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/tg/ - Traditional Games


File: 1383955085919.jpg-(45 KB, 700x406, Frosty Bandits.jpg)
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YOU are playing the a bandit group who are outcasts from the Dead Snow Company a paramilitary group you are known as Bloodsnow Deathsquad. Last time we have explored the majority of the base and we had some incidents involving our new male members over the lack of females. Luckily we showed them out it works so shouldn't be a problem any time soon(your women are fucking scary). Now some however rumblings are occurring within some discussion is going on about finally doing some proper raiding others meanwhile suggest researching and exploring. Either way we have explored a good deal and figured out some new tech including a terrifying weapon and paramilitary power armor/vehicles.
Turn 38
>>>>>A. Raid.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge/pillage for raw materials.
>>>>>H. Your choice
3 resource point

Population: 4500(4000 bandit 500 mutant) Other:
500 bots. 2500 zombie
Morale: Good
Food: Above Average
Water: Above Average
Fuel: Average
Armaments: Great
Infrastructure: Vault(Locked Down). Military Base(unsecured/infested)
Armor: Frosty Body Armor. Frost/Bio Hazard Power Armor(limited). Plagued body Armor. Raider Scale. Nomad Plate.
Weapons: Shotguns. SMGs. Hunting/assault Rifles. Knives. Molotov. Hatchets. DBM.
Technology: Jet packs(limited). Weapon Mod(Crude/basic). Ultra Bunker. Bandit Hybrid. Paramilitary Vehicle Engineering. Power Armor Tech(Hazard). Cold Resistance Excessive.
Materials:
Defenses: Vault Access. Plasma Flaming Containment Wall. Hazard Bunkers. Fortified Structures. Fire Wall. Ocean Aflame.
Power: Geothermal/ Nuclear
>>
Rolled 3

>B. Try to improve the base
What sort of improvements can we make?
>>
>>28181859
Ah, shit.
>>
>>28181808

Care to post the map real quick? Then I'll leave my plan(from last night) to do some roight Propah banditry before I have to skip out for a bit.

>>28181859
This quest is a bit more complicated than that, we have to be very very specific with whatever our options are or they will either have horrific consequences or be wasted.
Most often the former.
>>
>>28181879
Oh, good to know. Thanks, Anon
>>
>>28181907

No problem. The Genie is a very mischievous, pull-no-punches QM so you have to be careful with him and make sure there are no grammatical loopholes to be exploited in any plans/suggestions you have.

Our last two quests ended because people (a person) didn't consider their words carefully.
>>
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Rolled 75

The banditry primer

Da ghoulish.

A common story is how out of desperation people at their fallen in order to survive. However one of their own died in his sleep and rose up as ghoul killing and feasting his former comrades.

Most believe this a story except for bandits who are well aware of its truth. There has been a few bandit groups who bit the dust or were severely damage thanks to them not knowing about their cannibal elements and thus failed to take the proper precautions.

Working with ghouls is tricky affair among bandits only cannibals who accepted their fate once they die tend to be willing otherwise its quite rare.

TO kill a ghoul.

Ghouls are often compared to enhanced base mutant stats power wise, but even more agile. For the most part they can't breed so they have to 'convert'. Best way to kill is to take out their legs to counter their hellish speed and agility then go for the head, also avoid getting in melee with them. Most think ghouls are only good at range this is true however they are even better up close. Otherwise they may well have survived all the rounds hit them with(IF they hit) and be upon you. Bandits are well versed in this as well as military and groups who had to regularly deal with ghouls. If you don't follow the suggested fighting style expect heavy causalities.

Ghoul Friend.

Very rare and hard to do. Only really possible with enlightened non feral ghouls(unless you are one hell of a bad ass tamer). Suggested course of friendship is the almighty food, everything else pales in comparison. Remember however that they wont ever mind eating you. So it is strongly suggested you make sure there is always something else. Basically when you get down to it being a ghoul friend means your not first pick for dinner. That is if there is anything else besides you for it.
>>
File: 1383955913224.png-(46 KB, 1366x556, Bandit map.png)
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>>28181879
Here.
I've marked the areas in dark blue as places explored, and light blue as places only scouted.
Red are contested areas by different factions, white is the winter monsters hibernating.
>>
Rolled 80

>>28181879
>>28181907
It still counts, just that many players like being specific and choosing H as a write in.

>>28181961
Only the first one ended that way and no caught it
>>
>>28182022
So how does radiation take into effect for the ghouls?
In the swamp the ghouls loved the stuff, couldn't get enough. In the volcanic desert they weren't very interested.
>>
>>28181879
> Then I'll leave my plan(from last night) to do some roight Propah banditry before I have to skip out for a bit.
Best leave it now otherwise we'll have to brainstorm.
And you know how that ends up.
>>
Rolled 71

>>28182118
I think this was it from yesterday
>I guess we just take our anti-air (DBM flak) tanks and cruise on into a warehouse killing everything in sight. . .

>Though I was leading into contacting the borgs, then organizing a coordinated ambush/chase into a plasma minefield while jetpacking, powered armored Syn-users using DBMs flank onto buildings under the cover of smoke to cut off retreat, buggies dart around and seal off the retreat, then finally big-ass anti-air batteries roll in and unleash plasmic hell onto the unfortunates.

>The Pyro, CrayCray and Ovah Kil would be found laughing together (not 'aloud' for the Pyro) atop the mound of burning/scorched corpses.

>While that was going on we'd get the borgs to help or seize the vehicle facility.

One major point is sucessful diplomacy with the borgs if we're going to do this for its full effect
>>
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Rolled 85

>>28182022
>>28182083
Banditry Primer

Radiation and Ghouls.
Only rad ghouls like radiation others don't care for it. The ones who don't care for it is the Nekul supposedly there a few types who don't like it even. Either way though ghouls love using the stuff as a weapon that is if their smart enough to anyway. Their notorious for their dirty weapon usage.


Updated Map
>>
>>28182155
We could to do that for the buildings directly north of our southeast stronghold.
We explored there and didn't find too many factions apart from zombies who aren't part of the friendly ones (i think).
>>
Rolled 17

>>28182225
We explored there? If we did, I forgot what the danger level for those two grey buildings are.
>>
Rolled 42

>>28182158
Have we ever spoken to the borgs? What do they want/what is their directive?
>>
Rolled 79

Da Bandit Primer

Bandits and Gender

Most bandits are male. The few female bandits are typically nasty enough that even other bandits are leery around them. To satisfy themselves they usually rely upon rape and slaves. Couples and marriage does exist but mostly known with raiders who actually have families back home. Doesn't stop the raping or slave fucking though. Never does. It is worth noting no matter the gender or tastes their notorious for raping and slaves. Interestingly enough bandits don't care for members tastes as in some communities its not unknown for one to be thrown out due to ones tastes. Thus they end up going bandit. Suffice to say it doesn't matter your gender or even how attractive you are bandits don' care and will still have their fun. It just helps dictate how much it will happen.

Its worth noting however bad things happen when bandits have no form of release and will turn on each other.(this happened with your group but killer rolls countered it)
>>
Rolled 28

>>28182294
You haven't.

Unknown.
>>
>>28182352
>Its worth noting however bad things happen when bandits have no form of release and will turn on each other.(this happened with your group but killer rolls countered it)
Duly noted.

Though I'd imagine, even human bandits have some standards and dare not go where Ravagers and Reavers do.
>>
Rolled 39

>>28182052
The bunkers right outside the gate we control have been explored too.

>>28182083
The military base they inhabited was heavily irradiated, so much so we wouldn't have been able to go there without improving the rad-resist of our shields.

>>28181808

>Bandit
Deploy some of our forces with CrayCray and Ovah Kil (he should help with reconnecting BilKil) to the bunker immediately to the West of the warehouse immediately south of the contested Vehicle Garage. Have them try to repair its connection to AI BilKil to get it open and, if successful, occupy it. Otherwise make a show of setting up a temporary encampment with lots of semi-decent fortifications that will conceal what's going on inside from anyone trying to look.
Our Syn-Soldiers with DBMs, power amor, and jet packs should be deployed up here, along with the compliment of Robots that joined us with Ovah Kil, and the Witches to keep CrayCray company. Make contact with the borgs if we can.

>Basic 1
Continue having the Arms Master StabbyShoot and the Pyro develop the incendiary/plasma/explosive mines, make sure we have a means of remotely arming/disarming them so our forces can pass over them without setting them off. If Ovah Kil needs to join in because remotely arming/disarming mines is "high-tech" then he should be assigned too, otherwise no.

>Basic 2
Have Cuban Pete and our most stealthy soldiers make a venture outside of the walls with some of our food stocks. They're going to seed the area to the SouthEast of the base (outside the walls) with the food so that monsters are primarily attracted there for a while. I want the North-West corner of the bunker outside the walls to just have shitloads of zombies milling around outside of it.

>Basic 3
Continue development of our speedy vehicles with DBM turrets and Smoke/battle obscuration devices if that hasn't been completed.
If it has been completed then send the zombie forces up to the bunker in the very northwest corner of the base to check it out.
>>
Rolled 35

>>28182384

Banditry Primer

Ravagers, Reavers and Bandit Relations

Even the most notorious badass bandit will cry like a baby and beg for mercy if they found out a one of those two were interested in them for some reason. Basically bandits DO have standards contrary to popular belief. However even they admit that Ravagers or Reavers have none.
>>
Rolled 99

I firmly believe we must let our men
>Basic 1
Pyro. Prepare and train the men to use DBM's proper out in the field, look for the most arsonistic bunch and promote them to his special team of arsons.
>Basic 2
Arms Master. Final checks on the vehicles in preparation for battle, ammunition, fuel supplies.
>Basic 3
KilBil. Generaly loading up of gear, armor, battle supplies, planning escape routes, and readying the men for a fight.
>Bandit
Explore the 2 grey buildings directly north of us for final preparations to attack next turn. Enemy numbers, potential unseens, go over it like a fine toothed comb. CP

It's time we gave our men a small taste of conquest. And we shall take back the warehouses to boot.
>>
>>28182430
I'd like to change my vote for this and use my roll of >>28182496
>>
Rolled 56

>>28182430
CrayCray left off because she was board them, but other than that I like it.
Vote
>>
Rolled 51

>>28182496
i love that roll but
>>28182430
is a better plan
voting>>28182430
>>
Rolled 30

>>28182551
*bored though
Though perhaps the sound of battle will lure her back.
>>
Rolled 92

>>28182430
This
>>
>>28182496
i do like the idea of pyro training his own arson squad in the use of DBMs we will need to do this in the future but for now>>28182430
>>
>>28182430

Here's the plan guys, we're going to mine the shit out of an arc around the northwest corner of the base, then we're going to deploy our robots to just barely inside that arc and have them power-down as much as possible to get completely covered in snow (we'll also dig them into the ground and cover their hiding spots up with planks or whatever...you get the point).

Then we'll have 'not' our zombie forces set up (poorly) outside the northwest bunker, and have them strew about some detritus about the entrance to make it seem like they've broken it open. If necessary we'll transfer some of our base supplies over to there to make the sham more convincing, but it has to be open and obvious that the zombies cracked open this bunker but aren't smart enough to bunker it down.

Then we deploy our Syn Soldiers with jetpacks to the outside of the walls on the northwest corner and have them wait for the call. Meanwhile Cuban Pete hops onto our speeder-vehicles and either harasses the forces involved in fighting at the Vehicle garage into following him into the northwest corner, or persuades them to help him take down the zombies in the corner, or a little bit of both.

The forces will chase/follow Cuban Pete+his vehicles into the northwest corner and be just about to attack the zombies at the bunker when suddenly SMOKE, SMOKE EVERYWHERE. And zombies wading amongst them! And power-armored bioshock-splicer troops cresting the wall and driving into them with plasma rifle-spewer-thrower-guns, and those buggies they were following suddenly circling around them and harassing them!

They'll start to run, and then BAM, right into Ovah Kil and his robots! But wait! There are enough of us fighting (running) hard enough towards the robots that they're starting to buckle! Ha-HAH, they're retreating! Let's GTFO guys!

OH GOD, PLASMA SPUES EVERYWHERE, FUCK IT'S MINED GUYS!!! WHAT'S THAT RUMBLING NOISE IN THE DISTANCE BY THE WAY?
>>
>>28182745

And then CrayCray rides in from our temp-base/new bunker with our Plasma-AA platforms, and Ovah Kil's robots turn around and start fighting again and seals the deal.

Alternately, we could leave the minefield to deal with the fleeing elements and the robots to slow them down while CrayCray and Ovah Kil (with some of his 'bot) move in on the Vehicle Garage (depending on how many forces we siphoned off) and occupies it.
>>
>>28182745
Now that's thinking like a bandit!
>>
>>28182799

Oh, if anyone surrenders we would capture them and keep them as rape-slaves to make sure there's no dissent amongst the men.
>>
Rolled 26

>>28182745
Plans sounds great.
But the devil is in the execution.
>>
>>28182841
all of this
>>
Rolled 76

>>28182430
Work has gone on the bunker. Its tricky granting access while making sure the Command Center doesn't get it too, but we are still able to set up and encampment. Too bad we got attacked by ghouls while setting up they even caught CC off guard.
(combat is underway)
Deployed forces.
400 Sinners
100 Jetpack Psychos
100 Witches
1 CC

Work on the mines has succeded for well we got three variants and even some crude A.I. Which share data and targeting systems creating an interlaced network. Ovah Kil even revealed some nifty detectors for them as well showing how they work exceedingly well overlapped(he used the data granted by BilKil for the A.I. but didn't think it was killy enough). Available variants Inferno(pyro special), Plasma(hi-tech), and explosive(classic.

Area has been seeded.

Mods have been completed on the vehicles and placed. They will be able to move out next turn.
(its worth noting their largely light vehicles such as jeeps etc).

Alert we are now out of resources.
Turn 39
>>>>>A. Raid.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge/pillage for raw materials.
>>>>>H. Your choice
0 resource point

Population: 4500(4000 bandit 500 mutant) Other:
500 bots. 2500 zombie
Morale: Good
Food: Above Average
Water: Above Average
Fuel: Average
Armaments: Great
Infrastructure: Vault(Locked Down). Military Base(unsecured/infested)
Armor: Frosty Body Armor. Frost/Bio Hazard Power Armor(limited). Plagued body Armor. Raider Scale. Nomad Plate.
Weapons: Shotguns. SMGs. Hunting/assault Rifles. Knives. Molotov. Hatchets. DBM.
Technology: Jet packs(limited). Weapon Mod(Crude/basic). Ultra Bunker. Bandit Hybrid. Paramilitary Vehicle Engineering. Power Armor Tech(Hazard). Cold Resistance Excessive.
Materials:
Defenses: Vault Access. Plasma Flaming Containment Wall. Hazard Bunkers. Fortified Structures. Fire Wall. Ocean Aflame.
Power: Geothermal/ Nuclear
>>
>>28182879
>Alert we are now out of resources.
Then it's time, we go get some.

Waiting for Herr Leutnant's order of attack.
>>
i suggest a raiding party to the bottom right group of warehouses for res before we do >>28182745
by hitting the ones on the right the ones on the left will see us moving out in force and returning with spoils so we will get res and respect/possible recruits
>>
Rolled 83

>>28182879
hm alright rolling once more for reasons.
>>
>>28182970
We should also do the whole "Pyro's hand picked arsonists" and some last minute exploring the shit out of the western compound.

>>28182973
Oh god,
>>
>>28182973

Dammit "reasons".

I knew I shouldn't have published my plan so far in advance.
>>
>>28182970
You think that won't tip off the factions in the vech bay (that is where we are attacking) right?
>inb4 they've had taps and inside men on us the whole time
>inb4 very unfortunate and inconventiant monster attack before/midway into the fight
>>
>>28182970
>>28183001
could someone make up an action list with these? i suck at/am to lazy to make them
>>
>>28183019
That's what I was worried about when I planned Didrickson to hunt down the bandit hero when they were attacking the Memor.
>>
>>28183020
no on the bottom edge of the map. the vec bay is north
>>
>>28183029
Basic 1
Pyro goes out with some men to train with DBM's , and hand picks the men he see's fit into a team of arsonists and firefreaks
>Basic 2
Stealthily and cautiously explore the two grey buildings north of our base for any unseen dangers or wrenches that could go fuck up our plan. Opportunistically bring some resources back if you can without being seen.
>Basic 3
Stealthily and cautiously explore the Vech baye for any unseen dangers or wrenches that could go fuck up our plan. CP
>Bandit
Carefully explore the friendly zombie stronghold north of our middle compound, and opportunistically bring back resources.

Sound good?
>>
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>>28183020
there ya go
>>
>>28183049
Oh we're attack those two bases near the gate, or just the one closer to us?

>>28183120
Change basic 2 to >scout the areas we plan to strike.
>>
>>28183120
no we need res and we need to be bandity change bandit to rapelootpillage the warehouses>>28183125
besides that sure
also needs heros added to actions
>>
Rolled 4

>>28183042

Yeah, I know, but I was afraid I'd have to leave so I had to get it out there.

>>28183029
Here you go
>>28182879

>Basic 1
Deploy our zombie forces to the northwest-most bunker to check it out and set up shop there.

>Basic 2
Send Ovah Kil and his 'bots along with Pyro, a squad of troops hand-picked by the Pyro to be his lieutenants/apprentices and be trained exquisitely in the use of the DBMs, and ShootyStab up to assist CrayCray. Have them take a compliment of troops they consider appropriate to the job.

>Bandit+Basic 3
Cuban Pete and the rest of our forces (sans ones for manning/defending our bases+bunkers) to loot the shit out of the warehouse northeast of the main gate to the base.
(indicated in this >>28183140)
>>
>>28183140
the one farther from us so we can get things and show off at the same time
>>
>>28183181
The two warehouses above our western base yes?
>>
>>28183213
see >>28183125
>>
Rolled 91

>>28183193
Factum Est.
Let's do this.
>>
>>28183193
This
>>28183239
That roll (nice)
>>
Rolled 50

>>28183193
you gonna need a much better roll than that
here take this one
>>
Rolled 7

>>28183239
>>28183193

Hm...You know...we might be better taking out the warehouse directly to our north.

Remember
>We just seeded the southeast with food for monsters, and got Cuban Pete's bonus for doing that.
>>
>>28183269
That's what I was wondering too, but what if, like CC, who is not with us, it turned out to be empty and our men turn on us for the big ruse and dissapointment.
or its filled with hidden monsters
>implying anything is empty unless it's inconvenient for us.
>>
>>28183269
oh god i just imagined him out there placeing little piles of meat chuckling to himself muttering "places everyone"
>>
Rolled 22

Hoping we don't get bumfucked by the "reasons" (probably betrayal reasons from CC)
>>
>>28183348
I love playing "guess how we're going to get fucked over this time"
Don't forget the vault we cracked wide open
>>
Rolled 7

>>28183193
Our zombie horde has been dispatched and encountered heavy resistance at the bunker. As it turns out someone has fortified the location heavily due to the collapsed portion of the wall(from the zeppelin oh so long ago). Someone has brought the bunker back up online and more. Resistance is extremely heavy and our forces got ambushed and harassed the entire way there.

Ovah Kil ignored orders and went with a half his bots to relieve CC. Shootystab had to replace him for the training. Luckily Ovah Kil hit them HARD. Shattering the ghouls and scaring off the bandits. Interestingly enough it seemed during the fighting a small number of borgs rescued some of our forces who were about to become dinner. As in blasted through the ghouls grabbed them then ran away very very fast.

Cuban Pete meanswhile as assualted the warehouse northeast of the main gate. Turned out to be completely empty except for some zombies hanging around.

Turn 39
>>>>>A. Raid.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge/pillage for raw materials.
>>>>>H. Your choice
0 resource point

Population: 4500(4000 bandit 500 mutant) Other:
500 bots. 2500 zombie
Morale: Good
Food: Above Average
Water: Above Average
Fuel: Average
Armaments: Great
Infrastructure: Vault(Locked Down). Military Base(unsecured/infested)
Armor: Frosty Body Armor. Frost/Bio Hazard Power Armor(limited). Plagued body Armor. Raider Scale. Nomad Plate.
Weapons: Shotguns. SMGs. Hunting/assault Rifles. Knives. Molotov. Hatchets. DBM.
Technology: Jet packs(limited). Weapon Mod(Crude/basic). Ultra Bunker. Bandit Hybrid. Paramilitary Vehicle Engineering. Power Armor Tech(Hazard). Cold Resistance Excessive.
Materials:
Defenses: Vault Access. Plasma Flaming Containment Wall. Hazard Bunkers. Fortified Structures. Fire Wall. Ocean Aflame.
Power: Geothermal/ Nuclear
>>
>>28183365
we never got near the vault our forces got fucked by the mystery concealing the enigma
>>
>>28183390
Our zombie horde has been dispatched and encountered heavy resistance at the bunker. As it turns out someone has fortified the location heavily due to the collapsed portion of the wall(from the zeppelin oh so long ago). Someone has brought the bunker back up online and more. Resistance is extremely heavy and our forces got ambushed and harassed the entire way there.
This changes things.
>>
Rolled 71

>>28183390

Well, so much for my plan. I guess we could do it around a different bunker.

I guess we try looting the warehouse that CrayCray is right beside?

Also, Ovah Kil didn't disobey orders...Pyro was just supposed to pick some guys and bring them along for "on the job" training so-to-speak.
>>
>>28183451
remember ramona we need to have control of an area if we want to set up an ambush there
>>
>>28183462
We need to consider contacting these new fellows whoever they are.
>>
>>28183479
And discover whoever moved in and fortified and entire bunker.
>>
Rolled 95

>>28183479

Yeah, that's why I sent the zombie horde out to scout first.

Phew, glad I did that.
>>
Rolled 51

>>28183462
Let's think about this.
We have an army primed and ready on the trigger who won't sit still for long.
CC is apparently in some form of danger. We have traps in some locations.
A new faction has fortified a bunker and are strong enough to hold off our zombie forces.
And we explore/discovered a completely empty bunker ripe for the picking (at least before somebody else sweeps in and grabs it)

Any suggestions?
>>
>>28183527
but you didnt send them for scouting you sent them to start setting up your plan without knowing the situation there
>>
Rolled 94

>>28183568

"check it out and set up shop" I should've been more specific and said "check it out and, if there's no resistance, set up shop. You're right.
>>
>>28183552
we still need res so first lets explore the warehouses for a juicy target
second whatever else we do we gotta scout ahead
>>
>>28183602
but see that is 2 different actions and we get fucked whenever we try to get a freeby (accidental or not)
>>
Rolled 62

>>28183634
You have three actions+a free bandit since CC is once more available.
>>
>>28183679
yes but it was my understanding that you frown upon putting 2 actions under one action slot
>>
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So, unless I'm mistaken the warehouse with the X was found to be completley devoid of resources.
That leaves the two explored warehouses north of our west base unchecked for resources yes?
>>
Rolled 93

>>28183776
...actually that building is a barracks stuffed chalk full of bandits. What I had meant was the two buildings north of the vehicle depot you control.
>>
>>28183776
no each block on the map is either a huge group of smaller buildings or one FUCKHUEG building
so we searched a few warehouses but since we didnt explore ahead of time we wasted our time looking through already looted places
>>
Rolled 41

>>28183833
Correction bandits and zombies anyway.
>>
>>28183846
Well I wish someone who had a good grasp of the map would mark previously scraped locations so we don't just search stuff that we have already picked clean.
>>
>>28183776
for reference our 2 uber bunkers are each able to hold a couple thousand men and they are just little blips basicly
>>
>>28183833
Two buildings as in the two blocks, or only part of those two blocks or "little blips" as >>28183895 put it?
>>
>>28183891
you should under no means think that just because we have looted somewhere before that we have gotten every singly thing that place has to offer.
each block represents hundreds if not thousands of warehouses
>>
Rolled 6

>>28183936
The 'warehouses' is actually just one freakishly huge structure broken up into a bunch of individual cell(warehouses).
>>
>>28183936
Ah, alrighty then. So it was a matter of chance that those two particular warehouses were completely empty. Then we can search in that general location again, or another one.
>>
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>>28183935
little blips as in pic related
>>
>>28183972
As in, the buildings we checked in those two particular giant warehouses blocks happened empty.

Anyway, someone make up a plan to gather more resources and get our army attacking something before they go all Memor on us and attack themselves or break off.
>>
>>28183972
no since we have already scouted the general area we now need to explore and find a choice target instead of just charging in blind and kicking down random doors hoping to find goodies
>>
>>28184027
Which one would be a choice target to scout/explore for resources?
>>
>>28184057
well everyone seems pretty attached to the one north of our vehicle depot so why not that one
honestly i think we should burn 2 actions on it
as in 1-scout then 2-explore hell why not make an event out of it 3 and bandit go to looting whatever 1and2 find
i just need someone to write it out to make that plan not suck
>>
>>28184119
know what fuck it ill do it gimmy a min i type slow as balls
>>
>>28184119
>Basic 1
Host a "Iz u a spyin' git" contest. Firstly scout out the warehouse north of our vech bay for danger.
>Basic 2
>Basic 3
Only upon deeming it safe after scouting, will we then send out men to properly explore every nook and cranny for resources.
The one to find a resource hotspot gets a promotion and officer position.
>Bandit
Only lucky saps finds a resource hotspot, and presuming all the exploration hadn't uncovered any dangers, loot the shit out of it.
>>
Rolled 15

Basic 1
scout out warehouses determine threats and create a safe area for exploreation +ovakill and bots for some muscle unless he is still busy fighting then send Pyro and pals
Basic 2
explore areas behind basic one find any possible targets for looting +CP cause hes a smart motherfucker
Basic 3 + Bandit action
loot anything and everything that is of any use +CC and bring Major shootystabby to keep an eye out for anything that he feels would make something particularly awesome

oh please dice gods have mercy
>>
Rolled 55

>>28184321

Well sure I suppose.
>>
Rolled 19

>>28184253
>>28184321
Okay, so lets put these two ideas together.

Basic 1
>scout out warehouses determine threats and create a safe area for exploreation +ovakill and bots for some muscle *unless he is still busy fighting then send Pyro and pals
Basic 2
>Host a "Iz u a spyin' git" contest.
>explore areas basic one had deemed safe find any possible targets for looting. CP promotes the lucky sap to find a resource hotspot to officerial position and benefits +CP cause hes a smart motherfucker
Basic 3 + Bandit action
>loot anything and everything that is of any use +CC and bring Major shootystabby to keep an eye out for anything that he feels would make something particularly awesome
>>
Rolled 57

>>28184387
>>28184321
Sounds about right
Rolling
>>
Rolled 35

>>28184387

Even better. Let's.
>>
Rolled 33

>>28184387
yes
>>
Rolled 100

>>28184387

Thirding for great hope that this isn't a 1
>>
>>28184321
"so...Trik who IS the sneakiest guy anyway?"

"Well obviously the sneakiest fucker we wouldn't know about cause he IS the sneakiest you know."

"Ah good point..."

"In that we need to figure this out in around about manner."

"Hm yeah I can see how that might work."
>>
File: 1383963813219.gif-(24 KB, 210x200, 1383884902933.gif)
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Rolled 48

>>28184436
>>
>>28184436
You hoped right.
Looks like we got a scavenger hero again.
>>
Rolled 72

>>28184463

We already had a looter/scavenger hero (CrayCray). We get a stealthy hero now.

Or maybe we find that duo of heroes that was mentioned towards the end of the Adero Corp. civ....
>>
>>28184484
>Or maybe we find that duo of heroes
Now THAT would be lovely.
Those crazy brothers and their spiderborg.
>>
Rolled 72

>>28184484
That would be good.
>>
oh gods i just realised
this is our 3rd 100
>>
Rolled 53

>>28184484
An english lizardman hunter and a redneck banjo playing bandit mechanic riding a BorgST ala the Dukes of Hazzard.

>>28184574
I know, it's only a matter of time
>>
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>>28184611
>Dukes of Hazzard
A Jumper BorgST mind you, it's perfect.
>>
>>28184611
>>28184636
true to spider form it accidently got brought onboard the pirates ship while they were looting and since customs isnt a thing there will now be a spider pandemic
>>
Rolled 14

>>28184574
>>28184611

It's by thread, so it shhouldn't hurt us unless EDE has modified his rule.
>>
>>28184731
i hope youre right but i dont think you are
>>
>>28184387
>>28184436
Well our guys scouted out ALL THE FUCKING WAREHOUSES. Even BETTER we found ourselves a safe spot in each that NO ONE knows about besides our guys. Best part is their enough secured as Ovakil managed to bring back some of the security systems online in those areas.

Welp we ran a contest....and couldn't anyone. Like seriously where the FUCK did they all go? We actually had to take away all the rations in order to draw them out the fuckers were so sneaky. Got to eat after all...granted it did sorta take a few weeks and the hard liners are still no where to be found.

mfw you burned a action to enhance and you rolled a 100 that ended up on the would be bandit oh fuck.

Well CC is PISSED that her favorite boy toy(poor bastard must of finally made a run for it) and is no where to be found. Seriously though its not pretty were talking all the worst of crazy and scary boiling forth. Even the women are avoiding her right now and the men activated plan BLACK seemed to have vanished(explains the contest results somewhat but still as only a few of the guys came out for food).

She did however found access tunnels and maintenance/secret areas ALL OF THEM. Like she was out righting raping those areas so hard to make them reveal their secrets...good god what would happen if she had used her ravage ability. I mean even Cuban Pete was left in the dust.
...So anyone have any ideas on how to make them show themselves?

>>28184448
YOU I like. Cause pretty much yeah.

>>28184484
>>28184514
>>28184536
When you do something that is totally awesome enough for it then yeah I am not that much of a bitch.

>>28184574
Doesn't work across threads
>>
>>28184750
>When you do something that is totally awesome enough for it then yeah
Dangit bobby.
Eh, there's always the chance they'll find employment for Vault 101
>>
Rolled 10

>>28184788

That would be an interesting interplay, as the Head Scientist/leader of Vault 101 considers Richard his Arch-Rival and would undoubtedly recognize the handiwork.
>>
Rolled 28

>>28184750
News
The women are in a bad mood as there are no men to rape. CC is still fuming and even the male heroes have gone into hiding. The few males who came out have regretted and deeply now surving as reminder as to why to NOT give in. Seriously though full on rape gangs going to the death have been reported. Turns out being sneakier then the women is very good thing to have. As is though there is a full on hunt going on for dick. If they can't dig out many males we can look forward to them seeking an outside source. Even the bots at this time are starting to seem rather iffy.

Turn 40
>>>>>A. Raid.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge/pillage for raw materials.
>>>>>H. Your choice
0 resource point

Population: 4500(4000 bandit 500 mutant) Other:
500 bots. 2500 zombie
Morale: Good
Food: Above Average
Water: Above Average
Fuel: Average
Armaments: Great
Infrastructure: Vault(Locked Down). Military Base(unsecured/infested)
Armor: Frosty Body Armor. Frost/Bio Hazard Power Armor(limited). Plagued body Armor. Raider Scale. Nomad Plate.
Weapons: Shotguns. SMGs. Hunting/assault Rifles. Knives. Molotov. Hatchets. DBM.
Technology: Jet packs(limited). Weapon Mod(Crude/basic). Ultra Bunker. Bandit Hybrid. Paramilitary Vehicle Engineering. Power Armor Tech(Hazard). Cold Resistance Excessive.
Materials:
Defenses: Vault Access. Plasma Flaming Containment Wall. Hazard Bunkers. Fortified Structures. Fire Wall. Ocean Aflame.
Power: Geothermal/ Nuclear
>>
oh gods good plan + proper hero placement + 100 + no negative backlash yet i think im gona cry
>>
>>28184872
did major shootystabby find anything awesome? also how many res did we get?
>>
Rolled 86

>>28184872

So we don't have access to the males in our troops? Also, does our pop. have the 600 or so female bandits added in?
>>
Rolled 51

>>28184907
We didn't have the space for it all.
He did however find out where all the missing shit was located and promptly secured it before vanishing.

Resource wise we have 5, but there is much more problem is space. We don't really have any designated areas for storage.
>>
Rolled 80

>>28184961

Looks like we'll be acquiring a few empty warehouses.
>>
>>28184982
And we know just the place.
Unless, typically, someone moved into the mostly empty warehouses CP was at.
>>
Rolled 52

>>28184958
They have its just a number have died so its leveled off for now. As is female bandits are outnumbered like 5 to 1. Sadly turns out they have special training, plus, passed down genetics and then there is something more besides. Which makes it out that the males lose out. Used to be the Outlaw it was balenced between females and males(unless they were handsome). However all the new rabble has shifted the balance.

As for not having access pretty much. Their rather pissed about the lack of dick.

Reason being

Outlaw rule you may fuck anyone you can beat, but you have to find them first.

The competition allowed them to hide out within reason then CC went berserk.

interesting factoid
There is no such thing as a handsome male in the BloodSnow DeathSquad or at least they don't ever stay that way for long.
>>
Rolled 1

>>28184998

I'm fairly concerned about how secure they could be made too.

Waiting for these to be answered >>28184958

If we don't have access to our males (do we have access to Ovah Kil?) how many actions do we have?
>>
Alright, so we have our resources and plenty more secured, but not enough room. We discovered some "mostly empty' warehouses ripe for the taking, unless something moved back in.
The new faction is still in the northwest working on something.

Speaking of which, now that we have new resources at our potential disposal, let us not forget our ghoulish comrades still willing to trade.
>>
well first things first we need to secure the FUCK out of the warehouses which may be difficult due to lack of manpower but never the less we need to keep that shit on lockdown bunkers directly around the warehouses and the warehouses themselvs need to be occupied and reinforced
also could CP do a song and dance to trick our boys into coming back? and a massive violent orgy ensues
>>
Rolled 77

>>28185070
Same number of actions. Ovah Kil is still available.
>>
Rolled 41

>>28185080
Oh yeah, the ghouls. We are in a position of much supplies and they still do have things we might want.
>>
>>28185098
extra could genie provide an updated map plox?
>>
Rolled 29

>>28185068

>Basic 1, 2, 3
Scout around all the warehouses to look for the one most inhabited by (non Bloodsnow) men and least defended. (coordinate with AI BilKil's remaining sensor network to narrow it down) Ovah Kill accompanying (with his bots if they're stealthy) because he's shooty AND stealthy.
>Bandit
CrayCray and all the women descend on said warehouse and seize all the men as slaves. They can get their rape on in order to subdue them if that's to their taste.
>>
Rolled 48

>>28185142
Map has largely stayed the same still you go outside the base or enter the docks.

>>28185151
Sacrificing that many actions means you get 5 rolls for it.
>>
>>28185098
and for the purpouses of entrenching would it be possible to take the required res directly out of the warehouses we are reinforcing? so we get to keep our 5 and still spend res
>>
>>28185151
Do we really burn 3 entire actions on that?

>>28185098
>>28185080
>>28185070
Has some points
>>
i believe bandits also get to upgrade structures as a free action as long as we have the res (see overflowing warehouses) is this true?
>>
Rolled 47

>>28185192

We have access to some 500 soldiers (the women) and 500 robots [and they're wavering due to the women] right now until we can get the women to calm down (by getting their rape on).

So I'm thinking yes, we do need to burn several actions on satiating our women. We could use 1 basic action for fixing up storage units in our bunkers to temporarily store our loot while we acquire our full forces though.

>Basic 1
Fix up storage units inside/under the aegis of our bunkers and/or controlled facilities.

>Basic 2,3
Scout around all the warehouses to look for the one most inhabited by (non Bloodsnow) men and least defended. (coordinate with AI BilKil's remaining sensor network to narrow it down) Ovah Kill accompanying (with his bots if they're stealthy) because he's shooty AND stealthy.

>Bandit
CrayCray and all the women descend on said warehouse and seize all the men as slaves. They can get their rape on in order to subdue them if that's to their taste. Use the technical vehicles' smoke after surrounding whatever building the pitiful souls are trapped in to be able to get close enough to being the rapage action.
>>
Rolled 52

>>28185275
Works for me.
>>
Rolled 5

>>28185275
add on free bandit upgrade and you have my vote
>>
Rolled 88

>>28185215
Bandits autoupgrade/equip for free other factions have to spend additional actions.

Meanwhile in a certain building.
"Man what the hell is wrong with these women", muttered a certain bot when suddenly a mysteriously figure appeared.

"Who the hell are YOU! More importantly how the fuck did you get into the most secured area of this base," demanded Ovah'Kil.

I am known as Charlie," stated the figure removing the shrouds. "I came here to answer a few questions."

..."Wait how you carry the mark of them bandits but despite being amazingly fucking hot...your STILL that way? How the fuck?"

"I will explain that in due time. Are you aware of the stories about the Faceless Princes?

Ah you mean that tale the women tell about why there are no hot males to the little girls as an excuse for their horrible mangling of them until they get older and take part in said mangling?

Exactly its actually based in truth.

OOHHH this gunna be good. I can taste it.

Despite being a ro-nevermind anyway it all begin in a certain insane asylum for you see we are several generations old obviously this means...
>>
Rolled 51

>>28185275
>>28185364
These
>>
Rolled 2

>>28185400

Beneficial random event, ho!
>>
Rolled 96

>>28185275
then take either action 2 or 3 and turn it into upgrade defences then get bandity with it
>>
Rolled 62

>>28185275
Basic ramshackle storage facilities online.

Warehouses scouted contained multiple factions including a few slaves.

The females could no longer contain themselves right on time too considering they had brought on the blowtorches and metal dildos. Which made even the bots disapear just happened to be RIGHT when the orders came legit excuse and everything. Luckily they were able to take out their 3 major failures out on the bandits. I wont go into what they did overall suffice to say it became a violent rage filled orgy which ended in the death of teh targets. Not even the slaves were except though they survived(probably due to experience) and were taken back for more fun time. Though they still weren't satisified and took out yet another warehouse doing the same thing to them. Strangly enough the other factions did not interfere alsmost as if someone had taken care of them so as they wouldn't interrupt.

In any case the males returned once more.

acquired 500 slaves(mostly female).

Turn 41
>>>>>A. Raid.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge/pillage for raw materials.
>>>>>H. Your choice
4 resource point

Population: 4500(4000 bandit 500 mutant) Other:
500 bots. 2500 zombie
Morale: Good
Food: Above Average
Water: Above Average
Fuel: Average
Armaments: Great
Infrastructure: Vault(Locked Down). Military Base(unsecured/infested)
Armor: Frosty Body Armor. Frost/Bio Hazard Power Armor(limited). Plagued body Armor. Raider Scale. Nomad Plate.
Weapons: Shotguns. SMGs. Hunting/assault Rifles. Knives. Molotov. Hatchets. DBM.
Technology: Jet packs(limited). Weapon Mod(Crude/basic). Ultra Bunker. Bandit Hybrid. Paramilitary Vehicle Engineering. Power Armor Tech(Hazard). Cold Resistance Excessive.
Materials:
Defenses: Vault Access. Plasma Flaming Containment Wall. Hazard Bunkers. Fortified Structures. Fire Wall. Ocean Aflame.
Power: Geothermal/ Nuclear
>>
Rolled 93

>>28185576

*phew* Ultimate disaster averted.

Did the males bring back any stuff with them? (like, say, resources?)

Can we ask Ovah Kil about any conversations he's had with interesting figures recently?
>>
>>28185576
Hmm, maybe we can set aside some of these men for hiding so well as a minor stealth ops group.
>>
ok so now we can make with the saftey making
basic 1
scout bunkers directly around the warehouses and the general area around the warehouses we own and see if they are occupied and/or hostile bring pyro and pals to distribute some of our traps that we made
basic 2
ovahkill and major shootystabby oversee the fortifications to the warehouses OK to make sure it works well with the security already in place and any tech advice and shootystabby to make it extra bandity and his hybrid bonus
basic 3
begin bringing res out of warehouses to our bunker storage areas + upgrade bunker storage
bandit
with the mens help aquire more slaves to continue the violence orgy
>>
Rolled 8

>>28185742
forgot my dice
>>
Rolled 23

>>28185400
>>28185615

Thanks to our group being several generations old and military origins we had female always among our number. Somehow however women wouldn't normally be able to hold their own against the men but thanks to our military training. We those advantages were turned against them. nullifying the penalty.

Several traditions arose such as the fact anyone you could beat you had for the night. It did however have to be solo. This worked rather well problems began to arose however with breeding for you see male and female children are kept together until they turn 10 then they live with their corresponding gender. During this time they are allowed to fuck since became reproductive. Thanks to the dangers of childbirth however young females were closely kept guarded from the males until their bodies developed till it was best able to handle it or if they stopped developing. This only includes the males for a few years as their training finishes up and they adjust(till about 12-13 or so). Worse yet thanks to this way they were used to teaming up and this showed up during attractive male specimens(who were snapped up young when they were still cute). You would think that thanks to the rule it could only be solo. However it forgets to mention that if you have more then one challenger you must still win. Plus after battles or patrol you are also vulnerable unless so wounded as you cannot defend yourself.

interesting but that does not explain you.

Charlie smiled.

Officially only the females are allowed to openly protect young women until they are ready. There is however an unofficial deal for males.

and that is?

"You receive training in how to be sneaky you have to when your still cute and young. Sadly however the women can be quite persistent and the training is never official. For you see where the females got special combat training WE the males got special stealth training was passed down to us. Everything else we both learned equally.
>>
>>28185767
oh cocks
>>
>>28185779
Chill, I'm sure some of us can give some better rolls.
>>28185773
Hmm, very interesting.
>>
Rolled 1

>>28185773

Hah, I don't think there's a single bit of the fluff you've ever made that I don't love.
>>
Rolled 96

>>28185742
I'll go with this unless someone has any other plans in mind.
>>
>>28185742
oh i ment to add CC to bandit
>>
>>28185742
>>28185892
This
>>28185890
And this roll
>>
Rolled 44

>>28185840

Well now I've rolled 2 1s and a 100 just like the other night.

>Bandit
Explore the warehouse complex immediately to our north and look for empty (or mostly empty warehouses that we could fortify and store our excess goods in. Have CrayCray go for this. The closer the warehouses are to our little corner of the base the better.

>Basic 1, 2
Send in the Armsmaster and Ovah Kil, along with the Pyro to fortify the shit out of the warehouse(s) we selected. Minefields (of all the types) errwhere, DBM turrets errwhere, maybe some plasma walls courtesy of Pyro, otherwise flamewalls, BilKil's connection re-established and security measures back online, EVERYTHING. If our storage is going to be separate from our bunkers then it needs to be at least twice as hardened as them. (We should be able to spend 5 Res. on this because of the number of actions and hero assignment)

>Basic 3
Send some men to scout out the Northwestern-most bunker
>>
Rolled 4

>>28185773
"The thing is however the more attractive you are the more pressing it was until it was too late. Obviously if you failed well no further explanation required. If you succeeded however...

I see so basically the more handsome one is the better one be at being stealthy?

Exactly. This was only really pressing when you are young(become better then average) or in the top 20%(better get good REAL quick). Luckily I and others succeeded.

Heh must be really good despite everything being in such close quarters, being wounded, having to take care of functions and work together to stay hidden through all of that...amazing truly.

Indeed.

Acquired hero

Charlie the Handsomest Rogue(as in women literally sploosh just glancing at him and gays for that matter)

Bonus Stealth
Bonus Detection

Abilities

Faceless- Cannot be identified and can easily penetrate areas(major bonus to stealth/infilteraton)

Grand Master Ninja- Has undergone unusual spec op stealth training and vastly exceeded expectations.

Master Rogue- Skilled in many many things.
>>
Rolled 34

>>28185948

Add Charlie the Handsomest Rogue onto Action 3 and you've got my vote.
>>
Rolled 45

>>28185948
>>28185997

I'll take this with the modification over this >>28185742
because you're a bit too vague. EDE would probably make us grab some facilities on the far side of the military base since you didn't specify.
>>
Rolled 7

>>28185948
>>28185997
Changing my vote to this.
Please don't be a 1
>>
>>28185948
>bandit
explore is very fine tuned scouting and why would we search for storage areas FARTHER from our main area
also exploring is not a very bandity action
>>
Rolled 80

>>28185948
Do this instead,
>>
i also vote
>>28185773
>>28185892
with this>>28185890
>>
>>28186092
heh ment
>>28185742
>>
Rolled 80

>>28186063

Bandit actions are modified military actions and they get a special, bandit-specific scouting/exploring type (that EDE has given us the specifics of yet).

We can't open bunkers up, and I was under the impression that the warehouse complex to the north of our Vehicle Garage was the closest complex of warehouses to our area that there was.
>>
Rolled 26

>>28185948

I'll voet for this with the modification here >>28185997

>>28186112
It's really about what this guy said >>28186048
Good rolls don't mean good plans, and you have to be very, very specific.
>>
>>28186158
yes and we own that complex and unless i misunderstand people are planning on exploreing further north instead of holding onto what we have
>>
File: 1383969656436.png-(32 KB, 1352x556, Base Walker.png)
32 KB
32 KB PNG
Rolled 61

>>28185742
All of said bunkers are locked up tight. Second part denied as that would be TWO actions.

Security is largely disabled/offline. Ovah Kil made some calls and said soon now that their secured the ghouls will arrive and get to work. Shootystabby has remained there till their arrival in order to assist as well as a few bots.

resources being transfered
18 res acquired.
Bunkers are now full.

Bandits have went out to acquire slaves, but were unable to really find any as the bandits were now full on paranoid/terrified and they did not know of any other groups that would work.

Event
the Female Bandits of Base Walker have joined our forces being most impressed and tired of dealing with hostile zombies. They had claimed a contested barracks full of zombies and had several bunkers under their control

acquired
2500 bandits
7000 zombie basic
500 advanced zombie

1 barracks(houses 10000)

WARNING winter has commenced WARNING

To avoid foul weather zombies are being housed in the barracks
Turn 43
>>>>>A. Raid.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge/pillage for raw materials.
>>>>>H. Your choice
4 resource point

Population: 7000(4000 bandit 500 mutant) Other:
500 bots. 1000 zombie
Morale: Good
Food: Above Average
Water: Above Average
Fuel: Average
Armaments: Great
Infrastructure: Vault(Locked Down). Military Base(unsecured/infested)
Armor: Frosty Body Armor. Frost/Bio Hazard Power Armor(limited). Plagued body Armor. Raider Scale. Nomad Plate.
Weapons: Shotguns. SMGs. Hunting/assault Rifles. Knives. Molotov. Hatchets. DBM.
Technology: Jet packs(limited). Weapon Mod(Crude/basic). Ultra Bunker. Bandit Hybrid. Paramilitary Vehicle Engineering. Power Armor Tech(Hazard). Cold Resistance Excessive.
Materials:
Defenses: Vault Access. Plasma Flaming Containment Wall. Hazard Bunkers. Fortified Structures. Fire Wall. Ocean Aflame.
Power: Geothermal/ Nuclear
>>
Rolled 78

>>28186209

Oh, we do? My bad. I didn't know.
>>
>>28186223
>WARNING winter has commenced WARNING
Jesus christ.
Here come those 100's guys.
Fuck, next time we buy a doppler radar, we should've been more prepared.
>>
Rolled 22

>>28186223
Fuck, are the ghouls still selling those winter goggles and amor?
Dammit, we should've started building defenses around the abonimable snowmonster infested buildings.
>>
Rolled 72

>>28186276
Negative. Even the pirate fleets were not dumb enough to stick around and have since left.
>>
>>28186223
How bad is the weather right now?
>>
>>28184750
>Well our guys scouted out ALL THE FUCKING WAREHOUSES. Even BETTER we found ourselves a safe spot in each that NO ONE knows about besides our guys. Best part is their enough secured as Ovakil managed to bring back some of the security systems online in those areas.
>security systems online in those areas
>>28186223
>Security is largely disabled/offline. Ovah Kil made some calls and said soon now that their secured the ghouls will arrive and get to work. Shootystabby has remained there till their arrival in order to assist as well as a few bots.
>Security is largely disabled/offline.
wut?
>>
>>28186309
see >>28186223
They were holding down two buildings and had some defensive lines going, are those still there and whats their condition?
>>
Rolled 12

>>28186223

Did we only gain 4 resources from our Critical on looting?


>Basic 1
Have the Arms Master, and Ovah Kil work on developing some thermal or sonic sensors that can be integrated into our power armor for allowing us to see in the snow.
>Basic 2
Have Charlie lead his best, most stealthy scouts and try to identify what the things that lurk in the winter are. He might try hanging out in the vehicle depot by our vehicle garage, because they seemed interested in that last time.
>Basic 3
Have Pyro devote his time towards developing a system that'll keep our bases from icing over or being snowed in and becoming useless.
>Bandit
Fortify/lock the fuck down everywhere. But ESPECIALLY our supply storage facilities and the Vehicle Garage. CrayCray.
>>
>>28186309
>pirate fleets
Dangit, we completely forgot to talk to those guys.
I have a feeling they were up to something important.

>>28186329
Yeah, and the pirate bunkers. If the weather is still moderately good we might be able to move in and fortify/take those places before something else does.
>>
Rolled 8

>>28186338
i like it heres hoping for a better roll
>>
Rolled 57

>>28186321
Largely does not mean completely. Security in the warehouses is indeed largely disabled except for those areas.

>>28186310
Snow is pouring down its not the old constant blizzard tier yet but in a few turns they will begin appearing and in a few turns after that be constant.

>>28186329
Badly damaged if not outright wrecked.

>>28186338
Ah forgot to say you have like 24 resources or so now. My bad.


BilKil as reminded us that just as he is getting blocked so too is he trying to block to blockers.
>>
>>28186338
no we just got 18 from warehouse distribution
>>
File: 1383970409067.jpg-(18 KB, 301x414, now-panic-and-freak-out.jpg)
18 KB
18 KB JPG
Rolled 53

>>28186338
Voting
>>
>>28186408
>Badly damaged if not outright wrecked.
Do we have any idea what happened?

Goddamit, we finally get some resources to trade and NOW the ghouls with all the glorious continent tech are gone. Didn't even bother to bid us farewell for a last minute trade.
>>
>>28186408
well you made it sound like nothing was done by major shootystabby and it would seem that all OK did was call tech support.
was there any fortification?
>>
Rolled 11

>>28186338

>Implying this won't be the vote with the 1
>>
Rolled 24

>>28186449
Its pretty well damaged the orgy did a real number on the stuff.
>>
Rolled 40

>>28186338
C'mon good roll
>>
>>28186506
the orgy happened the turn before the fortification. im all for you holding us to our word/phrasing but im going to hold you to the same Genie.
i told them to fortify the warehouses and intagrate the security that you said was online in those areas (the warehouses) and youre telling me that nothing came of that? i call bullshit
>>
Rolled 41

>>28186571
Ah my bad then. In any case though the ghouls maintenance and repair have come and brought the security back online.
>>
>>28186571
Eh, what's did is did. Could've been a lot worse anyway. We're in a pretty good position anyway, we've got more buildings than we could've ever hoped for in a single thread.

Taking them is one thing. Now, now we have to hold it!
>>
>>28186615
thats what im trying to do
>>
>>28186611
that dosent cover what fortifications should have been done indipendant of the already in place security system wether or not it was online
>>
Rolled 64

>>28186338

Vooote
>>
Rolled 27

>>28186695
Fine that is also done barricades, killzones, etc. Have been placed and are intact also security systems have also been brought online.
>>
>>28186780
thankyou

now i would like to apologize to everyone else in the thread for bringing this quest to a screaching halt with my asspie overload
>>
>>28186834
Hey, whatever helps the quest is fine with me.
Now put that same effort into helping us deal with fucking yeti's.
>>
Rolled 38

>>28186338
Development on thermal or sonic sensors didn't go very well. Sure we got the stuff in the power armor problem is can not be good enough at times.

Charlie and his boys got ambushed on the way there.

lost
100 Faceless Princes
Wounded Charlie

Pyro was last seen tinkering with pipes, the hot water(much to everyones frustation) and finally even the plasma sources. We have no idea how much progress he has made. Considering the only problem we could encounter is being buried alive and even then we got stuff for that...we don't know what he is planning exactly. Or if Pyro is guy for that matter...no one has actually figured out that. Thing seems to always be in its suit or setting entrenched in an inferno.

Defenensive systems online and CC is doing weird things. Involving stripping and screaming while running around in the nude. Pulling out wires and ripping wholes in things. We have no idea what she is doing. The boys there just did the same old unless she interfered.

Turn 44
>>>>>A. Raid.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge/pillage for raw materials.
>>>>>H. Your choice
22 resource point

Population: 4500(4000 bandit 500 mutant) Other:
500 bots. 2500 zombie
Morale: Good
Food: Above Average
Water: Above Average
Fuel: Average
Armaments: Great
Infrastructure: Vault(Locked Down). Military Base(unsecured/infested)
Armor: Frosty Body Armor. Frost/Bio Hazard Power Armor(limited). Plagued body Armor. Raider Scale. Nomad Plate.
Weapons: Shotguns. SMGs. Hunting/assault Rifles. Knives. Molotov. Hatchets. DBM.
Technology: Jet packs(limited). Weapon Mod(Crude/basic). Ultra Bunker. Bandit Hybrid. Paramilitary Vehicle Engineering. Power Armor Tech(Hazard). Cold Resistance Excessive.
Materials:
Defenses: Vault Access. Plasma Flaming Containment Wall. Hazard Bunkers. Fortified Structures. Fire Wall. Ocean Aflame.
Power: Geothermal/ Nuclear
>>
Rolled 91

>>28186851
Thinking their JUST yetis or the nastier star wars variant. Come on anon.
>>
>>28186834
It's okay...but keep in mind that EDE is having a shit time IRL right now, and we're he relief from that so let's try not to exacerbate his problems by being extra polite in the future.
>>
>>28186889
>Charlie and his boys got ambushed on the way there.
>lost
>100 Faceless Princes
>Wounded Charlie
Dammit that was a scouting run too, and these are our best.
Doesn't bode well for their debut mission either, but these monsters are something else.
>>
>>28186930
thats because we went out to meet them in their element literaly best we can hope to do is 1hold position 2make stuff(dat22res) 3not rape ourselves into oblivion
>>
>>28186909
Yeah, they're military trained yeti-mutants with physiologies so powerful they can only go out during winter for all the heat they generate.
>>
Rolled 8

>>28186979
Now that is more like it anon.
>>
>>28186979
>>28186930
>>28186971

So i think we all agree that we just fortify and R&D until the winter passes.
>>
oh i do believe the good Major found somthing to his liking during the looting of the ages, now would be a good time to delve into that. after hes finished with that all i can think of is using him to either upgrade what we have or produce more of the same, we have lots of new members it would be a shame if they felt left out by not having all the coolest toys
>>
>>28187036
>implying ede will let us off that easy
Or at least, until they come a knocking on our door or our men (and women) go cabin crazy and we eat ourselves like cuttlefish.

But yes, we should hold and develop some winter warfare tactics. Think of something imaginative.
>>
>>28187024
Or you gave us some sort of horrific biomod-specializes thinktank remnants that combined with military remnants to fight, as the Command Center controls the primary access to the vault.
>>
Rolled 14

>>28187064
Maybe Pyro could replicate some more firewalls and lay down some pipes with holes on them in pathways, that can melt paths protected on both sides by a wall of fire.
So at least we can walk in between our bases.
>>
Rolled 16

>>28187064
Bandits especially the craz(ier) ones don't take to it well.

>>28187111
Ah you know me so well.
>>
>>28187119
The problem is we are not only fighting monsters, we are fighting the weather itself AND monsters who are empowered by it.
How does one fight the snow?
>>
>>28187178
>How does one fight the snow?
Torgue would say make it go BOOM
Pyro would try to BURN it.
>>
well if no one else has anything

basic 1
have major shootystabby get to tinkering on whatever he found that was to his liking in the raid (dat 100 find)
basic 2
set up a regular job rotation for everybody to keep from going stir crazy (trying to appeal to our paramilitary side deep deep down)
basic 3
have CC and CP come up with fun activitys and arts and crafts to keep the bandits entertained(see also the most discusting orgy pit you can think of)
>>
Rolled 5

>>28187239
damn i forgot my dice again
>>
Rolled 9

>>28187230
>Pyro would try to BURN it.
Maybe, just maybe. . .
These monsters have white fur yes? Maybe if we go up wind and burn some soot into the air, they'll stick out like a sore thumb in the black snow (deadsnow).
>>
Rolled 96

>>28187239
Add Ovah Kil to basic 1 and do
>Bandit
FORTIFY
And i'm good with it.
>>
>>28187239
>>28187353
Alrighty then.
>>
>>28187353
i approve of these changes and this roll
>>
>>28187230
well in the 1st or 2nd thread when we first got pyro he somehow ignited the perimiter wall into a plasma fire inferno which i dont think went out (if it did we were not told) if that isnt doing anthing against this blizzard then i dont think we got much chance of doing much more
>>
We're really forgetting to consult our heroes and allies again.
We've got a lot more bandits this time, some of whom have been here as long as us (or longer).

Does anyone of our new members have insight onto the monsters?
>>
>>28187500
oh yeah lets take this chance to chat up AI BilKil
>>
Rolled 45

>>28187239
>>28187353
Major shootystabby has begun working on whatever it is that he found.

People are already going crazy worst yet the slaves didn't keep them nearly entertained as we had hoped and are now taking it out on each other. Suffice to say tons of fighting and sex is going on. Its so bad even Breaker is having problem doc Bitka included. Even CC has disappeared in her quarters boy toy in tow. She stated that she was going to busy for a while. Pyro meanwhile has vanished in the snows solo.

CC came out and went through the new recruits before discussing somethings to the females. They seem quite happy about whatever it is. After that however CC vanished. Cuban Pete meanwhile has started several dance rooms which have a pit in the middle as well as cages(for both fucking/fighting). He set up several competitions and tournaments of varying kinds. All of which are well used. Shit sometimes some are not even patient enough to get into the areas.

Meanwhile fortification work continues.

Turn 45
>>>>>A. Raid.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge/pillage for raw materials.
>>>>>H. Your choice
19 resource point

Population: 4500(4000 bandit 500 mutant) Other:
500 bots. 2500 zombie
Morale: Good
Food: Above Average
Water: Above Average
Fuel: Average
Armaments: Great
Infrastructure: Vault(Locked Down). Military Base(unsecured/infested)
Armor: Frosty Body Armor. Frost/Bio Hazard Power Armor(limited). Plagued body Armor. Raider Scale. Nomad Plate.
Weapons: Shotguns. SMGs. Hunting/assault Rifles. Knives. Molotov. Hatchets. DBM.
Technology: Jet packs(limited). Weapon Mod(Crude/basic). Ultra Bunker. Bandit Hybrid. Paramilitary Vehicle Engineering. Power Armor Tech(Hazard). Cold Resistance Excessive.
Materials:
Defenses: Vault Access. Plasma Flaming Containment Wall. Hazard Bunkers. Fortified Structures. Fire Wall. Ocean Aflame.
Power: Geothermal/ Nuclear
>>
>>28187563
>Pyro meanwhile has vanished in the snows solo.
Let it be said this wasn't our direct fault and we did not send him off on a crazy mission.

Only the first months and things are barely holding together, we've got to do something.
>>
Rolled 87

>>28187500
They stayed inside during winter if they went out it was in heavy force, even then they never went out during a blizzard. According to them that is when the worst of the worst come out. Even Zombies don't go out then.

As for monsters there are variety of them. They most fear however the Froz and Yeshka. Both are mutants otherwise you have your typical monsters frosty monsters.

>>28187523
Ask what exactly?
>>
>>28187636
>They stayed inside during winter if they went out it was in heavy force, even then they never went out during a blizzard.
How did they keep themselves from going mad and how did they predict when a blizzard would strike?
>>
Rolled 80

basic 1
Major and OK continue work
basic 2
dedicate forces to make sure Major's work goes un-interupted and make sure he gets anything and everything he needs (keep the crazies out)
basic 3
(this is kind of an extra) inform our forces of and offer safe transport to the friendly ghouls hall of debauchery

bandit
fortification continues if we have reached fortification cap then begin producing bandity equipment
>>
>>28187713
also i am worse than useless when it comes to dialog so ill leave that to everyone else
>>
Rolled 19

>>28187668
Wanna know this as well.
>>
Rolled 96

>>28187713

We don't have a safe means of transport to the 'friendly' ghouls hall of debauchery. That being said, that gives me an idea.

>Basic 1
Major StabbyShoot and Ovah Kil continue working on what they're doing. Assign the more stable bandits to this.

Basic 2+3
Party!!! Cuban Pete!! Let's try to not kill ourselves or get wounded beyond possibility of repair, but otherwise have fun!

>Bandit
Continue fortification, if we can't fortify anymore then...make our party extra-bandity
>>
Rolled 35

>>28187668
They usual had things inside to deal with which kept them busy. As for blizzard prediction ealier or later on during winter avoid nighttime during the middle don't go out at all.
>>
>>28187668
possible hibernation but that kinda gets shot to hell based on how we get wrecked when trying to scout them
as for predictions, what makes you think they have predictions or even need them?
>>
>>28187806
>As for blizzard prediction ealier or later on during winter avoid nighttime during the middle don't go out at all.
Okay, so that gives us what, one or two months we can venture out during the daytime alone. We need to take advantage of that.
They've held the ropes and gone out the in the winter before, do they have any advice on what we could do?

We need more "inside things" to keep us busy.
>>
Rolled 12

>>28187834

We could always order them to dig, if BilKil says that won't compromise the underground security measures.
>>
>>28187826
>what makes you think they have predictions or even need them?
Well when blizzards mean insta-death, you don't want to get caught in one out on a mission.

Besides see >>28187806 we have a narrow window of while we can still stick our heads out the bunkers and we need to use it wisely.
>>
>>28187826
disregard this i thought you were talking about the uber-yetis
>>
Rolled 96

>>28187834
Wanna hear an answer to this, then I'll vote on actions
>>
>>28187863
nooooooooo
nononononono
leave the underground alone
no
>>
>>28187916
I thought we didn't have an underground.
Please don't say we do.
>>
Rolled 77

>>28187803
i can get behind this if you change bandit to something more specific like
if fortification is at cap begin producing all types of landmines to spam when winter ends
>>
Rolled 4

>>28187960

Heh, that's what I originally had written, but then I decided to change it because I wasn't sure producing mines qualified under a bandit action.
>>
Rolled 62

>>28187939
....the vault is underground you know.

So yeah.
>>
>>28187939
100% of genies quest have had horrible things underground so i am using meta knowledge but that hasnt been penilised before so im using it here
>>
>>28187980
bandit items... its argueable
>>
Rolled 76

>>28187994
There are horrible things everywhere the only reason I don't penalize meta is because no matter what somehow it will influence your actions even if you don't mean it to. I am not about to penalize something that you cannot control. I do however try to discourage it(by having surprises or worse).
>>
>>28187834
>We need more "inside things" to keep us busy.
We could develop robot bandit combat games/training.
The rules are simple, one on one matches between a robot and a bandit with any melee weapon he can hold. If the bandit wins and the robot is smashed, we build a better one. The bandit that continually rises to the top or the robot that defeats all bandits might even become a figure of significance.

In the end we blow of steam and get robots that are incredibly adept at close quarters combat with other bandits.
>>
File: 1383977927024.jpg-(1.15 MB, 1920x1200, Real steel.jpg)
1.15 MB
1.15 MB JPG
>>28188156
Or just, actual "Iz you a tinkerin git" build a robot contest, and find some of our more tech savvy people while entertaining.
The top runners up join ShootyStab as his personal crew.
>>
>>28188156
i like it
>>
Rolled 41

>>28188156
>>28188188

They're already doing combat tournaments. There aren't enough of them to keep us all busy and the contestants are getting in fights with each other (and everyone in general) before they even get to the ring/pit/cage.
>>
>>28188200
Bigger pit cages?
Or throw some robots into the fray to try and keep order/toss the more violent ones into the pit and extract the wounded.
>>
>>28188233
they are technicly security bots so this makes sence
>>
Rolled 78

>>28187803
Vote this.
Also extra:
>Throw some security bots into the fray to extract the wounded and throw the more violent ones into the pit, to tire themselves out.
>>
Rolled 41

>>28188233

But...they like fighting each other.
>>
>>28188307
We'll let them fight.
Just not to the death, the wounded and tired ones get pulled out to heal and eat and return to the madness.

We've got a mini valhalla going on.
>>
Rolled 6

>>28188307
That's alright, we just don't want the corpses to start piling up tho.
Just pull out the ones on the verge of death.
>>
Rolled 10

>>28188359
They don't fight to the death unless its an execution. Basically it ends when either you surrender or can't fight.
>>
>>28188375
Even the premature/uncontrolled fights that are starting to pop up in the lines to the arenas?
>>
Rolled 82

>>28188400
Others interfere if it gets bad enough. The older well trained veterans in particular stress this.
>>
>>28188427
Oh well then if they're not killing each other,yet, then that's fine. So long as we still have standard patrols and people capable of defending the base.
>>
Rolled 60

>>28187803
>>
Rolled 74

>>28187803
Work continues on his project. He claims its nearly finished.

Party has commenced. No holds barred or anything as the blizzards begin in earnest.

The last the fortifications(that we can inside) is finished off.

Meanwhile bots have been set into break up fights and enforce order among other things.

Turn 46
>>>>>A. Raid.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge/pillage for raw materials.
>>>>>H. Your choice
17 resource point

Population: 7000(6500 bandit 500 mutant) Other:
500 bots. 10000 zombie
Morale: Good
Food: Above Average
Water: Above Average
Fuel: Average
Armaments: Great
Infrastructure: Vault(Locked Down). Military Base(unsecured/infested)
Armor: Frosty Body Armor. Frost/Bio Hazard Power Armor(limited). Plagued body Armor. Raider Scale. Nomad Plate.
Weapons: Shotguns. SMGs. Hunting/assault Rifles. Knives. Molotov. Hatchets. DBM.
Technology: Jet packs(limited). Weapon Mod(Crude/basic). Ultra Bunker. Bandit Hybrid. Paramilitary Vehicle Engineering. Power Armor Tech(Hazard). Cold Resistance Excessive.
Materials:
Defenses: Vault Access. Plasma Flaming Containment Wall. Hazard Bunkers. Fortified Structures. Fire Wall. Ocean Aflame.
Power: Geothermal/ Nuclear
>>
Rolled 66

>>28188544
>Basic 1
SS and OK, carry on with their work
>Basic 2+3
>"Though weather outside is frightful, but inside is so delightful."
Keep the party going, try to gauge what is it that bandits like and dislike and work up a method out of it. Keep rocking the joint Cuban Pete.
>Bandit
Pick out some of the more stable bandits and unassigned bots and tighten inside patrol patterns and surveillance. I don't want a rat to crawl into our base without us knowing about it.
>>
Rolled 45

basic 1
give Major and OK everything they need to finish this
basic 2
(MY cabin fever has set in) explore inside our facility make sure nothing is amiss
basic 3
hold special celebration for those who have regularly come out on top in all the tournimants and general fighting +CP
bandit
hold another contest except instead of wepons this time its for creating the best bandity vehicle (there may be teams)
>>
Rolled 33

>>28188544
Details on the party mostly involves, feasting, fucking, torture, rape, and fighting, also dancing. In fact the celebration was such that Breaker enjoyed a good break and even CC boy toy included came out to play, also out of the blizzard Pyro came back with more Syn and drugs now THAT was when the party really came alive. Even Pyro came out to play turns he er she? Is REALLY good at dancing like holy hell. Really need to figure out what the hell pyro is or its actual name for that matter.
>>
Rolled 75

alright gimmy a sec gona get the best of both of these
>>28188688
>>28188693
>>
Rolled 12

>>28188688
>>28188693
How about
Basic 1
>give Major and OK everything they need to finish this
basic 2
>explore inside our facility make sure nothing is amiss
>Do NOT open up doorways further into the underground or anything like that. Just do maintenance runs on previously established areas
Basic 3
>Keep the party going, try to gauge what is it that bandits like and dislike and work up a method out of it.
>hold special celebration for those who have regularly come out on top in all the tournimants and general fighting +CP +Pyro +CC
Bandit
>Pick out some of the more stable bandits and unassigned bots and tighten inside patrol patterns and surveillance. I don't want a rat to crawl into our base without us knowing about it.
>>
Rolled 57

basic 1
give Major and OK everything they need to finish the master project
Basic 2
>"Though weather outside is frightful, but inside is so delightful."
Keep the party going, try to gauge what is it that bandits like and dislike and work up a method out of it. Keep rocking the joint +CC
basic 3
hold special celebration for those who have regularly come out on top in all the tournimants and general fighting +CP
bandit
hold another contest except instead of wepons this time its for creating the best bandity vehicle (there may be teams)
>>
Rolled 20

>>28188769
This, but turn basic 3 into basic 2 and replace basic 3 with >>28188782
>hold another contest except instead of wepons this time its for creating the best bandity vehicle (there may be teams)
>>
Rolled 39

>>28188839
I can agree to that.
>>
Rolled 90

>>28188839
Sounds good.
>>
Rolled 39

>>28188839
>>28188769
i will get behind that
>>
>>28188851
>>28188871
i forget is that a mini crit?
>>
Rolled 18

>>28188892

No, because they're not linked. And thank god, because low number mini-crits are terrible, and I'm sure EDE has some backed up awfulness ready for us.
>>
>>28188935
oh right whew
>>
>>28188839
Looking back, I could've just said "replace basic 2 with X" but heh, I'm tired.
>>
>>28188988
nono you did fine its been proven that the order that the actions come in matter so you did good
>>
Rolled 26

>>28188839
Apparently a rather big roadblock was struck but he is working around it. Doesn't help his workers tend not to be great condition thanks to the party.

Bandits like fun as in killing, fucking(consensual or not) and being high/not worrying. Other then that the party continues. Those who won the fights regularly are celebrated and arrangements are made for them to duke it out with the combat heroes. The fight was a cluster fuck CP wasn't much of a fighter but he simply wouldn't stay down. Basically he toyed with them to the bitter end. CC outright pumelled them into the ground followed by good ol fashion non consensual intercourse for their defeat. Pyro meanwhile was a wrestling machine you couldn't touch that one it was so hot. Things got interesting when the heroes fought each other though.

Pyro vs CrayCray
Victory CC
Ended with CC covered in burns with her on top of Pyro breaking bones. Even she was impressed with just how much punishment the bastard could take. It only ended with her winning by placing him in a her special Lock Down BREAKER special.

Pyro vs Cuban Pete
Victory Pyro
Ended with Cuban Pete running in circles ass aflame when his dance fighting failed after the Pyro slapped/groped his ass. Turns out it was Pyro has a mighty hot touch.

CrayCray vs Cuban Pete
Victory
Ended when CC got tired of Cuban Pete not staying down ended in a draw. Cuban Pete couldn't break her defense and CC couldn't keep him down.

Additional patrols are made and guards are posted.


>>28188892
Negative the specials that allow that do not effect any of our actions that we know of(unless its Cuban Pete special or CC Madness).
>>
Rolled 85

>>28189022
For the most part the tournaments and general fighting show that our Outlaws especially the women are superior with occasional exception after that the more veteran they are with either our group or individually the better the scored. Not surprisingly all our guys had been trained since childhood. You can only do so much to an adult as so much is already ingrained/effected. Granted our Drill Masters do try.

News
Sensors on our bunkers indicate unusual amount of activity within the blizzards.

Turn 47
>>>>>A. Raid.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge/pillage for raw materials.
>>>>>H. Your choice
12 resource point

Population: 7000(6500 bandit 500 mutant) Other:
500 bots. 10000 zombie
Morale: Good
Food: Above Average
Water: Above Average
Fuel: Average
Armaments: Great
Infrastructure: Vault(Locked Down). Military Base(unsecured/infested)
Armor: Frosty Body Armor. Frost/Bio Hazard Power Armor(limited). Plagued body Armor. Raider Scale. Nomad Plate.
Weapons: Shotguns. SMGs. Hunting/assault Rifles. Knives. Molotov. Hatchets. DBM.
Technology: Jet packs(limited). Weapon Mod(Crude/basic). Ultra Bunker. Bandit Hybrid. Paramilitary Vehicle Engineering. Power Armor Tech(Hazard). Cold Resistance Excessive.
Materials:
Defenses: Vault Access. Plasma Flaming Containment Wall. Hazard Bunkers. Fortified Structures. Fire Wall. Ocean Aflame.
Power: Geothermal/ Nuclear
>>
>>28189022
>>28189049
the vehicle contest?
>>
>>28189049
What about the vehicle contest?
Meh, it's not like we'd have a use for that inside our buildings anyway. A better project done later.

>Sensors on our bunkers indicate unusual amount of activity within the blizzards.
As in more unusual than usual?
Well, it's not like there's anything we can do about it.
>>
Rolled 26

>>28189059
>>28189069
Weather was too bad. Though designs were argued and fought over.
>>
Rolled 50

>>28189022

Well let's hope ShootyStab and Ovah Kil's project can save us...

Anyone think we should try going out and scouting again?
>>
>>28189115
>Anyone think we should try going out and scouting again?
Nope.
Though trust me I would love to, but you heard the bandits who have lived here longer than us said, "during the middle of winter don't go out at all."
It is full on blizzard mode out there and we spent all this time bunkering down and fortifying the shit out of this place to its limit.
>>
Rolled 9

ok lets do this
basic 1
Major.SS and OK continue working on their project (the suspence is killing me)
basic 2
battle stations be ready for anything its show time +pyro (this is defensive)
basic 3
ready men in our arctic gear for a counter offensive only to be done once forces get in close enough (dont push out too far) +CP +CC
bandit
get some vehicles ready to sweep around from the flanks once the enemys have been engaged gurrila hit and run tactics (literaly if possible)
>>
>>28189115
Has Charlie healed?
>>28189147
Is right though, it's incredibly risky they are literally in their element out there and have every advantage, we were lucky the last scouting run didn't kill him and now the situation is even more dangerous than before.
>>
Rolled 17

>>28189168
Well he sorta did the vanishing act so we don't know.
>>
Rolled 8

>>28189180
have CP turn to the nearest dark corner and call out for him
>>
Rolled 11

>>28189167
Or, to more properly word things
>Basic 1
Major.SS and OK continue working on their project (the suspence is killing me)
>Basic 2
Battle stations be ready for anything its show time +pyro (this is defensive). Although we fortified our base to the fullets, squeezing in few DBM's and incendiaries aimed at the door and walls shouldn't hurt.
>Basic 3
Ready some of our best men in our arctic gear for an emergency counter offensive only to be done in case of a breach if enemy forces get in close enough (dont push out too far) +CP +CC
>Bandit
Keep some vehicles engines running and ready to sweep around from the flanks once the enemies have been engaged gurrila hit and run tactics (literaly if possible).
>>
Rolled 86

>>28189239
ah yes thank you voting for the properly worded one
>>
Rolled 94

>>28189239
Go for it
>>
>>28189239
oh and for basic 2 i did mean to say +pyro and pals
>>
>>28189255
Good roll
>>28189239
Supporting
>>
Rolled 77

>>28189231
CP in the wind only heard two words.

"Wrong corner."
>>
Rolled 11

>>28189239
The project was finished up. Turned out to be secret access ways into the Armory and Command Center that not even their inhabitants knew about. It took away because they had to be secured and gradually broken into without setting anything of no mean feat considering just how well the inhabitants knew about everything.

battle stations formed.

Troops readied.

Vehicles running.

Turn 48
>>>>>A. Raid.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge/pillage for raw materials.
>>>>>H. Your choice
12 resource point

Population: 7000(6500 bandit 500 mutant) Other:
500 bots. 10000 zombie
Morale: Good
Food: Above Average
Water: Above Average
Fuel: Average
Armaments: Great
Infrastructure: Vault(Locked Down). Military Base(unsecured/infested)
Armor: Frosty Body Armor. Frost/Bio Hazard Power Armor(limited). Plagued body Armor. Raider Scale. Nomad Plate.
Weapons: Shotguns. SMGs. Hunting/assault Rifles. Knives. Molotov. Hatchets. DBM.
Technology: Jet packs(limited). Weapon Mod(Crude/basic). Ultra Bunker. Bandit Hybrid. Paramilitary Vehicle Engineering. Power Armor Tech(Hazard). Cold Resistance Excessive.
Materials:
Defenses: Vault Access. Plasma Flaming Containment Wall. Hazard Bunkers. Fortified Structures. Fire Wall. Ocean Aflame.
Power: Geothermal/ Nuclear
>>
Rolled 37

Oh shit rolling for reasons.
>>
Rolled 93

>>28189291

Love you EDE.
>>
Rolled 45

>>28189359

>>28189365

Dammit! Oh wait, a bad doubles then a bad roll!

Yes!

How big are our entries?
>>
>>28189359
So basically they opened up a tunnel to the heart of what is the most hostile place we know of?
I know but I'm almost tempted to suggest blowing it up even after all their hard work

We'll have to learn how to use this properly and what possibilities are open to us.
>>
ok i know its exciting having access to the armory but we need to keep cool on that for now. genie said much work was done to make sure that it was undected so lets leave it until there is not a threat on our doorstep.
actions coming soon
>>
>>28189407
It's both exiting and terrifying. I really want to lay some explosives up in this tunnel as an emergency resort.

If we do use this right, it will be the first time a tunnel has ever been in our favor.
>>
Rolled 29

>>28189385
>>28189407
>>28189424

Well, actually...we have access into their bases that's (we think) utterly secret. And they (it seems) are preparing for an offensive against (probably) us.

Anyone see some potential here?

Anyway, we need to figure out a way to make it really really hot in those building in a short amount of time because whatever lives there obviously doesn't like the heat. Then we need to find a way to let our troops be unaffected by the heat.

Then, when they attack we hit'm where it hurts.
>>
Rolled 19

>>28189291
>>28189359
>>28189365
GOOD NEWS
Charlie with the faceless princes who went out undetected and came back in undetected came back only reason we know it was him was because he showed his face to our heroes. According to him were going to have company real soon. Turns out those ice places are inhabited the Froz mutants who were the original inhabitants of this base since the very beginning. They were few in number but have gradually built up over time. Consider are one one their greatest foes who somehow tamed their greatest foe we just became their top target for elimination. Normally they like staying low and keeping things contained/pinned. Sadly they consider us too much of a problem that must be eliminated. To make sure they brought the other wilder mutant strain the Yeksha with pets and even ghouls in. Not including their own toys.

BAD NEWS

Is they arrived much sooner then expected and holy hell did they bring out the big boys. Our systems ran red hot trying to deal with the threats that appeared in range. We held them off at the bunkers but the warehouses are strangely unmolested. That is when we got word from the HQ...turned out their getting their ass handed to the wall. As in their already compromised and fighting viciously throughout the building. Problem is their undermanned. Only thing holding of the fuckers is the bots and their in bad shape the others got the floor mopped with them. The others already got wiped out. Worst yet they got our zombies contained in the barracks.

Its worth noting A.I. BilKil is freaking out. Understandably considering that is where is A.I. Core is located.

casualties
lost 250 bandits
lost 200 bots.

Remaining
100 bots
50 bandits
>>
action 1
get the best men we have on the sensors try to learn everything we can ask BilKil if there is anything hes picking up that we arent +OK and his bots to assist with tech and to respond to threats
action 2
keep forces on the defences ready, fresh and sharp +pyro and pals +Major.SS (all the defence)
action 3
keep our crack counter offensive forces ready to go, go over plans with moterised reinforcements and defencive forces to ensure cooperation and no friendly fire +CC +CP
bandit
keep those motors running tanks full and wepons loaded in the garage and stay ready to plow down some freaks (moterised ambush/support from the flanks) same gurrela tatics +the pretty boy if we have him/he thinks he can help vecs. to be more sneaky
>>
>>28189505
>Consider are one one their greatest foes who somehow tamed their greatest foe we just became their top target for elimination. Normally they like staying low and keeping things contained/pinned. Sadly they consider us too much of a problem that must be eliminated.
Oh great, another case of the Lurklasses and their precious little balance.

To whoever predicted that, that anon deserves a fucking gold trophy.
>>
Rolled 38

>>28189505
Basically it turned out the 'best' faceless princes we sent out weren't the best after all. As in they were holding out on us. Big Time. Apparently they don't want themselves to be known for obvious reasons. Also turns out those who supposedly die were not dead after all just faked. Turns out they do that with the newbies in order to make sure people think their dead. That way they stay safe its a requirement if your in the top 20%. Basically they used us.

>>28189530
They didn't really keep things contained more along the lines of paranoid/pinned during winter they failed at that other thing a long ass time ago.
>>
Rolled 81

>>28189505

I do wonder where Charlie is going/what he's doing.

Well guys, it's all-or-nothing now.

Which building (on the map) is the barracks, EDE?
>>
Rolled 23

>>28189546
the one to the far east across from the bottom warehouses and big ass building(HQ)
>>
Rolled 74

>>28189510

Not so hasty.
>>
Rolled 76

>>28189505
100 bots and 50 bandits to tip the scale of a battle?
>>
>>28189510
>>28189505
well there go all my careful defences down the drain
>>
Rolled 63

>>28189556

Mmkay. Let me try to cook something up.
>>
>>28189571
They served there purpose, casualties could've gone a lot worse.
>>
Rolled 59

>>28189544
By the away that sort of info is only known to CB and Pyro. Its basically a required hazing process if you wish to truly join the Faceless Princes.

>>28189560
Don't know.

>>28189571
I was surprised no one realized the importance of HQ despite it literally being called HQ. Cause guess who is cock blocking them when it comes the computer systems and security measures?

>>28189582
The majority of your forces stay in the bunkers do to comfort+security. Despite that those damned Faceless Princes still snuck out and in without being noticed by anything.
>>
Rolled 92

>>28189544
So is diplomacy out of the question?
Who was their "great foe" that we "tamed" and what were they pinning down?
>>
Rolled 90

>>28189600
Zombies

They kept the zombies(a plague) and bandits(wanted to loot their home) pinned down. Allowing them to do their thing.
>>
Rolled 25

Does anyone have the slightest idea on how we can use 100 robots, 50 bandits, and 3 heroes left to us turn the tide of an entire battle?
>>
Rolled 41

>>28189667
You actually only have 1 hero there(the bot one) but you can send reinforcements or at least try to anyway...in this weather. Have fun with that.
>>
Rolled 78

>>28189701
Just to tell you though your actually doing quite unacceptably well.
>>
>>28189667
its very important where everyone is
>>28189701
genie could i please have numbers and locations of our forces?
>>
>>28189667
>Does anyone have the slightest idea on how we can use 100 robots, 50 bandits, and 3 heroes left to us turn the tide of an entire battle?
Too bad we're not Vault 101, or we'd get them all to shoot lightning out of their asses.
>>
Rolled 59

>>28189714
The majority of your forces are held up in the Ultra bunkers like 3/4s of your forces. The rest are spread out mostly in the warehouses and a garrisoning the lesser bunkers.

Bandits like comfort/security so they avoided the HQ. What forces are located there were the ones forced there by the bots.

Military is the pop. Unlike other factions(and due to your backstory) everyone is combat ready.
>>
>>28189770
Hmm, why would assault the HQ now only after we took it? Why not take it ages ago. Were the zombies that much of a threat to them?
>>
Rolled 59

>>28189544

Dispatch 50% of our forces, including Pyro, and the Arms Master into the tunnel(s) that lead to the HQ. They should be equipped with our very best weapons and armor, because the fighting will be hardest there and they'll have more to do when it's done.

Pyro's job is to turn up the heat in there (by whatever means he can) and help clear out the defenders+lock down the inside and make sure nothing can get in/out of the tunnel to the vault.
The Arms Master's objective is to take out/seize control of the enemy's communications, then take the defenses of the CC and gain control of them for ourselves, then lock down the outside and prepare for an assault.

Meanwhile (with a slight delay), CrayCray and Cuban Pete are to be dispatched with 30% of our forces into the Armory this number should include the Syn Soldiers (and the women) who'll accompany CrayCray.
CrayCray's primary objective is to find the armory's munitions stockpiles, and set them off before escaping and running to the HQ to reinforce our elements there she'll take the majority of the troops with her. Crazy Pete's objective is to commandeer some badass gear (hopefully a vehicle if possible), find the forces that were dispatched to assault our bunkers/buildings in general, and lure them to get smashed on the (seized) walls of the CC. He'll coordinate communication with ShootyStab, and if the defenses of the CC can't be held down and/or taken fast enough, CP will try to lead the forces towards the hostile bunker in the Northwest or into the war going on at the northern Vehicle depot.

In the meantime, the remaining forces in our bunkers should strew what mines they can outside, and prepare for an assault. If our plan goes right, they might be deployed into the Armory to clear it out/secure it.


That's my plan. If you'd let us micromanage the battle though, EDE, that'd be great.
>>
Rolled 20

>>28189817
There was too many things in the HQ even mutants. We cleared it out for them and only fortified it a bit.
>>
>>28189770
and the threat is to the barraks or the hq?
>>
Rolled 60

>>28189831
HQ barracks they only pinned down. Probed at our bunkers and largely ignored the warehouses.
>>
>>28189821
the tunnel leads to the armory im not sure if that is connected to the HQ
DO NOT destroy the armory
its still a blizzard with monsters out we can barely go outside let alone properly set up a minefield
>>
Rolled 92

>>28189821
There is no tunnel that we know about that leads to the HQ. Only the Command Center and Armory.
>>
Rolled 71

>>28189860

Oh god, did I say the HQ, I meant the CC.

And as for destroying the armory, you'd rather the mutants NOT have a distraction, seize the HQ, and gain full control of the base's defenses?
>>
File: 1383987377034.png-(32 KB, 1352x552, Bandit map.png)
32 KB
32 KB PNG
>>28189860
We should also consider our diplomatic options, with what's left of the bandits not united with us.

This could be there chance, our chance, to rid the compond once and for all of a menace that has plagues us all every winter. They can choose to cower, stay with the status quo and get picked off every winter. More than likely, if the HQ falls and they get to the central control computer it's likely we're all dead men anyway, them and us.

This is our opportunity to man up like the bandits we are and drive out the common foe.

Let us not forget, we also have our semi friendly zombie hordes in the middle north of the base that might be able to be triggered. somehow.
>>
>>28189891
just because we have a hidden path to the armory does not mean that we have free reign over it, we have no idea whats in there if anything is to be done in the tunnels/armory its going to be pretty boy and his people sneaking through to give us additional information beond that im still thinking
>>
>>28189891
It's possible the armory has enough explosives to blow the entire compound to kingdom come. Worser still god knows what plagues or chemicals, and what other horrors could be unleashed.
>>
genie where in reference to the HQ is the armory?
>>
>>28189945
The big white building I believe.
>>
Rolled 82

>>28189921

I'd call them more eminently neutral than friendly. Also, these bandits would probably be more happy to see us wiped out.

>>28189924

If 30% of our forces (including our best) can't pull off a (much less difficult than outright conquest) mission to blow up the armory, then we were fucked from the first.
>>28189933
Meh, if we lose here we won't be around to be concerned about it. If the mutants win this fight and seize control of the HQ then we lose because they'll have full reign over the base's defenses.

EDE didn't let us have those tunnels right before he unleashed this on us for nothing.
>>
>>28189977
>these bandits would probably be more happy to see us wiped out.
And they too themselves? Once the mutants get the armory and us, they should know they're next.
>>
Rolled 2

>>28189948
This.

Continue to discuss and plan.

Bandit Primer

Mutants

The only group willing to communicate with us. Very tough if you fight them make sure its quick and dirty. Time is NOT on your side. The longer it takes the more likely it will be you lose despite the fact they can't really handle casualties all that well.

>>28189977
They wont have full control its just that now they only have to repair/activate instead of also having to deal with the A.I.
>>
ok rough draft:
they thought that the zombies were a threat so the first thing to do would be to have CP get the friendly zombies all riled up and ready to party hard after that i think we actualy should have prettyboy and his merry men infiltrate the armory to see whats going on in there more coming soon
>>
>>28189994
The HQ and central computer I mean.
>>
Rolled 69

>>28189997

We don't have control over the prettyboy and his merry men.

>>28189994
We're the ones who opened the way for them to move in on the HQ. Think the people we're trying to persuade won't remember that?
>>
>>28190037
>We're the ones who opened the way for them to move in on the HQ. Think the people we're trying to persuade won't remember that?
They don't know that, only Charlie was able to indulge us on the monsters motives.

Besides, you would rather leave out all potential allies (or rather, cooperative parties fighting for a mutual survival)?
>>
Rolled 15

>>28189821

Anyway, reposting the plan with the typo fixed. Hope we're still here when I check the thread in the morning.

Dispatch 50% of our forces, including Pyro, and the Arms Master into the tunnel(s) that leads to the CC. They should be equipped with our very best weapons and armor, because the fighting will be hardest there and they'll have more to do when it's done.

Pyro's job is to turn up the heat in there (by whatever means he can) and help clear out the defenders+lock down the inside and make sure nothing can get in/out of the tunnel to the vault.
The Arms Master's objective is to take out/seize control of the enemy's communications, then take the defenses of the CC and gain control of them for ourselves, then lock down the outside and prepare for an assault.

Meanwhile (with a slight delay), CrayCray and Cuban Pete are to be dispatched with 30% of our forces into the Armory this number should include the Syn Soldiers (and the women) who'll accompany CrayCray.
CrayCray's primary objective is to find the armory's munitions stockpiles, and set them off before escaping and running to the HQ to reinforce our elements there she'll take the majority of the troops with her. Crazy Pete's objective is to commandeer some badass gear (hopefully a vehicle if possible), find the forces that were dispatched to assault our bunkers/buildings in general, and lure them to get smashed on the (seized) walls of the CC. He'll coordinate communication with ShootyStab, and if the defenses of the CC can't be held down and/or taken fast enough, CP will try to lead the forces towards the hostile bunker in the Northwest or into the war going on at the northern Vehicle depot.

In the meantime, the remaining forces in our bunkers should warm up the outer defenses (strewing mines, weather permitting, in internal/external chokepoints) and prepare for an assault. If our plan goes right, they might be deployed into the Armory to clear it out/secure it.
>>
ok so OK is the only one on the inside so its his job to make their jobs as difficult as possible, traps and ambushes everyone everywhere dont let them take a step forward without getting shot at from somewhere

CP needs to start the zombie party. bring everyone and tell them each to invite 10 of their closest friends and then theyll bring 10 friends and theyll bring 10 friends...

we ask PrettyBoy and the merry men infiltraite the armory nicely and see what they find that may be able to help us

everyone else (75% of people in bunkers) start making their way to the HQ plains trains automobiels i dont give a fuck you just get there somehow
>>
>>28190085
on the last thing everyone sticks together and kills anything that comes close
>>
Rolled 94

>>28190037
You can give them orders. Its just when you asked about the best of they got they gave you the best that YOU were aware off.
>>
>>28190073
Considerably, we might have better luck fighting in the tunnels than we would above ground in the goddamn snow.
>>
Rolled 26

>>28190085
i suppose that needs a roll doesnt it
>>
Rolled 30

>>28190062

It's more that we have no time and I doubt anyone would throw their lot in with ours.

How don't they know that we're in charge of the HQ, and that we're telling them that if the monsters take it from us they'll all be killed? If you tell them it was lightly defended they'll be angry at us, if you tell them it was heavily defended they'll be afraid to help.

The zombies aside, you should ask the ghouls if they want to help. They've been assisting the AI, so it's safe to assume they're no friend of the mutants. It runs into the same problems though.
>>
Rolled 41

>>28190073
Rather well thought out if I must say so myself, I can go with this.
>>
>>28190073
there are good aspects of this but it ignores the people that are actualy there right now
>>
>>28190166
If we send their forces into dissaray, we'll have a better chance of relieving pressure from the HQ rather than wading out in the snow to die for sure.
>>
>>28190113
but the people that are a threat to us arent in the tunnels we would be opening a whole new can of worms
>>
>>28190173
how exactly does your plan send their forces into dissaray? by blowing up some munition? IF they even hear the explosion over the blizzard then i still doubt there will be any dissaray only a couple forces break off and check it out at MOST
>>
Rolled 51

>>28190166

We can't dispatch any of our forces directly from the bunkers or warehouses (except maybe the gate-warehouses) to the HQ, because the mutants are excessively effective in the snow. It sends about 25% of our forces to reinforce the HQ after sending their forces into as much disarray as possible, and if you wanted to you could dispatch something like 10% from the CC after the defenses have been secured.

Though I wouldn't recommend that last part. We have no idea what lurks in the CC, but it has a direct link to the main Vault...
>>
>>28190186
We only plan to use the tunnels as access points to the CC and Armory, if it can be done we'd avoid any hostilities there at all cost. Charlie will lead the way and esnure we don't tamper with anything we're not supposed to.

I'm just saying, any plan is better than fighting above ground in the blizzard. Without unanimous support from the other bandit tribes (and probably even still with them) will lose, guaranteed.
>>
Rolled 13

>>28190210

It blows up their armory (and likely a lot of defensive forces with it), and takes down their communications in the CC.
>>
Rolled 32

>>28190224

their communications hub which is likely in the CC or the Armory*
>>
>>28190210
>how exactly does your plan send their forces into dissaray?
By destroying the armory, we gain the chance to attack them from the rubble and at their rears. And more importantly we save ourselves the deathmarch through the snow.
If we take the CC, Arms Master will be able to take their defenses and weapons and use it against them.
>>
>>28190224
wait you want to blow up the ENTIRE ARMORY? have you forgotten the scale of this place? after an explosion like that there will likely be nothing left above ground save some bunkers it might even blow out the fucking walls around this place
>>
>>28190254
>if we lose here we won't be around to be concerned about it. If the mutants win this fight and seize control of the HQ then we lose anyway because they'll have full reign over the base's defenses.
Rather out with a bang than a whimper in the snow or gunned down by activated base defenses
>>
Rolled 50

>>28190254

If you've got a better plan, go ahead. I never said I wanted to blow up the ENTIRE ARMORY, just that I wanted to light the munitions stockpiles off.
>>
Rolled 96

I think both the plans (attack through the tunnels and attack in the snow) are horrifyingly risky, the latter the moreso.

Diplomacy, we've got to talk to the mutants and pursue those paths to the end.
>>
>>28190249
i can understand taking the CC doing something but gods man... and if its a deathmarch from our bunker to the HQ then its only a slighly shorter death march from the armory to the hq
>>
Rolled 17

>>28190294

Difference is that there's an army headed towards our bunkers that's between us and the HQ, and there's not between the Armory and the HQ.
>>
Genie could you PLEASE just give us a rough area on the map where the enemy is and where our tunnels lead because i think different people are coming to different conclusions
>>
Rolled 95

>>28190321

The tunnels lead to the Armory and to the CC.

The enemy's location is unknown.
>>
Rolled 86

>>28190276
that roll. Err.

A.I. BilKil patched us into their communications. Its two way though.

>>28190321
The tunnels you founded lead to the Armory and Command Center.

The enemy have focused their attention largely on the HQ. They do however have your barrack's pinned down and are only probing at our bunkers. For some reason they seem to be largely ignoring our warehouses at the moment.
>>
>>28190329
then how can we possibly hope to take them by suprise?
>>
>>28190311
Wut?
Our bunkers by the gate have only been probed and the warehouses are being ignored. I'd imagine the forces are indeed pouring from the CC and Armory to assault the HQ.

We really have to trigger a zombie stampede to the HQ somehow, maybe with CC, they won't meddle with us but they'll make great fodder against the mutants.
>>
>>28190341
Surpise in they're not going to expect their base of operations to blow up and attack from there.
They will expect us to go out in force from the bunkers though.
>>
holy jesus it just hit me. they are coming from the armory going to the hq. for some reason i thought that they were some outside force that was new to the equation. i am so sorry i am a massive faggot and suck all the cocks. my main problem with your plan was that we were blowing up all wepons to no effect. as long as we keep the explosions reasonable i will shut up for a good while
>>
>>28190340
>A.I. BilKil patched us into their communications. Its two way though.
"Greetings Froz', good weather for a battle eh. Parlay?"
>>
Rolled 25

>>28190403
"Weather is great for us bad for you, as for the parley negative. Zeds your dead meat and we'll feed you to your precious pets. You damn bandits think you can enter our home and loot it much less work the zombies hah you got another thing coming to you."

"How about this though you leave and we wont kill you. Accept eh though I can't make any promises about those outside this base may do to you."
>>
Rolled 64

>>28190428

Is there any way to contact the Nekul ghouls?
>>
Rolled 86

>>28190438
The Nekul wonder around largely in packs and in some of the buildings. Rad ghouls are the ones who stay at the power station mostly.
>>
>>28190428
"What you are asking is for us to let the weather do what you'd rather do yourselves. Even we aren't that crazy. Tell you this though, we were able to do in a few months what you've probably been trying for years. You could learn a thing or two from the zeds if you cared to try. Think of what could be achieved."
>>
Rolled 19

>>28190452

Aah, well the Rad Ghouls, can we get in contact with them?
>>
Rolled 52

>>28190483
Easily. Their rather leery about you being friendly with their favorite food/recruitment source though, but you also make it easier for them to do their repairs/maintenance. So their willing to hear you out at least.

>>28190482
"Zombies are the worst. Even monsters do what they do to survive, but they just do it just because. You tamed them you work and live with them. They who have done so much. I know your bandits and all but damn you have sunk low even by their admittedly low standards. As for a thing or two to learn we only know that you did something unusual. We have heard the of the legendary Zeds didn't expect one to show up in this neck of the worlds. Should of figured a bandit one would show up eventually with how many of you there are and all the zombies, and what do you know bandit Zeds do show up, then act like they own and what to loot the place like all the other bandits. Used to be zombies gave them a second thought problem is zeds don't have the zombie problem. So now we have to get personally involved."
>>
Rolled 58

>>28190482
>>28190561
Hah, should've used the word "zombie". Remember what I said about phrasing fucking us over?

Well whoever wanted to try the diplomatic approach, the most likely allies are on the line.
>>
Rolled 56

>>28190591
If you want a chat with zombies who have to find the few with an actual semblance to a working brain. Luckily you have your own personal zombies.
>>
Rolled 88

>>28190646

You keep on saying "They haven't done anything to your warehouses """"yet"""". when you describe what the enemy is doing. Why?
>>
>>28190591
Why not list all the pros and cons of all the players?
Mutants
>Original owners of the place
>Would rather have us out, don't really like us for being interlopers and working with bandits
>Can't really see a mutual cooperation going far before they want the whole place, but there's a SLIM chance it might work
Zombies
>Already "eminently neutral", and we have CC with us. Won't eat us unless starved
>Long time enemy of the mutants
>A very convientient and nearby force to have on our side
Rad Ghouls
>Concerned about us working with their food and recruit material
>But do like how we help them make their repairs/maintenance to the power easier
>Can further offer that type of thing if we get both the Command Center and HQ under our grasp.
Other bandits left
???
>>
>>28190561
>Mutants are the worst
>Humans are the worst
>Zombies are the worst
Man, post apoc xenophobia is a real pain in the ass to diplomacy every time
>>
>>28190706
>mutants
fuck em
>zombies
they are good for now
>rad ghouls
for whatever reason they want this place up and running and for that they are useful until they try to fuck us
>bandits
we will absorb them eventualy
>>
Rolled 86

>>28190677
Because they haven't targeted it in any way. They would normally at least pin down or probe.

>>28190726
Yup, but hey at your bandits the mutants are actually willing to talk to you guys. Only reason they don't like you is because your fucking around in their home. Though the zombie deal does admittedly put the cherry on top.
>>
>>28190734
>for whatever reason they want this place up and running and for that they are useful until they try to fuck us
I don't see what reason they would want to fuck us.
They may just like their warm batteries to hang around to keep running.

Anyway, what's your take on this and who should we devote our efforts into?
>>
Rolled 48

>>28190734
>>28190706


If we win this fight then the remaining bandits of the base will likely join us.

>Mutants
Fuck'em, they're beyond negotiating with us.

>Zombies
We don't really have anything to leverage to gain their support. EDE makes 'real' factions/characters that don't want to throw away lives instead of completing their long-running plans to obliterate their foes.
I'm not sure if they 'hate' the mutants or just regard them as a problem.

>Rad Ghouls
They're ambivalent-friendly to use
They like repairing the base for some reason (this feels dangerous in the long run, but is fine for now). Hate the monsters.
>>
>>28190734
keep the zombies try to get friendly with the ghouls short term
long term we should lean towards the ghouls over the zombies(assumeing there is no backstabbery)
in my oppinion
>>
>>28190796
oops that was ment to go to>>28190769
>>
>>28190773
I can actually see long term cooperation with the radghouls. We too want the base up and running eventually, and I see no reason they would despise us so if we offered the chance to work together for mutual glory.
>>
>>28190796
I agree longterm
But in the shortterm, there is a huge horde just right conventiently surrounding their Command Center.
Then again we might be able to convince the ghouls to hold the HQ though, as the central computer being in their, our, hands could make their repairs even more easier. Certainly, they too have been picked off by the mutants and I doubt the mutants would be more cooperative to the ghouls than we would be.
>>
>>28190834
yes but we have the zombies now so lets use them possibly de-populate them enough to ghouls liking to their fullest potential
>>
Rolled 24

Okay, so let's open up coms with the Rad Ghouls then (which simultaneously occured when we spoke to the mutants unsucessfuly)
>>
>>28190866
Indeed. I just wish there was someway we could trigger a zombie stampede to even our HQ.
>>
Rolled 34

>>28190868
If it was unsuccessful they wouldn't even speak with you. As long as their willing to chat you still stand a chance.
>>
>>28190878
it was either CC or CP that had a way with them but we do have 2500 at our disposal
>>
Rolled 98

>>28190892

Hmm, so they have far more might than is being let on.
>>
>>28190892
Yes, but even if we do successfully get an armistice in the least, what then?
How much is peace with them worth in the long run and for what reasons would they want it?
>>
>>28190914
They have been building up for a long time.
The armies they are attacking us with could simply be foreplay, the true bulk of their forces could easily be lying in wait in the tunnels we uncovered.
>>
>>28190928
ede spsificaly said that they didnt know about them he may mislead us with his twisted plots but he dosent lie to us when he says something flat out
>>
Rolled 51

>>28190928
>>28190940

Oh wait, I think he might've meant "you still stand a chance" in the sense of us still having a chance to negotiate.
>>
Rolled 63

>>28190940
Depends if I am in a character or not. In character I am limited to what they know and you should take it with a grain of salt. Otherwise yeah.
>>
Rolled 22

>>28190960
Pretty much.
>>
>>28190960
>>28190973
Well, I'll see how much I can pull on the thread of diplomacy with them.

"Friend, this is most odd. You claim to hate us for using the zombies as pets, for living with them and using them, when it is clear you yourself have been doing the same long before our arrival. Did you not say you were content with zombies "giving bandits a second thought" when you could've wiped them out with ease? You let them live among your compound to do your bidding as much we do.

Consider this, if this home is indeed yours and all that is in it you ought have more a public presence. As is it's easy to presume this compound abandoned, and take it from us getting overlooked is the simplest thing in the world to do if you don't project yourself.

If it's deterrent you want, and people taking your items *without your permission*, perhaps you should consider using and working with a party that is on a whole capable of rational thought and cooperation, over creatures of animalistic instinct. We flourished in the summertime, while you seem to require a hibernation. Likewise, as the winter is your domain, we must retreat. Surely, we are two halves a coin that could accomplish fantastic things if we worked together, than split ourselves apart."
>>
Rolled 7

>>28191003

Your diplomacy will make blowing up their armory and descending on their flank them like a host of raping-harpies all the sweeter.
>>
>>28191003
true diplomatic brillance
also>>28191015
>>
Rolled 56

>>28191003

I was only semi-joking here >>28191015 but really, this man >>28191046 has it right. Good job anon.
>>
>>28191072
I do my best.
I can't guarantee results, but hey I got the Memor-Bandit pact to work.even if I did end up the one to destroy it catastrophically
>>
>>28191072
lets just see how it goes
>>
Rolled 13

>>28191003
Dat first part about the zombies clever anon very very clever. Goddamn though even without a fucking roll...

You noticed after your speech that for some reason the assault seemed to have faltered.

"...you have a point with the zombies. We indeed are not much better then you."

"As for getting overlooked we have been so few that drawing attention meant our doom. For such a long time we were so weak that we could not do much of anything but lick our wounds and prepare. For such a long time we did just that. The zombies who at first devastated us so long ago proved to be an excellent barrier against those who wished to take what is ours."

...As much as we haate to admit you have a point. As much as it sickens me. We know that we as mutants are hated by nearly all. We know that without the zombies we would not have lasted long."

"You are most strange by bandits standards well trained, well discplined, and zeds to boot. Plus you talk well. That by far is most unusual among all else."

"In any case we shall withdrawal. Consider our home your home. Welcome to Base Walker newcomer."

With that their forces withdrew and when our forces checked these out they found only a single message.

Keep home safe during summer and day we shall do the same during winter and night.

>>28191046
>>28191072
You have no idea that shit was pure brilliance. Fuck totally didn't see that coming.


In any case I am going to call it a night and go pout. Seriously though well done.
>>
>>28191091
I don't really expect to win them over really, in fact I expect the opposite, just going with the motions and hoping we might strike it lucky
>>
>>28191086
dont feel too badi saw the bombadeer typo
>>
Rolled 11

>>28191101

>Score.
>>
Rolled 63

>>28191101
I will be around a little while for question asking or if you want to talk to some heroes/faction.
>>
Rolled 65

>>28191101

Only a sliding scale of
terrible - oh god, the one who must forever sleep has woken!
How would that military plan have gone though?
>>
>>28191101
Next thread on tuesday then?
God willing
>>
Rolled 23

>>28191124
Which one exactly?

Also don't forget to vote/archive.
>>
>>28191003
well sir you win the thread
>>
Rolled 14

>>28191134

The one using the tunnels to blow up the armory and take over the CC
>>
>>28191123
great quest as always Genie see ya next time
also best of luck with shitty real life stuff
>>
>>28191159
Seconded. Here's hoping the players of Genie/EDE QM Quest get better rolls, smarter plans, and silver tongues.
>>
Rolled 74

>>28191159

Thirded.

>>28191170
I think we've been doing pretty well on this quest so far. Admittedly, it feels (to me) like we're dancing along a razorwire, but we've managed to stay on thus far.
>>
Rolled 10

>>28191132
Maybe life isn't going well enough for me to able to make any promises.

>>28191140
You would of forced some of their forces to withdraw but you would have suffered heavy casualties. The Command Center attack would force them to withdraw and your forces there would be stuck between a rock and a hard place.

Your armory assault would of have gone pretty badly as the detonation would fail and your forces there would of found themselves in real hot water. Just to begin with it.

The other stuff I don't want to spoil.

You would of forced the assault on the HQ to end for now but it would have remained pinned down.
>>
>>28191179
It's just not EDE if you aren't doing a juggling act with your nation over razor wire

But if we keep up the good work we've laid so far (and we have been doing our damndest), who knows. Third times a charm, and we might win this one
>>
>>28191179
well the winter just became a LOT less shitty and they said "Consider our home your home" so that means access to armory and maybe even the vault, we get to keep the zombies and the ghouls dont hate us to death so yeah id say things are looking pretty damn fine
>>
Rolled 44

>>28191186
Good plan overall though I will admit.
>>
Rolled 67

>>28191186

Well we look forward to whenever you come back.

Oh don't worry, you've given hints.
>>
Rolled 75

>>28191203

I'm not sure that means access to the armory/vault. We still have to be careful dealing with the zombies, but yes winter did just become a lot less shitty.

Really though, much more dealing with the zombies might go over really poorly.
>>
>>28191203
Let's not get too cocky now, we still have to prove ourselves to our new friends. Give and take, we give them what they want they return the favor.
Taper our hunger.
>>
on the off chance that you dont have somthing yet, in the next thread i would like to talk to the yetties (do they have a name?) about their origins
>>
>>28191220
Well, both we and the Froz have found use in them. Though yes best we just use our existing supply as fodder, and leave the rest to do what the Froz have had them do for ages.

On the brighter side, we can offer to get them supplies previously denied to them from the zombie infested areas.
>>
Rolled 58

>>28191227

EDE's probably going to try to force us into killing off the zombie group in the compound, and lose our zombie-immunity somehow in the process (it's really miffing him, us being able to operate among the hordes of zombies freely).
>>
>>28191232
They are the Froz, and they also have a subset of Yeksha mutants with monster and ghoulish pets.
>>
>>28191227
yes i know im just basking in the glow of someone elses work that benifits me, tho we did deem ourselvs a threat to them so we arent doing half bad
>>
>>28191248
And now winter too.
>>
>>28191269
lol
>>
Rolled 95

>>28191232
Yeksha arose from frozen forests, mountains, and Tundra. Their origins is unknown they are however can be found wherever there is deep terrible cold and only there. Basically a highly successful mutant strain wherever is holy fucking shit cold. During summers in this island they stick to their ice caves and glaciers.

>>28191248
I am not that much of a dick. Thing is though you never did really figure out its limits. You only know these local strains see you as a fellow zombie and act accordingly.

>>28191269
Just because the Froz are no longer an issue doesn't mean something else might not rear its ugly head.
>>
>>28191269
Hell yeah, we can look forward to winter and summer. Good weather all year round.
and then the ghouls attack come spring
>>
Rolled 77

>>28191275

>Just because the Froz are no longer an issue doesn't mean something else might not rear its ugly head.
Sounds like whatever the Froz "failed to contain a long time ago" is on the way.
>>
>>28191275
>Just because the Froz are no longer an issue doesn't mean something else might not rear its ugly head.
Of course!
I would expect nothing less, oh Genie. More ugly heads around each corner than a vodoo shop.
>>
Rolled 35

>>28191286
The thing they failed to contain was the zombies.
>>
Rolled 64

>>28191303

Oh really? Okay. Well that's not so terribad at this immediate moment.

Anyone have a spare paladin to go looking for an underground monster commander?
>>
>>28191276
i think our main worry now would be keeping the ghouls happy because now we cant just kill off the zombies to make them happy because we and the froz use them as a buffer
>>
>>28191313
I left one in my other pocket with some crystals, a vial of mind viruses, and fireworks.
>>
>>28191313
hehehe lets get the surface under control before we start with the crazy shit
>>
>>28191321
Well, ghouls need to eat them and use them to multiply as well. Seems we all have a use for them.

[zombie domestication intensifies]
>>
>>28191338
so the only possible wild card in our ecosystem is the ghouls and thats only if they have ambitions beyond surviving here
>>
>>28191348
That we know of. We must learn more about the ghouls from themselves.

There's always a deck of wildcards we're just not seeing at any given moment.
>>
Rolled 24

>>28191365

Let's see, factions (of note) that we know of.

Us, Froz, Ghouls, Zombies.

That's four, so if its the same for factions as it is for heroes there are 8 more notable factions in the base we haven't yet discovered.

Really though, we haven't had *too* much trouble from monsters yet, so I bet we'll be getting some soon.
>>
>>28191365
"well hello there senator ghoulington! it just so happens that we have been granted access to the majority of this facility that we all enjoy the security of. why dont you come on down and tell us a bit about yourself and we can talk about getting this place up and running and looking beautiful."
>>
>>28191392
i think even ede would have to do some gymnastics to hide 8 more factions in this facility. but i have no doubt that he has at least that many set up and ready in our surrounding area
>>
>>28191443
2 unseen hero for every one.
2 unseen factions for every known?

>>28191417
I like it anon. Good to see other anons getting into the diplomatic spirit.
>>
Rolled 93

>>28191476

If only we all could make that jump of genius you did when the moment required it.

I wonder if there's any way we could play a diplomacy based civ in the post-apoc.
>>
>>28191580
There was Aduro.
But we (quite literally) chose to play hell on earth and inadvertently (thanks to yet another oversight) gave ourselves a huge rep penalty.

Though, I do think a government faction would be interesting to play. And there's endless possibility with V101.
>>
>>28191476
I didn't say that they didn't exist I just doubt that he could fit more than four more in this base


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