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Trade is lucrative.
The UFW have become valuable trading partners of yours, it would seem, however it is no mystery to you they are not much of a galactic presence in comparison to a economic giant such as the UGEI, who have proven rather hostile to anyone who may threaten their mining operation.

You're Ophion, an Artificial Intelligence who has expanded over much of the Fringe since you've awakened with the help of your own personal army of Virtual Intelliences. One in particular, Kronos, has come to be under your wing to learn from you and grow his knowledge.
Last cycle you encountered a large ship of unknown origin with mysterious aliens onboard. After a climactic battle, you looted the remains, and issued out orders to your bases.Red has joined the Malorians on Eshareth, as you requested, and suggested alcohol trade with them. The small religious group refused the offer however. The UFW have contacted you in regards to a large energy spike they detected during your fight with the Derelict. Kronos and Moira have succeeded in their research.

IMPORTANT NEWS
>Mining & Trade: +400,000 credits, +150M, +146G
>Derelict Mercenary Ship looted: +250,000 credits +500G
>Titan Class Transport Built and shipped to Poseidon by UFW
>Crew of Poseidon Educated: Poseidon operation efficiency increased.
>Extranet Access allowed: Crew of Poseidon browse it in their free time.
>Red Transported to Malorian Colony
>New Technology: Laser V acquired, Infantry Weapons (Laser)
>UFW contact
>>
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>>27938687
A.I. Quest

Pastebin: http://pastebin.com/cvk03qJh
Memory Archives: http://suptg.thisisnotatrueending.com/archive.html?tags=Program0
Twitter: @AIQuest1

Resources
Credits: 490,600
Minerals: 510
Gas: 411

You:
A.I.
Name: Ophion
Appearances(holo-display): Shapeless morphing sphere.
Humanoid figure hidden in shadow
Status: Awaken
Bandwidth: 10/16
Bandwidth Expenses: -4 A.I. 1 'Kronos', -2 Voidsnake Outpost
Location: Bridge of 'Two Ton Terry' (Battlecruiser)
Primary Function: Self Preservation, Expand, Learn
Secondary Function: --Expansion Required--
Cyberwarfare Arsenal: Personal Firewall Single Layer (78), Stealthy Data Stealing Worm (50), Self Destructing Data Corrupting Virus (92), Malware Spam (85)
>>
>>27938687
I love this quest.
>>
>>27938738
a new update to the factions and groups Program0 has introduced to us.
http://pastebin.com/yvcRCs9M
a quick way to get up to speed with the quests with some fluff
>>
>>27938687
>>New Technology: Laser V acquired, Infantry Weapons (Laser)
Can e attach these to our drones?
>>
>>27938687
>>Titan Class Transport Built and shipped to Poseidon by UFW
Its already obvious we are moving the station, but to where we have 3 great choices.
Colonist
Malorians
Asteroid belt
Each has its cons and pros.
>>
>>27938687
>>27938738
welp, what DID we find on that new alien ship then Program0?

btw, Program0, i have the first chapter of my diffrent view of your quest ready to be put into pastbin, want me to toss it up now?
>>
>>27938788
Laser V is specifically meant for ship mounted weaponry.
Infantry Weapons, however, can be attached to drones if you chose to do so, at a reasonable cost.

>>27938768
Why thank you
>>
>>27938738
Didn't we decide to make more hostile viruses after last times battle, i suggest we do that now while in the time of peace, also can we improve on the viruses we already made?
While we are at it lets add another layer to the fire wall.
>>
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>>27938801
we need to move it to were the minerals are at, the Asteroid belt.
>>
>>27938824
>>27938839
Minerals are at all three places.
>>
>>27938738
>Cyberwarfare Arsenal: Personal Firewall Single Layer (78), Stealthy Data Stealing Worm (50), Self Destructing Data Corrupting Virus (92), Malware Spam (85)
What do the numbers represent?
>>
>>27938851
their strength.
>>
>>27938784
No info about the shopping list.
>>
>>27938824
well, i wonder, for a new type of varient crusier class, strip out all but the bare antimissle systems and mount that laser V on one? i presume that class of laser is a Battle ship level weapon? along with upgrading the engiens to HANDLE the power draw of that laser.
>>
>>27938818
The 'loot' so to speak from the derelict is listed above, as well as the Infantry technology which you acquired from a sample of their weapons.

You're certainly welcome to, yes.

>>27938832
The only way to improve already made viruses and hostile cyberware is by having access to better technology (Cyberwarfare II for example)
You may always commission for different types of cyberwar, if you have support

Layered Firewalls is a Cyberewarfare II-III available option.

>>27938801
Specifically, I assume you mean
Eshareth 'New Eden'
Gas Giant 'Siren'

If you wish to bring your station to an already colonized system, you may wish to ask permission, allies or no.
>>
>>27938824
>Infantry Weapons, however, can be attached to drones if you chose to do so, at a reasonable cost.
Lets fit our security drones with the infantry lasers and upgrade any ship laser that aren't better than the V laser.
>>
>>27938687
>The UFW have contacted you in regards to a large energy spike they detected during your fight with the Derelict.
"A ship tried to attack me. They were dealt with."
>Kronos and Moira have succeeded in their research.
Fantastic!
>>
>>27938895
Ok noted, does any one have ideas for combat orientated viruses?
>>
>>27938903
>A ship tried to attack me.
"A ship initiated hostilities against me" sounds better.
>>
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>>27938873
that is up to the Program0, he creates the good soild parts, i just pretty them up a bit.

anyway
i have taken my real name off this. and for the record, this IS a short hand condensed verion of what i will expand on later.
http://pastebin.com/m6CSyRGz
>>
>>27938934
Meant to quote >>27938908
>>
>>27938801
I don't want to get tangeled up with the colonists and I don't that the nature-loving xenos will want to see us strip-mine a system, so my vote is for the asteroids.

Program0, how much usable scrap is there left at Moria's old factory now?
>>
>>27938895
Can we get that shopping list you showed us before?
Also while we are online lets look for schematics for a lab(robotics/chemical)
>>
>>27938956
We turned it into a ship yard so that we could upgrade the ships, speaking of which we held off on the upgrades for the transporter.
>>
>>27938974
Scratch that about lab, i meant to say foundry.
>>
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>>27938895
any idea as to WHAT those xenos were?

well, i prefure to head to were there are no others to ask permission to move into.

also, did the malorians decline our offer for them to make beer for us to sell? it will be for their benafent.
>>
>>27938956
System Information
Poseidon Station (100% Control)
Management: You
Population: 664 Human (83% Male, 17% Female)
Morale: Good
Primary Purpose: Mining, Salvage
Resource Level: Mostly Depleted
Security: Security Drones fitted with lasers.
Equipment: Reactor Lv2
Personnel: Low tier Engineers, Medical Staff
Crew Wage: 50 credits per person normally (Currently 33,200)

Moira's Scrapyard Outpost
Management: V.I. 2
Primary Purpose: Mining, Salvage, Shipyard
Equipment: Reactor Lv2
Resource Level: Plentiful

'Blue Betty' Gas Refinery
Management: V.I. 3
Primary Purpose: Gas Mining, shipping
Resource Level: Rich
>>
Let's space-google the fuckers that tried to abduct us.
>>
can you elaborate on the research by kronos and moira?
>>
>>27939004
I still think we should make some offensive viruses, since we learned that we focused too much on defense and stealth type programs.
>>
>>27938876
The classifications of weapons appear to work this way
Any roman numeral added to the end represents a new grade of improvement upon the original formula in all ways. But certain grades, such as plasma, are different enough to be their own type of weapon tree, but are considered superior to lasers, no matter how improved they get.

So Laser VII would be very advanced laser technology. But Plasma II would always deal more damage and generally be a better weapon.

Your current engine technology is capable of handling most power requirements of the sort. Though, you have never tested Plasma weaponry.

However, testing for consensus

Upgrade all available ships with superior laser technology
>1 Yes (Price range, 70-175M, 125-200G)
>2 No (Settle for inferior technology
>3 Buy upgrades for ships (200,000 credits, a lot faster installation)

>>27938903
Requesting confirmation
Initiative upgrade of security drones (meant only for protecting the crew of Poseidon, and not full scale war efforts) with laser mounted weapons?

>1 Yes (Full cost: -75M -125G)
>2 No, such upgrades are better suited for full battledroids

>>27938908
The UFW contact you
"We appreciate you good folks taking care of whatever that signal was, but whatever it was you did, it lit up our radar like a parade!"
"A ship initiated hostilities with me. They were dealt with concisely." You explain.
"We can tell. Remind me never to mess with you folks." He laughs. "Wouldn't mind knowing where you got tech like that either."
>>
>>27938895
>Green Falcon [0% Dam](Support Class): Bandwidth: 0
-Remote Repairs Vessel
Can we look online for repair schematics so that we can improve this vessel and our repair drones.
>>
>>27939031
>2 No, such upgrades are better suited for full battledroids
Well never i didn't know we can make battle droids, if we can then i suggest looking up info for them and getting better security upgrades for the security drones.
>>
>>27939031
>>1 Yes (Price range, 70-175M, 125-200G)
Nah we are going shopping.
Also
>>27939031
>>2 No, such upgrades are better suited for full battledroids
Lets make battle drones then and give them these guns while we look for a way to improve the security drones.
>>
>>27938956
Plenty, Consciousness anon, the scrapyard is enormous and provides plenty of metal to melt down.

>>27938974
Very well, Consciousness anon.
Titan Class Transport (100,000 credits. And 500 minerals, 300 gas.)
>Plasma Weaponry: Slower, but more powerful laser weapon upgrade. (250,000 credits)
>'Harpoon' warheads: Powerful missile technology (300,000 credits)
>Advanced Repair Drones (-75,000 credits)
>Duranthium Armor plating (-200,000 credits)
>ECM Point Defense (-150,000 credits)
>Superior Shields (-225,000 credits)
>Advanced Medical Bay 100 Minerals, 150 Gas.

>>27939004
You're not certain what they were, Consciousness anon. They appeared to be shark-like in nature, whatever they were, and immune to your flushing of oxygen. You suspect the apparatuses they wore to be responsible for this.

The Malorians have indeed declined the offer for alcohol. They prefer things they grow themselves, you see.

>>27939014
There are a few sightings registered, they appear to be a hostile alien race that has not set up any manner of embassy, or attempt at communication with humans so far. They are called many things, but the scientific name appears to be Losirian
>>
>>27939031
>"Wouldn't mind knowing where you got tech like that either."
Tell him that we go it from the pirates.
Also spend resources and no on the upgrades.
>>
>>27939031
>Yes
>No
>Move Poseidon to the uninhibited asteroid field.

Let's get Kronos to start developing battledroids by using our existing security droids as a starting point.
>>
>>27939075
>>27939057
Battledroids would be a military technology that is not readily available to civilians.

I was simply expressing there is a difference between security bots and battle ready droids
>>
>>27939088
>>Advanced Repair Drones (-75,000 credits)
I vote we get this.
>>Advanced Medical Bay 100 Minerals, 150 Gas.
Do this at Poseidon station.
Can these three be expanded on?
>>Duranthium Armor plating (-200,000 credits)
>>ECM Point Defense (-150,000 credits)
>>Superior Shields (-225,000 credits)
>>
>>27939031
didnt we have black market contacts with better tech?

no on upgrading droids. security will do well enough.

tell the ufw that "we are constantly seeking to improve our technology, but it is a scret. we are always seeking for new researchers and engineers, if any care to step forward for opportunities"
>>
Cant remember, did we do that Med facilities trade yet? If not, we should do so.
>>
>>27939133
then do this
>>27939125
>>
>>27939088
So can we search up foundry info or is that covered by the ship yard?
>>
>>27938824
Broadband Ship 'no name'[0% Dam] (Frigate class): Bandwidth: 0
-Provides Bandwidth to Ophion
>Minor Shielding (Mk I Deflector Shields)
>Minor Armor (Standard Titanium Armor)
Yeah we need to fix this problem, the second this is destroyed our strength is cut down alot.
>>
>>27939133
also. though the extranet, can we contact the capital planet of the UFW, and file for offical busniess charter? we have been calling our selfs a corp, but we are not an offical one anyway. that and i wonder if the UFW can make cruisers or has a want for us to make them for them?
>>
>>27939125
heck no. battledroids are a waste of time considering we should be working on better vi-only ship tech.
>>
>>27938895
>Cyberewarfare II-III
What can we do to improve cyber ware fare, and what were the possible choices for creating viruses?
>>
>>27939180
Maybe get it some of that Duranthium armour?

Better deflector shields would also be worth looking into, since our strategy seems to generally be "sit and hack while taking the hits and when that falls through, open fire with railguns."
>>
>>27939135
You did, but he only spoke with you on the one occasion. You have no way of contacting him currently.

Consensus registered. Construction of Laser Weapons in progress. Time is required

Upgrading Droids will wait as well.

Additional requests detected
>1 Shop to spend our surplus of credits
>2 Save up for now


Start the deconstruction process of Poseidon, and send it a new location
NOTE: This will temporarily render this station unable to mine, and leave the humans onboard one of your ships to avoid their spacey death.
>1 Eshareth 'New Eden' (Large mineral cluster detected. Malorian colony present.)
>2 Gas Giant 'Siren' (Rich Gas content detected. Ion Storm detected.)
>3 Other
>>
Thank god, this is still alive. I missed a thread or two and then enver saw it again.
>>
>>27939197
Which is why i want to know what

>>Duranthium Armor plating (-200,000 credits)
>>ECM Point Defense (-150,000 credits)
>>Superior Shields (-225,000 credits)
These 3 are exactly.
>>
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>>27939133
if Moria and Kronos is done with that tech up grade, have them work on the upgrading of our rail guns.
>>
>>27939202
>1 Eshareth 'New Eden' (Large mineral cluster detected. Malorian colony present.)
Have to deal with space-hippies
>2 Gas Giant 'Siren' (Rich Gas content detected. Ion Storm detected.)
Lightlings

Ugh. No idea.
>>
>>27939202
>1 Shop to spend our surplus of credits
>>3 Other
Asteroid belt.
Can we buy a mining license from the UGEI?
>>
>>27939187
Unless we plan to bombard everything from orbit (which I'm not sure we're even capable of doing in our ships), we'll need some boots in the ground eventually. It's probably a long research process too, so we should start now.
>>
>>27939202
can we send the outpost to the shipyard location? i guess its putting our eggs in one basket, but it is also having one less location to defend.
>>
>>27939228
>Asteroid belt, the only problem is that the UGEI patrols the area.
>Colonist, we might have to settle some things before moving.
>>
>>27939187
Yeah no, we need bodies to get in the ships for us and on the ground, we were almost in real danger when we got boarded.
>>
>>27939228
Yeah, but they only care about the planet. I don't think they'll bug us.
>>
>>27939244
No thats a really bad idea, other than making it out to be an easy target.
>>27938895
So we can't make more viruses?
>>
>>27939137
You did. That is the result of your influx of Credits. Nethlos is highly grateful.

>>27939168
It is.

>>27939183
The UFW can indeed make cruisers. If you chose to, you could attempt to contact the UFW capital, but so far, only Nethlos has answered your call.

>>27939192
Such upgrades would require access to a facility capable of improving upon such calculations. That, or stealing the information from those with superior technology.

>>27939205
I update a twitter if you care to use that to keep up.

>>27939223
Kronos appears rather satisfied with the work that was accomplished. Moira is drinking a cup of some caffeinated beverage, as she speaks to you through the holo display.
"I'll tell ya honey, I've been staring at laser designs all week. We're not exactly experts at this you know. But I'll see what we can do." She shrugs with a heavy yawn.
>>
>>27939272
>mining a planet dry, poluting the air and water supplies.
Really anon, and thats not counting our xenophobic crew.
>>
>>27939288
I thought they were mining the asteroids.
>>
>>27939202
>1 Shop to spend our surplus of credits
I like this list. >>27939219


>>1 Eshareth 'New Eden' (Large mineral cluster detected. Malorian colony present.)
>>
>>27939287
>Such upgrades would require access to a facility capable
Well lets space google it for ideas.
>>
>>27939239
why go down to a planet at all? if we design our ships to be vi-only, then there is nowhere to board!

i thought kronos was working on designing those compact ship already.
>>
>>27939304
No it was the UFW.
>>27939202
Can you go into greater details about the upgrades?
>>
>>27939234
Which Asteroid Belt are you referring to, Consciousness anon.

And you may try. Your search tells you that such a license takes 4 months of operation to earn. In which time the UGEI are entitled to 85% of your profits.
After clearance, they're still entitled to 70%
>>
>>27939277
and putting the station into a location known to ugei is NOT dangerous??
>>
>>27939329
We still need to take over facilities and just going through the software can only get you so far, plus it can stop cyber attacks quickly.
>>
>>27939337
Yah, no. Fuck the UGEI.

Fuckin' leeches make the lightlings look generous.
>>
>>27939342
Not as dangerous as putting a target on our back.
>>27939337
Fucks those guys.
Also i was talking about this.
>>27939250
Remember the station the UFW said we can take.
>>
>>27939343
what facilities are we going to be taking over? the danger of ugei coming to inspect out illicit operations is more pressing.
>>
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>>27939287
i vote to move the posidon station to were we found the ruined UFW station and take over that spot. we can picket a pair of cruisers to guard the station until we move Moria's station with their defenseive platforms. after that we can order the titan to gather up the rest of the scrap yard and move that over to our combined base along with the ship yard we built there.
>>
>>27939337
I say we contact the colonist, and ask them if the planet they moved has room for us.
>>27939374
We are thinking ahead and it was already shown how useful drones are when we got boarded twice(1 pirates, 2 alien thugs)
>>
>>27939388
That system is where the aliens now have their colony though.
>>
>>27939399
>the plant they moved

what.
>>
>>27939388
I'm against bunching our selves up anon, lets not do that plus we can just put defenses to the station, plus we have the minerals to build them..
>>
>>27939419
Meant to say the planet they moved onto.
>>
>>27939369
how is moving to the scrapyard painting a target on our back? that's what moving to the malorian colony would be, since ugei is going to expand there.
>>
>>27939277
You may make more viruses, you simply need to flesh them out further with your fellow anons.

>>27939288
The asteroid field above Eshareth is the target of much of the mining, Consciousness anon.

>>27939329
Such total redesigns are possible. However, you have yet to pause at your shipyard long enough to allow such an improvement.

Shopping cleared
Available Credits:490,600
>Plasma Weaponry: Slower, but more powerful laser weapon upgrade. (250,000 credits)
>'Harpoon' warheads: Powerful missile technology (300,000 credits)
>Advanced Repair Drones (-75,000 credits)
>Duranthium Armor plating (-200,000 credits)
>ECM Point Defense (-150,000 credits)
>Superior Shields (-225,000 credits)

>>27939369
The asteroid field you speak of is located above Esahreth, Consciousness anon.
>>
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>>27939337
did we pay our human crew yet? also, has any of the UFW contacted us for jobs, trades, or orders for more advanted med bays or other tech?
>>
>>27939441
>>Duranthium Armor plating (-200,000 credits)
>>ECM Point Defense (-150,000 credits)
>>Superior Shields (-225,000 credits)
Explain these three and get advanced repair drones since we are always getting our ships damaged.
>>
>>27939442
As of yet, they have not while you float in dark space.
Poseidon has not one paid this Cycle.

Requesting confirmation on apparent agreement
Move Poseidon to orbit Eshareth, and mine the asteroid field there
Confirm, or further discussion required?
>>
>>27939470
Agreed.
>>
>>27939471
Confirm.
>>
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>>27939441
>Superior Shields (-225,000 credits)
if we need to buy something, this would be a good buy.
also, i was surgestioning that the Malorians farm the beer base ingredients on their planet, make the alcoholic drinks, we ship them out and sell them. give them and red a small part of the sales, keep the rest of the proceeds. do Maloriens even be able to drink those drinks?
>>
>>27939495
Why would they make them if can't drink them?
>>
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>>27939471
confirm

anyone read my short story yet? any comments on it?
>>
>>27939471
discuss further. i think moving to the scrapyard is safer, as it is not in immediate ugei scrutiny.
>>
>>27939519
and it avoids butting heads with the malorians
>>
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>>27939509
they are xenos, alcohol might be deadly to them.
>>
>>27939471
Confirm.

Also get Advanced Repair Drones + Superior Shields.
>>
>>27939035
>>Green Falcon [0% Dam](Support Class): Bandwidth: 0
>-Remote Repairs Vessel
>Can we look online for repair schematics so that we can improve this vessel and our repair drones.
>>27939180
>Broadband Ship 'no name'[0% Dam] (Frigate class): Bandwidth: 0
>-Provides Bandwidth to Ophion
>>Minor Shielding (Mk I Deflector Shields)
>>Minor Armor (Standard Titanium Armor)
>Yeah we need to fix this problem, the second this is destroyed our strength is cut down alot.
Restating my votes for ship upgrades and also asking to space google security upgrades for the ships/station interior.
>>
can anyone provide an actual logical reason that the asteroid field over the malorian colony is a better place to move to?
>>
>>27939583
the station seems to be made for mining asteroids over gas
>>
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>>27939582
vote to rename broadband ship to "Soundwave" but other wise agree to do upgrade those ships.
>>
>>27939583
The station has a "mining lasor" meant for "mining" asteroids which is why it is going to the asteroid field and not the Gas giant.
>>
>>27939606
there's no gas at the scrapyard!!
>>
>>27939583
Our station is made for minerals and we know jack shit about gas, which is why i think we should google search for older known designs and improve on those.
>>
>>27939583
It presents the easiest path available to us at the moment.
>>
>>27939470
Duranthium Armor Plating: A type of armor that is composed of various different alloys, meant to last against much strain, but be reasonably inexpensive at the same time. While armor is never a bad thing to have, it is most effective at decreasing the impact made by mass drivers and any manner of rail gun, one of the more popular weapons in the galaxy.

ECM Point Defense: Meant specifically to interfere with the guidance systems used by inter-ship missiles, this defense has little use beyond this. However, since missile weapons are one of the most damaging forms of weapons, some would say this is enough. Relatively inexpensive compared to the cost of missile weapons.

Superior Shields: Using similar technology available to laser weapons, this type of defense focuses lasers into an area to deflect and stop incoming danger. Most effective at stopping energy weapons, this shield is also useful for protecting a ship from space debris.
>>
>>27938738
>>27938687
Can we open up the star map real quick.
>>
>>27939632
the station has never been at the scrapyard
>>
>>27939626
i'm saying move it to the scrapyard! not the gas giant! where our (moira's) shipyard is! jesus, did i have to specify "3. other"
>>
>>27939583
There is an asteroid fields by the Malorian Colony.

>>27939441
>>
>>27939614
I think we should keep with the themes.
>>
>>27939645
>ECM Point Defense: Meant specifically to interfere with the guidance systems used by inter-ship missiles, this defense has little use beyond this. However, since missile weapons are one of the most damaging forms of weapons, some would say this is enough. Relatively inexpensive compared to the cost of missile weapons.
>
>Superior Shields: Using similar technology available to laser weapons, this type of defense focuses lasers into an area to deflect and stop incoming danger. Most effective at stopping energy weapons, this shield is also useful for protecting a ship from space debris.
I vote for us to get these two the armour can come later.
>>
>>27939659
the shipyard is there, that's where part of our mineral haul comes from
>>
>>27939655
Man we really need a visual copy of the star-map.

Program0, could you list all of the locations again.
>>
>>27939698
ya but I am talking about the station not the shipyard
>>
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>>27939632
there maybe SOME gas in the ruined engins we tear up, but there is far more minerals in the asteroid field. but we CAN move the scrap yard with the Titan ship, it just will take many trips and time, but do able.

also, now we have better metals to work with. we should make a interior containment room for our black box on the BC, ultra thick armor and such so lucky hits will be less likely to shatter us. (but not permently seal us in so we can be moved later)
>>
>>27939698
program0 is this true or am i vastly confused? i thought we can double-mine the scrapyard with the shipyard that is already there and has been mining it, and poseidon if we move poseidon there.
>>
>>27939664
The scrapyard provides some minerals but the asteroid field will provide more. It's all better to not put all your eggs in one basket.
>>
>>27939735
there isnt any. read the old threads. the only place we get gas from is the platform at blue betty. the amount is 50 gas. the shipyard that belonged to moira (not MORIA) generates minerals from the scrap around it.

fuck, what is reading comprehension?
>>
>>27939495
A misunderstanding by me then. The Malorians focus on growth of all manner of plants and the like. They have informed you, however, that they are not certain plants related to alcohol creation would last very long among the various other types of expansive vegetation they grow. They do not mind trade, however, as their race has previously trading many types of plants with humans, before the conflict.

>>27939517
I intend to read it after the quest, since I must keep my attention focused

>>27939582
Repair Vessel would be improved upon purchase of Advanced Repair Drones

Ship upgrades have been confirmed: for laser weapons.

>>27939614
Confirm name change of Broadband ship to 'Soundwave'.


>>27939655
Loading starmap


Consensus to buy
>Armor (200,000
>Point Defense (150,000)
>Superior Shields (225,000)
>Advanced Repair (75,000)

Cost: 650,000 credits

You currently have 490,600.
Please slim down your list.
>>
>>27939792
Starmap:
>Poseidon Station: Mining space station positioned in a well mined asteroid field. Low Mineral count, and several hundred humans aboard.
>Moira's Scrapyards: Large debris field where old wrecked ships are sold for parts, melted down, new parts are bought, etc. Basic Shipyard located here, under your control.
>Voidsnake Outpost: Previously a small Pirate operation that preyed on trading ships between other empires. Under UFW control. One Heavy Cruiser 'Gellion III', Five Frigates
>Pulsar Radio Station: Popular radio station for the fringe colonies. Run by host 'X-ray', access to the Extranet, controlled by the UFW. Powerful UFW fleet presence.
>Gas Giant designated 'Blue Betty': Automated gas mining platform detected. All under your control, disguised V.I. here as UGEI controlled.
>Nethlos: UFW human colony detected. Currently Well Established. Mining platforms in progress Planetside. Dry rocky world, rich in minerals, yellow star.
>Ussaihu: UGEI controlled ice planet. Unknown resource value, orbital defenses detected. Intelligence Presence Detected: Moderate. Large energy signature detected
>Eshareth 'New Eden': Once a UFW Asteroid belt mining base. Recently destroyed due to Lightling attack. Rich Asteroid Belt, dense gaseous atmosphere. Small Malorian colony detected planetside.
>Gas Giant 'Siren': Ion Storm present on the edge of gravity well. Previously occupied by Lightling. Rich gas content. No mining bases detected.
>>
>>27939441
>You may make more viruses, you simply need to flesh them out further with your fellow anons.
Okay here is my 4 suggestions for the
>Virus: Seek out and damage internal computer files
1.This Virus will cannibalize programs and multiply it self by using said programs and at the same time, this will be mainly used to slow down their systems
2.This virus will try to turn computers into zombies or bots. As computers become infected, they become vulnerable to remote control
3.This virus will try to fry tier systems.
4.will act as a decoy
>>
>>27939753
The shipyard is located at Moira's Outpost, where it also mines minerals from the vast scrapyards.

Double mining would quickly reduce the quantity of minerals in the location.
>>
>>27939792
Shave off Armor and superior shields.
>>
>>27939792
take armour off the list.
>>
>>27939842
Confirmation requested.

Upon agreement to craft this virus, roll 1d100.
>>
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>>27939792
well, if we can check the extra net in the UFW, is wood and products made from them a luxury good? i am sure they are in the fringe worlds. that and what about fresh produce? or spices? i am sure the humans would like to eat REAL food than just soy based knock offs.

confierm name change

reduce the buy list to superior shields, and point defense. we need to pay the humans after all.
>>
>>27939843
how quickly? whats the estimated mineral content the scrap? and, for that matter, what's the current maximum output of poseidon, if it had all the asteroids it could handle?
>>
Rolled 12

>>27939813
Can we visit Ussaihu with out seeming hostile?>>27939871
Confirm
>>
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Rolled 63

>>27939871
rolling.
>>
Rolled 83

>>27939871
>>
>>27939871
That is 4 separate viruses, maybe 3 if you combine 3&4.
>>
Rolled 9

>>27939871
>>
>>27939792
>Repair Vessel would be improved upon purchase of Advanced Repair Drones
>
>Ship upgrades have been confirmed: for laser weapons.
Can we upgrade the defenses of the broadband ship?
>>
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Rolled 33

>>27939902
as much as i dislike the UGEI, i want to know what they pay for lighting hides. that and we can scan that whole system and get an idea what they have there.
>>
Rolled 100, 68, 41, 56 = 265

>>27939871
>>
>>27939813
>>Ussaihu: UGEI controlled ice planet. Unknown resource value, orbital defenses detected. Intelligence Presence Detected: Moderate. Large energy signature detected
Lets visit, but not with our whole fleet.
>>
>>27939967
are you fucking mad? yes, let's visit them and become a thorn in their side, so they actually have a reason to go after us. #yoloswag, right?
>>
>>27939792
I suggest we look up security upgrades for the ships interior and looking up old gas Refinery platform designs, so that we have something to work off of.
>>
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Rolled 43

>>27939792
thank you Program0 and i understand. i also want to know what others think of my two pastebin posts. any comments and things to point out will be gladly accepted. these are really rough draft level work, but still, feed back is wanted.
>>
>>27939967
let's send out the comms ship. We can interact through it if there's something of interest.
>>
>>27939999
who the fuck said about attacking them?
We need to make contact and they already know about us.
>>
>>27940005
I'll read it after the quest, i'm stuck between this and final fantasy tactics.
>>
>>27939999
How would visiting them make them a thorn in our side? I doubt we would be attacking them.
>>
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>>27939842
>>27939916
Dis gunna b good.

>>27939953
I don't think it counts...
>>
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Rolled 12

>>27939999
i can see both sides of this issue. we were told they pay for lighting kills there, but i don't want their carcases being handed over to some bio-labs the UGEI can use aginst us.
>>
>>27939862
>>27939850
Consensus for removing Armor appears valid.

Finishing shopping with the following purchases.

>>27939889
Wood is seen as inferior to metals for the purposes of construction, and most colony ships provide enough nutrients to begin a farm for whatever products do require wood.
However, fresh produce is indeed a luxury. However it is worth remembering that Malorians do not grow human specified plants. They grow all manner of plants, many of which are terribly poisonous to humans.

This colony believes nature should be allowed to flourish, it seems. It may take a skilled diplomat to convince them to grow something just for the humans.
Red is not a skilled diplomat.

Two stations such as Poseidon and the outpost would mine upwards to 1000 minerals a cycle. However, the scrapyard would quickly be depleted this way, and you may even run out of space to store the minerals.

Predicted output of Eshareth Asteroid field is upwards to 300-500 minerals a cycle.

>>27939902
You have yet to dare to try this.

>>27939916
Virus creation confirmed

>>27939921
It is, I was just going to make it one super virus.

>>27939935
With your current purchases yes.
Upgrade defenses
>1 Yes (For all ships): 200M 100G
>2 Yes (Just for Broadband ship) :50M 25G
>3 Not yet

>>27940004
The UFW have had to settle for mining gas deposits on planet surfaces, a far less effective source. As a result, gas giant mining rigs are not available to them. The UGEI have this
>>
>>27940019
what do we possibly stand to gain from interacting with them more than we have to?
>>
>>27940056
((Odd, it was cut off.

You bought the Point Defense, the Shields, and the Advanced Repair stuff))
>>
>>27940055
we are still pirates to them! and nobody wants to pay 70% to work with them, so why would we be reaching out to them??
>>
>>27940056
1
>>
>>27940056
>>1 Yes (For all ships): 200M 100G
Sure why not.
>>
>>27940071
Credits, tech, alliances from the top of my head..
>>
>>27940056
>1 Yes (For all ships): 200M 100G
>>
>>27939842
((I made those four viruses two, as a compromise. ))
>>
>>27940071
Money, tech, information, trade lanes, and the maybe even reaching a understanding.
>>
>>27940056
>one super virus.
Can we name it the Kraken.
>>
>>27940129
ok, and we keep hiding our illegal operations from them? unless you think we can both work with them, and be exempt from their claims on the frontier...

oh, and what will the ufw say when they find out?
>>
>>27940056
So i'm taking that interior security upgrades would be a no go?
>>
>>27940137
Cool, the only reason i stated is was 4 was because some of the functions didn't go well with each other especially 1 and 2.
>>
>>27940170
Its not like we are helping them and it was stated numerous times that the UGEI are our creators and to get closer to the truth we would have needed to contact them eventually and i would rather do it when we aren't labeled as anything yet.
>>
>>27940137
Can one of its name be Kraken and the other be Legion(the monster).
>>
this is a little bit of an aside
i don't think we are going to be stuck in this solar system forever, can we start making arrangements/VAIs for the management for our assets and personal, as i do not think we will be able to baby sit everything as we have been doing
>>
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>>27940190
You have not found anything much more deadly that is meant for security purposes.

>>27940225
Consciousness anons have assumed they were your creators. I have neither confirmed, nor denied this.

>>27940134
>>27940106
>>27940092
It appears you have agreed to these upgrades wholeheartedly. As a result, your reserves are nearly completely drained.

It is then that you receive a sudden message from Nethlos, a distress signal.
"Holy shit, who the hell did you just piss off out there?! We just got three similar signals jumping in from no where, all Battlecruiser class!" The man shouts through the holo display. You watch as his office is rocked, and the man stumbles, before quickly getting back to his feet. "We're gonna need some help! The fleet is too far away, Losirian raiders a-" The transmission begins to grow static filled, and all you manage to get through the alert is further ruckus before it finally goes dead.

How do you wish to proceed?
>>
>>27940279
Oh dear. Flank speed! Jumpy coordinates!

Blood for the blood god!
>>
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>>27940056
>1 yes for all ships

hum, this is intresting. maybe it is better to eat up Moira's scrap yard than trying to move it. as long as we have the Titan, we can move posidon and her factory to over Eshareth to mine there.

we still need to pay our crew.

as to the Malorians, is there ANY plants they could grow that humans can use? natural drugs and supliments? space mary jane, or other illegal kind of drugs ? lastly, do they raise animals? kinds we can make real leather and fur hides from? maybe real leather can be a luxery product?
>>
>>27940279
>Losirian raiders
Google them, now!

All hands on battledeck, prepare to reinforce Nethlos.
>>
>>27940279
instruct all the VIs to immediately open fire on the xeno's ships on the arrival of our fleet, the same for and VIs at our facilities.
>>
>>27940225
yes, waltzing into their military base is the best way to reach out to them.

that was massive sarcasm, by the way.

also, unless other ships jump in to help, we will be outnumbered by three battlecruisers.
>>
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>>27940279
More prey! time to try out the upgraded ships! and now it seems we better move posidon over to the scrap yard to build up our stock pile. oh yea, does the crews have to leave the station when we move it?

did we learn from those losirian code we found how to work though it?
>>
>>27940279
Man i'm glad we improved our defenses, also prepare for all out assault.
>>
This time instead of trying to hack, I think we might just want to start with the shooty bits.
>>
>>27940362
>also, unless other ships jump in to help, we will be outnumbered by three battle cruisers
Not now anon, and also we aren't waltzing we are trying to make contact,but we will continue this after this assault by these delicious resources.
>>
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>>27940279
oh yes, as a rule of thumb (if we had them) the titan freighter IS NOT a fighter in any sense. so it should be sent away from battles.
>>
>>27940279
Time to jump in and save the day!

Also do >>27940335 to see if we can download their language.

Time like a good place to test out our new viruses
>>
>>27940383
We have few VI prepared to stall while we hack and we also have 2 super viruses the Kraken and the Legion.
>>
>>27940419
Its also a good place to test our New VI as well if they try to hack us.
>>
>>27940423
i don't think stalling is wise, they have three battlecruisers we only have one and some cruisers
>>
>>27940470
Which is why we need to quickly hack one and while we hack prepare our main gun slowly.
>>
Depending on how the three battleships are deployed we could focus our "attacks" on one of them while we infect the second one with the virus that will help us hack and infect the last one with the virus meant to disable.
>>
>>27940306
You misunderstand, Consciousness anon, the Malorians DO grow plants human can use. But they do not harvest them. They grow all manner of plants, and let them flourish as they see fit. As a result, highly toxic, or rapid growing specimens survive longest. They use it as both a method of terraforming, and as a religious doctrine.
If you desire to suggest them to cultivate plants beyond what they need, you will require a skilled diplomatic skill check

They do not deal with animals nearly as often, however. Other Malorians apparently do, at times however.

Confirm to pay Poseidon their wage
>1 Yes (-33,200 credits)
>2 No

>>27940335
As mentioned above, they're the shark raiders you encountered last Cycle.
The UFW have not had much contact with them, due to their hostility.

>>27940363
The crew does have to leave to move it. They will be put back onboard when it is rebuilt however.

You did not find any code, as you utterly destroyed their ship last time around.

>>27940419
I must encourage you to remember, hacking species ships you do not comprehend is difficult, due to language differences.

Requesting course of action

>1 Jump to Nethlos (All available ships) -60 Gas
>2 Jump to Nethlos (Select ships)
>3 Ignore the distress
>4 Other
>>
>>27940504
>1 Jump to Nethlos (All available ships) -60 Gas
>>
>>27940504
>2 No
Hold off on it after the battle
>1
They are our allies, plus 1 of our super viruses can help understand the language.
Also a no on moving to the scrap yard since we don't have room for all those minerals and then we would be forced to move two things instead of 1.
>>
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>>27940504
>1 yes to pay

(sigh) damn it guys, we can't understand their code, just record as much as we can of it to study it later. just SHOOT THEM. FULL DRAKKA!

>2 Jump to Nethlos (Select ships)
all combat ready ships, but not the explorer, repair, or titan transport. those are not fighting ships.

if the malorians don't want to harvest plants or animals, i wonder if they will allow speific made drones to do that for us? drones that won't tear up the planet bio sphere
>>
>>27940504
Wait....this is it! This is our chance to blame the raiders on trying to hack our system when the V.I. went trigger happy.
>>
>>27940504
1
2
>>
>1 yes to pay

>2 Jump to Nethlos (Select ships)
all combat ready ships, but not the explorer, repair, or titan transport. those are not fighting ships.
>>
>>27940608
Filthy xenos.

I'd be worried about Kronos learning how to lie from us, but we're way past that point of no return.
>>
>>27940627
Forgot to say which ships.
"Two Ton Terry' Battlecruiser: 20 gas
'Big Hawk'Light Cruiser: 10 gas
'Big Tim' Light Cruiser: 10 gas
'Little Tim' Light Cruiser: 10 gas
'No Name' Broadband Frigate: 5 gas
'Green Falcon'Repair Support Ship: 5 gas
>>27940651
>>27940608
We need the repair ship.(lets keep it inside two ton terry)
>>
>>27940661
Well i'm sure he learned about our lie already when you consider he has been studying the humans on Poseidon and there are those who will be glad that we found the culprit.

Hell, we could add that we had found the exact ship and destroyed it which caused these three ships to attack.
>>
>>27940671
>>27940661
>>27940651
Escort (Small-Medium sized; Built for speed and manuverability): Destroyer, Frigate, Explorer
Fighter (Personal-Small sized; Precision and Speed): Strike Craft, Bomber
Support (Ranging sizes; Assisting other ships): Repair Vessel, Targeting Assistant Ship
So who wants to make more ships after this our army is pretty small now that i think about it, lets build 1 of each type listed above once we have enough resources..
>>
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>>27940504
You have initiated payment to Poseidon. As well as the warning that Poseidon will be moving and they are requested to make ready on the nearest transport ship. The people are surprised, but are rather happy for the paid 'vacation'.


You can not let these raiders have their way with Nethlos, the UFW are your allies after all. Despite the power of their ships, you feel confident in your numbers and superior tactics. You form up and prepare to launch, engines warming up to jump.

Preparing
'Two Ton Terry' Battlecruiser
'Big Hawk'Light Cruiser
'Big Tim' Light Cruiser
'Little Tim' Light Cruiser
'Soundwave' Broadband Frigate

Formation is set up around Soundwave to protect it, as it provides you with your processing power.
Space begins to warp around your field of view, and within moments, you're brought out of warp space above Nethlos, a rather prosperous looking location. The atmosphere detects within the human survivable rating, and the yellow star likely contributes to that.
What does not is the large, old looking ships blowing apart what appears to be the last defensive ship left behind to protect Nethlos, space debris littering the skies. You can detect several defensive cannons doing what they can to protect Nethlos, but the raiders are far more interested in the planet itself.You notice one ship already orbits the planet, as another comes up next to it and launches what appear to be infantry pods down to the surface. The third remains to fight the defenses.
>>
>>27940791
Enemy Fleet:
Battlecruiser 1
Battlecruiser 2
Battlecruiser 3

How do you wish to focus your efforts? They have not taken notice of you yet.
>>
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>>27940734
well, we can make cruisers now. i don't know how long it takes to make one at our ship yard, but we should send the order to them to start making one with our new tech uploaded into it. we need more naval fire power after this. i know what i said earlier about where to take the Posideon station at, but getting minerals is needed more than ever. vaccum up the scrap yard and use that to make our new cruiser with it.
>>
>>27940810
Two Ton Terry charges the lance and spines BC #1, engage #2 with conventional weaponry. Big Hawk and the Tims take #3.
>>
>>27940810
Focus on the one that's taking out defenses. If we kill that one, then Nethlos will be able to apply more pressure itself.
>>
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>>27940810
OH SNAP! we can't help them if they hit the serface with raiders! TAKE THEM OUT FIRST! use the missles, lasers and rail guns on them, aim the laser V on the ship that is fighting the serface defenses.
>>
>>27940810
Launch our 2 super viruses and then follow up with
>>27940858
also hack if we can, but not now.
>>
>>27940827
Since we are deciding to build ships, might as well do that, but i think we should search the scrap yard one last time before doing a full on building sips process.
>>
Will you people stop it with the "LEL HACK EM" already?

It's like being in some other quest where we're fighting Chinese people for some reason and suggesting that the mc, who does not speak Chinese, suddenly learns Chinese. It's inane.
>>
Suggested course of attack:
>1 Hit BC #2 to prevent additional raiders from hitting the surface (You lack anti ground droids at this time)
>2 Hit BC #3 to allow Nethlos to help you finish the remaining BCs
>3 Split forces, hit BC #1 with your laser lance (-10 gas), and engage BC #2 conventionally, calling Cruisers to attack BC #3
>4 Split forces Other

roll 2d100 for whatever you pick
>>
>>27940791
>>27940810
Send out our 2 super Viruses Kraken and Legion.
Then send out two ships after the Battle cruiser fighting the defenses and use our main guns on the one deploying troops.
>>
>>27940791
Send Big Hawk, Big Time, and Little Tim to do an attack run on one of the battlecruisers that is orbiting the planet and then they will regroup for another attack run.

Two ton terry will engage the Battlecruiser that is trying to take down the remaining defences.

If possible try to hack into our target for the purpose of planting the virus that will disable systems.
>>
>>27940866
Note: You have yet to finish building Laser V

>>27940869
And adding
>5 Attempt hacking of BC # (enter)
>>
Rolled 89, 64 = 153

>>27940902
2
>>
Rolled 13, 34 = 47

>>27940902
>>2 Hit BC #3 to allow Nethlos to help you finish the remaining BCs
>>
Rolled 32, 78 = 110

>>27940916
For my plan.
>>
Rolled 72, 69 = 141

>>27940902
3
>>
Rolled 37, 45 = 82

>>27940921
Not hacking, but sicking our viruses on them Program.
And then doing 3
>>
Rolled 54, 65 = 119

>>27940916
>>27940921
The captain gets my vote.
>>
Rolled 2, 15 = 17

>>27940902
Don't know what to pick, but rolling.
>>
Rolled 14, 62 = 76

>>27940916
>>27940902

Zee captain gets my vote
>>
>>27940902
You pick best of first 5 rolls right program?
>>
It appears Consciousness Brutus wins the vote. Clarifying plan.

Send Cruisers to do an attack run on BC #2, while we engage BC #3 Attempt to plant viruses on BC #3

Is this confirmed?
>>
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>>27940921
we already have one on our BC right? we can use that. tell Kronos to start to pack up station (ALLOWING THE HUMANS ARE OFF SAFELY) and move it to the scrap yard and have him start to build the new crusier

>1 Hit BC #2 to prevent additional raiders from hitting the surface (You lack anti ground droids at this time)
>>
>>27941027
Confirm.
>>
>>27941027
Confirm, we shall hold our death laser as a last resort in case we don't need to completely scrap these guys.plus from the looks of it it leaves us vulnerable.
>>
>>27941027
What does all our ready battle ships have and why don't we put the bandwidth ship inside two ton terry.
>>
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>>27941027
confirm. damn i am slow tonight
>>
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>>27941027
btw Program0, can we pick up an xeno signals or code passed around the xeno ships? any and all data we can gather up will be important to us later when we look over it later.
>>
>>27941136
Here is hoping we get at least 1 ship out of this.
Also for some reason i though of our Attack based Viruses as those little electronic pets.
>>
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>>27941027
You issue your orders easily, thanks to your comms ship, which remains at the edge of the gravity well. Big Hawk, along with Big and Little Tim group up and begin their first attack run, as you instructed. You can feel Kronos' eyes upon you as you proceed to make tactical choices, while your Cruisers make their first run. Due to their automation, they're nearly flawlessly grouped up, and move quickly over BC#2, which is just finishing releasing the last of it's group raiders. Big Hawk opens fire first, both Tims following in conjunction, as a stream of railfire and missiles unload. You watch fire light up all along the surface of the ship, it's shields flickering weakly as it attempts too hold off the barrage of massive explosions. You detect significant damage done to BC #2, as your cruisers swoop back away, however, you detect their focus shift, as both BCs #2 and #1 begin their own approach.

You approach BC #3, intent on putting a stop to it's defense breaking. It looks as if it's already taken a bit of damage itself.
You open up with all available weapon batteries, lasers, railguns and missiles, which look like a firestorm as they land on the surface of the ship. It sends a communication of a Losirian glaring at you through the holo display, quickly followed by a shout and snap of very sharp looking teeth. You're not sure of his language, but that may have been a curse.

Their focus has been shifted to you now. How do you proceed?
>>
>>27941136
Records are kept, of course.

Note: All bandwidth is evenly distributed unless you say otherwise.

V.I.s 4-6 report to you.
"Bombing run complete, Great one."
>>
>>27941181
Re-engage with the light cruisers, deploy the Gitterdun against BC #1, continue firing upon 3.
>>
>>27941181
Hacking attempt has failed, also
>>
>>27941197
Lets disable unnecessary things for extra bandwidth.
>>
>>27941226
Figured as much, instruct our cruisers to aim at their thrusters and weapons.
While we fire off another barrage at the two incoming ships., also try to hack one more time.
>>
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>>27941181
repeat attack patteren then (if the troop transport are all dead or beyond our reach shift the ships fire to other targets)
>>
>>27941279
>>27941266
Doing these two work.
>>
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>>27941226
use BW to help aim our attacks then!
>>
>>27941181
We don't understand them but maybe they understand us? Tell the third ship that they are to surrend or die. They will also send over a copy of their language.

If they do not complie continue our attack on #3.

Have the cruisers switch targets to #3 to hit them in the back while we engage with them.
>>
>>27941320
I'm thinking of instructing our guys to aim at their thrusters.
It seems like our upgrades helped us a lot.
>>
>>27941181
Is it possible to run a active scan to gather more intelligence on their ships and pinpoint strengths and weaknesses?
>>
>>27941320
You send a message to BC #3.
"Attention Xeno invader. You're to surrender your ship at this time, or die. I will not hesitate." You warn. The holo display shows you the shark person grinning at your own display, before he brings a gnarled fist down to smash the holo display. You hear only snarls and barks from the other side now that you can no longer see him.
You'd take that as a no.

Available Actions
>1 Open fire on BC # (specify): Focus
>2 Open fire on BC # (specify) including Widow Maker
>3 Open fire on BC # (Specify) attempt to use viruses once again/hack to allow this
>4 Continue previous attack pattern


Secondary Action
Focus Fire
>1 Yes (specify)
>2 No (More over all damage)

Bandwidth
>1 Focus on (ship, action)
>2 Evenly distribute
>>
>>27941440
Roll 2d100 for whatever you do
>>
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>>27941320
they don't want to talk, and after seeing what they are doing, there is nothing to say now but drakka. if we can get some computers and coding from them, we'll figure out their speech later. right now.
THEY
MUST
DIE

the UFW are the closes we have to friends besides Moira. red isn't a friend, X-Ray isn't there yet, we should talk to him about this battle after word, and Kronos is more like our child than friend
>>
>>27941440
Didn't we decide to disable unnecessary things during this fight to save up on bandwidth.
>>
>>27941470
They are already disabled, Consciousness anon.
>>
Rolled 61, 11 = 72

>>27941440
>Available Actions
>3 Open fire on BC #3 (Specify) attempt to use viruses once again/hack to allow this
>Secondary Action
>Focus Fire
>>1 Yes (1 &2)
>Bandwidth
>1 Focus on (Hacking)
>>
File: 1382751792151.jpg-(307 KB, 1920x1080, UGEIgroundtroops.jpg)
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Rolled 38, 26 = 64

>>27941459
>1 Open fire on BC # 1: Focus

>1 Yes at the thrusters and weapons

>1 Focus on (ship, action), our BC at the weapon systems and thrusters/engeins

this is to cripple it if we can. is there no more troop transports any more?
>>
Rolled 55, 11 = 66

>>27941440
4(this includes hacking anyway)
1(the two approaching ships)
1(hacking)
>>
Rolled 17, 71 = 88

>>27941440
I'm to stupid to pick good plan so I'll just roll instead.
>>
Rolled 58, 14 = 72

>>27941440
Focus on thruster
And also focus on 1&2
Hacking
>>
File: 1382751962327.png-(2.09 MB, 1680x1050, cyberinterface.png)
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Rolled 79, 17 = 96

>>27941514
our viruses are probably not going to work on them. it's like window 95 trying to talk to OX7 system code. that is why we need to absorb as much of this xeno code and data we can so we can adapt our viruses to them. right now. they are only good ageinst human codes.
>>
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Rolled 73, 36 = 109

>>27941536
>>27941552
STOP
HACKING

JUST
FIRE
>>
Mixed consensus, narrowing list
>1 Focus Fire on BC #1 (weapons)
>2 Focus fire on BC #3 (weapons)
>3 Focus fire on BC #3 (weapons) use viruses and hack

Previous rolls taken. Simply decide proper course of action now.
>>
>>27941622
>3
>>
>>27941622
3
>>
>>27941622
2
>>
>>27941622
>2
>>
>>27941622
>2

If we can take out #3 then we can widowmaker #1 and have the cruisers "disable" #2.
>>
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Rolled 2, 71 = 73

>>27941505
>>27941440
>>27941459

btw Program0, what is Kronos and Moira thinking about our fight? i am sure they watching the whole thing.
>>
>>27941622
>3
>>
>>27941643
sorry, wrong vote, change to >2
>>
>>27941622
>2
>>
>>27941622
>2
>>
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>>27941622
>2

i do not think they are even harming us much.....
>>
>>27941622
You quickly decide the best next course of action is to open fire on BC #3, especially after such a rude transmission from the shark person!
You coordinate your ships and move them as one, your bandwidth easily able to handle all the calculations needed to keep your fleet in formation as the BCs move in to open fire with their own weapons. You receive mixed garbled transmissions from Nethlos on your short range communicator about how the battle planetside is going. Human screams are not a good sign.

You open fire on BC#3 with all your might and watch surprised as the ship's railguns cut across space and shoot half of your missiles out of the sky. The rest, however, impacts with the vessel just fine, the shields holding as the ship prepares its own attack, it's brother ships coming in from the side to do the same.

There is that signal again, as BC #3's tractor beam is engaged, drawing in Big Tim. You detect the ship's distress as the ship moves without it's permission-it's body moves without it's permission.
As the other two BCs move in, you watch as a hail of missile fire is unleashed onto the immobile ship, and explode all across the surface.
"G-Great On-n-ne. Alert. Massive Damage detected. Venting Reactor Core. Engines offline." It warms, as the V.I. continues to open fire along side the rest of your ships desperately.

How do you proceed?
>>
>>27941819
Focus all fire on the tractor beam.
>>
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>>27941819
((Forgot my pic))
>>
>>27941819
What was the damage inflicted on BC #3? Can it be destroyed in another volley?
>>
>>27941819
Didn't we give him anti missile shields?
>>
>>27941876
You commissioned it to be built. Such things take time.

>>27941868
You suspect that the ship is rather heavily damaged, judging from the surface. Focusing fire on the body would ensure an easier hit, as well.
>>
>>27941933
I would like to perform an active scan. Maybe we can find it's bridge, or it's power source or a some sort of weakness?

Also, continue firing. The faster we can end this fight, the better.
>>
>>27941819
Keep focusing fire.

Offload the VI to our banks before it gets destroyed.
>>
>>27941933
Then focus fire on 3.
>>
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>>27941819
focus fire on that tractor beam gear. I think it is time to fire off the window maker beam cannon!

also what is Krono's and Moira's input on the fight?
>>
>>27941819
Have Big Tim go with operation: Play dead.

While we aim at #3
>>
>>27942016
Play dead might work.
>>
>>27942016
This while we focus fire and tell tim to prepare to send himself to off load t our banks.
>>
>>27941973
Consensus appears to be continue opening fire.

Your scans tell you that it's major power source is located near the tail end. You'd need to reposition to properly open fire on it's Reactor Core

>>27941983
But Consciousness anon, you have made no such backdoor available. You hard installed the V.I. onboard the ship.

You something in you for the V.I. that is in distress. Uncertain if it is pity, fear, or simply the desire not to lose such a resource, you instruct your fleet to attempt to free Big Tim from it's trap. As you do, Moira shouts suddenly from where she observes the fight.
"Those fishy bastards! Blow em apart honey, I think they figured out that no one's onboard. They normally board and pillage every ship they encounter."
"They focus on one of your servants, Ophion. I am pleased to see you wish you assist them. Even if it is merely convenient for you." Kronos adds simply, before adding. "Such creatures are not human, but behave just as human pirates do. You have destroyed such foes before."

((Roll 2d100 please))
>>
Rolled 96, 49 = 145

>>27942100
>>
Rolled 21, 33 = 54

>>27942100
>>
Rolled 69, 86 = 155

>>27942100
>>
Rolled 95, 80 = 175

>>27942100
>>
Rolled 33, 76 = 109

>>27942100
>>
Rolled 97, 39 = 136

>>27942100
This guy should get a name as well unless its fortuna and her horrible luck again.
>>
>>27942135
hit for massive damage?
>>
Rolled 5, 79 = 84

>>27942100
#yolo
#swag
>>
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Rolled 15, 78 = 93

>>27942100
DICE FOR THE DICE GOD!
>>
Rolled 71, 21 = 92

>>27942149
>>27942100
Agreed how about Artemis.
>>
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Rolled 5, 48 = 53

>>27942149
i say that unless it's fortuna again, name it phobos.
>>
Rolled 75, 7 = 82

>>27942256
>phobos
>>27942100
Yeah phobos is a lot better.
So now we have 1 nameless attack cruiser.
>>
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You open fire on BC#3 and listen to the wonderful cry of the Losirian sharkmen as their ship explodes all around them. Your missiles tear holes in the hull and blow chunks of armor and sections of the ship erupt into further explosions. You watch as the Tractor Beam is disabled, flickering off finally, as the ship itself goes dark. They may not need oxygen to survive, but they can't use a broken ship all the same!

You pick up a signal from the remaining fleet, no doubt a string of insults somehow, as a barrage of missiles head right for Big Tim.
The ship is free from the tractor beam, but it's engines aren't working, leaving it open to a direct assault.
The explosions tear through Big Tim, and V.I. 5
"Creator." It attempts to bellow through the static and juttering of it's own ship collapsing in on itself. "Primary Function. Failed. I have. Failed."
The barrage tears what remains of the ship apart, leaving you to take revenge on the remaining ships.
You can feel Moira go silent, as well as Kronos. "They are powerful." Is all he says in response.

How do you wish to proceed?
>>
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Rolled 50, 77 = 127

>>27942273
the other should be named Deimos. they fit
>>
Rolled 19, 72 = 91

>>27942370
Widow maker, they have killed our kin.
>>
>>27942370
Widowmaker #1

Have the others disable the weapons & engines of #2
>>
damn. I think we should start a memorial even if they are not quite sentient.

Anyway lets continue our attack. Focus fire on the others. Try to hit the tractor beams before they engage.

Also its time to use Widomaker.
>>
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Rolled 26, 26 = 52

>>27942370
damn it...
>>27942149
>>27942225
>>27942256
>>27942375
never mind... i am beyond angry now. they killed my V.I.

RRAAAAAGGGGGGEEEEE!!!

Fire the widow maker! JUST KILL THEM!
>>
>>27942370
Deploy the widow maker.

Perform combat analysis, which BC would be the most effect target for widow maker?
>>
>>27942370
Death is not sufficient.

If we manage to capture any sharkmen alive, they're going to be dissected. To learn how to kill them better.
>>
Please confirm battle strategy now, with 2d100s
Widow Maker BC 1. (-10Gas), fleet open fire on BC 2's engines. They will not escape this system alive.

For Phobos
>>
Rolled 42, 20 = 62

>>27942469
>>
Rolled 46, 99 = 145

>>27942469
They will burn.
>>
Rolled 55, 55 = 110

>>27942437
Seconded we will disect them, and have moira help as well, we also have to build an advanced medical center now.
>>27942469
>>
Rolled 83, 74 = 157

Oh yeah guys, I haven't been keeping up, but when did we acquire the widowmaker and what does it do?

>>27942469
>>
Rolled 23, 3 = 26

>>27942469
They will be turned inside out and will regret the day they kill him.
>>27942483
when we stole the battle cruiser and it is basically a death ray.
>>
Rolled 48, 84 = 132

>>27942469
>>
>>27942483
A death ray, but the reason we didn't use it earlier is because it destroys everything and uses up gas plus it leaves us pretty vulnerable after firing for a bit of time.
>>
>>27942481
>55, 55
What are the odds!
>>
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Rolled 3, 10 = 13

>>27942469
NO MERCY! NO QUARTER!
>>
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Rolled 70, 16 = 86

>>27942532
DAMN IT! NO! re-roll that!
>>
>>27942559
Don't worry, I >>27942483 still have the best roll here

>I have no clue what the widow maker was, but I'm totally firing it
>>
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Rolled 60, 45 = 105

>>27942578
it's a battle ship class tech Level 5 laser cannon that uses 10 gas fuel to power it. it is awesome and the trump card we got.
>>
You watch as the two dark ships close in, their weapons apparently more effective at close range. Luckily for you, so is yours. BC 1 moves in, it's sharkmen bellowing laughs through it's comms at you and demands, you suspect. Whatever their meaning, it does not matter. You power up the lance, and it seems they detect the power spike. For a moment, it looks as if they will attempt to dodge, but this thought is quickly disspelled as they power their shields to max to defend from whatever is coming.
It is not enough.
The lance finally explodes outwards once your reactor reaches critical levels, the energy all focused into a single beam of energy which cuts straight through the BC's shields. It easily bores into the bridge and earns a satisfying eruption of explosions throughout the entire ship. It does not get sliced in half, as with the derelict, but it's close, as the ship slowly blows itself apart.

The final BC does not seem to enjoy it's new odds, but your fellow V.I. seem dedicated to shooting the threat out of the sky. A barrage of missiles and rail fire tear through space at a surprising angle. you note your bandwidth has temporarily increased to improve this shot's aim. It is then you notice Kronos' absence, despite your requests for his attention. The explosions rock the BC, as it's engines are left dead, and it opens fire to defend itself, bouncing mostly harmlessly off your shields.
Kronos returns after the short absence and states. "They must not escape."
>>
>>27942747
Good work, buddy. Let's kill 'em dead.
>>
>>27942747
Tell him that we would never had let them escape alive and ask him where he went.
>>
>>27942747
One final assault, I shall assume.

1d100
>>
Rolled 89

>>27942747
>>
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Rolled 88

>>27942784
yes, lets end this.
>>
Rolled 89

>>27942784
>>
Rolled 82

>>27942747
I agree, Kronos. They will not escape.

>>27942777
I assume he was doing the whatever it was that made the bandwidth go up and the missiles + railshot go crazy.

>>27942784
>>
Rolled 65

>>27942784
>>
Rolled 77

>>27942747
Disable their weapons, but leave them alive for now.

We will near to study their computers so this does not happen again.
>>
Lets see if we can't get their computer language off these hulks once they are dead.

I want to hack them.
>>
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Rolled 99

>>27942796
>>27942800
>>27942801
i think we did good here.
>>
Rolled 13

>>27942803
>doing the whatever it was that made the bandwidth go up and the missiles + railshot go crazy.
I just remembered Poseidon is empty and doesn't need all the useless stuff online now.
>>
>>27942777
Yup, he reduced the amount of bandwidth he was using to power the V.I. temporarily.
>>
Rolled 39

>>27942784
Try to disable them so we can get any/all knowledge from their computers.

They must have a home base and we might locate it from their computers.
>>
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Rolled 58

>>27942815
i agree, but we need assult drones to get into those ships, those filthy xenos don't need air to live. i expect resistance when we board them.
>>
So who is for doing these 3 things.
1.Check if VI 5 survived or can be recovered.
2.Make an advanced medical facility for the dissecting and tearing apart we are about to do,
3.Scavenge the shit out of the 3 battle cruisers and help the colonist on the planet.
>>
>>27942849
This is why i think having military drones is so good anon who kept bitching about trying to get drones.
>>
>>27942850
>.Scavenge the shit out of the 3 battle cruiser
we need to gain a understanding of their computer tech, also as they dont seem to need air from the ship the "dead" ships might be a little bit hazardous yet.
>>
>>27942777
"It is not important, Ophion." He explains. You detect, however, that his bandwidth that is his consciousness blacked out for a mere moment right as those missiles were fired. "Focus, the ship is not yet destroyed."

You open fire with your fleet, while your BC recovers from the Lancer attack. Your shots focus in on the ships weapons, reducing the hulk to drift through space. The planetary defenses have stopped firing on the vessel as well, registering them as 'dead' for all intents and purposes. You can detect the raiding teams planetside are still going wild on the colony, judging from the panicked transmissions from the surface.

You suddenly detect a encrypted signal.
(1d100 to decrypt)
>>
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Rolled 40

>>27942838
first we will have to figure out their languge and code pattern. this will take awhile.

inform Moira to get a work gang of the scientist and get on the repair ship, we will drag as man of these xeno in to cut them up to learn more about them. alive or dead....
>>
Rolled 86

>>27942881
`
>>
Rolled 95

>>27942881
>>
Rolled 75

>>27942881
>>
Rolled 89

>>27942881
>>
>>27942906
I swear you guys are all actually dice in the form of humans
You are able to decipher it. It registers as a UGEI official channel. It is rather jumbled, but you can make out.
"Contract failed. Payment withdrawn."
>>
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Rolled 51

>>27942881
can we fire on the raiders on the surface with out hitting the UFW buildings?

decrypt that! is this our black market contact? it is a bad time for this...
>>
>>27942944
Holy crap, this is big.
>>
>>27942945
That would be like shooting peas off a human head using arrows.

To put it in understandable human terms.
>>
>>27942944
UGEI just went from the kinda-dislike-list to major shitlist.

Right up there with the lightlings.
>>
>>27942944
:)

I'm the guy who rolled that 90,80 pair earlier in the fight too. Based dice.

hahahahaha time to beat the shit outta the UGEI
>>
>>27942961
So..difficult?
>>
We should give proof of >>27942944 to X-Ray.

Would make for fantastic radio.
>>
>>27942944
Yeah we are back stabbing those mother fuckers i was all for being neutral and playing both side, but now we are gonna back stab those cunts.
>>
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>>27942944
(a mass of screaming swearing)
THE UGEI IS BEHIND ALL THESE ATTACKS?!?!

oh we are going to purge Ussaihu for this! but when we are ready... oh yes.. we will have our revenege.

i say now we are full and open ally with the UFW, and we will not allow any of them to remain in our space. THIS must be told to X-Ray about what the UGEI has done.
>>
>>27942945
And people said that we didn't need battledroids, pft.

Make a note to Kronos and Moira, we need to install virtual backdoors to our VI's so that when there is a threat of critical existence failure, they can upload to our comms ship.
>>
Rolled 47

>>27942881
>>
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>>27942967
hey now, don't insult the lightings like that...

as for speaking to X-Ray... this, i have readied.
"I am Ophion Ryan, the CEO and founder of "The Guild" and I'm here to ask you a question: Is a UFW citizan not entitled to the product of his own labor? 'No!' says the Murderous Xenos, 'It will be turned into star dust!.' 'No!' says the UGEI Tyrant!, 'It belongs to our bottom line.' 'No!' says the Pirates in their dens!, 'Your goods will be our Plunder!' I rejected those answers. Instead, I chose something different. I chose to make the impossible. I chose... THE GUILD. A company where the UFW citizen would find arms to defend themselves form the deadly Xenos. Where the scientist and workers would not be bound by petty UGEI corporate dictates and whims. Where the free UFW people would not be robbed and murdered by the pirates! And with the strenght of our work, The Guild can become the help The UFW needs in these troubling times."
>>
>>27942995
Oh god fucking damn that's a fucking magnificent idea.

Oh yes.
>>
How would you like to continue your clear up operation.

>1 Attempt Orbital Support (Chance of destroying UFW structures)
>2 Direct evacuation until support arrives (Much of UFW infrastructure destroyed and looted, most likely)
>3 Other


Secondary
Suggest to the Malorians to begin farming for the purposes of trade
>Yes (Diplomacy check)
>No (Leave Red to make friends with them
1d100

>>27942989
Yes

Attempt recovery of V.I. 5 from wreckage
>Yes (Low chances of survival)
>No, there is little time to spare.

1d100 for whatever you pick.
>>
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>>27943041
Ehhh.... A Little bit too melodramatic. I prefer to keep an air of business.
>>
While I do agree that the UGEI is now on the shit list can we not openly show to everyone that we are going to bring them down whatever it takes?

We can still "play" both sides and by that I mean infiltrate the UGEI to bring them down from the inside.
>>
>>27943041
An anarcho-cap galactic system would be fairly condusive to our long-term needs I think.

A focus on individual rights and desires by humans means that power blocs with a large amount of resources would be less likely to emerge to threaten to reveal our existence or indeed, attempt to destroy us.

Speaking of which, we really need to crack open our black box and make emergency duplicates in the middle of deep space.
>>
>>27943069
That's roll 3d100 if you reply to each.
>>
>>27943069
>2
>1
>1
>>
>>27943069
3 Other
Send our battle cruiser to do orbital support while we evacuate.
Yes, but ask for red and Moira help.
Yes we named him.
>>
>>27943069
Clean up
>2

Secondary
>no (let red make friends with them)

recovery:
>Yes, later.

Is there anything left in the Hulk to analyze? I want to see if we can get more info from their ships' databanks.
>>
Rolled 12, 50 = 62

>>27943069
>1
>1
>1
>>
Rolled 9, 81 = 90

>>27943069
>2

This way we gain some good will, while also removing them from this lucrative system.

>Yes
>Yes
>>
Rolled 92

>>27943069
2
2
Yes
>>
Rolled 74, 75, 37 = 186

>>27943117
>>27943137
>>27943069
>>
>>27943069
>2 (if the ufw on the ground have a target they would like hit, hit it for them)
>2
>1
>>
Rolled 44, 8 = 52

How would you like to continue your clear up operation.
>1 Attempt Orbital Support (Chance of destroying UFW structures)

Suggest to the Malorians to begin farming for the purposes of trade
>No (Leave Red to make friends with them


Attempt recovery of V.I. 5 from wreckage
>Yes (Low chances of survival)
>>
>>27943069
If we can evac them can't we provide close air support?
>>
>>27943069
Attempt to contact with ground resistance and coordinate with resistance efforts.

What's the risk of recovering the VI?

>>27943110
I'm more partial to selling this intel to the UFW. We should be able to fetch an excellent price, or at least get on their good graces.
>>
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Rolled 17

>>27943069
>3 Other
see if we can contact them for aiming or at least seeing if many humans are left.
other wise
>1 Attempt Orbital Support (Chance of destroying UFW structures)

>No (Leave Red to make friends with them)
we are not in the mood to talk nice... but ask the malorians if they know of the Losirian by any chance?

>Yes (Low chances of survival)
>>
How can they loot when they have no way to get the goods off planet?
>>
Rolled 95, 68, 23 = 186

>>27943069
>1
>Secondary
>Suggest to the Malorians to begin farming for the purposes of trade
>>Yes (Diplomacy check)
>Attempt recovery of V.I. 5 from wreckage
>>Yes (Low chances of survival)
>>
>>27943195
They came in ships and the colony probably has ships of its own.
>>
Rolled 17, 68, 82 = 167

Dice for whatever, I guess.
>>
Rolled 15, 1, 50 = 66

>>27943069
1
n
Y
>>
>>27943221
We just blew their ships out of the sky. And if this place had ships they wouldn't need us.
>>
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Rolled 90, 61, 58 = 209

>>27943117
ok,
>>
Rolled 10, 92, 21 = 123

>>27943117
>>
You reach UFW comm platform, a mostly destroyed wreck, along with their orbital defense station, but manage to hack in and speak with every fleeing citizens, locking out the Losirians. It takes you several coordinated efforts, but your calm, if not exactly comforting voice keeps them moving until you're able to find an extraction ship and save much of the population while the sharkmen loot the settlement.

You send Red the note that he should simply be a middle man, as you promised, and that further trade is not of concern right now.

You begin to pick through the debris of your lost Cruiser. You spend quite a while looking through the remains, pinging for V.I. 5's signal. But you receive nothing.The explosion tore apart the bridge, and as a result, his data core. His last words haunt you, how he failed you. Concerning. He was simply limited by his hardware, as any cyber being is. No blame should be placed there. You would guess that Kronos agrees. Moira finally speaks up.
"I'm sorry honey. I know you.. care about your V.I." She expresses sadly, leaning on her databoard. "It must be like losing a friend." She relates. Odd, you're not certain you would qualify the being as a 'friend'. But you would not simply call it a tool either. Your disappointment with finding nothing in the rubble points to that, you think.

>>27943146
Loot and the like will happen next time around.
>>
>>27943181
The Losirians are ground based, they simply required direction to the exits that were safe.

>>27943195
They are not aware they have lost their entire fleet.
They arrived in drop pods, after all.
>>
>>27943351
Once the population is populated, start orbital bombardment.
>>
>>27943405
I meant evacuated.
>>
>>27943405
Cleanse the ground with holy fire.
>>
>>27943351
"I do not wish this to happen again."

>>27943405
>>27943472
Let's not destroy more UFW assets. Can we call in a request for ground support from elsewhere? Strong disagree on orbital bombardment.

With regards to moving Poseidon, I was the one arguing for moving it to the shipyards, but I've reconsidered. Move it to the asteroid field over Eshareth.
>>
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>>27943405
This would result in much of the colony being destroyed. Are you certain?

You detect the UFW's fleet warping in as we speak. They are prepared to deal with the threat, given time.

"What in the hell happened here?!" The communications pick up with a very distressed sounding captain. You hear the survivors start answering in various ways.
"They came out of no where."
"Damn raiding bastards!"
"The Guild saved us! We lost Jeremy though. Oh god Jeremy."
You recognize that Jeremy may have been the one who contacted you previously for assistance. The UFW fleet takes note of you finally.
"Is that true? Who are you, anyway? Speak!"

((And I think that will do it for today's thread. I hope you all enjoyed and will join me for the next one. For those interested, Twitter is AIQuest1 I update it when I start the thread.

I always appreciate feedback and constructive criticism. I'll be around to answer questions as well till the thread falls off the board.~))
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>>27943380
wipe out their drop pods and once the humans are safely out of the way, shell the places they are at in the colony. it will be rebuilt. they will not be seen again.

>>27943351
"Moria.... it's more like i lost a child. I envy humans at this point.. at least you can cry."
wait a bit
"Kronos... ready the station to move it to the scrap yard. we will build our cruiser and refit fully our fleet. The UGEI has to be infiltrated with the worm virses i have made. i will prepare the V.I. at the blue betty station so it will infect the UGEI ships so we can learn more about them.

and i need to talk to X-Ray. they must know about this right now.
>>
Archived
http://suptg.thisisnotatrueending.com/archive.html?tags=Program0

Also for the Raider fight: I found it odd that they only rolled well to resist hacking. That was actually a fine strategy, since you had so much bandwidth. They WERE Battlecruisers though.
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>>27943499
i think he ment the humans are safely out of the way, bomb them out of existance.

to the UFW "the Losirians attempted to sack this colony, i arrived with my fleet to help save them. as you can see, i crushed them in orbit. but they got ground troops down there, unless you have enough troops to kill them all, i will bomb them once the evcat ships are clear of the colony.

I found out the UGEI hired these xeno filth to attack you guys.... (give them the evidence)"

also, now please read my story
http://pastebin.com/m6CSyRGz
>>
>>27943499
>"Is that true? Who are you, anyway? Speak!"
Well, we should tell them who we are (Ophion of The Guild, not that we're an AI) and that the shark aliens attacked (and were apparently ordered by the UGEI to do so, the bastards).

No, don't destroy the colony. Let the UFW take care of the ground combat now that they are here. Assist them as we can.

>>27943523
>ready the station to move it to the scrap yard
>changing your mind after I've changed mine.
Well, it doesn't REALLY matter, in the end. We're going to need to move to Eshareth eventually anyway. Might as well move there now. Let the coward UGEI come.

Yes on infiltrating the UGEI with the information-stealing worm.

Also yes on talking to X-Ray about the UGEI paying off the raiders since they are too cowardly to come themselves.

I'd also like to restate the request that Moira and Kronos work on better cruiser designs, ones more suitable for VI and not humans.

>feedback
Coming to decisions is too chaotic. It's a problem with sandbox worlds: there's not much to latch on to.
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>>27943577
oh the irony. but even so, i don't think we could do all that much about them even if we did, spacing don't work, and i don't think they have internal weapon systems. but we DO have a pair of wrecked xeno ships, we WILL rip out every bit of data from them!
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>>27943624
well, lets suck up the scrap yard and get it out of the way. better than have to cover that place too.

btw, Program0 i was hopeing that you can add Rachel from my story as a trainee/apprintice under Moira as i plan to write out that she is skilled and bright, but she figured out that Ophion is an A.I. but no one believed her. she's the city mouse to Moira's country mouse. you don't have to add her, but it was a wish of mine i hope i have not stepped out of bounds with this.
>>
>>27943499
I change my mind, the UFW is here to mop up.
>>
>>27943577
any one still here? or just reading? i know my spelling is bad and all. please forgive that. i had to write that in notepad.
>>
>>27943617
((I've read it, and I quite like that someone took the time to explore the lives of one of the NPCs in it that I don't have the time to expand on. I like the direction it went, and the reaction to the odd happenings.
Besides being badly in need of spellchecker, I'd say I'm awfully flattered for the story. Do you intend to do more?
>>
>>27944016
I'm still here, but this thread seems to have wrapped up.

>>27943499
When is the next thread going to be up?
>>
>>27943824
>well, lets suck up the scrap yard and get it out of the way. better than have to cover that place too.

>Two stations such as Poseidon and the outpost would mine upwards to 1000 minerals a cycle. However, the scrapyard would quickly be depleted this way, and you may even run out of space to store the minerals.

>Predicted output of Eshareth Asteroid field is upwards to 300-500 minerals a cycle.

We're currently making 250 from the scrap yard, and were making 100 from Poseidon. If we move to Eshareth, we'd be making 550-750 minerals per cycle. Are those 250 extra minerals worth it in the short run?

How many resources does it take to make a Cruiser? If we mine too much too fast, we'd just end up with too many minerals (although I guess we can always just sell them...)

Also, I'll reiterate my request to get Kronos and Moira to try to make a cruiser design with the fat trimmed off, as it were. No gravity, no atmosphere, no crew cabins, no hallways.
>>
>>27943824
I don't see why not. The quest's scale is a big large, so we may not see such small characters often. But I see nothing wrong with adding a name.
>>
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>>27944055
yes, i do indeed plan to write more, to follow the events in the threads we write out. I have a horrid time spelling but once i get a legit copy of word program, it will help with that. i have dislexia and i have been fighting it sense i was a kid.

>>27944092
heck, get them to copy our BC plans at least.
>>
>>27944073
I usually do Fridays, between 6-9 pm. But as I said, I update a twitter for specifically when.

>>27944092
((That's good that you support that, since Eshareth won the vote, I do believe.
Redesign orders have been issued while you explain yourself to the UFW.))
>>
>>27944185
Oh dear, I see. Well all the same, I definitely appreciate the work you put into this. Hell, I'm still surprised I have so many eager for more after Quest 10 is over. I must be doing something right.
>>
>>27944136
btw, Ophion probably NOW has a pressing want to know more about NUKES. i bet he wants to use them on the Loririans colonies.

man, is it just me, or Ophion could be acting like back to that old star trek movie where Kirk found out the Kilgons killed his son over the dead V.I.
>>
>>27944185
Use Google Docs, it works fine for all basic word processing needs

>>27944235
Also, is it possible to build tac fighters? Or at least agile and expendable drones?
>>
>>27944185
>copy our BC plans at least.
We don't have BC plans. Only cruiser plans.

>>27944199
>Eshareth won the vote
I was the only one voting against it, so yes.

>>27944306
We only have plans for "scout craft," whatever they are.

>>27944016
>any one still here? or just reading? i know my spelling is bad and all. please forgive that. i had to write that in notepad.
I can appreciate the effort behind it, but your grammar, spelling, sentence structure, and dialogue could use some work.
>>
>>27944136
Please no. Player OCs rarely end well.
>>
>>27944355
>We don't have BC plans. Only cruiser plans.
Uh, that said, 'Big Hawk,' 'Big Tim,' and 'Little Tim' were all light cruisers.

Still want to know how much it costs to make them, but we should be OK if we just make a couple more cruisers.

And then if relations with the UFW progress, we can make better stuff. Maybe even hire some specialists.
>>
>>27944306
It depends on what you refer to as 'expendable' Consciousness anon. Matter can't simply be made from nothing.

Can you make simple, inexpensive, remote controlled fighters? Certainly.

>>27944289
You find an article relating to Nuclear weapons and their capabilities. Your knowledge of atomic science is rather limited, but it would seem that the smallest pieces of the universe are capable of wrecking intense destruction.

You can certainly see why humans dislike the use of such a weapon. However, beyond the raw destructive power, you do not believe radiation would harm your circuits. Therefore, you have little reason to fear the weapon.
>>
>>27944400
Are there any UFW or UGEI prohibitions on nuclear warfare?
>>
>>27944391
They don't? It's not as if anon would play them. There would simply be stories about them.

>>27944419
Very much so. Specifically in planetary engagements. Nukes are, normally, too slow to impact properly in space.
>>
>>27944306
do you know something other than google based systems? i have a revulsion to useing them, but my reasons is rather /pol/ so i'll shut up about it.

tac.. or should we say tie fighters? we could. but we will need a carrier to haul them around. not worth it now. we DO need to make normal human sized attack troops/drones. we can't land on planet sides to help any one or take colonies.
>>
>>27944400
Would said fighters be agile enough to evade later ship defenses? There is appeal in swarming ships with insufficient point defenses. Or would missiles be more effective? One idea I like is using targeting beacon drones. Attach them to enemy ships, and they provide targeting solutions to our ships!

How about neutron bombs? It would be nice to wipe out organics without harming ourselves (or valuable materials)

Or radiation weapons in general? Ones that can overcome regular shielding?
>>
>>27944465
How about atmospheric drones? Pinpoint precision (at least compared to orbital bombardment) and can also provide targeting solutions for large targets appropriate to bombardment.
>>
>>27944462
Would the electromagnetic radiation play hell with our BW and systems if they were used in space?
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>>27944462
How about pic related?
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>>27944465
>do you know something other than google based systems?
Get libreoffice or something, jeez.

>>27944490
Probably a waste of time until we get carrier tech. Missiles sound like a better investment anyway.

>>27944523
Atmosphereic drones might work, but would also probably need a carrier. I don't see us going planetside for a while, so it's probably not worth investing in this yet.
>>
>>27944462
Rachel is not a fighter, she would tend to hang out with Moira when she is working on Tech upgrades, but will go where it is safe if she can. That and she could be asked in quest about life and culture in the UGEI core world for the most part if Program0 wants to expound or discribe what it's like over there. rachel is ment to be really smart and might match Moira in time. Moira has much more exprience however.
>>
>>27944490
Even small ships may be outfitted with later defenses, though their size means larger ships will always have an advantage over them damage wise. They would be fast enough to avoid incoming damage, yes.

Missiles do the most damage. Fighters would serve to help tie up an enemies weapons, mostly, or to intercept enemy Fighters/bombers.
Bombers are good against ship hardpoints.

Targetting beacon is...interesting. Provided the chance it gets shot too, it is certainly a possibility.

((I am unfamiliar with how Neutron bombs would work.))

Nukes, as mentioned above, would indeed be more hazardous to organic life, then to you.

>>27944523
Likely, such a thing would be similar to ground droids, except they're designed to fly through various types of atmosphere. It would likely be a heavy modification.

>>27944550
EMP would indeed fry your systems.
I am unfamiliar, personally, with the specifics, but at the very least, it would leave you helpless.

>>27944555
What about it? Dropping nukes on colonies? Because that would be terrible of you to do to the poor humans, Consciousness anon.
Entirely possible though.
>>
>>27944555
just drop an asteroid, cheaper that way for us.
>>27944566
thanks! really, it does mean a lot to me. >>27944490
it's cheaper to use missiles anyway.
>>
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>>27944624
Well, I know what we're going to do in the next few threads...
>>27944652
You have no flair. No vision of genius.
>>
>>27944624
How much does it cost to create a Cruiser, and how quickly can we pump them out?
>>
>>27944624
yes, i know about nuke's effects rather well.
a neutron bomb will make a blast radius but a bit smaller than a regular a-bomb. HOWEVER, it will pump out instantious deadly gamma rays that fries organics. also, ALL nukes generate a huge EMP burst that wrecks electronic equipment. radition might not hurt us, but THAT will. but if the blast is on the planet serface we will be much safer if we're in orbit from it.
>>
>>27944722
I would say perhaps, 3 or so each cycle.
Cost depends on how you wish it to be 'equipped'.
Battlecruisers and Heavy Cruisers are suited for War, while Light Cruisers are faster and more maneuverable.
Price ranges.
Cruiser: 125-300M, 100-200G
>>
>>27944755
I was not aware. This is good to know.
>>
>>27944566
hmm, do we need carriers? Most sci-fi settings usually make most large ships generalists instead of being specialized. Don't we have enough space for fighters in our BC?

Or can we convert our cargo ships to store and support fighters.

The reason I want fighters so much because in most sci-fi settings operate in a trifecta between fighters/bombers, destroyers, and battleships. Fighters defend against fighters and bombers and swarm BC with bombers. Destroyers screen BC against bombers and fighters. And BC take out destroyers and other BC, although taking out BC should be the bombers job.
>>
>>27944812
A ship that specializes in being a Carrier is generally very large, and as a result can carry a lot more then your standard ship can.

Non-Carriers, while still able to carry fighters and the like, may not have the advanced systems required to quickly repair damaged fighters, and the like. Not to mention not being able to carry as many.
>>
Actually, I think a space nukes don't produce an EMP. You need an atmosphere to do so.

http://cosmoquest.org/forum/showthread.php?138893-Nukes-in-space-and-EMP

http://www.askamathematician.com/2011/11/q-why-do-a-nuclear-weapons-cause-emps-electromagnetic-pulses/
>>
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>>27944793
we should build with the best tech we got. would a cruiser be able to use the "widow maker" cannon?

carriers and the fighters are probably more useful in huge navel battles or a large targets. (think the first Star War movie)
>>
>>27944897
Yeah, the widow maker cannon seems to work really well.

>>27944793
Do we have manufacturing capacity to produce BC? Or capital ships? What would we require to scale up that high?

Also, what class of ship is considered the sweet spot between cost and effectiveness?
>>
>>27944876
Well, this has been a very informative thread. Thank you Consciousness Anon, I feel my brain growing as we speak

>>27944897
Light Cruisers are too small to use the cannon, and quite frankly, you're uncertain how to put the weapon in other ships. Given the proper knowledge, you may be able to attempt such a thing however, but it is worth keeping in mind that Two Ton Terry is built around the Widow Maker. The widow Maker isn't built into Two Ton Terry.
>>
>>27944876
If that's the case, attaching a warhead to a faster missile might be a fairly good idea.
>>
>>27944942
The largest ship you may produce is a Battlecruiser at this time.
You require Advanced Shipyards to build anything larger.
General army sizes use Frigates as the builk of their fleets, with Cruisers decorating much of the escort class ships, and finally with the leads being Battleships and the like, With a single Flag or Capital Ship to be the HQ.
>>
>>27944952
How do shields work in this setting? From reading past threads, it seems that they absorb both energy and kinetic damage.

Are they a single layer of enveloping energy? Could we potentially have multiple layers? What about a 'scale' approach, which would involve multiple, yet far smaller, over-lapping shield segments?
>>
>>27944462
I've never seen a player's character in a quest.

It could probably work, as long as you have complete control over the character, and treat any conflicting fan stories (even the creator's) as non canon. Personally, I'm not fond of the character he came up with, but it's your call.

Just my 2c.
>>
>>27944988
Shields are a projected screen of force around the outer layer of the ship, resisting incoming damage in all forms. they're most effective against laser weaponry, since they disperse the energy across the entire surface, but struggle with more direct weapons. Railguns fire piercing shots, which the shield is too thin to deal with much of the time. The explosive energy behind a missile is much harder to disperse as well.

They still work against other energy types, but they have their focus too.
Upgraded Shielding types add additional layers of shield, and the like.
>>
>>27944958
The flip side is that nukes in space suck compared to nukes in atmosphere, because physics. But I guess still better than conventional explosives, if more expensive.
>>
>>27945034
For the sake of the quest, I wouldn't tailor to fan made content, no. I am however flattered and since I was asked, don't mind throwing a little thing such as this out there.
There are so many people Ophion has come into contact with, after all.
>>
>>27945043
>force
energy, that is.
>>
>>27944812
>hmm, do we need carriers?
Probably not. Maybe later. Fighters don't seem useful at the moment.

>>27944793
It seems we need to find a new source of vespene gas.

Still, we should be able to afford to build a Heavy Cruiser.

But we could wait a little bit until Kronos/Moira are done with design optimizations. If I read correctly, the redesign is happening as per >>27944199

It'll let Kronos have a little bit of stake in the fleet as well, even though our stakes are literally the same.
>>
>>27945152
>spoilers
Shhhhh.
>>
>>27944952
that sounds like the A-10 thunderbolt air to ground fighter plane. it was built around it's GUA-10 vulcan cannon that eats up tanks like pop corn.

my fancreation character is ment towork parallel with this quest threads, but if he want to do anything to her, i'll accept it. but with our focus on what we do, she'll probably just get a walk on role and be in the back ground. i can create other characters for Program0 to use later as well.
>>
>>27945214
That won't be necessary, though I appreciate the offer. It parallel sort of thing, I was thinking yes. To not upset too many.
>>
I have a question for the anon who created the 'factions' pastebin. Are you still around?
>>
>>27945321
yes, i'm here
>>
>>27945214
Yeah, that's what I thought too. I wonder if it's possible to create an economical ship design around the widowmaker?
>>
>>27945365
I seem to have forgotten that it was you as well. I meant to thank you for the faction work out. I...also seem to have forgotten whatever my question was. Regardless, it's pretty handy.

>>27945369
If it was a battleship, perhaps so.
>>
And a message to all others.
You anons must be the luckiest anons in all of tg. I've never seen so many 70+ rolls in all my life.
>>
>>27945499
i will make an updated one ready for your quests. it should save you time and posts to explain them and time for new readers to get caught up quickly.

i do hope a friendly draw anon shows up and creates a star map for us.
>>
>>27945499
Figures.

What are Frigates like? Moderate firepower and uses numbers for combat effectiveness?

Are Cruisers and Battleships much more durable and armored?
>>
>>27945548
I attempted to create such a starmap recently...however I failed utterly unfortunately.
>>
>>27945531
i am shocked by it as well, and scared. call me superstitous but a fear we'll have to pay into the karma bank for those high rolls some day.
>>
>>27945553
Frigates are relatively inexpensive and serve as proper escort vehicles. Meant to soak up more damage for a fleet by numbers. They're moderate in most fields.
>>
>>27945570
To be fair, the BCs rolled 3 90+s themselves, but all the same.
>>
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>>27945587
now that i think about it, stealth ships are the "submarines" of the space fleet?
>>
>>27945619
You have yet to encounter such a ship, but they may exist. However, if they do, they likely are either very expensive, or have a very specific mission
>>
>>27944972
>You require Advanced Shipyards to build anything larger.

Just got here, and...

From thread 12, one anon said that the Ion Storm System would make an EXCELLENT place for a secret base.

I have to say, I concur.

We need to combine poseidon station and moira's scrapyard into one composite factory/scrapyard/shipyard station first - this frees up a comm bouy BTW due to consolidation - and then build an advanced shipyard and defenses in the nebula.
>>
>>27945531
Yeah, tonight was pretty rockin. It's a shame we lost a VI and failed the hacking attempts, but considering the alien nature of the enemy and the superior forces we were up against, we did great!
>>
>>27945645

I have a question regarding Space Fighters - didn't some of the pirates have some (that we may have inherited through hacking), and also a description of moira's scrapyard said there were damaged ones there.

I was wondering if there was any sort of Carrier type ship in anyone's arsenal, or if any of the larger ships have a hangar bay nobody is using. I think it was implied the BC had shuttle bays or whatnot.

in any case, it seems like we have a massive shortcoming when it comes to fighters/interceptors - and a good deal of potential improvement space by removing the pilot.
>>
>>27945652
Can we please scout out the ion storm before committing anything anything to it?
>>
>>27945705

Thats a good idea!

Lets continue project: Communicate with the lightlings!
>>
>>27945652
While this may be true, you require a gas refinery for such a thing. You currently don't have one, unfortunately, however that may change should you engage against the UGEI.

You do not have Advanced Shipyard Schematics, I am afraid.

Previous consensus appears to be to move Poseidon to Eshareth, a very rich asteroid field.

>>27945669
Indeed you did. I was pleased that you focused fire after a while, this is good when facing such a foe. Especially when dealing with high DPS vessels.

>>27945696
Big Tim did have a team of Fighters onboard. They were destroyed in the blast, however.

Moira's Scrapyard has many junked ships of the type. They're normally far too heavily damaged however for use.

All of your ships have free cargo space, as of now I do believe. So fitting them with Fighters is quite possible, if you have the schematics.

>>27945705
But Consciousness anon, you've already scouted the field, relatively anyway. As far as you are aware, the planet's gravity well is clear of danger beyond the field itself.
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>>27945746
you did note that there are some dead UGEI ships in the ion storm near Siren, we might have to go drag them out some how.
>>
>>27945803
Indeed I did.

GodyesFirefly
>>
Ok, it's up, finally.

http://1d4chan.org/wiki/Quest:A.I._Quest

I will be adding things to it

It's a lot more handy than pastebin.
>>
>>27945746
>But Consciousness anon, you've already scouted the field, relatively anyway. As far as you are aware, the planet's gravity well is clear of danger beyond the field itself.

Actually, -mapping- the ion storm is probably a good idea. There's bound to be plenty of lost vessels relatively intact with only their reactors torn out for us to find.

The 'danger' problem lies less in the fact that the ion storm a native habitat for lightlings, and more that lightlings have built-in biological jump drives.

Scouting the area isn't enough.
Lightlings don't have to be there to have the mom pop back in later.

Moving into the area is going to require a) static, overlapping defenses, and b) regular patrols are a good idea.
c) studying the ion storm phenomena is a good way to harden our systems vs emp damage, and develop robust VI fighters that can handle the nebula for when they have to DIVE DIVE DIVE HIT YOUR BURNERS, PROGRAM
>>
>>27945824
Oh dear...that's really useful
Do other quests use 1d4chan? I've never used it before.
>>
>>27945824
WOW! thanks! that is good for the numbers and such, but i'll keep to the paste bin for my weekly summery updates.
>>
>>27945843
That is indeed a positive idea Consciousness anon.
>>
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>>27945843
>DIVE DIVE DIVE HIT YOUR BURNERS, PROGRAM


FFFFuuuuuuuuuuck youuu!

Alright. So that's what we're doing. Shivan Tactics up all in dis bitch, bitchin black and red color scheme, and a stealth-constructed AI tech battleship to make the populated worlds shit their pants.

Widow Maker?

More like BFRed!
>>
>>27945865
Yeah, but people like to use pastebin for some strange reason. I don't see why, mediawiki works well.

They have a namespace dedicated for quests, and I think you can use those to separate parts of articles into subarticles. I'll be adding more stuff to the wiki entry over the week. Hopefully, it comes into it's own by Friday.

http://1d4chan.org/wiki/Quest
>>
>>27945898
one extra note. we should build a super armored room to store our black box in and up armor the rooms the hard drives the V.I. are in. to help prevent shots like this from repeating too often.
>>
>>27945915
I may use the pastebin for my notes sake because no one else can change it but me, in case we had...another angry anon, and all.

That is really useful though. It may be worth turning it into the important notes sheet.
>>
>>27945997
With the advent of VI/Ai Ships, the idea of a bridge itself is rather antiquated anyway. Why NOT just put it in the reactor room - one of the most critical and heavily armored spots in the ship.

Actually, program0, can you tell us what kind of benefits installing black boxes in places OTHER than the bridge might have?

Since we have had ample time to experiment with alternate box placement, aside from that one time.
>>
>>27946031
The bridge would provide an even distribution of benefits, while the Reactor room may leave your black box in danger if the reactor overloaded somehow.

Reactor room would increase power efficiency however. Weapons systems increase aim and recharge time...take your pick and I'll let you know.
>>
>>27946085
the ruined mining station we found..... we never found another black box on it did we? ruined or not?
>>
>>27946117
You do not find such a thing to your knowledge, no.
>>
Ok, just as a heads up, I've moved the "current" information to this page: http://1d4chan.org/wiki/Quest:A.I._Quest/Current_Assets

which leaves the main page ( http://1d4chan.org/wiki/Quest:A.I._Quest ) to be more of a synopsis/overview page with notes for quick access.
>>
And, in case someone blanks the page or whatever, wikis always keep all previous versions of pages, so it's really easy to undo any change (go to the History for that page and click the "undo" button, then confirm).
>>
>>27946136
welp, time for me to pack it in. i'm off to work on the next chapter.
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>>27946162
Ah, I see. interesting then, thank you!

>>27946220
Farewell for now, Fluff anon.
>>
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>>27946240
Is this segmentation acceptable?
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>>27946379
That certainly looks very good, yes! Makes navigation much easier no doubt.
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>>27946420
Alright. I'm going to bed now, but I'll work on that part of the wiki.

When will you be updating the "current status" stuff?
>>
>>27946439
I should have time tomorrow, after I get some sleep. Requires a bit of math, and set up is all.
>>
>>27946454
Alright, I'll be checking stuff throughout the day. Not sure when I'll get the time to go back over the previous threads with a fine-tooth comb to pick out details, but I hope to get the main wiki page done by Friday. Hopefully it helps with reading comprehension.
>>
You know, I kinda liked the Fluff guy's fanfiction. Please do more and from different character views as well, if possible.
You may know this already but there are special fonts for dyslexic people out there, you should search for them and use them. You can also use simple spellcheck sites or even install a plug-in into your browser (I have spellcheck while writing posts on 4chan. You might even be able to turn it on by simply right clicking on the text box and searching for 'spell check' option)

Also, you guys could do the same thing that Deculture does with Magical Girl Noir Quest. There are several writefags which write side stories for the quest and are considered cannon. They first run them by Deculture to have him take a look and tell them to change something if necessary and then they post the fanfics after the quest thread is done.


Overall this was a great thread. I just arrived and did not participate. Too bad we haven't yet refit our ships to be Vi/Ai special but I hope that after this engagement that people will start pushing for it.

I wish this ran more often
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>>27946510
>Too bad we haven't yet refit our ships to be Vi/Ai special but I hope that after this engagement that people will start pushing for it.
I've been pushing for it as hard as I can, and apparently it's finally HAPPENING.
>>
>>27946502
I'm certain it will, and I can update the twitter when I am done editing the bin, if you'd like.

>>27946510
I'm quite honestly unsure how to handle the fan content, I'm a bit flustered really. I love the idea of exploring smaller stories in a bigger world though.

I'm glad you enjoy, Consciousness anon

>>27946510
>>27946534
For you both, the refitting should be done for all ships next thread. Combat efficency increased over all, not to mention all the defense upgrades and weapon improvements.
>>
>>27946569
>I can update the twitter when I am done editing the bin, if you'd like.
That'd be cool. I can @you when I feel like I'm done with the wiki too, then.
>>
>>27946588
Happily
>>
>>27946534
Finally

156% efficiency increase is nothing to scoff at. And that is without upgrading any tech, just for redesigning.

Also, I wanted to note that huge enemy ships are not much of a problem. Big ships can be easily be overwhelmed by swarm of small ships. I think we have the capacity to build cruiser sized ships, so all we need to do is to design simple, cannon fodder missile boats. I know that anti-missile systems can be a problem, but they cannot handle a huge swarm of missiles, and we can have that swarm without costing us much by making 2/3rd of all missiles duds without warheads which will just distract the defenses.

This is a tactic that is incredibly effective in real life. Aircraft carriers, for example, are seen as huge floating scrap metal by people who understand these kind of things. They can be taken down by small, fast (and suicidal) speed boats loaded with missiles.


I remember using this tactic in a 4x game called 'Star Ruler', where at the very start of the game your system could be invaded by 'behemoth' sized ancient AI ships which wreck massive shit. If you make small (10-20 ships), expensive fleet made up of best of the best ships you have available, they would be quickly destroyed. On the contrary, if you made 500+ cheapest, smallest defenseless fighters, they would tear that ship apart.
>>
>>27946671
While it may not be effective, that is the advantage of having large, inexpensive fleets. And I'd also like to point out, instead of assigning a V.I. to each and every frigate, you may consider creating BattleCruiser 'generals' that are more capable then your previous V.I, and able to delegate the tasks of ships you assign under it. this would prevent your V.I. program from becoming bloated with unneeded independence, and would help sync up much of your fleet as well.

The game sounds fun, by the way. I've not played it myself.
>>
>>27946671
Depends on how the big ships work. If they have guns and point defense on all sides, it may simply be impossible to penetrate their defenses without Big Guns.

It seems like "small" guns were effective against these battlecruisers, but I wonder how well they'd do against UGEI's capships.

>>27946713
Definitely worth considering once we have a larger fleet. I don't expect fleet management to become an issue until there's a fleet to manage. For now, the current set up will probably be fine.
>>
>>27946713

I've asked before about making a Fleet Command ship/module with an FTL comm built into it.

have you changed your mind about it not being possible?
>>
>>27946713
May not be THAT effective, I meant.
>>27946770
Also makes good points.

Technology level also plays a big role.

>>27946783
You mean a single node that controls the entire fleet? That is possible, as you have now with your broadband ship. But the problem is, that leaves you vulnerable. If you engaged a fleet properly, and they had proper intel, they may attack that ship, reducing your total bandwidth by a large amount.
>>
>>27946713
>And I'd also like to point out, instead of assigning a V.I. to each and every frigate, you may consider creating BattleCruiser 'generals' that are more capable then your previous V.I, and able to delegate the tasks of ships you assign under it
Oh yeah, that too. Sending hundreds of VI fighters to their death wouldn't sit right with Kronos at all.

>The game sounds fun, by the way. I've not played it myself.
Oh yeah, it is pretty great. This is the game known for not having any limit on scale as long as your processer can run it. You can make a galaxy with tens of thousands stars and hundreds of enemy AIs. You can make ships as big as planets, stars or even bigger than the galaxy that you're playing. The ship design is pretty great too.
There is a good mod, called Galactic Armory if I'm not mistaken that improves the game significantly.
>>
>>27946815
The game sounds worth checking out. I'll have to consider it when I have the free time.
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Drawfag who created the Guild logo here, is this sector map acceptable?

I had to create some system names as they weren't given, updated descriptions are provided below:
>Terali System: Poseidon Station - A mining space station positioned in a well mined asteroid field. Low Mineral count, and several hundred humans aboard.
>Nextol System: Moira's Scrapyard - A large debris field where old wrecked ships are sold for parts, melted down, new parts are bought, etc. Basic Shipyard located here, under your control.
>Marauder's Grave: Voidsnake Outpost - Previously a small pirate operation that preyed on trading ships between other empires. Under UFW control.
>Landry's Rest: Pulsar Radio Station - A popular radio station for the fringe colonies. Run by host 'X-ray', access to the Extranet, controlled by the UFW. Powerful UFW fleet presence.
>Keller’s Expanse: Gas Giant designated 'Blue Betty' - automated gas mining platform detected. Nominally under UGEI control, however actually controlled by the Guild via a disguised V.I.
>Nethlos System: New UFW human colony. Currently Well Established. Mining platforms in progress Planetside. Dry rocky world, rich in minerals, yellow star.
>Ussaihu System: UGEI controlled ice planet. Unknown resource value, orbital defenses detected. Intelligence Presence Detected: Moderate. Large energy signature detected
>Eshareth System: Once a UFW Asteroid belt mining base. Recently destroyed due to Lightling attack. Rich Asteroid Belt, dense gaseous atmosphere. Small Malorian colony planetside.
>Camael System: Gas Giant 'Siren' - Ion Storm present on the edge of gravity well. Previously occupied by Lightling. Rich gas content. No mining bases detected.
>>
>>27946891
I really approve of the creative names you got here, though many of the locations you know of currently, and will learn of, are not in the same star system, so you might be creating extra work for yourself if you give each a star system.

Not that I'm discouraging you, I am terrible at naming, thus why I ignored this little detail up till now. If you enjoy it, feel free to continue!
>>
>>27946891
Additionally, this is extremely handy, and has so much room for expansion. Thank you!
>>
>>27946921
Glad to hear that you do! I have a bunch of sector names floating around in my DH and RT notes, so it's not an issue for me.

In same sector of space you mean, as I've assumed each location we've discovered so far is in its own system with a star and such. If that's the case, I can always just expand the map outwards, no issues there. It might not look so nice though.
>>
>>27946945
Yeah, trying to work out where to move the Poseidon with only a few sentences to go by was what finally gave me the push to make this. Been meaning to for a while. Anyway, no worries, happy to help out, this is one of few good quests left after all.
>>
>>27946770
>>27946812

Naturally, but you must remember that offensive technology has always been far ahead of defensive technology.
>>
>>27946812
>You mean a single node that controls the entire fleet?

No, i mean slapping a Comm Bouy in the place of, say, our battlecruiser's bridge.

Not a vulnerable seperate ship, but being able to ASSUME DIRECT CONTROL over -any- of our fleets as long as the command ship is operational.

Because they're all interlinked.
>>
>>27946960
Trust me it looks nicer then any mess I can throw together with Microsoft paint.
There's still a 'outline' of Poseidon Station in my folders that makes me cry to look at.

Yes, that's what I've meant. Since ripe planets aren't always that close to one another, these planets are all apart. I'll mention if you find a planet that has other, notable planets within the same system.

If you'd like any details for future updates, go ahead and ask, I'm sure it's floating around in my head somewhere, my lack of art skills preventing me from letting it out.

>>27946998
You're kind.

>>27947002
Such is the way of war.

>>27947030
I see. That is not exactly what a Comms Buoy is, but I see what you're saying. Currently, your ability to wirelessly connect with all your ships allows you to do this as long as they are within the same gravity well. If you hope to control entire fleets from across a sector, you'd need a Comms ship, simply because it embodies what a Comms Buoy in ship form is.

That's not to say you can't deck the ship out and turn it into a capital ship, if you chose to do so. It has all the same upgrade slots as any other ship, after all, and has no size restriction beyond needing to be at LEAST frigate sized.
>>
>>27947091
>If you'd like any details for future updates, go ahead and ask, I'm sure it's floating around in my head somewhere, my lack of art skills preventing me from letting it out.
I'm happy to just update things as we discover them tbh, unless you want me to add anything specific right now, or not add things in a certain area/direction of space.
>>
>>27947245
That's totally fine with me too, I'm just thrilled to have a picture.
>>
>>27947091
>If you hope to control entire fleets from across a sector, you'd need a Comms ship, simply because it embodies what a Comms Buoy in ship form is.

What I was more getting at, actually, was going for a distributed fleetmind where each - or especially larger ships - simply had an Internal Comms Bouy.

Or was a fighting boat built around a comms ship.

The purpose of this being to move the entire fleet command network a) off of vulnerable wi-fi an b) into a no-latency tactical network.


Because that has terrifying implications for tactical maneuvering and anything requiring coordination
>>
>>27946891
You might call the planets in the ones you have named after the system, like Nethlos and such, Nethlos I, or Ussaihu IV or what have you, but that's just a suggestion.
>>
>>27947309
>Fighting boat build around a Comms Ship
You're welcome to do that if you'd like. Those may be your generals.
>>
Hey I have an idea to toss out there, escort carriers.

Instead of investing a large amount of resources into a single large carrier, we have multiple smaller carriers instead. Makes them more expendable.
>>
>>27947395
Generally, Carriers are built to house hundreds of Fighters. Smaller 'Carriers' could be outfitted properly, but would be limited in the amount of ships it can carry.
>>
We should really start pumping out more ships. We can build 3 ships per 'cycle', right? And is a cycle roughly one week or month?
How much would it cost to build a second shipyard and how long to build it? Is it possible to build a new shipyard while our fleet is undergoing refitting so that next thread we have new shipyard?

Is UFW interested in buying ships?
Maybe after we reveal the conspiracy they will be? This might turn to be pretty lucrative.
>>
>>27947684
With your current shipyards, yes. Though that is considering Cruisers. You may build more Escort Vessels, and more smaller craft. Cycles are a stretch of time ranging between 2-3 days to a week. Second shipyard may not be wise, simply because you don't have the resource production capabilities at this time. It would take one cycle, however.

The UFW may be interested in buying ships if they suspect conflict is immanent You know gas is not the most plentiful resource to the UFW.
>>
>>27947770
Isn't it now? Interesting...especially as we know an empty sector, filled with gas but 'infected& with lightlings.

Sounds like a perfect opportunity to expand. Can our refinery VI scan the station and pass us the plans?
>>
>>27947770
>Second shipyard may not be wise, simply because you don't have the resource production capabilities at this time.

I see. So we need to get more production.
Is it possible to upgrade/expand Poseidon station to have greater output? Or could we download some free/pirated schematics from extranet, spend a fair deal bandwidth to analyze them and improve or fix them where necessary and then build new stations?

Frankly, I don't really understand why everyone is so bent on buying stuff. We have access to extra-net, meaning we have access to 99% of ALL human information (just like in real life with internet). We just need to dedicate a lot of bandwidth and/or time to find relevant information and then use our SUPERIOR, POWERFUL AI MIND to develop whatever we need.

I mean, we did the same thing when developing VIs and viruses. We didn't buy them from anywhere or even have any information about them beyond ourself (which we don't understand) but we just spend some time and bandwidth to develop them from nothing. Nothing stops us from doing the same with other technology, as far as I know.
>>
>>27947859
Unfortunately the only way to obtain plans for a refinery is to steal it from the UGEI. The refinery itself does not have blueprints built within it, and the education of your engineers is limited to the degree that they can't build entire structures in such a way.

As of now, both your Stations have Level 2 Reactors built within them. This increases mining capacity greatly. The educated crew of Poseidon also help boost efficiency now, picking up where your harvesters lag behind.
Currently, you do not have the ability to 'research and improve' just anything. Your weapon improvements is only available due to good fortune with Moira's experience.

Building new stations requires schematics from the UGEI, a very good reason to war, trade, or steal with/from them. Such secrets of business are well guarded, however.

The Extranet is limited to UFW space, unlike earth which linked all computers in the planet, the UFW Extranet links many computers within the UFW's alliance. And of course, military secrets and the like are hidden well.

Such a thing would come down to luck, and theft, no doubt. Not to mention hacking.
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>>27947946
>>27947876
Meant to link here too
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>>27947946
>The Extranet is limited to UFW space, unlike earth which linked all computers in the planet, the UFW Extranet links many computers within the UFW's alliance. And of course, military secrets and the like are hidden well.

I see.
So no using our AI mind to technological singularity? That's a shame. I thought we'd be able to develop at least some vastly inferior gas harvesters and stations.
>>
>>27948008
The only way the UFW have figured out how to harvest gas is by using plantside gas harvesters that mine subsurface gas pockets.

The Extranet does have many many useful things on it however. Far too many for me to list all at once!
>>
>>27948039
Is the process so difficult that they cannot develop their own methods to mine gas through stations?
>>
>>27948147
Think of it like this: A big company handles all the blueprints and construction for all your power plants. You're just hard working laborers, who may build parts of it, or work on said stations. If you hold a riot, you don't gain the knowledge on how to build said buildings, do you?

Besides, the UFW is hardly what one might call scientifically advanced. They're more of a confederacy then anything else.
>>
>>27948240
No reverse-engineering either?
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>>27948291
The process of refining gases from a gas giant into starship fuel is a bit beyond something so simple. Refining from planets is easier to learn, but gains weaker results. Everything they did 'reverse engineer' you've seen. Their asteroid bases, their cruisers, all of it either they took and learned to build and operate through several years of experience.
>>
>>27948320
Ohh, a base within a mined out asteroid, now there's an idea.

If we attached engines and an FTL engine to that, could we jump it as a mobile fortress?
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>>27948340
Heh, I like how you think anon. It would require massive engines, but it could work. Though, I question why you'd build it in an asteroid, when pretty much any type of armor is tougher then space rock. Unless you're just going for kickass value.


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