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File: 1378313855799.jpg-(140 KB, 700x525, DarkAngelsRhino.jpg)
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Hello, /tg/ I have an idea for a homebrew space marine chapter.

I know Land Raiders and Land Speeders are expensive, and fragile and expensive, respectively. I know Bikes are not in common use.

However, fluff for the Rhino has them being what seems like the absolute rock bottom, Leman Russ style cheapass, easy to build tank.

Could a chapter reasonably say "What if we didn't invest in finicky vehicles? What if we just doubled down on the many variants of Rhino, and make an armored SM chapter?"

How could something like that be made to work, and what Successor would be the most logical? I'm leaning Iron Hands, because I had an idea, stolen from Battletech, of the marines taking non-transport Rhinos like Predators and shit, and using their HANDS OF IRON like magnetic clamps to hang on to the side. Maximum risk, maximum reward. Basically they gain the speed of the transport, but none of the protection, in order to bring both Marines and heavy weapons to the fray.

Thoughts?
>>
>>27023797
Edit: "bootleg" armored chapter. Think 30k style WE HAVE ALLLLL THE FELLBLADES, when armored regiments were supposedly common, but these guys are the inevitable watered down, low tech 40k version.
>>
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>>27023797
>make an armored SM chapter
Ive had that same idea before. Just never invested in it. I could share some ideas.

>HANDS OF IRON like magnetic clamps to hang on to the side.
Nah thats cheesy man. If your gonna mechanized regiment your gonna want german blitz kreeg style efficiency and professionalism.

>but these guys are the inevitable watered down, low tech 40k version.
Im liking this.
>>
>>27023797
I'm guessing the most logical progenitors would be the Imperial Fists or the Iron Hands.

Magenetic Fists and Magnetic Hands as chapter names depending on which you choose.
>>
>>27024228
Well, blitzkrieg relies on other, non armored vehicles to keep pace with the advancing tanks. SMs dont really have such vehicles, so I went with the next best thing I could think of, the grab-holds on the sides.

Also, blitzkrieg mandates close air support. It *would* make sense for this chapter to have lots of Thunderhawks and Stormtalons, in order to carry the Rhinos to battle, but having a chapter with that kind of vehicular firepower started to feel OP. Also, the marines would just ride in the aerial transport, and drop to support the rolling tanks.

Feel free to share more ideas though.

>>27024256
Iron Grapplers? Using the word Magnet(anything) seems a little too on the nose. Glad you agree that Iron Hands makes sense. I feel like i'm the only one who likes the idea of technological marines these days.


(Would having the chapter's injured veterans be interred in Rhinos rather than Dreadnoughts be too derp? Imagine the machine spirit of a Rhino, or the one/two remaining relic Land Raiders being a chapter veteran instead of a computer. Kiiiinda like a Loyalist version of Daemonic Possession)
>>
>>27024228
>Blitzkrieg.
>Iron Hands.
>YOUR flesh is weak. OUR flesh is going to drive a battalion of goddamned tanks over YOUR flesh.
>Marines encased in tanks get the benefits of the flesh they were born with and the armor they ride in/on.
>aaaaawwww yeeahhhhhh, Iron Treads.
>>
>>27024256
>Magenetic Fists and Magnetic Hands
Stopit.
Stopit.
Stopit anon.

Thats pure cheese. Regiments and Chapters dont just have a name from "that one thing they do".
>>
>>27024338
>>27024313
I said Magentic X as a joke. I don't like the word "Grapplers" too much either.

This whole thing sounds like it would be a good chapter creation thread, like we did recently for the Brothers of Sochet and the Blood Jaguars.
>>
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>>27024228
German mechanized infantry is so overdone.

What OP's after sound like Soviet style tank riders?
http://en.wikipedia.org/wiki/Tank_desant

You could use razorback but model them with predator turrets as the transports (Baal TL assault cannons, Predator TL lascannon or if you want the las-plas, use the predator autocannon turret with a lascannon mounted on it and work a plasma gun into the optics housing next to it).
>>
>>27023797
Dark angels used to have a third "wing" called "ironwing" that is basically that.
>>
>>27024370
Shit, duded just RIDING on tanks is also pretty close to what I had in mind, I just thought that idea was *too* derp to use. Except, I forgot that the Marines on the Rhino have almost the same protection as the Rhino itself, with their armor.

Sounds cool.

Also, >>27024334 "Iron Treads" seems like a good start for a chapter name. Treads is a little wrong-sounding though.
>>
>>27024338
Yep, Iron hands dont have literal metal hands (unless they have prosthetic limbs, which is actually frequently). They're called the iron hands because their primarch killed a metal dragon with his bare hands, and got liquid metal on his arms.
>>
/tg/ actually making an Iron Hands successor? That rides tanks?

>mfw im so happy, my face mutated
>mfw i cut off my heretical face because it's too happy for 40k
>mfw i now have a robot cyber-face


Come on guys, this could actually be good after all the Chaos Loyalist chapters that popped up this week.
>>
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So. The problem with Rhinos / Razorbacks is that their so hard to customize. You want to keep the side access hatches open and even the top so that your marines can fire out. That said, there are a few things you could do. One is the Assault cannon Razorback, which you could buy bitz for online. Another is the rarer plasmagun - lascannon razor back. Although i think the twin lascannon would provide some much needed anti vehicle.

Another is the predator executioner.
http://www.forgeworld.co.uk/Warhammer-40000/Space_Marines/Space-Marine-Tanks/DEIMOS_PATTERN_PREDATOR_EXECUTIONER.html
I think lascannon sponsons would work better for this one than plasma.
>>
>>27024421
This. There's no point giving a name to anything unless you know what it's history is like.

Time to reel out the 1d4chan Space Marine Chapter Creation Tables

roll 1d10 for why the chapter was founded.
>>
>>27024448
OP here, I wasn't thinking of making this as a tabletop chapter, the rules wouldn't support it.

As a homebrew idea though, of all the vehicles that the Space Marines, even the Imperium in general, the Rhino is the most customizeable, save perhaps for the Leman Russ.

And anyway, based on this anon's idea >>27024370, you don't even mod the tanks, you just ride on top/behind the turret, and use whatever variants you want.
>>
>>27024461
Do we always have to use the random tables? They seem like a crutch.
>>
Rolled 9

>>27024461
Or should we do this in a new thread?
>>
>>27024421
Iron Hands remove their right hand and replace it with metal almost religiously.
>>
>>27024485
If we use the random tables, they might as well be in the thread with the relevant chapter idea.
>>
>>27024370
>German mechanized infantry is so overdone.

Not in marines it isnt.

>>27024434
>Iron Hands
Demetrius STOP THAT!

Noo. Noo, i dont want iron hands... i want imperial fists or something... not those emotionless charisma less painted all black army. NOO!
>>
>>27024485
Crusade - "We need people running around and hitting the Imperium's enemies. Found a Chapter!"

Roll 1d100 for when the chapter was founded.

>>27024478
They're a good template. If there's anything we don't like we can veto it.

>>27024498
This. May as well give OP some ideas whilst we're working on it.
>>
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>>27024370
So this, except with armored Marines?
>>
Rolled 76

>>27024514
Rollan
>>
Rolled 33

>>27024514
>>
Rolled 85

>>27024514
Well, just keep in mind that some rolls may need to be ignored if they don't make sense. I like this idea, let's keep this a fairly serious attempt at getting shit done, old /tg/ style.
>>
>>27024526
40th Millenium. So we're a relatively new chapter. Interesting.

Shall we skip Chapter's Progenitor considering we've settled on the Iron Hands?

roll 1d10 for geneseed purity.
>>
Rolled 2

>>27024546
Recent Founding makes sense from OP's comment about being the low tech version of 30k armored battalions.
>>
>>27024448
>I think lascannon sponsons would work better for this one than plasma.
*plasma* I meant heavy bolters... the lascannon - plasma blastgun effect seems more fitting. The main turret can rotate to fire at heavy infantry and the lascannons either side can pick at heavy vehicles to protect the plasma. Plus you get twice the lascannon. Leave the twin lascannon to the razorbacks.
>>
Rolled 9

>>27024546
>>
>>27024555
Pure. Nothing wrong with us. I agree, it fits well.

1d10 for chapter demeanor
>>
Rolled 9

>>27024568
ROLLAN ROLLAN ROLLAN, TANKS BE A ROLLAN.
>>
Rolled 8

>>27024568
Bet these guys make good use of Damocles Command Rhinos.
>>
>>27024576
"Brothers in Battle - Hos before bros? *BLAM* No."

So these guys are fiercely loyal to each other. Perhaps they use the augmentations of their fallen comrades to honour their memory? Also goes well with the OPs idea about bonding with the rhinos.

1d10 for chapter flaw.
>>
Rolled 10

>>27024607
>>
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>>27024511
>Not in marines it isnt.

Once is enough.
>>
>>27024618
Chapter Cult - The practices of the Chapter are wierd and probably quite unsavory.

So maybe they do some pretty fucked up things with their comrades augmentations. This actually ties with them putting fallen comrades in their tanks rather than dreadnaughts quite well as well.

1d100 for figure of legend.
>>
>>27024515
No, that's just dudes moving from place to place on a tank (if it's going the same way, why not hitch a ride?)

Soviets developed a tactic where soldiers would ride into battle on tanks, providing protection from enemy fire as they advanced and protecting the tanks from enemy infantry. Then they'd dismount and storm enemy lines along with the tanks.
>>
>>27024543
>a fairly serious attempt at getting shit done, old /tg/ style.
> fairly serious
> old /tg/
Somebody wasn't around back then. We just had more drawfags so there's more to remember.

Anyway, the chapter should use land speeders and deep strikes too.
>>
Rolled 83

>>27024647
>>
Rolled 79

>>27024647
Lessee what we got here.
>>
>>27024671
Land speeders are expensive, high maintenance vehicles. These guys don't have those resources.

Also, Drop Pods don't hold tanks very well.
>>
>>27024659
Ah. Well, I'm not a military historian. Feel free to fluff out what seems like a cool idea. Just make sure to explain to uneducated grunts like me what the difference is from riding on top of the tank, and whatever this Soviet technique offers in terms of military advantages.
>>
>>27024672
Company Captain (roll d10 to determine which company).

After this we should take a brief break and try to consolidate what we've got and throw some ideas out instead of speeding through the table.
>>
Rolled 1

>>27024706
Well, let's see what company he's from.
>>
>>27024712
Huh. First company? Guess he's one of the veterans. Maybe he's responsible for helping develop the chapter's tactics, and studying armored strategies/maintenance/logistics?
>>
>>27024688
Their scouts need to be mechanized too; put them on bikes.
>>
>>27024724
Biker Scouts? Not very stealthy, buuuut this chapter doesn't seem to worry about stealth too much. Might be legit, if the rest of the anons approve.
>>
File: 1378319055671.png-(1.21 MB, 1009x626, Immolator01.png)
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You could also convert an immolater. I feel that flamers & lascannons should be this regiments thing. With a few heavy bolters thrown in.
>>
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>>27024741
>>27024741
If not bikers, then maybe something like pic related, counts-as attack bikes.
>>
>>27024722
It's a new chapter. He's one of the few true veterans, brought in from the Iron Hands to form the initial leadership when the chapter was born.

He's the one who brought the idea of a tank-centered chapter.
>>
>>27024741
>>27024808
Forgot to add that it would function more like a reconnaissance vehicle.
>>
I agree with the scout bikes. What Im wondering is would 1st company be termies? Or elite tank crews.
>>
>>27024703
I thought I did in >>27024370
>http://en.wikipedia.org/wiki/Tank_desant
>"Tank desant is a military combined arms tactic, where infantry soldiers, called tankodesantniki, ride into an attack on tanks, then dismount to fight on foot in the final phase of the assault."
>>
>>27024722
Perhaps with nothing but a fleet of Rhinos, His Chapter Master+Honor Guard and a shortage of ammo, he and his guard destroyed a massive Tau force by running down the unsuited and taking the weapons of the larger creatures.
As the small band began to retreat in order to lead the scattered remains into a trap, the last Rhino began to be shot apart. Using his own body to prevent the Marines inside to getting slaughtered, he enabled his CM to escape and destroy the Tau force. On the brink of death, he denied the eternal servitude of a Dreadnought, and wished to be hooked up into his own personal Rhino instead, functioning as the vehicle with reactions and accuracy no mere driver can ever hope to achieve.
>>
>>27024741
> blitzkrieg
> stealth
The scouts are doing forward recon and watching the flanks. They're screening the advance on all sides, informing command of enemy positions and eliminating any opposing recon they encounter.
>>
>>27024828
Probably, given the general fluff of not having advanced resources, there wouldn't be but a handful of termies, like 5-10 at most. Instead, there would be elite tank veterans. Maybe only the Company Captains and the Chapter Master himself have Terminator armor, leading the charge from the front of the tank.
>>
>>27024808
>>27024820
>>27024856
Seems legit. Give them sniper rifles, krak launchers, and communications backpacks, and we're good to go. Maybe have them ride two to a bike, one as comms/gunner, one as comms/driver. Who exactly handles the comms is optional based on skill/style/preference.
>>
>>27024741
Real world armies use tanks for scouting and recon, bikes are way more stealthier than that.
>>
>>27024864
>DRIVE ME CLOSER, I WANT TO HIT THEM WITH MY THUNDER HAMMER.
>>
>>27024828
No termies. The chapter traded away all its terminator suits for more tanks and bikes.

First company is the few land raiders the chapter has and veterans in artificer armor.
>>
>>27024853
Seconding this. This is great.

I forgot to roll for deeds of legend, where we could have come up with his backstory randomly.

Does anybody want to second this, and skip the Deeds of Legend roll? Or chance the deeds of legend roll to see if there's anything else we can get?
>>
>>27024853
Taking the Tau's weapons isn't very canonical. Running them over, however, is. ;)

Other than that one piece, I like this. Seconding.
>>
>>27024928
Yep. Just take the piece about taking tau weapons out.
>>
>>27024909
We have his origin before he was made part of the chapter, if we edit >>27024853 to say he saved the Rhinos, but they were a detachment of IHs rather than *this* chapter.

Doing deeds of legend for a man entombed in a rolling tomb-rhino seems fucking SWEET though. I say we roll it.
>>
>>27024928
well, we are creating our own canon for this chapter, so it could be canon
>>
>>27024949
YES. THIS. Also we should name him.
>>
>>27024949
>>27024965
Roll d100 then. I'm excited to see.
>>
Rolled 94

>>27024971
ROLLAN THUNDAH
>>
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>>27024546
>Shall we skip Chapter's Progenitor considering we've settled on the Iron Hands?

YOU HAVE TWO VOTES YOU WHORE. TWO.
FUCKING HATE YOU.

THIS IS A PICTURE OF IRON HANDS.
- hes all black gais
- oh wow hes all black
- wow such no emotions such no charisma
- he has... a book
- side by side comparison with you.
>>
Rolled 38

>>27024971
>>
>>27024985

>what
>what
>what are you even talking about?
>0/10, shitty troll.
>>
>>27024965
Aes Pentinus.
>>
>>27024982
91-95
The hero was the first to face some newly discovered alien race, and ultimately responsible for its total destruction. Centuries later, only the Chapter remembers the name of the race, so utterly was it and its works cast down.

Two points off from
>96 - 100
>The hero led his Chapter in many glorious campaigns, slaying hundreds of the enemy’s greatest champions. In the end, he was brought down by treachery within the fold of the Imperium, slain by an assassin’s turbo-penetrator round on the field of battle. Just why he was targeted was never discovered, and the Chapter harbours a special hatred for the servants of the Officio Assassinorum to this day.
>>
>>27024985
Why WOULDN'T this chapter work well as Iron Hands? God knows they get no love, it's about time we showed them some, IMO.
>>
>>27025012
GUESS HOW HE KILLED THAT ALIEN RACE.

I FUCKING DARE YOU.

GUESS.


>HINT: IT INVOLVES TREADS.


(not quiiiite that derp, but you get the idea. Rolling hot, crushan xenos.
>>
>>27025010
huhhuhuhuhuhuhuh no. Ass Paintinus? Subtle troll is subtle. And by subtle I mean you're as subtle as this idiot: >>27024985
>>
>>27025032
It was a CRUSHING defeat.

Roll 1d10 for chapter homeworld.
>>
>>27024421
Learn your canon

Every initiate gives up a hand to an augmented replacement as part of indoctrination.
>>
>>27025061
Sorry, I mean 1d100
>>
Rolled 62

>>27025061
Rollan

>>27025057
Actually, Aes means ore in Latin, which fits in with a IH successor.
>>
>>27025085
Medieval World
Roll 1d100 for terrain.
>>
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>>27025014
>God knows they get no love, it's about time we showed them some, IMO.
Yeah coz their BORING.

WHY ARE YOU ROLLING RANDOMLY YOU ASS-SKIN!?! WHY WOULD YOU THINK ROLLING RAAAANDOOMLY WOULD GIVE THEM SOME LOVE???

Fucken idiot. Take it elsewhere. I dont believe op will choose random iron hands shit hands edgy hands with no THOUGHT no CHARISMA put into their design just your random dice and rationalization JESUS GOD CHRIST THIS COULD HAVE BEEN SOMETHING GOOD...
>>
>>27025085
Ah. Well, still, a name like that is trollbait. If you were intending it as a serious thing, I apologize for the insult.
>>
>>27025101
What the hell is with you? Take your damn meds already, crazyman. I'd ask what he fuck you think the progenitor should be, except you're so buttmad that nothing we say could please you. And everyone but you is on board thus far.
>>
Rolled 10

>>27025096
>Medieval world
>They discover Tanks
>Use nothing but Horse2.0 forever
>>
Rolled 32

>>27025096
Medieval world is kind of odd for these guys. Although..... Knights in shining armor sounds kind of like Marines in shining TANKS. Could be something there.
>>
Rolled 70

>>27025118
Lolyah.
>>
Rolled 87

>>27025127
we're an armored company, its fitting.
>>
>>27025118
>Jungle
Looks like we have another jungle world to join the Blood Jags.

1d10 for rule of the homewold.
>>
Rolled 2

>>27025145

Jungle? Medieval? Tanks? This one seems like it might need a reroll.
>>
Rolled 9

>>27025145
It WAS a jungle. They ran it down.
>>
Rolled 4

>>27025145
>>
Rolled 9

>>27025145
Also, how would we train in tanks in a jungles world?
>>
Rolled 5

At least reroll the terrain.
>>
>>27025114
>What the hell is with you? Take your damn meds already, crazyman.

YOU REFUSING TO ADMIT YOUR WRONG.

READ MY WORDS.

YOU SHIT UP THREADS.
Every thread im in you come along with your SHIT ideas based on;
- "if it doesnt fit well MAKE it fit"
- russians are cool
- oh man black is cool
- let me get ahead of everyone else so they dont ruin this chance to make things russian rip offs
- oh man, blam, blamming is cool, blam blam. even if its space marines blam.
- "YEAH WELL if it doesnt fit well MAKE it fit"

Get out neckfat.
>>
Rolled 7

>>27025166
If the world wasn't medieval, I'd say that the tanks are mandatory for SHOVING paths through the rapidly growing plant life. Like snowplows, if the show could breed.
>>
>>27025014
this
>>
>>27025170
> Not being like the Viet Cong and tank rush in the jungle
> Not watching as Eldar shit their pants as we crush them under our treads as not even their Farseers could think we would do something like this
>>
>>27025180

What the fuck? I would take his words over yours, because you're not remotely coherent. I don't know what the hell you're talking about.
>>
>>27025185

*snow

>>27025203
Also this is kind of cool.
>>
>>27025180
>yo dude im so high right now.
>yeah lets go yell on the internet.
>thatll make me feel better about being a fatbeard myself.
>summertime /tg/ remnant
>>
>>27025159
>>27025166
>>27025170
>>27025178
Alright guys. Reroll d100 for terrain.

Also
>Stewardship - "Hi, Planetary Governor? It's me, the Chapter Master. Just calling you to remind you that I outrank you, even if I don't do anything."
>>
>>27024338
>Fire Lords
>>
Rolled 13

>>27025203
That's actually really fucking awesome.
>>
Rolled 9

>>27025231
ROLLAN
>>
Rolled 5

>>27025180
Do you hear that... it's the sound of nobody giving a fuck.
>>
>>27025180
*You're

Ex. "You're a douchebag. Seek help."
>>
>>27025203
Having seeing this I sort of regret asking you guys to re-roll.

Who's in favour of this?

>>27025240
It's still jungle. Looks like the dice gods win this one.
>>
>>27025203
>>being like viet cong
>>tank rushing
>>VC
>>tanks
>>
Rolled 88

>>27025260
No, jungle is fine, if we give up medieval. Medieval is fine, if we give up jungle.

It looks like giving up medieval is the better idea, based on what some of the anons are saying. Unless someone has a clever idea for a medieval jungle world becoming tank driving Russian-tactic marines.
>>
>>27025260
Lets keep it jungle.
>>
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>>27025288
We could do medieval vietnam?

>>27025268
>VC
>tanks
pic related
>>
>>27025288
They didn't become that, the chapter moved onto the planet.
>>
>>27025288

Actually, I have an idea.

See, the place is a death world. It's full of trees and shit, and full of hostile beasts.

The easiest way to travel is by 'Steamcrawler', which are massive mechanical tanks that roll through the jungle and smash through trees. These machines, also known as 'Ironclads' or 'Behemoths', have great maws that chew up the trees to fuel their internal furnaces.

So life on the planet is a constant war against the jungle, a war waged via tank.

If you really want, there are clanky cycles used as scouts/outriders.

The Space Marine trial is young men building their own tank and driving to the place of testing, which is basically a monster truck rally meets tank battle. You have hundreds of these jury-rigged, primitive machines smashing together in relentless combat.

Some of them are even muscle-powered!
>>
Rolled 77

>>27025307
boom
>>27025339
boom
>>27025355
BOOM.


Gentlemen, we have the winrars.
>>
>>27025185
So are we doing the Medieval Jungle world? If we are, I rolled 9. But if we aren't, and we are re-olling the terrain, I got 75. We could say that it WAS a jungle, but is now a wasteland.
>>
>>27025355
So, closer to WWI tech rather than truly medieval? I guess it'd be medieval in political structure and cultural mindset, and technologically it might as well be medieval in the 40k setting.

Logical?
>>
>>27025318
So....

We're making a VC Tank Marine Chapter?

Goddamn, first the Iron Hands create Space Samurai and now this.
>>
>>27025372
Yeah, I think this guy >>27025355 at least gave us an idea to start working with and refine. It'll need more edits, but we can use it.
>>
>>27025390
Medival tech apart from tanks and some understanding of steam power.
>>
>>27025398
And why is that bad? They're not ACTUALLY fucking vietcong. They're not drawing their culture, tactics, or anything else from the VC. They just can drive tanks where most people wouldn't dare. Probably because half their tanks have a Dreadnought sarcophagus inside steering.
>>
Sounds like you want to be playing orks
>>
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>>27025390

That might work. The Iron Knights of the battlefield. Lots of steam power, but surprisingly few guns, which tend to be short-ranged and belchy.

Pretty much all the young men who've come of age are fucking *ripped*, because when the tank breaks down, you end up having to manually turn the cranks and work the pumps.

Off the top of my head, I can't help but think of Steel Battalion.

I'd say that Ironclads might have melee weapons like buzzsaw arms and so on, as well as chin turrets. It's small, cramped, venting steam, and piloting is a matter of cursing and swearing and exploding boilers while you're in a small steel coffin.

Note that their entire life is based around fighting the jungle. Generally, if you mess up REALLY bad, you're exiled: You're thrown out into the jungle, with no supplies, and left to find your way out.

Those who DO manage to survive end up recruited by the Space Marines.
>>
Made a strawpoll to see which way to go.
Ten minutes to decide.
http://strawpoll.me/389980
>>
>>27025482
I can't quite see space marines recruiting fuck ups, but they could maybe have a challenge where they get sent in the jungle for weeks with their tank and very few supplies, those that end up surviving get chosen to be space marines.
>>
>>27025559

My bad, I didn't mean 'fuck ups' - I mean criminals. Generally, they don't kill serious offenders, because living on the planet is already a death sentence. They just throw your ass out into the jungle, and drive off, because you're probably going to die.

Pretty much 99% of them DO die. 1% who survive and thrive are the hardest motherfuckers you will ever see.
>>
>>27025318
Thats the NVA you twat, VC were villagers with rifles.
>>
>>27025581
Ah ok.
>>
>>27025583
Let's not get too hung up on copying names and cultures from the real world. It leads to disagreements that aren't necessary. And paints ideas into boxes that they can't get out of later.

>>27025482
So basically, WWI Catachan? Fending off the jungle with a mix of ABS and IRON?

I do think they'd take more than just the exiles and criminals, though. Lumberjacking of a sort would be a respected and necessary occupation on this world, and those that learn their rolling buzzaws the best would be tapped for training.
>>
>>27025630
I don't care about the copying names and culture bit, I'm merely pointing out that what that anon said is incorrect.
>>
>>27025482
Melee weapons. Buzzsaw arms. Your pic, a walking Sentinel like vehicle.

The chapter uses treads, not legs. I'm afraid your comments are giving mixed messages and running counter to the chapter's core nature.

That said, a crude tank with even cruder chain-cutters could indeed be a thing. Like those mobile harvesters real-world lumber operations use.
>>
>>27025656

Just throwing out ideas here, for now. Most of it will be left on the cutting-room floor, anyway.
>>
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Results are in. 100%, unanimous in favour of jungle marines.
>>
>>27025646
And incorrect he may be. But the assumption that his picture correctly and completely labels this chapter, is incorrect. So, getting mad about something that the chapter doesn't really adhere to is a bit extreme.

And pointing out that an image is poorly sourced, while helpful, should be accompanied by other constructive fluff, so you don't waste posts on argument alone. Yeah?
>>
>>27025678
So lets carry on with the chapter creation.

Codex organisation. Roll d10 to see if Guilleman is our spiritual liege.
>>
Rolled 10

>>27025781
What about how closely we rule the planet though?
>>
>>27025792
use my 10 for chapter organization though.
>>
>>27025792
Sounds like we're looking at indirect rule. The people know the chapter's there, but the chapter doesn't live in the jungle with them.
>>
>>27025792
Somebody above rolled stewardship.

Also, you just rolled for Unique organisation, which works well in our favour.

We don't need to roll for combat doctrine - considering it's already decided we're an armored division.

d100 for specialty restrictions
>>
Rolled 62

>>27025827
>>
>>27025846
Can't field techmarines.
Anybody feel like this should be a re-roll? Or we could do something cool with it, like the chapter is so profound at repairing tanks that they don't need techmarines.
>>
>>27025864
Im inclined to say we should do something cool with it, but being an iron hands succesor chapter we should probably do a reroll.
>>
Rolled 63

>>27025864
That seems a little mary-sue to have the grunts be able to handle tech. They can fix the scrap built shitpiles they drive at home, but Rhinos? No. Reroll.
>>
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>>27025229
>>27025208
>>27025249
>>27025242
>>27025232

Well i did make a chapter. Thats better than your random rolled dungball. Or this inexplicable unjustifiable "we MUST give the iron hands love".

But now im not giving it to you.
And its not a one trick pony like yours either.
>>
>>27025925
>>27025955
Rolled 63. Can't field... techmarines. This keeps happening to us.

Roll again?
>>
>>27025955
Well we rerolled 63...maybe the dice gods are telling us something? I say we have our own tech cult off shoot on our home world? Instead of being all mary sue WE CAN FIX ANYTHING BETTER THAN TECH PRIESTS
>>
>>27025994
Maybe they're not techmarines and they just counts-as?
>>
>>27026003
Yep.
>>
>>27025967
God forbid people like the Iron Hands, you sad, strange little man. Your homebrew has my pity.
>>
>>27025994
>>27026003
>>27026014
We use actual techpriests for some reason, and we're not trained in the mysteries of technology, again for some reason?
>>
>>27026036
Because we're a new chapter, we haven't been able to recruit proper techmarines.
>>
>>27025955
Yeah, I got 98, so we could do two things.
1. roll to things (not preferable)
2. Not use something odd. I suggest that we do the whole Terminators aren't common thing. If you're 1st company, you don't get Termy armour. Only a VERY select few do. but that's just my idea.
>>
>>27026036
Im thinking there was a mechanicus presence on this planet before it was cut off from the imperium, and over the years evolved into its own thing but not heretical. We still dont use innovation or anything, follow the guidelines of the ordo mechanicus, but remember different techniques then the more main stream tech cult.
>>
>>27026080
We'll decide on this after the next roll.

1d100 for special equipment.
>>
>>27023797
That's basically how I played the old SoB dex, maxing out rhinos and their fast attack version of a rhino. Even without buffing the armor, at the time most design just couldnt deal my mobile cover + flamers.
>>
Rolled 34

>>27026115
>>
Rolled 68

>>27026069
Lack of termies is pretty good.

Let's see that special equips.
>>
>>27026115
Rolled 49
>>
>>27026152
Beastial Companion: More common among those Chapter’s whose origins come from Feral Worlds, this Chapter prides itself on raising hunting animals to assist in battle. Examples: Fenrisian Wolf, hunting birds.

CYBORG ANIMALS FUCK YEAH
>>
Rolled 46

>>27026069
Terminators are one of the most commonly fluffed pieces of "rare" tech, what with the whole, "we salvage them from broken armor" thing. It would make a lot of sense that the chapter has only a handful of them, and that a new chapter would only have a handful of them.

It's also a common piece of heavy gear, and taking away gear is one good, basic counterweight to being OP and mary-sue. We've already established the chapter has like AN Land Raider, so that continues the idea of lower tech marines, adapting what they have to do jobs meant for older, more powerful chapters.
>>
>>27026188
CYBORG JUNGLE BEARS.
>>
>>27026188
Animals AND tanks? That's kind of strange, since the chapter's animal is basically the Rhino. And no, we don't need robo-Rhinos, that's just derpy.
>>
>>27026208
Robot pandas? Come on, dude. That's really kind of silly.
>>
>>27026208
or maybe steam powered war beasts?
>>
This is probably a good time for a re roll...
>>
If they use magnets to hold on to tanks
sounds like miracles to me
The Emperors miracles
>>
Rolled 19

>>27026235
>>
>>27026208
CYBORG JUNGLE PANTHERS!!!! ALSO SNAKES!! NO? AM I THE ONLY ONE WHO LOVES CYBORG SNAKES?!
>>
>>27026261
Totemic Charm: This Chapter has strong beliefs in the icons of either the Emperor or their Primarch. A Battle- Brother from this Chapter would never be caught without such an icon on their person. Example: Chapter Heraldry on a necklace, Imperial Aquilla tattooed over the right eye.
>>
>>27026255
We've already decided they don't do that. Instead, they ride on the tanks, like an anon earlier described.

>>27026270
This is good. Risking your life in/on a tank leads one to grab as many good luck charms as possible. Also, don't tankers IRL tattoo themselves all the time? Living records of the warrior's deeds could be very prevalent.
>>
Rolled 87

>>27026270
magnetized iron hands to honor our primarch...
>>
>>27026268
For a different chapter, sure. This chapter's trying to keep *Rhinos* working. They ain't got time for fancy circuitry inside a snake's belly.
>>
Rolled 85

>>27026283
I like the idea of tattooed tank crew space marines
>>
>>27026289
Did Ferrus Manus or the Emperor ever ride inside or command a tank? If so, it could be a legendary vehicle that they revere, as a tattoo.

Kill markers, Aquilas, icons of Rhinos in silhouette, the names of their family, the name of their homeworld, all that kind of shit.
>>
>>27026024
>God forbid people like the Iron Hands, you sad, strange little man. Your homebrew has my pity.

Well now your just trying too hard.
>>
What form do the Chapters' beliefs take? (d100)
>>
Rolled 38

>>27026340
>>
>>27026369
Revere the Primarch - "Our Spiritual Liege is better than yours!"

I'm going out for a while. Somebody else take over.

http://1d4chan.org/wiki/Space_Marine_Chapter_Creation_Tables
>>
>>27026340
Rolled 41.
Emperor above all (would make sense, I guess).
>>
Rolled 1

>>27026340
Rolling.
>>
Rolled 12

>>27026383
Emperor above all doesn't make too much sense. These guys feel like they would have inherited more character than a general devotion to the Emperor.
>>
Rolled 59

someone roll a d10 for chapter strength.
>>
>>27026383
What about just Honor the Ancestors? Their old warriors ARE the tanks, after all. Imagine, every battle has you, a young Marine, riding alongside a chapter hero from days past. Maybe that could be a way to ease the DreadTank's pain, being an active part of the chapter and getting to talk to people on a regular basis.
>>
Rolled 8

>>27026490
How stronk we is?
>>
Rolled 8

>>27026511
We's regular strong?
>>
>>27025318
The VC had *some* tanks, and tended to lose horribly whenever they met up with South Vietnamese in Walker Bulldogs or -even worse- American's in M-48's/60's.
>>
>>27026511
>>27026522
Looks like it. (and we'd better watch out for Khorne as well, lol.)
>>
>>27026511
I got 10. That seems kinda odd, but we could work it in.
>>
Nominal: The Chapter can field ten full companies, each with ten squads. Now a d100 for chapter allies.
>>
>>27026530
Or based Ontos.
Especially based Ontos.
Even buildings lost to based Ontos.
>>
>>27026530
Well, these guys drive Rhinos. They're not the most amazing vehicles in the galaxy, but they're durable and pretty strong. Rhinos aren't immediately outclassed.

>>27026539
Roll in the email field. If you need instructions, see the stickied thread on /tg/s main page.
>>
Rolled 33

>>27026541
Let's see who likes us. And who we like.
>>
>>27026569
Adeptus Astra Telepatica seems weird, reroll?
>>
>>27026584
I got 67, so the Guard. That would be interesting. We could be bros with Catachans, as we both know how to deal with constant jungles growing out our asses.
>>
Now a d100 for enemies.
>>
>>27026610
you didnt roll in the thread, but IG makes most sense, if anyone has any better suggestions let me know. Machine Cult is also a valid choice.
>>
Rolled 49

>>27026584
Rolling again for more options.
>>
Rolled 79

>>27026667
Sororitas? JESUS SO MANY RHINOS. EVERY RHINO VARIANT EVER, ALL WITH MARINES AND NUNS WITH GUNS RIDING ON THEM.

I'm rolling, but I'm not sure I can top that.
>>
Rolled 61

Im rolling for enemies cause its also time for me to go, this is the last table on the chart. Keep up the good work fa/tg/uys http://1d4chan.org/wiki/Space_Marine_Chapter_Creation_Tables heres the chart if anyone wants to change the allies/enemies.
>>
>>27026685
Imperial Navy....... might be a reason/mechanism for how these guys transport allthetanks.exe onto the planets they attack.
>>
>>27026689
chaos space marine enemies?
>>
>>27026635
44. So 'Nids. That could be cool. We hate the 'Nids as they once invaded our planet, and EVERYTHING was eaten. half the jungle was consumed by the tyranids, and the rest was severely damaged. The planet hasn't quite recovered yet. Because of the damage done (and as they are the personification of 'weak flesh') we despise all tyranids with a passion.
>>
Rolled 71

>>27026689
Rolling for enemies.
>>
Rolled 35

>>27026706
ROLL IN THE DAMN EMAIL FIELD SO WE CAN SEE YOUR FUCKING ROLL.
>>
>>27026610
Catachans? Nah. Armageddon Steel Legion.
>>
>>27026706
That being said, a recently founded chapter could be a good fit for Tyranid enemies. They use the tanks because it's hard to harvest tanks for biomass, and their jungle world was targeted because jungles have lots of biomass, maybe.
>>
>>27026706
Roll in email field, also did t we actually say something about tau early on?
>>
>>27026808
I think our chapter hero of legend was crippled and interred into a RhinoNaught when he was part of an attack/overrun of a Tau force. Other than that, there's no Tau fluff here.
>>
We also haven't named the chapter or homeworld.
>>
Somebody sum up what we've got so far in one post. Right now this is a bit of a mess.
>>
>>27026910
Planisyn? It is an anglicanisation of land rover in Greek. Bad joke, but all I can think of.
>>
>>27026910
Kembayat Negara is a lost city in Indochina. Perhaps something based on that?
>>
>>27026965
Too close to Mundus Planus, I think.
>>27026988
You're going to draw that Vietcong hater out of the woodwork to troll more.
>>
>>27026938
Chapter: As yet unnamed.
The chapter is an Iron Hands successor, founded very recently, I think in the 26th Founding.

There weren't many resources available to give them, but the chapter was given a Crusade to fight anyway. Probable enemies are the Tyranids, to be fought with tanks, not biomass, or Chaos.
Homeworld: As yet unnamed, but it is a low-tech jungle world, roughly WWI tech, with medieval political structures, and a very aggressive jungle that must be cleared constantly, using crude steam-powered vehicles. Recruits are gathered from criminals exiled to a permanent jungle-clearing duty, as well as the best non-criminal woodcutters available.
Chapter exists at a lower tech level than most, having almost 0 Land Raiders/speeders, using Rhinos and BIkes en masse. The marines ride atop the tanks in "Tank Desant" style.

The chapter's veterans are interred in Dreadnought sarcophagi, but the sarcophagi are wired into many of the Rhinos, because the chapter has no Dreadnought chassis *available*.

The chapter are Brothers in Battle, likely held together by riding alongside their chapter veterans.

The chapter adheres to an unusual cult or belief system, to be determined.

Their hero of legend is a veteran 1st Company Captain, seconded to the chapter from the Iron Hands, who gained honor in a major assault against the Tau, and was interred into the new chapter's first DreadRhino. However, his true Deed of Legend is known only to the chapter, where the Veteran absolutely crushed some xenos race, perhaps as a test run/proving trial of the chapter's developing Rhino tactics early in their history.

There are but a handful of terminator suits in the chapter, and they are given only to the Captains and Chapter Master, who ride atop the Rhinos at the forefront of any assault, leading from the front and using their heavier weapons in a spearhead assault.

Scouts ride modified bikes similar to Tauros vehicles, in pairs. One drives, one guns, and both recon
>>
>>27027690
The chapter is good at maneuvering tanks through terrain normally thought impossible to handle, and surprise the enemy by expertly using the recon their bikers gather.

The chapter rules the planet loosely, preferring to let the jungle weed out the worst applicants.

The chapter can't field any extra Terminators, and they don't field Techmarines. This is likely due to the specific nature of the Chapter Cult, and their origins as Iron Hands, with their strange mechanical beliefs.

The chapter uses totemic charms, ranging from tattoos to kill markers to icons of the Emperor. Whether they ride inside or atop a Rhino, they trust in good luck to help keep them alive, and keep a living record of their deeds tattooed on their flesh.

The chapter accordingly revered the Emperor above all, trusting in his grace to keep them safe and guide them to the enemy, with or without the fancy, advanced technology that other chapters rely on.

The chapter is at full, but not excessive, strength, though the composition of the chapter is very different from most Codex chapters.

Friends of the chapter might be Guard, from whom they could gain more vehicular support and expertise, or Sororitas, who contribute their own special brand of flame-tanks, as well as a larger base of groundpounder womanpower for support against foes like Tyranids.

Enemies could be Nids, or could be Chaos Marines of some kind. The chapter is founded recently, so Nids makes a little more sense.
>>
>>27027801
OK guys, if I forgot anything or got anything too terribly wrong, let me know, but there's a summary as I see it. We've gotten a lot done, and the ideas are pretty excellent thus far. Good job!
>>
bump to keep the good times ROLLING HOT.
>>
>>27027801
So we need a name. Something mechanical. Iron Rhinos?
>>
>>27029694
Iron Treads was given earlier.

I'd like to have it be something a little less directly related to the chapter's nature though. Your name isn't what you do, unless you're in a bad anime.
>>
>>27029764
I kind of liked "Behemoths" from>>27025355
, but that's probably too similar to the hive fleet.
>>
>>27029993
Iron Thunder?
Trailblazers?
Something to do with the Brothers in Arms demeanor?
>>
>>27030110
Rolling Thunder?
>>
>>27030156
That's more of a movie title than a chapter name.
>>
>>27030156
Steel Crusaders?
>>
>>27030215
I like
>>
>>27029764
Maybe something involving coffins or Sarcophogi, to tie into their connection to their fallen battle-brothers?
>>
>>27030282
Well, I hope other anons show up to keep contributing, but I know posts tend to tail off on /tg/ around this time.

Either way, Steel Crusaders will be the provisional chapter name, unless someone else thinks of something better.
>>
>>27030304
Again, their name would have been selected before they developed their distinctive characteristics. Naming them after elements of the chapter's uniqueness usually winds up kind of derpy.
>>
>>27030336
What, like the Blood Angels? Or Space Wolves?
>>
>>27030389
First Founders are a bit different. These guys weren't founded till the 40th millennia.
>>
>>27030389
aaaaanyway, coffin names are a bit necron/blood angel/emo/vampirey, don't you think?
>>
>>27030415
They are decedents of the iron hands, and were founded for a crusade... there for steel crusaders.
>>
>>27030467
Soooooo. What else do we need for the chapter?
>>
>>27024313
>SMs dont really have such vehicles, so I went with the next best thing I could think of, the grab-holds on the sides.
You could do the thing the original Blitzkrieg tactics did and use bikes. Marines like their bikes
>>
>>27031255
But if you have a bunch of bikes, you overlap with the White Scars. We wanted a fundamentally different mode of mobile transport/warfare. The chapter does make good use of bikes for recon/fire support/harassment, though.
>>
>>27030389
Weren't they named by their primarchs, who by then had personality and vision for the sort of armies they'd like to field, as well as the cultures of their homeworlds fueling the future advances of the legions, so no wonder they picked names that suited that.

But when the High Lords start making a new chapter, do they have representatives from the planet they're thinking of basing the chapter along with crystal ball to talk to the future chapter masters about how things worked out and try to spitball some name ideas? You'd think they'd just make some shit up and wing it from there. Sometime the nomen est the omen (isn't there a term for this, when your name reflects what you do).
>>
>>27031459
Some of them were named by Primarchs, others by the Emperor.
>>
>>27031459
I dunno. I just know that /tg/ tends to assign "meaningful" names, and they tend to sound goofy.
>>
>>27024985
>iron hands, formed from semi-nomadic tech clans
>high mobility lifestyle
>constant use of vehicles.

Eh I guess we'll just go with Blood angels instead.
>>
>>27032279
Oooh, i like that idea, assuming you're implying what i think you're implying. The chapter has a semi-nomadic lifestyle on long campaigns, living out of their vehicles when they travel long distances.
>>
>>27026205
so wait does this mean they make use of centurions....
>>
>>27032345
I actually was just being a prick, but that isn't a bad idea actually.
>>
>>27032509
No, they wouldn't have the resources for those either. And they wouldn't have the political clout to buy any, even if it DIDNT fill up an entire transport's worth of marines, and would be near impossible to ride on top of a rhino.
>>
>>27032591
Yeah, but shitty trolls from hours ago aren't worth worrying about. Except maybe in this case, if we can spin your idea into something that's fun and makes sense.
>>
>>27032591
The chapter's theme is resilience, making do without fancy tech, and Rhinos in every field. Enduring where others can't or won't. Braving hostile jungles, riding on top of tanks heedless of the increased risk, if it means they can bring more firepower to bear on targets.
>>
>>27032600
It all depends on the fluff, I can see them using centurion's for field repairs as they don't have techmarines(use them to life a tank up to get at the tread or to do some quick battlefield engineering.) I ain't saying they're common but they could actually be useful(now only if they looked better.)
>>
>>27032611
dont forget this is how Iron hands operate they move as a clan I could see the various parts of this chapter following suit and moving as basically ship plus,tanks plus marines. Sometimes they all get together often times they're spread out across the galaxy.
>>
>>27032652
Nah, dude. With the way /tg/ hates centurions, I'd rather fluff the chapter as Grey Knight successors with Ultramarine genes spliced in than try to insert those things in to the chapter's armory.

Exoskeleton power lifters though, of a civilian patter, maybe. They'd use them on-planet to help haul trees and shit away from the clearing areas, so they'd have experience with such things.
>>
>>27032710
Hmmmmm..... maybe that's how the chapter prefers to fight. Long attrition wars of maneuver, interspersed with bursts of armored wedge assault once they've maneuvered the enemy into a killing field.

Basically, they adapt their tactics with the acceptance that they don't always HAVE the special tools other chapters have. Learning to make what they have work, you know?
>>
>>27032713
fair enough It's sad to say I like the concept of the centurion the execution was horrible besides the thought of a termie sized suit of armor with power buzzsaws just puts my heart all a patter.

>>27032742
exactly, they are able to operate as smaller units, and don't exactly like using full chapter strength would you want to manage to keep that many tanks fueled up in a battlefield?
>>
>>27032777
Well, they'd sometimes have to, to breach an important point in the battle zone. Other than that, yeah, I could see the Companies splitting down quite a bit, maybe in groups of 50 each with a Captain and Sub-Captain taking a group each, with like 10 marines per Rhino, to be subdivided as necessary?

basically 20 companies, but it's silly to have 20 Captains.

Also, trip 7 anon, a few of the Rhinos (variant particular to the chapter, made from Rhinos that get too busted to mount heavy guns) have buzzsaws, and they're piloted by Dreadnought sarcophagi, so..... Think of a Rhino sized chunk of angry armor, with a pair of articulated chainsaws. How's that?
>>
>>27032777
Fluffwise, Rhinos are a lot like Leman Russes, IIRC, they pretty much burn what the fuckever as fuel. Supplies for them are rarely an issue.
>>
>>27032822
works for me, ever seen a logging armature? Pretty much the same idea minus the cripple working the arms.(usually) That said. I can see a lot of internal but friendly rivalry going on with these guys, think regular tank biathalons ala putin russia.
>>
>>27032854
ah good point, still a lot of fuel to find. That said I love how the Rhino was basically a fucking jeep for mankind in the old days.
>>
>>27032907
That's why we thought that of all vehicles a chapter could grab ahold of to become a bootleg armored regiment, it would be the humble, yet excellent, Rhino.

>>27032890
Inter-chapter competitions to ensure skills are kept up to date? Every ten or twenty years the chapter gets together for promotions, recruitment, and shows off their skills? Seems legit.
>>
>>27032964
pretty much, the best tank commanders get bumped in rank awards while the ones that are lackluster get to envy and try to replace the track they just threw.
>>
>>27033012
So, who did we want to be the chapter's allies? we had two options, Sisters and Guard. Sisters are good because they also like Rhinos, and they're good against Nids, one of the more popular favored enemies.

Guard is good because the chapter could learn a lot from their vehicle strategies, and we could go with a "Flesh is Weak, but the Brotherhood of Man and the Emperor makes all things strong" motto. However, we need to make sure the chapter isn't just a specialized Guard regiment if we go that route.
>>
>>27033284
I'd say guard, if just for easy mechanic access. It could be that they work closely alongside a regiment raised from their homeworld as they need the jungler ability. That said, a lot of foot slogging guard commanders would kill for tactical flexibility these guys very well might extend it for the possibility of picking things such as spare track links and engine parts. After all shit needs to come from somewhere.
>>
>>27033406
"my lord, is this a request for fifty five hundred liters of promethium?"
"yes, commander is there a problem?"
"n-no my lord I just was wondering what you might be doing with so much."
"We plan to be holding out promotion rituals within the fortnight."
>>
>>27033406
Well, the reason the chapter has so many Rhinos is because those vehicles are what they *can* easily supply. They're still Marines, they're not beggars wandering around with helmet in hand. They just don't have 90% of the fancier tech that a lot of chapters have.
>>
>>27033643
good point, again mostly for the comic aspect I like my 40k with a little sillyness. that said, the sheer usefulness of their mobility and tactical doctrines compliment guard well. Besides sisters were orginally there to hunt down marines I can't imagine they ever get chummy with them.
>>
>>27033673
Well, a jungle Guard regiment to go with the jungle Marine chapter could be pretty cool.

It's feeling like a very odd Iron Hands regiment though, they're really chummy with people who aren't cyborgs. Obviously necessity is the mother of adaptation, but this is definitely a case of Brothers in Arms being applied more broadly than usual. I kinda like it.

After all, these guys were founded recently, and we know that new chapters often veer from their parents' nature quite widely. Shit, I bet a lot of these guys don't even have severed right hands replaced with bionics!

(because they don't have enough bionics, lololol).
>>
>>27033406
"Steel transcends flesh, but when both are used in twain, something stronger yet is born. Faith transcends brotherhood, yet when Man and Emperor march as one, we serve as He truly wanted, and become so much more than others could ever dream."

"We are the sons of iron, brothers in blood, baptized by nature, and at war with the galaxy itself. By our hands we conquer, and beside our allies we are honored."

"Our tanks carry us forward in body, and our faith carries us onward in spirit."


And various other quotey things.
>>
>>27033787
Bump for interest, and maybe to see of any anon thinks this chapter seems fun enough to archive and have more threads for later.

I guess if anyone archives it, the name Steel Crusaders is the name to use, for now at least.
>>
>>27024313
>Also, blitzkrieg mandates close air support. It *would* make sense for this chapter to have lots of Thunderhawks and Stormtalons, in order to carry the Rhinos to battle, but having a chapter with that kind of vehicular firepower started to feel OP. Also, the marines would just ride in the aerial transport, and drop to support the rolling tanks.
So about this, I'm thinking they have a scattering of Thunderhawk Transporters, a few Thunderhawk Gunships, but for the most part they use a larger landing vehicle, Guard-style. Something that can comfortably hold 4-8 tanks at least.
>>
Emperor's Slammers
>>
So, colour scheme? Chapter symbol?
>>
>>27033787
>the funny thing being this is what Mannus wanted all along from his legion.
>>
>>27039791
[Citation needed]
>>
>>27030321
I like that name
>>
>>27038440
huhuhu i see what you did there, Colonel Hammer.

>>27039093
Color scheme is probably gray/green/brown for jungle camo, or possibly gray with green trim.

Chapter symbol might genuinely be a silhouette of a Rhino, maybe with a Marine riding atop it like a knight rides a horse. To my mind at least, that seems similar to how many RL tank battalions have their unit logos done.

Thoughts?
>>
>>27040835
>>27039791

You know, I DO remember hearing something to this effect on 4chan a couple times before, but fuck me if i can remember what book it was published in. Probably one of the HH novels.
>>
>>27039093
>>27041468
Maybe graphite. Trim colors on pauldron's would indicate from which company and unit would the unit belong to. Left pauldron where the chapter symbol would be (which would also be a predator ramming a carnifex) has the trims of the company to which the marine belongs to, while the right one would have the colorings that indicate to which unit the marine belongs (blue for tactical, red for assault, green for devastator, metallic for 1st company).
>>
>>27041505
Does anyone know if there's a program you can use online that will draw a good pauldron, for someone with no photoshop or Paint skills?

Graphite's basically just dark grey, and Friendly? Stop trying to drag the pauldron trim thing over from the Knights Repentant, kk? I was in that thread, too. BTW, you need to keep that project rolling forward. And update the 1d4chan page.
>>
>>27023797

An army of sentient tanks and machinery, controlled by loyalist servo skulls that follow the orders of the techmarines of a devastated chapter that created them.

Think loyalist warpsmiths only with tanks/bikes/flyers instead of demons.
>>
>>27041625
Woah now. You reeeeally need to read the rest of the thread. Especially since your idea is basically Tech Heresy: The Chapter.
>>
>>27041590
Sorry, have to look for that stuff about the chapter organization to implement it where it should and add those special character things.

Plus I'm working on the Black Locks again, this time to give them a serious origin story on how they appeared in the first place.

OK, so instead of the pauldron trims...normal insignia. Also each battle brother is capable of piloting a vehicle (from neophyte to Chapter Master). What do you think? Also the graphite would have a little metallic put into their coloring.
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>>27024659
>>
Weird that I come across this thread just after coming up with my own chapter that like mechanised warfare.
Also rare to see Iron Hands getting some love. Kudos on the chapter guys, and thanks for the inspiration.
>>
Did anyone ever archive this? And Im digging steel crusaders.
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>>27041505

A suggestion: How about treads bound up in cross-lashed chains?
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>>27042485
Add to it a predator turret with a auto cannon in the middle of the cross, and it's perfect.
>>
>>27024470

With double force org and allying to another space marine force, I'd say it's fairly doable on the table top, just a question of the new point totals. Just using double force org, I'd think something like this.

MotF
MotF
Techmarine
Techmarine
Tac Squad with razorback
Tac Squad with razorback
Tac Squad with razorback
Tac Squad with razorback
Predator
Predator
Vindicator
Vindicator
Stalker
Stalker

Probably all doable within 2k points, all based on rhino chassis.
>>
>>27042390
Don't think anyone archived it. How do you actually do that?
>>
>>27043031
Well, that's cool.

>>27042485
Not sure exactly what you mean by that, but if you can sketch it up somehow, I'd love to see it.
>>27042547
Adding turrets and things is going to make the design very visually "busy" and cluttered. Let's keep it simple, clean, and effective.
>>
>>27043060
Wait, I'll save it...but first the Chapter name. So did anyone decided to call them Steel Crusaders? Because I don't want anyone to rage later.

>>27043093
OK.
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>>27043102
Steel Crusaders seems best.
>>
>>27043162
OK, so I'll be saving the thread.
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>>27043251
Saved
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>>27043311
Might wanna post a link, bro.
>>
>>27043338
Posting bruva:
http://suptg.thisisnotatrueending.com/archive/27023797/
>>
>>27041643

I thought any form of Abominable Intelligence was heresy but not if they were controlled by humanoids. Maybe servitors are a bit too weak to get the job done. Think dreadnoughts only with a dead marine operating a tank instead of a suit of armor.

It would be rather easy to think of a backstory too. Successor chapter of a tech-savy legion gets all but wiped out in battle. They start looting and fixing up broken tanks where they can find them and place dreadnought life support systems and control systems in them, reinvigorating their chapter with all sorts of dreadnoughts.
>>
Thinking fluff wise,
Don't make it so that the rhino becomes worthless or something that they throw away.
If it is going to be as ubiquitous as you say, then have the chapter treat each tank as if it was equivalent to a battle brother in its own right, each have names, idiosyncrasies like 'brother rhino (that sounds retarded imo) is so eager to get into the fight that his pilot has to be careful not to crash into the enemy battle line at full speed' when in fact that rhino just has a bad throttle that gets stuck or something.

thinking fluffyruleswise
Iron Hands make sense

rules wise
Don't ask me I make bad rule decisions...
>>
>>27043432
Oh no, the Steel Crusaders treat their Rhinos as well as another, more resource-blessed chapter might treat a Land Raider or a Fellblade. When it's all you have, even crappy gear is near and dear to your heart.

And absolutely, the Rhinos would probably get names, like WWII bombers and shit, and there could be many stories along the lines of Rynn's Wrath, where a Rhino acts a little oddly, or fights a little harder than it should be able to.
>>
>>27043411
Many of the Rhinos ARE operated by Dreadnought sarchophagi, this chapter didn't recieve but maybe 5 actual Dread chassis when they were founded, because in the 40th millennium, resources are very scarce.

Perhaps we could work your thing in as part of the as yet unfluffed chapter cult. These guys are good salvagers and scroungers of technology, both by necessity and by cultural traditions, and though they scavenge things, meaning they can't truly be favored by the Omnissiah, nevertheless there are Techpriests (rather than techmarines, because the Mechanicus doesn't trust or train people who are so willing to get their hands dirty and dig into technology, lest they unleash TECH HERESY by being *too* well trained) attached to the chapter, to rebuild and customize the bits and pieces the marines bring back.

Seem logical? They salvage, and the Mechanicus likes that because they're good at retrieving archaeotech and shit, but they aren't trusted with advanced training on people native to the chapter, so they're not trained as Techmarines.


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