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File: 1387074394042.png-(29 KB, 600x600, The Flag of Greystream.png)
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>http://suptg.thisisnotatrueending.com/archive/28723411/
>We are humans and we hate everybody

It has been a year since your people settled this new frontier land. They have faced hardships, but most difficult of all have been the decisions made to shape their people into a new culture, independent of their homeland.

The Free People of Greystream have made a number of decisions, all of which will shape their people for generations to come. You, the Council of Greystream, will needs make even more decisions, to form your people into the culture you choose. I, your humble councillor, will present the petitions and needs of the people to you.

The planting season has come to a close. Your farmers are no longer needed in the fields, and find themselves with much leisure time. The miners continue to delve deep for gold and silver, as you commanded. The masons find themselves tasked with no great works, as the second city wall of Rolanton is complete. Your small standing army of horse archers begins training again after the harsh winter.
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>Criminals are enslaved to the state until their debt is repaid. Murderers are enslaved forever, but there must be a trial before they can be punished
>Women are the unquestionable heads of their households. Within their homes they command and others obey. In public, men and women are equal.
>You accepted the primitive peoples known as the Savna into your culture, but chose to segregate them for a time to let the cultures mix organically
>Your warriors fight on horseback with spear and bow, and use Savna auxiliaries who ride on the backs of lions and zebras
>Your people share a common currency with the Dwarves, and trade with them food and silver for Iron and free minting of coins. You have formed a military alliance.
>You worship three gods: The goddess of Love who watches over the harvest and the seas, depicted as a homely woman, the god of wisdom who watches over the workers and the peace between your people and the savna, and is represented as a half white half black man, and the god of wrath who watches over war, the metals of the earth, and the beasts of the land, and is represented as a centaur.
>Your people smoke the sacred herb, but it is forbidden on feast days or in food shortages
>Children are wholly subservient to their parents, but may choose their own profession
>You have two colonies, Rolanton the capital and Norby, on the north side of the bay
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"Milords," the councillor says, as he enters the chamber of the Council, "There is a...problem." He looks utterly disgusted. "The people have found a small...club, in the basement in one of the city's taphouses. They meet in secret and they..." He hesitates, taking a deep breath before continuing.

"They make love with like kinds. Men with men, women with women. It is unnatural, and in our homeland it was illegal, punishable by death. The people cry that it is an abomination, that it will anger our new gods. However, the laws of Greystream say nothing of this...crime against nature. What shall we do with them, My lords?"
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>>28867314
"TAX THEM! Tax them heavily, tax them hard, and tax them without mercy! They can do their dirty deeds, but they shall contribute heavily to the wellbeing of our land if they wish to make abomination! Many will turn away when the taxes make it too much to bear, and then the rest shall be few but provide us with a few coins every year"
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>>28867314
Execute them
Impale the men on stakes and interlock the woman, tie their legs to horses, and have the horses start pulling.
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>>28867314
let them do as they please, but they must do their duty and reproduce for the nation, and the joy of raising children.
fags must impregnate the dykes, and children must grow up in households with males and females
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hello again OP
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>>28867546
>>28867524
>>28867384
We have three voices here, Councillor. What do you say? Would the abomination makers keep their children? Would they pay their taxes and not seek to do these dirty deeds in secret? WIill our fellow freefolk accept their deaths? Speak, honored Councillor
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>>28867524
Sweet Baby Jesus
Do This One
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>>28867314
additionally to this >>28867524
They should be humiliated publicly
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>>28867703
oops I mean't additionally to the tax thing, not the execution
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>>28867614
Jesus guys, last thread we decided that killing for crimes would decimate our population... Don't kill the fags, don't tax them
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>>28867764
Time to outlaw it. Have them serve in slavery untill they are "reformed" We can't have this blight.
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>>28867748
It seems I accidentally stumbled on my own words, we should simply humiliate them publicly for a day and then tax them. Tie them to a pole in the center of town and let the rest of the population throw rotten fruits at them to make an exemple.
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>>28867809
why?
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>>28867833
it is an abominable behavior, and it will occupy and entertain the population for a day.
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>>28867833
We are free people, but we cannot allow cultural degeneracy for such rot cannot be excised easily. That is why
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>>28867764
It's a small club of abominations. They show a way of life that would end all population increase, a way of life we can't tolerate if we are to thrive. Executing them will drive such thoughts out of the minds of our other settlers. the petty thief and con man may be forgiven but abominations should be destroyed
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Tell us, Councillor. What do you think of our proposals? Can we even enforce this tax?
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((It is encouraged that you use a name with a silly/cool nobleman's name, mostly to avoid samefag-spamming certain votes, but also because it's fun))

"My lords," says the councillor, " the look of disgust still marring his face, "A tax would indeed be possible. Most of the...members... of this ...club... are among the wealthiest of our citizens." He wrings his hands a bit, "Executing them might cause an outcry from their families, but i believe it would squelch any further ...acts."
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>>28868229
No executing of the fags! I will support whatever else is proposed.

seriously, no killing
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Is there room for a new person?
I watched the first thread, it was glorious.
>pretty please
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>>28868368
Certainly, My lord. Any well educated landowner is allowed on the council!
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>>28867384
I agree wholeheartedly. It will discourage such degeneracy while providing more revenue our peoples.
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>>28868229
is it still possible to humiliate them publicly, or... please, don't tell me some members of my own clan are among them!
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>>28868572
"My lord, your second cousin Dane Greyhold is one of the...members..."

He turns to face you all and says "It seems that the consensus is to tax those who practice such ...abominations... Is this accurate?"
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>>28868420
Wonderful! I will do my best to make this a land worth living in.
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>>28868716
yes ehh tax them, now I must think about wether or not I repudiate my cousin, he was always a bit uninterested in land management and other duties of a high-ranking noble, but to think he would go this far... he was one of the strongest supporters for joining the settlers to come here too, maybe it was not without his own reason. I will have a discussion with him. I'm sorry I should not trouble the council with family affairs, let us go on with the business of the day.
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>>28868572
You "discipline" them by tying them to a post so men can throw rotten food at them and someone will throw a torch or fire a quarrel at them. They will be ridiculed and exiled, hated and persecuted. It is not only our duty to end them in order to satisfy the gods, who we need now more than ever, it is also a mercy so they may avoid the pitiful life they will lead after this is done.

Would you have your cousin besmirch your families name further my lord?
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"Yes, my lords, increased taxes on those who participate seems most wise. I shall see it done immediately." The councillor opens the doors to the chambers, and leaves for a time.

Weeks pass. The soldiers train, but everyone else sits idly by, waiting for something to do. They begin to discuss their leaders in idle chatter, and over a few weeks, they become frustrated.

A group of men appears before the council. "Milords, we was chattin about, and we figured sumfin out." says one man, then his wife pipes in, "Yeah! We realized we aint got no formal rulers or gubmint! Just some rich basterds who claim to be in charge 'cause they payed for the ships 'n supplies!" Another man picks up where she left off, "We demand a formal gubmint! We want a senate, or a king, or SUMFIN, just so long as'n it's put in stone an' fixed!"
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>>28869069
Government
Guv-urn-ment.
You are already currently ruled by the oligarchy. Nobles and priests. The educated and wise. Men who have the peasants best wishes at heart. Though having a man who knows the peasants qualms first hand may be helpful. Perhaps we should allow them to vote amongts themselves the man who they trust the most to represent them
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>>28869069
oh please, we are already doing most of the governing, shouldn't we simply make it official that the council is the government, after all we are the most educated around here... maybe we should let the people of each town elect their mayor or deputy to oversee local affairs, after all if we are to expand we cannot be bothered with every small problem, only the most important or those without precedent.
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>>28869069
"Erm, okay. Well, howsabout this - all you folk come up with some rules you think would be good for a government. We will discuss them and consider them, and apply the must just of those rules, and amend them to better suit everyone. In fact, let's make a system for this. We will have a "general council", a group of community leaders that gather community concerns and propose solutions. They then send these solutions to us, the "small council", and we accept and/or amend them as necessary. Furthermore, the "general council" will address general concerns - whose sheep is whose, and stand at trials. Again, you will pick these members of the general council. Pick 15 or so. We'll see how that goes, and then adjust if anything's unsatisfactory. How does that sound? You get your own little government for all the down-to-earth issues!"

>that lack of a direct solution tho
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>>28869166
>>28869236
the deputy could represent the people, and the mayor would be chosen by us as we choose the one who we think fits best.
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>>28869293
Actually, maybe this would be a better solution, it would prevent an angry peasant with too much leadership from gaining power and starting trouble. I would agree with this

At this rate i'm going to be called Lord Greyhold the uncertain or lord Greyhold the undecided.
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>>28869293
What do the laymen know of proper government? They can't even properly pronounce the word much less think up proper laws. What if two different groups have separate laws regarding a scenario and there's a contradiction? If we disregard one for the other groups laws there will be unrest. We need an absolute source of authority. We can't establish our own king without insulting the one across the sea, so it falls to us to be that authority
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>>28869631
but if we let them elect only one representative, certainly they would choose the most charismatic among them, he could easily sway their opinion in whatever way he want and should he have too much ambition he could become dangerous, a general council will have inner bickering that could prevent such problems, and I am sure they will agree on most unimportant problems.
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>>28869631
They do not need to govern "properly". This "system" I devised is to just prop a handful of them on a pedestal and give them the image of a government, and to rid us of the mundane problems. They will have minimal authority, and they will be chosen because they are "prime examples of community standards". I do not believe our folk are quite dim enough to choose potential disasters. And if anything goes haywire, we hold the ultimate authority. We simply replace a person with a candidate of our own that we think the community would approve of, like a man that has lent another his wagon, or has given food to a less fortunate family. Every layman can agree with charity, and surely we have charitable farmers.
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>>28869713
A peasants a peasant. We have the authority of the king and the gods. Peasants don't enjoy war, you need to remind them of every responsibility they have to convince them to fight. One charismatic man isn't going to overthrows us on sheer willpower alone.

>>28869724
Oh that's fine then
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The councillor ushers the people out, then listens to your debate. He poses a question, "My lords, you are thinking short term, within your own lifetimes. How will we regulate this true council? Who will be on it? How will men join it? Will your heirs join the council, or will it be based on merit? You must think in terms of centuries, not years."
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>>28869886
Well obviously the men who inherits out titles will take out places upon the council, my successor, Aresk's son and so on and such as. Though maybe we should attach council position more firmly to titles. Obviously we will obviously always need divine guidance at these meetings, though the disputes among the noble families may make some claims on seats...questionable
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>>28869886
Oh, an excellent point.

I don't know. Perhaps we gather up some bright lads and take them into apprenticeship? But I do not know how they would get approved for the small council without rousing suspicion in the community.
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>>28869886
uuh forgot your trip?

I suppose we could choose new members of the council by voting, but first they must send their applications, we should not force participation on unwilling people. This could cause grave corruption problems down the line tough, so if anyone has a better idea...
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>>28869886
Forgot muh trip
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>>28869969
>>28869979

Hmm... Perhaps we send out a general cry for applicants for apprenticeship? Families of apprentices get some form of tribute, perhaps?
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>>28869069
WE ARE THE SENATE

These Councilmen here are the Senate you want. We are the "rich basterds" and we are the Government. If this troubles you, we can create a lesser Senate to represent the people. Of course this is getting confusing with names. We are the Council, and we are the Law. If you wish for more representation, a larger "senate" could be formed of all free folk of Greystream for major issues, such as declarations of war, trade, alliance and formal government change. At least that is my proposition. One Council to run the day to day affairs, and formal voting rights for ALL the Freepeople.

We are the Council and Freepeople of Greystream. Hail Greystream! Hail!
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>>28870054
Not a bad idea, but restrain application to those who already have a certain level of education, or at least make them pass a test to verify their wits and intelligence so that we are not sent farm boys by families who would rather have one less mouth to feed.
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>>28870213
I assumed that we would personally see the applicants and choose our apprentices based on our own judgment. But again, I am not sure how to go about this without making the commonfolk suspicious of their government.

Unless we propose building an academy, and graduates become candidates for the chairs. But who would educate them?
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>>28870213
How are the commons to gain education when they scrape through life? I will not feed a farmers son just to create a slightly larger council. We must let the commonfolk vote freely.

If we allow only freefolk over the age of 30 to vote, we will have a voting population that is not foolish, and at least "knowledgable" enough to vote for their own interests. That should be sufficient when combined with my earlier proposal. We rule the day to day affairs, the Freefolk vote on whether we wage war, befriend nations or make great changes, and no young fools will be able to muck things up with their stupidity, for the older folk will vote with us, who they will learn to trust.

Hail to the Council and Freepeople of Greystream! Hail!
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>>28870390
I think we're over evaluating our people. I no longer know if their intellect is akin to an 11th century peasant or Athenian free citizen.

Peasants will be happy as long as they have food, Athenians are going to be a pain in the arse
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>>28870390
surely we could find someone in the population, a well educated sage with no bias toward any of the noble families, sending request for educators to the homeland would seem too costly and time wasting.
>>28870403
I do not see the appeal, I would rather have a general council, tough I'm starting to believe we know too little of our general population's learning. From what interaction we've had with them however, I do not feel confident about letting them all vote at 30 years of age.
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>>28870467
We have peasants ser, not the haughty Athenian commons, which were really just the elite of Athens itself. War, Alliance and Great Change are things we can trust the commons with, I think. If we can't stir them to war, then it will be a sign we should not go to war, the same for friendship and change
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>>28870467
they continually keep coming with concerns that are getting more and more advanced, so my thinking is oriented towards a brighter population. If they are dimmer than I think, then the measures will go over their heads and we don't need to worry. If they are brighter than we think, then we need to be preemptive in our addressing of concerns. Though I suppose you're right, an academy would be a little overdone.
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>>28870497
yes fine, they should be easy enough to sway towards the right choices. I don't much see the reason though. If we give them a senate it will only make them think of themselves as separate from the upper class council and resentful when we over rule them. Better to cut out the middle man and simply have a representative on our own council in order to appease their needs
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>>28870531
I think there is some categories, the farmer, who tend to worry more about his crops than politics and war, but whom we should not underestimate. Prehaps they would be able to vote, since we have a professional army and a militia instead of a levy. Then the artisans who are certainly more worried about trade and politics, and then the savna, who are not yet merged with our population and are certainly very wise about the land tough.
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>>28870604
by saying the farmer would be able to vote I mean that they would not refuse every war becasue they would be scared, since we do not have a levy system and they would not be forced to go
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The councillor seems confused, "My lords? It sounds to me as if you wish to set up some sort of...puppet senate? Though, some of you say they should control trivialities, whereas others say they should control only major decisions. I am quite confused as to what i should add to our constitution."
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>>28870633
we seem to have very differing opinions of what the government should be, but we all agree that we, the council should keep control over important matters. What we disagree on is wether or not we should create some sort of senate for the common people to deal with trivial matters of let them all vote on every problem, big or small.
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>>28870633
My Final Decision

Have a single elected citizen from each city we have established, chosen by the people to represent their needs and place them unto our council. By doing so the lay men are satisfied knowing a part of the council is entirely in the pursuit of their benefit. They will also feel less divided to the upper class if they feel any one man may be brought up to our level to discuss matters as an equal.

The council should be concerned with all major matters where as the peasants will elect a second man to act as mayor who will oversee the day to day.
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>>28870723
my final vote goes to this. I would not think it wise to trust the general population with important decisions.
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>>28870633
I am personally at a loss of solutions. For now I can only support the previous "general council" and "small council" idea, as well as the apprenticeships for filling in our positions once we are gone to the gods.

Are there any more pressing matters? What are the kobolds up to? The elves?
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>>28870723
>>28870769
If this choice is the victor I will be glad.

I deem that when I pass on to the next life my seat should pass on to the person who carries of the title of High Priest of Greystream after me

And now I'm going to bed
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>>28870940
The next person to take any lord's seat however, should be one of the apprentices that we could educate at the academy.
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>>28870723
>>28870769
>>28870853
((We need more fuggin players))

"My lords," says the councillor, "I shall add the following to our constitution:" he pulls up the scroll he's been writing on and reads aloud, "A formal senate shall be formed, consisting now of the council of investors, but henceforth of apprentices or heirs that the senate has trained and approved by vote. In addition to these council seats, the church and every city of Greystream shall be granted a single senator to represent their interests. Every city shall, In addition, have a mayor appointed by its people to see to tasks which concern the city alone, and not the nation as a whole."

"Is this accurate, my lords?"
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>>28870723
I support this wholeheartedly. We can amend this if if it turns out to be less than satisfactory.
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>>28871002
some of the people who were there last game didn't come back so that doesn't help, also we get bogged down a lot in our discussions but that's part of the quest.

The people of each city shall elect, additionally to a mayor, a representative on the council so that they have a voice. I agree on this
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The councillor finishes penning the ammendment, and passes the parchment for you all to sign.

More weeks pass, and midsummer comes. The holiday of the god of Wrath comes, and the Savna lead your people on a great hunt, which culminates in a feast. There is much celebration, and many of the people get very drunk, including a few of the soldiers.

Just as the sun goes down, one of the coastal watchtowers lights its beacon, and blows its horn. The kobolds are attacking!

The citizens flee indoors, the soldiers march to the coast, leaving auxiliaries to guard the city for burrowers. An emergency session of the senate (the first official meeting under the name of "Senate,") is called.

Your city is under attack. You hear soft pops and loud BOOMS in the distance. The soldiers are attempting to push the pirates back, but you do not know if they will succeed.
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>>28871300
Call on the Savna. A demonstration of the power of alliance will help both the Savna's integration into our society and discourage the kobolds from attacking the people that have people riding lions for friends.

If victory is assured as a direct result of Savna involvement, I think we should seriously consider granting the Savna full citizenship as a token of appreciation and to further advance our culture.
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((I think maybe we'll have to continue tomorrow or something. Not enough players.))
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>>28871749
+1 here OP, how many people are in the thread all told?
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>>28871749

I'm in, just catching up as best I can.
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>>28871457
This is another person reporting in, I just got done with the archives and I am eager awaiting next choice.

>>28871457
Agreeing with saying this.
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>>28871457

May I suggest we express the value in retaining the ships whole to the Savna? Perhaps we could refrain from destructive weaponry in order to capture these ships for the purposes of our own trade and exploration.
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>>28871806
>>28871849
>>28871898
:D Wonderful

You send out the Savna to do battle with the Kobolds. The Lions tear apart the kobolds as soon as they disembark. The kobold ships, much larger than the small longships you saw before, seem to have some new terrible weapon. Deafening booms come from the ships, and flashes of great light, then balls of Iron as big as a man's head fly toward the city. Many men die to these new weapons, as well as the smaller flintlocks of the Kobolds, but eventually the Kobolds are pushed back, mostly due to the ferociousness of the Savna making it impossible for them to make Landfall.

The Savna are granted full citizenship, and lavished with praise. Some of them join the farmers or carpenters, but most of them join your army as regulars.

The people are upset, and scared, and demand some sort of action. Some want bigger walls, some demand revenge, some wish for us to make peace with the kobolds, and still others cry for the utter genocide of the vile little lizards.
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>>28871987
The vile little creatures must be eradicated. I suggest total extermination, aside from those we perceive to have devised this mystical throwing machines. Their strength must be mighty to hurl these lumps of metal so far and fast.

((Careful not to look desperate OP. Plenty of people survive on two players. Begging just makes you look self-entitled.))
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>>28871987
I'm back, I was away for about 20 minutes.

I say we should improve our fleet to defend the bay, have we received iron from the dwarves yet? If so we should build a boom chain in a location that would be suitable to defend the harbor.
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>>28871987
We need our most engineering oriented minds to research this new weaponry.

I would like to raise suspicion that the mercantile nature of the Dwarves may have led them to sell these weapons to the kobolds. Another reason for this suspicion is the iron used for the ammunition.

After thoroughly researching the weapons, I would also like to suggest building a fortress on the coast, closest to the city. We need something to keep ships at bay so they do not fire upon our city. Or we build higher walls.
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>>28872049
I also think that these knee-high pieces of shite must be taken care of but instead of genocide, I propose that we enslave their race to work in the mines exclusively. We are always in need of more workers.
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>>28872111
forgot trip
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>>28872094
pic related is what I mean by boom chain, if we could find a narrow point in the bay it could stop most ships from going too far, we would also need to build 2 towers on each side to attach the chain to something defendable.
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>>28872159
this would buy us enough time to build a suitable navy and research these new weapons to retaliate.
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Does anyone else think that the map kinda looks like a tilted Elephant's head?
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>>28872416
Well, now I do.
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>>28872416
well shit, i'll never look at life the same way
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>>28872049
>>28872094
>>28872111
>>28872118
>>28872147
>>28872159

Alright, so final choice is to construct some sort of boom across the narrowest point of our bay while we also get ready for war on the Kobolds?

Yay or Nay?
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>>28872638
A boom, and then fortresses around the bases of the boom, and later (if research proves productive) arm them with the new weapons
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The councillor scribbles hurriedly, writing down your orders. He issues orders to the smiths to forge a set of giant chains, an order to the Masons to build towers at the mouth of the bay, and orders the carpenters to construct battleships.

A new guild forms, calling themselves the Scientist's Guild, dedicated to discovering how these Kobold weapons work.

The Dwarven caravan finally comes a few weeks later, as the guilds are busy at work. The Councillor ushers the emissary to the senate floor. "Greetings, human leaders. I come bringing the returns on your trade investments." He sits down at a desk and reads out notes of trade ratios, but essentially, he has brought you shipments of Iron for the food you sent earlier. He looks much less gaunt than he did last year. "We also bring news of what the other races have been observed to be doing." He hands a parchment to the Councillor, who reads it aloud.

>The Elves and the Lizardfolk
Both populations have been decimated by war. They've broken into roaming bands, with no permanent settlements. Some of the elves have fled north into the frozen wastes, attempting to escape war.

>The Dwarves
We are no longer starving due to your aid. We have hit a major lode of some sort of Iron which naturally attracts to other Iron, and are investigating uses for it. We still have a lack of food, and likely will for the forseeable future.

>The Orcs
The orcs seem to be mobilizing for war. More horrifyingly, they have a great deal of undead which they've risen from below the sands. They appear to be moving southwest, out of the desert.

>The Kobolds
The kobolds have amassed huge quantities of their black powder, we know not from where. They have stopped poaching our boats altogether.
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>>28872912
this is dire news, the orcs are moving toward our lands, we should send a small force to set up an outpost to the northeast in the plains bordering the desert.
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>>28872912
>>28872989
I agree with lord Aresk on this, make sure that the outpost has a warning beacon and a steady supply of men. On that note, continue focusing on building the Boom and the Fortresses on either side of it. In the future, I suggest that we build a secondary boom at the spot where the Kobolds currently reside once we deal with them.
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>>28872912
do they have any updated map?
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>>28873234
The Dwarf hands Councillor his map. Councillor makes a quick copy, and adds the location of your new Boom-towers. He hands it to the senate, and you pass it around.

Where will you put your Orc watchtower?
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>>28872912
How big is the Dwarves' army? If we wait a little bit, they can hit the orcs in the rear while we defend the front.

Now is the time to set up an emergency settlement somewhere, in case worse comes to worst. I would like to utilize these new ships for a mission of creating new settlements, further away from the threat. We will need food and some carpenters for this to work. (pic related)

This outpost, it will need to be able to communicate in case it gets surrounded before it has time to signal. We need to start training birds to carry messages.
>>
>>28873315
I draw a magnificient work of art to pinpoint the location I want. far enoug from the sea that the kobolds can't attack it by surprise, they will see the orcs coming into our territory and will be able to defend in the plain wich they know better than the desert
>>
>>28873416
It may not be clear from the map icon, but to clarify, that land is marsh/swamp
>>
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>>28873449
forgot pic
>>28873416
too close to the lizardmen I say
>>
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>>28873464
I am in full support of this location. Seems well-defendable enough and close enough to one of the Boom-Fortresses to get support, in case of a attack.

>>28873416
Before we settle in that area, keep in mind. Both the Lizard-folk and the hated Elves reside in that area and would not look favorably on a settlement, not to mention it is a swamp which is nigh-impossible for our tactics to take advantage of. May we continue to work on the Boom, I am rather paranoid of those Kobolds.
>>
>>28873521
Derp, that was my original position for a outpost though may I suggest that we also construct one there at some point in the future for watching over the Lizard and Elf-folk?
>>
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>>28873458
>>28873464
Then this.

We have made contact with elves before, and they cannot attack us in any organised manner. We will have floating fortresses to retreat to in case of actual threat. But we need these emergency retreats. The ships can stop along the coastline to obtain food and water from any rivers.

I advise a fifth of our total carpenters, and some farmers and soldiers to go with them. We need a back door.

The forest shouldn't be hard to adjust our tactics to, considering we have archers and spearmen. Mayhaps we can send a few lion warriors with them?

I do insist. Extinction would be rather disappointing, considering everything we've managed to accomplish.
>>
>>28873533
I would have suggested a settlement there or maybe on spot farter to the north east but that's for later anyway.
>>28873597
It' s a better location, tough I would rather focus our ressources on the orc and kobold threat, having a backdoor settlement might be a good safegard, and it could come useful later.
>>
>>28873633
Again, I think we have to continue working on the Boom until it is done. We cannot allow the Kobolds to make off with more of our children and or kill our warriors. On that note, we should send a note with the next Dwarvern ship to pass by and essentially ask if they would be willing to help us kill off the Orc Threat or at least cripple them. Orcs be scary.
>>
File: 1387094280394.png-(413 KB, 1018x1029, outpostbuilt.png)
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The Councillor fiddles with the map, adding the location of your coming Outpost. He sees to the logistics, putting together enough masons and carpenters to build the fortress quickly enough that it will be complete when the Orcs arrive.

What proportion of your soldiers will you send to this fortress?
>Mounted Archers
X/100%

>Mounted Lancers
X/100%

>Spear+Shield Hoplites
X/100%

>Savna Liontamers
X/100%

>Savna Zebra Archers
X/100%

>Spear-armed Peasants (100% is all of your peasants, leaving no one to work. Currently 0% of peasants have been levied.)
X/100%
>>
>>28873681
"Peasants" should be "Citizens." My apologies, my lords
>>
>>28873633
Then let's prepare for the oncoming decisive moment in our existence.

The boom and fortresses need to be finished, but I think we need to consider building a moat with a floodgate. Why not take advantage of the waters so close to us? And right at the foot of our walls. We will design a drawbridge system later, but for now a defensive stance, with catapults, and archers on the walls, should suffice. If things go awry, I advise we keep emergency evacuation ships at the ready, with supplies and tools to build anew in other areas.
>>
>>28873681
I suggest 20% mounted archers
30% hoplites
10% Liontamers
10% zebra archers

archers are important for defence but having the savna is good since they know the plain well. And foot soldiers are necessary to defend a fortress. Of course it's all open to suggestions.

I leave you with this and go to sleep now.
>>
>>28873681
10% mounted archers
35% lancers
35% hoplites
10% liontamers
10% zebra archers
10% spear citizens*

*I advise teaching them wall archery. Shooting from above down below is an enormous boon, and if/when the walls are stormed, they can defend the narrow walls in formation with spears.
>>
>>28873681
>>28873709
Have almost all of our Cavalry units set up a hidden encampment in the nearby hills and have them ready to charge down into the fray when the signal beacon is lit. Have almost all of the infantry units stay inside the outpost.

>Mounted Archers
70/100%

>Mounted Lancers
50/100%

>Spear+Shield Hoplites
80/100%

>Savna Liontamers
70/100%

>Savna Zebra Archers
50/100%

>Spear-armed Peasants (100% is all of your peasants, leaving no one to work. Currently 0% of peasants have been levied.)
35/100%

We have a small garrison of Lancers and Savna Horse-Archers left at home in-case of a Kobold attack.>>28873758 >>28873763 Why so few troops, keep in mind that we are talking about a giant Orcish Warband with Necromancers and that they are marching STRAIGHT AT US. On that note, send a ship to the Dwarves and ask them to send a force to hit them from behind while all the other ships get ready for evacuation if the Outpost should fall.
>>
>>28873807
The reason being, if they're out there for pillage and plunder, they can just circumnavigate the watchtower and head straight for us. Also, did you see how hard those kobolds hit us, while we were at full force? I'm much more partial to a defensive posture than an offensive one. I prefer fighting on my terms, not the enemy's.

And again, I maintain an emergency evacuation plan. Primarily women, children, and craftsmen.
>>
>>28873863
side note, I need to sleep.
>inb4 sleep is for the weak

Good night, my fellow councilmen. I will see you on the eve of battle.
>>
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The Councillor writes down notes, and sends orders to the leaders of your armed forces. They march out with a large portion of your masons and carpenters, to build a fortress and defend their homes against the Orcs.

That will be all for this session of the Senate of the Free People of Greystream, my Lords. I thank you for imparting your wisdom upon the people.

Next session will either be next friday night or the sunday night following.
>>
>>28873763

>Shooting from above down below is an enormous boon, and if/when the walls are stormed, they can defend the narrow walls in formation with spears.

This is pretty crucial. If you're deploying light infantry, they'd better be versatile. After all, that's pretty much the point of having them.

Also, as an aside, spears are pretty awful for use in close quarters. So unless you're pretty sure you can hold the enemy outside come what may, you'd do well to ensure they're at least competent with something smaller.

It's taken ages to construct a viable set of training and equipment for armies in my D&D setting, and I studied warfare in antiquity.
>>
http://suptg.thisisnotatrueending.com/archive/28867129/

Archived.
>>
>>28873913
before leaving, must respond
>i can stop anytime

spearmen in narrow spaces have an advantage, you can't flank them, and to get close is awfully hard

Then again, you can just use the hoplites on the walls who (I assume) know the basics of shortsword use

good night now
>srsly
>>
>>28873901
Aww... Over already? Too bad.

Anyway, I wanted to thank you for this quest. It has been very exciting so far and I hope to read more in the future.


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