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File: 1386083459737.jpg-(75 KB, 810x638, House & Dominion Home(...).jpg)
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For House & Dominion: Home Front Quest

http://houseanddominion.wikia.com/wiki/HouseAndDominion_Wiki
http://suptg.thisisnotatrueending.com/archive.html?tags=House%20and%20Dominion

You are Sonia Reynard, Attack Wing Leader and Knight of the House of Jerik-Dremine! When you were still out on the front lines you command the Third Attack Wing, one of the elite units of the House, composed of fast hard hitting Cruisers, Frigates and a few remaining Corvettes.

You've fought Pirates, slavers, madmen and peoples from more than a half dozen species. Going from piloting an outdated corvette so outclassed you barely survived your first five missions, to commanding some of the most advanced ships in your House. Where once you were the daughter of a middle class merchant struggling to get by, you're now rich enough that you've bought starships, Factories and started your own company.

Your success has not been without hardship however. You've nearly lost count of the number of times you've been shot or stabbed on boarding missions, and a few months ago your right arm was burned off near the shoulder necessitating a cybernetic replacement.

Last time you along with your fellow Knights and former wingmen Alex and Mike visited Lord Do'orla Epyn who owns a large chunk of land the city of Collingwood is built on. Despite some difficulty the three of you delivered your terms to the overworked Landlord; cooperate with plans to revitalise the region or face blackmail over charges of her gross negligence.

With your ships preparing for departure you also spent time with your family and took care of one more covert mission. This time you didn't kill anyone, instead stealing a data module from a high security vault.

With that out of the way you set out for the South Reach cluster.
>>
>>28633154
For House and Dominion!

Early once more!
>>
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http://archive.foolz.us/tg/thread/28507620
NOTE: Last week's thread failed to archive due to suptg's downtime.

After 20 days in transit you arrived in South Reach without incident. The salvage teams have been busy training and are ready to try their hand at the real thing. Saša Nikolov should be a good choice for the sort of work you'll be doing. She's an experienced salvage hand and most importantly knows how to keep her people alive if your operation should come under fire.

With plenty of free time while your ships were refueled you descended to Surakeh to see the newly installed Baron Winifred, tackling the problems of her new position. The locals want elections and the new Governor might not be the best fit for dealing with upstarts among the populace.
There is also the problem of refugees and the impending influx but that will have to be taken care of as the situation unfolds.

Back in orbit you and Lt Tes'us compare notes before preparing to set out.

The scan data you collected from the Rovinar back when searching for the Vieona has proven its use once again. With it you'll be able to target areas where fleets of smaller starships fought quick battles and then moved on, likely leaving behind crippled and destroyed ships. High resolution updates from the nearest navigators guild station confirms there are several that fall just outside the hazardous zones where subspace damage is still present. Given the relative newness of the updates and the scarcity of older scan data like yours its unlikely you'll have much competition.

>Rolls= 97, 96, 45, 68, 77, 39, 96, 91
There certainly seem to be some good candidates from your scans. Some of the data might be outdated but the odds of finding something seem to be in your favour.

>Select Sector: 1-8
>Will you investigate first or go with the whole fleet? Travel time is estimated at 18 hours one way.
>>
>>28633154
TTSG, I saved the last thread before it fell off the board, just in case you want to ask LL to add the thread manually to suptg.

https://anonfiles.com/file/cf370758ad2e98f87fe84bf33629b089
>>
>>28633400
>>Will you investigate first or go with the whole fleet? Travel time is estimated at 18 hours one way.

Jump to the first location with the whole fleet, once we're sure there aren't any nasty surprises around, use the faster ship to scout the other locations.
>>
>>28633400
SECTOR: #2
Investigate the area first. We don't want to run into a large amount of hostile ships and have the fragile ships get beaten on.
>>
>>28633406
I emailed LL about it along with a file dropper link to the copy of the page I saved. Though your copy seems to be a lot better than mine.

It could be awhile since he's getting ready to purge the archives.

>>28633426
1 for all in.

>>28633441
1 for caution.
Did you want to have the rest of the fleet jump to a nearby location so you don't have to wait most of a day for them to catch up?
>>
>>28633474
Holding them nearby does seem like a good idea.
>>
>>28633474
I'll retract my vote of caution to speed this along whilst we wait for people.
[X] All in
>>
"This is the private warship The Great Devourer, requesting permission to depart."

"Devourer, you are cleared to depart. Disengaging docking clamps."

Using repulsors and the thrusters at their lowest power settings you get clear of the docking pylon. At the other end of the station docking umbilicals and fuel lines retract as your three transports and two corvettes do much the same.
"All tugs are locked down for transit."
"Shuttles and bay doors secure. "
"Systems green here, securing for FTL."

Arron is the last to depart, the Bittenfeld catching up again with little effort. Forming up, your small fleet gets clear of the gravity well then changes course for the jump.

"Navigation data updated. Two jumps to get clear of the stars in this dwarf galaxy then another eighteen hours out."

"Good. Reynard to Nikolov?"

"This is Nikolov sir. All salvage assets are prepared for jump, standing by for your order."

"I want your people to have jumps pre-plotted when we first drop in. If you think anything looks wrong jump, don't wait for my order. My warships can take one hell of a beating and I know yours cant, don't risk them."

"Understood. That is what you hired me for sir." the other woman responds.

After jumping you watch the ghostly points of light from stars streak past you. A few minutes into the third jump you're leaving them all behind and headed towards another of the dwarf galaxies that make up much of this cluster.
>>
Personal wishlist of things we might find:
Old Excalibur class Battlecruiser (minor infamy for surviving intact but losing all crew!)
Old Terran Science Ships (do want long range scanners!)
Old Polaris Class ships (designed to match Knight light cruisers with smaller crews? Perfect for Winnifred or a defense force!)
[all of the above may contain SP torps due to being terran, and are in our target range of 1km or less!]

Reading the ship hull page was fun, though it did leave me wondering what hulls were pre-exodus only, pre-faction wars, and post faction wars only.

Oh, and we should probably have chatted with Baron Winnifred about her acquiring some recycling/refining equipment and giving us a slightly favorable deal on selling scrap to it, creating jobs and resources for her new domain.
>>
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Getting some excercise and sleep mid jump you then try to figure out what might be waiting for you. After 400 years there just isn't enough data however. The last hour is spent on weapon checks and quick targeting simulation tests.

On reversion the crews of the Great Devourer and your other vessels begin scanning down the area. It's the middle of nowhere relatively speaking, the comet belt of a numerically tagged dwarf star that looks like it would have made a good reversion point to change course and head in towards another system which is still off limits.

Yellow markers begin to light up the displays as the sensors cataloging the nearby wrecks. From the readings it looks like there was a battle between several carrier groups. The remains of a few of the carriers themselves are still around as are plenty of damaged or destroyed starfighters and escorts.
"I'm not seeing much in the way of small debris floating free sir. Its mostly just the ships themselves and a few scrap piles."

And there are plenty of them, more than ninety contacts. Nikolov is a little overwhelmed by the size of the graveyard present.
"Sir Reynard, this is- there are far too many ships for us to salvage. Our fleet isnt big enough!"

If your eyes could project externally they'd be showing dollar signs. Shaking yourself back to reality you listen to your crews.

Arron speaks up. "Uh, Sonia I'm no expert but all of this is going to take us a long time to drag back to base."
"Well it should keep us occupied then." You reply. "By the time we're done this our crews should be more than capable of any future jobs, and we'll have more ships to help. Right Ms Nikolov?"

>Full list will follow in a bit
>>
>>28634063

Can we detect any energy signatures from any of the carriers, suggesting they may be able to sustain crew in stasis?

Or if they have unused emergency teleporters?
>>
Rolled 4

"Yes sir." She replies at length. "I do feel it is necessary to point out these sites are in unclaimed space or areas designated neutral because of the previous travel restrictions. This means that if anyone followed us back out here on one of the many many trips we will have to make they would be just as free to salvage what we cannot."

You scan down the list of objects sensors have picked up and spot a couple of transports.
"What if we grab those transports first and fix them up first."

"That could work." Says Arron.

Tes'us looks at the damage the transports have sustained. "These will take a week to repair at one of the Jerik-Dremine stations. The company doesn't have access to their faster repair options or the number of mechanics which can be mobilised to get military ships operational. And we're an 18 hour flight away from Surakeh. I believe there are stations closer belonging to other Houses but their docking fees will be higher and who knows what level of priority we would get."

What is with everyone being a buzzkill? Can't you just salvage everything in sight for a change?

Your Moli is large enough to salvage Carriers and Battlecruisers while the Y-type transports can handle light cruisers and other transports. Each can carry multiple smaller ships.

>>28634143
>unused emergency teleporters
You'd have to have teams go aboard and check for them. Rolling for energy signatures.
>>
>>28634063
Good thing we're a salvage company and not a recovery company then.

What's the actual process for salvaging ships, TSTG?
1) Find a graveyard, pull the best things back to base and cut them down?
2) Find a graveyard, cut out the best bits in situ, take them back to base?
>>
>>28634241
>unclaimed space

... Can we somehow claim this space in the name of a House?

>alternate docking areas/repair

Search the area for nearby holdings of Houses:
Ber'helum -Their ruler liked us at the ball, or at least our idea
Helios - We should have some level of mutual respect after Lat'tham.
Astalen - We're partners with them on a certain armor program, and have been responsible for getting that program quite a bit of mission data!
Aeon - We have that invite from the Knight that beat us in the duel for Kaz's World to visit any time, I imagine they had more than just that one world before being forced from South Reach.

I guess we could always look into others, as well.
Ferigold the Fat
Rovinar
House Ceres [Humans gotta stick together, no?]
Ruling House?
Terrans?
Kavarians?
>>
>>28634241
Are their any mostly intact Dagger Corvettes? Those sell for a pretty penny right now and we could grab quite a few of them.
>>
>>28634373
Good, we start with those we know and expand from there. We might be able to work out something out so we can get a higher priority level.
>>
You've detected 4 energy signatures that might be from stasis chambers unrelated to weapon magazines. Do you want them brought aboard your ship? Iif so do you want them woken up now or wait until back at base?

>>28634373
>Can we somehow claim this space in the name of a House?
No but good on you.

>>28634257
Given the size of the field and the unusual circumstances that is entirely up to you. Normally Nikolov would just grab the least damaged/easiest to repair ships first with a priority for the larger ones or attack cruisers. Once secured they would fill up on smaller craft or useful scrap to take up any remaining space.


9x scrap pile

2x Ground vehicles (Various, mostly IFV's) Say 40-ish of them total

>Starfighters
Needle fighter
3x TF-82 Arrow
10x V-688 Enforcer
2x RF-211 Republic Type 4 attack bomber
4x RF-212 Republic light escort fighter
Z4 Heavy starfighter
Terran heavy atmo starfighter
4x V-600 Marauder
V-400 light fighter

Iratar Shuttle
Tarketta lander/shuttle

>LSTs/LAS/Light transport
3x Delta
Scarab
7x Missile boat
LST
Constellation
2x FTL patrol boat

>CRV's
2x Standard Corvette
3x attack corvette
2x Dagger corvette

>Frigates
3x Standard Frigate
Pandora class
2x Firestorm
Norune Frigate
Ballista class carrier (Command section)
Silent Hunter
*Hammerhead Light Frigate

>Light Cruisers
C-Type Attack Cruiser
2x J-Type Attack Cruiser
K-Type Attack Cruiser

Scorpion
Knight class Light Cruiser
Polaris light cruiser

>Battleships & Larger
Terran Escort Carrier/Light carrier
Republic Ballista class carrier
3x Dominion Carrier

Excaliber battlecruiser
2x Kavarian battlecruiser
Republic Battlecruiser (bow section)
Aries battleship

2x Y-Type Transport

Kilo class medium Cruiser (Rolling for damage, higher is better)

If you wanted to scour the remains for Torps and Emergency teleporters while wile deciding on your course of action then Roll 5d100 for salvaging.
>>
Rolled 55, 60, 88, 88, 93 = 384

>>28634580
Scour the salvage for more salvage.

What could go wrong?
>>
>>28634241
Maybe have our Y-types for the the transports while we have our Moli look at some of the bigger targets to check the conditions of their insides and pick that to haul.
>>
>>28634384
I was thinking that a carrier might be best for our Molly to jump out, first. We could probably pack the thing with a few smaller ships or fighters.

We should identify any Terran vessels ASAP and get marines aboard to investigate their torp stockpiles. If they have SPs, we can store them in our warship magazines.

Also, we could probably use Devourer, Bittenfeld and the pair of standards to possibly 'buddy jump' some ships out, like we've done in combat, if it is possible with any of these ships.
>>
Rolled 36

>>28634580
>5d100

1
>>
>>28634628
Maybe we do that with the Terran escort carrier, the Y-Types, and fill up with any other stuff we can carry.

If we can identify the carrier we can maybe sell it to the Terrans in exchange for repairs.
>>
Rolled 47

>>28634702
2
>>
>>28634580
(So...how damaged is the medium Cruiser?
>>
>>28634580
Moli:
Excalibur Battlecruiser
Y-Types:
1x Polaris light cruiser
1x K-Type

Look good to everyone?
>>
Rolled 82, 60, 49, 49, 65 = 305

>>28634580
>>
Rolled 37

>>28634712
3
>>
>>28634580

Important...

Can our Molly/Y-types have their storage areas full AND tow the 'limit' ships?

I believe both types of ships have cargo sections large enough to fit a standard corvette-sized ship?

>Terran Carrier
>Republic Ballista carrier
>Dominion Carrier

Which of these ships can likely be stuffed with the most sub-corvette ships?

>Terran Carrier
>Excalibur battlecruiser
>Scorpion
>Republic ships
>Polaris LC

These are most likely to have SP torps.

>Rovinar Silent Hunter
We need to get in touch with the Rovinar ASAP. We might be able to trade that ship for getting a whole shit ton of repairs on the other ships, or even Rovinar escorts for a bit... or perhaps, a modular station for our Company to put above Baron Winnifred's world and use as a base/source of jobs...
>>
Rolled 88

>>28634750
4
>>
>>28634758
A good point about the Silent Hunter as they do have a think about having ships returned to them.
>>
Rolled 2

>>28634797
5
>>
>>28634580
>stasis chambers unrelated to weapon magazines

sorry, missed this.

I'd personally like to bring them aboard our ship with full bio-hazard status, and not wake any of them up until we know their medical status/race and what ships they came from.

Don't survivors mean we technically can't claim the WHOLE ship?
>>
Salvage Rolls:
82,60,88,88,93
>>
>>28634847
I wouldn't mind taking on any stasis chambers.

I think in this situation just us saving them means we might be able to salvage their ships.
Hell, depending on the people we might be able to hire them on.
>>
Rolled 40

>>28634715
Rollan

>>28634614
>>28634628
>>28634703

So for the moment you're looking at each of your Y-Types grabbing a double and your Moli getting a carrier and stuffing the fighters aboard it?
Nikolov says you could probably fit an additional attack cruiser on the Moli still and another corvette each on the Y-types.

>>28634758
>I believe both types of ships have cargo sections large enough to fit a standard corvette-sized ship?
The Y-type salvage ships have a lot of miscellaneous gear and structural reinforcement filling up the hold. The lower half of their cargo block is where the larger ships like cruisers are carried. It could fit a corvette and the tugs on its topside easily enough.

>Which of these ships can likely be stuffed with the most sub-corvette ships?
Only the Dominion ones. The Republic ones use external mounts to carry missile boats and that would be a bad idea while its damaged. The Terran Light carrier is too small for anything but fighters and shuttles.

>Rovinar Silent Hunter
As they're small enough to class as a Frigate you could fit it and one other Frigate in the remaining space on the Moli instead. If you really wanted to push it the Polaris light cruiser (which is more of a destroyer) MIGHT fit.

>>28634735
That's an option too.

>>28634847
>Don't survivors mean we technically can't claim the WHOLE ship?
If they're from Houses that no longer exist that is up to a higher authority. If they're Terran, Rovinar or Hune you can (over)charge them the cost of recovering their ship from a hazardous area. If they're Kavarian they can be arrested for war crimes and you can take their stuff.
>>
>>28634963
Welp, looks like it's in perfect condition....just like in our dream......
>>
>>28634963
If there's one attack cruiser I think we should grab it's the Polaris simply because of the lower crew requirements
>>
>>28634963

Hmm, I believe our first run of salvage would likely depend upon who has bases nearby that we might make use of.

Hopefully, we have some good blood between us and one of the nearest 3.

Can we send a message that can't be intercepted/traced by 3rd parties to Baron Winnifred's planet and have them get in touch with the Rovinar ASAP?
>>
Oh, and what is a *Hammerhead Light Frigate?

Would that happen to be the scout/ECM Errant variant I suggested?
>>
>>28634963
put the daggers on the Y types.
>>
>>28634758
I like the idea of contacting the Rovinar about this Silent Hunter of theirs almost as much as I like the idea of stuffing one of these big ships with smaller ones for a more profitable first jump out of the area.

>>28634847
I do not like the idea of survivors whos ships we can not take. Especialy not on the cruiser classes and up but we should check it up in any case. If one of these is from the Silent Hunter even better for us to get some help from those guys. Heh.... Imagine the look on Winifreds face when we tell here we may or may not get ahold of a medium class or two for our own private fleet.

Also... SSSSAAALVAAGEE! I am more excited about this than that assassination.
>>
>>28635256
I think we've put more effort and time into pretty much everything ever in this quest than that assassination.
>>
>>28635256
A good question: Just HOW well is that medium class preserved?

Rolling a 40 I hope it is mostly intact.
>>
>>28635256
>>28635279
What assassination?
>>
Rolled 1, 1, 4, 3 = 9

The Kilo was crippled by highly accurate SP torpedo fire that only destroyed about 10% of the ship. It's FTL cores and bridge area will need to be replaced. Expensive but not complicated.


>Search the area for nearby holdings of Houses:
Ber'helum and Helios dont have any direct holdings though a few of the Minor Houses they've created hold systems nearby. Just because you have good relations with one doesnt mean they will likewise have risen with the other.

>Astalen,
Nothing in the cluster, but they've been rewarded handsomely for their support work.
>Aeon
The only world they have in all of South Reach is they one they took from you in the duel.

>Ferigold the Fat
Has moved all available assets towards the Pandora cluster to take care of the high paying contracts offered to keep the fleets supplied at the front.

>Rovinar
They should have a base somewhere close by.

>House Ceres [Humans gotta stick together, no?]
Their closest worlds are those near Surakeh.

>Ruling House?
There should be a Royal Logistics Corps base somewhere nearby. It would not be optimised for repairs. Distance 1-2 hour flight.

>Terrans?
Should have some supply bases near one of the closer nav stations. Say a 2 hour flight?

>Kavarians?
The Iratar corporation might have some forward manufacturing facilaties or perhaps a station in the region.

>>28635331
And that's how much attention was paid to it.
>>
>>28635387

Royal Logistics Corps has a base 1-2 hours away?

... I'm thinking this is our best bet for quickly getting the ships secured at a facility.

As I doubt we have the ability to move a Medium Cruiser out of this system, we may wish to consider placing a tag/beacon on it as proof of our salvage claim and then trading it to the Ruling House/Logistics Corps in exchange for cash, minus docking fees and perhaps some favors.

Oh, and we get a contract with them that ANYTHING we bring in can not be seized. Also, contact the Rovinar and get a rep/ship of their's out ASAP

I'd also suggest that our first haul be as follows:
Moli - Excallibur + any sub-corvettes that can be fit
Y-Type 1 - Polaris LC [+ dagger corvette if possible]
Y-Type 2 - Silent Hunter + Hammerhead [+ dagger if possible]

Scout Corvettes - Remain behind to get further scans of ships and pick up any shuttles/fighters that seem to be the most intact. Hide in Debris in a favorable escape location once they've filled their meager capacity. Jump the hell out if anything shows up that isn't us.

Devourer + Bittenfeld - See if we can't 'buddy jump' one of the Y-types or the K-Type AC out
>>
Your boarding teams find a pair of Terran starfighter pilots in stasis aboard the Scorpion class ship. They must have gone EVA after their vehicles were destroyed and made their way aboard. A Republic Captain is in stasis aboard the bow section of one of the carriers. Must have wanted to go down with the ship.
Lastly you find a Knight aboard the crippled Light Cruiser from one of the Houses that went Mercenary in the late faction wars and was later annihilated. House Elin'chel. The Ruling House later formed a replacement but there is no line of succession between the two, they occupy totally different parts of space.
>*Hammerhead Light Frigate?
The Hammerhead used to be an optional type of ship produced by the same yards that built the Devourer. Back then they only had Frigate and attack cruiser sized Errant ships available as the Battlecruiser sized Megalodon type hadn't been developed.
They're armed with 3 light phase cannon arrays in a similar configuration as the larger vessels along with 2 other light phase cannon turrets on the hammerhead section providing full 360 degree coverage. There was a single spinal mount phase cannon which could be replaced with a torpedo launcher.
The engines were very advanced for the time, using parts from the newer Kavarian Attack Cruisers, so few ships could catch it.
It was quite weak overall though.
>>
>>28635615
I'm down for this plan. Seems good to me.
>>
>>28635619
>starfighter pilots
Offer them a job working for us maybe?
>>
>>28635619

I'm thinking we should wake up the Terran starfighter pilots once we've arrived at dock.

Give them the shit news that they've been in stasis for years and that the Faction Wars are over, but now the Neeran are here.

Give them the option of going aboard the dock and waiting for Terran Alliance pickup, or if they want... we can let them join our salvage team for a bit and earn some money or even start a new life. Either way, if they can give us the information as to what ship they were on and where their quarters were... we'll see if we can recover any personal artifacts that may have survived. Find a quarters for them, lock out the controls in it, give them data pads with public level historical information, and put guards outside their rooms. Get them some chocolate and good meals, if possible, and try to keep only humans in contact with them. Dro'all might mess with their heads.

>Republic Captain
...
Can we identify the ship and Captain's name without waking him?

I'm tempted to wake him and see if he knew Thebes.

>Knight
... We should probably send a message off to our Knight Errant buddy and see if he can get a representative out here to whatever dock we use ASAP and mention this guy to NOONE.

Of course, we should salvage his ship on the 2nd trip or so.
>>
Your teams have found SP torpedoes either board the carriers or the starships present. More than you expected really.
300x Mark 40 SP
18x Mark 41 SP

You also find enough emergency teleporters (or their consitiuent parts) for 93 capsules.
A good haul even if you were to leave right now.

I may have to put a survey up for this. I hope not since there may be a a few other trips involved here.
1) Moli
[ ] Dominion Carrier
[ ] Excaliber
+ Anything smaller

2) Y-Types
[ ] More Transports
[ ] Frigates/Light Cruisers

3) Base
[ ] Back to Surakeh
[ ] Royal Logistics Corps
[ ] Rovinar
[ ] Other

4) What to do with that Knight...
[ ] Offer him a job
[ ] Send a message to our Knight Errant contact
[ ] Other
>>
>>28635888
1) Moli
>[ x] Excaliber
>+ Anything smaller

2) Y-Types
>[ x ] Frigates/Light Cruisers

3) Base
>[ x ] Rovinar

4) What to do with that Knight...
>[ x ] Offer him a job
>[ x ] Send a message to our Knight Errant contact
>>
>>28635888

1st Trip:
1) Moli: [x] Excaliber (this thing is FAST AS HELL at both sublight and FTL, according to wiki. Might put our shark ship to SHAME)

2) Y-types: [x] Frigates/LC

3) Base : [x] Royal Logistics (We should have some level of pull after the Lat'tham Coup, and first priority for us needs to be securing the ships at a base. We can always arrange to move them!)
>>
>>28635844
Recruit the figter pilots and all that stuff, experienced pilots is something that will be rare during this war cause they all get killed so easily.

Space the captain cause I do not want any competition from within my salvage, especially from a carrier which would be worth a LOT!

As for the knight, yeah send him/her/it off to the Errants to go die for them or whatever.

>>28635888
Oh... my... GOD. Look at all those torpedos! Over 300 of them! And teleporters! Oh I love the smell of fresh salvage in the air. As for salvage I do not really care what we end up picking for the first trip, anything goes but I think it's the smarter idea to work our way from up and down so we can secure the most juicy salvage first in case someone follows us with overwhelming force.

For the base I like the Rovinar. They are fairly close and we can deliver their Silent Hunter directly to them in exchange for help. They are also not likely to confiscate our new ships unlike the ruling house
>>
>>28635979
>space the Captain

I'm usually the guy calling to bombard planets with pulse and phase cannon, and I'm shocked by this.

We're in no position to crew a carrier, and this Captain is likely a combat veteran of the Faction Wars. His experience is likely worth far more to the war effort against the Neeran than anything we'd lose to the salvage claim. There are 3 of those damned carriers, after all.
>>
>>28635888
1) Moli
[X] Excaliber
+Anything smaller
2) Y-Types
[X] Frigates/Light Cruisers
3) Base
[X] Rovinar
4)Knight
[X] Offer him a job

If the knight doesn't except we can always contact our Knight Errant friend. Since this is our first trip I think we go with Frigates/Ligth Cruisers and we can pick up the transports on another trip.

Also. I don't care what is said I want that almost perfectly good medium Cruiser. Hell, it could be a pet project of ours to refit it for salvage duty.

Sure it won't be something that would get right away but it would be a major boost for us when we can repair and man it. It could be the Salvage company flagship.
>>
>>28636074
I don't mind the planet bombardment, but just killing him outright seems a tad bit wrong.

He could help out in the fight against the Neeran or hell we could try to recruit him to join us in glorious salvage.
>>
>>28636074
Right, a bit rash of me there... Just I got a gold fever like never befor with dollar signs in my eyes so you'll have to excuse me my behavior.... Anyways! How about this then, wake him up and offer him a job as the ships captain for us. If he declines we can set him down on the closest station and send him in the direction of the war with a little nudge on his back but all the while making it perfectly clear that he can not have the ship. That is the best of two worlds is it not?
>>
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>>28635979
>>28636237
>Space the captain cause I do not want any competition from within my salvage, especially from a carrier which would be worth a LOT!
They're really not just so you know. The Republic builds some of the cheapest carriers out there. They also tend to blow up so often that the bow section detaches so they can escape.
>>
>>28636237
I'm sure if he doesn't accept we can find someone from the Republic around that could help him get to the front.
>>
>>28636275

>the front detaches to escape

... I do appreciate the irony of expecting your carrier to be destroyed by ships chasing it while it flees.

>cheapest carriers out there

... How hard would it be to convert [the most ideally damaged/undamaged for task] one of the Republic carriers into a cargo ship for salvage cargo space?

And could we then somehow skeleton crew such a beast?
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>>28636389
>How hard would it be to convert one [...] into a cargo ship for salvage cargo space?
Not that hard. If the cargo it's towing is too big though they'll have reduced engine efficiency otherwise they'll be hitting the cargo with engine wash.
You could also rip out the weapon, replace them with tractor/grapple systems and have engineers flip the drive core around. That way it could be used as a pusher ship.
Say 2 weeks for the engineering work. The sale of the guns would pay for most of the spare parts, though not the work itself.

>and could we then somehow skeleton crew such a beast?
I don't see why not, the FTL would just need to be certified and the navigator and helmsman would need additional training.


You've decided what you're going to do. First you want that Excalibur, the Polaris, the Silent Hunter and the K-Type Attack Cruiser. The two dagger class corvettes should fit aboard your transports as well. Shuffled around properly Moli can still fit the damaged bow section from the Ballista class carrier just behind the Polaris, though its a bit of a tight fit.

There is space for the starfighters and shuttles but not the ground vehicles. Nikolov has a pair of the Delta's brought in and secured as well since there's still room for another 2 tugs.

"That is it, we are loaded! Setting course for the Rovinar outpost."

Arron contacts you. "Sonia, do you want me to quickly scout out the other locations now?"
>>
>>28636822
"Aye, if you wouldn't mind. Stay out of trouble and keep safe, and we'll see you back at base."
>>
>>28636822
>Pusher ship
Now THAT would be worth it.

Sure, have him scout out the other locations and to give us a report on what he find when he can. I have a feeling this area is filled with holy salvage.
>>
>>28636822
As long as he's making sure he's not being followed by any unscrupulous characters then he has the green light. Don't want to give away our good salvage spots.
>>
>>28636822

"Jump in at a healthy distance and move in on them, give me the order you'll be searching them in, and do not engage any active ships. Have micro jumps plotted to get you out in an emergency. We don't need enough information for a life-like simulation. ... Treat it as a recon mission on a known hostile base. I'll send an after-action report on your scouting abilities to the House if you're up to par."
>>
>>28636970
>>28636860
>>28636998
"Yes sir!" Arron heads off as the rest of you prepare to jump.
Roll 1d20

It takes the better part of an hour for you to reach the general area where the Rovinar established one of their forward bases. Placing some calls you're eventually able to get some directions and coordinates. Arriving in the indicated system you soon detect the Rovinar base.
It seems they captured and then converted an existing installation. A 1.8 km diameter Torus station is attached at the central hub to a fairly average looking modular station. It's been set up with zero-G logistics stockpiles and plenty of repair docks.

Most of the activity in the system is centered on an asteroid the station is in orbit of where excavation work seems to be underway, drilling into opposite ends. Given the distance from the system's star its at the right distance to build additional habitat stations.

"Why would they pick this system? There are no habitable planets."

"Sir I believe there are a number of fuel refineries concealed in low orbit of the smaller gas giants."

Which one though? There are a higher than normal number of them.

You hail the Rovinar station and after a momentary delay an officer greets you.
"Greeting Knight Captain Sonia Reynard, to what do we owe your visit today? You appear to have several damaged vessels with you."

>What say?
>>
Rolled 19

>>28637383
>Roll 1d20
>>
Rolled 13

>>28637383
"Why I just happend to be in the area with a couple of my ships and tripped over these ships and figured I should salvage them. Then I thought to myself, why the Rovinar would surely work as a base to stash it at if I happen to trip over some more salvage out there. Oh look, is this a present to the Rovinar?"

Aaannnnd then we send over the data on that Silent Hunter to them.
>>
Rolled 9

>>28637383

"My salvage company has located and recovered a ship that we believe you will have a keen interest in. I request an audience with a member of your diplomatic corps or the base commander immediately, and permission to dock and unload our damaged ships, if you'd please. And I'd like to apologize in advance, as time is quite important in these matters."

>Sub Lt Karres' face when we show up and ask for more carrots at the base he was stationed at. (please let him be here)

>Prove yourself, Arron!

damn it captcha, stop changing every few seconds!
>>
>>28637383
"Greetings! Might I ask to whom I am speaking?"

"My company has located a vessel we believe you have great interest in! In exchange for recovering said vessel, we'd like your permission to store some salvage, as our main operations base is quite the distance."

We could offer them some of those torpedoes we recovered if we really want to grease them up.
>>
>>28637585
>Prove yourself, Arron!
>19
I'm sure he'll be fine.

>damn it captcha, stop changing every few seconds!
4chan passes still on sale.

"Greetings! Might I ask to whom I am speaking?"
"I am Lt.Onarr"

"Why I just happened to be in the area with a couple of my ships when my company located a vessel we believe you have great interest in! I'd like to request an audience with a member of your diplomatic corps or the base commander immediately, oh and permission to both dock and store some salvage, as our main operations base is quite the distance, if you'd please. And I'd also like to apologize in advance, as time is quite important in these matters."

"Very well. We're transmitting locations for docking berths for you and your ships. The crippled ones may have to wait until after you have talked with the commander."

After docking you're shown to the station commander's oficer in the central hub of the modular sections. While it seems comfortable enough you get the feeling that the Rovinar would prefer another location.
"I am Commander Luryas." Says the Rovinar behind the desk bowing slightly. His accent is different from the others you've met before. "I understand you've recovered one of our vessels. As always we are grateful for the return of those ships belonging to our ancestors. I am also aware of the other damaged ships that have been brought with you. I suspect you wish to trade? You mentioned to the Lieutenant your desire to store salvage here. Storage is easy enough provided there is not so much as to make our outpost look like a smuggler haven. Because of that you'll undoubtedly need access to a repair dock. Am I correct?"

"Well I would like the ship to be a present to the Rovinar." You tell him. "If that isnt enough to elicit some good will I also have SP Torpedoes I can send you way if I happen to trip over some more salvage out there."

The base commander appears to be frozen still.

Oh god did you break it? Quick say something.
>Cont.
>>
You clear your throat. "Uh, is there any chance a Sub Lt Karres might be stationed aboard?"
The commander turns away to check a screen briefly then turns back to you. "I'm afraid not. As for your salvage, how much are we discussing? I can not divert all of my base resources to the maintenance of your ships. Not even if you called in your entire favour. I can give you repair berths for your current ships for two weeks in exchange for the returned ship."

>What terms did you want to ask for?
>NOTE: If you're planning on giving ships to the House at say reduced rates it would be understandable if you wanted to draw on your Favour from the Rovinar.
You get a text message from Arron relayed via the ship.
"Minefield at 5th location. Others look good. Still tons of salvage. Possibly usable station sections at 7th location. A little beat up."
>>
>>28638269
>SP torpedos I can send your way
>Rovinar Commander imagines his station blown apart by UNLIMITED SP TORP WORKS
>>
>>28638396
First off, we need to ask for either a Rovinar diplomat or an Intel officer to be put in contact with us ASAP. Can they do this via a secure Rovinar communication?

"I'm also owed a favor from before, Commander. If you have access to my diplomatic or intel file, I'm sure it says why or whom you might ask to access it."

I'm tempted to ask if we can use the favor we have to get a Rovinar team to haul in the Kilo hull for us, as I don't think we have the capacity ourselves.

It doesn't need repairs, at least immediately, but a ship like that can't be allowed to be torn apart by scavengers or fall into the wrong hands. If it burns up our favor to get it towed in just so we can get someone else to tow it elsewhere later, worth it.

We might also be able to get them to help us pick up the carriers and battlecruisers, even if we have to give them a reasonable cut.

Remember: Getting a slice of a pie is better than no pie at all!
>>
>>28638396
How about this, they get their ship and we get those repairs for our current ships as seems resonable. However we get to move all our salvage in under the protection of the station in a sort of storage until we've cleared out what we can from the salvage spots. Then we are done salvaging we can move out our stuff to some place that can deal with all those ships now stored by their base.

Basically letting the Rovinar guard our salvage while we bring more loot from the dungeon. Ofcourse we could compensate them with a few SP torpedos for their trouble if they would require it for their guard duty-ish.

As for the House, how about lending a few ships to them or more specifically to our wing. Support more war ships that are not part of the salvage company is just silly and expensive. But by having the House lend them the Hosue will grow stronger, we will gain some prestige from it and in case they are blown up they will compensate us for losing our ship. That way if we manage to lend them enough good ship we can perhaps get more of a say in how they are deployed and will gain influence over the fleet as a whole because of our indirect ownership of it.
>>
>>28638396
I think his offer is pretty decent. I think we can always use some of the SPs or other salvage to buy more time if needed.
>>
>>28638396
Didn't we basically just want a place to store salvage so it isn't poached by other companies? Have the Rovinar base act as a holding station with transports to ferry the most damaged salvage back to our current HQ, and use the repair berths to fix up those two Y-Types for even greater haulage.

Also, questions from last week: Any uptake on the corvette cannons? Any luck with the metal dust plasma poison to slow the Neeran planet busters?
>>
>>28638804
>Didn't we basically just want a place to store salvage so it isn't poached by other companies?
Some people wanted repairs, others wanted storage space. You were going to need to repair some of it.

>Any uptake on the corvette cannons? Any luck with the metal dust plasma poison to slow the Neeran planet busters?
Not that Sonia is aware of.

>>28638658
>As for the House, how about lending a few ships to them or more specifically to our wing. Support more war ships that are not part of the salvage company is just silly and expensive.
The House is going to want to buy ships off you not loan them.
>perhaps get more of a say in how they are deployed
And that's exactly why they wouldn't want to be loaning them from you. Divided loyalties are already enough of a problem in the units of most Houses. Adding to that is something most Houses and their commanders want to avoid.

"I'm also owed a favor from before, Commander."
"Yes, I am aware of that but there are limits to what I may help you with given the resources at my disposal."

"I'm just wondering since you have my file, with the favor owed to myself and my House would it be enough for one of your teams to haul in a Kilo class hull for us, as I don't think we have the capacity ourselves."

The station commander makes an expression you've never seen on a Rovinar before then begins looking through display screens.
Grudgingly he replies. "Yes, if we could do it quickly enough. Perhaps twice but no more than that. If we were to do this and allow you to store ships nearby for no longer than two months, we would be even. Our operations here are too important to allow further disruption."
>>
>>28639137
A shame about not being able to loan out ships to the house. Let's just stash everything into the salvage fleet and start expanding then instead of selling them to the house. After a while we may be able to sell off what we do not need to firmly establish ourselfs as a proper company whom you do not try to steal salvage from.

What the commander offers is acceptable I'd say. Besides not like we actually need to store them long. Just spend a week or two hauling shit out and then move them off to other big stations to repair, outfit and sell or deploy.
>>
>>28639137
I'm reluctant to use the favor on the Kilo because it could prove to be more valuable. We could use it to obtain more battlesite data for rich graveyard plundering.
>>
>>28639137
Might have to put up a survey for this one TSTG. Lotta options
>>
>>28639137
"I apologize for putting you in this situation, Commander. Might I be allowed to send some secure communications to a few neighboring bases and possibly your diplomatic corps and the Faction Alliance?"

When can their salvage teams depart with/to us?

>Contact Royal Logistics about possibly storing some salvaged ships there, likely to be sold to local Houses.

>Contact Baron Winnifred's people, see if they can look into other locations to store/repair some ships, also mention we have emergency teleporters for sale, giving the House first shot at buying them.

>to Faction Alliance/Rovinar Diplomat
Found several Ballista Class Carriers in South Reach. Would they be candidates for either group to repurpose into transporting House Veritas' non-FTL ships to the Neeran Front? It would likely be better if the Alliance or a non-Dominion faction controlled the carriers, to prevent their seizure and also make sure Veritas isn't bluffing about sending forces to the front.
>>
>>28639318
I have to agree with this.
>>
>>28639318
>>28639559

We've already got the sensor data for the entire area from them, minus stuff they didn't want us to have. We originally used a fraction of the favor to get said data from them.

And if we secure that Kilo now, we don't have to worry about watching/guarding it/wasting time making other arrangements, which frees us to recover some more Rovinar ships at other sites!
>>
"Well I'm glad my people have options available. I apologize for putting you in this situation, Commander. Might I be allowed to send some secure communications to a few neighboring bases and possibly your diplomatic corps and the Faction Alliance?"

"By all means please, take as long as you wish to decide. I will be available later in the day if you wish to see me again. The ships have waited out in the void this long for us, a little longer will not make any difference to us."

An attendant outside in the hallway shows you to where some secure terminals are located.

Before you can decide who to call first Nikolov contacts you. "Sir, Arron has arrived in system. He says you need to see the sensor data on the other systems right away."

Well he did mention a possibly usable station...
"I hope you got some good scans." You tell him.
"Believe me when I say that good quality scans were less of a concern than getting back here with them."
"Were you followed?"
"No just the mines that were chasing me, but I suppose we- er *I* should have bounced my course a bit. Look here's the highlights from the second area, that's where most of the best stuff is."

>Frigates
Heavy Lift Vehicle (HLV)
Standard Frigate
4xSilent Hunter <(SCRIBBLED NOTE FROM ARRON YOU CANT READ)
Firestorm Frigate
Pandora class

>Battleships & Larger
Excalibur battlecruiser
2x Deci Kavarian battleship
Republic Princeps Battleship (Roll 1d100 for cannons)
Terran Science Ship (Converted)
3x Kavarian battlecruiser
Gungnir type Battlecruiser
Rovinar Battleship

Dominion Carrier
*House Transport [House Flagship] [Belongs to House which no longer exists]

J-Type modular transport
Flatboat (transport)
Y-Type transport
2x Moliminious class transport

>Medium
3x Kilo class medium cruiser
3x Heron Medium Cruiser
Eminence class
Lance Class

Jupiter class converted Medium/Heavy transport [TCS Amalthea]
>>
Rolled 20

>>28639848
THE HAUL
IT HAS BEEN FOUND

rollin
>>
>>28639631
Okay, reasonable enough.

Rovinar salvage assistance for favor: go. Especially after looking at >>28639848
>>
>(SCRIBBLED NOTE FROM ARRON YOU CANT READ)
>Look closer
>"EHWRMAHGAWD"
>>
>>28639848
"Commander, I'm assuming five Silent Hunters would get us 10 weeks of berth usage?"
>>
Rolled 21

>>28639848
.....
.......
.........
Eight mediums...? EIGHT!? We should totally send a copy of this data to Baron Winifred with a smily face attached to it

Just get back on our ship asap while leaving a message to the commander of the station that we just found some more presents for them that they can have if they just so happen to help out a bit more than expected.
>>
>>28639848

>Rovinar ships

I smell more favor coming our way.

>TCS Amalthea
I smell seeker viruses, Terran Black Ops, and TCS Odyssey

That said, we need to investigate it anyway before informing the Terrans we found it.

>Flatboat, Y-type, 2 Moli, J-type, House Transport, Science Ship

Do want. Do very want

Formulating a plan based on using our current favors...
>>
>>28639848
>4 silent hunters
>Note from Arron

THis is going to be good
>All those Mediums
....I think i'm going to have a heart attack.
>>
You dont know how but suddenly you're back at the ships and trying to get aboard the Moli which Nikolov is running the operation from. By the time you get to the control center you're a little winded.
"Nice to finally meet in person Sir Reynard." your operations manager says.
Strugging for words she figures out you want the data on screen.

The second area as you guessed from the bit Arron sent you is a mess. A good sized fleet clashed here and a disturbing number of very tough warships were crippled or left behind for one reason or another.

In the third area it looks like a convoy escorted by a mixed force passed through the region before being waylaid. It seems the escorting ships did their job as few of the transports were crippled or destroyed. There are only a couple of usable transports but plenty of Kavarian attack cruisers of various makes and models. That and starfighters.


The fourth area has little in the way of visible ships.
"I'm seeing a whole lot of junk. Not that there's anything against that."

"I believe it's the remains of a Mega class superheavy." Says Nikolov, comparing the data with archives. "It would have been the covert production model. Shipped out of the yard in sections disguised as Y-type transports then assembled in secret locations just before the war or in the first month or two. They came apart from any kind of Veckron hit but the Kavarians threw so many of them at the Terrans that they depleted their torpedo stores before realising how much easier it was to kill them."

"Does this help us?"
"It will be much easier to break down the remaining sections for parts and scrap. Most of the surviving sublight drives and the inner hull struts, though weaker, should be compatible with the Forbearance. Still, it's not going anywhere and most of it is more valuable as scrap metal at the moment. Should give us time to come back for it later."
>>
>>28640159

Ok, plan...

Assuming that Rovinar teams are called in with favor and can launch for the site with an escort of some kind...

Our Moli + Y-types head back with the Rovinar group, picking up the Y-types and the Knight/Scorpion class cruisers [priority to least damaged], and return them to the Rovinar base, along with our corvettes.

Devourer and Bittenfeld head to investigate site #2.
>>
>>28640321
Scraps for later, ships we can grab more important befor thieves come! Notify Winifred that we have found stuff for the Forbearance if the House wants to buy it in the future or better yet if they want first dibs to buy it. Now salvage, salvage, SALVAGE!

Now let's see... It takes about two hours to travel back and forth between the base and the first spot so if the crew work fairly hard we can bring in a lot of those cruisers in a short time while the Rovinars go to the second more tasty site and grab some of those mediums for us.

Bring me salvage! Salvage for the salvage god!
>>
>>28640321
Too much loot.

"So, Ms Nikolov, in your professional opinion, what do you recommend we do with such a bountiful haul? Consider the Silent Hunters as entirely expendable if we need more time at the Rovinar base."
>>
Rolled 40

>>28639848
>>
The 5th area is the site of the Minefield. Arron's brief sensor scan reveals that someone left a long range transmitter nearby. Possibly to warn if the minefield was tripped. There are a number of Republic Carrier hulls outfitted as transports along with Kavarian battlecruisers and other vessels here and there but clearing the mines would be difficult and time consuming, even with your point defense. Also whoever placed that transmitter there might come looking for it.


The 6th is the site of a destroyed base.
"Looks like a fairly average modular station."

"If the average one were ripped to shreds, yeah."

Damage to the central core and the sections housing shield generators is consistent with older model Republic Plasma cannons. Everything else has been hit with phase cannon and missile fire.
Located nearby are the remains of the station outer patrol along with several Type 4 attack bombers. A Republic fleet unit hit this area hard and moved on. It might be possible to salvage a few station sections and there are some cargo bays largely untouched by one of the docking arms.
All of the Kavarian starships that might be salvageable are K-types.

"Arron, I thought you said there was a salvageable station?"
"It was in the next area."

As he said the 7th area has a modular station that still has its central core in one piece. The remains are mostly comprised of Republic starships with the occasional dagger class and Kavarian ship thrown in. Their attack must have failed and the Kavarians evacuated the remainder of the station before a follow up strike could arrive.
>>
The 8th looks to have been the site of a Dominion defeat of the highest order. There are hundreds of destroyed standard corvettes mixed in with Attack corvettes and Kavarian attack Frigates. Most of the damage has been done with massed plasma cannon fire. Bastards must have been using Centurions in wall formations. It wasnt without loss, broken hulls of the Republic main line warships litter the area as well.

A pair of Shukhant Medium cruisers are unsalvageable and there is some debris that would indicate the Kavarians had a super heavy providing support but that it was torpedoed.

"It we stick the pieces together there might be enough for close to ninety ships there."

>>28640032
>"Commander, I'm assuming five Silent Hunters would get us 10 weeks of berth usage?"
"It would if we had the resources at this location, but we do not. I'm sorry. We would be in your debt once again it seems."

>>28640159
>TCS Amalthea
All of the Jupiter class transports that were converted into warships (by the Terrans) were named after one of Jupiter's moons supposedly for good luck. None of them survived the wars but each went out with a bang. For their tonnage they're under performers in almost every way.

>House Transport
Note that a House Transport is more of a troop transport and starfighter carrier. They cant haul that much cargo on their own. Each House is given one when it is formed. In the past if the Emperor called for all Houses to lend support to a campaign for a particular reason they would send their House Transport and one or more now older Battleships. They're an ancient design.

>send a copy of this data to Baron Winifred with a smily face attached to it
Do you want to encrypt this?
Winifred can only provide a little salvage support atm due to war.

>Plans
Remember that the more trips you take out to any particular site the sooner someone will notice.

My AFK-ness didn't go as planned earlier. I'll have to step out in a few minutes to run to the store.
>>
>send a copy of this data to Baron Winifred with a smily face attached to it
Hmm yeah oh second though just send her a short message. "IT'S HAPPENING"
>>
>>28641066

I'm thinking we should do marine exploration of the TCS Amalthea and House Transport, raiding them for goodies like suits of powered armor, torpedoes, regional charts from the era, etc.

>All those Mediums

Well, we can probably find the 10% of parts that we need to fix the Kilo the Rovinar are going to pull out...

After our first trip to that area, we should contact the Terrans and/or Ruling House about selling the Amlathea/House Transport salvage rights/location, and then use their activity in that area to distract people from our smaller salvage operations elsewhere.

I wonder if any of the transports in Area #2 are in good enough condition that we could salvage drive parts/engines to do field repairs on them and jump them out with skeleton crews or buddy jumps.
>>
>>28641066
>Use favor
>Give them Silent Hunters
>In debt again

It seems that one favor will forever haunt the Rovinar as I can see us under crazy circumstances always helping out in ways they can't repay us right away.

I don't think we should send a "exact" list, but maybe just send a message that we already have quite a haul. Maybe ask what model of Medium was her flagship that she used.

I say we take a few more trips just so we can gets some things in storage and to repair others. The transports, the station core/sections we can get, silent Hunters, and have the Rovinar help out with the Kilo medium cruiser.

Question: Since the first Kilo one only had 10% of it destroyed would it be possible to rip out sections of the others to get one fully funtioning Kilo?
>>
>>28641358
You know....we could ask what exactly we are taking resouces away from. I mean, we might find something out there that the Rovinar might could use in their operation (whatever it is). Unless of course the don't want to tell us, but it never hurts to ask!
>>
>>28641335
Woo woo woo... WOO, slow down there. Sell the rights to all those Mediums? Going after the small places? If we wanted to do this small time we would have gone to the Run. Imagine what all those cruisers and transports could do to our company. I say it's high time to start hauling this shit back to base. With two hours per trip we can rack up loads of smaller ships, perhaps even send an engineer or two over to the less damaged ships so see if we can have our cruiser help them jump out if we can get them online.

So, we jump into big sit one and start to drag shit out of there while the Rovinar makes their one jump to the motherload site and drag out two Mediums for us. So that when our first site is discoverd and we can't hold it any longer we can abandone it after having taken the best parts.

After that we move to Motherload site and start hauling out Mediums one a time or so and hopefully some Battleships and cruisers and then we just keep doing that until we're discoverd again and forced away. Repeat until we at last have the station in our oh so full hands
>>
>>28641644

Unless I'm mistaken, our company isn't anywhere NEAR capable of moving a crippled Heavy Cruiser.

My suggestion is quite literally to loot the smaller stuff that we -can- recover, and then sell the information on the stuff we can not to one of the Factions for straight $$$ or assistance.

I'm actually wondering if we couldn't sell the TCS Amlathea location to the Terrans in exchange for getting the House Transport and some Mediums towed out. Especially if the damned thing has something they're going to Black Ops us over. Of course, this is after we snag up all the small ships we absolutely must have from there.

We do need to come to terms with the fact that we aren't going to be able to have -all- of these ships.

I look forward to the mountains of shit that will come of our company trying to crew and field both the Kilo and House Transport, though.
>>
>>28641861

... which brings up something we should have thought of!

Exactly what -do- we need in order to safely move the average Medium Cruiser wreck?
>>
>>28641861
I suppose that holds some truth. Still I aint leaving without at very lest two Mediums. I just hope the Terras wont fuck us over and just take everything if we made such a deal.

As for the crewing of those Medium ships is not something we have to do straight away, we can introduce them slowly as we grow big and can support them properly. Something that will be easier if we gain a lot of ships from this. Fine I'm in on selling out locations, eventually. As for the station and it's moduls, if we salvage them do we take them home or send them to our factory way back in the Pandora cluster? R&D crossed my mind but we still lack steady income to do that so we should probably focus it towards economy instead.
>>
>>28641861
>>28641644
I would like to remind everyone that this isn't our final desination and this is something looting on the side.

We should just make a few trips for things this will help us right off the bat if we can repair the properly. Transports, defence ships, that station core, and use the favor to bring in the Kilos (So we can repair that one into something useable).

We should make as few trips as possible so we can slowly pick this place clean for a long time. With that I feel that we are going to become real friendly with the Rovinar.
>>
>>28642044

Personally, I think any station modules we recover should be put into orbit over Surakeh and fitted with at the very least some refinery/reprocessing equipment. It will allow us to produce local jobs, helping Baron Winnifred, and we might even be able to use that output to fuel a small repair dock.

I wonder how and where the hell we're going to store medium cruisers without them being stolen by some person or faction. Jerik-Dremine probably couldn't afford to do so even if they wanted to.
>>
>>28642044
>>28641861
Why do we need to sell them the location of the TCS amlathea when we can just haul it to them?
>>
>>28642090
If slower means more loot in the end then this sounds like a good idea. The question remains however just how long this would take to do?

>>28642125
That's kinda a grand idea, increasing our holdings on Surakeh can only bring good and we get more reasons to come bother Winifred and share with her our dasdardly plots and ideas.
>>
>>28642138
Mostly the assumption that we are incapable of relocating a ship that is 1500m x 4000m.

I'm fairly certain that makes it larger than both the Lance and Kilo class Medium Cruisers
>>
>>28642125
That is a brilliant idea! It has 100% of my support.

>>28642231
Hell, if we want we could stretch it over a number of years but as we grow larger we would be able to take more with each trip so it just depends on how large we grow. If we get the things I stated in >>28642090 I think it will help us grow larger.
>>
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>>28641861
>Exactly what -do- we need in order to safely move the average Medium Cruiser wreck?
In theory your salvage barge that's being built could do it since mining barges are capable of extending their drive field around asteroids for towing.

The 18 Hours to Surakeh thing? Turns out that was from you guys flying slower so you wouldn't be detected as easily. That means reduced detection chances your original flight so yayifications.jpg? You can get back to House territory in the region in 5 Hours at long jump cruising speeds, at which point everybody is going to see you.

>>28642250
>I'm fairly certain that makes it larger than both the Lance and Kilo class Medium Cruisers
It is. They're kinda big.
http://suptg.thisisnotatrueending.com/archive/20509357/#p20520231
>Does the Jupiter do anything beside being LARGE and having HUGE GUTS?
Not really.
>>
>>28642250
Just means we can't haul it right away, but once we grow larger i'm sure that it won't be a problem.

Also I don't think it needs to be said the Favor should include them not telling anyone about what they saw. That is our salvage after all.
>>
>>28642125
I'm all for this idea.
>>
>>28642391

I hope that the Rovinar/Ruling House locations are at the lower FTL speed as well.

>>28642393
I love you, Brutus, but I think you're sorely mistaken if you expect our salvage honey holes won't be discovered and then swarmed with competition.

No matter what, word gets out.

>assuming cttecur
Captcha seems to agree? Or maybe is blaming me for something
>>
>ask what exactly we are taking resources away from.
"A station colony. We must mine out the interior of this planetoid very precisely, both so that the asteroid will not fragment later when heated, and so that we have enough materials to build other support stations. It will be able to support the population necessary for continued operation of our bases in the region. All other suitable systems in this relay belong to the Dominion and its Houses. We were happy to be granted leave to establish a permanent presence here. The less time we waste building the less time your peers have to change their mind."


You grab some coffee and sit down to look over more of the data. Saša Nikolov sighs. "We're not going to get all of it, no matter what way I look at it from."

You jokingly tell her that such talk is treason.

"I'm sorry sir. The closest way to get it all, minus that minefield, is to close down the operation now and try our luck in the Typhoon damage zone. If things worked out we could return with a larger fleet."

Part of you is a little incredulous when it comes to this plan. "You don't think anyone will discover these sites while we're gone? I mean look at that Minefield, one of them has already been found."

The other woman shakes her head. "We've only sent one ship to each site. Statistically speaking the majority of them should remain undetected for awhile yet. Rushing in now will only alert more and more people each time we go out."

"There has to be another way." you state.

"Very well. We get all of the large ships out here the House can afford to move and enlist the Rovinar's help. All together we hit the first area and possibly the seventh and take everything. Nobody goes to the other sites, we wait and watch them while getting everything sold off or repaired.
If anyone else makes a move we mobilise, if they don't we wait until ready again. Still better than helter skelter."

Well that's her opinion on the matter, not necessarily the best choice.
>>
>>28642997
>First and seventh

I back this plan 100%
It's a nice way to start off our salvaging operation with a sudden huge haul that if you check where we came from it's just striped bare.
>>
>>28642997

>rovinar colony

If we were to secure some additional transports, would the Rovinar be able to make use of them in this task and offset some of the trouble we're causing them? Possibly getting a bit of free or priority/level repair work as well?


And is their word on when their assets will move to salvage that Kilo?
>>
>>28643142
Yeah, that plan works for me. Gives us a chance to build up and then come back with more ships.
>>
>>28642997
Ah well, let's do it. Either way we get some loot and Kilo Medium out of it which is more than I expected. Call Winifred and lets give her another headache
>>
>>28643142
>>28643222
>>28643230

I imagine we'll also have to give the House and Rovinar a BIG cut due to the fact that we'll be pulling very valuable assets away from other tasks, and this could have some serious consequences for them.

We need to look at this like the division of loot we had to do after Operation Typhoon, except that we'll be in a position to cherrypick the majority of vessels that we can actually make use of.
>>
>>28643377
Let's do just that then? The Rovinar will already help us in return for that one ship and the favor we called in. They promised to get us two of the Mediums, one of which is located in the first one. More than that they have not promised nor does it sound like they would offer for due to their work. So basically it comes down to what the House will be able to bring to the field. How much will we give the house for their help?
>>
>>28643492
I'd rather not get the House involved, personally. Remember that Baron Winnifred is in a rather poor position right now, and House salvage teams generally deploy with an escort of a squadron of light cruisers.

We should inquire as to what is available, but have it be a backup instead of our main plan.

And who knows what Baron Winnifred might ask of us if we end up owing her a favor for sending a salvage team.

>>28643159
samefag mode...

If the Rovinar can make use of transports we might find... perhaps they could pick up those 2 Y-types at Site #1 along with the Kilo, freeing our ships to pick up warships to form our eventual Company Escort or for sale to fund the company.
>>
Sorry if I'm missing people's questions, there's a lot and it's easy to miss things.

>Rolled 40
There are some spare parts for the Devourer's main gun if you should happen to salvage that Battleship.

>>28641358
>Question: Since the first Kilo one only had 10% of it destroyed would it be possible to rip out sections of the others to get one fully functioning Kilo?
Ships listed as salvageable generally have over 50% of their structure left, anything less than that and it's pretty much scrap. That Kilo has very little damage. But yes, if you have some that are too expensive to repair you can cannibalize one to help rebuild one or more others.

>>28642125
>any station modules we recover should be put into orbit over Surakeh and fitted with some refinery/reprocessing equipment.
Where would you like them moved to in ther interim? Did you want to ask permission to set up shop near the Rovinar station for protection?

>I wonder how and where the hell we're going to store medium cruisers without them being stolen by some person or faction. Jerik-Dremine probably couldn't afford to do so even if they wanted to.
If you could get them into orbit of Surakeh they would be relatively well protected by the remaining orbital defense platforms there.

>>28643159
The Rovinar can mobilise the necessary ships within a day.

>mention [To Winifred] we have emergency teleporters for sale, giving the House first shot at buying them.
You have her attention.
>Notify Winifred that we have found stuff for the Forbearance
Now you have her ships. Knight Captain Kim will prepare a small fleet, mostly warships.

>to Faction Alliance/Rovinar Diplomat
>Found several Ballista Class Carriers in South Reach. Would they be candidates for either group to repurpose into transporting House Veritas' non-FTL ships to the Neeran Front?
They could work for that quite well actually. If given advanced notice of their arrival the Alliance can have crews at the nearest nav station take possession.
>>
>>28643748
>station by Rovinar
If the Rovinar will allow it, we'd be happy to let them use the station to aid in their work here in exchange, either until completion of the work or until we can arrange to relocate and make use of the station elsewhere. We'll give a minimum amount of time's worth of warning of the latter, at least.

>Knight Kim preparing a small fleet!
We should have them meet us or one of our corvettes at the Rovinar base, where they'll be given the coordinates. I'm sure Winifred appreciates that keeping this find quiet at first is ideal...


I think we should head to site #2 and load up our Y-types with the silent hunters, while the Moli is used to secure transports.

If possible, we should see if any of the transports can be field repaired to jump with a skeleton crew or get a buddy-jump (I've said this before, but it bears repeating!). The engineers on our warships can probably help with this, if the damage isn't too bad. We get what transports we can crew repaired ASAP, allowing us to both run an operation with Kim's force and have a team cherrypicking site #1 and maybe #2.

Invite the Rovinar to use any transports we can't crew for salvage to assist their colony building if possible.

as a bonus, we can probably use the activity that will be coming out of Kim's force as a distraction for our
>>
>>28644065
Good plan, seconding.
>>
>>28644065
Thirding
>>
>>28643748
So to put it simple as I understand this, Winifred will grant us House support in exchange for the drivers for the Forbearance and the Teleporters or does she get to buy them cheap? Does she expect regular ships aswell? If so which one would she like to have out of the potential site?

>>28644065
The problem with this is that area contains all but eight Mediums whom we will have problems getting out of there on our own since we lack the proper ships for it. Progress would be very slow and no doubt we would not be able to get them out befor attracting attention. Better to hold back on the epic loot spot until we can bring enough ships on it to get it all. Or I am just crazy, who knows? But yeah sounds look a kinda good plan if we can manage all those large ships.

Also buddy-jumping has me giggeling for some reason. I keep imagining talking ships bro fisting eachother befor jumping.
>>
>>28644065
So what i'm getting from this is we jump ahead into site #2 pick up the silent hunters and transports, jump out with our little present to the Rovinar, and then we prepare to salvage all of site #1,4,7 correct?

Get stuff from 2 and then focus on #1(mostly intact med), 4(has the Forbearance parts that got us the barons support) and 7 (Station core).
>>
Minor reminder that we haven't fired The Great Devourer's main plasma beam yet. And I'm looking forward to the day we do.
>>
>>28643637
>I'd rather not get the House involved, personally. Remember that Baron Winnifred is in a rather poor position right now, and House salvage teams generally deploy with an escort of a squadron of light cruisers.
>We should inquire as to what is available, but have it be a backup instead of our main plan.
Less than what you have actually, but some of the Fast Battleships you helped capture (including the cloaked one) have enough engine power and tractor beams that they should be able to help with moving some larger ships.
The fleet she can spare is
1x Moli (+4 Tugs)
3x Fast Battleships
2x Upgraded Kharbos/Kavarian Battlecruiser
6x LST

The larger ships could probably move station sections easily.

>And who knows what Baron Winnifred might ask of us if we end up owing her a favor for sending a salvage team.
I'm sure she'd think of something.

>>28643159
>If we were to secure some additional transports, would the Rovinar be able to make use of them in this task and offset some of the trouble we're causing them? Possibly getting a bit of free or priority/level repair work as well?
It's not just ships but that is part of the problem. They're a bit short handed as it seems they wont hire outside their species for work on this project.

>>28643377
>I imagine we'll also have to give the House and Rovinar a BIG cut due to the fact that we'll be pulling very valuable assets away from other tasks, and this could have some serious consequences for them.
>We need to look at this like the division of loot we had to do after Operation Typhoon, except that we'll be in a position to cherrypick the majority of vessels that we can actually make use of.
>>28644284
>Does she expect regular ships aswell? If so which one would she like to have out of the potential site?
You would get some requests for certain ships from Knight Kim.

Certain ships can help other "buddy-jump" more easily than others due to their shape and size.

Are you guys asking Winifred to send the ships Y/N?
>>
>>28644284

I'm not planning to loot Site #2 completely, just do a single visit [possibly at an even lower FTL?] while Kim's people get prepared and move our way. We snag the 4 Silent Hunters for the Rovinar and as many transports as we can to bring back for repairs at the Rovinar base. We should be able to secure some military grade repairs for at least the 3 smaller vessels, which we can then skeleton crew and add to Kim's group heading for the Super Heavy wreck.

Devourer can linger after the transports head out with Bittenfeld, giving us a chance to send marines to the Jupiter class without more witnesses, just in case it has some horrible, horrible Terran secret that summons Black Ops.

We may need to make a 2nd or 3rd trip with our Moli, however, to snag the two Molis floating in space.
>>
>>28644436
Y
Tell Winifred the salvage train has arrived sooner than she expected.

>>28644496
I am all kinds of okay with this.
>>
>>28644496
Silly me then for thinking you ment to try loot it all. Sounds good to try secretly snag the hunters and transports befor the salvage rush.

Also, yes let's call Winifred and request those ships. We'll do it fast, hard an with the largest capable force we can. Incidentaly just like how we do batlle.
>>
>>28644348

I'd rather have the Rovinar pick up the Medium @ site #1, personally.

It means we don't attract much additional FTL traffic to it [besides sending someone at low FTL to tell our corvettes to head to the Rovinar base] until the Rovinar head there, which also allows us to head there with them and start a mass salvage of the other ships [unless we want to jump the Y-types and Bittenfeld in there to snag the Y-type wrecks before then]

While most of Kim's group proceeds to hit the #4 site, we take a smaller force to #7 and snag the station Core, using Kim's group as a distraction due to it's larger size to anyone looking.

Basically, once Kim's group shows up, I want to use them as a decoy, as they can likely drive off any civilian operations with a bluff/threat/jamming, while our smaller group cherrypicks stuff like the Terran Science Ship [possible SP torps, intact sensor array?] and other goodies.

I'd actually keep Kim's people away from Site #2 initially, sticking to using a minimal amount of his ships to snag Station parts from #7 & #6 [and #6 may have storage sections with parts to repair stuff!]

>>28644436
Yes to Kim's group
>>
Is it legal to fire warning shots at other salvage teams? Because...that's a thing we could do.

I'm assuming all the crews have been told to loot the salvage fields for torpedoes first too?
>>
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Rolled 5

>>28644725
https://www.surveymonkey.com/s/BSH79ZD

Alright, so everyone is for the ships moving as slow as reasonably possible at FTL to reduce risk of detection looks like?
>>28642487
>I hope that the Rovinar/Ruling House locations are at the lower FTL speed as well.
Their time isn't listed that way. A lot of that time is spend on course changes.

>>28645743
>Is it legal to fire warning shots at other salvage teams?
No, just to shoot them and get caught doing so. Still if a warning shot is too close it could be easy to mistake it for poor accuracy.
>Because...that's a thing we could do.
Okay.
>I'm assuming all the crews have been told to loot the salvage fields for torpedoes first too?
You've looted the 1st site of torpedoes and teleporters already. You make sure they get the message though.
>>
>>28645828

While survey runs...

Any chance it would be possible to jump into Site #5 beyond the minefield and launch a few SP torps at extreme range [possibly beyond their fuel?] through the minefield and blow up the long range transmitter? Or would torps trigger the mines? If so, could we cold launch them and have them trigger past the minefield?
>>
Thank you surveymonkey for "fixing" something that wasn't broken. Goddamn.

So most support at the moment seems to be for salvaging site #1 and site #4 for the parts Forbearance needs.

There's little interest in going after Site 7 for the station and with the limited repair options offered by the Rovinar you may want to start thinking about where you're going to move all of this stuff.
Will you be making trips hauling it all back to Surakeh?

This may also effect results of Question #4.
>>
>>28646420
First salvaging from their respective areas and moving it to the Rovinar base. when done with out two stops we move it all to Surakeh.

Also, no to shooting down the transmitter.
>>
>>28646420
The survey didn't really allow for the crazy plan I'd posted where we'd snag a few of Kim's ships to loot station sections while the main force looted #4 for the House. Heh.

I'd personally like to take care of our initial forrays, collecting our company's salvage hulls at the Rovinar base, and then moving them to various sites for repairs after we've cherry-picked 1/2 [and stations from 7]
>>
>>28646420

Oh, and can we contact the Royal Supply Corps base and inquire about their repair capacity?

My immediate thoughts are to bring the Knight's LC and some corvettes we've recovered there, along with (temporary) the Ballista Carrier. See if we can get the Knight's LC repaired by the time the Errants get someone down to chat with him, and possibly the corvettes ready to be sold off from there to other Houses. The Ballista is likely too large, but I'm sure once we tell them our plan for it, the Ruling House might assist us with converting the Ballistas [or find someone to help us with it] for the Faction Alliance.

We can probably have Kim's group 'stage' from there once he starts hitting #4, drawing attention away from our movements from the Rovinar base...
>>
>>28647030
I do no like dealing with the Ruling House in such a manner. Best case we will be in dept to them which we do not want to, can't let the crown sink it's claws into us now can we? Worst case they confiscate what ships we bring in and the data for the rest all for war effort. As a last option I'd say they would function but they should not be involved more than what is absolutly needed. When it comes down to it they are after all just a rival house.
>>
Rolled 21, 63, 23 = 107

>>28646631
Pretty much. They're kind of limited in that and I didnt want a million questions.


Heading out early you take your small fleet out to site two at the lowest jumps speeds you can maintain and still hope to make it back on time. To cut down on additional signatures the corvettes hitch a ride on the Moli.

"Okay people lets keep this quick."

"I have a plan." Says Nikolov. She moves her transports near the other Moliminious class ships and begins using the tractor beams to tear off cargo blocks still attached to the frame. The corvettes help with storing the cargo off to the side near one of the larger cruisers while you and Arron help snag the Rovinar starships.
"It's too bad we cant give the Rovinar this battleship this trip."

"We'll be cutting it close enough as it is."

Between the transports and the tugs soon both crippled Moli's have been stripped down to their bare essentials. With a little modification the frame would work well enough to build a battlecruiser on, it's just too bad the engines wouldn't be powerful enough. You've never actually seen the cross section of the rare long range battlecruisers. Replace the Moli's drive section with that from a Guard Cruiser and it might be identical.

"Nikolov what are you planning?" you ask watching her ships maneuvering.
"I am against coming back out here for extra transports."

She has the pair of transports secured to the top and bottom of her own vessel facing backwards. It's not pretty and means she wont be able to carry her tugs but they should be packed tightly enough to fit inside the drive field.
You hope.

You're directed to pick up the Flatboat, carrying it on your ship's underside. Arron picks up some Tugs and Scarabs while the Y-Types manage to squeeze the silent hunters aboard. The corvettes will have to fly on their own.

Arron speaks up at the last minute. "Oh! Sonia, is there any chance I can get that Z4 Heavy Starfighter? I'll pay you back I swear."

Roll 5d100 for torpedo scavenging
>>
Rolled 19

>>28647263
>Roll 5d100 for torpedo scavenging

1
>>
Rolled 88, 92, 70, 75, 47 = 372

>>28647263
"What? Not what you had imagined to fly a crusier? Need something a bit more dangerous do we? Jokes aside we will discuss salvage once we actually have it secured"
>>
Rolled 29

>>28647386

2
>>
Rolled 76

>>28647408

3
>>
Rolled 8, 96, 21, 94, 89 = 308

>>28647263
>>
Rolled 27, 10, 76, 94, 18 = 225

>>28647263

>Arron
"We'll talk about that once we're around a friendly station."

I'm tempted to give it to him as a present if he qualifies for Pilot after this adventure.

>inb4 SP torp constructor on the Jupiter, resulting in Black Ops
>>
Rolled 50

>>28647429

4
>>
Rolled 93

>>28647494

5
>>
>>28647453
current rolls are
88,96,76,94,93
a decent haul
>>
>>28647395
"More danger-oh! Oh, no, they're collectors items now, you dont fly them. Well maybe you would. They quit making them before the Faction Wars because they cost too much and were heavier to maneuver than the Z5. They're basicly the same but the Z4 had another engine on it's midline and was wider and bulker. And had more guns and missiles. The fighter that defeated the Kavarian Imperium!"
"I thought Kaz was the history buff."
"I saw one at an airshow when I was a kid.

When the last of teh shuttles return you look over the reports.

You've added another
86x Mk 40 SPs to your arsenal along with
268x Mk 41 SPs

Parts for 93 emergency teleporters were scavenged.

When making preparations to jump out you notice your larger transport having some trouble with its load, or more accurately its drive field.
"Everything okay over there?"

"Its fine. Navigator needs a bit more practice with extending drive fields is all."

Your fleet jumps, though you keep a close eye on the other ships through much of the flight to make sure you can drop out quickly to assist if something goes wrong.

After returning to the station you put the transports in for repairs. The Flatboat can be easily fixed but configuring it for salvage work is not something the locals crews are familiar with. You can either have it fixed and sent on with a skeleton crew to another location (Surakeh, Nav Station, etc) or set aside with the rest of the ships to be looked after later.

The two Moli's can be fixed in 6 days or rushed in 3 if you pay the Rovinar 10x Mk 41 SP torpedoes. (This price is excessive due to their limited on hand resources and manpower shortage.)
[ ] Fix
[ ] Rush
[ ] Bin (Temporary)

Did you guys want any of the other ships to be worked on? The Excalibur, Polaris, K-Type? Or just wait until the other ships like the Medium are brought in?
>>
>>28647978
[X] Fix
>>
>>28647978
[X] fix
>>
>>28647978
>[X] Fix
>>
>>28648023 Here
Changing to [X] Rush
>>
>>28647978
Rush it if they can to it properly while rushed. If we risk having the ship explode on us because of a sloppy wire I'd rather just fix it. If it becomes a tie I will change this to simply fix for the sake of avoiding a survey
>>
>>28647978

If we make can make them serviceable it could be just fine. No need to make them combat ready, just get them flying.
>>
>>28647978

Can we skeleton crew the Moli's enough to use them, or would that stretch our manpower too thin for salvage work? If we can't crew them for salvage work, what about just using them as cargo ships to ferry salvage/ships to Surakeh?

If yes to either, [x] Rush.

if no to both, [x] Fix

>Flatboat

Would the Rovinar be interested in using the flatboat to assist their project? If so, they may use it for the duration of time we've been allowed to keep ships here.

>other ships
If the Polaris is an easy fix to get FTL capable and in some sort of fighting state, it would be useful as an extra escort for our first wave of ships hauling stuff back to Surakeh.

If not, I'd rather not over-tax the Rovinar base's resources on our salvage.

Perhaps we should revive the Terran starfighter pilots like was mentioned earlier?
>>
>>28647978
[X] Rush
>>
>>28647978
I would say wait until the Medium comes it because we all know THAT is going to take some time to repair.

Now that I think about it...can we do [X] Fix and then try to influence them to do a rush job on the Medium with whatever they need.
>>
Rolled 4

>>28648447
>Perhaps we should revive the Terran starfighter pilots like was mentioned earlier?
Aboard your ship? Okay.

You ship over the ten SP warheads to rush repairs on the two Moli's.

Kim's group jumps in on time leading the way in the still rather intimidating looking fast battleship. They've traded the Warlord's mixed red-orange paint scheme for Dominion violet.

"Reynard, glad to see you're keeping active."

"Good to see you too. I'm surprised you're not on vacation." you reply.
"Commanding battleships while not getting shot at? That is my vacation, or it was. They want me to take a fast battleship unit up to the front later this year since my surviving people know what its like to use light cruisers in that mess. Any chance you've been finding emergency teleporters?"

"Plenty for the moment, the House is going to get first bid." you tell him. "I know they're needed, I had my command ship shot out from under me. That was not fun."

"What exactly are we picking up first?"

"A little kickstart to get Forbearance fully operational again."
"You found another Super? What's that make three?"

"Only part of one and its in pieces. Come on."

Sending over the data you begin your jump to site #4

You guys want to keep the FTL speed low or go all out on site 4?
>>
>>28648517
14 I think. Yes 14 should do.
>>
>>28648517
Let's keep the FTL speed low for now. No need to be TOO big of an arrow.

Any chance Kim has some sensor bouys our corvettes or Arron can run around and deploy to detect anyone else that shows up at the wreck?
>>
>>28648517
Nikolov said go fast yet I'd say we should not make ourselfs know. Keep a low profil until we know we've been spotted. Then we go 110% and try clean up as much as we can from our picked spots.

Also... Look at all those SP torpedos! Them alone got to be worth several millions, not that we would sell them but still! Especially those Mk 41 whom are a bit to destructive for my taste. Dose not leave much for us to salvage when we start useing those.
>>
>>28648517
Go in fast and hard! Salvage like nother other!
>>
>>28648517
Time to begin the greatest salvage run time.

Gotta go fast.
>>
>>28648517
lets go in slow so as to have more time before anyone else notices
>>
Congratulations. None of your medics were shot by the revived Terran pilots. They believe the part about being told they can be let off at a Rovinar station in a few more hours, the rest they're less inclined to believe. Until they've checked in with their chain of command they cant accept any job offers.

>Could we have Kim drop some sensor buoys at sites we have him visit?
Yes.

Keeping the FTL speeds low the first round trip takes
to complete

The battlecruisers and fast battleships are loaded down with the most intact sections the tugs and corvettes can pull out of the debris field. The larger ships are able to carry 4 of them, though you question the safety of doing so. The blocks are falling apart and you're not sure how many will have to be screpped later.
The Devourer is able to carry 1.

Each Moli with the help of the salvage teams remove the sublight drives from the housing assembly. The big drives are essentially ball turrets that can change the direction of thrust. There is room to fit eight of them on your larger ships.
With the drives removed the assembly housing is cut down to size and picked up by the Y-types. Grabbing the blocks wouldn't have taken long but waiting for the crews to get each transport ready has taken far longer.

By the time you make it back close to 12 hours have passed. By your estimates you need around 50 block sections to finish the super heavy. One more drive block assembly should be needed and as many spare sublight drives as you can find.

Forbearance salvage recovered
17x block sections
16x Sublight drives
1x Drive block assembly
>>
bump
>>
bump
>>
After dumping the salvage you've recovered and making sure it's in a stable orbit you and Captain Kim head back out. When you arrive back at the debris field there's still no sign of anyone else present. You must not have been detected yet.

This time salvaging is a bit more difficult, there are only so many blocks of the ship remaining that are undamaged. You'll have to haul in enough scrap from the ship to make up the difference.

Then there are the main aft sublight drives. They're rather bulky being longer than a battlecruiser and you're not sure how many need replacement if any. Your Moli could carry 2 of them per trip, none of the other ships can handle them.

How many of the 6 surviving main drives do you want to haul back?

Roll 3d12 for intact hull sections
>>
Rolled 2, 10, 4 = 16

>>28654516

We have 2 Moli's active, correct? Use them both to snag 4 drives, just to be sure no one else can get them.
>>
Rolled 2

>>28654516
>How many of the 6 surviving main drives do you want to haul back?

I'd guess these will be in demand again once the factions begin building super heavies again. All?

>Roll 3d12

1
>>
Rolled 10

>>28654588
2
>>
Rolled 10

>>28654595
3
>>
>>28654567

err, samefag...

Snag them all, with 4 in the first trip just to be sure.
>>
Rolled 2, 2, 12 = 16

>>28654516
Alright. Grab them all why not
>>
Rolled 14

Well you've found at least 22 more, which is more than you'll be able to bring back this flight.

Removing the larger engines from the surrounding debris is the most time consuming job out here. There are built up sections that need to be cut free or they wont fit on your transports.
Your operations manager contacts you.
"Sir Reynard, I would recommend we invest in some better cutting gear for our tugs. We have some but it isnt the most efficient for cutting through large sections of hull like we're doing. Most of the time we haul in ships whole but this is one case where that isn't applicable."

"What do you need and where is a good place to find some?" you as her.

"Rovinar E-beams are ideal for work like this if properly tuned but they're expensive and can be... problematic if they've been damaged. We could try to salvage one from a debris field, buy off the Rovinar or look in the Tourta black markets."

"Noted."

Getting back to base you drop off the second load of super heavy scrap. This is taking awhile. After those two trips you've spent a full day just getting stuff back from that one site.

Forbearance salvage recovered
34x block sections (minimum 50)
16x Sublight drives
4x main drives
2x Drive block assembly

>What are your plans regarding the cutting tools?
>>
>>28654786
>>What are your plans regarding the cutting tools?

Could we rent one from the Rovinar while we're working in this sector, and salvage we can repair properly once we have enough time?

Also, how much would finding these remaining 16 block sections speed up repairs on Forbearance? I'm pretty sure it's not in our best interested to have that ship repaired quickly with how things are going in the war right now.
>>
>>28654786
See how much it would cost to buy enough to equip all the tugs with E-Beams
>>
>>28654786

Ask the Rovinar politely, but don't force the issue. We're asking alot of them already, and we don't want to screw up their efforts here.

Send a secure com to Kryiss Valo on Tourta and ask her to find out if there are any E-beams and pick a few up for us if possible. It would be nice to visit there anyway.

Once our two Moli's are up, will we be able to recover that Rovinar battleship?

And have the Rovinar begun recovery on that Kilo?
>>
>>28654880
>Could we rent one from the Rovinar while we're working in this sector, and salvage we can repair properly once we have enough time?
Sure.
>Also, how much would finding these remaining 16 block sections speed up repairs on Forbearance? I'm pretty sure it's not in our best interested to have that ship repaired quickly with how things are going in the war right now.
It could take months off the repairs. Ultimately the real delay in getting it operational is what command plans to do with the foundry section that's aboard. With it still in place the available space for extra shields and other equipment is reduced. However it could potentially be used as a field manufacturing and support ship to help keep battlegroups in operation. The House hasn't decided yet.

>>28654887
Tugs aren't optimised for carrying weapons so some power system upgrades are necessary.
For your 6 tugs about 600k. The cutting beams would be stored aboard the transports most of the time and only equipped as needed.

>>28654950
>Kryiss Valo on Tourta and ask her to find out if there are any E-beams
There are a few for sale, some in the 50-60k range. (NOTE you would still need to upgrade the tugs for 20k.)

>Once our two Moli's are up, will we be able to recover that Rovinar battleship?
Up to you guys, it's in Site #2.
>>
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>>28655071
>foundry section
As a Knight Captain would our opinion be valid on this matter? A foundry section for a flagship like that seems a lot more useful than pure combat potential.
>>
>>28655071
I think we should just shell out the 600k at the Rovinar base for E-beams.

They'll also help us snag station sections, I'd imagine.

Doing some looking on the wiki, that House Transport is calling to me. Possibly the flagship of the House ruler and able to carry 432 starfighters AND 40,000 Troops?

I smell Dominion-made power armor suits, which I imagine would be some serious collectors pieces, especially if we find the armor of a destroyed House's ruler!

Now, there is a bit of bad news... "Each House is permitted only one of these vessels". We need to find out of we're able to even put a claim on such a vessel, since our company is likely considered part of J-D.

But, we might be able to circumvent that! If we contact a Rovinar diplomat, we might be able to set up a technically Rovinar subsidiary or shell company and have that company claim the ship, so that the Ruling House can't come in and snatch our ship.

Between the Jupiter and House Transport, I'm willing to bet we could pull in tens of millions just from the items on those ships, if not more. [Both may contain power armor!]
>>
>>28656444
I'm seconding everything in this post.
>>
>>28656444
>Now, there is a bit of bad news... "Each House is permitted only one of these vessels".

We could also pass it along to House Veritas.
>>
>>28656930
Or we could form House Reynard
>>
>>28656444
Well if we make it a part of the company then it's just another privat owned ship and not actually part of the House fleet, more so if we make it into a salvage type ship instead of an invasion ship as it is now. Alternatively we could perhaps sell it back to the Ruling House for profit seeing as with the Total War in effect they would require all the ships they can and would no doubt eagerly buy it from us. That is if they do not outright confiscate it from us which is a very real possibility.

As for power armor and other items in the ship, I don't suppose a scan would reveal those or will a room to room search with marines be required?

>>28656930
Selling it to them would probably be profitable if the Ruling House has not already given them one of their own already.

>>28657164
All in due time, a few more years to establish ourselfs and then we take over as Earl of house Jerik-Dremine. Which will by then be a medium house due to our success in trade, war and our shark people hybrid army
>>
>>28657164
Or we could help out our dear friend Winifred since word on the street is that she might try to form her own house.
>>
>>28657509
>>28657164
>>28656930
Mobile corporate HQ transport sounds pretty good as well.
>>
With the company cash reserves still low since you havent sold anything you use some of your own funds to buy some E-beams off the Rovinar. Thankfully they're able to spare some. You don't know what is involved in fixing them but it could have taken awhile.

While waiting for crews to finish unloading and the Tugs to be prepped you contact Kim and tell him that you saw a House Transport elsewhere.
"Are we able to even put a claim on such a vessel?"
He's not sure. "If you sold it on the black market before anyone noticed you could make a fortune for sure. As for trying to offload it elsewhere the people working for the Ruling House aren't complete dicks."
"Just half of the time right?" you joke.

"They could probably trade for it. Royal Drive Yards equipment is still worth quite a lot. As for keeping it for your company I don't know, but I wouldn't enter the Centri cluster with it until you've talked it over with someone."

>will a room to room search with marines be required?
Pretty much, though things like armor should be in easier to reach locations because Nobles aren't ones willing to waste hours in side corridors when they decide to do things.

With the Tugs finished you head out once again. After arriving on site your ships get to work right away, the tugs testing out their new cutting tools on some of the spare hull sections that will need to be removed anyway.

"Wouldn't quite say that cutting with them is cleaner with all the dust they create sir, but it delivers little in the way of heat to the surrounding sections. We'll need to worry less about damaging the engines themselves."

One Moli is loaded with the two remaining engines, while you, Kim and one of the battlecruisers load up with the remaining intact hull sections. The tugs and corvettes then begin helping to secure scrap to the other ships for transport. You're able to carry enough debris to bring you up to a total of 48/50 needed hull sections.
Unloading takes longer, but salvage was faster.
>>
>>28657869
I'd say we should salvage it, search it for whatever isent bolted down on it and then sell it to the Ruling house for some easy cash. Getting caught with our hand in the cookie jar if we try to sell it on the black market is grounds for having ships confiscated and our names noted down by the Ruling House. Not something we need, better to play it safe. Also with all the other salvage we wont be lacking for cash so it will hardly be noticable... I think
>>
>>28657972
I'm down for this.
House transport plan:
-Strip it of torpedoes and valuables
-Drag it along to that nearby Royal House Logistics base
-See if they're willing to let us keep it
>>
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"That is a lot of salvage." Says Kim after everything is safely stored.
Unless someone starts actively shooting at your piles of junk it shouldn't pose any sort of debris risk to the Rovinar Station. Its an impressive if ugly collection of metal.

Nikolov wants to know your next course of action.
"Sir, there was still a lot of debris back there in Site 4. Do you want to go back for more of it while we have the chance or shall we begin hauling in vessels from Site 1?"

Your two Moli and the Polaris that are under repair should be ready in another 24 hours.

[ ] Keep on going with scrap recovery at site 4
[ ] Fast salvage ops at site 4 (Higher FTL speeds)
[ ] Move on to site 1
>>
>>28658096
>[x] Move on to site 1
>>
>>28658096
Arent there any ships at site 4? I mean if we're already marking that site for others with our simply just going back and forth there why don't we clear it out befor going after another one. Like strip mining except it's salvaging.... Strip salvaging?

If there are no ships at site 4, super scraps do not count, I say we move on to site 1 instead and plunder it for some goodies
>>
>>28658096
>[ ] Move on to site 1
What stuff do we have available for immediate sale?
>>
>>28658256
>What stuff do we have available for immediate sale?

You have a lot of shuttles and starfighters along with light starships, LST's and light attack ships which all need repairs but could still be sold cheaply. (Or converted)

Still damaged starships include
2x Dagger corvette
K-Type Attack Cruiser
Excalibur class battlecruiser

Your 2 Moli and Polaris are under accelerated repair. The extra tug you picked up should also be finished around the same time. The Flatboat is being worked on but only enough to make it space worthy so it can be flown to another port and converted.

The exact details regarding the salvage to be used for repairs to Forbearance is yet to be worked out. Baron Winifred wants to wait until you no longer require Kim's assistance before making that decision is made. (Presumably so their assistance can be subtracted from your pay.)
>>
>>28658096
[X] Move on to site 1
>>
>>28658396
We grabbed those four silent hunters for the Rovinar right?
>>
[x] site 1

Pick up the Y-Types and Ballista with our ships.

Give Kim free reign
>>
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>>28658647
Yes, the Rovinar have the 5 Silent hunters.

You contact the Rovinar and tell them you're ready to visit the first salvage site again but this time to recover the Medium cruiser there. The station commander agrees to keep information on the location a secret, as will his people helping you. Once others start to show up though all bets are off on that particular location.

"Try to keep your speed down. We've already been out here before."

At reduced speeds it will still take awhile to get there despite being slightly closer to this site.

Before you arrive your sensors officer brings something to your attention. "I think I'm detecting a small fleet headed towards site 4. Most of them are in the 1km size range I think."
"How many?"
"Five. Wait one of them is a bit larger, maybe a medium cruiser sized ship?"

"I want to know the moment anyone tries to move towards site 2. I don't know how but we'll find some way to get more of those Medium cruisers out of there."

What ships did you want to give priority to salvaging? [TAGGED] are already marked for salvage. Your teams will try to fit as many of the priority vessels as possible per trip.

9x scrap pile

2x Ground vehicles (Various)

>LSTs/LAS/Light transport
1x Delta
Scarab
7x Missile boat
LST
Constellation
2x FTL patrol boat

>CRV's
2x Standard Corvette
3x attack corvette

>Frigates
3x Standard Frigate
Pandora class
2x Firestorm
Norune Frigate
Ballista class carrier (Command section)
*Hammerhead Light Frigate


>Light Cruisers
C-Type Attack Cruiser
2x J-Type Attack Cruiser
Scorpion
Knight class Light Cruiser

>Battleships & Larger
Terran Escort Carrier/Light carrier
Republic Ballista class carrier [TAGGED]
3x Dominion Carrier

2x Kavarian battlecruiser
Republic Battlecruiser (bow section)
Aries battleship

2x Y-Type Transport [TAGGED]

Kilo class medium Cruiser [TAGGED]
>>
>>28658836
Ariest Battleship and the Scorpion
>>
>>28658836
>[x] Aries battleship
>[x] Scorpion
>[x] Norune Frigate

Norune frigate because why not
>>
>>28658836
>Terran Escort Carrier/Light carrier

Is this something we could use to defend our salvage ops if we buy a few fighters and arm them with SP torpedoes?
>>
Scorpion, knight LC, hammerhead, Aries battleship
>>
>>28658836
I would say:
Aries battleship
Terran Escort Carrier/Light carrier
Norune Frigate
attack corvette
>>
>>28658836
We've got sweet fuck all for starfighter capability, so I'd like to prioritize whichever carrier is in the best shape.
>>
>>28659121
Instead of the terran Escort carrier replace it with Domminion Carrier maybe? There are more of them and we can use two of them for parts to fix one of them.
>>
>>28659187
The Rovinar did mention they could only offer us limited repairs due to lack of stuff that dosent go to the colony. So if we salvage all 3 and butcher one to fit the other 2 it should all be dandy right?
>>
>>28659121
Don't forget we'll be selling this stuff.
>>
>>28658964
Yes it could work for that. It's a bit slow for its size though. Unlike the escort carriers used by 3rd Wing which have been redesigned or converted from faster ships, these ones were intended to escort the larger medium cruiser sized carriers like the LTSC. High speed was not a top priority, still it will keep pace with most battlecruisers.
I think it can carry 6 squadrons of starfighters. I cant seem to find my diagrams of it.

>>28659121
There is a Dominion Carrier in relatively good shape minus the hole that's been punched through the top of the ship and into the aft fighter bays. The forward bays are still largely intact.

Delta [Bittenfeld]
Scarab [Bittenfeld]
4x Missile boat [Fast BS]
LST [Devourer]

2xAttack Corvette [both Y-types]

Norune frigate [Kim's Fast-BS]
Hammerhead L-Frigate [Kim's Fast-BS]
2x Firestorm Frigate [Kim's Fast-BS]

Scorpion [2nd Moli]

Terran Escort Carrier/Light carrier [1st Y-Type]
Knight LC [2nd Y-Type]

2x Y-Type Transport [1st Moli]
Dominion Carrier [2nd Moli]
Dominion Carrier [Two Fast-BS will Buddy-jump this ship]
Republic Ballista class carrier [Devourer]


Aries battleship [The two battlecruisers will Buddy-jump this ship]

Kilo class medium Cruiser [Rovinar]

Is this list acceptable?
>>
>>28659352
That's more than enough for me.
We're moving fast today, it seems. One day and we've nearly finished 300 posts!
>>
>>28659352
That list is perfect and considering that this is all a side mission we are doing pretty good.
>>
>>28659352
Sounds good to me.
>>
>>28659376
/tg/, like all tabletop gamers, hunger for loot.
>>
On return to the Rovinar station you're getting a little tired. Even with the occasional use of the sleep headset you've been salvaging for a couple of days now. The salvage teams are well prepared for this, the company made sure to hire enough people to rotate crews. Once the other transports are repaired it will be necessary to use half of them to man the other vessels in the short term.

Repairs to the medium cruiser will begin as soon as the two Moli's are finished. Expect them to take at least a week, there's not much to be done to rush things. Do you want to make one more run out to the 1st site now or wait until the other two ships are ready?

Alternatively you could also go back to the now compromised 4th site and grab some more scrap to be used in fixing up the Kilo, they are compatible after all.

[ ] Wait for the 2 more transports
[ ] 1st Site for more ships
[ ] 4th Site for spare parts
>>
>>28659837
I'd like to go back to site 4 just for the chance to see who exactly is our competition.
>>
>>28659837
>[x] Wait for the 2 more transports
>>
>>28659953
I dunno, I'm kind of reluctant to make contact because it might mean they could track our drive signatures more accurately.
>>
>>28659837
[X] 4th Site for spare parts

>>28659953
Same here and when heading back we don't even have to pretend to be sneaky so we should be able to get there quicker.
>>
>>28659837
>[X] Wait for the 2 more transports
>>
>>28659837
[X] Wait for the 2 more transports
>>
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While you'd like to get a look at the competion it's probably for the best if you let the crews get some more rest, especially if they're about to face salvage operations with little backup in the near future.

When both of the Moli's are launched along with the Polaris, Nikolov begins to rapidly reorganise her personnel. You don't have anyone spare to helm the light cruiser with the exception of some shuttle pilots, let alone enough people that you trust to be given a warship.

It takes 2 hours to give the ships a basic shakedown to be sure they wont fall apart and that they can do their jobs.

"Sir Reynard, I'm glad to have the extra ships but if we add any more to our fleet without hiring on more personnel it will become very difficult to conduct salvage operations." Nikolov warns you. "We will also need more salvage Tugs. The one we recovered will help for now but you should consider having some of the Delta's and Scrabs converted at a shipyard. Scarabs would be slightly easier to get parts for since they're made in the Dominion."

Telling her you'll keep that in mind you head out with the fleet, once more going after Site #1. Looking out over what's left compared to the ships that came with you it's all you can do to keep from laughing. Somehow you're actually doing it!

>LSTs/LAS/Light transport
3x Missile boat
Constellation
2x FTL patrol boat

>CRV's
2x Standard Corvette
1x attack corvette

>Frigates
3x Standard Frigate
Pandora class

>Light Cruisers
C-Type Attack Cruiser
2x J-Type Attack Cruiser

>Battleships & Larger
1x Dominion Carrier/

2x Kavarian battlecruiser
Republic Battlecruiser (bow section)

Kim's battlecruisers and battleships are capable of buddy-jumping any 2 of the battlecruisers present.
>Your orders?
>>
>>28660783
Grab the 2 Kavarian Battlecruisers. Ignore the Dominion Carrier. Work our way down from the heaviest until our transports are full.
>>
>>28660853
Sounds like a good plan to me.
>>
>>28660783
Nevermind the remains of the bow section, it's basically scraps! Grab the Kavarians Battlecruiser and the Carrier and see if we can grab the last light cruisers. Basically work our way down from biggest to smallest
>>
>>28660853
Sounds good to me
>>
>>28660853
I wrote this plan with the intent of discarding the Battlecruiser bow section. Just to check, is there any use for it? Scraps for the kilo?
>>
>LSTs/LAS/Light transport
3x Missile boat [1st Moli]
Constellation [1st Moli]
2x FTL patrol boat [1st Moli]

>CRV's
2x Standard Corvette [4th Moli]
1x attack corvette [1st Y-type]

>Frigates
2x Standard Frigate [2nd Y-type]
Standard Frigate [2nd Moli]
Pandora class [3rd Moli]
>Light Cruisers
C-Type Attack Cruiser [1st Y-type]
2x J-Type Attack Cruiser [4th Moli]

>Battleships & Larger
1x Dominion Carrier [1st Moli]

2x Kavarian battlecruiser [2nd Moli] [3rd Moli]

Republic Battlecruiser (bow section) [Buddy Jump]

It takes some organising but despite your insistence on getting the larger ships over anything else Nikolov manages to make it fit. Two of Kim's battlecruisers will still have to work in tandem to tow the bow section remaining from the Republic medium. You think it's just off a medium, you know they refit some of these modules with engines to use as battlecruisers yet there don't seem to be any remaining.
"Can anyone see the remainder of a Republic Medium?"
"I think I saw the wingtip pulse cannon turret, so probably sir." responds one of Kim's Knights.

There are still some scrap piles in the area that could be scavenged which may include weapon systems. All of the ground vehicles in their cargo crates have been scooped up by shuttles and tossed aboard the remaining broken carrier.
Do you plan to send a ship or two back to pick up the remainder?
>>
>>28661593
>Do you plan to send a ship or two back to pick up the remainder?
Nope. I'd like all our crews to take a few hours of break and get some rest before we go all out and retrieve the Salvage from site #2
>>
Did we ever discuss movie rights to that one time we went to that world in rebellion and ended up getting a medal from the rebels whose asses we kicked? I think it might make a useful propagandaish film for our more restive territories. Who ended up in charge of that world anyway?
>>
>>28661593
Yes, but now we get to figure out who to sell this stuff to.
>>
>>28661593
I saw we split in two now. One half returns and picks up what scraps that remain and the rest goes back to the other site and see if everything has been looted while we where gone. If not perhaps we can get a bit more scrap for the Super.
>>
>>28660783

Jesus, at some point we will have to check the cargo hold for every ship we salvage.
>>
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>>28661502
>Just to check, is there any use for it? Scraps for the kilo?
Incompatible with the Kilo, Republic armor is weaker than Kavarian. The modular bow sections off Republic Mediums are about the same size and shape as the Perceval, maybe a little bulkier. If there are extras available they're sometimes fitted with engines and used as a battlecruiser, or used as spares when a medium takes damage.

>>28661652
>Movie rights for battle of Kaartinen
No you haven't. It would largely only serve to support you, the 2nd squadron veterans and the mercs who helped you. Fostering animosity between the two halves of the largely divided planet is not something most Houses in the region want.
Still, you could always approach a movie producer somewhere if you really wanted.

>Who ended up in charge of that world anyway?
One of your allies that could spare the manpower, ships and enough patience to look after it. House Posat was not given a lot of options on that one, though they were allowed to maintain control of the factories still in the government sections of the planet. Or at least

>>28661637
>all our crews to take a few hours of break and get some rest
I'm sure they'd appreciate it.

>before we go all out and retrieve the Salvage from site #2
Your salvaged Medium cruiser still requires a minimum of a week's repairs before it is operational and can tow out the other Mediums. The Rovinar can only help you in moving 1 more.
As it is you currently lack the manpower to crew the Medium even if it was fully repaired. Your Operations Manager suggests you take a ship with plenty of passenger space and start hiring people. You need at least one thousand crewmen and another 500 if you're going to use it as a salvage ship.
Then there's the rest of the replacement crews for your newly acquired Moli's. That's about 700. Wasn't there some Y-types you guys wanted to repair? That's +200 crew each before the pilots and mechanics for the supporting tugs are added in.
>>
>>28661593

I think we're done here at Site #1

We should contact Winnifred and see if she'd like to send Kim back to the Super-Heavy to investigate who showed up and if they're shooty bastards or not. Of course, we could put some SP torps into their tubes to ensure that any fighting ends up distinctly in his favor...

Then we can get the contract to salvage the ships! Mwahahahaa!

But in all seriousness, I'm interested in having Kim do a bit of recon on that group, and possibly having his warships turn that location into a beacon with high speed FTL jumps to/from it [or empty star systems nearby!].

Meanwhile... our salvage group does a nice, slow jump to Site #7 and investigates the Super Heavy remains, possible station salvage, and seeing how many ships we can stuff into our holds.
>>
>>28662101
Okay, lets lets the crews have some time to take a break and get some rest.

While it is tempting to keep on salvaging here I think it might be time to move on to our main target. On that note we need to start hiring as many people as possible and I hear that on a certain planet there are people looking for jobs.
>>
Rolled 587

>>28661986
>Jesus, at some point we will have to check the cargo hold for every ship we salvage.
Roll 4d999 (Can it go that high? Testing.) for conventional torpedo and missile stockpiles.


>>28661903
>I saw we split in two now. One half returns and picks up what scraps that remain and the rest goes back to the other site and see if everything has been looted while we where gone. If not perhaps we can get a bit more scrap for the Super.

>>28662162
>see if she'd like to send Kim back to the Super-Heavy to investigate who showed up and if they're shooty bastards or not.
"Captain, it's not our space. If they decide to shoot at you that's your problem. And Kim's problem as well I suppose. To investigate or not is your prerogative."

>high speed FTL jumps to/from it [or empty star systems nearby!].


So, let your guys get some rest then loot scrap of site 1, investigate/ spy on/ fake out the opposition on a grand scale?
Does this sound good?
>>
Rolled 536

>>28662263
Grand idea, hireing people from there will help both Winifred and us but I can't help but worrie that people will take note of us getting a large group of crew members for our salvage company. Perhaps they'll guess what we are doing and that we've found a large cache of goodies? Anyways I am down for it in either case.

>>28662347
Sounds good
>>
Rolled 619, 837, 171, 532 = 2159

>>28662347
Empty space sounds good and it should be interesting to meet whoever it is.
>>
Rolled 545, 425, 108, 793 = 1871

>>28662347
>4d999
Seems like we've hit the jackpot.

What's Ms. Nikolov projecting our profits to be on this run so far?
>>
>>28662347
>Does this sound good?
Hell yes. Anything to keep them away from Site #2
>>
Rolled 439, 327, 660, 953 = 2379

>>28662347
Roll
>>
Rolled 390, 309, 549, 516 = 1764

>>28662347
>>
Loot rolls:
619, 837, 660, 953
>>
>>28662263
>>28662371

I worry about hiring people from a planet where I recall Winifred complained about screening for potential FPL terrorists at.

Especially with our Hune friend Marson Edict still on the loose and seemingly fixated on hurting our House.

The last thing we need is a FPL cell starting a mutiny and stealing one of our ships.

Perhaps we might recruit from Tourta?

Also, I wonder if we should gift Knight Kim a few SP torps for his help (and as part of our payment! Aren't they worth like 9 million a pop on the black market?)
>>
>>28662263
>I think it might be time to move on to our main target.
By main target do you mean Site 2??

>What's Ms. Nikolov projecting our profits to be on this run so far?
"That depends on if we have to repair the ships ourselves and fly them to some place they'll sell. It could be a lot or not as much. The crews will also expect to get payed, but not so much they'll retire."

After an extended rest period everyone gets ready for another day at work. You want to have a look at what the competion is up to. Kim sends two of his battleships along with Arron and the corvettes to protect two of your Moli's and a Y-type. Meanwhile you head out with the remainder.

"Let's see what they're up to. Keep shields up, but do not charge weapons unless they do. Sound good?" Asks Kim.
You agree and head out at normal cruising speeds.

On jump in the first ship that you notice is a medium cruiser sized transport. You've seen one of this type before, they have a number of cargo holds made up of a sturdy framework all propelled by the drive section from a Vengeance type. They're not the fastest but few transports are.

Another ship type you've seen before is a makeshift carrier using the remains of a cargo block cut open on one end to allow light attack ships and tugs to fly in and out more easily. The drives from a corvette and attached to one side and some from half of a battlecruiser like the Gungnir are attached to the other. Most of the built up areas of the ship are on the side with the more powerful engines to balance it out.
A pair of Y-type transports and a Flatboat outfitted for salvage operations are hauling aboard scrap as fast as they can using a mix of tractor beams and grappler arms.

There are already tugs on the field but within a half minute of your arrival a four ship unit of Deltas launch from the carrier. Each is equipped with an SP torpedo launch rack from an attack bomber.

"They're hailing Knight Kim's ship."

[ ] Listen in
[ ] Just wait
>>
>>28663109
>[ ] Listen in
>>
>>28663109
>[x] Listen in

They seem more interested in scrap than whole ships.
>>
>>28663109

[x] Listen in

we did have the sense to ensure Kim's people have a few SPs and we have some ready to fire as well, correct?
>>
>>28663109
[X] Listen in

By Main target I mean we were going to go further into South Reach.
>>
>>28663109
>[X] Listen in

Also, I want to swing by S7 ASAP and grab that modular station core. The sooner we get it set up in Surakeh's orbit the better. Hell,if we set it up as a manufacturing hub We won't need to use our planetside estates as a location for that splinter ammo factory, and I'm sure Winifred would appreciate the extra jobs our station could provide.
>>
>>28663373
I am in favor of going after the station next, should provide us with something to do while we await the ships in repair. Also how long would it take to screen enough people to crew these ships to avoid a big fuck up happening like the crew stealing it and such?
>>
>>28663157
>we did have the sense to ensure Kim's people have a few SPs and we have some ready to fire as well, correct?
Yes.

>>28663298
>By Main target I mean we were going to go further into South Reach.
Oh! Right, that's a 2.1 day trip to the nearest areas of the typhoon damage zones. Add another day if you want to get into the farther areas where there should be more salvage. That's at long jump cruising speeds. Keep in mind it'll take just as long to get back.

You listen in on the call. An excited sounding man with a squeaky voice speaks up.
"Dominion ships, whatever that company is paying your House in protection money we can match or best it I swear. Just ask them to leave the area because it is unsafe. We know another location our associates placed a minefield around. If you protect us instead of them we can give you a battleship as a bonus."
Kim frowns. "I dont know..."
"Fine, fine! There is one of those old experimental lightning gun ships there too. Is that enough for you to chase them off?"

"To keep them away from here and the minefield site?" the other Knight questions.

"I think there is another one too. Keep them away from all of them, we make it worth your while."

"Give me minute to think it over." He closes the channel and contacts you on encrypted tightbeam.

"They want to buy me off and keep you from scooping more salvage. I figure we can either try and trick him for a day or two, or just go crazy with jumps everywhere like you you suggested before. Thoughts?"
>>
>>28663541
I think it's time we salvaged him, he is either a smuggler or a pirate. Both of which is a criminal act worthy of losing his ship for. Jump him and shoot him up
>>
>>28662101
>Perceval

Oh man I loved that ship, its defensive capabilities went so well with Müller nickname as "Iron Shield".
>>
>>28663541
Hahaha oh god I'm laughing at them. There's got to be some Dominion law against this. Bribery, maybe?

Anyway, that's bad news that other people know about this place. Let's move our salvage ships onto site #2 to cap that House Transport, and send the minimal force needed to snatch that station core from #7.
>>
Get them to transmit scan data on the ships as proof, compare to our data.

We'll be able to figure out which sites they know of while Kim extracts more pay out of them...

Have our salvage company jump out and make a show of 'fleeing' to Royal Logistics at top speed. If devourer or bittenfeld has been flying a J-D IFF, keep one to listen/share data with Kim securely
>>
>>28663831
Sounds good to me.
>>
>>28663831
Hell, we could "flee" to go recruit some more people and come to man our fleet and start up the salvage machine.
>>
>>28663731
>he is either a smuggler or a pirate
You happen to lack evidence of this however and depending on what they're potentially smuggling you may not have grounds to arrest them with this being neutral space. Still, you could hold them without charge for a few days provided that things don't break out in a shooting match, and that you didn't fire first.

>>28663796
>Dominion law against this. Bribery, maybe?
That looks to be the closest. You can pin it on the captain the contacted Kim, not necessarily everyone associated though.

>>28663831
>Get them to transmit scan data on the ships as proof, compare to our data.
>We'll be able to figure out which sites they know of while Kim extracts more pay out of them...
>Have our salvage company jump out and make a show of 'fleeing' to Royal Logistics at top speed
2 people want to try this out. Go for it?
>>
>>28664045
Instead of Royal Logistics we could use this time to recruit men and women to the salvage cause!
>>
>>28664045
Ah well, may aswell just to keep things going.
>>
>>28664104

Screw recruiting crew from South Reach. I do NOT want to end up with another of Marson Edict's fucking power cell armor teams all up in our shit because we rushed something as important as background checks.

Also, at the Royal Logistics base... we can proceed to contact the Houses our Major House R&D buddy formed... and sell them the info on the 3 sites these guys know about.
>>
>>28664248
We "are" going to have to recruit from south reach if we want to expand and use the ships we have efficiently.

Maybe go to the Royal Logistics and after all this is done we can take some time to sort out who to sell stuff to and go through recruits.
>>
>>28664248
>Marson Edict

What?
>>
>>28664248

We could recruit from local planet's that were unaffiliated to the warlords and run background checks.
>>
>>28664419
Remember that Hune Captain that said we would 'only get a third' of his group [so we proceeded to get the heaviest tonnage, including his ship!] and then was suspected to be behind the infiltration/destruction of the station J-D took (almost killing Sonia and Linda, and actually killing a few Knights?) and the kidnapping of our envoy to FPL?

That fucking Hune bastard. I hope someone killed his pointy-eared ass, but I doubt we're that lucky. He's probably one of the top House Veritas people.
>>
>>28664499

I remember all those events but I can't remember him at all, hmmm maybe a was half sleep while reading that part in the archives.
>>
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btw, current warhead stockpile.

386 Mk 40 SP
276 Mk 41 SP

168 Mk 39 GP Torps
1288 GP Torps
1613 missiles

There were many more missile warheads present but ensuring their shelf life is less of a concern than it is for more expensive torpedoes. After 400 years parts of the nukes are well past their expiry date and the useful bits will need to be disassembled. Your Constellation can be loaded down with them and sent back to Surakeh for the House to take possession if you want.

>He's probably one of the top House Veritas people.
While far from out of the question it's unlikely they would be happy about the diplomat kidnapping that took place.
It is well known that Republic mercenaries helped form the backbone of the FPL navy so it would be easy for him and his people to disappear there if they wanted to.

So, regardless of destination it looks like you guys want to take a look at the opposition's data. Well, you can always change course for another location after.

You tell Kim to go for it and soon his ships have charged weapons for show and told you to get out. You and your transports soon depart at maximum cruising speeds, heading towards the spot where you normally change course to head back to the Rovinar base. Instead you wait for Kim's signal which soon reaches you.

"This guy is more serious than I thought. He wants me to sign a contract hiring on my people in exchange for the ships. At that point it's not really something I can claim is a bribe, it's a defense contract."

"Did you get the data?"

"Yeah the ships are good but they're in the very center of the minefield. They lack ships than can really haul them effectively besides the Medium, and it's already pushing its capabilities. Their location data is on Sites 1, 4 and 5."

You've already stripped those.

"They've been tracking some of the ship movements trying to triangulate where we're going, but it took them 14 hours to prep ships to get out here. Not sure how many jumps we can make to each."
>>
>>28665103

I'm thinking we send our salvage corp + Kim's moli to site 7 at low FTL while most of Kim's ships make a show of jumping in/out of decoy/relay systems.

Arron heads to the Rovinar station and gives Winnifred's people the info on Site 4 and 5 to sell at say... 50/50 split?

We meanwhile cherry-pick Site 7's ships and station sections, during Kim's distraction. Say 3 or 4 trips?

I imagine after that Kim's force will start to be missed, or at least start carting the gathered SHC sections off somewhere for the House. We might be able to keep a battleship or two around just to cover us?
>>
>>28665103
I'm worried about site 2. It's smack dab in the middle of their current location and the one they'll be travelling to soon. Is there any chance site 2 would be found as they go about their FTL jumps?
>>
>>28665103
Time to stop playing around and begin the great salvage wars.

I say we start selling off things and then we head to sector 7
>>
>>28665372
>I'm thinking we send our salvage corp + Kim's moli to site 7 at low FTL while most of Kim's ships make a show of jumping in/out of decoy/relay systems.
>cherry-pick Site 7's ships and station sections, during Kim's distraction. Say 3 or 4 trips?
Note the station core itself is a pain in the ass to move because of its size and how much it masses. You'll need two Moli's to do it.
As for the regular station modules they're shaped better for easy transport. It's why a lot of field bases didn't even bother with a full sized core section through much of the Factions Wars because it took longer to relocate. As you've seen though the normal ones are not the most structurally stable when a big base is attached to them.
Each Moli can move 4 regular modules at a time while a Y-type can just manage 1. You could also have the Y-types go after destroyed Centurions, Pandora class Frigates or dagger class corvettes.

3x Scrap Piles (Mostly Republic Medium cruiser wreckage)

9x Dagger class
13x Pandora Frigate
2x K-type attack cruiser
6x Centurions (in 18 pieces)

1xStation Core Module
~30x station modules

>Arron heads to the Rovinar station and gives Winnifred's people the info on Site 4 and 5 to sell at say... 50/50 split?
There' some debate about selling the data to Winifred or the Ruling House. What would you guys like? Both sites are kind of compromised.

>>28665416
>Is there any chance site 2 would be found as they go about their FTL jumps?
Well there's always some chance. They did manage to find the location where the minefield is now.
>>
>>28665928
I would say the Pandora Frigates.

I think any site that we havn't touched that isn't comprimised by the time we have had our fill should be sold. Give Winnifred first pick and anything she doesn't pick can be offered to the Ruling House.
>>
I'm starting to lose track of what's at what site and how much we already recovered.
>>
>>28665928
as person quoted for site 7, I'd say...

Moli 1+2 = Station Core
Moli 3 = 4x Station Modules
Moli 4 = 4x Station Modules
Y-types = K-type ACs

IIRC, Station Modules are in increasing demand AND backlogged, K-types are WIN tier ACs, Pandora frigs have some serious flaws, especially vs Neeran, and Centurions in an average of 3 pieces are unlikely to have intact plasma cannon.

I think we should essentially devote all our Moli space to taking that station, with the Y-types following up on smaller ships/drive plates/teleporters/intact systems from the scrap piles.

As a bonus, if we leave SOME lesser stuff behind, it will eat up the time of that other salvage team.

quick calculation...
1st trip is Core + 8 modules, 2nd grabs 16, 3rd would grab the remaining 6 modules? So possibly room for 2 frigates or centurion chunks? as well?

Y-types would haul K-types, maybe 6 Daggers, then remaining daggers + frigs?

That is some serious haul.
>>
>>28666238
I feel like it's worth at least checking for intact plasma cannons/usable plasma cannon parts while we're here.
>>
>>28666238
I'm down for this, those K-types are looking very tasty indeed. This plan has my support. Prio on the core, modules and the K-types.

>>28666318
Shouldent be that hard to do that at the same time.
>>
>>28666222
And for that I don't blame you. I'm keeping a colour coded list so that I know what's in the big pile near the Rovinar base at any given moment and what is still on the field. It's a lot of stuff.
I'm wondering if I shouldn't create a temporary page on the wiki.

>Centurions in an average of 3 pieces are unlikely to have intact plasma cannon.
>worth at least checking for intact plasma cannons/usable plasma cannon parts
>Shouldent be that hard to do that at the same time.
While they might not be that useful for repairs to your own ship the House is sure to want more parts for their limited cannon stockpile, or you could sell them to the Shallans since their battlecruisers can mount the same version as the Centurion uses.


We're 10-ish posts away from autosage. Would you guys like to stop here and resume tomorrow?
>>
>>28666493
Sounds good. I don't mind stoping for today.
>>
>>28666493
Sure
>>
>>28666493
GMT timezoner here, I wouldn't mind.

I gotta say though, thanks for running, TSTG.
>>
>>28665928
>There' some debate about selling the data to Winifred or the Ruling House. What would you guys like?

Give the data to Winifred either for free, some ridiculously low price, or something like a week-long vacation at her palace.

We owe her quite a bit, if only for putting up with Sonia being Sonia. Let's repay her.

>Bump.
>>
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>>28670702
Nonsense, we have paid any debt in blood and sweat and all we have gotten is nothing more than we deserve. If you are deadset on this however how about letting her have buying priority on what we've repaired and what we will not keep for ourselfs?

Also bump
>>
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>Operation Rovinar Headache on the wiki
Sides:Salvaged.

Arron sends the data to Winifred. You get a short message back from her saying you have all of her available salvage assets there with you. It will take 10 days for a team of minefield specialists to arrive from the Smugglers Run. If you see any ECM ships they might be useful in clearing the mines.
Realising I forgot to add the Blackbird to the salvage generation table.

Kim turns down the offer for the escort contract and bids them good luck. They'll need it.
He then starts taking his ships on high speed FTL jumps back and forth between your temporary home base and a number of imaginary salvage locations.

Roll 1d100 for effectiveness.


Meanwhile you head for the modular station. On the first trip you make sure to grab the central core of the station. It takes awhile to detach each of the station arms which slows things down but only a short while after it's free all of the equipment for that trip is loaded.

Moli 1+2 = Station Core
Moli 3 = 4x Station Modules
Moli 4 = 4x Station Modules
Y-types = K-type ACs, 2x Dagger

With all of it unpacked you've added an incomplete station to the salvage field. The station core was the main delaying factor last time so the subsequent runs should go faster, however you're still left with the crew shortage. The crews need rest.

A good portion of your time is being spent on the flights out to the sites and back. Once you start making faster runs this will be less of an issue.

Do you want to automatically schedule in a rest period after each run?
>>
Rolled 22

>>28674314
We may aswell but make sure that everyone knows that at the first sign of our current spot gaining competition or our hidden spots being found we move out at lightning speed.
>>
Rolled 25

>>28674314
>Do you want to automatically schedule in a rest period after each run?
Yes, definitely.

>Meanwhile you head for the modular station. On the first trip you make sure to grab the central core of the station

Yay. Our first space station. I can't wait for Sonia's first doomsday weapon.

>Roll 1d100
>>
Rolled 13

>>28674314
come ON dice don't fail now.
>>
Rolled 12

>>28674314

Can we ask Winifred about that massive asteroid Tug that we captured and House Ceres was giving us shit about, as well as see if she can get us some info on salvage assets of Houses in the area she'd perhaps like to establish better relations with?

Could we snag some J-D people from some of Kim's ships in order to allow the salvage crews to rest on trips to/from the salvage sites and possibly during our unload periods at the Rovinar base?

Also, let's park our Corvettes and Constellation at the Rovinar base and transfer their crews to the other ships.

I say we attempt to grind out the last of this site's loot using these suggestions, then do a 24 hr break for at least our salvage crews. Perhaps we can also use that time to get some of our collected loot to Surakeh?

Also, we might want to contact the Terrans [possibly via Winnifred?] to inquire about possible salvage assets they might have available?

We might be able to use their converted Jupiter's location and the Lance class in order to get their help recovering the House Transport and the other Medium Cruisers in our name. [or at least with a minimal claim by them]

We can always make a move for the Science Ship and it's sensor arrays [and the Excalibur!] before they arrive for the mediums, and getting a slice of the pie is better than letting those scum at Site #4 get the whole pie.
>>
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The competition dont seem to be taking the bait. Kim's rapid fleet movements are a bit too obvious.

>>28674557
>massive asteroid Tug
It's hauling asteroids (no surprise) either for use in mining operations or for conversion into orbital stations. It is unavailable due to contractual obligations.
>Could we snag some J-D people from some of Kim's ships in order to allow the salvage crews to rest on trips to/from the salvage sites and possibly during our unload periods at the Rovinar base?
A good idea but unlikely.

>park our Corvettes and Constellation [...] transfer their crews to the other ships.
Could work.
>contact the Terrans
Confirmation needed from other players.

On the second trip out to site 7 the Moli's load up with station modules securing another 16 of them. That only leaves 6 intact modules left. There should be some parts for a few more but not many.

The Y-types meanwhile haul in the remains from some Centurions and other debris. All of it takes very little time before you're back on the road. Still no sign that you've been spotted just yet by the competition but it could take them awhile to relocate so who knows.

Your crews take their rest break and you do the same with orders to get everyone up if there is any movement from the other fleet.

Nikolov suggests splitting up the fleet again, with half going to recover the remaining modules at site 7 and a few others going to any that might be at Site 6.
Kim wants to know if he should help you out or switch to lower speed flights in a continued effort to distract anyone else.
>>
>>28674893

I think Kim should take 2 Moli's and his ships to Site 7, not at super-high FTL but enough of an increase from our last visits to act like they're trying to speed up their collection. Possibly making a 2nd trip to the empty zone to make it look like there is still stuff.

Meanwhile, we take the other 2 molis, Y-type pair, and our warships to Site 6. Use the Moli's to carry the other ships, if possible, and go in slow.

Do we have info on if we might find shipyard sections in repairable condition in 6?
>>
>>28675050
Sounds good to me.
>>
>>28674893
I wouldn't mind contacting the Terrans to help out.

Hell, we might want them to help out with big #2 as I doubt we will get those med out without more help.
>>
Rolled 2

1= other guys think Kim is trying to trick them
2= They're waiting for additional confirmation

>>28675050
>>28675071

You along with the two Y-types and two Moli's jump to the location of the destroyed station. There is scrap everywhere, most of it clinging to the remains of the station core which itself is a crumpled mess. The pair of cargo bays attached to one of the station arms are a good size, though not excessive. One of your Moli's could carry one of them and probably still have room for a station module.
Shuttles fly over to inspect the interior through the gaps in the outer hull.

7x V-688 Enforcer
6x RF-211 Type 4 attack bomber
5x Dagger class

2x Pandora class

3x K-Type attack Cruiser

7x station modules
2x cargo bays (damaged)

roll 3d100
>Your orders?
>>
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>>28675319
And I didn't get the picture in time.
>>
>>28675153

Woohoo! Support!

I'm thinking we could start with just asking about their ability to recover/move large, crippled ships... then if they have capacity and we're in the line with a high rank follow with something like "[Rank/Name], I'm calling to inquire about the Terran Alliance's opinion on the value of recovering a one... TCS Amalthea?"
>>
Rolled 50, 39, 82 = 171

>>28675319

Moli 1: Cargo Bay + Module
Moli 2: Cargo Bay + Module
Y-type 1: K-Type
Y-type 2: K-Type

I imagine we can collect the fighters with our shuttles and load them onto the transports or our warships.

And we're on page 6 in autosage.
>>
>>28675319
Cargo bays, a few station modules, all K-types, Pandora, and as many attack bombers/Enforcers we can carry about that.
>>
>>28675485
This is basically what I wanted.
>>
>>28675485
>And we're on page 6 in autosage.

We can always start another thread once this one is gone...
>>
Oh, damn.

We've recovered somewhere around a squadron of various Kavarian-Type Attack Cruisers at this point, right?

Does DHI want to buy them for conversion into EX-K's? I imagine they'd prefer to buy the damaged hulls so that they can better do their upgrades.
>>
Rolled 4, 4, 6, 1 = 15

>>28675544
>Does DHI want to buy them for conversion into EX-K's? I imagine they'd prefer to buy the damaged hulls so that they can better do their upgrades.
Only the older model ones can be converted. The K-types cannot because of changes to their hull structure.

>>28675485
>And we're on page 6 in autosage.
Yeah I've set the catalogue to bump order so I'm keeping an eye on it.

>>28675536
>We can always start another thread once this one is gone...
I've got work the rest of the week so I don't know if it would be a good idea to run another thread.

>>28675485
>>28675503
With your cargo secured you head back again. Your counterpart likewise snagged more gear and the hulls of the Centurions remaining at the other site.
(Exact list will be updated on the wiki after the thread.)

You send a call to the Terrans in one of the rest periods. You've got time, you can just use the headset to stay caught up on rest.
A bored looking junior Lieutenant takes your call as you ask about their available salvage support options.
"Thank you but we already have contracts with a number of companies for the retrieval of assets lost in the campaign. All of which have security clearance."
No, you want to get THEIR help which seems to throw the Lt off balance and snap him out of his stupor.

"Let me get back to you on that."
>>
>>28675628

>that response

Don't you make me start saying words that will flag your lax attention to your duties to Intel immediately, Lt.
>>
Within a minute the officer is back.
"We have a light transport available for small scale retrieval, a pair of U-Hauls which can tow out cruiser sized ships and a Mining barge that currently has some system damage but is serving well as a tow ship. They're the closest things we have I'm afraid, everything else is headed towards the front or is working in the farter sections of South Reach."

"Well I'm calling to inquire about the Terran Alliance's opinion on the value of recovering a one... TCS Amalthea?"

He raises an eyebrow in question. "That sounds like an old Jupiter class" He brings up a screen and searches through it. "Uh, yes it was lost in the area. You're saying you'd like help bringing it or or did you want to just sell us the location data? Be aware that one of our ships would have to confirm it before payment is released. In either event it could take a few days before we could move it. Those ships border on the verge of being classed as heavy cruisers. It's just a bit too large for our single barge to handle."

>What say?
>>
>>28675749
*farther* sections of South Reach.
god.
>>
>>28675749

"How many Medium Cruisers could your people move to a safe harbor in exchange for Amalthea and a Lance Class at the same location, and when?"
>>
He starts typing out a quick report.
"You want to trade the salvage rights on Amalthea and possibly another ship in exchange for the relocation of other medium cruisers, and ensuring claims on the other vessels are not called into contention. Does that sound about right? Because I'll need to talk to a superior about this and if they agree it could still be four days until ships arrive."

[ ] Sounds good
[ ] Change part of that (Specify)
[ ] Never mind, this will take too long
[ ] I'll pay you to forget I mentioned anything
[ ] Other
>>
>>28675998
>[ ] Other

Add that we can't guarantee somebody else won't have claimed the ships before the Terrans arrive.
>>
>>28675998
"Put me down for 6 to 8 Hulls in the request, Credit to my salvage company and the pilot that identified the Amalthea, and the Terran Alliance respecting at the very least my company's right to a partial claim of any smaller ships they choose to pull from that particular battle site.

I would like it known to your superior, however, that I suspect a salvage group operating for the Pirate Warlords is nearby. I believe that both of our parties have a vested interest in denying such people large warships.

And I'm sure Admiral Jayaraman, Lt Commander Wei Feng, Admiral Forrester, or several other officers in the Terran Alliance or Faction Alliance could vouch for my past cooperation."
>>
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>>28676148
>>28676168
"I'm sending all of the relavant information to my commanding officer, you should be contacted within a day."

With that out of the way you turn back to the neverending salvage situation. One more deployment to Sites 6 and 7 should clear both of them of usable equipment for the most part. Your rivals meanwhile have sent ships to Site 1.
Another small group of ships the navigators suspect to be corvettes were detected going out to the minefield at Site 5 but havent left. There is a chance they may not be with the same group and if such were the case might have fallen prey to the mines.

Over the course of the rest period another ship is picked up headed to one of the locations Kim visited several times but it is likely a small one.

Did you want to hit 6 & 7 one last time?

If so what are your plans for afterwards? Will you try and go after another sector now, go and pick up some crew for your ships, or concentrate on setting up the station and securing it?
>>
>>28676519
Hit them for the last junk and salvage it home then set out to try set up a screening process on Winifreds planet for additional crew for our new ships. While the crew thingy is going on the Terrans will probably have contacted us and we can then deal with that. That should leave us with a couple of days of downtime in which we can move some salvage from the Rovinar base into a more secure orbit around the planet. Most importantly the station core and it's moduls where we perhaps can figure out what to do with them.
>>
>>28676519
>There is a chance they may not be with the same group and if such were the case might have fallen prey to the mines.

We should probably send a ship there if they haven't left by the timewe're back from our next trip.
>>
>>28676519
it was mentioned that Site #3 was an ambushed convoy, but few transports were among the wreckage.

Can we get that site's list of stuff?

And voting to clear out 6 & 7.

If we don't need to send out all of the transports for that, let's get the station a bit more set up.

Let's inform DHI we have a C & 2x J-Type ACRs wrecks for sale, and if they'd like first pick on them for EX-K conversion.
>>
>>28676639
Also an idea I had while in the bathroom about that station. Why don't we make it into a mobile HQ for the fleet? Like we put a bunch of Torpedos on it and some shields and then repair station and we could just jump it into the next salvage area and repair stuff on site while having it as a stronghold at the same time. Then from that spot we could quickly jump out and bring stuff to it instead of some far away station.

Ofcourse it would not be cheap neither to retrofit for such work not to supplie it with torpedos, engineers and armor to repair ships with.
>>
>>28676808

I don't think we can jump the assembled station, and the multiple jumps we'd need would be traceable.

We'd also then have a fixed position that requires defending, allowing potential enemies to gather and bring overwhelming force together.

If we're going to head deeper into Cowboy zone, we need to obey Cowboy law.

Get in, hit up the saloon and general store, get out of Dodge.

Or, we could use a cattle rustlin plan.
>>
Page 9, Er... TEN, falling fast. Lets get some stuff in place for next week.

1) The Station
Do you guys want the station moved to Surakeh and set up ASAP?
Or did you want it set up near the Rovinar station for a few days?

If you move it you'll have easier access to crew options for the station and repair docks, quickly boosting jobs on Surakeh. Downside is having to haul all those ships yourself. Winifred is going to need her people back.
If you keep it where it is and ship in repair crews it will be easier to move some of the salvaged ships out under their own power. Downside is it wont boost Surakeh employment as much until it's later relocated.

2) Recruitment
You'll obviously want to screen people you hire heavily due to a desire to keep out terrorists. What percentage of people from each group do you want making up your crews? I have no idea how to set up a survey for that so just say what you'd like.
the
-House personnel/immigrants from the homeworlds
-Immigrants from other Houses
-People from the Run
-Populace on Surakeh
-Tourta
-Shallan Refugees (N/A yet)
[ ] House Veritas

You're also going to need help screening so many people. Mr London has already caught a transport headed to South Reach figuring you'll need help but he's only just arriving in the Run. Who will you ask for assistance from or hire?


>Why don't we make it into a mobile HQ for the fleet?
There isn't really a place to install a drive core aboard, but yes you could easily bring in a modular station (in sections) and set up shop. That's what they do. You'll have to buy upgrades like repair docks along with better shields and weapons if you want to defend it though.
>Like we put a bunch of Torpedos on it
For engines?


>Can we get that site's list of stuff?
It's not properly complied but there isnt time for that. Next post.
>>
Site #3

58, RF-212 Light escort fighter
1, -SCRAP
59, Type 4 attack bomber
89, RFS Assault shuttle
64, Type 4 attack bomber
138, Dagger CRV
33, V-600 Marauder
33, V-600 Marauder
22, 1 TF-27-JTX (22)
9, -SCRAP
8, -SCRAP
184, Krath Scout Frigate
221, Terran Light Carrier
239, Aries Fast battleship
99, Delta
103, Delta
69, Scimitar fighter
170, Pandora Frigate
191, Rovinar Cruiser
14, -SCRAP
200, C-Type attack cruiser
240, Aries corp battleship
164, Firestorm
192, Rovinar Cruiser
86, Rovinar Shuttle
226, Ballista class carrier
210, Vengeance Type
251, Rovinar battleship
21, Ground vehicles
160, Firestorm
219, Kavarian Assault Transport
169, Pandora class
202, C-Type attack cruiser
267, Flatboat
206, I-Type attack cruiser
92, Constellation
208, K-Type attack Cruiser
212, Vengeance Type
26, Arrow
198, Centurion
85, Tarketta lander
49, Z5
12, -SCRAP
64 Type 4 attack bomber
>>
>>28677007
>251, Rovinar battleship
YOINK!
>>
>>28677007
>267, Flatboat
On a side note, what is this?
>>
>>28677007
>198, Centurion

Neat. Let's hope it is in good shape.
>>
Rolled 53

>>28674314
>>
>Nearly killed first time fighting an Aries Fast Battleship
>everybody wants one
>Find some in salvage a year alter
>Meh

>>28677098
>On a side note, what is this?
That is a transport ship. You have one being repaired at which point it can be sent to another shipyard for conversion into a salvage ship. They generally have half the carrying capacity of a Y-type (or less) but are cheap to maintain with most of their parts coming from older corvettes.
>>
>>28676957

1) Station
Would the station being set up with the Rovinar help them out? Or perhaps just letting them use some of the modules to assist their work here as thanks?

If the station would boost the Rovinar's work noticeably, I'd like to set it up here and ship some of the modules back to Surakeh.

If not, let's get the station moved to Surakeh and set up and producing jobs.

2) Pilots/Navigators
- investigate Terran Starfighter pilots from stasis tubes [we let them contact their command days ago, no?]
- investigate Stasis Knight for job/Errant status
If no, preference in order: House personnel/immigrants, People from the Run, Tourta, Surakeh

General crew:
House personnel, Run, Tourta/Surakeh

Friend Information Broker Tourta, Winnifred's people, Mr London for help.

... Does that orphanage on Tourta have any kids roughly of age to start working in space? If we could track down that crewman that deserted on Tourta after being thrown there by emergency teleporter... perhaps we could help him set up a trade school that teaches orphans engineering?
>>
>>28677007

>Krath Scout Frigate
I smell cloaking!

>Rovinar Shuttle, x2 Cruiser, Battleship
PARTY FAVORS

>All these fighters
You know, we could probably use a wikia page with fighter information.

Also, the Kilo class has no wikia info. sad.

>Aries Fast battleship AND normal one
Somewhere, Baron Winnifred feels a shiver run down her spine and knows that Sonia Reynard is causing a disturbance in the Force.
>>
>>28677196
and auto update screws me around again
>>
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>>28677245
>... Does that orphanage on Tourta have any kids roughly of age to start working in space?
Not likely. An orphanage on Tourta would tend to look after younger children. Young adults would tend to look for jobs (or get kicked out) that would get them out of there. A better question is if you're prepared to hire underage labourers.

>track down that crewman that deserted on Tourta after being thrown there by emergency teleporter... perhaps we could help him set up a trade school that teaches orphans engineering?
Side quest unlocked!

>You know, we could probably use a wikia page with fighter information.
And on a lot of other things.

Wiki priority of the week: starfighters!
Seriously I can only reliably get 1 medium sized article done at a time.

>Also, the Kilo class has no wikia info. sad.
That's partly because there's two similar ships in the same size range the Kavarians built and I'm trying to figure out how to differentiate them. Was working on that yesterday.
>>
>>28677386
>A better question is if you're prepared to hire underage labourers.

Nope. However, we might want to check if there were any donations after we put that bit about the orphanage in our boxing viddeo.
>>
>>28677386

The orphanage is probably a damned good lead on some of the kids they've recently kicked out, though!

>wikia articles

If you have anything that just is a collection of notes or stats, I'd be happy to devote a bit of time to sorting out a page with them just dumped onto it.
>>
>>28677422
As would I. I'm a poor writer so if it's just organizing pages and menial data I'd be more than happy to help.
>>
>>28677422
There's the Ships page but I created so many designs I forget half of them most of the time.

I just remembered another transport design I didn't include that could have been found as salvage. Longer than the Y-type, narrower but around the same carrying capacity. Had a spinal mount weapon on the bow like a pulse cannon. Don't remember who built them but they tended to get blown up a lot.


As for the ships page I think it might be better if I reorganised all of it according to size range similar to the salvage lists earlier in the thread. Then I could create links off to individual pages for each Factions military. Thoughts?
Obviously, getting the Categories tags in place would be essential.
>>
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>If the station would boost the Rovinar's work noticeably, I'd like to set it up here
Not especially. However if you found any Rovinar civilians in the region they might like to hire them on. Normally they're not species-ist but it would probably be easier for them to keep the atmosphere of their ships optimised for their own kind.


>>28677555
Oh, I'll post a survey on the wiki later about setting up the station and an Other/ comments field on the recruitment thing.

>>28677422
>>28677480
Oh and thanks to everybody that's been contributing to work on the wiki!


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