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File: 1386816713972.jpg-(170 KB, 639x742, (17).jpg)
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>from http://suptg.thisisnotatrueending.com/archive/28801090/

You decide that you don't have enough information to launch an attack. It's an obvious trap, but better to walk in on your guard than waste mana on a target you might not hit.

<Ila, stay here. Shade, stay behind me. Back me up when the timing's right.>

"Shadow," Ila said. "I can still fight."

<This is a powerful enemy. The wrong attack could kill you instantly. This is something I have to do alone.>

Ila opens her mouth again, but decides against it. She folds her arms and nods. "I understand. I will stay here until you call me."

You nod back to her, then start down the stone steps. They're polished smooth - not old, like many parts of the ancient dwarven city, but freshly built. You move quietly, slipping along each stair one at a time, senses scanning for any magic. Shade's metal feet clank regularly behind you.

No trap comes; you can't sense anything. Slowly, you descend the cylindrical stairs and into the chamber below.

A vast cavern awaits you, large enough to be a significant fraction of Va'ad itself. The walls are rough and covered with dirt; this is not fine handiwork, but a simple excavation. The stairs continue down through open space, supported by a steel lattice. You reach the bottom without event.

Four doors on the cardinal points of the cavern lead to server rooms. In front of you and off to the left is an opening into a wide, dark hole. Standing between it and you is Steward 002.

It's a spitting image of the one you know - 001. But the magic core that rotates inside of it feels distinctly different. An transparent shield of brown Earth mana surrounds the robot, but it looks and feels significantly weaker than the untouchable orb that protected it the first time you met.

"Erebus." Its voice is flat and metallic. "You've made your intentions clear. But I am willing to negotiate."

What do you do?

>speak with 002 (write-in)
>attack immediately (specify strategy)
>some other strategy
>>
>>28807942

Attack immediately. Dark Blizzard or Surge.
>>
>>28807942
>willing to negotiate
>after he's been backed into a corner

Yeah that sounds like you're stalling for time ya ninny.
>>
>>28807981
now that we see what we're up against, sure let's freeze the bastard.
>>
>attack immediately (specify strategy)
"Not this time."

Dark Blizzard should set off any traps he has. Lets go with that.
>>
>>28807981
This.
>>
>>28807981
Surge first, then DB
>>
>>28807942
Hmm. He's probably protecting whatever is beyond that dark hole.
Perhaps send shade there to investigate while we battle 002.
>>
File: 1386817094471.jpg-(34 KB, 500x500, Steward 002.jpg)
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Oh, and here is 002, and the theme music to begin this confrontation.

http://www.youtube.com/watch?v=PcYjWtQau4E
>>
>>28807942
Blink, and then Cone of Destruction
>>
>>28807942
nigjtblaze since the fucker has a magic shield, then spirit syphon.
>>
>>28808078
I'll second sending our Wisp to check it out for us instead, and keep shade with us.
>>
>>28808082
Not ultron. Surprising but not relieving in the least.
>>
>>28808082
I probably would have gone with Am I Not Human

Electric People is too upbeat
>>
why is every one obssed with surge and DB?
its obvious he has a shield set up so my vote is night blaze then blink and cone of destruction.
>>
>>28808195
water vs earth
attacks he hasn't seen before/is not prepared for
>>
>>28807942
>>28808089
>>28808110
>>28808116
these get my vote.
>>
http://www.youtube.com/watch?v=ygPOBRSStQQ

I feel like this would fit with /something/ down here in roboland.
>>
>>28808224
how can he prepare against night blaze and we rarely used the cone of destruction combo.
>>
>>28808035
Talking is a free action
>>
>>28808274
does shade know nightflare or blaze?
>>
>>28808333
we never asked what he could do.
>>
>>28808389
if he can, maybe he can do the debuffing for us, allowing our magic to be used more offensively. of course, moot point if he can't
>>
>>28808240
>>28808185

Don't worry, that was just the introduction.

>>28808333

Shade does not know spells beyond various forms of offensive magic, though he has a primitive version of shadowmeld. He's at the Shadow Bomb - Shadow Blast - Shadow Beam tier.

-------
-------

Current Statistics:

HP: 64/81
Mana: 27/58
EXP: 17

Shards of Order and Chaos:

(Retribution) - Strong
(Maker) - Normal
(Silence) - Normal
(Peace) - Normal
(Breeze) - Weak
(Hammer) - Strong
(Ardor) - Normal
{Resolve} - Broken
{Humanity} - Resonant

--Summoned--

Wisp - 1 mana to order

--Automatons--

Vita (Shade)

--Equipment--

Utility belt with purse

--Inventory--

Aurora Water Gem (pocket)
Steam Golem Core (pocket)

--Teleport Anchor--

Haven - Inner Fortress

--Current Location--

Va'ad

---------
---------

Known Mana Pools:

Jacob's Field - entrance to Hecate's tomb - Spirit
Palthair Mines - Magnock's Lair - Spirit
Archon - Spirit District - Spirit
Archon - Shadow District - Shadow
Archon - Earth District - Earth
Archon - Water Distric - Water
Haven - Shadow
Abbotsford - Shadow
Aurora - Water
Va'ad - South Generator - Earth
Va'ad - North Generator - Earth

--------
--------

Vote 1:
>surge+dark blizzard

Vote 2:
>targeted nightblaze, maximum power

Vote 3:
>blink, Cone of Destruction
>>
>>28808448
2
>>
>>28808448
2
>>
>>28807942
>Four doors on the cardinal points of the cavern lead to server rooms. In front of you and off to the left is an opening into a wide, dark hole. Standing between it and you is Steward 002.
You'll notice he's not trying to keep us from the server rooms (which is our main target, and presumably the most important thing for 002 to keep us away from), he's trying to keep us from the HOLE.

Which, presumably, leads down toward the Venia core dynamo.

>"Erebus." Its voice is flat and metallic. "You've made your intentions clear. But I am willing to negotiate."
We know for a fact that 002 sees us as an intolerable existence, which makes a willingness to negotiate fairly out of character.

Coupled with the fact that this mobile platform seems different from the previous one we encountered (though this could just be attributable to a decreased power supply), I'd suspect that this might just be a diversion to buy time for 002 to redirect power leaking from the core dynamo to his systems.

>some other strategy
I'd suggest a Deep Focus, just to see if we can't pinpoint a second energy signature.
>>
>>28808448
2
>>
>>28807942
>>attack immediately (specify strategy)
Remember what a full power Nightwhatever did to 001 in the holy city? I say we do the same thing here, but whichever is the more focused one I get the two mixed up all the time.
>>
>>28808448
1
>>
>>28808448
2
>>
>>28808448
1
>>
>>28808448

2
>>
>>28808448
2&3
>>
>>28808448
2
>>
>>28808448
2
>>
>>28808520
Won't have the mana for DB anymore that way. Better to use DB instead.
>>
>>28808536

I said Surge.
>>
>>28808448
2
>>
>>28808448

cutting off votes
>>
>>28808448
2
>>
Roll 1d100 for Nightblaze
>>
Rolled 64

>>28808594
>>
>>28808551
Surge won't do shit but knock him over for a second. Nightblaze is already going to do that.
>>
Rolled 61

>>28808594
>>
Rolled 47

Oh fuck. Is there any way for 002 to harness the Nightblaze to destroy the shield holding back the Chaos Core?

>>28808594
>>
Rolled 53

>>28808594
ROLLS
>>
Rolled 12

>>28808594
>>
Rolled 78

>>28808594
>>
Rolled 70

>>28808594
>>
>>28808602
>>28808610
>>28808613

Not bad.
>>
>>28808566
he still has his programming and steward gave his permission for us to kill the robot.
it was why we were given the option of either destroying 002 or enslaving.
>>
Rolled 89

>>28808647
Hopefully it is enough.
>>
http://www.youtube.com/watch?v=CDM3x_Xm6jY

Without hesitation, you gather your magic together and fire a nightblaze aimed straight at Steward 002. It slams into his shield before he can react, and the brown light flickers and dies.

>mana: 17/58

His shield is down, but almost as soon as your magic strikes him, he's blasting toward you, propelled by a tremendous force of earth magic. He's building something up as he comes!

What do you do?

>dodge and counter
>cone of destruction when he gets close
>counter-charge with schattenkrieg
>some other strategy
>>
>>28808808

Hammer

BATTER UP!
>>
>>28808808
Building something up with earth magic? Blink behind & Surge him.
>>
>>28808835
This. Surge disrupts spell-casting.
>>
>>28808828
I like it.
>>
>>28808808
Blink behind him and Cone of Destruction
>>
>>28808828
actually i like this idea
>>
>>28808835

Thirded or whatever.

>>28808828

No.
>>
>>28808655
It's not really about not wanting to destroy him; it's that it's possible that the deployment of a replacement mobile platform is triggered by the destruction of the previous one, rather than just a loss of signal, so pocketing it rather than destroying it might buy a bit more time in the event that 002 had a secondary platform prepared.

>>28808808
>>28808835
Blinking behind him seems like a good plan in any case where we're not counter-charging him, since it means that he has to arrest his momentum entirely and then get going back the other direction to get to us.
>>
>>28808828
>>28808851
We've already got two shards below Normal and we've agreed a long time ago that Hammer is a last resort.
>>
>>28808808
>>28808828
this, the image is hilarious
>>
>>28808828
I'd rather not.

>>28808835
Whatever we do, blinking behind him is a good idea.
>>
>>28808828

Let's not. Hammer is our trump card.
>>
>Using a shard for no reason
Guys. Shards are for turning the tables, not openers. We've agreed on this already.

We can't waste them.
>>
>>28808808
>>dodge and counter
Let someone else bash into the walls at high speed this time.
>>
>>28808808
Voting in support:
>>28808835
>>
Vote 1:
>batter UP!

Vote 2:
>blink behind him and surge

Vote 3:
>dodge and counter
>>
>>28809003
1
>>
>>28809003
2
>>
>>28809003
1
>>
>>28809003
2
>>
>>28809003
1
>>
>>28809003
2
>>
>>28809003
2
>>
>>28809003
2
>>
>>28809003
2
>>
>>28809003
2
>>
>>28809003
1
>>
>>28809003
2
>>
>>28809003

cuttin' off dem votes
>>
>>28809003
2
>>
>>28809003
>blink behind him and surge
>>
>>28809015

That implies only physical movements.

Magic spells are always specified, just by convention.
>>
>>28809129

Oh, okay.
>>
Roll 1d100 for surge
>>
Rolled 40

>>28809148
rell
>>
Rolled 25

>>28809148
>>
Rolled 79

>>28809148
captcha: masum misery (ohgodwhathaveIdone?)
>>
Rolled 63

>>28809148
Rollin'
>>
Rolled 81

>>28809148
>>
Rolled 30

>>28809148
>>
Rolled 6

>>28809148
>inb4 1
>>
>>28809159
>>28809164

SAAAAAFE!

>>28809180

Too close, anon.
>>
Rolled 52

>>28809148
>>
Rolled 55

>>28809148
>>
Rolled 64

>>28809148
>>
The oncoming robot is moving too fast. You need a bit more time.

You Blink, ending up opposite 002. He flips midair, and immediately begins to boost back the other way, rocketing back up to its former speed in an instant.

Caught by surprise, you gather your mana as fast as you can. A wall of water forms from the air and blasts toward 002.

>mana: 12/58
>regen: 13/58

002 flies straight toward your spell. For a moment, you're baffled - why is he charging right at magically-powered water?

You find out why a moment later. And explosion of earth shatters your spell. The water is sent splashing out across the floor by an expanding sphere of brown light. He countered your spell with his own.

Steward continues to charge forward, jetting toward you as fast as he can. You forced him to expend his magic, but he'll be at your position in a few moments!

What do you do?

>specify strategy
>>
>>28809424
Now that his spell is gone and he intends to get close for a physical attack, use Cone of Destruction for massive damage.
>>
>>28809424
Schattenkrieg
>>
>>28809424
let's try spirit syphon to get mana back.
>>
>>28809424

This guy won't go down, will he? Bind him next. Or >>28809448
>>
>>28809468

Adamantize--->Darkness within
>>
>>28809448
This.
>>
>>28809424
He's capable of changing direction really quickly, so our best bet is probably to get under his aerial charge and attack upward, either physically (which takes the most advantage of his momentum), or with something like Cone of Destruction (to take advantage of the proximity.)

If he wants to hit us with all of that speed, he has to redirect himself down into the ground, which will hurt us, but it'll also damage him, and on top of that, it'd also bring him to a standstill.

Maybe adamantize first to mitigate the risk of getting pulped by a magical tackle?
>>
>>28809473
this plus cone of destruction is my vote.
>>
>>28809523

Adamantize to reinforce us or Erode to lower his attack power.
>>
>>28809424

Erode
>>
>>28809544

seconding this
>>
This consensus is all over the place.
>>
>>28809544
>>28809580
Erode is going to bounce right off him just like shadow attacks bounce off us.
>>
>>28809424
The thing about Adamantize was that if we do it to people they aren't strong enough to move, us being just about the only thing that can.
Can Steward 002 move while adamantized?
>>
>>28809468
why aren't we buying and using corrode again?
corrode+Errode+COD
>>
>>28809424
Spirit Siphon ---> Hammer
>>
>>28809424
Hammer.
>>
>>28809603
>Can Steward 002 move while adamantized?
Almost certainly;
>Adamantized people cannot move, unless other magics or enchantments are assisting them.

He's currently flying around via magical propulsion, for one thing, so I'm pretty sure he's got the assistance covered.
>>
>>28809603

I would guess so, considering that he's flying.

>>28809448

Cone of Destruction. We may have to break out Hammer, actually.
>>
>>28809424
spirit syphon is my vote.
>>
>>28809618
One, his resistance to earth magic is a problem.
Two, we don't have the mana to do all of those.
>>
We really need to get more high-damage magic for tough, powerful opponents like 002.

Void Ring, Ray of Darkness, Shadow Bomb and whatever comes after it, etc.
>>
>>28809531

He's charging at you full speed. Two spells aren't feasible.

-----
-----

If I called a vote now I'd have 5 choices, so let the discussion continue.
>>
>>28809704
Close rang Cone of Destruction please.
>>
>>28809704

Cone of Destruction. Maximum damage possible.
>>
>>28809682
The suicide bomber shades that Silence used would also be good to get.
>>
>>28809704
Adamantize then
>>
>>28809448
This is the obvious choice if we want to avoid using hammer, for whatever reason.
>>
>>28809704
spirit syphon we need the manager and using a stronger version of it helps our chances.
>>
>>28809704
Cone of Destruction.
>>
>>28809704
Adamantize
>>
>>28809682
I've wanted Void Ring for forever. I'd support buying it soon.
>>
File: 1386822253714.jpg-(20 KB, 400x302, silencesarmy.jpg)
20 KB
20 KB JPG
>>28809722

We need Army of Darkness and Shadow Bomb to get that.

Suicide Bomber Army Party is a go!
>>
>>28809722
*mana
well fuck you auto correct.
>>
>>28809704
Cone of Destruction seems pretty reasonable, but I don't just want to stand still and just let him Schattenkrieg-equivalent us either, which is why I suggested trying to get below him before unloading.
>>
>>28809714
>>28809719
>>28809750

Hopefully 002 doesn't just fly right through the CoD.
>>
Do you guys think we can use any of our shards? I noticed Retribution is still strong, if we coupled that with Darkness within we could probably just rip him apart.
>>
>>28809704
Cone of Destruction, point-blank last-second.
>>
>>28809802
That's what we're hoping for anon.
Do you know how CoD works?
>>
>>28809813

He's about to earth-style Schattenkrieg us.

>>28809827

No, I meant literally fly right through the CoD and tanking it all.
>>
Vote 1:
>cone of destruction at the last minute

Vote 2:
>adamantize self, followed by physical take-down

Vote 3:
>spirit siphon
>>
>>28809802
or is able to turn a dime like he has shown to be able to.
this is why o believe we should do spirit syphon first.
>>
>>28809813
Using shards without a really damn good reason is a terrible idea. They're for turning around bad rolls or fights going south.
>>
>>28809843
1
>>
>>28809843
1
>>
>>28809843
1
>>
>>28809843
2
>>
>>28809843
2
>>
>>28809843
3
>>
>>28809843
1
>>
>>28809843
2
>>
>>28809848
So save the shards for when we inevitably screw up later tonight. Good thinking.
>>
>>28809839
>No, I meant literally fly right through the CoD and tanking it all.
Not with his shield gone, silly billy.
>>
>>28809843
1
>>
>>28809843
2
>>
>>28809843
1
>>
>>28809921

Well, who knows how many tricks he still has up his metallic sleeve? He may Adamantized himself.
>>
>>28809843

cutting votes at 23:32
>>
>>28809962
Well, who knows how well we'll roll on the attack in the first place? We may roll a critical 1.

>speculating in battle
>>
You begin to from the core of another Cone of Destruction. An orb of shadow materializes in front of you and begins to swirl. Steward is still charging right at you - but you have enough time. The closer he gets, the better you are!

His eyes light up. An in instant, his jets cut out. He falls to the floor of the cavern and plunges his arms down into the stone, throwing up rock and dust as he grinds to a complete halt. You're still a good distance apart, too far for your spell to do any real damage. You hold it poised, uncast, trying to figure out what he's doing. That move scraped him up a good bit...

"I know your tricks, Shadow." Still kneeling on the cavern floor, half-buried, his earthen core flares. Magic sparks and snaps through the stone. A wall of spiked earth rises on either side of you!

What do you do?

>continue holding Cone of Destruction ready; dodge his attacks and close the gab
>use Cone of Destruction to destroy his attacks
>abandon the spell and focus on dodging (costs 8 mana)
>some other strategy
>>
>>28810053

Can we blink towards him and unleash the CoD into his face?
>>
>>28810053
>>some other strategy
Are we able to blink while maintaining the cone?
>>
>>28810053
>continue holding Cone of Destruction ready;
Can we blink while holding the CoD?
>>
>>28810053
Fast blink behind him and release CoD.
>>
>>28810053
>continue holding Cone of Destruction ready; dodge his attacks and close the gab
Fast Blink.
>>
>>28810053
can we telepathically call Ila or Shade to attack while he's distracted?
>>28810077
>>28810081
these guys have good ideas
>>
>>28810053
this is why I wanted spirit syphon.
>>
>>28810094
Shade is here with us. Why didn't we tell him to take the first chance he could get an attack in?
>>
>>28810053
If we blink at him, will the CoD come with us?
>>
>>28810107

Either call in Shade to assist or, if we can, Blink above 002 and blast him.
>>
>>28810053
Damn SM, enemies actually get smart to us if we fight them for too long?

Remind us to take care of Vonnegut when he's become useless to us.
>>
>>28810053
Hammer time? + COD + darkness within+ gapeing maw
>>
You can Blink, but the spell will discharge where it is and waste your mana. It requires a good deal of concentration to maintain; constant physical contact is important.
>>
>>28810135
Then I say use it destroy his attacks and then Fast Blink behind him for another attack.

No use wasting the spell.
>>
>>28810135
Oh.

Then just destroy the attacks. Doing anything else would be wasteful.

Follow up by blinking on top of him and attacking while his guard is down?
>>
>>28810135
have shade attack while he's casting, we should move in while holding our spell
>>
>>28810165
I'd say regular Blink and not Fast Blink, because we'll only have 5 or so mana after destroying those attacks.
>>
>>28810135
In that case, use it to destroy his walls and blink to him. Then we can either physical attack or go for the puppet thing to hold him down and do something.
>>
Honestly he has been outmanuevering us. Pity we can't pull something new out at the drop of a hat...

oh wait we can. So what shall we buy?
>>
>>28810176
I'll second ordering shade to attack but not the other part, and I'll also second >>28810169 this.
>>
>>28810135
If we bought Ray of Darkness, would we be able to convert the mana we used to create the CoD into a RoD?
>>
>>28810135

Have Shade charge in to distract him, release CoD onto his attacks, then Blink over and beat him down with DW.
>>
>>28810135

>>28810169
>>28810165
I think I'd prefer to start moving toward him like we're trying to get close enough to salvage our casting of the cone, let him invest a bit more time staying buried in the ground and maneuvering his walls, and use the fact that Blinking auto-fires the cone to blink on top of him while he's still buried and destroy the walls in one action.
>>
>>28810190
>>28810194

Ray of Darkness is probably our best bet here, if we can get it.
>>
>>28810217
That's pretty complex.
>>
>>28810190
Nothing really screams "completely unexpected."

Unless you want to spend exp to use Titanic or Pestilence. That would certainly fuck him over.
>>
>>28810190
Ray of Darkness.

We need something long range. We've been trying to close the distance or draw him in close every time. Let's get a shadow sniper.
>>
>>28810053
Can we talk to him?
>>
>>28810194
Have we EVER been able to convert spells we're holding into other spells?
>>
>>28810194

No, the mana is committed to CoD.

Ok, so:

1) use CoD to destroy his attack
2) order Shade to distract him
3) blink and wail on him

This is all happening more or less as together as it can happen. 1+2 occur at the same time; your blink will be right after that.
>>
>>28810194
If we can do that, then do that, but otherwise go with >>28810165
>>
>>28810254
Have we ever tried or asked?
>>
>>28810217

Fire CoD straight into his attack. Use the shrapnel and dust as cover to Blink on top of him and DW his ass.

If we can, release CoD, then Blink next to him and throw him into it.
>>
>>28810272
seems about right. let's get kill this fucker
>>
>>28810272
That seems fine.
We could add for an adamantize on ourselves after blinking, but I wouldn't wanna roll for it.
>>
>>28810272
>1+2 occur at the same time; your blink will be right after that.
If Blinking automatically releases the Cone, can't we have 1+3 occur at the same time instead so he doesn't have time to think in between our releasing the cone at his walls and our attacking him?
>>
so can we do spirit syphon now?
after this situation is settled
>>
>>28810309
Blinking doesn't release it. It cancels it.
>>
>>28810323
>>28810309
>You can Blink, but the spell will discharge where it is and waste your mana.
>>
>>28810323
I interpreted his use of "discharge" rather than "dissipate" as meaning that the cone would fire prematurely rather than coming along for the ride, as opposed to the spell unraveling.
>>
Ray of Darkness is incredibly accurate at range and has the same base power as CoD.
It doesn't get the extreme closeness bonus that CoD does, but I don't think that's entirely a bad thing since it ends up costing us xp more often than not by straight up disintegrating huge chunks and letting the energy leak away.

It might be good to buy it if this fight keeps dragging on for more than a couple more turns.
>>
>>28810359
Then why would it be considered a waste of mana if it would fire correctly?
>>
Rolled 1, 16 = 17

>>28810309

Your concerns have been heard and appreciated.

The spell is realized in its usual powerful form upon blinking; it doesn't just dissipate.

----------
----------

Ok, roll 1d100
>>
Rolled 99

>>28810381
>>
Rolled 17

>>28810381
>>
Rolled 41

>>28810381
>>
Rolled 13

>>28810381
>>
>>28810365
with what mana?
we have no reliable way to get it back.
>>28810381
well looks like abbys luck is contagious.
>>
Rolled 71

>>28810381
>>
>>28810381
>1
I think Ila just died
>>
>>28810421
Ila is upstairs.
>>
>>28810393
So close...
>>
>>28810441
That means nothing to SM.
Prepare your REJOICE-ing glands
>>
Rolled 12

>>28810381
>>
I wonder if we'd have been better off buying MP5 instead of Void Walker.
>>
>>28810486
With how many times we've been blinking recently? I'd say it's proven its worth. MP5 is still a top priority though.
>>
Rolled 47

>>28810381

Jesus fuck, what is with our rolls when we face 002?
>>
>>28810500
Anti luck field
>>
Rolled 59

>>28810500
they've harnessed some form of fate-altering technology to fuck with our rolls, obviously
>>
Rolled 60

>>28810381
>>
what's MP5?
>>
>>28810393
>>28810397
>>28810398

Not bad.

>>28810402
>>28810419
>>28810485

FUCK

>>28810526

Magic Power 5.
>>
>>28810526
Magic Power V. pay attention pls
>>
>>28810539
i still hold fast to using spirit syphon.
people keep missing out on how useful it can be, plus it gets rid of our mana problems.
>>
>>28810623
If it rolls well. People would rather roll for damage than a chance at mana in this instance, that's all there is to it anon. You don't have to be so persistent.
>>
I've been rereading the older threads, specifically the battle of Ring City.

Those were the days...
>>
>>28810813
Yeah, getting trapped because we thought Fang wouldn't like us spiriting Abigail away through a crevice in the wall.

Totally "those were the days..."
>>
>>28810833

We got to kill that dickwaffle Michael, though, and we freed the shadow and spirit mages. So it wasn't a total loss.

Also we made Sandles scream like a little bitch.
>>
>>28810869
I still wanna put Sandlethong into our pocket.
>>
>>28810900
you know, if he does anything to deserve our anger we could suffocate him in there. imagine slowly going insane, all the precious light of the world you hold so dear gone forever.
>>
>>28810900
>>28810947
Wouldn't this change our alignment?
>>
>>28810973
I don't think we operate within an alignment system. We're probably neutral good, though.
>>
>>28810900
>>28810947

>not forcibly Servanting Sandlefaggot so that it overwrites his Light affinity and he is forced to use Shadow Magic

This would be the ultimate torture to that fag.
>>
>>28810973
the kind of things i'm imagining us having to experience before we resort to those means would probably do it before that
>>
>>28810986

So let's just kill Sandles. He's an asshole but he's ultimately not evil.
>>
>>28810986

>neutral good

We're honestly too complicated to really fit into the alignment system. We once used the Bed Method on an entire extended manor of people...but made sure to protect the women and children while we did so. Not sure what that means.
>>
<Shade, attack him while he's casting!>

Without verbal response, Shade jets in, headed for 002's backside.

As the walls of earth slam in on either side of you, your Cone of Destruction loses itself. The temporary cage is blown into shards of rock and dust in an instant. 002 doesn't budge an inch from his kneeled position.

>mana: 5/58
>regen: 6/58

As the debris from your spell clears, Steward reaches 002 with a powerful Shadow Blast already built up - but a flurry of rocky spikes hails down from the ceiling! You weren't the only one he was preparing for. Shade is forced to throw his spell aside and raise a shield against the rain of earth. He's rapidly driven back, and his body takes dents as rapidly as the hardened earth strikes him. His left arm takes critical damage at the joint, and falls limp.

But as that attack hits him, you Blink to 002's side. He finally withdraws his arms from the earth to block your first strike. An aura of Earth and your Shadow clash against one another as you interlock your limbs against his adamantium arms.

Shade remains a few yards away, still recovering from the assault.

What do you do?

>attack!
>DW
>magic
>write in
>>
>>28811016
What's that term? Orange/Blue morality?
>>
>>28811033
Just Hammer his ass.
>>
>>28811033
>DW

We've got him in the PERFECT POSITION.
>>
Rolled 49

>DW
>>
>>28811033
>adamantize
>darkness within
>>
>>28811033
captcha says raging. i'm agreeing. DW
>>
>>28811033

Hammertime.
>>
>>28811033
>DW
Are we strong enough to break adamantium?
>>
>>28811119
oh yes. i think we've done much worse than break it.
>>
>>28811033
>DW
>>
>>28811073

You'll have to disengage before casting magic.
>>
>>28811143
I see. DW then.
>>
>>28811033
>An aura of Earth and your Shadow clash against one another as you interlock your limbs against his adamantium arms.
I feel like this isn't exactly leveraging our amorphous nature all that well.

While we're restraining his limbs we could pretty easily just pop another shadow tendril out of the front of our body and just try and rip out his dynamo, right? Not to say that'd be easy to do, necessarily, but we could definitely be attacking the bits of him that are comparatively undefended while he's grappled.
>>
>>28811033
>DW
>>
>>28811174

This. Try to pin his arms and rip out the dynamo. We're the motherfucking Juggernaut.
>>
>>28811223
>>28811174
>lol earthsplosion from the ground between us ololololo roll away LOLOLOLO SO PREDICTABLE GOING AFTER MY POWER CORE LOLOLOLOLOLOOO
>>
Vote 1:
>DW

Vote 2:
>grapple; try to keep his arms held while you attack with yet more limbs

Vote 3:
bring down the Hammer
>>
>>28811280
1
>>
>>28811280
1
>>
>>28811280
2
>>
>>28811280
1
>>
>>28811280
1
>>
>>28811280
2
>>
>>28811280
1
>>
>>28811280
3
>>
>>28811280
1
>>
Rolled 82

>>28811280
3
>>
>>28811293
We could use Retribution to boost our DW rolls as well, but are you sure about using shards here at all?
>>
>>28811333

Dude. Lose the email field.
>>
>>28811351

Well, Retribution gives us a margin of safety. We only get one chance with Hammer.
>>
>>28811280
2
>>
>>28811280

cutting off votes
>>
>>28811280
1
>>
12 rolls people!
>>
Rolled 76

>>28811455
1d100 I'll assume.
>>
Rolled 57

>>28811455
>>
Rolled 39

>>28811455
>>
Rolled 74

>>28811455
I've been rolling horrendously low today, but maybe my luck will suddenly change.
>>
Rolled 70

>>28811455
>>
Rolled 81

>>28811455
>>
Rolled 65

>>28811455
>>
Rolled 95

>>28811455
>>
Rolled 78

>>28811455
K
>>
Rolled 16

>>28811455
>>
Rolled 90

>>28811455
>>
Rolled 43

>>28811455
>>
Rolled 52

>>28811455
>>
Rolled 77

>>28811455
>>
Rolled 40

>>28811455
>>
>76, 57, 39

>74, 70, 81

>65, 95, 78

>16, 90, 43

Something had gotten to the Dice Lords, that's for sure.
>>
>>28811464
>>28811468
>>28811474

Meh.

>>28811480
>>28811484
>>28811486

Yeah, baby.

>>28811486
>>28811490
>>28811493

OH GOD YES FASTER FASTER FASTER

>>28811496
>>28811523
>>28811529

...well that was disappointing.
>>
>>28811464
>>28811468
>>28811474
decent

>>28811480
>>28811484
>>28811486
excellent

>>28811493
>>28811494
>>28811490
excellent

>>28811496
>>28811523
>>28811529
eh its a pass.
>>
the dice gods also like DW scenes it seems
>>
>>28811547

Listening to this right now: http://www.youtube.com/watch?v=kCWY60hWJec
>>
>yes time for the next music, muahahaha
>>
>>28811582

Man, i'm pleased you guys took my advice the first thread. You successfully beat the first stage via tactics.


However, you seem to have forgotten: darkness within is kinda uninteresting auto-pilot mode. If a fight-clincher happens during these four rounds, we're totally fucked.

Imagine how things go, for example, if we pop DW and our primary target blinks away like we do - then we're at a massive disadvantage.

Unless we need the boost, its probably easier and better to attack one round at a time - we're plenty powerful without DW.
>>
>>28811649
>>yes time for the next music, muahahaha

How bout: http://www.youtube.com/watch?v=my5FoN3oWws
keeping up that electric theme. I know its not two steps from hell, but these guys are alllmooost as good
>>
File: 1386828575854.jpg-(156 KB, 622x800, (30).jpg)
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>>28811762

That is excellent, but I've already got one picked out. You'll enjoy it.
>>
>>28811849
>he has one picked out
>"you lose forever" the song
>>
File: 1386828715371.gif-(309 KB, 460x351, 1384800090231.gif)
309 KB
309 KB GIF
>>28811870

It's like being friendzoned, except with song suggestions.
>>
File: 1386829006918.jpg-(88 KB, 666x444, 032.jpg)
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>>28811870

Here we go.
>>
http://www.youtube.com/watch?v=8kVK6oO0obI

This is your realm. He may think faster, and have stronger magic, but in close combat, you've never been outmatched.

Distractions fall away, and yet you can see everything. Your hearing dulls, but you could hear a pin drop. Your senses grow fuzzy, but every point of magic is a burning candle.

Your arms twist and turn around the bars of adamantium they're clashed against, binding them up like flexible rope. 002 activates the jets of his boots to try and drag you away. You plunge arms into the stone and spread them out like roots to say planted.

Your first strike slams into his legs. With his jets activated, he immediately loses control, flailing wildly. The stone cracks as the force pulls you up from the ground, but you still hold.

You grab for more purchase, strengthening the grip on his arms - but their surface is smooth. You can fix that problem. You pour strength into just the two limbs, pushing your grip as hard as you can, squeezing. The arms groan, then crack. The adamantium bends inward. 002's hands twitch and twist as connections between his core and his limbs are strained and broken.

>con't
>>
The jets blast harder, harder still. Every ounce of his power is dedicated to getting away - and the stone you've anchored into gives first. You fly up into the air in a blast of debris.

But your grip on his arms proves to be stronger than that force. You keep it up, and continue to smash his body with your other limbs even as he flies circles, trying to throw you lose. You ride the storm of momentum, your body flipping and stretching as he turns and twists to get you off. The dents and abrasions on his construct are adding up quickly.

002 plunges downward in a nosedive, then levels off at the last minute. You're dragged across the floor of the cavern bodily. The friction of rocks and dirt scrapes your underside, but you refuse to release your quarry. An arm is ripped free of its socket. You drive a spike into the exposed wiring of the shoulder, twist, and pull as much of his mana-channeling guts out as you can.

In desperation, 002 detaches his own arm. You're sent tumbling across the cave, though you manage to right yourself after a moment. His jets continue to boost him across the cave in short spurts, and then he dives into the hole on one side.

>you've taken 12 damage
>HP: 52/81
>regen: 56/81

Shade is running toward you, one arm badly damaged, his body scraped up, but otherwise intact.

What do you do?

>after him!
>some other strategy
>>
>>28812160

Schattenkrieg the bitch.
>>
>>28812160
Blink after him to close the distance. PURSUE.
>>
>>28812160
Blink onto him and crush him with the hammer.
>>
>>28812160

After him! Did he lose one or both arms?
>>
>>28812160
No one flees from Shadow
>after him!
>>
>>28812160
>>after him!
Try and blink past him and cut him off from wherever he's fleeing to.

We don't know for sure what's down there, but he wouldn't flee down a hole if he didn't either have an escape planned or something down there that could help him turn the tide.

>some other strategy
Have Shade secure the server rooms.
>>
>>28812160
>after him!
Dude's got no arms, let's finish the fucker off.
>>
>>28812208
>After him! Did he lose one or both arms?
>>28812311
>Dude's got no arms, let's finish the fucker off.

He's now missing his left arm. The other arm is functional, not entirely intact, but working.
>>
>>28811870
>>"you lose forever" the song

http://www.youtube.com/watch?v=9pPQnhhUqtU

this one
>>
>>28812160

Blink to him and Hammer his bitch face in.
>>
Shade wouldn't be able to keep up anyway, so we'll go with lolwut's suggestion and have him secure the sever rooms.

Roll 1d100 to give chase! Blink will be used to close the gap.
>>
>>28812160
>after him!
>>
Rolled 72

>>28812349
>>
>>28812333

WAIT, my mistake. You ripped off one arm and he detached the other to get you off of him. He currently has no arms.
>>
>>28812160
>>some other strategy

Use Earth forge while we advance.. Cut off his escape route, bring him to us.
Then hit him again, in the face.

>002 wants to retreat and disappear down the hole
> cut the hole the mole scan pop out of.
> when fighting jetpack/flers, limit their maneuverabilty.
>>
Rolled 81

>>28812349
>>
Rolled 17

>>28812349
>>
>>28812361
>>28812378
Excellent.
>>
so why patent we consuming arms for mana it health?
>>
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>>28812368

Just a flesh wound!
>>
>>28812160
>>some other strategy

"If you have anything to say for yourself before I end you, now is the time, steward."
>>
>>28812419
*aren't we
fucking auto correct.
>>
If the robots weren't warring amongst themselves, I think they might have been able to surpass Geb easily.
>>
>>28812368
Woo! Let's hear it for reading comprehension.
>>
<Shade, secure the server room. I'm going after him!>

You leap into the hole, spreading your wings as you do so. In a moment, you spiral downward after your quarry.

Even with only a few moments, 002 has made the roughly hewn hole a maze of earthen barriers and spikes. You fly between them, adjusting your wings to avoid the maze of rock. More spikes grow as you dodge, meant to impede your progress, but you sense the magic before it can change the earth and move accordingly.

You quickly gain distance on Steward. Layers of rock and ore fly past you, and the wind rushes around your face as both of you pick up speed, adding gravity to your natural abilities. Steward keeps his jets pointed firmly behind him, and you keep your aura pushing as hard as it can.

You're steadily gaining, but it's slow going. You've got to -

Earth flashes below you!

Roll 1d100
>>
Rolled 50

>>28812521
ROLLAN b4 READIN'
>>
Rolled 11

>>28812521
>>
Rolled 63

>>28812521
>>
Rolled 6

>>28812521
>>
Rolled 44

>>28812521

This is going to become one of our longest battles. Only the demon lord and the Vog brain were longer.
>>
>>28812534
>>28812555
If we make it that's definitely just barely.
>>
>>28812521
Go
>>
Rolled 22

>>28812521
>>
Rolled 90

>>28812521
>>
Rolled 94

>>28812521
>>
Ten drones fly from a hidden alcove in the wall below, all connected in a ring of earth - and it's a connection twice as strong as what you've seen before, both visually and magically. Briefly remembering what five drones were capable of, you know you've got to evade these at all costs!

You power forward, and they move to intercept. Speed is your friend right now. You've got to get by before they can cast!

The air trembles. It begins the warp. The power connecting the drones glows brighter. You're there! And a force grabs you, pulls you -

- but you're away!

The force of gravity shifted slams you into the rock. A boulder cracks free and flies alongside you into the abyss. You outpace it in moments, and the drones are left far behind.

>you've taken 5 damage
>regen: 55/81

>mana: 7/58

002 has gained some ground, but you still have him on the run. But how much farther can this hole go? You've got to take action before he reaches his destination.

What do you do?

>schattenkrieg
>just supersonic
>hypersonic
>use magic
>some other strategy
>>
>>28812680

Buy Ray of Darkness and shoot him down.
>>
>>28812680
Hypersonic
> gotta go fast
>>
>>28812704
10 mana to cast.

>>28812680
Supersonic time.
>>
>>28812680
Chain blink and fast blink after him.
>>
>>28812680
Can we SUPERSONIC CHAIN FAST BLINK BLINK?
>>
>>28812680
schattenjreig
>>28812704
not enough mana
>>28812711
wasting exp is not a good idea
>>
>>28812734

Blink above him and HAMMER him.
>>
>>28812783
Would it be better to blink beyond him than just above him? That way he'll have to try going through us to escape.
>>
>schattenkrieg
>>
>>28812811

Come in from the six o'clock high, as they say. But yours works too.
>>
>>28812680

Fast Blink or Hypersonic are the only options
>>
>>28812734

Well, allow me to explain the physics of the situation. Blink does not maintain your momentum. You could be going head-first into the dirt, and then blink and end up on the ground behind someone standing there and ready to hit them.

Therefore, even if you're reacting as fast as possible, fast blink will actually slow you down in this situation. The tunnel is obscured by sheer distance and outcroppings, so while you can see ahead a significant distance to blink, you'd be losing ground to Steward's current speed. You are not yet supersonic, but you're moving at terminal velocity speeds boosted by your magic. It takes you a moment to pick a blinking target, concentrate, and move yourself there.
>>
>>28812680
>schattenkrieg

But remember just to do this for a fraction of a second. Don't want us to overshoot the target by miles again.
>>
>>28812811

I would say blink in front of him. All his energy is being used to fly straight down. Easy to predict and latch onto again.
>>
>>28812680
>supersonic
>>
>>28812874

>Supersonic
>>
Id rather not spend xp since we are saving up for so many things.
>>
>>28812874
Got it SM.
Let's Supersonic, and save Blink for when we need to stop our momentum instantly.
>>
>>28812680
>schattenkrieg

This would be a great time for Gravity sphere, but since we can't get that...
>>
>>28812680
>schattenkrieg
>and/or supersonic
We want to be able to go fast enough to catch up, but also want to be able to get past outcroppings and whatnot. Supersonic speed would be appreciated, as would schattenkrieg armor penetration in order to keep him from just throwing rocks after rocks in our way.

Hypersonic is definitely too fast, on top of costing XP.

Even if we overshoot slightly with supersonic, we can blink to stop our momentum, so it's pretty safe.
>>
>>28812950
>Even if we overshoot slightly with supersonic, we can blink to stop our momentum, so it's pretty safe.

What about Nightblazing his jumpjets, or earthforging a barrier in HIS path?
Or spirit siphoninig his jumpjet/magical reserves?

In any case we ~absolutely cannot~ let him with this engagement, and we've gained xp this fight - with Blink as a safety stopping mechanism, we should Hypersonic to end the flight, then the fight, NOW.
>>
Note: you cannot blink while in supersonic or hypersonic. You can't really do anything in those states except the schattenkrieg ability, or just ramming things without using schattenkrieg.

If you felt you were going to ram into something uncomfortable, however, you would be able to have a chance to cut your accelerated momentum and blink to safety.

Vote 1:
>supersonic

Vote 2:
>hypersonic

Vote 3:
>schattenkrieg
>>
>>28812874
>Well, allow me to explain the physics of the situation.

>>28812923
>Id rather not spend xp since we are saving up for so many things.
Fuck you tem

Would we use a shadow puppet to force steward to crash?
>>
>>28813021
1
>>
>>28813021
2
>>
>>28813021
3
>>
>>28813026
>Would we use a shadow puppet to force steward to crash?
>>28813021

Holy shit! its underground and its dark!
>>
>>28813021
1
>>
>>28813021
1
>>
>>28813021
1
>>
>>28813021
1
>>
>>28813059

I think we need to stay still to do that.
>>
>>28813021

GUYS

Supersonic and Hypersonic TAKE A TURN TO ACTIVATE!
We cannot afford this delay!

Schattekrieg + breeze if we must!
>>
>>28813021
1
>>
>>28813021
3
>>
>>28813021
1!

schattenkrieg + berserk to blow through, since it stacks and spend the optional 5 mana.
Breeze to shore up the gaps if we fail.
>>
>>28813021
3
>>
>>28813021
3
>>
>>28813021
3
>>
>>28813082
This is a good point, but it's not like we're going to be stationary during that activation turn. We'll just be spinning up our engines while going downward at the speed we're currently moving.
>>
>>28813021
3
>>
>>28813120
>This is a good point, but it's not like we're going to be stationary during that activation turn.

Well, then, why don't we Schattenkrieg while bringing the Supersonic engine to power?

Start flying, THEN kick the afterburners in, ya dig?
>>
>>28813021
1
>>
>>28813146
And where do you want to go? Remember, we will probably catch up in a second with schatterkrieg alone.
>>
>>28813021
>. You can't really do anything in those states except the schattenkrieg ability, or just ramming things without using schattenkrieg.

>Wrap yourself in your aura and fly toward the enemy, becoming a living missile of darkness. Major bonus to physical attack and armor piercing.
>Optional: spend 5 mana to add additional shadow attack power. Chance for self-damage based on attack strength and target defense strength.
>Can stack with berserk, but self-damage is then guaranteed.

All of my yes.

Berserk is minimum 2 turns - Schatten+Berserk is equivalent in time units to Do Nothing then X-sonic to catch up.

Also delaying a turn while we charge the sonic engines just means the ten-strong drones have a bigger chance to catch us.

FUCK THAT.

>>28813021
4: Heavy Metal Schattenkrieg + breeze
>>
>>28813188
>And where do you want to go? Remember, we will probably catch up in a second with schatterkrieg alone.

The best thing we could do is grapple Steward 002, and hypersonic away from the way he wants to go, dragging him along for the ride and AWAY from his objective (Remember, he's heading SOMEWHERE, we don't want him to get there) Or piledrive him into the ground, or something suitably violent that we can do at high velocities while grappling.
>>
>>28813021

woops, sort of drifted off there. Cutting off votes at 2:08
>>
Rolled 2

It looks like a tie between supersonic and schattenkrieg.

Rolling dice.

1=supersonic

2=schattenkrieg
>>
Roll 1d100 for schattenkrieg
>>
Rolled 29

>>28813309
Hm.
>>
Rolled 63

>>28813309
>>
Rolled 21

>>28813309
Remember, cut it of nigh immediately.
>>
Rolled 56

>>28813309
>>
Rolled 36

>>28813309
>>
Rolled 69

>>28813309

>>28813320
>>28813323
>>28813328

FFFFFFFFFFFFFF--
>>
Rolled 93

>>28813309
>>
Rolled 65

>>28813309
>>
Rolled 40

>>28813309

One last try!
>>
Rolled 38

>>28813309
100 please?
>>
http://www.youtube.com/watch?v=JwH2Ufc7RVk

Your aura builds behind you. Shadow wraps your body in a pointed cone. It begins to rotate until you've become a twisting spear of shadow.

BOOM

Your aura explodes, and you fly forward faster than sound. In just a few instants, you've caught up with 002!

Desperate to avoid your strike, 002 throws himself into the tunnel wall. His body hits the rock hard, and his jets cut out. He enters a tumbling freefall - but you've missed your target!

Overshooting your quarry, you cut your speed. With a rush of wind, you slow drastically. The power of your own sonic boom roars over you. you glance up to try and gauge your distance.

A fist of rock slams into you. 002 has arms again - forged from rock and merged with his body. His jets put on a burst of speed, and he drives you into the cavern wall, dragging you against it as you plunge deeper into the cavern!

Roll 1d100 to escape your predicament!
>>
I never thought I could feel Arc Fatigue and Roll Fatigue at the same time.
But then I tried to chase after 002.

City 002; not even once.
>>
Rolled 31

>>28813497
>>
Rolled 20

>>28813497
>>
Rolled 26

>>28813497
>>
Rolled 48

>>28813503
>I never thought I could feel Arc Fatigue and Roll Fatigue at the same time.

Its like you weren't here for archonium

>>28813497

BAseD DICE!
>>
>>28813503
Even going back to our first encounters with the 002 bots, the encounters have been worse than a thousand Hyperions.
>>
>>28813512
>>28813522
>>28813529
FUCK
>>
Rolled 100

>>28813497

>>28813512
>>28813522
>>28813529

Erasure time?
>>
>>28813531
>Its like you weren't here for archonium
I was but there were no chase scenes that took this long. And your roll is shit too!
>>
>>28813512
>>28813522
>>28813529
Bleeeeeehhhhhhh
>>
>>28813548
Get a load of this hero!
>>
>>28813548
heh. what do you know?
>>
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25 KB
25 KB JPG
>>28813548
OH

OOOOOHHHHH
>>
>>28813548
Erasure time.

http://www.youtube.com/watch?v=eSMeUPFjQHc
>>
>>28813548
I kinda want to do it now
>>
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>>28813548

OHMYGODOHMYGODOHMYGOD

My first 100!
>>
002 has you pinned to the wall. For what feels like a mile, you take a heavy beating as you're physically mashed against exposed rock.

>you've taken 25 damage
>regen: 38/81

http://www.youtube.com/watch?v=7ywhT7uzSvo

And then it ends. You're falling through open space. 002's arm releases you. But you don't release him.

Darkness surrounds you both. It's as if the cavern has opened up into the void itself. There's no light, no sound. Nothing. Just you and the robot, rushing down through the blackness.

And then you see it.

Flickers, at first. and then, you feel it, radiating. Power. Endless power. Chaos.

It's behind something - a black shield. It is the biggest thing you have ever seen - but you can tell it's a sphere. Just faintly, at the far edge of your vision, you see a dividing line between the blackness of darkness and the slight light gray of the barrier.

This is it - the Core of Chaos. The heart of the world itself.

A light like a sun flares. For an instant, there's no color - you and your foe are cast in white light and black shadows. Streamers of power trail from your bodies.

>mana: 27/58

Black power flares from the barrier, and the white dies.

This heart is beating.

Steward's punch comes suddenly, but you manage to dodge it. He keeps boosting downward, trying to throw you once again, but your grip is firm.

What do you do?

>rip him to shreds
>Cone of Destruction
>some other strategy
>>
>>28813768

Hammer.
>>
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>>28813768
>>
>>28813768
I'm gonna say Erasure, since we're effectively sitting right next to a shield composed of Order, and Steward is Chaos
>>
>>28813813

Seconded. Annihilate him.
>>
>>28813768
Erasure.

Fuck off with your apocalypse bullshit 002
>>
>>28813768
This is going to sound odd...
But I kinda want to try setting his core on humanity fire
>>
>>28813768
Supporting this:
>>28813813

Less chance of us fucking the barrier up as well, considering that erasure only works on chaos and we're practically bear hugging Steward already.
>>
>>28813813
>>28813838
>>28813846
It's time
>>
We're really spending 10 xp on erasure when we just got a huge boost in mana right now?

I'd suggest Dark Blizzard to freeze his joints.
>>
>>28813813
what is it with you and that xp wasting move?
it waste 10xp and destroys any we can get from 002.
>>
ixnaying erasure. we want to eat him, not erase him.
>>
>>28813877

We seriously need to kill his ass.
>>
>>28813877
Sometimes you gotta forget about xp and just erase a bitch because it's awesome
>>
>>28813877
He's sitting right next to a huge fuck off 'End of the world' button.

He needs to die about 20 seconds ago.
>>
>>28813768
>Cone of Destruction
voting for this.
>>
>>28813768
>>rip him to shreds
Don't want to do anything that might disturb the barrier, so blasting away with magic is probably not the best idea.

Erasure is safe, but it seems really unnecessary at this point.
>>
>>28813893
And we seriously can without having to use Erasure.
>>28813901
With 27 mana I think we can do better than desperation.
>>
>>28813768

Adamantize + DW.
>>
I didn't think we'd get this far during this scene, I've got a note I forgot:

All experience-burning abilities are currently half-off, rounded up. That does not include servant/chosen (so bringing people back here to do that would just be a waste of time)
>>
>>28813877
>>28813886
>>28813768
Why did you make abilities that cost xp, SM? Did you not realize how much your players would hoard their xp?
>>
>>28813932
Did you seriously just... did you just... seriously? SERIOUSLY?!
>>
>>28813932

There we go. Erasure time. Take no chances.
>>
>>28813921
It's not about desperation, bro, it's about Erasing a bitch, because we have an ability called Erasure and I want to fucking use it.
>>
>>28813932
Erasure!
>>
>>28813932
Rip him up.
>>
>>28813932
SM confirmed once again for best waifu
>>
>>28813947

Yes.

This is for a very specific reason which relates to the 'random' mana boost...

No more may be said.

-------
-------

Vote 1:
>rip and tear

Vote 2:
>erasure (5 exp)

Vote 3:
>point-blank cone of destruction
>>
no why the hell do you people want to use such a move when we have 27 fucking mana.
>>
>>28813985
1
>>
>>28813985
2
>>
>>28813985
2
>>
>>28813985
2
>>
>>28813985
3
>>
>>28813985
1
>>
>>28813985
3
>>
>>28813985
3
>>
>>28813985
2
>>
>>28813985
1
>>
>>28813985
2
>>
>>28813985
3
>>
>>28813985
1
>>
>>28813989
It's not about the money, it's about sending a message
>>
>>28813985
3
>>
>>28813985
2
>>
>>28813985
1
>>
>>28813985
2
>>
>>28814026
it erases all fucking chaos dynamo included.
>>
>>28813985
3
>>
>>28813985

cutting off votes
>>
>>28814057
to fucking who?
>>28814063
we have either powers and we have him on the ropes.
>>
>>28813985
3
>>
This is going to be close!
>>
Cutting off votes.
2 wins by a slight margin.

Roll 1d100 for Erasure.
>>
>>28814101
Nice try
>>
Rolled 52

>>28813985
So we are using erase right besides the slowly fracturing seal? Well, not like things could ever go wrong for us....
>>
>>28814101
You won't get me with a missing S!
>>
>>28814076
It erases all chaotic matter we're in contact with.

We don't know if it cares about "in contact with" literally or figuratively, but in case it's more selective, specifically not being in contact with the dynamo is worth doing.

>>28814101
Oh god, there's a ROLL for Erasure?

Pls don't do it, SM. Pls.
>>
>>28814095
What I'm trying to say is that sometimes there are things that are more important than being efficient

>>28814101
2/10 you're off your game man
>>
Its mr ruse... and he failed.
>>
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>>28814101

Had me going there for a moment.
>>
>>28814123
How the hell did you... I even screwed up the name!
>>
>>28814101
Oh, it's the fake one. fuuuuuuuck i am a moron
>>
rip: 5

erasure: 7

call of duty: 6

It's time.

>>28814101

>shamefurdispray.jpg
>>
>>28814142
These are the perils of going fast.
>>
>>28814152
I'll be faster next time.
Erasure better be dope yo.
>>
Rolled 66

>>28814101
>>
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>>28814152

You won't make us roll for it, will you?
>>
>>28814123
>>28814144
You may be a moron, but at least you're not as dumb as this >>28814169 fucker
>>
>>28814179
I fucking hope he does.
>>
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>>28814187
>>
>>28814185
Shut up.

I'm tired.

Leave me alone.
>>
>>28814201
yes very
1.its over kill
2.a waste of xp
3. we are destroying xp
4. we had just gotten a refill of mana and could use it to our advantage
5. we had him on the ropes
6. we had numerous high damaging moves
7.we had other shit we could try, shown by SM other better choices
So yes I'm mad and frustrated on how stupid and wasteful the decision was.
>>
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As you plummet toward the thing keeping Chaos in check, you realize that the time for holding back is over. If you don't bring your full power to bear, right this instant, something terrible could happen.

You call upon something you've haven't had need to call upon in a long time.

It's not even really because you've ignored. More because you don't need to see it to remember it's there. Humanity is a part of you, now.

>exp: 12

http://www.youtube.com/watch?v=BQMpRWuT6hk

Chaos unleashed consumes you.

White flames erupt from your body, a violent clash to your black aura. In an instant, they eat away the metal where you held 002. For a moment, you think you've lost him - but he doesn't go anywhere. The flames grow, and grow. They eat everything.

The air vanishes, because even the wind itself is consumed. There's a terrible sound, like a scream of a blizzard over the peak of a mountain. A vortex swirls about you, sucking everything in with an inescapable pull.

002's feet flare with power. His jets try to boost him away. For a moment, he gains distance.

And then space itself buckles.

You watch the robot with a sort of sick fascination. He starts to stretch - not break, but stretch, as if made of rubber, not metal. And his body turns in toward you, bent along the curve of space that the flames distort as they chew through the very fabric of reality.

002 is sucked in and annihilated.

The flames vanish, and you're left alone in the silence of the abyss above the barrier.

--------------
--------------

A good stopping point.

Shadow Quest will continue Friday or Saturday at our normal broadcast time. See twitter for updates.
>>
Hey SM I was wondering... this entire premise is amazing. The setting you established here is beautiful. Would you mind if I used it to homebrew a session for my group?
I've been thinking about it for a while. I kind of want to place it a hundred years before the begining of the war. Where it started to esclate and the divide between the elements occured.
I'm cool if you don't want it to happen.
>>
>>28814298

>The air vanishes, because even the wind itself is consumed. There's a terrible sound, like a scream of a blizzard over the peak of a mountain.

Oh, SM.

Thanks for the thread! See you next time!
>>
>>28814324

>don't want it to happen

Of course I want it to happen! Use all these ideas to your heart's content. I'm flattered by the praise.

I consider all of this public domain and freely modifiable and sharable as much as anyone would like.
>>
>>28814298
Good practice run of Erasure.

What we've learned: Do not use if allies are within hearing distance, Black Hole modu.

Thanks for the thread SM. Will stalk your twitter for more. Super motivated now that we'll finally get to the Surprise War Council in Arland.
>>
>>28814289
>>28814298
And that is why we wanted to use Erasure. Because it is fucking COOL AS SHIT. Sometimes I think a lot of SQ players have forgotten that the point of this whole thing is to have fun.
>>
>>28814386
No. Fun is kill. We're here to keep kill from fun and have all kill be fun in a non-fun kill-centric kill kind a way. Go fun your kill, as we fun our kill.
>>
>>28814289

1. How so? 002 had tanked everything else up until now.
2. There's waste, and then there's necessary sacrifice.
3. True.
4. True.
5. You don't assume things like that. 002 was able to kick our ass in the tunnel even without his arms.
6. That 002 knows how to counter.
7. "Better" is entirely speculative here. We don't know if CoD or DWing 002's shit (again) would have worked.
>>
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>>28814374
>Surprise War Council in Arland.

FINALLY

THE STAGE IS SET

THE PLAYERS ARE READY

THE PIECES ARE IN MOTION

THE SIDE-QUESTS HAVE BEEN COMPLETED

ACT III HAS ENDED

ACT IV BEGINS

IT'S

IMPENDING
>>
SM

How do you think the war council will go?
One a scale of 1 to Ron Paul?
>>
>>28814423
>>28814427
Nvm you answered my question, oh dear.
>>
>>28813985

2
>>
>>28814423
Are we gonna die?
>>
>>28814470

I dunno, anon. What do you think?
>>
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>>28814101

>Hadow master
>>
>>28814427
>>28814443

I think the war council will go wonderfully.

I've really got to shuffle my notes. There are going to be so many power players in one place, and it also represents the culmination of the original quest to get the parasite off Flint's back.

>>28814470

Do you think
I'd let you go
That easy
>>
>>28814298
>As you plummet toward the thing keeping Chaos in check, you realize that the time for holding back is over. If you don't bring your full power to bear, right this instant, something terrible could happen.

THIS IS PLAYERS MISSING CONTEXT CLUES

My post-game meta question:
How bad would fuckups at this stage have been?
how did we do in the fight? B+?
>>
>>28814423
I can smell that saved up crit fail just waiting for us there. I'm calling it now, Flint is going to die.
>>
>>28814503
The fact that 002 got this far down makes this a C- as far as I'm concerned.
>>
I was half-expecting him to invoke that nat. 1 he's got saved to have us accidentally erasure the shield and fuck the world over.
>>
>>28814490
no sm please don't kill them
they never did anything to u
please
pleeeeaaase
>>
>>28814386
rule of cool is a retarded reason for me it has to be justified.
>>28814407
1. we were weakening him to the pint of running away
2. in my eyes it was a waste, but that is your opinion
5.we tanked all of his damage and was dealing good damage to him
6. how he doesn't have any shield up which is what ye used to country our moves and he was in the air
7. we will never know that niw
>>28814423
and this is why I wanted that extra xp
>>
>>28814533
The shield is made of Order. Erasure can't do anything to it.
>>
>>28814371

Coolio. This is gonna be awesome.
You just made it si simple to establish what with the map, the expanded lore here and there and of course; the amount of sheer power each side brings. Oh dis gun b gud.
>>
>>28814423
>>28814490
what about the elves and the demon Lord quest?
>>
>>28814568
Never underestimate the power of a natural 1.

We might have just fallen into it.
>>
>>28814582
I think we've basically run out of time
>>
>>28814582
Not enough time. And what the hell are you on about the elves?
If it's about the Felnoir elves they're already on our side, if it's about the Island elves we've been informed that they don't want to go to war in central venia.
>>
>>28814554
>and this is why I wanted that extra xp

Consider that every time you vote for Darkness Within, it takes four turns worth of more effective, battle-ending, time-limit-saving actions of Opportunity Cost.
Putting greed ahead of not blowing the world up is what get us Vog Brain Backfire, and Venia blown the fuck up.

SOMETIMES you have to set aside efficiency and win the game/objective instead.
>>
>>28814423
So is Steward invited to the Surprise War Council?

I don't see why he wouldn't be.
>>
>>28814582
The whole war council is, in part, about putting together a plan and a coalition to handle the Demon Lords.
>>
>>28814624
I expect we'll have that conversation with our allies next thread once they realize they can relax.

And after the generators get reattached of course.
>>
>>28814554

Fuck it. I concede. I'm tired and there's no arguing with greedy powergamers like you.
>>
>>28814610
how is this similar to the vog?
what I was suggesting was hurting him enough to consume, I wasn't advocating to eat him right there.
what they did was mindlessy tried to consume.
>>
>>28814691

Reread SM's last post. There was no more time to do that. We either killed him or let him pierce the shield.
>>
>>28814686
thats it I'm not a power gamer, its that the choice it self was profoundly unnecessary.
>>
>>28814710
it said could happen, there was no guarantee that it would and we didn't know how he would in the first place all we knew was that breaking the seal would be hard.
>>
>>28814597

It's only been one or two days in game time. We still have two weeks left.
>>
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>>28814490
Time to do good by Flint, our first friend
>>
>>28814760
The kind of time that would be better spent having the allies settle the frictions between them before winter ends and Kan-Abar begins their push.
>>
>>28814755

So you'd risk the breaking of the seal and an effective apocalypse for some extra XP?
>>
>>28814797

Point. I still wish we had some time to visit the Island in the Void, though.
>>
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>>28814490
>There are going to be so many power players in one place
Will Joey be in attendance?
>>
>>28814800
there was no indication that he could even breach the seal hell it was obvious he was waiting for something.
if he needed to be there in the first place he would have gone and left before we destroyed his tower.
>>
>>28814818
Same. It just screams "Here's a power up for ya bro!" to me.

>>28814822
I keep forgetting that guy. I hope he turned into a good person.
>>
>>28814800

SO MUCH THIS

>>28814755
>it said could happen, there was no guarantee that it would and we didn't know how he would in the first place all we knew was that breaking the seal would be hard.

CONTEXT CLUES
>>28814298
>If you don't bring your full power to bear, right this instant, something terrible could happen.
>Since there's a tie, I'm going to arbitrarily decide that you're confronting 002 immediately without pausing for a break.

>Everyone seems to have acute amnesia regarding incredibly important points that were brought up two threads ago. Granted that was a week ago in the real world, but still. Come on people.

>When you hate me forever at a later date, remember that I threw you a bone!

>This is me, giving you said break. I've made the correct decision for you for each tie that's occurred, including the latest one.
>You needed to confront him immediately for very important reasons.
>Be back in a bit.

Remember, SM puts trap options in his green text - they're the easy way out, the obvious course of action, and some of them are very clearly bad for us
It's up to US to think about the consequences of each, and come up with a better solution.

Here's the entire premise of this fight that you're missing:
If we go heal, steward breaches the core and either causes catastrophe or harnesses the breach like 001 was talking about and then EVERYTHING is fucked
If we don't stop him, the above happens.

SM has trained us WELL to avoid Big Risk, All Or Nothing tactics - while you may have been right, gambling on 100's and losing cause Big Shit like abigail's arm loss, people dying, and the world blowing up.

Trying to get a consume out of this is fucking risky all-in shit that gets us to Lose.

However.

Now that we're here?

Time to seal the breach.
>>
>>28814844
>Same. It just screams "Here's a power up for ya bro!" to me.
>>28814818
>Point. I still wish we had some time to visit the Island in the Void, though.

Why the fuck did you guys have to go and blow up the castle then, and THEN blow up the portal?
We even had pocket the entire time!
>>
>>28814879
Oh right, the breach.

Uhh. How do we seal it?
>>
>>28814905

There is no breach. 002 hadn't gotten around to it.
>>
>>28814900
Wha? That's not even a remotely accurate process of the events.
We couldn't guess that password, and there really was not a way to know ahead of time there was one, and the portal was taken in the explosion.
>>
>>28814929

Then why did we even try to access the damned thing? We should have left it alone and come back later after we visited Erebus's old home.
>>
>>28814900
>enter code
>wrong code lol
>BALLLUUUEEEEEFFF
>lol guys why u blow up the castle?
>>
>>28814954
What kind of reason are you searching for, anon?
We hadn't any indication that it was a trapped console.
The way you're applying hindsight is a bit cringy.
>>
>>28814986

Fine. But Shadow should have known better than to randomly poke at shit, especially in the palace of a being that was the antithesis of Chaos.
>>
>>28814919
>There is no breach. 002 hadn't gotten around to it.

No, there's ALREADY a breach around the core of the world - its why magic has been increasing over time.

It was made WORSE by our Power Level Decreasing moment and the Natural 1 Deal.

Steward 001 even commented that there were plans and contingencies to make a sort of core tap/mana well/supermana reactor over it.

In any case, we need to seal it while we're here.

Here's what I vote:

We want balance around the world, right? Not order, not chaos, Balance?

This is a chance to ~actively~ control the amount of magic in the world.

I'm thinking that making a sort of valve or distribution network around it - with steward 001's help, because he's in the best position to accomodate such a regulation system - to actively strive for balance in venia instead of a continual spiral of magic goign out of control - is what we should do.

I don't care if it takes an Artifact, or a double-metric-fuckton of effort and earth magic, but its totally in line with what we actually want shadow to do.
>>
>>28814986
>We hadn't any indication that it was a trapped console.

Aside from CHAOTIC PRESENCE DETECTED, you mean?
>>
>>28815024

Oh. That breach.

In which case, locking it down might actually help us against the demon lords.
>>
>>28814954
>Then why did we even try to access the damned thing? We should have left it alone and come back later after we visited Erebus's old home.

So much this.
Its not just hindsight, its common sense.

Players here do not have it.

And THEN after everything blew up, we didn't even save the archway.
>>
>>28815048
>Oh. That breach.
>In which case, locking it down might actually help us against the demon lords.

Yes. THAT BREACH.

The one we're right next to.

What are we going to do about it while we're here?
>>
>>28815063

How the fuck should I know? Ask Resolve or 001.
>>
>>28815036
What are you talking about? There was only an indication that the Altar was trapped after we touched it.

The first contextual mention was right before that choice:
>Your relationship with the altar feels...altered, for lack of a better term. There is a slight repelling force from it onto you...small, but definitely there. Is that because of the chaos you've grown within yourself? Probably.

Which is SM's classic hinting. Very different from what you mean.
>>
>>28815075

That should have been a warning in and of itself. SM is well known for advising against certain actions through story posts.
>>
>>28815063
>What are we going to do about it while we're here?
We're going to leave it alone? We don't know anything about how it operates, or what we would need to do to repair it properly, or ANY of that.

We know how to access it now, and can come back later once we know what we're actually doing.

See >>28814954

There's no need to dick around with the thing keeping Chaos from overwhelming the entire world before we're absolute sure of what we need to do with it, especially when it ALSO happens to be the thing keeping the Nether from bursting out into Venia proper.
>>
>>28815095
Then I don't really know what you want. People ignore those for their own personal reasons. Coming in after the thread to complain/point it out doesn't really address the fact that most see no reason to change their decisions, least of all for reasonable reasons.
>>
>>28815122

I have to agree with you here. Players will always be stupid.
>>
>>28815140
...I'm getting the feeling you're just here to vent? Insults change other peoples' opinions even less, so you don't seem to really want to help with anything.
Hm.
>>
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>>28815156

Bullseye. The sheer suspense in the recent threads is screwing with me.

Maybe some PGQ can make it better.
>>
>>28815100
>We're going to leave it alone? We don't know anything about how it operates, or what we would need to do to repair it properly, or ANY of that.

Actually, we should flag it for Teleportation.

Use it as our lift back to Haven, and as a way to come back once we know WTF we're doing with it.

Its basically a giant mana pool, right? The river that feeds the tributaries of mana?

So yeah, teleport-mark it.
>>
>>28815122
>Then I don't really know what you want. People ignore those for their own personal reasons. Coming in after the thread to complain/point it out doesn't really address the fact that most see no reason to change their decisions, least of all for reasonable reasons.

We can still tell at the masses for making dumb decisions, and keeping to make dumb decisions and falling for SM's bait, until you stop making dumb decisions.

But yeah, I'm mad you all collectively bungled something so INCREDIBLY important to our backstory and ate it for xp.
Fucking team hydra.

Also, it was pretty clear that Hecate would have known what's up with Old Erebus's plans. It was spelled out she was an order/chaos being who leaned more toward Order, and was allied with erebus. More importantly, around when he was - if anyone would have a clue about his shit, she would.
>>
>>28815226
Well we touched one of the generator mana pools, shouldn't that be sufficient if we ever want to manaport down here again?
>>
>>28815234
But isn't it just whining because you aren't actually changing how anyone things? Chill, bro.
The only way to avert things you believe are unpositive decisions in the threads are to be there at the moment to say so and why, coherently and without aggression.
>>
>>28815264
>The only way to avert things you believe are unpositive decisions in the threads are to be there at the moment to say so and why, coherently and without aggression.

God, so true.

The worst thing is when you DO that and people do the dumb thing ANYway. they don't even bother to listen or try to change their minds.
>>
>>28815271
>>28815234
Going by what you're saying I can't honestly think you're the type to actually care about OTHER peoples decisions and ways of thinking, pretty sure this is a huge case of the pot calling the kettle black.
>>
>>28815311

Of course we don't care. Debate is great, but not when it leads to stupid decisions that we otherwise could have avoided.
>>
>>28815353
>Of course we don't care.
>complains about the past decisions of others

It's okay to vent man, but when you go far enough to say you don't care for the choices of others in the instances that it results in bad outcomes for us with the hindsight of why it's very much a useless effort-
Unless you actually intend to make some form of context reminder like many have done in the past, effectiveness varying.
>>
>>28815421
>Unless you actually intend to make some form of context reminder like many have done in the past, effectiveness varying.

As someone who pulled this off the last thread - threw some reminders and advice in then went to work - its refreshing to see a difference made.

doesn't always work tho. not nearly enough.
>>
>>28815524
We honestly need one that works, just one.
It has to be without any passive-aggression, and has to be concise in its reasons.
A professional level thread reminder, I guess.

That way the dumbos that make silly decisions more than once and the afterthread whiny babies can have their Dynamo and consume it too.
>>
>>28815561
>We honestly need one that works, just one.

Frankly, the daily reminder has lost its power, and innoculated people against them.

what we need is a POSITIVELY themed reminder of context clues and caution against all in plans and other things SM has warned us against.
>>
>>28815576
I think Sorry had the right idea.
A short "reel" of previous context clues and what they related to, probably include the thread number/part as well for those more curious. Maybe even a pastebin.
>>
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>>28815592
like a sidereel show of failure and hindsight?

I like!


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