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You are Witold Urbanowicz, and you've just heard the worst four words you could ever hear.

"The Martians are attacking."

There's not enough Witches and you've just grounded all your student witches for a friendly-fire incident. And you're not too sure if there's enough combat-ready Witches to repel the attack.

Yep, just another day in China.

[ ] Press for more info.
[ ] Give him the truth.
>>
>>26907240
[X] Press for more info.

I would say that I want to gut you for taking so long, but I'm just relieved this thread was posted.
>>
>>26907240
>[x] Give him the truth.
Commanders need information to formulate strategy.
>>
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>>26907240
>[X] Press for more info.

>WIT IS NOT REQUIRED
>>
>>26907240
[x] Give him the truth.
>>
>>26907240
[X] Give him the truth.
>>
>>26907240
>[ ] Press for more info.
>>
Actually, I don't feel like running this shit today, but who cares.

WE'RE GONNA GIVE HIM THE D- TRUTH. Writing.
>>
>>26907240
[X] Press for more info.
>>
THREAD CANCELLED EVERYONE GO HOME
>>
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"We're not ready. We've got, at most, four Witches combat-ready. We can't go toe-to-toe against them." you respond.

Chennault frowns. "That's four more than I thought we would have."

"It probably is all we've got. How bad are we talking?" you ask.

"Big. Bigger than the usual patrols. We've got a week." That is all you get out of him. You can't help but get the feeling that this is a bit bigger than what you've faced off until now.

You walk out of the room. This... turned out to be a lot more trouble than it was worth.

=========================

"...and that's how it is. I apologize for dragging you girls into this." You conclude.

You're greeted with the snoring of Carla, who is presumably sleeping off one of her lewd hangovers or something. And the incredulous stares of three Witches.

"A-a-a-are you sure about this?" Elma stutters.

"Positive. We're gonna need all the fighting men and women we can get to repel them." You reply.

"So, ladies, if you have any ideas, I'd like to hear them now."

[ ] Listen to Elma.
[ ] Listen to Veronica.
[ ] Listen to Tomoko.
>>
>>26908279
>[ ] Listen to Elma.
>>
>>26908279
>[ ] Listen to Tomoko.
>>
>>26908279
>[ ] Listen to Veronica.
>>
>>26908279
>[x] Listen to Veronica.
>>
>>26908279
>[ ] Listen to Tomoko.
>>
>>26908279
>[X] Listen to Tomoko.
>>
>>26908279
[X] Listen to Elma.
Cute Fin first.
>>
>>26908279
[x] Glue Carla's face to whatever it's resting on.
[x] While listening to Elma
>>
>>26908279
>[ ] Listen to Elma.
>>
>>26908279
>[X] Listen to Tomoko.
>>
>>26908279
>[X] Listen to Tomoko.
>>
>>26908351
fucking this
>>
>>26908279
>[x] Listen to Veronica
>>
Rolled 1

>>26908279

IT'S TIME FOR A TIEBREAKER

Heads it's Elma, Tails it's... you fiends.
>>
I... see how it is. We're gonna see if Elma has anything good to say.

Writing. AT BLACKJACK SPEED.
>>
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>>26908471
>AT BLACKJACK SPEED.

You will die a horrible death.
>>
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Carla's snoring is getting annoying. You're gonna have to do something about that eventually.

But there's more important things to be had. Like planning for what you assume might be a slightly bigger bombing run.

"So, Elma, how would you deal with a bunch of bombers flying towards the base?" you ask.

She's caught off guard. She makes a cute little noise as she regains her composure.

"So, er, bombers have fighter escorts, right? If we take those out, we can let the rest of the force attack the bombers!"

It's a solid plan in theory. "And how would you deal with the bombers if the rest of the force is taken out?" You respond.

Elma turns a shade of red you're sure doesn't exist.

"Elma does bring up a good point, though. We're not too sure about the force composition, so it's good to assume that these bombers might have fighter escorts and we might have to deal with those." Veronica cuts in.

"Still, that leaves the issue of the bombers. If those get through, there's no telling what sort of damage they can cause." you respond.

You focus your attention on the petite Japanese Witch. "Any thoughts, Lieutenant?"

She's deep in thought as she ponders the situation. "Bombers fly in a formation. Wouldn't it be effective to knock out the lead bomber and take out the rest wheile they're confused?"

It's a good plan. Much better than yours, which was to dive into the enemy and cause havoc. that does leave you with one thing, though. Which target do you prioritize?

[ ] Fighters. The bombers are easy targets once they're gone.
[ ] Bombers. Those can deal more damage once they reach their target.
>>
>>26909006
>[x] Bombers. Those can deal more damage once they reach their target.
>>
>>26909006
[X] Fighters. The bombers are easy targets once they're gone.
>>
>>26909006
>[x] Fighters. The bombers are easy targets once they're gone.
If bombers get too close and home base is not evacuated, focus fire on them.
>>
So, focusing on the fighters it is. Writing.
>>
>>26909006
>[ ] Fighters. The bombers are easy targets once they're gone.

Take the fighters and then we can tear the bombers a new one

I just thought of an awesome plan, paint the rising son on the martian bombers and let the chinese witches loose
>>
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You decide on attacking the fighters first. While there's little info on Martian Bomber tactics, they can't have cribbed everything from the British, can they?

"Thanks for the help, ladies." And you head out.

It isn't long before you run into Tex and the both of you start discussing strategy. Between the both of you, a plan is hashed out over several hours of talking. It's not much, but it's better than nothing.

=========================

Even the best-laid plans will not survive contact with the enemy, as Moltke the Elder once said. And bearing in mind that you're dealing with Martians, this adage rings even truer.

It's only three days after you've got word that the Martians were coming. And now every able-bodied pilot (and ungrounded Witch) is being summoned.

The briefing starts.

The enemy formation has been sighted several miles off Kunming. It's... a lot bigger than even a Big Wing. And you're quite sure the Martians aren't THAT dumb. Dreadnoughts have also been sighted. And something else too.

It sort of looks like an aircraft carrier, much bigger than any you know of. There's at least six of these dreadnoughts plus this. Bombing run indeed. The Martians sure don't fuck around.

With this in mind, you have a hard decision to make to your plane's loadout.

[ ] Bombs. Well, fuck, there's an aircraft carrier. And the Kittyhawk can mount BOMBS.
[ ] Fuel. You're gonna need the extra gas.
>>
>>26909736
>[ ] Bombs. Well, fuck, there's an aircraft carrier. And the Kittyhawk can mount BOMBS.
>[ ] Fuel. You're gonna need the extra gas.

You little BASTARD.
>>
>>26909736
>[X] Bombs. Well, fuck, there's an aircraft carrier. And the Kittyhawk can mount BOMBS.

We're gonna need the kaboom, trust the witches to serve as a good enough escort.
>>
>>26909736
what, no rockets? I sad

>[ ] Bombs. Well, fuck, there's an aircraft carrier. And the Kittyhawk can mount BOMBS.

lets do some funky mid air bombing
>>
Bombs it is.

I'll just go finish up my lunch and then I'll write it up.
>>
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You don't think you could do a lot of damage with just two one hunndred kg bombs and a five hundred kg one, but that's about all you can fit.

Your P-40 taxies off the runway and make it to the meeting point. You form up behind Tex Hill. The Witches form up behind you. The flight to the target is uneventful.

And then you see the enemy formation for the first time. It's... huge. There's got to be at least seven dreadnoughts here. All of them in that strange, ovoid shape with strange lumps all over it. You presume those lumps held the important bits that kept them afloat.

You've heard that there's at least one pilot cracking one of these open with... what was that again? Rockets? Yeah, rockets. Sadly, the P-40 can't mount rockets, as far as you know.

But the biggest surprise has got to be the big, flat "dreadnought" in the middle of the formation. You know that it's an aircraft carrier. It sure looks like one, but not like any carrier you've ever seen. For one thing, it's a lot sleeker than the carriers you know of. Secondly, the flight deck has this weird shape where the planes are not crowded on the runway.

It may look different, but there's no mistaking the purpose of the big flat thing. And it's launching its fighters.

Anti-air ordanace and masers fill the airspace you're about to enter. The Martians are very determined to break through. The fight looks to be a tough one.

What do you do?

[ ] Split up!
[ ] Attack the dreadnoughts!
[ ] Go for the carrier!
>>
>>26910618
>[ ] Go for the carrier!
drop our bombs and lighten our load to help against the fighters
>>
>>26910618
>[ ] Go for the carrier!

Take that bloody thing out before it swarms us with fighters.
>>
>>26910618
>[ ] Go for the carrier!
>>
>>26910618
>[ ] Go for the carrier!
>>
>>26910618
>[ ] Go for the carrier!

https://www.youtube.com/watch?v=0MZlJRzISc8
>>
Bombs onto the carrier. Aight. Writing.
>>
There's already at least twenty fighters up in the air already. Any more and it's gonna look grim.

Fortunately most of your wing seems to have the same idea. "All units, engage the flat-top." Tex's voice crackles over the radio. Your wing peels off for an attack run on the carrier, in the hopes to disrupt the waves of aircraft it's launching.

As you approach the carrier, you realize that it's unlike any carrier you know of. The runway's angled and looks different and it's free of planes clogging it up, for one. Secondly, if it wasn't obivous already, it's flying and armed with Martian tech.

It's still a bloody carrier, though. Problem is, no one here knows how to take one of these out.

[ ] "Opinions, anyone?"
[ ] Strafe the bridge! It's the biggest thing on the ship!
[ ] Knock out the landing strip!
>>
>>26911350
>[ ] Knock out the landing strip!

stop it putting fighters in the air and its useless
>>
>>26911350
>[ ] Knock out the landing strip!
>>
>>26911350
>[ ] "Opinions, anyone?"

Well, there has to be SOMEONE with a solid idea what to do here...
>>
>>26911350
>[ ] Knock out the landing strip!
>>
>>26911350
>[ ] Knock out the landing strip!

Bugger it, we'll just have to target its most potent weapon and hope that does it.
>>
>>26911350
>[ ] "Opinions, anyone?"
>>
Well, we're bombing the landing strip!

Writing!
>>
You figure that the landing strip, if bombed to bits, might put a dent in the number of aircraft going up.

"Tex! I'm gonna try to disable it's landing strip!" you radio to Tex.

"Roger! We'll deal with the planes and dreads!" he replies back.

You peel off to make a mad dash for the carrier. The rest of your wing is engaging the fighters up in the air, while the Witches peel off to distract the air-defense.

You line up your sights on your target. A steep dive ought to help the bombs cause enough dama-

Your attention is directed to the skies. A flash of black. Then your radio comes to life.

"Mr Witold! The black plane from much earlier is back!"

It's too late to pull out of your dive.

=========================

And that's it! We're done for the day! Tune in Next week to find out f we're gonna bag us an alien aircraft carrier!

Until then, there's the Twitter, and I'm on IRC and oh lawd I apologize for the lateness and the shortness

(Also, AHAHAHAHA HAMS USS THEODORE ROOSEVELT NOW)
>>
>>26911674
>bag us an alien aircraft carrier!

we totally are, the only question is do we destroy it, or steal it

and I know what I'm voting for

crazy polish fighter ace with his own personal alien flying carrier
>>
>>26911674
>"Mr Witold! The black plane from much earlier is back!"

I'm thinking Tomoko wants payback for the humiliation that thing dished out to her earlier...


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