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File: 1387231320038.jpg-(75 KB, 810x638, House & Dominion Home(...).jpg)
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For House & Dominion: Home Front Quest

http://houseanddominion.wikia.com/wiki/HouseAndDominion_Wiki
http://suptg.thisisnotatrueending.com/archive.html?tags=House%20and%20Dominion

You are Sonia Reynard, Attack Wing Leader and Knight of the House of Jerik-Dremine! When you were still out on the front lines you command the Third Attack Wing, one of the elite units of the House, composed of fast hard hitting Cruisers, Frigates and a few remaining Corvettes.

You've fought Pirates, slavers, madmen and peoples from more than a half dozen species. Going from piloting an outdated corvette so outclassed you barely survived your first five missions, to commanding some of the most advanced ships in your House. Where once you were the daughter of a middle class merchant struggling to get by, you're now rich enough that you've bought starships, Factories and started your own company.

Your success has not been without hardship however. You've nearly lost count of the number of times you've been shot or stabbed on boarding missions, and a few months ago your right arm was burned off near the shoulder necessitating a cybernetic replacement.

You've set out on a salvage expedition in the South Reach Cluster. Before your main jaunt into the regions most heavily hit by the allied Factions offensive last year, you decided to follow up on some old leads.

Using can data you collected from the Rovinar back when searching for the Vieona you discovered 8 old battle sites dating back to the Faction Wars and proceeded to loot them as quickly as possible. Despite being way out of your league and facing retrieval of ship hulls far beyond your capability, you called in favours and traded salvage rights to bring in as much as you could.
In this case you've brought in enough salvage that some Minor Houses would be hard pressed to slow them down if everything was fully operational.
>>
>>28904281
FOR HOUSE AND DOMINION
>>
>>28904520
NO FOR LOOT AND SALVAGE!
>>
>>28904281
SALVAGE FOR THE SALVAGE THRONE
>>
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That's what I forgot to add: Quest for salvage

Deals have been worked out with the Planetary Governor of Surakeh and the Admiralty allowing you to set up your own station in orbit of the regional capital. For the time being you're leasing out several station modules to the Governor for use as cargo handling depots. It should help ease any disruption of the orbital traffic lanes caused by your station and the military's own.
The station, which you also salvaged from a long abandoned battlefield, is currently undergoing repairs to get it to full operation. While the structure is still in very good shape a number of systems broke down over the years making a mess of the interior. Civilian repair teams and cleaning crews you've hired are hard at work putting everything back together and replacing what cant be fixed.

Your salvage teams when not helping to keep the piles of scrap in their parking orbits have been assisting with repair efforts. Their skills are better suited to dealing with structural damage which should be dealt with in a few more days.

The Governor has assigned a skeleton crew to assist with running the station and to ensure the new Torpedo batteries can't be used to threaten the planet. With the company efforts to hire on more crew going slowly you'll take all the help you can get, especially when it comes to security. A Dro'all by the name of Kurus is now the acting Station commander with Saša Nikolov doing what she can to ensure the company's interests are being represented at all.
The Commander wants the station ready ASAP to allow more civilian cargo transfer while Nikolov is trying to get the repair systems manned and online.

"We still have 21 modules that are being looked after by the repair and HAZMAT teams. It's not safe to breathe the atmosphere in them yet. The modules closest to the station core have been swept and the new ones from the military have been attached to the East Pylon. I'd like to set them up to repair Medium cruisers."
>>
It sounds like a plan, those ships will bring in serious money once they've been repaired

"The new modules have their own life support and living space for the crews but most people will want access to the services in the station core. Most of the larger public spaces are located there. Until we get the modules connecting the east dock to the core clear it will make it less inviting for more crews to work out there."

The station commander on the other hand wants the upper and especially the lower pylon repaired first for use in cargo transfer. At the moment cargo ships are competing with the company's own vessels for space to dock so crews can transfer their cargo to HLV's sent up from the surface. You were hoping the other two stations would be able to deal with the traffic on their own but it looks like that isn't the case just yet.

"So I'll need to make a decision on that without pissing people off. Wonderful. Anything else?" You ask.

"An Industrial Module has just arrived. There's a delay for another one so it could be two more weeks. We need to decide which pylon it should be docked to."

>What say?
>>
>>28905032
I'd say attached the industrial section to the bottom pylon and begin repairs in the lower and east sections to compromise the commander and the company
>>
>>28905032
could we attach the industrial pylon to the lower pylon without compromising cargo handling capability?
if so, prioraties are as follows:
1. Lower Pylon
2. east dock to core clear.
3. Upper
>>
>>28904816
This station design is beautiful, TSTG.

>>28905134
This is good. Even if both repairs are slow, we're showing a willingness to solve both parties problems.
>>
>>28905032
Begin repairs in the east I'd say. As for the industrual section. Is there any place where we should NOT fit it? If not I'm okay with just putting it on the lower Pylon. Seeing as we are not experts on this perhaps we should ask the would be station commander? He must know at the very lest something about how to handle it.
>>
>>28905032
Question. Are these 2x2 modules set up as an inter-connected 'ladder' or as two separate 'spar' lines? Are Industrial Modules a concern for fire?

>cargo ships competing with our own
We'd better be getting a cut of any docking fees the govnernor gets from those cargo ships using our station.

>Plan
I think we should focus upon getting a single 'line' of Modules online to our repair area, then getting the Lower Pylon operational, then back to the [East or Pylon we connect Industrial Module to].

First and foremost, this is our company's station. If the Governor's orders are contrary to that, his ass needs to request that directly to Sonia or Mr London.

I still think we should look into getting one of the advanced Medical upgrades and doing the monthly/bi-weekly 'open to doctors/patients from planet' deal. Tax breaks & love of the people when?
>>
Did we ever finish negotiating with the house over what we would sell them? If so, what was our final paycheck?
>>
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>>28905032
First priority should be to restore basic access between the medium cruiser dock and the central station. After that, split our crews between the upper and east pylon.
>>
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Most seem to support moving the Indy module to the lower module and going for a mix of Lower and East Pylons?


>>28905200
>This station design is beautiful, TSTG.
Eh, it works better for keeping track of things than pic related. But thanks.

>>28905244
>Question. Are these 2x2 modules set up as an inter-connected 'ladder' or as two separate 'spar' lines?
No, they're just grouped together that way so it's easier to keep track of the number of modules.

>>28905266
Will get to that.
>>
>>28905244
I figured as the owner of the station we should get money from several things.
-A cut from docking fees, customs and taxation in regards to trading.
-From people who rent areas on the station for shops and the like.
-From our repair stations.
-And from the industrial section.
>>
>>28905322

Ah. Well, if we are going to be using the first Industrial Module for recycling of scrap...

I'd imagine that placing it off/above one of the repair dock modules would be ideal?
>>
>>28905362
Well i'm sure we will be making "something" from the station, but I would like to have anything we make go back into the station.

After all the work crews,station commander, security, maintenance workers, ect. aren't going to have to be payed anyway.
>>
>>28905807
*aren't going to pay for themselves

Dammit brain! stop switching things around.
>>
"We have multiple teams don't we? Split them up, half concentrating on connecting out to the East Medium cruiser docks, half of them finishing off the Lower Pylon. Once those are done move on to the upper Pylon. Unless there are any objections?"

You look to Kurus who replies. "The sooner the cargo docks are repaired better. Peace on the surface become disturbed easily enough without delays making people think we're sealing them off again."

"First and foremost, this is our company's station. If the Governor's orders are contrary to that he needs to tell that directly to myself or Mr London. Nevertheless we're going to do what we can to accommodate both parties. Let's get to work."

Before leaving you point to a marker on one of the upper pylon modules.
"What's this marker here?"

"Some of the docking points there are blocked by our new Torpedo battery. There's no real point in upgrading that one so we're keeping it marked. That way you should be less likely to want to spend extra money on it."

>could we attach the industrial module to the lower pylon without compromising cargo handling capability?
Yes for the moment. That may change later but not for some time.

>Docking Fees
You do make some money off of this and will for shop rentals and the like. For the moment all repair facilities are either undermanned or are set aside for repairs to your own salvage. The Industrial section is largely planned to be used to reduce repair costs to your salvaged ships by processing scrap materials.
Speaking of which, there is expected to be a sizable shortage in materials once the Republic Medium Cruisers are rebuilt. Did you want to send out a team to salvage more scrap metals, buy materials off the market or buy ore from local mining companies to give your industrial module more work?

Understandably refining ore takes longer than reprocessing metals.
>>
>>28905880
whats the ETA on that shortage?
>>
>>28905880
I say a mix we send out the fleet to gather scrap while we gather a stockpile of ores that way if even the scrap dosen't cover it we have the ore to fall back on
>>
>>28905880
There was a lot of scrap metal from the site we had the Terrans block off right? We can just have crews swing by there while they still have it blocks
>>
>>28905961
I'd say we hold off on buying ore and see what our salvage fleet can come up with first. If out luck is any indication of how it will go well probably end up with more ships but still!

If we only get enough scraps to repair a few ships then we buy ore. Else we are just wasteing money which we could use for the station.

>>28906008
Else don't suppose we could go back to that super heavy for scraps? I mean scraps are scraps and should work on any ship right? But either really works, heck we could give Nikolov free reign of the fleet and see what happens when we arent breathing down her neck.
>>
>>28905880
Well, does our salvage company have any possible leads on more salvage? because if our ships have nothing better to do than to gather scrap then they should obviously gather scrap.
>>
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Calculating ship sales... oh man.

>>28905911
Days certainly. Ships will need to be under repair first before that happens.

>does our salvage company have any possible leads on more salvage?
There are always contracts of one kind or another available from system governments, the House other Houses, or even the guild. They tend to not pay the best but there are bound to be some that would let you haul away any metals debris that's left.

Seeing interest in heading back to some of the other sites again. The Terrans may be in the area still but the chances of their blockade still being in place are slim and decreasing by the day.
You can fully crew these ships or subtract 3 transports to crew your Kilo class Medium. You can only crew 2 Escorts at this time.
>>
>>28905961

This is actually a great idea, especially if there are mining companies on Surekah that we could buy surplus from.

We primarily recycle scrap, but when we have either a shortage of scrap or are forming a surplus of metals, we can swap over to the slower ore refining.
>>
>>28906314
Let the kilo remain, still needs repairs and we arent salvaging anything big anyways. Better to not take the risk of some system going haywire and making the ship go boom. Or worse, that some of the new crew steal it.
>>
>>28906314
I don't think we're intending to go out personally I don't think. So lets send them out with an escort on one of the better paying contracts that will allow us to haul away a decent amount of scrap. In the mean time have our navigator who's name escapes me continue to pour over our data for additional potential leads. It was her who made the initial discovery right? If so, she gets a bonus.
>>
>>28906314
I'd say our Molis and Y-types are best suited for scrap hauling.

Bittenfeld + Devourer are probably still our best bet for Escorts, unless we want to take what I assume is the Polaris for a spin...
>>
>>28906314
>Calculating ship sales... oh man.
should we be laughing maniacally?
>>
>>28906637
Clearly this is why you never skip the side missions.
>>
>>28906674
There were a couple of ships I wasn't quite sure if you guys wanted to keep or not.

I know there was at least 1 request to hang on to the Gungnir type Battlecruiser. Then there's the Terran light carrier, the Knight cruiser for the one Errant and Polaris.

There's also the Firestorms which I hadn't marked, instead starring the Pandora's above them. (Oops)

Did you guys want to sell some of the Factions Frigates to the Planetary Governor instead of the Admiralty?
>>
>>28907095
Can we start a bidding war?
>>
>>28907095
Can the Admiralty buy all the things they expressed interest in anyway? I seem to recall that they stared like 3 medium cruisers when they admitted that they could only buy one, maybe two. Anyway, sell them everything they want but the errant ship and Polaris. As for the govorner vs the Admiralty, admiralty gets first pick.
>>
>>28907095

>Faction Frigs to Governor
Negative, ghostrider
If the Admiralty can't afford them, I'd rather keep them. That Governor tried to swindle us for 10 station modules and 2 cargo modules, and then likely looked to line it's [damned Dro'all changes] pockets by using that infrastructure. What was the value of just those 10 normal modules? something like 30 mil?

TSTG, would you mind if I put up a quick survey for Salvage Company ship/station name suggestions? Its a matter of luck, after all. Ships gotta have names.
>>
>>28907095
I know we wanted to keep the Light carrier, the knight cruiser so we can give it to the Errant people if they want to recruit this knight, Polaris because we just want it, and I also would like to keep the Gungnir type but not for our company.

For the Gungnir I would like to have it sent to our wing and another BC if possible to make up
"guard" ships to go witht he GD.
>>
>>28907095

What happen with the 100 we got while searching the cargo of every ship we found?
>>
>>28907095
Negative on holding on to the Gunginir.
>>
>>28907327
That got us the Veckron.

Which got us the rights to the 8 sites.
>>
>>28907348
>should we be laughing maniacally?

And monies from the Terrans.
>>
>>28907299
Sure go for it? If you're using survey monkey post pics.
Unless it's just a blank collector.

>>28907327
>What happen with the 100 we got while searching the cargo of every ship we found?
You found a Veckron weapon which on its own was quite valuable but then you segwayed that into blocking all of the last site off from anyone but yourself.

>>28907259
>Can the Admiralty buy all the things they expressed interest in anyway?
It's looking like they're not going to be able to, at which point you have the option of taking resources they have access to. (Though at inflated values.) These can be station equipment and upgrades, older more convention weapons, metals, fuel, spare parts or other negotiable suggestions.
>>
>>28907095
>>28907095
I wouldn't mind selling a few to the Planetary Governor.
>>
>>28907095
Polaris ships for WInifred and that possible errant knights ship we held on so that the Errants can buy it from us. As for the rest, just let the House have a field day and pick and choose whichever ships they please. Then we can give those ships priority repairs and send them on their way.

I don't like the Govenor, if he wants to buy stuff he can do so after our priority client, the Admiralty, has had first pick.

>>28907308
Can't the House just buy those Battlecruisers? They are still going to send them out to the wings in preparation for operation total war. And even then it's more likely they will be sent to join the Battlecruiser wing since it's most likely still understrength, especially compared to our bloated wing.

>>28907482
Does that include land which they can give us when they run out of money?
>>
We should remember to contact some collectors or auction houses specialize on military equipment to sell the prototype starfighters with low serial numbers and the other collector pieces.

>TF-70 Asp Heavy Starfighter +
>TF-27-JTX Crossbow upgrade +
>2x Z4 Heavy Starfighter +
>Rovinar Interceptor +
>>
>>28907482
Inflated values for us or them?
>>28907567
Why would we give Winfreed the Polaris
>>
>>28907729
We were going to sell Winifred the Polaris because of its low crew requirements.
>>
>>28907729
I thought that was exactly why we wanted to keep it. It's low crew requirements.
>>28907567
Well they have a large array of battlecruisers to pick from and by "giving" them to the house to make sure they end up as our guard ships they are almost guaranteed to be in our wing.

I want those Battlecruiser wingmen.
I want them alot.
>>
>>28907755
I thought that was why we were going to use it as an escort for our fleet. Plus, according to the wiki those things were rendered obsolete by Assault Corvettes, which our house has.
>>
>>28904816
Just got here and wanted to say that, for whatever reason, I find the little station info graphic you put up here to be so cool! Seriously good work.
>>
>>28907836
>rendered obsolete by Assault Corvettes
Hmm, true.

Hey TSTG. Can we get a minor engineering project going? Do you think we can convert the Polaris into an unmanned drone? It'd be a neat little project and possibly and angle for future company developments
>>
>>28907729
Give? Don't be silly we will be selling ofcourse! I faintly remember us agreeing to is since we heard some rumor she was collecting ships and power. And seeing as the Polaris requires not that much manpower for it's size it would be kinda good to have around for someone that lacks just that.

Then again I could simply have a somewhat poor memory and this could all be the result of some kind of drug induced psychosis brought upon secret government testing on me in my sleep.

>>28907832
Yeah, Battlecruise squadron does sound like a dream does it not? We should actually ask the Admirality about that, if they will allowe us to switch out Cruisers towards BC's or if they will then be moved to Sylvans wing.
>>
Also concerning the huge among of torpedoes we currently have. I understand that people want to keep a good number for personal use we still should sell the majority now before the current policy on private stockpiles changes.

See >28818945 on the previous thread

>>House stockpile effort
>It only applied to the military and the House fleet was doing all of the salvage work before.Your torpedo stockpile for the moment is a company secret. Once she finds out the House may start to rethink its decision on that.

Additionally we can't possible use all those torpedoes on our own.
>>
>>28907910
I think that was mostly a rumor. Plus, she's immortal now remember? Her game is presumably a long one at this point.
>>
>>28907910
Actually I mean not even switching out our Cruisers.

The Wing stays the same and the command ship (GD) gets a pair of escorts that just happen to be BCs.
>>
>>28907929
Oh yeah. Keeping around 100 - 200 would be fine with me.
>>
>>28907929
Yeah, I was for keeping most of them befor but those absurd inflated prices right now are a too tempting to not give in to. Selling like 90% of them gives us like more than twice what we got for the Super scrap parts.

>>28907987
Oh... You know what, it's still a bloody cool idea. I'm in for trying to convince the Admiality of this.
>>
>>28907987
Considering the House's choice to make battlecruisers into squadrons/wings, I doubt anything but privately owned battlecruisers will make it to 3rd Attack Wing.

On that note, we also seem to have a possible replacement ship for the Unnamed Guard.
>>
>>28908022

I say we just fill the stockpile on the Great Devourer and sell the rest.
>>
>>28908049
>>28907987
that's terrible
>>
Seems I'm getting pegged for spam for the whole link. You'll have to add surveymonkey website before this

/s/KT8RG5C

Just remember that crazy ones might make our employees think stuff...
>>
>>28907987
sounds like a plan maybe forming a seventh squadron out of BC's and the escort carriers
>>
>>28908203
Oops, forgot to add the http.
http://www.surveymonkey.com/s/KT8RG5C
>>
>>28908294

Thats it. Thanks anon!
>>
Keeping 200-250 SP torpedoes for personal and company use on the Devourer and the salvage fleet should be a good stockpile. The rest we should sell off the military as soon as possible, it's just too much of a security risk. Eventually word will leak out somehow and we've already had people risking death trying to steal a beat up ship from our pile of salvage. The giant pile of torpedoes is way more tempting AND portable.

Looking over the list one last time, I'm assuming there is some way we could tag some of the ships for our squadron's use? The guard ship would fit in nicely for instance. As well as those K-types and the other ones we are planning to have converted to EX-Ks. Even if it means getting a lower price it would make us that much stronger.

Plus the more cruisers we use to outfit the squadron, the more corvettes and frigates we can release from the squadron reserve. So everyone wins.

>>28908255
>>28908065
>>28908049
>>28907987
We are specifically limited to 6 (?) wings of 12 ships, that was later amended to 6 wings of 12 ships IN COMBAT at one time. That doesn't include support elements like carriers and the ECM ships. We are also allowed to have some ships form a command squadron with ours but it looks bad if we do that just to get another wing.

So the idea was to get some other fast battlecruisers and use them as wingmen in the command squad. It fits better because if we have cruisers hang out with us we waste a little of their agility and speed.
>>
>>28908397
100 SP max. Also, we should be more interested in gaining control of additional fleet assets rather than continuing to strengthen our wing.
>>
>>28908397

Something to note is that if we tag too much stuff for 3rd Wing, we essentially weaken the squadrons that would have gotten the ships that we've earmarked for our own squadron.

As we've made a repeated point to have our squadrons mixed between large and small ships, it kind of goes against the next level of our philosophy to then concentrate them into our wing instead of spreading the ships out.
>>
Honestly, I want to get a move on. We're just talking in circles. I vote we keep the Polaris and knight ship until the errant guy has a talk. I'm against keeping the Gunginir but whatever.
>>
>>28908397
Exactly what I was aiming for. Thanks for that Starshadow for you are credit to the might salvage team!
>>
>>28907906
>Small but powerful warship
>unmanned drone
What could possibly go wrong?

>>28907910
>or if they will then be moved to Sylvans wing.
There are 2 separate battlecruiser units in the House now from what you've seen. Sylvan's and Kim's.

+352,555,000 for Lance, Eminence & Piko Sold to House
+636,631,000 for everything else

Yep. The Admiralty are over budget by 339 million. (After taking 60 million worth in war bonds.)

What do you guys want to negotiate for?

>>28907567
>Does that include land?
Not on habitable worlds it doesn't. You could get mineral rights on some asteroids and sell them to mining companies.
>>28907729
>Inflated values for us or them?
For you. A module costing 10 million would count towards 11 million of what you were owed. Who else is going to sell you military grade equipment besides the black market?
>>
>>28908441
>>28908397

100 is good enough.
>>
>>28908508
>What do you guys want to negotiate for?
Scientists.
A timeshare on a research station.

We need to start using those designs Svidur gave us.
>>
>>28908508
>What could possibly go wrong?
Yeah, let's not do that.
>>
>>28908508
>What do you guys want to negotiate for?
giant orbital aquarium full of sharks?
>>
>>28908508
>What do you guys want to negotiate for?

Have them give us a list of stuff they could live without. We'll go from there.They definitely won't get 339 million in ships for free.
>>
>>28908566

Nope, we don't have infrastructure for it. When we begin funding and doing research on our own we will do it right and not jump the gun at a half ass chance.
>>
>>28908508
>What could possibly go wrong?
I'm not seeing anything bad, to be honest. Even simple logic engines would let someone act like an RTS commander and say 'Ship GOTO X. Shoot thing.'
>>
>>28908656
>>What could possibly go wrong?
except when the ship gets hacked, and you have no crew on board to take control
>>
>>28908508

I guess we could take some modules and maybe a few mineral rights BUT not for all the 339 millions. Lets not put all our eggs on the same basket. What else can they offer?

>You could get mineral rights on some asteroids and sell them to mining companies.

Can we see some projections on that?
>>
>>28908508
>Who else is going to sell you military grade equipment besides the black market?
The Warlords? (not sure if this is different than the black market though)

Things we might be intrested in:
1. Various supplies that we will be expected to consume. (reduced material costs for the next while.) Make it some sort of contract so we don't have to store massive amounts of fuel and stuff.
2. Medical and shield upgrades for the station.
3. Land on that non terriformed planet?
4. Mineral rights that we can sell.
5. Does our house have salvage rights somewhere?
>>
>>28908656
Hmm, and then it suddenly starts shooting friendly ships because the enemy jammed our IFFs.

I really don't think it's a good idea.
>>
>>28908566
The infamous money black hole, a rare sighting amongst the wide open plains of the Dominion. Famous for draining knight of all their hard earned coin.

>>28908508
Let them tag which ships the want and can pay for, sell them after we've repaired them, profit. Then we move on to find other buyers. If they cant fork out good land or profitable station moduls then we can easily find more profitable buyers. However I am not entirely against letting them buy out a FEW ships with bonds if people insist.

>>28908643
The very idea to let them get away with that makes me snort loudly.

>>28908656
Suicide drones for attacks under Neeran super heavys shields? Would be great since any crew that does that is doomed anyways.

>>28908687
Built in killswitch.

>>28908764
Salvage rights... Oh you. But yeah a shield upgrade would be nice or the core industrial upgrades to level 3 which is supposedly good for trade and trafic aswell yes?
>>
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>>28908508
>339 Million over budget

Umm... Maybe we should let them do more war bonds.

>Advanced Medical Center for Station
>Defense Station Shields

umm... do they have any ship graveyards in the Run that we might be able to get rights to?
>>
>What could possibly go wrong?
>Versa put in charge of testing the corvette railgun
Making a note here..."

>>28908441
>>28908511
It really depends on how many torpedo launchers we actually HAVE of course. Pack the Devourer up to the gills, no reason not to since it's our ass on the line when we fight with her. Stock up the torpedo ring on our station too, gotta protect that investment. Use some for the salvage fleet to keep that safe too. Maybe keep a small personal stockpile somewhere safe. Other than that we should sell the rest.

Not sure what the total is but it should be in the 100-250 range.

>>28908470
Still we should at least phase out those remaining corvettes, for reasons of crew suitability
if nothing else.

>>28908508
If we can secure some small mineral rights that would give us some steady filler for when our factory modules run out of stuff to recycle.

>>28908441
There is also that repair barge idea we have been working on, not sure where that sits because it's been a while since we heard about it. The plan was to convert a mining barge with repair arms so we can patch hull damage and resupply in the field. That would support the wing and rescue any crippled ships we have as well as getting first pick on salvage.

Since we can't ever leave it unguarded it was suggested we get one wing of 12 corvettes to protect the barge and our carriers. That wing can rotate into combat to let another wing rest/repair, or if we run into a situation where our bigger ships can't fit.
>>
>>28908764
Sounds pretty good to me. Maybe add some other things such upgrading the medical and other such things on the station.

What would it take to upgrade things like R&R, training, and what not.
>>
>>28908865
the repair bare is a company asset.
>>
>>28908508
>>339 Million over budget

This is the people that pay us!?
>>
>>28908764
>Does our house have salvage rights somewhere?
no, let me guess. Remember those ships we sent ghosting off during the warlord campaign?
>>
>>28908908
>This is the people that pay us!?

We're only doing the job at this point because we'd be bored otherwise, can't leave our crews hanging, and still need to get our wizard back.

I think we're payed something in the range of 100k per year.
>>
>>28908865
>>28908865
We actually have a repair barge being made for our company
>>
>>28908908
>This is the people that pay us!?
actually, we've probably forgotten to cash our normal paychecks. They were really to small to bother with anyway.
>>
>>28908905
>>28908971
But is that separate? That barge took up most of the initial investment money when we started the company. But didn't we buy a crippled barge from the Terrans? I think it was during the coup or when we were fighting the warlords. What happened to that one? Or are they the same, I forget.

I'm looking at the station upgrade list and I'm thinking we should spring for those battlestation grade shields, point defence and phaser arrays. These are all things that would harder for us to get otherwise and while expensive it does protect our overall investment. Anyone attacking the planet is going to arrive as far from the military station as possible, which puts them right in line with us.

As well we should get that medical module, RnR and training stuff going too. This is all stuff we can rent out so it should help pay for itself over the long run. The medical and entertainment will also keep the crew and civilians happy.
>>
>>28909378
>What happened to that one? Or are they the same, I forget.

It had to be pretty much rebuilt from the ground up to fit our requirements.
>>
>>28909378
>But didn't we buy a crippled barge from the Terrans? What happened to that one? Or are they the same, I forget.
You traded Wing salvage assets to the Terrans in return for the barge. It's been converted into support ship that can conduct field repairs or help salvage ships that have been crippled. It was completed and was to be added to 3rd Wing just before you returned from Shallan space. At that point it was transferred to one of the other Wings rotating into combat. You should gain access to it after the next rotation.

>>28908855
"Umm... do you have any ship graveyards in the Run that we might be able to get rights to?"
You hear Winifred and one of the other admirals shout an emphatic "NO!" over the confrence call. "We're getting those wrecks practically for free."
"You're not going near them except under contract to move them."

>Various supplies that we will be expected to consume. Make it some sort of contract.
Contract for 10 years? = 15 million
-Station Shields LVL3 = 55 million
-Medical LVL2 = 4.4 million (Lvl3 unavailable from military)

-Up to 10x LVL1 station modules = 49.5 million
2x LVL3 upgrade kits = 17.6 million.

>Land on that non terriformed planet?
There are several. Frostback and Plateau being the main ones. The Harmen family has been buying up most of the land on Frostback that Alex hasnt in preparation for Terraforming. (Alex got the good stuff.)
The House is reluctant to sell the company land, it would need to be in your name. Even then you could get maybe 30 million worth.

-Additional War Bonds = [Effectively unlimited amount available]
(Mr London is reluctant to take on excessive amounts, another 20 million maybe but no more.)
-Mineral rights to several asteroids both in system and in other systems the House controls.
You can sell them, mine them yourself or do something else with them. There are nickel iron asteroids, those with water ice, or rare metals like platinum.
>>
>>28909378
The barge we bought from the Terrans [for the House] was converted into a Repair Barge, for the House.

The barge our company bought/built is a dedicated salvage barge, and is still under construction.
>>
>>28909378
>I think it was during the coup or when we were fighting the warlords
>>28909535

There was actually another Mining Barge that was not badly damaged that you captured in the Lat'tham Coup. It was used for awhile to help supply the metals refineries aboard some Terran Heavy Carriers for several weeks. It was eventually returned to your House and has been in use, helping to supply metals to the military base to reduce logistics strain.
One of the mission options in South Reach to kill time was to escort those mining operations.
>>
>>28909532
>-Mineral rights to several asteroids both in system and in other systems the House controls.


These sound interesting, I'd guess the tools required for mining and salvage work are pretty much the same?

>Other stuff
-They could throw some more awards and medals at Sonia. If the front of our jacket is getting to heavy, we'll need some bling for our back to balance things out. I'm sure they can come up with a few more reasons to give us shiny stuff.

>Crayon Drawing of a Shark attacking spaceships ,by Sonia, age 20, wins the Petras fine arts award.

-A city named after us?
-The license to wear and use military grade weaponry in public.
-A unicorn.
-One night with their most bountiful ship graveyard.
-A tax exemption for a decade.
>>
>>28909378
Keep in mind that our station is very much a military grade station, just that it has civilian parts. Or so I faintly remember TSTG say, my memory can not be trusted most of the time.

>>28909532
No graveyards, I am sad but I suppose it was for the best. Also that sounds like a challenge to me!

Moving on, I am willing to accept the level 3 shield for the station for 55 millions worth of ships. Any excess being turned into bonds if there are any. I take it we will get one immidiately and wont have to wait for it? As for the rest. We have more then enough modules for now. We should focus on those we have and set up the station first. Medical is cheap and we can get ourselfs, no need to bring it into the bargin besides it along with everything else being overpriced slightly. Land that aint ever terraformed or shows any kind of profit? Why would we? If anything we should try to get more industrial land or richly populated land and not a windy desert. Mines I would say yes to if we could mine it ourselfs, as it is now I will decline.

So yeah in short, Station Shields level 3 and nothing more besides money.
>>
And then there was that other barge we captured completely intact that we parked in deep space and recovered later. Definitely a win for the house.

>-Station Shields LVL3 = 55 million
>-Medical LVL2 = 4.4 million (Lvl3 unavailable from military)
Definitely the most bang for the buck. What will entertainment and training upgrades cost?

How many point defence and phase batteries can we mount? We should get some military grade ones, the rest we can make up for with salvaged parts with no ships to go with them. And since the torpedo ring on the upper pilon is already blocking the docks there, could we maybe stack another torpedo ring on top of it? That will make people think twice.


>-Up to 10x LVL1 station modules = 49.5 million
>2x LVL3 upgrade kits = 17.6 million.
So how did the level of individual modules factor in? I forget.

>>28909807
What's the shark equivalent of an eagle cape or something like that?

That tax exemption is a possibility if Mr. London does the numbers and figured we will come out ahead.
>>
>>28909532
I'm hesitant to take Mineral rights from the House...

but we're also only at... 161.5 million? 191.5 if we take 30 mill worth of land.

Can the House join us in a joint effort to convert the House Transport without violating the '1 per House' thing? Especially if it is converted to the Evacuation ship... that would draw quite some praise to Jerik-Dremine.

Hmm... maybe Modular Station Cores?
>>
>>28909532
>eagle cape

Are there any nav hazard zones in our house's territory? Maybe we can buy the entire territory in one that will be navigable again in a century, or so.
>>
>>28909858
Personally I'm in favour of 30/40 million worth in mineral rights. We can sell most of them on to dedicated mining companies, but we should keep a few to provide a steady stream if materials for our industrial modules. Also, after one is fully mined out we could convert it into our secret R&D station.

Speaking of industrial sections, have we talked to DHI about setting up a reactor production line yet?
>>
>>28909532

I am hesitant tto take land on a non- terriformed planet. All other options summ a total of 161.5 million which still leaves them with 117.5 unaccounted. Lets see some option on the mineral rights.
>>
The Admiralty has cut several badly damaged Centurions from the list. Hardly a sacrifice since they were lacking plasma cannons. They're considering cutting the remainder since the upgrades used by the Attack Wings are costly in materials. After continued discussion they agree, without their cannons (you've removed their remains) the Centurions are useless to them so there's no point in acquiring them.

252,284,000 in debt remaining. Transports will likely be next on the chopping block.

>>28910000
>Are there any nav hazard zones in our house's territory? Maybe we can buy the entire territory in one that will be navigable again in a century, or so.
In the Smuggler's Run

>>28909918
>Can the House join us in a joint effort to convert the House Transport without violating the '1 per House' thing? Especially if it is converted to the Evacuation ship... that would draw quite some praise to Jerik-Dremine.
Think of the thing on House Transports to be more like the imposition Emps placed on Land Raider production. They're seriously powerful transport ships and you don't want a House rolling on you with a whole bunch of them. The reverse is that you're only obligated to send that transport loaded with troops and fighters. Its an old rule but its tradition. Should be fine if they don't keep it.

London sends you a message: Docking space at the Military station. With repairs to our own station still ongoing and crews still not fully organised, we're going to need to send ships to the other station. Especially the light craft that need conversion work. All of the time, parts and materials used in that work has to be payed for. The Baron was nice enough to deal with any previously outstanding debts in that regards by counting some of the salvage the Battlecruiser unit brought back towards it.
From now on though we need to pay before the military docks will do any work."

You want a contract added for repair work available for say 1-2 months?
>>
Considering the large amount what we could use perhaps is having a contract worth of that X amount of money in renting out the surplus space on military supply and logistics, and then rent that to third parties for great profit.

Valuable cargo being shipped on military transports. If the house military cant guarantee safety than who the hell can?

The only thing we would need to ensure great profit would be some demand for excess wares or personal traffic between the old territories and the new acquisitions in the run.

Something like the hunting for the Neeran beasties or some other shit, like prospecting for properties and other such stuff.


At the very least the knights that got land here would need to potentially bring some stuff from home and that could be arranged by said third parties we rent to.
>>
>>28909858
Oh that's right, we can source the medical module elsewhere and not pay the markup. And while we are at it we can spring for the better one too.

>>28909918
Ship refits are something the military could help with so that's an idea. Maybe refit the house transport and some of the mediums for salvage/evacuation work?

Remember, when we go to salvage stuff further afield we won't be able to rely on having a convenient secure dropoff nearby. We will be limited by what we can carry with us, which is where the mediums and the barge will help a lot. But they need tons of crew so we should only have one or two mediums.

>>28909918
Instead of a new core maybe we could get the military's help in getting more docking space up and running on the station?

>>28910214
Could that contract includes some parts as well as labour? They did mention it was easier for them to get hardware over a bigger budget. We might be able to get any big ticket items the military doesn't buy repaired to a high standard.
>>
I think mineral rights of valuable asteroids are a good idea especially in this system. We can mine stuff and then either use it in our reprocessing facility or sell it to others.
>>
>>28910214

Yes to docking/repairs @ Military station

>House assistance with House Transport refit
>House assistance with Terran Science Ship repairs
>House assistance & Admiralty input on Ballista Carrier conversion to House Veritas system ship transport [to ship them to Neeran Front]
>>
>>28910214
Maybe we could get some more favouritism from the military for our sister and her friends?
>>
>>28910721
lets not. We don't want her to be promoted passed her ability.
>>28910214
>You want a contract added for repair work available for say 1-2 months?
Sure. Also, can we have like a survey of options here? we don't appear to be coming to a consensus with anything like speed. Too many options I think.
>>
>>28910203
It should be mentioned that the terraforming planets is like our houses thing. We're really good at it.
>>
>>28910855
>lets not. We don't want her to be promoted passed her ability.

I didn't mean it in that way. Better training and equipment, never being sent out in the first wave. 500km safety distance from Veckron weaponry at all time.
>>
>>28909886
>What will entertainment and training upgrades cost?
R&R are mostly a result of civilian shops restaurants and the like opening up. You can use incentives and advertisements to encourage business owners to set up. The military usually has contracts with companies to supply forward bases depending on demand and population.

>So how did the level of individual modules factor in? I forget.
I need to make a wiki page on modular base equipment. LVL 0 has no repair ability. LVL 3 has best repair ability.

>>28910625
>House assistance & Admiralty input on Ballista Carrier conversion to House Veritas system ship transport [to ship them to Neeran Front]
Some structural reinforcement would be about it. I thought you guys were giving/selling it to the Alliance so they could move the ships for them?

>>28910721
>Maybe we could get some more favouritism from the military for our sister and her friends?
I don't see how other than getting them into an academy for younger students.
I suppose you could have a station module converted into an orbital summer camp for underprivileged children and teens.

Working on a survey.
>>
>>28911001
>Some structural reinforcement would be about it. I thought you guys were giving/selling it to the Alliance so they could move the ships for them?
that's what I thought. Or just selling it straight to house Veritas
>>
>>28910214
>Think of the thing on House Transports to be more like the imposition Emps placed on Land Raider production. They're seriously powerful transport ships and you don't want a House rolling on you with a whole bunch of them. The reverse is that you're only obligated to send that transport loaded with troops and fighters. Its an old rule but its tradition. Should be fine if they don't keep it.
FYI, the Emps placed that order because land raider production had been mostly on a single world, which was taken out early on during the heresy. While new production lines were being set up he reserved them exclusively for his elite troops. He then took his nap and no one had the balls to overrule him even though the reasons for the decree clearly no longer applied. Then presumably the paperwork got lost and everyone forgot about the original reason anyway.
>>
>>28911001
I thought we would have to deliver the ships repaired and converted. But I wouldn't mind the Admiralty's take on the idea, specifically selling the ships to the Faction Alliance in order to ensure that Veritas' forces end up on the front and stay there. Their take on the 'no selling to Veritas' or 'Must sell back to our company' clause ideas might be helpful as well.

>wiki page for modular base equipment
I'll start a wiki page based on the post from last thread, if you like.
>>
>>28911370
why are we trying to sabotage them again? We're the closest thing they have to allies, we should take advantage of that.
>>
>>28911404

It isn't sabotage. It is an extra measure of control that will literally enable to Faction Alliance instead of House Veritas to choose where Veritas' forces are deployed.

Remember that Veritas was very recently a terrorist organization in the eyes of the Houses, and that bastard Marson Edict is somewhere in their fleet or population.
>>
>>28911598
He possibly is. Anyway, we should focus more on coopting them for our house's benefit. That was the entire point of arranging their admittance into the Dominion.
Or at least that was what I was thinking of when I suggested it originally. Other people might have had other ideas.
>>
>>28911001
I actually would love to have something like a summer camp like that. We did mention maybe helping out our Errant knight friend open up a academy if at some point he is still interested.

This could be a step in that direction
>>
https://www.surveymonkey.com/s/8KZZMXV

I keep thinking I've missed an option.

>>28911370
Thank you that would be very helpful.

>>28909807
>-A tax exemption for a decade.
>tax exemption

>>28910392
>Instead of a new core maybe we could get the military's help in getting more docking space up and running on the station?
The repair work being done is internal not external. You might be able to get 1 more crew from the military for a couple of days.
>Could that contract includes some parts as well as labour?
You can get parts via a station supply contract. If you want both bring your ships to the military station.

>>28909918
>maybe Modular Station Core?
Not available from the military at this time
>>
Alright survey complete.

>The repair work being done is internal not external. You might be able to get 1 more crew from the military for a couple of days.
I don't see why not, we are currently bottlenecking stuff pretty hard so any days or hours we can shave off the work will help a lot.
>>
>>28911963
Oh yeah, whats the Errant guy up to and how well did he take his current situation?

We should totally get an aquarium named after us
>>
>>28912723
I believe you have one of the Knights Mustache confused with the Knight Icicle.

the Knight Mustache from the last ball was considering starting up a pilot training academy if the war dragged on.

Damn, we have like 3 squadrons worth of corvettes and nearly two of pandora frigates, don't we?
>>
Data on the salvage talleys.

Besides the 2 starfighter pilots and 1 Knight you found before there were also others among the wreckage. Thankfully, most of the time they were aboard ships and debris sections that weren't usefull to the company or their own claim would be fairly weak on. Such as Kavarian clones.

5 Terrans
13 Kavarians (Only 1 of them was not a clone)
15 Hune
6 Rovinar
5 Dro'all (Only 1 is a noble)

The Rovinar have been transferred to their station. The Hune are pissed that they've been asleep so long and yet their people still haven't conquered the rest of the Factions. The Kavarians have been thrown in the brig until someone from either their government or the Iratar corporation can stop by to see them.

As for the Dro'all they're in much the same situation as the other Noble you rescued. Their Houses were either destroyed or swallowed up in mergers long ago. Well that's two of them for your acquaintance to interview and some potential crew members. Or not? Maybe you'll send them job offers.

One of the Terran starfighter pilots is interested in a job but wants to see to it that the others get back to the Centri Cluster first. It turns out they were owed some back pay so they'd like to buy a Dagger class corvette off you once it's repaired for the flight back. There they'll sell it and the remaining pilot will eventually book passage back.
The long flight should give them some time to adjust to what's going on.

Valuable equipment... you did find 2 sets of medium power armor minus their owners. Your Marines are grateful, though the one set of armor is a bit too ornate looking. Camo netting has been applied to make up for it. No attempt has been made to remove the extra bits. Maybe they could be sold.

268x Emergency Teleporters were found in total. Those are worth a lot of money, though a lot is relative at this point.

Then there's all of the remaining gear aboard the Carriers.
Roll 3d100
>>
Rolled 67, 95, 29 = 191

>>28913378
>>
Rolled 32, 83, 67 = 182

>>28913378
big money
>>
Rolled 98, 68, 92 = 258

Aw yiss.
>>
>>28913542
triple 90's.

Very nice.
>>
>>28913378
>The Kavarians have been thrown in the brig until someone from either their government or the Iratar corporation can stop by to see them.
>either their government or the Iratar corporation
wait, there's a difference?
>>
Rolled 23, 64, 37 = 124

>>28913378
>one of the armors is a bit too ornate
Perhaps the House or a noble in it would be willing to exchange the ornate armor for a more plain or terran version?

>Dro'all
Are any of them specialists or notably skilled?

>Terrans
I think we should offer them a Dagger at a bit of a discount and give the others standing job offers. If things don't work out in the Centri Cluster for them, they're welcome to contact our company.


Oh! I wonder if any of the ship's computers has data that we could use for future salvage operations...
>>
>>28913654
Eh, I'm not in favor of the discount at this time.
>>
>>28913654
>Oh! I wonder if any of the ship's computers has data that we could use for future salvage operations...
YES!
>>
>>28913378
Question: I'm guessing the two marines accepted and are more loyal to us?
>>
>>28913378
>Then there's all of the remaining gear aboard the Carriers.
>Roll 3d100

Loot the House Transport.

its gotta have some amazing things, like power armor, top-class weaponry, or hell just a bunch of valuable data.
>>
Rolled 64, 97, 26 = 187

>>28913378
>>28914021

forgot my dice
>>
>>28914021
we already looted the House Transport.

it had 2 sets of power armor, some jewels, a pristine Z4, and some other stuff.
>>
>>28913589
Just because you're working for the Iratar Corporation doesn't always mean you're a member of the government.
Sort of like how all Knights are Men at Arms but not all men at arms are knights?

>>28913654
>Oh! I wonder if any of the ship's computers has data that we could use for future salvage operations...
Roll 1d100

>>28913829
Yes they did.

>>28914021
You found power armor aboard and some of these starfighters.

>Those rolls
God dammit guys.
There are enough parts, supplies, equipment and even a few still parked fighters to make up a sizable force. Together with the other fighters you've salvaged it's unsurprisingly quite a haul. They were fairly larger battle sites after all.

Republic / Terran Alliance / Rovinar Fed.
TF-27 Crossbow Heavy Fighter
TF-27-JTX Crossbow upgrade
TF-70 Asp Heavy Starfighter

Needle fighter (RESERVED)
TF-82-S Atmospheric Arrow
21x TF-82 Arrow
RF-200 Scimitar interceptor
53x RF-211 Type 4 attack Bomber
47x RF-212 Light Fighter
Rovinar Interceptor (RESERVED)


Dominion
5x Z4 Heavy Fighter
>1x Mint condition Z4 heavy fighter (RESERVED)
1x Z4H Attack Bomber
1x Z5L
1x Z5A Atmospheric fighter
95x Z5 Interceptor

Kavarian
6x V-400 light fighter
23x V-600 Marauder
102x V-688 Enforcer
>>
Rolled 77

>>28914218

Reveal unto me your secrets, computers of ships and their backups!
>>
Rolled 97

>>28914218
>>
Rolled 45

>>28914218
Let's see what we have here~
>>
Rolled 91

>>28914218
>>
>>28914257
BWAHAHAHA!
>>
>>28914257
...dear god.
>>
>>28914257

I think I heard a head slam into a desk...
>>
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Rolled 42

>>28914218
>>Oh! I wonder if any of the ship's computers has data that we could use for future salvage operations...

DRESS FOR SUCCESS
>>
>>28914218
Say, could we use our vast fortune to hire a few cloaked scouts to see if they can find any trace of our wizard?

And how much would it cost?
>>
>>28914403
>>28914373
>>28914281

"Dear Baron and Admiralty I hit the motherload of salvage...AGAIN! Be seeming you in the future Sonia Reynard."
>>
>>28914479
Honestly, governments are probably already doing that.
>>
>>28914479
>Say, could we use our vast fortune to hire a few cloaked scouts to see if they can find any trace of our wizard?

Yeah, but they don't have our rolls
>>
I don't know about you guys, but I'm hoping to find information on hidden bases/supply depots that were abandoned or meant as fallback points or at least one location where a Terran group was ambushed/overwhelmed. Still want more Polaris and Science ships!
>>
I'm starting to realize why this game is run by Slow Typing Guy
>>
Oh, have we named our station yet? Because I think we should name it Phoenix station. See, phoenix's are reborn from the ashes of their predecessor, so calling the station that would both refer to its rebirth under our ownership and the revival Surakeh under the benevolent and enlightened leadership of House Jerik Dremine.
>>
Firstly, no more best of 3 on data mining for other salvage sites.

One of the technicians from the initial wave of crew hiring shows up at the company meeting room located one section over from the station control center.

"Hello? Sorry if I'm late sirs, I'm still getting used to the station."

"That's fine crewman, what's up?"

He holds up a pad. "We've just finished decrypting data from the backups of some of the Dominion ships. It took awhile because we had to do cross checking."

"It's fine, everyone has been busy lately anyways. What did you find out?"

"A fleet from one of the Houses took part in another raid before the battle where it was later taken out. There might be some wreckage there still."

"What is the navigational situation like?" Asks Nikolov.
"Ehh, its iffy. It's not strictly banned for travel but the guild sure isn't giving it the green light."

Looking it over the site is within transmitting range of the old guild station, which was pretty pathetic compared to modern ones.
"What is that, 8 light years out?" you ask.

"Not good, we only have one approach corridor."

Replaying the sensor logs they show a pair of Republic Heavy Carriers with large escort being ambushed on jump in when their power reserves would be at their lowest. The Medium Cruisers put up a good fight but most of the older ships do not. The smaller Ballista class carriers are hit first before their fighters can launch attack bombers to screen the fleet. Once neutralised a dozen Kavarian Super Heavies jump in and focus fire on the Heavy Carriers and support ships.

Squadrons of Dominion Light Cruisers break through and slag the pair of Veckron Torpedo Cruisers only seconds into charging their weapons. After that the battle turns into a rout with Republic ships jumping off in random directions.

Fast forwarding you see one of the Houses attempt salvage of the torpedo cruisers before moving on to another area.
>>
>>28915711
Well that is somewhere we should save to check out later.

I was somehow expecting that to happen right when we rolled a 97. At least we got one salvage site out of it!
>>
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The broken remains of one Heavy Carrier along with a few escorts are all that remains.

"That Carrier, they didn't loot it very well. Do our records show anything else in the area?" you ask.

Nikolov tabs through the scan records Linda compiled for you. "A general offensive through most of the region. A few ships might have visited the wrecks two or three years later but they would be small. Frigate sized? Possibly Dominion."

"A lot of the SP torpedoes the Houses salvaged came from the three DRH relays in the years after the war." Offers London, looking up from the mountain of datapads, screens and records that have slowly been building up around his side of the projection table over the past few days.
"Torpedoes are easier to haul out than entire starships, and after the Second Faction War the black market prices for them in the Dominion was second to nothing. There could still be a ship there."

Nikolov tries to put a damper on things before they can get out of hand. "Sir, we don't have the resources to salvage a Heavy Carrier right now, even one that's missing most of its mass. We would need to cut it into sections even for our Medium to stand a chance at it."

"So we're going to need more cutting tools?"

[ ] Begin making preparations for an expedition
[ ] Wait until the Guild clears the area for travel / Until your company can handle it
[ ] Other
>>
>>28915898
>[ ] Other

How much longer will the nav hazard remain scary enough to prevent people from getting bold enough to search the area for treasure?
>>
>>28915828
I agree, but we're up to our necks in stuff right now.

we can probably use the data to estimate what sort of capacity we'd need to cherry pick the site, while we handle our current problems.

We'll probably want to avoid bringing in too many ships or repeat trips at this point in time, anyway. Sort of like our trip to a certain ship...
>>
>>28915898
Should we open a dedicated data mining department for our company?
>>
>>28916010
True, we should either A) Scout it out for later
or
B) Check up on it at a later date
>>
>>28915898
[x] Wait
[x]Other: analyze data in spare time to estimate requirements.
>>
>>28915992
It depends how desperate people are. You could probably take a couple of ships in without any problems right now but it's still iffy. Not as bad as the area around the Vieona was mind you but not good.
>>
>>28916109
Does the data we recovered and known information on the ship class give us an idea on if the ship's drive core/plates were destroyed or if the ship's power/bridge systems were just destroyed?

If we can gauge such things... we could plan an expedition to attempt field repairs enough to jump the beast.
>>
>>28916109
Eh, yeah let's just wait for while.

It could be a little prize for us when we have enough crews for our ships we already have.
>>
>Naming the station.
Is anon going to post some of the suggestions from their survey?

>>28916231
The ship appears structurally compromised with roughly half of the hull that surrounded the main bay having been destroyed. Some of the main sublight drives may have survived and like most Republic ships they're equipped with multiple redundant drive cores.
It's possible but unlikely the hull could survive a jump under its own power. Even with assistance the odds are about the same.
Nikolov points out that the drive systems, reactors and other equipment may be more valuable than trying to rebuild the entire ship. She's hesitant to bring this up but there may also be equipment to refuel Plasma Cannons aboard. Regardless any work on it would require a full crew.


Stopping here. Will resume tomorrow.
>>
>>28916481
survey anon here. Only 5 people completed it so far. With it on the wiki front page, I'll let it run overnight and post in the morning.

>status of the ship

What if we pulled a Republic and made a ship out of half of a ship?
>>
>>28916481
>[ ] Wait until the Guild clears the area for travel / Until your company can handle it

Let's call it "The Magnetic Rose" because it attracts salvage like nothing else...
>>
>>28916561
>The Magnetic Rose

I like it!
>>
Bump.
>>
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Bumping with old internal cut away from Terran Light Carrier while I wake up.
>>
>>28920580
Damn, that's cool
>>
>>28916481
even if we do end up scrapping it, the scrap would be invaluable for our reprocessing center
>>
That was the option I forgot for the survey, only getting 20m in bonds.

>>28916561
>"The Magnetic Rose"
Oh fuck that sounds really familiar in a bad way.

...yep.


>Asteroid Mineral Rights (Will use up any remaining Debt) = 50,784,000

1x large asteroid (size varies by type)
3x small asteroids

What kind of asteroids did you guys want?

nickel iron asteroid
water ice
platinum group
carbonaceous asteroids
silicate asteroids
>>
>>28921430
Iron, platinum, uranium
>>
>>28921430
Nickel Iron, we can expand it into a battle globe
>>
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>>28921505
Uranium is not for sale to civilian companies.


You have 10 new station modules. What parts of the station would you like them attached to? Did you want to swap out some of the ones still awaiting maintenance so as to allow more access to the core sections?

You also have a pair of LVL 3 repair upgrades to apply. Select any 2 modules to upgrade them.

The Lower and east Pylons have been marked as repaired, though they may still need minor work.
>>
>>28921686
Use six of them to make the west section look the same as the east section and the remaining four should be split between the north and south
>>
>>28921686
Swap out the south and north offline pylons, and split the remaining 4 pylons so that it's 3 modules long.
>>
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May be adding the asteroid options to a survey later.

>>28921794
>>28921818
Tried to combine both of these.

With negotiations over you've picked up 30 million worth of land on Frostback. The company is counting it as paying you back for the initial start up investment.

Besides all of the equipment, repair and supply contracts you've managed to get hold of there is a rather substantial pile of cash the company now.

752,248,000 S +80 million in War Bonds (After sales to the military & Daska)

Mr London wants to set aside 50 million for a pension fund that should in theory look after any and all retirement problems that company will ever deal with. Another 100 million for an emergency fund would also be useful given the value of the ships you're planning to operate in potentially hostile areas.
As the owner of the company you're entitled to a significant cut of the proffits so far, 10%, which at 75 million would certainly replenish your personal funds.

DHI has agreed to take the remaining Kavarian attack cruisers and will be setting up reactor production when your 2nd Industrial module arrives. Rather than ship the cruisers all the way back to the Run they would like to make use of one of your repair docks on a semi-permanent basis.
With access to their newer reactors you could sell fully upgraded starships once repaired.
>>
>>28921430
What are silicate and carbonaceous asteroids good for? Maybe get one large nickel iron we hollow out into something useful, and three small platinum group asteroids for a more immediate return on our investment.

Did you include the phase cannons and point defence in the total?
>>
>>28922337
Oh and I guess we can put the LVL3 upgrades on the east pylon since that's up and running. Did we end up renting those military engineers to help with the interior for a couple of days? If we can get the west pylon open that would significantly increase docking space.
>>
>>28921794
agreed.

Also, we should swap one of the lvl 2 modules from the medium cruiser dock for a lvl 1 on the arm out there, and upgrade lvl 1 modules to lvl 3's [unless we can only upgrade 2 to 3]
>>
>>28922337
Station looks good.

All of London Plans: Go ahead.
Let's withdraw only 50 million at the moment.

DHI deal looks good too.
>>
>>28922337
>As the owner of the company you're entitled to a significant cut of the proffits so far, 10%, which at 75 million would certainly replenish your personal funds.

This does not really read right. I request clarification.

10 percent of the profits as major owner is not something should look like.

Unless the others are set aside for further investments in the company and shares of other investors.
>>
>>28922337
>Pension Fund
Yes, so long as we have language to ensure it is never drawn from except for pension use.
>Emergency Fund
Sounds good.

>DHI
So long as they provide a pre-determined amount of warning [or have a set 'fee' for 'emergency' use]
>>28922504
I agree with only withdrawing 50 million for now.
>>
survey for salvage ship names:

>Moli's
South Reach Sally, Salvage Belle, Salvager's Daughter
Nina, Pinta, Santa Maria
Om, Nom and Nomm

>Y-Types
Lady Yin, Yenny, GirlY
Athos, Porthos, Aramis
Money, Money II, Money III
The 3 Amigos

>Kilo
d'Artagnan
The Argo
El Dorado
Roll of the Dice
The Dominator
Serial Peacemaker, Continuation of Politics

>Corvettes
Rosencrantz, Guildenstern
Opportunity, Knocks
pickup, andropov
The Andy's
Falcon, Scout

>Constellation [it is 'Constellation', correct? The wiki page seems to be missing the s]
Blue Traveler
Laika
Horse Thief
Far Star
Starfucker [I admit, I lol'ed]

>Station
The Magnetic Rose
Something About Sharks
Star of Dreams
The Palace
Phoenix Station
>>
>>28922354
>Did you include the phase cannons and point defence in the total?
Phase cannons yes, point defense wasn't included. You'll have to buy them from someone else.

Silicate asteroids consist mainly of iron- and magnesium-silicates. They're useful for a number of industrial applications but because they're quite common and the same stuff can be acquired elsewhere, are not worth a great deal.

Carbonaceous asteroids are close in chemical composition to the Sun and the primitive solar nebula, except for the absence of hydrogen, helium and other volatiles. Hydrated (water-containing) minerals are present. C-type asteroids are extremely dark, with albedos typically in the 0.03 to 0.10 range.
Again not worth a lot but they have more diversified options.

>>28922454
>Did we end up renting those military engineers to help with the interior for a couple of days?
Could have sworn I included that in the survey but I left it out. I'm going to say yes they're contracted to help for a few days.

>>28922454
>>28922498
Moved some things around on the east pylon. upgrades added.
>[unless we can only upgrade 2 to 3
You can upgrade any of the modules to LVL 3 with the upgrade kits.

>>28922549
>Unless the others are set aside for further investments in the company and shares of other investors.
You have a an extremely young company and lot of ships that need repairs. Military station support or no they're going to require some money for certain things, especially when you start fixing them at your own station.
The company is expanding at an exponential rate which is going to eat funding. Most companies would continue expanding while continuously being in debt, you have the option to avoid that.
If you want to take more money out of the company go for it, just expect people to be nervous about it while things are still in flux.
>>
>>28922607
>>28922768
>>28922504
I agree with only taking out 50 mill and maybe useing a part of what we don't take out as a "bonus" for Mr. London and Nikolov.
>>
Repair work on the company Medium cruiser is beginning to pick up pace now that the east dock is connected properly to the station. There is some equipment left over after upgrading the station modules so it's being incorporated into the dorsal and ventral hull to assist in future salvage efforts.

A military team has come aboard to help your people and the hired civilians with clearing out the station interior sections. In another week the station should be mostly operational.

The House transport you recovered is being towed to the military base for repair and conversion work, as are most of the remaining light attack ships. The repair crews are still warning about a potential metals shortage in the future but you have a team out trying to collect more scrap.
Roll 1d100

Less promising is the news of your first workplace fatality. Old equipment being used to haul too much salvage combined with metal fatigue resulted in the collapse of a loading crane in one of the bays.

It's been suggested that work crews reduce the speed of operations to lower levels, making more trips with smaller loads. Meanwhile there are requests to begin upgrades of older gear in high stress areas.
Costs are estimated at 10 million over several weeks.
[ ] Reduce operation speed
[ ] Buy the upgrades
[ ] Both
>>
Rolled 13

>>28923133
>>
Rolled 14

>>28923133
[X] Both
>>
>>28923133
[x] Both

Wing is family, Company is family.

Find out if the fatality has a family they were trying to support. We should ensure they're taken care of.
>>
>>28923133
Both

Good thing we just set up that pension fund
>>
Rolled 10

>>28923133
>>
Rolled 54

>>28923133
Both sounds good, a pity about the worker but it happens when working with relics like this.
>>
The salvage teams return with some scrap metals but not nearly as much as you'd hoped.

>>28923229
They have some family in the Smugglers Run. The worker in question is from a colony where you first tested out your Recon armor to sneak aboard a Frigate. Hell he could have been one of those kids you beat up back then.

You tell London to spend the money. What else can go wrong?

"We have a shortage of pilots."
What.

"There are many in the Smugglers Run but because of the flight length there will be a delay in their arrival." Says Nikolov, expanding on the problem.

"You mean to tell me that there are no pilots in the area?"

"There are some but not enough that have operators licences for tugs or full sized transports. Most are shuttle pilots that have mainly worked in atmosphere."

"What about Tourta?"

"We're getting some from there but only so many that can be trusted."

You grumble about bloody pirates while looking through the shuttle pilots list.
"Anyone who graduates from a shuttle piloting school has got the basics since you have to practice flights into orbit and Zero G operations around stations." You tell the others. "We'll just need to train them a bit ourselves."

"They will need several days and we'll need simulators until more of the ships can be repaired, rebuilt and converted."

"We could buy some simulators." Suggests London. "They're cheap and all they need is a bit of space."

You contemplate buying more holobooths. Holobooths contribute towards the station Training and R&R levels. You have a few from the military so far. They're expensive and cost a lot of power to operate.

[ ] Wait for pilots to arrive from Run
[ ] Help with training flights on repaired Scarabs
[ ] Simulators 200k
[ ] Holobooths 10 million
[ ] Other
>>
>>28923465
How many Holobooths are recommended? We had 11 from the military iirc

[X] Simulators.
>>
>>28923465
[x] Help with training flights on repaired Scarabs

hmm... do i smell a location to start a small-scale pilot academy?
>>
>>28923465
[X] Simulators
Avoid those shuttles at all cost! Remember the shuttle phobia! Remember it!

Or well... We could just send out the fleet again to search for more scraps while we wait a bit.
>>
>>28923500
The ones you have would probably be enough for training the pilots.
If you wanted to raise the stations Training and R&R levels to maximum you'd need to buy 10 million worth.
>>
>>28922768
>If you want to take more money out of the company go for it, just expect people to be nervous about it while things are still in flux.

Oh, no i just wanted contractual clarification
>>
>>28923465
>[ ] Simulators 200k
Also, can we get some information on the requirements for the heavy carrier run? We should start preparing for that. I don't want to rush the job, but we shouldn't put it off to long.
>>
>>28923613
I actually wouldn't mind using our share that we didn't take for the holo booths.

Sure it's 10 mill, but once we get some shops and stuff we can make money off of it.
>>
>>28923963
I'm game for this plan.
>>
>>28923963
When you put it like that I don't see a problem with upgrading it to Holobooths
>>
You get the simulators and start putting pilots through. As tempted as you are to jump in one yourself and strafe the trainees with a hostile starfighter, these aren't combat pilots. They need to practice the technical aspects not how best to dodge incoming fire. Not yet at any rate.

>>28923963
>>28923991
We'll see if more people are interested.

>>28923770
>information on the requirements for the heavy carrier run?

You get the Navigators from your various ships to put their heads together to figure out how long until it would be perfectly safe to go in. They estimate about 2-4 years though the Guild is likely to wait an additional decade on top of that before officially saying it's okay.

As far as ship assets go Nikolov figures that it could be done with the Medium and the other transports, it would just take days to chop it up into pieces and secure for transport. Longer if they're being careful about it and trying to save systems. The crew requirements would also be higher than usual.

If you're determined to not cut up the carrier she'll need to get some specialist equipment first. The way the Terrans had configured their one Lance class ship with extra engines, drive plates and cores that could be bolted to the exterior of a salvaged ship is called a Kit-Box. Y-Types can also be configured like this to move ships larger than they would normally carry. Setting up a Medium cruiser to haul a heavy carrier will be more complicated and FTL specialists will need to be hired.
>>
>>28923465
[X] Holobooths 10 million

We should also look into if people would be willing to set up shop once we are done with all the repairs.
>>
>>28923963
I like it.

>>28924058
Let's relax and make it clear we're not going to rush off into that.

We can take our time to analyze the data we have during spare time, compare the damage against what information we can quietly pull up about the ships in question.

We'll want to estimate what major systems might have survived to be salvaged, how we plan to get at them to salvage them, and the ship space we'll need to extract them.

Sadly, I don't think this ship is going to be an intact salvage.
>>
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>>28924036
>>28924064
And there are some more votes. You put some of your hard earned cash into adding upgrades to the station.

>people would be willing to set up shop
There are already a couple of restaurants open in the central core but not much in the station arms yet. With the worker population increasing daily its only a matter of time until the sections between the core and the East cruiser dock start to fill up. Much the same with the lower section now that it's open and cargo is starting to makes its way through.

On that note there's a request to have the HLV bumped up in priority for repairs so that Reynard Logistics can start making more money off of surface to orbit cargo lifting.

Before you can make any decisions on that Security contacts you.
"Uh, sir, we have a couple of reporters here that want to ask some questions about the company."

You hear one of the reporters speak up in the background. "Is that her? What are your future plans for business involving Surakeh!"
"Get Off! Sorry sir, they're kind of insistent. I think one mentioned more would be up on another shuttle."

>What do?
>>
>>28924428
Talk to Mr. London and other folks about putting together a press release.

Let's not put ourselves in front of a camera where we can do something stupid publicly if we can help it.
>>
>>28924428

>bump the HLV
Do it.

>Reporters
"I'll schedule a press conference in a few hours. Until then, I ask that you all be respectful of the security and workers upon this station, and in return you will be respected as well. Now, one person if you'd please, is this acceptable?"
>>
>>28924428
Give them an interview. Opening statement should be "Our companies plans are somewhat in flux as I'm sure you understand. Our business model did not anticipate finding well over 2 billion credits worth of salvage in the first week after all. That said, while the particulars are still in flux you can count on a substantial portion of that money will be injected into the local economy in through this station, hiring workers for our various vessels and other potential business ventures still under discussion."
>>
>>28924428
Have them schedule a meeting like regular people instead of pestering our securit personal.

>>28924524
Probably a smart idea, would not want to make a fool of ourselfs on space TV. Should probably have him along when/if we do an interview.
>>
>>28924428
Talk to them in about a hour or so when that other shuttle gets here.

Talk to Mr. London about the exact wording.
Also, depending on how many are up here we should invite the reporters to a bite to eat at the few restaurants we have.

It's always a good idea to keep a friendly relationship with the press if possible no matter what they write.....thats what we need! We need a press secretary!
>>
>>28924542
"I'll schedule a press conference in a few hours." You tell them "Until then, I ask that you all be respectful of the security and workers upon this station, and in return you will be respected as well."

>>28924746
>depending on how many are up here we should invite the reporters to a bite to eat at the few restaurants we have.
The shuttle turns out to have a dozen more aboard

>>28924524
>Talk to Mr. London and other folks about putting together a press release.
"A general opening statement would be a good start but they're going to have questions."

>>28924573
>Our companies plans are somewhat in flux as I'm sure you understand. Our business model did not anticipate finding well over 2 billion credits worth of salvage in the first week after all. That said, while the particulars are still in flux you can count on a substantial portion of that money will be injected into the local economy in through this station, hiring workers for our various vessels and other potential business ventures still under discussion.

You write this out and let your director read it. "Not bad, you might want to leave out how much salvage we've brought in or everyone will be trying to overcharge us for every minor item we need.
I'd also recommend you have some security present though not too much. With the lower general tech base in the region you don't want a few reporters rushing you with old style sound pickups."
http://www.youtube.com/watch?v=mAHz8BmqzIk

"If you do decide to answer questions feel free to say "no comment" if it's something you don't want to answer. It's better to have them speculate a bit than responding poorly and having the media turn it against you."

Is that statement above fine or did you want to add anything?
Did you want to show up wearing a business suit, duty uniform, dress uniform or other?
>>
>>28924921
>Our business model did not anticipate finding and setting up a station this soon after forming the company.

I'd change it to that but otherwise the statement seems fine.

>Did you want to show up wearing a business suit, duty uniform, dress uniform or other?

Let's go with a business suit, we don't need to seem too eccentric during our first press conference here.
>>
>>28924921
>statement
With Mr London's corrections, its great.

>Security
Let's have 3 or so station security members and our two marines with pulse pistols and a pair of stun grenades each, just in case. Security prevents rushes while our men are more behind/flanking us.

Trim it down if Mr London feels it is excessive.

>Uniform
Business suit, unless Mr London and Nikolov think Duty Uniform is more fitting
>>
>>28924921
We should probably read an abridged history of the planet, something more detailed on the last 50 years, and the best report we can find about the current political situation and that virus incident at least twice before giving that press conference.
>>
>>28924921
We do have a bodyguard and a recon power armor that can go invisble...
>>
>>28924921
>http://www.youtube.com/watch?v=mAHz8BmqzIk

http://www.youtube.com/watch?v=FuGTEbACwkQ

and soon its going to be like this :
http://www.youtube.com/watch?v=ewwtznVkSxA
>>
>>28924921
Modify the statement to be more generic. Say something about unanticipated success.
>>
>>28924921
Statement with the corrections seems fine.

Business suit is the only way to go since we are talking to the press.

Also, since there are only a dozen or so more coming we could tottally take them out for something to eat.

It's always good to know exactly who we are dealing with and it would help build relations with the people our station will be dealing with.

Still like the idea of a press secretary who travels with the station to help deal with any press
>>
>>28924921
I know it's probably a poor idea but we do have two fresh men at arms with power armor... Just saying. Also we have a business suit? I thought our wardrobe consisted of armor and army uniforms?

Anyways make sure to screen all those attending for weapons and such. This is after all a freshly conquerd world and we should not take any chances that someone who has it out for us manages to sneak in.

>>28925105
I see nothing wrong with this. Added security that no one will even see is all good.
>>
>>28925278
>>28925105

Rufaro is on vacation, and I think nobody else can wear our power armour.
>>
>>28925105
>>28925105
Didn't we tell our bodyguard to take some time off?
>>
>>28925428

Oh, well... ehm. we do have some kind of low key body armor, right? and the reporters will be thoroughly scanned and probed - their gear too.
>>
>>28925735
Scratch that, they are going to use our gear for recording and such.
>>
>>28925076
After the Terran Civil War and Kavarian war of independence the Factions were able to turn towards exploration beyond the Centri Cluster. (The guild having figured out how to establish the relay system just a few years prior.) Most of this Relay and South Reach were mapped by a handful of Excalibur class Battlecruisers and Dominion Long Range Battleships on loan to the Guild. When the Pandora cluster was discovered there was a land rush and little attention was diverted this way.
The Guild marked planets suitable for habitation creating a database. This database was later used for early emergency teleporters in the 2nd Faction War. Like in the Pandora cluster most planets ended up with population as a result of destroyed ships, just not on as large of a scale.

After the wars the Relays were divided up into zones that each Faction would maintain for the Guild and they would get control of the habitable worlds located there. Because of the mixed population (and remnant fleets being killed off in South Reach for years afterwards) the worlds in the region have always had some elevated levels of dissent. With many early Dro'all settlers being survivors of destroyed Houses even they didn't get along with the new waves of immigrants.

Surakeh was one of the earliest settled worlds requiring little to no Terraforming and soon became the Regional capital of House Rhadem. It's been a major industrial center since then and changed hands between no less than 3 Houses before FPL terrorist backed uprisings allowed the Pirate Warlords to take control.

The locals eventually became sick of the Pirates increasingly despotic representative looking after the planet and before long FPL members were attempting to exploit the situation to drive them off just as they'd done against the Houses. Warlord fleets returning from the Centri custer attempted to put down the rebellion using bio weapons recovered in the raids.

>Cont.
>>
Current political situation is unstable with many important figures having been killed off in the virus attacks. With so many dead it was easy for the House to claim land all over the planet which people are not happy about.

Promises to not institute a draft have been kept so far mainly because the Governor doesn't trust the populace with any power over the PDF. Baron Winifred did organise a force of local militia to assist in defense of the planet in the event the Warlords invaded again. While they're technically an auxiliary PDF force the Governor provides them no support as he believes they would back the Baron if anything went wrong. The House is more than happy to garrison the planet with Infantry divisions as it means less will ever be sent to Shallan Space.

>>28925105
>bodyguard
Valeri didn't accompany you on the trip out here as he was due for leave.
>and a recon power armor that can go invisble...
You would have to be wearing it.

>I thought our wardrobe consisted of armor and army uniforms?
All those shopping trips with Linda.

>>28925735
>we do have some kind of low key body armor, right?
You have an armored jumpsuit that you usually wear underneath your duty uniform when going aboard stations.
>>
Security makes sure to scan down each of the reporters and their gear, keeping an eye out for anything that could be used as a weapon. Once clear they`re shown to a meeting room. Meanwhile you get dressed. Your wardrobe is a little limited but you did have the forethought to buy a business suit at one point. With your jumpsuit on underneath it just looks like you`re wearing a turtleneck sweater with the suit overtop. The temperature aboard is low enough in some areas that it would make sense.

You head in and ask that everyone please remain seated with security blocking someone standing up to get closer. He's warned that if he doesnt follow decorum he'll be bodily removed from the station, not just the room.

With that over you make your prepared statement to the press.

"Hello everyone, I'm Knight Captain Sonia Reynard. As some of you may know I've recently started a company by the name of Reynard Salvage Solutions which began operations in the region last month.

Our companies plans are somewhat in flux as I'm sure you understand. Our business model did not anticipate finding and setting up a station this soon after forming the company.
That said, while the particulars are still in flux you can count on a substantial portion of the company's money and resources will be injected into the local economy in through this station. Right now we're hiring workers for our various vessels and for other potential business ventures still under discussion.
I'll be taking questions now."

You point to one of the reporters who texted a question ahead of time. "Will you be allowing small business owners to open up shop on your company station?"
>>
>>28926734
Of course. They'll have to rent the space of course, but we have no intention of turning this station into some sort of company town.
>>
After that the questions become a bit of a jumble.

"Did the Governor offer incentives to open your station here?"
"What is you opinion of the virus attacks on Surakeh?"
"What's your stance on siezure of property by the House?"
"Is it true you were in collusion with the Governor of Tourta in appropriating land there?"
"What is your response to people who have accused you of war crimes?"
"Do you know how many jobs here will be permanant positions?
"Will a draft be implemented if the war with the Neeran worsens?"
"Are you a supporter of House Veritas and the Free Planets League?"
"Do you support normalised trade with House Veritas?"
"I'd like to ask you opinion on the Pirate Warlords in their new role."
"Are you comfortable with fighting along side 'former' pirates?"
"Should the Factions Treaty be repealed?"
"How many times have you conducted orbital bombardments?"
"Your company recently had a fatality. Is working for your company safe?"
"Should people be allowed to vote for a Planetary Governor?"
"Will you be relocating your station?"
"Do you support the manufacture of splinter ammo?"
"What's your position on private gun ownership?"
>>
>>28926983
Oh goodness, here we go.

>"Did the Governor offer incentives to open your station here?"
No comment.
>"What is you opinion of the virus attacks on Surakeh?"
Absolutely disgusting tactics that my own men helped put an end to.
>"What's your stance on siezure of property by the House?"
No comment.
>"Is it true you were in collusion with the Governor of Tourta in appropriating land there?"
No.
>"What is your response to people who have accused you of war crimes?"
I wasn't aware I was being accused of any war crimes.
>"Do you know how many jobs here will be permanant positions?
Unknown.
>"Will a draft be implemented if the war with the Neeran worsens?"
That's not my position to speculate.
>"Are you a supporter of House Veritas and the Free Planets League?"
I'll wait for other Anons to discuss this one. Touchy subject
>"Do you support normalised trade with House Veritas?"
Of course. Trade is the best way to break down barriers.
>"I'd like to ask you opinion on the Pirate Warlords in their new role."
No comment.
>"Are you comfortable with fighting along side 'former' pirates?"
No comment.
>"Should the Factions Treaty be repealed?"
At a time like this it would be a bad idea.
>"How many times have you conducted orbital bombardments?"
No comment.
>"Your company recently had a fatality. Is working for your company safe?"
Of course. We try to minimise every risk possible, but in some cases, events simply cannot be predicted.
>"Should people be allowed to vote for a Planetary Governor?"
No comment.
>"Will you be relocating your station?"
Not in the near future, and not in the long term either, if circumstances permit it.
>"Do you support the manufacture of splinter ammo?"
No comment.
>"What's your position on private gun ownership?"
No comment.


Man, I thought this was going to be all business questions. Lots of politics!
>>
Hmm, going to have to read the archive to find the answer to most of these.
>>
>>28926734
>>28926734
Of course. We look forward to having more such businesses on the station and after this I plan on going to one of the restaurants that has already poped up if you would like to join me.

Next question.

(The answer is simple/straight to the point while us inviting them to go eat with us at a restaurant that is already on the station makes us seem like we are interested in what is actually there)

Now one moment for the other questions.
Seriously though: Press secretary is something we need so they can deal with such quetions.
>>
>>28926983
Gods, I'm on a phone and can't anwser all of these questions. Is us making the initial suggestion about the FPL any sort of secret? If not we can answer by pointing that out and saying we were in charge of security of the initial negotations, so yes. If it is classified we can simply say we volunteered for the escort mission.
>>
>>28927262
>Is us making the initial suggestion about the FPL any sort of secret?
More or less.
>If not we can answer by pointing that out and saying we were in charge of security of the initial negotations, so yes. If it is classified we can simply say we volunteered for the escort mission.
It is publicly known that your ships escorted the ambassador and your teams helped stop the kidnappers before they could escape. Everything else associated with it is classified.
>>
>>28927136
Think it was for the stunt on the superheavy
>>
>>28926734
>"Will you be allowing small business owners to open up shop on your company station?"
"Of course, some already have done so."

>>28926983
>"Did the Governor offer incentives to open your station here?"
"I actually asked to open the station before he could offer me any. Probalby not the smartest thing I've done in my career."

>"What is you opinion of the virus attacks on Surakeh?"
"Absolutely reprehensible. There's not excuse to resort to that kind of tactic."

>"What's your stance on siezure of property by the House?"
"No comment."

>"Is it true you were in collusion with the Governor of Tourta in appropriating land there?"
Not Sonia: Can somebody jog my memory here?

>"What is your response to people who have accused you of war crimes?"
"They need to find a better delivery service, I haven't received any accusations."

>"Do you know how many jobs here will be permanant positions?
"As I said, we hadn't even planned to set up a station this soon, so very few things have been planned beyond the next few months."

>"Will a draft be implemented if the war with the Neeran worsens?"
I really can't comment on that.

>"Are you a supporter of House Veritas and the Free Planets League?"
"No comment."

>"Do you support normalised trade with House Veritas?"
"Of course, peaceful trade would be a great thing for everybody involved."

>"I'd like to ask you opinion on the Pirate Warlords in their new role."
"I can't comment on ongoing military operations."

>"Are you comfortable with fighting along side 'former' pirates?"
"I can't comment on ongoing military operations."

>"Should the Factions Treaty be repealed?"
I think it would be a bad idea in the current situation.

>"How many times have you conducted orbital bombardments?"
Either "No comment." or "Several times. When attacking non-military targets such factories or refineries, the crew was giving a warning and enough time to leave before any shots were fired."
>>
>>28927366
Something like "I supported the initial suggestion for house veritas when it came came up which was why I was assigned to the escort mission. So yes, I suppose I do."
>>
>>28926983
Man, these people do not know how to ask questions that are related to why they are here.

-No comment.

-"Despicable tactics, absolutly disgusting to hear about. They bring shame to themselfs"

-No comment.

-"Slander and lies"

-"They should kindly inform me since I clearly have no idea what I am accused of"

-"Hopefully many. It will all depend on how quickly we can get the station running so it is not a safety hazard"

-"I am not aware of such but I am really not the person to ask regarding such matters"

-"They are a House of the Dominion, nothing more to be said on this unrelated subject"

-"Yes, trade is good for everyone"

-No comment

-"I am not here to discuss military operations"

-"It should not"

-"I am not here to discuss military operations"

-"Yes, the problem has been located and dealt with in several ways to ensure the safety of all those involved in the restoration of the station"

-No comment

-"Hopefully no. This station will be as good for this planet as this planet will be for it. If things work out it will be here for a long time"

-No comment

-"That depends on many different things"
>>
>>28927540
>"Your company recently had a fatality. Is working for your company safe?"
"We're a young company, and the fatality was a result of our incredibly success combined with a piece of equipment that was simply not designed for so much good fortune in such a short time. Unfortunately, we only became aware of this after the accident. As a result of this, we have begun upgrading our equipment, and reduced our operations speed for the time being."

>"Should people be allowed to vote for a Planetary Governor?"
"As a member of House Jerik-Dremine's military, I'm not able to comment on internal political matters."

>"Will you be relocating your station?"
"We currently have no plans to relocate the station and would prefer if we were able to maintain our station profitably in orbit of Surakeh."

>"Do you support the manufacture of splinter ammo?"
"No comment."

"What's your position on private gun ownership?"
"It's an incredibly complicated issue I can't really do justice during this press conference, so I'm affraid I cannot comment on this."
>>
>>28926983
>"...small business owners to open up..."
"After proper screening of businesses and employees, yes. Security for the company's employees is a major concern."
>"...Governor offer incentives...?"
"I'm afraid I have no comment on matters of business."
>"...siezure of property..."
"No Comment"
>"...collusion with the Governor of Tourta...?"
"My only comment on Tourta is that I'll never go back to a certain bar there."
>"...war crimes?"
"I've been unaware of any such accusations until now. I'll have to decline further comments on the subject for the time being."
>" ...permanant positions?
"I can not comment at this time."
>"...draft...?"
"I am unable to comment either way."
>"...supporter of House Veritas ..."
"No Comment."
>"...normalised trade with House Veritas?"
"No Comment."
>"opinion on the Pirate Warlords...."
>"...fighting along side 'former' pirates?"
"You'll have to wait for my book on the subject."
>"How many times have you conducted orbital bombardments?"
"No Comment"
>"Your company recently had a fatality. Is working for your company safe?"
"We've taken operational measures and are in the process of preventative upgrades in order to avoid further tragic accidents. I hope you'll respect the fact that a number of our employees are dealing with the loss of a friend, coworker and member of our company's family, and allow us all to mourn this loss."
>>
>>28927540
>>"Is it true you were in collusion with the Governor of Tourta in appropriating land there?"
>Not Sonia: Can somebody jog my memory here?
Yes you did. You encouraged the Governor to appropriate land that any smugglers who had fled the planet had abandoned. They had assumed any Houses that took the planet would crush all smuggling operations there and got out with as much of their valuables as they could. Instead you handed control over to the head information broker and pushed for it be allowed to remain an open port. With the owners missing for a couple of weeks (presumably having gone to warlord space) their land was fair game. You bought a good amount of it on the cheap.
>>
>>28928080
Oh, thank you. In that case, "No comment." seems appropriate.
>>
>>28927963
> Vote for Planetary Governor
"No Comment"
>Relocating Station
"We have no plans to do so at this time."
>"...manufacture of splinter ammo?"
"No Comment"
>"What's your position on private gun ownership?"
"I've been stabbed and shot more times than I can count."

>Virus Attacks on Surekah

"My comments on the subject are unfortunately not suitable for newspapers that children may acquire or browse. I'm thankful that it was possible to end the loss of life from it while there were still survivors."

>"Should the Factions Treaty be repealed?"

Whats this?
>>
>>28926983
>"Did the Governor offer incentives to open your station here?"
No comment.
>"What is you opinion of the virus attacks on Surakeh?"
I wholeheartedly condemn the virus attacks on Surakeh, and my heart goes to the victims and their families.
>"What's your stance on siezure of property by the House?"
No comment.
>"Is it true you were in collusion with the Governor of Tourta in appropriating land there?"
No comment.
>"What is your response to people who have accused you of war crimes?"
I am not aware that anyone has accuse me of war crimes. And the notion alone is ridiculous and baseless.
>"Do you know how many jobs here will be permanent positions?
At the moment, I can not accurately state an exact number or an estimate.
>"Will a draft be implemented if the war with the Neeran worsens?"
No comment.
>"Are you a supporter of House Veritas and the Free Planets League?"
No comment.
>"Do you support normalized trade with House Veritas?"
Yes.
>"I'd like to ask you opinion on the Pirate Warlords in their new role."
No comment.
>"Are you comfortable with fighting along side 'former' pirates?"
No comment.
>"Should the Factions Treaty be repealed?"
No comment.
>"How many times have you conducted orbital bombardments?"
No comment.
>>
>"Will you be allowing small business owners to open up shop on your company station?"
Yes
>"Did the Governor offer incentives to open your station here?"
No
>"What is you opinion of the virus attacks on Surakeh?"
Despicable
>"What's your stance on siezure of property by the House?"
No comment
>"Is it true you were in collusion with the Governor of Tourta in appropriating land there?"
>"What is your response to people who have accused you of war crimes?"
People have? I'll have to check up on that.
>"Do you know how many jobs here will be permanant positions?
That will be determined by the market place.
>"Will a draft be implemented if the war with the Neeran worsens?"
No idea.
>"Are you a supporter of House Veritas and the Free Planets League?"
I supported the initial idea for the them becoming a house, beyond that to me they are simply another house in the dominion
>"Do you support normalised trade with House Veritas?"
Yes
>"I'd like to ask you opinion on the Pirate Warlords in their new role."
I will not discuss ongoing military operations
>"Are you comfortable with fighting along side 'former' pirates?"
I will not discuss ongoing military operations
>"Should the Factions Treaty be repealed?"
No. It has many important provisions, such as banning biowarfare
>"How many times have you conducted orbital bombardments?"
I will not discuss classified military operations
>"Your company recently had a fatality. Is working for your company safe?"
>"Should people be allowed to vote for a Planetary Governor?"
>"Will you be relocating your station?"
Not in the immediate future.
>"Do you support the manufacture of splinter ammo?"
No comment
>"What's your position on private gun ownership?"
No comment
>>
>>28928324

>"Your company recently had a fatality. Is working for your company safe?"
Safety is always a big concern during our operations and we always seek to maintain the highest of standards of safety and security. However unfortunately life-threatening situations remain a possibility in this line of work despite the best efforts and countless precautions at every salvage operation.
>"Should people be allowed to vote for a Planetary Governor?"
No comment.
>"Will you be relocating your station?"
There are n plans to relocate the station on the immediate future.
>"Do you support the manufacture of splinter ammo?"
No comment
>"What's your position on private gun ownership?"
No comment
>>
>>28928321
>Factions Treaty
>Whats this?
Its next on the list of things for me to add to the wiki next weekend.
The main item of note in the Factions treaty is banning use of nuclear scale weapons inside a habitable planetary atmosphere. Most Houses are all for this as it makes it easier to capture planetary industry intact.
The Shallan military has violated this part of the treaty several times since the invasion started by using tac nukes to slow or destroy Neeran Ground vehicles.

The treaty also stipulates that the Navigator's guild, their ships and stations are neutral in any conflict between Factions. The Pirates routinely violated this.

Pre-spaceflight civilizations civilizations are to be quarantined, and not interfered with lest technology fall into the wrong hands. (Like it did with the Terrans and Shallans.)
Several Houses are believed to have violated this to allow terraforming projects to move forward wiping out indigenous life forms. This includes your own House.
>>
>>28926983
>"What's your position on private gun ownership?"
I have been stot, stabbed, and now have a new arm. I like to keep something on me even if it only has a stun setting.
>>
>>28928321
>Whats this?

High end Inter-factional Politics, Do not touch or get chew on (or worse) by the Baron.
>>
>>28928626
This seems to be the only question there's some differing opinion on.

4)"Is it true you were in collusion with the Governor of Tourta in appropriating land there?"
[ ] No / "Slander and lies"
[ ] No comment
[ ]"My only comment on Tourta is that I'll never go back to a certain bar there."
>>
>>28928796
>"My only comment on Tourta is that I'll never go back to a certain bar there."
>>
>>28928796
The governor is that information broker we met there who took power late when the Dominion came in right? I don't remember exactly what happened but didn't we just straight up buy some land? It wasn't a bribe or anything.
>>
>>28928796
>[X] No comment
>>
>>28928796
Didn't we break out knees on Tourta with the grappling hook stunt?

Saying that would throw the reporters off.
>>
>>28928796
>[X]"My only comment on Tourta is that I'll never go back to a certain bar there."

It's good to inject some sort of light hearted answer in there.
>>
>>28928796
No comment
>>
>>28928903
I'm in for this
>>
>>28928796

[x] "I'll never go back to a certain bar there"

samefag that posted it, for counting purposes if it matters.
>>
>>28928848
>we just straight up buy some land? It wasn't a bribe or anything.
True, but it was appropriated land.

>>28928895
>Didn't we break out knees on Tourta with the grappling hook stunt?
Yes. And you came closer to death than at nearly any other time in this quest.

"Everybody settle down, I'll answer your questions one at a time. Firstly no comment on incentives.
The Virus attacks on Surakeh were absolutely disgusting. There's not excuse to resort to that kind of tactic. My own troops helped put an end to it. I only wish we could have done more."
You collect yourself before moving on.
"I have no comments on seizure of property. My only comment on Tourta is that I'll never go back to a certain bar there.
Now ...war crimes? They need to find a better delivery service, because I wasn't aware I was being accused of any."
>6)Jobs
"As I said, we hadn't even planned to set up a station this soon, so very few things have been planned beyond the next few months. Hopefully we'll have many permanent jobs. It will all depend on how quickly we can get the station fully operational."

Your reply with "No comment" to the next two questions but support normalised trade with House Veritas.

When it comes to the Warlords and their current work for the Factions Alliance you state that you cant comment on ongoing military operations. "You'll have to wait for my book on the subject when it's been cleared to be published."

"Should the Factions Treaty be repealed? No it should not. Or at least not right now. It protects too many people."
>>
>>28929267
That would have been a decidedly ignoble end
>>
>"Your company recently had a fatality. Is working for your company safe?"

"We've taken operational measures and are in the process of preventative upgrades in order to avoid further tragic accidents. I hope you'll respect the fact that a number of our employees are dealing with the loss of a friend, coworker and member of our company's family, and allow us all to mourn this loss.
The safety of all those involved in the restoration of the station and the work we're hoping to do here is important to all of us."

You refuse comment on elections for governor and push on.
"We have no plans to relocate the station so hopefully not."

Questions on splinter ammo production and gun ownership are both met with answers of no comment as well.

"I'm sorry I wasn't able to give everyone the answers they were looking for. I won't always be around to answer questions as I'll eventually be recalled to the front so for anyone interested we will be holding interviews for a press secretary in the not too distant future.
As a follow up to the first question about local business on the station; I plan on going to one of the restaurants that has already opened up if you all would care to join me?"
>>
>>28929267
>Didn't we break out knees on Tourta with the grappling hook stunt?
>Yes. And you came closer to death than at nearly any other time in this quest.

Let's be honest it was a stupid thing to try.
>>
>>28929678
>>28929678
It was a stupid thing to try and now we use that same device on just about every mission
>>
>>28929678
Granted, it was silly, but that grappling hook winch system /did/ save us during the assassination side mission.
>>
>>28929539
Actually...I wonder what there is to eat on the station
>>
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>>28930425
"Yogurt sauce is the only way to eat kebab!"
>>
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Technical difficulties. Sorry about that, mouse crapped out.

With the press conference taken care of and food secured you bid the reporters farewell. Things didn't go badly, though you did need to divert a large number of their questions. These people do not know how to ask questions that are related to why they are here.
Oh well, at least more people will know Reynard Salvage Solutions even exists now. Free advertising!

London suggests that next time you make a statement at the start about only answering questions related to the company.


You notice that most of the ships you wanted set aside for company use have been added to the Fleet image. Most are still waiting for repairs or are over at the military station having work done. The House Transport could take a bit even with the newer repair equipment.

The Kilo is currently taking up most of your repair capability. Once it's done the engineers want to get to work on the Heron that you have the most parts for.

>LSTs/LAS/Light transport
11x Missile boat
4x FTL patrol boat
3x Constellation

>CRV's
27xStandard Corvette
32x Dagger class CRV ?!?!
Civilian light corvette

>Frigates
2x Ballista class carrier (Command section)
20x Pandora Frigate
Norune Frigate
Hammerhead Light Frigate

>Light Cruisers
1x Knight class Light Cruiser (RESERVED) /Repaired

Norune attack cruiser
1x Scorpion
5x Centurion * (14)(13.3) 64.4% = 42,826,000 [PURCHASE CANCELED]
*6x Centurions (in 18 pieces) 55% = 43,890,000 [PURCHASE CANCELED]
Errant (Attack Cruiser)
Royal Guard Cruiser (10th Dynasty)


>Battleships & Larger
Excalibur battlecruiser
2x Princeps Battleship
Rovinar Battleship
3x Deci Kavarian battleship

2x Ballista class Carrier
Republic Assault Carrier

>Medium
Kilo class medium cruiser (205)(184.5) 72% = 132.84
Kilo class medium cruiser (205)(184.5) 59% = 108.855
Heron Medium Cruiser (215)(193.5) 90% (+salvaged parts 93%) =179.955
Heron Medium Cruiser (215)(193.5) 63%( +salvaged parts 99%) =191
>>
>>28930638
As always send the salvage people off to salvage things. Has our errant buddy called us up yet?
>>
Despite her reluctance to go after the Heavy Carrier Nikolov would like to start getting things in place for the previously planned expedition to the rest of the South Reach Cluster. You wont be able to take the full fleet. She's hoping to get enough crew together for the Kilo and 4 of the transports plus escort. There should be enough crew to man them and continue station operations by the time repairs to the larger ship are done.

Firstly she would like your approval on this plan and any modifications you wish to make to it.

Secondly she wants to know what ships to prioritise for repairs at the military station once the House Transport is finished. There are still battlecruisers and battleships along with the smaller vessels.
The military can't provide help with your Medium cruisers as all their spare crews are going to be working on the three they just bought from you.

>>28930763
Coming up next.
>>
>>28930638
Those Centurions are dead weight in combat without their plasma cannons.

Are they at all viable for conversion to transports or utility vessels?

If not we may as well just sell them off for cheap or as scrap because they aren't really worth repairing.
>>
>>28930820
I'd like to have some carriers repaired relatively soon, we only need to hang on to one or two smaller ones for now to give us more flexibility with shuttles and all the fighters we've gathered.

The rest we can sell maybe with some fighters and torpedoes thrown in as a package deal.
>>
>>28930638

>[RB-TOW]
Is that the flatboat the Rovinar repaired?

>Ballista & Rep Assault Carriers
We should earmark these for conversion to Veritas Carriers and get them delivered to the Faction Alliance ASAP. The sooner they're moving forces to the Neeran Front the better.
>>
>>28930822
The republic would probably like them.
>>28930820
Well, we have our sales people trying to line up buyers right? Obviously we deliver the ones we have contract for first. Then the ones we actually have parts for, then the lighter ships
>>
>>28930820
she has our approval
>>
>>28930820
Approve the plan.

Have them start with the Carriers and work their way down.

As for our repair bays we should go with that the engineers suggest and once those Heron Mediums are done we can start on the Gungnir type.
>>
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>>28930881
>Is that the flatboat the Rovinar repaired?
Nope, missed putting it on. (Added to reserve)
That's the Ballista class command section, the converted FTL equipped pusher ship. It can jump an object the size of a Y-Type's container block, a cruiser, a smaller end Battlecruiser and is good for general sublight towing jobs a tug might be too small for.

>Ballista & Rep Assault Carriers
>we should earmark these for conversion to Veritas Carriers and get them delivered to the Faction Alliance ASAP
Everyone else okay with this?

>>28930822
>Are they at all viable for conversion to transports or utility vessels?
Not really, though the section where the Plasma cannon used to be can be filled with additional reactors, shields or fuel tanks. Some Republic units do that from time to time.

>>28930866
>I'd like to have some carriers repaired relatively soon
There's the Ballista that's set aside for the Alliance, the other 2 havent been a priority.
Do you want the Terran Light Carrier bumped up for repairs?

>>28930910
>The republic would probably like them.
And they probably wouldn't mind the Pandora class ships either. Expect to only take a 5% hit for equipment being obsolete.

>>28930910
>Well, we have our sales people trying to line up buyers right?
Not just yet though they can. The question is if you wanted to have your crews begin repairs on some of these ships so you can sell them for a better price, or sell them now to get them out of the way.
If you repair them it'll take longer but might provide more jobs.

>Obviously we deliver the ones we have contract for first. Then the ones we actually have parts for, then the lighter ships
So far the only people you've made solid agreements with are your House, the Factions Alliance and possibly the Errant Knights.
>>
>>28930638
Have the Rovinar expressed any interest in the return of their old battleship?

>>28930820
Seal of approval

>>28931250
Let's check with House Veritas if they are interested to buy them at all to begin with. Would be kind of a bummer to just walts up to them and go "Hey, I got you ships" Only for them to respond "Lol no, we don't want those".
>>
>>28931250
Begin feeling out potential customers for the ships. I think we want them to begin repairs, that's the point of the station after all.
>>
>>28931411
>Customers.

We own an industrial park on Surakeh, if I remember correctly.
To encourage the use of our lands, why don't we offer a small discount for companies that set up on our land and wish to use our orbital infrastructure?
>>
>>28931493
I think there's no free space left in our industrial park.
>>
>>28931250
>bump up the Terran LCAR
Yes, please.

>Selling stuff to Republic
I think we should repair the Centurions and Pandora Frigates before selling them. I imagine the Faction Alliance would also be a healthy buyer, despite the Pandora's issues vs Neeran.

With every House and it's neighbors having standard CRVs they're probably looking to sell... would we be able to convert our Standard CRVs into landing/evacuation CRVs to lower repair costs and free up the phase cannons? I guess we could keep one or two of them to add to the fleet, too.

And finally, would Constellations be useful in addition to the HLV for cargo duty at Surakeh?
>>
>>28931250
I wouldn't mind earmarking those carriers.

Sure, bump up the Terran Light Carrier.
I say contact the Republic people to see if they would be interested.

You said the Excalibur battlecruiser was one of the fastest correct? That and the Gungnir should be repaired around the same time.

I swear i'm not trying to make them our wingmen for the GD.

Also, I would say we should repair good portion of the things we have, but also sell off some since we ARE going to have more incoming at some point.
>>
>>28931250
Say, how is Arron enjoying his position as a semi-proper captain so far?
>>
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They're awake. Oh boy are they ever awake.

Sedat Baykal contacts you on the verge of laughing his ass off. "Captain, I do believe I've found someone almost as mad as you are, or perhaps just angry it's difficult to tell at the moment."

"They didnt take the news well about their Houses being gone?"

"Oh they took it well enough and are eager to reestablish themselves in a hurry. A lot of lost time to make up for. The only problem is we have two Knights and only one ship. Rather than have them tear each other apart I suggested we get one of them a new one, or rather a new old one. I swung by your base of operations to take a look while on the way. Do you still have a Tenth Dynasty Guard Cruiser in your salvage collection?"

You do.

"The Knigtht in question, Yerina Rian wants to duel you for it. A non-lethal one of course. I know you don't duel often but are something of a boxer? Think of it as an option."

[ ] I'm running a business here
[ ] Starfighters
[ ] Pistols
[ ] Blades
[ ] Fisticuffs
[ ] Other
>>
>>28931712
>[x] I'm running a business here
We duel this guy and everyone will want a shot at it.

Is our CYBERARM allowed in the fight anyway?
>>
>>28931712
"...not trying to be rude, but what would I get by winning?"
>>
>>28931712
[x] I'm running a business here

If we'd found them as a military op, I'd say duel. But this was a business venture, and this guy is going to have to deal with that.

Or we can sell them a constellation, if they're going to be a dick.
>>
>>28931712
>[ ] Other

We can duel for a 50% discount, but that's it.
>>
>>28931712

"Why could I duel someone for a Cruiser that I already own?"
>>
>>28931712
[X] Fisticuffs

Yes, we are running a business but this is also a chance to further strengthen our ties with the Errant knights.

Sometimes contacts are worth more than money, but I agree with >>28931804 . What happens if/when we win?
>>
>>28931712

He is free to duel me on the Great Devourer if he can get a ship the same size so that I may salvage what ever remains of his ass after I am done with him. That Guard Cruiser is my fucking property why could I duel with for it?
>>
>>28931956
Don't say this.
>>
>>28931712
[X] Fisticuffs

I don't see any harm in this and it's not like we are being asked by a complete stranger. This is Sedat we are talking about! This would help them out and i'm sure they could help us out in the future
>>
>>28931712
Actually...We can talk to the man before we decide anything? I would like to know the person who wanted to duel us even if we chose to decline.

Hell, i'm tempted to duel him without the cruiser as a prize.
>>
>>28931712
We are running a buisness here. There will be no duel over property that we already own in every possible way. If he wants to buy it and has funds for it he can go right ahead and do so, if not he will have to wait for the Errants just like the other guy and see if they will buy it for him.
>>
>>28931804
>>28931875
"Understand that these Knights are desperate, other than the one ship they have nothing left but their skills.
I can pay the costs if you insist, but Knight Rian is prepared to offer his services if defeated, until such time as he repays you or you release him of that obligation."
>>
>>28932046
"I can cut you a bit of a deal on the ship, even provide you with upgrades my own utilized, but allowing any knight to challenge me to a duel over property of a company I founded sets both a poor precedent and a foolish business model."
>>
>>28932046
Hmmm.....now that makes me want to challange him to fisticuffs even more.

If we win we get someone who is in our debt and is willing to work to pay off it. If we lose we have someone who is grateful for another chance at life.

Hell, I don't even Sedat to pay for the costs as this is priceless
>>
>>28932170
>*with the upgrades my own utilized
should read 'with the data on the upgrades my own utilized'

reworded the important part out
>>
>>28932046
Can our simulators simulate a repaired version of this guard cruiser? If so, say this "Since he wishes to duel for the guard cruiser I think the most appropriate weapons for us would be guard cruisers. Simulated of course. Though he should now going in that I have piloted that model of ship before."
>>
>>28932221
>Dueling with Guard cruisers

I can accept that
>>
>>28932046

So if we beat him (which we totally would) we could have to basically give him a job at our company so he can eventually pay us back? Has he given any thought to just as for a job instead?
>>
>>28932221
It would be interesting to see his level of skill so I wouldn't mind having a duel such as that.
>>
>>28932046

>"I can pay the costs if you insist, but Knight Rian is prepared to offer his services if defeated, until such time as he repays you or you release him of that obligation."

"Pardon me for coming off that boorish, but I would not want to encourage every good fighter to start dueling knights for ships.

That aside, even if i am not a errant, i was always a fan, so this option sounds intriguing.

If he wins, he can get the ship and a nice memory of me. If I win, he can take the ship if he wants to, but will owe me one hell of a big marker, that he will have to honor when asked."
Look people i am thinking right now of the two pieces of a coin of the Noble House of Hong Kong.


We can start with a fledgling knight errant. If he is half as good as the recruiter in five years he should at least amass to half we did so he will be good for it, if we, or someone in our family collects it in twenty years or more.

The coins halves were favors that had to be honored, as is within the power to grant, and in spirit and letter of it. Very lawyery as well as spiritual.


But if there is one group that could go in on such a trade its Knight Errants. House Knights have the House military and every two bit pirate and warlord has his own shit. But Knight Errants have only their skill and their order. Getting a serious in with the Order is something to consider.
>>
>>28932261
he is banking on the chance that he can defeat us and walk away with a warship worth tens of millions of dollars
>>
>>28932046
I wouldn't mind dueling him with this new revelaiton.

But if we win he ows us a favor. (A favor worth that ship)
>>
>>28931785
>Is our CYBERARM allowed in the fight anyway?
If you were fist fighting you'd have to have a doctor prove that it was operating within human norms. Other than that yes.

>>28932221
>Can our simulators simulate a repaired version of this guard cruiser?
Yes, either in its original state or with upgrades. Problem for the other guy, they didn't have modern emergency thrusters back then.

>>28932261
>we could have to basically give him a job at our company so he can eventually pay us back?
No, he would be one of your men at arms, not an employee. Effectively an indentured servant or bodyguard. It's not a common practice these days, especially in your House where there's more cruisers than Knights.
>>
>>28931712
As so many people seem to wish to duel him I offer a compromise. We have a duel with him and if he wins he gets a Corvet. If he loses he gets t-
>>28932391
Yeah, we turn him into a man at arms if he loses. One of the benefits if being that would be for him to be allowed to pilot the Cruiser and eventually buy it out when he has the money.

Does this sound good?
>>
>>28932377
>>28932290
Depending on his sucess a favour later in say ten years or more could be worth far more than a ship.

Of course the money that ship would bring in ten years in a investment fond or as start up capital or in a conquest fleet would also have been much more, so its not all that farfetched.

Its just a way to keep capital, in power or money off the books and in a more ancient way.

This of course is contingent on internal enforcement of the Order of the Knight Errant to honoring debts.
>>
>>28931712
>We've hit autosage.

How about this:

He'll get the cruiser no matter what.

If he defeats us, he gets a 50% rebate and he'll have to start payments in 5 years or earlier, without any interest.

If we win, he gets the cruiser, and the payment plan, but not rebate.
>>
>>28932391
Okay, so simulate it without emergency thrusters and then take >>28932377 suggestion of if we win he ows us a favor.
>>
>>28932391
I like the ship duel idea. Though if we duel him we take the full payment, no discount.
>>
>>28932377
Favor you say? Considering what this last favor got us I wouldn't mind such things.
>>28932391
Would we then go without Emergency thrusters to make it more fair?
>>
>>28932391
Agreed on the terms and in our ship. No favor.
>>
>>28932377
He's a knight his success is far from guaranteed, making this a completely different matter than the rovinar.
>>
>>28932391
Ship duel is pure Sonya. The favor thing not so much.
>>
>>28932750
>>28932652
>>28932499
Dudes we have money.

And most likely we will always be able to make more.

This is not so much about money as it is about politics and power, and more than that power brokering. We are investing in someone who we will have a angle on.

From there we can use it as a spring board to liaise or find out some shit about the Knight Errants that might be worth more than just money.

If he will get to be somewhere around the rank of Knight Captain or more, if we are in a fight with a house, we will be able to call in a favor and have the Knight Errants stop by for a police action to enforce borders, or to delay it.
>>
>>28932803
True, lets just go with the ship duel and get this over with.
>>
>>28932819
Yep, this is why I still like the favor idea
>>
>>28932819
If we want to make an investment we should just make an investment. I could get behind basically giving him the Errant Cruiser if only because I find the idea funny. But mucking up generosity with duels will only confuse the issue.
>>
>>28932888
I think it's more that he needs the ship but he also wants to prove that he deserves it.
>>
>>28932952
You do realize that your current senario would leave him with the debt the size of a ship but no ship? How is he supposed to pay us back anyway?
>>
>>28932952
Does he? We know nothing about him. For all we know he could take it to the closest populated planet of his old house rivals and bom the shit out of it with torpedos and phase cannons. Something that is not entirely unlikely considering everyone and everything he has ever known is gone.

If he comes working as our man at arms I'm sure he will end up with some sort of salvage claims of his own.

Am I the only one against dueling for company assets that are not of trivial worth?
>>
>>28933038
Well clearly we talk to the man before dueling him and the ship is so he joins the Errant knights which i'm pretty sure would stop such behavior
>>
>>28933038
I find the duel to be pointless, really.

We could just offer to sell the ship at a discount and while it is under repair offer him a job either piloting one of our escort ships or helping train pilots for our company and paying him so he has some startup cash.

Heck, we could probably enlist both of them for it so they have a bit of spending cash.
>>
>>28933135
Why not just enlist them as men at arms while we are at it? They get ships, command and prestige once more where befor they had nothing. We get a veteran knight who will most likely prove his worth against the Neerans.
>>
>>28933259
Because they've been offered a chance to be their own master with the Knights Errant.

Which would you choose? Servitude to another Knight or to join the Errant group?
>>
https://www.surveymonkey.com/s/CCQB8YN


>>28933135
>offer to sell the ship at a discount and while it is under repair offer him a job either piloting one of our escort ships or helping train pilots for our company and paying him so he has some startup cash.
>Heck, we could probably enlist both of them for it so they have a bit of spending cash.
Even working for you, doing so in a civilian capacity will not earn cash quickly. Certainly not the 15 million it's currently worth. Knight Baykal has funds with which to pay for the ship now but the two Knights do no.

>>28933259
Simply joining you or your House now would be mildly embarrassing and would simply prove that their skills aren't worth a damn. If they join the Errant Knights they can earn a great deal of acclaim and fortune as equals.
>>
We're not overly attached to the cruiser, and we need to return to active combat soon, so, I purpose the following. If he loses, he needs to work as its captain protecting our salvage fleet for 5-10 years, if he wins, we give him a good discount.

We can't give him the ship outright, but a steep price slash is possible.
>>
>>28933418
Their Houses are gone with the wind, how much more embarassing can it get?

>>28933423
I was actually thinking it would make a great escort ship for the Salvage ships. It's perhaps not the fastest but it has very good armor with which it can shield other ships with, like squishy salvage ships.
>>
I'd rather prefer to hang onto it, you don't get your hands on a Guard cruiser that often. Even a 10th dynasty one. I would much rather spot him one of the EX-Ks we plan to refit.

As for the duel, well. What outcome allows us to win but still has him joining the Errant knights? Any form of servitude to us is going to lock him down for years or decades.
>>
Seems like TSTG messed up the survey a little and made it impossible to pick more than one asteroid of the same type.

So I'd suggest one big nickle-iron, two small platinum types and one water/silicate/carbon depending on what is more immediately useful.
>>
>>28933502
>how much more embarassing can it get?
More so than joining a somewhat exclusive group of Knights who do work for the Ruling House.
All roads lead upwards, yours would just result in a delay for the Knight.

>>28933629
>As for the duel, well. What outcome allows us to win but still has him joining the Errant knights? Any form of servitude to us is going to lock him down for years or decades.
Some people said they wanted to just make him (by way of Baykal in this case) pay the full price of the ship if he lost. This would allow him to leave with the Errant Knights and be indebted to them rather than you.

>>28933924
>impossible to pick more than one asteroid of the same type.
Really? Well shit. I'll see if there's an alternate type like that and if not send a bug report.

A majority want to go for the duel it seems. A slight edge on starship combat over fists.
We've also got skipped questions for each one.

Choose your (simulated) battlefield!
[ ] Orbit of Small planetoid / Moon
[ ] Orbit of Large terrestrial
[ ] Orbit of Gas giant
[ ] Asteroid or debris belt
[ ] Station
[ ] Crowded orbital
[ ] Other
>>
>>28934016
>[ ] Orbit of Small planetoid / Moon
>Some people said they wanted to just make him (by way of Baykal in this case) pay the full price of the ship if he lost.
That would be dumb because there would be no upside for us.
>>
>>28934016
>[X] Orbit of Small planetoid / Moon
>>
>>28934016
>[X] Orbit of Large terrestrial
>>
>>28934016
>[ ] Orbit of Small planetoid / Moon
>>
Moon orbit sounds good.

>>28934016
I think what you did wrong was put them in backwards. So instead of the question being:

>"Do you want Asteroid #1 to be an iron, platinum, water, etc"

The way the survey counts the question is:

>Do you want Iron to be a ship 1, ship 2 or ship 3?
>Do you want Platinum to be a ship 1, ship 2 or ship 3?
>>
File: 1387341901165.gif-(3 KB, 794x648, Battle site.gif)
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Yerina Rian is a veteran Knight, having fought breakaway elements of the Kavarian Union in Republic space, served with minor distinction in the First Faction War and then leading a small cruiser unit in the Second Faction War acting as part of a mercenary force working for the Union.
Rian gets 1 reroll in combat and a +1 on any results under 5.
As you are less accustomed to combat without emergency thrusters you effectively get a -1 to maneuver because of the Guard Cruiser's bulk.

Your plan of attack?
>>
>>28934592
Do we not get a bonus for having used this class of ship before while he presumably hasn't?
>>
>>28934629
The Unnamed Guard had emergency thrusters, a lot of them, which you had a tendency to push past their limits most of the time.
>>
Rolled 15

>>28934592
Can torpedoes relay combat info back to the original ship? if so, l vote we launch a few around one side of the planet while we try to sneak around the other side.
>>
Rolled 12

>>28934718
This sounds cool to me. Hope we get the drop on him
>>
>>28934718
Sounds like a good start.

This should be interesting
>>
>>28934718
Only Mark 39's are rigged to do so properly. In b4 "but our cruise missiles can do so today" I know, we had this discussion when you got the EX-K.

Then I gave you Mk 39's and you refused to use them. Wisely because it was in the Lat'tham Coup and if you'd fired them the AI's would have hijacked them and shot you with your own torpedoes.

You can send them new targeting data from your ship's sensors. Their own aren't sophisticated enough because of wandwavium and the torpedo casing.
>>
>>28934858
Er, this is a simulation. We could probably give ourselves a few if we wanted.
>>28934836
you should probably roll
>>
>>28934892
>Er, this is a simulation. We could probably give ourselves a few if we wanted.
Do you want to give yourself and your opponent Mk 39 Torpedoes?
>>
Rolled 10

>>28934836
>>
>>28934930
Eh, sure.
>>
Rolled 8

>>28934930
Sure, why not.
>>
File: 1387343896916.gif-(4 KB, 794x648, Battle site2.gif)
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You launch torpedoes out and over the horizon looking for your opponent. There are possible contacts on the other side of the planetoid. Craters and heat signatures pock marking the surface. One of them might be the ship taking cover.

There are new contacts incoming towards your torpedoes. It seems Rian launched his own, soon one detonates near the torpedo you were observing through, the larger than usual blast knocking out it's sensors. Dammit these things have a more powerful warhead.

Within a short period of time you've lost contact with the initial group of torpedoes you launched. Still, you know the location of one he's using as a relay, and his ship is probably on the surface.

>Your orders?
>>
Boom and zoom his ass, if he really is on the surface somewhere he will need to accelerate from a dead stop. So we can do a strafing pass and then rise up into orbit again, if he tries to follow us flip around and launch some torpedoes at him.
>>
>>28935289
Roll 2d20
1 for scanning, 1 for combat.
>>
Rolled 7, 11 = 18

>>28935427
Forgot my roll
>>
Rolled 18, 13 = 31

>>28935427
>>28935427
>>
Rolled 10

>>28935140
If that torpedo is stationary, we should probably simply shoot it down with one of ours.

>>28935427
1
>>
Rolled 12, 13 = 25

>>28935427
Rolling
>>
Rolled 14

>>28935470
2

>We're on page 9, btw
>>
File: 1387346218421.gif-(4 KB, 794x648, Battle site3.gif)
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Rolled 7, 17 = 24

>>28935470
You belatedly launch a torpedo to take down the one acting as a relay but you've already crossed into view of it by then.
Oh well, he's going to have a hard time shooting you accurately as you increase power.

You rapidly ping off each sensor contact in turn. All of them are the result of phase cannon hits and cooling at a near constant rate. There!
"Got you."

Cutting engines so you'll continue the orbit you bring the nose around and fire fire off the spinal mount cannons. With the head start on your location he's already struck you with most of a volley by the time you fire yourself. Some of your first shot strikes the crater rim with the rest hitting a newly powered up shield.

WTF he had his shield down?
Trading fire as you make your pass the other knight blasts up out of the crater but doesn't make an attempt to catch up to you.
By the time you pass out of sight your gunnery has proven to be a bit more accurate than your opponents. Still the initial alpha strike you took did more damage than it should have with so many shots missing.

"Who's my operations officer for this duel? Tes'us you there?"
"Here sir."
"What happened?"
"With the shields down phase cannons don't suffer beam diffusion increasing their range."

"Right, right."

A new contact pops up coming in from the north pole of the planetoid. Then several others. He mush have launched these torpedoes earlier, there's no way they could have caught up from just a moment ago. They're all angling to intercept you.

Your orders?
>>
Burn hard away from them to force the torpedoes into a stern chase, then flip around and either shoot them down or counter with more torpedoes. Torpedoes don't dodge.
>>
>>28936010
Going with this since limited time.

Roll 2d20
Situational bonus gained.
>>
Rolled 15

>>28936112
Well, seems like I'm typing a bit too slow.

Could we drop a few torpedoes as well, to see if we get the chance to pull the same stunt later?

1
>>
Rolled 8

>>28936153
2
>>
Rolled 6, 9 = 15

Whups pasted into the wrong box, let me try that again...
>>
Rolled 8, 15 = 23

>>28936112
>>
>>28936112
>>28936153
>>28936212
Double 15's yay!
>>
Were well on page 10 now. Cliffhanger ending? New thread? Either way someone refresh the archive or it won't show the last few posts.
>>
You are totally pulling that trick on the other guy... just as soon as you get the hell out of the way and shake these things off you tail. Pulling up away from the planet, you redline the engines then begin cold launching torpedoes. Four, that's enough. Setting them to go active the warheads streak upwards to intercept the incoming volley then detonate. The blasts scramble a few of the torps with the second set getting most of the remainder.

Cutting engines then pulling a 180 you fire off one last torp to shoot down the last one. That wasn't so bad. Now where is-
Target lock warnings go off as you spot Rian driving hard towards you having just rounded the southern horizon. The element of surprise lost the other Guard Cruiser has its shields up and both of you begin trading fire again. Explosions from torpedo and missile detonations fill space between you as both of you try to blind the other and evade return fire.

If you hadn't pulled away and swatted down those torpedoes your shields might not have had time to recover. Well too bad, you've been fighting this kind of battle most of your career.

Damage drops the main shield. The older Guard Cruisers had a secondary but not a tertiary. The other Knight has taken about the same amount of damage. The next time you get a clear look at your opponent you've closed to brawling range. Generally those have never gone so well for your squadrons but most of your people usually survive.

You could try to get more range or go the opposite route, closing in to ram or board. Mind you who knows what the other guy is planning.

>Your orders?
>>
File: 1387348658953.gif-(4 KB, 794x648, Battle site4.gif)
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>>28936592
Pic.

>>28936540
>Were well on page 10 now. Cliffhanger ending? New thread?
We still have a few other threads ahead of us on the page. And I'm working the rest of the week so I'd rather not start another thread to run it for 4-5 hours tomorrow night.

>Either way someone refresh the archive or it won't show the last few posts.
Good idea.
>>
Urk, brawling bad. I don't see how we can get some distance going without giving him free shots though. We may have to just slug it out. If we ram to board will this turn into a sword duel?
>>
>>28936708
>If we ram to board will this turn into a sword duel?
Maybe if you were in the holobooths instead of the simulators.
>>
>>28936628
Hmmm, what is the ship we're currently good in, and what are its weaknesses?
>>
>>28936744
We could always take it there if we have to
>>
>>28936766
You're currently piloting a (10th dynasty, non upgraded) Royal Guard cruiser in the middle of a duel.

You're most skilled at the helm of the EX-K, usually. It has weaker armor and less structure than Light Cruisers meaning a few hits to certain parts of the ship can potentially kill the command crew or cripple the FTL. You've generally been pretty good at keeping the most damaged parts away from enemy fire as demonstrated in the Lat'tham Coup where damage nearly reached the command deck a couple of times.
Then there was that fluke where two Centurions shot you at the same time breaking the EX-K in two and putting in in refit for 4-ish months.
>>
>>28936766
It has some torpedoes, tough armour and a lot of forward facing guns. Not nearly as agile as what we usually fly though.
>>
>>28936766
http://houseanddominion.wikia.com/wiki/Royal_Guard_Cruiser
>>
>>28936906

Thank you. What's the current vector of each ship?
>>
>>28936999
More or less parallel moving slightly away from the planetoid but not by much.
>>
Hmm well the only thing I can think of is start to boom and zoom again. Get some speed going and fire torpedoes over our shoulder to stop him from chasing us directly. Then we can flip around and engage again, maybe using the shield trick on him while he is dodging torpedoes.
>>
>>28937019
:s

Fire nukes to mask our movements, send out some more cold torpedoes, and then try to gain some distance.
>>
>>28937135
That could work, blind sensors then cold launch torpedoes and star to run. When he chases us the torpedoes will activate behind him and keep him busy. Then when we separate enough we turn around and launch more torpedoes and do the shield trick while he is distracted.
>>
>>28937218
>>28937135
Is your plan?

Roll 2d20 for nuke and run.
>>
Rolled 12, 11 = 23

>>28937293
>>
Rolled 19, 18 = 37

>>28937293
>>
Rolled 5

>>28937293
1
>>
Rolled 14, 6 = 20

>>28937293
Rollan
>>
Rolled 14, 3 = 17

Pray for a low roll.
>>
Rolled 11

>>28937321
2
>>
heads up, threads on page 10
>>
Rolled 9, 6 = 15

You launch the remaining nukes and a couple of torpedoes in an attempt to blind Rian and get out of range. It seems to be csuccessful. Most of the nukes went off at fairly close range but still far enough out to cause some a few seconds of confusion.

Pulling away you try to get some distance, cold launching torpedoes as fast as they can cycle. Your main shield restart gets down to zero just as you're hammered by a quick succession of quad bursts from behind. The main shield come back up just as you take some armor hits.

Your torpedoes activate and head towards the other ship but you've bad the mistake of turning your back on a ship that can hit you with a dozen phase cannons at once. Your four turrets plus the torpedoes are not going to be enough. Coming about your main shield fails again under the barrage just as the torpedo hits partially compromise Rian's.

Roll 1d20
>>
>>28937476
>you've *made* the mistake
>>
Rolled 9

>>28937476
>Roll 1d20

Rolling!
>>
Rolled 5

>>28937476
>>
Rolled 16

Blast him!


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