[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/tg/ - Traditional Games


File: 1378674255529.jpg-(52 KB, 550x309, gowgarden.jpg)
52 KB
52 KB JPG
Rolled 81

That feel when I forgot it was Sunday and could of sworn it was Monday. As an apology let the games begin!(and totally not because I have nothing better to do nope).

Last time the Hivemind mutants had finished of the last of Monster threat and for time being at least have enjoyed some much needed peace. How long this will last however is unknown. On strange note a unusual caravan stopped at the stop apparently planning to trade with the Skull Fuckers bandits. Unluckily for them they were dead lucky for us we got some nifty deals out of it including a gift, note and a promise. Now however the Memor are dealing with pressing lack of numbers and being well aware that the only reason they remain safe is due to the reputation they have built up and their mystery. If the truth ever got out that wasn't exaggerated they would be in trouble.

For recruiting Warlord Duel fist suggested bandits or other mutant groups in the swamp.
For recruiting the Psionic Master the Prophet of Fate suggested Wasteland Mutants or developing mind tricks to allow easier dealing with humans.
A.I. EDE suggests robotics and AI.(despite lack of equipment)
Last thread
https://archive.foolz.us/tg/thread/27087350/#q27087350
I am a sucker for dropping hints and tips even if I don't pull punches the stuff can remain quite viable for some time I always recommend reading over archives even if you were already there
>>
Rolled 46

>>>>>Time: Unknown, Month 25
>>>>>Population:1520(current cap 25000 12500 of which converted to Lair status)
>>>>>Military:1155
>>>>>Food: good
>>>>>Water: average
>>>>>Morale: good
>>>>>Armaments level: average
>>>>>reputation level:Nightmare Fuel
>>>>>Infrastructure: Fast Breeder Reactor(online) Biofuel Emergency Generators. Barracks. Private Quarters. Storage labs(glowing flowers, finger biter fish, experimental fluids). Medbay. Laboratory. Workshop. Armory. biology splicing chamber. biotech research labs. biostorage facility. Psionic research department. A.I. Core. chemical warehouse. Secure warehouse. Holding cells. Holding tanks.
>>>>>Weapons: Pistols, Assault Rifles, Grenades, rifles, Traitorous Battle Rifles limited, sniper rifles, smg, shotguns, flame thrower, mono knives,stun batons, spears, elemental spewers limited (flame acid, electric, plasma mk1).
>>>>>armor: Basic environmental protection body armor mk 2 power armor(limited 20 suits)
>>>>>vehicles:1 Digga Drilla. 3 bandit spider tanks(biofuel) 10 Paramilitary spider tank(runs on biofuel plans for reactor based are available). 12 plasma thrower spider tank(biofuel). 13 laser battery spider tank(biofuel). 3 transports crawlers(biofuel). 9 siege mk1.2 tanks. 2 'metal rain' artillery. 45 swamp walkers. 300 technicals. 1 booty tap trap layers.
>>>>>Technology: Super Advanced biolabs, Complex A.I. flower research(uncompleted), spider tank conversion, Hydra
>>>>>psionics: Hivemind, Mind blank, Nexus ME, Overmind, Hive to Hive, No Limits.
>>>>>Defenses: Reinforced Buildings. Reinforced Gate. sand bags. Two bunkers. walled compound. sensor tower, Death Trap.
>>>>>Power: Fast breeder reactor( 5 months), emergency biofuel generators
>>>>>communications: hivemind, short range radio, Overmind
>>>>>Mutations: Base, Hivemind. Toughness
>>>>>materials:concrete, sheet metal, lumber, plastic, acid flesh and rock, Industrial chemicals, medical supplies, Stilled Water,
>>>>>resource points 1
>>
Rolled 86

>>27108870
>>>A. Scavenge for food.
>>>B. Try to improve the base
>>>C. Try to improve weapons.
>>>D. Research technology.
>>>E. Pursue new mutations.
>>>F. Explore in a direction/something.
>>>G. Scavenge for raw materials.
>>>H. Your choice.

Please note you have a 98 for whatever action is decided. Also first action that gets 3 votes is chosen rolls included. Crits take priority however.
WARNING resource points dangerously low.
>>
Rolled 8

>>>G. Scavenge for raw materials.
well since we have a high chance of getting lots lets go get some more resources.
>>
Rolled 72

I second this
>>
Rolled 44

>>27108981
This even
>>
After the resource gathering we should complete the flower research
>>
Rolled 94

>>27108981
98 from last thread

We sent out some troops to go trawling for some resources. Got quite a bit two entire swamp is littered with wrecks, ruins, and shit. Plenty of resources around if you willing to dig around for them. Only real problem is if you want something specific/still usable. Anyway here is what we got.

10 resource points gained

lumber acquired
Strange bio-fuel purifier acquired.


>>27109528
Would be good user scans indicate that there may be some useful mutagens lurking within.
>>
Rolled 47

>>27109569
>>>>>Time: Unknown, Month 25
>>>>>Population:1520(current cap 25000 12500 of which converted to Lair status)
>>>>>Military:1155
>>>>>Food: good
>>>>>Water: average
>>>>>Morale: good
>>>>>Armaments level: average
>>>>>reputation level:Nightmare Fuel
>>>>>Infrastructure: Fast Breeder Reactor(online) Biofuel Emergency Generators. Biofuel purifier. Barracks. Private Quarters. Storage labs(glowing flowers, finger biter fish, experimental fluids). Medbay. Laboratory. Workshop. Armory. biology splicing chamber. biotech research labs. biostorage facility. Psionic research department. A.I. Core. chemical warehouse. Secure warehouse. Holding cells. Holding tanks.
>>>>>Weapons: Pistols, Assault Rifles, Grenades, rifles, Traitorous Battle Rifles limited, sniper rifles, smg, shotguns, flame thrower, mono knives,stun batons, spears, elemental spewers limited (flame acid, electric, plasma mk1).
>>>>>armor: Environmental protection body armor mk 2 power armor(limited 20 suits)
>>>>>vehicles:1 Digga Drilla. 3 bandit spider tanks(biofuel) 10 Paramilitary spider tank(runs on biofuel plans for reactor based are available). 12 plasma thrower spider tank(biofuel). 13 laser battery spider tank(biofuel). 3 transports crawlers(biofuel). 9 siege mk1.2 tanks. 2 'metal rain' artillery. 45 swamp walkers. 300 technicals. 1 booty tap trap layers.
>>>>>Technology: Super Advanced biolabs, Complex A.I. flower research(uncompleted), spider tank conversion, Hydra
>>>>>psionics: Hivemind, Mind blank, Nexus ME, Overmind, Hive to Hive, No Limits.
>>>>>Defenses: Reinforced Buildings. Reinforced Gate. sand bags. Two bunkers. walled compound. sensor tower, Death Trap.
>>>>>Power: Fast breeder reactor( 3 month), emergency biofuel generators
>>>>>communications: hivemind, short range radio, Overmind
>>>>>Mutations: Base, Hivemind. Toughness
>>>>>materials:concrete, sheet metal, lumber, plastic, acid flesh and rock, Industrial chemicals, medical supplies, Stilled Water,
>>>>>resource points 11
>>
Rolled 100

>>27109622
>>>A. Scavenge for food.
>>>B. Try to improve the base
>>>C. Try to improve weapons.
>>>D. Research technology.
>>>E. Pursue new mutations.
>>>F. Explore in a direction/something.
>>>G. Scavenge for raw materials.
>>>H. Your choice.

News our patrols have picked up some mutants who wish to join us. They are a new unknown type who are psionicly sensitive. Additional mutations among them is tendrils(surprisingly strong and agile even Warlord Duel Fist was impressed). They are called themselves the Mulics.
>>
Rolled 61

>>27109727
>100
FUUUUUUUUUUUUUUUUUUUUUU GODDAMN IT DICE GODS...feel free to vote/roll for whatever while I try to ponder how this roll is gonna turn out to be.
>>
Rolled 90

>>27109753
AHAH I GOT IT.

Alert Alert unknown force approaching. They have stopped at one of our outposts and requesting to communicate with our forces. Apparently they claim to bring gifts. a Watchman indicates that they are...humans quality seems amazing? They even have a special box they wish to give us for 'communication purposes'. They claim to be from the Marauders a powerful force notorious for often taking to the Wastes which is notoriously hostile for non mutants. Shall we accept the gift or even offer something in return?
>>
Rolled 54

>>27110024
>Apparently they claim to bring gifts. a Watchman indicates that they are...humans quality seems amazing? They even have a special box they wish to give us for 'communication purposes'
I wonder if we should ask if they are Greek.

In any event, this could be a trap and it could be a blessing. I suggest, if possible, we sever that particular group from the hivemind and communicate via radio or telecoms and open the gift. Just in case it's some kind of psionic virus or god knows what.

Then we return gift for gift and treason for treason, should we find out what is in the box.
>>
Rolled 70

>>27110280
>Just in case it's some kind of psionic virus or god knows what.
Cripes it's terrifying to think if something like that exists.

>>27110024
Ask them to stay for the night at the outpost, offer them food and drink. Do we have mind reading capabilities?
>>
Rolled 16

>>27110331
This world is a terrorfying place user I honestly wouldn't be surprised. But on a postive note such a thing would be PAINFULLY obvious for our psionic master. Mind reading capabilities is a negative. however one of our new Mulic mutants have detected a psionic presence among them. Our Psionic Master also confirms it. As for the offer they accept user.

>>27110280
Going over the box a Cell of the Hivemind indicates its a type of heavily encrypted communications device over radio. Apparently their interested in future secure communications.


During their stay at the outpost we have determined that the psionic presence is their officer also for some reason they avoid a figure equipped in some interesting power armor even the psionic officer. Apparently the figure is the one in charge of the box during transport. Now relieved seems rather bored having gotten in a arm wrestling match with a StrongArm. Surprisingly it seems the two are even.
>>
>>27110482
>As for the offer they accept user.
>Now relieved seems rather bored having gotten in a arm wrestling match with a StrongArm. Surprisingly it seems the two are even.
Well I'd say diplomacy is going well.

Have we asked who their masters are? What are they looking of us? Have we used the device yet?
>>
Rolled 75

Humans. They don't trust us, I don't trust them. I'm going to make a very safe assumption this is a trap or swindle of some kind, but on the offchance it isn't. . .still I don't feel good about this.

>>27110482
Once they diverge any info their willing to share with us about themselves, give em ample food and water provisions and let em leave.
>>
Rolled 33

>>27110564
Marauder groups have officers who the follow but only one master. A unusual individual and notorious lady killer. According to them there isn't a bitch who wont swoon for him and he is legendary for his plots . He has however but rather inactive for quite some time. Marauder forces have gotten rather bored and many no longer seem to serve him anymore. Their interested in you due to Skull Fuckers used to be a major use of fueling for bandit forces including marauders. Now that their gone their seeking to establish some supply lines. Apparently the Marauders plan to start getting active again as some news threats have arisen for them on the coast.
>>
Rolled 87

>>27110670
Unless we would like to ask them any new questions they will depart soon user. also don't forget to vote/roll for some actions.
>>
Rolled 45

>>27110715
Hmmm, interesting.

>>27110670
>give em ample food and water provisions and let em leave.
That, and, if we can spare it, a box of fuel.

>>27110715
I suggest we tell them that we will be happy to trade fuel with them as the Skullfuckers did before, but that we are in dire need of biofuel and industrial devices. They supply us the machines, we supply them the oil.

As for their master, tell them we're also highly interested in fertile men and women breeder slaves more than anything else. Of all things they could trade, that'll give them the most fuel.

>>27109727
>>>B. Try to improve the base
It's obvious what people who want from us, and what's our 2nd most valuable resource beyond people. Oil. Begin research and further construction of Biofuel production capabilities
>>
Rolled 85

>>27110816
>>>>B. Try to improve the base
>It's obvious what people who want from us, and what's our 2nd most valuable resource beyond people. Oil. Begin research and further construction of Biofuel production capabilities
Seconding.
>>
Rolled 27

>>27110816
They sorta squirm when industrial equipment is brought up stating that stuff remains painfully difficult to find much less transport despite the Marauder best efforts. When slaves are brought up they smiled and giggled how they could do that. At least until the figure spoke stating how slaves is something the master doesn't particular endorse. That caused the officer to argue how valuable they are and how he has fallen. In which the Figure retorts about how that bit them in the ass. Not to mention serums and why do they think their losing in the first place. After that confrontation they departed.
>>
Rolled 54

>>27110911
>>27110816
We should also make sure we have properly secured fuel containers.
Don't want to find ourselves blown to bits in a gas explosion.
>>
Rolled 46

>>27111013
Ask some history about this guy and their downfall.
Also rolling to explore, since we basically tapped the area of any known resources.
>>
Rolled 40

>>27111149
I guess this needs two rolls since its two actions so here is another roll for getting the history.
>>
>>27111149
>>27111149
They're gone man.
>>
Rolled 25

>>27111180
Well shit.
Well here is a roll for exploration since the last two became moot.
>>
Rolled 92

Sorta need more votes/rolls also for the most part your limited to just one action.
>>
Rolled 16

>>27111418
Biofuel production and refining improvement.
Can't go out the swamp without an army.
Can't get an army without people.
Can't get more people without breeders.
Can't get more breeders without trade.

We meed fuel
>>
Rolled 45

>>27110911
Considering the demand for biofuels it was determined that we needed to increase production. At the moment our facilities are capable of producing enough and a bit of excess for ourselves however it was decided this wasn't nearly enough biofuel production needed to be ramped up. With that new generators and synthesizers were constructed and plans from the chemicals store house for larger storage units and more volatile fluids containers were able to be stored. Only one problem came to be however the problem of harvesting enough biomatter to keep up with production capabilities for this we are at the moment maxed out. As it turns out vehicles don't like the swamp and we began to understand the 'why' the Skull Fuckers were so fond of slave labor. Industrial equipment is quite rare and hard to get much-less transport when you include the problems of swamp and all the threats therein it starts to make a lot of sense. How to create a breakthrough is at the moment unknown. But on a positive note the Digga Drilla has proven to be quite capable of dredging up lots of material problems come however with actual harvesting it and resulting transportation. It is also worth noting that the Digga Drilla is capable of breaking into the facilities this laboratory cannot access if desired. However said section is under lockdown due to something going wrong down there.
>>
Rolled 7

>>27111640
>>>>>Time: Unknown, Month 25
>>>>>Population:1520(current cap 25000 12500 of which converted to Lair status)
>>>>>Military:1155
>>>>>Food: good
>>>>>Water: average
>>>>>Morale: good
>>>>>Armaments level: average
>>>>>reputation level:Nightmare Fuel
>>>>>Infrastructure: Fast Breeder Reactor(online) Biofuel Emergency Generators. Biofuel purifier. Biofuel Production Facility. Barracks. Private Quarters. Storage labs(glowing flowers, finger biter fish, experimental fluids). Medbay. Laboratory. Workshop. Armory. biology splicing chamber. biotech research labs. biostorage facility. Psionic research department. A.I. Core. chemical warehouse. Secure warehouse. Holding cells. Holding tanks.
>>>>>Weapons: Pistols, Assault Rifles, Grenades, rifles, Traitorous Battle Rifles limited, sniper rifles, smg, shotguns, flame thrower, mono knives,stun batons, spears, elemental spewers limited (flame acid, electric, plasma mk1).
>>>>>armor: Environmental protection body armor mk 2 power armor(limited 20 suits)
>>>>>vehicles:1 Digga Drilla. 3 bandit spider tanks(biofuel) 10 Paramilitary spider tank(runs on biofuel plans for reactor based are available). 12 plasma thrower spider tank(biofuel). 13 laser battery spider tank(biofuel). 3 transports crawlers(biofuel). 9 siege mk1.2 tanks. 2 'metal rain' artillery. 45 swamp walkers. 300 technicals. 1 booty tap trap layer.
>>>>>Technology: Super Advanced biolabs, Complex A.I. flower research(uncompleted), spider tank conversion, Hydra
>>>>>psionics: Hivemind, Mind blank, Nexus ME, Overmind, Hive to Hive, No Limits.
>>>>>Defenses: Reinforced Buildings. Reinforced Gate. sand bags. Two bunkers. walled compound. sensor tower, Death Trap.
>>>>>Power: Fast breeder reactor( 3 month), emergency biofuel generators
>>>>>communications: hivemind, short range radio, Overmind
>>>>>Mutations: Base, Hivemind. Toughness
>>>>>materials:concrete, sheet metal, lumber, plastic, acid flesh and rock, Industrial chemicals, medical supplies, Stilled Water
>>
Rolled 37

>>27111694
>>>A. Scavenge for food.
>>>B. Try to improve the base
>>>C. Try to improve weapons.
>>>D. Research technology.
>>>E. Pursue new mutations.
>>>F. Explore in a direction/something.
>>>G. Scavenge for raw materials.
>>>H. Your choice.

>>>>>resource points 10
>>
>>27111640
>and all the threats therein it starts to make a lot of sense
Good thing we cleared the forrest clean a while ago and the nests. Hopefully our patrols have been keeping tabs on that.

>But on a positive note the Digga Drilla has proven to be quite capable of dredging up lots of material problems
>How to create a breakthrough is at the moment unknown.
Hmmm, perhaps we could try a river system, like the logging industry. The Digga digs rivers to the base, and we float the biomatter down.

>However said section is under lockdown due to something going wrong down there.
Which is why we're not going to touch that!
>>
Rolled 47

>>27111712
It is worth noting however user that some Broodmother signatures were detected down there and also [REDACTED] may also be down there.
>>
>>27111694
Exactly how and what kind of "biomatter" are we gatthering? Does this include the tree's themselves or just decayed foilage?

If we're lucky in time we'll have chopped down the woods and can clear the area of baddies forever more.
>>
Rolled 9

>>27111760
Decayed foliage mostly. Trees are useful for lumber(which we need a use for warehouses are starting to fill up). Digga Drilla has even discovered deposits of mineral fluids and even fossil fuel. The fossil fuels are for the moment being stored for analyze and plastic creation(as soon as we jury rig some systems first it should be quite possible). Mineral fluids meanwhile are priceless when it comes to advance technologies and combined with the filtering process this facility has for water we may soon be able to bring to bear some of the more potent yet sensitive systems(ran out of priceless mineral fluids a while ago turns out can only do so much with oil, biofuel, water and electricity sadly).
>>
File: 1378684687924.png-(67 KB, 1359x559, irrigation.png)
67 KB
67 KB PNG
Rolled 74

>>27111870
>Trees are useful for lumber(which we need a use for warehouses are starting to fill up).
http://en.wikipedia.org/wiki/Wood_gas_generator

I vote research into wood gas generators to even further our biofuel production capabilities.


Also, here's a bit of a pipedream of a plan. It's rather outrageous, and probably won't be feasible for years, but just a plan.

We drain the swamp. Cut down the tree's and harvest the fuel.
The digga will dig river systems that route to the swampwater our city to collect biofuel and logging operations. Then, the excess water is drained into the distant river. The abundance of new land can then be used for farming or anything else and will be monster free.

Just a thought.
>>
Rolled 99

>>27111979
>dat plan
We're going to need a LOT more people to work on that in the future. Definitely more than 1500 and well after we've found a brood mother.
Well, it's good to think big from time to time at least.
Turning wood into gas sounds like a good idea for the moment at least.
>>
Rolled 58

>>27111979
Conversations will soon go underway for such devices. Deploying swamp walkers for harvesting of lumber to increase biofuel production commencing. Even MORE biofuel is now available. Problem still occur however with transportation of raw material and fuel itself. Not to mention the swamp will only remain clear for so long eventually it we bill resettled and we do NOT have the manpower to keep it all clear. The Skull Fuckers did but they suffered major losses for it and were forced to a small portion of the swamp where they could hold the line and still suffered high losses but were able to profit enough to sufficiently recover. I do not believe we have this capability user. Luckily however threat levels are still sufficiently low.
>>
Rolled 35

>>27112095
Sounds like a good thought for the far future at least. If we drain swamp and cut the tree's into plains one day, that ought to make the monster problem a lot easier to manage now that they have less places to hide or build a nest out in the open. Farmland is a bonus too.
>>
Rolled 42

>>27112321
Indeed a good plan for the future but at the moment need votes/rolls for an action to be taken.
>>
Rolled 66

>>27111694
>D.
>Gas generation from wood
>>
Computer. Status report?
>>
Rolled 77

Its kinda hard to get a decent read when people refuse to vote. Mostly it can mean that people agree so decide not to speak but it makes me comfortable as I prefer seeing a more obvious form of consensus. also more rolls for an option never hurts unless its really good or you get a one anyway.Gas generation it is then.

74

It was decided that lumber was stacking and a use needed to be determined. Luckily there is a way to turn said lumber into biofuel. A few resources units were devoting to create some new structures for it but its underway. So now we have even more biofuel available. Only problem is transport luckily the swamp is still pretty safe its just a pain in the ass.

News
Zombies are beginning to flow into our area once more.
Bandit Outposts are picking up production for biofuel on the outskirts.
Unknown white faction has been targeting zombies and trying to acquire samples.
We have noticed an unusual force wandering around between the city and the swamp we cannot identify other then the fact that they were bothering the Bandits.
>>
>>27113323
>>27112063
>Turning wood into gas sounds like a good idea for the moment at least.
Technically the roll was 99, but what's done is done.
>>
Rolled 26

>>27113323
>>>>>>Time: Unknown, Month 25
>>>>>>Population:1520(current cap 25000 12500 of which converted to Lair status)
>>>>>>Military:1155
>>>>>>Food: good
>>>>>>Water: average
>>>>>>Morale: good
>>>>>>Armaments level: average
>>>>>>reputation level:Nightmare Fuel
>>>>>>Infrastructure: Fast Breeder Reactor(online) Biofuel Emergency Generators. Biofuel purifier. Biofuel Production Facility+. Barracks. Private Quarters. Storage labs(glowing flowers, finger biter fish, experimental fluids). Medbay. Laboratory. Workshop. Armory. biology splicing chamber. biotech research labs. biostorage facility. Psionic research department. A.I. Core. chemical warehouse. Secure warehouse. Holding cells. Holding tanks.
>>>>>>Weapons: Pistols, Assault Rifles, Grenades, rifles, Traitorous Battle Rifles limited, sniper rifles, smg, shotguns, flame thrower, mono knives,stun batons, spears, elemental spewers limited (flame acid, electric, plasma mk1).
>>>>>>armor: Environmental protection body armor mk 2 power armor(limited 20 suits)
>>>>>>vehicles:1 Digga Drilla. 3 bandit spider tanks(biofuel) 10 Paramilitary spider tank(runs on biofuel). 12 plasma thrower spider tank(biofuel). 13 laser battery spider tank(biofuel). 3 transports crawlers(biofuel). 9 siege mk1.2 tanks. 2 'metal rain' artillery. 45 swamp walkers. 300 technical. 1 booty tap trap layer.
>>>>>>Technology: Super Advanced biolabs, Complex A.I. flower research(uncompleted), spider tank conversion, Hydra
>>>>>>psionics: Hivemind, Mind blank, Nexus ME, Overmind, Hive to Hive, No Limits.
>>>>>>Defenses: Reinforced Buildings. Reinforced Gate. sand bags. Two bunkers. walled compound. sensor tower, Death Trap.
>>>>>>Power: Fast breeder reactor( 3 month), emergency biofuel generators
>>>>>>communications: hivemind, short range radio, Overmind
>>>>>>Mutations: Base, Hivemind. Toughness
>>>>>>materials: concrete, plastic, acid flesh and rock, Industrial chemicals, medical supplies. salvaged metal.
>>
Rolled 85

>>27113431
>>>A. Scavenge for food.
>>>B. Try to improve the base
>>>C. Try to improve weapons.
>>>D. Research technology.
>>>E. Pursue new mutations.
>>>F. Explore in a direction/something.
>>>G. Scavenge for raw materials.
>>>H. Your choice.

>>>>>resource points 9

>>27113412
My apologies hadn't realized.

Update on the new biofuel units here we had a breakthrough with the lumber we somehow managed to concoct a hyber dense fuel. Shit is amazing potent and explosive. It can even be considered better then the Biofuel purifier if you like bigger booms. Have a filling this is gonna be a big hit amongst certain groups.

unlocked
Biofuel facility++
>>
File: 1378689155246.jpg-(12 KB, 203x240, carlos2.jpg)
12 KB
12 KB JPG
>>27113489
> managed to concoct a hyper dense fuel. Shit is amazing potent and explosive.
>If you like bigger booms, I have a filling this is gonna be a big hit amongst certain groups
Like our enemies. I'm bursting with anticipation.
>>
Rolled 79

>>27113431
god dammit EDE your doing it agian, everyday i get home tired as hell and i think ill just check 4chan so i know what to search the archives for later but then i see this shit. ive been here since thread 1 and was the sole player at one point so i really really dont wanna see things go south.

sigh, i guess youve hooked me agian.

and why are we getting off track agian? we need to aquire that broodmother ASAP. like now. and to do that we need a very strong military, so we need to research the super spider tanks. we've alreay got some awesome artillery, now we need the force to back them up
>>
Rolled 80

>>27113489
>unlocked
>Biofuel facility++
Great, but I think we've gone far enough in the fuel department. Good to know we have more options later.

>>27113562
>and why are we getting off track agian? we need to aquire that broodmother ASAP. like now. and to do that we need a very strong military, so we need to research the super spider tanks.
Quite, but we all know a super-spider tank ain't gonna go nowhere without gas, and we're gearing for a huge trade between other factions for more arms in exchange for fuel. We should also be wary of a return of our other enemies.

We still going for that "blast a path through the dark swamp and high tail it the fuck out" plan?

In any event, Military construction can be carried simultaneous with scientific research.

>>27113489
D. Research the Moving Spider Fortress (Spider legs? Really?) thing. Get construction started as soon as possible so later we'll have it ready.
>>
Rolled 76

>>27113489
>>27113544
that fuel will make our spidertanks more efficient, we can worry about trade with the outside after we have a decent military.

remember guys, right now we are pretty much surviving on reputation alone. the skullfuckers had well over a thousand vehicles and they werent even like warlord of the lands. we have like 40 tanks, we are weak. so first we research military tech and max our army out as much as physicaly possible then we aquire broodmother then we explore the many many facilities that are scattered about our swamp that he hinted contained a multitude of great things. At least 1 of those facilities will have mass production capabilities, then we build a great army we the previously researched tech.
>>
Rolled 48

>>27113662
Its basically a super tank user. Spider limbs were developed for ease of movement especially in hostile terrain. If it makes you feel any better user there are also plans for insect tanks which are noted to be tougher but not as agile as the spider tank models. There are also 4 legged models but those are most popular among drones or dense terrain such as cities or jungle.

>>27113562
I am sorry anon just go to bed if your that tired. As for why people wanted biofuel shit up running. It is big time only problem is ease of transportation. That will take some thinking on anons part to fix.

>>27113717
Only known mass production facility was in Busted Bunker Skull Fucker(which sorta went boom...twice). Others may exist however.
>>
Rolled 62

>>27113662
yes

trading really isnt going to do much for us in the long run, the only trading we have done is due to crits. and we're aiming for domination, this is a mutant quest, you know what you signed on for, we aint going buddy buddy with any other civs, though integration should be posed to any group we like when it comes time to either exterminate or integrate.
>>
Rolled 30

>>27113717
>we can worry about trade with the outside after we have a decent military
Trade with the outside will result in the furthering of our military.

>so first we research military tech and max our army out as much as physicaly possible then we aquire broodmother
Of which our military is still as is only 1000 men, and even if we arm each of them with a spider tank it still may not be enough to even pierce what horrors could like in the thick jungle.

Trade, industry, economy. These things are as important to military buildup as is military research.

As is, I do feel it's time we upgraded our military tech anyway.

>we explore the many many facilities that are scattered about our swamp that he hinted contained a multitude of great things.
Great things, but also possibly terrible and horrible. We should be wary of opening Pandora's box.

>At least 1 of those facilities will have mass production capabilities
We're gearing up for mass production above ground as is, at least in the biofuel department. We should diversify our production capabilities later on.
>>
File: 1378690126473.png-(159 KB, 335x422, Beckett_Aboard_Endeavour.png)
159 KB
159 KB PNG
Rolled 81

>>27113828
>we aint going buddy buddy with any other civs
Who said anything about that? Honestly we don't care much for anyone else and the feeling is mutual.

It's just good business.

>trading really isnt going to do much for us in the long run
Did you see the stuff the last caravan was offering? And that was the useless flashy stuff.
The point is we need weapons, and until we can start making our own of that caliber and level of tech, trade and looting seem to be the only options.
>>
Rolled 20

>>27113833
To be fair you guys produce a large amount of biofuel now pretty high grade stuff too at that. Compared to what most bandits are making its slop compared to even our most crude fuels.
>>
Rolled 13

>>27113833
no once we trade with the outside and they realize how shitty our military is they will come in here and take everything we have

op never said it was impossible to aquire the broodother, he suggested it at one point. we just need to focus making our few numbers count for as much possible. Hide behind our reputation until we can actualy back it up

knowing and regreting is better than not knowing. its just a matter of being prepared. but i suggest that we get a few more mutations first

biofuel is just 1 of the many part machine that is a war industry

>>27113900
i was just reiterating a point made in an earlier thread, making our own is always much better than trading cause they dont benefit if we dont trade, and in the long run we wanna be top dog.
researching is going to solve the tech level options
>>
Rolled 71

>>27114001
he suggested that we take the broodmother
>>
Rolled 40

>>27114017
People wanted broodmother like crazy due to helping with fertility and to a much lesser degree mutation. So I had to throw some in. Just had to make them tough to get due to being a hero unit.
>>
Rolled 11

>>27114099
which is why im not supporting the opening of the last 1/5 of the facility. if it actually compares to the deep swamp then we should leave it for now cause it will seriously fuck us up
>>
Rolled 78

>>27114139
The reason why that part is shutdown is due to the security protocol activating and purge failed to expand down there. Everywhere else it was success but I sorta gotta a little exited and ran out of fuel...I got so painfully close.
>>
Rolled 52

>>27114186
In any case what is the consensus for this months actions?
>>
Rolled 100

>>27114001
>no once we trade with the outside and they realize how shitty our military is they will come in here and take everything we have
If they wanted to would've done that long ago. We've pummled the bandits time and time again and nobody see's our hidden forrest fortress.
We're not the weeklings you might think we are, and we a force to be reckoned with in these parts. That's not to say we're an unstoppable force either.

>knowing and regreting is better than not knowing
Depends if anyone's left alive to regret!

Well if anything you want to stay isolationist, and I don't, and let's just agree to disagree on that matter. I for one support steady trade with those willing to do so. Empires of history have always been major trader even with those they eventually conquered.

>>27114139
And worse, unlike the deep swamp which is far away, that thing is literally under our feet.
>>
Rolled 11

>>27114203
Begin construction of super spider tank trump card.
>>
Rolled 91

>>27114186
the reasoning still stands. im just scared of something that could equal the deep swamp in 1 place.

>>27114206
EDE, if the surrounding factions knew how weak our forces were dont you think they would move in and try to take the prime real estate that made the skull fuckers who they were.

i do support trade with the wandering caravans, just not with and civilizations
>>
Rolled 29

>>27114206
us this roll for this>>27114220
>>
Rolled 79

>>27114206
Dat 100 so whats it for exactly?
>>
Rolled 72

>>27114274
>i do support trade with the wandering caravans, just not with and civilizations
Then we'll use the caravans as middlemen then.

I don't see why you're so against trade with other civs. The irony of using their own weapons and tools against them in the future would be delicious.
>>
File: 1378691276122.jpg-(183 KB, 1024x706, Spider_Tank_by_MeganeRid.jpg)
183 KB
183 KB JPG
Rolled 74

>>27114334
What else?
>>
Rolled 53

>>27114359
And here I thought you were gonna reverse engineer the Super tank but considering that roll and 100 gets a free bonus fuck. Talk about a monstrous super spider tanks. Writan.
>>
Rolled 21

>>27114422
i think that is what he meant
>>
Rolled 10

>>27114488
Aw crap really very well then(erases half of what he has written).
>>
Rolled 35

>>27114341
yeah, but right now they have got to be in chaos at the lack of fuel. preying on eachother will be at its max, i say its just better to let them descend into chaos rather then let them restabilize.

we are also going to need to wipe those bandit outposts out in one fell swoop. keep the false rep
>>
Rolled 9

>>27114534
u could always save that for later, we will be doing more upgrades. and im not him so i cant be sure
>>
Rolled 91

>>27114541
>yeah, but right now they have got to be in chaos at the lack of fuel. preying on eachother will be at its max, i say its just better to let them descend into chaos rather then let them restabilize.
Ah, but what fortuitous circumstance on the otherhand! We have what they want, and they have what we want, and their in a desperate situation.

Who says we can't profit off of the continuing chaos? We trade fuel with one power, and when it grows stronger we lessen their supply and trade with the others. We pit faction against faction and profit from an influx of resource and tech, as what Germany did in the Spanish Civil War.

As for the bandits, boy will this be a fun flex of the SST.
>>
Rolled 81

>>27114658
we dont have any yet, we cant manufacture either

whos to say that they wont just see our people and and go "eh, not so tough" and invade to take the fuel and prime land. if the only thing that they have to go by is the fact that we killed the skull fuckers then they will leave us alone.

we also dont have enough info to be able to do that

also, EDE can you give us an update on how the sorrunding peoples are doind. ie: the skull fuckers former clients. nothing to specific just a general sense
>>
Rolled 27

>>27114206

100
Marcus from Weapons Development
With the thought of going into the deep swamp and seeing the power of the Super Spider tank the Skull Fuckers had it was decided we needed one too. Luckily for us it provided an excellent base and found what that reactor was for. Turned out to be a extra power reactor for the Super Spider tank the bandit leader had. Anyway research was a big success. Can't believe it though despite its plasma reactor going off, ammo caches, energy core and even the fucking booby trap I was STILL able to completely reverse engineer EVERYTHING I am GOOD baby. So here is some JUICY tech.

Unlocked
Mega Bandit Spider Design Frame(allows construction of Super tanks that can take AND give a beating)

Armor Plating Super Structure(armor designed specifically for over-sized vehicles).

Weapons system Plasma Reactor(for maximum overkill of advanced weaponry)

Power system miniaturized Nuclear Reactor(power core baby)

Weaponry(Plasma projectile, Railgun, and coilgun).

Combined those plans with what were working on we got ourselves one mean piece of MACHINE. That is not even including what I got.

Unlocked Super Spider Tank designs
Piercing Demon(BIG holes small target)
Plasma Baby(If FUN is bad then I am FUN)
BOOM-town( you said WHAT)
Bloody Bandit(new and improved)
Paramilitary Supreme(I can't hear you over the sound of how AWESOME I am)


Hero Unit Unlocked Marcus the Fanatic
>>
Rolled 32

>>27114883
>>>>>>>Time: Unknown, Month 25
>>>>>>>Population:1900(current cap 25000 12500 of which converted to Lair status)
>>>>>>>Military:1600
>>>>>>>Food: good
>>>>>>>Water: average
>>>>>>>Morale: good
>>>>>>>Armaments level: average
>>>>>>>reputation level:Nightmare Fuel
>>>>>>>Infrastructure: Fast Breeder Reactor(online) Biofuel Emergency Generators. Biofuel purifier. Biofuel Production Facility+. Barracks. Private Quarters. Storage labs(glowing flowers, finger biter fish, experimental fluids). Medbay. Laboratory. Workshop. Armory. biology splicing chamber. biotech research labs. biostorage facility. Psionic research department. A.I. Core. chemical warehouse. Secure warehouse. Holding cells. Holding tanks.
>>>>>>>Weapons: Pistols, Assault Rifles, Grenades, rifles, Traitorous Battle Rifles limited, sniper rifles, smg, shotguns, flame thrower, mono knives,stun batons, spears, elemental spewers limited (flame acid, electric, plasma mk1).
>>>>>>>armor: Environmental protection body armor mk 2 power armor(limited 20 suits)
>>>>>>>vehicles:1 Digga Drilla. 3 bandit spider tanks(biofuel) 10 Paramilitary spider tank(runs on biofuel). 12 plasma thrower spider tank(biofuel). 13 laser battery spider tank(biofuel). 3 transports crawlers(biofuel). 9 siege mk1.2 tanks. 2 'metal rain' artillery. 45 swamp walkers. 300 technical. 1 booty tap trap layer.
>>>>>>>Technology: Super Advanced biolabs, Complex A.I. flower research(uncompleted), spider tank conversion, Hydra
>>>>>>>psionics: Hivemind, Mind blank, Nexus ME, Overmind, Hive to Hive, No Limits.
>>>>>>>Defenses: Reinforced Buildings. Reinforced Gate. sand bags. Two bunkers. walled compound. sensor tower, Death Trap.
>>>>>>>Power: Fast breeder reactor( 3 month), emergency biofuel generators
>>>>>>>communications: hivemind, short range radio, Overmind
>>>>>>>Mutations: Base, Hivemind. Toughness
>>>>>>>materials: concrete, plastic, acid flesh and rock, Industrial chemicals, medical supplies. salvaged metal.
>>
Rolled 37

>>27114783
so do we get a bonus on all researches now?

and i am so confused on all of those upgrades, the first list was pretty straight forward but the second list is what confuses me

we do have a SST right?

answer these?
>>27114771
and would the surrounding factions invade if they knew how small our military was?
>>
File: 1378692741694.png-(1.49 MB, 1680x945, marcus.png)
1.49 MB
1.49 MB PNG
Rolled 62

>>27114783
>Weapons system Plasma Reactor(for maximum overkill of advanced weaponry)
>Plasma Baby(WHO SAID RADIATION BAD FOR YOU)
You ever want to see a glow in the dark bandit? I DO


>"Can't believe it though despite its plasma reactor going off, ammo caches, energy core and even the fucking booby trap I was STILL able to completely reverse engineer EVERYTHING I am GOOD baby. SO here is some juicy tech."
>All those possibilitiies
>Hero Unit Unlocked Marcus the Engineering Fanatic
Fucking awesome. That man deserves a feast and an orgy.
>>
Rolled 91

>>27114926
Second list is the new types of Super Spider tanks available.
>>
Rolled 91

>>27114936
Yes anon Marcus is really that awesome. Sorry about deleting that one accidentally I will repost it.
>>
Rolled 77

>>27114989
>>>A. Scavenge for food.
>>>B. Try to improve the base
>>>C. Try to improve weapons.
>>>D. Research technology.
>>>E. Pursue new mutations.
>>>F. Explore in a direction/something.
>>>G. Scavenge for raw materials.
>>>H. Your choice.

>>>>>resource points 9

100
Marcus from Weapons Development
With the thought of going into the deep swamp and seeing the power of the Super Spider tank the Skull Fuckers had it was decided we needed one too. Luckily for us it provided an excellent base and found what that reactor was for. Turned out to be a extra power reactor for the Super Spider tank the bandit leader had. Anyway research was a big success. Can't believe it though despite its plasma reactor going off, ammo caches, energy core and even the fucking booby trap I was STILL able to completely reverse engineer EVERYTHING I am GOOD baby. So here is some JUICY tech.

Unlocked
Mega Bandit Spider Design Frame(allows construction of Super tanks that can take AND give a beating)

Armor Plating Super Structure(armor designed specifically for over-sized vehicles).

Weapons system Plasma Reactor(for maximum overkill of advanced weaponry)

Power system miniaturized Nuclear Reactor(power core baby)

Weaponry(Plasma projectile, Railgun, and coilgun).

Combined those plans with what were working on we got ourselves one mean piece of MACHINE. That is not even including what I got.

Unlocked Super Spider Tank designs
Piercing Demon(BIG holes small target)
Plasma Baby(YOU SAID RADIATION IS BAD FOR YOU)
BOOM-town( you said WHAT)
Bloody Bandit(new and improved)
Paramilitary Supreme(I can't hear you over the sound of how AWESOME I am)


Hero Unit Unlocked Marcus the Engineering Fanatic
>>
Rolled 11

>>27114942
oh ok, im guessing that we can neither convert our spiders into SSTs nor can we produce them huh?

and are u purposely avoiding those oh so important question i keep posing? grr, makin shit hard on us

>>27114936
and yes i totaly agree. Also havent all of our little mini monolauges been of a mutant named "marcus" coincidence? or are they all named marcus?
>>
Rolled 61

>>27115041
How many resource points will the SST cost? What's the status of the reverse engineered one?
>>
Rolled 51

>>27115045
You can produce one Super Spider tank of your choice for one resource. At the moment you have one of each because Marcus is being Marcus.

>>27115045
There are actually several its just that marcus is the first to reach hero status due to that 100.
>>
Rolled 30

>>27115092
Marcus completely reverse engineered and then rebuilt it new and improved. It is as there are two Bloody Bandit Super Spider tanks.
>>
Rolled 6

>>27115102
>You can produce one Super Spider tank of your choice for one resource

>Weapons system Plasma Reactor(for maximum overkill of advanced weaponry)
>Plasma Baby(YOU SAID RADIATION IS BAD FOR YOU)
500% more melty goodness
>>
Rolled 63

>>27115128
so we now go on an EXTREME resource gathering mission

dam do i love crits
>>
Rolled 42

>>27115158
100s in my game mean succeeding in whatever it was IF it was even remotely possible AND you get a free bonus. Otherwise you just wasted a roll.
>>
Rolled 48

>>27115128
how many spider tanks would a SST be worth? like bandit to bandit, paramilitary to paramilitary. combatwise
>>
Rolled 45

>>27115158
This
>>
Rolled 6

>>27115158
>so we now go on an EXTREME resource gathering mission
Gathering, looting, buying.

All glory to the Super Spider Tank.
>>
Rolled 20

>>27115252
i wasnt really saying use the spider tanks, just to gather materials from the swamp to use to make more SSTs
>>
Rolled 35

>>27115212
Marcus has improved the spider tank design to such a degree ALL spider tanks gain the ability to take and deal more punishment. Actual Bandit vehicles have now unlocked zombie mode. They can endure and deal so much punishment. They are also incredibly difficult to destory(th-thanks Markus).
>>
Rolled 49

>>27115212
As for paramilitary to paramilitary they no longer suffer the sensitive problem as now gain the basic bandit traits as all spider tanks now do thanks to Markus's bonus. As for what their like Paramilitary tanks are the only ones that can REALLY take advantage of super hightech/sensitive toys.
>>
Rolled 74

>>27115311
can you give us a basic number ratio?
and could you do one of those for each type?(i know im selfish but usually DMs love telling people about their world)
>>
Rolled 1

>>27115345
What do you mean by basic numbers ratio?
>>
Rolled 88

>>27115391
like 1 bandit SST is roughly worth 10 or 100 bandit spider tanks. i know its not gonna be specific like that but just for a general idea
>>
Rolled 65

So while we discuss the ramifications of the cost of building an SST, I vote for an action.

>Marcus completely reverse engineered and then rebuilt it new and improved. It is as there are two Bloody Bandit Super Spider tanks.

>H.
>I demand a test run. On anything. Zombies. Bandits. I want to see if this thing isn't a bust.
>>
Rolled 91

>>27115449
i say we send them out with our resource gathering force just to get a little target practice. the real test will be when we wipe out those bandit outposts. gotta maintain that false rep, though it may not be false much longer
>>
>>27115497
The day we have no false reputation will be a most opportunistic one indeed. We can finally have leverage in future faction encounters
>>
Rolled 79

>>27115538
with an army of these we can finialy move on that broodmother
>>
>>27115578
Aye. Let's focus on building and supplying that army
>>
Rolled 21

>>27115589
yes, we also have
>Armor Plating Super Structure(armor designed specifically for over-sized vehicles).
to put on that broodmother protection vehicle.
>>
Rolled 29

>>27115274
Forgot to mention Bandits are no long just easy to repair but SUPAH easy THANK YOU MARKUS.

>>27115449
Challenging Markus on his quality you are either very brave or very stupid.

>>27115421
1 Bloody Bandit to 5 bandit SST or 100 bandit spider tanks(20 Markus+) ZOMBIE MODE MAWN.

AS FOR THE OTHERS
Their all more or less equal one on one unless something happens that changes it to their favor but in general of what their good at.

Piercing Demon SNIPER
Plasma Baby WEAPONS SPECIALIST
BOOM-town FAST MOVING AND STRIKING ARTILLERY
Bloody Bandit- CLOSE RANGE COMBAT SPECIALIST
Paramilitary Supreme-SPEC OPS/TOYS
>>
File: 1378694863296.jpg-(199 KB, 1024x768, The_Martian_Fighting_Mach(...).jpg)
199 KB
199 KB JPG
Rolled 100

>mfw telepathic hivemind society of weak mutants
>Weak bodies, but high shared intelligence and psionic powers
>Giant spider walkers
>"Man's empire had passed away, taken swiftly and without error by these creatures who were composed entirely of brain.
>"Unhampered by the complex systems which make up man, they made and used different bodies according to their needs."

We martians now
>>
Rolled 83

>>27114942
>>27114989
duel 91 SPECIAL BONUS UNLOCKED BITCHES PLEASE HOLD JUST REALIZED IT. also make sure to vote/roll for an action meanwhile.
>>
Rolled 73

>>27115685
Son of a bitch, that's the 2nd nat100 I got tonight. Wasted on a joke. . .or is it?

>D. Research heat ray?
>>
Rolled 31

>>27115685
Nice wasted 100 anon. also your not very weak you have basic mutant strength you just look like it.
>>
Rolled 41

>>27115668
and our artillery upgrades work on the BOOM-toen? im assuming so

>>27115685
yeh wasted
>>
>>27115711
Well, at least you gave Marcus his burst of inspiration.
>>
Rolled 90

>>27115718
mutations can fix that, which i say we do after we retrieve the broodmother
>>
>>27115751
>mutations can fix that
The looks right? Do we even know what we want to look like or should we modify that?

What are we going for anyway? We need to indentify who and what the Memor stand for. Do we embrace rampant, random mutation or a uniform class system? Is there a stanard we should strive for, or should mutagenic diversity flourish?
>>
Rolled 28

>>27115730
Yes it does count basically it has a whole lot of guns that go BOOM.

>>27115718
Torg here anyone no what happened to Markus he just dropped out of the Hivemind.

Nah man he was just went a walk into the swamp.

...Why?

Said he heard a voice promising riches and guns.

Aw man really?

Yup.

Well shit.


Meanwhile a few weeks later Marcus returns with a painfully Sexy creature as a wife and...are those guns why so many guns...

Marcus pilgrimage has brought elemental weaponry and rounds back to the Hivemind.
>>
Rolled 65

>>27115837
no we keep our current appearence, i meant mutations for strength and the like, we're fine as we are. we are a hive mind with absolute timing, thats all we need as far as that shit goes
>>
Rolled 5

What is the desired course of action? It is also worth noting that Markus is wondering if people want to see his Bloody Bandits in action. He even promised to use the rebuilt ones.
>>
Rolled 31

>>27115848
dude, why cant our other hero be this badass, like seriously all he does is provide bonuses for psionic research (not that im belittling him) but marcus is awesome. species of his wife?
>>
>>27115848
>Meanwhile a few weeks later Marcus returns with a painfully Sexy creature as a wife and
Moxxi? Nah, couldn't be

>Meanwhile, at the Prophet of Fate's place. . .nothing ever happens
>>
Rolled 9

>>27115912
>What is the desired course of action?
Super Spider Tank-by. With looting action.

Let's make the bandits wish they never laid eyes on this swamp!
>>
Rolled 47

>>27115912
we go on a massive resource gathering run, the SSTs will go but just for a little target practice, tell marcus that they can prove themselves on the bandits who have been encroaching on our borders. think this was already decided
>>
Rolled 91

>>27115954
>>27115955
C'mon we can roll better than that. I think.
>>
Rolled 37

>>27115954
we only have like 10, we need this to be a clean sweep with no surviors to really scare the shit outta them
>>
Rolled 42

>>27115955
We really need this
>>
Rolled 4

>>27115982
>we need this to be a clean sweep with no surviors to really scare the shit outta them
Nah, if we really want to build a reputation we let a few survive to tell the tale.
We just wipe them out they'll be curious.
>>
Rolled 38

>>27115920
>>27115923
That is because you never use the poor guy for anything BESIDES research. However you are underestimating his usefulness have you ever wondered just WHY there is more then one hivemind? And how they can all connect to each other yet remain seperate as necissary? Or makes sure the Overmind Nexi keep running? Its that poor son of a bitch who does it all and no one bothers thanking him or even giving the poor guy a break. And he STILLS does research when ordered to. If you want to see Warlord Duel Fist do shit all you got to do is set him lose.
>>
Rolled 68

>>27115973
a 91 should be plenty for the resources we need
>>
>>27116010
>If you want to see Warlord Duel Fist do shit all you got to do is set him lose.
Oh yeah, bring him along to. The man must be itching for a fight by now.
>>
Rolled 4

>>27116010
oh yeah, we havent been assinging our heros to anything have we?

so we got:
The Prophet of Fate
Marcus the Engineering Fanatic
Warlord Duel Fist

we need to put them to work
>>
Rolled 36

>>27116048
lets bring the prophet to, give him a chance to stretch his legs and he'll boost the conectivity a bit to
>>
Rolled 31

>>27116010
Sooo... this>>27115955 won right?
>>
>>27116052
>The Prophet of Fate
He's the brains, the avatar of the Memor, the overmind incarnate. He watches all, see's all, plans all (collectively of course).
I don't think he's under appreciated, everyone knows and talks through him on a daily basis. . .where is he anyway?
>Marcus the Engineering Fanatic
Gearing up for our great bandit and zombie holocaust into the forrest
>Warlord Duel Fist
Likewise
>>
>>27116073
>lets bring the prophet to, give him a chance to stretch his legs and he'll boost the conectivity a bit to
Sorry but no. We should not risk our most valuable member on anything. That's like the fist bringing the brain along to go beat something up.

He get's a front row view anyway being the overmind. speaking of which he might not even need a functioning body beyond that which can keep his almighty brain alive.
he could be brain in a jar, heh, just kidding
>>
Rolled 85

>>27116137
>>27116010
well EDE, what else could we use The Prophet for?
>>
>>27116190
I think the problem is perspective.
The Prophet is not just some dude who sits on his ass all day. He IS memor.
All things that pertain to Memor go through him.
If he is lost, all is sure to follow.


Speaking of which I was thinking, you ever heard of the idea of "mass telepathic execution?"
What if a soldier were to look upon an enemy, and the entire Memor were to simultaneously wish death upon it?
>>
Rolled 89

>>27116224
i knoe, im just tryin to make full use of his bonuses

it wouldnt work unless he is in our ntwork
>>
Rolled 33

>>27115973
It is decided then first the Bandits need to be purged and more resources gathered for this. Markus has found out that for some REASON they think is shit just isn't good ENOUGH. THIS IS BULLSHIT. Or so Markus claims as he hops into the rebuilt Bloody Bandit and Warlord Duel Fists hops into the other...then they go charging towards the Deep Swamp with Markus screaming about how if you think his shit ain't good enough he'll show you just how GOOD.

A week later later scouts spotted two gore splattered. acid molten, spine punctured, leg limping sparking Bloody Bandits charging out of the Deep Swamp heading straight towards the bandit outposts...there were no survivors. After that they were last seen charging towards the the city withing something glowy strapped to one of them that seemed to be screaming?

1 week after that commotion was seen at the city a massive TOWER OF FUCKING ZOMBIES. There were so many zombies they literally topped over the nearby building and seemed to being pushed out of the city. In amazement our spotters noticed a bulged erupting from it was a sole Bloody Bandit on top of which was Warlord Duel Fist fighting the zombie swarm bare handed.Sparking bionic arm and bloody. No one could quite seem to agree with what happen as the sheer awesome was of such that the Prophet of Fate had to block it out from the Hivemind lest they become so depressed/lethargic knowing that would never see something that awesome again. The only thing that was known that upon their return there was a very nasty/damaged Bloody Bandit which for some reason had a Glowing Bandit called Joe strapped to the front of it screaming obscenities.

Resources gained 9
>>
Rolled 58

>>27116256
jesus christ my grammar is slipping. need. sleep
>>
Rolled 79

>>27116262
oh lord what?

dont tell me they got the broodmother did they?

oh i love it, your amazing
>>
Rolled 92

>>27116262
It is worth noting that the one who talked shit about his wares died under mysterious circumstances.

Acquired
Glowy Bandit Joe.

>>27116190
Depends he is the BEST at psionics so whatever you develop psionic wise he would be the best at.
>>
Rolled 54

>>27116262
did we lose a bloody bandit? did marcus die?

if he made it we must make sure never to insult him ever agian
>>
File: 1378697027282.jpg-(53 KB, 520x325, Warbosss.jpg)
53 KB
53 KB JPG
Rolled 48

>>27116224
>"mass telepathic execution?"
>What if a soldier were to look upon an enemy, and the entire Memor were to simultaneously wish death upon it?
We're researching that soon as we can.

>>27116262
>In amazement our spotters noticed a bulged erupting from it was a sole Bloody Bandit on top of which was Warlord Duel Fist fighting the zombie swarm bare handed.
>Sparking bionic arm and bloody
Aw shit. Looks like Warboss DuelFist knows how to have a good WAAAGH.
Biggest, Baddest, Memorkiest.
>>
Rolled 95

>>27116304
alright, just because marcus brought him back i say we study him in the biotech lab, keep him alive for now. he may unlock some of those locked mutations
>>
Rolled 81

>>27116262
>>>>>>>Time: Unknown, Month 25
>>>>>>>Population:1900(current cap 25000 12500 of which converted to Lair status)
>>>>>>>Military:1600
>>>>>>>Food: good
>>>>>>>Water: average
>>>>>>>Morale: good
>>>>>>>Armaments level: average
>>>>>>>reputation level:Nightmare Fuel
>>>>>>>Infrastructure: Fast Breeder Reactor(online) Biofuel Emergency Generators. Biofuel purifier. Biofuel Production Facility+. Barracks. Private Quarters. Storage labs(glowing flowers, finger biter fish, experimental fluids). Medbay. Laboratory. Workshop. Armory. biology splicing chamber. biotech research labs. biostorage facility. Psionic research department. A.I. Core. chemical warehouse. Secure warehouse. Holding cells. Holding tanks.
>>>>>>>Weapons: Pistols, Assault Rifles, Grenades, rifles, Traitorous Battle Rifles limited, sniper rifles, smg, shotguns, flame thrower, mono knives,stun batons, spears, elemental spewers limited (flame acid, electric, plasma mk1).
>>>>>>>armor: Environmental protection body armor mk 2 power armor(limited 20 suits)
>>>>>>>vehicles:1 Digga Drilla. 3 bandit spider tanks(biofuel) 10 Paramilitary spider tank(runs on biofuel). 12 plasma thrower spider tank(biofuel). 13 laser battery spider tank(biofuel). 3 transports crawlers(biofuel). 9 siege mk1.2 tanks. 2 'metal rain' artillery. 45 swamp walkers. 300 technical. 1 booty tap trap layer.
>>>>>>>Technology: Super Advanced biolabs, Complex A.I. flower research(uncompleted), spider tank conversion, Hydra
>>>>>>>psionics: Hivemind, Mind blank, Nexus ME, Overmind, Hive to Hive, No Limits.
>>>>>>>Defenses: Reinforced Buildings. Reinforced Gate. sand bags. Two bunkers. walled compound. sensor tower, Death Trap.
>>>>>>>Power: Fast breeder reactor( 3 month), emergency biofuel generators
>>>>>>>communications: hivemind, short range radio, Overmind
>>>>>>>Mutations: Base, Hivemind. Toughness
>>>>>>>materials: concrete, plastic, acid flesh and rock, Industrial chemicals, medical supplies. salvaged metal.
>>
Rolled 75

>>27116352
we never got the story behind The Warbosses bionic arm
>>
>>27116378
>>>>>>>>Morale: good
Damn, if only our people could've seen the Badassery and absolute ass-kicking that had occured this day.
>>
Rolled 53

>>27116396
didnt update the vechs
>>
Rolled 18

>>27116378
>>>>A. Scavenge for food.
>>>>B. Try to improve the base
>>>>C. Try to improve weapons.
>>>>D. Research technology.
>>>>E. Pursue new mutations.
>>>>F. Explore in a direction/something.
>>>>G. Scavenge for raw materials.
>>>>H. Your choice.
>>>>>>resource points 9

>>27116326
Markus didn't die as for what happened to the other Bloody Bandit apparently it was being given a piggyback ride by Markus's bloody Bandit. Yet for some strange reason it was in perfect seemingly brand new condition. Also Markus didn't die.

>>27116396
You never asked.

>>27116415
Starting a pastebin as I am running out of room for updates. Otherwise its gonna be a whole lot of spill over.
>>
Rolled 71

>>27116448
Okay, so we've proven we can now forrage into the Deepmarsh.

I say we make one heavily armored Super Beetle Tank to transport the brood mother.
>Armor Plating Super Structure(armor designed specifically for over-sized vehicles).
>Paramilitary Supreme(I can't hear you over the sound of how AWESOME I am).

And get ready to march onto her.

We're gonna be daddies gentlmen!
>>
Rolled 49

>>27116507
You are forgetting that they were both Heroes and they moved in and out without ever stopping.
>>
Rolled 52

>>27116523
Will that be an issue? The way I see it is we have Marcus and the SST's encircle the broodmother base and fend off the horde, while old Warlord Duelfists and his Strongarms storm the base and look for the brood mother for a quick extract.

How many SST's are we gonna need for something like that?
>>
>>27116579
We could use the Digga to pierce the fortress/facility walls to. Dig right under the thing if we have to.
>>
Rolled 21

>>27116579
probably a lot

>>27116448
and im asking now

the next action is to make new SSTs: lets just keep doing 1 of each
>>
Rolled 67

>>27116627
proably to big for the speed we will need
>>
>>27116635
We'll need crews to. Start training our best and agile men to work the things.

First and for most is the heavy armored Super Beetle Tank.
>>
Rolled 38

>>27116579
Reports from the both of them indicate the swamp is crawling with that 1 to 1 could take on a SST. Then there are the swarm things. They also talked about a several mutants stains surviving even flourishing amongst the hellhole and an odd solo insanely fortified base. There is also so much radiation, disease, and being so generally hostile to even basic mutant life would be in trouble. In That we neither have the mutation or good enough equipment to survive pulling of even a scouting mission. As is SST life support was barely enough to stave it off. Directly in the hostile environment our current environmental protection suits even with our mutants abilities wouldn't be good enough.
>>
>>27116681
We'll send the thing underground in advance undetected and perfectly safe.

Heck, the guys inside can stop and wait under the base and sip tea while waiting for the army to catch up.
>>
Rolled 68

>>27116687
training is moot because hivemind. just have Marcus and Warlord release some of their combat experiences into the collective and they shall understand
>>
>>27116705
>Reports from the both of them indicate the swamp is crawling with that 1 to 1 could take on a SST. Then there are the swarm things. They also talked about a several mutants stains surviving even flourishing amongst the hellhole and an odd solo insanely fortified base. There is also so much radiation, disease, and being so generally hostile to even basic mutant life would be in trouble. In That we neither have the mutation or good enough equipment to survive pulling of even a scouting mission. As is SST life support was barely enough to stave it off. Directly in the hostile environment our current environmental protection suits even with our mutants abilities wouldn't be good enough.
Cripes. . .

How does that theat level compare to the possible broodmother under the city?
>>
Rolled 20

>>27116714
Does not include muscle memory or specific traits. Basically its good for basic stuff but the trickier shit will go over their heads.Even if they have the idea of how it should be done or works.
>>
Rolled 27

>>27116708
this is deep swamp we're talking about, we'll probably run straight into some sleeping behemoth that will wake up and kill everyone. nothing is safe in the swamp

>>27116705
so we still cant, we shall not be discouraged!
lets keep producing tanks for now. then we work on resistance mutations
>>
>>27116714
>training is moot because hivemind.

http://archive.foolz.us/tg/thread/27087350/#27096975
>"I forgot to mention it just because you now HOW/why to do it doesn't mean you can. Muscle memory and own personal merits can be a bitch."

We trained our artillery crews to get used to the feel of the guns. Knowledge can only go so far where practical field experience should take over.
>>
Rolled 44

>>27116738
With resources sent my why I should be able to activate and even refuel old countermeasures. With the digga Drilla we can penetrate. Exactly how hostile it has become however is unknown.
>>
Rolled 81

>>27116741
yeah, i know. i will teach the pouplace the basics, the rest is gonna have to real combat experience
>>
>>27116705
Holy shit.

Guys maybe we should just go pillage a town of their men and women. Might save us a whole lot of trouble. By the way, we drove off the bandits and mauled the zombies, any sign of the armored zombie research guys?
>>
Rolled 94

>>27116769
we in other words, several hundred SSTs is a good place to start?
>>
Rolled 4

>>27116789
Affirmative in fact they have been having a field day thanks to their exploits.

>>27116799
The Base cannot old nearly that many. In fact our garage taps out at around 24 according to Markus.
>>
Rolled 79

>>27116769
>With resources sent my why I should be able to activate and even refuel old countermeasures. With the digga Drilla we can penetrate. Exactly how hostile it has become however is unknown.
Okay, hows this sound.

We open up a tunnel into the burried base. We point every gun, artillery piece, and SST at the hole and be ready to shoot up anything that comes out of the chokepoint to kingdom come. Anything that tries to come out will be walking into a virtual meatgrinder.
If things prove too dangerous we collapse the tunnel and seal of the base again.
>>
Rolled 39

>>27116789
are you serously thinking that the broodmother is equal to a normal woman? no, just no. it was explained before.

the law of equivalent exchange: the outcome shall be equal to the income. in other words it will be worth it
>>
Rolled 13

>>27116838
That could indeed work.
>>
>>27116827
>Affirmative in fact they have been having a field day thanks to their exploits.
Okay it's time we approached these guys. Ask them what they want and if they don't cooperate we tell em to fuck off.

>>27116838
Honestly that sounds better than a forray into Lovecraft Land.
>>
Rolled 36

>>27116827
then we build a new garage, this place it big im sure we'll find room. worst case secenario we open one of the old bandit bases. its been a few years the radiation has to have calmed down just a tad
>>
>>27116849
>are you serously thinking that the broodmother is equal to a normal woman?
Are you implying a brood mother is worth a townfuls of men and women?
Townfuls of women we can mutate into lesser breeders?
>>
Rolled 32

>>27116873
We could go to the old bandit bases but I would suggest a mutation for more radiation resistance or Hazmat suits.

>>27116865
Confirm dispatch of scouting force?
>>
Rolled 98

>>27116838
tunnel, in a swamp. do you know how ridiculous this sounds?

the nature of a swamp is that the ground is thouroughly soaked in most parts. it will fill with water, plus its just mud so it will close behind us
>>
Rolled 58

>>27116849
>I can't into reading comprehension
What part of "pillaging entire towns of their men and women" is hard to grasp?

And we can do that even while pursuing the broodmother.
>>
Rolled 72

>>27116913
There is a door that the Drilla Digga can penetrate.
>>
Rolled 39

>>27116896
your implying that we can actualy do that. which we probably cant

>>27116865
no, i say we let them be for now. they are probablay working on a cure for zombieism
>>
Rolled 60

>>27116913
>tunnel, in a swamp. do you know how ridiculous this sounds?
the nature of a swamp is that the ground is thouroughly soaked in most parts. it will fill with water, plus its just mud so it will close behind us
I guess you don't know anything about engineering at all do you?
You fucking excavate the mud before you begin tunneling operations.
Hell, we've proven to have dug tunnels with the digga before.
>>
Rolled 56

>>27116955
>your implying that we can actualy do that. which we probably cant
We can do that 100 times more easier than "you can't even do a scouting mission with two SST's into this hellhole"
The bandits kept slaves. And they didn't even have a giant spider tank of death and destruction.
>>
Rolled 78

>>27116961
The Digga merely loosens/digs it up very very quickly.
>>
>>27116913
>>27116961
The point is we irrigate a section of swampground dry, then begin excavation or digging operations. Like how they actual construct shit on swampland.

Fucking Disneyworld was built on swamps

Or better yet >>27116936 there is a door, of which we can also collapse at a given moment.
>>
Rolled 68

>>27116936
yeah but not underground

>>27116961
tunnels in our swamp, by its very nature and name "Deep Swamp" everything is proabably going to be a bit more drastic. excavation like that only work up to a certain point.

>>27116987
you just dont know that. we are mutants, by our very nature we are INCREDIBLY infertile with other species. you do know that species have to be related and share enough genes to have children. not only that but they will probably be half-breeds which is a very bad thing cause we dont want to polllute our species with inferiority (which they are in almost every way).

i would rather open the last 1/5 than to turn to humans. research on them is fine but not actualy finding a way to breed with them
>>
Rolled 87

>>27116911
>Confirm dispatch of scouting force?
Yes. If they're working on a cure, we should help them (and get a piece of that). If they're fucking around, tell them to fuck off.
>>
Rolled 51

>>27117036
do you actualy think we'll have time to do that? with all the monsters?

i say we just take the door down quick, probably research some mutations cause the spidey tanks may not fit inside all the tunnels
>>
Rolled 34

>>27117070
why? cure for zombieism? not really any use to us cept maybe taming the insanity of a few of the other muatants. and why help them, zombies are a usefull tool and we pretty much cant be zombified. really no reason to
>>
Rolled 65

>>27117059
Most of the facility is located underground there is however a noticeable module above ground.
>>
Rolled 97

>>27117123
I support converting all our resources into more SSTs

Rolling for it if we have to, which we probably should but oh well
>>
Rolled 68

>>27117059
>tunnels in our swamp, by its very nature and name "Deep Swamp" everything is proabably going to be a bit more drastic. excavation like that only work up to a certain point.
This city is built on the "Deep Swamp", as was the facility under it. There were 5 other bases built on this swamp as well.

We have giant Spider Tanks to aid us with excavation.

>you just dont know that. we are mutants, by our very nature we are INCREDIBLY infertile with other species. you do know that species have to be related and share enough genes to have children. not only that but they will probably be half-breeds which is a very bad thing cause we dont want to polllute our species with inferiority (which they are in almost every way).

http://archive.foolz.us/tg/thread/27087350/#27098873

>"Perhaps we could research and mutate a special breeder class of mutant then? Out of female or male human slaves and their half-mutant children?"

>"A breeder mutant can indeed be induced. In fact there is one known as [REDACTED]. Well there were experiments for it anyway. "
>>
Rolled 52

>>27117123
If the cure is useless, they could be spying on us for all we know. Can't have any loose ends and it should be simple to tell them to go away.

If they're capable resistence then that confirms their a threat, as the bandits were.
>>
Rolled 16

>>27117157
which is no doubt the thing in our last 1/5 not that hard to figure out.

>"A breeder mutant can indeed be induced.

you mean a Broodmother?

and if you look at the map he gave us there are more than 5 other facilities in our swamp
>>
>>27117213
>you mean a Broodmother?
No, explicitly humans and/or mutants mutated into a breeder class of mutant (must be researched first).
These should help boost our pop until we get to the real thing.
>>
Rolled 31

>>27117213
>>27117157
oh and do you think the monsters are just going to allow us to sit there for a few days (weeks?) while we dig? of course not they'll slaughter us. the door is much better
>>
Rolled 78

>>27117260
There are indeed burrowing monsters. The only reason we haven't had problems is due to how fortified our Base is. Tunnels would nullify that.
>>
Rolled 58

Look, I love endless debates and all but can we move along?

Hows this. OP allowed us to separte military, industry, and science research into separate actions but within the same turn in previous threads.

>Military: Preparation for unexplored lab offensive and broodmother extraction
>Industry: Production of SST's from resources
>Research: (insert desired mutagen here).
>>
Rolled 4

>>27117196
id rather not piss of a potenitaly powerfull enemy that really hasnt been agressive at all. it seems like they are either benevolent scientists or a religousish sect that survived. neither would really attack us without cause

i stress the benevolent in "benevolent scientist"
>>
Rolled 48

>>27117306
If they're truly "benevolent" they we should make mutual agreements with them (for the moment)
If they're a threat, we kick them out.

Leaving them alone on our backs is the worst option.
>>
Rolled 95

>>27117305
Only allowed separate military(such as training) or something else. You do not have the manpower yet to do all three.
>>
Rolled 36

>>27117254
and taint us? it would lower the quality and the new borns proably wouldnt survive a few miniutes in the deep swamp and not long unprotected in our samp. humans are fragile and suceptible to zombieism

even if we could get them it would take FOREVER, and that kind of reasrch doesnt have any other applications
>>
Rolled 31

>>27117346
Bah meant and not or. You cannot do all three. Just military and 1 other thing.
>>
Rolled 54

>>27117260
> the door is much better
That's been obvious from the start. Of course it'd be retarded to dig out the base.

I'm just irritated at the retardation of of "you can't make tunnels in swampland"
>>
Rolled 3

>>27117305
Produce them SSTs
>>
Rolled 17

Consensus for actions?
>>
Rolled 40

>>27117334
mutual agreement with a mutant? not likely but why bother? we're both leaving eachother well nough alone, all they are doing is collecting zombies

>>27117363
lets not prepare for either attack, maybe run some manuvers on our borders and give the SSTs some more practice
>>
Rolled 15

>>27117349
>and taint us? it would lower the quality and the new borns proably wouldnt survive a few miniutes in the deep swamp and not long unprotected in our samp. humans are fragile and suceptible to zombieism

What part of "induced mutation" do you not understand? The fucking mutants started out as humans who were mutated. We turn them.

>"Oh so if we cure the infertility or if a mutant is born half human it's likely lose connection to Memor and the Overmind?"
>"No it just means that instead of going directly for a mutation of your choice or whatever I can think of you have to research something first THEN try to mutate."

OP has said this is feasible and been tested before.

>even if we could get them it would take FOREVER, and that kind of reasrch doesnt have any other applications
It has the biggest application of boosting our population, something we've been pursing since day fucking one
>>
Rolled 78

>>27117305
deffinatly industry and them SSTs

>>27117364
and im just pointing out that you can do that in a warzone that not only is insecure but we have no pissibility of clearing and small possibility of defending
>>
Rolled 64

>>27117378
Construct SST's.
Once we have a sizable number, we prepare for final base exploration (and possible demolition).
>>
Rolled 4

>>27117402
>mutual agreement with a mutant? not likely but why bother? we're both leaving eachother well nough alone
So were the bandits. And we took care of them we did.
>>
Rolled 62

>>27117423
which is why we are getting the broodmother.

no where i there does it say that they wouldnt be inferior.just that you have to spend a mutation on linking them to the overmind before the would be. and dont try to say that we were human once to, thats bullshit.
>>
Rolled 26

>>27117432
>and im just pointing out that you can do that in a warzone that not only is insecure but we have no pissibility of clearing and small possibility of defending
Our territory is not a warzone at the moment. And there is nothing in our territory that an SST hasn't already cleared or couldn't. If we get invaded by something that can challenge them then that would be most unfortunate luck, but as of the moment there's nothing like that in our borders that we know of.
>>
Rolled 57

>>27117487
All mutants or their ancestors were human at one time. Its something they don't like to think about due to all the bad blood.
>>
Rolled 32

>>27117486
yeas but with them harvesting fuel/biomatter in our swamp is like an insult to us. its all about rep. we are kinda like allowing them to stay as long as they stick with just the zombies. if they start harvesting stuff then its another story entirely
>>
Rolled 96

>>27117487
>and dont try to say that we were human once to, thats bullshit.
Doesn't matter. We can convert humans into mutants all the same. The process is simply tedious.

And OP didn't say the converted would be inferior or superior (I think they there's would be lesser beings) but until he does don't pull that argument out of your ass.

And conversion of humans into mutants does not exclude the main goal of the true broodmother.
>>
Rolled 87

>>27117510
yeah but we wouldnt be doing it in our territory, we would be doing it in the Deep Swamp

>>27117517
i wasnt saying that they werent, just that that is infeasible as an arguemant
>>
Rolled 38

>>27117518
Affirmative unknown force has no interest in biofuel just samples and zombies.
>>
Rolled 46

>>27117546
its simple logic. shit+great=medium NOT shit+great=great
>>
Rolled 18

>>27117546
Conversion does have limitations. The human body can only endure so much during transformation without dying.
>>
Rolled 79

>>27117518
I don't get what you have against a simple gesture of communication. We've done it with humans loads of times before.
We don't even know what they're trying to do with the zombies in the first place. For all we know they're trying to turn them on us on figure out a way how. We're the greatest enemy and nightmare they can think of.
>>
Rolled 26

>>27117549
>yeah but we wouldnt be doing it in our territory, we would be doing it in the Deep Swamp
Since when was the unexplored parts of the base in the deep swamp and not connected to the explored parts of the base? Do you have any idea what you're saying?
>>
Rolled 99

>>27117609
not really, we wiped out the skull fucker who had (probably ruthesley) dominated the area before us. to them would be anyhting from a godsend(unlikely) to a simply anomaly that they do not want to risk provoking (very likely)

if you really want to it proablay wont hurt, we could maybe charge them for being here
>>
Rolled 52

>>27117607
So what you are saying is no matter what sort of research we devote we are incapable of true transformation of human into mutant?

Then by all means, I rest my case and drop it.
>>
Rolled 68

>>27117639
I what there are no parts of this facility that I am aware of that exists in the deep swamp.
>>
Rolled 26

>>27117639
we were never talking about using the drill on our own base. i thought we agreed awhile ago that we werent going to unlock that for awhile because anything that is equal to the threat of a deep swamp is something we really really do not want to face
>>
>>27117659
We did trade with the rogue caravan, and had friendly contact with the marauders.
>>
Rolled 61

>>27117674
Negative its just slower otherwise there would be no super mutants. Human body has limitations as it costs energy and nutrients to convert properly. After all nothing is impossible. Problem is there is a period of transition.
>>
Rolled 7

>>27117675
i was talking about the heavily fortified facility that we expectd the brood mother in that marcus and Warlord saw
>>
Rolled 94

>>27117705
id imagine longer than 1-2 generations huh?
>>
>>27117675
Exactly. I don't get what anon is going at with that nonsense

>>27117687
>we were never talking about using the drill on our own base.
That was the very first part of the discussion asshole. We drill into the unexplored part of the base under our city, and be prepared to blast anything that comes out, and go in for the broodmother.

> i thought we agreed awhile ago that we werent going to unlock that for awhile because anything that is equal to the threat of a deep swamp
>implying
First, they would be limited to a small chokepoint, Secondly they would be walking into an endless hail of bullets artilelry and plasmafire from the SST's.
Third, if that don't work we demolish the chokepoint and block up the hole again.
>>
Rolled 35

>>27117716
Yes however the process was attempted to be sped up under [REDACTED]. Progress made is unknown.
>>
Rolled 86

>>27117705
Heart of the matter. Would conversion of humans into breeders be cost/time effective and can we ensure the quality of the offspring?
>>
Rolled 19

>>27117687
>i thought we agreed awhile ago that we werent going to unlock that for awhile because anything that is equal to the threat of a deep swamp is something we really really do not want to face
OP says we don;t know what is down there, just that it's dangerous. But after >>27116705 I'm certainly feeling more securing taking a peek at it than the deep swamp.

Also >>27117728 is right, if we find ourselves in deep shit we just seal up the hole again.
>>
Rolled 53

Well OP I hope you've been writing up those wonderful new SST's while this discussion continues.
>>
Rolled 64

>>27117728
block up with what?dirt? to contain something like that?

how do you know it is even monsters?

something that is that powerful that can fit in such a small space is a complete anomaly

we also dont know if its a broodmother, just broodmother like research was going on down there and that we got broodmotehr like signals from down there

>>27117781
stopping it is not gonna be that simple, theres no way in hell it will be as simple as "seal the hole"
>>
Rolled 30

>>27117815
it never said weather the research was complete or not. it specificaly left the results out
>>
Rolled 44

>>27117748
Negative breeder conversion from human proved futile in the end. Quality of offspring was of such that other mutant based offspring turned out to be better. As it turns out such specialization weakened mutation rate which took a future generations to recover completely and even then there was a permanent lag due to lost time. Breeder conversion research was abandoned except for [REDACTED] as the sole known exception due to interesting quality arising.
>>
Rolled 24

>>27117857
im really beginning to hate [REDACTED]
>>
Rolled 19

>>27117815
>something that is that powerful
>again with the implications that you know what's down there

>we also dont know if its a broodmother, just broodmother like research was going on down there and that we got broodmotehr like signals from down there
The same applies to the deep swamp which is even more treacherous.

>stopping it is not gonna be that simple, theres no way in hell it will be as simple as "seal the hole"
Reinforced concrete was enough to keep it bay. Unless the base is made of adamant or some super metal.
We can prepare a ready made seal to fit the dimensions of the opening, and have the Spider Tank hold it down while we weld it into place.
>>
Rolled 64

>>27117839
That was due to an accident occurring which resulted in [REDACTED].
>>
Rolled 61

>>27117880
>>27117880
You should cause I do too...it gets annoying but no one has bothered to figure out a way to fix it. Damn humans with their countermeasures and security concerns. You would think they would give you the courtesy to have it wear off eventually.
>>
Rolled 25

>>27117857
Well thanks for clearing that up. Now we can establish we don't need human slaves anymore, hope the traders don't get dissapointed (if they ever even show up).

>as the sole known exception due to interesting quality arising.
This being the one under the base or wholly unrelated?
>>
Rolled 67

>>27117921
Unknown if in base. Just that during trials/experiments an something interesting occured. It was the only project resulting in breeder mutants that wasn't cancelled unfortunately I am unaware of what ended up occurring.
>>
Rolled 100

>>27117886
you little shit

op said that aquireing a broodmother would be VERY VERY hard no matter the way we do it.

he specifically stated that there was one in the deep swamp that hadnt moved for a very long time

whos to say its not just dormant or sedated? agian we dont know


personaly i say that i the very long run we do both but the base is much more dangerous cause it is right underneath our base of operations and all of our civilians and overything we own
>>
Rolled 41

>>27117921
We don't need human breeder slaves. That's not to say we can't readily convert humans into mutant. . .slaves (I don't think the Memor would keep slaves of their own kind if they experience what they feel, seems illogical).

They just shouldn't breed.
>>
Rolled 40

>>27117940
and another one wasted huh? Sigh
>>
Rolled 39

>>27117952
i can support this, as long as they stay slaves. we could re open the pit once we get mass production
>>
Rolled 63

>>27117937
>Unknown if in base.
Excellent, so now we can cross of the unexplored parts of the base as anything of worth.

Now we've elminated any other sources of the broodmother beyond the deep marsh.
>>
Rolled 87

>>27117940
Nice one hundred anon. There was broodmother research that occurred down there. Unfortunately something went horribly wrong and [REDACTED] somehow engaged an emergency shutdown. When System Purge was about to occur it ran out off steam before it could reach the hardest hit areas. Thus it was somehow sealed I do not know how this occurred. Only that something/someone survived down there long enough to ensure a lock-down. Ever since however I have received strange readings down there.
>>
Rolled 23

>>27117981
though it still could be there but i support the seep swamp
>>
Rolled 22

>>27118015
OP is heavily implying the breeder experiments were total failures, so we're likely to find nothing of value but death down there or some horrid monster.

If I could I would want to flood the base with acid and destroy anything that could be lurking in those depths.
>>
Rolled 81

>>27118015
deep

>>27118010
ok, so i vote that after we get our broodmother and we have an army and have explore all the other neighboring facilities, THEN we open it. we also probably wont need to crack it open at that point
>>
Rolled 77

>>27118048
all that valueable research stuff? nah. strongarm clearing teams. not for awhile though
>>
>>27117952
>>27117969
A hivemind would never keep a part of itself as a slave. That just wouldn't make sense.It would be like whipping yourself or something.

Rather, when the humans embrace and see the virtue and glory of Memor they will be wholly loyal to us. We. It.
>>
Rolled 10

>>27118079
Please be aware that with some resources my way I can reactivate old countermeasures.
>>
Rolled 61

>>27118082
No. they wouldnt be memor. it would be like enslaving other mutant races. there is no way in hell they would be loyal to us. we are mutants, its not happening..
>>
Rolled 55

So, how's our favorite engineer doing on those brand spanking new Super Spider Tanks?
I wanna see some cool new developments
>>
Rolled 48

>>27118108
but then we would lose valueable research materials. but it would be good to keep on standby
>>
Rolled 73

>>27118113
>No. they wouldnt be memor. it would be like enslaving other mutant races.
But that's thing, are we going to do that, forcing them to work for us aganst their will, or would we not benefit better from their assimilation into the hivemind and become members of our society? One of us in every sense of the words.
>>
Rolled 14

>>27118113
He meant converting them into mutants, then opening up the hivemind to their minds. Once they see things from our perspective, and we from theirs, literally any conflict will be resolved instantly.
>>
Rolled 90

>>27118161
no, we can unite the mutant races but no farther. let not go with a whole "UNITE THE WORLD PEACEFULLY" theme

>>27118182
things still keep there own personalities and feelings. that is literaly letting an enemy into your own mind
>>
Rolled 35

>>27118161
Assimilation is gonna have to be willing.
>>
Rolled 61

>>27118204
>no, we can unite the mutant races but no farther. let not go with a whole "UNITE THE WORLD PEACEFULLY" theme
Which is the point of turning humans into mutants. Assimilation, not coexistence. Join or die.

>things still keep there own personalities and feelings. that is literaly letting an enemy into your own mind
And letting yourself into their mind. When you see things from both your perspectives, they'll understand just why the Memor way of life is superior.
>>
Rolled 51

>>27118137
Not if overrides are given.
>>
Rolled 14

>>27118214
And they will be wholly willing once they get a glimpse of the hivemind in all its glory. Any argument or complaint can be answered by a myriad of good reasons and rational discussion all within the instant.

It would be asking if a cell in your brain would try to defect from the whole.
>>
Rolled 79

>>27118233
>>27118258
you seriously underestimate the hate that you can garner when you ill someones friends and family. and remember we dont have a glorious all is good reason. we are neutral neutral. and that bran cell analougy is terrible

>>27118256
overrides? what does that mean? that if offered the reasources you will automaticaly purge regardless of what we say?
>>
Rolled 59

>>27118298
think about what marcus did, n ot only did he do an incredibly stupid an dangerous thing that put him and warlord in undue harm, but he also killed another memor
>>
Rolled 95

>>27118298
>you seriously underestimate the hate that you can garner when you ill someones friends and family.
You seriously underestimate the power of the ability to listen to the voices, minds, and rationality of an entire people can have on a single person. Where every conscious and subconscious angery question can be answered in a way that not even words can match. Where idea's and justifications themselves are communicated, not through cumbersome language, but through pure thought.

We are not good, we are not neutral. We are the Memor, and everything we do is of the benefit to us and our people.
>>
Rolled 11

>>27118326
Unless the Prophet is up to shenangicans, Marcus' acions were under the supervision and watch of all his brothers and the entire nation, including the one who got killed and knew the sacrifice he needed to make.

Nothing goes without the consent of the masses. Otherwise we are a failure of an overmind.
>>
Rolled 83

>>27118349
do you think that they cant shut it out? memor can keep things private, we really dont want a thousand disgruntled slaves with access to our every thought

>>27118370
there is absloutely no proof for that whatsoever


we seem to have a problem EDE. explain the hivemind hat we have going in the fullest detail
>>
Rolled 16

>>27118405
that

>>27118370
whos to say that they wont dominate us and kill all pure memor?
>>
Rolled 83

Incorporating them into our hivemind is completely pointless, the skull fuckers did it just fine and they didn't literaly have eyes watching there every move from all sides. there willingness is unnesscary.
>>
Rolled 80

>>27118440
We are not the skullfuckers. And willing members of the mind are far more valuable than slaves.

>>27118405
>>27118419
I'll wait for OP to clarify but

>we really dont want a thousand disgruntled slaves with access to our every thought
Assuming the mutants join the hivemind, we wouldn't treat them as slaves nor would they desire to be slaves when they can see how much better it would be to work alongside us, as one of us, than under our bootheel. They would see the consequences of resistance and the benefits of willing behavior all within the instant of joining, as every member of our society already does.
>>
Rolled 99

>>27118326
Unless is wife did it...who may not be a member.
>>
Rolled 38

>>27118298
If given resources I can get this facility into original condition. Purge only occurs to allow access and usage of equipment. As for overrides allows me to dictate how the system will react and what it will do.

>>27118487
The hiveminds allows complete and total communication between members depending on level of consent. There are also multiple hiveminds depending on what used to be proximity. With the Overmind achievement it allowed seperate Hiveminds to communicate with each other while maintaing their distance, unity, and even privacy. The HIvemind hasn't evolved yet to completely wipe away individuality. Still however crimes are near NONEXISTENT do to the level of what can be shared and power of it. For example you kill another Memor their death scream/testimony hits the entire Hivemind. Suffice to say being a unsanctioned criminal=very short life in the hivemind.
>>
Rolled 2

Any what is the consensus for actions?
>>
Rolled 74

>>27118617
>Still however crimes are near NONEXISTENT do to the level of what can be shared and power of it. For example you kill another Memor their death scream/testimony hits the entire Hivemind. Suffice to say being a unsanctioned criminal=very short life in the hivemind.
How would that apply to vagrancy or slavery?
If say a Memor really wanted to defect or just be a lazy bum, would he be getting messages from his peers why that's a bad idea or could he block it out and try to leave?
>>
Rolled 64

>>27118639
We've been waiting on those new 9 SST's based on all of Marcu's different plans for hours OP.
>>
Rolled 97

>>27118658
If one is a member of the Hivemind there is no slavery however this doesn't apply to outsider due to not being considered a member.

A memor can defect but it is EXTREMELY lonely. A memor cannot stand not being able to hear the background beat of the Hivemind in operation. It is very stressing for the vast majority. As for lazy Memor if one is lazy then Hivemind sharing makes it nigh impossible.

>>27118663
...so-sorry.
>>
Rolled 52

>>27118712
>If one is a member of the Hivemind there is no slavery
>As for lazy Memor if one is lazy then Hivemind sharing makes it nigh impossible.
And there you have it.
If a member joins the hivemind there is no slavery, but willing cooperation.

Conversly and of course, the addition of outsiders to mutantcy is up to the Memor and how OP feels about it.
>>
Rolled 42

The construction of 9 specs of Markus's new SSTs began this month. Most didn't particularly care for it mostly because of all the arguing and debate that occurred within the jury rigged production facility. In a short month however

2 Piercing Demon SNIPER
2 Plasma Baby WEAPONS SPECIALIST
2 BOOM-town FAST MOVING AND STRIKING ARTILLERY
1 Bloody Bandit- CLOSE RANGE COMBAT SPECIALIST
2 Paramilitary Supreme-SPEC OPS/TOYS

were successfully constructed. Unfortunately we can have largely tapped out our resources.
>>
Rolled 13

>>27118617
so basicaly he slaves would create their own hivemind, consent also matters so we couldnt force them towards our thoughts/beliefs. humans would have plenty of reason to commit a crime. we also wouldnt be able to work them at inhumane levels without the overmind suffering
>>
Rolled 60

>>27118775
>>>>>>>Time: Unknown, Month 25
>>>>>>>Population:1900(current cap 25000 12500 of which converted to Lair status)
>>>>>>>Military:1600
>>>>>>>Food: good
>>>>>>>Water: average
>>>>>>>Morale: good
>>>>>>>Armaments level: average
>>>>>>>reputation level:Nightmare Fuel
>>>>>>>Infrastructure: Fast Breeder Reactor(online) Biofuel Emergency Generators. Biofuel purifier. Biofuel Production Facility+. Barracks. Private Quarters. Storage labs(glowing flowers, finger biter fish, experimental fluids). Medbay. Laboratory. Workshop. Armory. biology splicing chamber. biotech research labs. biostorage facility. Psionic research department. A.I. Core. chemical warehouse. Secure warehouse. Holding cells. Holding tanks.
>>>>>>>Weapons: Pistols, Assault Rifles, Grenades, rifles, Traitorous Battle Rifles limited, sniper rifles, smg, shotguns, flame thrower, mono knives,stun batons, spears, elemental spewers limited (flame acid, electric, plasma mk1).
>>>>>>>armor: Environmental protection body armor mk 2 power armor(limited 20 suits)
>>>>>>>vehicles:1 Digga Drilla. 3 bandit spider tanks(biofuel) 10 Paramilitary spider tank(runs on biofuel). 12 plasma thrower spider tank(biofuel). 13 laser battery spider tank(biofuel). 3 transports crawlers(biofuel). 9 siege mk1.2 tanks. 2 'metal rain' artillery. 45 swamp walkers. 300 technical. 1 booty tap trap layer.
>>>>>>>Technology: Super Advanced biolabs, Complex A.I. flower research(uncompleted), spider tank conversion, Hydra
>>>>>>>psionics: Hivemind, Mind blank, Nexus ME, Overmind, Hive to Hive, No Limits.
>>>>>>>Defenses: Reinforced Buildings. Reinforced Gate. sand bags. Two bunkers. walled compound. sensor tower, Death Trap.
>>>>>>>Power: Fast breeder reactor( 3 month), emergency biofuel generators
>>>>>>>communications: hivemind, short range radio, Overmind
>>>>>>>Mutations: Base, Hivemind. Toughness
>>>>>>>materials: concrete, plastic, acid flesh and rock, Industrial chemicals, medical supplies. salvaged metal.
>>
Rolled 29

>>27118751
a current member of the hivemind, it said othing about the ones joining.
>>
Rolled 34

>>27118795
>>>A. Scavenge for food.
>>>B. Try to improve the base
>>>C. Try to improve weapons.
>>>D. Research technology.
>>>E. Pursue new mutations.
>>>F. Explore in a direction/something.
>>>G. Scavenge for raw materials.
>>>H. Your choice.

>>>>>resource points 9
>>27118783
>>27118751
Forceful induction is not recommended as they would resist and the Overmind may well try to expel it to keep equilibrium as is new members can be stressful enough.

>>27118812
When others join the influence will start strong and become ever stronger the older it gets
>>
Rolled 37

>>27118783
>so basicaly he slaves would create their own hivemind, consent also matters so we couldnt force them towards our thoughts/beliefs.
They could do that, but I don't see why our most intelligent and charismatic members couldn't convince them to open up to the hivemind. Imagine being able to have hours, possibly days of the equivalent of conversational discussion instead be reduced to telepathic reasoning that isn't encumbered by the lengthy processes of speech and hearing.
Certainly, many of our children could've been reluctant to join but were convinced all the same. Are not the Armstrongs part of the hivemind as well?

>We also wouldnt be able to work them at inhumane levels without the overmind suffering
Exactly, whatever the matter, slavery and membership in the hivemind is incompatible. It's got to be one or the other.
>>
Rolled 21

>>27118828
you could have saved a whole lot of arguing if youi had said that earlier

armstrong were willing. induction should be entirely optional
>>
Rolled 16

>>27118828
resource gathering again, lets send the SSTs out with the gathers to get some target practice this time instead of a marcus/warlord solo mission
>>
File: 1378705968366.png-(78 KB, 1359x559, wall.png)
78 KB
78 KB PNG
Rolled 95

>>27118828
Suggestion. Creation of border.
As is, anyone or thing can just waltz right into the jungle and sure we'll probably be able to detect them, but then we might not considering how thick the swamp is.

We have 9 spider tanks. What say we slash and burn ourselves a proper border and set up a true defendable perimeter. We can even stop further incursions by animals and monsters within our territory.

Thoughts?
>>
Rolled 48

>>27118846
ArmStrong joined but it took a LOT and even then it was due to their War Lord helped quite a bit.

>>27118846
Slavery is not an option if their part of the Hivemind.

>>27118861
Indeed but some form of mutation or psionic ability is required to be capable of joining.
>>
Rolled 68

>>27118876
Do not nearly have enough manpower.
>>
Rolled 31

>>27118883
Understood.
Chalk it up to other largescale plans.

Damn we need that broodmother. >>27118828
Start collecting resources, the SST"s aren't gonna build themselves.
>>
Rolled 10

>>27118876
>>27118895
Oh and the 95 counts yes?
>>
Rolled 73

>>27118903
Negative was not assigned to collecting SST's or a crit.
>>
Rolled 21

>>27118903
Probably not cause that plan is vetoed

I vote with this >>27118871
>>
Rolled 61

>>27118957
>>27118957
21

Resource gathering was unusually slow. It appears that the closest resources near base have been largely tapped out. Further operations will need to travel further next.

3 resources acquired.
>>
Rolled 15

>>27118999
Hey, that was only 2 rolls, not to biggie but still
>>
Rolled 2

>>27118999
Well I vote to do the same thing again, only this time we do it around (not in) the old bandit bases
>>
File: 1378706952273.png-(64 KB, 1359x559, Map Largely unexplored still.png)
64 KB
64 KB PNG
Rolled 72

>>27118999
>>>A. Scavenge for food.
>>>B. Try to improve the base
>>>C. Try to improve weapons.
>>>D. Research technology.
>>>E. Pursue new mutations.
>>>F. Explore in a direction/something.
>>>G. Scavenge for raw materials.
>>>H. Your choice.

Resource Points 3

In another news a patrol noticed a mimic try to infiltrate them. Lucky for us it couldn't mimic the Hive Minds connection. Unlucky for us we failed to capture whatever it actually was.

Watchtowers spotted some odd bandits setting up shop in some ruins an empty part of the swamp. Don't know why the area is dangerously close to regions we haven't yet cleared.
>>27119019
There were actually 3 belief me I check extra when rolls are bad just in case.
>>
Rolled 100

>>27118999
Darned. Can we get just a population update?
Also, seems like the next largest source of resource is the Mine Pitts.
I think we have the vehicles to handle the lake monster, certianly the skullfuckers did without SST's.

Should we start mining there or look elswhere.

>>27119019
Tends to happen when you discuss matter that don't involve actions, heh.

But at least you learn something new.
1. Conversion of human to mutant results in detrimental breeding.
2. Known attempts at creating artificial broodmothers have failed. Unexplored facility probably dangerous and not very rewarding
3. Hivemind membership is by consent and mutation, which is the difficulty. But once joined of volition, loyalty is, in practice, assured. The hivemind does not allow for slavery of it's members, nor crimes, and major actions within the hivemind are monitored and by consent of the hivemind.

If any of these are wrong, fix them OP.
>>
>>27119079
>nat100
Son of a fucking bitch not again.

Anyway, OP do we have the manpower to secure and utilize the Mining Pitts?
>>
Rolled 45

>>27119095
Negative the Pitt needed thousands upon thousands and that is not including the bomb that went off. We don't have the equipment or the mutations to survive the fallout.

As for population

month 28
>>>>>>Population:1900(current cap 25000 12500 of which converted to Lair status)
Memor 1450
StrongArm 300
Mulic 250
>>>>>>Military:1600
Memor 1200
StrongArm 200
Mulic 200

>>27119079
1 Human conversion is only problematic if you try to turn them into a Breeder type mutant.
2 Creation of artificial broodmother was not the goal instead it was [REDACTED].
3 Correct.
>>
Rolled 45

>>27119151
Other human converted mutants actually work quite well it just takes time.
>>
Rolled 51

>>27119151
>>27119161
I get that you can convert humans, and that turning them into breeder's can be done, but when converted humans to mutants breed normally, are their offspring the same or inferior to if two normal Memor were to breed. Is there a degradation through generations from introducing converted human to mutant DNA, or none at all?

>>27119151
I suggest we drain and scrap every last bit of resource we can from this place before moving on elsewhere. Does the A.I. have any reccomendations?
>>
Rolled 97

>>27119209
*turning them into breeders can't be done

If this is a good roll, consider it for the action.
>>
Rolled 64

>>27119074
So we wipe out the bandits in a full scale clearing and we take all resources left behind/we scavenge
>>
Rolled 95

>>27119161
Like several generations time
>>
>>27119230
>So we wipe out the bandits
We've done that like 3 times already. I thought we finished them off last time. How resiliant are these guys?
>>
Rolled 29

>>27119221
What action?
>>
>>27119249
Ah, so not time/cost effective then. At least, not without great numbers.
>>
>>27119263
Scrape every last resource we can muster out from the local landscape before turning to further sources.
>>
Rolled 75

>>27119253
Different bandits and this is prime territory. It's nothing major though, eventually they'll learn

This>>27119230
>>
Rolled 25

>>27119161
>>27119151
son of a bitch another double equal rolls.

Gonna have to come up with something for that.


>>27119209
Offspring is only inferior if converted mutant was a breeder type otherwise it is equal. As for degradation none problems only occurred due to limiting mutation rate which occurs when trying to fix fertility and to a lesser degree create a stable strain.

>>27119249
Only when it comes to breeder offspring. Then yes it does take time to catch up and even then you lost.
>>
Rolled 45

>>27119151
What the hell are mulic?
>>
Rolled 78

>>27119305
What will the dubs be toward?
>>
Rolled 30

>>27119305
Er lost time is what I meant.

>>27119253
There are a LOT of bandits and these ones put themselves quite out of the way and have entrenched themselves.

>>27119310
New mutant time sensitive to psionics. They joined the Overmind as it relieves their painful sensitivity and they were attracted to it.

Here are their stats
Mulic: Hair is tendrils and moves depending on level of psionic presence. On their head anyway everywhere else their hairless and produces a faint sliminess. Which for some reason tastes like fried pickles. Other They do have legs but toes are tendrils. Has one arm the other is a mass of tentacles. Other then that fairly human appearance.
base,Tendrils+, Psionic Resistance+, Psionic Senstitivity-

>>27119332
Trying to figure that one out anon.
>>
>>27119305
Okay, so update rules on Memor are.
1. Conversion of human to mutant is possible and relatively not time consuming. Offspring of these normal converted mutants concieve and grow up in the normal Memor manner, and do not degenerate the Memor genepool.
2. Conversion of human to breeder type mutant is takes a ridiculous amount of time and is detrimental in everyway and a waste.
4. Conversion of existing Memor to Breeder type is feasible and effective?
5. Known experiments taken under the base of unkown goal, but seem to have been failures. Unexplored facility probably dangerous and not very rewarding
6. Hivemind membership is by consent and mutation, which is the difficulty. But once joined of volition, loyalty is, in practice, assured. The hivemind does not allow for slavery of it's members, nor crimes, and major actions within the hivemind are monitored and by consent of the hivemind.
>>
Rolled 61

>>27119348
When did we get them? I was gone like 5miniutes how did that happen

And I have no clue how to use them, they have been integrated right?
>>
Rolled 97

>>27119348
>There are a LOT of bandits and these ones put themselves quite out of the way and have entrenched themselves.
Could have some nice vehicles and resources with em.

Let's get to the Bandit Slaughter again. Maybe one day they'll all realize coming here only to be killed in the droves isn't a coincidence.

H. Kill bandits, loot resources
>>
Rolled 25

>>27119393
>And I have no clue how to use them, they have been integrated right?
Could be useful on border and jungle patrols to detect other lifeforms.
>>
Rolled 64

>>27119418
With a roll and a plan like that, who can dissagree? I'm getting sick and tired of these guys never getting the message. Send in the Spider Tanks!
>>
Rolled 79

>>27119355
1 Affirmative
2 Conversion of human to breeder type is only viable if you need mutants quickly and don't mind screwing yourself over for a few
4 Negative breeder type mutation screws over the natural mutative ability for a few generations as it recovers.
5 Failure unknown only that something went wrong. Possibly unrelated to actual experiments. It would be quite rewarding as the facilities down there are extremely advanced and would be nightmarish to replace even poorly.
6 affirmative

>>27119393
Earlier up in thread was a random event no on said anything so they joined. As for how they integrated very well the average Murem is used to shielding those who can't deal with the Hivemind in its entirety and was a happy accident that this included their sensitivity.
>>
Rolled 64

>>27119418
Yeah I got with this, there is no benefit to letting them stay. We have to put both Marcus and the Warlord in a BanditSST
>>
Rolled 94

>>27119443
>As for how they integrated very well the average Murem is used to shielding those who can't deal with the Hivemind in its entirety and was a happy accident that this included their sensitivity.
These guys will be our Hivemind integrator for future mutants. Them and, hopefully the Vizen, will have some kind words to convince new members to open up to the Memor.
>>
Rolled 37

>>27119443
I really would like to avoid turning human to memor, there could be adverse mental affects and plenty of other problems

Those new guys would make great tech guys and mechanics cause of all the lm tendrils/tentacles. They seem unfit for combat

Can we get breeding rates on strongarm and mumic
>>
>>27119474
I dunno. Privacy is well and all, but the ability to hide members from the eye of the Mind?
Let's just hope the Murem are on our side and stay on our side.
>>
>>27119418
Just pointing it out that this was agreed upon an issue believe it counts
>>
Rolled 79

>>27119510
Op says human to memor are fine so long as theres consent and the mutantion is sucessful.
>>
>>27119524
They shield their young cause they can't deal with the stress, each of any hive member can shield almost whatever they want from the rest of the hive. They are still individuals
>>
>>27119540
Yeah so that's pretty much not gonna happen, we also don't want anyone with animosity towards us and is just doing it to survive
>>
Rolled 19

>>27119561
>each of any hive member can shield almost whatever they want from the rest of the hive
Even conspiracies? Plots to kill or be traitors? Yeah, but in the hivemind of Memor if someone stays quiet for along time they'd probably arouse a lot of suspicion.

Eh, if the issue pops up we'll find a way. For now lets just see if our Bandit attack and resource grab pulls through.
>>
Holy shit, you people debate/argue a lot.
OP, please set time constraints for voting so that the quest doesn't get bogged down. Believe me, it will get much worse as time goes on.
Something like "you have 15 minutes to vote, if you do not choose an action, I will and you will have to live with the consequences"

Question: we set up biofuel production, right? Enough to start trading?
I say we use SST's (probably plasma) to break a path through the swamp and set up trade route.
We went though all that trouble for biofuel production and stopped pusuing it just when only obstacle was left (actually setting up a trade-path)

Alternatively: we can research some chemicals which can help us easily clear the swamp.
>>
Rolled 40

>>27119582
>Yeah so that's pretty much not gonna happen,
" Hivemind membership is by consent and mutation"
we also don't want anyone with animosity towards us and is just doing it to survive
"But once joined of volition, loyalty is, in practice, assured"

No one with animonsity toward us can join the hivemind in the first place. They'll need to accept it first. That will take convincing of the highest caliber though.
>>
Well I need to sleep, I'm the guy that complained in the beginning, let's please make a concerted effort to not be stupid. Just build tanks and collect resources
>>
Rolled 42

>>27119418
Scans indicate they found some ruins with unknown potential but very well dispatching forces while resources are gathered.

Resources gathered 5.

Operation Purge the Third is a go.

According to our scouts they found some sort of facility and their entrenched. Luckily looks like they don't have much Armor with them but those ruins are concerning. When we approached Warlord Duel Fist ordered us to stop. Noticed his eyes twitched and stated

"Aw shit they got it working how the fuck did they get it working".

Markus meanwhile wondered what he was bitching about.

"what you mean man?"

"You know that Bunker the Skull Fuckers use to have?"

"Yeah."

"Well this one didn't get blown to hell AND they managed to get into the surrounding defenses Skull Fuckers failed miserably at that."

"Shit. How they do it."

"Don't know but whatever it is these fuckers arn't your average bandits. Shit was locked up tight. Even Monsters couldn't crack the military level facilities."

"So could SSTs work?"

"how much bunker buster rounds we got?

"...only for artillary pieces."

With that the Warlord Duel Fist grimaced. "hm were gonna have to use them carefully do got enough to crack their bunker or shutdown the outer defensive networks?"

"can't say out defensive Networks especially after all this time may be a bitch to spot we may wanna try to crack the bunker itself. If it folds we can comeback later once we got them figured out and shut em down properly.

Duel Fist growls "hm don't like it makes us vulnerable to the damned Outer Defense."

"Best I can."

Then a Mulic approaches. "We gotza problem picked up psionic in dere."

Oh just great...today is gonna be bad day Markus I just know it.

Bah who cares as long as I get a look at that defensive network of theirs!

We can't afford losses remember.

Oh yeah shit. Ooh I know let me get a hold of darling.

Darling?

My wife.

Puwahah what can a little thing like that do? Huh in any case lets move out we got the plan.
>>
>>27118999
>Resource gathering was unusually slow. It appears that the closest resources near base have been largely tapped out. Further operations will need to travel further next.
>3 resources acquired.

This is bullshit, OP, and you know it. Half of our spider tanks and siege tanks were buried inside our lair. 50-100 heavy vehicles.
We just need to dig them up and scrap them. That's easily 20 resources right there.
>>
Rolled 99

>>27119600
>Holy shit, you people debate/argue a lot.
Quite ironic considering we're playing a hivemind!

>we set up biofuel production, right? Enough to start trading?
Enough to last us lifetimes apparently, and we have room for more. The issue of willingness to trade is also very polar though.

And generally the immediate course of action so far is to once again squash the return of the bandits and bandit their goods.
>>
Rolled 15

>>27119621
Then make sure to state that is what your going after next time.
>>
>>27119600
We don't have the traders to deal with and we agreed to stay away from other civilizations for now cause of our stunted pop. But afterward i imagine we'll use a great deal of it to fuel our massive armies
>>
>>27119613
I love storytime, go on OP.
>>
>>27119643
We also agree'd until we set up our pop and defenses to trade only via middlemen caravans and marauders though.

I'd imagine later we'll have so much biofuel coming out of our noses we won't know what to do with it.
>>
>>27119622
>The issue of willingness to trade is also very polar though.

What? Why?
That's retarded. The Skull fucker became obscenely rich and power due to bio-fuel trade.
We can't let opportunity pass.

Lets start up the trade. If people are concerned about our security, no one needs to go into the swamp to trade. We can bring the trade goods to the border (accompanied by our SSTs, that will make anyone think twice about our power) to a designated trade point. Drop our wares, pick up the goods we need and dissapear back into the swamp. No one needs to know how lacking our military power is. Though with SSTs, this might not be true anymore, if I understand correctly 1 SST = 100 regular bandit STs?
>>
>>27119613
Is this continued? Cause we rolled a 97 this should be good
>>
>>27119672
But we also plan on taking over everything eventually, it's best not to give your enemies stockpiles of fuel. Which is why I advocate trading with only the roving traders
>>
>>27119672
>That's retarded. he Skull fucker became obscenely rich and power due to bio-fuel trade.
I feel the same way but the otherside is something "if we start trading, soon the quest will be about world peace and not attacking the poor poor humans" or "if they see how weak we really are they'll steamroll right over us. and by the time we're strong enough, we shouldn't trade with them we should conquer them."
>>
>>27119722
And this stuff, though we are quickly fixing that being weak problem
>>
>>27119720
>it's best not to give your enemies stockpiles of fuel
If they're trading with us their not our enemies though. Eitherway, direct trade with the other civs seems unlikely from their side as well (we don't want to give them fuel to use against us, they wouldn't want to give us weapons to use against themexcept for the ones that have proven friendly to us already.

But in any event, we shouldnt' worry about our enemy stockpiling on our fuel since their so strapped for it and their probably using it against each other. Like anon said earlier, we can profit of their discord and warfare against each other, stockpilling on goods incoming, while they waste the oil we give them on each other.
>>
>>27119633
Actually, I just got into the thread but I pointed this out in previous thread
>>
Rolled 56

>>27119613
With that forces advances rapidly with their usual creepiness as troops moved under tanks and advanced without having to worry about getting stepped on due to sink. Then the bombardment began shells hit the bunker surface blasting growths out the way that was when the defensive network opened. An entire crossed grid opened up and fired down on our troops. Even with Hivemind there a were just a few losses amazingly enough. Then Batteries opened up both missile and laser. They focused on artillery we lost a metal rain the other had to pull out due to lack of agility and a BOOM-town was taken down before other tanks could leap in the way and take the hits. Mostly bandits vehicles a few were outright destroyed and many were became zombied but forces held. After that however the BOOMs played marry hell with their defenses dancing along the battlefield as they continued their bombardment. Lesser vehicles meanwhile focused their attentions the now apparent outer defenses. It was going perfectly until strange rods rose up which first released pulses crippling our vehicles followed by new rods which blasted plasma. Luckily the pulse rods gave warning of what to watch out for but due to crippling we lost forces. That was when the most unexpected thing happened a force-shield grew to expand around the bunker protecting it.

You have got to be shitting me. Forces focus fire on the shields so we don't waste bunker buster rounds.

Can't afford to sir entire defenses are alive and more just seem to keep popping up.

FUCK YOU OPEN FIRE NOW.

New waves of rounds blasted against the shields.

Prophet here that shield is a tech and psionic combo.

"Hah shit really hm no wonder its refusing to go down", Warlord Duel Fist muttered as new defenses opened up on the bunker itself. "Well shit."

Were running out of ammo sir and crippled vehicles are retreating out due to pulses.

What about the BOOM-Towns?

Can't keep them covered even with bandit.
>>
>>27119643
Again, we wont be in enough contact for anyone to know how low our population is

>>27119667
This is a good idea. Perhaps we should contact marauders right now? They did leave us with comm device

>>27119720
Are you crazy? We can't take over the whole world. Ffs, think rationally. If WE don't provide them with fuel, sooner or later SOMEONE ELSE WILL.
OR they will find alternatives.
Fuck, don't let this opportunity pass. Every since we blew up the skull fuckers OP has been hinting how lucrative their biofuel trade was and how much everyone depended on it.

Do you want the ENCLAVE to come and try to fill the hole? Huh? Do you want everyone outside our influence to join up and make a gigantic expedition into the swamp to secure the biofuel production?
Stop being an idiot. Fuel is critical to their well-being and they might just well put their differences aside and band up against us (people who are denying them their precious fuel)
>>
>>27119756
They are all our enemies, this is a mutant quest, you know what you signed on for. If we especially like a group then we can integrate them, otherwise longterm goal is conquering. I say once we get back from the swamp we contact the roving traders. But it's not like we are swimming in it, we have more than enough but we don't produce much more than we need. We can solve that once we get the manpower
>>
>>27119806
>>27119613
>They focused on artillery we lost a metal rain the other had to pull out due to lack of agility and a BOOM-town was taken down before other tanks could leap in the way and take the hits.

This is a 97 roll? This better payoff.
>>
>>27119834
>They are all our enemies
>The rogue traders
>The marauders
>The armstrongs
>The murem

Friends, enemies, allies, and foes. It doesn't matter who's coin it is in my opinion. Money is money, weapons are weapons, and where we can trade there's no reason we shouldn't if it proves beneficial to us and they ain't shooting at us.
>>
>>27119841
Read the OP.
100 doesn't make impossible possible. Be happy we didn't have a shitty roll.

Again, you people go fighting something WITHOUT FIRST LEARNING WHAT YOU'RE FIGHTING AGAINST.
Should have scouted first. These guys are heavily entrenched.

>>27119806
OP, I hope you're not doing this stupid 'Inverse Ninja Law'. One SST = one-machine army capable of holding of thousands. 20 SSTs = cannon fodder.
I noticed the same thing when we had STs. The more STs we had, the quicker they seemed to get destroyed.
>>
>>27119834
Oh, I was warned against the idiots like you in the previous QTS.
Murderboners were you called, bunch of retards who can only think in terms of "RIP AND TEAR DESTROY EVERYTHING STRIP THE FLESH SALT THE WOUNDS"
Shut the fuck up.

Not everybody is immediately an enemy.
>>
>>27119812
U really think that the bandits and the enclave and the scientists and the mutants are going to join forces to attack us? Us, the people who slaughtered the badasses on the block if no time at all. Right now they are scared shitless of us and we are well on the way to it being rightfully so. And who says we can't conquer everyone? No one so far has stood out as especially impressive

see this>>27119834
>>
>>27119888
>Again, you people go fighting something WITHOUT FIRST LEARNING WHAT YOU'RE FIGHTING AGAINST.
>Should have scouted first. These guys are heavily entrenched.

Some of us opted to scout, but people were too busy and just grew bored of tedious arguments and really it was, so some were hoping a nice attack could advance the plot.

>OP, I hope you're not doing this stupid 'Inverse Ninja Law'. One SST = one-machine army capable of holding of thousands. 20 SSTs = cannon fodder.

Their clearly shooting us with Super Duper Spider Tanks. Nah, these guys are different than the usual rifraff. After this battle is over we've got some serious considering to be doing.
>>
>>27119919
>And who says we can't conquer everyone? No one so far has stood out as especially impressive
So what are we "so weak we shouldn't even come in contact with these guys or they'll flatten us" or "We're so strong an powerful we'll flatten these guys"

We've left the scientists well enough alone in peace, though we could've bothered to speak with them. The Marauders and Caravans were well enough to see that we have a friendly side and could put in good word for us.
>>
>>27119910
Leave the fucking paladining for your quests and leave it out of the civs, i never said rip and tear and kill all. I was the first to suggest trade with both of the traders and the integration of the strongarms.
>>
Rolled 88

>>27119806
"This is going poorly even with our plan working perfect. DAMN IT. Markus please tell me you got something ANYTHING."

...I don't have anything that can puncture through force-shields easily or counter psionics. Plus I can't really figure it out because I DON'T GOT ANYTHING TO TEST IT OUT ON.

Ah retreat then?

We still got bullets?

Yeah.

"Then no" bluntly put Markus.

An hour later while they were eating popcorn.

So got to hand it to them that shield is TOUGH.

Yup but its gotta pop soon cause its a flickering .

Hope so with that it popped and the bunker buster rounds were once more employed.

Ah so how many rounds of these we got.

Oh good half hour's worth.

Perfect.

Half hour later...

I thought you said your rounds could break THROUGH. We are out and its still standing if heavily cratered.

...you do know I never had military grade materials to test them out right?

...we need more samples for shit don't we?

Markus shrug can only do so much without having something to test it out on properly.

...sh-shut up, pouted Duel Fist.

Should of let me call my wife.

Doubt she could of been useful.

...Yeah keep telling yourself that.
With that our forces retreated. Losses

crippled Majority of all forces forces repaired in 1 round.

losses
lost 2 siege tanks(not agile)
lost 1 metal rain.
1 severly damaged BOOMtown.
4 bandit spider tanks
2 paramilitary.
20 troops wounded.

(that duel 45 didn't work in your favor just be happy it wasn't lower also DO YOUR FUCKING HOMEWORK FIRST ,DON'T RELY SOLELY ON GOOD ROLLS and DON'T JUST BLINDLY CHARGE IN. fuck. So lucky there were hero units there and had that roll.
>>
Rolled 54

>>27119972
Also the only units that are crippled are vehicles.

>>>A. Scavenge for food.
>>>B. Try to improve the base
>>>C. Try to improve weapons.
>>>D. Research technology.
>>>E. Pursue new mutations.
>>>F. Explore in a direction/something.
>>>G. Scavenge for raw materials.
>>>H. Your choice.


Resource Points 8
>>
>>27119953
We were weak, we are becoming much stronger. We actually filled the reputation that they thought that we were
>>
>>27120001
So first we repair
>>
>>27120002
>We actually filled the reputation that they thought that we were
And thus we can now conduct trade with the benefit of leverage and not having to fear being conquered. See if we can't find the enemies of these new bandits.

>>27120001
>>>E. Pursue new mutations
Sometime ago anon mentoined >>27116224
>the idea of "mass telepathic execution?"
>What if a soldier were to look upon an enemy, and the entire Memor were to simultaneously wish death upon it?

That shield was part psionics. What were to occur if you manged to get every single Memor to focus their collective will upon it? Or is the hivemind not really that powerful?
>>
>>27119968
>>27119910
Look, this argument is pointless and has gone long enough.
Desire to trade/communicate != white knighting paladin
Isolationism != muderkillporn everyone is our enemy

If this previous lesson has taught us anything it's that we should always do our homework and research before jumping into the fray. Yes, that means communicating with other actual people.
>>
>>27120050
But the point of giving your enemies fuel still stands. Right now I say stick with trading with the roving traders or whatever they call themselves. The only other group worth trading with is the scientists but they seem neither military oriented nor in need of fuel

We could use the mumic on the shield combined with bombardment
>>
Rolled 79

>>27120001
>>27120029
H.
Repair our vehicles. We should prepare for an immediate counter attack now that the bandits realize we can be beat.
>>
Rolled 29

>>27120106
>But the point of giving your enemies fuel still stands.
Again, that depends on if we do our research and the situation. If we can confirm the enemy is like us, simply stockpiling the stuff to launch a massive invasion (likely on us) then by all means screw that.

But if we see a bunch of interfighting factions in the middle of a civil war using every last drop of fuel and malice on each other just to get an edge of their personal feuds, sounds like a good opportunity.
>>
>>27119919
Go play COD if you can only think in terms of shoot everybody without a care, kid.

Yeah, I think so. Especially the Enclave because Enclave isn't retarded and probably know that our reputation is no more some superstitious shit. Also, the further out we go, the less potent our rep is.
There are many more factions out there which we do not know about and some ought to be hyper advanced remnants like corps, military and government.

Also yeah, I think they will join when they realize that their collective existence is in danger.

>>27119968
his is an anonymous board. Right now you're being a bloodthirsty retard who cannot fathom idea of diplomacy. We'll need population in hundreds of millions if you want to conquer everything.
Also, read the title, it says "quest" right there.
>>
>>27120075
Trade yes but there is no one worth communicating with besides maybe the scientists and traders.

Communicating has nothing to do with what just happened, people just got overeager because they thought a 97 was enough to wipe the so they skipped recon
>>
Rolled 11

>>27120110
Vehicles autorepaired in one turn.
>>
Rolled 62

>>27120156
>but there is no one worth communicating with besides maybe the scientists and traders.
The only people not worth communicating are those you've confirmed are not worth it. This takes at least one instance of communication and/or violence.

>Communicating has nothing to do with what just happened
Gee I wonder if the Marauders or those scientist could've given us an insight into these new Bandits and what they were up to.
>>
Rolled 76

>>27120174
Ah.
Is the "collective wrath" of the Memor idea not possible?

If not, then we should research shield technology and anti-shielding tactics. Do the databases have anything on that?
>>
>>27120075
>If this previous lesson has taught us anything it's that we should always do our homework and research before jumping into the fray. Yes, that means communicating with other actual people.

>>27119972
>(that duel 45 didn't work in your favor just be happy it wasn't lower also DO YOUR FUCKING HOMEWORK FIRST ,DON'T RELY SOLELY ON GOOD ROLLS and DON'T JUST BLINDLY CHARGE IN. fuck. So lucky there were hero units there and had that roll.

This keeps happening all the time in this quest. I still don't understand what that retarded expedition into the deep marsh with Marcus and Duel Fist was. We could have lost 2 important heroes.

This is why I hate quests/civs with rely so heavily on rolls.
Have few good rolls and successful actions and then retards like this >>27119834 crawl out of the woodwork and start suggesting idiotic, barely though-out shit not realizing that good things happen when you make good plans. I didn't seen any semblance of a plan expect for "lets go and kill them we have a good roll"

>>27120001
>>>>H. Your choice.
lets set up some fucking trade routes, we need stuff especially more slaves to bolster our population
>>
Rolled 48

>>27120196
It is possible usefulness will vary.

Database speciaizled in biotech I do not have access to shields.
>>
>>27120141
If you actually go back and read the archives the "enclave" is actually just the scientists. The peaceful guys who have been collecting zeds in a corner of the swamp

I'm fucking done for it need some sleep. I swear it happens every time, it's stated in the beginning that we would be pretty alone, domination plans are made. Whiteknights arrive ruin said plans and the question. Love the white op but I really do not like some of this shit
>>
Rolled 48

>>27120141
>Also yeah, I think they will join when they realize that their collective existence is in danger.
Not him, but generally joining is a very very difficult thing to do and something that doesn't happen between mutants and humans, and almost impposible with the Memor.

At best there is assimilation into the hivemind. But that requires consent, and on a large scale is incredibly difficult (we had to wiped out the whole forest to convince the strongarm mutants to join the hivemind).
>>
Rolled 86

>>27120203
>>>>H. Your choice.
lets set up some fucking trade routes, we need stuff especially more slaves to bolster our population

C'mon anon don't be like that. Think immediate. We have more pressing matters right now.
>>
Rolled 81

>>27120203
It was due to double 91 that I rolled combine with ability allows awesome narrative to occur. Unlike most civs I find hero units give a nice perspective to thinks.
>>
>>27120220
Quest, dam autocorrect
>>
>>27120246
>>27120220
Love the shit op

Goddam autocorrect
>>
Rolled 93

>>27120231
That second line should be a quote. That being said, trade routes are the least of our worries right now. We're reeling and we need to build up our strength.

>>27120220
Good riddance. You fuckers always derail proper dominion plans with idiotic and mindless violence and animosity toward everything in sight and inability to not slam the door on opportunities nose.
>>
Rolled 21

Let's put aside the arguing for once and focus on the shorterm.
We struck, we failed, we're hurt. Our vehicles will be repaired next turn. What should we focus on?
>Discovering a way to get the bandits
>Focusing on building up for the Broodmother extraction
Any other suggestions?
>>
Rolled 73

Think I am gonna call it quits for tonight anons. Seems to be a good stopping point. Feel free to continue to discuss, archive whatever.
>>
>>27120380
Archives up this time.
We should really get used to doing that.

Thanks again OP. You always know how to keep things lively and interesting, and you cleared up some major points today.
>>
Rolled 74

>>27120380
Ah forgot to mention this time I actually DO have class tomorrow. As for thread wise I will try to create at least one during the weekend sometimes I may be able to squeeze one in during the weekday but it will depend on how classes do.
>>
>>27120404
If you were to make one during the weekday, which would it be?
>>
Rolled 87

>>27120432
Tuesdays or thursdays most likely fridays though, but yet again depends on how my classes decide to let up.
>>
>>27120236
Oh I see.
OP, I asked you before but you keep doing this. Your rolls are confusing, please tell us in the post that you are rolling what you are rolling for. At least for things that are immediately relevant to us
>>
>>27120220
>If you actually go back and read the archives the "enclave" is actually just the scientists. The peaceful guys who have been collecting zeds in a corner of the swamp

They have vertibirds and power armors. Those aren't just peaceful scientists.

>>27120450
perhaps you could set up a twitter account?


[Advertise on 4chan]

Delete Post [File Only] Password
Style
[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k] [s4s] [cm / hm / lgbt / y] [3 / adv / an / asp / cgl / ck / co / diy / fa / fit / gd / hc / int / jp / lit / mlp / mu / n / out / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / wsg / x] [rs] [status / q / @] [Settings] [Home]
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

- futaba + yotsuba -
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.