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File: 1381734771759.jpg-(159 KB, 1368x737, Aduro Tower.jpg)
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Rolled 52

Old thread >>27723865

Let the extortion debate continue!
>>
Rolled 92

>>27735860
Last time a warband it extorting our forces in exchange for some hostages and their 'forgiveness'. What they want is food, water, and worse of all our shield/barrier tech.
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Rolled 56

>>27735860
Righty-o.
Voting for first trying to negotiate better terms, maybe giving concessions like allowing them to store fuel etc by us and maybe doing odd tasks for them (like designing special Shields for some of their vehicles etc) for better terms and maybe some perks, If they won't budge we just give in.
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Rolled 93

>>27735925

We should withhold our stealthshield tech if at all possible. Say we're out, or can't make any more, or what-have-you.
>>
It's late, and I gotta go. Hope this thread survives till morning.
I do not want to lose the stealth stuff. Even if I think they don't have the capability to reverse engineer it, it's likely it'll fall into the hands of those that can.
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>>27735925
>>27735989
>>27735992
Yupp, stealth is what we try the most to keep from giving away.
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>>27735992
But to be fair, we're probably not the first to have been in this situation. A fledgeling nation, giving up something they value to these guys.

Not the first but we'll try to be the last

As for the merchants, we'll have to confront them directly. Perhaps, we can hire someone to guard us and the caravans. A certain tank engineer
>>
Rolled 36

>>27735989

Say that the ones on our forces are the last ones we had, there had been a small cache of them in the tower, and that they're very temperamental so if the mutants want them they can have the handful we do but they wouldn't last very long without having to come back to our base to get them repaired.

If they call our bluff, give them some defective ones that will go out in a short period of time.

If we do this, we'll have to make their stealthiness extra good so no one sees us using them.
>>
>>27736032

Marcus wouldn't deign to deal with small-fry filth like us.
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Rolled 74

>>27735925
"That will double the amount."

>>27735989
"triple."

>>27736036
Sabotage them? Problem is they DO have the ones from our salvagers...
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Rolled 58

>>27736036
Aren't the scavengers they caught, and the recharging shield tech they have with them, proof against such a thing?
>>
Rolled 23

>>27736055
Hey, we start making cash from water sales (and lets hope we do) even he listens to money. Or at least purchase a second hand model from second source. An SST would've been even moderately useful here to transfer a reactor core.
>>
>>27736032
I'd be more apt to ask a certain possessed BOOM City (Improved TORG AWESOME EDITION)
>>
>>27736057

Mmm, so we're looking at triple their asking price?

Eh. I'm leaning more and more towards fuck them with explosives and radiation, but I'm not the one who chose corporate remnants in the first place.
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>>27736090
>dealings with the Memor
Do you WANT to kill us all?
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Rolled 92

>>27736119
Meh I am going to laugh my ass off when the first crit fail ends this civ so soon. Then I will just start a new one.
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>>27736138
Not fair, we're playing it smart this time.
Oh well, I suppose the otherworldly source can turn on the denizens of vault 101 in due time.
>>
>>27736120
Maybe. Might put some excitement into this surviving-as-a-manufacturing-centric-archetype-in-a-desert game.
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Rolled 71

>>27736153
Playing smart will see you surviving.

>>27736161
That hurts dear user.


In any case cave in to their demands?
>>
>>27736138
Right. Lets vote now.
Give in or try to resist in various ways, lava floodings, reactor overloads, siege etc.
I vote for giving in as much as it hurts, even if we do manage to deafeat them our potential losses would be too high unless we managed to kill them all at once. Which is possibly but too risky.
>>
>>27736187

It's not your fault. I love you EDE, and your writing/setting too. It's just that "you require more minerals" gets old fast.
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Rolled 52

>>27736223
Not my fault you guys largely refused to salvage and got poor rolls. You would think it was the swamp out there the way everyone reacted.
>>
>>27736223
Oh, also I thought you were a corporate assistant named "Alede" now, not our AI. Why call this shareholder "user"?
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>>27736204
Yeah, the risks posed through cockamamie schemes in the immediate term outweigh that in the longrun.
We invented shields before. Marcus didn't stagnate with the SST. He made boom cities, and mobile forts.

We'll just have to advance and carry on.
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>>27736234

Indeed it's not. To be fair about the reaction though, when losing 6 people is 6% of your total population and we've been trained on the swamp...we tend to resort to risk-averse behavior. And the critfail will only add to that.
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Rolled 84

>>27736240
In the absence A.I. I am forced to take on its duties.
>>
>>27736223
Yeah, sometimes you just have to give the players a break xD
>>27736234
And I know that, but you really should consider maybe allowing a slow passive production 1-2 Resources per turn from for example siphoning the lava and feeding the raw materials to the nanite beds to remake.
And yes yes, it's not plastic, But most of what we're currently using is mostly metalic is it not? the plastic is mostly just for the casings.
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Rolled 39

>>27736292
That wont happen. I don't pull back my blows.

>>27736292
You have to figure out how to make that happen. Plus you CAN make plastic if you sacrifice food for it.
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>>27736292

We need technology for that. You can't just "Poke a hole in the floor of the lava lake and we'll magic metal-ore out of the drippings".
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Rolled 66

So give in to their demands or not I sorta need a clear consensus about that.
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>>27736339
Though I have some idea's how later we can start to collect resources from the lava lake.
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Rolled 85

>>27736355

We're giving in.
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>>27736355
Somehow I feel your hesistancy to accept a give in is a sign there is another path.
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Rolled 28

>>27736388

Well our hero is off with a coven of demons that live in lava.
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>>27736328
Didn't mean for you to pull back your blows ;) Just that once things start happening in your quests they tend to keep happening :p it's manageable but there is never really the feeling of "pewh, we've done good and now we can enjoy this Peace and quiet a bit without another disaster loomin"

And as a person that has advocated getting passive income since the get go I appreciate that, and I did suggest some ways to get those Resources out of there, eg. funneling lava with our barriers and letting it settle so that the different materials are at different heights depending on density the way you sepparate the slag and gasoline in crude oil, We could then easilly sepparate it and feed it to the nanite bed, this way we'd get a slow and somewhat ineffective income, but it's something.
>>
>>27736403

It's...not...that...simple...
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>>27736403
Yeah, something along those lines. And we're supposed to have a boon to that type of research.

When we have the resources to begin research. It's like having a car. You can have all the gas and horsepower to travel the world but if you can't get it started...
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>>27736419
Of course not, there are other steps needed to be taken but the idea is there.
The researchable, resource requiring, but if fruitful, bountiful resource giving idea.
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>>27736419
no, it really is for a CRUDE way. We're not talking about the super advanced high efficiency way, but this way we have the tech to do it right now while we improve the method.
90% of what we pick up from the lava and separate will probably be rubbish, but the other 5-10% will be useful and be more than we have right now.
>>27736419
Honestly, state why it wouldn't work and I might listen, but just saying that it won't just doesn't cut it.
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Rolled 55

>>27736388
There is always option three the trick is merely finding it.

Very well then we have transferred the required goods and got our people back...though the humans were quite roughed up. After that they departed.

Their report states that the warband had some resources and our salvagers were planning to go make off with it..problem is one of the shields gave out which sent them on the alarm.

When were about to do terrible things to our human members and even the mutants were not completely spared. But then for some reason their captain interfered on our forces be half.

Turn 13
>>>>>A. Scavenge for food.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>E. Pursue new mutations.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge for raw materials.
>>>>>H. Your choice
0 resource points

Population: 125(55 human 80 Enlightened mutant Gral)
Food: Plentiful
Water: Plentiful
Infrastructure: Vault. Megatower.
Weapons: Armored Vests, Personal Forces shields. Pistols, SMGs, Shotguns. Knives.
Technology: Advanced Shields(Thermal+, Stealth+). Advanced Barriers(cloaked, slicing).
Materials: Plentiful(supplies)
Defenses: Megatower. Vault Access.
Power: Geothermal. Nuclear
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Rolled 19

>>27736461
>Basic 1
Send out a salvage crew.

A different one than the one's that just got returned of course.
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>>27736461
action: scavenge
Mad science: Improving our Shields if he comes back in time for it and thinks he could do it without resources/with just the resources we manage to scavenge, otherwise whatever he thinks would work.
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Rolled 40

>>27736494
I think we'll have to wait and see what the Dr. is or isn't up to when he comes back

>>27736483
Please give this one a better roll this time.
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Rolled 66

>>27736494
>>
Rolled 93

>>27736494
>>27736483
Yep.

Except for the mad science bit, since Picli isn't here.
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>>27736453

Magma doesn't work like that. It doesn't separate into layers because: it's too viscous, it's composed of compounds, not elements (not homogeneously distributed compounds, or compounds with the same melting/freezing points either), and convection is operating on it constantly.

Slag forms atop purified metal alloys because the 'impure' elements are incompatible for alloying with the metals and the extreme heat and convection currents can push them to the top.

Gasoline (octane, propane, etc. to be more precise) can be separated reliably for the same reason, they're not viscous and they're relatively homogenous (so far as each set of molecules go), so each layer is roughly composed exclusively of that type of molecule.

Satisfied? We'd do just as well to mine rocks and just toss them into the nanobeds, at least until we develop some actual technology for it. But wait, we actually have access to ore-veins in the caves below us if we can secure them.
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Rolled 84

>>27736494
Our salvagers went out and after a long track brought back some old wrecks and ruins that was viable for resources.

Meanwhile our dear merchant friend as RETURNED with the materials we requested! And I am going to call it a night here.

Turn 14
>>>>>A. Scavenge for food.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>E. Pursue new mutations.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge for raw materials.
>>>>>H. Your choice
1 resource points

Population: 125(55 human 80 Enlightened mutant Gral 5)
Food: Plentiful
Water: Plentiful
Infrastructure: Vault. Megatower.
Weapons: Armored Vests, Personal Forces shields. Pistols, SMGs, Shotguns. Knives.
Technology: Advanced Shields(Thermal+, Stealth+). Advanced Barriers(cloaked, slicing).
Materials: Plentiful(supplies)
Defenses: Megatower. Vault Access.
Power: Geothermal. Nuclear
>>
>>27736568
Fair enough, thank you for the explaination. And yes, we should mine and throw that into the nano beds.
>>
Rolled 87

>>27736568
Good news is we'd have abundant energy and capability for a smelter on hand.
All we need is to ask the caravan to purchase some mining equipment.

With research, also have industrial laser cutting implements to further our mining operations (and also stave off giant slithery things down there)
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Rolled 74

>>27736589
Will stick around a little while for questions and if this thread is still on on Tuesday I will reuse it.

The Caravan leader name is by the way Isabella Donanfa.

>>27736603
Nanobeds are not designed for that kind of processing.
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>>27736589
Great. We'll discuss the situation with him tommorow.

We're getting somewhere!
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>>27736609
How about we set up a smelter and then use the finished Product from that?
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Rolled 16

>>27736609
And I just realized that I had forgotten to replace Corp with Industries great.
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>>27736609
Okay.
So all the benefits proposed for the Aduro Industries (artificial hivemind, energy into resource, absorbing radiation and power), will those be in redacted bases, hidden in our computers, or will we have to find hereos and research them ourselves, or a combination of all these?
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Rolled 1

>>27736640
They are in entirely separate facilities. What is hidden in our computers is well you have to find that out now don't you? You are after all just a single remnant.

>>27736630
That could work.
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>>27736658
Good thing the thread is called in for the night.
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>>27736672
Indeed such a fun roll....wasted.
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>>27736630

The general problem is more that lava/magma is molten rock, and that most rock just doesn't have that much useful stuff in it. If we had mining nanites then we might be able to extract resources from raw rock, but our nanites are designed for finished good resource reclamation and manufacturing.
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>>27736745
Actually, though it may or may not be rich in mineral resources, the lava may have some use.

If we manage to get an Aduro energy extraction tech, which can rapidly harvest the heat either via shielding or other technology, we could rapidly cool lava into obsidian.

Obsidian can be several many times sharper than steel, perfect for scalpels and high precision cutting implements. Pending economic diplomacy with the nearby tower that offers "general goods and medical supplies" or to Isabella's caravans herself, we could make a fine profit on medical implements and ornate jewlery (lest we also forget the gems underneath us).
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>>27736745
>The general problem is more that lava/magma is molten rock, and that most rock just doesn't have that much useful stuff in it
Not necessarily. If we look about, we might strike it lucky.

>http://en.wikipedia.org/wiki/Carbonatite#Economic_importance
>Carbonatites may contain economic or anomalous concentrations of rare earth elements, phosphorus, niobium - tantalum, uranium, thorium, copper, iron, titanium, vanadium, barium, fluorine, zirconium, and other rare or incompatible elements. Apatite, barite and vermiculite are among the industrially important minerals associated with some carbonatites.
>Vein deposits of thorium, fluorite, or rare earth elements may be associated with carbonatites, and may be hosted internal to or within the metasomatized aureole of a carbonatite.
>As an example the Palabora complex of South Africa has produced significant copper (as chalcopyrite, bornite and chalcocite), apatite, vermiculte along with lesser magnetite, linnaeite (cobalt), baddeleyite (zirconium-hafnium), and by-product gold, silver, nickel and platinum.
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>>27740244
>Copper sulfide bearing lavas have been recognised from Chile and Bolivia.
>Iron oxide lavas are thought to be the source of the iron ore at Kiruna, Sweden, erupted in the Proterozoic, and in Chile associated with highly alkaline igneous rocks
>Olivine nephelinite lavas are thought to have come from much deeper in the mantle of the Earth than other lavas
>>
File: 1381778875932.png-(1.06 MB, 1264x702, Aduro Tower 2.png)
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Gonna bump with pics OP can used
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>>27743575
>>
Rolled 16

>>27740267
>>27740244
"High concentrations" is an arbitrary thing. If i recall correctly "extremely high concetration" copper and iron ore veins have a whopping 4%-7% of the respective minerals.
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>>27745090
Beggers can't be choosers I suppose.
Truly there is probably more to be had in the mines, but we all know how we feel about the tunnels.

Hopefully if we get more resources we can set up laser detection and barrier defenses.
>>
>>27745090
>>27745157
And remember, we do hail from an industry that knows how to stretch out even the tiniest resource.
>>
Rolled 75

>>27740080
I don't think jewelry is in high demand where water and food are valuable, and i'm willing to bet that the megatower with medical supplies can vend better cutting implements than an obsidian scalpel, and probably for just as cheap.
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Rolled 13

>>27745206
Or at least in the fluff we do, though i haven't actually noticed anything to that effect in-game.
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>>27745293
Not in the region at least, but there are other kingdoms and countries out there who might be interested. That's the benefit of selling to caravans, finding those willing to buy is their speciality

>>27745341
Yeah, mainly because we chose the shielding trait.
>>
>>27745157
Indeed. we REALLY need any Resources we could possibly get our hands on safely right now.
>>
>>27745420
And for that Isabella and her caravans will have to be our lifeline.
What's worse, we had better not attract the attention of that warband (and likely after what happened others might do the same).

We'll need to ask for resources, and hopefully protection for our mutual efforts.
>>
Rolled 32

>>27745386
We sat in the middle of a resource-dense swamp, and i don't think that us or any of our neighbors ever would've bought something like jewelry. That aside, there aren't enough people in the post-apoc in secure enough positions to have jewelry be a significant source of income.

Funny, i thought shields were supposed to be the primary means by which Aduro Corp. lessened their resource requirements.
>>
>>27745454
Yeah, but if we could set up an additional way to safely boost that income we should take it. seeing as the Caravan didn't really give us very much and it doesn't arrive very often, that might change when we start producing extra water etc, But that could be combined with the whole extracting resources from the lava thing, If we can separate hydrogen from the metal etc in the lava we can start syntezising water, we could also use the natural fertilizers that is lava to boost food production and sell and then we also have the metals we could process and feed to the nanite beds.

>>27745463
Same, I also thoughts so, why have walls etc when you can produce it through energy!! etc.
>>
>>27745463
No point in bothering to ask. (maybe those kingdoms have royalty).

Shields and energy-mass synthesis tech. Would be swell if we could find/resarch some old designs for that shield based bulldozer, laser mining machines, or even shieldbased machinery, but for now it seems we've been limited to purely defensive devices.

Unless we should recheck our stock.
>>
>>27745544
*shield/energy based manufacturing machinery
>>
Rolled 98

>>27745544
Feel free to ask the trader if she thinks she could sell obsidian, i already know how she'll respond.
>>
>>27745544
Actually we do have offensive and mining capable barriers, the slicer barriers or SB-projectors are good for this.
And as for shieldbased machinery I've suggested some simple ways to implement that, lava funneling, lava shoe our cloaking is a good example of not purely defensive.
Something I've been thinking about a bit is that we do have plenty of energy, and we do know how to bend light with barriers, we could set up a giant light bending barrier on top of our to gater in the light from around it and focus it as a giant laser, the effect would vary depending on time of day and size of the barrier, but we could also direct several smaller lasers or lenses towards it to incease the effect, leading to a powerful laser that could target HUGE areas around us. we would have literarly days to decimate anything we dislike before it gets close enough to do anything about it.
>>
>>27745632
You really do like to jump forward 8 steps then wonder why the coilgun can't be built despite it being "so simple" don't you?

You're making the assumption with the lava funneling that: our shield generators are good enough to survive in lava indefinitely or that we have enough expertise with them to get them to project and encapsulate cones of lava.

You're making the assumption with "mining capable barriers" that our slicer-shields are strong enough to do anything to rock. You also seem to be assuming that their offensive value is pretty good, when any armor that's worth its salt is likely to be able to stop them.

You're assuming with putting a huge laser atop our tower that our shields can directedly bend light, that there's not a shitload of volcanic gases and/or ash obscuring the sky and making it relatively dark out, that there's enough light/energy around to power a giant laser, that it wouldn't be more efficient to just built a giant laser and find ways to power it, that we have the engineering expertise to be able to build such a system, and any number of other things.
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>>27745632
A refracting shield dish you mean? For channelling smaller lasers into a concentrated target?
If we get the resources/use the shields we have in stock, I'm sure we can ask Picli about it.
>>
>>27746819
>You really do like to jump forward 8 steps then wonder why the coilgun can't be built despite it being "so simple" don't you?
>that we have the engineering expertise to be able to build such a system
To be fair, the Memor were mutants with no technical knowhow of electromagnetism (or really any) on top of being in

Now we DO have someone with an intricate know how. Now we DO have a background in directed energy weapons.
Now we DO have the energy and the engineering expertise.

We are Aduro Industries
>>
>>27746911
*on top of being in a facility designed for biological research over energy weapons research.

I'm not saying everything will be peaches and cream, but lasers, coilguns, and railguns are actually within our domain.
>>
>>27746819
>You're assuming with putting a huge laser atop our tower that our shields can directedly bend light
Actually the stealth shields are proof we can do that.
>>
>>27746819
First off I don't assume we can do all of this at once without researching/building some more.

For the funneling we have to see with AIede, same with the power of the slicing barriers, since we havn't been told anything ábout their power asides from their ability to slice things and that it's possible to use it for mining, I've asked for an example of how powerful it is but havn't recieved the information. And I havn't assumed anything about their strentgh, I've proposed increasing their strength several times and all I did say about them in the post you're refering to is that we do have offensive and mining capable barriers, I didn't mention anything about their strength at all.

And depending on how large we can make the barrier and the precision with which we can bend light (seeing as we can cloak stuff I'd say we can do it quite well) We've got plenty of light, especially if you factor in additional lasers focusing on the barrier adding their strength.
And our expertise is SHIELDS AND BARRIERS. We really should have the know-how to do those things.
>>27746870
Yes, refracting and since we can actually bend light we can gather light from all directions and focus it.
>>
Rolled 67

>>27746911
>>27746925
you're right. With the memor it was idiocy to look into energyweapons since our strongpoint was mutation and evolution. Now it'd be wrong not to look into those types of weapons since they are gonna be our strongpoint.
>>
>>27746968
>>27746977
The stealth shields bend light around themselves, last time I checked though they weren't shooting lasers.

>>27746925
>>27747173
If you'll note, we're actually in a facility designed for shield research. We've been specifically told we don't have any laser labs, so we suffer a research penalty for looking into lasers.

But if you really want to sink the resources into making a giant laser instead of sticking to our strength, there's nothing I can do to stop you.
>>
>>27747237
>The stealth shields bend light around themselves, last time I checked though they weren't shooting lasers.
I don't think you understand how refraction works

>We've been specifically told we don't have any laser labs
We've been told we don't specialize in laser labs, not that we don't have the capability.

>But if you really want to sink the resources into making a giant laser instead of sticking to our strength
Who says we're planning on doing any of this right now? If anything you're the one who seems to want to jump ahead.

When Richard needed labs, we took the time to build him one. When Clora needed biofacilities, we grew them for here. Everything has a time, a place, and a purpose.
>>
>>27747237
And we just want to bend light around them with the slight change that we make it all exit in the same direction, the fact that you can actually see from inside a cloaking field should indicate that we do have an idea of how to controll it atleast a bit, and even if we currently can't do this we should be able to reseach it without too much trouble.

And honestly, spotlights etc would work just as well as lasers once we have the focusing barrier in place. And if we can make the barrier large enough we could just focus immense ammounts of light into one spot. 1x1 meter and we could injure a man, 20x20 meters we could easily kill a man. if we could possibly get it to 200-1000x200-1000 m? (we need to check with AIede to know the limits, if the size problem is just a matter of pouring additional energy into it we should be fine)
>>
>>27747281
On top of that, Dr. Picli specializes in all things energy. Not only shields.
(though shielding laboratories is our own personal specialty and facility).

Similarly the Memor did not specialize in cyborg-mechanical research or viral research, but when they found Richard they then had the capability to do such things that alone they would be incapable of.

That is not to say we won't have a major focus on shields for the time being (and for a while actually) but don't act like our potential future choices are limited to shields, as that would be wholly redundant.
>>
Rolled 31

>>27746977
Slicing barriers cannot slice through rock. Can do flesh but armor gives it problems.

In any case considering how I may not be available tomarrow like I usually am and the fact I got out early from class let the games CONTINUE.

Available goods from our dear merchant friend.

The gas we requested
Weapons
Armor
Vehicles
Supplies(assorted mostly dealing with mining, medical, and tools)

plus
>>27736589
needs action decided upon.

Hero is still gone and will be for another turn or two.
>>
>>27747281
I'm not sure you understand how invisibility works. Or the power associated with a given amount of light. 1sq. meter gives you about a watt of power, with a mirror farm+salt reactor based system (the most efficient system we have for harnessing solar energy at the moment). That's not a helluva a lot of punch. It'd be better to just make a laser and pump power out of our geothermal and nuclear sources. (but we're not laser specialized, and developing anything that could be used to kill large armies would require a lot of resources)

The labs Richard used were the ones in the immensely advanced biological research facility we occupied. The biofacilities we grew were because we needed replacement production lines for our wrecked conventional ones. (we never really used them though) And might I note that we had resources then.
>>
>>27747437
Has the good Dr. Returned from his vacation yet?
>>
>>27747437
Right, we take the gas we requested and mining supplies, A few transport vehicles would be really nice as well.

>Actions:
Set up the water production
>Mad science:
If Picli returns have him work on whatever he Thinks he could do to improve the barriers/cloaks with the resources at hand
>>
>>27747437

What sort of mining equipment does she have?
Does he have any generalized resources?
Does he have (consult with our scientists) materials that we need to set up the water-synthesizing reaction?
Can we salvage anything in our base to get the resources and/or materials to set up a water-synthesizing station?
What vehicles does she have?
What tools does she have?
>>
>>27747467
>I'm not sure you understand how invisibility works.
It works through bending light. Y'know, refraction.
Also there's no way in hell it would be solar powered

>(but we're not laser specialized, and developing anything that could be used to kill large armies would require a lot of resources)
Of course, and again, it should be noted that nobody here is proposing we do anything remotely like that now until we have the resources and technology to do so.
>>
Rolled 11

>>27747524
The roll
And make the change that we allow the canabalisation of non-neccessary and unnused systems to create the water syntheziser.
>>
>>27747537

It actually works through trying to *not* bend light. Y'know, so your enemy doesn't see what looks like a moving bubble of glass.
>>
>>27747537
It could certainly be solar powered if we get the refractor barrier big enough.
But we'll need AIede to give us the information regarding how big we could make such a barrier. and if we can't make it big enough we could set up several such barriers that all focus on one barrier which in turn focuses the concentrated beam of light at the unlucky target.
>>
>>27747606
>It actually works through trying to *not* bend light.
If you wanted to try and not bend light, just look in a mirror.

It bends light in a manner that the image displayed behind you is displayed in front of you in a way that deceives the enemy. But this conversation is redundant, the point is we have the ability to both refract, reflect, and deflect light and energy through our shields for future potential use.
>>
Rolled 43

>>27747489
Another turn or two before the Picli returns.

>>27747526
"Mining equipment I have laser cutters, smelters, and mining suits.

I got scrounged up 1 general resource unit. But it will cost you.

Hah that is specialized stuff I could get some if I cracked into some labs or dealt with the Towers but other then that...it wont be cheap at all. Labs are notoriosuly dangerious and Towers just LOVE it when someone wants something like that because they can milk them for all that their worth.

We have a few hover vehicles and tracks. Tires don't do well near the volcanoes. Could get some legged vehicles but you would have to order that ahead of time.

General tools. Handy man, construction, mining, farming etc."

We could convert the massive amounts of supply we have into resources. Just be aware that they wont be easy to replace...

We do not have materials besides basic corp recyclers. Unfortunately for us this tower was not equipped with Adero Special.

>>27747626
You underestimate just how much ash there is floating around. Just for you to know even on the good it always seems overcast thanks to everything in the atmosphere.
>>
>>27747626
>It could certainly be solar powered if we get the refractor barrier big enough.
Doubt it, this place is full of volcanic smoke. Sunlight isn't even that strong a powersource compared lasers or even personal light projection would do better.

Eh, let's just save this conversation for when we have the capability later. For now we need to focus on what to trade with Isabella, and what to do with the immediate resources given based on our situatoin.
>>
>>27747671
We are interested in the smelters. the mining suits could probably be replaced with shields and gasmasks if we have any.
We could either get the laser mining tools or improve our slicers.
A hover vehicle or two would be useful as well.
>>
>>27747671

Do we have stocks of handy man, construction, mining, farming, etc. tools? What benefits would we get out of them?

How expensive are the hover vehicles? (are they the highest-tier for tech like they were last time?)

How much would the general resource unit cost?
>>
Rolled 3

>>27747782
We can easily construct them if we had the resources...we also have an assorted amount to tools and parts in stores. What they are offering however is whats best suited for this terrain. Isabella knows her trade quite well.

Hover Vehicles are highly advanced. Mostly she has some hover trucks and tanks.
>>
>>27747839

How much do the tools cost? Could we break them down into resources or materials in an efficient fashion?

After all, we have shields in spades, but no resources. By the way, we have the capability to manufacture our advanced shield units, provided we have the materials/resources right?
>>
Rolled 54

>>27747877
Depends on what you offer as always. Seriously though consider what you can trade and what the place is like. I don't want to have to spell it out as it painfully obvious.

You have corp level recycling facilities you can easily break them down and mass construct many things without issue.
>>
>>27747921

Have we offered our thermal shields? How much water do we have, and do we have a recycling system for it? How many people can our hydroponic gardens support?
>>
>>27747952
And how much food do we have in excess of what our gardens grow?
>>
While the discussion goes on, I'd like to note that synthesizing water from oxygen and hydrogen is an exothermic reaction, that is, it produces more energy.

If and when we do get it started (likely through Dr. Picli's assistance and potential shielding manipulation/recycling) it will be able to act as an additional power source and we get water as a byproduct. Water production will power itself and then some.
>>
>>27748000

(Are we going to do anything more complex than just aerosolize the hydrogen then light a match? It's remarkable these guys didn't already come up with that.)
>>
>>27747921
>You have corp level recycling facilities you can easily break them down and mass construct many things without issue.
And we've got shield tech coming out of our noses that we can turn into basic tech parts. How did I not see this earlier. . .
>>
>>27748032

It's always been there, we're just understandably hesitant to not depart with our primary specialty/commodity, especially considering it'll be difficult/expensive to remake them.
>>
Rolled 51

>>27747952
>>27747983
You had a enough water to house tens of thousands BEFORE the lake was drained into storage tanks. You can produce so much food you had to severely limit yourselves do to running out of room to store it.

You water recycling is great for human consumption. You even have the ability to produce science/production quality water in certain amounts.

>>27748032
That isn't including the ludicrous amount of supply you have in storage...
>>
>>27748028
Adero corp before the fall definitly did.
We probably don't, but we have the technology potential and Dr. Picli could certainly have the intelligence to do it.

In truth he could have the capability design a psuedo "engine" out of it. This is the year 2xxx after all, and we are Aduro Industries.
>>
>>27748051
Or how about dismantling a shield into its basic parts to reconstruct them into finer, more advanced shields? That is certainly our strongpoint even without the Dr. (though his help is always appreciated).
>>
>>27748028
Índeed it is remarkable.
The post apoc world would be a lot less harsh if people actually had high school educations, I guess we take a lot of things for granted.

>>27748063
And why make a combustion engine when we could make electric engines?

>>27748060
Well, lets offer up tons of food to the merchant then.
>>
>>27748063
*industries
>>
>>27748091
>And why make a combustion engine when we could make electric engines?
You're confusing synthesis with electrolysis. That's not to say we couldn't easily hook up the synthesis "engine" to an electric generator.
>>
>>27748091
Not so fast, we need to decide on what we want exactly. We should consider picking up some heavy weapons and/or military vehicles.
>>
Rolled 1

>>27748091
In exchange for what? The MOST valuable thing in the wastes is as follows
1 water
2 food
3 resources
4 fuel
5 tech
>>
>>27748130
We certainly should, but also note we're not exactly the warmongers the Memor were. Would we also do better for hiring military aid?

Also should we consider telling Isabella about our predicament? If we're giong to get into this longterm business deal, someone extoring water and supplies from us ends up decreasing her gain in turn.
>>
Rolled 85

>>27748144
ALERT ALERT

BANDIT FORCES DETECTED
WARNING WARNING
BANDIT FORCES DETECTED.
>>
>>27748144
T-that's a discussion.
>>
>>27748117
Aaah, right.

>>27748144
In Exchange for:
1.Smelter
2.Hovertrucks
3.Resources
4. Mining tools
in that order
>>
>>27748130

How about
>Mining equipment (all of it)
>Tools (all of them)
>the resource unit
>Her hover vehicles, and tracked vehicles
(EDE, if you'd tell us how many vehicles of what sort she has and their prices before the trade is finalized)
>Some more cold elemental weapons
>Some heavy weapons
>Some explosives
>>
Rolled 31

>>27748162
Typical. Rolling once for counter 100
>>
>>27748171

Because we can recycle the tools, can use the mining equipment and recycle what we don't need, need more weapons, and need any vehicles at all.
>>
>>27748162
Offer the merchants sanctuary inside our Shields! (yay for winning browniepoints with the merchant)
How far out are the bandits and how many?
>>
>>27748162
It's those same assholes again, fuck them. At least this time they don't have hostages. We better trade for military weapons this turn, we're gonna need them.
>>
>>27748195
We're lucky if they don't just high tail it out of here right this minute
don't even think about it EDE
>>
Rolled 21

>>27748164
That is why you are not being penalized for it.

>>27748171
she has 4 hover tanks
She has 12 tracked tanks
5 hover trucks
10 Tracked cargo haulers

>>27748195
They seem to be rather far out coming in on aircraft of some kind. Spotters noticed them from the top of the tower.

Numbers are unknown.
>>
Rolled 80

>>27748195
Merchant is caught off guard stating that the bandits here either left when the spoils got poor or got wiped out collectively by all the factions. The fact that they are returning despite the poorness of this region is most troubling...
>>
>>27748218
The hover vehicles will probably last longer/have better speed and range in the lava. The Cargo haulers will also be good for collecting vehicle sized wrecks that our men can't carry.
>>
>>27748218
Buy all the tanks and then trucks we can and slap on as many Shields on them as we can.
Also, just wondering.. is it possible to use the slicer mode with our tower shield? And if it's possible roughtly how far/ powerful do we estimate it to be?
>>
>>27748267
It'd likely be close range defense of the walls (so better for zombies and monsters, not for ranged attackers like tanks and artillery).
>>
Rolled 73

>>27748267
Not possible with our Tower shields possible with smaller units however.

"So...how do you plan to avoid all of this exactly, asked the merchanting sweeping her hand over the lot. It ain't going to be cheap especially with the return of bandits."
>>
>>27748325
>Mining equipment (all of it)
>Tools (all of them)
>the resource unit
>Her hover vehicles, and tracked vehicles
>Some more cold elemental weapons
>Some heavy weapons
>Some explosives

"My friend, with all these new devices we're going to need to make up some space. We're thinking about getting from our bountiful food supplies. In addition, there is a lake of water under us and now with the hydrogen we should be able to replenish it well.

Food, water, it's the simplest things that are valuable no? In addition, if you want to sneak away from those bandits you should try on of our Aduro Industires patented stealth shields. finest since the fall. Why even the greatest warlords in the land are using them"
>>
>>27748393
Supporting this. But with the addition that we allow them to take shelter with us if they would like so.
>>
Rolled 67

>>27748393
If that doesn't work we can offer company stock and a seat on the board, heh
>>
Rolled 3

>>27748393
You notice Isabella's eyes widen when she realized you were series while the exchange happened.

"I am going to need a bigger caravan..."

Explosives provided

Mining explosives
C4(several crates)
C5 one crate
grenades

Heavy weapons
missile launcher
Rocket Launcher
Miniguns

One resource point gained.

Equipment/tools has been added to our supplies.


Need consensus for an action by the way.
>>
>>27748479
Alright, we have the weapons, the resources, and technology. Let's open up our options on the bandits based on the assumptions that either
1. They are hostile and after us
2. They are hostile, but no directly after us
3. They are not interested in us per say, but we are in the way
4. They are interested in someone else, but we are in the way

Extra: Store those hydrogen tanks in safe, segregated secure locations. I do not want all that precious material to be blown up in a bad accident
>>
Rolled 37

>>27748479
Send out men to hide with missile launchers under cloak fields and protected by several powerful barriers a bit away from the Tower while we put others with missile launchers on the tower so that if the bandits are needed to be taken out we can fire upon them from several directions and quickly take out as many flying machines (zepelins?) as possible.
>>
>>27748551
We should consider first that they might not be after us actually. Setting hostilities in stone isn't a good idea.

Though I do not want to risk yet more hostages.
>>
>>27748591
That's why we just prepare for the eventuality that they are hostile.
>so that if the bandits are needed to be taken out we can fire upon them
After we have have prepared we can see if they are hostile. But waiting to see and losing valuable time would be foolish.
>>
Rolled 66

>>27748545
>>27748591
If they're not after us, we could hope to have time for Picli to come back and apply the stealth shielding to our entire base.
I think we should also consider arming one of our reactor cores, like anon suggested
>>
So what is this turns action?
>>
>>27748649
>>27748551
>>
>>27748619
But if they capture our men (and with our luck it's likely) they'll know we exist and bandits don't take kindly to people who even think about killing them. The simplest whim could turn them on us.

However, scouting is always good.
>>
>>27748649
Wait. Will the bandits be on our position next turn?

why do I have the strangest feeling we know something about these bandits already.
>>
>>27748671
They are coming in flying Machines. How are they supposed to capture our men in cloaked hiding places? They head out cloaked, Set up cloaking fields and barriers and then wait hidden.
>>
>>27748695
We were given a description of them among with other factions the first thread.
>>
>>27748551
Forces have been moved around as requested.

Turn 15
>>>>>A. Scavenge for food.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>E. Pursue new mutations.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge for raw materials.
>>>>>H. Your choice
2 resource points

Population: 125(55 human 80 Enlightened mutant Gral 5)
Food: Plentiful
Water: Plentiful
Infrastructure: Vault. Megatower.
Weapons: Armored Vests, Personal Forces shields. Pistols, SMGs, Shotguns. Knives. Heavy.
Technology: Advanced Shields(Thermal+, Stealth+). Advanced Barriers(cloaked, slicing).
Materials: Plentiful(supplies)
Defenses: Megatower. Vault Access.
Power: Geothermal. Nuclear

>>27748695
Negative they do not seem to have any direct interest in us at this time.
>>
Rolled 75

>>27748695
Don't get your hopes up. It's not him.
>>
>>27748749
>Negative they do not seem to have any direct interest in us at this time.
Then we shouldn't give them even any remotely reason to want us.

>>27748716
They're not after us, yet. For now we can bide our time, but when we see that they are coming after us I will support setting up base defenses. As of right now, we shouldn't approach them with weapons at all.
>>
>>27748749
Action: Improve our barriers/Shields. Making them more powerful/power efficient etc.
>>
Rolled 86

>>27748749
Basic 1
Scavenge for resources (in a direction away from the bandits)

We should wait for Dr. Picli to return for bonus to research
>>
Rolled 97

>>27748804
rolling
>>
Rolled 81

>>27748823
I approve of this.
>>
>>27748823
I'd prefere if we kept outside activity to a minimum while they are out there to attract as little attention as possible, so researching inside is ideal, and most of our guys are quite smart themselves even without dr. Picli and that 97 should atleast guarantee results.
>>
>>27748858
Good rolls only arbitrary ensure sucess. Consider that it's very hard to even get good enough rolls for scavenge runs.

Remember, we must scavenge resources whenever we can. They are precious, and Dr Picli is likely to make better use of them. I don't like atracting bandits as much as the next guy, but we have our stealth shields and the explicit purpose of avoiding flying vehicles that can be seen from a far.
>>
Rolled 56

>>27748823
Thirding.
>>
>>27748823
Oh well, Supporting.
>>
Rolled 60

>>27748823
Our forces with the new vehicles were able to make quite the haul resource wise. Plus we didn't even see anything real nasty as well. Talk about lucky.

3 resource points gained

Dr. Picli has returned...vey surfing a lava wave down from the nearby volcano naked.

Turn 16
>>>>>A. Scavenge for food.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>E. Pursue new mutations.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge for raw materials.
>>>>>H. Your choice
5 resource points

Population: 125(55 human 80 Enlightened mutant Gral 5)
Food: Plentiful
Water: Plentiful
Infrastructure: Vault. Megatower.
Weapons: Armored Vests, Personal Forces shields. Pistols, SMGs, Shotguns. Knives. Heavy.
Technology: Advanced Shields(Thermal+, Stealth+). Advanced Barriers(cloaked, slicing).
Materials: Plentiful(supplies)
Defenses: Megatower. Vault Access.
Power: Geothermal. Nuclear

Damn name dropped for some reason.
>>
Rolled 96

>>27748941
>Action: Search through the databases etc on the secret 5 floors.
Mad science: Have Dr. Picli Improve our barriers and Shields
Extra: Ask Dr. Picli what he's learned.
>>
File: 1381799500497.png-(293 KB, 282x490, Light pipe.png)
293 KB
293 KB PNG
>>27748941
Excellent. Now then, Dr., let's get to work.

We have resources now, and we're considering picking apart some shields to rebuild different or better types of shields.

Do you think you could be able to create a shield based natural gas collector to be placed over vents?
How many resources would it take, and do you think you/we have the capability to create an H20 synthesis engine?
>>
Rolled 37

>>27748971
Mad science roll.
>>
Rolled 74

>>27748975
Don't forget to ask if he can stealth shield the entire base.
>>
Rolled 77

>>27748971
Dr. Picli here "I have learned the true meaning of heat bathing and lava surfing. Also how to cook some mean food and clever tongue. "

"Shield based? Possibly it would require intense research and be quite resource draining though considering the whole filtering process would have to be so focused. Would be possible. Actual collector itself would be not possible can however create a filter and with even more work a container but that is it unless I am missing something."

"H20 synthesis engine would require some serious modification of current systems and having to devote a number of resources and rooms/storage to it."

>>27748997
Already got one of those.
>>
>>27749056
Can you give estimates as to the time and resources, and are those the most efficient ways of collection and production that can be designed?
>>
>>27748749

You haven't added elemental weapons to our weapons list.
>>
>>27749056
>I have learned the true meaning of heat bathing and lava surfing.
Does this mean in the future he can invent shields for our own troops to walk/surf on lava itself?
>Also how to cook some mean food and clever tongue.
A diplomat, chef, mad scinetist, i'm impressed.
>>
Rolled 54

>>27749086
Shield filters is MUCH less resource intense then an actual bulkier one at cost of being more fragile/temperamental however. Shield containers are popular for 'fragile' substances. As for estimates unknown an A.I. could figure it out but alas...

>>27749129
"You should see their versions of 'discussion or 'debate' I learned the true meaning of silver tongued devil."
>>
>>27749169
Well then we'll be sure to gather more resources to ensure your work won't go unhalted. In the meantime, feel free to think up designs.

Good thing we at least made an effort to start off on the right foot with our neighbors. Have you learned about them? Their history, culture, mannerisms, what do they eat and like?
>>
>>27749222

Yes, ask them if they might like use of our facilities for shelter, if they want us to manufacture shields or weapons for them, if we can trade food or water with them, etc.
>>
Rolled 94

>>27749222
Their history and culture mostly involved lounging around debating. Only exception to this is hunting(fighting) or fucking. They seemed to be VERY lazy until I saw them action...brutal combatants the lot of them with most interesting abilities as well. What they eat is whatever they can 'cook' what they like is someone who would make good intelligent conversation with.

>>27749249
"Thanks to their living they never really could do much with technology...until they met me anyway. As is I find out a two local lairs of theirs and arranged for some services rendered in exchange for some shields."
>>
>>27749355
I bet they'd have some interesting books. Wish he could get some recordings, could be a new pastime for employees and we might learn a thing or two.

can't wait to see what these services detail.
>>
Rolled 77

>>27749355

Hah, you made a race of ancient Greeks in the bodies of Mephistopheles. I love you EDE

Anyway,

>Basic 1
Head down into the tunnels and scout them for threats and more ore veins.
>Mad Science
Attempt to unlock the computers
>>
Rolled 23

>>27749405

Hmm, yes we do need to scout the tunnels more before we set any mining operations up...And that might actually be more important than getting a natural gas collection system set up...
>>
Rolled 98

>>27749405
supporting and mad science roll
>>
>>27749405
Didn't Picli warn us of the potentiality of setting off booby traps or defenses?
Or was that only because he didn't have enough resources.
>>
>>27749405
This is the consensus
>>27749437
this is the roll
>>
Rolled 85

>>27749454

It was both, but we need to get at that data eventually. Might as well do it with a roll of 98.

>>27749473
That's actually the mad science roll. 77 is the current highest normal roll. I'm rolling to support it.
>>
Rolled 31

>>27749405
Scouts in the tunnels found all manner of veins. Apparently those volcanoes have dredged up. Threats are as of yet unknown. We heard so clattering of fallen rocks but that was it we didn't even hear any slithering this time around.


Computers of have been unlocked.
there are three sets of data.

Research(mostly about shields/barriers and...even some mention of portals?) But that was the only thing we found other then other basic info about other Aduro projects. Didn't get any info about them though just mentions.

Second was mentions of other Aduro emergency facilities. We didn't get any exact locations but know that they exist out there.

Final set of data is about the fact that the facility was suppose to have more people here but thanks to bad location and how it all ended the tower didn't have the manpower to be manned so retreats to the vault occurred. It also mentions on its servers about nearby research and how this was suppose to house some very important staff. Apparently there may have been some Umbra involvement. Mentions include old lava tunnels and lava tunnels. We only knew about the lava ones...

Turn 16
>>>>>A. Scavenge for food.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>E. Pursue new mutations.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge for raw materials.
>>>>>H. Your choice
4 resource points

Population: 125(55 human 80 Enlightened mutant Gral 5)
Food: Plentiful
Water: Plentiful
Infrastructure: Vault. Megatower.
Weapons: Armored Vests, Personal Forces shields. Pistols, SMGs, Shotguns. Knives. Heavy.
Technology: Advanced Shields(Thermal+, Stealth+). Advanced Barriers(cloaked, slicing).
Materials: Plentiful(supplies)
Defenses: Megatower. Vault Access.
Power: Geothermal. Nuclear
>>
>>27749602
Oh dear I hope we're not in that Johnson's facility. I heard there was an A.I. bug or something.
>>
Rolled 26

>>27749602
Bah meant military ones.

>>27749630
Johnson's facility got canceled thanks to not enough shielding for some of their crazy energy products. A.I. bug was a result of that.
>>
Rolled 13

>>27749630
Could be worse, heard they were trying to work on teleportation in another base in New Mexico. Had to blow it up for some reason. Something about "aliens from another dimension", but nobody believes that lark.
>>
Rolled 70

>>27749668

Military whats?
>>
>>27749602
Can Picli build a few simple infrared sensors that we can lay about the tunnels to check for any unseen movement? Should be childsplay for him, and easy for us.
>>
Rolled 6

>>27749735
Military tunnels. Whenever there are any decent amount of research facilities one can always safely bet an arm and a leg that military forces are going to be hanging around.
>>
Rolled 67

>>27749602

>Basic 1
Secure tunnels so we have safe paths to some of the ore veins and our base. (physical barriers and high-strength shields)

>Mad Science
Upgrade shields to be as effective as the good Dr.'s
>>
Rolled 58

>>27749602
>basic
Set up secure mining operations in the tunnels to the smelt it down in the smelter and turn into resources in the nanite bed.
Mad sicence: Have Dr. Picli research the information we found in the computers,
>>
Rolled 16

>>27749780
Seconding
>>
Rolled 83

>>27749780
Mad science roll
>>
this turn we do this>>27749780
and next turn we do this>>27749781
Does that sound good to everybody?
>>
Rolled 94

>>27749829

I think we should further secure the routes next turn.

Supporting this>>27749780
>>
>>27749829
If you mean once we start up a stable mining operation we evaluate our smeltering and manufacturing capabilities, then sure.
>>
Rolled 63

>>27749715
That actually happened during the Omervah convention its how our head corp lost its contract to I-Tech and Psi Corp for multidimensional protection. A real pickle that situation was we lost our of our main cash cows.

>>27749780
Tunnels have been refortified with shielded pathways and blocks.

I uh about those shields? The only reason they became lava resistant much less magma diving capable was thanks to those mutants...I mean I can do a little bit but somehow they had something special. In any case though I figured something fun check this out."

Thermal Charging- Excessive heat causes shields to charge faster.

Turn 17
>>>>>A. Scavenge for food.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>E. Pursue new mutations.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge for raw materials.
>>>>>H. Your choice
2 resource points

Population: 125(55 human 80 Enlightened mutant Gral 5)
Food: Plentiful
Water: Plentiful
Infrastructure: Vault. Megatower.
Weapons: Armored Vests, Personal Forces shields. Pistols, SMGs, Shotguns. Knives. Heavy.
Technology: Advanced Shields(Thermal/charging+, Stealth+). Advanced Barriers(cloaked, slicing).
Materials: Plentiful(supplies)
Defenses: Megatower. Vault Access.
Power: Geothermal. Nuclear
>>
Rolled 46

>>27749887
We should probably scavenge for resources again. Don't want to be caught halfway to starting mines to end up with zilch

Basic 1
Scavenge.
>>
Rolled 39

>>27749887
>Basic:
Start setting up the mining and extraction operations to turn the minerals through smelting and nanite beds to resources.
>Mad science:
Have the good doctor look into and research the information we found on the computers.
>>
Rolled 19

>>27749887

>Basic 1
Fortify the routes to the ore veins more

>Mad Science
Check out the research data on the computers
>>
Rolled 41

>>27749887
Of course that is confidential plus this setting Doesn't take place on Earth
>>
Rolled 4

>>27749971
Of course. Of course. Just a case of purely coincidental names.
>>
Rolled 27

>>27749958

I'll support this. All pains must be taken for us to not lose people. We value our employees and don't want them to desert.
>>
Rolled 85

>>27749958
Voting
>>
Rolled 97

>>27749958
Mad science roll
>>
Rolled 11

>>27749958

Rolling mad science.
>>
>>27750065
Nice
>>
>>27750065

Geeze, I'm glad yours came first.
>>
Rolled 47

>>27750024
Indeed funny part was WE were mistaken as the invading aliens there...quite the mix up it was.

Routes of been refortified to the veins.

Research notes mostly explained a series of shield types. While Adero originally created shields and improved said formula. Eventually start ups created their own with modification. Data mostly pertained to this. We also found out that portal research occurred after a series of unfortunate accidents involving teleportation tech led to it being cancelled in Adero and parent Corp/subsidiaries. Instead resources were transferred to Portal research as a replacement. We acquired some of the data in order to create methods to COUNTER portals with our shields and barriers...

Turn 18
>>>>>A. Scavenge for food.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>E. Pursue new mutations.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge for raw materials.
>>>>>H. Your choice
3 resource points

Population: 125(55 human 80 Enlightened Gral 5)
Food: Plentiful
Water: Plentiful
Infrastructure: Vault. Megatower.
Weapons: Armored Vests, Personal Forces shields. Pistols, SMGs, Shotguns. Knives. Heavy.
Technology: Advanced Shields(Thermal+, Stealth+). Advanced Barriers(cloaked, slicing).
Materials: Plentiful(supplies)
Defenses: Megatower. Vault Access.
Power: Geothermal. Nuclear
>>
>>27750150
>>>>>B. Try to improve the base
Make it easier to defend.
>>
>>27750196
Hello friend, welcome to the quest.
Feel free to look back and read up on how most responses are, they tend to be very specific.
>>
Rolled 13

>>27750150

3 resource points? Okay.

Well then...

>Basic 1
Set up mining operations
>Mad Science
Improve our cloaking shields

>>27750196
That's not how it works.
>>
Rolled 62

>>27750150
>basic:
Start setting up the minin/smeliting/nanite-bed procedures. We already have all the tools, smelter etc required so whe shouldn't need a lot of Resources for this.
>Mad science:
More powerful Shields/barriers
>>
Rolled 16

>>27750217
Mad science roll
>>
Rolled 28

>>27750211
Yeah strange honestly as I never see this occur in any other Civ.

>>27750214
It still counts. Its just that its nearly always option H is chosen.
>>
>>27750211
>>27750214
Can't get to the earlier thread.
We seem to be SCIENCING and SCIENCING hard. Normally I'd love that but... the raiders. I haven't seen our shield tech in action.
>>
>>27750250
Well, for the most part we're hoping they're satiated and it is true we plan to deal with them. . .somehow.

Also we're a little strapped on resources, so we're attempting to get a mining and smelting operation started.
>>
>>27750250
None of us really have seen it in action. as it is right now our personal Shields can stop a full clip from a handgun before needing to be required, We're trying to avoid all conflicts seeing how low our pop is.
>>
Rolled 87

>>27750150
Mad SCIENCE then towards mining and smelting. Maybe involving poertals
>>
Rolled 16

>>27750303

It's also not that simple. We won't be able to jump right into portals without doing considerable research and investing considerable resources first, and when we do them it'll carry considerable risk.

We're sciencing hard because our hero grants us a "free Mad Science/research option". And because we don't have the manpower/defensive or offensive capabilities to do anything dangerous.

So we're sitting tight in our already pretty fortified tower, improving our technology, and trying to get a resource...source set up because the area we're in is extremely resource-scarce (it's a big deal to have food or water in these parts).
>>
Rolled 14

>>27750214
>>27750217
These seem mutual. Voting
>>
So what is consensus?

Reminder you get

>1 action

>Mad Science action (requires a declared roll for it specifically stated)
>>
Rolled 100

>>27750428
He's right, I agree. Voting.
>>
>>27750489
YEEEEEEEES!!!!
Now people other than me have rolled both 1s and 100s :D
>>
Rolled 46

>>27750489
Muahahahahahahahaha

Mad Science roll here.
>>
>>27750489
Son of bitch...
>>
>>27750509

Okay, so EDE is definitely going to try and destroy our mining operation using whatever is in the tunnels now, so we need to explore them and eliminate whatever is living in them and fortify down there even more.
>>
>>27750538

You know...or we could try allying them.

Could we ask the Mephistophelites Red Demons if they know about anything that lives in old lava tubes?
>>
>>27750538
We've used 3 actions in total just fortifying them and Another action that was fortifying and exploring. I wonder how soon we'll hit the cap for fortifying it without researching more.
>>
>>27750509

Heh, can anyone say...Mining-centric hero?
>>
File: 1381805157599.gif-(559 KB, 400x276, jakelaughing_display.gif)
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559 KB GIF
>>27750560
>Mephist-hoplites
>>
>>27750580
>A strange, pale mutant found in a burried Digga Nigga
>He claims to not know how he got there, only something about fireworks and a HUGE explosion
>>
>>27750580
Could also be a industry centric hero.
>>
>>27750579

We used 2 actions fortifying the tunnel-vault entrance, and 2 actions fortifying the tunnels that lead between the ore veins and the vault.
>>
Rolled 19

>>27750607
I like that thought
>>
>>27750607

Oh god...and he uses his EXPLOSIONS to mine things. Except the tunnels are under a lava lake...
>>
>>27750663
that's how awesome he is
>>
>>27750698

Goddammit I want a legacy hero so hard. Even Duelfists is out there somewhere.
>>
>>27750744
>inb4 they all died centuries ago
>>
could we please get a hero (if we get a hero) that is somewhat stable and not completely deranged?
>>
>>27750756

Warlord Duelfists will live forever, the Prophet's soul has surely dominated an alternate psychic dimension by now.
>>
>>27750778
No, sane heroes are boring.
>>
>>27750744
Everyone is terrified by Memor. Even baby eating ravagers are considered saints compared to the race whose name is a synonym for evil.

>>27750778
Heresy.
>>
>>27750812
Except Dr. Claire. She was cool.

>>27750791
wonder how pissed he was when he learned otherworldy gods were responsible for what happened to his people
>>
>>27750814

Yes, but I want one soooooo bad. I rather like the take on it where no one dares to attack memor colonies because they're afraid of what will happen if someone moves to actually kill them again.
>>
>>27750812
>>27750814
I just want a boring managerial hero that makes things run effectively and gives us another industrial action per turn. that enjoys knitting, chess and building massive complexes and infrastructure on his/her spare time.
>>
>>27750814
Actually it's more along the lines of replacing evil than being a synonym.
Good vs Memor
Memor Scientist
"Money is the root of all Memor"
"The only thing necessary for the triumph of Memor is for good men to do nothing."

>>27750853
Jenny?
>>
Rolled 28

>>27750428
>>27750489
>>27750508
We managed to get the mining procedures set up. Mining, smelting, purifying, and processing basically the works. We even managed to automated it.

Acquired Deluxe Underground Volcanic Mining Complex

Gained Materials by the turn
Assorted Gems(can't hold all these diamonds ect)
Assorted Metals(the works)
Volcanic Refined Fertilizer(Deluxe)
Volcanic Refined Gases (BREATHE DEEPLY)
Refined Minerals(RARE and SPECIAL)

Services Rendered Activated

Protected from accidental flooding of Lava and Magma surges.

Heroic Event Activated

While digging around we sorta dug someone er something up. We to be price we found some strange vehicle that somehow fell into a volcano got cought up in a lava flow that then cooled trapping it. Turned out whatever was in somehow survived for god knows how long.

PUWAH I AM FREE AT LAST ah wait a second how long was I down there anyway?

Acquired
Overseer No-Mad

Bonus Manufacture action
Bonus Gathering

Ability
Explosive Mining-Can cause controlled explosions with no side effect.

Perfectly SANE- Is immune to mind altering effects and cannot go crazy/mad(no matter what happens)

Feel the MAD- Cannot get angry is capable of fueling rage/anger into free actions. This also effects those who are under him.


Seriously though how long was it done there...plus just HOW did it get down there?

>>27750778
Aw tired of pure FUN.

>>27750814
Ravagers are still considered worse thanks to them not being in a hivemind, bandit nightmare fuel, and going solo

Turn 15
>>>>>A. Scavenge for food.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>E. Pursue new mutations.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge for raw materials.
>>>>>H. Your choice
1 resource points
>>
>>27750899
>Services Rendered Activated
>Protected from accidental flooding of Lava and Magma surges
Nice.

One of the rare exceptions of us doing something good earlier, and reaping the rewards later (which tends to be the total opposite)
>>
>>27750899
Someone add that to the pastebin. . .the I presume someone's been making? Please?
>>
>>27750899
He is SO secretly insane.

Ask Overseer No-Mad where he comes from and how he got trapped?

>Basic 1
Scout out the tunnels

>Manufacture
Upgrade the shields our forces are using to the newest rapid-recharge model from the good Dr. (what can we make using the proceeds from the mine? if this would require our resource point then don't do it)

>Mad Science
Research into a water synthesizer now that we have refined volcanic gases to mess around with.

>>27750983
I've been making one. You lazy gitz.
>>
Rolled 10

>>27750899
>Basic 1
Scavenge for resources
>Manufacture
Have No-Mad supervise the beggining of our long term mining operation
>Mad Science
Have Dr. Plicli commence the research into shield/energy based hyrdogen-natural gas collection and filtration

Extra: Send a parcel gift of cookable food to the demons (or what they prefer to be called). Aduro Industries appreciates your service!
>>
Rolled 9

>>27750899
>Basic
Improve our thermal shielding (now that we recharge our shields with heat, Imagine if they also block enough heat to allow our mean to stand on/in lava)
>Bonus manefacturing action:
Use the nanite-beds to turn some of those meterials we're mining into Resources
>Mad science:
Improve our barrier/shield strength
>>
Rolled 83

>>27751042
Oops, forgot the roll
>>
>>27751042
>Ask Overseer No-Mad where he comes from and how he got trapped?
I'd rather the implication speaks for itself really
>>
>>27751043
>Volcanic Refined Gases (BREATHE DEEPLY)
We already got that.
>>
Rolled 56

>>27751042

Oh, add on the extra action from this guy >>27751043

Send a parcel of cookable food (get the Dr.'s advice) to the demons! Aduro Industries appreciates your assistance!
>>
Rolled 84

>>27751090
Seconding this motion
>>
Rolled 8

>>27751042
>>27751090
Supporting and mad science roll
>>
Rolled 35

>>27751103
>>27751055

So close to dubs.

>>27751105
Fuck. And he was messing around with volcanic gases too...well it was only research right? Not actually building anything?
>>
We should look into condensing the volcanic gases into liquid fuel soon. That way we can vend it to the world at large.
>>
>>27751135
Yeah, it was just research.
>>
>>27751225
Fuel isn't the issue, there's entire swamps and jungles out there churning the stuff. Here food and water are king.

Later, we can ask Isabella though.
>>
>>27751248

She stated that fuel was quite desirable earlier. It doesn't sound to me like there are any swamps or jungles nearby.
>>
>>27751278
Nearby, I doubt it.

But for "world at large", if we reach there, we're going to be selling a lot more than ancient outdated fossil fuels. gotta keep my hunger in check
>>
>>27751376

Well of course. I used a rather grandiose term for "the pathetic settlements nearby us", I'm sorry.

We could probably use fuel to hire the military borgs to fuck the Urgsha up.
>>
Rolled 61

>>27751042
"I sorta fell into a volcano...and couldn't get out as I sunk down."

Tunnel team swore they heard crackling and snipping sounds but didn't find anything.

Shields have been updated.

"So...why is the water synthesizer churning out black slug that releases toxic purple glass...and even erupts with lava exactly Dr. Picli?"

"...well you already had the plans for it but you wanted SCIENCE performed so I did. "

"by creating uh whatever this is is?"

"Yup... sorta wrecked some of labs and containment units.

Oh goddamn it.

also don't drink the water in Storage Untits 3-7 except for 5 its still good if tasting like a molta rocky sundae. Sorta had to use some of the real heavy duty stuff to keep it contained.

REALLY?

Yeah of course why would I EVER dare to joke about Molta Rocky Sundaes?

No not about that just bah forget it.

Turn 19
>>>>>A. Scavenge for food.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>E. Pursue new mutations.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge for raw materials.
>>>>>H. Your choice
3 resource points

Population: 125(55 human 80 Enlightened Gral 5)
Food: Plentiful
Water: Plentiful
Infrastructure: Vault. Megatower.
Weapons: Armored Vests, Personal Forces shields. Pistols, SMGs, Shotguns. Knives. Heavy.
Technology: Advanced Shields(Thermal+, Stealth+). Advanced Barriers(cloaked, slicing).
Materials: Plentiful(supplies). Gems. Metals. Volcanic Fertilzer. Refined Gases. Minerals.
Defenses: Megatower. Vault Access.
Power: Geothermal. Nuclear
>>
Rolled 64

>>27751452
>Basic 1
Begin assessing and fireing up the smelters and nanite beds to turning the assorted metals into raw resource.
>Manufacture
Construct some infrared and/or shield based sensors to be placed in the deep realms of the tunnels for advance warning. Pererably with sonar capabilities, to pintpoint where sounds might be originating from
>Mad Science
Water synthesis engine. Round 2. FIGHT
>>
Rolled 37

>>27751452

What can we build using the stuff from the mining operation?

Gotta find out what's going on down in the tunnels QUICK.

>Basic 1
Scout out the tunnels. Leave piles of food in some places, then have our scouts settle down at a distance under cloak shields and watch to see what comes.

>Manufacture
Water synthesizer system

>Mad Science
Develop laser weapons!

Extra: Did we ever send out that gift to the Mephisophelites?
>>
Rolled 14

>>27751540

We'd need to research sensors first for that manufacturing action...unless sensor schematics were included in our computer information (doubt it)
>>
>>27751584
Hmm, in theory can't we simply set up extremely weak shields that relay info to us whenever something passes through it?
>>
Rolled 57

>>27751452
>Basic 1
Scout out the tunnels. Leave piles of food in some places, then have our scouts settle down at a distance under cloak shields and watch to see what comes.

>Manufacture
Water synthesizer system

>Mad Science
Improve the slicer barriers, using them as long pikes in the tunnels could be useful asides from the slicer traps.
>>
Rolled 25

>>27751553
Voting this, except change basic 1 to
>Construct some infrared and/or shield based sensors to be placed in the deep realms of the tunnels for advance warning.
>Extremely weak shields that relay info to us whenever something passes through it
>Pererably with sonar capabilities, to pintpoint where sounds might be originating from

If we cannot do that, then leaving bait and watching what happens is fine.
>>
Rolled 1

>>27751599

Maybe. The benefits of researching it then manufacturing and implementing it and having proper sensors, rather than trying to implement it without research and possibly wasting a manufacture action, or getting bad sensors then researching it, then manufacturing it, then implementing it....

Well I lost myself in there, but I think you get the point. So actually let's modify the mad science here and say:

>Mad Science
Develop sensors to be implemented in the tunnels (possibly shield base)
>>
Rolled 19

>>27751553
>>27751692
MAD SCIENCE roll

Water. Water. My kingdom for some water.
>>
Rolled 87

>>27751716
NOOOOOO
counter Rolling. The curse of EDE is in this quest as well.
>>
Rolled 77

>>27751716

Oh shi-

(hoping for a 100)
>>
Rolled 43

>>27751716
A crit fail 1 on a Mad Science roll god I am been looking forward to this SO hard for SO long. Cause Mad Science amplifies the result...
>>
Rolled 34

>>27751716
Not while I can still counter roll
>>
>>27751752
Did the sensor barriers we develop use a frequency that summons giant sand(lava)Worms?
>>
>>27751716
Oh lawd, here comes another crystal machine incidnet.

On the bright side if we survive, we might have enough giant snake pelts to sell some fashionable belts.
>>
Rolled 46

>>27751752

What? That wasn't declared to be mad science
>>
Rolled 74

>>27751716
WARNING WARNING SHIELDS AND BARRIERS ARE DISABLED/FRIED.

ALERT

>>27751790
Wasn't linked to any other action, but it had a mad science action so it defaulted.

Turn 18
>>>>>A. Scavenge for food.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>E. Pursue new mutations.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge for raw materials.
>>>>>H. Your choice
1 resource points

Population: 125(55 human 80 Enlightened Gral 5)
Food: Plentiful
Water: Plentiful
Infrastructure: Vault. Megatower.
Weapons: Armored Vests, Personal Forces shields. Pistols, SMGs, Shotguns. Knives. Heavy.
Technology: Advanced Shields(Thermal+, Stealth+). Advanced Barriers(cloaked, slicing).
Materials: Plentiful(supplies)
Defenses: Megatower. Vault Access.
Power: Geothermal. Nuclear
SENSORS ARE BLIND

ALERT
STRANGE PULSE HAS BEEN EMITTED FROM OUR FACILITIES.
>>
Rolled 11

>>27751809
ALERT
Our tower sensors are completely disalbed. A strange field has gone up wiping out our sensors and frying our shield/barrier tech.

The released pulse has caused unknown effects.
>>
File: 1381809383100.jpg-(43 KB, 468x348, Meltdown.jpg)
43 KB
43 KB JPG
>>27751809
Pic related
>>
Rolled 14

>>27751809
>STRANGE PULSE HAS BEEN EMITTED FROM OUR FACILITIES.>>27751778
and so it happens,
quickly record that signal so that we can recreate that pulse later

>Basic:
Get those Shields back up again.
Manefacture:
Repair/relpace any faulty parts
>Mad science:
Research that pulse/field

We can hopefully survive this and become stronger for it.
>>
File: 1381809486069.gif-(246 KB, 360x240, 8899889.gif)
246 KB
246 KB GIF
>>27751840
>solution suggested
>>
Rolled 50

>>27751858
mad science roll. coooome ooooon 100
>>
Rolled 49

>>27751858

Fair enough. Seems the most prudent course.
>>
>>27751879
Halfway there. Not good enough
>>
Rolled 57

>>27751858
Seconding.
Gotta make sure we adapt our own shields to not be succeptible to that.
>>
Rolled 23

>>27751858
Crossing fingers for a 100
>>
Rolled 26

>>27751858

Third.
>>
Rolled 43

>>27751858
Pulse could not be recorded.

Shields cannot be repaired for some reason...

Parts are created to replace/repair the shields but they too refuse to function...

Dr. Picli says the pulse a result of everything going haywire/horribly wrong.

ALERT
Our sensors are completely blinded/cease to function.

Turn 19
>>>>>A. Scavenge for food.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>E. Pursue new mutations.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge for raw materials.
>>>>>H. Your choice
0 resource points

Population: 135(60 human 85 Enlightened Gral 5)
Food: Plentiful
Water: Plentiful
Infrastructure: Vault. Megatower.
Weapons: Armored Vests, Personal Forces shields. Pistols, SMGs, Shotguns. Knives. Heavy.
Technology: Advanced Shields(Thermal+, Stealth+). Advanced Barriers(cloaked, slicing).
Materials: Plentiful(supplies)
Defenses: Megatower. Vault Access.
Power: Geothermal. Nuclear
>>
Rolled 45

>>27751953

>Basic 1
Use some of the metal from the mining operation to put physical barriers to supplement the (currently out) shield walls in our mines

>Manufacture
Manufacture the barriers to be used in Basic 1

>Mad Science
Try to figure out how to get our shields working again
>>
Rolled 77

>>27751978
Mad science roll
>>
>>27751953
I hope Picli has turned off whatever he was tinkering with when this all went fubar.

>basic:
have our men research what might be interfering and how to fix it.
>Manufacture:
Use some of the metal from the mining operation to put physical barriers to supplement the (currently out) shield walls in our mines
>Mad science:
have Dr Picli research what might be interfering and how to fix it as well.
>>
Rolled 18

>>27752015
Mad science
>>
Rolled 78

>>27751978
Voting for this
>>
>>27751978
supporting this.
But also make sure that whatever Picli was working on is turned off.
>>
Rolled 71

>>27751978
Metal plating has been produced and set up around our mining operations.

Dr. Picli checked her inventions making sure they were all turned off...then turned them on again. Then off. Finally wondered off to check out all the barriers/shields. Turned them all of then turned a few on found out many of the sensors started working again. Finally did it by portions. That was when it all came together...somehow the barriers/shields connected to each other and went haywire releasing a pulse AND creating a strange field. No idea what triggerred it. But everything should be working again...kinda.

Unfortunately whatever it was has drawn some unwanted attention. As we have noticed increased activity throughout the area.

Turn 21
>>>>>A. Scavenge for food.
>>>>>B. Try to improve the base
>>>>>C. Try to improve weapons.
>>>>>D. Research technology.
>>>>>E. Pursue new mutations.
>>>>>F. Explore in a direction/something.
>>>>>G. Scavenge for raw materials.
>>>>>H. Your choice
0 resource points

Population: 125(55 human 80 Enlightened Gral 5)
Food: Plentiful
Water: Plentiful
Infrastructure: Vault. Megatower.
Weapons: Armored Vests, Personal Forces shields. Pistols, SMGs, Shotguns. Knives. Heavy.
Technology: Advanced Shields(Thermal+, Stealth+). Advanced Barriers(cloaked, slicing).
Materials: Plentiful(supplies)
Defenses: Megatower. Vault Access.
Power: Geothermal. Nuclear
>>
While the game goes on, added some nonimportant fluff. Just an Itch I had to scratch.

http://pastebin.com/zBx6aaQC
>>
Rolled 25

>>27752157
>basic:
Scout out the area.
>manufacture:
Get the resource production started with converting processed materials to Resources in the nano-beds.
>Mad science:
Improved barriers/shields
>>
Rolled 93

>>27752157
Basic 1
>Scout both the surrounding area. Though technically meant to scout for enemies, any resources brought along the way is worthy of a promotion and a bonus to this months paychek.
Manufacture
>Begin assessing and fireing up the smelters and nanite beds to turning the assorted metals into raw resource.
Mad Science
>If we get resources, get back to work on the Water Synthesis engine
>>
Rolled 20

>>27752218
Mad science roll
>>
Rolled 8

>>27752157

>Basic 1
Scout out the area to see what's going on out there (stay safe)

>Manufacture
Manufacture some heavy weapons ammo

>Mad Science
Develop laser weapons (we need these, so we're not dependent on manufactured ammo, we can just recharge their batteries)
>>
Rolled 69

>>27752228
Roll for Mad Science
>>
Rolled 39

>>27752228

Materials are more efficient than raw resources. How about we change manufacture to:

>Manufacture
Make a water synthesis device.

Then you have my vote.
>>
Rolled 44

>>27752228
Supporting this (dat 93) but modify mad science to >>27752237
>if we get resources, develop laser laboratories for laser weapons
>>
>>27752228
I Think we already have a working plan for a water syntheziser.
>"So...why is the water synthesizer churning out black slug that releases toxic purple glass...and even erupts with lava exactly Dr. Picli?"

>"...well you already had the plans for it but you wanted SCIENCE performed so I did. "
>>
Rolled 30

>>27752197
Umbra corp never created monsters(officially). Creatures of flesh were created under the supposed subsidiary(as many claim) Flesh Works.

Other then that I am quite pleased besides the very first bit that I am unsure of that to make exactly. The rest of it is marvelous.
>>
Rolled 33

>>27752250
I can dig that. Concured
>>
>>27752197

You're leaning a bit hard into the Fallout universe now I think.
>>
>>27752264

Right, we have a working plan for a water synthesizer...which is why we're manufacturing one.
>>
>>27752307
Just wondering why we have it on mad science instead of on manufacture or basic then.
>>
>>27752266

Sounds like consensus is:

>Basic 1
Scout the surrounding area for enemies. Opportunistically pick up resources (only infantry dispatched, as they're the ones with stealth fields).

>Manufacture
Build a Water Synthesizer

>Mad Science
Develop rechargeable laser weapons (maybe integrate shield recharging tech so they recharge themselves)

This is the standard actions roll>>27752228
This is the mad science roll>>27752244
>>
>>27752355
sure. secónding
>>
>>27752355
eyup
>>
>>27752355
I'm cool with it
>>
Rolled 58

>>27752228
Scouts have returned with info. A few zombie hordes are wondering around. A few ghoul and mutant packs have been noted. Some interesting tribals have been seen. They even managed to follow the tribals and found some resources by watching them.

Gained 1 resource point.

They got some info on the bandits

Three groups identified

Zomon Outcasts-usual rubble kicked out of their communities for whatever reason. Thanks to the havoc caused by the emergence of bandits these guys were able to form without getting wiped out.

Smart Ass Ravagers- These fuckers are flying around and hitting high tech areas HARD. The fuckers don't leave even a wrapper or foundation in after they hit whatever it is their after. They have been noted to be heading our way in a round about way.

Ash Bloods- Bandit group who just fucking LOVE their zeppelins. You can finding them floating around damn near anywhere. Love air dropping on people, hang gliding, and bombarding places.

Raw materials cannot be turned into resources only LOOT or Supply can do that.

Not enough resources for water synthesizer. (missing plastic raw material/ no resource points).

Mad Science action denied not enough resources.

Turn 21
>A. Scavenge for food.
>B. Try to improve the base
>C. Try to improve weapons.
>D. Research technology.
>E. Pursue new mutations.
>F. Explore in a direction/something.
>G. Scavenge for raw materials.
>H. Your choice
1 resource points

Population: 125(60 human 85 Enlightened Gral 5)
Food: Plentiful
Water: Plentiful
Infrastructure: Vault. Megatower.
Weapons: Armored Vests, Personal Forces shields. Pistols, SMGs, Shotguns. Knives. Heavy.
Technology: Advanced Shields(Thermal+, Stealth+). Advanced Barriers(cloaked, slicing).
Materials: Plentiful(supplies)
Defenses: Megatower. Vault Access.
Power: Geothermal. Nuclear
>>
>>27752476
>These fuckers are flying around and hitting high tech areas HARD.
>They have been noted to be heading our way in a round about way.

Well. . .shit
>>
>>27752476
could we set aside some of our food production to create the materials needed for plastics? Then combined with the metals we should have Resources.
>>
Rolled 75

>>27752476

>Basic 1
Research into anti-air defenses

>Manufacture
Create a water synthesizer (break down food or whatever for plastic raw materials)

>Mad Science
Develop lasers (Use the Res. Point)
>>
>>27752583
supporting this. but change manufacture to "set up plastic production from food production"
>>
Rolled 69

>>27752578
Certainly possible. Would have to modify/construct some things first though.
>>
Rolled 60

>>27752583
I can do that.
>>
Rolled 85

>>27752619
good, then lets get to it.>>27752583
Mad science roll
>>
Rolled 54

>>27752598

I'll agree to that modification if it's necessary. Change manufacture to

>Manufacture
Create a system for converting some of our food production into plastic raw material
>>
Rolled 14

>>27752583
Research denied requires resources.

Water synthesizer denied not enough resources.

Research into lasers as led to laser scalpels, saws, and industrial tools.

Our Merchant caravan has RETURNED. With an even bigger caravan and much more security.

Available for trade.
Gas(hydrogen)
"As requested"
Supplies(bandit goods and high tech)
"Dumbass raiders thought they could raid me knew it was a good thing hiring them paramilitary borgs."
Weaponry
"Its at a premium right now"
Armor
"Also premium"
Vehicles unavailable(must negotiate)
"you did a real number on it normally I would sell but sorta need them for protection"


Turn 22
>A. Scavenge for food.
>B. Try to improve the base
>C. Try to improve weapons.
>D. Research technology.
>E. Pursue new mutations.
>F. Explore in a direction/something.
>G. Scavenge for raw materials.
>H. Your choice
0 resource points

Population: 125(60 human 85 Enlightened Gral 5)
Food: Plentiful
Water: Plentiful
Infrastructure: Vault. Megatower. UVAMC.
Weapons: Armored Vests, Personal Forces shields. Pistols, SMGs, Shotguns. Knives. Heavy.
Technology: Advanced Shields(Thermal+, Stealth+). Advanced Barriers(cloaked, slicing).
Materials: Plentiful(supplies)
Defenses: Megatower. Vault Access.
Power: Geothermal. Nuclear
>>
Rolled 64

>>27752777

Does he have any resource units available?

also, what happened to changing the manufacture option to this >>27752644?

What 'supplies' does he have?

As a reminder: we're obliged to give this guy some water. That was the deal for him bringing us hydrogen gas, even if we haven't set the synthesizer up yet.
>>
>>27752777
ok leave em their vehicles. we dont want anything happening to our (eventualy) best source of income/contact with the world.
considering the markup i would suggest buying little to no armor/wepons. gotta get that hydrogen because we asked for it and lets see what the bandits have made
>>
Rolled 2

>>27752857

Oh, we should give him some water as a gift to gain favour. Also we should buy some information.
>>
>>27752854
>he
>him
>"Isabella"

Perhaps I missed that.
>>
Rolled 60

>>27752878
You need to be specific with the request for information.

>>27752854
"Sadly know ever since the bandits showed up know one is willing to part with resources."

"I got bandit and hi tech I lifted from some ravagers/ruins."

"Don't know how long I can keep bringing in hydrogen by the way bandits love the stuff."
>>
>>27752878
turn off yo dice!
but yes we should do that and also possibly give them food/water to barter with others for us so they can bring us res next time they visit
>>
>>27752777
>>27747921
>You have corp level recycling facilities you can easily break them down and mass construct many things without issue.
Can we break down some of the bandit supplies into resources?

by the way is there anything in bulk we have that can be broken down into resources?
>>
Rolled 11

>>27752895

Sorry, I'm a bit tired and switched to my default pronouns.
>>
Rolled 46

>>27752924
Bandit supplies can indeed be broke down though it is bit grisly and requires cleanup.

Supplies can be converted into resources.
>>
>>27752965
Then we are definitly trading for them.Way I see it, we're piling up on the hydrogen and losing water every time. THat's not sustainable, and you don't need to be an economist to find that out.

So
>Bandit Supplies and Hi-tech
>The Hydrogen
Alone, how much does she want for these?
>>
>>27753027

The Hi-tech may or may not be worth it, but whatever we buy the first priority afterwards is getting a water synthesizer up. Then we start working on how we're going to defend ourselves from the incoming ravagers.

Also, might I suggest what one of the anons above did and we give them some extra food+water so they can use them to bargain and come back with resource units.
>>
>>27753057
>Also, might I suggest what one of the anons above did and we give them some extra food+water so they can use them to bargain and come back with resource units.
Now that's thinking like Aduro Industries, fellow shareholder.
>>
>>27753027
i can dig it, provided the price is right
Extra: Info what is the current situation between the other factions? gotta keep up on the gosip
>>
>>27753072

And who do the bandits seem to be targeting? Has anyone been eliminated by the flying ravagers?
>>
Rolled 70

>>27753027
For bandit supplies I will take some water and little food(damn workers are costing me I swear). As for the hi-tech I will take some of those shields of yours.

>>27753072
>>27753133
This will cost you some more water and some fuel.
>>
>>27753144
"We are in abundance of all you ask and will happily trade them to you friend. But, we're curious. What do this "hi-tech" supplies detial?"
>>
>>27753144

We have fuel?
>>
Rolled 62

>>27753165
Stuff looted from the ravagers and labs.

>>27753173
synthesized from food stores you have a small stock of it. You also got booze.


Anyway going to need an actions for this turn as well besides the trade.
>>
>>27753144
a little flavor for the transaction:
How much food/water would you need to barter 3 res?
(insert amount here)
alright we'll give you double that, turn whatever profit you will but we want at least 5 res out of it

yes we arent making pure profit but its good buisnes all around
>>
>>27753186
Well our next actions are entirely dependant on the results of trade
>>
Rolled 2

>>27753186

So trade:
Information
-And who do the bandits seem to be targeting? Has anyone been eliminated by the flying ravagers?
-Info what is the current situation between the other factions?
Bandit supplies
Hi-Tech supplies
Hydrogen
>Extra:
How much food/water would you need to barter 3 res?
(insert amount here)
alright we'll give you double that, turn whatever profit you will but we want at least 5 res out of it
[Extra action subject to confirmation when EDE tells us the amount]

If she'll accept gems for any of the transactions, tell us how many/how much and we'll decide whether it's worth it.

>Basic 1
Break down some food stores for plastic
>Manufacture
Create a Water Synthesizer
>Mad Science
Examine the gems we're getting from the mines
>>
Rolled 87

>>27753188
"3 res hah that is quite the fortune your asking for. most can only get that much during a REAL good haul or over a longer period of time. That will cost you a lot especially considering people are not really willing to trade res right now. Even doubled that is asking a lot even now."

>>27753218
Unless you want anything else its trade is going to be finalized.
>>
>>27753242

Geeze, second 2 in 4 rolls.
>>
Rolled 70

>>27753242
>dat near crit
Phew. That was a close one.

Votan
>>
Rolled 9

>>27753242
Mad Science!
>>
Rolled 26

>>27753242
Mad Science!

wonder what kind of gems they are. Maybe they can be used as opti-focals for lasers? Who knows.

Oh that reminds me

>>27753251
"Hey, Isabella. Do you ever travel to far off lands? Are there parts in the world that still appreciate the finer tastes in life? Jewels, gemstones, even fine works and crafts of ornate obsidian. Just asking"
>>
>>27753251

Alright, cancel the Res. deal we're better off salvaging. Give her some extra food and fertilizer just for good will though.
>>
>>27753299
go fourth and be prosperous
>>
Rolled 65

>>27753242
Good acquired

info
bandits are targeting anyone really. The ravagers are going after those with hi-tech as for people who bit the dust by them I no of one research facility that got wiped off the face of the earth by them. Then suddenly when they were cracking into some labs they stopped and retreated sweeping around as if they are looking for something.

Current situation is everyone is paranoid about the bandits and why they came back. As is there are not enough resources for everyone even BEFORE the bandits showed up. Things are going to explode soon.

Food converted to plastics.

Water synthesizer constructed.

The gems during their 'examination' exploded wrecking some store rooms.

Turn 23
>A. Scavenge for food.
>B. Try to improve the base
>C. Try to improve weapons.
>D. Research technology.
>E. Pursue new mutations.
>F. Explore in a direction/something.
>G. Scavenge for raw materials.
>H. Your choice
1 resource points

Population: 125(60 human 85 Enlightened Gral 5)
Food: Plentiful
Water: Plentiful
Infrastructure: Vault. Megatower.
Weapons: Armored Vests, Personal Forces shields. Pistols, SMGs, Shotguns. Knives. Heavy.
Technology: Advanced Shields(Thermal+, Stealth+). Advanced Barriers(cloaked, slicing).
Materials: Plentiful(supplies)
Defenses: Megatower. Vault Access.
Power: Geothermal. Nuclear
>>
Rolled 87

>>27753287
"Maybe in the far away kingdoms or nations. Hell maybe some slaver pits or pirate fleets may also like that sorta stuff."
>>
>>27753380
Well then be sure to keep in touch with other traders who happen to visit those places.
>>
Rolled 75

>>27753365
>Water synthesizer constructed.
At last!

>Basic 1
Recycle the bandit supplies into resources
>Manufacture
Begin repairs of the storage rooms
>Mad Science!
Have Picli develop a laser laboratory. We've got plenty of hydrogen gas for all sorts of lasing experiments.
>>
Rolled 41

>>27753428
vote
>>
Rolled 51

>>27753428
Mad science rolling
>>
Rolled 67

>>27753365

>Basic 1
Study gems

>Manufacture
Convert food to plastics in preparation for building a machine to constantly convert a small amount of our food into plastics...or build said machine if we have enough left over. Put Overseer No-Mad on this.

>Mad Science
Develop laser weapons!
>>
Rolled 94

>>27753428
Supporting this
>>
Rolled 56

>>27753428
Basic 1

breaking down the bandit supplies we have acquired 2 resource points.

Repairs of the storage rooms underway.

"Picli states we don't have the stuff/build for a true laser laboratory. A crude maybe a basic one with a lot of work could be constructed but that is it."

Crude Laser Laboratory constructed.

Turn 24
>A. Scavenge for food.
>B. Try to improve the base
>C. Try to improve weapons.
>D. Research technology.
>E. Pursue new mutations.
>F. Explore in a direction/something.
>G. Scavenge for raw materials.
>H. Your choice
0 resource points

Population: 125(60 human 85 Enlightened Gral 5)
Food: Plentiful
Water: Plentiful
Infrastructure: Vault. Megatower.
Weapons: Armored Vests, Personal Forces shields. Pistols, SMGs, Shotguns. Knives. Heavy.
Technology: Advanced Shields(Thermal+, Stealth+). Advanced Barriers(cloaked, slicing).
Materials: Plentiful(supplies)
Defenses: Megatower. Vault Access.
Power: Geothermal. Nuclear
>>
Did we use up all 2 of our newly gathered resources?
>>
Rolled 37

>>27753428

for future reference, it'd probably be better for sane people (Overseer No-Mad...by the way, he has a gathering bonus so we should send him out on a scavenging action) to build laboratories (No-Mad also has a manufacture bonus so he'd get that done quicker/better to) while Mad Scientists go about mad scientisting.
>>
>>27753545
Or a conjoint effort.
Like how Richard and Clora developed the symbiots and hellhole together. and probably still occasionally even after the fall of the memor, for old times sake
>>
Rolled 47

>>27753530

>Basic 1
Scavenge, try to stay safe. Try to stay stealthy, but bring vehicles along. Also have Overseer No-Mad go out with them.

>Manufacture
Convert some more foodstuffs to plastic, that way we can either make a machine that does this automatically or we can improve the synthesizer

>Mad Science
Develop stealth-shields for vehicles
>>
>>27753556

Well Richard was the father of Clora'Zel's daughter.

I hope she shape-shifted for that particular 'research' session.
>>
>>27753556
Yeah, glad those two ended up much better than when we found them.
>>
Rolled 41

>>27753560
I can dig that.
>>
Rolled 48

>>27753560
SCIENCE!
>>
Rolled 33

>>27753560
Supporting. and roll for MAD SCIENCE
>>
Rolled 18

>>27753543
Yup.

>>27753566
Why do you think he was so eager to run like hell? getting caught up as a eldritch cthulu tier CANNOT BE abomination plaything is terrible terrible thing even for Richard

As for being the father...Broodmother's don't need breed like that. They consider it hilariously crude, but then again she IS Clora'Zel so who knows. Most likely she just wanted to torment the guy.
>>
Rolled 29

>>27753560
Our guys went out with Overseer No-Mad they wouldn't have brought anything back except it turned out No-Mad is a slave driver.

1 resource point acquired.

Processor constructed for conversions into plastic.

Stealth shields constructed for our vehicles. Its quite taxing though and can't last for very long.

Turn 25
>A. Scavenge for food.
>B. Try to improve the base
>C. Try to improve weapons.
>D. Research technology.
>E. Pursue new mutations.
>F. Explore in a direction/something.
>G. Scavenge for raw materials.
>H. Your choice
0 resource points

Population: 125(60 human 85 Enlightened Gral 5)
Food: Plentiful
Water: Plentiful
Infrastructure: Vault. Megatower.
Weapons: Armored Vests, Personal Forces shields. Pistols, SMGs, Shotguns. Knives. Heavy.
Technology: Advanced Shields(Thermal+, Stealth+). Advanced Barriers(cloaked, slicing).
Materials: Plentiful(supplies)
Defenses: Megatower. Vault Access.
Power: Geothermal. Nuclear
>>
Rolled 69

>>27753657
since this will be for a vehicle i think it would be worth it to research some kind of battery/energy storage device for them in addition to upgrading the shield itself
>>
>>27753670
That will likely require two turns, but batteries are Aduro's thing. Let's ask Picli.
>>
Rolled 68

>>27753657

>Basic 1
Scavenge for salvage (No-Mad accompanies) Let's get a proper laser lab built, or be able to get some lasers that can shoot down planes.

>Manufacture
Get some plastic built up so we can build things w/o resources.

>Mad Science
Re-examine gems.
>>
>>27753679
>Let's get a proper laser lab built, or be able to get some lasers that can shoot down planes.
We'll have to go searching Aduro tech for that, or rob some other companies (doubt it).

As is, we are likely now capable of those infrared laser detection devices.
>>
Rolled 32

>>27753677
i know i just want to put my oppinion out there. im a shareholder too damnit!
>>27753679
vote
>>
>>27753705
on more than one occation ede has stated how hot it is in those tunnels. what do you think thermal vision will give you down there besides a headache/blindness
>>
Rolled 28

>>27753679
Seconding.
>>
Rolled 15

>>27753679

Mad Science roll and vote
>>
Rolled 42

>>27753724
Infrared laser =/= thermal vision
Simply a system trip lasers set to a frequency beyond the visible spectrum that can detect movement.
>>
Rolled 96

>>27753738

I guess we're going to have another explosion. Those sure are some volatile rocks.
>>
>>27753746
don't jinx it. It's gonna be worse this time.
>>
>>27753746
but oh boy once we figure them out... fun times ahead
>>
Rolled 22

>>27753679
Salvagers went out this time. They spotted some bandits but managed to avoid them.

1 resource unit acquired.

Plastic stock piles are increasing.

The gems this time under examination melted. Not sure how diamonds could melt but they did...

Turn 26
>A. Scavenge for food.
>B. Try to improve the base
>C. Try to improve weapons.
>D. Research technology.
>E. Pursue new mutations.
>F. Explore in a direction/something.
>G. Scavenge for raw materials.
>H. Your choice
0 resource points

Population: 125(60 human 85 Enlightened Gral 5)
Food: Plentiful
Water: Plentiful
Infrastructure: Vault. Megatower. UVAMC.
Weapons: Armored Vests, Personal Forces shields. Pistols, SMGs, Shotguns. Knives. Heavy.
Technology: Advanced Shields(Thermal+, Stealth+). Advanced Barriers(cloaked, slicing).
Materials: Plentiful(supplies)
Defenses: Megatower. Vault Access.
Power: Geothermal. Nuclear
>>
>>27753757
Fun. . .or horrible.
Horrible fun times? I loved the battle of 4 armies.

>The Boomcity has the crystal machine on it, with Voss and Vass at the helm
>Where they walked during the Collective Crusade (that deserves a chapter of it's own), a legion of monsters follow to mop up what's left
>>
Rolled 34

>>27753772

>Basic 1
Scavenge it up some more with the Overseer

>Manufacture
Improve/expand our water synthesizer

>Mad Science
Dem gems.

Extra: integrate our volcanic fertilizer into our farms if we haven't already. If it'll improve the yield, that is.
>>
Rolled 10

>>27753772
>Manufacture
Using the laser labs, and using our hydrogen and plastic supply, manufacture simple trip lasers that can relay info of movement within the tunnels
>Basic 1
Send a scouting party, No-Mad included, to (carefully) scout and lay said manufactured laser sensors in the tunnels. Gotta keep tabs on that place.
>MAD SCIENCE
Gems (I swear this better not backfire this time)

>Extra: integrate our volcanic fertilizer into our farms if we haven't already. If it'll improve the yield, that is.
>>
Rolled 81

>>27753802
1.yes
2.or make a second one
3.I MUST KNOW YOUR SECRETS
mad science roll
>>
Rolled 63

>>27753802
>>27753810
Voting

>>27753807
I suggest we do that next turn when we have resource proper.
>>
>yfw EDE is going "oh god I had enough of crystals now these guys want magic gems"
>>
Rolled 87

>>27753802
It's got my vote
>>
>>27753827

I laughed out loud.

Fourthing
>>
>>27753827

We will establish a monster deterrence field with these gems as soon as their secrets are ours.
>>
Rolled 28

>>27753890
That's not funny! ha ha ha
>>
Rolled 32

>>27753827
Thinking I give you magic gems so easily

>>27753802
Our teams got hit by some bandits or at least they would if lava didn't abrupty start sprouting everywhere allowing our forces to get away.

Water synthesizer has been upgraded.

The gems just turn out to be plain old gems. Supposedly some other corps know how to do some fun stuff with them but that was never Adero interest.

Turn 26
>A. Scavenge for food.
>B. Try to improve the base
>C. Try to improve weapons.
>D. Research technology.
>E. Pursue new mutations.
>F. Explore in a direction/something.
>G. Scavenge for raw materials.
>H. Your choice
0 resource points

Population: 125(60 human 85 Enlightened Gral 5)
Food: Plentiful
Water: Plentiful
Infrastructure: Vault. Megatower. UVAMC.
Weapons: Armored Vests, Personal Forces shields. Pistols, SMGs, Shotguns. Knives. Heavy.
Technology: Advanced Shields(Thermal+, Stealth+). Advanced Barriers(cloaked, slicing).
Materials: Plentiful(supplies)
Defenses: Megatower. Vault Access.
Power: Geothermal. Nuclear
>>
Rolled 36

>>27753909
>Manufacture
Using the laser labs, and using our hydrogen and recycling a few shields, manufacture simple trip lasers that can relay info of movement within the tunnels
>Basic 1
Send a scouting party, No-Mad included, to (carefully) scout and lay said manufactured laser sensors in the tunnels. Gotta keep tabs on that place.
>MAD SCIENCE
Have Picli figure out a way for the thermal shields to rapidly absorb heat energy to power itself, such as to mop up spilled lava or absorb enemy laser/plasma fire better

>Extra: integrate our volcanic fertilizer into our farms if we haven't already. If it'll improve the yield, that is.
>>
>>27753909
THEN HOW THE FUCK DID THEY EXPO-(mad science) oh... right
>>
Rolled 15

>>27753936
Mad Science Roll
>>
>>27753936

How about

>Basic 1
Research, develop sensors to be laid in the tunnels
>Manufacture
Break down whatever we'll need to set up the sensors next turn
>Mad Science
Look into doing stuff with the weapons-grade uranium we have around. Or if we have the materials, develop laser weapons.

>Extra: integrate our volcanic fertilizer into our farms if we haven't already. If it'll improve the yield, that is.

Really, don't try doing anything without doing research first, it'll just get an action wasted or something so crude as to be useless.
>>
>>27753936
i think we already got what you suggested for mad science. also i would like to have resourses before losing more actions to (lol no res)
so counter vote (is that a thing?)
>>
Rolled 54

>>27753940
Mad Science actions amplifies the result and can have interesting side effects. It can be risky to use as both good and the bad are amplified among other fun stuff. You don't see much of the bad thanks to all usually good rolls for it.
>>
Rolled 18

>>27753982
Forgot to roll
>>
>>27753982
DO NOT be general with mad science ESPIECIALY with urainium
>>
Rolled 25

>>27753984
Really? So say there's a lava spill in the tunnels we can rapidly cool it with a thermal shield into (potentially valuable, or at least cool looking) obsidian?
>>
>>27754011
Maybe we should set to developing the radiation sponge shields first
>>
>>27754023
we have a favor from the demons(what are they called?) protecting us from such an occourance
>>
>>27754038
But if we didn't.
Think of other potential uses. Like making a makeshift obsidian bridge over a lava lake.

That is until we can genrate shield/enegy bridges proper in the future
>>
>>27754034
this i like
>>
Rolled 65

>>27754034

That'd require resources. Everything requires resources.

We should probably send a calling card over to the military borgs, get their protection before the flying ravagers are on our backs.
>>
Rolled 51

>>27754034
We certainly should.

>Basic 1
Research, develop sensors to be laid in the tunnels
>Manufacture
Break down whatever we'll need to set up the sensors next turn
>Mad Science
Develop radiation sponge shields (that actively draws from surrounding and uses radiation to power itself)
>>
Rolled 44

>>27754070
>That'd require resources. Everything requires resources.
We simply have to recycle basic shields into shield parts for resources.

We're still stocked to the brim.

>>27754072
MAD SCIENCE
>>
>>27754056
>build a bridge over lava out of glass
youre going to have to come up with better ideas than that, like the other thing you said about upgrading it so wepons grade heat like plasma would recharge it, that is worth looking into
>>
Rolled 86

>>27754038

Mephistophelites

>>27754072
That sounds good enough.
>>
>>27754101
It's not so much building a bridge as it is turning large swaths of lava into something cool enough (and deep enough) to support walking over.

Obviously convection should be taken into account.
>>
Rolled 32

>>27754070
Would be wise considering ravagers are considered elites at the weakest badasses usually or even heroic. Basically if they show up it be game over. As is two 1s have involved them so things are not looking well.
>>
>>27754120
Can we do that as an extra?
>>
>>27754072
by develop i think we mean come up with the idea for/brainstorm them so once we do have the res for it we can dive right in
i am so tired of loosing actions
>>
>>27754138
This, semantics can sometimes be important.
>>
Rolled 6

>>27754120

I never realized how neutered Corp. Remnants were at defense/offense. Is that normal? Or is it our playstyle?
>>
>>27754176
in creation corp remnants war potentenial is listed as poor so yes we gimpy
>>
>>27754176
We've got some great defenses actually. But shit offense.
We're just starting from square one and trying to claw our way to square too.

On the brighter note, we don't have the infertility penalty the Memor had before the broodmother. So pop should increase faster than them initially.
>>
>>27754195
Which is why, in the spirit of corporation, we have to hire private security forces and mercenaries.
>>
Rolled 46

>>27754200
You do its not quite so bad thanks to humans though.

>>27754176
Your war potential is actually good problem is these guys are Ravagers...
>>
Rolled 10

>>27754215

Gotcha. As our AI and/or some random human manger named Alede what routes do you suggest we pursue to deal with the inevitable arrival of the ravagers?
>>
Rolled 25

>>27754072
Basic 1
denied not enough resources.

Manufacture
supply has been converted into resources.
1 point gained.

Mad Science

Denied not enough resources.

Turn 27
>A. Scavenge for food.
>B. Try to improve the base
>C. Try to improve weapons.
>D. Research technology.
>E. Pursue new mutations.
>F. Explore in a direction/something.
>G. Scavenge for raw materials.
>H. Your choice
0 resource points

Population: 125(60 human 85 Enlightened Gral 5)
Food: Plentiful
Water: Plentiful
Infrastructure: Vault. Megatower. UVAMC.
Weapons: Armored Vests, Personal Forces shields. Pistols, SMGs, Shotguns. Knives. Heavy.
Technology: Advanced Shields(Thermal+, Stealth+). Advanced Barriers(cloaked, slicing).
Materials: Plentiful(supplies)
Defenses: Megatower. Vault Access.
Power: Geothermal. Nuclear
>>
Rolled 86

>>27754260
Normally I would suggest mercs problem is we have Mutant majority which really fucks you over rep wise. Humans HATE mutants, Bandits dislike, and other mutants are suspicious. Truth be told I don't know what you could do. So I don't really know other then trying to hire or recruit something.
>>
>>27754268
...we need resourses to sit in a room and think? fucking "hey bill what do you think would help make a shield absorb radiation?"
"fuck man i dont know... have you seen our storerooms? fucking empty."
"yes but what if we calibrate it to catch certain wavelengths which will trigger a reac-"
"man i have no idea what you are saying i just cant get over how empty that storeroom is"
>>
Rolled 21

>>27754318
Resources are required to experiment and so forth. Can't do much of anything without the resources or proper materials.
>>
Rolled 98

>>27754306

Can the mercs be hired with things as mundane as water and food? How about shields and metals?
>>
File: 1381821454346.jpg-(87 KB, 1013x421, Murtogg_Mullroy_Guarding_(...).jpg)
87 KB
87 KB JPG
>>27754306
>Normally I would suggest mercs problem is we have Mutant majority which really fucks you over rep wise.
Damn, was hoping we'd've been a corporate remanant that generally avoided mutation. Well, at least we've got snazzy suits, and we're not proto-Memor bad rep levels

>>27754318
Heh, they have different names, but I swear those same guys show up all the time.
>>
>>27754318
on a non-bitching note i just had an idea for a possible use for our eventual rad-shields:
we could hide a dirty bomb in a facility that we "dont" want to get stolen from but somehow someone "leaks" that that is where we store all of our really shiny toys and well... the rest is history
>>
>>27754346
yes but couldent our time possibly be used to brainstorm using paper and pen (if we have the fucking res for those) for the end result of i duno lowering the DC for when we actualy do start testing shit? think of it like scouting, FOR SCIENCE! scouting prevents getting ambushed/outmanuvered brainstorming prevents loss of life and property
i dont think that im being unreasonable here
>>
Rolled 39

>>27754373
Only basic can be hired with food, water and board. Shields and metals only the more advanced ones would take as payment in addition to other things. But yet again your mutants. So you can look forward to paying an arm and a leg if they are even willing to work you in the first place.
>>
Rolled 44

>>27754420
You already do that. You just can't really make much progress.
>>
>>27754422

How about gems? Do they like gems? Shitloads and shitloads of them. If you have a mad scientist you can make them explode!
>>
>>27754422
It's not as if we aren't going to be paying the Reavers and arm and a leg. . . and a head. . .and a body, in time.
>>
Rolled 35

>>27754445
gems are kinda worthless out here.

>>27754447
You could always suck up to Base Urgsha or some other group/merc.
>>
>>27754435
then tell us what little progress we do make. even 1 is greater than 0. let us know that our actions arent being totaly wasted because it gets kind of frustraiting just always hearing "no nope nu-uh nothing" over and over
or if im just being a pain in the ass you can tell me to shutup and get back to the game
>>
>>27754480
Do you think the demons would stand a fighting chance if we armed them and offered them whatever they want of us?

As is I feel that going under the wing of Urgsha would probably end the quest as he'd make a hostile takeover (and not just the corporate way) unopposed.
>>
Rolled 9

>>27754507
Well the Urgsha ARE mutant supremacists. Its the only reason they showed any mercy despite you working with humans.

As for the demons...we never actually have seen them in action. Problem is they appear to be quite lazy. Not sure how you could rouse them. There are other mutants as well you could look into also the ghouls might be worth something.
>>
>>27754507

Urgsha isn't a person, it's a faction. "The Urgsha mutants".

We should really get into allying the Demons, but they won't bemuch use against an enemy that can fly (or maybe they will!). We're supposed to be hyper-intelligent mutants, and they're supposed to be looking for good conversation...we could get the Dr. to lead a few of us over there with some food and then just talk to them. Might persuade them to join us.
>>
>>27754507
i dont know if they like us enough yet to die in battle for us, besides these are our neibors we should treat them a little nicely becaues if relations go south with them well... its pretty easy to rape us when they are already nestled right up on our ass
>>
>>27754532
We'll try them first, then. . .consder striking a deal with all else failing we try Urgsha.
>>
oh fuck me how did i not think of this sooner?
the Mephistophelites somehow gaurenteed that our tunnels would never flood with lava which means that they have control over it to an extent/some working knolodge of the volcano.
has it occoured to us to ASK THEM if they know what the fuck is killing us in the lava tubes?
>>
>>27754576

I believe I asked that quite a while ago, but it wasn't responded to because we don't have any consistent contact with them.
>>
>>27754576
GENIUS!

No really we need more epiphany's like that.

Extra: Ask the demons about general undergound flora and fauna, and share our concerns
>>
In any case I am going to call it a night here and stick around for questions asking for a little while.

Info dump of factions

You got Wellton a settlement with lotsa water quite the trade hub around here.

Base Urgsha to the north best avoid there they are quite hostile and mutants to boot.

Base Ovmar to the west typical paramilitary fuckers heavily trained and armed. Happy to offer their services as mercs. Considering they are the best around they can subsist of it despite lack of resources. Careful though they like their borgs.

Etozade Tribe they are nomads don't know how they survive out here but they do.

Know there are some survivor groups in the city.

Town Oakshire ruins houses some hardy survival types. Watch out though these hardcore fuckers even deal with zombies and ghouls readily.

There are some old bunkers and vaults laying around. Don't know whats in there though. They don't talk much unlike you guys. Must say caught us by surprise that you came out of your nice tower there.

There are also some research complexes scattered around. Problem is they got all manner of nasty things lurking around them never could get close.

Mutants

Lavoka- think greek demons and your there
Gral- Climbing is their forte.
Others unknown(packs)

Corp factions known

Two towers in the city.

Previously mentioned bandits.

The ghoulish warbands and packs.

Zombies.

Monsters.
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>>27754643
could you post the map again please? i forgot to save it last thread
>>
File: 1381823210717.jpg-(42 KB, 720x480, 041.jpg)
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>>27754643
>Monsters.
After the swamp, I don't even wanna know what's lurking here
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>>27754576
"those are likely Lurklas nasty bastards there is reason why we stay out of there you know. So sneaky so deadly and your just beginning to scratch the surface for them. The tunnels are their warrens and homes. Or it could be monsters but they tend to leave a mess."

>>27754507
"Why should we bother we can do fine enough without toys?"
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>>27754677
>"Why should we bother we can do fine enough without toys?"
So is it safe to say you are completely content with the way you are now? You have no wants, no desires, none of the urges for more that fuel and drive the machine of life?
>>
>>27754670
>>27754670
Man I clearly traumatized my veteran players way too much.

>>27754713
"Meh its just what we use is better then what everyone else has its literally just toys for us to play with."
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>>27754731
Everybody likes toys. They like fun. They love food, entertainment. Aduro Industries made a fortune on the natural desire for something new and interesting.

You'll never know you like something until you try it.

And if you are so confident, that what everyone elses uses is mere toys, would it not be so simple as to fight the Urgshaw alongside us? It would be as easy as a game for you. Certainly, they are armed with little more than toys. Some our own.
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>>27754781
"Why would we wish to fight the Urgsha? At least they have enough spine to fight for what they believe in and do what they can."
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>>27754808
Pouncing on those weaker than you is not spine. Extorting the helpless is not brave. We have been a peaceful people, you see how we try to show an act of goodwill to you. Their belief is little more than thugery and robbery. We ask not that you go out and seek war, only that we are appealing to you to show spine against the spineless.
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>>27754844
"Then you do not know the Urgsha. I will admit they are quite the bastards but they at least fight for those who no else otherwise would. Besides we have fought Urgsha before its an experience we don't want to repeat."
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>>27754879
I see. It is true then, that I do not konw Urgsha, and I spoke knowing little of Urghsha, but thanks to you friend I know a little better and plan to learn even more. Thank you neighbors for this pleasant conversation, but that should be expected of your people and more.


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