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/tg/ - Traditional Games


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Pastebin for all the extra info like our map, our long back-story AND the entirety of the previous thread's story bits: http://pastebin.com/P2G4nyrP

-------

You are the captain of the Freeman’s Abbey, a sixth-rate Frigate that had been captured from the Royal Navy, previously known as the HMS Roebuck. A 40 gun, single-decked Frigate built for speed and maneuverability; everything a pirate could ask for. With the promise of wealth and a life of freedom you have banded an admirable number of crew under your banner; all of them eager for adventure and loyal to the cause. Well, as loyal as pirates can be!

Last time quick-points:
-We raided and small English convoy with information gathered from the Tavern Keeper
-We made off with a pretty penny, as well as some tradable goods worth good money
-We also ended up with 37 prisoners, 17 of which joined our crew, and 20 of which we took back home and became our future skilled building crew
-Mary, our lovely female friend, was introduced.
-Our current main task is to find some actual tools for our builders to use.

--------

Story cont. in second post.
>>
You take a boat and row directly to shore, bypassing the outpost entirely. While you walk the thin trail to the grove where you left the prisoners, you are surprised to see the framework of a fairly large building in place. Your Quartermaster waves as he approaches,

“They are hard workers Cap’n. A few of them even be carpenters from back ‘ome.”

You nod and approach the working prisoners. “Excuse me gentlemen, but if you’d be so kind to lend me yer ears, I’d be quite glad.” You exclaim, putting on a nice front in apology for taking them prisoner. “I know ye don’t belong here, but I’d like to give you all a formal offer. Would ye like to work for me? I’d pay you fair, more than enough to feed yerselves and indulge in whatever you may find on Green Turtle Key. Ye are fine builders, with admirable skill, and I’d like ye to build me and my mates a proper home, and maybe even one for yourselves if ye can forgive a sea rat like myself.”

The builders collectively merge together in council, talking it over. You patiently wait for their deliberation, your Quartermaster gives you a reassuring nod.

The council of builders breaks, and one man steps forward with a hand outstretched. “You’ve got yourself a deal, lad.”

You reply enthusiastically, returning the shake with fervor. “Only one thing though. We need some proper tools if we are to be making some proper buildings.”

“Right. I’ll work on that.” You reply.

You exit the grove to let the men work, but now you have a mission.

>Visit the tavern; it’s been a long morning
>Go about gathering the crew
>Take inventory of our booty
>Seek out Merchants who may sell tools
>>
>>28984886
>Seek out Merchants who may sell tools
We got things to sell and buy. Let's get things in order before we go to tavern.
>>
>>28984886
> Seek out Merchants who may sell tools
>>
>>28984886
Seek out ye merchant men
>>
You stride through the shallow pathways leading out of the jungle grove and out onto the lashed planks that make up the base of the small outpost. The sun rising high in the sky, it’s heat bearing down upon your long-coat and be-stubbled face. You enjoy your walk down to the wharf master (if you could call this tiny dock a wharf) with the intention to locate the whereabouts of some merchants who filter through the outpost once in a blue moon. You pass some of your crew being directed by your quartermaster, carrying crates and other small things towards the ship as they must need replenishing after our confrontation with the English.

The Wharf Master is a rotund man; chicken legged but bulbous and round above the waist. He is a jolly enough looking fellow, but quite large. You approach with a wave to bring him to your attention and away from the small stack of billets he was counting.

“Stanley my friend, how have you been this fine morning!” You call out as you near his small booth.

“James! ‘tis a foine mornin’ indeed! What cannae’ do fer ye?” he replies heartily, shaking your hand as you end up in front of him.

“I’m on the hunt for some craftsman’s tools. Any wit to where someone who partakes in that fine venture may be?” You question.

“Hmmm, I may James, I may. How’err, I have me a problem, a problem that only ye can fix, if ye catch me slide, eh?” A retorts, a nervous rap of his fingers on the worn wooden counter accompany the statement.

>Problem?
>Accept without further questions
>”Where are the merchants, Stanley.”
>”I have no time to help you”
>>
>>28985079
>Accept without further questions
>>
>>28985079
>”Where are the merchants, Stanley.”
>Problem?
We may or may not help for his problem, but we need the tools now. Also what good is he if he doesn't even go between merchants and sailors?
>>
>>28985079
> Problem?
>>
>>28985079
>>Problem?

There are quite a few of those we can fix.
>>
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“A problem? Pray-tell Stanley!” You laugh.

“Well, ye see…” He begins, taking out a small ornate box with a foreign language inscribed upon it, plunking it down with a heavy thud, its contents clearly weighty. “I came by this’n a trade. See ‘ere, this be filled with Spanish gold. Well, she was ‘upposed to be. I thought she moight be doubloons or at least some bullion, but nay, all she contained was a wee bit of scrawly writins’ in that Spanish tongue.” He finished.

“Hmm, quite the predicament my friend. Seems clear to me you had the wool pulled o’er your own eyes mate!” you retort, a smug grin streaking across your face.

“Nae boy, this be a map! Err, at least, directions to a map!” He whispered raspily, leaning close.

Immediately your ears perked up, your interest in his problem has increased to say the least. You lean and arm on the counter of the small booth, moving close to eliminate prying ears from your conversation.

>Oh. Quite the problem. I may… be interested.
>You need someone to find the map?
>I don’t have time for that right now
>Leave for a larger port to find merchants on your own.
>>
>>28985323
>Oh. Quite the problem. I may… be interested.
But find the merchants and finih our trade before we go on with this map.
>>
>>28985323
>Oh. Quite the problem. I may… be interested.
>>
>>28985323
> Oh. Quite the problem. I may… be interested.
>>
You raise an eyebrow as you slyly infer your interest in the subject. However much he seems interested in giving you the task, he seems to want to rid himself of the box more than anything. The negotiation goes on as the sun reaches its highest point, and your grumbling stomach beckons you to finish this conversation quickly.

“Listen Stanley, me mate. I’ll help ye with your predicament, but I have to get these tools. I promised me men.” You retort, growing tired of the negotiation.

“Right, right. I’m sorry matey. You’ll need ta sail o’er ta Kingston fer the tools ya need. Fer I ‘ave no doubt of yer bartering skills, but I dunnae take ye as a man with a strong Spanish tongue.” He laughs.

“Kingston eh? Right then. Thanks Stanley, I’ll be back to take the box from yo-“ You start as you lean up off the counter to leave.

“Wait! Take it with ye, it’ll be better to rid it from me sight.” Stanley retorts meagerly.

Confused and hungry you take the box, which is much heavier than it should considering it only contains parchment.

>Head straight to the ship
>Head to the tavern for some food
>Ready the crew
>Stop by Mary’s to say proper farewells and maybe get some lunch
>>
>>28985545
>Head to the tavern for some food
Get some quick food. You can't sail on empty stomach.
>Then head to the ship
>>
>>28985545
> Stop by Mary’s to say proper farewells and maybe get some lunch

Can we just notify the crew beforehand that we're going out?
>>
>>28985606

The crew is always ready to leave, however it may just take longer if they are not properly coordinated. No big deal either way.
>>
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Since we only have 2 posts and both conflict, I’ll opt to just get on with it.

#######

You make your way to the tavern, the small box heavy in your arms. You set it on the table with a muted thud, the small table relieving your sore arms of its weight. You walk to the tavern keeper, order some food and drink and pay respectively. You balance the plate and drink in your hands as you walk back to your table to eat. The food here is always edible at least, and you quickly down the bread and meat, washing it down with some water (for once) before marshalling your crew. Some get a swift kick to the rear when they moan and groan about leaving so soon, but it is sufficiently enough to motivate them. The ship is ready in no-time, and with the royals being unfurled, you spy back to the outpost; a red-headed figure in a blue dress stands on the end of the pier arms crossed. You look back out to the open sea, sorry for what you didn’t do, and wishing you had.

The box lies in your room in the rear gallery, sitting upon the large wooden desk that dominates the mildly ornate room. You gaze at it many times, for the first time in a long while you have your First-mate manning the wheel for the majority of the trip. The passing of Providence and the Exuma sound mean that you are rounding into Spanish territory.

>Continue on as you are
>Change flags
>Open the mysterious box
>Change course
>>
>>28985889
>Change flags
We just want some trade. Sugar to sell and tools to buy.
>>
>>28985889
> Change flags
Do we have someone speaking Spanish?
>>
You are informed of the territory change by a messenger boy sent by your first-mate. You leave the cabin, ordering for a flag change to Spanish neutral colours. With the flags changed to that of French Hispaniola, you make your way across the seas, around Cuban Mayze cape, and into the Windward Passage. The gales abound in this area as you are swept by the south-western winds. Spanish schooners and transport ships frequent the passage, and though none stop you, or even beckon your attention, you cannot help but feel unease at sailing into territory you once fought tooth and nail in.

Back in your days as a privateer and a first-mate, you did many raids and battles in this passage, for the wind always facilitated a swift retreat back to English waters in the North, and to safety. As you round Naveza island, you can still spy some masts pocking through the shallow waters around the island; the dead fleet of Spanish Galleons that lay in that graveyard still present in the world above the sea as their forest of masts linger above the waves.

Jamaica is in sight, and you still have plenty of food and water from the relatively short trip. As you anchor in the large port, you and a select of your crew bearing the goods of your last take accompany you to the island.

>Locate merchants first
>Sell goods first
>Other (write in)
>>
>>28986117
>Sell goods first
Let's get our money on hand then we can go and spend it.
>>
>>28986117
> Sell goods first
Merchants after that.
>>
>>28986117
>sell goods first
>>
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With your small band of burdened men, you go about haggling the land merchants for the best prices of the sugar and rum that you carry with you. The sugar is easy enough to rid yourself of for a fair price since sugar is always in demand, wherever you may be. The rum however, is harder to get rid of. The small casks of rum are in excellent shape and the rum within is of good quality; not the best, but certainly not the worst you have had. You go about a few taverns, asking to see if they need any rum for their stores, but you hear the same thing over and over.

“Just got a shipment in, well-stocked for the next while.”

You don’t feel like having to come back to sell the rum, and you need the money now. You try to think of something else you could do to sell the rum as you wander the rest of the city, all the merchants you meet refusing or offering too low a price on the rum. You feel defeated and frustrated; the trip has not been the best you have taken. While standing in the street, parlaying with your quartermaster, who accompanied you on this venture, you see a group of men being ejected from a tavern.

>Speak with the men
>Try selling your rum to the last tavern
>Give up and sail out of Port
>Try and buy what tools you can with the money you have.
>>
>>28986325
Do we have enough money for tools? If so we can just keep the rum. We can always use more rum.
>>
>>28986325
so is staying in the town for the night sneaking in and dumping all the rum out to creat a demand again out of the question? actually see what the men geting kicked out of the tavern did maby you can frame them
>>
>>28986359
Seconding. Maybe we can sell it to someone else - rum is always good to have around, and in case the guys back home rebel, maybe we can placate them with some good rum.
>>
>>28986359
>>28986393

The tools are an unknown price at the moment; so the amount of money you have right now may or may not be enough for the tools you need.
>>
>>28986422
Let's go look for tools.
>>
>>28986422
Check out how much the tools cost.

Maybe they'll accept an exchange?
>>
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With the day riding high, you decide to try your luck on the buyer’s market, rather than as a seller. You instruct half of your men to go back to the longboats to wait with some of the Rum, as you and your Quartermaster go about buying some tools. You visit various smiths and carpenters, inquiring to the prices of items and seeing their stocks to gain a general consensus of the average price around Kingston. The small things are easy enough; nails, tool handles, etc. However, when coming to the precision instruments such as chisels, saws and measuring equipment, you quickly find that the expense surge through the roof, higher than you current have to spend. If you managed to off-load the rum at a fair price, you could come out with money to spare, but as it stands, you cannot afford all of the equipment needed.

You ask if any of the interested parties will take part of the cost in a direct exchange of rum, offering them a very good deal, good enough to be taking a loss per cask would be on the market, but you need the tools. Some accept, and you roughly come out even with the tools you need. However, the quality of the tools and supplies differ, and you need to skimp on one thing or another to make due.

>Buy fine tools, supplies, and measuring devices, skimp on precision instruments
>Buy fine Supplies, measuring devices, and precision instruments, skimp on tools
>Buy fine measuring devices, precision instruments and tool, skimp of supplies.
>Buy fine Precision instruments, tools and supplies, skimp on measuring devices
>>
>>28986611
Skimp on supplies, by the time they run through what we manage to buy, we should be able to pick up another load, shoddy tools on the other hand, stay shoddy.
>>
>>28986611
>>Buy fine measuring devices, precision instruments and tool, skimp of supplies.
>>
>>28986647
Seconding.
>>
>>28986647
this
>>
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A consensus with your quartermaster deems the supplies least important in the purchase, and you pick up tools, measuring devices and precision instruments that would make any European craftsman happy. The supplies however…. You take the smiths bent or sparked nails, odd fitting pegs that will require tailoring to each use, warped replacement handle for hammers, axes etc. Happy with the buy, you see the loading of your ship with your new builders accoutrements as you spy a ship you didn’t notice before. Across the harbor lies a gloriously large man-o-war, or as the Spanish call them, a Galleon. The King of Spain’s banner and pennant flutter regally in the soft sea breeze as the massive beast of a ship sits quietly anchored among the smaller English and Portuguese ships. You spy the group of men that were ejected from the tavern, though, more of them this time, headed down the street past you, shoving one of your crewmembers who were moving your tools. They all bear the yellow and red uniforms of the Spanish navy, and the man leading the small band seemed regal in his own right.

As the rest of your crew finish the loading of the ship, you stare back through the harbor market, watching the group of Spaniards moving towards the tavern they were kicked out of.

>Follow them stealthily
>Inquire about the Galleon
>Board your ship and sail home
>Board your ship and sail ____ (write in)
>>
>>28986783
> Inquire about the Galleon
>>
>>28986783
>Board your ship and sail home
>>
>>28986783
>Follow them stealthily

Order some men to take back the tools. We should teach these spaniards not to mess with pirates.
>>
>>28986783
>Board your ship and sail home
It is not good to mess with drunkards when our ship is at the docks. We dont want to get arrested or draw any attention.
>>
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You mull over the thought of tangling with the Spaniards, but your better judgment decides it would be a bad idea to make an enemy of Spain once again. You help with the last load as you leave the docks and row to your ship. You can hear a commotion and bells ringing from the centre of town, and you can only assume that the Spaniards did something stupid. You praise yourself for making a wise choice in staying clear of that mess.

Once aboard the ship, you are in much better spirits than when you left. You are cheery and upbeat, full of manly bartering pride that you managed to get (almost) everything you needed. You still possess a few casks of rum too, so you could still make some money off them if need be. You set sail for the Windward Passage; the return journey shall be much quicker than tacking through the south-western winds that beset you on the way here. Taking your approach home from the eastern side of the Bahaman islands, you begin to round the western side of the Crooked Island where you spot a familiar, but not recognized flag sported by a mast behind some rocks that obscure the ship it stands upon. You call for a furl of the mainsails, leaving only the royals to propel you at half your speed. As you begin to round the island, you spy a Sloop-of-war, adorned with a beaten and ragged Jolly Roger. The ship looks beaten, but not broken, and men mill about the ship’s deck hurriedly.

You could just unfurl the mainsails and be home in a day, or you could inquire to whom the ship belongs.

>Finish sailing home
>Meet with Sloop’s captain
>Sail to Saltpond outpost before returning home (approximately half way)
>>
>>28987184
what is at saltpond?
>>
>>28987184
> Meet with Sloop’s captain
Maybe they'd accept some rum for some supplies?

If not, we can go to that Saltpond outpost.
>>
>>28987289

Saltpond is a small English outpost, much as ours at Green Turtle Key is.
>>
>>28987184
>>28987331

>Finish sailing home
we got tools to bring back.
>>
>>28987184
>>Meet with Sloop’s captain
>>
we are at 2 for sailing home, and 2 for meeting the captain.

Can I get a consensus? First to 3 wins regardless.
>>
>>28987447
Meet the captain.
>>
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You call your crew to belay the sails and round us to anchor beside the wounded Sloop. You tack into the wind and pull a masterful maneuver towards the Sloop, managing to anchor within easy shouting distance of the ship next to you. You strut down to the center of your deck, giving a loud “Ahoy!” as you cup your hands to your mouth, amplifying the sound. You wait for a reply as you gaze at the men across the gap, who look more nervous than anything else.

It is a minute or so until you hear a voice responds to your earlier call. However, it was not one you were expecting. A woman stands with one leg on the railing of the Sloop, calling back to you.

“Ahoy there Stranger! You seem to have caught us at a embarrassing moment!” The woman calls.

“Where is your captain?” You yell back, hearing muffled laughs from the crew on the Sloop.
“You’re talkin’ to him!” She calls back.

Bewildered at this female captain, you get your mind on track and reply: “You need help there, young lass?”

“Actually, yes regrettably. I’ll tell ye all about it if’n we can come aboard sir!” She asks, a sarcastically garish bow accompanying the question.

>Let her aboard
>Remain yelling across the decks
>Sail away
>>
>>28987447
Meet the captain
>>
>>28987608
>Break out the muskets.
>Let a maximum of three people aboard.
>>
>>28987608
Let her aboard
>>
>>28987608
> Let her aboard
Be careful, though. No sense in risking an ambush.
>>
>>28987679
This
>>
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“Right lass, bring your first-mate and another. No more.” You yell back, waving at your men to construct the gang-way between ships.

A short while later, with a sufficient bridge between the vessels, the Captain, her first-mate and another come quickly across, jumping down from the gang-planks with a smile broad across her face.

“Welcome aboard Captain…” you begin, not knowing her name.

“The name’s Alesa Bonnet, pleased to meet you Captain Abbot!” tips the tricorn on her quickly as she sets about wandering over your ship with her eyes.

You raise a finger in questioning how she knows your name, but she cuts you off before you ask.

“So. Here is my problem mate; My Sloop’s hung-up on those rocks there. We were finishing a run as a gale came and swept us too close and we cannot get her off. We aren’t pierced or nothin’ just hung-up. “

“Hmm. Well, that is certainly embarrassing. Are you a novice captain? I ain’t never seen that Roger flying before.” You respond.

“Ah, see, we are from further south; ever heard of Antego Island?” She questions.

“Ahh, a Barbados pirate lass. I must say, we don’t get many female captains up here.” You retort.

“Well, maybe the fair ladies up here are not up to the task, eh?” She says, winking. “So, you gonna help us out or leave a poor, defenseless girl hung-up in unknown waters, all alone?”

>Help her out
>Kick her off the ship
>Inquire to what she wants us to do
>Offer her a lift to an Outpost
>>
>>28987886
> Help her out
If they're friendly, they can go with us to a nearby outpost or even Green Turtle Bay for some rest and repairs.
>>
>>28987886
>help her out but not for free
We are pirates. Not running a charity here.
>>
>>28987920
This
>>
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“Alright lass, I’ll give ye a hand.” You respond, sticking out a gloved hand to shake on it.

She smiles, putting a hand on her cocked hip and extends her own to seal the deal. But right as she is about to shake your hand you drop your hand, raising your other to your hand, tapping your chin.

“Though… I must say, it is rather an inconvenience for us, you know. We are pirates after all…” you begin.

She scowls at you playfully and says “Alright Captain Abbot. Name yer price and free us from these rocks will you?”

“Well that depends my dear, what do you have?” You reply, a smirk running quickly across your face.

“Why don’t ye come aboard and see what I’ve got for ye then?” She slyly responds, a little jig of her hip and a wink as an accompanying gesture.

You’d be a damn liar if this didn’t raise your blood a little, but this was business damnit!

“Oh? And if I board your ship and you take me hostage, what good will I be?” You stumble out.

“You needn’t fear that fair Captain, we are a blockade running vessel, we have no real armaments since they would weigh us down and keep us slow.” She responds.

You look warily for a moment before she says “I don’t bite Mr. Abbot.” And turns to climb the gangway.

You turn back to your crew, some of which give you small nudged and implying winks as you make a flat face at them.

>Go alone
>Go with Quartermaster
>Do not board
>Demand payment brought to you.
>>
>>28988135
>>Do not board

Sounds like a trap.
>>
>>28988135
>Go alone

Leave instructions for the crew. "The usual, lads. Not back in an 'our start ye hollerin' "
>>
>>28988135
Go alone.
>>
>>28988135
>Do not board
A sweet face and a sweet ass are not enough to risk walking into a trap. We can very well negotiate this and help them without going on their ship alone.
>>
>>28988135
> Go alone
If we aren't back in an hour. blow the ship with us aboard it. That should give them pause.

See if they have some building supplies, that'd be great.
>>
>>28988201
>>28988228
>>28988252
There is no logical explanation for wanting to go there alone. At best this will not be a trap, but you cannot act assuming the best will happen. there is no gain from going there. We can negotiate and help them without risking walking into a trap.
>>
>>28988284
Bro, not only is our ship bigger, better equipped with more crew but they are also loyal to us and would scuttle this ship the second they tried anything funny.
>>
>>28988284
Alright, alright.

Ask them what they have in stock, or do a captain exchange - have her come on our ship if we come over to theirs.
>>
>>28988307
That is not much use when you got a gun pointed to your head and a sword at your throath is it?
Again, there is nothing to gain by risking to go there.
>>
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You order your men to keep watch, as you will board alone.

“If you see anything funny, don’t hesitate to rush aboard and gut ‘em all, ya got that boys?” You say as you head up the gangway. A hearty, but serious toned “Aye, Captain!” is their unanimous response.

You walk across the thin gangway and watch the three members of the other crew jump onto the long, sleek vessel. You watch carefully out of the corner of your vision to wary of any suspicious activity as you jump down from the railing, setting foot on the Sloop. You follow the fair captain into the gallery cabin, where she beckons you at the door.

“Now…” She says. “What can I do for ye?”

You pause, the devil on your shoulder screaming in your ear, but stifle the tiny red bastard for a moment reply staunchly: “I trade in things of value Miss, not in people.”

She seems taken aback for a moment, but puts her devilish grin back on and says “Well. It seems our Captain Abbot has a good head about his shoulders… or a girl at home eh? No matter. Follow me.”

You round her desk where she bends over to unlatch a formidable iron chest. The locking mechanism sounds like hammers banging together as they disengage, and she gingerly lifts the heavy lid.

“Take your pick.” She says, a smooth wave bringing your eyes down to cavern of sparkling objects.

Inside the chest not only lay gold, in pieces, ingots and bullion, but other precious metals, exotic items and other oddities. You spy various bits of jewelry, namely a gold and silver locket in the pile. You gaze up from the feint glow reflected off the lanterns, painting Alesa’s face a warm gold colour. She raises and eyebrow and exclaims “Impressed?”

You have held more valuable things in your hands to say the least, but the collection is impressive none-the-less.

>Ask for a gold sum
>Ask for Exotic items
>Ask for locket
>Ask for something from the hold below-decks.
>>
>>28988436
>Ask for a gold sum
Easy to cash in. We are getting it for its value not to appreciate so it is the logical decision.
>>
>>28988436
Take the locket, it'll make a good gift for our girl.

"Can't be doing work for nothing, or my boys will be upset, but if you ever need a port to stay over at The Green Turtle Key is my home, and you and your crew are welcome to sail out of it.
>>
>>28988436
Do you have any building supplies, or someone who'd be interested in selling them?
Failing that, ask for gold.

I sorta want to make Green Turtle Key our own Tortuga - maybe she and her crew would like to join us there.
>>
>>28988436
Just with the way the gold makes ye skin glow lass, ne'ertheless I'll help ye for those there exotic pretties
>>
>>28988436
>>Ask for Exotic items
What kind of exotic items?
>>
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You mull over the choice longingly, gentling testing the items with your hands as you examine them. She does not grow impatient with you as you take your time, making the decision. You pick up the locket, running a finger across the smooth surface and testing the very fine chain, but gently rest it back in its place. You stand up, brushing the dirt from the knee you were kneeling on and exclaim “I’ll take the efforts trouble in gold. Fair deal?”

She smiles and extends her hand, and as you are about to shake it she raises it to her temple, tapping it slowly and exclaims “Though…”

You stare at her flatly, not impressed with her mocking gesture.

“Oh fine, no need to get pouty on me.” She extends her hand and grasps your firmly, giving you a hearty shake.

You emerge from the cabin with a small box of gold ingots, stamped and proofed from Spain. You round the gallery steps and almost hear an audible sigh from your ship. Once across the gangway, your first-mate walks up to you and says “Lord in Heaven Cap’n, we thought you was a gonner! Me and the lads were about to jump ship and come rescue ye!”

There was a bit of a laugh from those who heard the remark and as you handed off the box to be delivered into your cabin you give your first-mate a hearty slap on the back in thanks. “Alright fellas, tie off a line from the gallery to that Sloops main arm, we’ll get her loose afore the day is done!”

With some minor wetwork and knot tying, the lines are secured and with a quick jolt, you tow the Sloop off the rocks with a scraping rasp. With the Sloop now free, Captain Bonnet brings her around to your starboard side.

“Much thanks to ye Captain Abbot. Mayhaps we’ll see each other again!” She yells.

“Well, if ye fancy a safe haven, follow me!” You retort.

She looks at her First-mate, who shrugs.

“Aye.” She responds.

>Bring her home to Green Turtle Key
>Bring her to Saltpond Outpost
>Write in
>>
>>28988785
>>Bring her home to Green Turtle Key
>>
>>28988785
> Bring her home to Green Turtle Key
>>
>>28988785
>Bring her home to Green Turtle Key
>>
>>28988785
>Bring her home to Green Turtle Key
We are gonna get our ass kicked back there aint we.
>>
>>28988959
Oh yeah, as soon as Mary sees the new captain, she's going to kick our ass so hard.
>>
>>28988959
Of course not. We just helped a fellow pirate in need.

We're going to get our ass kicked because we ran away from her, and didn't say goodbye before we left.
>>
Well guys. My hard drive just failed. I'm posting from my phone. Quest is indefinitely postponed. I really hope I can save all the material.
>>
>>28989432
QM CURSE STRIKES AGAIN
FUCK
>>
>>28989432
Well, that sucks. Hope you can fix that thing, and see you next time.
>>
>>28989432
I just cried a little.
>>
>>28989432
Archived.
> http://suptg.thisisnotatrueending.com/archive/28984840/
>>
I'm really sorry guys. I was having a lot of fun too. I'll try my best to get it fixed asap.
>>
If you follow the QM directory you'll see my tweets there. if you want direct updates my twitter is @BootstrapsQuest


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