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Archive Link: http://suptg.thisisnotatrueending.com/archive.html?tags=Gundam%20X%20Quest

Rules: http://pastebin.com/ydWyDbjE

Character Sheet: http://pastebin.com/dSf1cMsQ

---

Previously on Gundam X Quest:
>The New UNE forces attempt to force the Freeden's crew to surrender control of their recently acquired GX Bits, to no avail.
>Shagia and Olba Frost, defect from the New UNE and are inducted into the Freeden's crew rather unceremoniously.
>Realizing that the Freeden has more Mobile Suits than it does hangar space, You opt to purchase a Rocky-class cruiser upon the Freeden's arrival at the neutral territory of Saint's Island.

It has been a few weeks since the Freeden's skirmish with the New UNE's naval forces. After meeting with the immigration officer Miles Goodman, and officially granted entry into the borders of Saints Island, Which is technically an archipelago consisting of six islands, but you digress... you find yourself waiting at the docks for the man who had agreed to sell you the Rocky-class ship, the oddly-named "Spaniard who you suspect isn't a Spaniard at all", Lumark Kauto.

Alright folks, I'm still not quite at 100%, but I'm definitely better than I was. Because I'm still somewhat sick, posting may take longer than normal. Just a fair warning.
>>
>>27816365
glad to hear you're feeling better.
>>
Glad to have you back, man, and to hear you're doing better.
>>
Finally, you see a ship pulling into port, a Rocky-class painted in a sandy brown being towed behind it. Making your way over to where it was being moored, you spot the effeminate Spaniard disembarking from his ship.

"Lumark Kauto." you state flatly. "It's about damn time you got here."

"Sorry, sorry~" he says to you, in a rather singsong-y tone. "I was busy... demonstrating my latest wares to a potential customer. Unfortunately, they ended up not purchasing my latest invention. Such a shaaaaame... Don't you think so, Mr. Sandshark~?"

"Yeah, I guess." you say noncommittally, causing the violet-haired man to puff out his cheeks in indignation.

You sigh. That was right; Kauto didn't just sell weapons and mobile suits; he made some as well; You've heard very little about his original creations, most of it being hearsay, but if one thing was true it was that he made high-quality machinery well worth the price.

"Sorry, I've just got a lot on my mind lately." you say, rubbing the back of your head. "I'm not meaning to blow you off like that, honest."

Lumark looks at you for a moment, before his face settles back into a smile.

"Apology accepted, Mr. Sandshark. I won't pry into your personal life; it's bad manners to be asking the customer personal questions after all."

With apologies exchanged, the both of you begin to hammer out the details of your purchase. You manage to reduce the price by about ten percent, leaving you with a little extra money in your pocket, but there was one problem; though you were now the proud owner of a land battleship of your own, the fact remained that you had no crew to speak of; no one to man the bridge; no medical officers for the medical wing, and no engineering crew for ship and Mobile Suit upkeep.

(Cont'd.)
>>
Lumark Kauto, as though he had anticipated your plight, offered to assist in assembling a skeleton crew of sorts; the bare minimum amount of people required to run the bridge, a doctor for the medical wing, and for the engineering crew, Kauto himself, along with some of his employees offered his services.

While the prospect of having a famous arms dealer-slash-genius weapons inventor as a part of your engineering crew was tempting, the price tag associated with Kauto's offer would set you back about a month's supplies in terms of overall cost. You could assemble a crew yourself, but the question of just who you would, or -could- find was rather difficult.

What will you do?
>Accept Kauto's offer; You need a crew, and the price might be well worth paying.
>Politely decline, and inform him that you'll be forming your own crew.
>Write in
>>
>>27817140
>Accept Kauto's offer; You need a crew, and the price might be well worth paying.
And someone familiar to a friendly port might be a worthwhile bonus.
And Saints Island will be a frontline soon enough...
>>
>>27817140
Accept his offer, but haggle a bit. He's getting the chance to work with Gundam machines, and he could probably invent something based on them that'd fetch a nice sum later on - maybe he could lower his price a bit?

Plus, we'll share our contacts and sources with him if he shares his with us - as a sign of trust between partners.
>>
>>27817140
>Accept Kauto's offer; You need a crew, and the price might be well worth paying.
Let's haggle a bit, though; tempt his inner mecha-geek with the prospect of working with Gundam-level mobile suits.
>>
>>27817140
>Write in
Politely decline, however, we will provide a small but reasonable commission for competent crewmembers he can send our way.
We can afford regular crew, but someone of his caliber is out of our price range.
>>
>Writing...
>>
So, do we have an idea what are we going to call our new ship?
The Sandshark would be cool, though everyone calls Dave that already.
>>
>>27817424
Balboa was suggested. Though I'm mostly wondering which ship Sala Tyrrell is going to end up on.
>>
>>27817447
She'll probably stay on the Freeden out of her professionalism, but we'll see. I don't think that Jamil could just afford to let her go like that.

As for the ship, something dealing with deserts and trade, maybe?
>>
>>27817491
Maybe. On the other hand, we are effectively one group and there doesn't seem to be anyone better qualified to captain the ship then her. We after all can't do all of that as we will be busy using our MS.
>>
>>27817424
How about calling it the Mackenzie, after his dad?
>>
>>27817424
If we're throwing in ship name suggestions now, I'll put in 'Resolution' or 'Silver Horizon'.
>>
Kuvera, Abgal, Hermes, Atlas, Enterprise, Midway, Voyager, Argo?
>>
>>27817644
But the ship is brown. Can't exactly call a brown ship the SILVER Horizon.

I do like this guy's ( >>27817579 ) idea of naming it after our father.
>>
>>27817863
What was dad's name, anyway? Or mom's?
>>
>>27817870
Dunno about his mom's name, but there's a character sheet on GunDAMN's pastebin for who we can only assume is his dad, which is right here:

http://pastebin.com/h5tpY83P

Guy's name is Mackenzie "Mac" West.
>>
Declining his offer crosses your mind; Kauto does tend to charge way too much anyway... but still, no one, save for a certain lead engineer aboard the Freeden, could possibly hope to match his skill with weapons construction and maintenance.

Deciding to accept his offer, you once again begin the haggling process. You use that silver tongue of yours in a manner that would make any lawyer green with envy, pointing out to the arms dealer that by agreeing to your terms, it would increase the chances of him working with Gundam-class mobile suits, the mere mention of the word "Gundam" causing the man's face to light up like a kid on Christmas morning. You pique his curiosity by informing of your (Really Shagia and Olba's) possession of new Federation technology, namely the Gundams Virsago and Ashtaron.

Though he is initially skeptical of you, photographic evidence of the new Gundams' existence and your own account of your encounter with Colonel Aimzat manage to convince him of the legitimacy of your claims, as well as leave him disturbed at the thought of the UNE returning, and the possible beginning of another war.

---

"It's still so much for a simple arms dealer such as myself to wrap my head around, amigo..." says Kauto, rubbing his chin thoughtfully. "But you can't possibly be thinking of taking on an entire military organization with two ships, and nine Gundams, do you? Those machines may be top quality, but such a lofty goal... one would require a massive force of their own to equal the might of a revitalized Federation..."

You simply give the arms dealer a look, and it takes him a moment to process just exactly what sort of repsonse your getting across.

"You can't be serious..." he says, his jaw hanging freely. "You are either -muy demente-, or you are the bravest man I've ever had the pleasure of doing business with."

(Cont'd.)
>>
>>27817925
Interesting. You'd think a Space forces soldier would have a higher bonus for space combat than ground combat given its his specialty.
>>
"I'd be honored to have one of the best mobile suit engineers on the face of the Earth build me a force capable of taking on the New UNE. I have every bit of confidence in your skills to make a machine that can match a Gundam." you say, smiling as you extend your hand.

"I'll do you one better, amigo." he says, grasping your offered hand, shaking it exuberantly. "I'll build you a Mobile Suit that can BEAT a Gundam... for a price, of course."

"Of course." you say, chuckling.

With a new, cheaper price determined for Lumark Kauto's services, and an estimate of two weeks given before your crew can be assembled by your effeminate colleague, there's only one thing left to do before you can start calling this thing -your- ship...

It needs a name.

>What will you call it?

I'll accept the first... five suggestions as possible names, and then we'll start a vote.
>>
>>27817925
It's Dave's dad. Might as well, though we could name it after mom if we find out her name - she took care of Dave while his dad was out there fighting the war, was his only family after the war ended, and she died while he was away on some job. Maybe to remind Dave whom he's fighting for?
>>
>>27818017
Whatever our mom's name is.
>>
>>27818017
Balboa
>>
>>27818017
brown base AKA the Greek Horse.
>>
>>27817965
Fair point. I think I'll change that, then.
>>
>>27818017
Sandshark.
>>
>>27818017
The Mackenzie, after our dad.
>>
>>27818017
Sandshark.
>>
>>27818017
What's our mom's name?

>>27818122
You could include specializations for the characters. For example, Witz gets a bonus for fighting in air, Mackenzie and Jamil get a bonus for fighting in space?
>>
Okay, so our fice choices are...

>>27818061
>Naming the ship after your mother
>>27818085
>Naming your Rocky-class vessel the Balboa
>>27818110
>Calling it the "Brown Base"
>>27818137
>Calling it the Sandshark
>>27818148
>And naming it after our father, Mackenzie, "Mac" West.
>Voting starts now.
>>
>>27818198
Vote for Sandshark.
>>
>>27818189
Lisandra.

And I think that you make a very good point, there.
>>
>>27818198
Balboa
>>
>>27818198
Sandshark.
>>
>>27818198
Mackenzie.
>>
>>27818198
Sandshark.

It'll spread the reputation of the person who earned that nickname.
>>
>Votes counted; writing...
>>
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With its brown coloration, and how every Vulture and their grandmother seems to have heard of the "Sandshark of the West", it only seemed appropriate to name your very own vessel, if only to capitalize upon your own reputation...

With the paperwork finalized, your ship has a name; the Sandshark.

Now that the formalities are out of the way, you have nothing but free time while the Freeden is being repaired and resupplied, Kauto gathers your crew and supplies, and the Freeden's crew is off on their own errands.

What will you do?
>Check in on Garrod and Tiffa; you haven't had the opportunity to mess with your apprentice lately, after all...
>Gather Witz, Roybea, Shagia, and Olba, and make tonight a GUY'S NIIIGHT!
>Go off and sightsee on your own. Not every day you get to visit place as nice as this.
>Write in
>>
>>27818814
>Check in on Garrod and Tiffa; you haven't had the opportunity to mess with your apprentice lately, after all...
If he asks nicely, we'll even give him an advance so that he can take Tifa out to dinner somewhere nice.
>>
>>27818814
> Check in on Garrod and Tiffa; you haven't had the opportunity to mess with your apprentice lately, after all...
We also need to inform him that he's staying on the Freeden as our representative. And to take care of his lady.
>>
>>27818814
>Go off and sightsee on your own. Not every day you get to visit place as nice as this.
random encounter HO!
>>
>>27818814
>Go off and sightsee on your own. Not every day you get to visit place as nice as this.
>>
>>27818814
>Go off and sightsee on your own. Not every day you get to visit place as nice as this.
>>
>>27818814
>Go off and sightsee on your own. Not every day you get to visit place as nice as this.
Some personal downtime might be nice.
And the high concentration of Newtypes aboard the two ships might be (mentally) suffocating.
>>
>Writing...
>>
You decide to do some of your own sightseeing, considering everyone's off doing their own thing. Garrod and Tiffa are on a date of all things, You're so proud of the little guy... Witz and Roybea are dicking around doing god-knows-what, and you're pretty sure that Toniya's shopping or something.

Now, what's your first order of business?

>Get something to eat; you've been hearing some good things about this turkish food joint...
>Check out the shopping district. You're the owner of a ship now, maybe you should look the part.
>Check out the beaches. You didn't really get an opportunity to have some fun in the sun back at Belgrass, after all...
>Write in
>>
>>27819133
>Get something to eat; you've been hearing some good things about this turkish food joint...
>>
>>27819133
>Get something to eat; you've been hearing some good things about this turkish food joint...
Kebabs.

Yogurt sauce or chili sauce?
>>
>>27819133
> Get something to eat; you've been hearing some good things about this turkish food joint...
We could invite the rest of our gang there later on if the food's any good.
>>
>>27819150
Yogurt sauce, you plebian.
>>
>Writing...
>>
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You decide to go with your gut (heh) and head down to the Turkish food joint to see if their stuff is any good, ordering a plate of Döner Kebabs, the smell of the food too good to pass up.

Off to one side, you can hear an argument going on between an older male and a younger female about what condiment is better on kebabs, yogurt sauce or chili sauce, while a third male about the girls' age is just sitting there, looking absolutely miserable.

Plebs, the both of them, everyone knows that Tahina paste is the best condiment to compliment the taste of a Döner Kebab, anyway.

You continue eating your order of kebabs, tuning out the inane chattering coming from the table on the far end. You weren't paying too much attention, but you were pretty sure things were getting... violent. Not wanting to stick around to see the mess that'll eventually involve the local authorities, you tip your waiter, and eat while you walk down the street, oblivious to the intensifying condiment war between chili sauce girl and yogurt sauce guy.

With your belly full of delicious turkish cuisine, and the sun beginning to set, you ponder on what you should do next to pass the time.

>Go bar-hopping; who knows... you might run into Witz and Roybea along the way.
>Check out the shopping district. Hopefully there will still be some stores open.
>Prowl one of the more romantic venues and see if you can't spot Garrod and Tiffa; you need to make sure he doesn't inevitably fuck up their date.
>Write in
>>
>>27819512
>Check out the shopping district. Hopefully there will still be some stores open.
Eh, why not.
>>
>>27819512
Isn't Tahina an ingredient in hummus? I think it is, but I can't remember.

Anyway...
>Go bar-hopping; who knows... you might run into Witz and Roybea along the way.
>>
>>27819512
> Check out the shopping district. Hopefully there will still be some stores open.
>>
>>27819512
>Go bar-hopping; who knows... you might run into Witz and Roybea along the way.
Or listen in on any of the patron's talk. Might yield some info about the New UNE or at least we can see how they feel about it.
>>
>>27819512
>Check out the shopping district. Hopefully there will still be some stores open.

Let's go geek out at an electronics store.
>>
>>27819652
Would the people even know about the New UNE returning? Even Kauto seemed to be taken by surprise by this news, and he is an arms dealer with probably a lot of contacts everywhere.

Either way, we should scout the shops while we're out here. If we need to buy something specific for our crew, some parts or computers or whatever, it'd be nice to know where the shops that sell that stuff are located. And while we're looking around, we could snoop in on some conversations about what's going on around Saints Island.
>>
>Writing...
>>
>>27819733
Well, I'm assuming that this is part of the route for sea traders, thus bringing with them their own stories or whatnot when they go and grab some drinks. Maybe they've had run ins with the New UNE?

And Kauto is more surprised by the fact that David is gonna take on the New UNE. The fact that he already name dropped them implies he already knew about their existence.
>>
You decide to check out the shopping district; there shouldn't be as many people wandering around, and you hoped that not too many had closed for the night. You glanced in the windows of some small boutqies, but there weren't any clothes that had caught your eye, but to your surprise, there was an electronics store. Curiosity overtaking you, you decide to check it out... and are mildly disappointed.

As a junk dealer and Vulture, "electronics" to you meant stuff like navigational equipment, or decryptors for electronic locks.

Not to say that what they had, such as big-screen televisions, stereo systems and the like weren't bad, but... they were a smidge too domestic for your needs. Exiting the store, you resume your wandering about town, eventually coming to the more... recreational side of town, with ritzy restaurants, theatres, bars, and neon signs freaking EVERYWHERE. You eventually come across a less... garish-looking establishment; a bar called the Lilac. Girly name, but it looked like a nice, quiet hole-in-the-wall sort of place.

>It's getting late; better head back to the docks.
>Go inside, have a drink or two to unwind.
>Write in
>>
>>27819954
> Go inside, have a drink or two to unwind.
There's going to be a lot of work ahead of us starting tomorrow, might as well relax for a little bit.
>>
>>27819954
>Go inside, have a drink or two to unwind.

HA HA, time for drama!
>>
>>27819954
>Go inside, have a drink or two to unwind.
And bring a bottle back for the christening of the ship (unless that's done already).
>>
>>27819985
Wait what do you--

>the bar's name is Lilac

Ohh... fuck, we're on episode 20, aren't we?
>>
>Writing...
>>
You decide that a couple of drinks were in order to cap off your day, but to your surprise... the bar was reserved?

The fuck?

Confused, and feeling somewhat indignant in regards to your plans being derailed, you turn around, only to come face to face with... Garrod and Tiffa?!

"Boss? W-what're you doing here?" he asks, sweating bullets.

"I should ask you the same thing, Garrod." you say, eyeing the young vulture and his date. "Taking Tiffa to a bar of all places on your first date... You're moving way too fast, kiddo!"

At the mention of the word "date", both Garrod and Tiffa get red in the face, and Garrod begins stammering.

"A d-d-duh DATE?! Wha- buh... It's n-not like that... I mean, it IS like that, but I mean, I..."

You grin. God, it was satisfying seeing this kid squirm.

"Calm down, Garrod. I'm just giving you a hard time." you say, smiling. "Besides, you couldn't get in there even if you wanted; the place is reserved for the night."

"Aw, that stinks..." grouses Garrod, his shoulders slumping. "I wanted to treat Tiffa to a nice dinner tonight..."

You sigh, and pat him on the shoulder.

"Hey, don't get so down on yourself." you say. "The night's still young, and I went to this Turkish food place that serves some good Döner Kebab. Maybe the two of you can find something you'll like there."

"Thanks, Boss!" chirps Garrod, setting off in the direction you indicated, with Tiffa following close behind.

You wave at them until they disappear behind a corner, and turn back around, and to your surprise, you see a man, specifically that Immigration Officer, enter the bar. Wondering if he's the reason the bar's closed, you feel curiosity getting the better of you. What could be going on? A surprise party? A special get-together of some sort? You had to know!

>Roll me 1d20 to listen through the door. DC is 12
>>
Rolled 4

>>27820578
Nat 1 incoming.
>>
Rolled 12

>>27820578
Rolling...

>>27820588
Dammit, don't jinx us, you fool!
>>
Rolled 20

>>27820578
>>
>>27820596
That's some jinx. Should do it more often.
>>
>>27820630
Motherfucking

NEWTYPE

HAX

No one else roll, for the love of god, JUST DON'T.
>>
>Writing...
>>
>Result: 20
>DC: 12
>CRITICAL SUCCESS!

You press your ear to the door, and... nothing. Well, there was something, but it was hard to make out. You -had- to hear this, but how? It's not even a few seconds before it hits you. You take a deep breath, and expand your senses... fine tune them, and press your ear to the door again.

---

"... Ennil, can you give me your answer tonight?" hear the voice belonging to-- wait, did he say -Ennil-?! As in Ennil El?

Ennil El was on Saint's Island, and more specifically, in that bar?

Your train of thought is interrupted as you hear a voice undoubtedly belonging to Toniya. Just what the FUCK was going on in there?

"Eh?! Your that perverted guy that came onto our ship!" she practically shrieks. Even though you're not actually inside, you wince at her shrill tone.

"Wha-- hey! I remember you; you're that girl from the Freeden!" At the mention of the ship's name, you can hear Ennil gasp.

"The Freeden?" she says, her voice shaking.

"Ennil?" asks Toniya, concern evident in her tone. "What's wrong, Ennil?"

"Your ship... your ship is the Freeden?" she asks. You can swear you hear her fists tightening...

"Yeah, why?" replies Toniya. "But I don't-- Ennil?!"

You can hear her getting up, and shoving who you assume to be the guy aside as she-- AS SHE'S RUNNING TOWARDS THE DOOR THAT YOU'RE LISTENING THROUGH OH SHIT.

>Roll me a 1d20 for a reflex save. DC is 17.
>>
Rolled 14

>>27820897
Oh god incoming critfail; I can feel it in my bones.
>>
Rolled 7

>>27820897
Oh come on!
>>
Rolled 20

>>27820897
OH SHIT SHE'S COMING FOR US
>>
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>>27820930
>>
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>>27820930
>mfw another Nat 20

Truly, we are blessed by the dice gods tonight.
>>
The moment we leave the fucking sea, our luck changes.
That's it, the ocean is cursed and it fucking hates us.
>>
>>27821009
I think it was established that the ocean is evil about 2-3 threads ago. But yeah, ain't that some shit?
>>
>>27821059
I blame the psychic racist dolphins.
>>
>Writing...
>>
>Result: 20
>DC: 17
>CRITICAL SUCCESS!

Time seems to slow down as you get yourself upright and out of the way of the door, just quick enough for you to move yourself into a position that made it seem as though you were simply walking past the bar. Your senses are still on overdrive, and you can hear that Ennil's stopped running; you can feel her eyes on you.

"D-David?"

You turn around, and instinctively wince at Ennil's expression; it's like she saw a puppy get kicked.

"Ennil?" you say, hoping you sounded as surprised to see her as you hoped you did.

She doesn't say a thing; in fact, she looks positively shocked that you're here. She takes one step back, then another, and gets into the Immigration Officer's car and drives off. What, did he fucking leave his keys in the ignition or some shit?

"Ennil! Ennil!" you turn and come face to face with Miles Goodman, the man that had allowed the Freeden passage to Saints Island. And he is positively livid.

"... You!" he says, his expression one of absolute fury. You had no idea that a guy in glasses could pull off such a look. "So YOU'RE the reason she can't move on!"

"What?" both you and Toniya say at the same time.

"What do you mean, 'move on'?" you choke out. "I didn't even know she was on the island--"

"So what if you didn't know?! You're here, and you've ruined EVERYTHING!" he roars, swinging his fist at you.

You take a step back, and put your fists up in defense. Half of you wants to deck the guy for trying to attack you, but the other half is urging you to listen to the guy; he's practically in hysterics.

"What do you mean?" you ask, avoiding another fist that comes dangerously close to clocking you on the jaw.

"You're the sick bastard that kept clawing at her heart... never giving her an answer to her questions... always stringing her along... You're the reason... that every time she looked at me... she saw someone else!" he cries, taking another swing at you.

(Cont'd.)
>>
"I love her!" he shouts at you, the declaration catching you off guard; an advantage which he takes and decks you in the face, sending you to the ground. So much for Newtype reflexes...

"She could never move on... build a -life- for herself here... all because of you... and when she finally did... when she finally moved on and started her own business... opened her bar... You come back into her life and RUIN EVERYTHING!" he screams, kicking you in the stomach.

"I WAS GOING TO PROPOSE TO HER!" he cries. Another kick to your stomach.

"I was... we were... finally... we were finally going to -have- something..." he chokes out, collapsing to his knees.

Groaning, you stand upright, clutching your stomach as the gravity of his words finally sunk in. She'd finally moved on. You knew she loved you... You never did give her an answer on whether or not you felt the same... and she couldn't wait anymore. After all the time she spent waiting, she just... couldn't. She was finally moving on... and you came back into her life.

Oh god... you really DID ruin everything...

You look to Toniya, then to Miles, and heft him upright.

"C'mon." you say. "We need to find her. There's clear a lot that we need to talk about..."

Miles looks at you, and sighs.

"As much as I'd hate to admit it... you're right." he says.

"Any idea where she might have gone?" you ask.

"Well, she might've headed back to our apartment... We'd finally moved in together... I'll check there; it shouldn't be too much of a walk."

"Anywhere else?"

"She always loved the view of the ocean from the balcony... so either the docks or the beach..." he says, rubbing his chin.

You look to Toniya, who nods. You'll...

>Head to the docks
>Go to the beach
>>
>>27821644
>Head to the docks

Fuuuuck... We walked right into some soap opera-tier drama, didn't we?
>>
>>27821644
Docks.
>>
>>27821718
Also, have Tonya look at the beach. We'll split up, we'll find her faster that way.
>>
>>27821644
>Head to the docks
>>
>Writing...
>>
You opt to head for the docks, while you had Toniya search the beach.

If your guess was correct... the docks would be the likeliest place, considering that was where the Freeden was. She had clearly not expected the Freeden, and by extension YOU to come into port, so if anything, the docks by the Freeden and the Sandshark were your best bet.

And your intuition proves to have been right on the money, as you spot, Miles' car and Ennil not far from it.

You descend the stairs as quickly as you can, and you're a good ten feet from the car before you call out to her.

"Ennil!"

She turns around, and she looks at you, that same "deer in the headlights" look from before. She takes a step backwards...

"Wait! Please!" you say, panting. Damn, that was a hell of a run...

"Why should I?" she asks, chewing on her lower lip. "Why should I wait? I waited for you for so long... and I never got an answer from you! I'm tired of waiting, damn it!"

"I know!" you say, taking a deep breath, standing upright. "I know..."

"What do you..."

"I know... and I'm sorry, Ennil..." you say, taking a step forward. When it doesn't look like she's going to run off or pull a weapon on you, you take another step forward.

"I had no idea of the pain I put you through... Telling you I can't give you an answer right now... or making some stupid excuse... I had no idea I'd been hurting you so much. How I've been hurting both you and Miles so much."

"Miles?" she repeats, her eyes widening. "He told you?"

"Yeah... That, and he kicked me in the stomach a couple of times for good measure..." you say, managing a pained laugh as you clutch your still-tender stomach. "Not that I didn't deserve it, of course."

"Of course." she says, sighing. "Oh Miles..."

"So..." you ask, taking another step forward. "What's your story with him? Do you, well... love him? He's sure as hell crazy about you. Crazy enough to beat the shit out of me, in fact."

"It's... complicated." she begins, sighing.

(Cont'd.)
>>
"When we first met... I was still... well, I guess you could say I was still obsessing over you."

"At first, I just thought he was kind of cute... the way he'd dote on me... how accepting he was of me... He never asked about my past, never pried... always said he preferred to think about the here and now, rather than what was and when." she says, looking at the Freeden.

"Days turned into weeks, weeks turned into months, and I felt myself being... drawn in, I guess. It wasn't quite like with you... with you, it was like I was swept up in a whirlpool of emotions... with him... it was like he was a fisherman waiting for his catch... and I was lucky enough to get hooked."

"It was strange... I still loved you, yet I was falling for this man, who loved me for me, no matter what I did in the past. He accepted me wholeheartedly... and, well... I'd be lying if I said I didn't feel something in return for him." she continues, brushing aside a lock of hair, and taking a deep breath.

"But no matter how hard I tried... my mind kept coming back to you... I wanted to move on... at least I thought I did... I just don't know anymore. I just wanted to be happy, for once, you know?"

"Aren't you happy, though?" you ask. "You have a life here, now. You have a home, a business of your own, and a man who loves you unconditionally... So aren't you happy?"

"I thought I was..." she says, wrapping her arms around herself, shivering. "But a part of me still misses being a pilot... traveling the world, meeting new people, seeing new things, running across old friends with new stories to tell... I missed the adventure, and I missed you... I still do, I guess... I just don't know what to do anymore. I want to be happy, but I don't know if I can be happy here, with a man I'm not sure if I love, or if it's out there, wandering the world like before, waiting for an answer that I'm not sure will ever come..."

(Cont'd.)
>>
"Just take your time, Ennil. I'll wait as long as it takes for your answer. I always have."

"Miles?"

You and Ennil turn towards the source of the voice; towards Miles Goodman, who's walking towards the both of you. He still looks rather... upset, but at least he's not punching you.

"Ennil... I love you. I always have." he says, smiling despite himself. "But if the woman I love isn't happy, then I couldn't live with myself until I've made sure you were."

"If you think you can be happy with him then I won't stop you. I can only hope he treats you right... that he treats you the way you SHOULD be treated... But if you truly believe you can be happy here, with me... then, well... I hope I can make you as happy as you've made me."

"Whatever your choice is, Ennil..." you say, smiling. "You don't have to make it right now. I've made you wait long enough; it's only fair that you take your time with a decision like this."

The silence is palpable; for a good few minutes, no one says anything, then finally, Ennil speaks up.

"Thank you... both of you..." she says, sniffling a bit. "I don't know what I've done to meet two amazing people like you, but... thank you so much..."

"C'mon Ennil..." says Miles, stepping forward. "Let's... lets go home."

Hesitantly, Ennil nods, and gets into the car, on the passenger side this time, and you watch while the both of them drive off to where you can only assume their apartment is located.

>Gonna end it here for tonight; thread traffic's slowed down to a crawl, and this seems like the best place to stop, all things considered.
>>
>>27822447
G'night OP. Thanks for all the DRAMA.

But seriously, thanks for the thread; hope we can continue tomorrow, maybe.
>>
>>27822447
Sure thing, man. See you next time.
>>
So, how are we going to divide the guys between the two ships?

Maybe something like this:
> Freeden - Jamil, Garrod, Witz, Roybea
> Sandshark - Dave, Kai, Shagia, Olba
>>
I'll admit, I'd be much more sympathetic to Mile's position if it had been more than a month since we'd last saw Ennil.
>>
>>27824856
It does seem like more time has passed since we last saw Ennil in episode four than I would have thought. One the other hand, in canon Ennil always had the supernatural ability to accidentally get to wherever the Freeden is going almost instantly so we're following a fine tradition.
>>
I'm sad I missed this.

But I got ideas:
1. I think we shouldn't take Ennil. Although it isn't the same, can't she get herself involved in Saint Island's defense/law enforcement force? If she wants adventure, she could still do stuff like vacation.

2. Get the Spaniard. Tell him our plans (although they need to be finalized, and this isnt necessarily in order):

Firstly, we show him the Divider. We tell him we want to make an economical next-gen upgrade package for the Daughtress and Jenice series. I don't know how the Jenice works, but the parts compatibility between the Daughtress and GX shows that at least the Daughtress can be upgraded pretty far. The Jenice would need something too because there's probably locales or countries that use them instead of Daughtresses.

Maybe two versions of each? One more economical version is made to be good enough to take on things like the Octape Kai/Daughtress Command HiMo and not get completely raped by Gundams or next-gen NUNE suits. The other version would be something closer to the Divider in terms of performance.

Talk to the St. Island govt. We just met Miles, so we can do this easily. Show him

Get a Trade Guild set up between various businesses and Vultures, with the aim of improving trade and keeping the New UNE from ruining *everything*. Get countries involved in it, too. We can help aid them in security (including helping them raise their own) for good trade/lodging terms. In addition, the countries get some sort of license to make our version of the Divider & Jendam. Vulture groups without the resources or knowledge would then likely buy these mobile suits from the same countries.

This is the only way I can think of keeping the New UNE (which really just seems like some kind of military oligarchy anyway) from taking over. It's a lot less suicidal than trying to fight a guerrilla war alone.
>>
>>27823675
I think that's ideal.

Though maybe we can ask the brothers how they'd feel about being on different ships? If comms get interfered with or we need to maintain radio/comms silence, we could use them to have the ships freely communicate with eachother. That'd make us pretty damn good for stealth and combat if anyone tries listening in on us.

We could get Shagia or Olba on the other ship and then Garrod or someone else on ours.

>>27825645
We could probably improve the Divider and maybe make it cheaper to maintain with Lumark's insight. Though I'm sure with Kid, Lumark and us we may be able to make two very high-performance, economic versions of the Jenice & Daughtress. Though we"ll probably need to buy a Jenice & some spare parts for a proof of concept model.
>>
>>27825645
I think we should take Ennil if she wants to go. She's one of my favorite characters
>>
>>27825713
Right now? I think we have enough NPCs to interact with daily. Jamil, Jamil's Waifu, Kai, Kid, Toniya, Roybea, Witz, Garrod, Tiffa, Kauto.

Plus we"ll be getting new crew to interact with, and we may get more named NPCs than just the spaniard. We"ll probably be interacting with Ennil semi-regularly anyway. Especially if we go with that alliance idea.
>>
>>27825713
I agree.
>>
>>27825681
We could probably replace Olba with Roybea - we'll be able to communicate between ships in the case if our communications get jammed or worse. Garrod could stay behind on the Freeden as our representative and to watch over Tiffa. Witz will stay behind on the Freeden because that's where his money is, which leaves us with Roybea.

As for our economics plan, we have Kid and Lumark on our side now. We could make improved versions of the Janice and the Daughtress and offer to sell those for some nice cash to the local authorities or the guys fighting against the NUNE. They get a cool new suit to protect themselves with, we get some money, and maybe make our first step in forming the Trading League. From there, we work to bring as many Vultures, traders and everyone else into our little group.

As for Ennil, let her decide. Dave said he'd respect any decision she makes, so if she wants to stay behind, great, we'll have someone on Saints Island to help us out with the Trade League. If she wants to leave, great, we get an expert pilot and more contacts we could use.
>>
>>27825826
Yeah. Though, I imagine the new Daughtress suit will be based on the Divider at least a little, since it's essentially a Daughtress-Gundam hybrid.

War wise, I figure countries would be focused on establishing fronts/theaters of war, with Vultures acting as mobile contingents.


We should also try to get some Newtype network set up. This way, during combat, we can communicate with minimal or no comms, which would give us an advantage. Since electronic warfare wouldn't really work on us, and they won't be able to intercept what we say.

The Frost Brothers can probably communicate with eachother the most reliably, so they can be the nexus between both ships & their respective MS forces.

We should also move with the plan in getting some defense technology on our ships. Beam chaff missiles and missiles/lasers/CIWS to intercept projectiles.

OP, whats our current inventory on MS and parts anyway?
>>
>>27825961
I think we sold everything except the Gundams. If we didn't and we have some Daughseats lying around, we could give their blueprints to the locals. They'd be perfect for defending the island, considering how they're amphibious suits that can dive underwater and use anti-aircraft / torpedoes to dispose of any threat. If we sold them, we should focus on making the Divider Daughtress or the Divider Janice and making those.

Next, considering what we're about to get into, we'll need any advantage we can. A Newtype network would be pretty cool to have, and at the moment, it's pretty easy to make one - we already have the Frost brothers, and they could probably teach the other Newtypes how to communicate over long distances. And upgrading the ships and our suits goes without saying, but I don't think we have the money for something that big or time-consuming at the moment. Maybe once we've dealt with the Double-X and started earning some real money.

Which brings us to the Trade League, Saints Island would probably be the best place to begin with. It's a bigass port, it's capable of sustaining a larger industry due to its old power reactor, all we need is somehow to get the authorities to agree with our plan. We gather traders, junkers and vultures willing to fight the NUNE, bring them here and begin preparing for all the shit that's coming our way.
>>
>>27826276
I'm fine with selling anything non-Gundam but the GX bits, since those are precious for spare parts.

I doubt we ourselves can actually mass produce the Dividers though. We're just a few dozen guys without a factory. We can partner up with a local company and do a joint venture.
Though I think we should also sell licenses to other countries/big companies so there's widespread use of them faster.
>>
>>27826340
Yeah, we probably can't produce stuff on our own, so we'll most likely have to go with either (or both) of those. We provide others with the blueprints in exchange for money and parts, and we team up with some company to begin producing our stuff.

Say, can the Sandshark move over water? We needed to waterproof the Freeden, if I remember correctly, so we probably have some time before we move out. We could use that time to develop the Daughtress Divider (maybe even the Jenice Divider) and find out who'd be willing to join us.
>>
>>27826549
Yeah the Sandshark can move over water, how did you think it got here to an island?
>>
>>27826566
It was towed here, that's why I'm asking. And the Rocky class ships are ground battleships.
>>
>>27826549
Yeah. The alliance is something we"ll have to develop. I think first talking to the govt., followed by a public announcement (local TV, contacting Vultures we know) would work. We don't need them to literally follow us. We just need things ironed out and to coordinate.
>>
>>27826603
It's a hover ship, so it should work.
>>
>>27826634
I'd rather we don't make a public appearance yet. We need to gather allies and resources first, or the NUNE will keep throwing themselves at us until we've been dealt with.

Maybe have the Trade League appear as exactly that - a couple of states that decided to improve trade between themselves and have hired some Vultures to protect their interests? That way, we won't draw as much attention, and the NUNE would avoid us because we pose no direct threat to them. Meanwhile, we organize the members of the League, provide them with weapons, parts, blueprints, the works.

>>27826665
So was the Freeden, but we still needed to modify it. Whatever, let's assume that the waterproofing was already done.
>>
>>27826549
Maybe we'll also put the Esperansa into mass production as a counter to the NRMA-006 Gadeel?
>>
>>27827003
If we manage to get one of those, why not. We're preparing to raid an NUNE fortress, might as well grab some stuff when we get there.
>>
Updated Tier List from last thread, now with Gundams and New UNE equipment!
Tier 1: Daughtress, Daughtress Tank, Daughtress Weapon, Jenice, Juracg, Estardoth, Pyron, Daughseat
Tier 2: Daughtress Command, Daughtress High Mobility, Daughtress Flyer, Septem, Septem Kai, Daughseat III, Daughtress High Mobility Command
Tier 3: Balient, Octape Kai, Octape
Tier 3.5: Daughtress Neo, Crouda,
Tier 4: Gadeel (air superiority only), Esperansa (Air Superiority), G-Falcon, Gundam Airmaster, Gundam X, Gundam Leopard, Divider Gundam, Gundam Virsago, Gundam Ashtaron, Bertigo, Febral, Gundam Belphagor
Tier 4.5: Gundam X high spec, Rashvet
Tier 5: Gundam Airmaster Burst, Gundam Leopard Destroy, Gundam Virsago Chest Break, Gundam Ashtaron Hermit Crab
Tier 5.5: Gundam Double X

Note some designs I considered to specialized/weird and deliberately did not include in the tier list those designs are: NRX-007 Correl, NRX-010 Gable, NRX-011 Britova. MA-06 Grandeene, and MAN-003 Patulia. Furthermore, I frankly don't know enough about the Descem Hornet or Descem Mode X to frank them, but I'd be shocked if they were under 4.
>>
>>27828598
I'd like it if OP could confirm the list, just for clarity.

Tier 3.5 should be the minimum we make our MS off of. Then tier 4/4.5 for the better versions. I doubt tier 5 can be easily done past very small production runs.
>>
>>27829143
Are you talking about the MS we currently have, or the ones we'll try produce for the Trade League?
Because that stuff you mentioned is pretty overpowered, and would probably cost a fuckton of money.
>>
>>27829143
Countries can get away with Tier 3 if they have numerical superiority IMO.

All of this of course depends on how much bang we can get for the buck.
>>
>>27829143
Everything tier 4 and higher was only piloted in the show by an ace pilot which makes comparing them to suits piloted by nameless mooks somewhat problematic.
>>
>>27829224
Tier 3 and 3.5 then? Unless we can offer new T2 MS that are cheaper to maintain & produce than milsurp Tier 2 MS, I don't think we should go lower than 2.5
>>
>>27829287
High tier 2 for the mooks and tier 3 for the command suits. Unlike the NUNE, we don't have limitless resources or manpower, so we'll have to improvise and fight dirty, and have our suits be capable of working in any conditions.
>>
>>27829300
Don't forget, the New UNE makes use of large numbers of Daughtresses during their takeover of Earth. Probably because there are so many of the things left over from the last war.
>>
>>27829300
Works. Though I don't think we should make them obvious command-suits. Just..."high performance" versions that look very similar. Countries with the industrial power can produce the higher end versions.

All of this still depends on what Kid & Kauto can make with data from the Jenice, Daughtress and Gundams. In the end, we"ll have to see what's practical. Maybe we"ll have to shoot lower. Or maybe we can get new MS/upgrade packages that's so good yet cheap we can shoot higher.
>>
>>27829376
Fair enough. Obvious command units will be the first ones to get targeted by the enemy.

How's this, since >>27829324 pointed out that there is a large number of Daughtresses just lying around, we make an upgrade package for them? It wouldn't require us to spend resources on making an entire suit from scratch, and it'd allow us to improve the most commonly found machines around?
>>
>>27829487
Well, the idea with something like the Divider is that you *could* upgrade a Daughtress up to even a Divider. Basically, there's no point in making a brand new Tier 3+ MS with propriety parts when you can take a Tier 1 MS and do the same thing.

Chances are, most countries and Vultures will upgrade their MS until they need new ones. Such as countries wanting to expand their military or get new parts in a reliable fashion.
>>
>>27829536
As an aside, it"ll still mean you'd need factories to make new parts when you can't just tweak the existing parts.

Though, yes. It does mean we may be able to offer packages that are better than making entirely new MS.
>>
Okay, so ideas for a new package we could make?

Hardpoints would be nice, as each suit could, with a different loadout, do multiple jobs around the battlefield.
>>
>>27829707
Bring back reactive armor? Or a simple point defense system. Like a laser to shoot missiles.

Shield boosters? I think our Divider essentially uses something like that.

>Hardpoints would be nice, as each suit could, with a different loadout, do multiple jobs around the battlefield.

You mean like something other than hand weapons? That could work.

>Long Range/Anti-Ship: A beam cannon or projectile cannon. Suits the role of a sniper, anti-ship or artillery.
>Area Suppression: Something like the A-10 from Muv-Luv or Gundam Heavy Arms.
>Grenadier: Grenade machine gun. You have things like smoke ammo. Lighter than the cannon, probably more ammo too.
>High-Mobility: For skirmisher units.
>Electronic Warfare or Recon
>Urban Warfare: Automatic shotgun, explosives and multiple melee weapons? Maybe something like a beam javelin or what the GM Striker has.

That just about covers everything I can think of.
>>
>>27829707
Here is my suggestion for our mobile suit forces:
TUMS 01 Divider Gundam (Mass Production Varient): A simplified and cheaper version of the Divider Gundam, though there is an obvious reduction in capability. designed to be a versitile general purpose combatant.
TUMS 02 Panther Gundam: Similar in design to the Divider, this uses parts derived from the Gundam Leopard to upgrade the Daughtress Weapon. Heavy fire support unit.
TUMS 03 Falcon Gundam: Similar in concept to the Divider, this uses parts derived from the Gundam Airmaster to upgrade the Daughtress Flyer.
TUMA 01 Esperansa: Air superiority mobile armor, based on a design created by Lumark Kauto.
>>
>>27829898
I like this, though I think Air Superiority & Marine are both needed variants/packages to cover all bases.

>>27829904
Don't forget that we"ll probably need to make a version for Jenices. There's definitely going to be some groups using them over daughtresses.
>>
>>27829944
Beam Machineguns, Panzerfaust, and maybe even a Gouf grappling hook. We Geara Doga now.
>>
>>27829944
Let me see what I can do
TUMS 04 Rapier Gundam: Similar in concept to the divider, this uses parts derived from the Gundam Belphagor to upgrade the Daughtress high mobility.
TUMS 05 Jenice High Mobility: Using the concepts behind the Daughtress High Mobility Variant, this upgrade makes the Jenice almost as mobile as the later Septem and schematics for the hyper bazooka give it a surprising punch.
TUMS 06 Jenice Air: Using parts derived from the Bertigo, the Jenice is upgraded into a capable air combatant.
>>
>>27829898
> You mean like something other than hand weapons?
Yeah, like that.

For example, have two hardpoints on the arms (shoulders) and on the legs. You could mount a heavy cannon on the suit with some tactical grenade launchers, add thrusters that'd allow the machine to slide around the battlefield and you have an artillery/sniper unit. Or missile launchers, or heavy Gatling guns, or whatever's needed to best deal with the threat at the moment.

Also, the ideas for a point defense systems and reactive armor are pretty neat. Might add some improved sensors and engines to that list, though I guess those are already included. Additional weapons (from >>27830081 ) would also be great to have around.
>>
>>27830121
Creating a general purpose unit that flexible would be a serious engineering challenge, and seems to be very much against the current tone of the game.
>>
>>27830164
Best all rounder general mobile suit? Tallgeese.

Then it got watered down into Leos. Pity.
>>
>>27830164
>that flexible would be a serious engineering challenge

Remember, this is Gundam where mobile suits are treated like firearms at worst. And where anyone and his mom designs a new MS.

And Gundam X, where it's post-apoc. We've already rigged some crazy stuff, too.

I think the hardpoint ideas in:
>>27829898
Are possible. It's mostly just tacking on different equipment.

Air/Marine would probably require a dedicated variant.

>>27830081
I like.

>>27830109
>>27829904
I like the names, though I think we should go with hardpoints over so many variants. Except for the Gundams & MA, since we can make those.
>>
So we're going with hardpoints and dedicated variants for ground, sea and air combat?
>>
>>27830222
To be fair, they apparently never invented flight suits so no one but the aces could handle the suit. That said, the the Tallgeese is a general purpose suit, to a modular suit. Big difference.
>>27830224
I'm saying your design principles are way to gritty and 08th Mech Team. You spend to much time on specific real world design principles which tend not to show up in Gundam and not enough time justifying how we would make the designs.
>>
>>27830322
I certainly don't want to. >>27830109 and >>27829904 are more my preference.
>>
>>27830322
Hopefully no hardpoint tacticool stuff. Its not really appropriate to the setting. Also, Electronic warfare is kinda silly when everyone relies on visual sensors anyway.
>>
>>27830401
>>27830323
Are you telling me Gundam never played around with hardpoints, and that it's too "08th MS Team"? Seriously?

Gundam 00 (Enact & Union at least), Gundam SEED (Strike Gundam), Victory Gundam (itself and other MS)

etc.

Hardpoints are completely in tune with Gundam. And frankly, not holding an idiot ball does not make it gritty or "tacticool" (which is a word you're misusing).
>>
>>27830570
This. Having hardpoints would be the smart thing to do, especially considering what we're against.
>>
>>27830081
Yeah, about that, you see, Croudas are MP suits with Anti-Beam Coating and a shittier version of Wings of Light mounted on their back (trust me, it extend to the size of a normal beam saber). Granted, they've got a Death Star-esque exhaust port on the front of the MS, but...

Sturmfausts are a good idea, and the beam machinegun will murder the shit out of UNE suits, but... we might need something heavier. Like a good ol' 280mm bazooka from the Zaku II Kai series.

Actually, we should take cues from the Zaku II Kai, Geara Doga, and maybe even the RF Zaku for pointers on how to make better Jenices.
>>
>>27830570
Oh, did you mean the mid air transformable mecha hard-points that gundam actually uses? I thought you ment sane hard-points that you swapped after a mission. In that case its only practical for elite gundam type units and totally impractical for mass use.
>>
>>27830401
I think no EW is fine. But the rest make sense to me and as >>27830570
Hardpoints are not a radical idea in Gundam, by name or by something else like a "package".

So I think a general purpose ground suit with the packages/hardpoints (sans EW) in >>27829898

Work. With a variant MS for flying and sea.
>>
I'd just like to state my complete oppositition to hatdpoints and crap
>>
>>27830705
Pretty sure he meant sane hard-points.
>>
>>27830570
Not your version of hardpoints at all.
>>27830550
I agree. Its based off something we've already done and much simpler and easier to grasp
>>
>>27830705
No, ones you swap out for missions. And it's not like any more than 20% of their MS would need a specific hardpoint package. Hardpoints like the Victory Gundam.

>>Hardpoints are multi-purpose storage racks designed to externally store any weapons or equipment that has been designed to be carried by a hardpoint. Hardpoints are standard equipment for all League Militaire mobile suits. The LM312V04 Victory Gundam is equipped with eight hardpoints, 4 located on arms in mobile suit mode and on main body of Top Fighter, 2 located on hip armor in mobile suit mode and on main body of Top Fighter, 2 located on the legs in mobile suit mode and on main body of Bottom Fighter.

Having five MS, where you can switch out non-handweapons instead of dedicated MS variants is cheaper and more sensible.
>>
>>27830745
I'd just like to state my complete support for hardpoints. We only need one on the shoulders and maybe ones on the arms or legs.
>>
>>27830749
In which case everyone's arguments against it are still valid. Most modular suits in Gundam are weird battle transformation crap.
>>27830790
There is no way you could possibly do that with existing units. The Gundam upgrade package is both saner and much easier for everyone to keep track of and conceptualize. It is also IC and not totally out of left field and without in universe precedent.
>>
Why don't we find a middle ground? Say use these >>27829904 & >>27830109 designs and have a hard point or to for specialized ordinance?
>>
Okay, so Gundam wears for the Daughtresses - that we can do with the resources and time we have available.
Could we at least make those swappable?
>>
>>27830885
Somewhat? I mean they're all upgrades to basically the same machine. Mind you you'd probably at least initially have more Daughtresses then upgrade packages.
>>
>>27830933
Then lets go for that. We get both the Gundam wears and the tactical advantage of having one suit that can pull off multiple jobs.
>>
>>27830829
Except you're still wrong. All Victory Gundam MS series use "sane" hardpoints. And its not uncommon by F90. Strike Gundam and derivatives use "packages". So do ALL Gundam 00 MS. Essentially, hardpoints.

And the idea is that you can just tack a hardpoint on for when you need a specialized role. Not every MS would actually make use of hardpoints, since they're something you use when you need something specifically done.

Hardpoints are much saner than dedicated MS.

And keeping track of? I'm not talking about Gundams we use. I'm talking about MS we mass produce.
>>
>>27830964
Or you could have two different upgrades that are completely noncompatable. Because they each replace 50% of the parts, but have no overlap. In that case you can't swap between them, but can take one daughtress, split it in half and come out with two MS.
>>
>>27830987
I seem to recall the Strike Gundam's packages being launched out of the ship and then combining with the Gundam in midair. Never watched Vicotry or Gundam 00 though, so I can't comment on that.
>>
>>27831087
Nah, I don't want something fancy like a mid-air change. Just something they can attach on the shoulders between missions. Same idea, but one is simpler.
>>
>>27831137
You'd reach diminishing return really fast though. I don't care what you slap on a Daughtress, its still going to be a lot worse than a Daughtress Neo without a substantial internal upgrade. The Gundam upgrades are something we've already basically done, so we know it works. Mind you, the general purpose Divider upgrade would probably by far the most common because of that flexibility but that doesn't mean that the others wouldn't have specialized uses, especially the Airmaster version. In fact, you could probably ax the Puma entirely and relegate the Rapeir to an ace unit and make up the difference by giving the Divider a shoulder hardpoint.
>>
>>27831269
My suggestion is that we make upgrade packages for Jenices & Daughtresses, since that's what most Junkers/Vultures and countries are using. Hardpoints would be part of it.

I'm not sure we know what we're disagreeing with. So let me re-iterate.

An upgraded Jenice & Daughtress, with terrain specific versions. Then you have hardpoints to mount different weapons or equipment (mostly just verniers). Probably just a shoulder hardpoint. This is something we'd sell to other people since it's a mass production thing.

That's all I care for. I'm not against the idea of making new Gundams or offering designs of them for production.

I'm not sure how much I clearly understand:
>>You'd reach diminishing return really fast though. I don't care what you slap on a Daughtress, its still going to be a lot worse than a Daughtress Neo without a substantial internal upgrade. The Gundam upgrades are something we've already basically done

We have taken a Daughtress and essentially upgraded it with GX parts, yes? That suggests there's a high level of compatibility and that the Daughtress can have upgrades that take it very far if we wanted to.

I doubt many countries would be big on entirely replacing their MS with new designs though, unless they have *some* compatibility parts wise, sans stuff like Gundams. Because those MS are plentiful and therefore cheap to maintain.
>>
>>27831384
Ah, the new designs >>27829904 and >>27830109 are essentially mass produced upgrade kits to turn Daughtress into what would amount to knockoff versions of the Divider, Leopard, Airmaster and Belphagor that are simplified for mass production. They'd also fill similar battlefield roles as the Daughtress, weapon, flyer and high mobility. Since the Divider is supposed to be a general purpose mobile suit anyway, you could probably add a few hard-points to give it additional flexibility.

>I'm not sure how much I clearly understand:
basically, nobody had specified that they were planning actual internal upgrades to go with the hardpoints until your post. Since we are already doing internal upgrades, I see no reason not to use the ones suggested >>27829904 and >>27830109 since they are a straight extension of stuff we've already done.
>>
>>27831613
Oh forgot to mention, you could create similar kits for the Jenice as well.
>>
>>27831613
>actual internal upgrades
Gonna need to UMP that shit if we do.

http://gundam.wikia.com/wiki/United_Maintenance_Plan
>>
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You know... if we're thinking about making multi-purpose mobile suits that can be adapted to a number of situations, why not just make an Adele or 105 Dagger/Windam expy?

I realize that the latter two are SEED shit, but c'mon, they were decent designs in a shit series.
>>
>>27832463
I was thinking we could steal the wear system from the Adele and combine it with the Janice or the Daughtress.
Improve the suit's engines, sensors and all that, and just swap the arms, legs and whatever else is needed to turn it into a weaker version of the Leopard or the Airmaster.
>>
>>27832463
Decent idea, but I like the idea of the gundam knock offs more. Though I do wonder if we can get away witb making the falcon basically a tarus from wing.
>>
So, current plans:

Gundam upgrade packages.

Modular suits that can switch between Gundam upgrade packages.

Bertigo/Zaku II Kai/Geara Doga upgrade package for Jenice.
>>
>>27832576
Maybe so, but wouldn't it be more cost effective to make a multipurpose MS that can change its loadout to suit most situations?

Sure, maybe making commander variants suited for specific roles would be fine, but we aren't Mr. Moneybags, though we do have some incredibly talented Engineers in our corner.

If we can convince the Saints Island government to let us use their resources for MS construction and bolstering their defense force, we could have a very powerful ally on our side. That's not even counting the Democratic Republic of Gastar, the People's Republic of Estard, and the United Kingdom of Northernbell.

Though... calling ourselves the Trade Union seems kind of... bland.

How about the World Economic Preservation Alliance?
>>
>>27832724
Too wordy and euphemistic.

World Trade Organization, perhaps. WTO
>>
>>27832821
Euphemistic? How?
>>
>>27832724
You need to have at least two varients, one for air and one for ground. The weight requirements are just too different.
>>
>>27832821
Earth Sphere Trade Organization/Alliance?

ESTO or ESTA
>>
> New World Trading League (NWTL) - personal favorite.
> Global Association of Independent Traders (GAIT)
> Earth Sphere Trading Federation (ESTF)
>>
>>27832914
Maybe New World Trading Federation (NWTF)?
>>
And I'm back. Sit tight while I whip up a new post, y'all.

>>27825961
We've sold the Daughseats to help pay for the Sandshark, which IS capable of traversing the ocean. We have five GX Bits, the Black GX is STILL in pieces and has yet to be reconstructed, and the Freeden has more than enough spare parts to repair our Gundams.

The main issue we face, now that we have the Sandshark, is who do we bring aboard as pilots? With David's GX Hyper-Spec and the GX Bits, that already takes up all six beds in the hangar. However, the GX Bits can be shoved into a corner so that there will be room for actual mobile suits. It'll mean far less room to move around in, but David is nothing if not resourceful.

Anyway...
>Writing!
>>
>>27833273
Hmm... maybe we can disassemble a couple of the GX Bits for spare parts? That's mean there would be... two free spots, and we could always leave a couple of the G-Bits to stand upright somewhere in the hangar to bump that up to four.

I say we bring Kai aboard, along with one of the Frost brothers and keep the other on the Freeden so we have a means of communicating with the others if we can't do so electronically. Bring Roybea along, and that should divide our forces up rather evenly.
>>
>>27833273
Kai, Shagia, Roybea. That'd cover it, I guess.
>>
>>27832976
Sphere Union of League Territories?
>>
>>27833273
I think it was asked by a few people if this >>27828598 was an accurate MS list.
>>
>>27833367
I'd rather not disassemble the Bits, simply because they're so valuable fully operational in a fight.
>>
It's been a few days since the incident with Ennil, and so far, things have been rather quiet. It would be a while yet before Lumark Kauto would be able to gather your new ship's crew, so you had a while to take care of business. There were a few things that you needed to do if this... alliance you had in mind would become an effective fighting force against the New UNE.

First off, you would need to form contracts with several companies and governments to obtain the resources and funds necessary to develop high performance, mass-producible mobile suits. Saints Island, with its energy plant and booming trade industry, would be a top priority, and you hoped that they would agree to fund your operation.

Second, you needed to figure out just HOW you would develop mobile suits that could stand up to something as fearsome as a Gundam. Would you need to develop a multipurpose MS built with modularity in mind, so that it can be refitted to suit any combat situation? Do you go the classic route of developing a series of mobile suits designed for specific roles? Something like this, you would have to seek the counsel of the two best engineers you knew; Kid Salsamille and Lumark Kauto.

Third... well, you weren't exactly a force to be reckoned with, despite having six Gundam-class mobile suits, and five GX-Bits between you and the Freeden. You had to go on one HELL of a recruitment drive. enlist Vultures, freelance pilots, anyone that wanted to fight the New UNE, really. There was also the issue of training recruits; you had little doubt that a seasoned Vulture or freelancer could hold their own against a trained soldier, but civilians would need extensive training to stand a chance.

Recruitment could wait for now, but there was still the problem of funding MS construction, and the kind, or kinds of Mobile Suits you wanted to build.

What should you do?
>Approach the Saint's Island government and request funding.
>Go to Kid and Kauto and discuss MS Development.
>Write in
>>
>>27833545
Looks about right to me.
>>
>>27833680
> Go to Kid and Kauto and discuss MS Development.
We can't go to the local authority and ask for funding if we don't have anything to show them.
>>
>>27833680
>Go to Kid and Kauto and discuss MS Development.
We need to have an idea of the kind of fighting force we want to be fielding. That way, if we already have some blueprints lined up, we might be able to put together a better presentation for the officials in the government.
>>
>>27833680
>Go to Kid and Kauto and discuss MS Development.
>>
>Writing...
>>
You decide to approach Kid and Kauto on what direction to take in terms of MS Development. You had imagined you'd have to go to them separately, but fortunately for you, the effeminate Spaniard had gotten rather... cozy with the Freeden's engineering crew, much to Kid's chagrin.

You discuss at length your dilemma, and ask them about what route you should take, Kauto advocating that you develop Mobile Suits with a specific role in mind, whereas Kid pointed out the merits of general purpose mobile suits built with modularity in mind. The both of them made convincing (and lengthy) arguments, but you still had to come to a decision.

>Go with Mobile Suits designed for specific roles
>Go with Modular Multi-purpose Mobile Suits
>Go for a healthy mix of both
>Write in
>>
>>27833951
> Go for a healthy mix of both
The wear system. Each suit can swap its wear (Gundam package) and become specialized for another role in an instant.
>>
>>27833951
>>Go with Mobile Suits designed for specific roles
>>
>>27833951
>Go for a healthy mix of both
>>
>>27833951
>Go for a healthy mix of both
Modular MS are well and good, but it's more cost effective to design SOME mobile suits built for specific roles, than try and build add-ons to adapt them to certain roles or environments. For example; it's easier to just build an aerial MS or MA, rather than construct a pack or equipment to allow a Mobile Suit to achieve sustained flight, or to build an aquatic MS, rather than slap together something to make a normally land-bound MS seaworthy.
>>
>>27833951
One More modular mobile suit (based on the Divider) with more specialized mobile suits based on the Airmaster, leopard and Belphagor. Aka >>27829904 and >>27830109
>>
>Writing...
>>
You suggest to both of them that perhaps it's a better idea that you try a mix of both. To Kauto's point, it's more cost effective to produce mobile suits or mobile armors with specific roles, such as aerial dogfighting, or underwater combat in mind, but also point out that with modular mobile suits, they can be outfitted to suit their environment far better than a suit specifically designed to fight on a certain terrain.

You also discuss with them the possibility of taking existing mobile suits, such as a standard Daughtress or Jenice, and outfitting them with equipment capable of combating newer machines, using Kid's Divider system as an example.

Ideas for support vehicles are thrown around, such as flight platforms that can be piloted by a single pilot, or operated by a Mobile Suit. Not only that, but building off of the idea of devising equipment for older suits to combat the New UNE's newer models, a craft capable of fighting against mobile suits on its own, as well as combining with mobile suits to bolster their firepower, akin to the UNE's G-Falcon, was suggested.

With ideas becoming far more concrete, you wanted to come up with a design for the modular mobile suits; these would make up the bulk of your forces, and would effectively be the "face" of the alliance you planned to form.

>Go for a suit designed to equip add-on packages; hardpoints would be affixed to the back and shoulders, where the modular equipment would be mounted. ( http://gundam.wikia.com/wiki/GAT-01A1_Dagger )
>Go for suits designed to swap limbs and equipment designed for specific purposes. ( http://gundam.wikia.com/wiki/RGE-G1100_Adele )
>Build a low-cost MS with a focus on highly varied weapons and equipment. (http://gundam.wikia.com/wiki/OZ-06MS_Leo )
>Write in
>>
>>27834571
>One of the options is to build a Leo
No thanks, I'd rather not pilot something that could explode if I even looked at it wrong.

>Go for suits designed to swap limbs and equipment designed for specific purposes.

You have to admit, the Adele is a damn good take on the "Mass-produced version of the protag suit"
>>
>>27834571
> Go for suits designed to swap limbs and equipment designed for specific purposes.

>>27834610
And it can do anything you want as long as you have the right parts for it.
>>
>>27834610
we could go with the Maganac
>>
>>27834571
>Write in (http://gundam.wikia.com/wiki/RGM-89_Jegan)
>>
>>27834654
always a fun unit
>>
>>27834610
its aesthetics clash so horribly though
>>
>>27834736
But we're not making the Adele, we're making something based on the Adele's capability to switch body parts.
>>
>>27834754
The Adele is obviously Gundam based. We might end up with something Zaku or Tallgeese based.
>>
>>27834571
>Go for suits designed to swap limbs and equipment designed for specific purposes.
>>
>>27834571
They fixed that in the Glory of Losers manga, which retells Gundam Wing in comic format.

They now die like Union Realdos. Ie, not by a stiff breeze.

Also, the Tragos works like a Dom, Leo IV and eventually Tallgeese spam.

The actual performance of these guys is quite good.
>>27834571
>Build a low-cost MS with a focus on highly varied weapons and equipment.
>>
>Writing...
>>
>>27834812
Damnit, too late.
>>
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>>27834610
Hey, Leos were pretty effective even if they were virtually unarmored.
>>
>>27834666
Too late too, but I would've supported this.

I love the evolution on how it had basic equipment in CCA, got add-on weapons/disposable munitions on Unicorn (that Jegan that took on the Ksatriya, that Jegan with the massive missile rack during the Palau assault), then by the time F91 rolled in they're pretty much inferior, but still kicking around.

Shows pretty much the virtues and demerits of what was being argued before GunDAMN resumed posting.
>>
>>27835060
In which case, you should voted to the Leo...
>>
>>27835019
I think the Leo's get so much shit because the Earth Federation used them exclusively, and the earth fed got massacred by Aries, Taurus, Cancer, the Gundams and basically everyone else.
>>
>>27835137
>Cancer
Haha, no.

It's the Gundams and Virgos shitting on them.

Both of those are massively overpowered. I mean, come on. Gundanium can even tank rifles and Virgos have beam rifles and Planet Defensors. Introduce Virgos or Mercurius into say the Gyrps Conflict or CCA, and you would see everyone bitching.
>>
>>27835233
I was referring specifically to the suits piloted by the Earth Sphere, not by OZ. My personal favorite of those suits are the wing and Taurus.
>>
>>27835264
Earth Federation rather, and I can't recall a single battle they actually won in the entire series.
>>
>>27835306
Bit hard to win when aerial superiority is not in your favor.
>>
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You decide to go with designs for a mobile suit geared towards swappable limbs and specialized equipment. their basic loadout would be geared towards standard combat, and would carry the standard two beam sabers, a single beam rifle, and a hand-held shield, primarily suited for mid-range combat, though capable of engaging enemies at close range.

There would be a high-speed melee-centric design, focusing on hit and run tactics. the manipulators were small enough so that they could still use the standard armament of the basic loadout, while still capable of using the specialized melee equipment.

There would also be a mid-to-long range bombardment loadout, its weaponry consisting of a pair of beam cannons and three tube missile launchers, focusing more on survivability than mobility, by opting for more heavily armored limbs than the standard frame.

With the preliminary designs drawn out and production costs estimated, it was time to work on the Mobile Suits (or Mobile Armors) that would serve as your aquatic combat units.

>Focus on building aquatic Mobile Suits geared towards long range bombardment ( http://gundam.wikia.com/wiki/RAG-79_Aqua_GM )
>Build aquatic Mobile Suits geared for high speed underwater melee. Can't hit what you can't touch, right? ( http://gundam.wikia.com/wiki/MSM-07E_Z%27Gok-E )
>Write in

And no, this is not what the final product will look like; it's more of a visual approximation. If we can get a drawfag on some possible MS designs, that'd be freakin' amazing, actually.
>>
>>27835549
[x] Z'Gok E

Zeon is the undisputed king of the seas.
>>
>>27835549
>Build aquatic Mobile Suits geared for high speed underwater melee.

Fuck yeah, Z'Gok.
>>
>>27835549
>Write in
Build aquatic MS geared for anti-air interception.

The catch might be that it's overspecialized in its role of playing underwater peek-a-boo.
Sorry, I don't have any examples or links.

I had the impression that the New UNE had greater air-superiority than everyone else they were fighting.
>>
>>27835549
> Build aquatic Mobile Suits geared for high speed underwater melee. Can't hit what you can't touch, right?
See if it's possible to give them extendable claws like the Virsago has. Maybe integrated weapons as well.
>>
>>27835549
Use the cancer from wing gundam.
>>27835613
They canceled their Air Superiority mobile armor because they had no one to use it against.
>>
>>27835549
>>Build aquatic Mobile Suits geared for high speed underwater melee. Can't hit what you can't touch, right? ( http://gundam.wikia.com/wiki/MSM-07E_Z%27Gok-E )

No brainier.
>>
>>27835613
They kind of do; they have Daughtress Flyers, Balients, and Gadeels. Those are three different machines designed for aerial combat.

Though in the Gadeel's case, there's only, like... thirty of those fuckers in existence.
>>
>>27835549
>Build aquatic Mobile Suits geared for high speed underwater melee. Can't hit what you can't touch, right? ( http://gundam.wikia.com/wiki/MSM-07E_Z%27Gok-E )
Tearing through the bottom of a carrier's hull with one of these, then go up through it and emerge up through the top.
>>
>>27835641
because they had no one to fight against. They probably won't cancel the thing this time.
>>
>>27835613
http://gundam.wikia.com/wiki/MSM-03C_Hygogg
http://gundam.wikia.com/wiki/OZ-09MMS_Pisces

Either of these. I prefer Metal Gear Ray's predecessor.
>>27835628
No. Cancers cannot fight on land.
>>
>Writing...
>>
>>27835641
Only because everyone on Earth surrendered...

We won't be doing that.
>>
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To combat the Daughseats and Daughseat IIIs the New UNE no doubt had at their disposal, you opt for a maneuverable MS design specializing in underwater melee combat to counter the Daughseat series' dependency on long range attacks, though you don't deprive it of long range capabilities either, incorporating torpedo launchers and claw mounted beam guns into the design.

The end result is a rather... SRA-esque machine primarily due to the incorporation of a mono-eye into the design.

With your mainstay aquatic MS decided upon, all that was left now was to figure out a design for an aerial combat machine.

>Create a sustained flight-capable MS that has hardpoints for a variety of equipment. ( http://gundam.wikia.com/wiki/OZ-07AMS_Aries )
>Create a high-speed, high performance transformable MS. ( http://gundam.wikia.com/wiki/MSZ-006A1_Zeta_Plus_A1 )
>Opt for a flight platform to allow normally ground-bound Mobile Suits to engage in aerial combat. (Think the Mk.II's Flying Armor, or a Base Jabber.)
>Write in

Again, this is an approximation, not the actual, in universe design.
>>
>>27836050
>Create a high-speed, high performance transformable MS.

We Zeta Gundam now? We Zeta Gundam now.
>>
>>27836050
>Create a high-speed, high performance transformable MS (http://gundam.wikia.com/wiki/OZ-12SMS_Taurus)
>>
>>27836106
Looks nice to me.
>>
>>27836050
>Create a high-speed, high performance transformable MS. ( http://gundam.wikia.com/wiki/MSZ-006A1_Zeta_Plus_A1 )
>>
>>27836106
Good variation. the design is somewhat reminiscent of the Airmaster as well. Maybe push the aesthetics and design to basically be a mass produced Wing Gundam? (With a less overpowered cannon obviously)
>>
>>27836166
Sounds good to me.
>>
>>27836050
>Create a high-speed, high performance transformable MS.
I get the feeling our aerial forces will be a bit more... limited if we're going for the high-spec route with our machines, but that's why there's always the option of making additional aerial combat mobile suits.
>>
>>27836166
Honestly, the Wing Gundam always looked like a a fusion of the Airmaster and Gundam X, which would give it an interesting pedigree here as well. Why not?
>>
>>27836050
>Create a high-speed, high performance transformable MS. ( http://gundam.wikia.com/wiki/MSZ-006A1_Zeta_Plus_A1 )

We do have access to an Airmaster, so I suppose we just have to downgrade it into mass-production status.

If we could tinker around with more Balient parts, we might end up making something like the Aries.
>>
>>27836232
There IS always salvaging any Balients we might shoot down, and creating a design based off of them.
>>
>>27836254
we haven't encountered them yet though.
>>27836166
I've always had a soft spot for the Wing
I will survive
>>
Let's see:

Adele-type
Z'Gok E
Zeta Plus.

Our army is going to be expensive as hell.
>>
>>27836351
Should we make a lower cost alternative bid?
>>
>>27836166
I approve of this modification.
>>
>>27836351
And/or too few. But we're pretty much outnumbered from the beginning anyway.
>>
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>>27836166
Who can resist this face?
>>
>>27836351
Bit late for that. I hope we aren't going Zeon route, which is churn out as many different suits as possible without trying to standardize parts between them until the end, because damn, that's one of the biggest things that cost them the war. Logistics.

We need a United Maintenance Plan.
>>
>>27836424
We could always have gone with that other proposal and simply built gundam knockoffs.
>>
>>27836424
>We need a United Maintenance Plan.
Very much agreed.
We need to simplify and universalize as many parts as we can between all of the suits.
With the three engineering geniuses we have here, we should be able to cut down the number of parts without compromising structural integrity so that we can get three MS for the price of two.
>>
>>27836424
Aren't all the suits we're doing now based on the Daughtresses and Janices? If so, we don't have to worry about that.
If not, we need that thing. Simple, easily swappable and interchangeable parts.
>>
>>27836468
I think what we're doing is primarily Daughtresses upgraded with Gundam tech to create Gundam Lite's.
>>
>>27836439
Won't work. Gundam parts are semi-rare. Reactor output is shit, which means worse performance overall, if we stick new tech onto it (see Zaku II Kai and what it gives up for its acceleration upgrade.).

>>27836458
Would have been less of a problem if we went Leos and Aries, eventually to upgrade them to Tallgeese status.

Oh, well. It just means we'll have to pay more upfront to standardize parts.
>>
>>27836502
Then we're already implementing the United Maintenance Plans because the base suit is the same for all our units, and the rest is basically Gundam-based mods stacked on them. So the crucial parts will be interchangeable, while the wears will need to be repaired.
>>
>>27836526
>Would have been less of a problem if we went Leos and Aries
Yes, but we would have given up considerable performance boosts if we had.
I think we can still do a great deal of interchangeability with the different suits; we're building them together, after all.
>>
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You settle on a high-speed, high performance transformable MS, akin to the Airmaster. However, transformable mobile suits tend to be expensive to produce, so a need for a simpler transformation process was a must. You end up with a variety of designs; An Airmaster-esque design that incorporated a simpler transformation and a decidedly triangular shape to it, a mobile suit with a completely new transformation mechanism, designed from the ground up by Kauto with a vaguely Gundam-esque aesthetic, and a machine that seemed to be the lovechild between the Airmaster and Gundam X with a transformation process much closer to the former.

All three designs were certainly promising, but you opted for the lower cost Mobile Suit with the simpler transformation mechanism, shelving the other two concepts for further review. Perhaps they'd be better suited as limited production runs, intended for ace pilots...

With the Mobile Suits for your forces designed, all that was left to do was work on your presentation to the Government of Saints Island. After all, designs will only remain designs until someone provides you with the money and resources to turn those designs into mobile suits...

And of course, these machines needed names. They were more than just mobile suits, these were tools that you and God knows how many others will use to fight against the New UNE in the hopes of preventing an Eighth Space War...

>Come up with three names for your soon-to-be-built Mobile Suits. Once five responses have been given, a vote will be started, and you must vote between five names for the All-Purpose MS, the Aerial Combat MS, and the Aquatic MS, respectively.
>>
>>27836604
>interchangeability
>going for a transformable MS
...no. You do recall Gaza Cs falling apart after every few battles, right? And the transformation being tough as balls to get down correctly?

That's not going to work for Zetas. Maybe use same reactor, screws and bolts, but...

>>27836050

>Create a sustained flight-capable MS that has hardpoints for a variety of equipment
>>
>>27836646
Stuarts
Spitfires
Enterprise
>>
>>27836646
Well, then.

Adele:

Asare. Why not? It's another name for Osiris. Just read his myth.

So sue me,I didn't want to go with an obvious to Exodia.
>>
>>27836646
Land: TUMSX 01 Sentry
Sea: TUMSX 02 Hammerhead
Air: TUMSX 03 Peregrine
>>
>>27836646
Crusader
Thunderbolt
Mako
>>
>>27836646
Warlord.
Buccaneer.
Razorback.
>>
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>>27836646
Pronghorn
Zogozuazz
Borealia

>>27836760
Ha.
>>
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Face it, it just looks better.
>>
Looks like we got our five entries.

>>27836697
Stuarts
Spitfires
Enterprise
>>27836751
Sentry
Hammerhead
Peregrine
>>27836760
Crusader
Thunderbolt
Mako
>>27836849
Warlord
Buccaneer
Razorback
>>27836863
Pronghorn
Zogozuazz
Borealia

>Keep in mind that you don't have to vote for a specific group of names, but you have to vote for one name for the Modular MS, the Aerial MS, and the Aquatic MS.
>Voting starts... now.
>>
>>27836923
Stuarts
Zogozuazz
Peregrine
>>
>>27836923
Modular: Crusader
Aerial: Spitfire
Aquatic: Hammerhead
>>
>>27836923
Land: Crusader
Air: Peregrine
Sea: Mako
>>
>>27836923
>All-Purpose: Sentry
>Aerial: Peregrine
>Aquatic: Mako

I would've suggested "Maelstrom" for aquatic, but since I didn't have suggestions for the rest, I'll go with these.
>>
>>27836923
Not!Adele: Crusader
Not!Z'Gok: Hammerhead
Not!Taurus: Mako
>>
>>27836972
Pretty sure Mako was for the Aquatic suit on the grounds that its a shark.
>>
>>27836906
it would of been funnier if you just painted it leopard colors.
>>
>>27836923
Land: Warlord
Air: Peregrine
Sea: Zogozuazz
>>
>>27836946
This
>>
>>27836981
Whoops. My bad. gonna change my vote for Aerial to Peregrine, then.
>>
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>>27836646
>and a machine that seemed to be the lovechild between the Airmaster and Gundam X with a transformation process much closer to the former.
kinda reminds me of the gunmaster, only with a 1 handed weapon and a shield.
>>27836995
its basically in Leopard destroy colors though. Still, Okay
Yes that is the endless waltz version. No, I did not repaint it
>>
>Votes counted. Writing...
>>
Rolled 2

>>27837091
>Also rolling a 1d2 to decide between Mako and Hammerhead for Aquatic MS.
>>
>>27837076
You did a much better job than Kid did when he came up with his alternate designs.
>>
With the names decided, you work on your presentation over the course of the rest of the week. You have a basic idea of what you want to accomplish with this world trade organization of sorts, and these mobile suits that you want to produce, but the words you want to say... those are what seem to be hardest to come by.

You look at the blueprints of the three Mobile Suits you'd dreamed up with the assistance of Kid and Kaudo... the Crusader, the Peregrine, and the Hammerhead...

All of this... this was beginning to become something far beyond the scope of what you had originally intended to do with yourself. You'd originally intended to live the rest of your life in peace, running a successful MS repair and upgrade service. Nothing major, you know? Now here you were, a Vulture with plans to make a force powerful enough to combat the New UNE.

Could you really do this?

>Gonna stop here for now... Got a bit of a writer's block still, but at least this seems like a good place to stop considering thread traffic's slowing down. Maybe the gears'll be turning smoother tomorrow. See you guys then...
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>>27837840
See you tomorrow, then.
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>>27837840
>>27837869
We're close to the bump limit. I personally wouldn't count on the thread still being here by then, tbh.
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>>27837076
Yes, I know my gundams.
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We could've went with names based on sharks for our suits, but these work too.
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>>27838261
Who's to say we won't make start making new mobile suits once the first wave has been produced?

We could always name our following amphibious Mobile Suits after other species of sharks or other nasty undersea predators.
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>>27839079
True. We could consider these prototypes of some new suit, and the complete versions could get shark or undersea monster related names later on.
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>>27839267
Prototypes, or Variants. whichever works.

Chances are, we're probably going to be making more suits as the Quest continues if the comment about "shelving" some of the designs for later consideration means anything.

I hope this means we'll get to mass produce the Wing Gundam. Maybe we could even make the Katoki/Glory of the Losers version a commander/hi-spec limited production variant.
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>>27839372
We are going to improve the stuff we make either way, as the story progresses. We'll just call it "customer service" - we'll throw out parts that don't work and replace them with stuff that does. My guess is, people will like the swappable arms and legs of the Crusader, and will ask for similar parts for the Peregrine and the Hammerhead.

And we'll probably have to develop the variants with lower specs to be mass produced, so a cheaper Hammerhead or Peregrine will become a thing, while the high spec variants will be reserved for aces or commanders. Better sensors, engines, servomotors, you name it - all based on the Gundams and stolen NUNE tech.

Finally, since we're going to be outmatched 10 to 1 or worse, we could get Kauto and Kid to develop some weapons that'd help us fight dirty, to level the playing field a bit. Point-defense systems, smoke, chaff and goo (think really sticky glue that ties suits together and prevents them from moving) grenades, that sort of stuff.
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>>27839692
Mobile suits have point defense systems already. Their called Vulcans.
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>>27839372
That doesn't really fit the tone or context of the quest. Also rampant powergaming.
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>>27842149
I'm pretty sure if it didn't fit the tone of the quest, the QM would've said something.

I'm disappointed we didn't go with the Dagger option
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>>27842149
The Gundam Wing would make a decent limited production ace model, though the buster rifle might be toned down. Plus, that one anon is right, it is a lovechild of the Airmaster and Gundam X
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>>27842214
There are many QMs who are unaccustomed to /tg/'s peculiar behaviors so they're very accomodating and /tg/ abuses the shit out of that.
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>>27842519
I feel obligated to point out that the Gundam X, Gundam Airmaster, and Gundam Leopard were all mass production models in this setting. The idea that we could make the Gundam Wing (As a development of the Gundam Z and Airmaster) a limited production run Ace mobile suit isn't really that ridiculous


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