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http://1d4chan.org/index.php?search=CATastrophe&title=Special%3ASearch

http://suptg.thisisnotatrueending.com/archive.html?tags=CATastrophe

It's caturday!

That's means it's time for CATastrophe!

>What is CATastrophe
CATastrophe is a /tg/ original setting that takes place on a postapocalyptic Earth Flooded by alien comets. Humanity has become extinct and has been replaced by Kemonomimi, specifically cat, dog, and rabbit-girls/boys. They live in island communities and travel the Endless Blue ocean that the world has become in search of adventure. In general a player character will split time between partying with friends and strangers and diving into ruins fo treasure.

It is a light hearted setting intended to be a break from grimdark settings and is equal parts postapocalyptic eighties cartoon and animu beach episode.
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So I was thinking about solar cloth, sloth with small hexagonical solar panels installed on its surface. You could use it for wall hangings or sails and it could absorb sunlight and provide electricity for a ship.

The cloth would be heavy like canvas and strong enough to stop small caliber bullets (not that fire arms are common in this setting)

Probably a pretty high tier tech.
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>>27348643

I was with you up until the bulletproof thing. It seems completely unnecessary and pointless. That said, if the cloth was woven from artifical spidersilk and treated with solar paint it would be possible.

http://www.sciencedaily.com/releases/2013/05/130513103657.htm
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Quite flattered that somebody used my art to open the thread.

Captcha: Scotchman Thisnac
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>>27349014
Indeed. The setting was given a major leg up with your efforts. Are you the "Based Maestro" as well?

Also, I am early with this to show my progress, it screams WIP, but I'm cracking on the FATE project.

I'm also dropping in my e-mail so communication between FATE experts can commence. I'm also going to get some outside of /tg/ opinions from some FATE gurus to really tighten this.

I'm loving working on this, and I hope I'm on the right track.
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>>27348821
Whatever, I was spitballing. The important part is the "cloth that acts like a solar panel" not the bullet proof thing.

>>27349014
No problem maestro anon! I at least, happen to be a big fan of your music. (Though your art could use some polish, I say that as a fan.)
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>>27348821
Actually, such materials would be tough enough to be considered "bulletproof", but it would be a tough sail to have, indeed. Great to weather storms.
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I love the concept of this setting.

I don't have much to contribute, as I am sorely lacking in animal girl pictures, ocean pictures, and system making skills.

Keep at it though, you're doing good work here.
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>>27349281
I was thinking they'd be made of nanotechnological material and be a high end upgrade for your boat. Give you electricity and increased resistance to storm damage as well as a little more staying power during naval actions with pirates.

Another thing I was thinking of was having gigantic floating Weather Control Machines that would cancel storms and break wind distributed around the world, keep things from getting out of hand but some people may not feel they fit the setting.

I think they'd make for a great quest hook though.
>>
This would probably be a great setting for a Doctor Who episode.

At least when Doctor Who was about having fun, back before it became a succession of Waifus, irritatingly sent up romance between companions, and needlessly length dramatic angst ridden storylines about the doctor being this big dark bad guy.
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>>27349443
Actually in terms of weather, there are still landmasses above water at 1000m or 1500m. Enough to break up weather systems, outside of the Roaring Forties and further south towards Antarctica.
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>>27349443
Also I've in my head been dealing with the Pirate paradox. What I'm thinking is that they use concussion weapons... something like a flash-bang to stun crew on deck, before they go on board. These things are powerful enough to cause some damage though to a sail if such a weapon hit it direct-on, so having something that can shrug off such things would be smart if you're in Pirate infested waters.

One thing that should be kept in mind, at least for the default setting, there are no firearms. If you want fluff, Kemomimi in general view murder with such revulsion that even when they fight they fight to subdue. Even pirates. Pirates would rather send you home on a rubber dinghy than have you walk the plank. All they want is your loot and/or ship.
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>>27349014
I like your pictures. And your music. Especially Setting Off.

If you're still taking requests, a hub worldish theme for lazing about town and doing the social aspects of CATastrophe would be nice. You know, something nice and relaxing for wandering around a safe zone. A night party theme might be neat, too.

Just throwing out some suggestions.
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>>27349014
What would be cool to see is a earless tech cruise ship converted by some enterprising Kemomimi into a ship for exploring the endless blue. It would be like a small settlement all it's own. Looking for new beaches and bitchin' waves.

Was thinking perhaps it has a seaplane and a crane somewhere on the ship to lower the plane into the water or to pick it up after a flight. The ship uses the small two-person seaplane to scout ahead for the ship. the seaplane looks like a old WWII seaplane, and it's one of three on board.
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>>27349578
Easy enough to deal with really.

Pirates are bullies or thieves, but they aren't evil. They might use salvaged tech to take you out, they might beat you up and gank your stuff, or they might use sex appeal and booze to steal your boat out from under you.

They're Divers who took the dark path, instead of diving they decided stealing was easier and used their knowhow for that instead.
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Last thread I wrote a small FAQ and glossary of common terms to help condense some of the lore of CATastrophe and promised to write a bestiary, so here we go. I'm gonna be listing everything that has been at least touched on, so feel free to remind me of anything I forget or correct me on anything I get wrong.
>Phish
Small, photosynthetic fish. They like to hang out near the surface to bask in the sunlight and are exceptionally tasty. With the lack of algae and widespread kelp, they make up the foundation of several food chains in the Endless Blue.
>Tankrabs
Tankrabs are massive armored crabs roughly the size of a large dog. With a shell one would need a crowbar to crack open and claws strong enough to tear through steel, they are not to be trifled with. While mostly docile, they become hostile when agitated. Their shells do make for good armor and dinnerware, though, making Tankrab hunting a profitable, if dangerous, venture.
>Scuttlers
Occupying the other end of the crab spectrum are Scuttlers, small pest crabs that tend to get into everything, much like some crustacean variety of a rat. However, they are rather tasty and fun to chase, so many young kemomimi children spend their days hunting the little guys for sport and extra dinner. Some kemomimi might even keep one as a pet, due to their manageable size and omnivorous demeanor.
>Discoslugs
Discoslugs are descendents of the modern day sea cucumber. Named after their bioluminescence and vibrant colors, discoslugs are often kept and cared for by kemomimi, who use them as organic lights. They also react strongly to sound - particularly music, changing the color and intensity of their glow to match the rhythm. This makes them a big hit and must-have accessory to parties.

cont.
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>>27349874
>Phish
For the last bloody time Algae. Is. Not. Extinct.

Niether is plankton.

Both algae and plankton can exist without turning the ocean into a murky mess. Millions of species of fish, moluscs, crestaceans and all manner of animals depend on Plankton and Algae to survive and killing it off in favor of photosynthetic fish is retarded.
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>>27349906
I'd have to agree as there are probably some advanced settlements that convert Plankton to food and Algae to fuel.

But there would also be room in the new ecosystem for Phish. The idea of solar-powered fish sounds silly enough for CATastrophe.
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>>27349950
I fine with their existence.

Just not them taking the place of Algae and Plankton since that would radically alter the kind of life in our oceans an CATastrophe just wants a slightly crazier, more colorful version of what we have now.
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>>27350032
Exactly.

Now time to set up for more FATE homebrewing...
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>>27349874
>Kleptomanders
Perhaps one of the biggest banes on the kemomimi is the kleptomander. Its midnight black body is nearly impossible to see either in the darkened depths where they make their home or in the dead of night when they surface. They use their six spindly - and surprisingly dextrous - legs to pilfer any electrical item they can and hoard it in their deep sea nests. It is believed they somehow feed off the energy these items, due to their tendency to show up in any ruins with a high concentration of Shinies.
>Electrolotls
While the Electrolotl resembles its Axolotl ancestor in appearance, it has undergone a variety of changes. It’s ’’gills’’ have become a sensor array, able to detect electrical signals and it they now come as big as a small horse or as small as toy dog breed. They are often used by Kemomimis for their sensitivity to electronics to ’’sniff out’’ old tech when going on dives, but for reasons unknown kleptomanders seem to be virtually invisible to them.
>Glowchomps
Bioluminescent sharks who hunt in packs. I don't know if we really ever expanded on them or if we should include them due to them being shamelessly ripped whole cloth from The Future is Wild and given a different name.

cont
>>27349906
Chill dude, I'm just trying to compile every animal that was ever discussed so we can make a checklist of stuff to keep, stuff to get rid of, and stuff to expand on and I even explicitly stated to correct me on anything I get wrong or is no longer applicable. No need to get so testy over it.
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>>27350080
Fair enough, I guess I'm just in a pissy mood.

Apologies for my spaghetti, have a catgirl.

Anyways Phish are cool, and glow chomps are fine, we can even have giant versions called Neonalodons.
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>>27349143
Yeah. If this thread lives long enough I'll probably scan in some more rough artwork. Fairly unrefined, but for some weird reason that seems to fit the aesthetic.

>>27349634
I've considered something along that line, but today doesn't seem to be a good day for song ideas. We'll see if anything pops up.
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>>27350080
Ah shit, I left some stuff out on the Kleptomander one.
>Kleptomanders cont
While it is a well documented fact that they pilfer Shinies, kleptomanders have achieved superstitious status in many kemomimi settlements, where everything from misplaced items to mechanical issues being blamed on them. Some are even used as a boogeyman of sorts to scare kemomimi children into behaving themselves. As much as any kemomimi behaves themselves, anyways.
>Raydudes
Loyal and eager to serve, raydudes would likely be known as "waterdogs" if kemomimis knew what dogs were. Or rather, dogs would be known as "land rays". A descendent of the manta ray, raydudes are a species of ray that has been domesticated by the kemomimi and come in a variety of vibrant colors. While occasionally used as pack animals, they are first and foremost used for travel. Their agile, muscular bodies can support the weight of a kemomimi as they skim across the surface of the Endless Blue like a self propelled surfboard. Raydude surfing is a common and beloved pastime for kemomimi around the world, with Raydude Racing being one of the few recognized sports with actual rules in kemomimi culture.
>Rockskimmer penguins
Not all animals died in the wake of the catastrophe, some even adapted beautifully to this new world, like the Rockhopper Penguin. Living in a region of long, flat rooftops and the tops of what were once cliff faces, the Rockskimmer Penguins use the long stretches of land to build up speeds great enough to propel their gargantuan bodies bouncing across the water like a skipping stone. After a few bounces, they level out and skim across the surface of the ocean, scooping up the Phish that lurk just beneath the ocean surface in their beaks. How they manage to maintain their velocity during all this is unknown because kemomimi don't particularly care.
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>>27350237
Storms would be a big deal for this setting, so maybe an ominous number implying a storm is about to hit?

Oh and I used this as a background for my Green Lantern character in a DC Mutants and Masterminds game.

Just switched the planet to a different sector called it "The Blue" and had him get recruited when some space pirates tried to enslave the locals.

Called the natives "-Marrs" as in "Nekomarr, Usagimarr, Inumarr, etc.

Had my Nekomarr wear a greenlantern themed wetsuit with goggles instead of a facemask. Liked to use sealife and entertainment equipment and nautical items as his constructs.
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>>27350333
Storms do get quite nasty. They would be a encounter all their own, and twice as scary. Luckily if you do get caught in a storm and your ship is sunk, the general assumption of the setting is that A: You're geared for this, B: You'll end up next scene washed up near a settlement, and C: You've lost all of your shiny swag. Perhaps some embarassment you've gained as well, depending on if anyone sees your half-waterlogged tail wash up.
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>Grumpy Tortoises (working name?)
While raydudes are occasionally used to transport goods, grumpy tortoises are famous for it. Large and obstinate, these turtles are able to heft a great deal, but they are stubborn and not easily motivated to travel. The few kemomimi with enough patience to actually corral grumpy tortoises into action are few and far between and as a result of this typically become famed merchants that even pirates will think twice about attacking.
>Sunfish
Sunfish, oddly enough, have remained mostly unchanged over the years. Some places keep them as pets while others revere them as symbols of good luck. A similar holdover from the past is the ever resilient coelacanth.
>Corrosive Discoslugs
A subspecies of the discoslug, corrosive discoslugs feed on metals that they spit up digestive enzymes on and slurp up the resulting goo. Most infamous of these is Neonhoggr, the City-Eater (this section can probably be appended to the discoslug section, I just forgot to include them)
>Dunkleosteus
Even odder than the sunfish are the reemergence of several prehistoric fish, such as the dunkleosteus. Nobody knows what has effected this inexplicable return, mostly because nobody alive knows its out of the ordinary.
>Oldguards
While not strictly animals, they are a dangerous inhabitant of the Endless Blue all the same. Oldguards are leftover machines for the Earless Era that still guard their ruins to this day and, much to the dismay of Shiny Divers, recognize kemomimi as intruders. While there are still some harmless and even beneficial Oldguards in existence - such as those who run the Akadmee - most are destructive security bots who will defend their homes until they cease to function.
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>>27350437
>Subtype - Massive
Whether by nature, mutation, or even artificial means, some animals in the Endless Blue appear to have no upper limit to their growth. The most infamous of these is Neonhoggr, the massive corrosive discoslug big enough to devour entire settlements.
>Get creative and have fun!
This list is by no means a definitive list of all the creatures in the Endless Blue. If you think the perfect thing to throw at your players would be an overly affectionate cuttlefish that bewilders and entrances kemomimi with rainbow colored ink, a moray eel with multiple heads like a hydra, or a mantis shrimp that has developed its claws into sonic pistols, then by all means include them. The most important rule of CATastrophe is to have fun.

And that's all I can think of for now. Feel free to give me any corrections or animals I missed. And maybe we should aggregate this stuff somewhere so we have a link to point to when newcomers ask about CATastrophe.
>>27350178
Its all good. At the very least, you gave me something to correct. Thats the only way we can move this stuff forward.
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>>27350586
>Seacows
Seacows are mutated or intentionally modified manatees. They have udders and limited amphibious capabilities. They produce milk and typically feed on kelp. Many kemonomimi settlements keep Seacows around for their precious milk.

>Waddlers
Waddlers are penguins, penguins have flourished in the conditions of the Endless Blue and have become a common sight in most kemo settlements. Whether they are kept for their eggs or harvested for their meat waddlers are a constant companion to Kemonomimi civilization

>Inkers
Inkers are domesticated versions of octopi, cuttlefish, and squid. They are typically kept by kemonomimi for their meat and ink and even their eggs.

>Seagulls & other oceanic birds
All the old species of common oceanic birds are still in existence gulls, pelicans, and albatross are a common sight on the Endless Blue. But they now sport colorful tropical feathers much like modern macaws. Birds like Doves and Sparrows are no different and are also a common sight, though they are usually seen in cities.

>Wandering Palms
Wandering palms are coconut palm trees that have gained the ability to walk using a modified version of their root systems. They are fairly common sights on islands and in coastal areas and are known to bind themselves together into enormous rafts that some Kemonomimi use as a base for mobile villages.
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>>27350855
I knew I forgot some things. Thanks for the assist!
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>>27350333
>>27350374
https://soundcloud.com/arizona-music/seeking-shelter
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>>27351434
>CATastrophe Noir: The Song
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>>27351434
Nice, strikes a nice balance between ominous and adventerous, also those ambient sounds are a pretty sweet touch.

>>27351290
No problem mang!
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>>27351434
>listen to this song
>afterwards, soundcloud puts up some tale of Robot Clown Butts on Space Station 13
>Catastrophe in Blue plays next
Well that was an experience.
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>>27351744
Probably happened because I tend to seek out other /tg/- (and sometimes /v/-) related stuff on Soundcloud.
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>>27351434
damn man... love it as always. you are just really good at this
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Man
It would suck to be one of those catgirls that really hates getting wet
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>>27351980
Yeah... lookit this poor Nekomimi.
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>>27351980 consult >>27349474 there's plenty hose who would prefer to adventure in deserts, jungles, forest tundra and all manner of other locations.
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>>27349474
>mfw Northern Arizona, the Salar de Uyuni, Greenland, South Africa, and Lhasa are all still above sea level

Seriously, look up the Uyuni. That's the sort of place an epic campaign might visit in search of REALLY rare shinies.
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>>27352321
http://en.m.wikipedia.org/wiki/Uyuni
>Antique train cemetary
....
In my setting there are nanotech vending machines that can make soda and other products if they're just given water and organic materials.

If we assume technological progression continues apace and the train cemetary keeps collecting trains you'll have stuff like magnetic bullet trains and other futuristic crap.

It would be a GREAT place to visit for shiny.
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More sketches coming. This one's a well-equipped shiny-hunting boat out of Big Paw's central island; it usually has a crew of seven, but can run with as few as four. The sail is present in case of emergencies, such as the engine batteries running out of juice.
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>>27352603
Pretty sure they meant the salt flats. They look otherworldly (especially if there's a little water).
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>>27352672
Well, it's so many centuries in the future -- God only knows what'll be up there by then.

I've already shown you the outside of Big Paw's radio station -- here's the inside. Since so many people suggested it, the resident disc spinner is something of a self-portrait.
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Okay, I dithered about posting this one because it just goes to show AGAIN that anatomy is not quite my strong suit, but hell with it -- I don't plan on drawing for a living any time soon.
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>>27352621
>swag hunter
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>>27353093
Fits the saturday morning style. Very cartoony. I love it!
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>>27353093
I've seen worse, don't hesitate to post your stuff. All drawfaggotry is amatuer by default.
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>>27353093
I like it. The drawings may not be the most polished things in the world, but they definitely capture the carefree mood of the setting.
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Okay, here's a handy link to ALL of my CATastrophe music. If I make any more tracks, I'll probably add them in here as well.

https://soundcloud.com/arizona-music/sets/catastrophe-soundtrack
>>
One of the previous threads mentioned the possibility of advanced solar-power technology -- better than we have now -- surviving the fall of the Earless into the future of CATastrophe. I think this is a pretty good bit of fluff, especially as it can provide a number of plot hooks. It's not beyond belief that the Kemomi use solar power, but the ability to manufacture more solar panels is beyond them; a lot of shiny diving is probably intended to bring this stuff in particular back to the surface.
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>>27354333
Yeah I'd wager anything that's built by Kemomimi is from finding certain Earless tech that they could figure out. Then again it would have to be useful to them too.

Luckily lots of Earless tech is built to last, particularly pre-flood tech.
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>>27354371
The Kemomi have probably recovered a lot of different kinds of stuff, come to think of it. Likely there's diesel engines, wood-burners, solar panels and batteries, pedal-powered generators... Total schizo tech.
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Don't mind me, just re-uploading some old art.
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>>27354614
Kemomimi, in particular the Neko, I would wager like all sorts of cool tech when they find it, then figure out how to get it to function together.

Now if they find a zero point or fusion generator... the really "big quest item"... that's a real find.

Just imagine a Nekomimi finding a armored powered divesuit with lots of stun weaponry... Yes, that is end-game but man... IRON CAT.

Think of it.
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I don't know what the exact scale of that last creation ought to be, but I figure there can't be more than a hundred Kemomi living there.

Captcha: ingpplo expensive
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On the subject of guns, I figured all the guns would just be nonlethal stuff. Like tazer rifles that shock but don't kill or concussive shotguns that hurl you across the room. You could even get creative with it and have shock weapons work really well against oldguards but suck so hard against kleptomanders they actually revitalize the damned things and concussive or sonic weapons work great against kleptomanders but do nothing to oldguards.
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>>27355913
How did you make that map?

Also... Just one of these ship hulls would be awesome to build a ship/settlement from. All of them... then you get a city ship!
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>>27356320
Sounds legit. To be honest the only actual lethal weapons are things used for hunting, and Kemomimi don't hunt each other... unless you like the grimdark leeching in and you want to have a ripper in your settlement.
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>>27356814
>diverbay.jpg
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>>27356929
Well yes... probably how they did it... I just want one of those ships though... idea for a game of CATastrophe in my head...
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>>27356814
http://www.hexographer.com/free-version/

Captcha: iiiLas range
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>>27357169
Awesome! thanks!
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>>27356862
Ideally, it should take EFFORT to make a CATastrophe game grimdark.
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>>27357665
Yeah... CATastrophe should be the exact opposite of 40k. All things look bad for our heroes, but somehow, some way it all works out, and in a good way.
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>>27350437
One from last thread:
>Riptrout
Form schools of quick moving fish that when startled create a short-term riptide as they move. Occasionally cause ruins to collapse as they pass in these underwater stampedes.
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>>27358513
>Occasionally cause ruins to collapse as they pass in these underwater stampedes.
I don't remember that. I think it would be better if they just sweep shinies out to sea with them.
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>>27358564
I thought it was mentioned that if you startle them on a a dive it might cause a small collapse and then the divers are faced with finding another way out of their location or to open it again.
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>>27358564
Yeah. Some of these critters sort of sound more like D&D dungeon crawl critters designed to take down adventurers, and not critters that take away what the CATastrophe dive party is trying to grab. The penalty of failure in a CATastrophe game is usually loss of shinies. Either in a small way (someone loses their find) to something big (boat sinks). Thing is in the end things work out to a new story/adventure.
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>>27358602
That seems like a more logical problem to toss divers. That and a riptide could suck divers out of a ruin into the open blue. That and some might for a moment or two lose their regulators and have to focus on that. All the while they're pulled further out.

Who knows where they'll end up...
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>>27349143
Anyone have any opinions on my initial offering yet?
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>>27361537
Definitely seems like a good start; I'll reserve a more detailed critique for the extended version, whenever it appears.
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>>27361589
Yeah, I might make some changes as to how races function.
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>catastrophe 2-d platformer
>manage a small island
>assemble teams of three's for scavenging missions in randomly generated ruins
>use resources to build up you base out of assorted materials and attract more people to come live there
>rare earless tech giving you special features
>kidnap male's from other bases
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>wild inkers
Cuttlefish, Octopi, and Squid are fairly common in the ednless blue and have, if anything, become even more intelligent. Some going so far as to form mating pairs and to care for their young until they reach adolescence. The main issue with wild inkers though is that they are curious, and have a fondness for shiny or brightly colored items. As such they will gather these items in their nests and steal them from divers.

>SWATBots
Some ruins have, through being large or watertght have dry sections full of Pre-Flood tech. Easy pickings Right? Wrong. SWATBots are security 'droids which patrol earless ruins, they will stun, apprehend, and imprison Kemos for a brief period if they are caught. Only use of commands in the Earless language combined wth technical knowhow can fend them off. It is however quite feasible to defeat them in combat or sneak past them however, but you'd need a group of heavily armed Kemonomimi in the former case or skill in stealth in the latter.

>Foul Fowl
There are many kinds of birds that stick around Kemonomimi settlements, Doves, Sparrows, Gulls, Pelicans, Albatross, and all manner of other birds. These days though they tend to sport bright colorful plumage. You know what else stick around Kemonomimi settlements? Magpies and similar species. They have a nasty tendency to steal shiny and even normally laid back Kemonomimi will hanker for roast bird when these creatures show their face.

>Silver Snakes
These creatures aren't snakes, they're robotic drones that bear a mild resemblance to snakes. They come equipped with cameras, microphones and a small suite of tools designed aid in sabotage. They're waterproof and capable of making copies of themselves. Some Kemonomim use them for spare parts, others just destroy them. Either way they're nuisance.
>>
>>27362328
I presume the SWATbots and the snakes are both subsets of the Oldguard.

Captcha: imiuri poems
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>>27362388
That was heavily implied I think.

But yes, they are sibsets of old guard.
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>>27361854
So, Terraria?

Also, males aren't rare anymore.
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>>27362835
They never should have been rare. I think it was misinformation.
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>>27364532
No it was an early idea from the first threads.

I like it as a concept but it seems to rustle jimmies so I'll keep it to myself. Mostly its the role reversal thing where Males are the bookish types and females are the outgoing adventurers.
>>
>>27364723
Ya this. It was basically censored in order to keep the peace and I'm content to leave it that way and let each GM decide for themselves.
>>
>>27364781
Yeah, that should be the operating rule, the DM has control of their setting.
>>
>>27364532
>>27364723
>>27364781

I don't have any problem with, say, a 3:1 female-to-male gender ratio. Where it goes wrong is when we draw from that the mistaken conclusion that the gender roles of homemaker and breadwinner will somehow FLIP -- instead of just becoming blurred into irrelevance, with males and females on BOTH sides.
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>>27364723
>it was an early idea from the first threads.
It was mostly a joke to rationalize the skewed gender ratios in the inspiring picture, though.

I got no problem with DMs toying with the concept as well as gender reversal - say for instance, having a lion/Africa themed town run mostly by nekomimi where its common for women to do the hunting and exploring while men laze about and philosophize on the home front - but to claim that the entirety of the all villages in the setting works exactly in X way kinda goes against the whole laissez faire tone of CATastrophe.
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>Stalkers
These are large (300+ Tons) amphibious spider robots that stick to a designated area and guard it with extreme prejudice. They will also chase anyone who takes anything that they have been tasked to guard, often they will continue this chase until the item is recovered or they are destroyed.

>AIs
Artifical Intelligences are usually tasked with tending to shops, guarding visitors, educating children or one of many other tasks. They tend to speak the major earless langauge of the region they are localized in and rarely understand Kemospeak. That said it is not unusual for Kemonomimi to come to agreements with AI who are not malfunctioning (or who are malfunctioning in exactly the right kind of manner)

>Hugtopi &Cuddlesquids
Hugtopi/Cuddlesquids are unusually affectionate species of molusc that will seize wandering divers and cuddle them until they break free or are rendered unconcious by lack of breathable air upon which point they'll be returned to the surface.

>PDA
Personal 'Droid Assitants are robotic assistants which are a combination of Pet, Android/Gynoid, and personal computer. They come in many shapes and sizes varying from fairies with antigrav hover devices to fully functional and somewhat eery copies of Kemonomimi. They are capable of tutoring Kemos in basic subjects, helping them tidy up, and keep schedules.

>Floaties
Floaties are plants which naturally produce hydrogen in a large pod on the back of the plant's main body. The pod is full of cells of both nitrogen and hydrogen so in the event of a puncture by some incendiery substance the hydrogen is mixed with an inert has so it can't do much in the way of damage. Floaties are sometimes harnessed by Kemos as a source of flight or fuel, they're a common sight to the rare Kemonomimis who have airships or balloons at their disposal and completely harmless.
>>
I had a odd idea for a Oldguard a while ago.

>Floatguard
The floatguard are a odd breed of Oldguard, they float on the ocean with a air-filled ring buoy, with some odd black device with a lens attached to a pole with various pieces of earless technology attached. They appear in random places around the ocean, Always looking like they're watching. Kemomimi like to snatch these and re-purpose the orange and white floats as life preservers or swim rings.

Floatguard while harmless, sometimes signal Oldguard activity in a ruin nearby.
>>
>>27362835
except less single player and more management
training certain characters to specialize in certain chores
you would built teams and develop relationships

I liked the men as scholars and cooks thing because then you could have characters as settlement upgrades without having to give a reason why they aren't divers
>>
>>27365229
I really don't think gender should be a determinate of career.
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>>27365255

Same here. If population is less dense and abilities are roughly the same there's not really much merit to restriction.

Plus i just subjectively don't like the idea.
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>>27365046
>that pic
>cats being cats
Absolutely disgusting.
~woof.
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>>27365419
Don't you have a bone you should be chewing on or something?

>>27365400
I for one don't mind minor societal pressure being placed on males to settle down and start making babies but that's just me.
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>>27365255
>>27365400
I never cared about implications like that
it would make for an easy and working mechanic
besides, it has been that way many times in our own history
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>>27365628
No, the whole gender thing is not a thing in CATastrophe. At least by default.
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>>27365628
That's a product of sexism which isn't in the spirit CATasrophe.

Males shouldn't have careers restricted via their sex, though I don't see a problem with the occasional huffy male saying that this wasn't the way things were done in HIS day no sir.
>>
>>27350437
>>27350437
tortoises don't really swim, and would likely die off in a post flood situation.>>27354333
>>27354333
I am running a game and have decided that stuff like solar arrays is really expensive. The only solar on the party's ship is a small array to charge the porta batteries for the time being, they player characters will have to find some solar panels to upgrade their CATamaran
>>27349906
if algae died off then pretty much the entire marine ecosystem would be gone.

I also have a substance I made up on the spot called kelpcoal, which is prepared algae and kelp that can be burned as fuel, and is easy enough to make for people with some knowhow. The players' ship has a pretty low level of tech thus far, so I needed to figure out how they cooked their meals.

is there an IRC for discussion of this somewhere? I would love to discuss things with the setting creators and the people working on it.
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>>27365546
>males
>settling down to make babies
You do realize that's not how it's made to work, biologically, right?
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>>27365969
>tortoises don't really swim
I like to imagine them paddling like a horse does. Maybe they have a gas bag in their shell or something that allows them to float.

And as for the gender ratio/role thing - just stop fucking bringing it up. Its been decided that it doesn't really jive with the setting but you're free to use it in your own games. There is literally nothing meaningful left to discuss. All youre doing is clogging the thread up with pointless bickering and in all likelihood just doing it to troll because you hate CATastrophe for whatever reason. I implore everyone to ignore anyone asking about that shit or inserting it into their posts, because they have made virtually the same exact posts in the last three threads or so where they pretend to be someone new to the threadswho just so happens to not think but KNOW that there are ten females to every male and starts arguing with people over it in an attempt to kick up a shitstorm.

So just ignore them. Ignore any post trying to make gender rations or roles in CATastrophe concrete. Its that simple.
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>>27366088
I would think that Tortoises have mutated to be amphibious.
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>>27366034
...What part of "Male settles down with a group of/one like minded female for the purpose of having and raising a large group of children" is not part of biological intentions?
>>
Don't respond to the catgirl waifu trolls.
>>
Would Kemos consider our STGs to be easymodo or are their reflexes more human-like? What of other senses? Not that there's anything to compare them to since humans are DEEEEEEAAAAAD, but still.
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>>27366196
I would think more it's the individual. Some might be more agile than the Earless baseline, others... well... not so gifted.
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>>27365969
Fat taken from waddlers, fish, birds or similar organisms may have been another alternative since it burns and use of a bit of wood or paper combined with a couple lamps might've been another direction you could go with. Though I'm no engineer or chemist so I can't speak to the feasibility of such a plan.

I always imagined that nanotech would be relatively common in tech savvy settlements so that products like rubber or a plastic could easily be made from recycled junk or certain plants and that solar panels would be produced by such machines when a combination of metal, glass, and plastics were fed into the machines in question.
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>>27366265
I was thinking there might be Algae that was engineered during the time of the Earless to produce ethanol, and now Kemomimi cultivate it for fuel in the same way.
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>>27366332
Could be crazy mutant algae, then again Ethanol is easy as fuck to get from most forms of plantlife, same with methane. Regardless fuel is pretty easy to comeby and a form of kelp that dries into usable fuel isn't that out there.

Also you could just say that Kemos don't need to cook meat but do it for the flavor.
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>>27366088
>>27366119
turtles are already marine animals and woudl likely do a much better job of doing the adapting.

also for people who wish to talk Kemomi and CATastrophe, lets talk on

rizon IRC

#CATastrophe

newfag to IRC? go to www.kiwiirc.com and it will handle most things for you.
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>>27366610
bumping again for interest. It would also be supercool if the people working on the setting and system would show so I could chat em up.
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>>27368013
I used to frequent the IRC, but I was banned for being furry... Although I wasn't.
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>>27368036
I doubt you were permanently IP banned, and I don't think furry is a bannable offense on rizon. Get in here!
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>>27368036
is there another form of communication you prefer? I would love to get a chance to talk.
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>>27368285
Usually E-Mail or Skype. My skype name is my tag, and my email is listed with my FATE writeup. Oh my skype ID has no spaces.
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>>27368097
My user name was banned by a Admin who was on a power trip. In fact he was banning people for practically nothing. It was strange.

In fact there was a time /vg/ invaded it.
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I've never really liked the 1,000/1,500 meter sea level rise. It puts the vast majority of interesting ruins down in cold, dark depths.

I prefer the idea that the comets made the sea rise by only by 50 meters or so, but the earless had previously flattened out most of the world into flat plains a few tens of meters above sea level. This puts most of the world in shallows, which are easy to dive down into and have buildings poking above the surface in the bigger cities of old. Plenty of lagoons and small island chains exist where the earless left small hills standing.

Why the earless did this is a mystery, but possible reason are a desperate need to make more space for them to live on or a search for raw materials to build with.
>>
>>27368601
Well the thing is Nekomimi (probably due to the mutations the Earless gave) can dive down to that depth. They would also have things like lights and what not for exploring that depth.

That adds to the mystery. A dark flooded ruin, nothing but your flashlight and the sound of your regulator keeping you company.

That's the magic. Never know what you'll find.
>>
>>27368770
Not to mention there was probably a lot of seismic activity after the meteor came down, so a lot of stuff is presumably no longer in the same place or at the same altitude.
>>
Guys.
What about "Kemi" as a term used instead of overly long "Kemonomimi" or rejected "Kemomi"?
It's simple and neat.
At least as a shorter version of kemonomimi.
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>>27369640
I never understood why Kemomi was rejected. It was elegant and the Kemomimi don't know better... they just call themselves Kemomi.
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>>27370093
>I never understood why Kemomi was rejected
Because, when translated, means "body" instead of "ears".

I personally liked the "-marr" thing someone mentioned earlier. Nekomarr, Inumarr, and Usagimarr all sound pretty sci-fi, too, which I always like.
>>
>>27368601
it doesn't have to necessarily be on earth. It could be a colony planet or something. I am trying to have it be on Earth, but I am trying to figure out how to get it to work interestingly. Possibly cities like Denver Colorado or something are the shallow shiny troves, and most settlements are on larger mountain ranges.

I am guessing this would mean islands would be fairly far apart and there would be archipelago type landforms, which might lead to isolation between areas.
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>>27369640
I use kemomi, it sounds like a childish slur of kemonomimi, which seems believable.
>>27370143
kemomi don't know about japanese, go back to /jp/
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>>27370211
Because it makes no sense for there to be ruins underwater if they colonized an oceanic planet.

But really, it doesn't have to be Earth. So long as whatever calamity hits the planet leaves it isolated, flooded and with plenty of ruins to explore, everything else is going to be so ambiguous and changed anyways that whether the Endless Blue is formerly Earth or formerly Tau Ceti doesn't really matter in the end.

I guess people liked putting it on Earth because of the finality of having the cradle of humanity flooded, so you don't have deal with any of that HUMANITY RETURNS TO ENSLAVE THE CATGIRLS nonsense. It was just a way to nip HFY in the bud, you know?
>>27370271
>kemomi don't know about japanese, go back to /jp/
Chill broski, I was just saying why others didn't like it. I don't much care either way since my vote is for -marr anyways.
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>>27370341
I'm going to tell a little secret. In my head-canon, Humanity left realizing that trying to stay and adapt to the disaster was a lost cause (damn nerdy geneticists...) so they went to Mars and the dark side of The Moon. Leaving Earth to the Kemonomimi. They thought the Eared would soon be extinct, but the flourished and showed the worth of their engineering.

So, the Earless watch... outside of the view of the fun-loving Kemonomimi. Some think that the Kemonomimi will not leave the planet... others have high hopes... After all, the Kemonomimi have achieved in their short time the one thing the Earless could never achieve on their own. World peace.
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>>27370523
Sure, there's ways around it, but it was the symbolism behind flooding earth. A destroyed colony planet one can abandon and move on, but if earth goes then its gone for good.

Really though, either works. Colony planet might be even better since like I said earlier, there is less loss attached to humanity just cutting their losses and bailing out. But at the same time, that would lead to all sorts of weird sci-fi implications if you let it, which there's a good chance people aren't looking for out of CATastrophe.
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>>27370588
I keep the earless tech as backdrop stuff for my TT setting idea. I've always wanted one settlement that got lucky in it's founding and has earless tech powering it and providing it's manufacturing. Although in the process the Kemomimi have a few problems.

1: The 3D Printers glitched so while they can make modern dive and nautical gear, it's clothing software was damaged leaving only vintage 1930's-1940's clothing patterns and uniforms in it.

2: Seaplanes are a thing, they look like seaplanes from the WWII era, just unarmed and intended for scouting ahead of the settlement's "Blue Fleet" ships.

3: The Blue Fleet being the settlement's exploratory fleet made up of recovered and salvaged cruise ships.
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>>27370143
I went with -Marr because they were refluffed to be Jack Kirbyesque aliens who lived in the blue apocalypse ruins of their once great world. It was a cosmic supers campaign and I figured a Nekomimi Diver turned Green Lantern would make for a good balance to a space elf explorer. cyborg amazon bounty hunter, and sapient tree tech specialist.

Oh and I prefer CATastrophe proper to be on post-flood earth, it just makes for a good source for relatively light hearted characters if you refluff it.

>>27370271
>>27370341
I call 'em Kemos.
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>>27365046
Can i get a source for this? The artist looks really familiar and google isn't helping.
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>>27371004
no idea. found it in an ERP thread.
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>>27371004
Slugbox.
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>>27370143
fucking moonspeak
>>
Whale based transport. Yea or OOOOOOAAAAAAAAWWWWWWRRRRRRRROOOOOOOOAAAAAAAAAAAUUUUUUUUUU
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>>27373028

I don't know; it seems like a step too far into the whimsical, unless we're talking hitching a ride with them in an emergency. Whales themselves, though, still might have a place in the Endless Blue... I was going to suggest that they had all gone extinct, but on further reflection I don't think that's appropriate either. Too much of a bringdown.

The only thing that really appealed to me about the extinct-whale idea was that it sort of aims for that feeling of mixed happiness and melancholy that tends to pervade benign post-apocalypse stories like CATastrophe. (I'm thinking stories like Planetaria or Record Of A Yokohama Shopping Trip, which are both about the cozy-catastrophe trope.) "The Endless Blue is beautiful, but the Kemomi will never know whales."
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>>27375133
Yeah, but I don't think there should be those hidden "kick the puppy" moments outside of the default "Humans are Extinct" thing.
>>
>>27373028
We are sticking mostly with turtles.
>>27375133
Even if whales were still around, I imagine they would mostly stick to the depths and you would only see them while spelunking. Which would make for a beautiful scene in itself. Just imagine, a Dive Team looking out a window in their dilapidated ruins, ambient light being their only light source, and seeing this massive -thing- that no one has ever seen before. Straight outta fucking Bioshock, man.
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>>27375348
Hell and YES. That would frizz some tails.
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>>27375411
"Well, it didn't try to kill us, but what the FUCK was it?"
>>
I'm looking at tech to be the focus of my next addition to my FATE rules. This includes how gear works. That and I am going to mod how the races work a bit... and I am going to add Foxes, Bears and Mice as optional races for GMs to allow.
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>>27377455
>gear in FATE
You poor bastard.
>>
>>27375348
>>27375411
>>27376976
It would be even better if the DM never called it a whale, but just did everything in his power to describe it like one, from its odd face to its haunting song
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>>27377623
*smirks* Trust me, I got this. I'm like Montgomery Scott. I'm a bloody miracle worker.
>>
>>27377455
Could just break it down into equipment slots. Head, Body, Arms, Legs, Tail. (Last part being for inus, chus, nekos, and Kitsunes, since they're likely to have enough tail to strap something to)

I could equip like, a modular diving watch on my arm, and the GM could dictate that I can equip armguards too. Diving Watch gives me minor circumstance bonuses during dives because it has a built in compass and the armguards help during situations where I may have to deal with a hazard.

You could equip multiple items in one slot as long as it makes sense, like a Kemo could take along a belt and a bandoleer, maybe even two bandoleers, but all of those would go in his body slot.
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>>27379769

Encumbrance would have to be entirely at the DM's discretion. There's a point at which you just have to step in and tell someone "No, you can't carry THAT much."
>>
>>27380019
I was thinking that you could look like you were the MC of the next kingdom hearts game if you wanted but you'd need a diagram of where all those belts went and how they were secured so they don't give you an encumbrance penalty.

Basically you're free to wear whatever you want until it becomes retarded, at which point the GM forces you to justify that 'tardness and then things get interestng.
>>
>>27348643
Were you thinking of it or did you steal that? because I'm pretty sure thats from an animu.
>>
How i did it in TAIL:
-each character has outfit with set carrying capacity (by volume, not weight).
-It may look however the fuck wearer wants
-additional or unusual properties are handled by tags (like in dungeon world)
-heavy items can be carried in hands or strapped to the back if there's nothing to obstruct them
-there's also trait "Liefeldingly pouchious" which doubles any outfit's carrying capacity and represents obsessive need to strap as many touches to one's body.
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>>27380091
I, for one, stole it from a Larry Niven book.

Not every sci fi concept worth pursuing comes from chinese cartoons.
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>>27375411
> OH BY THE EARLESS GODS WHAT THE HELL IS THAT THING COME LOOK

> It's like a giant fish!

> It looks tasty. Can we eat it?
>>
>>27382508
>MWOOOOOOOOOOWAHHHH
>Nevermind I don't wanna eat it anymore can we go now please please please?
>>
>>27366610

...Where's the bathroom in that pic?
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>>27382625
Not all bus stops have a bathroom. Alternatively, the ocean.
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>>27347152
Bumpan with catgirls.
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>>27375348
whales are mammals, and they are well known for surfacing to breathe silly.>>27382625
>>27382625
The ocean.

I am hoping to talk to Kav about the setting info and his game system. I know that the FATE version has branched, but if everyone is okay with it, we can expand the 1d4chan page to have setting agnostic info for people to peruse, and possibly have system specific statblocks and such.

Seeing how That Damn Catfolk Pilot and Kav seem to be the most active people on the project, I would also like to offer my services in compiling their rules PDFs at some point with bookmarking and working links.

shoot me an email if you wish.
>>
>>27383925
>they are well known for surfacing to breathe
Certain whales spend a lot of time really fucking deep down, though.
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>>27384064
And it's a big ocean, plus you rarely see the whole whale.

They do seem to love showing off and photowhoring, though.
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>>27383893
>>
>>27379769
Actually, when it comes to encumbrance, that is something the DM keeps an eye on. Pretty much starting everyone should have with them the gear they need to accomplish certain tasks at a basic level. One item (or set of items) for each skill. So, every person carries in their inventory at most 10 total items and/or kits.

If I saw someone trying to overload themselves, if it would be awkward I would penalize accordingly.

I think I should be able to explain better on the next update.
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Tabbeus Mane here.

My DM threw Lavos at us.

We had to use time travel to defeat him and save the Endless Blue.

Thought you'd be interested.
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>>27387949
Wut? I mean his table, but wut?

Also, I'm going to work on having a update on CATurday again.
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>>27388524
It was actually a pretty fun couple of sessions.

Basically a bunch of angry scientists were banished to the moon when Kemonomimi were given the Earth to inherit.

They made Lavos, granted it was named something else but it was obviously Lavos.

Anyways the REST of humanity went fully transhuman and left to explore the whole of time and space.

The moon humans were normal biological humans and wanted Kemonomimi to act like proper inheritors of humanity's mantle. I.E. dicks in the HFY fashion.

The Transcended Humans seeded a couple of time frames and sent out some distress beacons so a bunch of Kemonomimi could work together to save the Endless Blue.

We did so and banished the Moon Humans to an empty universe and our DM implied that it basically became a grimdark mess while everything in our universe went back to normal. (Because we went back in time and banished Lavos along with his creators.)

I could go into detail if you like.
>>
>>27388682
Nah, that was a good explaination. Temporal mechanics is something a Kemonomimi shouldn't have to think about... unless they were a mad scientist...
>>
>>27388777

I sort of like the effect of carefree Kemomi suddenly stumbling into a situation much, MUCH bigger than themselves, and stumbling back out none the worse for wear. Sort of a WANDER OVER YONDER thing.
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>>27388777
I honestly think he just wanted to take a potshot at HFY fags and get some internalized rage out of his system.

We got to team up with recurring like Captain Sunshine and the Shiny Slit Pirates.

Thanks to temporal shenanigans no one remembered what happened except the party. (and Tabbeus had good reason to remember since he got a heroic facial scar like all good time travellers who don't use a phone booth as their main time travel device.)
>>
>>27388828
>>27388969
Yeah. To be honest CATastrophe should be played where the eared should live a charmed existence, and that plays out in how lucky they are.

Also even HFY has been corrupted from the original concept of Humanity actually being cool and not grimdark.
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>>27388969
Oh, and I got a question: Who is Captain Sunshine?
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>>27389103
I think I called him Captain Rainbow last time around...

Anyway he was that vaguely monarchish Nekomimi Old Guy who was sort of a mashup of the Monarch, Senior Senior, and a handful of obscure silver age villians from the big two.

Would make cheesy references to songs and operated out of an airship that cragged around about 5 stories of skyscraper on mooring chains.

Pretty much made trolling my character and his crew his hobby since he had nothing better to do.
>>
>Grumblehops
Grumblehops are descendents of common rabbits that dwell in the post flood asian regions of what is now known as "Bunnido" they are about the size of a small horse or a large pony and have a mulish temperment. Their fur is similar to wool and the animals are typically sheared by locals and occasionally farmed for meat.

>Thunderhooves
Thunderhooves are the descendents of common cows, they're large, ornery and typically travel in large herds with a group of females being guarded by a handful of males that fight for dominance come mating season. They are more widespread than Grumblehops and very difficult to tame.
>>
>>27391383
Cool. That's much better than fluffbeasts and Aurochs.
>>27387949
Funny, i always imagined the setting to have JRPGey feel to it. Although more Grandia than CT. Anyway, stuff like that could be a great campaign finisher.
>>
>>27389300
There is literally nothing about this I don't like.
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>>27389103
Just what is that a picture of anyway?

>>27394471
I like to think a CATastrophe campaign should be ended by something unusual with epic implications. Like the Kemonomimi stumble upon the ruins of MiB headquarters and deliver a package for the beleagured aliens who live there and wind up saving a planet in a galaxy far, far away in exchange for a antigravity device and a cruiseship with a ZP powersource so they can have the best airship ever as their new settlement.
>>
>>27397452

Or a treasure hunt in a waterlogged NASA facility that ends with the PCs accidentally launching a supply rocket to Mars, not having any clue what it is, and heading back to the surface with a load of solar-powered calculators.
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>>27399172
Switch out calculators for mars rovers and you've got a deal.
>>
Found another old track that I thought might be appropriate, so I gave it an appropriate retitle.
http://soundcloud.com/arizona-music/the-sky-at-night-grows-ugly

And another link to the collection:

https://soundcloud.com/arizona-music/sets/catastrophe-soundtrack

captcha: bleak isUnven
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Bloody hell, I do my tax and I nearly miss this.

Mind if I dump kemonomimi pics for inspiration?
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>>27400228
> Implying that's not half the point of the discussions
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>>27400650
good point.
COMMENCE DUMP
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>>27400703
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>>27400734
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>>27400770
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>>27400807
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>>27400703
[X] Brush tail gently.
I wonder if tail-brushing and ear scratching are important Kemo rituals.

>>27400019
>The Sky At Night Grows Ugly
New ringtone get.
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>>27400827
In my honest opinion, I for one am all for foxgirls. Are they a thing here, or did we decide no?
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>>27400856
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>>27400885
>>27400846
Of course! They're kinda like a handshake for Kemo.
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>>27400951
>>
The cheesecake is appreciated, anon.
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>>27400989
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>>27401016
Azusa is a slut.
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>>27401016
>>27401012
Mate, I've got catgirl pics for DAYS
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>>27401063
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>>27401087
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>>27400856
They're in, either as rivals to Nekos for the world title of mischief makers and manipulators or as refluffed Inus.
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>>27401107
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>>27401130
>>27401123
I like to think of them as your TechO, the one you turn to to open that locked door or get that glowy thing to work.
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>>27401177
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>>27401123
Maybe foxgirls could be land dwelling or at least coastal.
They prefer to stay in one place and would rather trade or steal (or a combination of the two) their shinies than find them out in the Endless Blue.

Even if the world is mostly water, there are a few landmasses that have yet to be discussed. The foxgirls could have a space filling society there.
>>
>>27400856
I think the current ruling is that cats, dogs, foxes, and rabbits are all in. Someone may bring bears and mice in as well, but that'll have to wait until we get the primary races fluffed.

captcha: anxious tedfYou

Yeah, fuck Anxious Ted, he ruins everything.
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>>27401200
>>27401202
that works, but I do like the whole gadgeteer thing. Maybe Kemos get them to help figure out what things do?
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>>27401243
>>27401240
Mice I'm cool with. Bears, not so much. What kind of role would they fill?
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>>27401243
That's a possibility. My suggestion was just in the event that people didn't want to add another playable race.
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>>27401262
>>27401269
Fair enough.
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>>27401285
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>>27401310
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>>27401123
>refluffed inus
Hue.

More seriously, I never saw foxes as different enough from dogs to warrant their own category. Just play a skinny inumimi with pointy ears and a fluffy tail.
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>>27401338
Could multiple tails be a thing? Sounds stupid, I know, but maybe a birth defect?
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>>27401370
Wait, hang on, that is stupid. Multiple tails would serve no purpose besides cosmetic and just get in the way.
>>
>>27366412
>you could just say that Kemos don't need to cook meat but do it for the flavor.

They're living on the ocean, sushi probably isn't a big deal.
>>
>>27401370
>>27401393
It could be something used in their culture's art, though.
Stylistically shows the subject to be older and have a certain magical quality. Foxgirls could revere age and wisdom.
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>>27401393
>>
>>27401393
> dat color
Sure is Volcanofish soup in here.
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>>27401420
Possibly...if a point buy system was in, starting with more than one tail could let you start with more favour and/or make it easier to get. more tails=more social benefits. but make it bloody expensive.
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>>27401426
put the swish in your tail, that will.
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>>27401450
They would also fuck up your diving/swimming ability.

More tails, more drag.
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>>27401482
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>>27401515
Very good point. If folk really want multiple tails in, you could make that a factor as well with a cumulative negative modifier to your dive and swim skills.
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>>27401551
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>>27401569
>>
>>27401285
(」・ω・)」PETAN~! (/・ω・)/PETAN~! (」・ω・)」TSURU~! (/・ω・)/PETAN~~!
>>
>>27401551
On the other hand, it might also give bonuses to Balance checks out of the water.
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>>27401603
>>27401611
How so? Wouldn't one tail work just as well as more? Or is this more of a spreading the tails in different directions thing?
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>>27401648
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There are plenty of uses for fluffy tail.

Captcha: Danza ordini
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>>27401671
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>>27401693
She looks kind of uncomfortable.
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>>27401648
Yeah, that's pretty close to what I was thinking. Perhaps we shouldn't overdo it -- say that additional tails don't stack the Balance bonus, and you in fact get a PENALTY for having more than, say, three.

Captcha: reizzo shall
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>>27401688
Yes they do keep you nice and toasty, and more tails, more kemos can brush you! It sounds stupid, but I'm starting to think that this should be made a thing.
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>>27401735
Try this. The more tails you've got, the more social bonuses you get (on account that they look super duper cool) but at a negative to swim/dive checks because of drag. But you do get bonuses to balance up to a point before the tails just get in the way of each other and you get negatives.
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>>27401737
> give her brush
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>>27401772
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>>27401797
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>>27401820
>>
Politely requesting the dumping to cease at 250 posts.
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>>27401864
ok, how do I know when to stop?
>>
>>27401883
Look at the thread in Catalog view, it'll say how many posts there are.
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>>27401883
I'll just count from 235.
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>>27401927
>>27401930
Cheers mate, don't have many left anyways.
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>>27401952
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>>27401976
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>>27402006
Last one! Thanks for putting up with this.
>>
>>27402034
before this thread I hade no animal girls folder

now I have a fairly large one
>>
>>27402057
You can never have enough. Especially when you need character portraits.

My only problem with this game is trying to find the group willing to play this game. I mean, I could convince my room mates to give it a go, but in my westie bogan area I've got no chance.
>>
>>27402103
>>27402103
Online, bro.

I've been working on a homebrew of my own to run this (because noty roll under), but I need a group to playtest it.
>>
>>27402234
Which timezone you in? I'm in GMT10+, but I've never done rping online before outside of freeform forums and chatrooms
>>
>>27402262
UTC-5.
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>none of these catgirls have glasses

What's wrong with you, /tg/?
>>
>>27402309
So I'm 15 hours ahead. could possibly work.
>>
>on race
I really don't see why we're flustered over the in/exclusion of foxes. Kemonomimi don't care about race, religion, creed, or sexual orientation so I doubt a different skin tone or unusual fluffy tail will irk them. Instead of focusing on races we should be focusing on templates like "Shiny Diver" or "Earless Scholar" and let race be a fluff thing.

Just my 2 cents really.

>Tails
Multiple tails aren't an issue. give a person a flat social bonus and let them have as many tails as they want, up to like 12 if they honestly want to go that far. Give them sime penalties equal to their social bonus. No need to just give it to foxes either. You can never have enough fluffy tails.
>>
>>27403251
>>race
I think folk were treating the races as a class analogue, and they didn't know where to put them. but you do make a good point. Try suggesting it in the next thread when it's posted up 'cause i think this one's done.

>>Everyone gets fluffy tails, but it can lead to special snowflake land if you're not careful. The trick is to make it work rules wise to balance it out. i.e. You can have your nine tailed fox waifu, but they won't be good for much more than looking pretty.
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To not make this thread solely a "catgirl general" i'll post blurbs of fluff for Tail now and then.
Please tell me if my writing is completely and unsalvageably horrible, i'm not native english speaker and can overlook some details.

>The great city of Ural
To the outsider, Ural may look like a fairly ordinary settlement built around a small islant. This illusion, however, shatters once you enter the subterranean gate - an enormous elevator and all that remained of ancient earless mining base on top of the mountain. Now overground facilities were salvaged and used in construction of floating settlement, but take an elevator ride down and you'll see the heart of Ural - an enormous underground complex with geothermal power plant. While majority of population still prefers warmth and comfort under the sun, the riches, both hidden in soil and left behind by earless, beckon adventurers, scientists and engineers alike.
>>
>>27403410
I like this one, plenty of potential hidey holes for shinies like glowy hats and whanot, but there's plenty of oldguard down there working on digging to who knows what.
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>>27403405
I actually don't know if giving stat bonuses/penalties is a good thing. The way i did it, everyone gets same stat array, but some stats are more "expected" of certain races. It's never a single stat too - nekomi often have better toughness and agility, inumi sport strength and intelligence and usami favor agility and intelligence.
This is purely fluff of course, and most often falls into stereotyping by other kemis.
Actually i don't now if i even want to leave this in. feels arbitrary and pointless.

>dumping more scenery, because there's always not enough scenery.
>>
>>27403521
Well, would you replace it with anything? Feel free to bounce some ideas off me, I'll be here for a while.
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>>27403596
I just don't see a point to treating it as something mechanical.
In TAIL i replaced it with "backgrounds", which are treated as starting packages of skills for the ease of chaacter creation. You aren't forced to use them, of course, but there are few with unique gimmicks (such as "Akadmee - cyborg" one.), and a lot of them are VERY broadly defined.
>>
>>27403716
I think I see where you're going with this, and normally I would agree with you, but sometimes character creation needs a few more rules and options to personalise your character on the cs. I'm probably not saying it right, but I think a good set of traits and whatnot are needed in a good game.
>>
>>27401420
>It could be something used in their culture's art, though.
Oh, I like that. Like wings (modern Christianity) or multiple arms (Hinduism) or animal heads (Hinduism again, Ancient Egypt) or animal ears (/tg/).
>>
>>27401243
I was thinking of having Foxes be the race that works with earless technology. They're smart, more focused than cats, but are socially inept as their wit makes them seem like jerks not really knowing how to use their "filter" to keep from saying what's on their mind and their endless quips might grate.

>>27401262
Mice are going to be jack-of-all-trades in my writeup. Of course as they work with more things overall, they have less time to specialize. Perhaps they trade their +4 skill to have more in their lower skills in the skill pyramid in the FATE writeup.

To be honest it seems Bears are the most controversial of any addition. Luckily I'm making Foxes, Mice, and Bears optional in my hack.
>>
>>27403907
Yeah, that was the idea I was going for.
>>
>>27403939
So Pilot, what are your thoughts on the multiple tails subject? Good, bad, ugly?
>>
>>27403863
Backgrounds function like this, for the most part. They're more flavor packages than rigid classes, but they give you at least foundation of what your character is, along with few fluff choices (most prominent of which are bonds wih people/places).
>>
>>27403863
I'd have to disagree. If you have lots of options which are both mechanical and narrative, there's usually a few "best" mechanical options, and so there's metagame pressure to select those, and so effectively _less_ character variation -- mechanically similar characters will also be narratively similar.

Conversely, if you have few mechanical options, but they're not strongly narratively defined, more characters will be mechanically similar, but mechanically similar characters will far more rarely be narratively similar.
>>
>>27404011
Not gonna happen. One tail. There is sorta anime (CATastrophe as it stands), then there's going full weeaboo. Never go full weeaboo.
>>
>>27404034
Can we have it in fox art, though?
>>
>>27404059
No. I don't see why they would portray their kind with such a mutation.
>>
>>27403939
Mice are as controversial as bears. Even foxes aren't terribly well-thought of as separate entities.

(And you know as well as I do what "optional" actually ends up meaning.)

>>27404034
But at least we agree on something.

>>27404059
No, because foxes aren't special. You can have it in art, or you can not have it in art.
>>
>>27404034
Normally I would argue for the more tails on foxes, but then I remembered these are genetically engineered foxes, but the mythological creatures.
>>
>>27404018
Fair enough, I can see where you're coming from with that.
>>27404034
Makes sense. there is a very dangerous area of letting ronery neckbeards make their waifus whilst normal people are trying to hunt for shinies.
>>
>>27404114
>Mice are as controversial as bears. Even foxes aren't terribly well-thought of as separate entities.

I see your point, but I -am- putting the thought into it. I see Foxes as the intellectuals, the Mice as the everyman, and Bears as the strong and lonely mariners.
>>
>>27404117
Western Europe reporting in, you can have mythological foxes with one tale.

Reynard the Fox is known for his cunning and being horribly socially incompetent (though more through being a complete cunt)
>>
>>27404147
I was wondering where bears would fit. Having them as the salty old men of the sea makes sense.
>>
>>27404147
Mice could be everymen, but I think a certain racial trait they have is bypassing Earless security. Sensors just register them as normal rodents.
>>
>>27404235
Actually I was thinking of having them be more skilled than the average Kemo, but in trade they don't specialize as well at the start.

Although having it where Oldguard security doesn't detect them is really clever too. And I'd rather have a racial advantage that only comes into play sometimes than one that is a constant advantage.
>>
>>27404147
Roles which are already fillable by cats and rabbits and dogs (minus the 'lonely', which isn't an adjective a player-character race should have).

If you have mice and bears, you are no longer writing up "the setting /tg/ has been coming up with, inspired by these pictures"; you are instead writing "the setting That Damn Catfolk Pilot !!XjtPMljI5Pb is coming up with, inspired by /tg/".

This is not something anyone either can or should stop you from doing, mind, but don't present it as something it's not.
>>
>>27404279
I was thinking mice would be like Bilbo in the Hobbit. Not necessarily a natural thief, but by a mix of coincidence and fate the right man for the job when it comes to burglary.
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>>27404114
>No, because foxes aren't special. You can have it in art, or you can not have it in art.

I guess he meant it as "in-universe" art. As in, shitloads of tails is foxes' way to depict mystical wisdom/powerlevel.

>Makes sense. there is a very dangerous area of letting ronery neckbeards make their waifus whilst normal people are trying to hunt for shinies
does pic related as possible interpretation for "cyborg" background counts?
...who am i kidding, it does.
>>
>>27404323
Yeah. In-universe art. Use multiple tails in the same way humans would use halos. I mean, foxes do deal with the technology of the Earless all the time. That certainly gives them a mystical quality, even if it is one artificially fostered by the foxes themselves.
>>
>>27404323
>I guess he meant it as "in-universe" art. As in, shitloads of tails is foxes' way to depict mystical wisdom/powerlevel.
Oh, I know. I meant that too.
>>
>>27404323
So "Many Tailed" means among the Foxes as "Wise and Intelligent"? Something to consider.

>>27404315
I can see some of your argument, but what I ask is how different would you approach this idea if I presented this fully anonymously?

To be honest the only race that seems to have more traction to add is the Foxes. Bears were a thing, in particular with Kav's project, but right now I am not 100 percent sure where even presenting "optional" material will be taken as "TDCP is forcing this down our throats!"

Something I don't wish to have happen.
>>
>>27404147
I AM actually doing art of bear and mouse people, but I think it'll have to wait until I get it inked and scanned.
>>
>>27404643
Sweet. Should be cool to see.

For everyone else, I do plan on reviewing what I am doing, putting to note just what is liked or hated by these threads.

To be honest, one option I may consider is removing racial advantages and disadvantages as people will inevitably wonder if one race is "redundant" over another. Instead just making fluff for each race.

If anything I might reduce the advantage to something specific enough where at best the advantage comes into play once a session.
>>
>>27404692
I have always been a fan of "Race is purely cosmetic."

Ah well. Not like I'll ever get a chance to run this anyways.
>>
>>27404717
That is something I am considering, Anon. My next CATurday offering may reflect this.

For now, also I will drop a reccomendation for PbP if you wanna do some CATastrophe fun: http://rpgpost.com/
>>
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>>27404752
>Play by Post
Ehhhhh... I haven't done that since I was 16. Plus, that site looks dead as a doorknob.

I'd rather run over IRC. Of course, both the suptg and rizon CATastrophe channels are nonresponsive.
>>
>>27404896
Actually several of us are trying to revive the site by injecting some new blood. I will admit that there is some enlightened self-interest here, but still, the site could use something new and interesting run by new people.
>>
>>27404928
While a PbP game would be fair for me to do since I'd never have to miss sessions due to work...

I... I could be persuaded to do this. You have no idea how much I want to run this.
>>
>>27404034
>>27404101
A: You're being dangerously no fun about this.
B: If a player wants to give their character multiple tails as a mutation that's fine. Attempting to build in blocks against That Guys is pointless because there are as many That Guys as there are stars in the skies. You'd be rearranging deck chairs on the titanic.
C: Foxes shouldn't be the tech race, in fact there shouldn't be a tech race period. Focusing on races for this is retarded. There are Kemonomimi with certain traits and it's expected that cats would be agile and tough, that dogs would be willful and strong, and that bunnies would be quick and clever. Aside from that we can extrapolate stat boosts for certain kinds of Kemonomimi.

Focusing on the races and building stereotypes into the game is full retard. It favors one kind of Kemonomimi over another arbitrarily. Why should foxes be better at tech than cats? Because we anthropromorphize them a certain way?

No, focus should be placed on backgrounds and lifepaths.

and for fuck's sake, just forget the multiple tail issue. If someone brings it up at the table they can work it our for better or for worse with the GM. It's nothing more than a stylistic choice for a character and dealing with That Guys is a GMs problem, not a Devs.
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>>27405005
>A: You're being dangerously no fun about this.
>B: If a player wants to give their character multiple tails as a mutation that's fine. Attempting to build in blocks against That Guys is pointless because there are as many That Guys as there are stars in the skies. You'd be rearranging deck chairs on the titanic.
Actually, all I have control over is the rules. How they are used is out of my hands. If you want to have multi-tailed weeaboo sauce, go for it. I'm not running the game.
>C: Foxes shouldn't be the tech race, in fact there shouldn't be a tech race period. Focusing on races for this is retarded. There are Kemonomimi with certain traits and it's expected that cats would be agile and tough, that dogs would be willful and strong, and that bunnies would be quick and clever. Aside from that we can extrapolate stat boosts for certain kinds of Kemonomimi.
This is something I am considering on the next build. Read above, I may just make race less important and leave it to roleplay. Doing it like that can avoid "that guy-ism" as Those Guys are horrible roleplayers to start.
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>>27405113
I think there should be some racial traits in place to give some structure for new players.

Experienced players can do as they wish.
>>
I'm playing this with some of my grognard friends from work. Just for shiggles, I'm playing as a sea troll.
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>>27405142
See, but racial traits are the reason I can never play an elf in things like Pathfinder, D&D, and FantasyCraft.

Because fuck ever taking a CON penalty.
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>>27405142
Why if I do go with things they would provide a -specific- and -small- advantage. Something where if you pick race A it won't make you feel like you made a mistake for making that choice.
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>>27405198
Well, if everyone has a pro and a small con, then what's the problem?

If we don't have any racial traits, then what's the point of having races at all? Why not just have cat girls and be done with it?
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>>27405216
And I meant "When if I do go with racial bonuses." I hate typing distracted when I'm watching a 40k match.
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>>27405237
Aesthetics, pure and simple.
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>>27405237
exactly.
Either that or have no one be special.
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>>27405237
Because small penalties do lead to people never playing a certain race?

Better to leave it purely at small boon, no penalty; at least that way people like myself won't feel like we've made a mistake for choosing race X.
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>>27405239
Why not the once per session powers that were mentioned previously? Each race gets one little thing that ties in with their race that gives them a bonus for that roll/round/ i.e, Cats being able to dodge better and rabbits getting a speed boost.
>>
>>27405302
>I'm a min-maxer and want to be catered to

No. Take the small penalty like a man.
>>
At this point I will think about what's been said with the FATE writeup. This Saturday I'll have something.
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>>27405347
Don't strain yourself trying to please everyone, Pilot. Just go with your gut and treat us as advisors.
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>>27405374
I'm not. I'm actually liking the input. CATastrophe is a beloved setting here and I wanna make sure that I keep to what it should be from what I've seen here.
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>>27405335
It has nothing to do with minmaxing, merely the desire to be able to go into any build with any race and not see it penalized for not being done with race X.

It's why I favor absolutely no race benefits--race should purely be cosmetic.
>>
>>27405420
"Cosmetic" is just another word for meaningless. You just want to have no penalties whatsoever. Everyone has flaws.
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>>27405466
You're right, it is another word for meaningless. A character's build should define them, not their race.
>>
>>27405514
>My character's race shouldn't get in the way of my minmaxing
>muh build

You don't have to keep repeating yourself.
>>
>>27405547
>But I want to play Race X because it gives a DEX boost and I need DEX to be OPHAX

Can be said both ways.
>>
>>27405113
Fair enough. Just keep all (reasonable) options open and I'm happy.

>>27405237
The focus is on Kemonomimi, not a -specific- kind of Kemonomimi. Racial bonuses are wholly uneccesary and a blited hold over from early dungeon crawler games and serve no real purpose.

Races should just be a fluff thing. Nekomimi are agile and curious but lazy. Inu are hard workers but unimaginative, Rabbits are agile and cautious but a little cowardly etc.

Traits should come in the form of skills and perks like bonuses to acrobatics or swimming. Every character should have to take at least once Con, preferably something that'll come up during the game. (It is the GMs job to make use of available material after all)

Why do we need immutable stat blocks for beginner players? They can build a diver or a tech specialist just fine without racial paradigms thrown in there.
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>>27405198
>>27405239
>>27405267

Dude, just talk it out with your GM, ask if you can take a different penalty or no racial bonus. Don't be a baby about it.

That's basically the key thing with P&P RPG design - anything a player wants to ignore can be arranged with the GM.

Racial bonuses/cons seem like an obvious must.

>Now to argue about whether to have a class system
>trollface.jpeg
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>>27405618
instead of stat blocks for beginner players, how about a few premade characters to serve as a example? have a little backstory and a portrait and you're good to go.
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>>27405618
I do love Advantage/Disadvantage systems. Probably my favorite part of L5R character building, choosing disads.
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>We have a huge amount of races with fairly good fluff, what do we do with them?
>Let's make them all the same! That's a much better solution than small bonuses and penalties!
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>>27405716
>every white male is the same
>every black male is the same

The world doesn't work that way. To quote FantasyCraft: Every pech's a snowflake.
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>>27405753
But imagine treating humans, elves, and orcs that way. Entirely different species, all with the same culture and mindset.

I'm fine with any race being capable of any job, but things like disloyal dog kemomimi is something we shouldn't have.
>>
>>27405694
When it comes to that, I think if we put a limit on how many disads you can take early on, then we don't get the problem of what I see every time I play Serenity. Though I must admit I do like the whole Advant/Disad system.
>>
>>27405694
>>27405685
Yeah, that would work. Like lets say I build a Nekomimi Shinificer. He's curious so he gets a bonus on appraising and repairing tech. But his major flaw is that he's kind of a junkie so he has to go straight for the booze or catnip in a given situation and get thorughly intoxicated before he can stop.

Disadvantages should be more than a -4 to Con.

>>27405716
People are more than mathematical abstractions and modifications to simple calculations and should be portrayed as such.
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>>27405837
When did I ever mention stats? This has always been about RPing.
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>>27405784
What's wrong with a Disloyal Inu?

And why would it be a bad thing to treat Elves, Orcs, Dwarves and Humans in a similar manner?

Why for that matter do dungeon crawl races have any bearing on this conversation?

This is a game of diving, social interaction, jury rigging tech, and outsmarting your problems not murderhoborery.
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>>27405787
1 major advantage, 1 major disadvantage

3 minor dis/advantages. Advantages and Disadvantages come in pairs to discourage dump disadvantage behaviour.
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>>27405948
Or do L5R's style, where you can get up to 10XP back from disadvantages but can take any number of them.
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I posted this rules set I made last time we had a thread about this, but no one cared. I'm looking to playtest it at some point; I'm more or less just looking at the XP cost of the various Quirks and looking for more Quirk ideas, both positive and negative.
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>>27406070
Strikes me as the sort of thing that could lead to Disad abuse but maybe I'm just biased towards the "1 Per" rule.

Either way I favor Dis/Ad over racial stastistics.
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>>27391383
>Thunderhooves
The only issue I really have with these is that having enough land to run a proper cattle ranch kinda goes against the setting.
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>>27406381
For your table maybe. Please consult >>27349474 plenty of land for otherworldly adventures to throw at your water logged Kemonomimi.
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>>27406381
There's plenty of land, they just don't all LIVE there.

Captcha: vieSearn precaution
>>
Silver Mountain
Silver Mountain is a sleepy backwards island inhabited by laxy Kemonomimi whose greatest technological achievements have to be solar panels and wind turbines, which are used to power refridgerators, ovens, and entertainment systems, all of which were salvaged from the 25 Story tall pyramid that stands at the center of their island.

The land in question is roughly 15 miles from coast to coast and almost geometricaly circular. It's terrain is that of a benign jungle, full of flowers, fruit plants, trees (which form a canopy so complete that the daily rains will rarely do more than lull you to sleep) and benign wild life. You can go to sleep on a blanket of scavenged leaves content in the knowledge that nothing more severe than a mosquito will molest you in your sleep.

The locals tend to live in coastal villages or in clearings in the jungle. Occasionally the isalnd is subjected to floods so their domiciles are built on stilts. In general the people are laid back and have no interest in plundering The Silver Mountain for further riches (it happens to be full of Old Guard and Kleptomanders, niether of whom like visitors.)

One may assume that the Pyramid is the only attraction here but you'd be wrong. The island is in fact a remnant of times long past. The Pyramid actually extends for 75 more stories beneath the waves and there are 3 more levels that extend outwards from the structure (though the submerged ones contain flooded cities, not dead gardens) The pyramid itself is a maze of halls and , elevators, and stairwells, all in varying degrees of safe repair. While the cities outside of the pyramid are flooded the regions inside are quite dry and habitable, if one ignores the haywire robots, AI, and electricity hungry kleptomanders.
>>
Well, about to slip to page 10... good show! 4 days on the page!
>>
Right. See you all on Caturday.
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>>27408092
Yes, and archive, please, this was quite constructive.
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>>27408130
Foolz will have it if sup/tg/ doesn't.
>>
>>27408243
Obviously.


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