[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/tg/ - Traditional Games


File: 1387248612906.jpg-(323 KB, 2048x1536, 1387180266167.jpg)
323 KB
323 KB JPG
Nations are born in the flames of war.. And ended in the embrace of death.

This episode on Nation Builder

Will the Lizards invent modern society?
Will the other lizards ever colonize the entire world?
Will the Lich enslave the entire world?
Will the gnomes ever return?
Will the Demons ever learn real magic?
Will the Orcs actually accomplish somthing?
Will the humans use their weather powers for evil?

Will there be more nations to destro..... Build?


Let my previous players join up first to see how many of them are here. Afterwards, i will allow new players.

Be aware, this is a continuation thread YOU WILL BE BEHIND. But through good luck, and diplomacy. you can get set up.
>>
Rolled 49, 27 = 76

>Name: The Greater Dynasty of Krevia
>Race: Lizard People
>Fluff: A bunch of desert wanderers who rebelled after an alchemist tried to make slaves out of lizard-human hybrids. Used to be feudal tribes before they combined into a large empire. Averaging six feet in height, these fairly strong all around, but lack endurance.
>Bonus: Stealthy; Drill Sergeant Mentality; Grand Universities
>Tech: Iron; Advanced Iron Weapons and Armor; Steam Technology; Mass Production; Trains and Railroads
>Food: Surplus
>Stability: Stable
>Wealth: High
>Trade: None
>Industry: +9
>Armies: 3 Militia; GreaterTraining
>Agriculture: +6

Alright, the times are good!

1 & 2. It's time to upgrade a bit-- Advance Steam Engine technology! Make it more efficient, more powerful, more portable!
>>
I'm not going to say I've waited all day for this, but I did.
>>
File: 1387249015350.jpg-(171 KB, 1440x900, RedDragon.jpg)
171 KB
171 KB JPG
Rolled 86, 23 = 109

>>28910353
>Name: The Brood
>Race: Dragons
>Fluff: The broodmother is one of the ancient unaligned dragons. well... "one of" is no longer true, with the recent death of the last of the other ancient unaligned ones she is the last one that is and that will ever be since all the spawn of an ancient unaligned becomes a normal aligned dragon. And with this the dragons are in decline all over the world. The remaining dragons are too busy competing over territory, mates and treasures to bother keeping up with a world that is growing past them. The broodmother has a vision though. A vision where her brood reclaims the place as soverign rulers over the world.
>Bonus:
>Tech: Bronze
>Food: Stable
>Stability: Stable
>Wealth: Low

STATS:
>Trade: None
>Industry: None
>Armies: 1
>Agriculture: None

make me black and put me on a mountain by some rich nation.

The broodmother looks out from her mountainpeak out over her territories, and consider them not enough. Not enough for her, or her later brood. Gold empowers her and her pitiful hoard right now has robbed her of most of her earlier power. Some "adventurers" had snuck in and stolen it while she was off fighting a rival dragon.
1) Hunt for prey and opportunities to find gold to add to the hoard.
2) The broodmother doesn't like steroetypes. But kidnapping some fair ladies WOULD be a good source of ransom money.
>>
Rolled 23, 46 = 69

>>28910353

>Name: The Kizrah
>Race: Lizardfolk
>Fluff: Semi-Aquatic hunter-gatherer types scratching out a living from the shallows of some archiapelago, dedicating their lives to fickle water spirits who giveth and taketh away
>Bonus: Exploration, weak combat training and even scary dudes
>Tech: Bronze
>Food: Stable
>Stability: High
>Wealth: Low

STATS:
>Trade: None
>Industry: None
>Armies: 0
>Agriculture: None
1: Begin construction of a monolithic pyramid on the home island

2: Make a load of axes, swords and spears out of the blessed iron
>>
Rolled 7, 12 = 19

>>28910353

>Name: The Gemnas
>Race: Crystal people
>Fluff: Falling on a meteorite down onto this planet. It shall be converted into a new gemlike landscape for the greater glory of the Gemnas!
>Bonus:
>Tech:
>Food: Stable
>Stability: Stable
>Wealth: 0
>Trade: None
>Industry: 0
>Armies: 0
>Agriculture: 0

1&2: Fall from orbit on a giant crystal asteroid into the frozen islands in the north, hitting as many of them as possible and beginning their conversion into crystal!
>>
Rolled 32, 61 = 93

>>28910353
>Name: Lorethin
>Race: hawk-people (wingless)
>Fluff: the Lorethin have united the tribes under their great leader's banner, Quotli, and are set to expand their great civilisation.
>Bonus:
>Tech: Bronze
>Food: Stable
>Stability: Stable
>Wealth: Low

STATS:
>Trade: None
>Industry: None
>Armies: 0
>Agriculture: +1
>>
>>28910678
1&2: dig water canals around our farms
>>
Rolled 42, 33 = 75

>>28910353
Name: Xerenthia
Race: A race of demons.
Fluff: Elethsi, the leader of a group of demons, plotted to get them out of Hell and to do that, he needed to convince a small group of humans to summon them for the usual deals, money, fame power, yadda yadda yadda, but included a clause that they would take him and the fellow demons place if they go back on the contract. Being the gullible humans that he specifically chose for being easily deceived, he tricked them into breaking one of the small clauses of the contract and thus took over the island they lived upon. They forced any of the other humans left into eternal servitude and plan to increase their numbers in order to ensure their stay on this realm doesn’t end without a fight.
Bonus: Master Devil's Luck
Tech: Bronze
Single mast ship, Small boats, Big Boats
Food: Surplus
Stability: Stable
Wealth: Average
Stats:
Magic: Master Summoning Magic, Lesser Time Magic, Master level contracts, Minor Illusion Magic.
Trade: None
Industry: 1
Armies: 3 Weak Demons, 1 Greater Demon
Agriculture: 1
Gold Mine
Actions 1&2: Time to get to work on creating a permanent portal to Hell, obviously hemmed with numerous restrictions on who can come and how many, don't forget to make them sign those contracts when they come through.
>>
Rolled 73, 69 = 142

>>28910353
>Name: Biological Research & Experimentation Group
>Race: Insects
>Fluff: A bunch of insects who wish to find out exactly what causes the rapid mutations they experience, and perhaps spread it to other races so they may better themselves
>Bonus:
>Tech: Bronze/Iron
>Food: Surplus
>Stability: Stable
>Wealth: Average

STATS:
>Trade: None
>Industry: None
>Armies: 4 Kaiju, 1 Bugboat, 1 Trooper Army
>Agriculture: 1

1: Do some mining around the west of the base.

2: Develop ranged weapons for the troopers.
>>
Rolled 6, 67 = 73

>>28910827
http://client01.chat.mibbit.com/?channel=%23Nation&server=irc.mibbit.net
Join
>>
>>28910532
>Name: Qualia
>Race: Trolls
>Fluff: A faction that has split off from the main troll horde, the clan of Qualia look only to feed themselves.
>Bonus: ??
>Tech: Bronze
>Food: Stable
>Stability: Stable
>Wealth: Low


Place me on the island west of the the Principate of Ophis

STATS:
>Trade: None
>Industry: None
>Armies: 1
>Agriculture: None
>>
>>28910421
Thanks to your advanced technology and your university you make progress on your steam engines. But they are complex machinery and require alot of work. 1/4

>>28910532
You fly away from your humble hole and search for riches. You find a lizard folk who have thick black smog surrounding them. They seem not to be decadently rich though. You find no princesses.

>>28910640
Unfortunately nothing happens with your people.

>>28910647
Your people fall from orbit, but most of the crystal shatters and does not form the land around it.

>>28910678
You dig water canals to irrigate the farms. +1 agriculture

>>28910719
hell portals are complex magics.. And building a limited door will take a long time. Luckily due to your luck magics you make some progress. 1/8

>>28910827
You develop a mine. And thanks to your claws it is done in short time. +1 industry and you find gold! Up to Great wealth!

Your people mutate to shoot spines at their enemies. But it is fairly weak at this time.
>>
Rolled 65, 28 = 93

>>28911059
>Name: The Greater Dynasty of Krevia
>Race: Lizard People
>Fluff: A bunch of desert wanderers who rebelled after an alchemist tried to make slaves out of lizard-human hybrids. Used to be feudal tribes before they combined into a large empire. Averaging six feet in height, these fairly strong all around, but lack endurance.
>Bonus: Stealthy; Drill Sergeant Mentality; Grand Universities
>Tech: Iron; Advanced Iron Weapons and Armor; Steam Technology; Mass Production; Trains and Railroads
>Food: Surplus
>Stability: Stable
>Wealth: High
>Trade: None
>Industry: +9
>Armies: 3 Militia; GreaterTraining
>Agriculture: +6

1 & 2. My people are not one to lose focus. Continue research on the improved engines.
>>
Rolled 59, 33 = 92

>>28911059
>Name: Lorethin
>Race: hawk-people (wingless)
>Fluff: the Lorethin have united the tribes under their great leader's banner, Quotli, and are set to expand their great civilisation.
>Bonus:
>Tech: Bronze
>Food: Stable
>Stability: Stable
>Wealth: Low

STATS:
>Trade: None
>Industry: None
>Armies: 0
>Agriculture: +2

1&2: build mines to find iron ore and stuff
>>
Rolled 66, 71 = 137

>>28911059
ENDING STATS
>Name: Biological Research & Experimentation Group
>Race: Insects
>Fluff: A bunch of insects who wish to find out exactly what causes the rapid mutations they experience, and perhaps spread it to other races so they may better themselves
>Bonus:
>Tech: Bronze/Iron
>Food: Surplus
>Stability: Stable
>Wealth: Great

STATS:
>Trade: None
>Industry: 1
>Armies: 4 Kaiju, 1 Ship, 1 Trooper Army
>Agriculture: 1

1: Continue to develop the spine throwers.

2: Try using the lizards' donated blueprints to build a steam engine.
>>
Rolled 45, 87 = 132

>>28911059

>Name: The Kizrah
>Race: Lizardfolk
>Fluff: Semi-Aquatic hunter-gatherer types scratching out a living from the shallows of some archiapelago, dedicating their lives to fickle water spirits who giveth and taketh away
>Bonus: Exploration, weak combat training and even scary dudes
>Tech: Bronze
>Food: Stable
>Stability: High
>Wealth: Low

STATS:
>Trade: None
>Industry: None
>Armies: 0
>Agriculture: None

1:Become enraptured by the appearance of a giant, flying lizard. Reconsecrate the fierce warband to this new entity, casting aside our fickle, sea-bound masters

2: Attempt to forge iron weapons again
>>
Rolled 15, 88 = 103

>>28911059

>Name: The Gemnas
>Race: Crystal people
>Fluff: Falling on a meteorite down onto this planet. It shall be converted into a new gemlike landscape for the greater glory of the Gemnas!
>Bonus:
>Tech:
>Food: Stable
>Stability: Stable
>Wealth: 0
>Trade: None
>Industry: 0
>Armies: 0
>Agriculture: 0

1-2 Those of us that survive congregate and begin terraforming this soft landscape into crystals through esoteric ways. This land shall be transformed to suit the Gemnas.

(also, bonus if any?)
>>
Rolled 91, 20 = 111

>>28911059
Name: Xerenthia
Race: A race of demons.
Fluff: Elethsi, the leader of a group of demons, plotted to get them out of Hell and to do that, he needed to convince a small group of humans to summon them for the usual deals, money, fame power, yadda yadda yadda, but included a clause that they would take him and the fellow demons place if they go back on the contract. Being the gullible humans that he specifically chose for being easily deceived, he tricked them into breaking one of the small clauses of the contract and thus took over the island they lived upon. They forced any of the other humans left into eternal servitude and plan to increase their numbers in order to ensure their stay on this realm doesn’t end without a fight.
Bonus: Master Devil's Luck, Hell Portal 1/8
Tech: Bronze
Single mast ship, Small boats, Big Boats
Food: Surplus
Stability: Stable
Wealth: Average
Stats:
Magic: Master Summoning Magic, Lesser Time Magic, Master level contracts, Minor Illusion Magic.
Trade: None
Industry: 1
Armies: 3 Weak Demons, 1 Greater Demon
Agriculture: 1
Gold Mine
Actions 1&2: Continue to work on that portal to Hell, throw in some imp sacrifices to "encourage" the workers to be both diligent and fast.
>>
Rolled 10, 90 = 100

>>28911059
>Name: The Frost's Chosen
>Race: Trolls
>Fluff: A group of Frost Trolls from the far north that have followed visions of the great Ice-God leading them to this new land. They believe that it is their destiny to turn this entire land into snow and ice through the faith in their god. May he reign supreme.
>Bonus:
>Tech: Bronze
>Food: Stable
>Stability: Stable
>Wealth: Low

STATS:
>Trade: None
>Industry: None
>Armies:0
>Agriculture: None

I would like to start off in the North-West snow mountains, just above BelloFello
>>
File: 1387250690839.jpg-(316 KB, 2048x1536, image.jpg)
316 KB
316 KB JPG
Map
>>
>>28911059
Can I take over the minotaurs?

>Name:Horn dynasty
>Race:Minotaur
>Fluff: they are here to conquer and bring peace.
>Bonus: combat strength, superior smiths, average training
>Tech: Bronze, superior Bronze weapons and armor, fire magic
>Food: Stable+1
>Stability: Stable
>Wealth: Greater

STATS:
>Trade: None
>Industry: None
>Armies: 0
>Agriculture: None
>>
Rolled 86, 48 = 134

>>28911059

>Name: The Brood
>Race: Dragons
>Fluff: The broodmother is one of the ancient unaligned dragons. well... "one of" is no longer true, with the recent death of the last of the other ancient unaligned ones she is the last one that is and that will ever be since all the spawn of an ancient unaligned becomes a normal aligned dragon. And with this the dragons are in decline all over the world. The remaining dragons are too busy competing over territory, mates and treasures to bother keeping up with a world that is growing past them. The broodmother has a vision though. A vision where her brood reclaims the place as soverign rulers over the world.
>Bonus:
>Tech: Bronze
>Food: Stable
>Stability: Stable
>Wealth: Low

STATS:
>Trade: None
>Industry: None
>Armies: 1
>Agriculture: None

What are these small not-dragon lizards? Never before has the broodmother heard of such small kin being intelligent. But as is fitting they shall look up to such a supreme specimen such as her. And since no other dragon has claimed these territories as theirs she shall.

1) find the biggest building with the biggest starting hoard and settle down there.
2) display might.
>>
>>28911077
Work continues, but the concepts behind engines are still difficult.
2/4

>>28911114
You begin building a mine 1/4

>>28911117
Your spines do more damage, they are now Minor Spines

Your attempt to build a steam engine. But you lack the same industry as the lizards and it is difficult 1/6

>>28911121
It is difficult to overthrow religious practices. The people resist.

Your forge your holy iron blades and spears!

>>28911130
Your people begin forming the land. the new formed land will provide your people more energy! (+1 agriculture)

Bonus: Energy Fed
They dont eat regular food, and therefore are not susceptible to normal droughts and their "crops" are very hard to damage. They also dont have an issue with food often.

>>28911163
Your people make good progress on the hell portal! 3/8

>>28911210
Since they aren't here sure.

>>28911179
Gotcha

>>28911306
In a vast display of might you circle around the town a few times and land ontop of their large industrial complex, The people seem very afraid of you but do not immediately fight you. You roar in such a manner that it shakes the earth and you place your small hoard onto the top of the industrial complex.
>>
Rolled 16, 14 = 30

>>28911389
>Name: The Greater Dynasty of Krevia
>Race: Lizard People
>Fluff: A bunch of desert wanderers who rebelled after an alchemist tried to make slaves out of lizard-human hybrids. Used to be feudal tribes before they combined into a large empire. Averaging six feet in height, these fairly strong all around, but lack endurance.
>Bonus: Stealthy; Drill Sergeant Mentality; Grand Universities
>Tech: Iron; Advanced Iron Weapons and Armor; Steam Technology; Mass Production; Trains and Railroads
>Food: Surplus
>Stability: Stable
>Wealth: High
>Trade: None
>Industry: +9
>Armies: 3 Militia; GreaterTraining
>Agriculture: +6

1 & 2. Work must go on. The improved engine must be completed according to schedule.
>>
File: 1387251362149.jpg-(311 KB, 2048x1536, image.jpg)
311 KB
311 KB JPG
Rolled 77, 82 = 159

>>28911389
>Name: Lorethin
>Race: hawk-people (wingless)
>Fluff: the Lorethin have united the tribes under their great leader's banner, Quotli, and are set to expand their great civilisation.
>Bonus:
>Tech: Bronze
>Food: Stable
>Stability: Stable
>Wealth: Low

STATS:
>Trade: None
>Industry: None
>Armies: 0
>Agriculture: +2

1&2: work on that mine

And map
>>
Rolled 10, 60 = 70

>>28911389

>Name: The Kizrah
>Race: Lizardfolk
>Fluff: Semi-Aquatic hunter-gatherer types scratching out a living from the shallows of some archiapelago, dedicating their lives to fickle water spirits who giveth and taketh away
>Bonus: Exploration, weak combat training and even scary dudes
>Tech: Bronze
>Food: Stable
>Stability: High
>Wealth: Low

STATS:
>Trade: None
>Industry: None
>Armies: 0
>Agriculture: None

1: SLAUGHTER THE NON BELIEVERS WITH THE NEW WEAPONS AND PILE THEIR DISMEMBERED CORPSES BEFORE THE MIGHTY SKY-GOD

2: Tentatively resume construction of the pyramid
>>
Rolled 4, 49 = 53

>>28911389
>>Name:Horn dynasty
>>Race:Minotaur
>>Fluff: they are here to conquer and bring peace.
>>Bonus: combat strength, superior smiths, average training
>>Tech: Bronze, superior Bronze weapons and armor, fire magic

1) try to set up a field for planting
2) try to capture a population of animals.
>>Food: Stable+1
>>Stability: Stable
>>Wealth: Greater
>STATS:
>>Trade: None
>>Industry: None
>>Armies: 0
>>Agriculture: None
>>
Rolled 85, 29 = 114

>>28911389
Name: Xerenthia
Race: A race of demons.
Fluff: Elethsi, the leader of a group of demons, plotted to get them out of Hell and to do that, he needed to convince a small group of humans to summon them for the usual deals, money, fame power, yadda yadda yadda, but included a clause that they would take him and the fellow demons place if they go back on the contract. Being the gullible humans that he specifically chose for being easily deceived, he tricked them into breaking one of the small clauses of the contract and thus took over the island they lived upon. They forced any of the other humans left into eternal servitude and plan to increase their numbers in order to ensure their stay on this realm doesn’t end without a fight.
Bonus: Master Devil's Luck, Hell Portal 1/8
Tech: Bronze
Single mast ship, Small boats, Big Boats
Food: Surplus
Stability: Stable
Wealth: Average
Stats:
Magic: Master Summoning Magic, Lesser Time Magic, Master level contracts, Minor Illusion Magic.
Trade: None
Industry: 1
Armies: 3 Weak Demons, 1 Greater Demon
Agriculture: 1
Gold Mine
Actions 1&2: Continue to work on that portal. Also gut a few imps since I think they might have ate my summoning books again.
>>
Rolled 24, 3 = 27

>>28911389
The Frost trolls quickly break down a camp in the north. Setting up giant tents made up of Mammoth Fur, they quickly start getting to their various tasks.

>Name: The Brood
>Race: Dragons
>Fluff: The broodmother is one of the ancient unaligned dragons. well... "one of" is no longer true, with the recent death of the last of the other ancient unaligned ones she is the last one that is and that will ever be since all the spawn of an ancient unaligned becomes a normal aligned dragon. And with this the dragons are in decline all over the world. The remaining dragons are too busy competing over territory, mates and treasures to bother keeping up with a world that is growing past them. The broodmother has a vision though. A vision where her brood reclaims the place as soverign rulers over the world.
>Bonus:
>Tech: Bronze
>Food: Stable
>Stability: Stable
>Wealth: Low

STATS:
>Trade: None
>Industry: None
>Armies: 1
>Agriculture: None

1)Explore the surrounding area for places of interest, possible shelters, other races, animals, ectera.

2) Have our race spend any down-time they have being led through self-discovery exercises by our mystical leader. Frost-Bite attempts to re-discover the lost ability of Regeneration in the trolls of the north.
>>
Rolled 19, 92 = 111

>>28911389

>Name: The Gemnas
>Race: Crystal people
>Fluff: Falling on a meteorite down onto this planet. It shall be converted into a new gemlike landscape for the greater glory of the Gemnas!
>Bonus: Energy Fed (They dont eat regular food, and therefore are not susceptible to normal droughts and their "crops" are very hard to damage. They also dont have an issue with food often.)
>Tech: 'Bronze' (crystal shaping)
>Food: Stable
>Stability: Stable
>Wealth: 0
>Trade: None
>Industry: 0
>Armies: 0
>Agriculture: 1

1: Continue spreading the crystals around and about. We shall spread and grow more and more.
2: 'program' the crystals of our land to try and 'devour' any non crystal substances they come into contact with. Converting them to more crystals.
>>
File: 1387251548294.jpg-(83 KB, 491x449, oceandragon.jpg)
83 KB
83 KB JPG
Rolled 67, 62 = 129

>>28911389
>Name: The Brood
>Race: Dragons
>Fluff: The broodmother is one of the ancient unaligned dragons. well... "one of" is no longer true, with the recent death of the last of the other ancient unaligned ones she is the last one that is and that will ever be since all the spawn of an ancient unaligned becomes a normal aligned dragon. And with this the dragons are in decline all over the world. The remaining dragons are too busy competing over territory, mates and treasures to bother keeping up with a world that is growing past them. The broodmother has a vision though. A vision where her brood reclaims the place as soverign rulers over the world.
>Bonus:
>Tech: Bronze
>Food: Stable
>Stability: Stable
>Wealth: Low

STATS:
>Trade: None
>Industry: None
>Armies: 1
>Agriculture: None

The lizardkin don't seem to laud me with enough praise. Some kind of spirits of the water seem to prevent that. Let's go drink.. then take a nap.

1) Drink the water spirits. Then take a nap on the hoard.
2) Assist in the construction of my new lair. It shall be splendid.
>>
Rolled 44, 22 = 66

>>28911010
>Name: Qualia
>Race: Trolls
>Fluff: A faction that has split off from the main troll horde, the clan of Qualia look only to feed themselves.
>Bonus: ??
>Tech: Bronze
>Food: Stable
>Stability: Stable
>Wealth: Low


Place me on the island west of the the Principate of Ophis

STATS:
>Trade: None
>Industry: None
>Armies: 0
>Agriculture: None

1&2 We are very hungry, and hunting gets tiresome lets try to figure out farming!
>>
Rolled 63, 82 = 145

>>28911389

>Name: Biological Research & Experimentation Group
>Race: Insects
>Fluff: A bunch of insects who wish to find out exactly what causes the rapid mutations they experience, and perhaps spread it to other races so they may better themselves
>Bonus:
>Tech: Biomods, Iron, Minor Spines
>Food: Surplus
>Stability: Stable
>Wealth: Great

STATS:
>Trade: None
>Industry: 1
>Armies: 4 Kaiju, 1 Ship, 1 Trooper Army
>Agriculture: 1

1: Make that steam engine!

2: Backtrack and write down what we did to create the different groups (Diggers, Kaiju, etc) to make it easier to produce them in the future.
>>
>>28911417
Your university students take the day off to get drunk and high!

>>28911448
You finish your mine!

It isn't very fruitful, but you find iron!

>>28911461
Your people decide murdering the old believers is a bad idea.

You begin construction on the pyramids! 2/6

>>28911483

Your people make no progress.

>>28911491

Progress continues! 4/8 You gut three imps and find a dildo. No one knows how it happens.

>>28911492

The trolls decide that they would rather play hackeysack.

>>28911496
You train your people to eat organic substances. Your people learn to develop the byproducts into crystal to take over more land!

Yes, you poop crystals.

>>28911520

You search out and devour some of the water spirits. The god seems angry however the lizards who are seeking to reform their religion seem happy.

You begin creating a lair ontop of their industrial complex. 1/4

>>28911532
Your people decide they are hungry, But not hungry enough to hunt yet.

>>28911556
Steam engine progress 2/6

You streamline the mutation process. It will make future mutations go smoother.
>>
Rolled 36, 45 = 81

>>28911729
>Name: Lorethin
>Race: hawk-people (wingless)
>Fluff: the Lorethin have united the tribes under their great leader's banner, Quotli, and are set to expand their great civilisation.
>Bonus:
>Tech: Bronze, iron,
>Food: Stable
>Stability: Stable
>Wealth: Low
>buildings: mine

STATS:
>Trade: None
>Industry: None
>Armies: 0
>Agriculture: +2

1&2: make big, domed shields and spears.
>>
Rolled 69, 74 = 143

>>28911729

>Name: The Kizrah
>Race: Lizardfolk
>Fluff: Semi-Aquatic hunter-gatherer types scratching out a living from the shallows of some archiapelago, dedicating their lives to a motherfucking dragon

>Bonus: Exploration, weak combat training and even scary dudes
>Tech: Bronze
>Food: Stable
>Stability: High
>Wealth: Low

STATS:
>Trade: None
>Industry: None
>Armies: 0
>Agriculture: None

1. Continue to slaughter the non-believers, adding to the growing pile of bodies and impaled corpses below the pyramid

2. Raise the pyramid higher!
>>
Rolled 72, 83 = 155

>>28911729
>Name:Horn dynasty
>Race:Minotaur
>Fluff: they are here to conquer and bring peace.
>Bonus: combat strength, superior smiths, average training
>Tech: Bronze, superior Bronze weapons and armor
>Magic: Lesser Fire magic, Minor Holy magic (wasn't copied from the last thread)
>Food: Stable+1
>Stability: Stable
>Wealth: Greater

STATS:
>Trade: None
>Industry: None
>Armies: 0
>Agriculture: None

1) Try to make a field again
2) Look for herbs
>>
Rolled 79, 33 = 112

>>28911729
>Name: Biological Research & Experimentation Group
>Race: Insects
>Fluff: A bunch of insects who wish to find out exactly what causes the rapid mutations they experience, and perhaps spread it to other races so they may better themselves
>Bonus:
>Tech: Biomods, Iron, Minor Spines
>Food: Surplus
>Stability: Stable
>Wealth: Great

STATS:
>Trade: None
>Industry: 1
>Armies: 4 Kaiju, 1 Ship, 1 Trooper Army
>Agriculture: 1

1: CHOO CHOO!

2: Make the spineguns stop sucking.
>>
Rolled 17, 33 = 50

>>28911729
>Name: The Greater Dynasty of Krevia
>Race: Lizard People
>Fluff: A bunch of desert wanderers who rebelled after an alchemist tried to make slaves out of lizard-human hybrids. Used to be feudal tribes before they combined into a large empire. Averaging six feet in height, these fairly strong all around, but lack endurance.
>Bonus: Stealthy; Drill Sergeant Mentality; Grand Universities
>Tech: Iron; Advanced Iron Weapons and Armor; Steam Technology; Mass Production; Trains and Railroads
>Food: Surplus
>Stability: Stable
>Wealth: High
>Trade: None
>Industry: +9
>Armies: 3 Militia; GreaterTraining
>Agriculture: +6

1 & 2. YOU FUCK STAINS. DO YOU HAVE ANY IDEA THE DAMAGES YOU ARE DOING TO THIS FUCKING COUNTRY? YOUR GRAND-PAPPIES WOULD BE ROLLING IN THEIR FUCKING GRAVES IF THEY KNEW WHAT YOU CHUCKLEFUCKS WERE DOING HERE, MAKING A MOCKERY OF THE GODSDAMNED FLAG THEY HAVE FOUGHT AND DIED FOR. NOW YOU LISTEN AND YOU LISTEN FUCKING GOOD, YOU WILL FINISH THIS FUCKING STEAM ENGINE OR I WILL COME DOWN TO THE UNIVERSITIES MYSELF TO INSTALL WATER HEATERS IN YOUR FUCKING CLOACAS YOU SCALY LITTLE FUCKS, DO YOU UNDERSTAND ME?
>>
>Name: BelloFello
>Race: Gnomes
>Fluff: Gnomes who want to strive in SCIENCE
>Bonus: Research
>Tech: Iron, Poor Iron Weapons, Grand Bombs, Hot Air Ballons
>Food: Stable
>Stability: Stable
>Wealth: Low

STATS:
>Trade: None
>Industry: None
>Armies: 1
>Agriculture: 0
1-2. Work on high inn (4/6)
>>
Rolled 13, 13 = 26

>>28911729

>Name: The Gemnas
>Race: Crystal people
>Fluff: Falling on a meteorite down onto this planet. It shall be converted into a new gemlike landscape for the greater glory of the Gemnas!
>Bonus: Energy Fed (They dont eat regular food, and therefore are not susceptible to normal droughts and their "crops" are very hard to damage. They also dont have an issue with food often.)
>Tech: 'Bronze' (crystal shaping), Crystal Conversion (Organic)
>Food: Stable
>Stability: Stable
>Wealth: 0
>Trade: None
>Industry: 0
>Armies: 0
>Agriculture: 1

1: continue research into this line of conversion. Can we get the very land we're turning into crystals to convert noncrystal substances into crystal as well? If not, keep working on this. We'll go for nonorganic substances next.

2: Begin making 'warriors' who are built to hunt down and devour organic life.

(does this mean my crystals begin steadily creeping over the land?)
>>
File: 1387252325455.jpg-(131 KB, 618x775, troll1.jpg)
131 KB
131 KB JPG
Rolled 34, 71 = 105

>>28911729
>Name: Qualia
>Race: Trolls
>Fluff: A faction that has split off from the main troll horde, the clan of Qualia look only to feed themselves.
>Bonus: ??
>Tech: Bronze
>Food: Stable
>Stability: Stable
>Wealth: Low


Place me on the island west of the the Principate of Ophis

STATS:
>Trade: None
>Industry: None
>Armies: 0
>Agriculture: None

1&2 Place...Hand in....Err the dirt like this? Wait, we must continue to work on farming!
>>
Rolled 66, 66 = 132

>>28911729

>Name: The Brood
>Race: Dragons
>Fluff: The broodmother is one of the ancient unaligned dragons. well... "one of" is no longer true, with the recent death of the last of the other ancient unaligned ones she is the last one that is and that will ever be since all the spawn of an ancient unaligned becomes a normal aligned dragon. And with this the dragons are in decline all over the world. The remaining dragons are too busy competing over territory, mates and treasures to bother keeping up with a world that is growing past them. The broodmother has a vision though. A vision where her brood reclaims the place as soverign rulers over the world.
>Bonus:
>Tech: Bronze
>Food: Stable
>Stability: Stable
>Wealth: Low

STATS:
>Trade: None
>Industry: None
>Armies: 1
>Agriculture: None

1) The Trolls are commanded to stop playing with the Goat's Hackey-sack and to explore the area for interesting shit of last post. Damn Hooligans

2)Mystical Leader Frost-Bite gets angry once again but adapts. He now attempts to lead Self-Discovery of the regeneration ability through Hackey-sack therapy.
>>
Rolled 71, 93 = 164

>>28911813
>>
Rolled 78, 4 = 82

>>28911729
Name: Xerenthia
Race: A race of demons.
Fluff: Elethsi, the leader of a group of demons, plotted to get them out of Hell and to do that, he needed to convince a small group of humans to summon them for the usual deals, money, fame power, yadda yadda yadda, but included a clause that they would take him and the fellow demons place if they go back on the contract. Being the gullible humans that he specifically chose for being easily deceived, he tricked them into breaking one of the small clauses of the contract and thus took over the island they lived upon. They forced any of the other humans left into eternal servitude and plan to increase their numbers in order to ensure their stay on this realm doesn’t end without a fight.
Bonus: Master Devil's Luck, Hell Portal 4/8
Tech: Bronze
Single mast ship, Small boats, Big Boats
Food: Surplus
Stability: Stable
Wealth: Average
Stats:
Magic: Master Summoning Magic, Lesser Time Magic, Master level contracts, Minor Illusion Magic.
Trade: None
Industry: 1
Armies: 3 Weak Demons, 1 Greater Demon
Agriculture: 1
Gold Mine
Actions 1&2: That damn portal is going to be finished. Also, throw the dildo along with a couple of imps into the ocean, because someone was obviously playing too much when they should have been working.
>>
>>28911821
For a strange moment, the trolls think that they are some giant dragon. Dumbass Trolls.

>Name: The Frost's Chosen
>Race: Trolls
>Fluff: A group of Frost Trolls from the far north that have followed visions of the great Ice-God leading them to this new land. They believe that it is their destiny to turn this entire land into snow and ice through the faith in their god. May he reign supreme.
>Bonus:
>Tech: Bronze
>Food: Stable
>Stability: Stable
>Wealth: Low

STATS:
>Trade: None
>Industry: None
>Armies:0
>Agriculture: None
>>
File: 1387252630513.jpg-(124 KB, 900x616, happy_dragon_is_happy_by_(...).jpg)
124 KB
124 KB JPG
Rolled 93, 9 = 102

>>28911729
>>28911790

This is going to be the biggest, bestest and awesomest lair ever! Those water spirits were quite refreshing. I do believe that some of their power might have leaked into me.

1) Drink more water spirits and steal their power
2) Continue on making the bestest pyramid lair ever.
>>
Rolled 2, 25 = 27

>>28910353
assuming i can still join in again


>Name: Navi
>Race: Human
>Fluff: A young nation curious about the big blue yonder
>Bonus: minor tech research bonus, minor diplomacy bonus, versatility (extra starting perk), research bonus (runes)
>Food: Surplus
>Stability: High
>Wealth: Average
>Tech/Note: bronze, iron, journeyman weather control (combat use, lightning, small hurricanes, etc), rune writing, militia, minor dancing, journeyman martial arts, crossbow (+lesser training)
>Buildings: temple, hot naked asian lady statue, iron mine

STATS:
>Trade: None
>Industry: +1
>Armies: 0 (tentative + 1?)
>Agriculture: +3

1.+2. bureaucracy, srsly, manage dat shit, guysz
>>
>>28911768
Your people begin making iron shields and spears, but without industry it will take awhile

1/3

>>28911790
Your people finally slaughter the old religion! sacrificing them to the feet of the great dragon.

You build your pyramid higher, the dragon actually helping you lift some of the bigger stones with ease! 4/6

>>28911793
You create a field of food crops! +1 agriculture

You find some herbs that you can use for healing! they will give you a combat bonus!

>>28911796
3/6

Nothing else happens.

>>28911799
Your university students decide to stick it to the man and do a non-violent protest on school grounds.

>>28911813
You finish the high inn, It looks like there is green smoke coming out of it, everyone looks pleasantly lifted.

>>28911816
Your people accomplish nothing!

Yes, very slowly.

>>28911819
Your people begin growing very nasty looking fruits.. Only a troll would eat such a thing! +1 agri

>>28911821
After much time spent with the hackeysack, your leader discovers WEAK regeneration and the ability to enact it on all trolls!

Your people look quite far, but discover nothing but a glint of somthing off of the coast.

>>28911874
5/8 for the portal.

>>28911939
You continue to eat water spirits, Infact you discover you have the ability to breath.. Water? What use is that?!? However it could be worked with..

You gain Liquid Breath: Weak

You sleep the rest of the day away

>>28911948
Your people decide to create government! but they get too caught up in red tape to pull it off.
>>
Rolled 40, 87 = 127

>>28912074


>Name: The Gemnas
>Race: Crystal people
>Fluff: Falling on a meteorite down onto this planet. It shall be converted into a new gemlike landscape for the greater glory of the Gemnas!
>Bonus: Energy Fed (They dont eat regular food, and therefore are not susceptible to normal droughts and their "crops" are very hard to damage. They also dont have an issue with food often.)
>Tech: 'Bronze' (crystal shaping), Crystal Conversion (Organic)
>Food: Stable
>Stability: Stable
>Wealth: 0
>Trade: None
>Industry: 0
>Armies: 0
>Agriculture: 1

1: continue research into this line of conversion. Can we get the very land we're turning into crystals to convert noncrystal substances into crystal as well? If not, keep working on this. We'll go for nonorganic substances next.

2: Begin making 'warriors' who are built to hunt down and devour organic life.
>>
Rolled 86, 44 = 130

>>28912074
>Name: Lorethin
>Race: hawk-people (wingless)
>Fluff: the Lorethin united the tribes under their great leader's banner, Quotli, and are set to expand their great civilisation, and to bring any who defy them to heel and crush them in the fires if war. So the Great Quotil has spoken, and so it shall be done.
>Bonus:
>Tech: Bronze, iron, iron shields and spears (1/3)
>Food: Stable
>Stability: Stable
>Wealth: Low
>buildings: mine

STATS:
>Trade: None
>Industry: None
>Armies: 0
>Agriculture: +2

1&2: make great forges across our city states so that we may make tools of war
>>
Rolled 39, 14 = 53

>>28912074
>Name: BelloFello
>Race: Gnomes
>Fluff: Gnomes who want to strive in SCIENCE
>Bonus: Research
>Tech: Iron, Poor Iron Weapons, Grand Bombs, Hot Air Ballons
>Food: Stable
>Stability: Stable
>Wealth: Low

STATS:
>Trade: None
>Industry: None
>Armies: 1
>Agriculture: 0
YES. THE PORTAL TO HEAVEN IS NOW OPEN! PLEASE ANGEL AND GODS, HELP US FOR WE ARE BEING ATTACKED BY YOUR MORTAL ENEMIES, THE DEVILS.
1-2. Get the angels to assist us or let them control us, give us powers, etc.
>>
Rolled 45, 52 = 97

>>28911948

>Name: Navi
>Race: Human
>Fluff: A young nation curious about the big blue yonder
>Bonus: minor tech research bonus, minor diplomacy bonus, versatility (extra starting perk), research bonus (runes)
>Food: Surplus
>Stability: High
>Wealth: Average
>Tech/Note: bronze, iron, journeyman weather control (combat use, lightning, small hurricanes, etc), rune writing, militia, minor dancing, journeyman martial arts, crossbow (+lesser training)
>Buildings: temple, hot naked asian lady statue, iron mine

STATS:
>Trade: None
>Industry: +1
>Armies: 0 (tentative + 1?)
>Agriculture: +3

1. government stuffs
2. pray to goddess for more weather magic
>>
Rolled 14, 1 = 15

>>28912074
>Name: The Greater Dynasty of Krevia
>Race: Lizard People
>Fluff: A bunch of desert wanderers who rebelled after an alchemist tried to make slaves out of lizard-human hybrids. Used to be feudal tribes before they combined into a large empire. Averaging six feet in height, these fairly strong all around, but lack endurance.
>Bonus: Stealthy; Drill Sergeant Mentality; Grand Universities
>Tech: Iron; Advanced Iron Weapons and Armor; Steam Technology; Mass Production; Trains and Railroads
>Food: Surplus
>Stability: Stable
>Wealth: High
>Trade: None
>Industry: +9
>Armies: 3 Militia; GreaterTraining
>Agriculture: +6


1 & 2. FFFFUUUCCKKKK YYYOOUUU, HIPPIE FUCKS. IF THOSE REFINED ENGINE DESIGNS ARE NOT FINISHED FUCKING IMMEDIATELY YOU ARE GOING TO BE SHIPPED OVER TO THE ISLAND OF CANNIBAL ASSHOLE SODOMIZERS ACROSS THE OCEAN. THIS IS YOUR LAST WARNING I AM FUCKING SICK OF YOU MAGGOTS FUCKING UP ABSOLUTELY EVERYTHING. JUST FUCKING DO IT YOU LAZY LITTLE SHITS.
>>
Rolled 38, 89 = 127

>>28912074

>Name: The Kizrah
>Race: Lizardfolk
>Fluff: Semi-Aquatic hunter-gatherer types scratching out a living from the shallows of some archiapelago, dedicating their lives to a motherfucking dragon

>Bonus: Exploration, weak combat training and even scary dudes
>Tech: Bronze/Iron
>Food: Stable
>Stability: High
>Wealth: Low

STATS:
>Trade: None
>Industry: None
>Armies: 0
>Agriculture: None

1. Continue raising the upper slopes of our magnificent pyramid, adorning the stepped structure with statues of our new god!

2. Add the bleached bones of the non-believers into our forge to assist with the forging of big iron scales
>>
Rolled 41, 92 = 133

>>28912074
Name: Xerenthia
Race: A race of demons.
Fluff: Elethsi, the leader of a group of demons, plotted to get them out of Hell and to do that, he needed to convince a small group of humans to summon them for the usual deals, money, fame power, yadda yadda yadda, but included a clause that they would take him and the fellow demons place if they go back on the contract. Being the gullible humans that he specifically chose for being easily deceived, he tricked them into breaking one of the small clauses of the contract and thus took over the island they lived upon. They forced any of the other humans left into eternal servitude and plan to increase their numbers in order to ensure their stay on this realm doesn’t end without a fight.
Bonus: Master Devil's Luck, Hell Portal 5/8
Tech: Bronze
Single mast ship, Small boats, Big Boats
Food: Surplus
Stability: Stable
Wealth: Average
Stats:
Magic: Master Summoning Magic, Lesser Time Magic, Master level contracts, Minor Illusion Magic.
Trade: None
Industry: 1
Armies: 3 Weak Demons, 1 Greater Demon
Agriculture: 1
Gold Mine
Actions 1&2: Put the portal on hold, did I just hear that there are still free Gnomes that aren't serving as our foo... I mean slaves. Kill all that resist and eat all of the rest.
>>
Rolled 52, 50 = 102

>>28912074
>Name:Horn dynasty
>Race:Minotaur
>Fluff: they are here to conquer and bring peace.
>Bonus: combat strength, superior smiths, average training
>Tech: Bronze, superior Bronze weapons and armor
>Magic: Lesser Fire magic, Minor Holy magic
>Resources: Healing herb
>Food: Stable+1
>Stability: Stable
>Wealth: Greater

STATS:
>Trade: None
>Industry: None
>Armies: 0
>Agriculture: 1

1) Raise an army.
2) Breed.
>>
Rolled 2, 75 = 77

>Name: Biological Research & Experimentation Group
>Race: Insects
>Fluff: A bunch of insects who wish to find out exactly what causes the rapid mutations they experience, and perhaps spread it to other races so they may better themselves
>Bonus:
>Tech: Biomods, Iron, Minor Spines
>Food: Surplus
>Stability: Stable
>Wealth: Great

STATS:
>Trade: None
>Industry: 1
>Armies: 4 Kaiju, 1 Ship, 1 Trooper Army
>Agriculture: 1

1: Steam!

2: Spinegun research!
>>
Rolled 24, 37 = 61

>>28912074
>Name: Qualia
>Race: Trolls
>Fluff: A faction that has split off from the main troll horde, the clan of Qualia look only to feed themselves.
>Bonus: ??
>Tech: Bronze
>Food: Stable
>Stability: Stable
>Wealth: Low


STATS:
>Trade: None
>Industry: None
>Armies: 0
>Agriculture:1

Hmm this stuff looks...Okay

1. Work on improving our current crop, something more universally liked would be preferred.

2. Attempt to figure out a new crop some sort of veggie!- a balanced diet is needed for the Qualia!
>>
Rolled 83, 80 = 163

>>28912074
>Name: The Brood
>Race: Dragons
>Fluff: The broodmother is one of the ancient unaligned dragons. well... "one of" is no longer true, with the recent death of the last of the other ancient unaligned ones she is the last one that is and that will ever be since all the spawn of an ancient unaligned becomes a normal aligned dragon. And with this the dragons are in decline all over the world. The remaining dragons are too busy competing over territory, mates and treasures to bother keeping up with a world that is growing past them. The broodmother has a vision though. A vision where her brood reclaims the place as soverign rulers over the world.
>Bonus: Liquid Breath: Weak
>Wealth: Low

>Armies: 1

The power gained from devouring those spirits has strengthened the broodmother. And the lair is progressing nicely. The broodmother ponders, she has heard of a greater being controlling those spirits, if the spirits gave this power. what would consuming that greater being give?

1-2) CONSUME THE WATER GOD! if unable to find or devoured him early then devour lots and lots of spirits to steal their powers (not limited to water spirits)
>>
Rolled 100, 16 = 116

>>28912074
>Name: The Frost's Chosen
>Race: Trolls
>Fluff: A group of Frost Trolls from the far north that have followed visions of the great Ice-God leading them to this new land. They believe that it is their destiny to turn this entire land into snow and ice through the faith in their god. May he reign supreme.
>Bonus: [Weak Regeneration]
>Tech: Bronze
>Food: Stable
>Stability: Stable
>Wealth: Low

STATS:
>Trade: None
>Industry: None
>Armies:0
>Agriculture: None

1) Send out our most intelligent troll to go investigate that glint. What da hell is that!? Is it shiny? Have the troll test the glint and see what properties it has. (Please be iron, please be iron, please be iron)

2)Have our most talented hunters search out the land for Mammoths or other herd animals. Then proceed to herd them towards our clan's lands. Animal Husbandry go.
>>
Rolled 7, 34 = 41

>>28912258
half metal troll divine god confirmed.
>>
>>28912091
You create a unit of "Flesh Eaters" +1 army

>>28912123
You begin creating great forges 1/4

>>28912145
You seek out the the land of angels.. But they offer no response.

>>28912148
You still have issues with red tape.

Your people prove incapable for learning the complexities of weather better (You need a better roll)

>>28912150
A riot breaks out! They burn the library and all progress towards steam engines, However thanks to good living conditions they quiet down.

>>28912157
With the dragons help, you continue work on the pyramid. 5/6

You begin using the bones of the old believers and begin construction of Iron scales, This is a massive project without industry! 1/6

>>28912165

Your demons load on boats and make it to the gnomish lands!

>>28912181
You form an army, +1 army. Your people decide to breed this will give you population that will aid with many task in the future.

>>28912199
Your people blow off some steam by not researching steam.

You develop Lesser Spine Guns (Keep track of your stats)

>>28912213
Your people fail to grow food that others will eat.

>>28912253
Without believers and his spirits wounded.. You devour the weakened water god. Your gain lesser liquid breath.

>>28912258
You look into this glinting rock.. You pull it out and it is super hard! It glows and vibrates like no other metal.

You have discovered the worlds ONLY source of Vibramium! (Yes i made that up just now, deal with it)

It appears to have some sort of magical spirit tied to it..
>>
Rolled 2, 47 = 49

>>28912444
>>Name: The Gemnas
>>Race: Crystal people
>>Fluff: Falling on a meteorite down onto this planet. It shall be converted into a new gemlike landscape for the greater glory of the Gemnas!
>>Bonus: Energy Fed (They dont eat regular food, and therefore are not susceptible to normal droughts and their "crops" are very hard to damage. They also dont have an issue with food often.)
>>Tech: 'Bronze' (crystal shaping), Crystal Conversion (Organic)
>>Food: Stable
>>Stability: Stable
>>Wealth: 0
>>Trade: None
>>Industry: 0
>>Armies: 1 Flesh Eaters
>>Agriculture: 1
>1: continue research into this line of conversion. Can we get the very land we're turning into crystals to convert noncrystal substances into crystal as well? If not, keep working on this. We'll go for nonorganic substances next.

2: Send army of flesh eaters to begin converting the near by islands. If they can't reach them. Crystalize the water to make bridges to them.
>>
Rolled 45, 7 = 52

>>28912444
>Name: BelloFello
>Race: Gnomes
>Fluff: Gnomes who want to strive in SCIENCE
>Bonus: Research
>Tech: Iron, Poor Iron Weapons, Grand Bombs, Hot Air Ballons
>Food: Stable
>Stability: Stable
>Wealth: Low

STATS:
>Trade: None
>Industry: None
>Armies: 1
>Agriculture: 0
Please almighty, talk with us.
1-2. Get the angels to assist us or let them control us, give us powers, etc.
>>
Rolled 1, 4 = 5

>>28912148

>Name: Navi
>Race: Human
>Fluff: A young nation curious about the big blue yonder
>Bonus: minor tech research bonus, minor diplomacy bonus, versatility (extra starting perk), research bonus (runes)
>Food: Surplus
>Stability: High
>Wealth: Average
>Tech/Note: bronze, iron, journeyman weather control (combat use, lightning, small hurricanes, etc), rune writing, militia, minor dancing, journeyman martial arts, crossbow (+lesser training)
>Buildings: temple, hot naked asian lady statue, iron mine

STATS:
>Trade: None
>Industry: +1
>Armies: 0 (tentative + 1?)
>Agriculture: +3

1. eventually this government deal will sink in...
2. pray to goddess for more weather magic. Come ON, Mulan!
>>
Rolled 35, 9 = 44

>>28912444
>Name: The Greater Dynasty of Krevia
>Race: Lizard People
>Fluff: A bunch of desert wanderers who rebelled after an alchemist tried to make slaves out of lizard-human hybrids. Used to be feudal tribes before they combined into a large empire. Averaging six feet in height, these fairly strong all around, but lack endurance.
>Bonus: Stealthy; Drill Sergeant Mentality; Grand Universities
>Tech: Iron; Advanced Iron Weapons and Armor; Steam Technology; Mass Production; Trains and Railroads
>Food: Surplus
>Stability: Stable
>Wealth: High
>Trade: None
>Industry: +9
>Armies: 3 Militia; GreaterTraining
>Agriculture: +6

>Queit down

1 & 2. Fuck you. Put new experts in the field in the universities, and MAKE THOSE FUCKING ADVANCED STEAM ENGINES.

>>28912199

An envoy in communication with the Research Group makes an odd offer.

"Hey, we've got a bunch of... serfs, we don't want. All of them lost their tongues in tragic, unrelated accidents recently. They totally offered of their own free will to come work over in YOUR mines, while you send us their pay."
>>
Rolled 48, 80 = 128

>>28912444
Name: Xerenthia
Race: A race of demons.
Fluff: Elethsi, the leader of a group of demons, plotted to get them out of Hell and to do that, he needed to convince a small group of humans to summon them for the usual deals, money, fame power, yadda yadda yadda, but included a clause that they would take him and the fellow demons place if they go back on the contract. Being the gullible humans that he specifically chose for being easily deceived, he tricked them into breaking one of the small clauses of the contract and thus took over the island they lived upon. They forced any of the other humans left into eternal servitude and plan to increase their numbers in order to ensure their stay on this realm doesn’t end without a fight.
Bonus: Master Devil's Luck, Hell Portal 5/8
Tech: Bronze
Single mast ship, Small boats, Big Boats
Food: Surplus
Stability: Stable
Wealth: Average
Stats:
Magic: Master Summoning Magic, Lesser Time Magic, Master level contracts, Minor Illusion Magic.
Trade: None
Industry: 1
Armies: 3 Weak Demons, 1 Greater Demon
Agriculture: 1
Gold Mine
Actions 1&2: Gnomes are food, not friends. In fact, nom on whatever angels come too, they have really tasty souls and are good energy snacks.
>>
Rolled 87, 98 = 185

>>28912444
>Name: Lorethin
>Race: hawk-people (wingless)
>Fluff: the Lorethin united the tribes under their great leader's banner, Quotli, and are set to expand their great civilisation, and to bring any who defy them to heel and crush them in the fires if war. So the Great Quotil has spoken, and so it shall be done.
>Bonus:
>Tech: Bronze, iron, iron swords and shields (1/3)
>Food: Stable
>Stability: Stable
>Wealth: Low
>buildings: mine, forges (1/4)

STATS:
>Trade: None
>Industry: None
>Armies: 0
>Agriculture: +2

1&2: build those forges! Waaar!
>>
File: 1387254024779.jpg-(78 KB, 600x466, troll4.jpg)
78 KB
78 KB JPG
Rolled 79, 60 = 139

>>28912444
>Name: Qualia
>Race: Trolls
>Fluff: A faction that has split off from the main troll horde, the clan of Qualia look only to feed themselves.
>Bonus: ??
>Tech: Bronze
>Food: Stable
>Stability: Stable
>Wealth: Low

STATS:
>Trade: None
>Industry: None
>Armies: 0
>Agriculture: 1

1&2 Hmm we can't figure out how this farming works well, oh well lets try to improve our crops still! Diversify and improve! Troll can do it!
>>
Rolled 88, 3 = 91

>>28912444
>Name: Biological Research & Experimentation Group
>Race: Insects
>Fluff: A bunch of insects who wish to find out exactly what causes the rapid mutations they experience, and perhaps spread it to other races so they may better themselves
>Bonus:
>Tech: Biomods, Iron, Lesser Spine Guns
>Food: Surplus
>Stability: Stable
>Wealth: Great

STATS:
>Trade: None
>Industry: 1
>Armies: 4 Kaiju, 1 Ship, 1 Trooper Army
>Agriculture: 1

1: Build the 2nd BREG Trooper Army, and equip some with spineguns.

2: Take the overseer to watch over the steam-engine's creation.
>>
Rolled 77, 50 = 127

>>28912444
>Name:Horn dynasty
>Race:Minotaur
>Fluff: they are here to conquer and bring peace.
>Bonus: combat strength, superior smiths, average training
>Tech: Bronze, superior Bronze weapons and armor
>Magic: Lesser Fire magic, Minor Holy magic
>Resources: Healing herb
>Food: Stable+1
>Stability: Stable
>Wealth: Greater

STATS:
>Trade: None
>Industry: None
>Armies: 1
>Agriculture: 1

1) Explore the ruins and collect samples of metal
2) Train in holy magic.
>>
Rolled 1, 48 = 49

>>28912444
>Name: The Frost's Chosen
>Race: Trolls
>Fluff: A group of Frost Trolls from the far north that have followed visions of the great Ice-God leading them to this new land. They believe that it is their destiny to turn this entire land into snow and ice through the faith in their god. May he reign supreme.
>Bonus:
>Tech: Bronze
>Food: Stable
>Stability: Stable
>Wealth: Low

STATS:
>Trade: None
>Industry: None
>Armies:0
>Agriculture: None

Holy shit, this is a sign from our gods! The Mystical one is right! This what our god wanted!

1)Move the entire tribe to the area around the Vibramium and attempt to build the Troll's first mine. If we do not know how to mine because of Troll, start researching mining instead.

2)Once again, send out are best hunters and attempt to herd Mammoths and or other cattle animals back to our tribe for Animal Husbandry!
>>
Rolled 93, 82 = 175

>>28912542
"We do not require mining aides at this time, but would gladly accept some of your kind for biological research. In return, we may give you any findings you might find useful."
>>
Rolled 12, 97 = 109

>>28912444
>Name: The Brood
>Race: Dragons
>Fluff: The broodmother is one of the ancient unaligned dragons. well... "one of" is no longer true, with the recent death of the last of the other ancient unaligned ones she is the last one that is and that will ever be since all the spawn of an ancient unaligned becomes a normal aligned dragon. And with this the dragons are in decline all over the world. The remaining dragons are too busy competing over territory, mates and treasures to bother keeping up with a world that is growing past them. The broodmother has a vision though. A vision where her brood reclaims the place as soverign rulers over the world.
>Bonus: Liquid Breath: lesser (step 2)
>Wealth: Low

>Armies: 1

The broodmother feels mighty content with herself after eating a god. But the lair still has not been completed!

1) (piranha has left, but he said that he would continue building on the pyramid, so if that is the case encourage the lizards to fix wealth for the hoard.) If not then encourage the lizards to complete the pyramid lair.
2) GODS ARE DELICOUS!!!! FIND MORE OF THEM!!! Start eating spirits of other kinds and if possible (high roll) gods. Concentrate on fire as my water breath would be extra effective there.
>>
Rolled 97, 79 = 176

>>28912601
"Deal," replies the envoy with a claw-shake.
>>
>>28912479
You begin crystalizing the water to the main ice land 1/3

>>28912482
With the help of your portal to heaven, a single angel steps through to answer your call. He glows brilliantly and wields a golden sword.

>>28912483
You create a government! However your population splits in support for it, and it collapses.. And you have rebel forces to deal with! Stability drops to low and you have to fight off your rebels.

>>28912517
You spend these efforts repairing the library, no progress is gained.

>>28912525
You make great strides in damaging the defenses of the gnomes.

>>28912531
You finish your forges! +3 industry!

>>28912535
+2 agriculture! You develop a wide variety of fruits and vegetables.

>>28912542
You develop a spine shooter army.

The overseer decides to take the month off.

>>28912566
You find that the city is built ontop of an iron mine. It appears to be haunted though.

Your holy magic proves difficult to learn with that amount of effort. (Need higher roll)

>>28912581
You begin moving the tribe around the vibramium, however before you get there the tribe splits and begins fighting you over the resource! You will need to kill them before you can claim it again.

>>28912622
You find a large amount of fire spirits! You devour them all! The god is weakened but still a difficult fight... You leave that for another day.

You have gained Fire Breath :Minor

You fail to motivate the lazy lizards this time to finish your lair.


Give me a moment to write the battle between gnomes and demons
>>
Rolled 68, 84 = 152

>>28912684
>Name: BelloFello
>Race: Gnomes
>Fluff: Gnomes who want to strive in SCIENCE
>Bonus: Research
>Tech: Iron, Poor Iron Weapons, Grand Bombs, Hot Air Ballons
>Food: Stable
>Stability: Stable
>Wealth: Low

STATS:
>Trade: None
>Industry: None
>Armies: 1 Gnome army. 1 Angel guy
>Agriculture: 0
1-2. Pray for more angels to help.
And ask who and what the angel can do.
>>
Rolled 80, 81 = 161

>>28912684
>Name: The Greater Dynasty of Krevia
>Race: Lizard People
>Fluff: A bunch of desert wanderers who rebelled after an alchemist tried to make slaves out of lizard-human hybrids. Used to be feudal tribes before they combined into a large empire. Averaging six feet in height, these fairly strong all around, but lack endurance.
>Bonus: Stealthy; Drill Sergeant Mentality; Grand Universities
>Tech: Iron; Advanced Iron Weapons and Armor; Steam Technology; Mass Production; Trains and Railroads
>Food: Surplus
>Stability: Stable
>Wealth: High
>Trade: None
>Industry: +9
>Armies: 3 Militia; GreaterTraining
>Agriculture: +6

1 & 2.

...

...Just make the fucking engine, will you? Raptor Jesus Christ you incessant fucks are giving me a headache. I'm about to spend ten turns researching how to make a primitive way for teenage girls to plaster status updates every where with no way to ignore them if I don't see a fucking steam engine.
>>
Rolled 58, 73 = 131

>>28912684
Name: Xerenthia
Race: A race of demons.
Fluff: Elethsi, the leader of a group of demons, plotted to get them out of Hell and to do that, he needed to convince a small group of humans to summon them for the usual deals, money, fame power, yadda yadda yadda, but included a clause that they would take him and the fellow demons place if they go back on the contract. Being the gullible humans that he specifically chose for being easily deceived, he tricked them into breaking one of the small clauses of the contract and thus took over the island they lived upon. They forced any of the other humans left into eternal servitude and plan to increase their numbers in order to ensure their stay on this realm doesn’t end without a fight.
Bonus: Master Devil's Luck, Hell Portal 5/8
Tech: Bronze
Single mast ship, Small boats, Big Boats
Food: Surplus
Stability: Stable
Wealth: Average
Stats:
Magic: Master Summoning Magic, Lesser Time Magic, Master level contracts, Minor Illusion Magic.
Trade: None
Industry: 1
Armies: 3 Weak Demons, 1 Greater Demon
Agriculture: 1
Gold Mine
Actions 1&2: Time to eat some angels and gnomes. Keep going until they are dead.
>>
Rolled 53, 18 = 71

>>28912483

>Name: Navi
>Race: Human
>Fluff: A young nation curious about the big blue yonder
>Bonus: minor tech research bonus, minor diplomacy bonus, versatility (extra starting perk), research bonus (runes)
>Food: Surplus
>Stability: Low
>Wealth: Average
>Tech/Note: bronze, iron, journeyman weather control (combat use, lightning, small hurricanes, etc), rune writing, militia, minor dancing, journeyman martial arts, crossbow (+lesser training)
>Buildings: temple, hot naked asian lady statue, iron mine

STATS:
>Trade: None
>Industry: +1
>Armies: 0 (tentative + 1?)
>Agriculture: +3

1.+2. deal with rebels, unite people under one empress that is the chosen of Mulan (Goddess of Heaven) and Nalum (Goddess of Earth).
>>
File: 1387254565185.jpg-(291 KB, 2048x1536, image.jpg)
291 KB
291 KB JPG
Rolled 53, 87 = 140

>>28912684
>Name: Lorethin
>Race: hawk-people (wingless)
>Fluff: the Lorethin united the tribes under their great leader's banner, Quotli, and are set to expand their great civilisation, and to bring any who defy them to heel and crush them in the fires if war. So the Great Quotil has spoken, and so it shall be done.
>Bonus:
>Tech: Bronze, iron, iron swords and shields (1/3)
>Food: Stable
>Stability: Stable
>Wealth: Low
>buildings: mine, forges,

STATS:
>Trade: None
>Industry: +3
>Armies: 0
>Agriculture: +2

1&2: Now that we know which end of a hammer is which, make those shields and spears
>>
Rolled 96, 100 = 196

>>28912684
>Name: Biological Research & Experimentation Group
>Race: Insects
>Fluff: A bunch of insects who wish to find out exactly what causes the rapid mutations they experience, and perhaps spread it to other races so they may better themselves
>Bonus:
>Tech: Biomods, Iron, Lesser Spine Guns
>Food: Surplus
>Stability: Stable
>Wealth: Great

STATS:
>Trade: None
>Industry: 1
>Armies: 4 Kaiju, 1 Ship, 1 Trooper Army
>Agriculture: 1

1: STEAM ENGINE! FUCKING NOW! ANYONE WHO DOESN'T WORK IS VOLUNTEERING THEIR BODY TO THE RESEARCH DIVISION!

2: Dissect the lizards. Let's see what makes them tick.
>>
Rolled 65, 18 = 83

>>28912684
>Name:Horn dynasty
>Race:Minotaur
>Fluff: they are here to conquer and bring peace.
>Bonus: combat strength, superior smiths, average training
>Tech: Bronze, superior Bronze weapons and armor
>Magic: Lesser Fire magic, Minor Holy magic
>Resources: Healing herb
>Food: Stable+1
>Stability: Stable
>Wealth: Greater

STATS:
>Trade: None
>Industry: None
>Armies: 1
>Agriculture: 1

1) Discover fencing using the elven sword
2) Train in divine magic
>>
Rolled 56, 42 = 98

>>28912684

>Name: The Brood
>Race: Dragons
>Fluff: The broodmother is one of the ancient unaligned dragons. well... "one of" is no longer true, with the recent death of the last of the other ancient unaligned ones she is the last one that is and that will ever be since all the spawn of an ancient unaligned becomes a normal aligned dragon. And with this the dragons are in decline all over the world. The remaining dragons are too busy competing over territory, mates and treasures to bother keeping up with a world that is growing past them. The broodmother has a vision though. A vision where her brood reclaims the place as soverign rulers over the world.
>Bonus: Liquid Breath: lesser (step 2) Fire breath: Minor (step 1)
>Wealth: Low

>Armies: 1


Lazy lizards. maybe if I make some irrigation channels from a lake I'll make a bit away from the pyramid it will motivate them and show them my power.

1)Triumphantly spray fire into the sky, then go make a lake some distance away for irrigation, use this to motivate the lizards to finish the pyramidlair since I do work for them and display my might!
2) Find that god and eat it! And then take a well-deserved nap in the then finished lair.
>>
Rolled 24, 26 = 50

>>28912684

>Name: The Gemnas
>Race: Crystal people
>Fluff: Falling on a meteorite down onto this planet. It shall be converted into a new gemlike landscape for the greater glory of the Gemnas!
>Bonus: Energy Fed (They dont eat regular food, and therefore are not susceptible to normal droughts and their "crops" are very hard to damage. They also dont have an issue with food often.)
>Tech: 'Bronze' (crystal shaping), Crystal Conversion (Organic)
>Food: Stable
>Stability: Stable
>Wealth: 0
>Trade: None
>Industry: 0
>Armies: 0
>Agriculture: 1

1: continue research into this line of conversion. Can we get the very land we're turning into crystals to convert noncrystal substances into crystal as well? If not, keep working on this. We'll go for nonorganic substances next.

2: Divert crystalline bridges to the nearby islands. We'll come to the mainland soon enough.
>>
File: 1387254803267.jpg-(12 KB, 199x254, troll2.jpg)
12 KB
12 KB JPG
Rolled 37, 32 = 69

>>28912684
>Name: Qualia
>Race: Trolls
>Fluff: A faction that has split off from the main troll horde, the clan of Qualia look only to feed themselves.
>Bonus: ??
>Tech: Bronze
>Food: Stable
>Stability: Stable
>Wealth: Low


STATS:
>Trade: None
>Industry: None
>Armies: 0
>Agriculture: 3

(Is this food consumable for most races?)
1&2 Food for everyone!- victory! Let us celebrate with a festival of food and then an orgy!
>>
The Demons storm into the city, having already destroyed the puny defenses that the gnomes put up.

Attack roll: 88

The foolish gnomes attempt to fight once more with their weapons and many get slaughtered.. Half of their force retreats, the other half gets their souls reaped from their bodies.

Defense Roll:12
In a counter attack the gnomes attempt and ambush, only to be quickly countered and smashed.. Your entire forces are dead!.. But there is one shining light that stands atop a house.. Waiting patiently to save your people.

Attack Roll: 33

The demons grow cocky and fear not an angel. He cuts down two of the weak demons without effort!

Defense roll: 3

He continues this flurry and jumps for the greater demon, who smashes him down without issue.. Weakened and dazed.. He is surely dead..

Attack roll: 28 The demon laughs at him and makes a swing, Narrowly missing the angel and allowing him a second chance!

Defense roll: 36

The angel struggles to fight back and his holy powers allow him to stand on his feet just a little longer..

Attack Roll:90

The remaining weak demon distracts the angel and pins him down.. Just long enough for the greater demon to smash his face against the wall.. Shattering his holy helmet and the glow slowly fades from his body.. The demon holds him up and devours his soul, dooming him to eternal torture for his failure.
>>
Rolled 53, 95 = 148

>>28912684
>Name: The Frost's Chosen
>Race: Trolls
>Fluff: A group of Frost Trolls from the far north that have followed visions of the great Ice-God leading them to this new land. They believe that it is their destiny to turn this entire land into snow and ice through the faith in their god. May he reign supreme.
>Bonus:
>Tech: Bronze
>Food: Stable
>Stability: Stable
>Wealth: Low

STATS:
>Trade: None
>Industry: None
>Armies:0
>Agriculture: None

1) Have our strongest trolls wrestle with eachother until we have a solid unit of Troll Wrestlers. They shall be able to snap necks with a single pull and throw other trolls across entire fields of snow.

2)Remember that we gave our trolls weak regeneration? Have our great mystical one perform a ritual that removes the powers of Weak Regeneration form their traitorous souls. May they lifes burn forever in the flames of field while we roam the ice plains.
>>
>>28912715
You pray to the angels.. And they send through two lesser angels. However they are currently honor bound to not fight in offense against the demons per your defeat. (They can defend themselves though)

>>28912753
You threaten them with social networking and they hurry progress! They even find some of the work done in the library before it was burnt! 3/4 (You had to restart due to a 1)

>>28912754
You devour gnomes that flee the city, making your people happy. However the angels guard the center.
Up to high stability with you.

>>28912763
You fight the rebels off for now, but they require more effort to destroy 1/3

>>28912764
You finish your weapons project!

>>28912778
You finish the steam engine project thanks to diving into the lizards minds!

You find their weaknesses.. And somehow connect with their minds! You gain a large research bonus and can telepathically communicate (Or tell what a lizard is thinking at any given time)

>>28912781
You begin training with the elven blade, it shimmers in the wind. Perhaps there is more to it then that? You go to Greater training with your troops.

>>28912782
You convince the lizards to finish your pyramid nest! They worship you at its feet.

You bask in the glory all day and do not seek out the god.

>>28912831
Nothing happens today.

>>28912840
yes it is.

Your people eat so much they dont want to have sex.

>>28912846
You develop Weak Wrestling.

You remove Weak regeneration, however your people question why?
>>
Rolled 37, 4 = 41

>>28913174
>Name: Lorethin
>Race: hawk-people (wingless)
>Fluff: the Lorethin united the tribes under their great leader's banner, Quotli, and are set to expand their great civilisation, and to bring any who defy them to heel and crush them in the fires if war. So the Great Quotil has spoken, and so it shall be done.
>Bonus:
>Tech: Bronze, iron, iron swords and shields
>Food: Stable
>Stability: Stable
>Wealth: Low
>buildings: mine, forges,

STATS:
>Trade: None
>Industry: +3
>Armies: 0
>Agriculture: +2

1&2: see if we can find some sort of mount for our cavalry.
>>
Rolled 69, 39 = 108

>>28913174
>Name: The Greater Dynasty of Krevia
>Race: Lizard People
>Fluff: A bunch of desert wanderers who rebelled after an alchemist tried to make slaves out of lizard-human hybrids. Used to be feudal tribes before they combined into a large empire. Averaging six feet in height, these fairly strong all around, but lack endurance.
>Bonus: Stealthy; Drill Sergeant Mentality; Grand Universities
>Tech: Iron; Advanced Iron Weapons and Armor; Steam Technology; Mass Production; Trains and Railroads
>Food: Surplus
>Stability: Stable
>Wealth: High
>Trade: None
>Industry: +9
>Armies: 3 Militia; GreaterTraining
>Agriculture: +6


1. Good! Now then, complete research on the Advanced Steam Engine!

2. If research is completed on schedule, begin new research into utilizing water and air-pressure for new purposes: Advanced Hydraulics! If it wasn't, devote this time to finishing the engine.
>>
Rolled 3, 11 = 14

>>28913174
Name: Xerenthia
Race: A race of demons.
Fluff: Elethsi, the leader of a group of demons, plotted to get them out of Hell and to do that, he needed to convince a small group of humans to summon them for the usual deals, money, fame power, yadda yadda yadda, but included a clause that they would take him and the fellow demons place if they go back on the contract. Being the gullible humans that he specifically chose for being easily deceived, he tricked them into breaking one of the small clauses of the contract and thus took over the island they lived upon. They forced any of the other humans left into eternal servitude and plan to increase their numbers in order to ensure their stay on this realm doesn’t end without a fight.
Bonus: Master Devil's Luck, Hell Portal 5/8
Tech: Bronze
Single mast ship, Small boats, Big Boats
Food: Surplus
Stability: Stable
Wealth: Average
Stats:
Magic: Master Summoning Magic, Lesser Time Magic, Master level contracts, Minor Illusion Magic.
Trade: None
Industry: 1
Armies: 1 Weak Demon, 1 Greater Demon
Agriculture: 1
Gold Mine
Actions 1&2: Better summon up more Greater Demons if we're going to eat all of the tasty Gnomes. If I don't find those books immediately, gut some imps to see if they ate them.
>>
Rolled 73, 38 = 111

>>28913174
>Name: BelloFello
>Race: Gnomes
>Fluff: Gnomes who want to strive in SCIENCE
>Bonus: Research
>Tech: Iron, Poor Iron Weapons, Grand Bombs, Hot Air Ballons
>Food: Stable
>Stability: Stable
>Wealth: Low

STATS:
>Trade: None
>Industry: None
>Armies: 1 Gnome army. 1 Angel guy
>Agriculture: 0
1-2. Then the angel shall protect us. Pray some more.
>>
Rolled 38, 6 = 44

>>28913174
>Name:Horn dynasty
>Race:Minotaur
>Fluff: they are here to conquer and bring peace.
>Bonus: combat strength, superior smiths, Greater training
>Tech: Bronze, superior Bronze weapons and armor
>Magic: Lesser Fire magic, Minor Holy magic
>Resources: Healing herb
>Food: Stable+1
>Stability: Stable
>Wealth: Greater

STATS:
>Trade: None
>Industry: None
>Armies: 1
>Agriculture: 1

1) Train in Divine magic
2) Have the smiths make bronze swords in the pattern of the elven sword.
>>
Rolled 97, 31 = 128

>>28913174
>Name: The Frost's Chosen
>Race: Trolls
>Fluff: A group of Frost Trolls from the far north that have followed visions of the great Ice-God leading them to this new land. They believe that it is their destiny to turn this entire land into snow and ice through the faith in their god. May he reign supreme.
>Bonus: [Weak Regeneration], [Weak Wrestling]
>Tech: Bronze
>Food: Stable
>Stability: Stable
>Wealth: Low

STATS:
>Trade: None
>Industry: None
>Armies:0
>Agriculture: None

1-2) WE SHALL PURGE THE SOULS OF THE TRAITOR TROLLS IN THE FIRES OF THE DEMON PLAINS. THE FROST GOD SHALL LAUGH ON THEIR PITIFUL ATTEMPTS TO FIGHT. Have our entire tribe attack the Traitor Troll Tribe with our advanced wrestling techniques and regeneration.
>>
Rolled 60, 11 = 71

>>28913174

>Name: The Gemnas
>Race: Crystal people
>Fluff: Falling on a meteorite down onto this planet. It shall be converted into a new gemlike landscape for the greater glory of the Gemnas!
>Bonus: Energy Fed (They dont eat regular food, and therefore are not susceptible to normal droughts and their "crops" are very hard to damage. They also dont have an issue with food often.)
>Tech: 'Bronze' (crystal shaping), Crystal Conversion (Organic)
>Food: Stable
>Stability: Stable
>Wealth: 0
>Trade: None
>Industry: 0
>Armies: 0
>Agriculture: 1

1: Make Shaping Creches that will improve the rate at which we can make working crystal-forms to assist us in doing stuff.

2: Divert crystalline bridges to the nearby islands. We'll come to the mainland soon enough.

(deleted old message but it was exactly the same as this one and had no dice rolls)
>>
Rolled 95, 36 = 131

>>28912763

>Name: Navi
>Race: Human
>Fluff: A young nation curious about the big blue yonder
>Bonus: minor tech research bonus, minor diplomacy bonus, versatility (extra starting perk), research bonus (runes)
>Food: Surplus
>Stability: Low
>Wealth: Average
>Tech/Note: bronze, iron, journeyman weather control (combat use, lightning, small hurricanes, etc), rune writing, militia, minor dancing, journeyman martial arts, crossbow (+lesser training)
>Buildings: temple, hot naked asian lady statue, iron mine

STATS:
>Trade: None
>Industry: +1
>Armies: 0 (tentative + 1?)
>Agriculture: +3

1.+2. Let's try this empress thing again.
C'me on guysz, we are all one people, hmkay?
>>
Rolled 92, 32 = 124

>>28913174
>Name: Biological Research & Experimentation Group
>Race: Insects
>Fluff: A bunch of insects who wish to find out exactly what causes the rapid mutations they experience, and perhaps spread it to other races so they may better themselves
>Bonus:
>Tech: Biomods, Iron, Lesser Spine Guns
>Food: Surplus
>Stability: Stable
>Wealth: Great

STATS:
>Trade: None
>Industry: 1
>Armies: 4 Kaiju, 1 Ship, 1 Trooper Army, 1 Shooter/Trooper Army
>Agriculture: 1

1: Bring that ship back from the northern island.

2: STEAL THE LIZARDS' SECRETS! And also tell the lazy workers to stop being lazy.
>>
Rolled 46, 87 = 133

>>28913174
>Name: The Brood
>Race: Dragons
>Fluff: The broodmother is one of the ancient unaligned dragons. well... "one of" is no longer true, with the recent death of the last of the other ancient unaligned ones she is the last one that is and that will ever be since all the spawn of an ancient unaligned becomes a normal aligned dragon. And with this the dragons are in decline all over the world. The remaining dragons are too busy competing over territory, mates and treasures to bother keeping up with a world that is growing past them. The broodmother has a vision though. A vision where her brood reclaims the place as soverign rulers over the world. She has recently taken up eating spirits and gods to gain their powers.
>Bonus: Liquid Breath: lesser (step 2) Fire breath: Minor (step 1)
>Wealth: Low
PYRAMID LAIR!
>Armies: 1

The spirits whisper of a battle between spiritual beings to the west. A battle that leaves much to be eaten. The broodmother.... Nay.... The God-eater sets off to the west, certain that the lizards will continue filling the hoard with riches.

1-2) Head over to the gnomes. Display the might of the god-eater. Fight for the gnomes and devour the demons! And if angels would happen to fall and be dying somewhere they could be devoured without the others noticing then devour them as well. All spiritual powers shall belong to the god-eater. And show off and protect the gnomes as well. We want worshippers.
>>
Rolled 47, 88 = 135

>>28913174
>Name: Qualia
>Race: Trolls
>Fluff: A faction that has split off from the main troll horde, the clan of Qualia look only to feed themselves.
>Bonus: ??
>Tech: Bronze
>Food: Stable
>Stability: Stable
>Wealth: Low


STATS:
>Trade: None
>Industry: None
>Armies: 0
>Agriculture: 3

1 Well we're well fed, and that's good but now let us engage in a rigorous breeding.

2 After business trolls should go looking around the island for some animals, and try to shepherd them back to the village.
>>
Rolled 20, 83 = 103

>>28913333
Apparently surprised by the psychic conenction, isntead of secrets, the Krevian leadership opens up diplomatic channels. "Hello, neighbors, pleasant to see you! We see you've made some progress with that research! Lets meet in person and discuss this further!"
>>
Can I into joinings, OP?
>>
>>28913413
"Yes. This breakthrough was unexpected, and we believe that it could help immensely with our research."
>>
>>28913223
You fail to find anything to mount, other then eachother. But they fail at that too.

>>28913229
You Finally finish the steam engine. However hydraulic research fails.

>>28913247
You lose another book instead! Damn those imps

>>28913256
You call forth another lesser angel! (You have 3 lesser angels)

>>28913260
Nothing happens.

>>28913266
You succeed in reclaiming your vibramium! the enemy trolls are dead.

>>28913267
You smooth along the crystal formation process . However you make no further progress.

>>28913279
You finally form an empress! She slightly helps with your task from now on.

>>28913333
You bring the ship back. With great speed!

You learn of their secrets

>>28913334
You devour one of the Weak demons! Nearly freeing the gnomes from their bonds!

The gnomes seem fearful, but thankful.

>>28913390
You bring back goats! Sturdy animals indeed
+1 agriculture and they will provide emergency food if need be. You go up to surplus food.
>>
Rolled 71, 38 = 109

>>28913548
>Name: BelloFello
>Race: Gnomes
>Fluff: Gnomes who want to strive in SCIENCE
>Bonus: Research
>Tech: Iron, Poor Iron Weapons, Grand Bombs, Hot Air Ballons
>Food: Stable
>Stability: Stable
>Wealth: Low

STATS:
>Trade: None
>Industry: None
>Armies: 1 Gnome army. 3 lesser angel
>Agriculture: 0
Thank the dragons! woop!
1-2 Try to summon a God of some sort. (Make it like a x/y if needed)
>>
Rolled 88, 16 = 104

>>28913548
>Name: The Greater Dynasty of Krevia
>Race: Lizard People
>Fluff: A bunch of desert wanderers who rebelled after an alchemist tried to make slaves out of lizard-human hybrids. Used to be feudal tribes before they combined into a large empire. Averaging six feet in height, these fairly strong all around, but lack endurance.
>Bonus: Stealthy; Drill Sergeant Mentality; Grand Universities
>Tech: Iron; Advanced Iron Weapons and Armor; Advanced Steam Technology; Mass Production; Trains and Railroads
>Food: Surplus
>Stability: Stable
>Wealth: High
>Trade: None
>Industry: +9
>Armies: 3 Militia; GreaterTraining
>Agriculture: +6

1 & 2. Can't lose momentum now. Keep that research into Hydraulics going!
>>
Rolled 72, 27 = 99

>>28913548
>Name: Lorethin
>Race: hawk-people (wingless)
>Fluff: the Lorethin united the tribes under their great leader's banner, Quotli, and are set to expand their great civilisation, and to bring any who defy them to heel and crush them in the fires if war. So the Great Quotil has spoken, and so it shall be done.
>Bonus:
>Tech: Bronze, iron, iron swords and shields
>Food: Stable
>Stability: Stable
>Wealth: Low
>buildings: mine, forges,

STATS:
>Trade: None
>Industry: +3
>Armies: 0
>Agriculture: +2

1&2: we keep searching, we will ride to battle!
Waaar!
>>
Rolled 22, 8 = 30

>>28913548
>You smooth along the crystal formation process . However you make no further progress.

>Name: The Gemnas
>Race: Crystal people
>Fluff: Falling on a meteorite down onto this planet. It shall be converted into a new gemlike landscape for the greater glory of the Gemnas!
>Bonus: Energy Fed (They dont eat regular food, and therefore are not susceptible to normal droughts and their "crops" are very hard to damage. They also dont have an issue with food often.)
>Tech: 'Bronze' (crystal shaping), Crystal Conversion (Organic)
>Food: Stable
>Stability: Stable
>Wealth: 0
>Trade: None
>Industry: 0
>Armies: 0
>Agriculture: 1

1: Continue making shaping creches and crystalization factories. The point is to get some industrial power specifically towards making tools to help the gemnas expand going here.

2: Divert crystalline bridges to the nearby islands. We'll come to the mainland soon enough.
>>
Rolled 19, 69 = 88

>>28913548
Alright. Alright. Now we do this.

>Name: The Frost's Chosen
>Race: Trolls
>Fluff: A group of Frost Trolls from the far north that have followed visions of the great Ice-God leading them to this new land. They believe that it is their destiny to turn this entire land into snow and ice through the faith in their god. May he reign supreme.
>Bonus: [Weak Regeneration], [Weak Wrestling]
>Tech: Bronze
>Food: Stable
>Stability: Stable
>Wealth: Low

STATS:
>Trade: None
>Industry: None
>Armies:0
>Agriculture: None

STATS:
>Trade: None
>Industry: None
>Armies:0
>Agriculture: None

1)Now that we have dealt with the UTHGARDTS, let us start construction of a mine around the Vibramanium.

2) Resume Husbandry attempts. Send out our best hunters and even the Great Mystic One to attempt to herd the Mammoths of the north over to our camp and make them our cattle.
>>
Rolled 92, 59 = 151

>>28913548
>Name: Biological Research & Experimentation Group
>Race: Insects
>Fluff: A bunch of insects who wish to find out exactly what causes the rapid mutations they experience, and perhaps spread it to other races so they may better themselves
>Bonus:
>Tech: Biomods, Iron, Lesser Spine Guns
>Food: Surplus
>Stability: Stable
>Wealth: Great

STATS:
>Trade: None
>Industry: 1
>Armies: 4 Kaiju, 1 Ship, 1 Trooper Army
>Agriculture: 1

1,2: Pick apart one of the other Kaiju and add it to the ship to make it even bigger. Do it carefully, though. Better slow and steady than quick and dead.
>>
Rolled 65, 23 = 88

>>28913279

>Name: Navi
>Race: Human
>Fluff: A young nation curious about the big blue yonder
>Bonus: minor tech research bonus, minor diplomacy bonus, versatility (extra starting perk), research bonus (runes)
>Food: Surplus
>Stability: High
>Wealth: Average
>Tech/Note: bronze, iron, journeyman weather control (combat use, lightning, small hurricanes, etc), rune writing, militia, minor dancing, journeyman martial arts, crossbow (+lesser training)
>Buildings: temple, hot naked asian lady statue, iron mine

STATS:
>Trade: None
>Industry: +1
>Armies: 0 (tentative + 1?)
>Agriculture: +3

1. industrialize! Use weather magic to foster windmills, watermills, etc!
2. explore concept of duality! Pray to Nalum for Earth Magicz
>>
Rolled 10, 76 = 86

>>28913548

>Name:Horn dynasty
>Race:Minotaur
>Fluff: they are here to conquer and bring peace.
>Bonus: combat strength, superior smiths, Greater training
>Tech: Bronze, superior Bronze weapons and armor
>Magic: Lesser Fire magic, Minor Holy magic
>Resources: Healing herb
>Food: Stable+1
>Stability: Stable
>Wealth: Greater

STATS:
>Trade: None
>Industry: None
>Armies: 1
>Agriculture: 1

1 + 2) Train in Divine magic
>>
Rolled 72, 41 = 113

>>28913629

Take what ever roll, just updating!

>Name: Navi
>Race: Human
>Fluff: A young nation curious about the big blue yonder
>Bonus: minor tech research bonus, minor diplomacy bonus, versatility (extra starting perk), research bonus (runes)
>Food: Surplus
>Stability: High
>Wealth: Average
>Tech/Note: bronze, iron, journeyman weather control (combat use, lightning, small hurricanes, etc), rune writing, militia, minor dancing, journeyman martial arts, crossbow (+lesser training), Empress
>Buildings: temple, hot naked asian lady statue, iron mine

STATS:
>Trade: None
>Industry: +1
>Armies: 0 (tentative + 1?)
>Agriculture: +3

1. industrialize! Use weather magic to foster windmills, watermills, etc!
2. explore concept of duality! Pray to Nalum for Earth Magicz
>>
Rolled 57, 43 = 100

>>28913548
Name: Xerenthia
Race: A race of demons.
Fluff: Elethsi, the leader of a group of demons, plotted to get them out of Hell and to do that, he needed to convince a small group of humans to summon them for the usual deals, money, fame power, yadda yadda yadda, but included a clause that they would take him and the fellow demons place if they go back on the contract. Being the gullible humans that he specifically chose for being easily deceived, he tricked them into breaking one of the small clauses of the contract and thus took over the island they lived upon. They forced any of the other humans left into eternal servitude and plan to increase their numbers in order to ensure their stay on this realm doesn’t end without a fight.
Bonus: Master Devil's Luck, Hell Portal 5/8
Tech: Bronze
Single mast ship, Small boats, Big Boats
Food: Surplus
Stability: Stable
Wealth: Average
Stats:
Magic: Master Summoning Magic, Lesser Time Magic, Master level contracts, Minor Illusion Magic.
Trade: None
Industry: 1
Armies: 1 Weak Demon, 1 Greater Demon
Agriculture: 1
Gold Mine
Actions 1&2: Bring back the Greater Demon home and sacrifice all of those damn imps to build that portal. I said they were dead if they lost another book and I follow up on my promises.
>>
Rolled 92, 19 = 111

>>28913548
>Name: Qualia
>Race: Trolls
>Fluff: A faction that has split off from the main troll horde, the clan of Qualia have a strong understanding of growing food. They now are looking for a purpose!
>Bonus: ??
>Tech: Bronze
>Food: Surplus
>Stability: Stable
>Wealth: Low


STATS:
>Trade: None
>Industry: None
>Armies: 0
>Agriculture: 3

Yesss goats are good, we shall breed them plenty!
1 let us scout the surrounding lands, see what there is to see!

2 we seem to have the food we need! This is good, let us try to invent a form of entertainment that is non-violent

>Fluff updated
>>
Rolled 48, 8 = 56

>>28913548

>Name: The Brood
>Race: Dragons
>Fluff: The broodmother is one of the ancient unaligned dragons. well... "one of" is no longer true, with the recent death of the last of the other ancient unaligned ones she is the last one that is and that will ever be since all the spawn of an ancient unaligned becomes a normal aligned dragon. And with this the dragons are in decline all over the world. The remaining dragons are too busy competing over territory, mates and treasures to bother keeping up with a world that is growing past them. The broodmother has a vision though. A vision where her brood reclaims the place as soverign rulers over the world. She has recently taken up eating spirits and gods to gain their powers.
>Bonus: Liquid Breath: lesser (step 2) Fire breath: Minor (step 1)
>Wealth: Low
PYRAMID LAIR!
>Armies: 1

The gnomes are not yet doing the rightful thing and worship the god-eater! We'll show them that the only being worth being worshipped is before them. Also the more powerful spirit nearby seems to be escaping! Not on my watch!

1) Chase down the greater demon and devour it.
2) Show off the god-eaters might to the gnomes and any others that might be nearby! we shall be worshipped! Then take a nap.
>>
>>28913548
Think you could take one more?
>>
File: 1387257100650.jpg-(144 KB, 900x741, Dragon_vs_Demon_by_H_Box.jpg)
144 KB
144 KB JPG
>>28913733
well the god-eater just hade a spectacle out of herself. hopefully the demons still got chased down due to bonuses.
>>
>>28913571
You reach out through the portal for somthing greater.. And a booming voice comes back, answering you. He is the lord of miracles and has been taking part in your little village for quite some time now!

Your people offer him food at the portal and your God blesses them with good fortunes. (You gain stability up to high)

>>28913575
You begin working with the new heads of the university and working on the hydraulics! 2/4

>>28913577
Ironically, you find Giant chickens of yellow color to ride. But, they need to be domesticated and trained first.

>>28913612

Your crystal people seize up in the severe cold of the winter.

>>28913614
You slowly begin herding Mammoths, but they do not liked to be milked and provide little for you unless you kill them.

>>28913615
You make a grand ship from your own insect bodies! It can transport huge armies very quickly!

>>28913629
Using your wind magic you create very powerful windmills! +2 industry

>>28913651
You begin praying to the heavens, they reward you with Divine magic, you may use it to smite evils!

You gain Weak divine magic, it will allow you to deal extra damage to evil.

>>28913668

You pour your efforts into a demon portal! 6/8

>>28913684
You discover you are on your own! However, there is an old temple to ancient dieties on your island.

You invent gladiatorial combat! Unfortunately everyone involved in it dies and it quickly dies out.

>>28913733
You find the greater demon but he fights you off without as much of a scratch on either of you.

You Do one of those things, and its napping.

>>28913764
Go for it, i love pain.
>>
Rolled 48, 19 = 67

>>28913918
>Name: The Greater Dynasty of Krevia
>Race: Lizard People
>Fluff: A bunch of desert wanderers who rebelled after an alchemist tried to make slaves out of lizard-human hybrids. Used to be feudal tribes before they combined into a large empire. Averaging six feet in height, these fairly strong all around, but lack endurance.
>Bonus: Stealthy; Drill Sergeant Mentality; Grand Universities
>Tech: Iron; Advanced Iron Weapons and Armor; Steam Technology; Mass Production; Trains and Railroads
>Food: Surplus
>Stability: Stable
>Wealth: High
>Trade: None
>Industry: +9
>Armies: 3 Militia; GreaterTraining
>Agriculture: +6

1 & 2. Stay the course with that research.
>>
Rolled 79, 36 = 115

>>28913918
>Name: Lorethin
>Race: hawk-people (wingless)
>Fluff: the Lorethin united the tribes under their great leader's banner, Quotli, and are set to expand their great civilisation, and to bring any who defy them to heel and crush them in the fires if war. So the Great Quotil has spoken, and so it shall be done.
>Bonus:
>Tech: Bronze, iron, iron swords and shields
>Food: Stable
>Stability: Stable
>Wealth: Low
>buildings: mine, forges,

STATS:
>Trade: None
>Industry: +3
>Armies: 0
>Agriculture: +2

1&2: train them.....BY JUMPING ON THEM AND WRESTLING THEM TO THE GROUND!!
>>
>>28913918

>Name: The Gemnas
>Race: Crystal people
>Fluff: Falling on a meteorite down onto this planet. It shall be converted into a new gemlike landscape for the greater glory of the Gemnas!
>Bonus: Energy Fed (They dont eat regular food, and therefore are not susceptible to normal droughts and their "crops" are very hard to damage. They also dont have an issue with food often.)
>Tech: 'Bronze' (crystal shaping), Crystal Conversion (Organic)
>Food: Stable
>Stability: Stable
>Wealth: 0
>Trade: None
>Industry: 0
>Armies: 0
>Agriculture: 1
Bridge to Mainland 1/3

1: Continue making shaping creches and crystalization factories. The point is to get some industrial power specifically towards making tools to help the gemnas expand going here.

2: Upgrade Flesh Eaters with long range javelins to hobble and strike foes at a distance. Produce a group of these.
>>
Rolled 100, 6 = 106

>>28913955
fffff... forgot to name and roll.
>>
Rolled 70, 18 = 88

>>28913629

>Name: Navi
>Race: Human
>Fluff: A young nation curious about the big blue yonder
>Bonus: minor tech research bonus, minor diplomacy bonus, versatility (extra starting perk), research bonus (runes)
>Food: Surplus
>Stability: High
>Wealth: Average
>Tech/Note: bronze, iron, journeyman weather control (combat use, lightning, small hurricanes, etc), rune writing, militia, minor dancing, journeyman martial arts, crossbow (+lesser training)
>Buildings: temple, hot naked asian lady statue, iron mine

STATS:
>Trade: None
>Industry: +3
>Armies: +1
>Agriculture: +3

1. train army with crossbows and martial arts
2. create education (i already got writing and a government, so that should go quickly)
>>
Rolled 90, 11 = 101

>>28913918

>Name: The Brood
>Race: Dragons
>Fluff: The broodmother is one of the ancient unaligned dragons. well... "one of" is no longer true, with the recent death of the last of the other ancient unaligned ones she is the last one that is and that will ever be since all the spawn of an ancient unaligned becomes a normal aligned dragon. And with this the dragons are in decline all over the world. The remaining dragons are too busy competing over territory, mates and treasures to bother keeping up with a world that is growing past them. The broodmother has a vision though. A vision where her brood reclaims the place as soverign rulers over the world. She has recently taken up eating spirits and gods to gain their powers.
>Bonus: Liquid Breath: lesser (step 2) Fire breath: Minor (step 1)
>Wealth: Low
PYRAMID LAIR!
>Armies: 1

Aw hell no. No other god is going to steal my worship!

1-2) launch a surprise attack at this god and devour him and any spirits that might be on his side! But the most important part is to quickly devour the god in the surprise attack. Use all cunning for this. Hell hath no fury such as the fury of a woman scorned! (especially if that woman is a very jelous semi-divine dragon that just got robbed of worshippers)
>>
Rolled 86, 41 = 127

>>28913918

>Name:Horn dynasty
>Race:Minotaur
>Fluff: they are here to conquer and bring peace.
>Bonus: combat strength, superior smiths, Greater training
>Tech: Bronze, superior Bronze weapons and armor
>Magic: Lesser Fire magic, Minor Holy magic
>Resources: Healing herb
>Food: Stable+1
>Stability: Stable
>Wealth: Greater

STATS:
>Trade: None
>Industry: None
>Armies: 1
>Agriculture: 1

1) Try to make bronze swords in the shape of the elven sword.
2) Try to discern the magical properties of the elven sword.
>>
Rolled 94, 39 = 133

>>28913918
>Name: Biological Research & Experimentation Group
>Race: Insects
>Fluff: A bunch of insects who wish to find out exactly what causes the rapid mutations they experience, and perhaps spread it to other races so they may better themselves
>Bonus:
>Tech: Biomods, Iron, Lesser Spine Guns
>Food: Surplus
>Stability: Stable
>Wealth: Great

STATS:
>Trade: None
>Industry: 1
>Armies: 3 Kaiju, 1 Big Ship, 1 Melee Army, 1 Army
>Agriculture: 1

1: Work on upsizing the spineguns to put on the Kaiju and ship.

2: Create a few troopers with spineguns, enough to give the northern army some ranged support, but not enough to form a full army of their own.
>>
Rolled 69, 61 = 130

>>28913918
Name: Xerenthia
Race: A race of demons.
Fluff: Elethsi, the leader of a group of demons, plotted to get them out of Hell and to do that, he needed to convince a small group of humans to summon them for the usual deals, money, fame power, yadda yadda yadda, but included a clause that they would take him and the fellow demons place if they go back on the contract. Being the gullible humans that he specifically chose for being easily deceived, he tricked them into breaking one of the small clauses of the contract and thus took over the island they lived upon. They forced any of the other humans left into eternal servitude and plan to increase their numbers in order to ensure their stay on this realm doesn’t end without a fight.
Bonus: Master Devil's Luck, Hell Portal 5/8
Tech: Bronze
Single mast ship, Small boats, Big Boats
Food: Surplus
Stability: Stable
Wealth: Average
Stats:
Magic: Master Summoning Magic, Lesser Time Magic, Master level contracts, Minor Illusion Magic.
Trade: None
Industry: 1
Armies: 1 Greater Demon
Agriculture: 1
Gold Mine
Actions 1&2: Pour all of our efforts into making that portal work, everyone is going to work on it, even those that don't want to work will because we need this to succeed.
>>
Rolled 92, 99 = 191

>>28913918
>Name: The Frost's Chosen
>Race: Trolls
>Fluff: A group of Frost Trolls from the far north that have followed visions of the great Ice-God leading them to this new land. They believe that it is their destiny to turn this entire land into snow and ice through the faith in their god. May he reign supreme.
>Bonus: [Weak Regeneration], [Weak Wrestling]
>Tech: Bronze
>Food: Stable
>Stability: Stable
>Wealth: Low

STATS:
>Trade: None
>Industry: None
>Armies:0
>Agriculture: None

1)Shit, well, slaughter all of the Mammoths and store them in the coldest place in our village to prevent them from getting bad.

2)Continue construction of the mines.
>>
Rolled 3, 49 = 52

>>28913918
>Name: BelloFello
>Race: Gnomes
>Fluff: Bastards who want to strive in RELIGION(?)
>Bonus: Research
>Tech: Iron, Poor Iron Weapons, Grand Bombs, Hot Air Ballons
>Food: Stable
>Stability: Stable
>Wealth: Low

STATS:
>Trade: None
>Industry: None
>Armies: 1 Gnome army. 3 lesser angel, 1 God of Miracle
>Agriculture: 0
1. See the dragons eat the gods! All worship the dragons!
2. Work on Industry, we need some pimped out stuff now.
>>
File: 1387257742660.jpg-(9 KB, 216x234, troll3.jpg)
9 KB
9 KB JPG
Rolled 76, 2 = 78

>>28913918
>>28913548
>Name: Qualia
>Race: Trolls
>Fluff: A faction that has split off from the main troll horde, the clan of Qualia have a strong understanding of growing food. They now are looking for a purpose!
>Bonus: ??
>Tech: Bronze
>Food: Surplus
>Stability: Stable
>Wealth: Low


STATS:
>Trade: None
>Industry: None
>Armies: 0
>Agriculture: 3

1&2 hmmm, let us attempt to invent some non-violent entertainment again!
>>
>>28913918
>Name: Klan Grotstompa
>Race: Orks
>Fluff: WIP
>Bonus: ??
>Tech: None
>Production; None
>Food: Stable
>Stability: Stable
>Wealth: Stable
>Trade: None
>Industry: 0
>Armies: 0
>Agriculture: 0

We'z startin' at dem soudern island, from dat Gnomey-thingy, awl da way!
1.) Werk on dem Choppas!
2.) Tink on fewd!
>>
>>28914114
DA ROLLZ!
>>
Rolled 62, 79 = 141

>>28914159
Okey, I fink we got it nao..
>>
>>28913933
You continue with your efforts. 3/4

>>28913948
You quietly walk up to the giant yellow chickens. Then leap and proceed in a three hour long wrestling match with it. You come out on top and prove your dominance! You have now tamed them and they can be ridden!

>>28913955
Your factories go extremely well! +4 industry, ontop of that all expansion efforts go extordinarily fast!

>>28913979
You gain Journeyman crossbow training. however martial arts requires more work. 1/3

>>28913985
You get into an epic fight in the sky with the god of miracles! It is a grand struggle and the sky is alight with flame and light. In the end you come out on top and devour him after hours of fighting.

You have gained the Lesser miracle power!

>>28913989
You recreate the agile blade of the elven sword out of bronze, they however are not nearly as effective.

You cannot discern the properties of the sword.

>>28913995
You adapt your kaiju ship with Giant Spineguns, they are like ballista! But not very accurate at this size.

>>28914001
You finish your demon portal.. What evils await?

>>28914002
You slaughter all of the mammoths and provide a huge amount of extra food for years!

You move to Very high Food

You build a huge mine!

It has Iron, gold, and even a few diamonds in it! Your wealth shoots up to Very high

>>28914017
Some of your people decide to worship the dragon, but it will take more effort then that to convince them to throw away their old god.

You build a few blacksmiths +1

>>28914019
You finally form non violent art. We call it theatre! You go to high stability

>>28914114

You build some bronze "Choppas"

You begin farming mushrooms for your people! (I think thats what you wanted?) +1 agri
Ahem. IT IS NOW WINTER TIME, EVERYONE WHO IS AT STABLE FOOD DROPS TO LOW FOOD HIGH DOWN TO STABLE AND SO ON.
>>
Rolled 88, 74 = 162

>>28914263
>Name: BelloFello
>Race: Gnomes
>Fluff: Bastards who want to strive in RELIGION(?)
>Bonus: Research
>Tech: Iron, Poor Iron Weapons, Grand Bombs, Hot Air Ballons
>Food: Stable
>Stability: Stable
>Wealth: Low

STATS:
>Trade: None
>Industry: 1 (Blacksmith)
>Armies: 1 Gnome army. 3 lesser angel,
>Agriculture: 0
1-2. Tell the people that the dragons were the true saviors from the demons. Praise the giant flying lizards!
>>
Rolled 45, 5 = 50

>>28914263
>Name: The Greater Dynasty of Krevia
>Race: Lizard People
>Fluff: A bunch of desert wanderers who rebelled after an alchemist tried to make slaves out of lizard-human hybrids. Used to be feudal tribes before they combined into a large empire. Averaging six feet in height, these fairly strong all around, but lack endurance.
>Bonus: Stealthy; Drill Sergeant Mentality; Grand Universities
>Tech: Iron; Advanced Iron Weapons and Armor; Advanced Steam Technology; Mass Production; Trains and Railroads
>Food: Surplus
>Stability: Stable
>Wealth: High
>Trade: None
>Industry: +9
>Armies: 3 Militia; GreaterTraining
>Agriculture: +6

1. Continue work on the Hydraulics technology.

2. If the hydraulics technology is finished? Being utilizing its applications to make factories around the nation more efficient. If not, continue research.
>>
Rolled 60, 51 = 111

>>28914263

>Name:Horn dynasty
>Race:Minotaur
>Fluff: they are here to conquer and bring peace.
>Bonus: combat strength, superior smiths, Greater training
>Tech: Bronze, superior Bronze weapons and armor
>Magic: Lesser Fire magic, Weak Holy magic
>Resources: Healing herb
>Food: Stable+1
>Stability: Stable
>Wealth: Greater

STATS:
>Trade: None
>Industry: None
>Armies: 1
>Agriculture: 1

1) Try to find out the sword's secrets.
2) try to communicate with other cultures through divine magic.
>>
Rolled 79, 90 = 169

>>28913979

>Name: Navi
>Race: Human
>Fluff: A young nation curious about the big blue yonder
>Bonus: minor tech research bonus, minor diplomacy bonus, versatility (extra starting perk), research bonus (runes), Empress
>Food: Surplus
>Stability: High
>Wealth: Average
>Tech/Note: bronze, iron, journeyman weather control (combat use, lightning, small hurricanes, etc), rune writing, militia, minor dancing, journeyman martial arts, crossbow (+journeyman training)
>Buildings: temple, hot naked asian lady statue, iron mine

STATS:
>Trade: None
>Industry: +3
>Armies: +1
>Agriculture: +3

1. Martial Arts it up in here and train ma army! (when can I get another +1 to my score?)
2. Teach people how to be smarter. With education. And stuff. Taoism if we must!
>>
File: 1387258706526.jpg-(329 KB, 2048x1536, image.jpg)
329 KB
329 KB JPG
Rolled 78, 67 = 145

>>28914263
>Name: Lorethin
>Race: hawk-people (wingless)
>Fluff: the Lorethin united the tribes under their great leader's banner, Quotli, and are set to expand their great civilisation, and to bring any who defy them to heel and crush them in the fires if war. So the Great Quotil has spoken, and so it shall be done.
>Bonus:
>Tech: Bronze, iron, iron swords and shields, giant chicken mounts,
>Food: Low
>Stability: Stable
>Wealth: Low
>buildings: mine, forges,

STATS:
>Trade: None
>Industry: +3
>Armies: 0
>Agriculture: +2

1: harvest our crops

2: develop a program where every boy of 15 years of age is inducted into a gruelling training program to ready him for war.
>>
Rolled 59, 43 = 102

>>28914263
>Name: Biological Research & Experimentation Group
>Race: Insects
>Fluff: A bunch of insects who wish to find out exactly what causes the rapid mutations they experience, and perhaps spread it to other races so they may better themselves
>Bonus:
>Tech: Biomods, Iron, Lesser Spine Guns, Giant Spine Guns
>Food: Stable
>Stability: Stable
>Wealth: Great

STATS:
>Trade: None
>Industry: 1
>Armies: 3 Kaiju, 1 Big Ship, 1 Melee Army, 1 Army
>Agriculture: 1

1: Make the Big Spineguns more accurate. Invent smoothboring or something.

2: Add the steam engine to the Battleship
>>
Rolled 57, 41 = 98

>>28914263
Name: Xerenthia
Race: A race of demons.
Fluff: Elethsi, the leader of a group of demons, plotted to get them out of Hell and to do that, he needed to convince a small group of humans to summon them for the usual deals, money, fame power, yadda yadda yadda, but included a clause that they would take him and the fellow demons place if they go back on the contract. Being the gullible humans that he specifically chose for being easily deceived, he tricked them into breaking one of the small clauses of the contract and thus took over the island they lived upon. They forced any of the other humans left into eternal servitude and plan to increase their numbers in order to ensure their stay on this realm doesn’t end without a fight.
Bonus: Master Devil's Luck, Hell Portal
Tech: Bronze
Single mast ship, Small boats, Big Boats
Food: Surplus
Stability: Stable
Wealth: Average
Stats:
Magic: Master Summoning Magic, Lesser Time Magic, Master level contracts, Minor Illusion Magic.
Trade: None
Industry: 1
Armies: 1 Greater Demon
Agriculture: 1
Gold Mine
Actions 1&2: That portal will work for us, I built it with the dead imps to make sure of it.
>>
Rolled 8, 81 = 89

>>28914263
>Name: The Brood
>Race: Dragons
>Fluff: The broodmother is one of the ancient unaligned dragons. well... "one of" is no longer true, with the recent death of the last of the other ancient unaligned ones she is the last one that is and that will ever be since all the spawn of an ancient unaligned becomes a normal aligned dragon. And with this the dragons are in decline all over the world. The remaining dragons are too busy competing over territory, mates and treasures to bother keeping up with a world that is growing past them. The broodmother has a vision though. A vision where her brood reclaims the place as soverign rulers over the world. She has recently taken up eating spirits and gods to gain their powers.
>Bonus: Liquid Breath: lesser (step 2) Fire breath: Minor (step 1) Lesser miracle power (step2)
>Wealth: Low
PYRAMID LAIR!
>Armies: 1

The god-eater enjoys basking in the glory of worship. She decides it's time to spawn a brood.

1) Lay eggs in a suitable location among the gnomes. The gnomes shall keep them safe when the god-eater isn't there.
2) Lay eggs among the lizard people that worship the god-eater. They shall keep the eggs safe while the god-eater isn't there.
>>
Rolled 94, 57 = 151

>>28914263
>Name: The Frost's Chosen
>Race: Trolls
>Fluff: A group of Frost Trolls from the far north that have followed visions of the great Ice-God leading them to this new land. They believe that it is their destiny to turn this entire land into snow and ice through the faith in their god. May he reign supreme.
>Bonus: [Weak Regeneration], [Weak Wrestling]
>Tech: Bronze
>Food: Very High
>Stability: Stable
>Wealth: Very High

STATS:
>Trade: None
>Industry: None
>Armies:0
>Agriculture: None

1) Now that we have dug the God-Metal out of the ground. Let us test the properties of Vibramanium and discover it's secrets.

2)Our village is getting a bit too big for our liking, it stinks like a Mammoth in mating season. Expand our borders by splitting off some of the tribe to form new towns and cities.
>>
Rolled 12, 7 = 19

>>28914019
>Name: Qualia
>Race: Trolls
>Fluff: A faction that has split off from the main troll horde, the clan of Qualia have a strong understanding of growing food. They now are looking for a purpose!
>Bonus: ??
>Tech: Bronze
>Food: Very High
>Stability: High
>Wealth: Low


STATS:
>Trade: None
>Industry: None
>Armies: 0
>Agriculture: 3

Fantastic! Theater shall improve our culture! However, there are pressing matters!

1, let use try to invent a food that can survive during the winter

2, the temple, lets examine it closer!
>>
Rolled 86, 67 = 153

>>28914263
>Name: Klan Grotstompa
>Race: Orks
>Fluff: We'z da meanest n' da greenest, n We'z here t' fight!
>Bonus: ??
>Tech: Bronze Choppas (Mele)
>Production; None
>Food: Stable
>Stability: Low
>Wealth: Stable
>Trade: None
>Industry: 0
>Armies: 0
>Agriculture: 1

1.) ZOG! WINTA! Time t'werk on dem mushroom malign' fings boyz!
2.) MOE' CHOPPA BOYZ!
>>
Rolled 38, 50 = 88

>Name: The Gemnas
>Race: Crystal people
>Fluff: Falling on a meteorite down onto this planet. It shall be converted into a new gemlike landscape for the greater glory of the Gemnas!
>Bonus: Energy Fed (They dont eat regular food, and therefore are not susceptible to normal droughts and their "crops" are very hard to damage. They also dont have an issue with food often.)
>Tech: 'Bronze' (crystal shaping), Crystal Conversion (Organic)
>Food: Stable
>Stability: Stable
>Wealth: 0
>Trade: None
>Industry: 4
>Armies: 0
>Agriculture: 1
Bridge to Mainland 1/3

1: Continue expanding the shaping creches and crystal transformers.

2: Research how to give Flesh Eaters long range crystal javelin attacks. Make a new unit and upgrade the old ones.
>>
Rolled 49, 50 = 99

>>28914436
Dat der grot messed awp, we'z stable stable.
>Food: Low
>>
>>28914317
Your people completely switch over to worshiping the dragon! His scales glow with power..

>>28914342
You finally finish hydraulics!

>>28914351
You discover it wields ancient magic and can slice through anything!

You fail to communicate but you do discover the other nations.

>>28914354
You develop Expert Martial arts! Your people are masters of the human body!

You Educate your people, this will give you research bonuses

>>28914371
You go up to stable food.

This program brings you an army of your finest chicken riders!

>>28914377
You mutate the spineguns to have a tighter grasp and more effective muscles, they are now improved!

Steam engine efforts are slow, 1/3

>>28914383
You open up the demon portal onto a floor that produces lesser demons!

>>28914393
The gnomes confuse the eggs as a gift, they make omelets with them.

The lizard people eggs prosper in the heat of the southern areas, they grow quickly. 1/4

>>28914406
It is truly the strongest metal in existence. On top of that, it can adopt any elemental power it is first imbued with!

It is said that the God of Metal and Armaments designed this very ore himself!

You split the camp and create another colony further away to spread your peoples!

>>28914410
Nothing happens.

>>28914436
You grow more mushrooms? +1 agriculture You move up to stable food

You produce even more weapons! they are no better then the old ones.

>>28914473
Thanks to your crystal factories these efforts go smoothly!

Your Flesh Eaters develop the ability to throw long, rock hard, spears at their enemies from their own crystal structure. (Please mark that you have an army)
>>
Rolled 9, 29 = 38

>>28914629
>Name: The Greater Dynasty of Krevia
>Race: Lizard People
>Fluff: A bunch of desert wanderers who rebelled after an alchemist tried to make slaves out of lizard-human hybrids. Used to be feudal tribes before they combined into a large empire. Averaging six feet in height, these fairly strong all around, but lack endurance.
>Bonus: Stealthy; Drill Sergeant Mentality; Grand Universities
>Tech: Iron; Advanced Iron Weapons and Armor; Advanced Steam Technology; Mass Production; Trains and Railroads; Advanced Hydraulics
>Food: Surplus
>Stability: Stable
>Wealth: High
>Trade: None
>Industry: +9
>Armies: 3 Militia; GreaterTraining
>Agriculture: +6

1 & 2. Good. Apply our newfound technology to the factories, to increase their ability to produce needed materiel.
>>
Rolled 94, 89 = 183

>>28914629
>Name: Lorethin
>Race: hawk-people (wingless)
>Fluff: the Lorethin united the tribes under their great leader's banner, Quotli, and are set to expand their great civilisation, and to bring any who defy them to heel and crush them in the fires if war. So the Great Quotil has spoken, and so it shall be done.
>Bonus: training program
>Tech: Bronze, iron, iron swords and shields, giant chicken mounts,
>Food: Stable
>Stability: Stable
>Wealth: Low
>buildings: mine, forges,

STATS:
>Trade: None
>Industry: +3
>Armies: 1 chicken riders,
>Agriculture: +2

1: breed the chickens so they are leaner, faster, and tastier
2: build roads (why has no one thought of this!?)
>>
Rolled 74, 56 = 130

>>28914629

>Name:Horn dynasty
>Race:Minotaur
>Fluff: they are here to conquer and bring peace.
>Bonus: combat strength, superior smiths, Greater training
>Tech: Bronze, superior Bronze weapons and armor
>Magic: Lesser Fire magic, Weak Holy magic
>Resources: Healing herb
>Food: Stable
>Stability: Stable
>Wealth: Greater

STATS:
>Trade: None
>Industry: None
>Armies: 1
>Agriculture: 1

1) Try to make watercraft
2) Enchant the bronze swords with Anti-evil magic
>>
Rolled 49, 86 = 135

>>28914629
Name: Xerenthia
Race: A race of demons.
Fluff: Elethsi, the leader of a group of demons, plotted to get them out of Hell and to do that, he needed to convince a small group of humans to summon them for the usual deals, money, fame power, yadda yadda yadda, but included a clause that they would take him and the fellow demons place if they go back on the contract. Being the gullible humans that he specifically chose for being easily deceived, he tricked them into breaking one of the small clauses of the contract and thus took over the island they lived upon. They forced any of the other humans left into eternal servitude and plan to increase their numbers in order to ensure their stay on this realm doesn’t end without a fight.
Bonus: Master Devil's Luck, Lesser Demons Portal
Tech: Bronze
Single mast ship, Small boats, Big Boats
Food: Surplus
Stability: High
Wealth: Average
Stats:
Magic: Master Summoning Magic, Lesser Time Magic, Master level contracts, Minor Illusion Magic.
Trade: None
Industry: 1
Armies: 1 Greater Demon
Agriculture: 1
Gold Mine
Actions 1&2: Time to summon up some Lesser Demons from that nice portal.
>>
Rolled 21, 81 = 102

>>28914629
>Name: Qualia
>Race: Trolls
>Fluff: A faction that has split off from the main troll horde, the clan of Qualia have a strong understanding of growing food. They now are looking for a purpose!
>Bonus: ??
>Tech: Bronze
>Food: Very High
>Stability: High
>Wealth: Low


STATS:
>Trade: None
>Industry: None
>Armies: 0
>Agriculture: 3

That can't be right... 1&2 send the local shaman to the temple, try to communicate with anything that might be there. Make friends with it?
>>
Rolled 68, 29 = 97

>>28914629
>Name: BelloFello
>Race: Gnomes
>Fluff: Bastards who want to strive in RELIGION(?)
>Bonus: Research, Dragon-worshipping
>Tech: Iron, Poor Iron Weapons, Grand Bombs, Hot Air Ballons
>Food: Stable
>Stability: Stable
>Wealth: Low

STATS:
>Trade: None
>Industry: 1 (Blacksmith)
>Armies: 1 Gnome army. 3 lesser angel,
>Agriculture: 0
1-2. Work on Industry.
>>
Rolled 83, 56 = 139

>>28914629
Ditching the accent for clarity and sanity of GM. Still doing great.

>Name: Klan Grotstompa
>Race: Orks
>Fluff: We'z da meanest n' da greenest, n We'z here t' fight!
>Bonus: ??
>Tech: Bronze Choppas (Mele)
>Production; None
>Food: Stable
>Stability: Stable
>Wealth: Stable
>Trade: None
>Industry: 0
>Armies: 0
>Agriculture: 2

1.) Spawn more boyz, mushroom spawn style.
2.) Start in-klan fighting, for training boyz.
>>
Rolled 93, 89 = 182

>>28914354

>Name: Navi
>Race: Human
>Fluff: A young nation curious about the big blue yonder
>Bonus: minor tech research bonus, minor diplomacy bonus, versatility (extra starting perk), research bonus (runes), Empress, education
>Food: Surplus
>Stability: High
>Wealth: Average
>Tech/Note: bronze, iron, journeyman weather control (combat use, lightning, small hurricanes, etc), rune writing, militia, minor dancing, expert martial arts, crossbow (+journeyman training)
>Buildings: temple, hot naked asian lady statue, iron mine

STATS:
>Trade: None
>Industry: +3
>Armies: +1
>Agriculture: +3

1. roads...yeah...forgot about those.
2. pray to Mulan - we want a magical storm to surround the island and sink/smite anybody who comes too close. naturally, we (or ppl we like) are not harmed by it
>>
Rolled 81, 6 = 87

>>28914629
>Name: The Brood
>Race: Dragons
>Fluff: The broodmother is one of the ancient unaligned dragons. well... "one of" is no longer true, with the recent death of the last of the other ancient unaligned ones she is the last one that is and that will ever be since all the spawn of an ancient unaligned becomes a normal aligned dragon. And with this the dragons are in decline all over the world. The remaining dragons are too busy competing over territory, mates and treasures to bother keeping up with a world that is growing past them. The broodmother has a vision though. A vision where her brood reclaims the place as soverign rulers over the world. She has recently taken up eating spirits and gods to gain their powers.
>Bonus: Liquid Breath: lesser (step 2) Fire breath: Minor (step 1) Lesser miracle power (step2)
>Wealth: Low
PYRAMID LAIR!
>Armies: 1

Eggs 1/4

The god-eater is NOT pleased with the omelette fiasco. After expressin her displeasure and filling her stomach she sets off to cheer herself up.

1) Find that fire god and kill him. his spirtis were spicy and tasty. He should be even more so.
2) set off to the ice trolls and eat their frost god. They shall worship the splendour of the god-eater instead!
>>
Rolled 47, 69 = 116

>>28914629

>Name: The Frost's Chosen
>Race: Trolls
>Fluff: A group of Frost Trolls from the far north that have followed visions of the great Ice-God leading them to this new land. They believe that it is their destiny to turn this entire land into snow and ice through the faith in their god. May he reign supreme.
>Bonus: [Weak Regeneration], [Weak Wrestling]
>Tech: Bronze
>Food: Very High
>Stability: Stable
>Wealth: Very High

STATS:
>Trade: None
>Industry: None
>Armies:0
>Agriculture: None

1).Have the greatest smiths of our tribe convene and craft enough Vibranium Swords and shields to arm over 200 Troll Warriors. (2 Units of Troll Swordsmen)

2) Have the warriors of the Troll tribe begin practicing sword-fighting using wooden weapons in mock combat. Soon we shall have the best warriors.
>>
Rolled 51, 53 = 104

>>28914629
>Name: Biological Research & Experimentation Group
>Race: Insects
>Fluff: A bunch of insects who wish to find out exactly what causes the rapid mutations they experience, and perhaps spread it to other races so they may better themselves
>Bonus:
>Tech: Biomods, Iron, Lesser Spine Guns
>Food: Surplus
>Stability: Stable
>Wealth: Great

STATS:
>Trade: None
>Industry: 1
>Armies: 3 Kaiju, 1 Big Ship, 1 Melee Army, 1 Army
>Agriculture: 1

1,2: Graft the engine to the ship.
>>
Rolled 52, 14 = 66

>>28914629

>Name: The Gemnas
>Race: Crystal people
>Fluff: Falling on a meteorite down onto this planet. It shall be converted into a new gemlike landscape for the greater glory of the Gemnas!
>Bonus: Energy Fed (They dont eat regular food, and therefore are not susceptible to normal droughts and their "crops" are very hard to damage. They also dont have an issue with food often.)
>Tech: 'Bronze' (crystal shaping), Crystal Conversion (Organic)
>Food: Stable
>Stability: Stable
>Wealth: 0
>Trade: None
>Industry: 4
>Armies: 1 Flesh Eaters (ranged attacks)
>Agriculture: 1
Bridge to Mainland 1/3

1: expand the bridge to the main land!
2: Use the factories to build more flesh eaters!
>>
>>28914673
Your students decide to take the day off after such hard work!

>>28914682
Your grow them to be superior mounts!

You use the chickens to walk out simple dirt path roads, this will allow you to travel quicker and could be used for other benefits in the future!

>>28914689
You create simple boats!

You use divine magic to bless your swords with very weak anti-evil magic.

>>28914691
You call forth 3 lesser demons from the depths of hell!

>>28914695
It is dedicated to an ancient god of nature! It task you with reclaiming nature, there is a great plague on this land and people are destroying the earth slowly!

>>28914700
You gain more furnaces to support your industry. +1 industry

>>28914704
You grow an army of Boyz wielding your choppas!

You gain Weak training for your troops

>>28914746
You develop fine ornate stone roads in your cities.

Using your powerful magics and the power of your God you create a whirlwind that surrounds your entire island! It would sink lesser ships easily.

>>28914761
After a great battle you destroy the fire god! You gain lesser fire breath.

The frost god proves too powerful to outright kill!

Your eggs are at 2/4

>>28914772
The metal proves difficult to shape. 1/3

You gain weak training!

>>28914781
You finish mounting a steam engine onto your ship. It is truly the greatest ship in the world! and travels and ridiculous speeds!

>>28914826
You finish the bridge!

However the factories seem to stall, you will need to try again.
>>
Rolled 41, 69 = 110

>>28914629
>Name: Grognar's Hordes
>Race: Orcs
>Fluff: Orcs who tend to go into hibernation for long periods of time, when they are awake they are quite bloodthirsty.
>Bonus: Fighting!
>Tech: Bronze
>Production: None
>Food: Stable
>Stability: Stable
>Wealth: Low
>Trade: None
>Industry: 1
>Armies: 2 , Iron weapons, Spikey helmets.
>Agriculture: 1

1) Rising from their mountain homes, the orcs of the tribe realize it has been long since they saw what beast are nearby. Hunt and kill them!

2) Work on better homes for our people during their rest periods! Develop stone working!
>>
Rolled 26, 76 = 102

>>28914870
>Name: The Greater Dynasty of Krevia
>Race: Lizard People
>Fluff: A bunch of desert wanderers who rebelled after an alchemist tried to make slaves out of lizard-human hybrids. Used to be feudal tribes before they combined into a large empire. Averaging six feet in height, these fairly strong all around, but lack endurance.
>Bonus: Stealthy; Drill Sergeant Mentality; Grand Universities
>Tech: Iron; Advanced Iron Weapons and Armor; Advanced Steam Technology; Mass Production; Trains and Railroads; Advanced Hydraulics
>Food: Surplus
>Stability: Stable
>Wealth: High
>Trade: None
>Industry: +9
>Armies: 3 Militia; GreaterTraining
>Agriculture: +6


1 & 2. I fucking implore them to reconsider.
>>
Rolled 46, 75 = 121

>>28914870
>Name: Lorethin
>Race: hawk-people (wingless)
>Fluff: the Lorethin united the tribes under their great leader's banner, Quotli, and are set to expand their great civilisation, and to bring any who defy them to heel and crush them in the fires if war. So the Great Quotil has spoken, and so it shall be done.
>Bonus: training program
>Tech: Bronze, iron, iron swords and shields, superior giant chicken mounts, dirt roads
>Food: Stable
>Stability: Stable
>Wealth: Low
>buildings: mine, forges,

STATS:
>Trade: None
>Industry: +3
>Armies: 1 chicken riders,
>Agriculture: +2

1: pave our roads
2: train more chicken corps
>>
Rolled 99, 96 = 195

>>28914870

>Name: The Gemnas
>Race: Crystal people
>Fluff: Falling on a meteorite down onto this planet. It shall be converted into a new gemlike landscape for the greater glory of the Gemnas!
>Bonus: Energy Fed (They dont eat regular food, and therefore are not susceptible to normal droughts and their "crops" are very hard to damage. They also dont have an issue with food often.), Land Bridge to northern continent
>Tech: 'Bronze' (crystal shaping), Crystal Conversion (Organic)
>Food: Stable
>Stability: Stable
>Wealth: 0
>Trade: None
>Industry: 4
>Armies: 1 Flesh Eaters (ranged attacks)
>Agriculture: 1

1: Begin mass producing Flesh Eaters by the score
2: Research method of crystalizing inorganic materials quickly so that our lands will self expand at a steady rate across the world.
>>
Rolled 2, 46 = 48

>>28914870
Name: Xerenthia
Race: A race of demons.
Fluff: Elethsi, the leader of a group of demons, plotted to get them out of Hell and to do that, he needed to convince a small group of humans to summon them for the usual deals, money, fame power, yadda yadda yadda, but included a clause that they would take him and the fellow demons place if they go back on the contract. Being the gullible humans that he specifically chose for being easily deceived, he tricked them into breaking one of the small clauses of the contract and thus took over the island they lived upon. They forced any of the other humans left into eternal servitude and plan to increase their numbers in order to ensure their stay on this realm doesn’t end without a fight.
Bonus: Master Devil's Luck, Lesser Demons Portal
Tech: Bronze
Single mast ship, Small boats, Big Boats
Food: Surplus
Stability: High
Wealth: Average
Stats:
Magic: Master Summoning Magic, Lesser Time Magic, Master level contracts, Minor Illusion Magic.
Trade: None
Industry: 1
Armies: 3 Lesser Demons, 1 Greater Demon
Agriculture: 1
Gold Mine
Actions 1&2: Build up our industry by summoning more imps and possibly even one lesser demon. Any imp that doesn't work is thrown into the portal or fed to the ocean.
>>
Rolled 70, 92 = 162

>>28914870
>Name: Biological Research & Experimentation Group
>Race: Insects
>Fluff: A bunch of insects who wish to find out exactly what causes the rapid mutations they experience, and perhaps spread it to other races so they may better themselves
>Bonus:
>Tech: Biomods, Iron, Lesser Spine Guns
>Food: Surplus
>Stability: Stable
>Wealth: Great

STATS:
>Trade: None
>Industry: 1
>Armies: 3 Kaiju, 1 Big Ship, 1 Melee Army, 1 Army
>Agriculture: 1

1: Begin research in flammable materials.

2: Send the Battleship out to the northern encampment.
>>
Rolled 8, 100 = 108

>>28914870

>Name: The Frost's Chosen
>Race: Trolls
>Fluff: A group of Frost Trolls from the far north that have followed visions of the great Ice-God leading them to this new land. They believe that it is their destiny to turn this entire land into snow and ice through the faith in their god. May he reign supreme.
>Bonus: [Weak Regeneration], [Weak Wrestling]
>Tech: Bronze
>Food: Very High
>Stability: Stable
>Wealth: Very High

STATS:
>Trade: None
>Industry: None
>Armies:0
>Agriculture: None

The Great Mystical One has told us that some southern Whore-Pretender-God has attempted to kill the Frost-God! This cannot stand! Halt all production!

1-2) Use our vast wealth to build mighty temples all across the Northern Lands to the Frost-God. Make entire parts of the temples out of Gold and show our god our faith in him and empower him with that faith. If we have anymore turn after constructing Grand Temples, just worship him for rest of turn.
>>
Rolled 41, 46 = 87

>>28914746

>Name: Navi
>Race: Human
>Fluff: A young nation curious about the big blue yonder
>Bonus: minor tech research bonus, minor diplomacy bonus, versatility (extra starting perk), research bonus (runes), Empress, education
>Food: Surplus
>Stability: High
>Wealth: Average
>Tech/Note: bronze, iron, journeyman weather control (combat use, lightning, small hurricanes, etc), rune writing, militia, minor dancing, expert martial arts, crossbow (+journeyman training), STORM around the island, roads
>Buildings: temple, hot naked asian lady statue, iron mine

STATS:
>Trade: None
>Industry: +3
>Armies: +1
>Agriculture: +3

1.+2. pray harder. we need more storm and more weather magic. nobody gets in w/o permit.

or can we use storm magic to make our island move?? a moving storm shrouded island, coming right up!
>>
File: 1387260526143.jpg-(539 KB, 1120x848, troll5.jpg)
539 KB
539 KB JPG
Rolled 11, 69 = 80

>>28914870
>Name: Qualia
>Race: Trolls
>Fluff: A faction that has split off from the main troll horde, the clan of Qualia have a strong understanding of growing food. They now are looking for a purpose!
>Bonus: ??
>Tech: Bronze
>Food: Very High
>Stability: High
>Wealth: Low


STATS:
>Trade: None
>Industry: None
>Armies: 0
>Agriculture: 3

Hmmm, well the earth does give really good food.

1. Attempt to worship the ancient earth god, see if any benefits come from it

2. Try to invent trollish martial arts
>>
Rolled 81, 37 = 118

>>28914870
>Name: Klan Grotstompa
>Race: Orks
>Fluff: We'z da meanest n' da greenest, n We'z here t' fight!
>Bonus: ??
>Tech: Bronze Choppas (Mele), Weak Training
>Production; None
>Food: Stable
>Stability: Low
>Wealth: Stable
>Trade: None
>Industry: 0
>Armies: 1 Choppa Mob
>Agriculture: 2

1.) Continue in fighting for training.
2.) Study some boyz with higher attunement to WAAAAGH energy (magic).
>>
>>28914942
Fenrir? Can you show crystal bridges connecting all the islands and a big one connecting to the land? Since Gemnas don't really get ships. They just walk across the ocean bed but bridges are faster.
>>
Rolled 21, 44 = 65

>>28914870
>Name:Horn dynasty
>Race:Minotaur
>Fluff: they are here to conquer and bring peace.
>Bonus: combat strength, superior smiths, Greater training
>Tech: Bronze, superior Bronze weapons and armor, small boats
>Magic: Lesser Fire magic, Weak Holy magic
>Resources: Healing herb
>Food: Stable
>Stability: Stable
>Wealth: Greater

STATS:
>Trade: None
>Industry: None
>Armies: 1
>Agriculture: 1

1) Send the army to clear the ruins of ghosts.
2) Try to improve smiting techniques.
>>
Rolled 37, 40 = 77

>>28914870
>>>28914629
>>Name: BelloFello
>>Race: Gnomes
>>Fluff: Bastards who want to strive in RELIGION(?)
>>Bonus: Research, Dragon-worshipping
>>Tech: Iron, Poor Iron Weapons, Grand Bombs, Hot Air Ballons
>>Food: Stable
>>Stability: Stable
>>Wealth: Low
>STATS:
>>Trade: None
>>Industry: 2 (Blacksmith)
>>Armies: 1 Gnome army. 3 lesser angel,
>>Agriculture: 0
1-2. Industry max baby.
>>
>>28914879
You build small stone homes! You move to High stability as a result

>>28914896
You begin implementing the technology 1/3

>>28914927
You train another troop of chicken riders! +1 army

>>28914942
You produce 2 armies of Flesh Eaters!

You find the method for crystalizing inorganic material, however the process is still slow.

>>28914945
You call forth a few imps.. But its not much. +1 industry

>>28914963
You develop a flammable liquid thanks to the research bonuses given by the lizard thoughts!

You send your battleship out.

>>28914966
You smelt most of your wealth to dedicate to your god and it makes quick work of the temple!

This temple grows to be the envy of all religion and your Frozen Lord grows in tremendous power! He grants your warriors the ability to freeze all they touch!

You gain the temple, and your people gain Journeyman Frost magic (Tier 3)

>>28914969
Your people pray but your god requires more worship to make it happen.

>>28914990
Your people do not follow the proper rituals to worship.

You develop Weak martial arts.

>>28915003
You gain Minor training.

You feel such a thing exist, but fail to attain it.

>>28915028
Your army is run off by ghost! they are powerful!

>>28915031
You slowly upgrade your industry.. +1
>>
Rolled 17, 67 = 84

>>28915195
>>Name: BelloFello
>>Race: Gnomes
>>Fluff: Bastards who want to strive in RELIGION(?)
>>Bonus: Research, Dragon-worshipping
>>Tech: Iron, Poor Iron Weapons, Grand Bombs, Hot Air Ballons
>>Food: Stable
>>Stability: Stable
>>Wealth: Low
>STATS:
>>Trade: None
>>Industry: 3 (Blacksmith)
>>Armies: 1 Gnome army. 3 lesser angel,
>>Agriculture: 0
1-2. Industry max baby.
>>
Rolled 85, 57 = 142

>>28915195
>Name: The Greater Dynasty of Krevia
>Race: Lizard People
>Fluff: A bunch of desert wanderers who rebelled after an alchemist tried to make slaves out of lizard-human hybrids. Used to be feudal tribes before they combined into a large empire. Averaging six feet in height, these fairly strong all around, but lack endurance.
>Bonus: Stealthy; Drill Sergeant Mentality; Grand Universities
>Tech: Iron; Advanced Iron Weapons and Armor; Advanced Steam Technology; Mass Production; Trains and Railroads; Advanced Hydraulics
>Food: Surplus
>Stability: Stable
>Wealth: High
>Trade: None
>Industry: +9
>Armies: 3 Militia; GreaterTraining
>Agriculture: +6

1 & 2. Continue implementation.
>>
Rolled 85, 57 = 142

>>28915218
stability is high
>>
Rolled 19, 96 = 115

>>28915195
>Name: Lorethin
>Race: hawk-people (wingless)
>Fluff: the Lorethin united the tribes under their great leader's banner, Quotli, and are set to expand their great civilisation, and to bring any who defy them to heel and crush them in the fires if war. So the Great Quotil has spoken, and so it shall be done.
>Bonus: training program
>Tech: Bronze, iron, iron swords and shields, superior giant chicken mounts, dirt roads
>Food: Stable
>Stability: Stable
>Wealth: Low
>buildings: mine, forges,

STATS:
>Trade: None
>Industry: +3
>Armies: 2 chicken rider corps,
>Agriculture: +2

1: get a water system up, using the primitive pump

2: pave those roads, we don't want dirt and chicken shit between our claws.
>>
Rolled 69, 83 = 152

>>28915195
Name: Xerenthia
Race: A race of demons.
Fluff: Elethsi, the leader of a group of demons, plotted to get them out of Hell and to do that, he needed to convince a small group of humans to summon them for the usual deals, money, fame power, yadda yadda yadda, but included a clause that they would take him and the fellow demons place if they go back on the contract. Being the gullible humans that he specifically chose for being easily deceived, he tricked them into breaking one of the small clauses of the contract and thus took over the island they lived upon. They forced any of the other humans left into eternal servitude and plan to increase their numbers in order to ensure their stay on this realm doesn’t end without a fight.
Bonus: Master Devil's Luck, Lesser Demons Portal
Tech: Bronze
Single mast ship, Small boats, Big Boats
Food: Surplus
Stability: High
Wealth: Average
Stats:
Magic: Master Summoning Magic, Lesser Time Magic, Master level contracts, Minor Illusion Magic.
Trade: None
Industry: 2
Armies: 3 Lesser Demons, 1 Greater Demon
Agriculture: 1
Gold Mine
Actions 1&2: Find a God of Luck and proceed to steal its soul to feed all of us and increase our luck magic.
>>
Rolled 85, 91 = 176

>>28914969
>>Name: Navi
>>Race: Human
>>Fluff: A young nation curious about the big blue yonder
>>Bonus: minor tech research bonus, minor diplomacy bonus, versatility (extra starting perk), research bonus (runes), Empress, education
>>Food: Surplus
>>Stability: High
>>Wealth: Average
>>Tech/Note: bronze, iron, journeyman weather control (combat use, lightning, small hurricanes, etc), rune writing, militia, minor dancing, expert martial arts, crossbow (+journeyman training), STORM around the island, roads
>>Buildings: temple, hot naked asian lady statue, iron mine
>STATS:
>>Trade: None
>>Industry: +3
>>Armies: +1
>>Agriculture: +3

1.+2. Worship ALL the Mulan. Build her another one of dem statutes if we must! Or better, create a sigil that becomes the sign of the Empire!

Updating fluff
>>
Rolled 75, 27 = 102

>>28915195
>Name: Qualia
>Race: Trolls
>Fluff: A faction that has split off from the main troll horde, the clan of Qualia have a strong understanding of growing food. They now are looking for a purpose!
>Bonus: ??
>Tech: Bronze
>Food: Very High
>Stability: High
>Wealth: Low


STATS:
>Trade: None
>Industry: None
>Armies: 0
>Agriculture: 3
>Weak Martial arts

1 Continue in the training of Martial arts, this stuff is pretty relaxing between meals and theater!

2. Attempt to worship the earth god again, this time let the shaman show you how!
>>
>>28915195

>Name: The Gemnas
>Race: Crystal people
>Fluff: Falling on a meteorite down onto this planet. It shall be converted into a new gemlike landscape for the greater glory of the Gemnas!
>Bonus: Energy Fed (They dont eat regular food, and therefore are not susceptible to normal droughts and their "crops" are very hard to damage. They also dont have an issue with food often.), Land Bridge to northern continent
>Tech: 'Bronze' (crystal shaping), Crystal Conversion (Organic, Inorganic but slow)
>Food: Stable
>Stability: Stable
>Wealth: 0
>Trade: None
>Industry: 4
>Armies: 3 Flesh Eaters (ranged attacks)
>Agriculture: 1

1: MORE FLESH EATERS KEEP THEM COMING!
2: Research into how to speed up the crystalization process.
>>
Rolled 56, 31 = 87

>>28915195
>Name:Horn dynasty
>Race:Minotaur
>Fluff: they are here to conquer and bring peace.
>Bonus: combat strength, superior smiths, Greater training
>Tech: Bronze, superior Bronze weapons and armor, small boats
>Magic: Lesser Fire magic, Weak Holy magic
>Resources: Healing herb
>Food: Stable
>Stability: Stable
>Wealth: Greater

STATS:
>Trade: None
>Industry: None
>Armies: 1
>Agriculture: 1

1) Rally the soldiers and try to take the ruins again.
2) Try to improve farming techniques.
>>
Rolled 40, 81 = 121

>>28915195
>Name: Biological Research & Experimentation Group
>Race: Insects
>Fluff: A bunch of insects who wish to find out exactly what causes the rapid mutations they experience, and perhaps spread it to other races so they may better themselves
>Bonus:
>Tech: Biomods, Iron, Lesser Spine Guns
>Food: Surplus
>Stability: Stable
>Wealth: Great

STATS:
>Trade: None
>Industry: 1
>Armies: 3 Kaiju, 1 Battleship, 1 Melee Army, 1 Army
>Agriculture: 1

1: Have the battleship take the army in the northern island back to the main base.

2: Try developing a specialised bug that can set the burny stuff alight and shoot it at stuff.
>>
Rolled 78, 34 = 112

>>28915195
>Name: Grognar's Hordes
>Race: Orcs
>Fluff: Orcs who tend to go into hibernation for long periods of time, when they are awake they are quite bloodthirsty.
>Bonus: Fighting!
>Tech: Bronze, Stone Houses
>Production: None
>Food: Stable
>Stability: High
>Wealth: Low
>Trade: None
>Industry: 1
>Armies: 2 , Iron weapons, Spikey helmets.
>Agriculture: 1

1&2) Try out our stone building skills on our mountain home, and make it into a castle!
>>
File: 1387261419696.jpg-(333 KB, 2048x1536, image.jpg)
333 KB
333 KB JPG
Rolled 48, 91 = 139

Map
>>
Rolled 9, 13 = 22

>>28915195
>Name: The Frost's Chosen
>Race: Trolls
>Fluff: A group of Frost Trolls from the far north that have followed visions of the great Ice-God leading them to this new land. They believe that it is their destiny to turn this entire land into snow and ice through the faith in their god. May he reign supreme.
>Bonus: [Weak Regeneration]
>Tech: [Weak Wrestling], [Weak Training], [Journeyman Frost Magic], [Vibranium]
>Food: Very High
>Stability: Stable
>Wealth: Low

STATS:
>Trade: None
>Industry: None
>Armies:0
>Agriculture: None

1)Now that we have strengthened our god, we shall continue working on the Vibranium swords and shields. May our warriors be strong

2) Have our warriors continue practicing fighting with the mock swords and shield while the proper ones get crafted. Train them until they are like the Frost-God's own Sword-Hand.
>>
Rolled 15, 17 = 32

>>28915270
sorry, rolling.
>>
Rolled 87, 77 = 164

>>28915195

>Name: The Brood
>Race: Dragons
>Fluff: The broodmother is one of the ancient unaligned dragons. well... "one of" is no longer true, with the recent death of the last of the other ancient unaligned ones she is the last one that is and that will ever be since all the spawn of an ancient unaligned becomes a normal aligned dragon. And with this the dragons are in decline all over the world. The remaining dragons are too busy competing over territory, mates and treasures to bother keeping up with a world that is growing past them. The broodmother has a vision though. A vision where her brood reclaims the place as soverign rulers over the world. She has recently taken up eating spirits and gods to gain their powers.
>Bonus: Liquid Breath: lesser (step 2) Fire breath: Lesser (step 2) Lesser miracle power (step2)
>Wealth: Low
PYRAMID LAIR!
>Armies: 1

Eggs 3/4
>>28915337

The north was VERY cold. And that did not agree with the god-eater. she decides to head south instead. Finding the orks and their mountain home she lands, declares this place her new vacation lair and demands worship and wealth for her hoard.

1) Eat the sky-god
2) Go to the orks and demand worship and wealth! If they refuse then kill and enslave untill they agree.
>>
Rolled 20, 90 = 110

>>28915195
>Name: Klan Grotstompa
>Race: Orks
>Fluff: We'z da meanest n' da greenest, n We'z here t' fight!
>Bonus: ??
>Tech: Bronze Choppas (Mele), Minor Training
>Production; None
>Food: Stable
>Stability: Stable
>Wealth: Stable
>Trade: None
>Industry: 0
>Armies: 1 Choppa Mob
>Agriculture: 2

1.) Research WAAAGH energy!

2.) Moar Training!
>>
>>28915396
Take a well earned nap after all that as well.
>>
File: 1387261686148.jpg-(357 KB, 2048x1536, image.jpg)
357 KB
357 KB JPG
Rolled 41, 43 = 84

Map (again)
>>
>>28915218
You create even more furnaces to match your blacksmith output, +1 industry

>>28915222
You finish upgrading your industry! +3 industry

>>28915251
You upgrade your road system! +1 industry for efficiency.

>>28915256
You discover the god of luck and fight him for his soul. You devour it and it slightly increases your luck further. However you already master that magic.

>>28915257
You build great statues to honor your lord! You hang flags of the rising sun off of it and shes honors your by strengthening the storm around you. Only the strongest ships could go through it!

(look up japanese battle flag for a sigil)

>>28915264
You learn the practice of lesser martial arts!

The shaman also does not know the proper rights to this god.

>>28915270
Your people accomplish nothing.

>>28915286
Your people clear the ruins of ghost! it needs to be searched.

>>28915293
You invent a fire bug. It wields lesser fire magic equivalent

>>28915337
You begin construction on a castle! 1/5

>>28915347
Your people slack off today.

>>28915396
Your eggs hatch, they are still very weak and need to be taken care of. But they are in good hands by your lizard worshipers.

You fly to the sky god, but you need to kill his believers before he is weak enough! You hover over the storm island.

Your frighten the orcs and demand their worship.

>>28915418
You grow to Journeyman Training
>>
Rolled 89, 95 = 184

>>28915485
>>28915195
>Name: Qualia
>Race: Trolls
>Fluff: A faction that has split off from the main troll horde, the clan of Qualia have a strong understanding of growing food. They now are looking for a purpose!
>Bonus: ??
>Tech: Bronze
>Food: Very High
>Stability: High
>Wealth: Low


STATS:
>Trade: None
>Industry: None
>Armies: 0 Weak Martial arts
>Agriculture: 3

1&2 we're not idiots, lets take some time from kung-fu fighting to figure out how to worship this earth god.
>>
Rolled 51, 56 = 107

>>28915485

>Name: The Gemnas
>Race: Crystal people
>Fluff: Falling on a meteorite down onto this planet. It shall be converted into a new gemlike landscape for the greater glory of the Gemnas!
>Bonus: Energy Fed (They dont eat regular food, and therefore are not susceptible to normal droughts and their "crops" are very hard to damage. They also dont have an issue with food often.), Land Bridge to northern continent
>Tech: 'Bronze' (crystal shaping), Crystal Conversion (Organic, Slow Inorganic)
>Food: Stable
>Stability: Stable
>Wealth: 0
>Trade: None
>Industry: 4
>Armies: 3 Flesh Eaters (ranged attacks)
>Agriculture: 1

1) Produce more flesh eaters
2) research speeding up the crystalization process.
>>
Rolled 78, 49 = 127

>>28915485
>Name: The Greater Dynasty of Krevia
>Race: Lizard People
>Fluff: A bunch of desert wanderers who rebelled after an alchemist tried to make slaves out of lizard-human hybrids. Used to be feudal tribes before they combined into a large empire. Averaging six feet in height, these fairly strong all around, but lack endurance.
>Bonus: Stealthy; Drill Sergeant Mentality; Grand Universities
>Tech: Iron; Advanced Iron Weapons and Armor; Advanced Steam Technology; Mass Production; Trains and Railroads; Advanced Hydraulics
>Food: Surplus
>Stability: Stable
>Wealth: High
>Trade: None
>Industry: +12
>Armies: 3 Militia; GreaterTraining
>Agriculture: +6

Great... good... now...

1 & 2. Utlizing all our advanced technology in Armor, Steam Power and Hydraulics... combine these aspects together, to create a powered suit to amplify a lizard soldier's strength, speed, and endurance! Create a formidable kind of mechanized personal armor for our warriors, to make them unequaled in combat.
>>
Rolled 13, 82 = 95

>>28915485
>Name: Lorethin
>Race: hawk-people (wingless)
>Fluff: the Lorethin united the tribes under their great leader's banner, Quotli, and are set to expand their great civilisation, and to bring any who defy them to heel and crush them in the fires if war. So the Great Quotil has spoken, and so it shall be done.
>Bonus: training program
>Tech: Bronze, iron, iron swords and shields, superior giant chicken mounts, paved roads
>Food: Stable
>Stability: Stable
>Wealth: Low
>buildings: mine, forges,

STATS:
>Trade: None
>Industry: +4
>Armies: 2 chicken rider corps,
>Agriculture: +2

1: research bows and arrows

2: research the hand pump
>>
Rolled 29, 70 = 99

>>28915485

>Name:Horn dynasty
>Race:Minotaur
>Fluff: they are here to conquer and bring peace.
>Bonus: combat strength, superior smiths, Greater training
>Tech: Bronze, superior Bronze weapons and armor, small boats
>Magic: Lesser Fire magic, Weak Holy magic
>Resources: Healing herb
>Food: Stable
>Stability: Stable
>Wealth: Greater

STATS:
>Trade: None
>Industry: None
>Armies: 1
>Agriculture: 1

1) Mine the Iron
2) Search the ruins
>>
Rolled 93, 81 = 174

>>28915257

>>Name: Navi
>>Race: Human
>>Fluff: A young nation curious about the big blue yonder
>>Bonus: minor tech research bonus, minor diplomacy bonus, versatility (extra starting perk), research bonus (runes), Empress, education
>>Food: Surplus
>>Stability: High
>>Wealth: Average
>>Tech/Note: bronze, iron, journeyman weather control (combat use, lightning, small hurricanes, etc), rune writing, militia, minor dancing, expert martial arts, crossbow (+journeyman training), STRONK STORMS around the island, roads
>>Buildings: temple, hot naked asian lady statue, another naked lade statue, flags and sigils and shit everywhere ALL HAIL MULAN, iron mine
>STATS:
>>Trade: None
>>Industry: +3
>>Armies: +1
>>Agriculture: +3

1. develop martial arts - we want to harvest Chi/the goddesses power to shoot lightning.
2. masonry. lets become good at carving stuff out of stone
>>
Rolled 63, 78 = 141

>>28915485
>Name: Biological Research & Experimentation Group
>Race: Insects
>Fluff: A bunch of insects who wish to find out exactly what causes the rapid mutations they experience, and perhaps spread it to other races so they may better themselves
>Bonus:
>Tech: Biomods, Iron, Lesser Spine Guns, Lesser Fire Magic
>Food: Surplus
>Stability: Stable
>Wealth: Great

STATS:
>Trade: None
>Industry: 1
>Armies: 3 Kaiju, 1 Battleship, 1 Melee Army, 1 Army
>Agriculture: 1

1: Battleship. Bring the army home.

2: Create a bug that is capable of sending out psychic signals to the lizards, compelling them to do things. When that's done, set it to "Work Harder".
>>
Rolled 28, 8 = 36

>>28915485
Name: Xerenthia
Race: A race of demons.
Fluff: Elethsi, the leader of a group of demons, plotted to get them out of Hell and to do that, he needed to convince a small group of humans to summon them for the usual deals, money, fame power, yadda yadda yadda, but included a clause that they would take him and the fellow demons place if they go back on the contract. Being the gullible humans that he specifically chose for being easily deceived, he tricked them into breaking one of the small clauses of the contract and thus took over the island they lived upon. They forced any of the other humans left into eternal servitude and plan to increase their numbers in order to ensure their stay on this realm doesn’t end without a fight.
Bonus: God's Luck, Lesser Demons Portal
Tech: Bronze
Single mast ship, Small boats, Big Boats
Food: Surplus
Stability: High
Wealth: Average
Stats:
Magic: Master Summoning Magic, Lesser Time Magic, Master level contracts, Minor Illusion Magic.
Trade: None
Industry: 2
Armies: 3 Lesser Demons, 1 Greater Demon
Agriculture: 1
Gold Mine
Actions 1&2: Search for the god of Time and proceed to eat his soul. After eating that delicious Luck God's soul, I need more tasty souls.
>>
Rolled 5, 58 = 63

>>28915396
Confused, the Orks just start throwing some mushrooms and teeth, as this is their currency. Enjoy!
>>
Rolled 18, 84 = 102

>>28915485
>Name: BelloFello
>Race: Gnomes
>Fluff: Bastards who want to strive in RELIGION(?)
>>Bonus: Research, Dragon-worshipping
>>Tech: Iron, Poor Iron Weapons, Grand Bombs, Hot Air Ballons
>>Food: Stable
>>Stability: High
>>Wealth: Low
>STATS:
>Trade: None
>Industry: 4 (Blacksmith)
>Armies: 1 Gnome army. 3 lesser angel,
>Agriculture: 0
Let's go adventure people!
1. Lets go to the North...Are those trolls!? And they have shiny metals too?! Let's see what happens if we ask them for some.
2.Go NorthEast. Are those gems!? Ohh gimme gimme gimee.
>>
Rolled 64, 98 = 162

>>28915485
>Name: The Frost's Chosen
>Race: Trolls
>Fluff: A group of Frost Trolls from the far north that have followed visions of the great Ice-God leading them to this new land. They believe that it is their destiny to turn this entire land into snow and ice through the faith in their god. May he reign supreme.
>Bonus: [Weak Regeneration]
>Tech: [Weak Wrestling], [Weak Training], [Journeyman Frost Magic], [Vibranium]
>Food: Very High
>Stability: Stable
>Wealth: Low

STATS:
>Trade: None
>Industry: None
>Armies:0
>Agriculture: None

1) That is fair, they did after all just work all day and night building a gold temple. Now, have them start back on constructing the Vibranium arms.

2) Have the great Mystic One start teaching our people to tap into their heritage and unlock the secrets of Medium Regeneration.
>>
Rolled 71, 12 = 83

>>28915485
>Name: Klan Grotstompa
>Race: Orks
>Fluff: We'z da meanest n' da greenest, n We'z here t' fight! Fungus Beer and Teef are currency!
>Bonus: ??
>Tech: Bronze Choppas (Mele), Journeyman Training
>Production; None
>Food: Stable
>Stability: Stable
>Wealth: Stable
>Trade: None
>Industry: 0
>Armies: 1 Choppa Mob
>Agriculture: 2

1.) WAAAGH energy study time!
2.) Fubgus-style in some grots for production, maybe fighting.
>>
Rolled 84, 87 = 171

>>28915634
Oh boy its trolls! Good thing we brought the sacred sheep just in case.
>>
Rolled 62, 8 = 70

>>28915396
>>28915485
>Name: Grognar's Hordes
>Race: Orcs
>Fluff: Orcs who tend to go into hibernation for long periods of time, when they are awake they are quite bloodthirsty.
>Bonus: Fighting!
>Tech: Bronze, Stone Houses
>Production: None
>Food: Stable
>Stability: High
>Wealth: Low
>Trade: None
>Industry: 1
>Armies: 2 , Iron weapons, Spikey helmets.
>Agriculture: 1
castle 1/5

The Orcs, in fear of the massive reptilian beast claiming to be a god, run and cower in their barely laid foundations. After a short time, one intrepid orc speaks up. "Maybe That big-ass Lizard that say is god, is god. Maybe it God like karmath." The orcs are reminded of their failed monuments to their long forgotten god. "Maybe, he new god, tell us where to fight and get more weapons."

1) Have the orcs that are willing speak to the dragon and let it know we have little treasure to offer, but we will accept you as our god, what we have is yours. (Worship)
2) Work on the walls of the castle if it seems content and does not eat too many
>>
Rolled 41, 41 = 82

>>28915592
>>28915644
>>28915485
>Name: The Brood
>Race: Dragons
>Fluff: The broodmother is one of the ancient unaligned dragons. well... "one of" is no longer true, with the recent death of the last of the other ancient unaligned ones she is the last one that is and that will ever be since all the spawn of an ancient unaligned becomes a normal aligned dragon. And with this the dragons are in decline all over the world. The remaining dragons are too busy competing over territory, mates and treasures to bother keeping up with a world that is growing past them. The broodmother has a vision though. A vision where her brood reclaims the place as soverign rulers over the world. She has recently taken up eating spirits and gods to gain their powers.
>Bonus: Liquid Breath: lesser (step 2) Fire breath: Lesser (step 2) Lesser miracle power (step2)
>Wealth: Low
PYRAMID LAIR!
>Armies: 1
Dragon hatchlings.

The god-eater is not pleased. These savages seem to appreciate strength. show them who is the strongest.

1) Start besting and killing orks untill they recongize her as the biggest, strongest and best one there is and worship her.
2) Find and eat a nearby god. If no gods are found spirits will do. Then take a nap. and visit the hatchlings a bit! they shouldn't be without their mother for too long.
>>
Rolled 3, 47 = 50

>>28915669
Wa-...Holy Dothranki! Its another race! We welcome you into our Heaths and into our Mammoth Tents. What brings you here, traveller?
>>
Rolled 30, 17 = 47

>>28915705
So.. Clarification for GM..
Your solo dragon against a mob of boyz, with possible WAAAAGH energy? On home turf too?
>>
>>28915755
a solo dragon that has so far consumed and taken the power of 3 gods.
>>
Rolled 7, 67 = 74

>>28915738
Hello there big sir. I see you have some really shiny metal there. How about we do some techy stuff on that and make some weapons. We'll even provide all the weapons we made. Plus this sheep!
>>
>>28915755
http://client01.chat.mibbit.com/?channel=%23Nation&server=irc.mibbit.net also join the IRC
>>
Rolled 77, 60 = 137

>>28915542
Oh boy its some gem people! How are you doing?
>>
Rolled 51, 37 = 88

>>28915771
This is the metal of the Gods!....Eh, sure. That sheep looks really awesome.

>Give BelloFello enough Vibrananium for whatever his needs are, eat the fuck out of the sheep he brought.
>>
>>28915529
You learn Journeyman martial arts, it allows you to be closer spiritually and more down to earth.

>>28915542
You produce another army of flesh eaters.

You further speed up the crystalization process.

>>28915543
This is an unequaled project! However you have very advanced methods for creating it. You have to develop the body suit though.

2/4

>>28915544
You develop a simple hand pump. It gives you +1 agriculture and surplus food!

>>28915552
All you find is more riches, no artifacts here sorry. (I rolled for it)

You now have Very Great riches

>>28915555
You develop a spiritual method for focusing your power and shooting out lightning! You gain Weak Lightning magic

You develop masonry, it will help all stone projects go faster.

>>28915560
You bring your army back home.

Your use your psychic channels to push thoughts on the lizards, and they are more productive because of it.

>>28915566
You fail to find him. Losing track of time is to blame.

>>28915622
You bring back both without any hassle. Perhaps the locals wanted you to have it?

>>28915634
You finish building your weapons.

Your mystics unlock the art of medium regeneration! (Tier 3)

>>28915644
You develop WAAAGH Energy, however it needs to be refined still into specific magics.

>>28915693
Your people bow down to the great Dragon Lord. His scales begin to glow ever more powerful.

your walls make no progress, they are in sheer awe.

>>28915705
You feel it not necessary to kill them, they are too stupid to learn from it. Perhaps come back another time. Or just kill most of them and enslave them.. (Roll higher)

You fail to find any gods. Also losing track of time.
>>
>>28915793
We're doing well. Do you want to become one with the Crystal?
>>
Rolled 51, 34 = 85

>>28915822
>Name: The Greater Dynasty of Krevia
>Race: Lizard People
>Fluff: A bunch of desert wanderers who rebelled after an alchemist tried to make slaves out of lizard-human hybrids. Used to be feudal tribes before they combined into a large empire. Averaging six feet in height, these fairly strong all around, but lack endurance.
>Bonus: Stealthy; Drill Sergeant Mentality; Grand Universities
>Tech: Iron; Advanced Iron Weapons and Armor; Advanced Steam Technology; Mass Production; Trains and Railroads; Advanced Hydraulics
>Food: Surplus
>Stability: Stable
>Wealth: High
>Trade: None
>Industry: +9
>Armies: 3 Militia; GreaterTraining
>Agriculture: +6

1 & 2. A project without equal for a result unmatched. Continue the research and production.
>>
Rolled 33, 18 = 51

>>28915822

>Name:Horn dynasty
>Race:Minotaur
>Fluff: they are here to conquer and bring peace.
>Bonus: combat strength, superior smiths, Greater training
>Tech: Bronze, superior Bronze weapons and armor, small boats
>Magic: Lesser Fire magic, Weak Holy magic
>Resources: Healing herb
>Food: Stable
>Stability: Stable
>Wealth: Very Great

STATS:
>Trade: None
>Industry: None
>Armies: 1
>Agriculture: 1

1 + 2) Expand the farms
>>
Rolled 29, 57 = 86

>>28915822
Name: Xerenthia
Race: A race of demons.
Fluff: Elethsi, the leader of a group of demons, plotted to get them out of Hell and to do that, he needed to convince a small group of humans to summon them for the usual deals, money, fame power, yadda yadda yadda, but included a clause that they would take him and the fellow demons place if they go back on the contract. Being the gullible humans that he specifically chose for being easily deceived, he tricked them into breaking one of the small clauses of the contract and thus took over the island they lived upon. They forced any of the other humans left into eternal servitude and plan to increase their numbers in order to ensure their stay on this realm doesn’t end without a fight.
Bonus: God's Luck, Lesser Demons Portal
Tech: Bronze
Single mast ship, Small boats, Big Boats
Food: Surplus
Stability: High
Wealth: Average
Stats:
Magic: Master Summoning Magic, Lesser Time Magic, Master level contracts, Minor Illusion Magic.
Trade: None
Industry: 2
Armies: 3 Lesser Demons, 1 Greater Demon
Agriculture: 1
Gold Mine
Actions 1&2: We will find that time god and eat his tasty soul. Now get to work on catching him and then eating his soul for power.
>>
Rolled 15, 79 = 94

>>28915822
>Name: BelloFello
>Race: Gnomes
>Fluff: Bastards who want to strive in RELIGION(?)
>>Bonus: Research, Dragon-worshipping
>>Tech: Iron, Poor Iron Weapons, Grand Bombs, Hot Air Ballons
>>Food: Stable
>>Stability: High
>>Wealth: Low
>STATS:
>Trade: None
>Industry: 4 (Blacksmith)
>Armies: 1 Gnome army. 3 lesser angel,
>Agriculture: 0
1. Get all the supplies, including Vnium, the gems, and all the industry to Krevia.
2. Help with research the Krevia is doing plus with the Vnium and gems.
>>
Rolled 55, 83 = 138

>>28915822
>Name: The Gemnas
>Race: Crystal people
>Fluff: Falling on a meteorite down onto this planet. It shall be converted into a new gemlike landscape for the greater glory of the Gemnas!
>Bonus: Energy Fed (They dont eat regular food, and therefore are not susceptible to normal droughts and their "crops" are very hard to damage. They also dont have an issue with food often.), Land Bridge to northern continent
>Tech: 'Bronze' (crystal shaping), Crystal Conversion (Organic, Slow Inorganic)
>Food: Stable
>Stability: Stable
>Wealth: 0
>Trade: None
>Industry: 4
>Armies: 4 Flesh Eaters (ranged attacks)
>Agriculture: 1

1: keep producing them
2: Make it so that the javelins they fire crystallize the targets they impale or shatter against.
>>
File: 1387262743808.jpg-(294 KB, 1280x720, image.jpg)
294 KB
294 KB JPG
Rolled 38, 42 = 80

>>28915822
>Name: Lorethin
>Race: hawk-people (wingless)
>Fluff: the Lorethin united the tribes under their great leader's banner, Quotli, and are set to expand their great civilisation, and to bring any who defy them to heel and crush them in the fires if war. So the Great Quotil has spoken, and so it shall be done.
>Bonus: training program
>Tech: Bronze, iron, iron swords and shields, superior giant chicken mounts, paved roads
>Food: Surplus
>Stability: Stable
>Wealth: Low
>buildings: mine, forges,

STATS:
>Trade: None
>Industry: +4
>Armies: 2 chicken rider corps,
>Agriculture: +3

1: build barracks and stuff

2: build great cites to show our civilisations greatness!
>>
Rolled 52, 21 = 73

>>28915881

>Name: The Gemnas
>Race: Crystal people
>Fluff: Falling on a meteorite down onto this planet. It shall be converted into a new gemlike landscape for the greater glory of the Gemnas!
>Bonus: Energy Fed (They dont eat regular food, and therefore are not susceptible to normal droughts and their "crops" are very hard to damage. They also dont have an issue with food often.), Land Bridge to northern continent
>Tech: 'Bronze' (crystal shaping), Crystal Conversion (Medium Speed, Organic, Inorganic)
>Food: Stable
>Stability: Stable
>Wealth: 0
>Trade: None
>Industry: 4
>Armies: 4 Flesh Eaters (ranged attacks)
>Agriculture: 1

corrected stats.
>>
Rolled 76, 20 = 96

>>28915555
>>>Name: Navi
>>>Race: Human
>>>Fluff: A young nation curious about the big blue yonder
>>>Bonus: minor tech research bonus, minor diplomacy bonus, versatility (extra starting perk), research bonus (runes), Empress, education
>>>Food: Surplus
>>>Stability: High
>>>Wealth: Average
>>>Tech/Note: bronze, iron, journeyman weather control (combat use, lightning, small hurricanes, etc), rune writing, militia, minor dancing, expert martial arts, crossbow (+journeyman training), STRONK STORMS around the island, roads
>>>Buildings: temple, hot naked asian lady statue, another naked lade statue, flags and sigils and shit everywhere ALL HAIL MULAN, iron mine
>>STATS:
>>>Trade: None
>>>Industry: +3
>>>Armies: +1
>>>Agriculture: +3

>>Name: Navi
>>Race: Human
>>Fluff: A young nation curious about the big blue yonder
>>Bonus: minor tech research bonus, minor diplomacy bonus, versatility (extra starting perk), research bonus (runes), Empress, education
>>Food: Surplus
>>Stability: High
>>Wealth: Average
>>Tech/Note: bronze, iron, rune writing, militia, minor dancing, expert martial arts, crossbow (+journeyman training), STRONK STORMS around the island, roads, masonry
>>Magic: weak lightning magic (martial arts), journeyman weather control (combat use, lightning, small hurricanes, etc)
>>Buildings: temple, hot naked asian lady statue, another naked lade statue, flags and sigils and shit everywhere ALL HAIL MULAN, iron mine
>STATS:
>>Trade: None
>>Industry: +4
>>Armies: +1
>>Agriculture: +3

1. stay on that lightning bending. I feel we are on to something.
2. build grand temple/castle/stronghold dedicated to Mulan (will be new home of empress). make use of roads to get best ppl from all over the place, make use of all possible magic to enhance progress, make use of prayers to bless this building - we will strengthen the glory of Mulan!
>>
Rolled 52, 39 = 91

>>28915822
>Name: Qualia
>Race: Trolls
>Fluff: A faction that has split off from the main troll horde, the clan of Qualia have a strong understanding of growing food. They now are looking for a purpose!
>Bonus: ??
>Tech: Bronze
>Food: Very High
>Stability: High
>Wealth: Low


STATS:
>Trade: None
>Industry: None
>Armies: 0 Journeyman martial arts
>Agriculture: 3

1&2 alright! so the earth god is down with kung-fu we can dig it. Lets attempt to teach this to everyone we can find- it can only benefit us in case this 'evil' attacks us!
>>
Rolled 90, 32 = 122

>>28915822
>Name: Biological Research & Experimentation Group
>Race: Insects
>Fluff: A bunch of insects who wish to find out exactly what causes the rapid mutations they experience, and perhaps spread it to other races so they may better themselves
>Bonus:
>Tech: Biomods, Iron, Lesser Spine Guns, Lesser Flamethrowers
>Food: Stable
>Stability: Stable
>Wealth: Great

STATS:
>Trade: None
>Industry: 1
>Armies: 3 Kaiju, 1 Battleship, 2 Armies
>Agriculture: 1

1: Train the armies to fight better.

2: Begin research on possibly giving the lizards these sweet mutations we have.
>>
Rolled 9, 78 = 87

>>28915831
Ya that sounds swell! How about you give us some of that shiny looking thingy. And we'll make it even better. I promise. Here I'll give you a sheep too.
>>
Rolled 77, 5 = 82

>>28915822
>>28915755
These Orkz, cousins of the orks it would seem don't seem to learn. They shall have to be taught the hard way.

1) Enslave the Orkz, unless they convert.
2) Travel around to everyone that worships me, when in the lizard kingdom also visit the hatchlings.
>>
Rolled 9, 52 = 61

>>28915822
>Name: Grognar's Hordes
>Race: Orcs
>Fluff: Orcs who tend to go into hibernation for long periods of time, when they are awake they are quite bloodthirsty.
>Bonus: Fighting!
>Tech: Bronze, Stone Houses
>Production: None
>Food: Stable
>Stability: High
>Wealth: Low
>Trade: None
>Industry: 1
>Armies: 2 , Iron weapons, Spikey helmets.
>Agriculture: 1
castle 1/5

1) Work on the castle
2) Fight each other to hone our skills, if another tribe breaks off this time, we will kill them later!
>>
Rolled 42, 16 = 58

>>28915822
>Name: The Frost's Chosen
>Race: Trolls
>Fluff: A group of Frost Trolls from the far north that have followed visions of the great Ice-God leading them to this new land. They believe that it is their destiny to turn this entire land into snow and ice through the faith in their god. May he reign supreme.
>Bonus: [Medium Regeneration]
>Tech: [Weak Wrestling], [Weak Training], [Journeyman Frost Magic], [Vibranium]
>Food: Very High
>Stability: Stable
>Wealth: Low

STATS:
>Trade: None
>Industry: None
>Armies:0
>Agriculture: None

1)These swords are not done yet! Bring all of these swords and shields to the Temple of the Frost-God. Perform ancient and sacred rituals before infusing them with Ice as is the properties of their metal.

2) We are almost done. Have our Mystic once again gather our people and through a deep mystical form of meditation called yoga, unlock the inner gateway to Superior Regeneration.
>>
>>28915927
We'll take sheep. Make sheep one with Crystal. What do you want to do with the Crystal?
>>
>>28915864
3/4 research!

>>28915871
The land is dry today.

>>28915873
You begin a fight with the time god! Its going to take awhile.

1/3

>>28915879
Your transports get lost! You will have to try again next turn.

>>28915881
You gain 1 army of flesh eaters.

When a target is impaled they slowly begin crystallizing, the process is faster the more they are impaled
>>28915885
You begin constructing a city. 1/6

>>28915910
You advance to lesser lightning magic.

You begin construction. 1/6

>>28915913
Through extensive effort. Your trolls know expert martial arts, however you have no dedicated armies.

>>28915920
You develop Weak Training for your bugs!

>>28915939
You develop weak training!

>>28915946
You begin performing the ritual to enchant your swords. 1/3
>>
Rolled 44, 85 = 129

>>28916117
>Name: Lorethin
>Race: hawk-people (wingless)
>Fluff: the Lorethin united the tribes under their great leader's banner, Quotli, and are set to expand their great civilisation, and to bring any who defy them to heel and crush them in the fires if war. So the Great Quotil has spoken, and so it shall be done.
>Bonus: training program
>Tech: Bronze, iron, iron swords and shields, superior giant chicken mounts, paved roads
>Food: Surplus
>Stability: Stable
>Wealth: Low
>buildings: mine, forges,

STATS:
>Trade: None
>Industry: +4
>Armies: 2 chicken rider corps,
>Agriculture: +3

1&2: work on the city
>>
Rolled 80, 63 = 143

>>28916117


>Name: The Gemnas
>Race: Crystal people
>Fluff: Falling on a meteorite down onto this planet. It shall be converted into a new gemlike landscape for the greater glory of the Gemnas!
>Bonus: Energy Fed (They dont eat regular food, and therefore are not susceptible to normal droughts and their "crops" are very hard to damage. They also dont have an issue with food often.), Land Bridge to northern continent
>Tech: 'Bronze' (crystal shaping), Crystal Conversion (Medium Speed, Organic, Inorganic)
>Food: Stable
>Stability: Stable
>Wealth: 0
>Trade: None
>Industry: 4
>Armies: 5 Flesh Eaters (ranged attacks cause slow crystalization)
>Agriculture: 1

1: Upgrade crystal hardness from stone to diamond hardness
2: Speed up crystallization more!
>>
Rolled 47, 63 = 110

>>28916117
>Name: The Greater Dynasty of Krevia
>Race: Lizard People
>Fluff: A bunch of desert wanderers who rebelled after an alchemist tried to make slaves out of lizard-human hybrids. Used to be feudal tribes before they combined into a large empire. Averaging six feet in height, these fairly strong all around, but lack endurance.
>Bonus: Stealthy; Drill Sergeant Mentality; Grand Universities
>Tech: Iron; Advanced Iron Weapons and Armor; Advanced Steam Technology; Mass Production; Trains and Railroads; Advanced Hydraulics
>Food: Surplus
>Stability: Stable
>Wealth: High
>Trade: None
>Industry: +9
>Armies: 3 Militia; GreaterTraining
>Agriculture: +6


1. Continue the research.

2. If the research was not completed, do so! If it was... begin large scale production of the finalized products!
>>
Rolled 12, 79 = 91

>>28916117
>Name: Qualia
>Race: Trolls
>Fluff: A faction that has split off from the main troll horde, the clan of Qualia have a strong understanding of growing food. They now are looking for a purpose!
>Bonus: ??
>Tech: Bronze
>Food: Very High
>Stability: High
>Wealth: Low


STATS:
>Trade: None
>Industry: None
>Armies: 0 Expert martial arts.
>Agriculture: 3

1&2 Well the next step is take some volunteers and arrange them into kung-fu fighting squads!
>>
Rolled 57, 11 = 68

>>28916117
Name: Xerenthia
Race: A race of demons.
Fluff: Elethsi, the leader of a group of demons, plotted to get them out of Hell and to do that, he needed to convince a small group of humans to summon them for the usual deals, money, fame power, yadda yadda yadda, but included a clause that they would take him and the fellow demons place if they go back on the contract. Being the gullible humans that he specifically chose for being easily deceived, he tricked them into breaking one of the small clauses of the contract and thus took over the island they lived upon. They forced any of the other humans left into eternal servitude and plan to increase their numbers in order to ensure their stay on this realm doesn’t end without a fight.
Bonus: God's Luck, Lesser Demons Portal
Tech: Bronze
Single mast ship, Small boats, Big Boats
Food: Surplus
Stability: High
Wealth: Average
Stats:
Magic: Master Summoning Magic, Lesser Time Magic, Master level contracts, Minor Illusion Magic.
Trade: None
Industry: 2
Armies: 3 Lesser Demons, 1 Greater Demon
Agriculture: 1
Gold Mine
Time God Fight 1/3
Actions 1&2: Continue to fight the Time God. We will eat his soul and it will be delicious.
>>
Rolled 23, 68 = 91

>>28916117
>>28915822
>Name: BelloFello
>Race: Gnomes
>Fluff: Bastards who want to strive in RELIGION(?)
>>Bonus: Research, Dragon-worshipping
>>Tech: Iron, Poor Iron Weapons, Grand Bombs, Hot Air Ballons
>>Food: Stable
>>Stability: High
>>Wealth: Low
>STATS:
>Trade: None
>Industry: 4 (Blacksmith)
>Armies: 1 Gnome army. 3 lesser angel,
>Agriculture: 0
1. Get all the supplies, including Vnium, the gems, and all the industry to Krevia.
2. If 1 fail, do it again! If not start producing the weapons with all the materials combined. (Vnium, Iron, steam power, hydraulics, etc etc)
>>
Rolled 10, 80 = 90

>>28915910

>>Name: Navi
>>Race: Human
>>Fluff: A young nation curious about the big blue yonder
>>Bonus: minor tech research bonus, minor diplomacy bonus, versatility (extra starting perk), research bonus (runes), Empress, education
>>Food: Surplus
>>Stability: High
>>Wealth: Average
>>Tech/Note: bronze, iron, rune writing, militia, minor dancing, expert martial arts, crossbow (+journeyman training), STRONK STORMS around the island, roads, masonry
>>Magic: lesser lightning magic (martial arts), journeyman weather control (combat use, lightning, small hurricanes, etc)
>>Buildings: temple, hot naked asian lady statue, another naked lade statue, flags and sigils and shit everywhere ALL HAIL MULAN, iron mine
>STATS:
>>Trade: None
>>Industry: +4
>>Armies: +1
>>Agriculture: +3

1.pray to Mulan to advance our lightning magic once more!
2. and while we are at it: dat construction :>
>>
Rolled 88, 45 = 133

>>28916117
>Name: The Frost's Chosen
>Race: Trolls
>Fluff: A group of Frost Trolls from the far north that have followed visions of the great Ice-God leading them to this new land. They believe that it is their destiny to turn this entire land into snow and ice through the faith in their god. May he reign supreme.
>Bonus: [Medium Regeneration]
>Tech: [Weak Wrestling], [Weak Training], [Journeyman Frost Magic], [Vibranium]
>Food: Very High
>Stability: Stable
>Wealth: Low

STATS:
>Trade: None
>Industry: None
>Armies:0
>Agriculture: None

1)Continue enchanting of the swords. These swords shall be worth a thousand regular swords each once we are done with them.

2) Continue the yoga training as we seek to unlock Superior Regeneration. This will allow our warriors to practically heal as soon as they our struck. We shall be able to re-grow lost limbs and it is even spoken that the strongest trolls will be able to return from the dead.
>>
Rolled 32, 9 = 41

>>28916117
>>Name: Grognar's Hordes
>>Race: Orcs
>>Fluff: Orcs who tend to go into hibernation for long periods of time, when they are awake they are quite bloodthirsty.
>>Bonus: Fighting!
>>Tech: Bronze, Stone Houses
>>Production: None
>>Food: Stable
>>Stability: High
>>Wealth: Low
>>Trade: None
>>Industry: 1
>>Armies: 2 , Weak training, Iron weapons, Spikey helmets.
>>Agriculture: 1
>castle 1/5

1) Work on that castle!
2) Expand our lands!
>>
Rolled 24, 100 = 124

>>28916117

>Name:Horn dynasty
>Race:Minotaur
>Fluff: they are here to conquer and bring peace.
>Bonus: combat strength, superior smiths, Greater training
>Tech: Bronze, superior Bronze weapons and armor, small boats
>Magic: Lesser Fire magic, Weak Holy magic
>Resources: Healing herb
>Food: Stable
>Stability: Stable
>Wealth: Very Great

STATS:
>Trade: None
>Industry: None
>Armies: 1
>Agriculture: 1

1+2) work on the farms again.
>>
Rolled 44, 50 = 94

>>28916117
>Name: Biological Research & Experimentation Group
>Race: Insects
>Fluff: A bunch of insects who wish to find out exactly what causes the rapid mutations they experience, and perhaps spread it to other races so they may better themselves
>Bonus:
>Tech: Biomods, Iron, Lesser Spine Guns, Lesser Flamethrowers, Weak Training
>Food: Stable
>Stability: Stable
>Wealth: Great

STATS:
>Trade: None
>Industry: 1
>Armies: 3 Kaiju, 1 Battleship, 1 Melee Army, 1 Army
>Agriculture: 1

1: Continue training!

2: Continue lizard biology research! Let's see if we can give them proper augments.
>>
>>28916158
You make great progress! 4/6

>>28916173
You begin upgrading your crystallization process to strengthen it! 1/4

You speed up the spread of it.

>>28916174
You finish the research! You put them into mass production! 1/4

>>28916177
You form 1 army.

>>28916188
2/3

>>28916197
You finally make it to the lizards! Too tired to do anything else.

>>28916200
You begin constructing improvements around the city using masonry.
+1 industry

>>28916210
You finish enchanting these swords, they glow with an icy smoke and constantly vibrate off small shards of ice everywhere it goes.

>>28916230
Nope.

>>28916246
You build the largest farms in the world! Envy of all men!
+5 agriculture

Of course going to surplus food.

>>28916252
You gain lesser training.

You begin lizard biology research. 1/5
>>
Rolled 46, 56 = 102

>>28916117

>Name: The Brood
>Race: Dragons
>Fluff: The broodmother is one of the ancient unaligned dragons. well... "one of" is no longer true, with the recent death of the last of the other ancient unaligned ones she is the last one that is and that will ever be since all the spawn of an ancient unaligned becomes a normal aligned dragon. And with this the dragons are in decline all over the world. The remaining dragons are too busy competing over territory, mates and treasures to bother keeping up with a world that is growing past them. The broodmother has a vision though. A vision where her brood reclaims the place as soverign rulers over the world. She has recently taken up eating spirits and gods to gain their powers.
>Bonus: Liquid Breath: lesser (step 2) Fire breath: Lesser (step 2) Lesser miracle power (step2)
>Wealth: Low
PYRAMID LAIR!
>Armies: 1
Dragon hatchlings.


That perpetual storm is really starting to annoy the God-eater. It gets in the way of fast traveling in her realm. And messes with her gnome subjects boats.

1) Find and eat a god. If it's weakened then that's just better (maybe find the weakened god of time, along with some greater demons to nom.
2)Fuck it. that storm is going away. now.
Fly into the land inside the storm and BURN EVERYTHING. Either they will worship the god-eater or die to a suficient degree that the weater god has to appear to be eaten.
>>
Rolled 55, 9 = 64

>>28916200

>>Name: Navi
>>Race: Human
>>Fluff: A young nation curious about the big blue yonder
>>Bonus: minor tech research bonus, minor diplomacy bonus, versatility (extra starting perk), research bonus (runes), Empress, education
>>Food: Surplus
>>Stability: High
>>Wealth: Average
>>Tech/Note: bronze, iron, rune writing, militia, minor dancing, expert martial arts, crossbow (+journeyman training), STRONK STORMS around the island, roads, masonry
>>Magic: lesser lightning magic (martial arts), journeyman weather control (combat use, lightning, small hurricanes, etc)
>>Buildings: temple, hot naked asian lady statue, another naked lade statue, flags and sigils and shit everywhere ALL HAIL MULAN, iron mine
>STATS:
>>Trade: None
>>Industry: +5
>>Armies: +1
>>Agriculture: +3

1. finish that 1/6 temple (is it still 1/6 or did that prior roll help here also?)
2. continue fusing martial arts and lightning. c'me on Mulan, i need you here
>>
Rolled 64, 90 = 154

>>28916309
>Name: Biological Research & Experimentation Group
>Race: Insects
>Fluff: A bunch of insects who wish to find out exactly what causes the rapid mutations they experience, and perhaps spread it to other races so they may better themselves
>Bonus:
>Tech: Biomods, Iron, Lesser Spine Guns, Lesser Flamethrowers, Lesser Training
>Food: Stable
>Stability: Stable
>Wealth: Great

STATS:
>Trade: None
>Industry: 1
>Armies: 3 Kaiju, 1 Battleship, 1 Melee Army, 1 Army
>Agriculture: 1

1: MOAR TRAINING!

2: MORE LIZARDSCIENCE!
>>
Rolled 19, 29 = 48

>>28916309
>Name: BelloFello
>Race: Gnomes
>Fluff: Bastards who want to strive in RELIGION(?)
>>Bonus: Research, Dragon-worshipping
>>Tech: Iron, Poor Iron Weapons, Grand Bombs, Hot Air Ballons, Vibramanium, Gems
>>Food: Stable
>>Stability: High
>>Wealth: Low
>STATS:
>Trade: None
>Industry: 4 (Blacksmith) (+9 on Krevia)
>Armies: 1 Gnome army. 3 lesser angel,
>Agriculture: 0
1-2. Work the pimped out weapons at krevia.
Also im going to assume krevia provided me his stuff and i provided mine to his.
>>
Rolled 19, 68 = 87

>>28916309
Name: Xerenthia
Race: A race of demons.
Fluff: Elethsi, the leader of a group of demons, plotted to get them out of Hell and to do that, he needed to convince a small group of humans to summon them for the usual deals, money, fame power, yadda yadda yadda, but included a clause that they would take him and the fellow demons place if they go back on the contract. Being the gullible humans that he specifically chose for being easily deceived, he tricked them into breaking one of the small clauses of the contract and thus took over the island they lived upon. They forced any of the other humans left into eternal servitude and plan to increase their numbers in order to ensure their stay on this realm doesn’t end without a fight.
Bonus: God's Luck, Lesser Demons Portal
Tech: Bronze
Single mast ship, Small boats, Big Boats
Food: Surplus
Stability: High
Wealth: Average
Stats:
Magic: Master Summoning Magic, Lesser Time Magic, Master level contracts, Minor Illusion Magic.
Trade: None
Industry: 2
Armies: 3 Lesser Demons, 1 Greater Demon
Agriculture: 1
Gold Mine
Time God Fight 2/3
Actions 1&2: Continue to put up the good fight and eat that time god's soul.
>>
Rolled 36, 79 = 115

>>28916309
>Name: Lorethin
>Race: hawk-people (wingless)
>Fluff: the Lorethin united the tribes under their great leader's banner, Quotli, and are set to expand their great civilisation, and to bring any who defy them to heel and crush them in the fires if war. So the Great Quotil has spoken, and so it shall be done.
>Bonus: training program
>Tech: Bronze, iron, iron swords and shields, superior giant chicken mounts, paved roads
>Food: Surplus
>Stability: Stable
>Wealth: Low
>buildings: mine, forges,

STATS:
>Trade: None
>Industry: +4
>Armies: 2 chicken rider corps,
>Agriculture: +3

1&2: make this city the greatest!
>>
>>28916321
You will not make it to the god time in time *bu dum tish*

You fly in and damage some of the statues built to the god of weather! You can see the storm weakening. However you flee before they can retaliate!
>>
Rolled 7, 16 = 23

>>28916348
Krevia provides permission for the people of Bello to make use of their industrial might.
>>28916309
>Name: The Greater Dynasty of Krevia
>Race: Lizard People
>Fluff: A bunch of desert wanderers who rebelled after an alchemist tried to make slaves out of lizard-human hybrids. Used to be feudal tribes before they combined into a large empire. Averaging six feet in height, these fairly strong all around, but lack endurance.
>Bonus: Stealthy; Drill Sergeant Mentality; Grand Universities
>Tech: Iron; Advanced Iron Weapons and Armor; Advanced Steam Technology; Mass Production; Trains and Railroads; Advanced Hydraulics; Powered Armor
>Food: Surplus
>Stability: Stable
>Wealth: High
>Trade: None
>Industry: +12
>Armies: 3 Militia; GreaterTraining
>Agriculture: +6

1 & 2 Continue to mass production and application of the armor to make it the standard of all soldiers.
>>
Rolled 64, 11 = 75

>>28916309
>Name: The Frost's Chosen
>Race: Trolls
>Fluff: A group of Frost Trolls from the far north that have followed visions of the great Ice-God leading them to this new land. They believe that it is their destiny to turn this entire land into snow and ice through the faith in their god. May he reign supreme.
>Bonus: [Medium Regeneration]
>Tech: [Weak Wrestling], [Weak Training], [Journeyman Frost Magic], [Vibranium]
>Food: Very High
>Stability: Stable
>Wealth: Low

STATS:
>Trade: None
>Industry: None
>Armies:0
>Agriculture: None

1)Raise two units of Troll warriors named Frost-Lords using our enchanted Vibramanium swords and shields. The Frost-Lords are the elite of the elite, equipped with shields that will never be broken by a man's weapon and swords that freeze men with a single touch. The Trolls are now ready for service. To the highest bidder they go.

2)THE YOGA MUST GO ON. Until we unlock the secrets of superior regeneration, no-one will leave this yoga mat. NO-ONE!
>>
Rolled 20, 12 = 32

>>28916309
>Name: Qualia
>Race: Trolls
>Fluff: A faction that has split off from the main troll horde, the clan of Qualia have a strong understanding of growing food. They now work to improve their standing in the world
>Bonus: ??
>Tech: Bronze
>Food: Very High
>Stability: High
>Wealth: Low


STATS:
>Trade: None
>Industry: None
>Armies: 1 Expert Martial arts
>Agriculture: 3

A faint rumble can be heard....Somthing tasty has sprouted from the ground we can...Sense the power of a fantastic farm...

1&2 Lets spread our people across the island, no need to be humble if we only share it with some animals right?

>Fluff updated
>>
Rolled 83, 75 = 158

>>28916309

>Name:Horn dynasty
>Race:Minotaur
>Fluff: they are here to conquer and bring peace.
>Bonus: combat strength, superior smiths, Greater training
>Tech: Bronze, superior Bronze weapons and armor, small boats
>Magic: Lesser Fire magic, Weak Holy magic
>Resources: Healing herb
>Food: Surplus
>Stability: Stable
>Wealth: Very Great

STATS:
>Trade: None
>Industry: None
>Armies: 1
>Agriculture: 6

1) Make contact with the Lorethin
2) Work on military strategy.
>>
Rolled 92, 85 = 177

>>28916375
The same with you then.
>>
Rolled 17, 96 = 113

>>28916309
>Name: Grognar's Hordes
>Race: Orcs
>Fluff: Orcs who tend to go into hibernation for long periods of time, when they are awake they are quite bloodthirsty.
>Bonus: Fighting!
>Tech: Bronze, Stone Houses
>Production: None
>Food: Stable
>Stability: High
>Wealth: Low
>Trade: None
>Industry: 1
>Armies: 2 , Iron weapons, Spikey helmets.
>Agriculture: 1
castle 1/5

1) We need better tools to build this castle, have the blacksmiths work them!
2) More blacksmiths too! Breed!
>>
>>28916391
Greetings, what do you wish from the Lorethin?
>>
Rolled 41, 33 = 74

>>28916375
>>28916348
hopefully the 13 industry, research, and university bonus saves us from these terrible rolls.
>>
Rolled 75, 99 = 174

>>28916412
>Name: The Brood
>Race: Dragons
>Fluff: The broodmother is one of the ancient unaligned dragons. well... "one of" is no longer true, with the recent death of the last of the other ancient unaligned ones she is the last one that is and that will ever be since all the spawn of an ancient unaligned becomes a normal aligned dragon. And with this the dragons are in decline all over the world. The remaining dragons are too busy competing over territory, mates and treasures to bother keeping up with a world that is growing past them. The broodmother has a vision though. A vision where her brood reclaims the place as soverign rulers over the world. She has recently taken up eating spirits and gods to gain their powers.
>Bonus: Liquid Breath: lesser (step 2) Fire breath: Lesser (step 2) Lesser miracle power (step2)
>Wealth: Low
PYRAMID LAIR!
>Armies: 1
Dragon hatchlings.

That's not enough. Full-scale slaughter time. Either they convert or they all die.

1) Burn down all their farms and villages, If I sense stronge worship towards me in a place I will just make a show and then head somewhere else, Or even perform a miracle in that area.
2) genreally wreck stuff. They should starve. But lets make it even more clear who's the strongest.
>>
>>28915938
The terrifying dragon circles the Orkz fearing no mortal being can injure him..

Attack roll 45: He in his immense size and power breaths fire over the camp! Killing some of the orkz

Defense roll: 79

They throw their simple weapons at him, it hurts slightly but they have very little choice. The dragon screams out in pain and comes back with a vengence

Attack Roll: 61

Once more using his flame breath he finishes off the orkz boyz


Sorry, you really had no weapons against him. I suggest making alliances. You are forced to serve him.. And worship him, however it has little effect as it isn't true worship

(Hes not even here)

None the less. He loses his army
>>
>>28916466
>>28916343
>>28916309
Linking correctly now.
>>
>>28916423
To form a trade and military alliance.
We would surely benefit from combining forces.
>>
>>28916537
We agree to these fair proposals.
Your farming skills for our chicken mounts?
>>
>>28916563
That seems reasonable. We will also give you half our enchanted swords.
>>
Rolled 32, 24 = 56

>>28916309
>Name: The Gemnas
>Race: Crystal people
>Fluff: Falling on a meteorite down onto this planet. It shall be converted into a new gemlike landscape for the greater glory of the Gemnas!
>Bonus: Energy Fed (They dont eat regular food, and therefore are not susceptible to normal droughts and their "crops" are very hard to damage. They also dont have an issue with food often.), Land Bridge to northern continent
>Tech: 'Bronze' (crystal shaping), Crystal Conversion (Fast Speed, Organic, Inorganic)
>Food: Stable
>Stability: Stable
>Wealth: 0
>Trade: None
>Industry: 4
>Armies: 5 Flesh Eaters (ranged attacks)
>Agriculture: 1
Crystal Hardening 1/4

1: Continue Hardening
2: Open up Trade Routes with the Gnomes. Our crystal for their sheep (to turn into more crystal)
>>
>>28916639
Of course.

Would you
Ike our hand pump technology?
>>
>>28916657
That would be excellent.
>>
Dem times. Did James come up with a regular time by now?
>>
>>28916343
I forgot about the temple. It is now at 3/6

>>28916346
You now have Journeyman training.

You continue research. 3/6

>>28916348
You begin building V-Spears for the mechs.

1/4

>>28916352

You eat the time gods soul. You gain Expert Time magic.

>>28916356
5/6 for the city.

>>28916375
Your massive industry allows you some progress today.. 2/4

>>28916379
You manage to create one Super elite Frost Lord

>>28916387
You people have no desire to move anywhere today.

>>28916391
You make contact with them.

You develop military strategy. You now have Minor Military Strategy

>>28916412
You develop an entire generation of blacksmiths! +2 industry

>>28916466
You burn down his farms entirely! You tear down most of his statues and altars his god but they still cling to one piece of hope... Their temple still under construction, destroy it and they will lose hope.

>>28916655
You develop trade routes for the crystals.

>>28916690
Nah i just get bored.
>>
Rolled 68, 60 = 128

>>28916729
>Name: The Greater Dynasty of Krevia
>Race: Lizard People
>Fluff: A bunch of desert wanderers who rebelled after an alchemist tried to make slaves out of lizard-human hybrids. Used to be feudal tribes before they combined into a large empire. Averaging six feet in height, these fairly strong all around, but lack endurance.
>Bonus: Stealthy; Drill Sergeant Mentality; Grand Universities
>Tech: Iron; Advanced Iron Weapons and Armor; Advanced Steam Technology; Mass Production; Trains and Railroads; Advanced Hydraulics; Powered Armor
>Food: Surplus
>Stability: Stable
>Wealth: High
>Trade: None
>Industry: +12
>Armies: 3 Militia; GreaterTraining
>Agriculture: +6

1 & 2. Produce the absolute shit out of that armor.
>>
Rolled 15, 29 = 44

>>28916729
>Name: Biological Research & Experimentation Group
>Race: Insects
>Fluff: A bunch of insects who wish to find out exactly what causes the rapid mutations they experience, and perhaps spread it to other races so they may better themselves
>Bonus:
>Tech: Biomods, Iron, Lesser Spine Guns, Lesser Flamethrowers, Journeyman Training
>Food: Stable
>Stability: Stable
>Wealth: Great

STATS:
>Trade: None
>Industry: 1
>Armies: 3 Kaiju, 1 Battleship, 2 Armies
>Agriculture: 1

1: Lizard research.

2: Refine the Spine Guns. Make them stop being shit.
>>
Rolled 56, 1 = 57

>>28916729
>Name: Lorethin
>Race: hawk-people (wingless)
>Fluff: the Lorethin united the tribes under their great leader's banner, Quotli, and are set to expand their great civilisation, and to bring any who defy them to heel and crush them in the fires if war. So the Great Quotil has spoken, and so it shall be done.
>Bonus: training program
>Tech: Bronze, iron, iron spears and shields, superior giant chicken mounts, paved roads, enchanted swords
>Food: Surplus
>Stability: Stable
>Wealth: Low
>buildings: mine, forges,

STATS:
>Trade: None
>Industry: +4
>Armies: 2 chicken rider corps,
>Agriculture: +4

1: finish the city

2: make a vast system underneath the city, complete with green houses, sewerage, and defences. As well as room for the population.
>>
Rolled 60, 99 = 159

>>28916729
>Name: The Frost's Chosen
>Race: Trolls
>Fluff: A group of Frost Trolls from the far north that have followed visions of the great Ice-God leading them to this new land. They believe that it is their destiny to turn this entire land into snow and ice through the faith in their god. May he reign supreme.
>Bonus: [Medium Regeneration]
>Tech: [Weak Wrestling], [Weak Training], [Journeyman Frost Magic], [Vibranium]
>Food: Very High
>Stability: Stable
>Wealth: Low

STATS:
>Trade: None
>Industry: None
>Armies:1 Frost-Lord Unit
>Agriculture: None

1)Raise one more Frost-Lord Unit out of our Troll Warriors, drill them night and day until they accept their mantle

2)YOGO ALL DAY EREY-DAY. Learn Superior Regeneration. NOW. The Great Mystic One is getting frustrated.
>>
Rolled 79, 38 = 117

>>28916729
>Name: Qualia
>Race: Trolls
>Fluff: A faction that has split off from the main troll horde, the clan of Qualia have a strong understanding of growing food. They now work to improve their standing in the world
>Bonus: ??
>Tech: Bronze
>Food: Very High
>Stability: High
>Wealth: Low


STATS:
>Trade: None
>Industry: None
>Armies: 1 Expert Martial arts
>Agriculture: 3

1 alright we were a little sluggish yesterday, but lets try to move over the island again today

2 The earth god provides many things, food from the ground and other great things. Let establish a mine and see what other gifts he might give us!
>>
Rolled 39, 20 = 59

>>28916729

>Name: The Gemnas
>Race: Crystal people
>Fluff: Falling on a meteorite down onto this planet. It shall be converted into a new gemlike landscape for the greater glory of the Gemnas!
>Bonus: Energy Fed (They dont eat regular food, and therefore are not susceptible to normal droughts and their "crops" are very hard to damage. They also dont have an issue with food often.), Land Bridge to northern continent
>Tech: 'Bronze' (crystal shaping), Crystal Conversion (Fast Speed, Organic, Inorganic)
>Food: Stable
>Stability: Stable
>Wealth: 0
>Trade: Crystals for Sheep with Gnomes
>Industry: 4
>Armies: 5 Flesh Eaters (ranged attacks)
>Agriculture: 1
Crystal Hardening 1/4

1: Continue Hardening
2: Expand crystalization in all directions. Flesh Eaters attack any nations (besides the gnomes who we're trading with) we run into.
>>
Rolled 47, 26 = 73

>>28916729
>Name:Horn dynasty
>Race:Minotaur
>Fluff: they are here to conquer and bring peace.
>Bonus: combat strength, superior smiths, Greater training
>Tech: Bronze, superior Bronze weapons and armor, small boats
>Magic: Lesser Fire magic, Weak Holy magic
>Resources: Healing herb
>Food: Surplus
>Stability: Stable
>Wealth: Very Great

STATS:
>Trade: None
>Industry: None
>Armies: 1
>Agriculture: 6

1) Send the the army northwest to make contact with Orphis.
2) Develop better pickaxes.
>>
Rolled 40, 35 = 75

>>28916729
Name: Xerenthia
Race: A race of demons.
Fluff: Elethsi, the leader of a group of demons, plotted to get them out of Hell and to do that, he needed to convince a small group of humans to summon them for the usual deals, money, fame power, yadda yadda yadda, but included a clause that they would take him and the fellow demons place if they go back on the contract. Being the gullible humans that he specifically chose for being easily deceived, he tricked them into breaking one of the small clauses of the contract and thus took over the island they lived upon. They forced any of the other humans left into eternal servitude and plan to increase their numbers in order to ensure their stay on this realm doesn’t end without a fight.
Bonus: God's Luck, Lesser Demons Portal
Tech: Bronze
Single mast ship, Small boats, Big Boats
Food: Surplus
Stability: High
Wealth: Average
Stats:
Magic: Master Summoning Magic, Expert Time Magic, Master level contracts, Minor Illusion Magic.
Trade: None
Industry: 2
Armies: 3 Lesser Demons, 1 Greater Demon
Agriculture: 1
Gold Mine
Actions 1&2: Proceed to find a God of Magic and eat him. Why stop eating gods when they taste so damn good? Of course I'll continue to eat them.
>>
Rolled 72, 85 = 157

>>28916343

If I have ever needed lucky rolls it was now...C'me on, Mulan, you saved me once, you can do it again!

>>Name: Navi
>>Race: Human
>>Fluff: A young nation curious about the big blue yonder
>>Bonus: minor tech research bonus, minor diplomacy bonus, versatility (extra starting perk), research bonus (runes), Empress, education
>>Food: Surplus
>>Stability: High
>>Wealth: Average
>>Tech/Note: bronze, iron, rune writing, militia, minor dancing, expert martial arts, crossbow (+journeyman training), STRONK STORMS around the island, roads, masonry
>>Magic: lesser lightning magic (martial arts), journeyman weather control (combat use, lightning, small hurricanes, etc)
>>Buildings: temple, hot naked asian lady statue, another naked lade statue, flags and sigils and shit everywhere ALL HAIL MULAN, iron mine
>STATS:
>>Trade: None
>>Industry: +5
>>Armies: +1
>>Agriculture: +3

1.+2. The Navi cry out in a desperate plea to the Goddess herself to slay the wurm and as things seem most dire the Empress herself, Motohime, steps forth. Imbued with the strength of Mulan and the faith of her people she arises she transcends and slays the dragon.
>>
Rolled 49, 21 = 70

>>28916729
>Name: BelloFello
>Race: Gnomes
>Fluff: Bastards who want to strive in RELIGION(?)
>>Bonus: Research, Dragon-worshipping
>>Tech: Iron, Advanced Iron Weapons, Grand Bombs, Hot Air Ballons, Vibramanium, Gems, Advanced Steam Technology; Mass Production; Trains and Railroads; Advanced Hydraulics; Powered Armor
>>Food: Stable
>>Stability: High
>>Wealth: Low
>STATS:
>Trade: None
>Industry: 4 (Blacksmith) (+9 on Krevia)
>Armies: 1 Gnome army. 3 lesser angel,
>Agriculture: 0
1-2 Work on those weapons.
>>
Rolled 70, 43 = 113

>>28916729
>>Name: Grognar's Hordes
>>Race: Orcs
>>Fluff: Orcs who tend to go into hibernation for long periods of time, when they are awake they are quite bloodthirsty.
>>Bonus: Fighting!
>>Tech: Bronze, Stone Houses
>>Production: None
>>Food: Stable
>>Stability: High
>>Wealth: Low
>>Trade: None
>>Industry: 3
>>Armies: 2 , Iron weapons, Spikey helmets, lesser training
>>Agriculture: 1
>castle 1/5

1) Build that castle!
2) Train those Orcs!
>>
Rolled 90, 97 = 187

>>28916729

>Name: The Brood
>Race: Dragons
>Fluff: The broodmother is one of the ancient unaligned dragons. well... "one of" is no longer true, with the recent death of the last of the other ancient unaligned ones she is the last one that is and that will ever be since all the spawn of an ancient unaligned becomes a normal aligned dragon. And with this the dragons are in decline all over the world. The remaining dragons are too busy competing over territory, mates and treasures to bother keeping up with a world that is growing past them. The broodmother has a vision though. A vision where her brood reclaims the place as soverign rulers over the world. She has recently taken up eating spirits and gods to gain their powers.
>Bonus: Liquid Breath: lesser (step 2) Fire breath: Lesser (step 2) Lesser miracle power (step2)
>Wealth: Low
PYRAMID LAIR!
>Armies: 1
Dragon hatchlings.


>>28916820
The god-eater sees this and responds in kind. She shoots forth to devour the empress and the goddess.
1-2) Nom.nom. Oh yeah, also tip that temple over while passing it. USE MIRACLE STEAM BEAM!!!
>>
>>28916761
You finish the mech suits. However they are still without any serious weapons.

>>28916768
Nope.

>>28916775
You finish the city.

However your tunnel system falls and destroys half of it. You are back at 3/6 with the city.

>>28916778
You Raise one more frost lord.

You finally understand the secrets of superior regneration! Though it is slow..
>>28916802
You expand about the island.

You begin opening a mine with the help of your god! 1/4

>>28916808
The cold stops you again.
>>28916811
You make contact with them.

>>28916813
You find the god of magic but combat will take awhile. 1/4

>>28916820
You make a desperate prayer to your gods. And she attempts to help.. Swirling the dragon in a horribly violent storm.. But he shrugs it off after being whipped around in the storm for hours!

He topples your temple.. And your people lose hope for their god.

>>28916837
You continue work on the V-spears 2/4

>>28916838
You continue work. 2/6

>>28916874
You topple over the temple and the people lose faith.. You go to fight the god of weather. It wont be much of a fight anymore...
1/2
>>
Rolled 52, 83 = 135

>>28916947
>Name: BelloFello
>Race: Gnomes
>Fluff: Bastards who want to strive in RELIGION(?)
>>Bonus: Research, Dragon-worshipping
>>Tech: Iron, Advanced Iron Weapons, Grand Bombs, Hot Air Ballons, Vibramanium, Gems, Advanced Steam Technology; Mass Production; Trains and Railroads; Advanced Hydraulics; Powered Armor
>>Food: Stable
>>Stability: High
>>Wealth: Low
>STATS:
>Trade: None
>Industry: 4 (Blacksmith) (+9 on Krevia)
>Armies: 1 Gnome army. 3 lesser angel,
>Agriculture: 0
1-2 Work on those weapons.
>>
Rolled 43, 93 = 136

>>28916947
>Name: Lorethin
>Race: hawk-people (wingless)
>Fluff: the Lorethin united the tribes under their great leader's banner, Quotli, and are set to expand their great civilisation, and to bring any who defy them to heel and crush them in the fires if war. So the Great Quotil has spoken, and so it shall be done.
>Bonus: training program
>Tech: Bronze, iron, iron spears and shields, superior giant chicken mounts, paved roads, enchanted swords
>Food: Surplus
>Stability: Stable
>Wealth: Low
>buildings: mine, forges,

STATS:
>Trade: None
>Industry: +4
>Armies: 2 chicken rider corps,
>Agriculture: +4

1&2: Build the city, even if we have to use chicken shit or mortar, we will finish this city and it will stay there.
>>
Rolled 11, 33 = 44

>>28916947
>Name: Biological Research & Experimentation Group
>Race: Insects
>Fluff: A bunch of insects who wish to find out exactly what causes the rapid mutations they experience, and perhaps spread it to other races so they may better themselves
>Bonus:
>Tech: Biomods, Iron, Lesser Spine Guns, Lesser Flamethrowers, Journeyman Training
>Food: Stable
>Stability: Stable
>Wealth: Great

STATS:
>Trade: None
>Industry: 1
>Armies: 3 Kaiju, 1 Battleship, 2 Armies
>Agriculture: 1

1: Do research. Lazy fucks.

2: I want non-shit spine guns.
>>
Rolled 72, 77 = 149

>>28916947
>Name: The Greater Dynasty of Krevia
>Race: Lizard People
>Fluff: A bunch of desert wanderers who rebelled after an alchemist tried to make slaves out of lizard-human hybrids. Used to be feudal tribes before they combined into a large empire. Averaging six feet in height, these fairly strong all around, but lack endurance.
>Bonus: Stealthy; Drill Sergeant Mentality; Grand Universities
>Tech: Iron; Advanced Iron Weapons and Armor; Advanced Steam Technology; Mass Production; Trains and Railroads; Advanced Hydraulics; Powered Armor
>Food: Surplus
>Stability: Stable
>Wealth: High
>Trade: None
>Industry: +12
>Armies: 3 Militia; GreaterTraining
>Agriculture: +6

The swords will have to suffice for now! I will ask the gnome allies of mine if they can help me... also, have my envoys send a request to know if our insect allies know of any way to give my armies additional firepower!

1 & 2. Time to train with the new armor, and new strategies. I want every warrior in my military to be the absolute elite of the world; take their training the the absolute limit!
>>
Rolled 78, 83 = 161

>>28916947
>Name: Qualia
>Race: Trolls
>Fluff: A faction that has split off from the main troll horde, the clan of Qualia have a strong understanding of growing food. They now work to improve their standing in the world
>Bonus: ??
>Tech: Bronze
>Food: Very High
>Stability: High
>Wealth: Low


STATS:
>Trade: None
>Industry: None
>Armies: 1 Expert Martial arts
>Agriculture: 3

1 Let us continue the construction of our mine.

2 There are stories of trolls of old being able to heal wounds once they receive them, let us attempt to recreate troll regeneration from old
>>
Rolled 46, 76 = 122

>>28916947
Name: Xerenthia
Race: A race of demons.
Fluff: Elethsi, the leader of a group of demons, plotted to get them out of Hell and to do that, he needed to convince a small group of humans to summon them for the usual deals, money, fame power, yadda yadda yadda, but included a clause that they would take him and the fellow demons place if they go back on the contract. Being the gullible humans that he specifically chose for being easily deceived, he tricked them into breaking one of the small clauses of the contract and thus took over the island they lived upon. They forced any of the other humans left into eternal servitude and plan to increase their numbers in order to ensure their stay on this realm doesn’t end without a fight.
Bonus: God's Luck, Lesser Demons Portal
Tech: Bronze
Single mast ship, Small boats, Big Boats
Food: Surplus
Stability: High
Wealth: Average
Stats:
Magic: Master Summoning Magic, Expert Time Magic, Master level contracts, Minor Illusion Magic.
Trade: None
Industry: 2
Armies: 3 Lesser Demons, 1 Greater Demon
Agriculture: 1
Gold Mine
Actions 1&2: Continue to make the God of Magic our dinner.
>>
Rolled 52, 99 = 151

>>28916820

>>Name: Navi
>>Race: Human
>>Fluff: A once mighty empire that was reduced to history by the God Eater herself...having lost home and faith they wander aimlessly...
>>Bonus: minor tech research bonus, minor diplomacy bonus, versatility (extra starting perk), research bonus (runes), Empress, education
>>Food: Surplus
>>Stability: High
>>Wealth: Average
>>Tech/Note: bronze, iron, rune writing, militia, minor dancing, expert martial arts, crossbow (+journeyman training), STRONK STORMS around the island, roads, masonry
>>Magic: lesser lightning magic (martial arts), journeyman weather control (combat use, lightning, small hurricanes, etc)
>>Buildings: temple, hot naked asian lady statue, another naked lade statue, flags and sigils and shit everywhere ALL HAIL MULAN, iron mine
>STATS:
>>Trade: None
>>Industry: +5
>>Armies: +1
>>Agriculture: +3

I guess in the next post i can reduce all my stats to 0?

1. Natural 100, Motohime and Mulan fuse and kill it.
2. Pulling an Aeneas and a seasoned elite flees towards the island to the east (trollbro), perhaps carried by fortunate winds as last sign of love from Mulan?
>>
Rolled 31, 54 = 85

>>28916947
>>Name: Grognar's Hordes
>>Race: Orcs
>>Fluff: Orcs who tend to go into hibernation for long periods of time, when they are awake they are quite bloodthirsty.
>>Bonus: Fighting!
>>Tech: Bronze, Stone Houses
>>Production: None
>>Food: Stable
>>Stability: High
>>Wealth: Low
>>Trade: None
>>Industry: 3
>>Armies: 2 , Iron weapons, Spikey helmets, lesser training
>>Agriculture: 1
>>Castle 2/6

>>28916808
1)The Weird people to the west of us are all shiny and shit, don't let them take our lands! Have Patrols of Orcs watch our borders.

2) Breed more warriors!
>>
Rolled 77, 26 = 103

>>28916947
>Name: The Frost's Chosen
>Race: Trolls
>Fluff: A group of Frost Trolls from the far north that have followed visions of the great Ice-God leading them to this new land. They believe that it is their destiny to turn this entire land into snow and ice through the faith in their god. May he reign supreme.
>Bonus: [Superior Regeneration]
>Tech: [Weak Wrestling], [Weak Training], [Journeyman Frost Magic], [Vibranium]
>Food: Very High
>Stability: Stable
>Wealth: Low

STATS:
>Trade: None
>Industry: None
>Armies:2 Frost-Lord Unit
>Agriculture: None

1-2) Raise as many units of Troll Swordsmen using the iron found in our mines. These shall be the bread and butter of our army..
>>
Rolled 74, 6 = 80

>>28916947
>Name: The Brood
>Race: Dragons
>Fluff: The broodmother is one of the ancient unaligned dragons. well... "one of" is no longer true, with the recent death of the last of the other ancient unaligned ones she is the last one that is and that will ever be since all the spawn of an ancient unaligned becomes a normal aligned dragon. And with this the dragons are in decline all over the world. The remaining dragons are too busy competing over territory, mates and treasures to bother keeping up with a world that is growing past them. The broodmother has a vision though. A vision where her brood reclaims the place as soverign rulers over the world. She has recently taken up eating spirits and gods to gain their powers.
>Bonus: Liquid Breath: lesser (step 2) Fire breath: Lesser (step 2) Lesser miracle power (step2)
>Wealth: Low
PYRAMID LAIR!
>Armies: 1
Dragon hatchlings.

The God-eater is pleased. Now it's time for her favorite activity. the eating of gods.

1) Eat mulan
2) Gather wealth from all my worshippers and from the vanquished kingdom to take to my hoard. Mama is coming home to visit the hatchlings!
>>
>>28916976
You finish the V-spears and begin work on a launching mechanism with a chain to draw it back in 1/4

>>28916977
You get to 5/6 with the destroyed remains.

>>28916986
They refuse, claiming they aren't lazy fucks.

>>28916992
You develop Lesser Training (tier 2) for the mech suits.

>>28917007
3/4 on the mine.

You copy... I mean remember the troll regeneration! you gain weak regeneration

>>28917040
3/4 fighting the god of magic. Soon he will be yours.

>>28917053
Your god fails to kill him.

In one last attempt at favor, your god pushes the survivors to the island with the trolls on it. They are without any industry or agriculture. Food and wealth is down to low and stability is stable

>>28917064
You make another army!

Your troops patrol the borders.

>>28917072
You create two troll swordsmen units.

>>28917119
You finish eating mulan. You gain journeyman liquid breath and lesser lightning breath.

This allows you to effect weather moderately if you wish.

You have too much wealth and fail to carry it anywhere!

You dragons have aged. You have 3 dragon drakes under your control. They are the power of lesser demons.

They each wield a different one of your powers
>>
Rolled 97, 91 = 188

>>28917250
>Name: Lorethin
>Race: hawk-people (wingless)
>Fluff: the Lorethin united the tribes under their great leader's banner, Quotli, and are set to expand their great civilisation, and to bring any who defy them to heel and crush them in the fires if war. So the Great Quotil has spoken, and so it shall be done.
>Bonus: training program
>Tech: Bronze, iron, iron spears and shields, superior giant chicken mounts, paved roads, enchanted swords
>Food: Surplus
>Stability: Stable
>Wealth: Low
>buildings: mine, forges,

STATS:
>Trade: None
>Industry: +4
>Armies: 2 chicken rider corps,
>Agriculture: +4

1&2: FINISH THE BLOODY CITY, I want my rumpus room
>>
Rolled 89, 49 = 138

>>28917250
>>Name: Grognar's Hordes
>>Race: Orcs
>>Fluff: Orcs who tend to go into hibernation for long periods of time, when they are awake they are quite bloodthirsty.
>>Bonus: Fighting!
>>Tech: Bronze, Stone Houses
>>Production: None
>>Food: Stable
>>Stability: High
>>Wealth: Low
>>Trade: None
>>Industry: 3
>>Armies: 3 , Iron weapons, Spikey helmets, lesser training
>>Agriculture: 1
>>Castle 2/6

1&2) Mobilize our forces to attack the weird crystal people to the west of our nation, the Gemnas! Use our axes to chop them to bits!
>>
Rolled 6, 20 = 26

>>28917250
>Name: BelloFello
>Race: Gnomes
>Fluff: Bastards who want to strive in RELIGION(?)
>>Bonus: Research, Dragon-worshipping
>>Tech: Iron, Advanced Iron Weapons, Grand Bombs, Hot Air Ballons, Vibramanium, Gems, Advanced Steam Technology; Mass Production; Trains and Railroads; Advanced Hydraulics; Powered Armor.
Weapons and Armor: V Armor, V Spear
>>Food: Stable
>>Stability: High
>>Wealth: Low
>STATS:
>Trade: None
>Industry: 4 (Blacksmith) (+9 on Krevia)
>Armies: 1 Gnome army. 3 lesser angel,
>Agriculture: 0
1-2. Wow good thing that's finished. I'mma go out for a walk.
.

Krevia also gets the V-spear.
>>
Rolled 32, 76 = 108

>>28917053

>>Name: Navi
>>Race: Human
>>Fluff: A once mighty empire that was reduced to history by the God Eater herself...having lost home and faith they wander aimlessly...
>>Bonus: minor tech research bonus, minor diplomacy bonus, versatility (extra starting perk), research bonus (runes), Empress, education
>>Food: Surplus
>>Stability: High
>>Wealth: Average
>>Tech/Note: bronze, iron, rune writing, militia, minor dancing, expert martial arts, crossbow (+journeyman training), masonry
>>Magic: lesser lightning magic (martial arts), journeyman weather control (combat use, lightning, small hurricanes, etc)
>>Buildings:

>STATS:
>>Trade: None
>>Industry: +0
>>Armies: +1
>>Agriculture: +0

1. approach troll bros and explain what happened. Hope for shelter.
2. Train martial arts and fuse it with magic. call it...ART OF THE DRAGON SLAYER. Keep it secret.
>>
Rolled 31, 13 = 44

>>28917250
>Name: Biological Research & Experimentation Group
>Race: Insects
>Fluff: A bunch of insects who wish to find out exactly what causes the rapid mutations they experience, and perhaps spread it to other races so they may better themselves
>Bonus:
>Tech: Biomods, Iron, Lesser Spine Guns, Lesser Flamethrowers, Journeyman Training
>Food: Stable
>Stability: Stable
>Wealth: Great

STATS:
>Trade: None
>Industry: 1
>Armies: 3 Kaiju, 1 Battleship, 2 Armies
>Agriculture: 1

1: YOU FUCKING RETARDED WANKERS! IF YOU DON'T FINISH THAT LIZARD RESEARCH I'M GOING TO PERSONALLY TAKE AWAY ALL YOUR LIMB PRIVILEGES AND TIE YOU TO THE FUCKING BATTLESHIP!

2: Create another army out of Troopers, Spikers and Flamers.
>>
Rolled 54, 1 = 55

>>28917250
Name: Xerenthia
Race: A race of demons.
Fluff: Elethsi, the leader of a group of demons, plotted to get them out of Hell and to do that, he needed to convince a small group of humans to summon them for the usual deals, money, fame power, yadda yadda yadda, but included a clause that they would take him and the fellow demons place if they go back on the contract. Being the gullible humans that he specifically chose for being easily deceived, he tricked them into breaking one of the small clauses of the contract and thus took over the island they lived upon. They forced any of the other humans left into eternal servitude and plan to increase their numbers in order to ensure their stay on this realm doesn’t end without a fight.
Bonus: God's Luck, Lesser Demons Portal
Tech: Bronze
Single mast ship, Small boats, Big Boats
Food: Surplus
Stability: High
Wealth: Average
Stats:
Magic: Master Summoning Magic, Expert Time Magic, Master level contracts, Minor Illusion Magic.
Trade: None
Industry: 2
Armies: 3 Lesser Demons, 1 Greater Demon
Agriculture: 1
Gold Mine
Actions 1&2: Prepare to kill the God of Magic with a side dish of human souls to serve as an appetizer. We will have our daily god soul to break our fast with and we need it now.
>>
Rolled 47, 42 = 89

>>28917250


>Name: The Gemnas
>Race: Crystal people
>Fluff: Falling on a meteorite down onto this planet. It shall be converted into a new gemlike landscape for the greater glory of the Gemnas!
>Bonus: Energy Fed (They dont eat regular food, and therefore are not susceptible to normal droughts and their "crops" are very hard to damage. They also dont have an issue with food often.), Land Bridge to northern continent
>Tech: 'Bronze' (crystal shaping), Crystal Conversion (Fast Speed, Organic, Inorganic)
>Food: Stable
>Stability: Stable
>Wealth: 0
>Trade: None
>Industry: 4
>Armies: 5 Flesh Eaters (ranged attacks)
>Agriculture: 1
Crystal Hardening 1/4

1: Continue Hardening
2: Produce a new type of unit. One that launches devestating crystalization spikes that explode upon impact into more crystalization spikes. An anti-fortification/anti-armor unit.
>>
Rolled 51, 64 = 115

>>28917250
>Name: The Frost's Chosen
>Race: Trolls
>Fluff: A group of Frost Trolls from the far north that have followed visions of the great Ice-God leading them to this new land. They believe that it is their destiny to turn this entire land into snow and ice through the faith in their god. May he reign supreme.
>Bonus: [Superior Regeneration]
>Tech: [Weak Wrestling], [Weak Training], [Journeyman Frost Magic], [Vibranium]
>Food: Very High
>Stability: Stable
>Wealth: Low

STATS:
>Trade: None
>Industry: None
>Armies:2 Frost-Lord Unit, 2 Troll Swordsmen Unit
>Agriculture: None

1)Mobilize all of our armed forces and equip them with the arms and armor that were recently "forged". This should greatly increase their effectiveness. We actually have armor now.

2) March upon the Gemina with sword and frost. The Frost-Lords will form the front-line and the swordsmen will come in on the flanks.
>>
Rolled 70, 3 = 73

>>28917250
>Name: Qualia
>Race: Trolls
>Fluff: A faction that has split off from the main troll horde, the clan of Qualia have a strong understanding of growing food. They now work to improve their standing in the world. They currently share their island with strange refuges.
>Bonus: Tribe wide knowledge of expert martial arts, Weak regeneration.
>Tech: Bronze
>Food: Very High
>Stability: High
>Wealth: Low


STATS:
>Trade: None
>Industry: None
>Armies: 1 Expert Martial arts
>Agriculture: 3

Strangers in our lands, let us welcome them. They may have the southern part of our island, and may feed off of our food rations as long as they promise to establish farms of their owns

1&2 let us finish the mine and begin mining.
>>
Rolled 52, 62 = 114

>>28917250
>Name: The Greater Dynasty of Krevia
>Race: Lizard People
>Fluff: A bunch of desert wanderers who rebelled after an alchemist tried to make slaves out of lizard-human hybrids. Used to be feudal tribes before they combined into a large empire. Averaging six feet in height, these fairly strong all around, but lack endurance.
>Bonus: Stealthy; Drill Sergeant Mentality; Grand Universities
>Tech: Iron; Advanced Iron Weapons and Armor; Advanced Steam Technology; Mass Production; Trains and Railroads; Advanced Hydraulics; Powered Armor
>Food: Surplus
>Stability: Stable
>Wealth: High
>Trade: None
>Industry: +12
>Armies: 3 Militia; Lesser Training Tier 2
>Agriculture: +6

1 & 2. Begin work with the people of Bello. Utilizing all our major technological breakthroughs, its time to begin our work on Codename Acheron. Devote all available resources to this endeavor.
>>
Rolled 25, 8 = 33

>>28917396

oh kind trolls, we would like to offer our knowledge of Iron in return for help in establishing a new settlement.

Btw, is that Kung Fu? We do that too. Let's play together.
>>
Rolled 16, 55 = 71

>>28917417
We... accept, and shall help you as soon as our mines finish.
Also yes, let us kung fu fight!
>>
Rolled 47, 60 = 107

>>28917442

*Bonds with trollbro over Kung Fu lessons*
*Compliment their excellent moves*
*Make sure to mention how thankful we are for shelter*
*Make sure to mention how fucked up the dragon is, eating gods and destroying civs*
*Cry a lil about Mulan*
>>
Rolled 98, 12 = 110

>>28917250
>Name: The Brood
>Race: Dragons
>Fluff: The broodmother is one of the ancient unaligned dragons. well... "one of" is no longer true, with the recent death of the last of the other ancient unaligned ones she is the last one that is and that will ever be since all the spawn of an ancient unaligned becomes a normal aligned dragon. And with this the dragons are in decline all over the world. The remaining dragons are too busy competing over territory, mates and treasures to bother keeping up with a world that is growing past them. The broodmother has a vision though. A vision where her brood reclaims the place as soverign rulers over the world. She has recently taken up eating spirits and gods to gain their powers.
>Bonus: Liquid Breath: journeyman (step 3/4?) Fire breath: Lesser (step 2) Lesser miracle power (step2) lightning breath: Lesser (step 2), Can change weathers moderately.
>Wealth: Low
PYRAMID LAIR!
>Armies: 1 (4)
3 dragon drakes.

Worshippers have entered a conflict with the strange gem people. The God-eater feels compelled to help them and to impress all those below. Showing off her splendour and impressing all.

1-2) visit the drakes before heading off to conflict. make sure to stay hight and rain destruction upon the gem people far out of reach. Rain lightning, fire, water, steam and strange miraclous happenings. Electric miracle steam beam! (wonder if the beam awesomeness or the visiting the drakes curse wins out)
>>
Rolled 54, 89 = 143

If this all goes wahoonie shaped. We flee to two predetermined destinations.

You know who they are.

I also hope you guys have a way of removing the crystal? Because it's been growing down in the bedrock here.
>>
Rolled 31, 6 = 37

>>28917464
*Bonding goes well*
*Thanks for the move compliments, have you ever seen theater?*
*No problem, we are a people of peace and who values survival*
"We care little for who is in charge, as long as we are able to live our lives out."
*shrug*
>>
>>28917296
I'm having a finicky internet connection, so you can take over for me.
>>
Rolled 27, 98 = 125

>>28917496

*would love to see Theater*
*decides to learn from Zen approach*
>>
>>28917296
You finish building the city. Sturdier this time! Industry and agri go up +1

It is a marvel of architecture.

>>28917305
Your people move to attack the Gem people.

>>28917308
You get lost walking. Try again.

>>28917312
You meet the trolls and tell them what happened.

You begin training a special martial art mixed with your lightning. You call it Heart-Seeking
You gain Weak Heart-Seeking

>>28917319
They refuse, claiming they dont like being called retards

>>28917325
The God of magic makes a valiant recovery and pushes your people off with one last blast of magic! He kills your greater demon and recovers to full health. You have to fight him again.

>>28917356
With your amazing factories you get hardening to 2/4

You begin working on "Crystal-flak"
1/4

>>28917359
They have your arms and armor. You march to Gemna to meet with the orcs.

>>28917396
You finish the mine +1 industry

>>28917404
3/4 of the way done with the ranged spear launchers

>>28917470
You fly there but decide to wait for your invading armies before doing anything too destructive, however while you are there you harass their troops and weaken them before they go to war.


GIVE ME A MOMENT TO WRITE THE BATTLE OF GEMNAS
>>
Rolled 46, 52 = 98

>>28917518
>Name: The Greater Dynasty of Krevia
>Race: Lizard People
>Fluff: A bunch of desert wanderers who rebelled after an alchemist tried to make slaves out of lizard-human hybrids. Used to be feudal tribes before they combined into a large empire. Averaging six feet in height, these fairly strong all around, but lack endurance.
>Bonus: Stealthy; Drill Sergeant Mentality; Grand Universities
>Tech: Iron; Advanced Iron Weapons and Armor; Advanced Steam Technology; Mass Production; Trains and Railroads; Advanced Hydraulics; Powered Armor
>Food: Surplus
>Stability: Stable
>Wealth: High
>Trade: None
>Industry: +12
>Armies: 3 Militia; Lesser Training Tier 2
>Agriculture: +6

1 & 2. Finish the Acheron Program. Move into the production phase when possible.
>>
Rolled 27, 93 = 120

>>28917514
K

>>28917518
>Name: Lorethin
>Race: hawk-people (wingless)
>Fluff: the Lorethin united the tribes under their great leader's banner, Quotli, and are set to expand their great civilisation, and to bring any who defy them to heel and crush them in the fires if war. So the Great Quotil has spoken, and so it shall be done.
>Bonus: training program
>Tech: Bronze, iron, iron spears and shields, superior giant chicken mounts, paved roads, enchanted swords
>Food: Surplus
>Stability: Stable
>Wealth: Low
>buildings: mine, forges,

STATS:
>Trade: None
>Industry: +4
>Armies: 2 chicken rider corps,
>Agriculture: +4

1&2: now finish that subterranean complex, I want my deluxe outhouse, complete with magazine rack and bird feeder
>>
Rolled 44, 25 = 69

>>28917518
Name: Xerenthia
Race: A race of demons.
Fluff: Elethsi, the leader of a group of demons, plotted to get them out of Hell and to do that, he needed to convince a small group of humans to summon them for the usual deals, money, fame power, yadda yadda yadda, but included a clause that they would take him and the fellow demons place if they go back on the contract. Being the gullible humans that he specifically chose for being easily deceived, he tricked them into breaking one of the small clauses of the contract and thus took over the island they lived upon. They forced any of the other humans left into eternal servitude and plan to increase their numbers in order to ensure their stay on this realm doesn’t end without a fight.
Bonus: God's Luck, Lesser Demons Portal
Tech: Bronze
Single mast ship, Small boats, Big Boats
Food: Surplus
Stability: High
Wealth: Average
Stats:
Magic: Master Summoning Magic, Expert Time Magic, Master level contracts, Minor Illusion Magic.
Trade: None
Industry: 2
Armies: 3 Lesser Demons
Agriculture: 1
Gold Mine
Actions 1&2: Kill and eat that damn God of Magic, I'll even start sacrificing imps again to get his soul.
>>
Rolled 64, 11 = 75

>>28917518
>Name: Biological Research & Experimentation Group
>Race: Insects
>Fluff: A bunch of insects who wish to find out exactly what causes the rapid mutations they experience, and perhaps spread it to other races so they may better themselves
>Bonus:
>Tech: Biomods, Iron, Lesser Spine Guns, Lesser Flamethrowers, Journeyman Training
>Food: Stable
>Stability: Stable
>Wealth: Great

STATS:
>Trade: None
>Industry: 1
>Armies: 3 Kaiju, 1 Battleship, 2 Armies
>Agriculture: 1

1: Take away their limb privileges and get the next group to work on the lizard research.

2: Begin work on making a slightly smaller version of the great Battleship.
>>
Rolled 70, 57 = 127

>>28917518
>Name: BelloFello
>Race: Gnomes
>Fluff: Bastards who want to strive in RELIGION(?)
>>Bonus: Research, Dragon-worshipping
>>Tech: Iron, Advanced Iron Weapons, Grand Bombs, Hot Air Ballons, Vibramanium, Gems, Advanced Steam Technology; Mass Production; Trains and Railroads; Advanced Hydraulics; Powered Armor.
Weapons and Armor: V Armor, V Spear
>>Food: Stable
>>Stability: High
>>Wealth: Low
>STATS:
>Trade: None
>Industry: 4 (Blacksmith) (+9 on Krevia)
>Armies: 1 Gnome army. 3 lesser angel,
>Agriculture: 0
1-2. Work on Project A.
>>
Rolled 60, 90 = 150

>>28917312

>>Name: Navi
>>Race: Human
>>Fluff: A once mighty empire that was reduced to history by the God Eater herself...having lost home and faith they wander aimlessly...
>>Bonus: minor tech research bonus, minor diplomacy bonus, versatility (extra starting perk), research bonus (runes), Empress, education
>>Food: Surplus
>>Stability: High
>>Wealth: Average
>>Tech/Note: bronze, iron, rune writing, militia, minor dancing, expert martial arts, crossbow (+journeyman training), masonry
>>Magic: lesser lightning magic, journeyman weather control (combat use, lightning, small hurricanes, etc), weak Heart-Seeking (DragonSlayerMagic)
>>Buildings:

>STATS:
>>Trade: None
>>Industry: +0
>>Armies: +1
>>Agriculture: +0

1.+2. found town. call it "M" in honor of Motohime and Mulan who sacrificed themselves to give us another chance
>>
Rolled 83, 36 = 119

>>28917518
>Name:Horn dynasty
>Race:Minotaur
>Fluff: they are here to conquer and bring peace.
>Bonus: combat strength, superior smiths, Greater training
>Tech: Bronze, superior Bronze weapons and armor, small boats
>Magic: Lesser Fire magic, Weak Holy magic
>Resources: Healing herb
>Food: Surplus
>Stability: Stable
>Wealth: Very Great

STATS:
>Trade: None
>Industry: None
>Armies: 1
>Agriculture: 6

1: build great watchtowers

2: build underground systems, just like mine, except more minatoaurish
>>
>>28917518
This game looks super-fun, James.

...How do I play (or join in later if it's full right now)?
>>
Rolled 14, 26 = 40

>>28917578
http://client01.chat.mibbit.com/?channel=%23Nation&server=irc.mibbit.net
>>
Rolled 46, 78 = 124

>>28917518
>>Name: Grognar's Hordes
>>Race: Orcs
>>Fluff: Orcs who tend to go into hibernation for long periods of time, when they are awake they are quite bloodthirsty.
>>Bonus: Fighting!
>>Tech: Bronze, Stone Houses
>>Production: None
>>Food: Stable
>>Stability: High
>>Wealth: Low
>>Trade: None
>>Industry: 3
>>Armies: 3 , Iron weapons, Spikey helmets, lesser training
>>Agriculture: 1
>>Castle 2/6

1) Attack the gem people!
2) Take their bodies or anything of value we can from their lands!
>>
Rolled 89

>>28917518
>Name:Spiritcountry
>Race: Wind Spirits
>Fluff:A small band of wind spirits get a brilliant idea of creating a comunity !
>Bonus: Expert wind magic
>Tech: Bronze
>Food: Stable
>Stability: Stable
>Wealth: Low

STATS:
>Trade: None
>Industry: None
>Armies: 0
>Agriculture: None

1&2 to armies
>>
Rolled 64, 56 = 120

>>28917518
>Name: The Frost's Chosen
>Race: Trolls
>Fluff: A group of Frost Trolls from the far north that have followed visions of the great Ice-God leading them to this new land. They believe that it is their destiny to turn this entire land into snow and ice through the faith in their god. May he reign supreme.
>Bonus: [Superior Regeneration]
>Tech: [Weak Wrestling], [Weak Training], [Journeyman Frost Magic], [Vibranium]
>Food: Very High
>Stability: Stable
>Wealth: Low

STATS:
>Trade: None
>Industry: None
>Armies:2 Frost-Lord Unit, 2 Troll Swordsmen Unit
>Agriculture: None

1) Continue attacking the Gem-People

2)Raise up as many Swordsmen Units using the new armor and swords as possible.
>>
Rolled 17, 13 = 30

>>28917601
http://client01.chat.mibbit.com/?channel=%23Nation&server=irc.mibbit.net
Join the IRC
>>
Rolled 90, 22 = 112

>>28917569
>Name: Qualia
>Race: Trolls
>Fluff: A faction that has split off from the main troll horde, the clan of Qualia have a strong understanding of growing food. They now work to improve their standing in the world. They currently share their island with strange refuges.
>Bonus: Tribe wide knowledge of expert martial arts, Weak regeneration.
>Tech: Bronze
>Food: Very High
>Stability: High
>Wealth: Low

STATS:
>Trade: None
>Industry: +1
>Armies: 1 Expert Martial artists
>Agriculture: 3

1&2 As part of our trollish word assist the construction of "M", if we get in the way let the humans take care of it and simply do heavy lifting.
>>
Rolled 120

>>28917601
Between horn and lorethin on the map, please.
>>
Rolled 41, 120 = 161

>>28917601
the roll.
>>
File: 1387268570646.png-(8 KB, 477x223, roll100.png)
8 KB
8 KB PNG
As the Orcish horde, Troll Frost lords, and dragon meet to begin their assault, the Gemnas people huddle to strategize.. They prepare their defenses for the oncoming onslaught.

Then it begins..

ATTACK ROLL: 24

The crystaline land makes it hard to move, and they lose their footing in the first attack while the dragon flies far overhead, making it difficult for him to hit his target.

ATTACKERS LOSE 2 orc armies and 1 troll army

DEFENDERS LOSE 1 army

Defense roll: 100!!

In a miraculous turn of events.. The gem people smash through the enemy lines.. Shooting giant crystal spears them. These spears spread the crystal and form more crystal troops out of the enemy! This turns into a huge morale loss and after much slaughter the few who survive flee the combat.. The dragon, infuriated by this result flies in close and immediately gets pelted by near diamond hardness spears. His wings get severely injured and he crash lands at the orc encampment. Unable to move for three turns while he heals.

ATTACKER LOSSES 1 Frost Lords 1 Troll unit. 1 orc unit, Dragon is injured for three turns and CANNOT FLY

Defender GAINS 2 armies.

Screenshot for proof
>>
Rolled 58, 84 = 142

>>28917702
>>28917518
>Name: The Brood
>Race: Dragons
>Fluff: The broodmother is one of the ancient unaligned dragons. well... "one of" is no longer true, with the recent death of the last of the other ancient unaligned ones she is the last one that is and that will ever be since all the spawn of an ancient unaligned becomes a normal aligned dragon. And with this the dragons are in decline all over the world. The remaining dragons are too busy competing over territory, mates and treasures to bother keeping up with a world that is growing past them. The broodmother has a vision though. A vision where her brood reclaims the place as soverign rulers over the world. She has recently taken up eating spirits and gods to gain their powers.
>Bonus: Liquid Breath: journeyman (step 3/4?) Fire breath: Lesser (step 2) Lesser miracle power (step2) lightning breath: Lesser (step 2), Can change weathers moderately.
>Wealth: Low
PYRAMID LAIR!
>Armies: 1 (4)
3 dragon drakes.

OUCH! ME ****** DAMN IT!

1-2) Miracle the wings back to health
>>
Rolled 10, 100 = 110

>>28917702

>Name: The Gemnas
>Race: Crystal people
>Fluff: Falling on a meteorite down onto this planet. It shall be converted into a new gemlike landscape for the greater glory of the Gemnas!
>Bonus: Energy Fed (They dont eat regular food, and therefore are not susceptible to normal droughts and their "crops" are very hard to damage. They also dont have an issue with food often.), Land Bridge to northern continent
>Tech: 'Bronze' (crystal shaping), Crystal Conversion (Fast Speed, Organic, Inorganic)
>Food: Stable
>Stability: Stable
>Wealth: 0
>Trade: None
>Industry: 4
>Armies: 7 Flesh Eaters (ranged attacks)
>Agriculture: 1
Crystal Hardening 2/4
Crystal-Flak 1/4

1: We swarm 4 armies onto the orc encampment. It will be killed and crystalized! 3 armies kept to fighting the Trolls to drive them back.

2: We continue research into diamond hardening. We -will- get that. All efforts are put into that on the homefront.
>>
File: 1387268878381.gif-(404 KB, 550x600, 1386833542438.gif)
404 KB
404 KB GIF
Rolled 40, 70 = 110

>>28917702
>>
>>28917759
mistyped.

2 armies against the trolls.
4 armies against dragon and orcs
>>
Rolled 17, 13 = 30

>>28917702
>>Name: Grognar and his Homies
>>Race: Orcs
>>Fluff: Orcs who tend to go into hibernation for long periods of time, when they are awake they are quite bloodthirsty.
>>Bonus: Fighting!
>>Tech: Bronze, Stone Houses
>>Production: None
>>Food: Stable
>>Stability: High
>>Wealth: Low
>>Trade: None
>>Industry: 3
>>Armies: 0 , Iron weapons, Spikey helmets
>>Agriculture: 1
>>Castle 2/6

1&2)Raise as many of our orcs to the status of warrior and defend ourselves from >>28917759
>>
Rolled 41, 85 = 126

>>28917679
Fuck, its 2d100

The roll.
>>
>>28917538
You finish the spear system and begin on the A project. Another unrivaled project. Some say a god killer.
1/8

>>28917541
You begin working on it, 2/4

>>28917545
You begin combat again.. 1/4

>>28917554
3/6 for lizard biology

>>28917565
You continue work with your ally 3/8

>>28917569
You found the town and in honor of their old gods they become productive +1 agri +1 industry

>>28917574
You begin building large watchtowers 1/4

>>28917590
You fail the attack, but considering your people died. I will change your action to gaining an army
You go up to +1 army (Which is NOW your only army.)

>>28917612
You raise two swordsmen armies.

>>28917639
You aid in their efforts and they gain a further +1 agri and industry

>>28917744
You use your miracle magic to heal your wings, however you still need a day of rest.

>>28917759
You develop diamon hard skin. It will protect you from all but the most powerful of magic weapons or metals.

You march your troops to the orc encampment. However they are slowed by the cold and require another turn to finish the trek.
>>
Rolled 51, 44 = 95

>>28917871
>Name: Biological Research & Experimentation Group
>Race: Insects
>Fluff: A bunch of insects who wish to find out exactly what causes the rapid mutations they experience, and perhaps spread it to other races so they may better themselves
>Bonus:
>Tech: Biomods, Iron, Lesser Spine Guns, Lesser Flamethrowers, Journeyman Training
>Food: Stable
>Stability: Stable
>Wealth: Great

STATS:
>Trade: None
>Industry: 1
>Armies: 3 Kaiju, 1 Battleship, 2 Armies
>Agriculture: 1

1: Make those smaller ships. Get it done.

2: Save our lizardology notes for now. Create an army of Troopers, Flamers and Spikers.
>>
Rolled 31, 54 = 85

>>28917569

>>Name: Navi
>>Race: Human
>>Fluff: A once mighty empire that was reduced to history by the God Eater herself...having lost home and faith they wander aimlessly...
>>Bonus: minor tech research bonus, minor diplomacy bonus, versatility (extra starting perk), research bonus (runes), Empress, education
>>Food: Surplus
>>Stability: High
>>Wealth: Average
>>Tech/Note: bronze, iron, rune writing, militia, minor dancing, expert martial arts, crossbow (+journeyman training), masonry
>>Magic: lesser lightning magic, journeyman weather control (combat use, lightning, small hurricanes, etc), weak Heart-Seeking (DragonSlayerMagic)
>>Buildings:

>STATS:
>>Trade: None
>>Industry: +2
>>Armies: +1
>>Agriculture: +2

1. build roads for trading with trolls
2. Hear-Seeking
>>
Rolled 20, 97 = 117

>>28917871
Name: Xerenthia
Race: A race of demons.
Fluff: Elethsi, the leader of a group of demons, plotted to get them out of Hell and to do that, he needed to convince a small group of humans to summon them for the usual deals, money, fame power, yadda yadda yadda, but included a clause that they would take him and the fellow demons place if they go back on the contract. Being the gullible humans that he specifically chose for being easily deceived, he tricked them into breaking one of the small clauses of the contract and thus took over the island they lived upon. They forced any of the other humans left into eternal servitude and plan to increase their numbers in order to ensure their stay on this realm doesn’t end without a fight.
Bonus: God's Luck, Lesser Demons Portal
Tech: Bronze
Single mast ship, Small boats, Big Boats
Food: Surplus
Stability: High
Wealth: Average
Stats:
Magic: Master Summoning Magic, Expert Time Magic, Master level contracts, Minor Illusion Magic.
Trade: None
Industry: 2
Armies: 3 Lesser Demons
Agriculture: 1
Gold Mine
Magic God combat 1/4
Actions 1&2: ALRIGHT LAZY DEVILS, WE NEED THAT DAMN SOUL FOR FOOD AND WE NEED IT NOW. KILL THAT BASTARD ALREADY.
>>
Rolled 81, 91 = 172

>>28917871
>Name: The Greater Dynasty of Krevia
>Race: Lizard People
>Fluff: A bunch of desert wanderers who rebelled after an alchemist tried to make slaves out of lizard-human hybrids. Used to be feudal tribes before they combined into a large empire. Averaging six feet in height, these fairly strong all around, but lack endurance.
>Bonus: Stealthy; Drill Sergeant Mentality; Grand Universities
>Tech: Iron; Advanced Iron Weapons and Armor; Advanced Steam Technology; Mass Production; Trains and Railroads; Advanced Hydraulics; Powered Armor; Powered V-Spears
>Food: Surplus
>Stability: Stable
>Wealth: High
>Trade: None
>Industry: +12
>Armies: 3 Militia; Lesser Training Tier 2
>Agriculture: +6

1 & 2 Continue the work on the Acheron Program. finishing it is top priority.
>>
Rolled 27, 56 = 83

>>28917871
>>Name: Grognar and his Homies
>>Race: Orcs
>>Fluff: Orcs who tend to go into hibernation for long periods of time, when they are awake they are quite bloodthirsty.
>>Bonus: Fighting!
>>Tech: Bronze, Stone Houses
>>Production: None
>>Food: Stable
>>Stability: High
>>Wealth: Low
>>Trade: None
>>Industry: 3
>>Armies: 1 , Iron weapons, Spikey helmets
>>Agriculture: 1
>>Castle 2/6

1) Defend our 2/6ths built castle, damn our inability to complete anything!
2) Send our children, the blacksmiths, and any pregnant orcs deep into the mountains to hide
>>
Rolled 7, 13 = 20

>>28917871
>Name:Spiritcountry
>Race: Wind Spirits
>Fluff:A small band of wind spirits get a brilliant idea of creating a comunity !
>Bonus: Expert wind magic
>Tech: Bronze
>Food: Stable
>Stability: Stable
>Wealth: Low

STATS:
>Trade: None
>Industry: None
>Armies: 0
>Agriculture: None

1&2 to armies
>>
Rolled 63, 79 = 142

>>28917871
>Name: BelloFello
>Race: Gnomes
>Fluff: Bastards who want to strive in RELIGION(?)
>>Bonus: Research, Dragon-worshipping
>>Tech: Iron, Advanced Iron Weapons, Grand Bombs, Hot Air Ballons, Vibramanium, Gems, Advanced Steam Technology; Mass Production; Trains and Railroads; Advanced Hydraulics; Powered Armor.
Weapons and Armor: V Armor, V Spear, Spear System
>>Food: Stable
>>Stability: High
>>Wealth: Low
>STATS:
>Trade: None
>Industry: 4 (Blacksmith) (+9 on Krevia)
>Armies: 1 Gnome army. 3 lesser angel,
>Agriculture: 0
1. Welp I need to go out for a walk.
2. Cont Project A.
>>
Rolled 30, 47 = 77

>>28917871

>Name: The Frost's Chosen
>Race: Trolls
>Fluff: A group of Frost Trolls from the far north that have followed visions of the great Ice-God leading them to this new land. They believe that it is their destiny to turn this entire land into snow and ice through the faith in their god. May he reign supreme.
>Bonus: [Superior Regeneration]
>Tech: [Weak Wrestling], [Weak Training], [Journeyman Frost Magic], [Vibranium]
>Food: Very High
>Stability: Stable
>Wealth: Low

STATS:
>Trade: None
>Industry: None
>Armies:1 Frost-Lord Unit, 4 Troll Swordsmen Unit
>Agriculture: None

1)Send all of my forces at the Gem-Men once more.

2)Continue training Swordsmen and then sending them to the front.
>>
Rolled 4, 20 = 24

>>28917871
>Name:Horn dynasty
>Race:Minotaur
>Fluff: they are here to conquer and bring peace.
>Bonus: combat strength, superior smiths, Greater training
>Tech: Bronze, superior Bronze weapons and armor, small boats
>Magic: Lesser Fire magic, Weak Holy magic
>Resources: Healing herb
>Food: Surplus
>Stability: Stable
>Wealth: Very Great

STATS:
>Trade: None
>Industry: None
>Armies: 1
>Agriculture: 6

1&2: build the watchtowers
>>
Rolled 25, 83 = 108

>>28917871
>Name: Lorethin
>Race: hawk-people (wingless)
>Fluff: the Lorethin united the tribes under their great leader's banner, Quotli, and are set to expand their great civilisation, and to bring any who defy them to heel and crush them in the fires if war. So the Great Quotil has spoken, and so it shall be done.
>Bonus: training program
>Tech: Bronze, iron, iron spears and shields, superior giant chicken mounts, paved roads, enchanted swords
>Food: Surplus
>Stability: Stable
>Wealth: Low
>buildings: mine, forges,

STATS:
>Trade: None
>Industry: +5
>Armies: 2 chicken rider corps,
>Agriculture: +5

1&2: finish the complex
>>
>>28917871

>Name: The Gemnas
>Race: Crystal people
>Fluff: Falling on a meteorite down onto this planet. It shall be converted into a new gemlike landscape for the greater glory of the Gemnas!
>Bonus: Energy Fed (They dont eat regular food, and therefore are not susceptible to normal droughts and their "crops" are very hard to damage. They also dont have an issue with food often.), Land Bridge to northern continent
>Tech: 'Bronze' (crystal shaping), Crystal Conversion (Fast Speed, Organic, Inorganic), Crystals as hard as diamonds.
>Food: Stable
>Stability: Stable
>Wealth: 0
>Trade: None
>Industry: 4
>Armies: 6 Flesh Eaters (ranged attacks)
>Agriculture: 1
Crystal-Flak 1/4

1) All units fall back and begin making the lands into a fortress. Hidden tunnels, redoubts, make this place a nightmare to invade for anything that stands out against the crystalline landscape.

2) We continue researching the Crystal-Flak unit.
>>
Rolled 33, 90 = 123

>>28917871
>Name: The Brood
>Race: Dragons
>Fluff: The broodmother is one of the ancient unaligned dragons. well... "one of" is no longer true, with the recent death of the last of the other ancient unaligned ones she is the last one that is and that will ever be since all the spawn of an ancient unaligned becomes a normal aligned dragon. And with this the dragons are in decline all over the world. The remaining dragons are too busy competing over territory, mates and treasures to bother keeping up with a world that is growing past them. The broodmother has a vision though. A vision where her brood reclaims the place as soverign rulers over the world. She has recently taken up eating spirits and gods to gain their powers.
>Bonus: Liquid Breath: journeyman (step 3/4?) Fire breath: Lesser (step 2) Lesser miracle power (step2) lightning breath: Lesser (step 2), Can change weathers moderately.
>Wealth: Low
PYRAMID LAIR!
>Armies: 1 (4)
3 dragon drakes.

Being grounded sucks.... How can all those twolegs handle it? Well better cheer up with some godeating. But that's hard when not able to fly to the gods.

1) Use the miracle force to attrackt the gods to the god-eater and devour them. concentrate on earth/diamon/shattering gods
2) same as 1 except we walk around on the ground hunting them. Also if we can't find gods spirit will have to do.
2)
>>
Rolled 73, 12 = 85

>>28917970
rollan'
>>
Rolled 30, 44 = 74

>>28917871
>Name: Qualia
>Race: Trolls
>Fluff: A faction that has split off from the main troll horde, the clan of Qualia have a strong understanding of growing food. They now work to improve their standing in the world. They currently share their island with strange refuges.
>Bonus: Tribe wide knowledge of expert martial arts, Weak regeneration.
>Tech: Bronze
>Food: Very High
>Stability: High
>Wealth: Low

STATS:
>Trade: None
>Industry: +1
>Armies: 1 Expert Martial artists
>Agriculture: 3

A troll stands facing the ocean, the earth rumbles and gives a faint groan of pain. Lives ending, something horrible happens somewhere far away. The troll sighs, and begins his walk home.

1. Begin construction on ships, it is time to see what the world has to offer.

2. Begin to mine the mine of it's treasure.

>>28917895
Sometime later we meet with the humans, "We have kept out part of the deal- please teach us of Iron as your end of the bargain."
>>
Rolled 80, 97 = 177

>>28917970

>Name: The Gemnas
>Race: Crystal people
>Fluff: Falling on a meteorite down onto this planet. It shall be converted into a new gemlike landscape for the greater glory of the Gemnas!
>Bonus: Energy Fed (They dont eat regular food, and therefore are not susceptible to normal droughts and their "crops" are very hard to damage. They also dont have an issue with food often.), Land Bridge to northern continent
>Tech: 'Bronze' (crystal shaping), Crystal Conversion (Fast Speed, Organic, Inorganic), Crystals as hard as diamonds.
>Food: Stable
>Stability: Stable
>Wealth: 0
>Trade: Crystal for Sheep with the Gnomes
>Industry: 4
>Armies: 6 Flesh Eaters (ranged attacks)
>Agriculture: 1
Crystal-Flak 1/4

corrected stats
>>
Rolled 30, 53 = 83

>>28917871
>Name: Kaathyk
>Race: Insectoids
>Fluff: Oversized insects gain a sentient Queen, seek to take their own piece of the pie.
>Bonus: Rapidly adaptable bodies, black & white vision in the dark, hivemind
>Tech: None
>Food: None
>Stability: Stable
>Wealth: None

STATS:
>Trade: None
>Industry: None
>Armies: 0
>Agriculture: None

1) Produce more worker drones to increase digging speed.
2) Begin digging a basic hive underground.

I would like the Kaathyk to be in the center of the mountains southeast of Krevia Dynasty and southwest of Research Group
>>
>>28917891
You create a few smaller ships.

>>28917895
You develop Minor heart-seeking martial arts.

You open trade routes with the trolls

>>28917902
3/4 due to your great efforts!

>>28917908
You fly to 6/8 progress with the A project!

>>28917909
Some of your people may survive the conflict.

>>28917917
Your people smoke pot and protest for anti-war

>>28917924
7/8 A project

You go for a walk.

>>28917932
You train 1 more unit of troll swordsmen

You go to meet the gem men before they attack you. but they are not there!

>>28917977
The earth god has worshipers! You would need to destroy them first.

>>28918012
You find some gold, raise wealth to medium

>>28918031
Crystal Flak is at 3/4 Everyone falls back and begins a fortress! 2/6

THIS IS THE END FOR TONIGHT SAVE YOUR FINAL STATS

We will pick up at 10pm EST tommorow
>>
Rolled 54, 25 = 79

>>28918072
>Name: The Greater Dynasty of Krevia
>Race: Lizard People
>Fluff: A bunch of desert wanderers who rebelled after an alchemist tried to make slaves out of lizard-human hybrids. Used to be feudal tribes before they combined into a large empire. Averaging six feet in height, these fairly strong all around, but lack endurance.
>Bonus: Stealthy; Drill Sergeant Mentality; Grand Universities
>Tech: Iron; Advanced Weapons and Armor; Advanced Steam Technology; Mass Production; Trains and Railroads; Advanced Hydraulics; Powered Armor; Powered V-Spears; V-Armor; V-Metalworking
>Food: Surplus
>Stability: Stable
>Wealth: High
>Trade: None
>Industry: +12
>Armies: 3 Militia; Lesser Training Tier 2
>Agriculture: +6
>>
>>28918072
FINAL STATS:
>Name: Biological Research & Experimentation Group
>Race: Insects
>Fluff: A bunch of insects who wish to find out exactly what causes the rapid mutations they experience, and perhaps spread it to other races so they may better themselves
>Bonus:
>Tech: Biomods, Iron, Lesser Spine Guns, Lesser Flamethrowers, Journeyman Training
>Food: Stable
>Stability: Stable
>Wealth: Great

STATS:
>Trade: None
>Industry: 1
>Armies: 3 Kaiju, 1 Battleship, 2 Armies, 'a few' Cruisers
>Agriculture: 1
>>
Rolled 54, 56 = 110

>>28918072
>Name:Spiritcountry
>Race: Wind Spirits
>Fluff:A small band of wind spirits get a brilliant idea of creating a comunity !
>Bonus: Expert wind magic
>Tech: Bronze
>Food: Stable
>Stability: Stable
>Wealth: Low

STATS:
>Trade: None
>Industry: None
>Armies: 0
>Agriculture: None
>>
>>28918072
FINAL STATS:
>>>Name: Grognar and his Homies
>>>Race: Orcs
>>>Fluff: Orcs who tend to go into hibernation for long periods of time, when they are awake they are quite bloodthirsty.
>>>Bonus: Fighting!
>>>Tech: Bronze, Stone Houses
>>>Production: None
>>>Food: Stable
>>>Stability: High
>>>Wealth: Low
>>>Trade: None
>>>Industry: 3
>>>Armies: 1 , Iron weapons, Spikey helmets
>>>Agriculture: 1
>>>Castle 2/6
>>
>>28918072
>Name: Qualia aka Earth Trolls
>Race: Trolls
>Fluff: A faction that has split off from the main troll horde, the clan of Qualia have a strong understanding of growing food. They now work to improve their standing in the world. They currently share their island with strange refuges called the Navi.
>Bonus: Tribe wide knowledge of expert martial arts, Weak regeneration.
>Tech: Bronze
>Food: Very High
>Stability: High
>Wealth: Medium

STATS:
>Trade: None
>Industry: +1
>Armies: 1 Expert Martial artists
>Agriculture: 3
>>
>>28918072
Final Stats:
Name: Xerenthia
Race: A race of demons.
Fluff: Elethsi, the leader of a group of demons, plotted to get them out of Hell and to do that, he needed to convince a small group of humans to summon them for the usual deals, money, fame power, yadda yadda yadda, but included a clause that they would take him and the fellow demons place if they go back on the contract. Being the gullible humans that he specifically chose for being easily deceived, he tricked them into breaking one of the small clauses of the contract and thus took over the island they lived upon. They forced any of the other humans left into eternal servitude and plan to increase their numbers in order to ensure their stay on this realm doesn’t end without a fight.
Bonus: God's Luck, Lesser Demons Portal
Tech: Bronze
Single mast ship, Small boats, Big Boats
Food: Surplus
Stability: High
Wealth: Average
Stats:
Magic: Master Summoning Magic, Expert Time Magic, Master level contracts, Minor Illusion Magic.
Trade: None
Industry: 2
Armies: 3 Lesser Demons
Agriculture: 1
Gold Mine
Magic God combat 3/4
>>
Rolled 35, 32 = 67

Final Stats
>Name: The Gemnas
>Race: Crystal people
>Fluff: Falling on a meteorite down onto this planet. It shall be converted into a new gemlike landscape for the greater glory of the Gemnas!
>Bonus: Energy Fed (They dont eat regular food, and therefore are not susceptible to normal droughts and their "crops" are very hard to damage. They also dont have an issue with food often.), Land Bridge to northern continent
>Tech: 'Bronze' (crystal shaping), Crystal Conversion (Fast Speed, Organic, Inorganic), Crystals as hard as diamonds.
>Food: Stable
>Stability: Stable
>Wealth: 0
>Trade: Crystal for Sheep with the Gnomes
>Industry: 4
>Armies: 6 Flesh Eaters (ranged attacks)
>Agriculture: 1
Crystal-Flak 1/4
Fortifications 2/6
3 units worth of Vibranium Weapons and Armor
>>
>>28918072
Stats
>Name: The Brood
>Race: Dragons
>Fluff: The broodmother is one of the ancient unaligned dragons. well... "one of" is no longer true, with the recent death of the last of the other ancient unaligned ones she is the last one that is and that will ever be since all the spawn of an ancient unaligned becomes a normal aligned dragon. And with this the dragons are in decline all over the world. The remaining dragons are too busy competing over territory, mates and treasures to bother keeping up with a world that is growing past them. The broodmother has a vision though. A vision where her brood reclaims the place as soverign rulers over the world. She has recently taken up eating spirits and gods to gain their powers.
>Bonus: Liquid Breath: journeyman (step 3/4?) Fire breath: Lesser (step 2) Lesser miracle power (step2) lightning breath: Lesser (step 2), Can change weathers moderately.
>gods eaten:4
>Wealth: Low
PYRAMID LAIR!
>Armies: 1 (4)
3 dragon drakes.
>>
>>28918145
sorry, one stat wrong.
3/4 flak.


[Advertise on 4chan]

Delete Post [File Only] Password
Style
[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k] [s4s] [cm / hm / lgbt / y] [3 / adv / an / asp / cgl / ck / co / diy / fa / fit / gd / hc / int / jp / lit / mlp / mu / n / out / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / wsg / x] [rs] [@] [Settings] [Rules] [FAQ] [Feedback] [Status] [Home]
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

- futaba + yotsuba -
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.