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/tg/ - Traditional Games


File: 1383513227472.jpg-(34 KB, 400x334, thief quest.jpg)
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Starting a heist/thievery quest, let me know if your interested/what you think

=====

The road to the tops a hard one baby, but we are gunna go all the way.

First night in the big city and you're already getting down to work. Sure the place ain't much, in fact its a little ma' and pa' shop and to be honest, you don't feel all that great about hittin' a place that's only employees are also its owners. But hey, ya gotta start somewhere, and this place doesn't have an alarm. And seeing as all you have to your name now is a rusty set of lock picks, you can't exactly do a clean break in any place that has a lock that isn't twenty years old. Yeah, none of that smash and grab stuff for you, you want to reach the top, bank heists, museum capers, a bona fida jewel thief. You may be starting at the bottom again, but you're gunna reach the top of the pro thief world. But first you're going to need a name. Every famous thief gets one, and you just for the life of you havn't been able to think up a good calling card, but who knowns, in the heat of the moment on this job, maybe you can think of something good, something to go down into history, something that will sound great when they make one of those tv documentaries about your crazy heist shenanigans

>Think up a sweet thief name
>A name can come later, lets just start this B&E
>>
name later. b&E now. also setting? tech level?
>>
>Think up a sweet thief name
Mechanical.
We will build a legend of a man who can't be held back by the machine, no matter how complex.

I guess picking locks is as good as a start as any.
>>
>>28088865

setting is new york, more to come on that in a couple posts. modern tech level

>>28088886

third post will break tie, or I will do a roll
>>
>>28088829
>>A name can come later, lets just start this B&E
>>
Let's just start this, we'll earn our name.
>>
You decide to set about breaking into the joint, honestly your not great with making a name, so for now lets just start this. Getting out your lockpicks and setting to work.
You hope that your skills havn't become too rusty, you only have two torsion wrenches and if you break them both, you're hooped.

>Roll 1d20 dc 10

first three taken.
>>
Rolled 16

>>28088933
>>
>>28088976

taking first one for expediency.

> rolled 16

Sweet sweet success. It may have been a few months since you used your lock picking skills, but it looks like you still have it. You always did have an affinity for getting past locks.
With that over with, you step in and close the door behind you. Don't want anybody who may happen past in the middle of the night to see the stores door just hanging open.
Taking a look around at the place, it looks like nothing has been moved around since you scoped it out earlier in the day. Various knicknacks and old electronics dot the shelves,
and a counter with a till sits off to the right side. There is a door leading into the back behind it.

>check out the shelves, might be something useful.
>check the register, your a thief with morals, your just here for the cash.
>>
Rolled 8

>>28088933
also, do we have $50? we should buy a lockpick gun.
>>
Rolled 3

>>28089070
>shelves
also >thief with morals not taking goods instead of cash

insurance man. Worked in retail, and most places are defeintely are more covered in case of theft versus robbery.
>>
>>28089070
Check the shelves. If we had any particular scruples we would have found another line of work.
>>
>>28089082

goal of this low end b&e is to get some money for
MAXIUMUM UPGRADES

all we have right now thievery wise is the lock pick set.
>>
>>28089114
We best have a shiv. I mean god damn.
>>
Rolled 6

>>28089070
>>check the register, your a thief with morals, your just here for the cash.
do this first, the be quiet an listen, if the coast is clear, we'll scavenge the shelves
>>
>>28089070
Shelves, damn it!
>>
Let's brainstorm thief names.
>Thievin' Johnny
>>
Well, as much as we hate to admit it, we are still pretty small time, and to be honest, flat broke. Our beater car doesn't run on air, and we need to get some good thievery tools. We might as well look around on the shelves
and see if there is anything valuable or useful. Something to make a shiv with atleast. Looking around we spot some old music equipment, cutlery,
food and toiletries. It really is a store of odds and ends. We can definitely sell the audio gear at a pawn for some quick cash, and the knives
might be useful until we can get something good. You know, to be intimidating. Or something. At 5 ft 7 in and fairly skinny, we arn't exactly
intimidating. Well, its still around midnight, atleast thats what your old and barely working watch says. We can

>grab the music gear and knives on the way out, check the register
>leave now with what we have found
>>
>>28089070
CASH! We would have to sell the stolen goods if we take stuff from the shelves and that is just extra work for us.
>>
Rolled 8

>>28089199
it takes like 10 seconds to look at the register.

so we're going to
>Check'em
>>
Im taking the best of three for now, we will see how it goes vote wise. will post

>writing

in future to give a heads up.

Any questions so far? comments?
>>
Rolled 6

>>28089199
>grab the stuff, check the register
>>
Rolled 2

>>28089199
>>grab the music gear and knives on the way out, check the register
>>
Rolled 1

>>28089221
>>28089231
>>28089233
Shit rolls, everybody. Damn.

>>28089230
It's cool. It's pretty early on, so not much to say, but I like it.
>>
>>28089233
>>28089231
>>28089221

>check the register, grab the stuff on the way out

writing
>>
Rolled 8

>>28089230
as another quest writer, you're doing good. fast updates mean i don't mind the smaller responses. Just make sure to work on your grammar and punctuation for now.
>>
Rolled 19

>>28089251
>Rolled 1
ahahahahhhaa
>>
Looks like its your lucky day, its an old register and the lock looks pretty busted up. Honestly, this hiest is pretty, well...boring. Oh well, gotta start somewhere I guess
Time to open this sucker up and- wait fuck. Its empty. Well, I guess that makes sense, they probably have a safe in here somewhere. Well, you have been in here
for a little bit now, and those big glass windows out front still have you kind of spooked. What with the street light illuminating everything your doing right now.
you could get this over with now and sell the audio stuff for a modest profit, or look around for that safe in the back.

>leave now, its safer that way
>balls to the walls baby, lets go for the gold
>>
>>28089251
Thanks

>>28089258

Thanks, and yea, in the course of going quickly, I have been making some simple grammar errors. Will try to clean it up a bit and slow down.
>>
Rolled 3

>>28089305
>Lets go for the gold
I'm feeling lucky!
>>
Rolled 8

>>28089305
>>leave now, its safer that way
leave not, steal another day
>>
Rolled 10

>>28089305
>Safe
>with tumbler picks

take what we have and go. now.
>>
>>28089305
>leave
>>
>>28089336
>>28089331

Leave it is

>writing
>>
>>28089305
Balls to the walls,
NEED MUNEH
>>
That streetlight its really getting to you, you don't need a fuck up this early on that's for sure. You grab that audio gear and make a quick exit, closing the door behind you. You make your
way down the alley to the side of the shop until you reach the empty parking lot where your rusty beater awaits. Setting your gear down and opening the trunk, you load everything in and get in
the driver seat. You did it. Enter, grab, leave. It may have been small but you pulled it off. All you have to do now is pawn the stuff off tomorrow. Starting the car you drive until you end up in
parking another parking lot behind a diner of some sort. The pawn shop you passed by earlier in the day doesnt open until 6, so you might as well sleep.

>Congratulations, your first B&E in the big city went off without a hitch
>Locking picking skills level up

================

I will do a rundown of the levelling system and then start the next morning after that.
You have the following basic stats

stealth - how easily you avoid people
agility - your ability to run, leap climb, etc.
charm - how well you can sweet talk people

On top of that there are ability stats such as lockpicking skill. For now thats all we have, we will aquire more as we go.

We have three points to spend on stealth, agility and charm, we are at base level on all of them. Spend em up.
>>
Rolled 16

>>28089522
I vote 2 Stealth, 1 Agility. We don't need charm for now.
>>
Rolled 19

>>28089522
>stealth, agility and charm

needs chram to sell loot
>>
Rolled 7

>>28089576
voting with this. even spread.
>>
>>28089561
This is a valid strategy for now, yes.
>>
>>28089561
>>28089609

>>28089576
>>28089598

tie breaker time:

first roll taken, 1d20, 1-10 is 2 stealth 1 agility, 11-20 is equal distribution.
>>
Rolled 8

>>28089664
tiebreaker rolllll
>>
>>28089722

writing
>>
Cold. Damn its cold. You wake up in the backseat of your car, back aching, stomach growling. You may not have a line on a affordable apartment right now, but hey
there is a diner right in front of you so you can at least take care of your hunger. That is, after you fence the stuff. Your watch says its 5:30 am, enough time to drive over
and get in right when it opens. The sign on the diner says it opens at six as well, so you can head right back with your sweet sweet cash and get some food. You start the car and
head over to the pawn shop, arriving in front of a seedy looking place with bars across the window. The kind of place where everything inside it is stolen. You head inside and walk up
to the counter, electronics in tow, while the proprietor eyes you with a look of boredom. "I would like to sell these old electronics of mine", you sort of blurt out. He takes a quick
glance at the stuff and offers you $50. It seems like a bit of a low ball to you, seeing as how one of these things was on for sixty alone, but hey, you will take what you can get, and you
don't exactly see yourself being able to haggle with the guy. $50 richer you

>Head to the diner to get some food. Get there fairly early and you might be able to make some connections while the staff aren't too busy.
>Look around the shop for a while, see if there is anything useful.
>>
>>28089821

fence should be pawn. I'm thinking ahead too much here.
>>
>>28089821
>To the Diner!
>>
Rolled 7

>>28089821
look around the shop. buy snap gun. seriously, those things work fast.
>>
>>28089930
>>28089908

roll for that tie break.

1-10 is diner 11-20 is look around
>>
Rolled 3

>>28090093
jeesus rollan
>>
>>28090105

diner it is its time for

>writing
>>
With your stomach attempting to wake up the entirety of the city, you decide its best to head back to the diner and stuff your face with whatever you can get your hands on.
After a short drive through thickening traffic, you end up in front of the diner from this morning, soon realising that its some strange combination of a diner and a bar called the lock and pick.
Interesting. Heading inside you sidle up to the counter and SWEET JESUS that is one fine looking..waitress, bartender? Man this is a bit of an oddball place. And now that you think about it, it
seems to be filled with some oddball people to match. Not content with being ignored, your stomach lets out a sound loud enough to alert the woman currently dring a glass behind the counter,
causing her to make her way over to you with a widening smile. You note that her name tag says 'Alice' on it. "Well, looks like we have a new face around here! What would you like to eat?" She
motions to a menu on the wall.

>Strike up a conversation while ordering some eggs and bacon.
>Just order the food, you don't feel like conversation much.
>>
may seem to be going a bit slow right now, just setting things up for more THIEVERY SHENANIGANS later on.
>>
Rolled 4

>>28090271
>conversation.

also, this ain't even slow for a quest. unless you're doing some sore of animu thing, 10-15 min wait for responses is normal.
>>
>>28090271
>Strike up a conversation while ordering some eggs and bacon.
>>
>>28090432

I suppose I'm just used to lurking/reading quests with a quick story pace then.

>>28090432
>>28090451

eggs and bacon baby.

>writing
>>
You decide to strike up a conversation with the girl while ordering some eggs and bacon, who knows you may even end up with a lead, or atleast a regular hangout or something.
"So, uh, Alice. How about the eggs and bacon, is that any good?" Alright then. Looks like you're not exactly the most charming guy in the world. You mentally punch yourself for saying something that lame. But hey, lucky for you she seems to take it in stride. "Some of the best in the city hon, most places just cant seem to get such a simple dish right like us!" she says while giggling. Alright then. She just MIGHT be toying with you a bit here after all. But you don't have time to reply before she follows up with her joke. "Well, since you know my name then hon, how about you tell me yours. I kinda have a thing for guys with blonde hair and blue eyes." She says, again while laughing quietly. Damn it. Looks like she has a firm lead in this conversation, so you may as well go along with it tell her your name. Something about the way she says asks for your name seems so...demanding. There is definitely something strange about the girl.

>whats your name?
>>
>>28090629
So we don't want to give her our real name, right? But we don't want to give her our thief name either.
I say we go with Chris
>>
>>28090468
Even the fastest quest leave at least 10 minutes for people to respond.

Also either your or my formating is fucked, on my end it looks like you're doing random paragraphs, like in the middle of the sentence.
Maybe my 4chanX is just fucked again.
>>
>>28090705

Im writing it out in notepad++ then pasting it over to 4chan, seems to be wreaking some havock with my formatting. Will attempt to correct it in my next post.
>>
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>>28090696
Yeah, let's just go with Chris.
>>
>>28090727
Alrighty then.

Also I just came into this thread, liking it so far.
And you said we'll go maximum tech, yeah?
I'm not sure you know what you've gotten yourself into: http://web.media.mit.edu/~raskar/cornar/
>>
>>28090790

well, depending on choices, without giving to much away I do have some oceans 11 hiests semi roughed out for the future. We going full hiest movie baby.

So yea, we gunna tech up over time.
>>
>writing
>>
Well, you can't really give out your real name here, so your going to have to wing it. "You can call me Chris" you say. Yea, common, you like that. But then again something about the way here green eyes are staring into the back of your skull makes you think she doesn't exactly buy it. Time seems to stand still for what must have been a split second, before her smile breaks out again and she shoots back a "Well Chris, let me get your order for you!" As you watch her walk, or sway away from you, you cant help but notice she has a rather athletic body, and strangely elegant movements. Your train of thought is broken though when a rowdy group of three mid thirties men walk in and sit down on the three seats next to you. "Hey, Alice baby! How about some food and beer for the big boys!" Alice turns around and walks over to the three men, smiling with a dangerous glare in her eyes. They seem to be familiar with each other, but they definitely did something wrong.

>(1/?)
>>
>>28090910
Never call her "baby"
>>
>>28090910


"Well, aren't we loud today?" Alice retorts, with a not too hidden venom to her voice. The one that has so far been doing all the talking doesn't seem to pick up on the hints she is throwing down, or at this point smacking him across the face with, and quickly retorts "Well seeing as our little 'job' went so well last night we figure its time for a little celebration! You can have your cut after we finish eating, so calm down." Your ears perk up instantly at this. These three have been giving off an all to familiar vibe since they walked in, and now you know almost for certain. They remind you of the people you used to work with, or really for, before you made your break with them. Career criminals. Alice doesn't seem all that happy with the words that just came out of his mouth. In fact her attempt at a calm face doesn't seem to help the evident rage she feels towards them. You can practically feel the heat blowing off of her. She glances towards you for a second, before looking back and locking on to the eyes of their obvious leader. "First, don't call me baby. Second, lets have this discussion outside. And you hon." she says looking towards you "Your food will be ready shortly." Something about the way she looks at you seems to scream "Don't ask questions". You watch as her and the three men go outside and then out of the sight of the front windows. This is definitely no ordinary...diner bar.

>(2/3)
>>
Five short minutes later, she walks back into the bar, her old smile back on her face. You notice that the three men don't seem to be coming back with her. Stepping behind the counter she grabs the plate of food that has just popped through the slit from the kitchen and hands it to you. This could be your way in you think. There is definitely something going on here, and it may be just the break you are looking for. But you have to be subtle.

>strike up a conversation about the three, might as well just go for it [write in]
>leave it alone.

>(3/3)
>>
>>28091182
"So, Alice, those guys, not very subtle, huh? I would be way more subtle if I was in their position, you know"

Base Charm confirmed
>>
"So, Alice, those guys, not very subtle, huh? I would be way more subtle if I was in their position, you know" you say as subtly as you can. Which is not really being subtle at all really. And Oh god here comes the head piercing gaze again fuck shit fuck. Alright, time to throw out that charming smile and really seal the deal, I got this, cool as a cucumber and all that. Yeah, I totally got this!

>Roll 1d20 dc 15 for SMILE CHARM AMMOUNT
>>
Rolled 8

>>28091439
>>
Rolled 15

>>28091439
Oh boy, smile motherfucker, smile.
>>
>>28091507
> We have a winner

With what little charm you do have (and hey, she said she had a thing for blonde hair and blue eyes, right?) you force out a wholly unnatural smile. She doesn't seem to buy it. She seems to take a few moments to consider both you and your proposal before here unreadable face breaks out in that same smile she constantly seems to have. "Well, given the fact that you seem to have figured out the situation to a degree, I would have to guess you're no stranger to that kind of work. Plus the fact that you slept outside my place last night in your car seems to say you are a little desperate for cash. Now, hon, I don't normally do this, but since you seem like a nice enough guy, how about you meet me back here at nine pm sharp." Well shit. Looks like you're not so hopeless after all! "See you then!" you reply, a little too eagerly, to which she giggles and walks off to attend to the handful of the patrons in the establishment.

>Possible thief job acquired!

>head out on the town until 9
>hang around in your car like a bum
>>
Rolled 11

>>28091668
>head out on the town until 9

Gotta look for potential 'customers'.
>>
>>28091668
Huh...I would say we should go to town, but I have no idea what we could and should do there...
so we hang around in our car like a bum!
>>
>>28091694
Oops, forgot to remove the die.
>>
I should note at this point that on dice rolls I do nat 20 and crit 1
>>
>>28091694
>>28091701


looks like its time for a t-t-t-tie breaker roll
>>
Rolled 5

>>28091830
T-t-t-t-t-t-t-tiebreaker!
>>
>>28091865

out on the town it is

>writing
>>
>>28091939

Finishing your food and leaving ten dollars for the food with a five dollar tip (because hey, she hooked you up right?) you decide to head out on the town to look for any potential customers. And what better place to look but in the pawn shops. You spend the next few hours driving around and browsing wares, or more importantly, browsing for customers. You find a few shops that look like they have good potential for following the whole no questions asked thing before finally ending up in a place that seems to have a more...eclectic mix of goods for sale. Its only six pm so you decide to browse around for a bit and end up finding an assortment of tools that could be pretty useful in your upcoming capers.

>Current funds: $35
>Car gas level: half full

>buy flashlight and batteries - $20
>buy a decent looking lock pick set -$15
>buy a lockpick gun -$10
>buy some combination of two
>buy nothing - save your money
>>
>>28092043
>buy a lockpick gun
>>
>>28092088
Seconding the lockpick gun.
It's good for now but later on we should really get some normal lockpicks and become skilled with them.
>>
>>28092124
>>28092088

You're going to need a good lock pick set one of these days, but for now you decide to settle on just getting the lockpick gun. You have the rusty set for backup and you need to conserve cash until you get your payout from this job. Hopefully it pays well. Ten dollars lighter, you make your way back to "The Lock and Pick", taking back roads and just taking in the sights, you end up in the parking lot at 8:32. You cant really tell if Alice is the type of girl who likes people to show up early or be in right on the dot.

>Head right in, showing up early
>Wait till 9pm exactly

As an aside, I'm waiting about 15 minutes between posts to keep a brisk pace.
>>
>>28092331
A wizard comes never to late, neither does he come to early.
9PM I say!
>>
>>28092331

We probably should show up early. It's a good habit to case a place where we're meeting people.
>>
>>28092503

as in like, case the bar?
>>
>>28092522

Yeah. Walk around it if we can, get to know the environment.

Never know what might be useful.
>>
>>28092546
>>28092503
>>28092363

Roll for a tie breaker boys.
>>
>>28092561
Nah, I agree, we look around and show up a bit earlier.
>>
>>28092573

aight lets do this

>writing
>>
You decide to start looking around the place early. Get to know the escape routes, the exits, windows, everything. Don't want to look like your new to the game on your first real job since moving here. After a quick ten minute examination of the exterior, you end up with a mental map of the building, entrance in the front, with a door that's slightly off center, with three windows to the left and two to the right of it. the sides of the place are windowless, and there is a single exit door on the back with a darkened window sitting beside it. Happy with your assessment of the building, you decided to head inside and examine all the interior areas of the building. From what you can tell the place is still open, so you head right on in. The first thing you notice upon entering is Alice and some guy sitting together at a table, with the rest of the place empty. She glances over at you upon your entry and her smile widens as she motions for you to come sit at the table. Doing so, she greets you. "Oh, look who's early! Other girls may not find that so desirable, but I'm different." Smiling awkwardly at the joke you sit down in one of the empty seats and ask if they were checking the joint out for later too. "So, you guys came here early to check out the place too?" As you say it, you realize that Alice works here and should already know the place like the back of her hand. So when she gives you a funny look you figure its because you just managed to ask a bit of a silly question. "Check the place out? Now, why would I want to do that?" Her voice seems playful.

>Right, you already know this place well enough to do a clean job haha - try to brush off your awkwardness
>You know, now that I think of it, why would you want to steal from the place you work at....?
>>
>>28092817
...why indeed would we want to steal from the diner? Who ever said that we wanted to do that? Is our character a bit...slow?
>>
>>28092817

... I kinda assumed we weren't stealing from here, it's just a habit to case places!

But please, Alice, continue...
>>
>>28092817

'Oh, sorry. Freudian slip. Came to this place to check you out, you came to check this place out, you know what I mean.'
>>
>>28092967
I like this, fits our base charm guy.
Seconded.
>>
>>28092967

thirded this
>>
>>28092967
>>28093007

going for this one because its fucking hilarious

>writing
>>
Something feels off. Perhaps it would be a good idea to abort this line of thought as subtly as you can. Yeah, that's a good idea. You open your mouth. 'Oh, sorry. Freudian slip. Came to this place to check you out, you came to check this place out, you know what I mean.' You close your mouth. That sounded good right? fuck. Alice and the as of yet unidentified extensively tattooed man share a glance as Alice bursts out laughing at your oral gymnastics. "Hahaha, oh my what a charmer, haha. Oh, I like you, you really make it hurt to laugh." Hey it may have come out awful but the results don;t seem so bad, right? "In any case, it seems that you don't quite recall that I mentioned myself as being the owner of this establishment, during breakfast. We are here to plan, and plan we shall, so allow me to introduce the guy to my left, hon. This here is George, for now." The man whose name is most definitely not "George" nods at you as he breaks out some blueprints. You settle down into what looks to be a bit more than a simple break and enter as you mentally punch yourself for not catching that she owned the place.

>ask about the plan/place/mission, you need answers
>just wait and let them do the talking, you are the new guy here, the replacement.
>>
>>28093135

Sit down, shut up, listen good.
>>
>>28093171
Agreed, they will probably let you know what you have to know.
>>
>>28093171
>>28093192

Seconding these
>>
>>28093327
>>28093171
>>28093192

>writing
>>
You decide the best course of action to take at this point is to keep your mouth shut and your eyes open. And with the slew of information that starts forth, it looks like you have made a good decision. George opens his mouth and begins to speak in a calm and somewhat rough voice, like that of a seasoned smoker. "Alright, here is the basic layout of the place, its a two story mansion with s basement, surrounded by a gate with lights watching the main gate entrance. Tall bushes line the gate on the inside providing a modicum of cover from the street. The owner is some rich fuck that recently visited a jewellery store to buy his mistress a 80k engagement ring. Looks like he prefers her over the wife." You chuckle a bit at and he continues. "The ring along with some various other valuables, and most likely a non insubstantial sum of money sits in a small safe in his basement. He isnt some super high end target or anything, so security isn't too heavy, but I will let Alice take over explanations on that part."

(1/?)
>>
Alice takes a small pen and starts so make marks on the blueprints. "There is one camera covering the entry gate, and another camera watching the left and right side of his property. Looks like he thinks his neighbours will take care of any security on his back end, because he doesn't have a camera watching that area. We will gain entry this way by going through his back neighbours yard and then across to the back of his house. The doors and side windows are alarmed, but he isn't too much of a forward thinker, so the skylights should be a perfect entry point." She is now pointing to a skylight above one of the second story bathrooms on the blueprint, as she continues to speak, tracing her finger along the blueprints. "From the bathroom, we will make our way to the adjavent stairs to the main floor. Thankfully, the door to the basement stairs is right next to the exit of the stairs from the second floor. The lock on the basement door is a simple handle lock, once past that we will make our way into the basement, find and secure the safe, retrieve the goods and follow the same basic route out of the place. Up to speed so far hun?"

>silently nod and let them continue
>wait, you have a question! [write in]
>>
>>28093554
I have an important question at this point. With the main floor, you mean the ground floor, right? And with the second floor, you mean the first floor?
>>
>>28093607

yea I wasn't really clear on that in the writing, main is ground floor, then there is a second floor and a basement.
>>
>>28093554
> Questions
"Yea, mostly. But, what if some one's home? I'm sure you've got transport figured, so how do we plan to get up to the skylight?"
>>
>>28093554
Also, does the neighbour at the back have no security?
>>
>>28093943
>>28094046


taking this and

>writing
>>
You think over it for a split second and reply with "Yea, mostly. But, what if some one's home? I'm sure you've got transport figured, so how do we plan to get up to the skylight?" Alice is quick with a response. "Good question hun, glad someone is paying attention. Who knows, do well enough on this job and it just might lead somewhere. Anyway, the man of the house along with his wife should be out at diner or some sort of ball for the next four or so hours, plenty of time for us to get in and out clean and quiet. As for the neighbor, I guess you could say he doesn't quite have his back" she chuckles, "Seems he isn't concerned enough with his security to install cameras or the like. As for getting to the roof, you look like someone who can climb a rope. Now, lets talk tools."

>present your sweet purchase [write in]
>wait and see what they have, this seems like a higher end job than you had expected.
>>
>>28094144
As we have nothing to open a safe (as far as I know), let's just wait and see what they have
>>
>>28094186

quick list of things we currently have, as well as stats

$25 in cash
lockpick gun
rusty lockpick set with two torsion wrenches
rust bucket of a car with half a tank of gas

3 stealth
2 agility
1 charm

with 1 being the base level
>>
>>28094144
>>wait and see what they have, this seems like a higher end job than you had expected.
>>
>>28094144
Seconding >>28094186
But don't try to hide if they ask what we've got (besides the car, that is shameful).
>>
Deciding to keep your purchase to yourself, you let them take the lead on the equipment end. George starts. "The safe itself isn't anything special, we have a drill to take care of the lock on it, nothing too fancy. Getting on the roof, we have rope with an attached claw, which will be thrown around the chimney nearest the bathroom skylight. Skylight wise, we have a glass cutter and suction pads, which we will use to gain entry, followed by the use of more rope to lower ourselves in. Our transport to and from the area is a 24 hour emergency plumbing van. No need for your, 'special' ride." As he stops speaking Alice giggles at his joke and begins with the final details. "Its going to be a three way split on the final payout after we fence it. 40 each for Georgy boy and I, and twenty percent for you, hon. Now if you don't mind I think its time we got in the van. They should be leaving now and we had best get on with the job." Saying that the two of them get up, and George motions for you to follow them to the back.

>follow them
>wait, I still have a question [write in]
>negotiate for a different pay cut [write in]
>>
>>28094607
Since we are literally new to this and 20% of 80k is big money, we take the deal and follow.
>>
>>28094607
> Follow, but talk&walk.
"K, so which of you two is lead on this? I hate having to deal with politics mid-job." After, if it doesn't become obvious, find out who is on lookout, and if we're on a timer once we enter.
>>
>>28094607
>follow them

To be fair we lucked out with the job and getting 20% should be enough so we can upgrade our equipment incase there is another job after this one.
>>
>>28094718
>>28094728
>>28094735

>writing
>>
With some quick mental math, you realize that at 20%, even ignoring any other possible goods form this job, you will be making a cool 16,000. Your palms start to sweat a little bit at the prospect of making that much money from one job. But you still have a few questions, so as you follow them to the back you strike up conversation. "Alright, so which of you two is lead on this? I hate having to deal with politics mid-job." Without hesitation George motions towards Alice and gives a simple "she is". You weren't a hundred percent on it before, but givin' the fact that she owns a place called "The Lock and Pick", you figured she was probably the boss, or close to it. After being led in to the back room, you see they have prepared masks and gloves, and you are told to put yours on, along with a black set of pants and shirt that seem to match your size. After that is a set of coveralls with some 24 hour plumbing service logos all over them. Just how she managed to get them for you in your size so quickly while running the bar eludes you. Deciding to keep your thoughts to yourself, you wordlessly make your way to the van and get in the back with Alice. George gets into the driver seat, starting the engine and putting it into drive. Alice motions for your attention and states simply that it will take you about an hour to get to your location. That should leave you three hours to do your job.

>stay silent for the trip
>start a conversation [write in]
>>
>>28094885
Gotta go, mate, thanks for writings this up, hope I can read the rest tommorow.
Have a good heist, guys.
>>
>>28094912

I will definitely do a pastebin or something for the next thread I make, assuming people are interested enough to continue the heist life.

cheers.
>>
>>28094885
>>stay silent for the trip

Time to put our skills to the test.
>>
>>28094976

going to grab some food quick and then will start writing
>>
As the car makes its way to the house, you sit silently in the back, looking at nothing. These two are obviously pros to some degree, and you are obviously not at their level, but hell, you're going to fake it till you make it. Yeah, totally. An hour rolls by and the three of you finally make it to your destination, that being one road over from the house. Exiting the van, you make your way to the the front of the neighbors house, using the cover of darkness and nearby pushes to remove your overalls. Even for such a short trip from the van to the neighbors house they had this entire gettup made. Just who exactly have you fallen in with? With no real time to think about it, they silently motion you onwards, as you make your way through the neighbors darkened yard, into the back and up against the objectives white fence. It seems as though the three of you will be climbing your way over it, as the height seems to make it more of a privacy fence than anything else. Landing as softly as you can in your objectives back yard you take a moment to gather in your surroundings. The house matches the blueprints exactly. George and Alice start towards the back, and you follow them, across the grass slowly padding as to make as little noise as possible. Having reached the side George takes the rope and anchor like device he has been carrying with them, and with a quick spin sends it off towards the roof. Note to self, do not get into a fistfight with this man. You don't know exactly how much that piece of metal weighed, but it didn't look light, and he threw it like a wadded up piece of paper. Giving the rope a quick tug to test it, George motions for you to make your way up the rope. Alright here it is. Time to test your agility!

>Roll 1d20 ct 10
>>
>ct 10

well alright then
>>
Rolled 82

>>28095243
Time to not screw up!
>>
Rolled 13

>>28095276
Dammit, 1d100 go away! I wanted 1d20
>>
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>>28095276

rolled 80

I dont know about that there dice ya usin.
>>
>>28095312
Yeah, it auto filled for 100 instead of 20.

On the bright side we still made it. >>28095296
>>
>>28095342

Indeed. Speaking of which,

>writing
>>
File: 1383537448788.gif-(1006 KB, 256x199, 1382712851036.gif)
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http://www.youtube.com/watch?v=9OPc7MRm4Y8

You can hear the music now. Yea, you slide up that rope, real suave like. A real pro. Its hiestin time baby. Looking behind you, Alice and Goerge are similarly pulling themselves up with ease, now crouching next to you. Alice gives you a quick wink as they make their way across the roof to the skylight, with you in tow. Alice brings out the glass cutter, attaching a suction cup of some size to the glass and making a quick circle on the surface. Pulling up, the glass pops easily out leaving a perfect circle of open space in its place. Your adrenaline is starting to pump at full speed as George preps a rope through the hole, upon which the three of you quickly descend with equal grace. Now in the house proper, Alice silently opens the door and quickly checks both ways. She motions for you two to follow as she makes her way out, and down the first flight of steps. Seems as though the coast is clear on the main floor as well, and the three of you approach the door with the simple handle lock.

>I can take it from here! Show your lockpicking prowess (roll 1d20 dc 8)
>Let them decided what to do
>>
Rolled 7

>>28095497
>I can take it from here! Show your lockpicking prowess (roll 1d20 dc 8)
>>
Rolled 17

>>28095497
>>I can take it from here! Show your lockpicking prowess (roll 1d20 dc 8)
>>
Rolled 4

>>28095497
Check for an alarm, then pick it
>>
Just as Alice is about to set to work on the door, you motion for her to stop. It's time for you to start pulling your weight, and to be honest showing off some of your skills. Or, well, pretty much your only skill anyways. Slipping out the rusty lock picking set (can't really show off with the gun now can we) you make quick work of the lock. Damn you looks good. Alice throws you a quick smile followed by a thumbs up from George, and the three of you make your way into the basement. To your left is a sort of home theater set up, and on the right is a large bar. There is a single, large, conspicuous looking painting on the wall next to the bar, and just as you are about to point it out, George pulls it down revealing a moderately large safe.

(1/2)
>>
Bringing out a heavy looking drill from his backpack,George sets to work on the safe, while Alice motions you over towards the stairs. In a hushed tone she directs you towards the top of the stairs. "Keep watch while the safe is drilled, just in case. I will come get you when its time to haul the goods." Doing as she says, you make your way to the top of the stairs and wait for the drill to get through the metal lock. Since its a fairly small one, it takes about half an hour for it to finally make it through. Lots of torque and slow, you figure. Motioning for you to come down and check out the safe, Alice proceeds to crack open the door revealing a very expensive looking ring, assorted jewellery, two tightly packed stacks of cash and various sealed documents. Jackpot baby. The three of you gather all of the materials within the safe into a black cloth sack, smiling as you do so. Leaving the safe behind and gathering up all the tooling, George takes out some sort of bottle with liquid in it and wipes down everything that has been touched, regardless of the fact that you have all been wearing gloves. He does the same to the door handle as you make your way up the stairs. Unfortunately, you hear a sound that freezes you in your tracks. The front door just closed.

(2/2)

>Start running for the stairs to the second floor, the others will definitely follow.
>Follow Alice's direction
>>
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The captcha hates me I swear.
>>
>>28095808
Well....shit.

Maybe Follow Alice's direction but say we could scope it out to see who got home early. Aka we are sneaky.
>>
>>28095982

Back in about ten minutes, then will get to writing.
Keep in mind while we are above base level, one point isn't a whole lot.
>>
>>28096031
True, but either way just follow Alice's direction.
>>
>>28095808
>>28095808
>Follow Alice's direction
>>
>>28095808
This. This is why I asked who was lead on this. Use simple gestures to ask if she wants us to have a peek.
>Point at self.
>Point at eyes.
>Point at noises.
>Eyebrow lift.
>>
>>28096089
>>28096058
>>28095982

Back and writing. Lets continue the heist.
>>
File: 1383540647674.gif-(1.07 MB, 250x187, 1380185091849.gif)
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You feel your heart practically beating through your chest. Its just like the old days, before you broke it off with the old gang. Heart constantly pounding. But this is different now. This is a pro job, and dammit your going to be cool. Yeah, like a cucumber. You get Alice's attention by tapping her on the shoulder, and make eye contact, motioning your head to the left, the direction of the sound, and then pointing to yourself followed with a two finger walk motion. She almost immediately shakes her head, instead motioning for the stair doors that are almost directly to your left. Oh right, I guess getting out before we are noticed would be a good idea. As the three of you slowly make your way towards the stairwell, you hear a man and women talking to each other. "Baby, I'm going to use the washroom, but go ahead and take a shower in the upstairs one. I will meet you in the bathroom after." Female voice, followed by a male reply "Sure thing babe." You share a quick glance with your partners. That bathroom is your only escape now, and it looks like you guys are going to have to make it real fucking quick. As the three of you haul ass up the stairs the one thing you don't want to happen happens. You trip. Fuck, shit, shit, fuck.

>Roll 1d20 for a loud or soft landing. dc 13
>>
>>28096287

hard being if you fail to get 13, I should make clear.
>>
Rolled 17

>>28096287
>>
Rolled 10

>>28096287
>screams internally.
>>
>>28096415
>>28096440

17, aww yea baby. You guys make this fun
>>
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Hands out in front. Check. Internal screaming. Check. Soft landing on outstretched hands and the tip of your feet. Fuck yea. No time for rejoicing though, you still have to haul ass to that bathroom with Mr. Rich steadily making his way up to the very bathroom your party of three is heading to. Finally having reached the top of the stairs you quickly make your way to the bathroom, closing and locking the door behind you. George immediately makes his way up the rope slowly but surely getting to the top and through the glass. The footsteps have started ascending the stairs towards your floor. Alice throws the bag of goods up towards him, followed by the bag of tools. The footsteps are still getting closer. Alice begins climbing up the rope herself, making it about halfway before the footsteps reach the bathroom door. Thank god you thought to lock the door, if you hadn't you never would have had enough time to make it up the- the door pushes open. Looks like you didn't close it tight when you locked it, in fear of making noise. The man that is now across from you looks confused at the sight of yourself standing in the room, and Alice halfway up the rope out of the bathroom. No time to think, you ball your hand into fist and swing

>Roll 1d20 for success, dc 12
>>
Rolled 5

>>28096603
MY FIST IS THE FIST THAT WILL STEAL ALL THE LOOT AND PUNCH ALL THE CHEATERS.

awesome quest btw.
>>
Rolled 1

>>28096603
get shreked
>>
Rolled 2

>>28096603
Why do we even bother with stealth in the first place when punching people in the face is a perfectly valid option?
>>
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>>28096728
>>
>>28096728
it... it wasn't supposed to end like this ;_;
>>
Rolled 6

>>28096603
cqc don't fail me now.
>>
Rolled 9

>>28096745
>>28096728
>>28096722
I have come to understand why we don't just punch people in the face.
>>
Rolled 19

>>28096603
> Rolling for the nat 1 to hit Alice.
>>
>>28096799

first three.

alllllready writing
>>
Rolled 1

ohmyeverything.
all these rolls.
>>
T-this. This is how it all ends, isn't it?
>>
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Well, here goes all that stealthy shit you have been working at. Might as well give a battlecry at this point. Swinging your arm forward, you yell out, "MY FIST IS THE FIST THAT WILL STEAL ALL THE LOOT AND PUNCH ALL THE CHEATERS." It just seems...right. Except your fist seems to be on a trajectory to his left. Oh fuck shit, your shoes are slipping on the tile. Fuck fuck *wham*. Money McCheaterson simply holds out his fist as your entire weight falls into it. There goes your breath. Fortunately in the time that you have spent flailing into this man, Alice has come up behind you and follows your fall with a sucker punch right into the mans head. He is out cold in an instant. Of course, your battle cry has alerted the mistress downstairs. Fuck. You take your quivering body and grab on to that rope as Alice makes her way up and follow suite as quickly as you can. Your hands are weak and a bit shakey from being winded so hard

>Roll for getting up in one try 1d20 dc 10
>>
Rolled 9

>>28096887
oh g-god.
I'll try to make this right.
>>
Rolled 16

>>28096887
Please don't tell me it's all ogre
>>
>>28096942
>>28096887
and were you fail, I shall succeed
>>
>>28096989

your roll didn't show up, that's interesting. Barring a 1 though it looks pretty good.
>>
>>28096989
>>28096984

thank you brothers. our spree of boyish pranks shall not end here.
>>
Thats enough cockups for tonight, you think to yourself as you hold on to the rope like your life depends on it. And seeing as how jail is a very real possibility, it might not be that far from the truth. You shimmy your way up the rope joining George and Alice, with George simply placing his face in his hand upon seeing the state you are in. Wasting no time, the three of you make for the rope across the roof and begin your descent to the backyard, just in time to hear a female scream coming from the direction of your escape. You double time it back through the neighbors yard after once again jumping the fence, making your way back to the bush with the hidden coveralls, which the three of you quickly don before briskly walking back to the van, while removing your masks. Once all three of you are in, George starts the engine and you make your quick escape from this area. Fuck that was close. Alice gives you a blank stare for a moment before bursting out with laughter. "Oh my hahaha Oh my god you hahaha are you serious with that battle yell, hahaha I cant breath, oh god oh god." She hunches over, tears forming at the corner of her eyes.

>Write in a witty comment
>Sit silently in shame
>>
>>28097094
y-you too
>>
>>28097094
>other

Laugh with her, albeit sheepishly. Chide yourself in the privacy of your own head.
>>
>>28097116
>>28097168

>writing
>>
>>28097094
"HA, at least I hit your funnybone! "
>>
>>28097094
i'm now both happy about writing the LOOTHAND and ashamed for the roll.
it is a good pain.
also if it's not too late, respond with "Let's see y-you come up with a better battlecry." with a somewhatSUPERASHEMEDFACE.

also, thanks again for the quest, here, have a halfshittydrawfagcupon. valid for life.
>>
There isn't really much of a response for you to give, so you sheepishly laugh it off while trying not to look directly at her. Even if she is laughing, that was a bit of a fuck up on your part, and you don't know what the two of them really think. But, it seems like your fears are hopefully off the mark, as once she has finished her fit of laughter she grabs your attention by looking you directly in the eyes. Something about the way her green eyes look seems to draw you in, almost commanding in nature. "Well, with the exception of your shenanigans in that last bit there, I would say this was pretty much a success. Though they definitely arrived much earlier than my intel indicated....Either way though, I can tell this isnt your first kick at the can, so how about we talk more about you working with us inside?" As she finishes her speech the van comes to a stop outside the bar, the trip taking much less time due to the sparse traffic at this hour. The three of you make your way inside and end up at the same table you started at earlier in the day. "Well hon, once I fence the goods, I will get you your cut. The extra cash and jewelery we found should give you a nice bump on top of the big ring." She glances at George who gives a slight nod before continuing. "I think George and I both agree that you would make a good fit with the team, even if its just for comic relief" as she says this George starts to chuckle. "Seeing as you obviously live in your car, how about I set you up with a half decent apartment to set up in, and then we can talk specifics and meet the others tomorrow. You have more than enough cash to afford the advance payment." Your head is blank for a few moments, you don't really know what to say. Finally you realize they are both waiting for an answer and manage to blurt out "I would love that!" Alright then. Not so suave. But hey, you managed to get in with an obviously pro group of thieves, and you even got an apartment to boot.

>(1/?)
>>
>>28097365
*supershamed
geez
>>
All this spaghetti is brilliant.
>>
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"Alright then, its time for me to head out." George waves goodbye as he slips out of the bar and Alice turns her full attention to you. "Well, what do you say I show you to your new digs hm hon?" Twenty minutes later you are at a fairly nondescript apartment complex, on the top floor. This is no shabby apartment to be sure. A kitchen, two bedrooms, a large living room and bathroom. A hell of a lot better than your rust bucket of a car. Having been told to meet her at the bar at 6am sharp tomorrow morning, you decide to sleep in your new bed. Its been a great fuckin' day and you cant wait for the big heists to come.

>Congratulations, you have gained 3 skill points!

Current levels:

Agility 3
Stealth 2
Charm 1

>Congratulations, you have learned a new ability!

Make a distraction and an ass out of yourself at the same time lvl. 01

Your lock picking skills has increased by 1!

>lock picking ability 2

And with that, I am now going to try for a thread archive, as well as take questions, comments, and etc.

New thread will also resume tomorrow at around 5pm Pacific Time
>>
Probably should have waited until the Q&A bit but oh well.

Archive here: http://suptg.thisisnotatrueending.com/archive/28088829/
>>
>>28097493
two points in agi, one in charm
>>
>>28097493
For 1 agi, 2 stealth. Alice Greeneyes likes our 1 charm, and so do the dice.
Also, next job, we get a lookout or a hitter on the team, because fuck getting clocked by rich people.
>>
>>28097542
>>28097578

will wait for any tie breakers before I bring in the dice
>>
>>28097605

Also, I would like to say thanks to all the supportive comments and fuckery in this thread. My first attempt at making a quest thread, dint think it would really go over that well. Even if there are only a handful of readers, you guys have made my night.
>>
>>28097578
Let's go with this. While our charm may be base, we'll make a damn good burglar. Just don't ask us to mug anyone.
>>
>>28097624
Glad to hear that, looking forward to the next installment!
Until then, shine on you crazy diamond.
>>
>>28097655
>>28097578

alright, will go with this in ten minutes unless any straglers decide to rock the boat with an alternate idea.

Any questions or comments on the writing or quest or anything? I feel like I was too heavy handed on the whole having to punch the guy thing. Feel like I should have left more options, even though just going for checking out the sound earlier would have led to a completely different set of circumstances. Still feel like it was too heavy fisted.
>>
>>28097711
thanks!
>>
>>28097537
>tagging it as Theif instead of Thief

>>28097734
I really like the general tone of your writing - it's what drew me in. You could've presented some alternative options with Mr. Rich Bastard, yeah, but it wasn't a deal-breaker. With the amount of spaghetti our guy has, it made sense.

All in all 5/5 would quest again.
>>
>>28097807

ahhh, fuck, didnt even catch that. Thanks for the thoughts. Already have some plans for tomorrow that are making me smile. Bring on the crits baby
>>
>>28097823
shrek roller here, also a fencer. I'm going to say you're a saber based on how you write, yes?
>>
>>28097734

>Agility is now level 3!
>Stealth is now level 5!
>Charm is still level 1! oh god!

>>28097890

I meant it more as in fencing stolen goods haha. But saber sounds like it would be right.
>>
>>28097900
>3 stealth
>2 agility
>1 charm

Should be noted I fucked up the levels in my post, should have been

3 stealth
2 agility
1 charm

so our result is now

>Agility is now level 3!
>Stealth is now level 5!
>Charm is still level 1
>>
>>28097914
don'tforget
>Make a distraction and an ass out of yourself at the same time lvl. 01
>>
>>28097988

right, most important ability we have.


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