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File: 1386687958423.jpg-(75 KB, 810x638, House & Dominion Home(...).jpg)
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For House & Dominion: Home Front Quest

http://houseanddominion.wikia.com/wiki/HouseAndDominion_Wiki
http://suptg.thisisnotatrueending.com/archive.html?tags=House%20and%20Dominion

You are Sonia Reynard, Attack Wing Leader and Knight of the House of Jerik-Dremine! When you were still out on the front lines you command the Third Attack Wing, one of the elite units of the House, composed of fast hard hitting Cruisers, Frigates and a few remaining Corvettes.

You've fought Pirates, slavers, madmen and peoples from more than a half dozen species. Going from piloting an outdated corvette so outclassed you barely survived your first five missions, to commanding some of the most advanced ships in your House. Where once you were the daughter of a middle class merchant struggling to get by, you're now rich enough that you've bought starships, Factories and started your own company.

Your success has not been without hardship however. You've nearly lost count of the number of times you've been shot or stabbed on boarding missions, and a few months ago your right arm was burned off near the shoulder necessitating a cybernetic replacement.

Last time you set out to begin your salvage expedition in the South Reach Cluster. Before your main jaunt into the regions most heavily hit by the allied Factions offensive last year, you decided to follow up on some old leads.

Using can data you collected from the Rovinar back when searching for the Vieona you've been able to target areas where fleets of smaller starships fought quick battles and then moved on, leaving behind crippled and destroyed ships. High resolution updates from the nearest navigators guild station confirmed there were several that fell just outside the hazardous zones where subspace damage is still present. Given the relative newness of the updates and the scarcity of older scan data like yours you've had little in the way of competition.

The data payed off beyond your wildest expectations.
>>
Say does our artificial arm have a pistol built into the index finger?
I may have read Honor Harrington recently. That after action report was hilarious.
>>
>from the salvage temp page
"Note/Concern: So we've got... likely a couple hundred million in ships here, even if we called it quits, but they're almost all wrecks [55% or more left, was it?]. Do we need to buy parts to rebuild these things, or have we also been salvaging systems from more ruined ships to use for repairs? I guess this is also a decent time to ask if we might find some additional starfighters in the wrecks capable of carrying fighters/shuttles, like carriers. Between spare parts they likely carried and craft that could have been unable to launch, we might get a few more!"
>>
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There are (or were) eight salvage sites you and your people have investigated while following up on the old data. Arron checked each site using the Bittenfeld and found a wealth of salvageable ships and equipment.

The first area was the site of a Carrier battle, leaving the remains of many ships of all shapes and sizes. Using part of the Favour the Rovinar owe you your teams were able to clear out the entire site, including a Kilo class Medium cruiser which is under repair.

The second site was where a number of Medium cruisers had done battle with eight of the ships hanging in the area crippled. At the moment you're waiting until you have a large enough ship repaird to begin serious recovery operations.

The third was less impressive, but in the fourth there were enough remains from a destroyed Super Heavy Cruiser that you were able to convince Baron Winifred to send ships to aid you immediately. The ship sections your group recovered will greatly speed up repairs to the Forbearance back in the Smugglers Run.
This was the first area where you ran into your competition, a group of locals that rushed to the location to pick over any scrap you failed to haul back in with you. It seems that they're tracing your movements at FTL to triangulate the locations of the other sites. As you've been operating at slower speed to reduce detection this has been difficult but they are managing having found one of the locations even before your initial launch.

Knight Captain Kim has been jumping to other locations, attempting to lure away any other searchers, though to limited effect. If anything it may have attracted even more competition as some ships have been detected visiting the false sites and even the one with the minefield.

Which brings us to the minefield. The 5th area does have salvage remaining but is surrounded by a minefield placed there by your competition some time ago.
>>
>>28777741
Ah yes I remember that. At all costs chapter 40 wasn't it?
"Well, then," she said, "let's look at what happened. The operation should have succeeded—would have succeeded, according to the reports I have had time to look over—if not for the fact that Harrington had a pulser, of all things, actually built into her artificial hand."
She shrugged.
"None of the intelligence available to us suggested any such possibility, so it was impossible to factor it into our plans. Apparently, our vehicle succeeded in taking out her bodyguard, exactly as we'd planned, and under circumstances which should have left him armed when she wasn't. And then, unfortunately, she shot him . . . with her finger."
>>
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The 6th and 7th areas provided another opportunity you refused to pass up, with the remains of two modular bases being located there. The Company's Moliminous Class Transports were ideally suited to recovering the station modules, hauling them back to your temporary home base four to a ship.

The 8th area is filled with corvette and Centurion wreckage. There may be enough to rebuild 91 ships in total.

>>28777741
No, but having a weapon in the arm was an option. I suppose you could always buy another. You have 2 right now, your default arm and a second for social occasions that can be swapped out by a medic in 30 minutes.

>>28777628
>payed
>not flagged by spell check
Dammit.

>>28777792
>Do we need to buy parts to rebuild these things, or have we also been salvaging systems from more ruined ships to use for repairs?
You've recovered some scrap that would be useful for rebuilding efforts or could be reprocessed for the same. Not nearly enough though so yes you would need to buy some parts. As the ships have out of date equipment that would need to be replaced refurbishing them will cost a bit more. You could scrap some of the ships for parts to rebuild others & reduce repair costs, or you could sell off damaged ships at reduced prices.
Most salvage companies sell off the damaged ships rather than waste funds on operating repair docks. The exceptions being ships that could bulk up their fleet like more transports, escorts or Tugs.

>I guess this is also a decent time to ask if we might find some additional starfighters in the wrecks capable of carrying fighters/shuttles, like carriers.
Small starships to carry fighters you mean? There are probably some Standard/Faction Frigates around that have been modded to act as pocket carriers.
Shuttles are the smallest vehicles that could operate well in any kind of towing capacity and they're not FTL capable.
>>
>>28777985
>small starships to carry fighters
I was thinking more that we might find additional fighter or shuttle wrecks + parts to repair them in some of the starships, particularly carriers.

Either by a shortage of pilots or just the running battles, there should have been a few small craft that were too damaged to sortie or were under repair when the ships were lost. Or just plain 'enough parts in the ship's repair stockpile to build a starfighter/shuttle'
>>
>>28777985
Did we ever figure out what we would do with the Jupiter Class ship? Because I seem to recall the Free Planet League not having any Heavy cruisers despite being relatively large. Somehow since joining the Dominion they got priority on buying heavy cruisers. So thst got me thinking, and I realized that the Jupiter's origins as a transport might actually make it more useful to them as a flagship due to their large supply of smaller ships they need to transport. I'm sure they'd rather have a purpose built warship, but they might offer us a good price.
>>
>>28778083
We promised it to the Terrans in exchange for their help salvaging or something.
>>
So I've been making pages on the wiki for any ships with large enough bits of info, I hope that's okay TSTG. A few ships were missing info so I didn't bother with them. I'll compile a list of ones that need more data if you'd like
>>
>>28778053
The carriers are mostly a mess. When you've finished salvage operations I'll tally up how many you've brought back and we'll have some rolls for parts and equipment still aboard them. In more than a few cases the carrier bays were damaged by weapons fire or torpedoes to take them out of the fight. Teams will have to dig through the interiors.

After finishing off the few remaining bits of salvage at sites 6 and 7 your crews rest up and begin making preparations to ship the station modules and Super Heavy remains back to Surakeh. It should take 6 hours each way which means it will certainly be a few days with your current ships.

As it will still take 4 more days for the Rovinar station crews to get your current Kilo repaired to the bare minimum that should give you some time to look after the shipping, storage and crew recruitment.

There's also the matter of the Terrans. The commander of the nearest base finally gets hold of you. Your message about the TCS Amalthea must have gotten their attention eventually.
A middle aged man who's red rair is beginning to turn grey in places appears on screen.
"Good afternoon, I'm Commander Monroe. I'm sorry about the delay, problems on our end. I understand you've found the TCS Amalthea?"

"That's right. We need some help hauling in some other ships nearby so I'd like to trade the salvage rights on the larger ship in return for towing in some Mediums."

"As my subordinate must have already told you it will be a few days before we can get ships into the area that could move it. Three days at the earliest, though we do have a barge that could tow in one Medium at a time. I would certainly be okay with such an arrangement, though I would ask that you turn over any Veckron weaponry found at the site."

>What say?
>>
>>28778342
"Turn over Veckron Weaponry for free? In addition to the lost profit factor that would probably cause me as many political headaches with my house as you letting me wander off with the weaponry would cause you with your superiors. I think we'd need to come to a separate agreement on that."
>>
>>28778342

"To my knowledge, Commander Monroe, there is no Vektron weaponry at the site. If there is, I certainly have no desire to see my company and employees receiving a visit from TCS Odyssey. I do expect to be rewarded for turning over things of such a nature to the Terran Alliance, if they exist, however. If Amalthea was carrying such a payload, I hope you'll at least let me keep the Lance class, though I'll simply have to trust your sense of honor and honesty in the matter.

I've also recovered two Terran starfighter pilots that managed to place themselves into stasis at another site. They're quite disinclined to believe the current situation, and insist upon speaking to command. I'd also like to inform you that I've offered them civilian jobs, if they'd like to try and start over after all this time."
>>
>>28778342
>Veckron weaponry found at the site
>Veckron weaponry found
>Veckron

Well shit...I forgot about looking for those.
But under the circumstances I would agree that any Veckron weapon related weapon should be given over. Hell, I don't want to touch anything Veckron related with a 10 foot pole as far as our salvage company is concerned.
>>
>>28778342
"My days of stealing vekron torpedoes for my house are long over, Commander. You have nothing to worry about."
>>
>>28778508
Don't say that.
>>
>>28778477
This sounds good to me and please don't say this >>28778508
>>
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>>28778473
>>28778477

"Turn over Veckron Weaponry... for free?"
Your disbelief at this knows no bounds.
"To my knowledge, Commander Monroe, there is no Veckron weaponry at the site. If there is I do expect to be rewarded for turning over things of such a nature to the Terran Alliance, if they exist. In addition to lost profit factor from turning them over it would probably cause me as many political headaches with my House as you letting me wander off with the weaponry would cause you with your superiors."

"I understand Knight Reynard, but I've done some research and you are currently operating as a civilian company, which means we could bring a lawsuit against you. Before you get up in arms that was not intended as a threat, merely a warning. The Factions have recently come to an agreement that any newly salvaged Veckron weaponry is to sent to the front lines immediately and that only those capable of safely deploying them will take possession. Because of the state of the Republic Fleet that currently leaves us and the Rovinar who don't use the same warheads.
However given the one sided nature of this agreement we've been encouraged to provide some form of compensation."

Damn politicians.
"I certainly have no desire to see my company and employees receiving a visit from TCS Odyssey." you reply at length.

Monroe chuckles. "That ship is up at the front, or it was at any rate. I meant actual lawyers, not ships slinging SP's at your vehicles while they're in the field."

"I hope you'll at least let me keep the Lance class, though I'll simply have to trust your sense of honor and honesty in the matter."

"Normal salvage laws still apply. If you found it in neutral space it's still yours, it's just the more dangerous torpedoes that are the exception."

What sort of Compensation would you be looking for if you found any of the Torpedoes?
[ ] Money
[ ] Fuel / Supplies
[ ] Metals stockpiles
[ ] Reactors & Engines
[ ] Conventional torpedoes
[ ] Fight lawsuit
[ ] Other
>>
>>28778888
I would say a even mix of Metals stockpiles and Reactors & Engines or just pick R&E since we no doubt need those more for the ships we are thinking of repairing & selling off.
>>
>>28778888
>[x] Reactors & Engines
Because Reactors and Engines (and the bridge) were all we needed to get that not-so damaged ship operational right? I'm talking about the one that was disabled via precision SP fire.
>>
>>28778888
[x] Money, with the option to request/be offered alternate forms of compensation.
[x] Terran sensor data from the Faction Wars, for this area. Scrubbed of classified intel, as will be expected, but we want the info on other Faction's movements.
>>
>>28778888
>[ ] Money
We can buy the rest if need be.
>>
>>28779062
>[x] Terran sensor data from the Faction Wars, for this area. Scrubbed of classified intel, as will be expected, but we want the info on other Faction's movements.
This...is a pretty good idea.
>>
>>28779062
>[x] Terran sensor data from the Faction Wars, for this area. Scrubbed of classified intel, as will be expected, but we want the info on other Faction's movements.

I like this, seconded.
>>
>>28779062
I don't
>>28779077
This. People tend to forget that the whole purpose of this expedition is a profit making enterprise.
>>
>>28779077
Money, not data.
>>
Rolled 30, 13, 30, 20, 7, 13, 13, 11 = 137

>>28779062
>>28779085
>>28779097
While a very good idea the Terran fleets were poorly organised for much of the later 3/4 of the Second war. Their ships were attached to Republic fleet groups in most cases who kept track of everything. Republic sensors at the time were shit however and they relied on most of the surviving Terran Blackbirds, Science ships, other custom built sensor ships, or the Rovinar. While the Terrans have compiled their own records of the period they're not quite as good as those from their allies.
The Rovinar have the best sensor data from the period. The only thing rivaling them would be the various sensor stations left over by the Union. The Pirate Warlords located many though not all of those as they took control of South Reach.

>>28778288
Thanks I noticed and it's a big help. I've been working on a few as well. I hope organising them into the various size categories has helped out.

To those wondering why you're not finding many transports at the salvage sites:
1) These are the sites of battles where mostly warships were getting shot at. Transports would get the hell out at the first sign of trouble.
2) Because of their generally weaker construction there isnt much left if they take an alphastrike from a warship.

>>28778997
That is the ones currently under repair, but it's hardly going to be an unusual area of damage to leave a ship crippled.

So, you have the option of employing the Terrans in recovering the Amalthea along with the Medium Cruisers from Site 2, or waiting until your own Medium cruiser is repaired and attempting to get all of the ships out yourself.
You could also bring in parts and repair teams and try to do in field repairs sufficient to get them space worthy. This could take a bit depending on what you brought in.
>>
>>28779285
Get the Terrans to help. They'll likely bring escorts as well, which will help if those pirate guys try to drive us away.

And our medium will require finding crew we trust with such a warship, in addition to pulling them out 1-by-1, meaning others will likely show up.
>>
>>28779285
Bring the Terrans, why not. The more friendly relationships we can foster with the various factions the better. It'll help in the long run if we/they ever need to employ them/us.
>>
>>28779285
I would say "Why not both?" We work with the Terrans and help out when we get our Medium repaired. This just means we get to work alongside the Terrans again which is always good in my opinion.

Now to start that recruitment drive.
>>
>>28779488

Let's not forget that stasis Knight, as well. He's a potential recruit or one for the Knights Moustach- I mean Errant order.
>>
>>28779285
I wont lie, i would really like to get a vecktron weapon out of this if possible, to compare with the others we have so we have a better R&D understanding on what makes them truly tick.

If we find more then one could we squirrel one away some how in a fighter or something on a vector obscured by the devourer or so later to be picked up by Ki for the Vecktron project
>>
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>>28778477
>I've also recovered two Terran starfighter pilots that managed to place themselves into stasis at another site. They're quite disinclined to believe the current situation, and insist upon speaking to command. I'd also like to inform you that I've offered them civilian jobs, if they'd like to try and start over after all this time."
They're currently aboard the Rovinar station and have talked with their chain of command. They're not Factions Alliance and since they've been under so long they can apply for discharge from the military regardless of the current war.

For the moment it looks like they're going to hang around with an on-leave status until you've completed salvage operations in the hopes that your people will find others. They've offered to pilot search and rescue vehicles to help in continued searches for surviving crews but that's the extent they're willing to work.
Allow it?

>>28779572
It will be 2 more weeks until someone arrives to talk to them. The officers aboard the Royal Logistics station have no inclination towards reviving him ever.

I'm making up another survey to help cover most of the last few questions and a few others besides. These were the suggestions for a name for the Salvage Company over the weekend.

CRAZY HAS ANNE'S CRAZY GOOD SALVAGE!

Reynards Salvage Fleet

Reynard Dynalogistics Reynard Salvage Solutions Reynard Solutions (For when we inevitably branch into every industry possible) Reynard Ship Specialists

>Something to do with salvage and sharks

Reynard Salvage Solutions Salvage-B-Gone

>I was gonna say great devourer but we already have a ship with that name. I'll go with the most popular one.

Abigail's Nightmare Addiction Corp Power Armored Ball Gowns Inc. Crazy Has-Anne's Traveling Salvaging Emporium [& Modular Base] Garbled Subspace Transmission Reynard Salvage and Debris Creation

Tears of the Noble Tactical Salvage and Recovery

Other suggestions/Combinations? I'll be adding them to the next survey.
>>
>>28779802
>Allow it?

Sure.
>>
>>28779802
>That art

Oh god i'm dying!

I say take up the pilot's offer.

As for names I like Crazy Has-Anne's Traveling Salvaging Emporium but we should come up with a name to go over everything for when we branch out.
>>
https://www.surveymonkey.com/s/TSLDDT8

While that's underway you prepare to return to Surakeh to assist in recruitment efforts.

Someone requested that the information brokers on Tourta be hired to help screen applicants to the company, in addition to asking Winifred's staff and Mr London when he arrives.
Is this ok? It may cost a bit.
>>
>>28780186
It may cost a bit but that's okay.
>>
>>28780186
That's fine. I'd rather not take the risk with our company at this early stage.
>>
>>28780186
Approve.

Can we also use this as a 2 for 1 and use it to locate civilian Rovinar to help out with their base construction? Just a matter of passing our own findings along, really.

for a write-in... what was the local name for our homeworld? Petras? We should probably name the company something fairly neutral, both for business and to not make it a big 'get revenge!' sign for people we've pissed off.
>>
>>28780378
>what was the local name for our homeworld? Petras?
Yes.
It was first settled by a small group of Terrans who named it after a town in Crete that was once part of the Minoan Civilization.
It was annexed by House Dremine at some point in the Expeditionary Wars who then made it the homeworld of their House, renaming it Dreminth. Because of this there has always been an above average number of humans on the world compared to most other Houses.
>>
>>28780186

Whats the serial number in the fighters? If they are low enough we could make them a present to the baron we piss off while flying one of his.
>>
Reynard Salvage Solutions seems to be winning by a hefty margin as does taking money in exchange for any Veckron Torpedoes found.

>>28781004
Roll 2d999

Looking over the potential security problems and your increasingly alarming lack of Marines you decide to play it safe with recruitment. Most will be drawn from trusted House personnel that have relocated to South Reach from the homeworlds. Odds are good that if there is a mutiny aboard one of your ships you'll have enough trustworthy people to slow it down.

36.8% -House personnel/immigrants from the homeworlds
12.7% -Immigrants from other Houses
13% -People from the Smugglers Run
18.75% -Populace on Surakeh
18.75% -Tourta


As Baron Winifred cant spare time she gives you the contact numbers for a few people from her office that should be able to help you out. Included are a number of people the House has been using to check individuals for work in the factories, though they're currently swamped because of how many locations they're trying to operate out of with limited trusted personnel. Still, the planet is getting back on its feet.

Nikolov is busy with relocating salvage so she cant help on that front.

Your contacts on Tourta have already begun recruitment efforts. You'll need to send a ship capable of transporting the crew out to the planet to pick them up though. The company's Constellation could probably do the job or you could hire a local vessel.
>>
Rolled 946

>>28781278
>Roll 2d999
1

Also, it seems like surveymonkey managed to screw the suggestions up if people entered one suggestions per line, turning it to one long run-on suggestion instead.

>The company's Constellation could probably do the job or you could hire a local vessel.
If we need the constellation right now, just hire a ship.
>>
Rolled 255

>>28781278
rolling
>>
Rolled 878

>>28781343
>>28781278
>>
Rolled 434

>>28781329
2
>>
Rolled 49, 6 = 55

>>28781278
>>
Rolled 777, 464 = 1241

>>28781278
>>
>>28781449

HAHAHA! I can't fucking believe it.
>>
Rolled 429, 511 = 940

>>28781278

Let's send the Constellation over to Tourta, with Bittenfeld as escort if the lanes aren't safe.

We should talk to London and Nikolov about possibly repairing the Y-types we found and the 3 standard frigates, and possibly sending them to the Smuggler's Run as a 'safe' 2nd team or possibly just as transports. Never hurts to have a more consistent, if smaller source of income filtering into the business.
>>
Mr London is back in intermittent contact and reportedly has his contacts resuming recruitment work in the Smugglers Run.

Aboard civilian transport vessel several days ago...
"All passengers please be advised we will be reestablishing long range communications shortly. Due to new protocols being implemented by the Navigator's guild some flights may be delayed jump clearance while others will be bumped up in priority. Because of these changes passengers should soon be able to enjoy long range jumps with continuous connection to the relay com network. We apologise for any inconvenience this may cause in flight scheduling. Thank you and enjoy the remainder of your flight."

With connection to the com network restored London checks his messages finding one at the top marked as urgent.
>(!)Salvage reports from South Reach

"Urgent? How bad could this be? I know we had the insurance paid up."
Seeing the salvage data London involuntarily spits out half his mouthful of coffee.
"Damn it."
Once cleaned up he goes through the data and your request for help in hiring more crew.

"Shit, they're still hauling in more salvage. New message, priority request to Petras Global and Bank of Dreminth for a temporary extended line of credit."


>>28781329
>Also, it seems like surveymonkey managed to screw the suggestions up if people entered one suggestions per line, turning it to one long run-on suggestion instead.
Yeah I figured that was happening so I tried to break them up as much as I could. Still, it was hard to tell where some ended and another began.

>>28781449
>49, 6
That's one hell of a low production number. It's not as low as being a prototype but it's still rather good.
Send Baron Archivald the fighter?
>>
>>28781644
>Send Baron Archivald the fighter?
Nope, guy's a cunt.
>>
>>28781644
>Dat Serial Number
Which fighter has that? My inner plane slut is putting glee to shame right now.

>>28781698
Agreed. The guy said straight up that using the craft was acceptable and in fact the situation called for us to make use of the asset. He put us through that little bullshit and slap just to be a dick.

We should send him a photo of the fighter, though. Preferably with a glove with it or in the picture.
>>
>>28781698

We DID take his prize collection of fighters without permission. Plus he has a some sense of honor, he didn't charge us the repairs by "saving" his nephew. As a collector myself I could be piss too if someone takes pieces from my collection without permission and damages them. Sending this fighter (that we aren't likely to use) could be a nice gesture from our part. A "No hard feelings" if you will.
>>
>>28781830

We apropriated the fighter while the planet was under attack, and even then only to support our ground troops. It's not exactly like we stole it for a joyride.

>A "No hard feelings" if you will.

But that would be a lie :o
>>
>>28781644
Yes, do so. The political benefits alone would be worth it even if the guy's a prick.
>>
>>28781952

No, I not going to hold grudge over that.
>>
>taken from Ballroom thread

He calls up a wireframe hologram of the fighter you borrowed with damaged sections highlighted in red. You didnt know the shot that had taken out one of your engines had penetrated into the main body of the fighter so far.
"I do not appreciate people making unauthorized use of my personal property, escpecially when that property costs more than most starships. Under normal circumstances I'd be furious, instead I'm merely angry, not just at you or the two outside but at the situation in general. Your record so far is... impressive, though I've seen my fair share of rising stars burn out."
Archivald walks back in front of his desk.
"The situation dictated that seizure of property to repell the invaders was necessary. If you hadnt taken that fighter someone else would have. That doesn't mean I have to like it."

Faster than you can believe the man takes hold of a glove he'd removed earlier and slaps you across the face with it.

"That was your punishment for damage to my property."

He returns to his seat behind the desk. "Thank you for brining it back at all. And congratulations on your recent promotion to Flight Leader. You're dismissed."

>end copy/paste

We shouldn't hold a grudge over the event, but we damned sure shouldn't be giving him a starfighter for free.

I'm just going to point back to what I said in >>28781775
>>
>>28782047

Yeah it was no regular fighter after all, it was a collection fighter worth more than most starships. That's a lot of money man, also I might add he didn't charge us with paying for repairs out of our pocket when he perfectly could have if I remember correctly.
>>
>>28782118
I don't think he was in a position to force us to pay for repairs, but the House likely was, due to the seizure of property to combat an invasion.

I can't find any mention of paying for repairs, other than Troy Harmen saying he'd signed a contract to repay his Uncle after he dented one in a joyride, which was why he set us up for capture with the dancing.

If we absolutely must repay him, we should find the engine section of the fighter type we took and send it to him with a note saying "Replacement Parts"
>>
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Rolled 3

>>28781775
>Which fighter has that?
A needle fighter. Light starfighter, cheap, only a couple of guns but has a minimal profile. Fully enclosed cockpit, no canopy.

You have a lot of recruitment to get done and you only have so long to do it if you want your ships fully crewed in time for the Terran salvage teams to be ready. 2200 people in four days, or just 1500 if you want to skeleton crew the medium. There isn't enough time to screen all of the applicants needed here to fully crew a Medium.

There is only enough time to recruit House personnel, people from Surakeh and some from Tourta.

Roll 3d100
>>
>>28781644
Does he have a birthday coming up?
>>
Rolled 66

>>28782227
>Roll 3d100

1
>>
Rolled 25

>>28782227
1
>>
Rolled 27

>>28782262

2
>>
Rolled 40, 93, 20 = 153

>>28782227
here
>>
Rolled 65

>>28782227
2
>>
Rolled 28

>>28782282

3
>>
Rolled 5, 2, 47 = 54

>>28782227

If we can't screen all the applicants, we should simply delay crewing the Medium and focus on getting the Molis and Y-types crewed.

The Medium is far too valuable and powerful to risk hiring the wrong people and having the crew mutiny and decide to run to House Veritas with it.
>>
Rolled 99

>>28782227
3
>>
>>28782224
>If we absolutely must repay him, we should find the engine section of the fighter type we took and send it to him with a note saying "Replacement Parts"

It was a limited pre-production prototype of the Type-4 Attack Bomber, less than 200 were made and they only made that many so that 8 squadrons of them could test launch procedures and bay modifications for Ballista class Carriers.
They found that there was too much armor and too much engine power for what the fighter needed to do. Three of the production model Type-4's could be built for the cost of two prototypes and was a far more flexible platform. Still they did produce equipment packages that could upgrade a normal one with with wingtip engines, armor and/or guns for use on special missions.

The part that you broke was one of the inner engines that didn't get carried over to the final production version and wasn't needed for the upgrade kit.


Back to the Job search!
Your transport arrives from Tourta. Aboard are several hundred applicants screened by the Information brokers you hired. A few of those are Rovinar hitching a ride to see if they'll be allowed to get work from their kin. If not they're already cleared and you might get a few more crew out of it.

With those from Surakeh you've managed to hire on 1767 new crewmen! There is enough to skeleton crew your Medium plus a little extra, or you can have some of the 260 extra crew be assigned to your Moliminous Class ships.
Slightly more than 1/3 of the crews are House personnel and should be trustworthy, however everyone is inexperienced.
Good thing you're not going into combat.

>>28782315
>If we can't screen all the applicants, we should simply delay crewing the Medium and focus on getting the Molis and Y-types crewed.
>The Medium is far too valuable and powerful to risk hiring the wrong people and having the crew mutiny and decide to run to House Veritas with it.

Will you be trying to get your Medium Cruiser operational or smaller ships?
>>
>>28782855
Medium. Also, send him the ship
>>
>>28782855
Smaller ships, please.
>>
>>28782855
I'd rather see our smaller ships fully crewed so they have enough people to stay productive 24/7, if possible.

It also lets our experienced crew pass on skills to rookies, which will hopefully prevent accidents and generally improve our quality.

We can always transfer crew to the Medium after they've gained some experience.

Oh, and I imagine a Medium has one hell of a drive flare even at low FTL
>>
>>28782855
>>28782855
Go Medium or go home! We can hire on more people after the great salvage race and it will give them a chance to get use to using said medium in our salvage operations.

Once we have sold off all of this bunch we should have to worry about funding the company out of our own pockets.

Also, TSTG this should say something about the future of our company when we got the haul of a lifetime....on a side mission.
>>
>>28782994
Well we are waiting on it to get fixed and for the Terrans to show up so i'm guessing that when we start hauling out the other Mediums we won't be able to hid it that well.

Might as well go big.
>>
>>28782855
Oh and I would rather we keep the ship. We could have a ship at our house and another with us at all times!
>>
>>28783131
Nah, sell it off for lots of cash. We already have a cool ship.
>>
>>28783045
Crew the medium so we can get more of them out faster from the big fight spot. With the Terrans and the Rovinars help we should be able to get them our fairly quickly. As for the inexperience why don't we fill half the ship with experienced people and half inexperienced and filter out the rest of the inexperienced evenly over all our other active ships? That would ensure at the very lest less fuck ups and they will learn faster than if they where on their own.

My god, we may actually do this!

>>28783131
>>28783180
There are a lot of them, some for selling and some for the company. A medium could work wonders as a mobile strongold if we load it with SP torpedos and rig it with tugs.
>>
>>28783180
>>28783229
By ship I meant "Fighter"
>>
>>28783265
I thought you were talking about the medium. The costs for that are far to high for a private individual. Don't forget our house had like three of them at the start of this campaign.
>>
>>28782855

Lets be the bigger man and sent him the fighter.
>>
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Rolled 3

>>28782994
>Oh, and I imagine a Medium has one hell of a drive flare even at low FTL
It depends on the ship really. A kilo would have a flare similar in strength to all those Battleships and Battlecruisers Kim brought along. It wouldn't be the same but in a similar range.

>>28783313
>Don't forget our house had like three of them at the start of this campaign.
Mainly because it lacks shipyards to produce them.
Remember you House couldn't set aside the needed industrial capacity to produce Torpedoes, though it certainly had the technical know-how.

On your return to the Rovinar station you find out that repairs are moving along nicely on the Kilo. They're almost finished and everything except for two of the engineering sections have been pressurised meaning you'll be able to send people over to start getting familiar if you wanted to.

Looking over the reports Nikolov has been able to transfer all of the station modules and the super heavy cruiser sections back to Surakeh already, depleting the collection of salvage here considerably.
"The Medium should be finished in a few hours Sir but we've had some problems."
"What kind? Are the crews misbehaving?"

"No. First, activity has been picking up in the region were our friends made the false jumps."
That's an understatement. "How long?"
"Hard to say. Worse is that we've had civilian ships jumping in and out of the system taking scans of our salvage collection. It's good we've been reducing the totals here as it can interfere with scans sometimes. Even the Rovinar can only see so much so I was having Arron keep an eye on things the first few days until he left."

"Good to know. Maybe we can repair one of the sensor arrays from the ships we've salvaged to keep watch?"

"Perhaps. Have the Terrans talked to you yet?"

"No, why?"

"They called me an hour ago saying they've been delayed due to mechanical trouble. They need another 30 hours."

Checking your messages you see a new one popup stating the same thing.
>>
>>28783767

The blue check marks mean we were done with those places right?
>>
>>28783767
30 hours should be more than enough time to deal with site 3 should it not? It should also help to train the new crew and get the medium properly going. So if we like take it slowly like we have up until now we should be done once the Terrans get here and then we can just go lightning raid on site 2 and those mediums together with the Rovinar and the Terrans and our own forces. Sure it will spark up like a nuke on their sensors but it should go fairly quickly and there would be no other sites nearby what with only 8 being left which is as far away as it can be and the minefield which I do not feel like we should bother with as a main objective due to potential damage and risk to life. However if we become done with everything we could think about it as a side mission at lest.
>>
>>28783767
Is it neutral space between the Rovinar base and Surekah, or will transports be fairly safe making runs between the two without escort?

We could have our two Y-types make runs to Surekah, giving their tugs over to the Moli's, while our corvettes drive off anyone getting a bit too curious to our salvage collection. If we use the constellation's crew to augment the corvettes, they can probably pull enough shifts for 24/7 watches, or even skeleton crew the Polaris.
>>
>>28784011

Our problem with site #3 is that there are a 3 battleships. Rovinar, Aries, and Aries Fast.

Which brings me to another question...

Can a Moli carry an Aries battleship? They're both the same length, according to ship page.

And assuming that we can carry 4 Kavarian ACs per Moli... we can most definately loot the heck out of Site 3
>>
>>28783873
Yep.

>>28784121
At FTL cruising speeds they're fairly safe and if someone attempts an intercept it'll be plainly visible to anyone in the area.

>>28784169
A Moli can carry any 1 Battleship, it just may effect secondary carrying capacity.


http://www.youtube.com/watch?v=dTKakINXjl8

While you and Nikolov try to decide on the best way of utilizing the extra day for crew training or field work, a few of the crews out looking after the salvage pile start to have a disagreement over loading procedures and which ships they're preparing to put aboard the next Y-Type flight back to Surakeh.
"Look I was told to get the externals on this ship stowed and ready for transport."
"They're fine as it is, we're prepping the Frigates and Corvettes next."
"That's not was I was ordered to do next though."
"Who told you?"
"Uh, Francis something, a supervisor. He was in the middle of moving an LST last I saw him."

"Where?"
"There."
Looking over some of the sublight drives on a battered K-type begin to power up.
"Aw shit. Tug Three to Salvage Master do you copy? We've got a rouge bird here over."

Nikolov breaks off her conversation with you and throws on her headset. "Say again."

"Repeat, K-Type Attack Cruiser powering up for escape. Possible hostiles."

"Sir Reynard, someone's trying to steal a ship!"

Rushing back to your chair you have time to see the K-type weave through some ship hulls and into the open, opposite the scrap pile from your location.

>Your orders?
>>
>>28784267
>Your orders?
Move to intercept, contact EX-K and the Rovinar.
Do we have anything close to that ship's position?
>>
>>28784267
[x] Call for surrender. If they do not respond they will be destroyed.
[x] Engage Target, destruction is preferable to loss.
[x] Send marines to deal with any pirates. Lethal force.

Wouldn't a wrecked K-type be unable to escape?
>>
>>28784267
Load weapons weapons while sending out a call to the ship. "Stop right there criminal scum! If you so much as move that ship I wont hesitate to push down SP torpedos down your throat!" Scramble all combat ships and have them intercept or surround it. They are not taking our K-type if we so have to break it further! Bloody thiefs and pirates!
>>
>>28784267

Pass the order to shoot the engines, and threaten to reclassify that K-Type Attack Cruiser to salvage scrap if it doesn't surrender immediately.
>>
>>28784361
>>28784365
I'm kinda wary to start shooting at them, just in case we have people trapped on one of those ships who have nothing to do with this attempt to steal our property.
>>
>>28784267
Move to intercept, tell them to surrender, and if they have not blow them out of the sky....space...you know what I mean. Though make sure it's not just some of our men taking it for a test drive.
>>
>>28784411
Still, if we let one go we encourage more people to try steal from us. Better we show them our muscles in the most brutal of ways right from the start to discourage anyone from trying it again. Besides we should be able to disable that ship without destroying it what with our experience in doing so. It's only a worst case that we destroy it.
>>
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>>28784361
>Wouldn't a wrecked K-type be unable to escape?
Normally yes, unless say you had a ton of spare parts to fix it sitting nearby.

>>28784419
>>28784404
>>28784361
>>28784336
>Do we have anything close to that ship's position?
Tugs and pic related.

>Contact EX-K and the Rovinar
Arron powers up the Bittenfeld.

>Tell them to surrender.
"Stop right there criminal scum!"

There is no immediate response.
>If you so much as move that ship I wont hesitate to push down SP torpedos down your throat!"
They were kind of already moving, do you want the threat to be modified somewhat?

Seeing a lot of shoot to kill on the Cruiser. You can have Arron catch up with the Bittenfeld and try to tractor or disable it. Or you can fire your plasma cannon once you're clear of the debris and almost certainly kill it with 1 shot.

Which will it be gentlemen?
>>
>>28784267
Yeah.... They get 1 chance to surrender.

Then slag!
>>
>>28784693
Plasma beam.
>>
>>28784693
>Seeing a lot of shoot to kill on the Cruiser. You can have Arron catch up with the Bittenfeld and try to tractor or disable it

Have Arron try to disable it. We should be able to rather easily catch it at ftl speeds, right?
>>
>>28784693

Arron catch up, try to tractor/disable.

Devourer moves clear of debris field and lines up a plasma cannon shot.

Inform them that they will be the test subject of our plasma cannon if they do not power down their systems in 3 seconds, and they are not a battleship.
>>
>>28784693

"You will stop that ship or you will be receive plasma cannon fire!"

Order Arron to move on intercept course, if they move keep moving after we are clear of the debris.
>>
>>28784693
Have Arron try to disable her and bring her in.
>>
>>28784693
Try catching up with the Bittenfeld while our big gun makes it past the debris. Once past it we fire off our main gun but make sure it misses and then send out call for surrender within x amount of seconds. If they fail to do that break it by any means befor it escapes. Complete destruction is preferable to losing it, if we can't have it then no one can.
>>28784777
Like this yeah.
>>
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Roll 2d20
>>
Rolled 17, 11 = 28

>>28784904
>>
>>28784904
>Roll 2d20
1
>>
Rolled 16, 1 = 17

>>28784904

Inb4 we take them alive and can sue another company/group for attempted corporate espionage
>>
Rolled 11, 8 = 19

>>28784904
>>
Rolled 10

>>28784934
This time with an actual roll...

1
>>
Rolled 7

>>28784951
2
>>
Rolled 18, 18 = 36

>>28784904
>>
Pulling up you make sure that none of the transports or tugs are in the way of your backblast then push the throttle to full.
"Arron, get after that ship but wait a few seconds before using your afterburner."
"Got it."
"Nikolov the salvage teams, get them to find cover from radiation exposure."
"Salvage Master to all teams, brace for max level solar storms. You have twenty seconds to find cover. Tugs, full burn for anyone who isnt going to make it."

Once Devourer has moved clear of debris field you change course and line up the plasma cannon.

"This is Knight Captain Sonia Reynard, you're about to be the first test subject of this ship's plasma cannon if you do not power down your systems in 3 seconds. You are not a battleship."

If anything the threat makes them push their damaged engines even harder and a drive field begins to flicker to life.

Arron kicks in the afterburners surging forward into tractor beam range.
"Locking on."
The fleeing ship's flight becomes erratic as tractor beams pull it slightly off to one side.

Your cannon finishes power up and shows ready.

Then the secondary sublight drive on the more damaged side of the fleeing cruiser explodes sending it momentarily out of control. The crew knowing that they're caught throttle down the remaining engine and transmit surrender. Never the less you keep the cannon charged and locked on to them as you catch up then put a team of Marines aboard.
The starship thieves don't cause any trouble for your troops and are soon locked up in the brig.

"It looks like they pulled spare parts from an LST to repair the port side secondary drive. They made good time at it too." Says Nikolov. "They could have gotten seven million for that ship in its current state, then there's the LST. This will not be the last attempt."
[ ] Hand them over to the Rovinar
[ ] Hand them over to the House
[ ] Other
>>
>>28785329

Are these guys from our crews or did they sneak in?

If from our crews, hand them over to the House.

If they're not from our crews, this is technically piracy, correct? Is hanging from the neck until dead still applicable for piracy? I assume we technically have jurisdiction.
>>
>>28785329
I would say it's time for a good old fashion "Interrogation".

I have to say though I am rather impressed. They repaired it to such a state so quickly and they almost got away with it. I want to know who led this little "adventure"
>>
>>28785329
Between the Rovinar and the House, whose harsher on ship thieves?
>>
>>28785329
I think a nice talk with the leader would do us all good. If they prove unwilling to talk we could threaten them with dispensing capital punishment for piracy
>>28785372
Like this!

We mainly want to know who they are working for so we can sue the living crap out of them. If the cooperate we can hand them to the Rovinar for imprisonment. If not we throw them at the house to be executed or whatever.
>>
>>28785329
Airlock 'em
>>
>>28785467
Seconding the request for more information.
>>
>>28785329

[ X] Other

Interrogation

Are these people part of those we original hire or second way workers we got locally? Who were the ring leaders? Did anyone else help them? Toughs guys who don't like to talk are free to leave by means of the airlock. Hold them on the Bittenfeld while we are on private business here make it clear this is a military ship to them.
>>
While we wait for more info...

I believe we should change our plans while the Terrans get their shit together...

I'm thinking we put all 3 Moli's and our 2 Y-types to work moving ships to Surekah, where its likely safer for our ships. Just to be sure, we should have our marines hack and lock out the ships we have. Disable sublight & FTL systems, possibly even setting up their activation to fire up a beacon.

The larger ships should be more difficult for thieves to steal unnoticed, so we should focus on moving our Cruisers with the Molis [they should be able to get 4 per load, meaning 12 per trip and we have 18], while Y-types focus on moving Corvettes and Light Transports.

We should be able to move our fighters and shuttles [possibly even light attack craft?] into the Kilo, as well.
>>
>Are these guys from our crews or did they sneak in?
Its a mixed species crew wearing generic work clothing and gear that would blend in with an operation like your easily, but they are certainly not people you hired in the first group.
The new arrivals have also not had time to reach the wreck site yet, certainly not the two or three days they must have spent doing field repairs if the reports from the one tug crew are anything to go by.

>>28785467
It's very situational. If there's loss of life and excessive damage most Houses might publicly execute them, or simply make them disappear.
In most instances if there's little of the above they might be imprisoned and/or kept until the House finds a potential use for skilled persons considered expendable.
In the shadow wars between Houses people like this are always in demand. While not something you would normally go for you might consider tossing them in stasis tubes and selling them to an interested party.

The Rovinar might go either way. If its one of their ships being stolen they'll generally be pissed. If it's not their ship they're less likely to be but they did give their word they would extend protection to your operations here. That not only makes them look bad but also looks like they weren't putting enough effort into it in the first place.

You head down to the brig after throwing on the recon armor.

"You're not from our crews so this is technically piracy. Who is the leader?"

Three of the brigs occupants point at one of the Hune present who raises his hands in disbelief. "Why do I even- ugh!"
He nods in your direction.
"You, you're taking up all the real adventure capitalism in the area you know that? Barely leaving a crumb for the rest of us. We have to scrabble about to get by, what the harm in one little ship going missing from that great big... enormousness of a salvage site you're running? We didn't hurt anyone."

>What say?
>>
>>28786119
"I'm taking up all the salvage? Well, that's my job, and why I started this company."
>>
>>28786119
"If you want adventure capitalism, go volunteer to salvage on the Neeran front. As it is, you attempted to steal from the men and women I employ. Those men and women are my family, and I'm less than thrilled about people stealing from my family. Where are you based, who do you work under, and why shouldn't I offer you the choice between suicide runs to evacuate Shallan refugees from the Neeran or the airlock?"
>>
>>28786119
Not sure why but I think I like this guy. Ask him how long he has been in the salvage line of work and what has been his largest catch so far, maybe compare to our largest catch when we were on duty.

He get this crew together all by himself?

If...they are telling the truth and they are willing we could attempt to hire them. Put them under probation or something like that.

They join us and they will see more salvage than they could ever dream of.
>>
>>28786119
>>What say?

"Why did you not simply ask for us to work together? If you haven't noticed, I'm short on trained crews and suitable ships. I'm sure we could have found a solution that would have beneficial for everybody involved."
>>
>>28786119
"So move to a new area like regular people instead of stealing from those who got here befor you. I've heard you can make a killing up at the Neeran front, there is your adventure capitalism for you. Now which company are you working for or which individual?"
>>
>>28786342
A very good question.
>>
>>28786119
"So instead of working for this 'enormousness' of a salvage operation, you steal from someone who not only owns a small fleet of ships, but also one that sports a plasma cannon large enough to obliterate the biggest the universe has to offer? I guess that's why you're in charge of this shitty little pirate gang: Ton's of brains. Now back where I come from, people like you are publicly executed. Now unless you fancy yourself staring down the barrel of aforementioned plasma cannon, you'll tell me what I want to hear."

>>28786300
Trying to hire from the guys who tried to steal from us is a major no-no. what's to stop them from trying the same thing in the future? We want trustworthy individuals in our company, not someone who planned Grand Theft Spaceship.
>>
>>28786119

How did they get here anyway then?
>>
>>28786490
Greed, adventure, and the thrill are things that would stop them from doing something like that in the future. Not everyone we hire is going to be trustworthy that is just a simple fact, but why pass up the chance to hire a experianced crew? They got a ship up and running in three days without us even noticing!

Do you know how valueble that skill is? Fast repair+ stealth blending in? I'm not saying we give them a ship right off the bat to fly or anything but if they prove themselves while working for us it might be very profitable for everyone!
>>
>>28786490

Its too late for hiring them I agree but we are taking away whatever moral high ground he can muster.
>>
>>28786637

Still stupid and reckless enough to fuck it up during the get away. Not good enough for my crew.
>>
>>28786637

I'd rather find out where they are from and see if we can hire people there instead, if we even bother.
>>
>>28786637
Greed, adventure, and the thrill will also make them potentially try to steal from us in the future. Would you hire someone who tried to burgle your house, and give them a job as a housekeeper? Nothing is stopping them from attempting another heist in the future.

Even if they were the universe's best salvage specialists, I'm not hiring someone who failed to steal from us. Especially if they were the best, as that would increase the likelihood of a successful heist in the future.
>>
>>28786801
Adapt as they are at this they are criminals and if we are to uphold a proper company with standards we have to make sure that our workerse and partners are not the drege of society. Not only will it look bad but will no doubt lead to headaches in the future when we find an intact super heavy and someone from within the company steals it.
>>
"I'm taking up all the salvage? Well, that's my job, and why I started this company. Why did you not simply ask for us to work together? If you haven't noticed, I'm short on trained crews and suitable ships. I'm sure we could have found a solution that would have beneficial for everybody involved."

He turns taking in the other members of his crew. "Less than a dozen of us taking one cruiser. I dont know about you but that's a lot of money in these parts. We could have made out like Kings. I'm willing to bet a reputable company such as yours would not be offering those sorts of wages to an overglorified tow ship driver. No offense gentlemen." he says to the others

"So move to a new area like regular people instead of stealing from those who got here before you. If you want adventure capitalism, go volunteer to salvage on the Neeran front."

"But that's weeks away, maybe more than a month assuming we could-"

You cut him off. "I dont care. As it is, you attempted to steal from the men and women I employ. Those men and women are my family, and I'm less than thrilled about people stealing from my family.
I'm someone who not only owns a small fleet of ships, but also one that sports a plasma cannon large enough to obliterate the biggest the universe has to offer. I guess that's why you're in charge of this shitty little pirate gang: Ton's of brains. Back where I come from, people like you are publicly executed.

Now which company are you working for or which individual? And if you're not happy with anwsering that then tell me why shouldn't I offer you the choice between suicide runs to evacuate Shallan refugees from the Neeran, or the airlock?"

"Uh we're private, independant rather. New start up so we're working for me, or ourselves."

"Oh yeah? How long ago and what's your largest catch so far?"

"Don't I have a right to silence on topics that might otherwise impicate me in other crimes?"
He cant see your face through your visor but your silence is enough.
>Cont.
>>
>>28786901

Agreed. It is one thing for us to hire petty criminals and smugglers that didn't do major stuff and give them a second chance, but hiring people that we meet because they want to steal from our company and fail is just... well, dumb.
>>
>>28786901
Pretty sure that kind went out the window when we pretty much approved of hiring all but the most dangerous of criminals for our company.

Did they try to steal from us? Yes,but that doesn't automatically mean you should ignore their skills. Hell, if we wanted to make sure they didn't do anything there "are" way to make sure.
>>
>>28786963
"Tough crowd. Personally? A Landing corvette several month ago with a crew of two. I hired those gathered here specifically for this job."

"Well you're stupid and reckless enough to fuck it up during the get away."

"To be fair if your people operated on schedule we would have escaped, easily."

"And yet here you are locked up without us even needed to shot you. You cant be that great if that's all it took for your master plan to fail. Did anyone else help you? Who did you work for before you went independent?"

One of the others speak up. "There was another salvage group in the area that contacted us. They wanted to know if we could find another site of yours and distract you long enough for them to catch up."

Their leader resumes. "Well that was out of the question, we were already prepared for launch by then and it sounded more like Mercenary work. As for your question, official vehicle repossession for a number of planetary governments and a few jobs for the South Reach League to acquire shuttles or other craft for them."

The bridge contacts you via your helmet com.
"Finally found a match on their ID's. Most seem to be from a bunch of planets in the region that were hit hard when the different Houses seized control of them."
The Hune's name is listed as Varius Laron. You're not sure if it's real or not.

So, does this change things?
>What do?
>>
>>28787270
>>What do?

"So, what would you have me do with you?"
>>
>>28787270

Airlock the Hune for piracy. Turn the rest over to a House when we get a chance. Stasis until then.

Report incident to Rovinar and let's find out if that LST is stolen or if we can add it to our fleet.

Does the Kilo have the ability to carry starfighters/light transports in a landing bay? mostly for plan @ >>28785793
>>
>>28787397

Pretty much this.
>>
>>28787270
Just hand them over to the house. There's not much to win by taking justice into our own hands.
>>
>>28787365
I would like to ask this and if we don't think of hiring them at least just send them to the house. No need to send anyone to a airlock.
>>
>>28787490
>no need to send a career pirate to the airlock
>>
>>28787459
Hand them over, airlocking them seems fun but we I doubt the legal aspect of it. Better to have the law deal with this than to have us face possible charges of manslaughter since they are already captured. That aside we should really make sure the data for the last sites are as safe as can be. Also work uniforms? Should make it harder for people to blend in, if only a little and will make us look like a proper company and all
>>
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>>28787611
>Also work uniforms? Should make it harder for people to blend in, if only a little and will make us look like a proper company and all

Yeah... just like a proper company. Sure.
>>
>>28787490

People like you is why we never get to use the airlock!
>>
>>28787663
>>28787611

Let's make the uniforms bright yellow with blue!
>>
Guys, can we at least get some yays/nays for moving our current ship haul to Surekah?
>>
>>28787941

Yay!
>>
>>28787365
He thinks about it for a moment. "You know, I suppose that would really depend on if it has any outcome on your plans for me.
If it does I'm sure I could try to come up with something suitably witty. If not there isn't really much point is there?"

>>28787691
>People like you is why we never get to use the airlock!
I hope this helps.
http://www.youtube.com/watch?v=yS6m6NM_Md0

So, shall I be adding this decision to the next survey?
Sorry I side tracked the salvage expedition so much with this.

>>28787397
>Does the Kilo have the ability to carry starfighters/light transports in a landing bay?
It has some starfighter bays but not a huge amount, and there are usually a couple of bays capable of handling either 2 corvettes or 2 HLV's.
More stuff for the Wiki! And I really have to get some data up comparing the Kilo class and the Pico class.
NOTE: One of the Kilo's at the salvage site was supposed to be a Pico class. They're a little longer but not as wide.
Cant believe it took me this long to differentiate the two classes.

>>28787941
Do you guys want to spend the next day or so moving more ships and salvage back to Surakeh, or will you try to hit one of the other salvage sites now?
>>
>>28788107
secure our holdings. Should let the other groups calm down and cool their heels a tad. If not, well the plasma cannon still needs a test.
>>
>>28788107
>anon asking for yays/nays & the post to move AC's first / disable ship systems via marine hacking
I'd like to put our transports to work moving ships, with Bittenfeld as escort. Corvettes and Devourer cover the salvage while marines disable ships in our holding area. Let the two terrans get some flight time in with the shuttles, so they don't go stir crazy or something. Tell them we just want to ensure they have their Dominion Shuttle rating.
>>
>>28788107
>So, shall I be adding this decision to the next survey?
Sure, that means I can finally go to bed.

>Sorry I side tracked the salvage expedition so much with this.
No worries, it's fun.
>>
Did we ever hear back from the Knights Errant about the Knight we found is stasis, and whether or not they would like to offer him a position?
>>
>>28788497

You mean the guy that so fucking toxic (politically speaking) that no one wanted to touch him? The one that escape on his own (And by no means our help) by using a teleporter to god know what planet?
>>
>>28788600
I think he means the one we found recently.
>>
>>28788644
Yes, I don't remember anywhere that we woke him up, and I thought we mentioned that we e-mailed the Knights errant that we may have found them a new candidate.
>>
>>28788644

Oh, the guy with a dead house. Yeah, sucks to be him...waking up hundred of years in the future just to find up possible everyone you knew is dead along with your house and possible your property and fortune gone.
>>
>>28788107
>>28788107
I think moving ships and salvage would be best and then take a rest before the Terrans get here.
>>
https://www.surveymonkey.com/s/F2G6679


>>28788497
>>28788600
>>28788644
>>28788700
>>28788726

See
>>28779572
>>28779802


>Report incident to Rovinar and let's find out if that LST is stolen or if we can add it to our fleet.
The LST was also from your salvage and remains damaged, now with 1 less engine.
>>
>>28789329
DERP, thank you TSTG
>>
>>28789329
oh, so I had a question.

It has been mentioned several times that ships like the Commander's Medium would have all sorts of Dro'all script etched into sections of them as some sort of honor?

If we salvage ships from a dead house that would have that stuff intact... is there a market for Nobles that collect such things? Like, cut that part off the ship and sell it as some kind of trophy?
>>
>>28789449
Speaking of thd commanders Medium, it was, I believe, an Eminence class, which, sadly, I had no weapon data. Looking through the archives only provided a small bit of background on it too.
>>
>>28789449
>It has been mentioned several times that ships like the Commander's Medium would have all sorts of Dro'all script etched into sections of them as some sort of honor?
Mostly for parades and such. Generally if you can afford the time and money to be putting decorations on your ships you're powerful enough nobody wants to mess with you. As such most smaller Houses only have them on the larger ships since they're less likely to see combat as often as skirmishers like corvettes.
Larger Houses would be more likely to have a few ships of each class set aside for ceremonial functions.

>is there a market for Nobles that collect such things? Like, cut that part off the ship and sell it as some kind of trophy?
Interesting idea. I imagine there would be, there are certainly enough Houses around that at least one of them want such things.

Post Salvage operations list
-get paid
-Tally Starfighter parts aboard recovered Carriers
-Tally Recovered Starship decorations

>>28789928
That's because I have 3 sets of notes on what it's armed with, none of which are identical.
Winifred's command ship is armed with a bunch of twin linked phase cannons intended for attack corvettes. As a result its long ranged capabilities are slightly weaker than normal but it will rape most ships in close combat.

Normally they're armed with heavy phase cannon turrets or heavy phase cannon arrays.
Some early ones had a single big weapon emitter at the front for long range duels against Terran and Rovinar Heavy cruisers but were not as good at it as Helios siege guns. What they could do is run away more effectively once their weapons were busted up in said duels.
>>
>>28790094
>To Do:
>Get money
>Get paid
>Get bling

I like the way we operate
>>
I cant seem to find any of my notes on the Eminence class, which is weird because I saw stats and some (admittedly crappy) drawings of the Helios and they're generally not far apart.

Did find notes that the Neeran call their city ships Tla-Ji, and war ship versions Tla-Vai.

So, stats for the Eminence class.

1,200m wide, 900m long and 700-750m tall.
It has a pair of engine banks running parallel each with 8 powerful sublight engines. They're fast compared to most medium cruiser designs, especially for the amount of armor it can carry. Because of the engine banks and its speed it was soon nicknamed the "Booster" by the Terrans.

Weapons
12x Heavy phase cannon turrets or arrays
0-4x Forward torpedo launchers
0-1x long range phase beam array
(These seem a bit low but that may just be the result of power creep)

48x Starfighters
12-24x shuttles
500-1,500 Marine Garrison or infantry, small small number of ground vehicles

The Eminence class was designed as a response to early encounters with Kilo class Medium Cruisers. As Ascendancy class command ships would not be available in large enough numbers to counter these vessels a smaller warship was needed. The older House battleships, while still considered powerful in that era, were deemed to be insufficient and design work began immediately on a larger replacement.

Development was delayed several times due to issues with the first generation Knight Class light cruisers drawing the attention of design teams and production resources. By the time the ship entered production the war they had been designed to fight was already over.
For most of their career Houses have used them as command ships for fast response fleets, or to help break through formations for Light cruisers and smaller ships to exploit.
>>
>>28792155
A fast medium? Why do I imagine this as our new command ship for the wing instead of our awesome battlecruiser? I want it! I want it! I want it! It should also make us look like a Baron instead of Knight Captain leading to more headaches for the house. That aside it is perhaps a tiny bit to big for us and our tactics but I am totally fine with that.
>>
>>28792312
It doesn't fit with House organization or our wing's tactics at all.

Plus its ours and provided we can continue to salvage enough to cover crew and upkeep it'll make a hell of good base for salvage operations and other privateer enterprise.

At least until we can trade/replace it for something with a little more cargo space like an LTSC
>>
>>28792601
True, all to true but still... I mean it's a medium! It's like the next obvious class of ship for us to start trading up to and oh my god! Third wing made up of only mediums.

And well we do have, if all goes as it should go, nine mediums. Even if we sell half of them we still got enough of them to expand the company and outfit one for war.

Which brings the question, how slow is a medium compared to the speeds with which we usually play at? And could we outfit one with afterburners or the like so that it could possibly match that speed? Kind like the fast battleship.

At the very lest it has the build for it unlike the Helios class which sounds like a artillery piece in space. Fifty percent ship, fifty percent gun

And I think with the money we will make from this we will be able to buy an LTSC if we really want to. Then again we're going to be starving for good crews what with all the ships we will need to crew anyways.
>>
I've forgotten where Medium Cruisers fit into the pantheon. Can we get that ship scale comparison pic again?
>>
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>>28794554
here you go
>>
Ah I remember now. In my mind the division of sizes goes something like:

Corvette
Frigate
Destroyer
Cruiser
Battlecruiser
Battleship
Carrier
And then the really big stuff like motherships, titans and what have you.

In this universe though it's almost like medium cruisers are the smallest of the "capital" ships.

>>28792888
I don't think mediums really fit with our tactics. We have built our wing around fast ships and the endgame for us is full wings of fast battlecruisers like our Devourer. Until then the immediate goal is to replace more of our corvettes with attack cruisers with afterburners and maybe have a "heavy" wing on the side composed of tougher stuff like battlecruisers and guard ships.

We can certainly make use of them though, a salvage company based around a barge and several mediums is going to be hard to push around.
>>
>>28794818
>Bank is worried about protecting the company
>So we salvage a few mediums and put them to good use.
>>
How about we make sure mediums won't be a massive cash drain on the company
And bump
>>
Wiki ships page updated with ship scaling chart.

>>28792312
>A fast medium?
That less common Republic Medium varient you salvaged from the Hune Mercs in the region is faster. The Eminence is as fast or a little faster than most of the mass produced Heron Mediums. It depends on how many hull sections they're carrying and what engine upgrades are equipped.


While you want to prevent the crews from being overworked as much as possible by returning the Moli's to their full compliment, they'll still need experience with that Medium.

Decisions decisions.

Reluctantly you have Nikolov assign enough veteran crews to the Medium that they'll be able to keep the rookies under control. You hope. For added safety half your Marines will be stationed aboard and they've been equipped with the small stockpile of stun pulse grenades you keep around. It would be nice if Rufaro was here to really keep an eye on things but that's not going to happen.

Repairs finish on time and the ship departs the dock, performing a quick circuit of the area for a shakedown of the fusion drives. FTL systems and drive plates show green-ish and it should be ready to go.
A quick micro jump past the edge of the system and back makes sure the drives work.

Tugs immediately begin loading ships on your return and securing them to the dorsal and ventral hull surfaces. It's not optimised for salvage just yet, and there are plenty of nonessential repairs inside the ship to be done yet but your people make it happen.

Priority is getting the remainder of the Attack Cruisers loaded on to the Moli's. Everything else is either too slow to make an easy getaway, or far too small to be worth the risk. Two Carriers, and three battlecruisers are loaded onto the medium once the attack cruisers are taken care of.

Roll 1d8 for drive system efficiency
>>
Rolled 2

>>28797399
Got to go fast!

>>28794818
And well.. I can dream can't I? I guess I will have to make do with only salvage medium cruisers for now.
>>
Rolled 3

>>28797399
>Roll 1d8 for drive system efficiency

Rolling.
>>
Rolled 2

>>28797399
just caught up on this thread and now I have work so i offer a roll to the dice gods and hope all goes well
>>
"Arron, I want you to stay here and guard the remaining Salvage."
"Got it."
"Don't screw this up or I'm taking it out of your pay."
"Wait, I'm getting paid?"

The Rovinar have also stepped things up it seems, having repaired and refit one of the Silent Hunters you brought in. It's now operating on a patrol route that should prevent anyone from getting into the site.

Jumping out you hang back to keep an eye on your latest addition and match its speed. It doesn't quite get up to full cruising speeds but is close at J-17. The end result is that you arrive a half hour later than the others.
With the other ships having largely finished unloading the tugs head over to help unpack the ships, detaching cables and temporary magnetic clamps that have been holding the ships down.

The first thing you do once the fleet has orbital situation above Surakeh under control is send a shuttle with Varius Laron and his crew over to the station. They'll be handed over to the House for them to decide how to deal with and Laron will be kept separate with an armed guard posted at all times.

Some more recruits have been hired in your absence but they're not many in number as the next transport flight hasn't come in from Tourta yet. Flights arriving from the Smuggler's Run should be interesting with the length of travel time involved. Well, odds are good you should still have some opening in the company if the current situation is any indicator.

The return flight takes just as long, though with engineering crews planning out how they're going to use the next loading period to work on the drives. To speed things up on arrival you offer a small bonus to any of your engineers who head over for a few hours to help with their FTL.

Roll 1d20 for drive repairs!
>>
Rolled 6

>>28797936
>Roll 1d20 for drive repairs!

Let's hope Crap Drive 9000 is at least easy to repair.
>>
Rolled 10

>>28797936
>>
Rolled 13

>>28797936
DICE
>>
Rolled 3

>>28797936
>>
Rolled 5

>>28797936

We should consider some kind of bonus for any team that maintains a perfect safety record during this bit...
>>
The next salvage load takes just about everything. The remaining Frigates, battleships and transports are loaded on with room to spare for several more corvettes. This is going a lot faster than you thought!

Contacting the base commander you let them know that you'd like their assistance one last time in moving another Medium Cruiser once the Terrans arrive. He seems slightly relieved that your scrap stockpile is going down and that you're proving you can move all of it in a reasonable period of time. Still, they're not thrilled about redirecting the necessary transport.

"This is the last assistance we can provide you from this location. Other than the agreed upon storage."

The engineers manage to increase the drive effecience by 13% giving the Kilo a cruising speed of just above J-19. It's not much but it will allow it to keep up with the other ships in the unit in longer ranged jumps.

Rinse and repeat, unloading commences and you take a minute to look over the stockpile that's been brought back. Maintaining the orbitals on everything is going to start taking some work.

Nikolov contacts you. "We could be gone for some time salvaging the Mediums Sir. You may want to consider leaving a Tug or one of the corvettes here to help with station keeping."
While necessary you're wary about leaving behind ships you may nee doe this next bit.

"Or you could hire the repair docks to begin converting some of the light attack ships or the LST we have recovered into tugs."

[ ] Leave Tug(s)
[ ] Leave Corvette
[ ] Convert Scarab(s)
[ ] Convert Delta(s)
[ ] Convert LST
[ ] Repair shuttles
>>
>>28798254
>[ ] Leave Tug(s)
>>
Rolled 9

>>28798254
[X] Convert Scarab and Delta
>>
>>28798254
Assuming this is @ the Rovinar base:
[x] Leave Corvette Pair after 1st run
[x] Investigate conversion of 3x Deltas

Thank the base commander for dealing with the trouble we cause once more. Inform him to expect a Rovinar battleship to return with the mediums, as I expect they'll want to berth it in their docks.
>>
>>28798356
No this is in orbit of Surakeh where 95% of your salvage now resides. While you do have orbital space set aside there is a lot of stuff and if it drifts out of its assigned orbit you'll be fined.
>>
>>28798386

oh. In that case...

Did we bring the repaired flatboat to Surakeh? We should be able to put a skeleton crew onto that until our next batch of hires arrive.
>>
>Once you're nearly finished unloading cargo at Surakeh Nikolov contacts you. "We could be gone for some time salvaging the Mediums Sir. You may want to consider leaving a Tug or one of the corvettes here to help with station keeping."
>While necessary you're wary about leaving behind ships you may need on this next bit.
Fixed.

Vote is
-Tug
-Scarab/Delta
-Corvette/Delta

Having a couple of the Deltas tagged for repair and conversion work with 1 corvette looking after things for a few hours then? That sound good?

>>28798452
>Did we bring the repaired flatboat to Surakeh?
Yes. Did you guys want it converted into a salvage craft? I don't think I got a definite response on that.
It's a bit limited being not quite able to carry as many ships as a Y-type. In its current configuration it could carry scrap and other small stores like recovered cargo or LST's and similar.
>>
>>28798537
Yup, sounds fine to me.
>>
>>28798537
Yes, sound good to me. Let's do et
>>
>>28798254

Aren't LST too small to be of any use on this?
>>
Rolled 18, 19 = 37

>>28798635
LST's are in the same size category as light attack ships and Tugs. The larger LST's are usually in the 90m range, though they can be as small as 60m.
They're also wider than Constellations which means it's easier for them to fit a magnetic or tractor/repulsor based grappler on the front. Still their engine power does tend to be a bit low for Tug work.

Getting back to the station the Rovinar are already preparing their ships for departure and the Terrans have just arrived. The Terran group is a bit more minimalist than you'd expected for a unit about to recover a heavy transport. Their largest ship is a modified Lance class Medium with enough gear packed aboard that it almost looks like an entirely different class of ship. Detachable banks of drive plates and attached reactors along with worker arms and cargo bays bulks up the ship considerably.

Your crews take some time to make final preparations then the fleet forms up and heads out for the target area.
>>
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>>28798840
Your sensors detect two other fleets of ships headed towards Site 3. It doesn't look like anyone is headed towards Site 2 yet.

"How long until they get there?"
"Both will reach site 3 before we arrive at Site 2 sir."

Will this change any of your plans for site 2?

What ships do you want your teams to concentrate on? The Terran and Rovinar ships will take the largest they can handle.
Also roll 6d100 for Plasma cannons. I know we rolled for the larger one already.

3x -SCRAP PILE

>Starfighters & Shuttles
8x V-688 Enforcer
TF-27-JTX Crossbow upgrade
3x Z5 Interceptor
Z4 Heavy Starfighter
4x RF-211 Type 4 attack bomber
Rovinar Interceptor
2x Iratar shuttle
2x GE Assault Shuttle
RFS-Assault shuttle

>LSTs/LAS/Light transport
4x Missile boat
3x Delta (LAS)
2x Scarab
FTL patrol boat
2x Constellation

>CRV's
6x Standard Corvette
Attack Corvette
2x Dagger CRV
Civilian light corvette

>Frigates
Heavy Lift Vehicle (HLV)
2x Standard Frigate
Firestorm Frigate
Pandora class

>Light Cruisers
Norune attack cruiser
C-Type attack Cruiser
D-Type attack Cruiser
I-Type attack cruiser
2x Scorpion
3x Centurion
Knight Light Cruiser
Errant (Attack Cruiser)

>Battleships & Larger
Excalibur battlecruiser
2x Deci Kavarian battleship
Republic Princeps Battleship
Terran Science Ship (Converted)
3x Kavarian battlecruiser
Gungnir type Battlecruiser
Rovinar Battleship
Dominion Carrier
House Transport * (Belongs to House which no longer exists)

J-Type modular transport
Y-Type transport

>Medium
2x Kilo class medium cruiser [Rovinar Salvage Team]
1x Pico class Medium [Terran Barge]
3x Heron Medium Cruiser
Eminence class
Lance Class
Jupiter class converted Medium/Heavy transport TCS Amalthea [Terran Lance]
>>
Rolled 57, 66, 48, 72, 43, 31 = 317

>>28798953
>Also roll 6d100 for Plasma cannons. I know we rolled for the larger one already.
>>
Rolled 83, 59, 61, 27, 27, 90 = 347

>>28798953
1. medium cruisers have priorit
2. Princepts and House transport have proirity for battleship size.
3. Centurions have priority for light cruisers
4. daggers have priority for CRV's
Other than that, our best guess for the maximum amount of Dosh for one haul. We should probably know that better IC then we do OOC.
>>
Rolled 72, 11, 48, 18, 55, 17 = 221

>>28798953
Mediums, Transports, Rovinar Battleship, Science ship, House transport in that priority order. Put the fighters and shuttles insides larger ships in the first grab aswell. Think we should leave the Helion classes for last amongst the Mediums as the others seems to fit us better but that's probably because I just dislike it's design and use.
>>
>>28799028
>>28799032
>>28799062

83, 66, 91,72, 55, 90

Pretty good.
>>
Plasma Rolls: 83, 66, 61, 72, 55, 90
>>
>>28798953
>House Transport
This thing.
This damn thing.
I'm not holding out much hope but it could hold a max of 40,000 torpedoes. Fuckin' intense.
>>
>>28798953
We must have the House Transport.

Even if we do not get to keep it, we must salvage it, just so we can say that we salvaged one.
>>
>>28798953
Moli 1 - Terran Science Ship [It is a damned ship designed for SCIENCE AND SCOUTING]
Moli 2 - Excalibur Battlecruiser [We can't produce domestic ships as fast as this thing! High Demand!]
Moli 3 - Errant AC, Norune AC, Knight LC
Kilo - House Transport, Rovinar Battleship + Starfighters & Corvettes [internal docks]+others
Y-Type 1 - Y-Type + Light Transports
Y-Type 2 - J-Type + HLV/CRV/Light Transports
>>
>>28798953
There's nothing at site 3 that will even match anything at site 2. I say we clean out site 3 first completely, and see if we can't salvage something out of site 3 when we're done.

How large are those two fleets anyways? If they don't have any large ships, then they might not even be able to salvage the juicy targets.
>>
>>28799339
One of the fleets is the group you saw earlier. You don't know what their medium transport is capable of. Even if you were to ask the South Reach League and they felt like cooperating it's unlikely there would be records.

>>28799032
>We should probably know that better IC then we do OOC.
Not necessarily for everything.

>>28799062
>Think we should leave the [Heron?] classes for last amongst the Mediums as the others seems to fit us better but that's probably because I just dislike it's design and use.

You have your Medium crew move in and grab the better remaining Kilo while the Terrans and Rovinar target other ships. You send Nikolov your requests for what ships to target first with the smaller transports and she gets to work doing her best to accommodate you. So far it looks like you're still clear, no signs of the other fleets heading towards this location.

Your shuttles start rounding up the starfighters that look like they could be easily repaired and tow them aboard the bays of your Medium. While for from being dedicatd carriers there seems to be enough room for them, even with patches of the bays still shut down for repairs the shuttles are able to find room.

[Kilo] 1x Kilo Medium, Science Ship, Rovinar Battleship, Attack Corvette, Civilian light corvette, All listed starfighters
[Moli 1] House Transport
[Moli 2] Princeps Battleship, 2x Dagger CRV
[Moli 3] Excalibur Battlecruiser, 3x Centurion, Heavy Lift Vehicle (HLV)
[Y-Type 1] Y-Type, FTL patrol boat, 2x Constellation, Delta
[Y-Type 2] Errant (Attack Cruiser), J-Type transport

[Rovinar Salvage Team] 1x Kilo Medium
[Terran Barge] 1x Pico Medium
[Terran Lance] TCS Amalthea

"How does it look sir?" Asks Nikolov. "Would you like us to try and keep things quiet on the return leg like we've been doing or pick up the pace?"
>>
>>28799442
"We have not been spotted yet so not point in showing ourselfs just yet. Take it slowly up until the point we are spotted. When we are spotted I want 110% out of every person and every ship and we will show this entire area how salvage is done properly"
>>
>>28799442

"Keep it quiet a bit longer."

Guys, I'm wondering if we shouldn't take a Moli or two + Devourer over to site 3 after dropping off their current haul.

There was an Aries Fast Battleship along with a Krath scout frig, 2x Rovinar Cruiser, and a Rovinar battleship.

If they decide to be stupid and shoot at us, they eat SP torps and plasma. It also distracts and focuses them on the remaining stuff at #3.
>>
>>28799679
What if they have SP torpedos themselfs? Besides taking care of site two should not take long. Even if they take everything from site three we still got site eight which has a lot of crap, near twice that of site three.
>>
>>28799679
>Krath scout frig
Good point. Might have a small cloaking drive we can sell to the house under the table.
>>
"We have not been spotted yet so not point in showing ourselfs just yet. Take it slowly up until the point we are spotted. When we are spotted I want 110% out of every person and every ship and we will show this entire area how salvage is done properly"

"Slow and steady, aye."

It's a 3 hour flight back to the Rovinar base and another hour and a half to unload everything from the ships.
Your crews take their rest break since you still don't have enough to cover a second shift. If things keep up like this you'll have to spring for sleep headsets for anyone who wants them. There are some people who cant use them or their species equivalent so that would only work for some of the crews. As it is, that would still just be asking to be hit with overtime payments.

Departing once again the fleet moves out slowly, still not wanting to give away your position. You're half way there when the fleet's navigators begin to spot a contact from another region headed towards site 2. A single ship.

You sigh "How long?"

"Twenty minutes behind us sir."
"Maintain speed. If any other ships head this way we'll have to pick up the pace for sure."

The list is much smaller but you don't have help from the Rovinar this time in moving one of the Mediums. The Terrans think their Barge should be able to move the Eminence class.

Do you want to divert some of your ships to site 3? This will affect how much you can carry out of this site.
What ships here do you want to salvage?

3x -SCRAP PILE

>LSTs/LAS/Light transport
4x Missile boat
3x Delta (LAS)

>CRV's
6x Standard Corvette

>Frigates
2x Standard Frigate
Firestorm Frigate
Pandora class

>Light Cruisers
Norune attack cruiser
C-Type attack Cruiser
D-Type attack Cruiser
I-Type attack cruiser
2x Scorpion
Knight Light Cruiser

>Battleships & Larger
2x Deci Kavarian battleship
3x Kavarian battlecruiser
Gungnir type Battlecruiser
Dominion Carrier

>Medium
3x Heron Medium Cruiser [Terran Lance]
Eminence class [Terran Barge]
Lance Class
>>
>>28800149
The Lance class, Dominion Carrier, Gungnir and mainly the cruisers. And nah, keep focus on site two until we are done here. As things look now we may have a potential fight brewing over the last of the Mediums and loot and I would like all ships present for that confrontation.

As for dealing with that, when that scout arrives we simply ask them what they are doing in our salvage spot which we totally claimed. Then it's lightning bolt away back to the station to unload and get back to snag what's left.
>>
Rolled 41, 92, 89, 47, 82, 7 = 358

>>28800149
The missile boats, delta's and standard corvette's are minimum priority. Prioritize the light/attack cruisers by value (Sonya should have that down solid given her specialty)
Have the kilo grab the remaining lance type, and the gunginer
>>
>>28800149
Site 3's already compromised sadly, so I'd say it's not worth it.

[Kilo] 3x Kavarian Battlecruiser
[Moli 1] Knight Light Cruiser, the C,D,I-Types
[Moli 2] 2x Scorpion, Firestorm, Pandora
[Moli 3] Gungir Type Battlecruiser
[Y-Type 1] Deci Kavarian Battleship
[Y-Type 2] Deci Kavarian Battleship

[Rovinar Salvage Team] Lance Class
>>
>>28800149
Kilo - Lance Class, Gungnir Type, Dominion Carrier + Smalls
Moli 1 - Light Cruisers
Moli 2 - Light Cruisers
Moli 3 - Deci BS
Y-Type 1 - Frigates + LASs
Y-Type 2 - Frigates + LASs

Bittenfeld + Devourer charge weapons and issue challenge to following ship. Hmm... can we order that following ship to state it's intentions using that treaty that was cited when we did the super-heavy chase? Or demand that it heave to and prepare for safety inspection?
>>
>>28800275
Oh yes, also, warm the plasma coils for the scout that's coming to visit.
>>
A few minutes into your salvage operation a modified corvette jumps in and begins scans of the area. The Terrans turn up the gain on their IFF's and charge weapons but dont raise shields or warn them off. You're already way ahead of them, all it would take is a hard turn with the emergency thrusters in the tail section and your main gun would have a bead on them.

"Continue operations but keep an eye out for places our people can take cover if shooting starts." You tell the others.

The rest of your team acknowkledges.

The corvette continues scans for several minutes, probably checking for the SP torpedoes that you cleared out of here a week ago.

"They're transmitting but I cant tell to who. The message is encrypted with an old civilian cypher but our database doesnt have anything that can match it."

"What? Why not?"
"We only have the more recent codes sir, not ancient ones." explains Tes'us. "I'm sorry sir. We'll download a wider database the next time we're in port."

The Corvette swings in towards the edge of the field and snags a crippled Delta with it's tractor beams then prepares to leave the area.

>Hmm... can we order that following ship to state it's intentions using that treaty that was cited when we did the super-heavy chase?
> "This area has been classed as an active combat zone. According to treaty stipulations I am permitted to demand your purpose and intentions for being here."
It's not a combat zone and you are technically a civilian ship just as much as they are.

"Unidentified corvette, heave to and prepare for safety inspection." You order them.

"Under what authority?" The other ship captain replies on audio only. "This is neutral territory, any attempt to board my vessel well be treated as an act of Piracy. Unless the Terrans you're paying off have a good deal more jamming equipment than they seem to there would be some very hard questions the Faction intermediaries and the Guild would be asking you. Now good day."
>>
>>28801002
How about shooting the ship he is salvaging? Technically we are not shooting at him nor his property seeing as he dose not own that ship but will probably be rather intimidating to have that Delta blow up because of a well aimed plasma shoot. If they do not get the message from that then I don't know what will.

"This site is taken, stop stealing my salvage"

In a less explosive action we could just send out the Bittenfeld to play a thug of war with the corvet over the salvage. I mean it does not really belong to anyone so we could just drag it out of his hands with the power of tractor beams like the bullys we are.

Either sounds fun to do really if you ask me.
>>
>>28801240
Eh, I would rather not take any action that might be considered hostile and lets be honest here. He is just taking a crippled Delta.

Unless we are planning to blow him out of the waters all that will do is make him and whoever he is working for angry.
>>
>>28801240
Lets not get into a pissing contest over a delta. As long as we get away with our current haul I'm good.
>>
>>28801319
>>28801345
Well it's not so much about it's actualy value as it is about the way things are played out. They are basically coming in and going "Hey! Nice loot you found, mine". Now that's just plain rude and encourages more people to do it. We need to establish domiance in the pack by bumping anyone smaller than us.

Or well, we shake our fist at him and go about our buisness.
>>
>>28800275
>[Rovinar Salvage Team]
They're done helping you as of the previous trip. They could spare time to move a total of 2 Medium Cruisers, the first one that you repaired and then the one that got moved last time.

Some thing had to get shifted around as the Deci's are a bit too big for the Y-types to handle. I suppose one of the Moli's could have taken one in place of the Battlecruiser.

[Kilo] Lance Medium, 2x Deci Kavarian Battleship, 2x Standard Corvette,4x Missile boat
[Moli 1] Knight Light Cruiser, the C,D,I-Types
[Moli 2] Dominion Carrier, 2x Standard Corvette
[Moli 3] Gungir Type Battlecruiser, 2x Standard Frigate
[Y-Type 1] Scorpion, 1x Standard Corvette
[Y-Type 2] Scorpion, 1x Standard Corvette
[Devourer] Norune attack cruiser

[Terran Lance] 1x Heron Medium, 2x Delta
[Terran Barge] Eminence class


This leave 3 Kavarian battlecruisers and two Heron Medium Cruisers left on the field.

>>28801240
[ ] Take shot at towed Delta (Roll 1d20 for precision fire)
[ ] Tell Arron to rip it away from them with his tractor beams (Roll 1d20)
[ ] Use strong language (What say?)
[ ] Let them go

Do you want the Bittenfeld to remain behind with one of the corvettes to try and protect the site? Did you want to leave some of your Marines behind?
>>
>>28801429
>[X] Let them go

No need to get greedy.
>>
>>28801429
>[ ] Let them go
Sure, see if they can protect the site, or at least keep an eye on things so we know to whether to move to site 8 instead.
>>
>>28801429
[X] Let them go

Have the Bittenfeld remain with us. If they get to the site before us and take the rest of the stuff oh well! We got the majority of it and first pick of whatever was there anyway.

No need to battle over salvage when we have already won the war.
>>
>>28801429
Mutter something about theft then go on about our work I suppose. And yes for guard, wouldent want anyone to think those Mediums are unclaimed. Is the Bittenfeld loaded with SP torpedos?
>>
>>28801429
Can't the devourer snag a battlecruiser as well?
>>
>>28801429

[x] Strong Language "Your vessel's signature matches one that deposited a group of pirates onto our property, where they proceeded to cause property damage and fail during their attempted theft. Heave to immediately and prepare to be escorted to the Rovinar base. Your salvage claim on the dagger will be respected, and sold in the event you require funds for defense."

Since you didn't specify the vessel or how those pirates actually got to our ships. would this be accurate?
>>
>>28801665
>Is the Bittenfeld loaded with SP torpedos?
No, but that can be fixed with 1 shuttle flight.

>>28801734
>Since you didn't specify the vessel or how those pirates actually got to our ships. would this be accurate?
It would make for a convincing lie.

>>28801731
Not at the same time. If you dropped your current attack cruiser then cut the outer engines on said battlecruiser in half? Then you could.

The fleet jumps out at full speed. You can shave a bit of time this way and through proper course corrections but the real challenge will be in getting unloaded. With a turn around time of zero minutes you're looking at a best case of 3 hours to get back.

Roll 1d6
>>
Rolled 3

>>28801808
>Roll 1d6
>>
Rolled 3

>>28801808
>>
Rolled 5

>>28801808

Well, lets forward the IFF/signature/registry on their ship to the proper authorities, marking them as suspected pirates to be detained and investigated. If they're registered to a company, the company will likely be investigated as well.
>>
Rolled 2

>>28801808
>>
>>28801734
>Since you didn't specify the vessel or how those pirates actually got to our ships. would this be accurate?
They got aboard via a shuttle approaching from the outer areas of the system which they had coated to minimise its sensor signature. Everything except air scrubbers were turned off for most of the flight.
They timed the approach so that none of your ships would be nearby to pick them up and so that the Rovinar operations wouldn't have line of sight. One of them claimed to have paid off the crew of a small smuggler transport for the FTL hop to get them to the system.

A 60 minute turnaround time is respectable given the size of the ship's you're dealing with. By the time you reach site 2 4 hours should have passed.

You're still 30 minutes out when Arron contacts you.
"We've got company. I've parked my ass on one of the remaining Mediums and for the moment they're not going for it."

"Who is it and how many?" You ask him.

"That group from before. They're bringing their Medium transport in towards the second Heron. They've just detached what looks like structural elements of their ventral hull? Yeah they did, it's a pair of their cargo bay frames. Looks like their tugs are relocating them to the side of the ship. They'll be half way into loading this thing by the time you get here."

"What about the Battlecruisers?"

"The smaller ships are chopping one up with phase cannons."

Another group of ships has appeared on sensors headed towards site two. They'll arrive 30-40 minutes after you.

Just as Arron said by the time you arrive the other Heron is for the most part loaded, though they have plenty of time left before it's secured properly yet.

>Your orders?
>>
>>28802255
Say, this is neutral space, we're a noble, a rising star in our house's military, and practically sleeping with the baron of a nearby world... Could we just kill them all? Not that I want to do that, more PTSD over some salvage is not worth it in my opinion, but I'd like to know our options.
>>
>>28802255
grab everything that they aren't using yet and haul out of here. Oh, and we didn't bring the Y types did we? Because IIRC everything left is to big for them anyway, so there would be literally no reason for them to tag along. That being the case, they should head over to site 3 and grab anything that's left over.
>>
>>28802255
A Delta is nothing, a fly in a swarm... A Medium on the other hand.... My jimmies are rustled! Tell them we will let them go without being arrested for consorting with pirates if they pack up and leave. Withouth the Medium they are trying to steal that is. We also wont be bothering them about that attempt to bribe the Dominion militart with ships. If they fail to follow these directions we will simply have one more Medium to salvage. Raise shields and load the guns, make sure they know we are dead serious.

I am NOT pleased, not at all.
>>
>>28802255
Just go after Heron that we are guarding since they have the other and are chopping up the battlecruisers.

Maybe hail them with something like "So we meet again."

While when we first met this this was a race now is it just us finishing up our "shopping" so maybe we should see about who they are exactly.

Sure, we got off on the wrong foot but that doesn't me we shouldn't be friendly. (And by that I mean learn all we can about the competition)
>>
>>28802255
> so we profited a shuttle with minor stealth coating
Not bad.

Terrans to secure the remaining Heron.
Moli 1 + 2 to secure remaining Battlecruisers

When we arrive, send Arron to investigate Site #3, while Kilo + Devourer make our friends nervous.

Oh, and we should ask our friends here if they're the pirates that set up the minefield. I'm sure there is some kind of law about civilians setting up minefields and not having them registered or marked by a beacon.
>>
>>28802470
it was marked by a beacon though.
>>
>>28802397
Can we yet again not go straight for the guns? They got a Delta, a medium, and a chopped up battlecruiser. So what? We got what? 3 or 4 times that from this side mission?

We don't have to get "everything" we just have to get a majority of the stuff. Hell, they havn't even noticed section 8 yet and we might be able to leave that alone without them noticing it since it's a bit away from the otheres.
>>
>>28802360
>>28802397
no shooting everything.
>>
>>28802255
>>28802463
>>28802470
I wouldn't mind just taking the Heron we are guarding and leave the rest to them.
>>
>>28802987
Hmm, we might even get some kind of deal going if we let them have remaining salvage at site 2.
>>
>>28803043
At the very least we could contact the competition directly this time to see who we are dealing with.
>>
>>28802360
I'm sure you could kill them all. The question of what to do about the Terran ships that are along with you does need to be considered though.
Firing upon civilians without (legal) provocation would likely cause the Terrans to simply leave the area at best.

>>28802373
>Y-types to site 3 and grab anything that's left over.
Everybody okay with this? With some of the other suggestions you may want to consider an escort.

>>28802470
>when we arrive, send Arron to investigate Site #3
Okay then.

>>28802397
>Tell them we will let them go without being arrested for consorting with pirates if they pack up and leave. Withouth the Medium they are trying to steal that is.
After transmitting this the smaller ships stop what they're doing and head over to the larger transport, probably to act as support or take cover behind it. Maybe both.
Finally the man with the odd accent who talked to Kim earlier appears on screen. "I am Mr Huan Zheng, field operations administrator for Zheng Enterprises. We are conducting a legal salvage operation in neutral space."
You've heard that name somewhere before, back before you joined the military but it's not springing to mind right now.
"You have no claim over this ship, or any other save for the one your squatter is looking after, and he cannot even carry that one away. If we were pirates why would we have not simply overwhelmed him with our defense ships?"

"You still tried to bribe a Knight leading a group of House Battleships."

"I offered a fair and reasonable contract where they would be paid to protect us from overly aggressive competitors that would otherwise threaten me with destruction, and see? You're doing so now that they're not here! Our company will legally challenge any of these threats you follow through with."

This guy sure has a lot of bluster you'll give him that. You get a text from Tes'us.
"Zheng Enterprises: "legit company" but suspected front for Terran Triads organised crime syndicate. Powerful lawyers."
>>
>>28803154
Man do I want to ram them.
>>
>>28803154
why did we even transmit that? people were pretty clearly against making unenforceable threats.
>>
>>28803154
Totally pays off to be trigger happy... I just wanted to blow something up... With a plasma cannon! Ah well... Grab stuff and haul it back, I am going to my calm place to reevaluate myself and my urges to make things go boom.

No more bad ideas from me tonight!
>>
>>28803154

"Is that why you've been attempting to hire crews to sabotage our operations, Mr Zheng? The Hune was smart enough for his own good, and you've been quite kind to our own recording devices, as well. Any chance I can get the name of your associate that deployed the minefield? I'm sure I can find parties interested in clearing it and inspecting the system. Oh, and please don't pretend that you didn't both mention the minefield and provide the coordinates in question."
>>
>>28803499
This is a good point. Wouldn't it be illegal to mine neutral space?
>>
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>>28803299
Eh, seemed like more people were spoiling for a fight at first and I did skip over some responses from the previous encounter like the "convincing lie" from
>>28801734
>>28801808

>Oh, and we should ask our friends here if they're the pirates that set up the minefield. I'm sure there is some kind of law about civilians setting up minefields and not having them registered or marked by a beacon.
I dont happen to recall anyone suggesting we hail the satellite in the minefield in an attempt to reach the owner.

You guys want to bother calling him out on that to get the final word before getting out of here with the other salvage?

[ ] Have the final word
[ ] I'll get you next time
>>
>>28803586
[X] I'll get you next time even though I came out on top!
>>
>>28803586
I personally counted one guy spoiling for a fight: >>28802397
One guy asking if we can murder them with no consequences >>28802360
and >>28802683 & >>28802722 & >>28802987 and maybe >>28803043 rather firmly against.
>>
>>28803586
>[ ] I'll call Vista and ask her to break into your account and donate every cent to a charitiy for Shallan refugees.
>>
>>28803586

[x] Other: "Glad you finally managed to catch up."
>>
>>28803586
>[ ] I'll get you next time
>>
>>28803612
>>28803698
Rather than press him on the mines and the crew he tried to hire you make sure that data is saved for another occasion.
"At least you finally managed to catch up. I'll get you next time."

"For what? Walking across the street? You are some kind of psycho not a busin-" You close the channel.

>>28803678
>I'll call Vista and ask her to break into your account and donate every cent to a charitiy for Shallan refugees.
You make a personal note to do this as soon as you're finished all of the salvage operations in the region. You know what? Screw it, you're making the message up now and setting it to send as soon as you get back to the Rovinar Station.
>Side quest unlocked: Chinatown Wars

Your Moli's grab the two other battlecruisers and run for it while the Terran contingent brings their Medium cruiser in to haul out the Heron.
Do you want to wait here until the Terrans have jumped, head over to Site 3 to see what Arron and the y-types have found, go back to base and regroup or move to Site 8?
>>
>>28804199
regroup. once we are all together we can move on site 8
>>
>>28804199
Regroup and hit site 8
>>
>>28804199
>>Side quest unlocked: Chinatown Wars
Did we already send that cake?
>>
>>28804199
To some degree he is right.

We aren't gonna salvage everything everytime and our competitors in the salvage game are also the only people likely to be around to offer assistance if shit goes sideways while we're picking over old battlefields.

No reason to go out of our way to antagonize them.
>>
>>28804199
Do the Terrans have a warship escort at all? I think we should hang around with them if no. If they do, let's go see what Arron found while our transports head back to the Rovinar base.

I'm thinking these guys have sensors pinpointing anything coming from the Rovinar base. If we want to hit Site 8, we need to get something else going...

Maybe we could have 2 of our Moli's carry the 3rd and the Y-types to Site 8 from an alternate start point? Or perhaps the Kilo could carry most of the transports...

Either way, let's get our crews a break for now, and get our marines checking the Eminence, Lance, and House Transport for power armor or other armory/Noble based loot.

Oh, and did we find any more stasis pods?
>>
>>28804199
Regroup and sort through everything that we have collected so far.

Don't even go near Site 8 so we see if they know about it yet.

>Send a message to Vista to break into their accounts.
Yeah...I can see that happening.
>Chinatown Wars
Oh boy, this is going to be good and by that I hope you mean we now can piss off that criminal organization.
>>
>>28804321
>Did we already send that cake?
Yes

>>28804440
>Or perhaps the Kilo could carry most of the transports...
The Kilo could carry all of your transports.

You hang around with the Terrans for a bit until they're loaded up and then head back to base. Once there you wait until Arron and the other transports return. The ships are loaded down with some frigates and a badly mangled Vengeance type.

"Is this all they left behind?"
"No, and I think that Vengeance isn't as bad as it looks! It mostly imploded."
"Mostly?"
He shrugs. "There were two others, the Rovinar Battleship and the Krath Scout Frigate that was hanging near it. What didn't show up in the scans was they they're sort of tethered together except it's not with cable or any normal materials. The other guys were nice enough to leave a small beacon orbiting them warning about possible bio warfare contaminants."

"Respectfully I'm not sending my crews anywhere near that thing Sir." Says Nikolov over the channel. "Suggest we mark it and let the Rovinar deal with it later."

"Cant we just use incinerators to torch everything? Hell I have a Shallan Fusion Gun." you point out.
"If you wish to investigate it that's your prerogative sir, but I would rather not risk out crews when we have only been out in the field a couple of weeks." Replies your Operations Manager.

[ ] Let the Rovinar deal with it
[ ] Try to sterilise the wrecks
[ ] Try to get samples
[ ] Other
>>
>>28804982
>[ ] Other
Inform the Rovinar, but offer to... sterilise the ships by liberal application of plasma cannon.
>>
>>28804982
>[ ] Let the Rovinar deal with it
>>
>>28804982
>[X] Let the Rovinar deal with it

Wouldn't touch anything like that with a 10 foot pole.
>>
>>28804982
Krath are cool guys and all but I don't want to get anywhere near that.
>>
>>28804982

[x] Let the Rovinar deal with it

Hmm...

Let's get our latest haul of Light Cruisers sent off to Surekah.

Meanwhile, we review the scan data for Site 8, contact Baron Winnifred about bringing Medium Cruisers -before- we show up with them, and make some contact with House Aeon.

I think we should try to make Site 8 into a chance to improve relations with another House in the region, possibly asking Baron Winifred for some guidance. Personally, I'd see if Aeon wants or is able to join us.

Regardless, we should consider the Rovinar base as compromised and under watch by the Triads.
>>
>>28805068
>>28805105
>>28805121
You tell the Rovinar and offer to hit the ships with your plasma cannon to sterilise them.

They're glad you've brought this to their attention but don't want you to shoot the ships while there's still a chance of Krath survivors aboard the Frigate. As they wouldn't show up on normal scans when in hibernation it will be necessary to check the ship interior visually.

"Krath are cool guys and all but I don't want to get anywhere near that."

They don't blame you. Assistance is going to be called in and recon drones will be used to check the interior.

>sort through everything that we have collected so far.
This is what is currently at the Rovinar base.

3x Scrap Piles (Mostly Republic Medium cruiser wreckage)
2x Ground vehicles (Various)

>Starfighters & Shuttles
15x V-688 Enforcer
TF-27-JTX Crossbow upgrade
3x Z5 Interceptor
Z4 Heavy Starfighter
10x RF-211 Type 4 attack bomber
Rovinar Interceptor
2x Iratar shuttle
2x GE Assault Shuttle
RFS-Assault shuttle

>LSTs/LAS/Light transport
11x Missile boat
6x Delta (LAS)
3x Scarab
LST
3x FTL patrol boat
3x Constellation

>CRV's
8xStandard Corvette
4x Attack Corvette
7x Dagger CRV
Civilian light corvette

>Frigates
Heavy Lift Vehicle (HLV)
2x Standard Frigate
3x Firestorm
2x Pandora


>Light Cruisers
Norune attack cruiser
C-Type attack Cruiser
D-Type attack Cruiser
I-Type attack cruiser
2x Scorpion
Vengeance Type

3x Centurion
6x Centurions (in 18 pieces)

Knight Light Cruiser
Errant (Attack Cruiser)

>Battleships & Larger
Excalibur battlecruiser
2x Deci Kavarian battleship
Republic Princeps Battleship (incomplete cannon)
Terran Science Ship (Converted)
2x Kavarian battlecruiser Gungnir type Battlecruiser
Rovinar Battleship

Dominion Carrier
House Transport *

J-Type modular transport
Y-Type transport

>Medium
2x Kilo class medium cruiser
1x Piko
2x Heron Medium Cruiser
Eminence class
Lance Class

1x Med Plasma cannon scrap
2x Plasma cannons (1x damaged, 3x scrap)
>>
So, did you guys want to spend time shuffling more gear to Surakeh now, or raid the 8th battle site for more salvage?

With all the crew training and hiring going on and the amount of salvage I'm going to say it's going to take most of a week to move it all.
>>
>>28805711
Can we put that stuff up for sale with our house and its allies now? presumably a couple of emails with an itemized list can get things started.
>>
>>28805711
> Assistance is going to be called in and recon drones will be used to check the interior.

We should definitely buy a few of these recon drones if we ever get the chance to do so.
>>
>>28805778
Can we have the list of what's at Site 8 again?
>>
>>28805778

[x] Moli & Y-Types move Light Cruisers + Frigates + Transports to Surekah
[x] Contact Baron Winnifred about moving Mediums to Surekah. Would she prefer an alternate site? Also, we need to negotiate as to what Kim's little group is going to cost us.
[x] Investigate Excaliburs, Science Ship & Rovinar Battleship for cloaking shields
[x] Have marines investigate Eminence, Lance & House Transport for power armor & other Noble related loot.

[x] Plan alternate departure point to hit Site 8, to avoid Triad detection. Royal Logistics?
>>
>>28805778
>So, did you guys want to spend time shuffling more gear to Surakeh now, or raid the 8th battle site for more salvage?

With the current activity in the area, and the equipment we've seen being used our competition so far, how big is the chance they will simply not notice site 8 if we don't go there?
>>
>>28805778
>>28805711
>>28805778
How about we start moving stuff like we have no more interest in the area and wait to see if know find Site 8.

After we have everything at Surakeh we should then organize everything into different categories: Things we are just selling off, Things we are repairing to sell off, things we are repairing to use for company,things we are repairing to ship back for our wing.

Most things are going to go in category 1 and 2 with a few things going to 3 &4.

Kinda like how we had mentioned wanting a pair of battlecruisers for "wingmen" for our new ship once we are back in the wing. Oh look! Gungnir type Battlecruisers!
>>
>>28805818
>Can we put that stuff up for sale with our house and its allies now? presumably a couple of emails with an itemized list can get things started.
Sure! Though actually sell off wont happen until you're done collecting or I'll get it all mixed up.
The House Military is going to want first crack at a lot of things but wont be able to afford all of it by a long shot.
>contact with House Aeon.
You guys want to let them salvage part of site 8?

>>28805850
>Can we have the list of what's at Site 8 again?
Compiling full list. Expect Republic and Dominion ships.

>>28805976
>how big is the chance they will simply not notice site 8 if we don't go there?
Depends how long you leave it really. There are 3 groups checking the region now, possibly more if you cant detect them.
>>
>>28806206
>You guys want to let them salvage part of site 8?
I'd prefer to wait until we see the list.
>>
>>28806206
Can we have a short reaction by the person from our house who reads our email? Should be funny
>>
>>28806353
Agreed. I love it when the Sonia zone comes into contact with reality.
>>
>>28806206
who is house Aeon again?
>>
A thought on the House Transport.

It'd be one bitchin corporate vessel, so why don't we just try not to mention it in as few reports as possible. We can trick it out with mobile docks and storage for onsite salvaging which would be awesome, and if any houses attempted to confiscate it from us, we could probably legally claim a significant loss in revenues.
>>
>>28806415
Lets take a look at capabilities VS costs first.
>>
>>28806409
House Aeon is the House that claimed Kaz's planet, after we lost the duel to the Knight that was born there.

He invited us back to visit, and I was thinking that we could possibly try to befriend them, as they only have a single planet in South Reach, and strengthen both of our Houses in the area by building a friendly bond.
>>
>>28806487
eh, I'd prefer to get in good with the ex FPL guys. They're our primary potential source for trouble in the area, so building bridges with them sounds like a good idea to me.
>>
>>28806438
>>28806415
Good idea if it's within our operating, but I have a feeling it'd be a bit too big for our britches right now. Maybe we can hulk it somewhere once it's in a secure location?
>>
These are the effectively salvageable ships in the area. There are signs of there having been a significant amount of antimatter fuel storage tanks present which must have been compromised in the fighting. Probably by a Veckron weapon. As a result many of the ships nearby were rendered into small pieces. Lesser debris recovery could take a long time.

∞ x SCRAP
2x Misc. ground vehicles

>Starfighters & Shuttles
3x RF-211 Type 4
4x RF-212 Light fighter
2x V-400 light fighter[
V-600 Marauder
6x V-688 Enforcer
3x Z5 interceptor

Iratar shuttle
Rovinar shuttle
Tarketta lander/shuttle

>LSTs/LAS/Light transport
4x Scarab
Delta
3x Missile Boat
2x LST
Patrol Boat/FTL version

>CRV's
16x Standard Corvette
6x Attack corvette
3x Dagger CRV

>Frigates
4x Standard Frigate
3x Pandora class
2x Firestorm
2x Ballista class carrier (Command section)

J-Type module transporter

>Light Cruisers
Knight Class Light Cruiser
3x C-Type attack Cruiser
E-Type attack Cruiser
J-Type attack Cruiser
2x Centurion
Royal Guard Cruiser (10th Dynasty)

Kavarian assault transport

>Battleships & Larger
Princeps Battleship
4x Kavarian battlecruiser
Deci class Kavarian battleship
2x Ballista class Carrier
Republic Assault Carrier
Dominion Carrier

Y-type transport

Roll 6d100 for Cannons, torpedoes & emergency teleporters.
>>
Rolled 69, 63, 60, 61, 79, 61 = 393

>>28806718
>>
Rolled 81, 33, 50, 80, 76, 96 = 416

>>28806718
We're at 290 posts as of TSTG's

>J-Type, Kavarian Types, 10th Dynasty RGC, Y-Type, Princeps, 2x Ballista, Standard Frigs

Well, I've got my cherry-picking list...
>>
Rolled 56, 32, 98, 98, 12, 100 = 396

>>28806718
>>
>>28806848
why the standard Frigates? That princeps looks awesome.
>>
>>28806718
>Patrol Boat/FTL version

Would this thing be something useful for our salvage company?
>>
>>28806919
>why standard frigates
It was mentioned once that they're basically the largest warships capable of easily operating in a planet's atmosphere, and they can also be configured for cargo.

I figured we could either use them for a cargo sub-company, or sell them to a wide range of customers. There was also mention that they were in high demand to help transfer stuff to planets devastated by Operation Typhoon.
>>
>>28806718
How long with it take to get that Flatboat ready for salvage duty and how long until our people from the Run get here? If possible I would like to spend some time shipping stuff back. If we have enough people come in from the Run we could operate the flatboat to gather SCRAP for when we hit Site 8.

But yes, I wouldn't mind sending out a list of things to buy.

Question: Could we give some things to the house free of charge/maybe repair it a bit if we could add it to our wing? I'm looking at you Gungnir Battlecruisers.

As for my list of things to focus on when we get to site 8 : Royal Guard Cruiser,Princeps, Knight Class Light Cruiser,J-Type, and maybe the Dominion Carrier
>>
>>28806798
>>28806848
>>28806883

81, 63, 98, 98, 79, 100

Did we just found a Veckron weapon?
>>
>>28807181

Or a member of the ruling house in stasis?
>>
>>28807198
that would be the previous dynasty. Might not be a good thing.
>>
>>28807294

Most be worth something for someone.
>>
FYI, we're now in autosage.
>>
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>>28806954
It would make an okay scout ship. Tey're similar to a constellation in most respects. 1 Fusion drive, some FTL and not much else, only these are armored and can carry a Light pulse cannon or a bunch of starfighter grade weapons. There's space for a small police/security or Marine contingent for boarding ships when acting in an interdiction role. It's short range and not normally a ship you want to spend several days aboard with a full troop detail.

>>28807147
>Question: Could we give some things to the house free of charge/maybe repair it a bit if we could add it to our wing? I'm looking at you Gungnir Battlecruisers.
A small number yes, though if they get blown up they're not necessarily obligated to replace them.
Since they're expanding the Attack Wings though I'm sure they would be happy for the additions.

>>28806883
>100
MFW

>>28807181
>Did we just found a Veckron weapon?
I think you just did.
Also a fully working replacement for your main gun.

>>28807294
>Might not be a good thing.
Well you guys tend to not like House Kharbos after the whole Gesaur thing. But no, not a member of the previous ruling House.

>>28807336
Yep, archiving.
>>
>>28807181
>>28807198
>>28807294

Sonia Reynard's newest offer:
Noble-in-a-can!
Get your own noble, at least a century old and in mint condition. Barely used at all.
Buy now and a get a Krath bio weapon for free.
>>
>>28807372
Can the Terran's declaire an interdiction on site 8 until they've removed the Vecron weaponry? Obviously excluding the stalwart and trustworthy souls who brought it to their attention of course. And it would be a great pity if they had delays removing said weaponry do to purely technical issues.
>>
>>28807518
If the Terran's got to screw over a salvage company owned by one of their major domestic criminal syndicates in the process? I'm sure they'd have a ball.
>>
>>28807579
Maybe we could even 'persuade' them to divulge the scrubbed data to us, so that a reputable and trustworthy company is handling potential Veckron weapons.
>>
Well, you did decide to come to an arrangement with the Terrans regarding any of the larger yield weapons you found. The money could be a big boost to the company especially with the debt still unaccounted for and the fees for docking and orbital space that for the moment the Baron is taking care of.

Do you guys want to simply tell the Terrans while they're still here about the weapon location or go out with a small force and retrieve it for them?
>>
>>28807372
Maybe we could work something out with the house then? Let's say we want those Battlecruisers in our wing and would like to make sure they are taken care of. Maybe offer discount prices on some items or give them something in return. (Yes, I am not giving up trying to get those. Ever since seeing "You know who again" I have missed ours).

>Veckron weapon detected
>In a area FILLED with SCRAP

If we can get that interdiction on site 8 we might have just found how we are going to reapair a shit ton of ships.
>>
>>28807771
I don't want to see any of our guys getting irradiated, so unless it's impossible for that to happen, I'd say we should let the Terrans deal with it.
>>
>>28807771
We'll tell them about it, and mention it would be such a shame if they declared the space a prohibited zone as per: >>28807518 Not that they would have any interest in deliberately shafting a front company for one of their major criminal syndicates, or would deliberately contemplate doing such a thing of course!
>>
>>28807771

Technically, wasn't that contract only for weapons found at Site #2?

>>28807799
I'd like to keep the two Excaliburs, unless someone gives us a very healthy offer for them. They're J-26 ships, and we've repeatedly found ourselves in situations because we've salvaged ships that fast. They're also supposedly among the fastest battlecruisers around at sublight, as well!
>>
>>28807771
>>28807858
Sounds good to me!
It would also be a interesting if they trusted someone to help clean up the area of all this fine salvage!

I'm sure they will also be interested when we put up a list of things for sale.
>>
>>28807886
>J-26 ships

This is why I should go back and look at the wiki/other threads for ship details. Fast battlecruisers all the way!
>>
>>28808006
>>28807886
>FTL
Well, there's something for me to add to the ships I've made pages for.
>>
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>>28807836
>I don't want to see any of our guys getting irradiated, so unless it's impossible for that to happen, I'd say we should let the Terrans deal with it.
That only happens if the weapon is charging. Probably.

>>28807886
>Technically, wasn't that contract only for weapons found at Site #2?
The Factions have come to an agreement that applies to newly salvaged Veckron weapons found anywhere/everywhere. Existing stockpiles are open to a bit more negotiation.

>>28807799
>>28807836
>>28807858
>>28807886
>>28807958

You let the Terrans know and ask if it would be possible for them to interdict the area while it is being thoroughly searched for any other remains. And if that could take a week or two that would be great.
"Wow, you just, it just doesn't turn off with you does it?" Replies the captain of the lead salvage ship shaking his head slightly. "I'm sure we can come to an arrangement but we are severely short on ships in the area."

He checks through a few screens on his end then finds what he's looking for.
"Tell you what, we'll pay for information on the torpedo of course, that is part of the agreement your company has made. But we'd like to buy one of the Excalibur class Battlecruisers you've salvaged for say... oh thirty million? It would really help us out since most of those ships were the first in the Terran fleets to reach Shallan Space. Right now we don't have a lot of them. Sell us that ship at that price, we'll lock down the area."

>What say?
>>
>>28808165
Uh, that image was supposed to be for something else. It's fairly close to what the 2nd generation Veckron Torpedo cruisers looked like.
Replace the camera dome on the front for a launcher and the two lift fans on the wingtips for cannons.
>>
>>28808165
>30 Million.
>Immediate company investment return.

"Hmm yes. You drive a hard bargain, but I'll have to accept."
>>
>>28808006

I'd also like to note that we have salvaged:
-half of a squadron of K-Type AC's, which were once called one of the most powerful AC's out there.
-a half squadron of other Kavarian-Type AC's.
-nearly 30 Frigates of various makes and models, with 18 Pandora Frigates
-nearly (or over!) 2 squadrons of Dagger CRVs
-An Errant AC & Attack Frigate [Hammerhead], potentially giving Sonia the ability to say she owns 3 different Errant type ships.
>>
>>28808165
Wait...so that want to buy one of our fast battlecruisers and they will lock down the site?

I can't really say no to that offer.
Also
>30 Million
Suddenly this ONE side mission payed for almost our ENTIRE company.
Salvage Sonia everyone
>>
>>28808165
"A tempting offer, Captain. Perhaps you would care to come aboard my vessel and we can discuss such business arrangements over a glass of wine and a hearty meal?"
>>
>>28808165
"Give me copies of Zheng's apoplectic protests and we have a deal. As for turning it off, a year ago I was a corvette trainee and my father was a retired sergeant. I'd say my personality has served me, my men and my house quite well. Plus, Zheng pissed me off when he tried to bribe my house's military force."
>>
>>28808165
"That sounds like a very good deal to me. Say, I have 4 friends employed by the Terran Navy, and you know how... glacial things can sometimes be in that organisation. If you'd be willing to add an extended vacation, or some improvements of their workspace, nothing big, for these 4 to your offer, I'd say we have a deal."

>Versa, you now have a plant in your server room to liven things up.
>... yay... >_>
>>
>>28808370
no
>>
>>28808165
I say accept the deal and once we have everything nice and tidy we will send them a full list of what is for sale in case they look at something else.

Despite how annoying they can be at time I have grown to like the Terrans.
>>
>>28808165
Could we interest them in 3 Scorpion Class AC's instead? As a member of a House that isn't in a position to acquire many J-26 capable ships, we'd have to charge them a high premium in exchange for selling them an Excalibur before our own House could determine it's own interest.

Also, can we get rough approximation of that offer in regard to what we might expect?
>>
>>28808336
One ship from one side mission. Our ROE is going to make our investors faint.
>>28808370
I don't think Sonja is aware that the opposite sex exists.
>>
>>28808165
As an act of good faith let's give them the least damaged one, unless we're expected to repair it first.
>>
>>28808574
>I don't think Sonja is aware that the opposite sex exists.

It's basically sharks, and not-sharks. Friends and family do count as sharks.
>>
>>28808449
>>28808422
We did say we were going to have the House get first pick of everything. We should take that obligation pretty seriously, after all we're here now because of the House.

>I don't think Sonja is aware that the opposite sex exists.
Maybe if there was salvage involved.
>>
>>28808382
I am all kind of okay with saying this.
>>28808370
Not really for this, but we should definatelly keep up relationships with the Terrans.

Question: When we say giving the "House" first picks are just talking about the House or are we talking about Winifred getting first choice since she did help us out quite a bit.

Winifred, House, and then open it to everyone?
>>
>>28808660
Now I can't stop imagining Sonia telling someone how there are only two types of people in the universe: Sharks and not sharks.
>>
>>28808165
Deal.
>>
>>28808660
>>28808736

Again, we have salvaged TWO additional shark ships.

And in doing so, have opened up the chance for Sonia to have TRIPLE SHARK SHIPS
>>
>>28808774
When we come charging in with all three ships would we call it a something like SHARK ATTACK!
>>
>>28808677
>just talking about the House or Winifred getting first choice

I always thought that was both, since Winifred is pretty high up on the food chain now. Unless I'm mistaken she's our equivalent of Wellington, or probably more accurately First Sea Lord. She practically IS the House fleet.
>>
>>28808165
Quick Question TSTG: When was that barge we ordered going to be finished and shipped out to us? We might just be able to finish things up here and wait for it to arrive.
>>
>>28808449
>3 Scorpion Class AC's instead?
Their sublight speed is very good, but their FTL is average. You would have better luck selling them Kavarian attack cruisers honestly. They want a ship that can cross the cluster in a short period of time and then wreck shit when it gets there.

>can we get rough approximation of that offer in regard to what we might expect?
An undamaged battlecruiser like the Gungnir was worth about 50 Million before its upgrades.
Both of the Excalibur's in your possession are damaged and will need some of their systems upgraded. Most Houses might tack on another 5 million.

The real deal for the Terrans isn't the (slightly reduced) price its the availability.
>>28808677
>When we say giving the "House" first picks are just talking about the House or are we talking about Winifred getting first choice since she did help us out quite a bit.
Baron Winifred has been placed in command of all the House Military forces in South Reach with the exception of the PDF garrisons and orbital defenses. Anything the House buys from you out here goes through her.


>>28808574
>I don't think Sonja is aware that the opposite sex exists.
Going off topic a bit here. It's never really come up except for one brief mention when Sonia's Mom was being a pest.

I find it exceedingly convenient that when everyone first joins the military of most Houses they're given a tiny implant that releases certain specifically tailored chemicals at a steady rate until it breaks down and dissolves. This takes about 4 years. The implant suppresses certain hormone response and renders the recipient effectively sterile for the time in question.
In case of an accident (severe radiation exposure in warfare is not uncommon) half of the soldier's reproductive organs are... stored by the House. A cloned replacement is implanted so that the body's cycles aren't screwed up and the psychological trauma is reduced.
>>
>>28809111
So we are talking hundreds of millions in profits from this outing. Holy fuck. Guess that's to be expected, since we are exceeding the purchasing power of our entire house by an apparently comfortable margin.
>>
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>>28809111
>I find it exceedingly convenient that when everyone first joins the military of most Houses they're given a tiny implant that releases certain specifically tailored chemicals at a steady rate until it breaks down and dissolves. This takes about 4 years. The implant suppresses certain hormone response and renders the recipient effectively sterile for the time in question.

They removed Sonia's brain by accident and forgot to put anything in to make up for it, right?
>>
>>28809111
>on Scorpion ACs
Well damn. I guess we'll have to find another two Excaliburs to form my dream Excalibur flight/merc force, specializing in FTL interdiction ;-;

>stored by the House
Dear gods! If someone from the House were to go mad and clone Sonia's... Winifred will require more livers.
>>
>>28809111
Lets take the deal, write up Zheng being all pissed, then Timeskip to Lewt since we've apparently locked up all the salvage ever.
>>
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>>28808912
>When was that barge we ordered going to be finished and shipped out to us? We might just be able to finish things up here and wait for it to arrive.
It needs most of another month to finish construction and shakedown since it's being built specifically for its job and certain sections needed to be redesigned properly.
After that it has to make the flight from the Pandora Cluster so a few more weeks after that. Thankfully they're built tough and easy to maintain so it shouldn't cost much to operate provided the crews don't slack off.

>>28809227
>They removed Sonia's brain by accident and forgot to put anything in to make up for it, right?
"You've operated on Humans before right?"
"Of course! They're the yellow and orange squishy ones, how could I forget them."
>>
>>28809264

Indeed.

We can even have our Kilo, Y-Types and a Moli moving our current haul to Surekah; Corvettes guarding the Rovinar Base Salvage; and Bittenfeld/Devourer taking turns acting as escort/Site sitter for the other two Moli, who can probably just jump straight to Surekah!

Once our Rovinar base salvage field is clear, the ships there head to Site 8 to help out, though the Y-Types might be best left to help maintain orbits at Surekah.
>>
>>28809264
This + amusing reaction shots. Winfred or other house person reading the list, our parents reading our next letter, that baron realizing that we just salvaged a fleet for us to command, our investors reading their first report and so forth.
>>
>>28809264
I wonder if we're going to get an amusing final score bit.
>>
>>28809376
samefag additional thoughts.

I'm thinking we should contact DHI about the various Kavarian-Type AC wrecks we have, and ask if they'd be interested in buying them for EX-K conversion [Our company will accept shares of their company, especially if they pay dividends yearly!].

We might want to look at turning the standard frigates and Transports unsuited to salvage conversion we've collected into a cargo moving division/arm. Possible source of consistent, if small, income.

Look into converting Republic Ballista Carriers into ships capable and optimized for moving FPL/House Veritas no-FTL ships, and sell them to the Faction Alliance [Or perhaps lease, so they don't fall into Veritas hands and empower their fleets?]

I believe we collected the scrap from Site 7 that was mostly Republic Medium Cruiser wreckage, by doing a final run to the site. That might allow us to do economical repairs on the Heron Mediums we recovered, and then sell them for more $$$

Didn't Mike really like Firestorm Frigates? We should see if he wants to buy one.

the FTL patrol boats we recovered might be useful for Baron Winnifred, or for a future security force for our company! Same with the Republic missile boats.
>>
Page 8 and autosage already. Moving fast, these days. Thanks for running, TSTG.
>>
>>28809898
Wow, that was fast. Hmm... I do have the day off tomorrow. Fucking winter hours!
I'm wondering if I should start another thread?

I'm writing up the time skip but there's a ton of stuff to cover.
>>
>>28809768
I thought we were kinda allies with Veritas, insomuch as they have allies anyway. That was like half the point of bringing them onboard anyway. Plus, their was talk of us commanding some of their forces through the factions alliance because of our working relationship with them.
>>28809950
Feel free.
>>
>>28809950
>another thread?
I'm obviously going to vote [x] Yes, but if you think you can manage it, go for it!
>>
>>28809950

If you're willing to put up with our crazy, I'm sure we've got a few more ideas that will shock and sicken you on both an intellectual and moral level!

This salvage side quest has been a fun change from "STOP DYING YOU COWARDS, ITS ONLY PLASMA!"
>>
>>28809950
I would love another thread but I don't want to burn you out. Do what you feel is best TSTG.
>>
>>28809988

Oh, I'm all for helping them get ships to the Front to fight the Neeran.

But they're also a rival House, now.

Do remember it is for House and then Dominion ;)
>>
>>28810072
Houses do have allies. Frequently I'm sure they even have longstanding alliances.
>>
I just realised we haven't called dad in ages.
>>
>>28810099
True, but if we retain ownership of the transports or even have a 'buy back at original price' clause for after the war...

We can then sell the ship to House Veritas for more profit or see if they simply sell off their non-ftl ships on the Front for cheap as surplus.
>>
>>28810131
This gives me an idea. We should call dad and see what type of ships are needed in his area as well.

Use our salvage company to help boost other sections of the house this way and get to talk to our beloved father.
>>
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There is a mid-timeskip interrupt. While you have moved the station components into orbit of Surakeh you've been too busy with recruitment efforts and the field operations to have it set up.
Finding personnel to staff a completed station will be an ongoing challenge, especially if building your fleet size at the same time.

"When London gets here he will want to get two things done before anything else. One is to pay off the company debts and two is to get the workers pension fund set up." Nikolov tells you as the fleet drops off another load.

"That sounds like a lot of paperwork." you reply.
"It is."
"And like most paperwork it will cost a lot to have sorted?"
"I'm sure it will sir. Do not expect to recoup your personal costs within a few days or even a week. Have you talked to the planetary Governor yet?"

"Of Surakeh? No just the Baron, why?"
Saša turns and lowers her head to the surface of her desk eliciting a quiet THUD when it connects.

"Okay I've missed something important haven't I."

Nikolov is exasperated. "The Governor is responsible for the planet's industrial output. Don't you think a company establishing and operating a station in orbit would be important? Have you discussed where it will be placed and how it will effect traffic lanes and shipping?"

"Baron Winifred said we could move the ships, equipment and station parts we salvaged into orbit for protection. She wants the jobs to keep the populace under control."

"But did she explicitly give you permission to make the station fully operational?"

You silence speaks volumes.

[ ] Make appointment to see the Governor
[ ] I'm sure things will work out
[ ] Threaten to take the salvage elsewhere if he gives you a problem
[ ] Other
>>
>>28810271
>[ ] Make appointment to see the Governor
>>
>>28810271
>[ ] Make appointment to see the Governor
Okay, honest mistake. Hopefully we can chalk this up with them as an overeager entrepreneur trying to jumpstart her new company.

The Governor's bound to be interested in something we've pulled. GENEROUS discount is obviously a must.
>>
>>28810271
>[ ] Make appointment to see the Governor
We're new to this.
>>
>>28810271

[x] Make appointment to see the Governor
[x] Reserve right to take salvage elsewhere if he gives us a problem
[x] Other: Wouldn't putting together a modular station and giving it basic functions like altitude/orbit control be preferable to having 40 different objects that could lose their orbit?
>>
>>28810271
Isn't the governor a limp-dicked bureaucrat? We could just have Winifred bust his chops a big if he doesn't comply.
>>
>Wouldn't putting together a modular station and giving it basic functions like altitude/orbit control be preferable to having 40 different objects that could lose their orbit?
It would but starting up a fully operating station with shipping and docking lanes of its own for civilian traffic can radically alter the flow of the orbital space. More than having a very full section of a parking orbit.

You make an appointment to see the Governor as soon as there's an opening and make sure that the Devourer is back with time to spare.

Landing on the pad with one of the least beat up shuttles rather than in your starfighter this time, you head towards the government buildings in dress uniform, though with campaign ribbons rather than the full set of medals present. Those things get too heavy after awhile.

There are several others ahead of you in civilian dress, business suits or any other formal wear they could get hold of by the looks of it. Things are running a bit late. One of the others informs you that some wealthy landlord in from the Centri cluster showed up a half hour late but that none of the other appointments were allowed to be bumped up because they might arrive any minute.

"Hey, you in line to take more of our land?" One of them finally asks you.
Another nearby, a Kavarian, tells him to be quiet. "Ignore him, he doesn't mean anything by it. We're all grateful to the House that we're not being virus bombed by the bloody pirates."

>What say?
>>
>>28810837
"Take? No, I'd buy the land if I needed it. Taking things is bad economics."
>>
>>28810904
I like.
>>
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>>28810837
>"Hey, you in line to take more of our land?" One of them finally asks you.

"Nah, I'm not really interested in land. I'm planning to bottle your air and sell it to rich Terrans."

On a more serious note, has anybody found out who was responsible for the virus bombs?
>>
>>28810837
"I sent men down here to help and two of them were executed when another got the truth to us in orbit. Bloody doesn't describe my feelings toward the pirates."

Did we ever find out what happened to those bastards? I hope Winnifred got someone to space their asses for mass murder.
>>
>>28810904
>>28811105
I like it and maybe we should have some small talk while we are here? What are they here for? Do they ever find out who did the bombings? ect.
>>
>>28811355
If they are locals and buissness men we should also catch their names as well. It's always good to know the locals.
>>
>>28811355

God, now I'm reminded of the shit situation.

Accept their fucked up terms for surrender or do we expose our people and the civilians that are left to the bastards going all-out biological warfare?
>>
"Has anybody found out who was responsible for the virus bombs?" You ask.

"The Pirates took them from somewhere." Replies a well dressed woman off to one side. "It could have been any of the Houses, the Terrans, the Rovinar, even the Kavarians."
"Iratar isn't permitted bioweapon programs." Counters the Kavarian. "If word broke they were involved in anything like that their stock prices would plummet and the government would fall within weeks."

"Coming from a Kavarian it figures you'd say that, especially since your kind were immune."
"To short term exposure, so they shot at us instead. There's only so many places you can run when the quarantine barriers are up."

"You do know what we're talking about right?" says one of the others looking over to you.

You frown. "I sent men down here to help, medics, and two of them were executed when another got the truth to us in orbit. Bloody doesn't describe my feelings toward the pirates. As for taking land? No, I'd buy the land if I needed it. Taking things is bad economics."

"Oh yeah? So you're not one of those Knights that was awarded property here were you? The ones the House just handed it over to as reward for their hard work while we were down here fightin?"
His complaints wouldn't be so bad if his voice wasn't so whiny and annoying you tell yourself.

"That's enough gentlemen." the woman present says, silencing the others. "We have more important things to worry about than pasts we cant change."

>If they are locals and buissness men we should also catch their names as well. It's always good to know the locals.
>New contacts unlocked! Surakeh business and landowner committee.
(Full names at a later time.)


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