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File: 1384468791259.jpg-(45 KB, 700x406, Frosty Bandits.jpg)
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Last time with the Bloodsnow Deathsquad bandits we made some progress upgrading our home, made a pact with the Fozr, and dealt with surprising invasion during winter. We held them off acquired new forces discovered pyro had sister and we commenced an amazing party that will last ALL winter long. Sadly we only get a single action during per a turn but we do get bonus to it.

Meanwhile during the party CC after the dance off went far and away. We dispatched our heroes and against all odds found her among the remains of now dead warband...there we are discussing with things with CC as our current action.

Turn 60
>>>>>A. Raid.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge/pillage for raw materials.
>>>>>H. Your choice
3 resource point
10 loots
Population: 8000(8000 bandit 300 mutant) Other:
200 bots. 10000 zombie
Morale: Good
Food: Above Average
Water: Above Average
Fuel: Average
Armaments: Great
Infrastructure: Vault(Locked Down). Military Base(unsecured/infested)
Armor: Frosty Body Armor. Frost/Bio Hazard Power Armor(limited). Plagued body Armor. Raider Scale. Nomad Plate.
Weapons: Shotguns. SMGs. Hunting/assault Rifles. Knives. Molotov. Hatchets. DBM.
Technology: Jet packs(limited). Weapon Mod(Crude/basic). Ultra Bunker. Bandit Hybrid. Paramilitary Vehicle Engineering. Power Armor Tech(Hazard). Cold Resistance Great.
Materials:
Defenses: Vault Access. Plasma Flaming Containment Wall. Hazard Bunkers. Fortified Structures. Fire Wall. Ocean Aflame.
Power: Geothermal/ Nuclear
>>
>>28290201
Okay, let's continue where we left off.
>"You cannot stay?"
>"Memories prevent me and the feeling of loss. Best to wander and see where it takes me anywhere but home for now.""

"If that's what you think then that's what you think, and it is not my place to disabuse you of that notion.
What if I can promise you that you'll have greater strength with us than on your own? What if I tell you wandering is the cowards way out?

You wander out here and slay a warband with your bare hands. Bravo, well and good, but where are your foes now?

You wander out here and slay a warband with your bare hands. Bravo, well and good, but where do you gather your strength now?

You wander out here and slay a warband with your bare hands. Bravo, well and good, now will you keep on running from your memories now?

...You come out here. You slay a warband with your bare hands.
Bravo. Well and good, but what do you think he's experiencing now? Do you think he's such stock as to take your way out? The **coward's** way out?

Do you think he is running away from his memories, from pain and loss, seeking to drown his thoughts in the tidal wave of blood from an entire continent?

No. His journey is different. He goes out from the Deadsnows on a journey of growth. He doesn't seek distraction in his violence, he seeks a chance for fulfillment. He never broke, he hasn't broken, and he will not break. He will come back with all the strength he is capable of, in both body and mind. And he will exploit every weakness you have failed to face.

You go out and slay a warband with your bare hands, and in doing so seek to avoid what you need to show yourself his equal.
Abandon this folly. Your quest lies here with the Bloodsnows if you want to be with him. Where you will face your strongest foes in both mind and body."
>>
>>28290361
"Best strength is what one can find on their trials and journey. Wandering a cowards way out perhaps if I had company it would be so.

Dead.

Myself.

For now.

Who knows, maybe, why not? Its not up for me to decide. I just don't want to be there alone.

who knows I do sorta of doubt it.

HIS equal oh cuban pete why its the other way around. He is seeking to become MY equal.

You DARE claim what I have committed myself is folly?

My 'quest' is what it is and right now it is not with the bloodsnows. I fill face my strongest foes alone as it is when one is solo that ones experiences the greatest difficulty.


(she bad mad and not just in the crazy way)
>>
>>28290579
dangit, I was hoping anon's speech would've worked. . .
Grr, Lemme think of something.
>>
>>28290579

Dammit, if you had answered while it was 5am that would've won.
>>
>>28290677
It would of ended the same way.
>>
>>28290726

I don't suppose we can get our heroes advice/analysis at this point before formulating another response?
>>
>>28290750
What heroes did you bring along exactly?

Cause if I remember correctly they have already stated what they thought.
>>
>>28290787

We brought all of them!

Ovah Kil, Cuban Pete, Pyro, Charlie, Warlord

I meant can we get their advice/thoughts in light of what's been said?
>>
>>28290787
We brought everyone, or rather, the big outdoor celebration found her. Dr. Biktal, who can "see things others might miss" has not stated an opinion.
>>
>>28290836

You forget the Dread Witch and the Arms Master. The Witch's advice would be especially helpful, I feel.
>>
>>28290830
Ovah Kil
suggest letting her run wild.

Cuban Pete
states this reminds of the first time she went reaver except she doesn't seem to have a mission in mind.

Pryo
.....burn?

Charlie
Says to let her do whatever as he suspects she never actually went all out before...

Warlord
Give her a goal or mission. Let her cause havoc...in the way that help us the most.

>>28290836
Dr. Bitkha
Her memories haunt her but not in the way you may suspect. After all a girl's heart is funny thing...

Arms Master
States something about tech and equipment. Not sure what he meant exactly.

Dread Witch(damn you for bringing her up)
States that if it was her memories from the bad time then she would of acted out sooner. Yet she only did so when her favorite boy toy went missing on her...

She suspects that its not the memory of the bad times but rather of what she had with her 'lover' that is no more.
>>
>>28290991
>Pryo
>.....burn?

Hmm, that's not the same enthusiasm Torg had. A pity.
>>
>>28291021
You asked what he thought not what we should do anon. Just count yourself lucky you got that much(damn roll/bonus).
>>
>>28290991

Okay, so obviously the Arms Master's advice is the one to go with because it's the one EDE shrouded the most. What Tech/Equipment do we have access to and can we get a clarification from him?
>>
>>28291055
Ha, I don't know that's spiting in the devils face relying on meta tactics. But why not

We really should listen to Dread Witch though, but she's pretty mad and is there a way we can tentatively prod a little bit more into her relationship with the boy?
>>
>>28291097

I was just kidding, thought it'll be lulzy to see what EDE comes up with in response.

Yeah, we need to cross reference Dr. Bitkha's advice with the Dread Witch's advice to come up with the right answer.

Are there any girls in the thread? Calling all girls. How is a girl's heart a funny thing? Please respond, it's important for our imaginary story to succeed.
>>
File: 1384472069968.jpg-(97 KB, 600x900, CC.jpg)
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tfw I FINALLY find an image for CC. Goddamn about time. This is what your forces stumbled on with CC by the way. As in when you first approached.

Captcha I have no idea what the scythians ocunen is but it must be awesome.
>>
>>28291141
Hmm that is surprisingly close to how I imagined her too.
>>
>>28291141

Scythians Ocunen, eh? I never expected Captcha to have the true name of our dark god's weapon...
>>
>>28291168
Also got an image of her as kid.
>>
File: 1384472353695.png-(33 KB, 1352x556, 1384317006544.png)
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Current map, by the way.

How did the Fozr crack ALL OF THOSE bunkers open? Shit!
>>
>>28291215
We need to ask them if they can give us the bunkers near the crashed bloody maiden breach. If we're going to dened the compound proper, our 1st line of defense is at the wall breaches.
>>
In any case what is thy plan?
>>
>>28291231
Erm, ah. . .
>>
>>28291229

Asking them for all of those bunkers might be a bit much, but either asking them for the very northwesternmost bunker or to repair that breach would be alright.
>>
>>28291231

.....burn?

Really though...aaaaaaah......uhhhhhmmmmm...........fuck, I lost my "way too little sleep" eloquence.

Let me try to think of something...
>>
>>28291231
As in let her go, talk to her some more, pick a fight ect.
>>
>>28291231

Okay...let's start out gentle and hope I can guess better than my track record thus far.

"Who were these people you slew?"
>>
>>28291320
>let her go
Maybe
>talk to her some more
>>28291336
>pick a fight ect.
NOPE
>>
>>28291336
Who cares? If I had to hazard a guess it would be that they were bandits though.

managed to find a bunch of sexy bandit power armor fuck those guys are hard to find stuff for woot
>>
>>28291398

No no, I was trying to lead into something here.

>>28291426

"You said your enemies were dead, did you mean these?"
>>
>>28291469
"These guys no no I just killed these guys for funzies."
>>
>>28291499

"Who were your enemies, did you kill them?"

Someone, heellllppp. EDE doesn't want us to have our hero back and I'm not making any headway. He'll get tired of writing responses soon.
>>
>>28291567
Considering two things.
We prod at her/boy's relationship.
Or
We challenge to a duel
(Well, we'll let you go but not without giving you a farewell fight. For old times sake.) and pray CP wins [highly doubt it]

Continue on friend, I'm considering actions.
>>
>>28291567
Your right about that.

"There are always enemy to kill."
>>
>>28291616
>We prod at her/boy's relationship.
]spoiler]"You know CC, you're making good points. Perhaps this is a journey you must make on your own, but tell us, for old times sake, what does this boy really mean to you? Yes, yes I know the history between you two as much as you do. . .actually, do I?"

Should we cut to the chase?
>>
>>28291695
Not him, but why not. We have a lot to lose and a lot to gain.
>>
>>28291620

"You're just out to wander, you don't know where they are.

Why are you running away from your memories, from your last tie to him? Why are you turning away from your comrades of years, who've died beside you, for you, and under you to pursue strength?

There's no substitute for your love in our number, but have you looked at why being among their number stirs your memories of him so?"
>>
>>28291803
"...because it hurts is why. As for turning away from my comrades you can take care of yourselves there is just some things that need doing. Being among you isn't what stirs them rather its the void of his absence."

>>28291695
"He means everything to me. Not entirely. I never explained how everything all came together but you knew better then to pry about that sort of thing."

I feel so weird writing about a lovestruck crazy teen girl bandit
>>
>>28291910
You can end it at any time with no argument from us by giving her to us.
>>
>>28291955
Never you have to win her over first. Though it seems like your failing pretty hard at that.
>>
>>28292006

Yeah well you don't make this shit easy.
>>
>>28292029
Why do you think my players call me the twisted genie?

In any case to move things around you have lets 25 minutes left. Otherwise CC goes bye bye.
>>
>>28291910

Alright guys, vote on this...it's going to be my last gambit so we can get the tread started...I wonder/hope EDE will give us some sort of bonus for this if we fail so we won't have wasted the bunker-down action and a 100

"I see. You just can't stand to be among the familiar faces that lack one.
You know, I can understand that.
You must go, so that you can learn to let go of the thing you love for a time so it can grow even though you don't want to.
We can understand that.

Go do what you have to do while you learn to live without what you need while he grows stronger.

We'll be here, waiting.

...Oh. If you want, I can hold that letter for you. Where you're going isn't well suited for it.
And if you have any letters of your own, I'll hold those too.

Good luck."
>>
>>28292164
I have no idea what you are going with this, but okay.
In the meantime, do you think we should try to be more active in the winter? Should we practice scouting more?

I'm considering scouting eventually retaking the abandoned bunkers near our original bunkers, since we have peopel familiar there and it would help us hold the compound for when the invasion in summer comes.
>>
>>28292132
10 minutes left.
>>
>>28292289
How about
>Basic 1
Continue winter exploration and saftey training. Pyro and CP/
>Basic 2
After completion of basic 1, scout out the outside of the 2 bunkers in the southwest corner for danger levels. Bring along those who used to live there and are familiar with it. Sniper Twins to overwatch, Warlord to asses, and CP
>Basic 3
Arms master and Ovah Kill to reverse engineer the Heavy, exotic, and specialized weapons brought to us by our newest members previously.
>>
>>28292377
You may only have 1 action per a turn for the rest of winter. Granted you do get a bonus to it though.
>>
Rolled 79

>>28292336
Try this >>28292164

Rolling for this >>28292377
>>
>>28292386
Then do basic 1, but add the twins and Warlord and Ovah Kill to the group.
with this roll >>28292386
>>
Rolled 39

>>28292386
Basic 1
>>
Rolled 31

>>28292164
Let's try it.
>>
>>28292289
It was basically a minor attempt at guilt tripping her into staying by implying she is to us as he is to her while mainly trying to make sure she comes back eventually.
>>
Rolled 20

>>28292377

How about
>Basic 1
Work with BilKil, Ovah Kil, Arms Master, Warlord (he's paramilitary, so he might know his way around pre-war tech) to try to open up and occupy the bunkers around our buildings and around the perimeter (especially around the southern gate.
>>
File: 1384477716638.jpg-(58 KB, 640x436, CC as a kid.jpg)
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Rolled 50

>>28292164
"Farewell but first a warning I know that you know that the dark god comes by every generation. So far there has been three taken since the very beginning. Each entertained the thing and was rewarded a boon."

" The first was the Commander of the Dead Snow Company. His boon was the lives of his company.
The second is unknown.
Myself. My boon was true love. "

"You and yours would do well to figure out what is the second. I know its not you as do you for reasons."

CC is GONE. MUWAHAHA.


...Meanwhile on the journey back a normally unbelievably cheerful man was sullen found staring out a certain pic remembering the past and how he was her unofficial caretaker.

Pic related.
CC as a kid before being taken despite being an orphan.

>>28292377
Winter exploration training was eh we got the forces drilled with the basic. We thought we were good until the Fozr showed up...we have lots to learn apparently.

Turn 61
>>>>>A. Raid.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge/pillage for raw materials.
>>>>>H. Your choice
3 resource point
10 loots
Population: 8000(8000 bandit 300 mutant) Other:
200 bots. 10000 zombie
Morale: Good
Food: Above Average
Water: Above Average
Fuel: Average
Armaments: Great
Infrastructure: Vault(Locked Down). Military Base(unsecured/infested)
Armor: Frosty Body Armor. Frost/Bio Hazard Power Armor(limited). Plagued body Armor. Raider Scale. Nomad Plate.
Weapons: Shotguns. SMGs. Hunting/assault Rifles. Knives. Molotov. Hatchets. DBM.
Technology: Jet packs(limited). Weapon Mod(Crude/basic). Ultra Bunker. Bandit Hybrid. Paramilitary Vehicle Engineering. Power Armor Tech(Hazard). Cold Resistance Great.
Materials:
Defenses: Vault Access. Plasma Flaming Containment Wall. Hazard Bunkers. Fortified Structures. Fire Wall. Ocean Aflame.
Power: Geothermal/ Nuclear
>>
Rolled 81

>>28292622
Let's either do this or continue winter training. Let's get some ambush and stealth emphasis in it though.
>>
Rolled 40

>>28292622
>>28292711
Yeah, this.
>>
Rolled 21

>>28292750
>>28292711
AGAIN?
>>
Rolled 72

>>28292777
Oh, no wait. I didn't read that properly. We already did that.

I say we should.
Basic 1
>Scout out the abandoned bunkers previously inhabited by some of our memebrs near the SW gate. CP, Pyro, OK, and the twins.
>>
Rolled 33

>>28292777
Hey, we get a massive bonus this time.

Actually, throw ALL of the heroes into this. Anyone want to "Look at the Time" and "TIGHT Schedule" this?

Just kidding on that last part, let's not poke the bear.
>>
>>28292838
Don't forget Ramona, we need to scout before we open up the bunkers. Especially in this weather.

Plus, those bunkers used to be inhabited by some of our new members so they should know their way around.
>>
Rolled 72

>>28292867
I meant the bunkers inside the base. The base where we are ignored by the zombies, allied with the fozr, allied with the ghouls, as-yet untoiched by the borgs, and which is momentarily free of monsters.

And no one occupies the internal bunkers because they're locked up half as tight as CrayCray's cunt.
>>
>>28292967
>digging deeper into our facilities
>8/10ths of the time
Well maybe this will be one of the 2/10th, let's go for it then.
>>
Rolled 86

>>28293022
Just saying, it's getting a bit crowded in here and look at all the bunkers the Fozr own
>>
>>28293146
I thought the HQ had loadsa room left. Well, let's see what goodies or baddies are in the bunkers.
>>
Rolled 89

Oi Bronz what is with that look on your face I thought you got LAID. Old school style no battle needed talk about lucky eh? Seriously though you look as if you dick just fell off.

...you know that girl?

Yeah what about her?

....she was a rad ghoul.

PWUUWUWHAH you fucked a ghoul no wonder you look as if you dick fell it was that or it being bitten off.

I don't know if I caught anything man. Who knows what is ERugh.

Well know now must say what was it like?

*gives withering stare yet he remains unshaken so he gives in*

It was quite hot actually.

uh in what manner of speaking I knew she was a bombshell but come on man.

I mean you know inside her.

*realization dawns*

OH uh well at least you didn't bang a zombie.

...not much better really.

You went to see the doc yet?

...I am not looking forward to explaining the situation.

That is what you get for getting wasted and hitting on her ignoring the fact of her vicious smile and gnawing on a part of a human arm with her being surrounded by the more far gone type ghouls.

Wait a second you KNEW?

Well yeah I just hadn't thought you were THAT wasted sheesh...

YOU FUCKING ASSSHOLEE.
*commence stragulation*

BLUEGHGRH
>>
>>28293177
Heh, nothing wrong with a little cultural exchange.
>>
Rolled 73

So what is consesus exactly?

I got bored and did some writefaggotry.
>>
Rolled 98

>>28293223
>Work with BilKil, Ovah Kil, Arms Master, Warlord (he's paramilitary, so he might know his way around pre-war tech) to try to open up and occupy the bunkers inside and around our buildings and around the perimeter (especially around the southern gate)
>>
>>28293237
Now THAT's a roll.
>>
Rolled 38

It be slow tonight. Man I need to work on getting more players...
>>
>>28293237
And there's our roll.

>The bunkers inside the base. The base where we are ignored by the zombies, allied with the fozr, allied with the ghouls, as-yet untoiched by the borgs, and which is momentarily free of monsters.
>>
>>28293275
You've got your faithful at least.
>>
File: 1384480754294.png-(34 KB, 1352x556, Base Walker.png)
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Rolled 58

>>28293237
Well during the festivities our forces moved through the snows to nearby bunkers and commencing cracking them open. This mostly meant the Fozr guiding us and the ghouls diverting power to them allowing BilKil to disable the lockdown. It took quite a bit of effort be we got a number of them opened now.

Warlord was noted to find them rather interesting saying how their an older model but reliable. Only really seen in the poorer old worlds or with militia like groups. No one else really cared about that though.

>>28293341
That I do.

News
Winter is beginning to die down.
Turn 62
>>>>>A. Raid.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge/pillage for raw materials.
>>>>>H. Your choice
3 resource point
10 loots
Population: 8000(8000 bandit 300 mutant) Other:
200 bots. 10000 zombie
Morale: Good
Food: Above Average
Water: Above Average
Fuel: Average
Armaments: Great
Infrastructure: Vault(Locked Down). Military Base(unsecured/infested)
Armor: Frosty Body Armor. Frost/Bio Hazard Power Armor(limited). Plagued body Armor. Raider Scale. Nomad Plate.
Weapons: Shotguns. SMGs. Hunting/assault Rifles. Knives. Molotov. Hatchets. DBM.
Technology: Jet packs(limited). Weapon Mod(Crude/basic). Ultra Bunker. Bandit Hybrid. Paramilitary Vehicle Engineering. Power Armor Tech(Hazard). Cold Resistance Great.
Materials:
Defenses: Vault Access. Plasma Flaming Containment Wall. Hazard Bunkers. Fortified Structures. Fire Wall. Ocean Aflame.
Power: Geothermal/ Nuclear
>>
>>28293341
Yeah, there's that. Your quests aren't exactly new-player friendly, what with the high fatlity rates (we've already almost died 2 or 3 times, the intricate plots that require full knowledge of all the threads, and the amount of critical thinking required to make forward progress.
>>
>>28293426
>Winter is beginning to die down.
Alright, now we've got to get ready before spring.
>>28293457
Should we focus on getting gate/s breaches fortified?
>>
Rolled 72

>>28293426
Anyone want to use perhaps our last turn with bonus to get in contact with the borgs?
>>
>>28293512
I'm down with it. Let's do that.
>>
Rolled 56

>>28293426
"So uhm Mr.Nonzero is it?"

"Just call me Bron and no there isn't a z at the end that is just Frito being a dick."

"Very well then Bron care to explain why your genitalia radiate so much energy such as radiation", asked Dr. Bitkha as she leans forward eagerly after having gotten done examining. "Despite the fact that the rest of your body and even the adjacent are is suspiciously lacking in it?"

"...I banged a rad ghoul."

"Oh, really now?"

"Yup...so am I infertile or something?"

"No. Afraid not well to be more precise the testicle cancer you had vanished along with some STDs. You should be more careful."

"...I am not that good enough fighter to avoid all maniacs you know."

"Ah yeah...they can build up quite the STD range. I am going to have to see them again."

"So wait a second are you telling me banging the rad ghoul cured my cancer and when DID I ever have cancer?"

"Well yeah thing is when i was examine you detected when I took a closer look it was gone now go run along now I have to talk with some zombie fuckers about protection and countermeasures."

I wuh Zombie fuckers?

"Oh come on you fucking aka having sex with zombies? Oh also I am going to need a detail report about that rad ghoul and the uh resulting actions for research purposes of course."

"Oh come I can't hardly remember any of it", he explains as Bitkha leans back and gives him a very specific look.

"Why then it looks like your just going to have to ask her then now wont you", she finished as the color drained from his face.
>>28293457
Considering no one really picks up on the plots. Though the other stuff is correct my civs are rather heavy duty.
>>
Rolled 95

>>28293491

We checked out the bunkers outside the southeast gate a while ago, and they were absolutely empty (we scouted and explored) it'd be better to make defenses between our two bunkers just inside the gate than try to rebuild those i think. We haven't even scouted the ones to the south though. We might consuder upgrading the ones near the gates to Ultra bunkers once winter dies...but use our time with the bonus to find+bring online the DAATS
>>
Rolled 87

>>28293512
>>28293522
>Basic 1
Attempt to reach and communicate with the borgs to discuss matters of import.
>>
Rolled 52

>>28293595
Add all the heroes and the twins onto it we can spare onto it and you've got my vote.
>>
Rolled 50

>>28293595
Yeah, this
>>
Rolled 33

>>28293512
We have acquired contact with the borgs. Though they didn't really seemed interested thanks to our connections with the ghouls and Fozr we got contact.

Borgs are wondering about what matter of 'import' we wished to discuss with them.

Turn 62
>>>>>A. Raid.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge/pillage for raw materials.
>>>>>H. Your choice
3 resource point
10 loots
Population: 8000(8000 bandit 300 mutant) Other:
200 bots. 10000 zombie
Morale: Good
Food: Above Average
Water: Above Average
Fuel: Average
Armaments: Great
Infrastructure: Vault(Locked Down). Military Base(unsecured/infested)
Armor: Frosty Body Armor. Frost/Bio Hazard Power Armor(limited). Plagued body Armor. Raider Scale. Nomad Plate.
Weapons: Shotguns. SMGs. Hunting/assault Rifles. Knives. Molotov. Hatchets. DBM.
Technology: Jet packs(limited). Weapon Mod(Crude/basic). Ultra Bunker. Bandit Hybrid. Paramilitary Vehicle Engineering. Power Armor Tech(Hazard). Cold Resistance Great.
Materials:
Defenses: Vault Access. Plasma Flaming Containment Wall. Hazard Bunkers. Fortified Structures. Fire Wall. Ocean Aflame.
Power: Geothermal/ Nuclear
>>
Rolled 94

>>28293738
bah supposed to be turn 63
>>
>>28293738
>Borgs are wondering about what matter of 'import' we wished to discuss with them.
"Why, all of us being civil members of this compound, I am sure we would all like to see this facility up and running to full function again. Wouldn't you agree?"
>>
Rolled 29

>>28293781
hm civil? A group bandits, ghouls, and freakish mutants. Very very funny, the borg states with a dead tone voice apparently trying to sound ironic but that wasn't going over well with its chrome voice box.
>>
Rolled 89

>>28293738

We were just saying "Hi", establishing contact, and wondering if they had anything to trade.

Only us and the Fozr have access to vehicle garages, but they obviously wanted to acquire the northwest one.

Anyone feel like scouting+bringing online the DAATS? Whoever was after the Warlord had flyers that could navigate/survive blizzard conditions, think thy might just be waiting for winter to end?

Alternately, we should scout the docks. Maybe we can salvage the power source off of the wrecked pirate ship to boost yhe base's capabilities. We might also consider seeing if we can (after upgrading them) patch our Ultra Bunker's plasma reactors into the base's power grid.

I wonder if it'd be wise to offer bunker upgrades to the Fozr if they'll provide the resources necessary? It'd strengthen the alliance greatly. They still have misgivings/mistrust because we're bandits, probably (they've already worked far more closely with us than i ever expected them to).
>>
Rolled 10

>>28293884

Also, anyone want to remove the limiter on BilKil?
>>
>>28293884
>Anyone feel like scouting+bringing online the DAATS?
I do, but if we can get some help that would be swell.
>>28293911
Everything in due time and if we have the resources and know how, but yes.

>>28293868
"Yes, it's true we all have our differences and histories, but consider this is personally our first contact and we, still being bandits mind you, are willing to open up with discussion of all things. Certainly, a fully functioning facility is of value to you as well?"
>>
Rolled 90

>>28293884
The party has worked wonders in that regard.

As for trade what they have is what they need.

>>28293916
"It wont be fully functional until the zombies are gone, it will also take a while for the ghouls to make their rounds with repairing, bringing back up online, and even maintenance."
>>
Rolled 80

>>28293916
Let's ask Ovah Kill (Bonus to Computers) biased as he is, for advice on what the limiter does/is and risks/rewards for removing it. We might sincerely consider doing this while we have a bonus to reduce risk.
>>
>>28294012
Lets do that
>>28293993
"I see. I'm sure you've noticed the zombies have been a bit of a buffer fodder isolating the compound from more outside forces. But, we are just glad to know that we all share at least that common goal of fixing the facilities."
>>
This is irrelevant to the current turn, but I lurk your threads when I can. Just reminding you of the silent portion of the audience.
>>
Rolled 87

>>28293738
Basic 1
Scout out the southern docks, and in particular search the wrecks. Heroes of all kinds who can.

>I wonder if it'd be wise to offer bunker upgrades to the Fozr if they'll provide the resources necessary? It'd strengthen the alliance greatly. They still have misgivings/mistrust because we're bandits, probably (they've already worked far more closely with us than i ever expected them to).
I'm wondering how we should go about that in the summer. I was thinking maybe it'd be best to leave their ice forts inconscpicous, try to get enemies not interested in them.
>>
Rolled 99

>>28294177
Voting.
Don't forget to add (carefully) asking Ovah Kill on his advice about the limiters
>>
Rolled 92

>>28294012
He says it allows the A.I. to work more quickly/efficiently at the cost of lol ethics and countermeasures if we remove them. Basically stops a new skynet.

>>28294056
"Zombies get in way. Sure you get protection but want you want I don't see happening as long as you got zombies."
>>
Rolled 71

>>28294086

I lurked for a long time too. Join us.

>>28294177
Seconding this, doing this as an aside. >>28294012


>>28294177
Let's get EDE's input, but I think that it's fairly obvious that they're bunkers/fortifications even under the ice. That aside, they start shooting when someone gets close whether or not their bunkers are inconspicuous so they might as well have big guns to do it with.
>>
Rolled 15

>>28294289

Which reminds me, we need to fortify the barracks because we only had zombies there and we could only do so much.
>>
>>28294422
I'm worried about the zombies. We know longer have CC with us and our hold over them isn't like it used to be. Plus they're "in the way of booting the facility".

I don't think they're dumb either if we even try to wittle them down as fodder without the strongest incentive. And we dare not risk losing our neutrality with them.
>>
Rolled 24

>>28294289

Is Ovah Kil specifically under the control of BilKil? Do security chief robots usually have AIs separate from the base AI completely, or shackled to it, or what? If we had Ovah Kil design a new limiter that only kept BilKil from doing things against us/our allies (unless he had our permission)...what's the likelihood it'd be enough?
[ask these to our Warlord]

Also, ask him what he meant by our style bunkers being old and usually only in militia outposts?
>>
File: 1384486041651.png-(17 KB, 1352x556, Base Walker Docks.png)
17 KB
17 KB PNG
Rolled 87

>>28294177
Hm

We found a number of seemingly wrecked/sunk ships including the pirates also it seemed to have gone out much farther but suffered heavy damage and many things are collapses. Only the edge near the base is still somewhat intact.

News
Winter is about to end.


Turn 64
>>>>>A. Raid.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge/pillage for raw materials.
>>>>>H. Your choice
3 resource point
10 loots
Population: 8000(8000 bandit 300 mutant) Other:
200 bots. 10000 zombie
Morale: Good
Food: Above Average
Water: Above Average
Fuel: Average
Armaments: Great
Infrastructure: Vault(Locked Down). Military Base(unsecured/infested)
Armor: Frosty Body Armor. Frost/Bio Hazard Power Armor(limited). Plagued body Armor. Raider Scale. Nomad Plate.
Weapons: Shotguns. SMGs. Hunting/assault Rifles. Knives. Molotov. Hatchets. DBM.
Technology: Jet packs(limited). Weapon Mod(Crude/basic). Ultra Bunker. Bandit Hybrid. Paramilitary Vehicle Engineering. Power Armor Tech(Hazard). Cold Resistance Great.
Materials:
Defenses: Vault Access. Plasma Flaming Containment Wall. Hazard Bunkers. Fortified Structures. Fire Wall. Ocean Aflame.
Power: Geothermal/ Nuclear
>>
>>28294610
So I've been lurking this for line two threads, are there any pastebins or similar where I can read up what heroes there are and what they can do?

Also I want to know what happened to the glowing genitalia guy.
>>
Rolled 69

>>28294502
Warlord here not sure what Ovah Kil true loyalty is to. Maybe if we had a computer expert *snorts* good luck finding one though.

As for A.I. I am guessing separated but in contact.

Not sure if he would be willing to do that. Limiters create issues no matter how good or lax its just that many see them being in place well worth the price.


Your bunkers are only common among Guard, militia, and older forces. Suffice to say their reliable/sturdy as hell but bit lacking in the newer hi-tech. Except for your ultrabunkers. Those things are something else I tell yah.
>>
>Winter is about to end.
Hmm, what to do with our last bonus turn. . .

and before we lose the Froz bonus and before the spring invasion
>>
Rolled 50

>>28294661
All the threads done by me are under this
http://suptg.thisisnotatrueending.com/archive.html?tags=hivemind

Pastebins are made by the players for the players.
>>
>>28294661
Officers (not heroes but bretty gud):
Boggart - Bit of a cook and invented useful hardtack
Moonshot - Invented mooning brew. We built him a brewery.
Debby and Dreddy - Synchronized twins with a knack for sniping. After we build a better shooting range, they were the only ones who could hit CP
Lt. Lurkis [deceased] - warrant officer with a knack for scavenging

Heroes:
Cuban Pete - Strange person gifted with the mask of a dark god and a shitload of flare
>Hit It!: Strange music starts playing all known forces must dance. Can even manipulate vehicles to misfire for effect.
>Ya Missed!: You shot him? He just takes a swig of alcohol and it flows out the bullet holes. Flattened like a pancake? Just sticks his thumb in his mouth and reflates himself. Really really hard to kill him
>Somebody Stop ME! : can taunt and trick foes into doing many things they wouldn't normally do.
>Why Look at the Time!: Able to double up on an action.
*Warning when activated guaranteed causes side effects Warning*

Arms Master/ShootyStab -
>Bonus Engineering
>Bonus Manufacturing
>Reverse Engineering- Can breakdown tech and even better perfectly mimic it.
>The Hurts Way- Everything is pain, improved and cruel.
>Outlaws of Us All- Has unusual insight when it comes to his way.

Robo Ovah Kil
>bonus Hi-Tech
>Bonus Computers
>STEEL KILL-This MAACHINE over Flesh.
>STEEL STEAL- I is the Steeliest AND the stealthiest.
>OVERLOADED- More bullets, more power, more energy and more >OVERKILL cause there is NEVER enough.Cause who cares if I detonate or my batteries explode as long as they kill them REALLY FUCKING HARD.
>>
Rolled 21

>>28294610

>Basic 1
Develop a variant of our Frost Power Armor that's capable of operating and maneuvering for extended periods of time underwater (in our freezing ocean). Ovah Kil+Arms Master anyone else who feels they can be useful.

Also, can we get an estimate on what it'd take to repair the gates, and to repair the bunkers outside the gates into something resembling useful defensive emplacements.

Can we ask the Fozr if they've repaired that breach yet?

[Secondary, requires voting to approve] Also, how would they like their bunkers to be upgraded to Ultra Bunkers (they'd have to provide the resources/materials, because we don't have much extra to spare).
>>
Rolled 13

>>28294683

I have a word document, will post in a bit.
>>
>>28294812
Wait, is the ocean on fire or freezing or both (fire on top, cold as shit underwater)

Also seconding those questions
>>
>>28294812
Although I don't believe I'm entitled I vote for this. You know, just so everyone knows people are in this thread.
>>
Rolled 1

>>28294797
You forgot Marko, the guy who always survives no matter what shit he gets into.
>>
>>28294915
Hmm, can't tell how the dice gods feel about that.
maybe he survives
>>
>>28294915
Whose Marko?

I remember hearing GlowyJoe mentioned but not the other.
>>
>>28294972
"Marko Our boys started snooping around the vehicles. Many of them were gore covered. including the inning as if someone either tried to get out but didn't make it or something got in. When we saw somethings moving in the vehicles are boys halted and dropped down...only to see some crawlers and worse slinking up on them. Apparently that dropping down saved our asses..."

"Our forces came under fire while trying to salvage. Luckily they made it to a wreck and brought back some resources. Even better we didn't get lost this time around. We only ended up with a few wounded though Marko almost got dragged into the blizzard before enough firepower drove off whatever it was that tried to snatch him."

Just a minor character we noted
>>
>>28294812
Hydro Hazard Power Armor research has commenced. Just got to deal with the whole water pressure and need of oxygen.

The gates we personally are near is working. Its just the ghouls need to power it up first. Poor bastards are REALLY fucking busy though.

Fozr state not yet. They just gone done fortifying and will be taking care of it. Mostly vey the use lots of explosives. They plan to blow up the middle part forces the two halves to fall along opposite sides of the wall.

>>28295026
..hm going to have to use him again soon its been awhile.

Turn 65
>>>>>A. Raid.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge/pillage for raw materials.
>>>>>H. Your choice
3 resource point
10 loots
Population: 8000(8000 bandit 300 mutant) Other:
200 bots. 10000 zombie
Morale: Good
Food: Above Average
Water: Above Average
Fuel: Average
Armaments: Great
Infrastructure: Vault(Locked Down). Military Base(unsecured/infested)
Armor: Frosty Body Armor. Frost/Bio Hazard Power Armor(limited). Plagued body Armor. Raider Scale. Nomad Plate.
Weapons: Shotguns. SMGs. Hunting/assault Rifles. Knives. Molotov. Hatchets. DBM.
Technology: Jet packs(limited). Weapon Mod(Crude/basic). Ultra Bunker. Bandit Hybrid. Paramilitary Vehicle Engineering. Power Armor Tech(Hazard). Cold Resistance Great.
Materials:
Defenses: Vault Access. Plasma Flaming Containment Wall. Hazard Bunkers. Fortified Structures. Fire Wall. Ocean Aflame.
Power: Geothermal/ Nuclear

>>28294661
I do writefaggotry when things are a bit slow or the players are busy debating.
>>
Rolled 31

>>28294661
>>28294832
Here's the pastebin. My notes aren't all organized like with the last two threads because I never expected us to last this long, so the heroes, things I think were hints by EDE, and general info he's dumped. Some of it's outdated because I've been too busy/lazy to update it.

http://pastebin.com/Px1wdzpS

>>28294972
>>28295026
I think even EDE had forgotten about Marko. Even I had, and I try to keep a note of everything. Bravo Anon.
>>
Okay, so we have three points of breach that need attending.
>The Bloody Maiden Wreck breach near some Fozr bunkers
>Our Gate near our 2 bunkrs
>And the southern gate breach near the docks

Do you think we have the manpower to staff the walls with lookouts to cover the entire compound walls?
>>
>>28295197
We could begin vehicle patrols round the clock on the outside, or at least inside the compound walls.
>>
>>28295109
How much longer before spring?
>>
Rolled 25

>>28295109

Winter hasn't ended yet, right? And it won't end until you specifically state it's ended?

>>28295197
We really need to get the base more power, it's constraining a lot of what we do.

>>28295259
That'd burn through our limited fuel pretty quick. Also, we should try to shut the doors or something first.

>Basic 1
Scout out the central building on the docks. Send all of our heroes (Except Dr. Bitka unless she wants to go) because why not?

Does anyone second offering bunker upgrades to the Fozr+Ghouls?

Did you ever expect us to survive long enough to more-or-less have a handle on the base, EDE? Have we done you proud in our stumbling attempts at playing smart this time?
>>
>>28295308
>>28295337
My bad did indeed end.
>>
>>28295337
I'd rather we gather resources before we devote ourselves to upgrading.
>>
>>28295337
To a degree. Might need to take a civ break soon though feels like I might burn out.
>>
Rolled 93

>>28295406

The stipulation would be that they'd provide the resources, we'd just provide the expertise/manpower.

>>28295394
We don't have any extra actions because CC left and no one else grants hero actions, right?

>Basic 1
Scout out the central building on the docks. All the rest of the heroes.

>Basic 2
Upgrade the two bunkers at the mouth of the Sourthern/Docks gate into Ultrabunkers

>Basic 3
Continue R&D on the Scuba Armor. Ovah Kil+Arms Master
>>
Rolled 50

>>28295418

Perfectly understandable. You would be missed...also, not sure if this Civ could take the 1-2 punch of dual breaks. Don't let that stop you though, we all appreciate what you do and know (vaguely) your situation.
>>
Rolled 3

>>28295474
Voting.

>The stipulation would be that they'd provide the resources
I dunno, they were pretty thrifty. They didn't feel like they wanted to share their vechs during the summer. Asking won't hurt though, but maybe they've bolted the doors and locked themselves in already.
>>
Rolled 59

>>28295474
I can dig it
>>
Rolled 65

>>28295394

Could we get Ovah Kil, Bil Kil, Arms Master, Ghouls, Fozr, the Warlord (or whichever of them would know best)'s advice on how feasible it'd be to patch the Ultra Bunkers' plasma reactors into the base power grid to provide more power? How about salvaging a power source from a ship or purchasing one from traders and patching that in?
>>
>>28295526
We have even less to trade with than before though.
>>
>>28295495

Hoohoo, close.

That was before the party happened, which apparently did wonders for our relations with the Fozr and the Ghouls.
>>
>>28295559
Hmm, well then let's ask.
But first, think about it. What did we think about the ice bunkers in the summer?

We left them alone and for good reason, we thought they were scary and full of monsters (and they were to an extent). If we put human works on them, others might not be so disinclined to try and take them.
>>
>>28295558

We have a small DBM production line and 10 loots (even better than resources for trading with bandits), also our plasma AA platforms, plasma-net-cocoons, snow goggles, and food.
>>
>>28295594

Heh, I think it'd end up more like "fuck, even if those bunkers were just all covered in jagged ice like that we wouldn't fuck with them, but they're fuckhuge, fuckarmored, fuckadvanced, fuckarmed, and have fuckautomated fuckoff guns AND jagged ice. Alright guys, no sense hitting this base let's go back."
>>
>>28295606
Hmm, wonder what that'll get us.
An Aduro™ portable generator if we're lucky.

>>28295649
Ha. But since when have our enemies ever overestimated us...
>>
>>28295675

At the beginning of the Memor, and at the middle of the Memor. Really all throughout the Memor because of what we could've done vs. what we were creative enough to do
>>
Rolled 26

>>28295675

Only if we roll 100 for that summon trader. Kind of like this blatant fishing for a 100.
>>
>>28295727
they knew the Memors potential better than we did
>>
Rolled 42

>>28295474
Central building proved to be a main building for the docks. Basically the main office it was so big was due to it also having a built in armory, hosptial, and mess hall. Basically where excess sailors stayed as well. Large and central to the operations. Current inhabitants are zombies.

Bunkers have been upgraded. Housing limited increased by 1 thousand.

Current max pop is 27k.


We got the water pressure problem taken care of but not the long term oxygen problem. Though we got short term as in like 2 hours worth.

Turn 66
>>>>>A. Raid.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge/pillage for raw materials.
>>>>>H. Your choice
0 resource point
10 loots
Population: 8000(8000 bandit 300 mutant) Other:
200 bots. 10000 zombie
Morale: Good
Food: Above Average
Water: Above Average
Fuel: Average
Armaments: Great
Infrastructure: Vault(Locked Down). Military Base(unsecured/infested)
Armor: Frosty Body Armor. Frost/Bio Hazard Power Armor(limited). Plagued body Armor. Raider Scale. Nomad Plate.
Weapons: Shotguns. SMGs. Hunting/assault Rifles. Knives. Molotov. Hatchets. DBM.
Technology: Jet packs(limited). Weapon Mod(Crude/basic). Ultra Bunker. Bandit Hybrid. Paramilitary Vehicle Engineering. Power Armor Tech(Hazard). Cold Resistance Great.
Materials:
Defenses: Vault Access. Plasma Flaming Containment Wall. Hazard Bunkers. Fortified Structures. Fire Wall. Ocean Aflame.
Power: Geothermal/ Nuclear
>>
>>28295793
>Current inhabitants are zombies.
Neutral zombies right?
Do we have any food lying around to offer them into our main zombie bunker? We can still talk to them right?

If they are neutral/semi-friendly it's good, it'll make exploring the central building a little less dangerous.
>>
Rolled 51

>>28295793
Ah forgot to mention

WE ARE OUT OF RESOURCES.

WE ARE OUT OF FOOD.
>>
>>28295861
Hey! That's not fair! The food's been above average for months and we didn't get advance warning.
>>
Rolled 28

>>28295859
The dumb ones are friendly the few with actual brains are suspicious but are not hostile.

>>28295861
also forgot to mention your low on water.
>>
Rolled 67

>>28295861

We're out of food? We've had Above Average food for years.
>>
Rolled 91

>>28295861
I'd hardly call that fair since this came without warning or indication whatsover.
>>
Rolled 27

>>28295880
The party wiped it out.
>>
Rolled 53

>>28295896
>>28295896

Where do you think the party food came from besides the monsters? I had stated this earlier.
>>
Rolled 39

>>28295927
You had enough for the party but once winter ended(and the party) your food reserves would be exhausted.
>>
Rolled 76

>>28295905

....Fine. I thought that was sustained on monstermeat though.

>Basic 1
Scout out the areas outside the base for monsters and monster dens.

>Basic 2
Lead our forces out into the monsters+monster dens, and bring back the mutated bacon. All of the heroes. (Excepting Dr. Bitka)

>Basic 3
Explore the central building of the docks.
>>
Rolled 68

>>28295905
>>28295942
Oh dear.

>Basic 1
Host an "Iz you a fishing git" contest
Fishing poles, nets, the new armor. Whoever can find the best way to catch fish from the docks wins.
>Basic 2
Host an "Iz you a green thumbed git" contest. Now that spring is in effect, there's bound to be edible plants to chew on somewhere. Eat at your own risk. Dr Bikhta to watch for poisonings and Boggart to see if he can prepare the food.
Scout out for monsters/animals to kill and carry back home to eat.
>Basic 3
All our heroes to look for monster/animal heards and bring back some food.

Extra: As for water, we should start gathering some of that ice and snow. It shouldn't be that hard for bandits to go out with buckets and barrels and start shoveling. Dr Bikhta is also checking for poisoning of the snow or something.
>>
Rolled 92

>>28295961
>>28296003
Actually, how about.
>Basic 1
Scout out the areas outside the base for monsters and monster dens.
>Basic 2
Lead our forces out into the monsters+monster dens, and bring back the mutated bacon. All of the heroes. (Excepting Dr. Bitka)
>Basic 3
Host an "Iz you a fishing git" contest
Fishing poles, nets, the new armor. Whoever can find the best way to catch fish from the docks wins.
Host an "Iz you a green thumbed git" contest. Now that spring is in effect, there's bound to be edible plants to chew on somewhere. Eat at your own risk.

Extra: Start shoveling the snow before it melts and gather drain water.

Dr Bikhta to watch for poisonings, Moonshot to use his brewery to sterlize the water, and Boggart to see if he can prepare the (safely checked) food.
>>
Rolled 88

>>28296055

Hmm, fish around islands are irradiated but they ought to do in a pinch the mutants and zombies will be able to eat it for sure anyway. I'm not sure about going into the unexplored docks...but it is a dire situation.

I'll approve.
>>
Rolled 46

>>28296055
>>28296080

Sounds good. The heroes should assign themselves to whichever actions they like the best though. Allow them to play to their own strengths.
>>
Rolled 21

>>28296055
We discovered a number of monster lairs usually burrowed under the trees or in icy ever frozen caves.

We went charging in for FOOD fighting was bloody but we brought back the meat. Luckily the ever prevalent zombie plague wasn't so bad for our forces.

Fishing didn't go all that well sure we got fish but it wasn't exactly fit for human consumption.

Turn 67
>>>>>A. Raid.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge/pillage for raw materials.
>>>>>H. Your choice
0 resource point
10 loots
Population: 8000(8000 bandit 300 mutant) Other:
200 bots. 10000 zombie
Morale: Good
Food: Above Average
Water: low
Fuel: Average
Armaments: Great
Infrastructure: Vault(Locked Down). Military Base(unsecured/infested)
Armor: Frosty Body Armor. Frost/Bio Hazard Power Armor(limited). Plagued body Armor. Raider Scale. Nomad Plate.
Weapons: Shotguns. SMGs. Hunting/assault Rifles. Knives. Molotov. Hatchets. DBM.
Technology: Jet packs(limited). Weapon Mod(Crude/basic). Ultra Bunker. Bandit Hybrid. Paramilitary Vehicle Engineering. Power Armor Tech(Hazard). Cold Resistance Great.
Materials:
Defenses: Vault Access. Plasma Flaming Containment Wall. Hazard Bunkers. Fortified Structures. Fire Wall. Ocean Aflame.
Power: Geothermal/ Nuclear
>>
Rolled 69

>>28296180
We got the food back, but now the water.

>Basic 1
As winter melts, the runnof is bound to go somewhere. Scout around for the nearest freshwater river from all the melted snow a years worth of winter. CP, Pyro, Warlord
>Basic 2
Explore a safe path to said river, and start brining barrels and vehicles to bring some of it back. Dr. Bikhta checks it's safety for drinking.
>Basic 2
Explore the central building of the scouted docks for danger. Charlie, OK, the Twins.
>>
Rolled 75

>>28296180
News

Zombie hordes have been expelled throughout the island including one from our base.

Bandits have been sighted flying above.

The Ghoulish Krulsade is apparently winding down finally. Its believed either this year or next they will make the crossing.
>>
>>28296293
>Zombie hordes have been expelled throughout the island including one from our base.
Do we have any idea why and which ones? Did they just run off or did someone attack them.
>Bandits have been sighted flying above
Here we go.

Can we determined any patterns or what they might be after?
>>
Rolled 70

>>28296180

>Basic 1
Have Pyro devise a system for melting down snow during/after winter, and hook it up to a storage system so we won't want for water. Ovah Kil can join in if this is high-tech in any way...(Convert loot to resources as necessary)

>Basic 2
Explore the central docks building. Cuban Pete+Our Zombies and a few of our forces, let's try to spread our "ooooooooooooohhhhhhhhh, weeee'reeee zooooooooombiiiiieeeeeeeessssssss" reputation out to the zombies of the docks. Warlord Dalkin too...if his "Line of Command" power can be used to maybe loot a little bit while we're there do that. If it can be used to have us explore it better then use it for that though. Send the Dread Witch and Charlie along too.

Jesus you picked a good name for Charlie. I forget about that fucker ALL THE TIME.

(Is Line of Command and Tight Schedule repercussion-free unless they're abused?)

>Basic 3
Have Dr. Bithka...the Dread Witch and the Arms Master work on creating a system to de-radiate fish. Initiate TIGHT Schedule.

Do we have any info on the flying bandits? Do the ghouls/Froz know anything about them? BilKil? Do their markings look familiar to any of our heroes, lieutenants, or general bandits?

Also, did the Froz ever get back to us on the Ultra-Bunkers offer?
>>
Rolled 66

>>28296329
We don't know why or which.

None that we can see.

>>28296335
No one knows anything. As is there are several groups with fliers and were located near a very important island chain to the bandits.

They accepted you give them the blueprints and they would offer the stocks in the armory inexchange. Luckily we had some 'frosty' bastards decided to go inside and lock up with them. Apparently its quite cozy especially if you bundle up.
>>
>>28296335
We're already neutral to the zombies in the docks though, and I'm not sure basic 2 might work because in the first place we had to use his risky special effect AND we got it lucky with some meta protocols
>>
Rolled 4

>>28296402

Ooooooohhh, Armory access, guys. (And surely an unmentioned alliance/diplomacy increase)

Could you answer the question about Line of Command and TIGHT Schedule please?

>>28296469
Line of Command has no stated meta-penalties...neither does TIGHT Schedule. I'd presume EDE would smack us if we abused them, but if he didn't want us to use them why'd he put them there?

Oh, Look at the Time! Is Cuban Pete's special double-up ability and it "will always have consequences!" though it hasn't been specified whether or not those consequences will always be bad.
>>
>>28296507
No what I meant is in the very first place our zombie neutrality was the result of huge fortiuitous circumstance, CP's Double up and the (lucky) meta-bonus.

But. . .I duno, it's worth a shot. I just really hope this won't backfire on us.
>>
Rolled 66

>>28296469

The spreading our reputation thing is just a minor sub-point of exploring the building. If the zombies out there see us working with other zombies (sentient and not) then they'll be less likely to attack us, more likely to join, more likely to parlay, etc.

Warlord Dalkin
traits
Bonus Loyalty
Bonus War
Abilities
Line of Command- Actions are more efficient allowing a bonus to an action or for one to be doubled up on.
Honorable- Bonus to dealing with other warlike factions
Well Loved- When assigned desertions do not occur.

Dr. Bitkha
Traits
Bonus Medicine(Welcome to my body chopsho-I mean hospital)
Bonus Fertility(cocks and cunts know how to fuck right already consensually or not I personally prefer not)
Abilities
Tasked- She can coax units beyond their limits and make them do something they normally could not.
Knocked up/out- Let it never be said one cannot be knocked out or up with Dr. Bitkha is around.
Dirty Minded- Can pick up on other things that most would miss. Most assume its wrong/perverted too bad she is right surprisingly often...
Nice and Wet- ability is improved when used and is instantly refreshed afterwards.
TIGHT Schedule- Can double up on an action/ability usage

No stated penalties for either double-up abilities.
>>
Rolled 100

>>28296329

They just wanted to check out the party.

Unfortunately they're going to be REALLY pissed when they confirm that they missed the party.
>>
>>28296553
Awww, that roll.
>>
Rolled 27

>>28296335
They are repercussion free unless you start doing real crazy shit with them. Thanks to the whole amplifying/double up effect they got.

>>28296553
dat wasted roll.
>>
Rolled 98

>>28296335
Let's go for it then.

>Ooooooohhh, Armory access, guys.
Wonder what's in there. We're likely going to need it very soon.
>>
Rolled 64

>>28296580

You mean that roll doesn't mean they're just here to check out the party?
>>
>>28296335
Seconding this
>>28296590
With this roll
>>
Rolled 81

>>28296604
THE PARTY ENDED. OTHERWISE I TOTALLY WOULD.

>>28296335
Pyro came up with a new and improved water catchment system involving fire and just fire. No don't ask how it works cause I have no idea.

bonus activated
Thanks to our trip down to the docks we confirmed to everything down there that the bloodsnow deathsquad is in fact made up of zeds the dread kind.

Denied
cannot assign a hero to more then one action, also no resources.

Turn 68
>>>>>A. Raid.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge/pillage for raw materials.
>>>>>H. Your choice
0 resource point
9 loots
Population: 8000(8000 bandit 300 mutant) Other:
200 bots. 10000 zombie
Morale: Good
Food: Average
Water: low
Fuel: Average
Armaments: Great
Infrastructure: Vault(Locked Down). Military Base(unsecured/infested)
Armor: Frosty Body Armor. Frost/Bio Hazard Power Armor(limited). Plagued body Armor. Raider Scale. Nomad Plate.
Weapons: Shotguns. SMGs. Hunting/assault Rifles. Knives. Molotov. Hatchets. DBM.
Technology: Jet packs(limited). Weapon Mod(Crude/basic). Ultra Bunker. Bandit Hybrid. Paramilitary Vehicle Engineering. Power Armor Tech(Hazard). Cold Resistance Great.
Materials:
Defenses: Vault Access. Plasma Flaming Containment Wall. Hazard Bunkers. Fortified Structures. Fire Wall. Ocean Aflame.
Power: Geothermal/ Nuclear
>>
>>28296794
Alright, so we explored the main building.
Did we check the armory, hospital, and mess hall?
>>
Rolled 3

>>28296794
They could've heard about it even through the snowstorm and been totally jelly, but unable to get here until now. :D Anyway, back to work.
>>
>>28296816
And were there any resources or items of interest there?
>>
Rolled 11

>>28296794

>Basic 1
The Dread Witch, Warlord Dalkin, Arms Master (let's let him stretch his legs), and the Pyro go lewt the dock building we've explored. Send any troops that are getting antsy with them.

>Basic 2
Cuban Pete and Charlie try to explore the zombie compound in our base.

>Basic 3
Dr. Bitkha and Ovah Kil work out a way to de-irradiate fish. TIGHT Schedule activate.
Convert Loot into resources as needed.

Is Pyro's improved water collection system alleviating our water issues at all?
Does Dr. Bitkha have any nifty insights into any of the other heroes?

Is there any way to make farms in the base?
>>
Rolled 64

>>28296948
>Bandits
>Farming
I supposed we should see if any of us have the knowhow though. Would be useful if we could get enough intellect to build a greenhouse for the winter.

Voting
>>
Rolled 40

>>28296816
They had all been raided previously. From the looks of it this building used to bandit until the zombies moved in and ate them all.

>>28296897
besides zombies, and what crap is left not really.
>>28296948
>>28296979
Bandits are not able to produce most supplies this includes food.
>>
Rolled 90

>>28296979

Hmm, you're right. We're actually specifically forbidden from farming or anything like that in the starting stats.

Maybe we could work something out with the ghouls or the Froz.
>>
Rolled 15

>>28297015

So...setting up a constantly-manned fishery would be pointless? We might need to modify the action list...
>>
>>28297039
Don't think of it as a fishery.
Think of it a fishing raid that happens everyday in comfortable positions.
>>
Rolled 62

>>28297050

Hah.
>>
Rolled 25

>>28297050
>>28297039
You can get food you just have to do it the bandit way.
>>
>>28297264
Charging in gunz a blazing like the monster dens eh.
Worse comes to worse, in the most dire situation we still should have the cannibalism bonus.
>>
Rolled 66

>>28297285

Yeah...but I don't want us to all become Nekuls.
>>
Rolled 87

>>28296948
Supporting.

>>28297285
Maybe we find some monster type that regenerates magically and we keep them chained and slice meat off of them?

Is that bandit enough?
>>
>>28297369
Heh, you've just exactly described something some other bandits were doing in another quest I was involved in.
>>
Rolled 29

>>28297427

Oh yeah? Which quest?
>>
>>28297464
One I'm supposed to be running that I dropped months ago
>>
Rolled 41

>>28297493

That lizardmen quest?
>>
>>28297528
no, it was a ww2 themed civ but not like this.
>>
Rolled 78

and the debate continues...
>>
Rolled 38

>>28297590
>Basic 1
The Dread Witch, Warlord Dalkin, Arms Master (let's let him stretch his legs), and the Pyro go lewt the dock building we've explored. Send any troops that are getting antsy with them.
>Basic 2
Cuban Pete and Charlie try to explore the zombie compound in our base.
>Basic 3
Dr. Bitkha and Ovah Kil work out a way to de-irradiate fish. Not exactly to make a fishery, but so that the hungry man has something to eat if he goes down to the docks.
>>
Rolled 4

>>28297590

I'll third or fourth or whatever the proposed action list, it's good to develop the basic tech to de-irradiate things whether or not we can set up a fishery.

Is it primarily radiation that's the problem with the fish? Or other stuff too? If it's other stuff too, change
>Basic 3
to
Continue developing the underwater armor. Reassign Arms Master+Ovah Kil and the Dr. to this. Keep her ability active.
>>
Rolled 26

>>28297590
Reminder your out of resources.
>>
Rolled 41

>>28297667

Add the stipulation to any action that occurs this turn that loot be converted into resources as required.
>>
Rolled 7

>>28297629
Seems about right.
Wish we had Lt. Lurkis or CC with us for that loot bonus.
>>
Rolled 77

>>28297690
aw....
>>
Rolled 61

>>28297718

It was actually stated here too.>>28296948

I'd like to amend >Basic 3.
Change "De-irradiate" to "de-toxify" and/or "render edible".
Thankyou.
>>
We really need to start getting to those breach points and taking/fortifying the bunkers around our blocks...
>>
Rolled 58

>>28297879

What breach points? You mean the gates?

Also, food and water come first.
>>
Rolled 63

>>28296948
The warehouse proved to be well looted and trashed....we barely got a single resource there. Arms Master admits that he pities the ghouls when they make their way to it.

Charlie said that the compound has stuffed full of zombies and alert ones too. Cuban Pete meanwhile has contacted a smart zombie there.

Mostly by causing a romba with the dumb ones until one showed up. It worked though.

We started on the armor mods. Luckily the Fozr had just what we needed so we managed to acquire the armor for the depths of sea.

Turn 69
>>>>>A. Raid.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge/pillage for raw materials.
>>>>>H. Your choice
0 resource point
9 loots
Population: 8000(8000 bandit 300 mutant) Other:
200 bots. 10000 zombie
Morale: Good
Food: Average
Water: low
Fuel: Average
Armaments: Great
Infrastructure: Vault(Locked Down). Military Base(unsecured/infested)
Armor: Frosty Body Armor. Frost/Bio Hazard Power Armor(limited). Plagued body Armor. Raider Scale. Nomad Plate.
Weapons: Shotguns. SMGs. Hunting/assault Rifles. Knives. Molotov. Hatchets. DBM.
Technology: Jet packs(limited). Weapon Mod(Crude/basic). Ultra Bunker. Bandit Hybrid. Paramilitary Vehicle Engineering. Power Armor Tech(Hazard). Cold Resistance Great.
Materials:
Defenses: Vault Access. Plasma Flaming Containment Wall. Hazard Bunkers. Fortified Structures. Fire Wall. Ocean Aflame.
Power: Geothermal/ Nuclear
>>
Rolled 94

>>28297879
I'm more worried about the fliers deciding to drop down on the Fozr or us.
How far do our magicrailguns and autocanons fire?
>>
Rolled 90

>>28297914
bah meant one.

News its pretty nice out today and the plague levels is unusually low.
>>
Rolled 69

>>28297926

Dunno, we have our plasma-AA mobile platforms though.

>>28297933
Oh god oh god fuck fuck fuck noooooo! What's coming for us? Fuuuuuuckkkkkk!!!!!!!
>>
>>28297912
This is a tundra.
It snowed and blizzarded for a year.
Why aren't we searching for torrential rivers that are bound to be nearby?
>>
>>28297954
they have a stolen crystal machine with them and it's luring the zombies
>>
Rolled 94

>>28297975

Beats me. Seems the further from the base we go though, the less friendly the zombies get, and zombies are everywhere.
>>
Rolled 42

>>28298001

It was just friendly, do-gooder flying bandits spraying happiness mists above our base to give us a good day!
>>
>>28298012
Winter comes around again we're gonna get some freezers and store blocks of ice and snow.
>>
Rolled 70

>>28298069
Better still we reroute some of the sewers or dig some drain channels, all that water in our base and we just let it slip under our feet and down the drain.
>>
Rolled 96

>>28297914

>Basic 1
Scout out the building to the left of the central dock building.

>Basic 2
Have Dr. Bitkha do research into creating some way for our bandits and our zombies and ghouls to...release their frustrations on each other without any permanent damage. If you get my point.
Initiate Nice and Wet.

>Basic 3
Scout out the waters of the dock/bay to see how chock-full or creatures that want to kill us they are. Be exceedingly cautious. Check out some wrecks (from the outside) if it isn't too dangerous. Charlie and Dread Witch
>>
>>28297914
>Cuban Pete meanwhile has contacted a smart zombie there.
Let's give him a howdy and ask how are things.
>>
Rolled 70

>>28298143

>Sewers
>WANTING to go into tunnels
>>
Rolled 81

>>28298162

>We're playing the friendly neighborhood bandits mentioned above
We're going to have to beat somebody down soon (probably the zombies in our base) or we're going to start losing people for our weakness. Lucky we have Warlord Dalkin, or else we would've already started losing people.

Or maybe not. The party did end really recently.
>>
>>28298164
I meant the above/close to ground sewage system. Shouldn't be that hard to plug up a few of the holes and direct the some of water to improvside holding tanks.
>>
>>28298189
There's always monsters to hunt and kill.
Zombies are relatively useful fodder that would be very very troublesome if we dropped our Zed n
>>
>>28298237
*neutrality bonus

I'd think we'd have better opportunities beating down the sky bandits than the zombies among us.
>>
Rolled 78

>>28298148
Voting this
>>
Rolled 78

>>28298262

There's not exactly a guarantee we'd lose our zombie bonus just for attacking the zombies. There were warring zombie factions at first.

/of course, those factions had the benefit of...actually being zombies.
>>
Rolled 45

>>28298148
Seconding
>>28298237
>>28298262
I have a feeling letting them run wild is gonna bite us in the back one day, plus they interfer with repairing the base.
We need to find ways of subtly thinning them.
>>
File: 1384499142332.jpg-(48 KB, 471x700, pharaoh.jpg)
48 KB
48 KB JPG
>>28298383
We make them into our slaves, and throw their firstborn sons into the river.
>>
Rolled 62

>>28298449
>Zombie Warlock Moses
>"Let mah undead peeps go"
>Fucking frogs and lice and boils and shit
>>
Rolled 43

>>28298148
Building proved to be storage unit. Lots of stuff mostly military goods. Suprisingly untouched as well. I am talking the big guns the stuff they can only bring in in big ships.

Dr. Bitkha has begun research on the...details of bandits, ghouls, and zombies relations. She says its going to take a while but SECRET SPECIAL UNLOCKED Pervy Doctor bonus.

She got the human limits down to fine and honestly disturbing art.

Our guys sent into the waters...sorta came screaming out again not long after yelling about giant fish monsters and swarms of fish that could chew through power armor. Marko was noted to have gotten trapped in such a swarm and somehow floated up to the surface. Alive of all things only to be picked up by some wandering ghouls who brought him back to their ship.

Turn 69
>>>>>A. Raid.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge/pillage for raw materials.
>>>>>H. Your choice
0 resource point
9 loots
Population: 8000(8000 bandit 300 mutant) Other:
200 bots. 10000 zombie
Morale: Good
Food: Average
Water: low
Fuel: Average
Armaments: Great
Infrastructure: Vault(Locked Down). Military Base(unsecured/infested)
Armor: Frosty Body Armor. Frost/Bio Hazard Power Armor(limited). Plagued body Armor. Raider Scale. Nomad Plate.
Weapons: Shotguns. SMGs. Hunting/assault Rifles. Knives. Molotov. Hatchets. DBM.
Technology: Jet packs(limited). Weapon Mod(Crude/basic). Ultra Bunker. Bandit Hybrid. Paramilitary Vehicle Engineering. Power Armor Tech(Hazard). Cold Resistance Great.
Materials:
Defenses: Vault Access. Plasma Flaming Containment Wall. Hazard Bunkers. Fortified Structures. Fire Wall. Ocean Aflame.
Power: Geothermal/ Nuclear
>>
>>28298622
Heh, fucking Marko.
>>
Rolled 80

>>28298622
>Basic 1
Explore the storage unit, see if there aren't any military rations or water along with the weapons. Arms master and OK to look over the guns and see what we can with with them. Charlie to make sure everything goes well.
>Basic 2
Dr. Bitkha continues her artful research
>Basic 3
The water supply is an issue, perhaps we need to broaden our search patterns?
>>>>>F. Explore in a direction/something.
Scout our compound for trails or hints of where water might be stored and further explored for more water. CP, Pyro, the Twins
>>
Rolled 8

>>28298773
I can go with this
>>
Rolled 8

>>28298773
sounds good
>>
Rolled 78

>>28298869
>>28298897
mfw you rolled the same roll for a madness action PUWAHAHAH. I never thought this was going to happen YAY this is gunna be gewd.
>>
Rolled 39

>>28298773
Bad news is that those guns we found...were parts to even BIGGER guns that we don't actually have aww.

Meanwhile well I think well okay I will be blunt here ZOMBIE ORGY OH GOD THE INHUMANITY. How did this even happen?

Dr. Bitkha admits she just wanted to check out the zombies...but things sorta went overboard. big time. oops.

Seriously though don't go outside I don't know how to but it somehow spread liked a plague among the zombies to encompass the entire island. To think it went from zombies killing each other to fucking. Its like were dealing with the goddamned Krooked almost.

When our guys were off...a glaciar snapped causing a flood sweeping them off into the sea. It also fucked with our fire defenses, but our water got refreshed delicious glacial goodness. Cooks are having fun with the stuff and its mighty refreshing even without.


Turn 69
>>>>>A. Raid.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge/pillage for raw materials.
>>>>>H. Your choice
0 resource point
9 loots
Population: 8000(8000 bandit 300 mutant) Other:
200 bots. 10000 zombie
Morale: Good
Food: Average
Water: low
Fuel: Average
Armaments: Great
Infrastructure: Vault(Locked Down). Military Base(unsecured/infested)
Armor: Frosty Body Armor. Frost/Bio Hazard Power Armor(limited). Plagued body Armor. Raider Scale. Nomad Plate.
Weapons: Shotguns. SMGs. Hunting/assault Rifles. Knives. Molotov. Hatchets. DBM.
Technology: Jet packs(limited). Weapon Mod(Crude/basic). Ultra Bunker. Bandit Hybrid. Paramilitary Vehicle Engineering. Power Armor Tech(Hazard). Cold Resistance Great.
Materials:
Defenses: Vault Access. Plasma Flaming Containment Wall. Hazard Bunkers. Fortified Structures. Fire Wall. Ocean Aflame.
Power: Geothermal/ Nuclear
>>
>>28298987
Grr, well, we'll have to stay inside for a while.
>>
File: 1384501818052.jpg-(361 KB, 900x738, snow_zombie.jpg)
361 KB
361 KB JPG
Rolled 42

>>28298987
Dread Witch is rather pissed her brother got sweeped away and has gotten depressed...

The bandits that had thought to rampage into our base have now changed their mind as they try to avoid death by zombie rape.

The ghouls have taken the oppertunity to restock their larders while the zombies are distracted.

>>28299071
nah that is just when you use the necrophiliacs who wont mind getting caught up in a zombie orgy.
>>
Rolled 59

>>28299105
I mean I am sure we have a few anyway. At least enough to make even Bitkha comment about it.

Also that image is the kind of zombies you deal with.
>>
>>28299105
>The bandits that had thought to rampage into our base have now changed their mind as they try to avoid death by zombie rape.
Hmm, maybe this isn't entirely a loss.
Anyway, about to crash. g2g OP, any chance we can continue this tommorow if the thread is still alive?
>>
Rolled 53

>>28299185
Certainly. Though I do have stuff that needs doing but I will try, also don't worry about me ending the civ for another break. That will happen once you take over the island. Break time for me to run a quest or something.
>>
Rolled 66

>>28299284
Questions?
>>
bump
>>
File: 1384535120296.jpg-(51 KB, 380x366, ants and the grasshopper.jpg)
51 KB
51 KB JPG
Rolled 72

>>28298987
Has our water improved yet?

If I were to make a suggestion.
>Basic 1
Scout out the remaining buildings to the left of the docks. Charlie and CP and the Twins
>Basic 2
>>>>>F. Explore in a direction/something.
Look for potential buildings or places that we can scavenge for resources. The rest of the heroes. (bar Dr. Bitkha)
>Basic 3
Moonshot and Dr. Bitkha to gather some of that delicious water glacier goodness as they can.

I suggest that, as the ants, during the spring, summer, and fall we gather as much as we can to keep us occupied and fed in the winter.
>>
Rolled 75

>>28303475
Good suggestions but...we were told not to go outside so I'm leery of scouting, and we can now operate outside during winter/blizzards so...
>>
>>28305017
it was suggested to use necrophiliacs/stay low.
>>
>>28306356
Or was that a sarcastic jest?

>>28305017
Did that mean outside the compound or specifically outside in general?
Hmm, we'll need to ask EDE for clarification.
>>
>>28306408

I think it meant outside in general. Also, if we can set an entire island of zombies aflutter I think this avenue of research bears more looking into.
>>
>>28306433
Maybe we can get them to all fuck themselves to death by exhaustion
>>
>>28306505

Maybe we can a psionic-sex-deterrence-zombie field that we place in our enemies' bases surreptitiously.

It'll weaken them from within because they won't reproduce. It'll work by having them constantly think of, and be subject to whenever they go outside, grotesque zombie sex scenes.
>>
>>28306578
>>28306505

Or we roll dual-1s and zombies can now reproduce.
>>
>>28306578
>>28306590
Heh.
Do we even have enemies in bases? We don't even know the geography of the island. We've mostly just held our own against monsters and raiders.

The only real enemy I can think of is the old corporation our ancestors came from, the minions of the dark god and himself, and possibly lover boy and whatever army he's gonna bring to challenge us and CC.
>>
>>28306688
Oh, and of course the ede standard SUPER EVIL lurking underground.
>>
>>28306688

We're actually paramilitary descendants, not corporation.

Lover Boy and CC are definitely threats, but we can't possibly predict how they'll be or where they'll come from.

We don't have 'enemies' in the base but we're eminently neutral with the zombies and the borgs.
The borgs might actually lean towards disliking us to the point where if they had more power they'd take us out.
The zombies...are up to something. They're (zombies at large, not necessarily just the ones here) the second most powerful faction on the island so EDE's definitely equipped them with a lot of stuff up their sleeves.

I feel like EDE's going to pick up the raiders now that spring is come and we have a handle on ourselves.
>>
>>28306701

That's undoubtedly the dark god.

Anyone else think Cuban Pete's mask has a "/tg/" engraved on the inside? Or maybe the dark god appears only in the shape of "/tg/".

We, after all, are the ones who came up with the Deadsnows being tortured by an evil god.
>>
>>28307064
Trust me, if it were the older "otherworld" gods these people would've been dead long ago.
>>
>>28307202
but mostly due to suicidal/stupidity reasons over actual divine wrath
>>
So whats the plan?
>>
>>28307493
Well, can we get a little bit more specific on the zombie risks?
Are there any increased dangers to walknig inside the compound? In zombie infested buildings?
>>
>>28307581
I'd like to know this too.
>>
Rolled 30

>>28307581
>>28307680
C'mon fellows we're bandits. We shouldn't be as conservitive as an old nanny. Let's do some rape and pillaging. Maybe we can rape a fewzombies into submission like we do other bandits.
Fortune favors the bold
>>
Rolled 52

>>28307909

Heh
>Basic 1
Everyone goes out and warms themsleves up to the idea of zombies...by force.
>>
Rolled 77

>>28307909
So like
Basic 1
>Since we've explored the central building of the docks, it's time to get dirty. Join the orgy fray and rape them into submission. All the heroes except Charlie and the Twins.

Let's do some zombie science! It's time for Dr. Bikhta to shine.
>Tasked- She can coax units beyond their limits and make them do something they normally could not.
>Knocked up/out- Let it never be said one cannot be knocked out or up with Dr. Bitkha is around.
>Dirty Minded- Can pick up on other things that most would miss. Most assume its wrong/perverted too bad she is right surprisingly often...
>Nice and Wet- ability is improved when used and is instantly refreshed afterwards.
>TIGHT Schedule- Can double up on an action/ability usage

CC would've had fun here.

Basic 2
>>>>>F. Explore in a direction/something.
Charlie and the Twins search for locations of resources to be further explored
Basic 3
Gather some of the glacier water from the docks while the zombies are occupied by our forces.
>>
Rolled 36

>>28307952
>>28307909

Really though cosider our diplomatic situation with a faction that despises zombies.

There've been heavy hints all along that our dealing in zombies is very frowned upon.
>>
>>28308070
The Fozr have addmited their usefulness as fodder, as have the Borg. Ghouls need them to reproduce themselves and are food.
If we succesful rape them into submission we can get rid of them and thin their ranks by sending them against our enemies.

Use em and toss em like condoms.
>>
Rolled 16

>>28308050
Agreed, but add a secondary objective of contacting the ghouls that saved Marko onto the dock actions so that we can possibly pay them to find our lost heroes.
>>
Rolled 47

>>28308050
I'll vote this
>>28308156
I second this as well
>>
File: 1384558052226.gif-(1.82 MB, 357x296, impressed.gif)
1.82 MB
1.82 MB GIF
Rolled 59

>>28307909
>>28307952
>>28308050
Trying to rape/impregnate the zombies into submission...hahah I knew /tg/ could be evil and depraved but holy hell. You evil depraved motherfuckers I is proud. Now THIS is what I call being some proper mother-raping bandits.

In any case need more rolls...cause shit I need some delicious rolls for that.
>>
Rolled 14

>>28308198
Seriously though that shit hardcore even by bandit standards.

So more ROLLLS.
>>
Rolled 43

>>28308198
Oh dice gods, here our prayers as we engage in a sensual feast in your names!
>>
Rolled 67

>>28308050
You might be going a little fast...zombies carry the plague and Bitkha hasn't worked out a safe way to avoid that yet.
>>
Rolled 21

>>28308198
Blatantly fishing for a 100
>>
>>28308253
Super condoms?
>>
Rolled 51

>>28308185
>>28308156
>>28308070
>>28308050

Let's go!
>>
Rolled 23

Want to engage all of the double action abilities?
>>
Rolled 27

>>28308253
according to Dr. Bitkha older zombies(the ones who have been through a winter) contagion level is MUCH lower then fresh ones.

SO...do you prefer frigid or fresh?

contagions when exposed leads to slow transformation to zombie.

It spreads through the air and water during non-winter months.

'Fresh' aka frosty zombies are very contagious both from claws, bite, breath ect.

'frigid' aka frozen zombies are no longer really contagious all that much even if they bite you there is decent chance you wont be infected.

Problems arise when you stick a meaty bit inside you or it. According to her samples once it 'thaws' out your and begins to rot your in trouble. Basically use protection and wash up afterwards.

infected individuals with the local icy zombie strain are noted to sorta mimic a mixture of rabies and frostbite. When they fall asleep next time they awaken it will be as a zombie.
>>
>>28308490
Eh, I dunno. . .using CP's double might be spitting in the devils face.
>>
Rolled 100

>>28308490
Let's.
>>
>>28308528
BWAHAHAHA
WELL LOOK AT THE TIME!
>>
>>28308528
Hahahaha
>>
Rolled 54

>>28308528
FFUUU

goddamn it I fucking KNEW a 100 was going to be rolled.

in any case I sorta need
the two brothers with the borg spider posted
>>
Rolled 83

>>28308050
>>28308528
was busy trying to figure out how zombies hybrid and fucking would work. 100 is rolled WITH double action ability.

FUCK SHIT FUCK I don't even know how I am going to explain this shit...
>>
Rolled 94

>>28308603
Seriously though I don't even know where to begin. That action alone was going to be painful but doubled 100s....fuck I think I broke.

THOUGH I MUST PUSH THROUGH WITH THIS INSANITY
>>
>>28308578
>John here. Marko was taking a piss in the woods when he ran out litterally shitting himself screaming somehting about giant spiders
>Naturally we were all laughing when we heard some horns blaring the tune of Dixie. Then it was our turn to shit ourselves when a giant fucking spider landed in front of us.

Hero Unit York and Hjork “The Brothers Grim”
“Names Hjork. Me ’n York’re tighter than bark on a tree we are. Been together in the crib since the day we was born, like pea’s in a pod.”
“You must forgive my brother’s lack of eloquence, the lad has the manners of a bandit (no offense). His mother was fond of him, but auntie was not at all fond of our father. But by jove can the man drive. As for me, I like to think take after father more than him. York, I go by, and I am nothing if not a hunter”

Apparently, their parents, or at least “York's ma n’ uncle V”, decided that as a rite of passage to kick all their children (quite a lot of them) out and not let them return until they hunted something interesting. They were the oldest.

Trait: Brother from another mother (literally)
>Must work as a team and cannot be separated (essentially can act only as 1 hero)

Yorkshire Didrikson the 2nd, the Gentlelizardman
>Sly serpent – Scales and eyes of a reptile, and a huntsman trained from birth.
>Forked tongue - Bonus to diplomacy behind enemy lines, esp with opposite gender (dad taught me well).
>>
Rolled 90

>>28308639
Actually, it was for all the double action abilities.

Look at the Time
TIGHT Schedule
And last but not least
Line of Command
>>
>>28308652
Hjork the Bandit Mechanic
“Well sooie! Ain’t this the most ornery shindig y’all ever derned seen, ain’t it York? Reckon I could get used ta living here like a gopher in soft dirt.”
>Repairman Prodigy/I CAN FIX IT – “Ma always needed a wrench hand for her ride.” No matter how broken or destroyed something may be or appear it WILL be fixed and it WILL work even better then BEFORE it was broken in the first place.
>Heart of a bandit – Morale will never drop past good. Bored or depressed? He can tell a mean story and play a meaner banjo. Gather around a fire and he can spin you a tale so good, you’ll forget you’re eating your own arm. “Valley forge? Sakes alive, I know a tale that’ll make it look like a trip to Carlson World. I ever tell you boyz ‘bout the glowy bandit and the one armed warlord?...”

Pet unit: Bessie the Jumper BorgST
“*schlop** snap* * groggle* * schlop*“
>Hjork and Yorks ride and pet. “Ma gave her to me as a pet, she did, fresh from the forest o spiders. Says long ago she trained ‘em herself back in the day with her own mind. I gotsa feed her n’ pet her n’ give her lotsa love and monsters to eat.”
>They rigged her horn to blare out Dixie and Hjork can't resist a good YEEEHAAAW every time
http://www.youtube.com/watch?v=VspsB1YV8eQ
>>
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Rolled 17

>>28308652
this(will post details later just give bit alright)

>>28308603
Our forces were unleashed upon the zombie hordes...so much rape and zombie fucking good lord NOTHING ESCAPED THE RAPE TRAIN.

>>28308670
....* cue gm's mind breaks beyond comprehension*

Duh uhm well I think fuck. I DON"T KNOW RIGHT WHEN I THOUGHT I HAD SOMETHING.

SADLY YOU DON"T GET LOOK AT THE TIME THANKS TO CP BEING GONE WITH THE FLASH FLOOD SO HAH

CAPTCHA SAYS
becomes mendlla

APPARENTLY THAT IS WHAT IS GOING ON RIGHT NOW.
>>
Rolled 65

>>28308717
MY MIND WONT STOP BREAKING. SO FUCK IT EVERYONE ABOARD THE MIND RAPING CRAZY TRAIN. ALL ABOARD TO MY MAGICAL REALM IT IS!

captcha says
for skayard

IS FIRST APPARENTLY TO THE ZOMBIE INFESTED SKAYARDS
>>
>>28308717
>>28308765
Oh boy THIS is gonna be good.
>>
>>28308706
>The Dukes of Hazzard
Now you have me imagining on the run (jumping) from some Goverment bounty hunters/enforces all the time
>>
Rolled 20

>>28308765

Don't forget to include whatever the Dread Witch's "Dread" ability does! She's in a bad mood because of Pyro too.
>>
Rolled 7

>>28308838
That needs to be a reccuring thing
http://www.youtube.com/watch?v=JAfmDUqrnis
>>
Rolled 82

>>28308717
We added "secondary objective contact the ghouls to look for our lost heroes" on there too.
>>
Rolled 53

>>28308603
>>28308639
>>28308717
>>28308765
SOMEHOW CHARLIE AND THE TWINS FOUND A GIANT TRAIN AT A SKAYARDS DURING THEIR SCOUTING. IT WAS A GIANT CRAZY TRAIN FULL OF MIND RAPE WE USED TO TO FLY ALL OVER THE ISLAND AND DROP OUR FORCES ON THE UNSUSPECTING SEXY ZOMBIES BELOW FOR MAXIMUM RAPE. THEN WHEN WE DRAGGED THEM INTO THE CRAZY TRAIN FOR YET MORE RAPE. FINALLY WE CHAINED THEM UP AND GANG RAPED THEM ALL. REPEATEDLY. AFTER THAT WE EACH TOOK TURNS RAPING THEM INDIVIDUALLY AND IN PRIVATE FOR MAXIMUM PLEASURE. WE THEN MADE THE ZOMBIES RAPE EACH OTHER AND OTHERS FOR SHITS AND GIGGLES. AFTER THAT AND ONCE WE PASSED NOTES WE DID IT ALL OVER AGAIN EXCEPT EVEN WORSE. WE EVEN FIGURED OUT HOW TO MIND RAPE THEM. WHEN WE GOT BORED WITH ALL THAT WE FOUND OUT ZOMBIES HAD SOULS CONSIDERING THE EVEN DEADER LOOK IN THEIR EYES. SO WE RAPED THEIR SOULS TOO. NOTHING IS SAFE FROM OUR RAPE AS LONG AS ITS A ZOMBIE.

MOST AMAZING OF ALL DESPITE ALL THE FUCKING ZOMBIES NOT CARING WITHOUT PROTECTION NONE OF OUR GUYS GOT INFECTED. TURNS OUT WE EVEN RAPED THE ZOMBIE VIRUS INTO SUBMISSION. CAUSE FUCK YOU THERE IS NO SUCH THING AS TOO MUCH RAPE.

WE RAPED THEM ALL SO HARD THAT IF THEY EVEN TRIED TO GIVE US PERMISSION TO NO LONGER MAKE IT NOT RAPE WE JUST RAPED THEM BACK INTO SUBMISSION BECAUSE FUCK YEAH.

IF THEY DIDN'T THE BRAINS TO MAKE IT RAPE WE JUST RAPED THEIR MIND SO HARD THAT THEY BECAME AWARE ENOUGH TO REALIZE IT WAS RAPE CAUSE FUCK YEAH.

WE LITERALLY RAPED ALL ACROSS THE ISLAND THERE WAS NOT A SINGLE ZOMBIE SPARED, ALSO THEIR ALL KNOCKED UP. EVEN THE MALES DON'T ASK HOW THAT WORKS I DON'T KNOW. ALL I KNOW IS ITS DR. BITKHAS FAULT.

ALSO ALL OUR FORCES ARE SO FUCKING REFRESHED WE CAN DO TWO EXTRA ROUNDS OF ACTIONS THIS TURN.

WE HAVE GOT TWO NEW HEROES OUT OF IT.

A ZOMBIE STRAIN MOTHER
AND FINALLY
A
MOTHERFUCKING
MUTAZED
>>28308889
>>28308915
STOP BREAKING MY ALREADY BROKEN MIND MORE ALREADY.

CAPTCHA AGREES EVEN
AS IN IT SAYS that isighta
SO YES IT AGREES.
>>
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>>28309162
All a fucking board motherfuckers
>>
Rolled 79

But wait there's more! During the rapefest one bandit we stumbled upon who went by the moniker "Teddy" distinguished himself after joining in! Now we've all taken to calling him "Teddy Rapsevelt"!
>>
>>28309484
heh
He wants to become president of a government faction one day and has a thing for bears.

No, not in a nice way at all.
>>
Rolled 22

>>28309162
If you thought that was the end of it you are fucking WRONG. Cause by that time the crazy train had acquired a taste for RAPE and there are NO BRAKES ON A GODDAMN RAPE TRAIN.

ALSO DON'T ASK ME HOW IT FLIES ALL I GOT TO SAY IS ITS A FUCKING CRAZY TRAIN SO SHUT UP.

AFTER THAT OUR PRECIOUS TRAIN VEERED OFF INTO THE SUNSET FOR RAPING. IT PROMISED HOWEVER TO STOP BY EVERY 2 TURNS BECAUSE WE ARE TOTALLY THAT AWESOME AND ITS TOTALLY NOT BECAUSE OF HOW MUCH WE LOVE OUR GODDAM RAPE. NOPE. NO SIREE.

AS FOR CC SHE WAS STILL ON THE ISLAND SO OF COURSE SHE TOOK PART IN THE RAPE. IN FACT SHE WAS SO IMPRESSED SHE PROMISED TO COME BACK EVEN.

acquired hero Broken Genie Train aka THE CRAZY RAPE TRAIN AVAILABLE ONCE every two turns.


IN OTHER NEWS WHEN THE CRAZY RAPE TRAIN WAS LEAVING IT RAPED A MOUNTAINS GLACIARS SO HARD THAT NOW THEY WEEP TEARS AND MOVE OUT OF THE WAY WHENEVER WE PASS BY UNLESS WE DON'T WANT TO THEM TO. THIS INCLUDES THE ICEBERGS AND OTHER SHIT BECAUSE THEY ALL HEARD ABOUT IT.

meanwhile charlie and the twins have the 5 locations for resources. and found a further secret two.

1 Ice Caverns
2 Nuketown
3 Infested Cloning Labs
4 Tundra Railways
5 Lilbi Forest

bonus
Volcano MINE
Shipwreck Falls

Meanwhile we found pyro by the way. Sopping wet and quite angry looking made his way back with the Twins on his shoulders and Mask in hand. After that the mask mysteriously disapeared and Cuban Pete was also back.

Finally acquired some interesting bonuses

Infected Zombie Dread
Infected zombies are fucking terrified of you even the mutant ones. Shit even the dead ones are leery of you.

Dread Zombies
Your zombies have acquired the dread template. In otherwords their tougher and scarier then the usual ones.

Icy
Ice knows better then to fuck with you.

also incoming info dump from Doctor Bitkha while you come up with your actions. I am going to feel so dirty writing that info dump... due to knowing all the fluff/background.
>>
Rolled 45

>>28309534
Turn 69
>>>>>A. Raid.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge/pillage for raw materials.
>>>>>H. Your choice
0 resource point
9 loots
Population: 8000(8000 bandit 300 mutant) Other:
200 bots. 10000 zombie
Morale: Good
Food: Average
Water: low
Fuel: Average
Armaments: Great
Infrastructure: Vault(Locked Down). Military Base(unsecured/infested)
Armor: Frosty Body Armor. Frost/Bio Hazard Power Armor(limited). Plagued body Armor. Raider Scale. Nomad Plate.
Weapons: Shotguns. SMGs. Hunting/assault Rifles. Knives. Molotov. Hatchets. DBM.
Technology: Jet packs(limited). Weapon Mod(Crude/basic). Ultra Bunker. Bandit Hybrid. Paramilitary Vehicle Engineering. Power Armor Tech(Hazard). Cold Resistance Great.
Materials:
Defenses: Vault Access. Plasma Flaming Containment Wall. Hazard Bunkers. Fortified Structures. Fire Wall. Ocean Aflame.
Power: Geothermal/ Nuclear
>>
>>28309547
Alright. 2 extra moves this. New heroes. New places.
Have we taken the dock building?
What happened to the zombies?
>>
>>28309547
>>28309556
Are any of the discovered resource locations in the compound?
>>
Rolled 36

>>28309556
>>28309573
>Infected Zombie Dread
>Infected zombies are fucking terrified of you even the mutant ones. Shit even the dead ones are leery of you.
What do you think will happened if we decided to boot out all the zombies from the compound?
>>
Rolled 65

>>28309556
All zombie forces have bowed down before you on this island. Mostly due to the futile hope of you not raping them.

Zombies around. It wont be hard for you to do anything with them at all really.

Won't go into numbers suffice to say there are FUCKTON.

Only group who can go up against your zombies head to head is the bandits.

>>28309573
None in any large quantities but there are plenty in the warehouses and scattered around.
>>
Possibile goals we can pursue this turn or later
1.) Scout out the entire island for a general description and map, going among the zombie fodder and avoid monsters and other bandits
2.) Use the zombie fodder and demand protection as we explore the rest of the compound
3.) Boot out the zombies from the compound. Demand total coordination of all base factions to work together to restore the facility. possibly threaten any dissenters with the threat of zombie apocalypse

We could keep them close by and on call in case of enemy invasion.

Shit, anyone got other idea's
>>
>>28309547
Did we get basic a look of the island with the train? Like a vague map someone can draw from memory?
>>
>>28309632
Stats on the Zombie Mother and the Mutazed?
>>
Rolled 25

This is in no way a fully developed plan, basically a skeleton until some other anons can think of something better.

>Basic 1
Arial reconnaissance (baisc map) of the island via the Train.
>Basic 2
Scout out ALL the buildings not owned by our allies (Fozr, Ghouls, Borg) in the compound. All the heroes (bar the train and the zombie mother). Use the zombies as shields and fodder ahead of our forces.
>Basic 3
Pending no hitches dangers or hazzards detected from basic 2, Explore ALL the buildings deemed safe for exploration in the compound. All the heroes who were scouting continue as an exploration. Use the zombies as shields and fodder ahead of our forces.
>Basic 4
Upon sucessful completetion of Basics 2 and 3, and using same forces and patterns, scout out the immediate surroundings outside the walls of our compound for dangers pre exploration. Same teams, same strategy using zombies as shields.
>Basic 5
Upon sucessful completetion of the actions 2-4, further explore said outside area of compound for dangers, items of interest, resources, ect.
>>
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Rolled 55

>>28309534
Dr. Bitkha...fluid covered and strangely smelling notes.


Horny zombies occurred thanks to a certain injection I came up with when messing with the brain. It unexpectedly spread out of my control. Considering the huge amount of fun that caused I wont complain.

Male zombie are infertile unless you give this one time treatment which makes it...most temporary after which if their balls fall off. Requires them to still have testes so its a one time deal. After that no good or so I thought until some later stuff happened. You can use them to incubate a more advanced zombie spawn. Fun stuff.

Female zombies CAN get pregnant. Its just very hard for them and you have to recall the whole brain damage deal as well. I found out that our males bodily fluids somehow wakes them up again. I have a feeling this adapation in outlaw males arose to make rape erhm sex easier on them by the females, also to satisfy them quicker. Useful certainly explains our females preference for their comrades. Their much more satisfying lays. Apparently female zombies agree even the frigid ones who I had thought completely infertile. It only seemed like the fresh ones had a chance. I WAS WRONG.

Thing is they their not supposed to get impregnated by us. As in seemed to be they were slowly be tinkered with I don't know why but I suspect something happened that put their numbers into question.

Apparently the zombie virus it quite mutagenic specializing towards extreme cold.

>>28309760
See image
>>
>>28309979

The Train is off for 2 turns. We don't have it at the moment.
>>
>>28310022

Hah, so someone was trying to allow zombies to reproduce in the first place...and in a few turns we're going to get a doubled zombie population of half-zombie-half-living bastards.

Oh god guys, what have we done? Legends will speak for ages of the island inhabited by pseudozombies.
>>
>>28310022
Are the crusade forces on our island?
>>
>>28310092
>>28310142
What do you think they'd pay is if we offered a huge force of zombies to go along with their crusade?
>>
>>28310054
Okay, what else should we do instead?
Do you have any other ideas besides a scouting blitz?
>>
>>28310142

>Our island
Don't get too cocky just yet.


I want to know if the facilities that were under zombie control are ours now or not.
>>
>>28310207
Well we have complete zombie control so in theory yes.
In theory we now have control all the zombie infested bases in our compound.
>>
>>28310180

As tempting as that would be, they would have to pay us a shit-ton for us to fuck up the eco-system like that.

Remember when we lured all the ghouls out of the deepswamp...so our swamp became the deepswamp? And when the Battle of 5 Armies died down and we got the uber-mega-monster-mayhem?
>>
Rolled 6

>>28309888
Strain Mother

Traits
Head Contoller- can control zombies even the advanced ones
bonus plague- Makes zombies for virulent.
Strain Adaptation- Can adapt strain quickly even if already in use.
bonus zombie- Zombies are enhanced

Abilities
Virulent- plagues spread easily.
Direct Control- Can hijack a zombie gaining complete control
Strain is I- What the strain knows it knows
Pandemic- can making virus extremely virulent.
Mutative- can mutate without special assistance

Mutazed
Traits
Bonus prowess
bonus assimilation

Abilities
CONSUME- can assimilate eaten subject mutations
I zombie- considered a zombie
Zombie brain- immune to mind altering effects
Rapid mutate- Can mutate rapidly
Mutagen arsenal- Keeps full access of old and new mutations

CRAZY RAPE TRAIN
TRAITS
BONUS CRAZY
BONUS RAPE
FREE THIS IS MADNESS ACTION
ABILITIES
TRAIN MOTHERFUCKER- IS A TRAIN
NO BRAKES- ONCE ASSIGNED TO AN ACTION WILL NOT STOP UNTIL ITS COMPLETION
MAY CARRY SIDE EFFECTS ALSO MAY OR MAY NOT BE A GOOD THING
ALL ABOARD- HAS NO LIMITED CAPACITY
CHAINED GENIE- MAY MAKE A REQUEST/QUESTION OR WISH BEWARE IS INSANE
>>
>>28310240
Well, I didn't mean the entire island I don't think even they have the logistics for that. Just a "sizeable force".

Just an idea anyway.
>>
>>28310255

>CHAINED GENIE
>May make a request/question or wish beware is insane

I wish for infinite wishes.
World floods with infinite Crazy Rape Trains
>>
>>28310306
I wish to go back in time and change the fate of the Memor.
>>
>>28310351

Suddenly in the final battle of the Memor an overwhelming zombie, bandit, and banditzombiezombiebandit force pops up behind the line of mobile bases, meanwhile with Tabula Rasa and the Psionic-Crystal Machine...

"Prophet of Fate, no you can't! Even you are not strong enough, I beg you!"

"No, Tabula, I must. It is my fault the Memor have ended up like this, I was their leader. Look at the mark that indicated so! "/TG/""

"Oh hey, I have one of those too!" says a green faced figure in a yellow suit who just appeared. "Say, nifty machine you have there, let me just plug into it and see what I can do."


Our view zooms out to the battle, which has inexplicably...mostly stopped. The Memor stare at each other with their huge, bulbous eyes and send questioning thoughts while outside the walls soldiers, bandits, ghouls....even the Mobile Bases and Mobile Forts seem to be...Salsa dancing.
>>
>>28309162
Capping this.
>>
Rolled 44

You are Bron at the moment you have made your way to the ghoul base after being forced to rape countless zombies with your glowing genitalia. Luckily you ran into a ghoul work gang who were busy running some cable somewhere to repair crap with. They brought you back with them when you informed them of your mission. Apparently you were the only one wasted enough to risk his junk getting eaten by a ghoul in order to fuck one. So yeah they TOTALLY remember you. what fun am I right?

So you found yourself standing in front of the door your uh one time ghoulish lover stays at trying to get the guts to open it. When you ran into a female ghoul who informs you she is out and about before giving you a wink and groping your ass mentioning how delicious it looked. You admit you shuddered as she continued on giggling at your obvious discomfort. Oh god why did you have to be the only guy who banged a ghoul...fuck everyone else has banged some zombies but NOO never a ghoul besides you. Apparently even super wasted people still distinctly care about the fate of their cocks.
>>
>>28310255

So, what's the status of the zombie-owned buildings inside the base?

We don't have direct control of all the zombies on the island, but they're all terrified of all our forces and if we have a mind to secure ourselves some of them with our new zombie heroes it will be quite easy right?
Note, our Strain Mother is as goddamn essential to us as Clora'Zel was now guys.
>>
Rolled 84

>>28309979
If we're gonna do that we should include the mother strain to the actions since she has the zombie control bonuses.
As for basic 1, well, shit I dunno. How about we move everything back one and and make (now basic 5) into "now that we've explore the shit out of the compound, whatever is the safest source of explored resource take it home."

>>28310459
And thus the La Cucaracha Crusade began

The whole hivemind would be mindfucked so hard the likes of which had not been seen since the great sensual deletion and be reeling for months.
>>
>>28310513
our allies though, I would LOVE to embrace psuedo zombieism but would they?
And the base too.

We MUST find a place close to our compound and use it as a zombie base, like what the Memor did with the ghouls. That way we can have them ready to aid us when we need it, get the base up and running, and hopefully not piss off our allies.
>>
Rolled 33

>>28310466
uhm okay.

>>28310513
Their under your control.

They are infested labs
now used to as mutative chambers.

Infested cloning labs
churns out fresh zombies though its running low on juice.

infested super barracks
Houses the more advanced mutated zombies

three warehouses where they had wandered into.

We also have the docks under our control. In fact the base is largely ours at the moment.

As for the ghouls who rescued Marko they turned out to be inhabiting an old ship and their with the base ghouls trying to get the ships and docks running. Its an even bigger clusterfuck for them.
>>
>>28310629

Wow, Jesus...

So..the zombies of the entire island aren't under our direct control right? I wouldn't even know where to...how do we eve....
>>
Rolled 3

>>28310668
Not all of them but it wouldn't be too difficult to make it so.
>>
Rolled 27

hm wait a second rolling for reasons.

In any case what are your actions?
>>
>>28310629
What did the borgs mean when they said
""It wont be fully functional until the zombies are gone"

Did they mean that figuratively (as in they can't access the more important parts) or literally (as in the base will not turn on in their presence).
If we do turn on the base, is it possible this entire facility can turn on all of us since we're mutants, zombies, borgs, ghouls, ect. Is there any hope OK and Arms Master can override such a protocol?

What's the chances of us convincing everyone that zombies are a useful tool to be had by all the compound? And if we can promise them zombie immunity if they stay in the compound to defend us?
>>
>>28310709

Uhhh....
>>
Rolled 2

>>28310725
They meant the infested structure. Problem is their well and truly broken even if their gone. Lab is shot no bring that thing back online properly same with the cloning facility.

As for the base being brought online I have no idea. BilKil promises it wont be a problem though especially thanks to the Fozr working with us.

As for making people like zombies? HAHA good luck with that.

Zombie immunity...eh I don't know you'll have to try it out. Remember though people fucking hate zombies here the only thing they consider worse is the Krooked(think Crossed)
>>
>>28310821
>As for making people like zombies? HAHA good luck with that.
I don't want them to like them.
I don't mind that they hate them.

I just want them to see that they (we all) are better off with them as fodder and deterrence, than left naked and vulnerable without them. A tool to be used, or not.
>>
Rolled 77

>>28310899
That would depend on how convincing you are. Fozr acknowledge their usefulness and the ghouls need them for reasons. Only problem is the borgs.
>>
Rolled 24

>>28310725

Using words like "defend us" and "force" and etc. are bad. We don't want a fight with the Fozr even if we do have all the zombies on the island under our command, they're much more useful as allies That we can eventually incorporate due to their extreme efficiency during winter when hardly anyone else can operate.

>Basic 1
Explore all of the buildings that we now own. Charlie

>Basic 2
Acquire and centralize into our warehouse complexes inside the base (if they're big enough...overflow goes into where-ever it can inside the base, then into the warehouses on the docks) all the resources/materials/etc. in the buildings we explored. I want those components to even bigger guns that we don't have on us in that relatively untouched warehouse too. Make sure we gather up any straggling zombies while we're out. Arms Master+Mutaze+Ovah Kil, for unlocking any high-tech doors that might be around.

>Basic 3
Scout out the areas surrounding our base and identify points of interest/generally get the lay of the land and figure out who lives around us. Pyro, for FIREpower.

>Basic 4
Explore the land we just scouted in Basic 3. Send out the Strain Mother this time and collect all the straggling zombies, especially any mutants. Cuban Pete and the Warlord go too.

>Basic 5
Try and shore up the central building of the docks so that we can use it to house all of our zombies temporarily.

Convert Loot into Resources as necessary for actions this turn.

Ask the Fozr and ghouls what relation they have to the borgs...they're the only one we aren't directly tied in an alliance with, and we find ourselves in possession of an overwhelming force, so if our allies dislike them for some reason...

Ask the Strain Mother and Mutaze how they come to be. Ask all of our heroes what they think we should do now that we have the ability to control all the zombies on the island.
>>
Rolled 24

>>28310981

Note to the Fozr/Ghouls that we might try persuading the borgs of the usefulness of the zombies before we go doing anything rash...unless they have active reasons to want them gone.
>>
>>28310981
I meant all of us, Fozr, Ghouls, even Borg. We are all of us inhabitants of this compond. see
>>28310956
The fozr can (for now) understand the need and have been doing thusly for years.
The ghouls do have the need and wouldn't mind at all.

The issue here is the Borgs.
>>
Rolled 46

>>28310981
I'll vote for it, but under no circumstances do we betray a hint of hostility to the borg ESPECIALLY to the ghouls, who have been said to be allied with them.

We simply wish to learn more about them from the people who know them.

do you think the ghouls value their zombie supplies over their pact with the borg and their mechanical aid in keeping the power flowing?
>>
Rolled 32

>>28310981
Yeah, I can go with this.
>>
Rolled 98

>>28310981
Charlie says the other three storeyards in the docks contain the following

rations
construction materials
spare parts
(already know) big ass gun pieces.

The supplies in the dockyards have been moved inside our base. We also mopped up the zombies and took them with us. Our place is positively crawling with preggo zombies...

Which is problematic as their hunger is positively ravenous even by zombie standards.

Nothing but forest and overgrown structures. The monsters have been wiped out by us a while back so nothing but zombies everywhere.

Strain mother went out to collect them. The others just sort of stood there. Thanks to the warlord though it was remarkably efficient.

The building as been shored and we have stored our excess zombies there.

Fozr say little of the borgs other then the fact that they don't really get along very well.

Ghouls meanwhile say they have a working relationship borgs help cover their flanks and they share parts/power.

Strain mother states she came to be in order to oversee the strain.

Mutaze says it came to be by being a cannibal zombie. It slowly and viciously fought its way to the top from the lowest of zombies. It took forever for it awaken and even longer to evolve further. It was a painstaking process wrought with dire peril and much risk.

Dr. Bitkha wants ALL THE ZOMBIES NOW. For...research purposes yes that is TOTALLY it. Not because she is perverted and wonders what is happen. Totally not that.

Warlord isn't sure.

Pyro asks BARBEQUE?

Arms Master wants to check out the places their crawling all over...

both zombie heroes want the zombies under their control.

Cuban Pete wants a party.
>>
Rolled 56

>>28311360
News
Cloning facilities have churned out a fresh zombie horde. They have gone into overdrive.
New zombie hordes will be churned out once every turn till UNKNOWN date.

The bandits are vacating the island.

A mysterious ship as docked at our base. Their a group of strange bandits. They seemed to be observing us.


Turn 69
>>>>>A. Raid.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge/pillage for raw materials.
>>>>>H. Your choice
0 resource point
8 loots
Population: 8000(8000 bandit 300 mutant) Other:
200 bots. 10000 zombie
Morale: Good
Food: Average
Water: low
Fuel: Average
Armaments: Great
Infrastructure: Vault(Locked Down). Military Base(unsecured/infested)
Armor: Frosty Body Armor. Frost/Bio Hazard Power Armor(limited). Plagued body Armor. Raider Scale. Nomad Plate.
Weapons: Shotguns. SMGs. Hunting/assault Rifles. Knives. Molotov. Hatchets. DBM.
Technology: Jet packs(limited). Weapon Mod(Crude/basic). Ultra Bunker. Bandit Hybrid. Paramilitary Vehicle Engineering. Power Armor Tech(Hazard). Cold Resistance Great.
Materials:
Defenses: Vault Access. Plasma Flaming Containment Wall. Hazard Bunkers. Fortified Structures. Fire Wall. Ocean Aflame.
Power: Geothermal/ Nuclear
>>
>>28311360
>Dr. Bitkha wants ALL THE ZOMBIES NOW. For...research purposes yes that is TOTALLY it. Not because she is perverted and wonders what is happen. Totally not that.
You know, I'm inclined to let her do just that. . .since when have crazy scientists ever not paid off?

>Arms Master wants to check out the places their crawling all over...
This we can and should do

>both zombie heroes want the zombies under their control.
Why not?hang on, can we trust them?

>Cuban Pete wants a party.
C'mon man we just had a big one.
implying that isn't cryptic wording for some sort of ritual
>>
>>28311422
>The bandits are vacating the island.
The ENTIRE island? As in everyone everywhere?
[spoier]should we pursue and capture guys?[/spoiler]

>A mysterious ship as docked at our base.
Any visuals?
Are they also just watching the other bandits evactuate the island?
implying that's not the reason they are evacuating
>>
Rolled 70

>>28311440
She isn't a scientist just an unbelievably pervy doctor.

Their under your complete control body, mind, and soul rape can do that to you.
>>
Rolled 12

>>28311422

>Strange group of bandits are at our base observing us
>Bandits are vacating the island

>FUCK
>>
>>28311471
I mean the zombie heroes who want complete control of them.
What's to say they won't decide it's time this becomes a bandit free zombie dominant island?
>>
Rolled 36

>>28311467
Indeed the entire island. Think about they just saw zombies murder each other and then fuck each other senseless. Finally a group of crazy fucks dropped down on a FLYING CRAZY RAPE TRAIN AND DROP DOWN TO RAPE THEM ALL INTO SUBMISSION. There may have been a 100 on bandit presence but come on. That is just too much even for them.

They appeared tightly wrapped up but prefer a skull patterned helmets. Their clothing seems to be made up of skinned hides...seemingly humanoid.

Their watching you. In fact their the only bandits not vacating the island.
>>
Rolled 34

>>28311440

What? No, we're not giving them control of the zombies just yet. We asked what they wanted now that we have all these zombies and they both say "We want them under our control." What about that says "yeah, trust these guys"?
>>
>>28311486
Lover Boy's armies? The Dark God's forces? Something to do with our ancestors?

We need to capture some evacuating bandits and find out why they are running away.
>>
Rolled 19

>>28311529

They're watching to see if we're hardcore enough for them to bother destroying us.
>>
Rolled 85

>>28311546

Probably something to do with our parent faction, or the dark god.

Either way, look at this >>28311529 they saw all the zombies murder then fuck each other...then us fuck ALL of them

...Then they came to just look at the guys who did it.
>>
>>28311534
That's what I meant. Why should we trust them at all.
>>
>>28311572
Yeah that's probably it, but still it'd be nice to get some solid verbal accounts from the fleeing ones.
>>
Rolled 30

>>28311601
We could use some slaves. If possible we could try to get the zombies to block off the coasts and say "it's either us, or zombie food for you."
>>
Rolled 32

>>28311601

Fair enough, I wonder if we could quickly extend our control over the zombies in the rest of the island and use them to capture the bandits...from what it sounds like they'd get eaten by the time they got here though.
>>
>>28311671
>>28311646
Has something going.
Get them to converge on the coast.
Slow them down by making them fight through zombies. Get behind them and put them between a rock and a hard place.

They can choose to fight on and get eaten/shot in the back, or become our slaves.
>>
Rolled 67

>>28311671
Do you have any suggestions?
>>
>>28311529
If you could gauce, what percentage of the compound not owned by our allies have we explored? Overall?
What have we yet to check?
>>
Rolled 72

>>28310487
So...you sorta fell asleep waiting while sitting on a chair in said room and you felt some nibbling. When you awoke you found yourself staring at the ghoul woman who was in your lap...nibbling/kissing. Good god why does this so scary yet such a turn on. FUCK life in danger boners.

"hm so tasty", she says licking her lips. " Must say I hadn't expected you to come back especially after what occurred when you woke up" yeah that certainly was embarrassing.

"I had thought that sort of thing couldn't have been yet here you are proving me wrong. Twice. What are you trying to do to me hm?" She asks as she makes her way downward taking your pants with it.

"Uh well you see" you began then halted as by this time she was grasping and cooing at your genitals. That was when you remembered the whole conversation about losing your dick...as it being bitten off ect. Made it seemlike a REALLY bad idea bringing that up right now.

"hm", she moaned questioningly as your dick...god she knew actually knew how to use teeth. Sweet mother this was amazingly good yet scary somehow making it even better.

"Well uh you see I just couldn't leave things the way I had." Ah yes that is it bullshit like the time you had to make up to avoid banging Marmar who sister from another father. That is when she smiled...which is when you felt the nick OH FUCK THAT HURTS.


>>28311878
Nothing, well unless you plan to go underground. To check out the vault among other things.
>>
>>28312083
>Nothing, well unless you plan to go underground. To check out the vault among other things.
Heh, nope.

So we've fully explored the compound, made it monster free, and have zombie control.
>>
Rolled 5

>>28312100
Yup.
>>
Rolled 62

I feel like it deserves mentioning that 2 100s brought down Adero Corp....but we just got 4 100s.

Just reminding everyone.
>>
Rolled 50

>Basic 1
Charlie and Mutaze (prowess) and the Twins go out and scout out the paths of these escaping and monitor their movements bandits, their directions and distances from sources of zombies and the coast and their mode of escape. In particular the ones who may be after boats that are of yet abandoned or lightly guarded.
>Basic 2
Warlord and the zombie heroes, and judge which bandit groups are likely targets. Upon deciding, which forces are feasible and safest, our Zombie heroes use their ability to send hordes of zombies from both our forces and the natural island population to both get in their way, in their destination, and pursue them.
>Basic 3
The rest of our heroes go and pursue the bandits behind the zombie cover. CP breaks out into song and proclaims how much better it is our slave than a zombie meal (and gets their vehcs to misfire). The rest also snatch and grab fleeing bandits. All this based upon the sucess of basic 2 and 1.
>>
>>28312161
I know, it's terrifying.

We must fortify and strengthen ourselves.
We must use our strengths and assets well.
We must pay attention to the subplots.
And We must MUST not forget Ramona and meddle with things we do not understand.
>>
Rolled 65

A show of force is good, it might make an impression on these watchers.

(who terrify me)

We never did find the 2nd chosen of the Dark God...
>>
Rolled 38

>>28312083
short time later.

Well she felt bad and apologized. Apparently it caught her off-guard and she slipped up. Ouch. Still though she promised she could make it all better...and she did. Amazing. I mean the mixture of it...good god. It wasn't long before you moved onto to other things. It was just too hard...

a while later.

You found yourself in bed next to said female good. Granted she is stunning and now you....decided to bring up the one thing Doctor Bitkha wanted. Thank god for pillow talk. You she answered...and thing snuggled up against and began that strange nibbling/kissing she does. You don't think you can ever get used to that. Still though now you had the interesting problem of making it back in one piece. FUN.
First step getting out her insurmountable grip.
Second step getting out of the room.
Third step make it out of the base.
Fourth step get home.
Fifth get treatment.

And finally most important of all make sure no one is the wiser.

Captcha says
>msNove grace
Apparently that is her name.
>>28312161
I don't end things due to rolls only poor decisions or bad planning can do that.
>>
>>28312277
well, do you have a better idea on a show of force besides displaying our control on the zombies and capturing those who flee from us?
>>28312197

I really would like more plan alternatives before I vote.
>>
Rolled 38

>>28312308
You're stuffing these stories with hints aren't you ede
>>
Rolled 94

>>28312323
I will admit to nothing.
Seriously though some do some don't often in ways you wouldn't expect.

What you don't like them?
>>
Rolled 10

>>28312197
I'll vote for it unless someone has a better plan in mind.
Could be a way to "show some force"
>>
>>28312376
I love them, they're awesome.
It just means that now I have to treat them like the Rosetta stone and scour them for the precious clues to the plot that may or may not be in them.
>>
Rolled 71

>>28312376
In any case should I start a new thread?

Also any types of npc you want to about? Ones previously mentioned, old, new or something you make up?
>>
Rolled 90

>>28312405
Heh some of them possess stuff for plots other stuff is just minor things/hints not directly related to the main plot or dangers even. I like keeping it varied.
>>
>>28312406
Hmm, npc's?
Heh, who knows. Maybe we'll find a vehicle burried in the volcano mind again
>>
Rolled 54

In any case actions?
>>
Rolled 80

>>28312438
Come up with another awesome action then sure.
>>
>>28312406
Maybe we'll find the old leader of the skullfuckers, lost and looking for a place to redeem himself.
Or a hillbilly, we never did get alot of contact with them.
And there is a volcano, possible demonic activity.

The old wasteland with the memor was never really discovered and that could've housed all kinds of people.

and then there's the one armed man.
>>
Rolled 99

>>28312537
>>28312197
>>
Rolled 28

>>28312197
Most of the boats are heavily loaded or left already. The rest of the bandits travel by both foot and vehicle to coastline bases where they await new ships to take them away. Considering the numbers of both our guys couldn't figure out where exactly their all coming from or distances/directions mostly its basically turned into EVERYWHERE.

We prodded some zombie hordes which didn't take much. Sadly it didn't work out all that well these guys are VERY used to dealing with zombies and REALLY wanted away. So they broke through/lost them without much problem. They didn't even really leave anything behind either. Except booby traps anyway.

Our plan worked well when it came to this except for the whole of them being mobile and everywhere. Those we could get to we had decent success. That was until they remembered we were the ones who did all of that and being your slaves put them with the zombies...they didn't want to end up dinner.

We snatched a few though

acquired
25 assorted fleeing bandits.

Turn 70
>>>>>A. Raid.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge/pillage for raw materials.
>>>>>H. Your choice
0 resource point
9 loots
Population: 9k(8000 bandit 1000 assorted) Other:
200 bots. 10k zombie
Morale: Good
Food: Average
Water: low
Fuel: Average
Armaments: Great
Infrastructure: Vault(Locked Down). Military Base(unsecured/infested)
Armor: Frosty Body Armor. Frost/Bio Hazard Power Armor(limited). Plagued body Armor. Raider Scale. Nomad Plate.
Weapons: Shotguns. SMGs. Hunting/assault Rifles. Knives. Molotov. Hatchets. DBM.
Technology: Jet packs(limited). Weapon Mod(Crude/basic). Ultra Bunker. Bandit Hybrid. Paramilitary Vehicle Engineering. Power Armor Tech(Hazard). Cold Resistance Great.
Materials:
Defenses: Vault Access. Plasma Flaming Containment Wall. Hazard Bunkers. Fortified Structures. Fire Wall. Ocean Aflame.
Power: Geothermal/ Nuclear
>>
>>28312688
>25 assorted fleeing bandits
Ask them why everyone is fleeing the island, and if it is really us or something else.

Dr. Biktha uses her ability to see if they are lying, and if they are I'm sure we have other heroes willing to "motivate" them.
>>
Rolled 84

>>28312785
...we recently saw zombies kill each other which never happens, they began fucking each other with also never happens, and finally we saw YOU FUCKERS DROP FROM THE SKY IN FLYING TRAIN AND RAPED THEM ALL INTO SUBMISSION. We heard you being zeds but but that is just too much* the bandits breakdown*. Between crazy zombies and even nastier zeds we ain't going to stick around to see what happens at least where the zombies can reach us easily anyway.

Dr. Bitkha brings up her abilities isn't really focused in this regard stating it doesn't seem like it. As for motivation she suggested using breaker who apparently was a miracle worker with this sort of thing. However we are stuck with some guys who are good at that sort of thing.
>>
>>28312872
Well, they're with us now whether they like it or not. To lie to us means their doom as much as ours and I don't see why they would hide something.
though I don't doubt they might.
>>
Rolled 19

>>28312872

Can we ask them if they recognize the bandits on the ship? Have the Dr. look at them as they tell us again, and have the Dread Witch stand in the room too.
>>
>>28312688
>They didn't even really leave anything behind either. Except booby traps anyway.
Really?

They don't have any bases they've abandoned? Were these guys living in the woods among the zombies the whole time?
>>
>>28313001
They don't seem to being lying though the presence of the witch made them break down easier.

>>28313049
"We had forts and other things certainly but we also stripped it all bare."

>>28313001
Erh I don't know?
>>
>>28313137
>"We had forts and other things certainly but we also stripped it all bare."
I want them marked on the map.

You guys think we can have zombies "guard" (conglomerate) in them until we can hold them? Or at least make sure/warn us when somebody else tries to take them?
>>
Rolled 96

Ask them what zeds are.

Actually just ask our heroes what zeds are? What are zeds and why are we them?
>>
>>28313190
>You guys think we can have zombies "guard" (conglomerate) in them until we can hold them? Or at least make sure/warn us when somebody else tries to take them?
That's of course a question to the players, not an in game inquiry.
>>
>>28313195
People/bandits who have "become one with/associate" with zombies apparently.
>>
>>28313215
It's worth a shot.
It's not like we'll have a zombie shortage anytime soon.
>>
>>28313195
Zombie lover
Living deader
Dead Fucker
dead raper
zombie raper
shitty zombie
poor zombie
zombie fucker
dead friend
damned
dead lover
ect
>>28313250
pretty much
>>
>>28313190
>I want them marked on the map.
Seconded.

I also want to know where is
1 Ice Caverns
2 Nuketown
3 Infested Cloning Labs
4 Tundra Railways
5 Lilbi Forest
and Shiprwreck Falls
>>
Rolled 21

>>28313321

Oh really? No wonder it's been so hard to survive thus far, EDE obviously really wants to say "Zeds dead baby. Zeds dead."
>>
>>28313406
We check those places for resources.
We fortify the base.

We also shouldn't forget food and water and stockpile extra for winter.

Speaking of which roughly what season of the year is it?
>>
>>28313508
Actually, now that we have some zombie shields we should scout start collecting water from rivers and fix our shortage.
>>
Rolled 84

>>28313551

I think that was fixed by the glacier caving and the glaciers in the mountain ice passes weeping tears from the train/us raping them.

Now we need to figure out what to do this turn...I think we have access to TEH RAEP TRAIN this turn, and we need to do something appropriately grandiose with it.
>>
File: 1384578276430.png-(49 KB, 1352x556, Plague Snow Island.png)
49 KB
49 KB PNG
>>28313321
Also means zombie and the letter z.

Other fun bandit terms dealing with zombies because bandits always come up with the funnest ones is

Zomzom- aka super zombie
NomNoms- tasty food
zomnom- hungry as a zombie
chain swarm- worst case scenario with things like zombies
nomzom- zombie food

ice caverns are located in the brown circles.
light blue lines stand for areas within towards the island shipwrecks can be found lots.
The forest is the green.
nuketown is the yellow/orange to be exact.
tundra railways is the areas with the thin white lines on both sides otherwise is overgrown/hidden.
cloning labs are pink dots.
>>
>>28313626
We haven't scouted out a target with it, and we don't even know how strong the observing bandits are.

Also
>NO BRAKES- ONCE ASSIGNED TO AN ACTION WILL NOT STOP UNTIL ITS COMPLETION
It's a paladin guys. Be VERY careful on whatever you word it with. don't even get me started on the wishes.

And most importantly
>MAY CARRY SIDE EFFECTS ALSO MAY OR MAY NOT BE A GOOD THING
>>
>>28313680
And we are the little gray box on the south yes?
What are the large dark red circles?
>>
Rolled 56

>>28313700

>It's a paladin, be VERY careful on wording
>Don't even get me started on the wishes

>May carry side effects

I know, right? It's like an "I dare you to use me and die" that comes along every 2 turns.

If you want to retcon and make it come along left often then that EDE, that's fine. It's a bit OP to be coming around every 2 turns.
>>
Rolled 23

>>28313680

What's the grey? What about the little brown squiggly by (I presume) the volcano? How about the big red ovals?
>>
>ALL ABOARD- HAS NO LIMITED CAPACITY
Hmmm, a limitless supply of rape zombies we can drop onto their ship?
>>
>>28313749
mountains aka extinct volcanoes.

Little gray box is indeed you. Think about making you a light blue or something but I don't know. Let you guys decide.

>>28313768
Its balanced by the fact of if you use it stupidly/improperly how much it will fuck you over. Cause I am not nice enough to not tempt you so.

>>28313837
Grey is urbanish.

Big red is volcano/ the red streams is lava.
>>
>>28313842
You can try.

>>28313861
this was me by the way.
>>
Rolled 63

>>28313882

I like light blue for us.
>>
>>28313882
>You can try.
Dat not exactly enthusiastic answer

Welp, I know what we're not gonna do.
>>
Rolled 65

>>28313907

Indeed.

We have to guard against NOT using the train too though. It's basically a train-shaped god-demon, and if it comes by us too many times and we don't do something interesting with it...it might decide to use its infinite transport capacity to "spice our lives up with more RAPERAPERAPERAPERAEP" and not in the good way.
>>
Rolled 69

Basic 1
>Scout out the forrest in between us and the nearest northern ice cavern (brown circle). Charlie, Mutazee, the Twins. Use zombies as cover.
Basic 2
>Upon completion of basic 1 explore the forrest in between us and the close ice cavern. The rest of the hereos to clear up any dangers, and opportunistically bring resources back
Basic 3
>Upon completion of the first 2 actions, Scout the outside of the ice cavern with the entire teams
>>
>>28313907
aww...
>>
Rolled 21

>>28314015

Sounds fine I guess. If we don't have access to the rape train, that is.

Ask the Fozr if they've ever been to the Ice Caverns.
The infinite transport capacity and "won't stop until something's completely done" present interesting possibilities though. Like "kidnap all the women in the world and bring them here!"
>>
>>28314040
>inb4 ede starts using reverse psychology

>>28314011
Well, it is a train. Maybe we could ask it to rape and clear the tundra railways.
>>
>>28314067
We have access, we just don't know how we should use it without fucking ourselves over.
>>
Rolled 100

>>28314015
I've vote for this then
>>
>>28314149
Welp.
>>
Rolled 57

>>28314149

Well then. I guess I'm okay with this.
>>
Rolled 86

>>28314149
aw again dice gods er or goddess.
>>
Rolled 56

>>28314015
...we made some intersting discoveries in those forests.

We discovered two bandit groups who seemed to be staying. Including large number of monsters lurking around...usually underground or in the trees for the most part. Otherwise the place is crawling with the usual zombies. We have discovered that bandits were also everywhere their refuse and campsites are littered all over the goddamn place.

Discovered
The FozZombro Outcasts
The Zelgar Enclave

These two bandits groups are the only ones who don't seem keen on living. Luckily they didn't have a clue where we were at. In fact we even got into their bases by using the zombies. It seems the FozZombro seemed to seen as kin by the zombies and seemed to live with them. They seemed to be tending to the zombies and vice versa. We have no idea how we managed to miss these fuckers.

The Zelgar meanwhile we found seemed to be keen on taming and enslaving. They found a technique that allowed them to ply their trade with zombies but only the best of them can pull it off.

That was when we began our assault turns out it was a slaughter. Forests burned and bases were a lit aflame. We wiped them out and got all the loots.
acquired
25 resources

bountiful supplies

The ice cavern are REALLY fucking well hidden. Through false walls, barriers, paths and mazes. Fuckers knew even how to set up false lairs and kept them manned. Is crawling with monsters and Yaksha mutants, but we discovered the place is littered with goodies.
>>
Rolled 70

>>28314427

Well, neat.

Ask the Fozr how close their relationship with the Yaksha is?
>>
Rolled 52

>>28314427
News
The brief summer is in full swing.

We discovered on the bandits we wiped out strange marks that appeared to be the same with only slight distinction.

Other then that its pretty normal out here, average weather and everything.

ah forgot to mention loots.
You scored 11 from each.
Turn 70
>>>>>A. Raid.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge/pillage for raw materials.
>>>>>H. Your choice
25 resource point
31 loots
Population: 8000(8000 bandit 300 mutant) Other:
200 bots. 10000 zombie
Morale: Good
Food: Plentiful
Water: Good
Fuel: Average
Armaments: Good
Infrastructure: Vault(Locked Down). Military Base(unsecured/infested)
Armor: Frosty Body Armor. Frost/Bio Hazard Power Armor(limited). Plagued body Armor. Raider Scale. Nomad Plate.
Weapons: Shotguns. SMGs. Hunting/assault Rifles. Knives. Molotov. Hatchets. DBM.
Technology: Jet packs(limited). Weapon Mod(Crude/basic). Ultra Bunker. Bandit Hybrid. Paramilitary Vehicle Engineering. Power Armor Tech(Hazard). Cold Resistance Great.
Materials:
Defenses: Vault Access. Plasma Flaming Containment Wall. Hazard Bunkers. Fortified Structures. Fire Wall. Ocean Aflame.
Power: Geothermal/ Nuclear
>>
>>28314427
>Discovered other zeds
Cool
>Wiped them out
Aw

Any survivors/slaves?
>>
Rolled 25

>>28314462

>Strange marks that appeared to be the same with only slight distinction

And so we discover how EDE's going to make that 100 screw us over...
>>
Rolled 23

>>28314460
We work/trade with them from time to time. Their the only other mutant type besides us on this island.

>>28314467
It was a 100 there ARE none. You asked to clear them out aka KILL THEM ALL.

>>28314479
>>28314467
the only reason there are zeds beside you out here especially on the isalnd is do to that 100. because Zeds are RARE as FUCK.
>>
Rolled 77

>>28314462

Ask the ghouls and Fozr if some resources or loot would help them get the base online faster?

Also, is there any way we could get into the rest of the bunkers in the base now?
>>
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48 KB
48 KB PNG
>>28314500
We asked to "clear up dangers" I suppose it would be custom to consider all other bandits a danger, but it's also custom to take slaves of the defeated isn't it?
>>28314460
Also what they know about ice caverns.

I think while it's still summer we should focus on gather supplies for the winter.

Also, how many resources and is it possible to repair the gate breaches? The four bunkers to the south?
Do you think we could make a fort out of the bloody maiden and/or possibly begin to work repairing her?
>>
>>28314535
We have complete control/exploration of the base apparently, whatever is zombie infested that is not in the hands of our allies at least.

We can move some zombies out of the dock buildings and bunkers into our other existing zombie buildings. Or just kick them out into the woods if we must.
>>
Rolled 6

>>28314540
Next time we say "clear up any dangers and take opportunistically slaves where you can"
>>
Rolled 89

>>28314535
Well yeah on all accounts.

>>28314540
Not when you want them cleared out. If they were not a possible threat then certainly.

"We don't know anything really about Ice Caverns."

The ghouls are working on repairing what they can but its lengthy process.

Resources can only do so much it does speed it up also tools does too, but there is only so much you can do.

No not really well correctly since they had broken her in half you can do the fort but not the repairing.
>>
Rolled 84

Thread is about to drop off best archive soons.
>>
>>28314632
Arredy done
>>
Rolled 57

>>28314632

Shall we do this next action list in a new one? Or just cut it for tonight?
>>
>>28314655
It is rather late, we can start a new one and keep it going throughout tommorow or wait for sunday/tuesday. Everyone's call.
>>
Rolled 52

>>28314680

Ehh, let's start a new one and just keep it going for a day or two until EDE can run again.
>>
File: 1384581884342.jpg-(235 KB, 1280x720, Cuban Pete.jpg)
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>>28314701
So be it.
A new thread!
>>
>>28314601
>No not really well correctly since they had broken her in half you can do the fort but not the repairing.
Do they know what happened to the other half?

How hard is it to build one of these things anyway, could we salvage her into a smaller zeppelin?
>>
Rolled 39

>>28314771
It was a really nice zeppelins as for the two halves each one is on the opposite side of the wall.
You might be able to build a smaller but remember your industry is shit as a paramilitary group but you gots lotsa parts.
>>
>>28314795
Eh, maybe she's better as a fort then.
>>
Rolled 41

>>28314795

Sounds like we need to get ahold of some Corp. Remnant slaves.
>>
>>28314842
We will if we ever want to get DA BIG GUNS working.
Or at least, maybe hire some Marcus engineers, he did build the boomtowns and it's likely these are the kind of guns that went on it (the smaller ones at least). He might've gone global with his trade.
>>
Thinking of new actions to post on the new thread. Hmm, what to do. . .
>>
Rolled 53

>Basic 1
Occupy and fortify the four explored and (friendly) zombie infested bunkers to the south. Relocate zombies within to our larger zombie barracks. Arms Master, OK, and Warlord to make more bandity and war defendable.
>Basic 2
>>>>>G. Scavenge/pillage
The previously explored forest for monsters to hunt. We must stockpile on food for the winter. Pyro, the Twins, Zombie heroes.
>Basic 3
Continue to explore the outside of the ice caverns for dangers. Use bandits this time and whatever fozr forces we have should be included. If contacted by yaksha attempt to return communication and do not engage hostilities. This time don't use zombies unless absolutely necessary to save the lives of our teams, and keep them well in reserve in the forrest. CP, Charlie, and Mutazee.
>>
Rolled 34

>>28315161

I don't know why you're so intent on stockpiling stuff, we can operate during winter to gather supplies, we just raided the shit out of 2 bandit factions and got all of their food+water. We don't need any more stockpiles, we need to secure greater assets.
>>
Rolled 53

>>28315239

That reminds me, does the Dread Witch or anyone else recognize the glyph on the 2 bandit groups?

How about any of the Fozr or Ghouls?
>>
>>28315239
>we can operate during winter to gather supplies
That's a given, winter could be worse this time around. If we find ourselves in need to hole out over the winter we need to keep our forces occupied. They like rape, food, and entertainment.

Look at the Fozr, they don't even step out at all during the summer. They make sure they are prepared, so should we.
>>
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77 KB JPG
>>28315239
>we just raided the shit out of 2 bandit factions and got all of their food+water.
And of course food is bountiful in the summer. pic related

I'm just saying, better to hunt the monsters now while we have an easier time, than in the winter when they are literally in their element and everything is much harder.
>>
Rolled 22

>>28315264
Dread Witch bonus unlocked

"They carry the Mark of the Z. A VERY elite group. They are made up of a loose group of bandits. I heard their made up of zeds and worst. Just as rare as they are nasty. It makes sense there would be a few around here.

The other two don't know.
>>
Rolled 49

>>28315269

Ehh, that aside it'd be better to scout out Nuketown or one of the urban areas for food/supplies...or murderfucking some monsters. As for water, we have Pyro's system in addition to the base's automatic water collection systems.

I'm worried about how we're going to feed all of the zombies during summer or winter. Probably we'll just let them generally wander about so they can feed on monsters like they usually do.
>>
Rolled 11

>>28315301
"Or to be more precise vicious which is to say incredibly so."
>>
Rolled 99

>>28315301

Fuck, looks like we've picked a fight with a consortium of other Zed guys. Maybe we need to move out and get all the zombies aligned to us NOW.
>>
>>28315328
Yeah, but how to go about it and how to feed them.
>>
Rolled 21

>>28315314
hm rolling for reasons.

>>28315341
Normally they wouldn't need much feeding but you sorta knocked them all up...
>>
Rolled 13

>>28315341

Both problems (maybe they could eat each other) but I'm not sure if they're greater problems than leaving vast numbers wandering around when we've pissed off a consortium of extremely elite-vicious zombie wranglers.
>>
Rolled 23

>>28315371
You rolled a 100 to kill them they don't have a FUCKING CLUE. What happened. Still doesn't mean your forces wont talk about it though or more precisely brag.
>>
>>28315357
Does being the fathers give us any kind of leverage?
How many other Strain Mother's does ours suspect may be on the island?
>>
Rolled 3

>>28315382
Only her. Problem is there are minders, pack leaders and worst about.

As for leverage...not really considering all the FUCKING RAPE.
>>
>>28315381
>Still doesn't mean your forces wont talk about it though or more precisely brag.
Nope. We hired Charlie to constantly make sure of that long ago, and a few "dissapearances".

Loose lips sink ships (and bandits).
>>
Rolled 78

>>28315301
>>28315314

Ask her if we're likely to get them allied against us now and how wise it'd be to collect all the zombies we can now, how wise it'd be to use zombies against them, what their forces are generally composed of (zombies, heavy infantry, light infantry, vehicles, etc.) how well trained they are, etc.
>>
Rolled 54

>>28315390
except for 10 apparently according to captcha...
>>
Rolled 42

>>28315394
"If you want them your going to have to bribe them. As is they are both most impressed and wary about you. All you have to do is make them yours."

"As for their forces mostly light infrantry, with little of everything else."

"Training wise were talking zombies. What do you think?"
>>
>>28315423
>"If you want them your going to have to bribe them. As is they are both most impressed and wary about you. All you have to do is make them yours."
Hmm, what could we use to gain the Zed's favor. If we only knew more about them, their resources, their location, their patterns.

Maybe they are the observing ship
>>
Rolled 98

>>28315457

Quite likely. Anyone want to scout it? Surprisingly we've all learned not to open EDE's mystery box.
>>
>>28315471
50/50 really.


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