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File: 1388011778297.png-(29 KB, 2592x1022, varda battle.png)
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Continuation from last thread https://archive.foolz.us/tg/thread/29061312/
We are in the middle of space battle over Varda.

Enemy orders:
[6] Frigate "Eternal Purity":
Turn towards Aspera Dominus and open it's guns as soon as it is in range.

[1] Battlecruiser "Reverent Spirit" & [3] Unidentified Firestorm Class Frigate will turn 45 degrees starboard and proceed at full speed to decrease the distance to their target.

Meanwhile Unidentified Sword Class Frigate and Cruiser "Disintegrator will fire their torpedoes and proceed forward at full speed.
>>
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Also, can we get a distance scale on the sides of the map, if it's not too much trouble for you, Luigi?
>>
>>29080294
Battle Barge Aspera Dominus
Type/Hits: Battleship/12. Speed: 20. Turn:1/8. Shields: 3. Armour: 85+. Turrets: 3. Leadership: 87
Weapon - Range/Speed - Strength - Arc
Port Weapons Battery - 45 - 12 - Left
Starboard Weapons Battery - 45 - 12 - Right
Prow Torpedoes - 30 - 6 - Front
Dorsal Bombardment Cannon - 30 - 8 - Front/Left/Right
Prow Launch Bays - 20 (Thunderhawks) - 1 Squadron (Insufficient complement) - N/A

Notes: Cannot use Come to New Heading special order.

1. Armageddon-class Battlecruiser –Unknown-
Type/Hits: Cruiser/8. Speed: 20. Turn:1/8. Shields: 2. Armour: 85+ Front/65+. Turrets: 2. Leadership : 42
Weapon - Range/Speed - Strength - Arc
Port Lance Battery - 45 - 2 - Left
Starboard Lance Battery - 45 - 2 - Right
Port Weapons Battery - 45 - 6 - Left
Starboard Weapons Battery - 45 - 6 - Right
Prow Torpedoes - 30 - 6 - Front
Dorsal Lance Battery - 60 - 2 - Front/Left/Right

2: Lunar-class Cruiser –Unknown-
Type/Hits: Cruiser/8. Speed: 20. Turn:1/8. Shields: 2. Armour: 85+ Front/65+. Turrets: 2. Leadership: 42
Weapon - Range/Speed - Strength - Arc
Port Lance Battery - 30 - 2 - Left
Starboard Lance Battery - 30 - 2 - Right
Port Weapons Battery - 30 - 6 - Left
Starboard Weapons Battery - 30 - 6 - Right
Prow Torpedoes - 30 - 6 – Front

3: Firestorm-class Frigate –Unknown-
Type/Hits: Escort/1. Speed: 25. Turn:1/4. Shields: 1. Armour: 65+. Turrets: 2. Leadership: 72
Weapon - Range/Speed - Strength - Arc
Lance - 30 - 1 - Front
Weapons Battery - 30 - 2 - Front/Left/Right

4: Sword-class Frigate –Unknown-
Type/Hits: Escort/1. Speed: 25. Turn:1/4. Shields: 1. Armour: 65+. Turrets: 2. Leadership: 72
Weapon - Range/Speed - Strength - Arc
Weapons Battery - 30 - 4 - Front/Left/Right
>>
>>29080340
6: Sword-class Frigate ‘Eternal Purity’
Type/Hits: Escort/1. Speed: 25. Turn:1/4. Shields: 1. Armour: 65+. Turrets: 2. Leadership: 42
Weapon - Range/Speed - Strength - Arc
Weapons Battery - 30 - 4 - Front/Left/Right
>>
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>>29080389

Movements made. Please confirm these are all as you wish?

"Disintergrator"s Torpedoes are now *NOT LOADED*

The eternal purity may bring 4 weapons batteries to bear, consulting the gunnery table, against a capital ship moving abeam, as well as being within 15 distance, gives you a total of 2d100 to fire at the Aspera Dominus, if you wish to use Lock-on please roll the ld test for that as well, I will take the first d100 to be the leadership test if 3 are rolled.
>>
>>29080512
Can you please amend movement of Eternal Purity as follows:

Turn 45* starboard whilst in original position, then move forward, then fire.
>>
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>>29080554
Apologies.

With this amended movement you're now facing the battle barges front, meaning you use the 'Closing' column on the gunnery table, giving you 4d100. Again, roll an additional d100 if you wish to lock-on, I will take the first one as LD if 5 are rolled.
>>
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Rolled 81, 49, 69, 22, 54, 29 = 304

>>29080606
Don't worry, it's perfect now. Can "Disintegrator" reload as special action afterwards? If yes, 6th d100 is for this, if not - please ignore it.

For the Emperor!
>>
>>29080679
Disintegrator can indeed attempt to reload, unfortunately as Eternal Purity's Lock-on failed, no more special order can be made. Both special-order attempts fail.

The fire from the Eternal Purity rebounds harmlessly from the Aspera Dominus' mighty armoured bulk.

Space Marines turn.
>>
Rolled 90

Aspera Dominus
rolling for lock on,
general orders are to move forward the minimum required distance so to keep the frig in the closing category then to fire way.
>>
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Just a thing I've created yesterday and I wanted to show it to you guys.
>>
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>>29080849
Lock-on failed.

Aspera moves forward 20 distance. Eternal Purity is within 15 of its portside weaponry and 'Closing'.

That's 8d100 weapons batteries. Requiring 65+ to hit.
>>
Rolled 97, 28, 22, 2, 88, 42, 14, 56 = 349

>>29080941
>>
Rolled 1, 3 = 4

>>29080970
2 successful hits, depleting the eternal purity's 1 shield and its sole hit point. It has been destroyed.

Usually when escorts are destroyed in BFG there is no catastrophic damage roll because even if they're is anything left it is too small to do anything, however since this quest has post-battle repercussions, I will roll 2d6, if 9+, the ships will simply disappear as it has suffered a complete destruction, if 8 or less it becomes a dead hulk, too small to threaten anything but still salvageable.
>>
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>>29081010
The Eternal Purity's spine lives on. It's crew....less-so.

Map updated, torpedoes move forwards again.

Skargan's turn.
>>
>>29081010
Sweet salvage
>>
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>>29080912
Thank you for your contribution, Assassin. Emperor smiles upon your deed.

+++

Some officer aboard Sword Class Frigate couldn't keep his tongue to himself - he let it slip that the ship was fighting not pirates, as it was officially announced for the crew, but Space Marines, representatives of the God Emperor. Most of the crew had experiences fighting a battle alongside Black Templars a few years ago against Eldar raiders - their anger at this lie soon turned into a violent revolt against the officers. Iron Monks lose control of the ship until revolt is quelled.

=Revolt rules=
Each turn Revolting ship will roll 2d100. First d100 will represent officers, second will represent crew. The difference between rolls becomes victory points. First side to get 100 victory points will gain control of the ship.

captcha: Chapter noody
>>
Rolled 49, 60 = 109

>>29081043
Revolt onboard the Frigate! First dice - officers, second - crew.
>>
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>>29081056
Sword Class frigate [4] remains motionless as revolt gains power and is now at 11 points.

"Disintegrator" [2] turns 45 degrees starboard and moves forward. If it's in range, it will unload it's guns on Aspera Dominus and reload it's torpedoes.

"Reverent Spirit" [1] and Unidentified Frigate [3] will continue moving forward while sending a litany of curses towards "Aspera Dominus".
>>
Rolled 87

>>29081106
d100 for reloading the torpedoes
>>
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>>29081106
Please confirm movements.

Disintegrator is not in range.

It may attempt to reload ordnance, please roll 1d100, attempting to roll under 42.
>>
>>29081164
That's correct, Luigi, thank you.
>>
>>29081162
Ordnance reloading failed.
Disintegrator's Torpedoes are still *NOT LOADED*

Space Marines' turn.

Aspera Dominus
Hits Remaining: 8
Ordnance (Torpedoes): * LOADED*
Ordnance (Launch Bays): * LOADED* (Available Squadrons: 2)
Critical Damage:
>>
>>29081331
Sorry, Aspera Dominus has 1 Thunderhawk Squadron (speed:20) available. And 2 fighter squadrons (speed 30).

Cheap fighters are used in place of a lack of thunderhawks.
>>
>>29081331
Orders are for a full cruising speed (not the special order) forward, taking our turn to the left once we hit the 20cm mark. Then using the Bombardment cannon to remove the torpedoes, and if the BC fails to do so launch the fighters to clear them.

(if the full 20 would bring us into the torps we should stop and turn before we hit them of course)
>>
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>>29081388
Movements made, Fighters launched on an intercept course for the torpedoes.

Aspera Dominus
Hits Remaining: 8
Ordnance (Torpedoes): * LOADED*
Ordnance (Launch Bays): * LOADED* (1x Thunderhawks, 1x Fighers)
Ordnance (Launch Bays): *NOT LOADED* (1x Fighers)
Critical Damage:
>>
Rolled 13

>>29081106
Attempt to contact the Sword Class frigate, with some luck the revolters have taken over communications and we can persuade them to lay down arms. Or broadsides.
>>
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Rolled 62, 87, 77 = 226

>>29081470
All the ships will turn 22 degrees portside and proceed forward. if they would come into range, they will open fire.

"Disintegrator" will roll for reload.

Revolting frigate will roll for revolt.
>>
>>29081601
Disintegrator fails to reload.

Revolt score:
Officers: 10
Rebels: 11

>>29081532
Your communications is successful, unfortunately officers are still in control of the bridge.
>We cannot give up, but we are ready to agree to a truce for 24 hours ( 4 space combat turns). Do you accept our terms?
>>
>>29081601
change of orders, all ships are to turn 45 degrees port side and onwards!
>>
>>29081713
"There shall be no reprieve for betrayers and heretics! Flee the Emperor's Wrath if you wish, but you will only delay judgement, heretic scum!"
>>
Rolled 82

>>29081713
>For 24 hours, no weapon of ours shall harm your ship or its crew, I do swear by the Emperor. Our vox shall be open for further contact
>>
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>>29081762
Confirm movements.
Ships are still not in range.
Torpedoes move forwards into the fighters, the torpedoes are destroyed by the fighters and the fighters return to the Aspera Dominus to refuel & re-arm.

Do you want to fire the Reverent Spirits torpedoes?
If not it is the Space Marines' turn.
>>
>>29081821
No, thank you. Let's proceed.
>>
>>29081782
I second this
>>
>>29081918
>>29081782
>Agreed.
You receive no further response.

Space Marines turn.
>>
>>29081821
Aspera moves 15 & makes a right turn

Should not be within range of any ships.

Launch remaining fighter wing at move end.
Launch torp volley during turn, 45 degree angle up from ending heading. Should intercept their flagship.
>>
>>29082245

Aspera will roll to reload ordinance at first chance
>>
Rolled 94

>>29082245
for ord reload (one fighter and torps)
>>
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>>29082245
>>29082273
Aspera Dominus
Hits Remaining: 8
Ordnance (Torpedoes): *NOT LOADED*
Ordnance (Launch Bays): * LOADED* (1x Thunderhawks)
Ordnance (Launch Bays): *NOT LOADED* (2x Fighers)
Critical Damage:
>>
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>>29082353
"Reverent Spirit" will move forward and launch torpedoes.

Firestorm Class Frigate will also move forward and then turn 45* portside.

"Disintegrator will move forward and try to reload.

Rolling for reload (1st dice) and for revolt (2 & 3 dice)
>>
Rolled 100, 23, 65 = 188

>>29082475
>>
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>>29082475
Please confirm movements.
Reverent Spirit's Torpedoes are now *NOT LOADED*

>>29082542
Reload failed.

And so we conclude our game for tonight. Unfortunately it was mostly manoeuvres. But of course fighting from the best position is one of the most important aspects of combat.
>>
Rolled 94

>>29082542
Revolt:
Officers: 10
Crew: 53

Rolling to reload torps for Reverent Spirit.

Space Marine turn.
>>
>>29082562

Aspera Ord Phase:

Fighters hold positon.

Torpedo volley revealed as boarding torpedoes! Volley turns toward "Reverent Spirit" before movement!
>>
>>29082599
Sorry, we are finishning. Session done for tonight! Thanks Luigi!
>>
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>>29082562
>>29082614
Sorry, done.

Goodnight everyone. Thank you.


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