the turn it will fire all weapons that it has within range.

"Disintegrator" will move, turn 45* portside, then use new heading order(die 2), then move again and in the end will unload it's guns upon AD.
>>
>>29113431
Boarding torpedoes strike the front of the Reverent Spirit. Skargan, roll 2d100 for your turrets.
Space marines, roll a d100 for each torpedo that gets through (6 minus however manyt 50+s skargan gets).

>>29113683
Fire ineffective.
>>
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Rolled 47, 44 = 91

>>29113752
MAN THE BATTLESTATIONS!
http://www.youtube.com/watch?v=5q6skxRLnsI
>>
Rolled 69, 17, 49, 61, 51, 3 = 250

>>29113829

For the Emperor and Corax! Strike from the void!
>>
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>>29113845
All torpedoes ineffective

>>29113743
Movements made, Disintegrator's Come to New Heading failed.

Only weapons in range are the Reverent Spirit's 2 Dorsal Lances.

Roll 2d100, require 50+.
>>
Rolled 23, 14 = 37

>>29113998
FIRE!
>>
>>29113998
REDACTED

1 Lance because come to new heading halves weapon strength.

1d100.
>>
Ord Orders:

Boarding Torps: 45 Starboard
Fighters: Move with Aspera
>>
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>>29114090
>>29114075
All Lances ineffective.

Ordnance movement made.

Space Marine turn.
>>
>>29114125

>>29114090

and orders for Aspera: Forward 20 + All Ahead Full

Our newly allied Frig: turn Starboard 90 degrees and full move up
>>
Rolled 22

>>29114141
for leadership
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>>29114149
>>29114141
All Full Ahead successful. Movements made. No weapons can be fired.

Ordnance orders?
>>
>>29114212
Ord orders:
Fighters - Full movement (30cm) after Aspera
Boarding torps - angle for intercept with friendly Sword's position next turn (since I can't be specific)
>>
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>>29114256
Ordnance movements made.

Skargan's turn.
>>
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Rolled 50, 27 = 77

>>29114311
Reverent spirit will turn portside and move, then use All Ahead.(1st die)

Disintegrator will turn, then use new heading and move. (2d)

Both ships will fire if in range.
>>
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>>29114367
Come to New Heading successful.
Confirm movements.

You have no weapons in range.

Ordnance orders?
>>
>>29114543

Boarding Torps: maintain intercept with Sword's future location

Fighters: return to position off Aspera's Aft
>>
>>29114543
nope, proceed.
>>
>>29114602
>>29114589
Ordnance moved.

Space Marines turn.
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>>29114624
Forgot map.
>>
Space Marine turn (turn 12)

Aspera: Move 20, Turn Port 45

Sword Ally: move forward & recover boarding torp crews to replenish officer corps for ship. Turn 45 Port, use remaining movement
>>
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>>29114647
Movements made.

'Strongback' recovers the Boarding Torpedoes and the Serf officers take command of the Bridge and Weapons, it is now fully operational.

Any ordnance orders? If not it is Skargan's turn.
>>
Rolled 50, 72 = 122

>>29114762
Both ships turn portside, move forward, fire, launch ordnance, then reload(dice)!
>>
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>>29114947
Please confirm movement.

Reloads unsuccessful.

Both Reverent Spirit and Disintegrator are now *NOT LOADED*
>>
Rolled 88, 53 = 141

>>29115120
Aspera: Move 20, Reload Ord (1st roll)

Sword: Turn 45 Starboard, Full move up. Serfs & crew to collect and transmit IM fleet codes/information to Aspera. (intel retreival)
>>
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>>29115256
Movements made.

Ordnance reloaded, but cannot be reloaded again due to doubles. Use your remaining ordnance wisely.

Aspera Dominus
Hits Remaining: 7
Ordnance (Torpedoes): * LOADED*
Ordnance (Launch Bays): * LOADED* (Available Squadrons: 1x Thunderhawk, 1x Fighters)
Critical Damage:

Skargan's turn.


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