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For House and Dominion: Neeran War Quest

You are Sonia Reynard, Attack Wing Leader and Knight of the House of Jerik-Dremine! You command the Third Attack Wing, one of the elite units of the House, composed of fast hard hitting Cruisers, Frigates and a few remaining Corvettes.
Together with the Expeditionary fleets of the other Houses and Factions you've relocated to the Pandora Galaxy Cluster to help stave of invasion by the Neeran Empire.

Thought by many to be a break away group from the isolationist Neeran living within Republic Space this has turned out to be false. The Isolationists are in fact the rogue element, having fled the Neeran Empire more than four thousand year ago. Their kin have come in search of them and not for the first time. The two Neeran incursions in the decades after the Faction Wars were little more than reconnaissance in force.

To help beat back this invasion and defend against other external threats, the Factions have taken it upon themselves to revitalise the concept of the Factions Alliance. The new Alliance military will exist to protect signatories from external threats. While the organization is in its infancy they hope to provide the most advanced equipment and weaponry possible to those with the skills to make the best use of it.

You've been extended an invitation to join the Factions Alliance military but are reluctant to do so lest you be stuck fighting on the front lines until your death.

Last week you continued your sweep of one of the Dwarf Galaxies in the Pandora Cluster and in the process captured a number of installations that could be of use to you and your allies.
>>
H&D time is here. Yay!
>>
>>26860638
FOR HOUSE AND DOMINION!
>>
File: 1377631923489.png-(4.18 MB, 2880x1417, 1360106836355.png)
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http://houseanddominion.wikia.com/wiki/HouseAndDominion_Wiki
http://suptg.thisisnotatrueending.com/archive.html?tags=House%20and%20Dominion

A Neeran HLV had captured a mining base and begun converting it into a shipyard capable of producing corvettes. While incomplete when the Marines took it, and lacking programing for the Neeran equipment, there is enough here that DHI could convert it into a small but advanced shipyard.
Coming to an agreement via local PCCG Militia commander Major Firth, you hope that this location could be a potential windfall for the House. While Jerik-Dremine will not directly control the planet or ground side facilities DHI is one of the House's more important companies.
A 100 year lease is already being drawn up and you expect it to be officially rammed through any day now thanks to offering the PCCG improved purchasing options on new assault corvettes.

Liberating an old stasis prison long taken over by slavers, you've decided to relocate its modular components to the site of the future shipyard to provide some much needed space. The base expansion should allow DHI to bring in more specialists to get the site operational.

The Modular Station that the Wing captured is now being relocated into orbit both to provide protection and act as a cargo transfer hub with the mining base.


Lastly and most importantly Katherine Drake and Lorraine Day's section of 2nd Squadron managed to capture a pair of fully intact Neeran corvettes. Both of them were thrown clear of the station section they were docked to before crews could board them. The station itself has been captured and will be handed over to the PCCG militia. You expect that they'll hold onto it until the surviving station owners return from mercenary work in South Reach as part of the occupation forces there.

One of the captured ships has already been handed off to the Alliance while House technicians continue to analyze the second one.
>+1 to all ship R&D for 2 years
>>
>>26860638
Finally I find one before it gets started
>>
>>26861053
its around the same time every week unless stated otherwise
>>
>>26861221
I'm in a different time zone it's like 5 am were I'm
>>
You suspect that Knight Ia'sro Kharbos is going to be a pain in the neck or in a few other places unless you get rid of him soon. People are going to find out one way or another that he's alive and with bounties offered by both House Kharbos and House Ber'helum you could have mercs, pirates or even Neeran trying to rescue or kill him within a few days.

If you'd handed the prison over to the Militia you could have just left him in the stasis pod and let him become someone elses problem.
Part of you wants to challenge him to a non-lethal duel of some kind to decide his fate because it'll be fun. You never get to duel anyone! Well, except for that one quick draw bastard back in South Reach that stunned you.

"Yeah, I'd better find a way to get him the hell out of here."

Engineering an escape attempt while conducting a prisoner transfer seems like the best bet but at the same time the chances of it going wrong and people getting killed cant be discounted.

>How will you stage his escape?
>>
>>26861238
>>How will you stage his escape?
We have a knight who just came back from a highly complicated and demanding black ops mission. Maybe we should ask him for help?
>>
>>26861238
I was of the opinion to turn him over to house Ber'helum but if everyone else wants to let him escape I would suggest having his stasis pod "malfunction" after we load him onto one of the mercenary corvettes which then goes rogue and heads for Ber'helum space
>>
>>26861372
Sounds like a plan. Alternatively, we can have one of our mercs turn out to be less than reliable.
>>
>>26861238

I'm thinking that Sonia ends up in a room with the Good Knight when his 'sabotaged' stasis pod wakes him up. 'Not knowing' who he is, our medic cares to him with us present.

When he grabs our sidearm and stuns the medic, taking Sonia hostage, we have no choice but to place a priority, encoded call to his House, we won't have much of a choice but to depart with our vessel to meet one of their vessels so he can make his escape.

If his House were to compensate us for the stress of such an event in light of the Ruling House's decree of no infighting, no one could put blame upon the unsuspecting, trusting Knight Reynard in light of such a 'madman' threatening her life?
>>
>>26861372
"Ecord, I need to make somebody disappear. "

"You're the one with the camo system on their armor sir."

"No I mean escape." You reiterate. "Someone that you found the other day."

"Oh. Uh... sabotage a stasis unit to shut off after a few hours in transit? Sir with all due respect most of my plans end up with a lot of people stunned or dead by the end of them. Which I suppose is fine if you don't mind the crew being killed by the escapee."


>>26861395
>mercenary corvettes
>>26861397
>one of our mercs turn out to be less than reliable.

As it just so happens most of the contracts for the mercenaries currently in your unit will be ending within the next couple of days. A few of them would like to pool their earnings to purchase a couple of the reserve Attack Corvettes.

>>26861468
This is certainly one way.
>>
>>26861578
>Which I suppose is fine if you don't mind the crew being killed by the escapee

ಠ_ಠ
"How long, exactly, have we been working together?"
>>
>>26861622
"Sabotaging a pistol so that it only fires on stun is one way to go about it but there's nothing to stop an escapee from picking up another person's weapon which isn't similarly disabled.
You would have to brief the person you're letting break out beforehand or disable all the small arms on the ship. How suspicious is that going to look?
The easier we make it for someone to break out without casualties the more likely it'll look like an inside job. If we don't care about the possibility of being investigated later and evidence found we could make it quite easy."
>>
>>26861238
>>How will you stage his escape?

How do emergency teleporters work? Would the knight actually have to escape from the ship, or could we just have him access on of these, and then give the coordinates of the planet he ended up on to his house?
>>
>>26861745
"This is a lot more complicated than I hoped it would be. Anyway, I appreciate your advice, Ecord."
>>
>>26861787
He could reach one of the crew station emergency teleporters to escape. They're set to automatically land you on (mostly) habitable worlds using a combination of recently updated Navigation records and SCIENCE! The capsule itself is built to make falls from altitude survivable and will float in liquids.

As long as the part of the ship it was launched from survives it should be possible to determine where a capsule was sent. If the section is destroyed you'll have to determine where the ship was when the device was activated and check the closest planets.
It's not always an exact science and sometimes pods are never found. Or you find them a few centuries after like you did with the one with the dead crew inside.

It's certainly a viable if someone chaotic escape method. Thankfully many habitable planets within the Pandora cluster were colonized in this method in the Second Faction War meaning it should be easy to find a way off most worlds.

>and then give the coordinates of the planet he ended up on to his house?
Did you want to take any measures to ensure nobody else found out you gave them that data? If so what?
>>
>>26862000
>Did you want to take any measures to ensure nobody else found out you gave them that data? If so what?

No clue. To be honest, I'm not sure why we're even making this so complicated.
>>
>>26862000
Send the data physically from one of the attack cruisers in reserve (On a delayed timer to ensure it happens when we are not in the same system) when we return to top off on munitions, in addition to all of the computer efforts we use to cover our tracks. And ensure we launder whatever reward money we get competently, and with an appropriate delay of delivery.
>>
>>26862098
>To be honest, I'm not sure why we're even making this so complicated.
It looks like a few people want to have their cake and eat it too.
The Majority wanted the Knight to be gone in such a way that Sonia's Career wouldn't be negatively impacted.
(Which we're still missing a suggestion for a plan from start to finish)
And yet some people still want to get payed for something they don't want to ever be associated with.

If nobody can come up with any plans I suppose I can set up some multiple choice.
>>
>>26862320
as the 'Sonia hostage' plan person, my plan's goal was simply to minimize potential collateral, put Sonia in control behind closed doors, but in a situation where its reasonable to assume she isn't in control [a hostage of a crazy guy].

The only reason I suggested we give him back to his own House is that logically, it is what he'd likely do. Arrange to get back somewhere safe using the 'hostage' he has. After all, none of our Marines would want to be the guy that orders an assault that gets the Knight Commander killed, especially when we're saying 'just follow his orders and don't contact anyone or he shoots me, stand down.'

If he or his House tosses something our way as a 'bribe' to keep us from lodging a formal complaint or something, we can always refuse to save face.

And we can be friends with the members of the other House, saying that asshole Knight put a gun to our head and threatened to kill us.

Really, the biggest downsides I can see are our forces not obeying our command to comply with this guy or not getting a nasty enough bit of bruising to make the whole thing seem legit.
>>
>>26862320
It might be helpful to wait for the people who made the decision that lead to this course of action.

It's not exactly a highly pressing matter Sonia needs to solve within the next 30 minutes.
>>
Fuck it I still say just challenge him to a holosword fight or something.
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>>26862560
You do have a point.


Follow up from 2 weeks ago on research projects
>What about the anti-veckron/longevity drug?
That's going under black ops projects. So far you havent touched the stuff other than to retrieve it from your safe on the EX-K when she was crippled.


In other news, your personal warship has been completed and launched!
And I still haven't found an artist at all interested in drawing it.
With all of the primary systems having undergone testing before launch it should only take another day to complete the accelerated shakedown.

Do you want it sent up to the front lines ASAP or moved to Dreminth?
>>
>>26862768
When does Space Discovery Channel have sharkweek?
>>
>>26862768
>Dreminth

What would be the advantage of doing that? I'm sorry if I'm missing something obvious.
>>
>>26862792
I'd guess they're busy with "Ancient Neerans" month right now.
>>
>>26862792
Five weeks ago.

>>26862809
It will take 3.5 weeks to get here which will mean more waiting and, depending on what happens, could mean returning home as shortly after it gets here.
Leaving it at home for the moment means you wont be endangering a valuable possession that your House wouldn't be willing or able to replace. This early into the conflict you have yet to encounter any of the Neeran's larger ships.
>>
>>26862986
Okay, thanks. Let's keep it at home, in that case.
>>
>>26862986

We should probably meet it at home. Maybe DHI or the house in general could use the engineers that apparently come with the ship for something, as they're likely highly skilled.
>>
Components from the prison are now starting to be relocated into orbit by salvage teams. It should be two more days before everything has been pulled. Reassembling it at the mining and shipyard site will take longer but now that your modular station has been moved into position that shouldn't be much of a problem.

The main station sections have been assembled now, providing enough room for the Wing to dock. Repair options remain limited but that will change. The upper and lower arms should be assembled within another day or so. The current plan is to attach the false shipyard sections to the lower arm facing the planet so their interior space can be used for cargo storage.

Going aboard with an escort you make a quick tour of the facilities. It's likely there wont be any shops or stores available for some time but you could encourage merchants to take an interest by telling the operations manager to keep rent low or offer start up bonuses.

Returning to the ship you're greeted by a pair of your marines escorting a woman dressed like a down on their luck mercenary. One of the marines is holding a folded up holster that must belong to her.

"I heard you had some openings." says a vaguely familiar voice. "Cristina Pozzi reporting for duty."
The pilot salutes and you can see her hand's been partially repaired with cybernetics in addition to sporting new scars on her face and arms.

She was one of your Pilots in 2nd squadron and was presumed killed in action back in Lat'tham space.

>What say?
>>
>>26863652
Good to have you back.
>>
>>26863652
"We sure do. Glad to have you back, I see you must have quite a story to tell. Is there anything I can do for you, other than providing a fresh uniform and a checkup?"
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>>26863652
Get her a ship.
>>
>>26863652
might want to do a background check on what she's been doing. If she is now a ship thief we might not want to make the mistake of giving her a ship.

Also, small talk! Ask what she's been up to in a carefree way.
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>>26863652

I have no words for the warm, fuzzy feeling.

Buy. Her. A. Drink.

or 20.

"In the market for a ship, Cristina?"
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>>26863652
Make sure it isn't an alien in disguise. Did the wizard give us any advice how to detect a shape-shifted neeran?
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>>26863652
let her pick a ship then get some booze have a return party
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>>26864256
Give here an adrenal cocktail just to be sure
>>
>>26863766
>>26863830
Pozzi laughs nervously. "S-so you're not court-marshaling me for being absent without leave for... the better part of four months now? Or is it closer to five?"

You tell her just not to make a habit of it then ask; "Is there anything I can do for you, other than providing a fresh uniform and a checkup?"

"Well, actually I could use about 700S to pay off my debts. My accounts were frozen and I couldn't really get hold of anyone for a bit and then I found out I'd been declared KIA..." She trails off and doesn't seem inclined to continue.

You tell her you'll take care of it and ask her to head to medical for a full workup... after you buy her a drink!

"Sir, there's no bars open on the station yet." Mentions one of the Marines.

"Then we'll just open one ourselves.

"I hope you're ready to get behind the wheel of a ship again pilot."

>>26864256
>Make sure it isn't an alien in disguise.
The Marines checked, she's human. Or close enough to be indistinguishable.

>>26864256
>Did the wizard give us any advice how to detect a shape-shifted neeran?
nope

>>26864388
>Give here an adrenal cocktail just to be sure
Anyone else for this?
>>
>>26864447
>Anyone else for this?
Nah. Or let's at least wait until she has recovered a bit.

> "S-so you're not court-marshaling me for being absent without leave for... the better part of four months now? Or is it closer to five?"
Well, do you have some interesting stuff to tell about that time?
>>
>>26864388
Lath'am was a long time ago, she could have better skill set than piloting now. We can use her as double agent on mercenary space stations, boarding team, ship thief, assassin, anything she might have done and is better at now (most likely survival at all costs is her best skill now). however, the minute we reactivate her and stick her in a uniform we could lose this new potential asset.

Our she could be a shape shifter planted on our wing as a way to find out Intel on us. Maybe information leaked on some of the more questionable things we have acquired. She could be from the Terran or faction alliance to investigate us.
>>
>>26864347
Yeah, we haven't throw a huge drunken party in quite a while. Lets put out a notice that our station is looking for stores, especially bars, and that we'll offer a signing on bonus to the first 10 companies who secure a lease and open a store.
>>
>>26864447

>AWOL for 4-5 months

"I'll send a bill to whatever is left of Lat'tham that they owe you back pay, reimbursement for debts incurred, pain and suffering, and probably the drinks we're about to consume."

>Adrenal cocktail
Joke about giving her one.
>>
>>26864447
No, lets get her a ship and get back to shooting things. We have a sector to clear after all.

>>26864504
...You weren't there when we crited that roll where you? Her story is almost certainly legit, check your paranoia.
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>>26864571
Dude, less meta-gaming :<
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>>26864571
Your right, I wasn't there because these threads start at 2am for me. But I read the archive and know that ooc, but just because she survived doesn't mean she hasn't become rusty at piloting or gained other skills. Also survival doesn't mean she isn't now indebted to another house or faction for rescuing her and too pay them back she has to crush us. After all, we are doing so awesome we make others look lazy or incompetent.
>>
>>26861238
Just delegate the task to Ecord. Subtly tell him that we want this prisoner to escape and for there to be no hard questions directed towards us.

If the Commander wants no part of this, I'm guessing neither do we.
>>
>>26865199
He'll put holes in our own people. That isn't very nice.
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>>26864447
>"Then we'll just open one ourselves. 100S for the first twenty bottles anyone brings to whichever establishment we pry open first!
>"I hope you're ready to get behind the wheel of a ship again pilot because we're about to have some vacancies in the next few days thanks to a few of our mercenaries leaving."
Fixed.

>>26864494
>Well, do you have some interesting stuff to tell about that time?
The quick version is as follows.

When her bridge teleporter activated most of the room was already on fire. Something exploded when getting out of the capsule taking most of her hand with it and puncturing her suit. There was enough time to tie off the worst wound and stumble out before being overcome by smoke inhalation.
Woke up, got shot, returned shot with interest, stole civilian clothes, passed out from injuries a few km away. Helped to med station by a local.
Woke up 2 weeks later. Found out most med cloning stations on planet had been smashed. No ID, planetary coms smashed by a bombardment. Eventually got a job with mercs that had been sent in to conduct planetary assault since they now had a monopoly on "non-essential" cybernetics.
Worked off most of the debt. Civilian coms reestablished only to find out invasion had started. Hitch a ride to Pandora cluster on a ship with a few hundred of the merc band aboard.
Get access to merc network on arrival in cluster. Find 3rd Wing since you have active mercs in the unit still.

There's more than that but she doesn't want to go into it.

You joke about giving her an Adrenal cocktail to which she just looks at you oddly. "I thought you aren't supposed to mix Rrenol energy drinks with alcohol?"
"Just joking."

>>26864778
"You done any flying in your time away?"
"Yes s-sir, mostly smaller transports between orbit and ground stations. I did copilot an LST on a combat drop, and sim corvettes.

>>26864571
How would Sonia know that IC?
>>
>>26865252
>There's more than that but she doesn't want to go into it.
Awww. My /tg/ quest instincts tell me she needs a hug, but I doubt it would be proper for Sonia to do that. Put a hand on her shoulder and tell her she can talk to us about anything if she wants to?
>>
>>26865252

>More than that but she doesn't want to go into it

As her Commander, she's going to need to tell us or Intel everything at some point, probably before we can put her back into a ship. It isn't that we don't trust her, its that we need to be sure we're not going to send someone into battle that isn't fit for the stress.

We'll be sure to get her the money to pay off her debt, though. Sonia has more than enough, I imagine, and helping Cristina with that is a good first/second step to letting her know she can trust Sonia.
>>
>>26865226
Not our people, just some Mercs.
>>
>>26865624
They're on our side, doing something non-shady. So it's still not nice. I'd like to avoid it, if possible.
>>
A few of 2nd squadron's old pilots stop by with drinks or to say hello and soon its turned into a much larger party. Pozzi is obviously nervous but is dealing with it for the most part until Daska shows up then everything goes quiet as the two start a staring contest.

Finally Daska says "You dodged left didn't you?"
"Y-yes sir." Pozzi admits.
"What did I tell you about that?"
"Not to do it so often?"
"And what happens when you do?"
"I get shot." "you get shot." they both say at the same time.

Daska (increasingly referred to as the "Ice Queen" by her pilots as of late) walks over and gives Pozzi a hug resulting in many "Awww"s from the other pilots.

"Oh shut up." Says the Dro'all woman in response. "Well, are you going to be back in Second squadron? I have three Mercenaries that are about to be leaving. Goodness knows Drake is going to need the backup if she keeps finding stations"

"Hey!" Shouts Lorraine. "I helped."

>>26865436
>As her Commander, she's going to need to tell us or Intel everything at some point, probably before we can put her back into a ship.
She'll go through debriefing with one of the counselors and someone from intel.
>>
With the party over that turns out to be the last of the good news for the day. It's bad enough that in another couple of days most of your Mercenaries are going to be taking off for parts unknown. Now the engineers tell you that most of the Power Cell Armor is down for maintenance or being rebuilt.
Getting hold of Ecord you head over to one of the armories servicing the LST's.
Most of your Power Cell Armor is damaged in some way. The majority of it is not severe but it's been accumulating faster than it can be repaired. You have too much armor and not enough technicians and equipment to repair it fast enough.

"We're down to 1/4 of our previous reserves."
"Why didn't you tell me it was this bad?" you ask the other Knight as you depart the ship, headed for one of the Escort carriers where two more LST's are docked.
"I honestly didn't know it was this bad." Admits Ecord "The reports I've been getting have shown the squads at operational readiness. Most of these suits can still be used in an emergency. On the EX-K it was relatively easy to move back and forth between your ship and the LST's because there was always one docked on the spine of the ship. It was easier to keep track of, especially since we didn't have as much armor back then."

As the House has been putting more suits of Power Cell Armor on the front lines its been difficult to keep up the necessary shipboard infrastructure to repair all of them quickly. Most of the time small amounts of damage are easily fixed and when fighting the pirates you had the chance to recover more suits.
Fighting Neeran is taking a heavier toll on the equipment and isn't providing you with extras.

Kt. Ecord has suggested splitting up the remaining armor with a small number in each regular Marine squad acting as heavy support. Or if you want you can keep the Heavy Marines in a separate unit which would then move to assist regulars when they run into trouble.
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>>26866026
Integrated units.
>>
>>26866026
I have to second >>26866059. Keeping some of them with each unit should prove advantageous.
>>
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>>26865199
>>26865226
>He'll put holes in our own people. That isn't very nice.
He doesn't want to, but that plan is the least likely to result in long term problems for you and your House. Or its the best he can come up with in that regard.

>>26866026
[ ] A few Heavies in each squad
[ ] Heavy Strike Teams
[ ] Other
>>
>>26866126
>>26866091 here.

Just to cast a proper vote:
>[X] A few Heavies in each squad
>>
>>26866126
A few heavies per squad
also see if we can purchase parts or even full suits of power cell armour and also look to see if we could hire some local techs to increase repair time
>>
Will DHI give us any additional shares for securing this mining planet and station for them; because they dam well should.
>>
>>26866126
[x] Other

1-2 Heavy Strike Teams, rest split between squads.

Hopefully this is possible.
>>
>>26866467
You would only really have enough for 2 heavy strike teams. So 1 with the rest split between some of the regulars? I'll add that as an option.

>>26866252
>also see if we can purchase parts or even full suits of power cell armour
House Astalen doesn't have many spare suits or parts available for obvious reasons. The same goes with repair equipment. Everything is in demand and they just cant build it fast enough. No Sonia throwing money at the screen will not make them build faster at this point.
What they do have available are some more prototypes from the modular power cell system. They can trade you some for the more damaged suits that you currently have.
You remember reading the test reports on the previous prototypes your people were given. They were not so great, having some rather glaring deficiencies. The armor had been compromised around the cell module ports to make integration easier.

>and also look to see if we could hire some local techs to increase repair time
There are very few people in the area that have experience with this type of armor. Those that do have been hired by merc units that have headed into Shallan space. You could have some equipment put aboard the station and train some local techs on it.
>>
>>26866678
>throwing money at the screen
Is power cell armor still at a point where we can't invest in machinery and get our own production line going? Damn
>>
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http://www.surveymonkey.com/s/7CSWXQS

>>26866431
They wont GIVE you shares but you now have the option to purchase more.

>>26866744
>Is power cell armor still at a point where we can't invest in machinery and get our own production line going? Damn
It would be but people wanted to put your extra tech point into political pressure for SP Torpedo production.
MFW
>>
>>26867005
>option to purchase more
It's cool, we'll take shares in exchange for the salvage we'd get for the various bits of equipment we've procured for the site.

Is the House still in a cash-crunch?
>>
>>26867005
We weren't able to purchase anymore before...? Do we at least get them at a discount for doing all this grunt work for them?
>>
>>26867043
>we'll take shares in exchange for the salvage we'd get for the various bits of equipment we've procured for the site.
This is a bit roundabout but it might actually work.
Roll 1d100

>Is the House still in a cash-crunch?
Stabilizing but slowly.

>>26867049
>We weren't able to purchase anymore before...?
There's an upper limit to help keep out people that might screw the House over.

>Do we at least get them at a discount for doing all this grunt work for them?
No, but rest assured the DHI does not forget acts that strengthen the company.
>>
Rolled 56

>>26867162

We salvage claim -everything- after all!
>>
Rolled 15

>>26867162
>>
>>26867162
>No, but rest assured the DHI does not forget acts that strengthen the company.

Package for Sonia Reynard. Wrapped in brown paper, unmarked except for the words "Prototype Afterburners" scrawled on the top in permanent marker. No return address.
>>
Rolled 34

>>26867162
dice
>>
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>>26867202
They cant get you more shares, what they can do is get you is some orbital repair dock equipment that was supposed to be headed to South Reach and as such is considered non essential. You could also wait a month and get some more money.

They've upgraded a U-Haul as a fast transport to help with moving station modules so it could be here rather quickly.

[ ] Station upgrade
[ ] Cash
[ ] Other

Alright, with surveys underway lets try to finish this scanning.

1st, 2nd, 3rd and 6th are currently on rotation.

Despite the schedule Mike's unit did find time to paint their ships black. 4th squadron has finished their faux battle damage.

Roll 7d100 and select which sectors to scan down.
>>
>>26867966
[X]Money
try to scan the black sectors surrounding the big yellow blob. Contain them and all that.
>>
Rolled 47, 73, 79, 52, 65, 37, 83 = 436

>>26867966
scan the black sectors in the right side of the map
>>
Rolled 7, 29, 83, 25, 70, 14, 86 = 314

>>26867966
>>
>>26867966
Unless we plan on moving this station with us I say cash.
>>
Rolled 96, 68, 52, 14, 50, 57, 84 = 421

>>26867966
>>
>>26867966
>[ ] Cash

We'll use it to simply purchase more shares in the future.
>>
>>26869264
Station upgrades are a thing, honey. But the mystery box of cash could be anything! It could even be a boa... Station upgrade!

With the cash we can do anything. Buy shares in the company so we can be on the board or buy land for our own entertainment. Maybe even purchase upgrades for our own ship yard in the run.
>>
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Sorry guys, someone asked about weapons in the survey "other" field and I went off on a bit of a tangent writing some up.

Since there was some disagreement between center black and right side black I went for somewhere in between.

Elements from 1st squadron located an unexploited rare element world. Well mostly unexploited. The planet seems to pass through a meteor belt every so many years and with the atmosphere being so thin it seems that the previous prospectors were struck by a falling rock before they realised it. There are remains from a half destroyed Constellation light transport on the ground.

All of the other scans are carried out on time with nothing going wrong. No sign of the enemy.
>>
>>26869470
Assuming this is our tripless OP! I'd like to suggest that we check out that logistics base in hostile territory /adjacent/ to our new DHI facility?

>Sorry if this suggestion is a bit out of the blue, but I'm about to turn in for the night. Thanks for running Slow, and stay classy /tg/!
>>
>>26869639
Hostile takeover...? Sounds like a plan to me, we going there in force or with just one squadron?
>>
>>26869470
>>26869639
>Assuming this is our tripless OP!
Whoops.

>I'd like to suggest that we check out that logistics base in hostile territory /adjacent/ to our new DHI facility?
Anyone else for this? If so what forces will you be taking?

>Look into exotic weapons to make up for crap armor that Sonia can buy in bulk, the pandora cluster must have some.

"Are there any exotic weapon systems we haven't really tried out with our troops before?" You ask on the shuttle ride back to the ship.

"Well there are Rovinar E-Beams but they take a lot of power so you usually only see them on ships or tanks, and in atmosphere they're fairly ineffective. Stun nets which I doubt could get through power armor but might still be useful against the regular stuff. What else?"

You notice there's a young Marine on the shuttle trying to get the Knight's attention but at the same time doesn't want to interrupt.
"What is it Marine?" You ask.

"Sir! I know of some exotic weaponry if that's what you're looking for."

Shuriken and Flechette weapons fire flat mono blades shaped like a circular disc or a triangular dart. They're prone loading and ricochet problems, along with the potential of the blades fragmenting. The least common of these is the Needle variant, firing thin 10-15cm long metal spikes. These are generally unliked because of the small amount of damage they cause to a target.

Cryoguns & Toxguns fire AP slugs filled with super cooled materials, usually liquid nitrogen but sometimes far more toxic compounds. They're an extremely specialist weapon only useful in certain situations. The cooling units continuously draw power making battery life a problem.
These weapons are often modified to fire uncooled payloads such as poisons.

>Cont.
>>
>>26869815
>Needle rifle

Problem with Neerans is that after you get though the armor they're still fucking giant muscular bastards, but a few of these in the hands of marksmen targeting joints and necks for immobilization might be useful.

Plus it shoots four-inch spikes, which is cool as fuck.
>>
Hammer weapons. Extreamly rare and only used by those with power armor, some are equipped with micro rocket thrusters or repulsors to increase acceleration. As a melee weapon hammers fall into the category of weapons that would be suited to ship boarding actions but are too large and ungainly to be used in that role.

Minigun. A small caliber ballistic weapon miniguns have an insanely high rate of fire which will consume most ammo stockpiles in seconds. Because of this most modern ones use smaller cartriges and longer barrels if at all possible while trying to keep rate of fire low enough to make magazines last. Most of these weapons are used by troops with supportive armor systems to handle the weight of the weapon and ammo. Some Knights in the Dominion are known to use them in combination with their power armor.

Phase Repeater/Gatling Phase rifle. A tripple barreled weapon built out of phase rifle's, this system is commonly used as a sentry gun since it lacks ammunition and can be set to stun. Requiring an external power source it faces limitations similar to the Minigun.

The Phase Stream Gun is a larger barreled phase rifle with an integrated magazine and improved cooling systems. While it can be fired in bursts or pulses like a normal rifle its main feature is that it can maintain a continuous beam for several seconds at a time.

Man Portable Heavy Plasma Tazer. Operating on principles similar to the starship grade Phased Plasma Channel Discharge Beam, the plasma tazer is far less impressive. While it seems capable of downing most infantry scale targets in its range, each shot expends an entire power cell making the rate of fire very slow. Range can vary depending on atmospheric conditions and aiming can be tricky as a result. Its use against vehicles is limited.
This weapon reached limited production before its primary factories were destroyed in the Republic Civil War.

There was another one I wanted to include but I cant remember it.
>>
>>26870153
Wish we had a heavier suit of armor so we could roll with a minigun
>>
>Sonic, repulsor, incendiary, what else am I missing?
Sorry, didn't realise your allies were the ones to have scanned that sector then I drew a blank for a bit.

After getting back to base you decide to check up on the new neighbours before your mercenaries take their vacation pay and go.

Jumping into one of the systems that the Republic Frigate squadron had already investigated it doesn't take long to locate the logistics base. Located on a small planetoid caught in the L5 Lagrange point of a close orbiting gas giant, it appears to be tidal locked to the system's star. It makes sense as you can detect solar collectors on the surface of the illuminated side. Small automated barges make runs to the gas giant and back hauling fuel.

"Dominion ships this is Parvaks Inc Security, we've detected you in system. Please state your intentions." Asks a monotone voice over the com channel.

"This is Knight Captain Sonia Reynard. My unit is going to be operating out of a nearby sector for the foreseeable future so I felt it would be appropriate to greet the neighbours. My unit didn't get a chance to swing through here before now and I was hoping to meet with the Administrator."

"Thank you Captain but we're not prepared to receive visitors at this time. This is a private manufacturing center and we're not outfitted for diplomatic functions."

>What Say/Do?

I will likely see you guys in the morning! The survey from before remains open.
>>
>>26870153
Get medium armor, implement our idea of rail gun tech or machine gun on our arm, green one of these hammers and a boarding shield. Maybe find a way to put a shielding tech into an iron halo above our head. Suddenly we are playing 40k 36,000 years ahead of time!
>>
>>26870885
Diplomatic? You wound me, sir. I am merely being a neighborly neighbor and come to meet and greet. I have no expectations of grand receptions, over priced buffets, and over inflated ego's chatting incessantly about nothing of importance. You might say I'm here to borrow a simple cup of sugar.... Although if that sugar is tainted I might have to be a good neighborly neighbor and "help" clean out your closets.
>>
"I'm sorry Captain but we don't allow visitors here. This is a sealed facility. Only Parvaks Inc employees are permitted within after a thorough screening process. Up until recently the location of this site was not even public knowledge.
If you wish to conduct business with Parvaks Inc please contact one of our main branche offices."

The security officer then gives you contact information and the location of the nearest office located aboard one of the larger commercial/hab stations in the area. It's in the same system as one of the shipyards on the upper right of the map.

Will you be pressing the issue with your current forces. (Lets say a couple squadrons.) Calling in Militia support, talking to their nearest office or doing some combination of things?
>>
>>26871745
Well if they are big enough to have branch offices then maybe we shouldn't be poking that anthill if we want to be good neighbours. Contact them officially and also ask the PCCG on the side if they consider that company suspicious.
>>
>>26872791
This.

Might as well learn more about them before we make a move on them.
>>
Bump
>>
Bump.
>>
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>Contact them officially and also ask the PCCG on the side if they consider that company suspicious.

You send off a message to the Major then contact Parvaks Inc. They' specialise in supply manufacturing. Everything from fuel storage tanks to shipboard recycling and waste processing systems. Supposedly they're trying to diversify and up until its discovery by that Republic patrol they had hoped to keep that one manufacturing site hidden from competitors so they could conduct R&D.

Given the Neeran threat you request that an inspection team be allowed to visit the station. Citing secrecy concerns they dont really want anyone going aboard and dont trust the militia either since it could be easily infiltrated.

With your Wing being from the Dominion they really dont want your troops visiting the station. You off handedly remark you'd be farther ahead bribing them which elicits a response.

"Knights are generally rich arent they?"
"Not all but most." You admit.

"If you agree to sign a non disclosure agreement with some rather high penalties for breaking confidentiality we could allow you to visit the station."

You'll have to think about it.

The major responds to you message shortly after. "The Company has a solid reputation for the equipment and supplies they manufacture but like most that set up operations out here they want to get away from any oversight. I'd need evidence before boarding them which is fine if you spot Neeran or slaver affiliated ships arriving at their station but until then I doubt I could get support for checking the place."

Will you be signing the NDA and going aboard? Forcibly boarding the station on your own, sending an infiltration team aboard, or perhaps setting up covert surveillance to watch the system?
>>
>>26876999
>Will you be signing the NDA and going aboard?

I just want to make sure they aren't doing anything really illegal/bad on this station, so I'd be okay with this.
>>
>>26877049

This. As long as they're not slavers or Neeran collaborators, what they're doing here is not our concern.
>>
>>26877049
>>26877091
Choose your loadout!

Dress uniform + armored jumpsuit
Duty uniform + armored jumpsuit
Marine armor
Power Cell Armor
Recon Light PA
>>
>>26877150
>Duty uniform + armored jumpsuit
I doubt even our recon armour would help much if they decided to take us hostage.

Can this loadout keep us alive in space for a few minutes?
>>
>>26877186
>Can this loadout keep us alive in space for a few minutes?
Yes, if you take a small mask to throw over your face and ears. And provided you don't get shot too much.
>>
>>26877150
>Duty uniform + armored jumpsuit

We're in a combat zone and this isn't a diplomatic mission. Our double should also be with us in full gear.
>>
>>26877150
>Duty uniform + armored jumpsuit
>>
>>26877253
Let's bring the mask, in that case. I hope we won't have to worry about getting shot.
>>
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>>26877276
>We're in a combat zone and this isn't a diplomatic mission. Our double should also be with us in full gear.
Will you be signing that you'll be covering her expenses if she breaks the NDA? Ms Rufaro is not rich.

What weapons will you be taking with you?
>Melee weapon (Select 1)
HF blade
Monoblade
Repulsor gauntlet

>Ranged (Select 1)
Plsama Pistol
Submachine pistol*
Pulse Pistol (Has stun setting)
* = silenced weapon option

>Grenades (Maximum of 4)
Half moon (Breaching charge)
Claymore mines
Other/Special (Specify)
>>
>>26877422
HF
Pulse Pistol
Half moon

>I'm going to regret not taking the power armour, right?
>>
>>26877441
Addition:
Let's not bring her.
>>
>>26877448

It's perfectly reasonable for a wing commander to have a bodyguard with them. I think we should cover her part of the NDA and bring her along in case shit gets real. I mean, that's what she's getting paid for, isn't it?
>>
>>26877422
I say we bring her, but make it perfectly clear that she is never speak of what she sees here.

Repulsor gauntlet
Plasma Pistol
Half moon.
>>
1 for pulse pistol & HF blade, 1 for Plasma Pistol & Gauntlets.

Heading over to the station you sign the Non-disclosure agreement in person and make sure to include provision for a bodyguard. Returning to the ship you have to wait an hour until a representative can board a ship owned by the company and head out.

Jumping back to the system in question your ships take up position 1 AU away from the base. From there you take a shuttle over, following the light transport through the main doors and setting down on a nearby pad. Exiting the shuttle you head over to meet the company Rep you'll be touring the station with. A Kavarian Female, she's dressed more like a lawyer

"Greetings, I'm Reslara Cerer." She glances over to Rufaro who is keeping her face plate polarized making it impossible to tell exactly who is inside.
"They said you would have a bodyguard. Still, I have to insist that you turn off any mission recording devices while inside. This is for your own safety. You're less likely to accidentally violate your NDA later."

You turn to your bodyguard who looks back at you then shrugs.

"If you'll follow me we'll begin our tour."

Entering the base you make your way through some fairly standard corridors until reaching a lift stop that can reach anywhere inside the station.

"What did you want to see first Captain?"

[ ] Manufacturing
[ ] Materials processing
[ ] R&D
[ ] Hab blocks
[ ] Cargo transfer
[ ] Security
[ ] Other
>>
>>26877861
>[X] Security
>>
>>26877904
Deciding that Security should give you a better view of the station as a whole you ask to go there first.

Entering the Security area you have to first pass through a pair of checkpoints each of which is connected to an armory or perhaps part of the garrison. The monitoring center itself must rival the station's Ops center in size. It looks like they scaled up a basic Kavarian bridge so that they could fit twice as many people inside. The room is only half full but everyone is working, most of them watching their consoles and flipping back and forth between areas of the station.

Cerer lets you look over a few of the video feeds from different areas. Everything seems normal, no sign of Neeran present.

Roll 1d100
>>
Rolled 36

>>26878261
>Roll 1d100
Rolling.
>>
>>26878456
I'll roll another d100 every 15 minutes if nobody else shows up. I hope that's okay.
>>
I'm going to step out and grab some groceries.
Please decide what areas of the station (if any) you would like to visit next.
>>
Rolled 40

>>26878261
Second roll.

>>26878632
I'd like to see the cargo transfer area next.
>>
Rolled 70

>>26878261

Rollan'
>>
>>26878632
Cargo transfer then R&D
>>
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"What is that?" You ask pointing to one of the monitors showing R&D.

"That's one of our main research laboratories."

"No I mean, there was something odd about the screen a moment ago." you say.

Reslara Cerer looks more closely at the screen then at the security officer manning the station before slapping the back of his head.

"OW! What was that for?!" exclaims the junior officer.

"You were told not to loop the security footage, that we needed this inspection to go smoothly. Report to your supervisor, you're suspended without pay for the rest of the week."

With that taken care of Cerer turns back to you. "I apologise for this incident. I'm certain you'll want to see those parts of the station yourself now."

While yes you would like to see their R&D labs first you want to have a look at Cargo transfer. The transfer areas are enormous. There's room for 36 container Modules like those used on the Molly to be docked at any given time. Another six docking pits are outfitted to handle Y-Type transports then finally there are the smaller bays like where you landed that can deal with light starships, transports and shuttles. Much of it is in Zero G to cut down on wasted space.

"Any recent damage that's been repaired?"

"Just from the loading cranes. One of our teams put too much cargo in a container and threw off the balance of a crane causing a collision."

"Does that happen often?"

"No, accidents cost money to clean up. But at the same time it isn't necessary for us to release accident reports to the general public or shareholders because of the clandestine nature of the site."
>>
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This is the picture I was looking for.

>>26880083
The research labs are a combination of the usual sealed and windowed clean rooms and larger areas with industrial grade manufacturing machinery. A few things you recognise like the multi stage reactor assembly used by most ships, though you cant always tell what they're trying to improve on. Some area are remote viewing only, like one where they're trying to increase the amount and ease at which fusion fuel can be stored for long periods.

Entering one area you see an increased number of Rovinar employees in one set of clean rooms.

"What's going on here?"

"Several Factions conducts outsourcing to assist with some projects. We're currently working on improving stasis field miniaturization but it's a slow process. This site may have only contributed 1% to the advancement seen on the past fifty years. Hopefully we can expand our product line now that they're small enough be be carried by medics for battlefield use."

>So far you havent seen any real signs of Neeran activity, did you want to do anything else while here? Search other sections?
>>
>>26880429
>Stasis fields smaller

I'd like to invest in this some day
>>
>>26880429
Ask her if they've taken any additional measures now that the Neeran have begun to operate in this cluster.

Welp, we're already here, so we might just as well take the grand tour.
>>
>>26880429
>>26880629
A Grand tour sounds like a grand idea!
>>
>>26880429
>Stasis field miniaturization.

Is that project open to outside investors with historically good ties with the Rovinar?
>>
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"We've increased shield output of the station around the main entrance by half. Doing so for the entire planetoid isn't feasible at the moment. Our scans of inbound cargo and size of the security force have been heightened as well, though I cant disclose the number of additional troops we're now maintaining.
A Mercenary unit from one of the surrounding areas is also being payed to maintain a reaction force should we be attacked. Originally they were to have been unaware of our exact location until needed but that's changed now."

While on the way over to the manufacturing zone you ask a question that's been nagging you since the moment you saw the R&D labs.
"I don't know if this will violate my agreement but are any of those stasis field projects open to outside investors that have good ties with the Rovinar?"

"Its possible. If you want I can have our people contact your lawyers and financial consultants."

Manufacturing is much as you expected, and largely a match for what you had seen from the security center. Multiple production lines of all shapes and sizes stacked in three dimensions to make the best use of available space. Really in a worst case scenario this asteroid could produce just about everything you would need to keep your Wing in the field. They don't build full sublight drives, weapons or armor though.

Materials processing is split up into three areas. The first section is responsible for fuel concerns, the second for mining and processing materials from the planetoid's interior, and lastly is for bio mater from station operations.

The Hab blocks are sections that would have normally been attached to the much larger hab stations like those in orbit ot Loran II. There is some space between them, and holographic projectors light up the ceiling to give the impression of sky above.
"The Hab blocks are the one part of the station where everything follows the same alignment. It helps reduce psychological impact of work within the asteroid."
>>
"I hope the inspection was satisfactory Captain?" Cerer asks as you return to the docks.

Checking the time you wish it hadn't taken as long but there's not much to be done about that now.

"If as all possible I would like to request that your bodyguard purge the memory buffers on her suit now that we're outside to reduce the chances of data falling into the hands of any competitors."

[ ] Purge memory
[ ] No, you have my word and that contract
[ ] Other
>>
>>26881467
>[X] Purge memory

Sure, they held up their end of the deal. We should do the same.
>>
>>26881467
[X] Purge memory

They held up their end and through this we might be able to form a relationship with the company in-charge here.
>>
>>26881467
Every one else is going with purge so i'll go with it too
>>
>>26881573
>>26881494
please do tell me that we have a hidden data storage so we can purge one and keep the other.
>>
>>26882171
it would be only normal for one with all the encounters in sneaking about and staling stuff.
>>
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That D&D Diceroller keeps giving me 2's and 3's on a d10. I'm reminded of that Random number generator from a Dilbert strip that only produced 9's.

>>26881544
>ooc; something about this feels weird to my
While distracted with the memory purge you fail to notice the glint of metal as an oversize blade swings in towards the two of you.
The Corporal sees it at the last minute and tries to shift you out of the way but its too late. Suddenly you cant feel your legs anymore and the floor tilts up towards you. Breath rushing out of you, you cant even scream. The sound of weapons fire is deafening only heightening your confusion while trying to reach for your pistol, but you cant seem to get a grip on anything. As your vision begins to fade out you belatedly realise that your hand is missing below the wrist.


>>26881494
>>26881573
You ask Ella to purge the memory just in case. There wasnt anything of value being kept on there anyways and anything of yours can be restored from backups on the ship.

Wishing your erstwhile tourguide farewell you hop on the shuttle and depart. Getting back to the ship the rest of your people present are relieved you're okay.

"You were over there for awhile sir, we were starting to get worried." Says Arron when you reach the bridge.

"How did it go?" Asks Kavos.

"I cant really talk about it but I may have found another company to invest in."

"Hopefully you can find some pilots next. Our Mercenaries are requesting permission to return to base and hand over their ships."

"We're going to need more pilots." You say more to yourself. Pozzi is still hasn't officially been cleared yet but she did pass the physical if you really need her.

"We are scheduled to receive 6 more pilots in another week." Says Kavos. "That should fill in any gaps."
>>
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>>26882226
You and your allies are rapidly closing the gap. The Republic unit has pinned down the location of a planetary logistics plant that was rumored to be in its region. a unit comprised of 50 corvettes from another House has also decided to help check the area before they head on to Shallan Space.
>>
>>26882419
seal off the gap and scan a bunch of black sectors. Next turn everyone piles on the big yellow blob.
>>
>>26882419
Let's finish off the 3 yellow sectors to the south first.
>>
Squadrons rotating. 1st, 2nd 3rd & 4th are now active.

Mike resolves to go drinking with Pozzi. Alex tells him to step up his game as your returned pilot has now had enough drinking for the forseeable future.

>>26882460
>>26882487
If you plan to continue half squadron deployments Roll 8d100
>>
>>26882529
rolling
>>
Rolled 17, 74, 31, 8, 56, 53, 88, 54 = 381

>>26882529
OK that's embarrassing I capitalized the D in dice
>>
Rolled 96, 8, 96, 77, 87, 96, 56, 58 = 574

>>26882529
>>
Rolled 23

>>26882529
Well, if everybody is feeling social, then should definitely spend some time with Ms Rufaro.

>1
>>
Rolled 82

>>26882587
>2
>>
Rolled 28

>>26882599
>3
>>
Rolled 88

>>26882609
>4
>>
Rolled 65

>>26882623
>5
>>
Rolled 47

>>26882636
>6
>>
Rolled 53

>>26882650
>7
>>
Rolled 56

>>26882657
>8
>>
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>>26882587
>Well, if everybody is feeling social, then should definitely spend some time with Ms Rufaro.

"She's not even a pilot." Mike mutters.

"Mike, I want you to stop and go over in your head what you just said." you tell your old wingman.

"Okay..." He trails off and then it hits him. "Oh. Oh fuck! I'm turning into one of them!" The channel cuts out abruptly. You hope he'll be okay.

Reminder, survey link in this post and on the wiki main page is still live.
>>26867005

You're a bit surprised to hear back from everyone at the end of the day with no reports of combat. Things are quiet in the areas you've checked.

Elements of 1st squadron found an abandoned J-Type Modular Transport which had most of its cargo sections jettisoned. Remains from some of the crew have been found and there are signs that they may have killed each other. Whatever the cause the boarding team followed full biowar containment protocol and have taken it to a safe location where it can be sterilized as a precaution. Other than that the ship is in good shape and could be returned to service. With some modifications it could even serve as a Frigate grade Q-ship.

[ ] Destroy it, no reason to chance it
[ ] Return to service after scrub down
[ ] Modify into Q-ship after scrub down
[ ] Other

Arthur's section of 3rd squadron and Drake's section of 2nd squadron each found abandoned valuables, either in space aboard wrecked ships or from crashed transports.
>>
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>>26883019
Sorry If I preempted you guys on any dialogue options with Mike there but I felt the response was in character.

If you wanted to say anything different though we can always retcon it.
>>
>>26883019
Isn't Sonia's father with logistics? Ask him what he thinks would help them more.

>Sorry If I preempted you guys on any dialogue options with Mike there but I felt the response was in character.
>If you wanted to say anything different though we can always retcon it.

No need to. It feels definitely in-character. I would have suggested something along those lines.
>>
>>26883019
Return to service. Then gather up our allies and close in on the yellow blob. Don't scan in less than squadron strength.
>>
>>26883019
[x] Return to service after scrub down
[x] Other: have the ship searched heavily for any sort of beacons or non-standard devices

If I recall, J-Types are a major workhorse ship and the value of intact transports in these times are massive. Once we're sure this isn't a trap of some sort, the House or DHI is likely to put it to good use.

>everything is quiet

How long until we estimated the Neeran would be producing corvettes in captured facilities?

We should probably have our reserve ships on high alert, 'calm before the storm' and all
>>
>>26883019
>Remains from some of the crew have been found and there are signs that they may have killed each other.

Can we rename the ship "Event Horizon"?

>>Well, if everybody is feeling social, then should definitely spend some time with Ms Rufaro.

Also, I managed to a 'we' in that sentence. Sorry.
>>
>>26883019
this>>26883247
also I say we should continue scaning the black sectors to get them out of the way before we deal with the enemy
>>
>>26883247
>Isn't Sonia's father with logistics? Ask him what he thinks would help them more.
You can always use more transports unless convoys are being attacked. If that happens you've got bigger problems than a single Q-ship could fix.

>>26883288
>If I recall, J-Types are a major workhorse ship
The Y-type is one of the best ones. I need to get a transport recognition guide up. J-types can be very useful and are often converted into blockade runners. You infiltrated the Forbearance using a customised J-Type.

>>26883320
>Can we rename the ship "Event Horizon"?
I was thinking Brattain, Lantree or Tsiolkovsky personally but I don't see why not.
Seriously Star Trek or anyone else, quarantine is not hard to do. Just don't go over to an unknown ship in your PJ's.

>>26883249
>>26883325
1 for going after the yellow sectors, 1 for hitting the remaining black ones. Anyone else?
>>
>>26882226
Just catching up and.... what the hell is up with that spoiler? That was scary to read coming out of nowhere.

Let's work on the yellows, but in larger forces since we are now down some pilots.

Also, scrub and Skelton crew shake down the ship before returning it to transport duty. We need more cruisers with beefy engines and our converted frigates aren't doing to good against the neeran iirc
>>
>>26883700
>I was thinking Brattain, Lantree or Tsiolkovsky personally but I don't see why not.

Oh. In that case, let's keep Event Horizon for the next ship we manage to salv... rescue from another dimension.
>>
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>>26883756
>what the hell is up with that spoiler? That was scary to read coming out of nowhere.
Someone was being paranoid so I decided to play on that fear. I do contemplate ways of killing off Sonia.
There was one instance where I basically burned a fate point for you since it would have been a really lame death that was beyond my ability to deal with appropriately. The rest of the time I just haven't quite been able to get you.


Going for Yellows! With full squadron strength that means,
Roll 4d100
>>
Rolled 59, 32, 67, 43 = 201

>>26883996
Hey paranoia is healthy sometimes
>>
Rolled 14, 47, 79, 67 = 207

>>26883996
>>
Rolled 78

>>26883996
>1
>>
Rolled 18

>>26884054
>2
>>
Rolled 87

>>26884063
>3
>>
Rolled 44

>>26884073
>4
>>
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While the others turn up little of value 4th Squadron reports that they found a military station that looks suspicious and may be the Slavers home base. Its a habitat station that looks like its been been armed and armored over the years. The Habitat ring itself is around 11km in diameter while the docking rings are a bit over 4km.

"Sir, half of the space on the docking ring was full, either with corvettes, transports of Frigates."

"Any sign of Battleships or Neeran Corvettes?" you ask.

"None sir but a few of the Frigates have identical marking to what the slaver gang did. I wouldn't want to go near that station without backup. It's shields have to be closer to what a battle station has. Twenty Heavy Phase cannon arrays are on each docking Ring and I'm certain we picked up missile batteries, possibly torpedo batteries."

"Did you hail them?" you ask.

"Yes sir, I switched to a Merc IFF before taking a closer look. They identified themselves as Richter Station, a free port."

>How do you plan to go about handling the station and the possible Slavers?
>>
>>26885092
We could always look into trying to disable in from the inside.

A propose that Crazy Has-Ann returns to duty.
>>
>>26885092
Could always just go in in overwhelming force.
>>
>>26885092
>>How do you plan to go about handling the station and the possible Slavers?

Check the remaining sectors before taking taking care of this, unless it looks like the slavers are trying to flee.
>>
>>26885212
While you have most of the same equipment with which to carry that out what you lack is your old ship. Older style Royal Guard cruisers are not so common in private ownership, certainly not with top of the line armor plating. It's commonly known that you're using one as a command ship. If it was one of the newer models it would better fit your previous cover since many of them were stolen in the coup attempt.

There is still the Rapier class frigate that was being upgraded with with the Phased Plasma Channel weapon. The engineers could get it looking like one with older armor in a few hours. Or you could go with one of the other ships.

>>26885295
Always an option.

>>26885311
>Check the remaining sectors before taking taking care of this, unless it looks like the slavers are trying to flee.
There is some traffic to and from the station from other systems or local single ship mining craft.
Is anyone else up for this? If so did you want to station someone to keep an eye on things or just deploy some probes?
>>
>>26885506
I'd say let the PCCG keep an eye on them while we clear out the rest of the sector. If it comes to it we can gather up all of the allies we have and hit it together before we leave.
>>
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What sectors did you want to scan down next? The remaining yellows? More of the remaining back?

I'm going to assume you want full squadron for the yellow and half squadron for the black ones.
>>
>>26885732
remaining yellows.
>>
>>26885881
Anyone else ok with his? If so roll 4d100
>>
Rolled 84

>>26885956
>>
>>26885881
Seconding this.

Also contact the Major with the information on the suspected slaver home base and see if he can dredge up anything more for us.
>>
Rolled 27, 76, 9 = 112

Woops, meant to put up 4 dice
>>
Did anyone from that corporation ever end up contacting us about investment opportunities?
>>
Rolled 34, 21, 10, 66 = 131

>>26885956
Rollin
>>
Rolled 94, 29, 31, 13 = 167

>>26885956
!
>>
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>>26886009
Yes, they sent your financial people some documents which their lawyers are still going over. It's fairly dense stuff and requires a bunch of different checks by both sides to see if it could work without you potentially being screwed over. Once that's cleared you'll be contacted.


Arthur ends up taking a bit longer to return to base after 3rd squadron spotted what they thought was a Neeran ship, but it turned out to be a sensor ghost.
2nd squadron finds a shipment of starship grade tritanium that a freighter must have dumped to escape more quickly. Several blocks are brought back to base on the outer hulls of the ships while the salvage team is called to pick up the rest.

>>26886009
Yes, they sent your financial people some documents which their lawyers are still going over. It's fairly dense stuff and requires a bunch of different checks by both sides to see if it could work without you potentially being screwed over. Once that's cleared you'll be contacted.


Arthur ends up taking a bit longer to return to base after 3rd squadron spotted what they thought was a Neeran ship, but it turned out to be a sensor ghost.
2nd squadron finds a shipment of starship grade tritanium that a freighter must have dumped to escape more quickly. Several blocks are brought back to base on the outer hulls of the ships while the salvage team is called to pick up the rest.

Your allies have located a planet side logistics manufacturing concern that the Republic forces remains suspicious of. It's been some time since possible movement by Norune ships have been detected. While Major Firth remains hopeful the combined forces will still find more, he admits there's a chance the enemy forces in theater may have evaded detection or are hidden by now.

Scan the remaining yellow zone, hit up the black ones or a combination?
>>
>>26885732
We have a wing of 50 corvette in sector.com pccg buddies.com and our whole wing. If we decide to crack the slavers I say we do it with everyone present and accounted for.

We could also find a way to get ships under their shields by posing as mercs. Let a squad or two move in.com boarding teams in small numbers move of ship to "use the free port facilities" them at designated time we have everyone else jump in system, ships disengage dock and hit priority targets,sleeper cell boarding teams activate and shut things down from the inside, and we mess up the place right and proper.
>>
>>26886524
Gah, stupid swype was making , into .com.
>>
>>26886391
Combination of both, one yellow sector doesn't need a whole Wing to explore it after all.
>>
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>>26886524
While your people are out finishing their latest run you contact the commanding officer of the Dominion corvette wing.

A human with an enormous mustache appears on screen. "Knight Captain Charles E.R. FitzRoy, of House Ceres, how do you do? I see it didnt take long for people to notice my Wing's contribution to resolving the situation here."

You tell the other captain about your plan to infiltrate the suspected enemy held station and disable its defenses for a larger attack.

"Sounds smashing, when might this all kick off then?"

Finishing scans of the area is the priority at the moment. Meanwhile you need to get some ships ready. It seems that most of the Captain's corvettes are either older models or just havent been upgraded with anti-torpedo armor. He could loan you some of the older standard corvettes to assist in any infiltration mission. The question remains what you would be taking in?

[ ] Unnamed Guard
[ ] One of the pirate built Vengenace types
[ ] Rapier Frigate (PPCDG-Custom)
[ ] Smuggler Frigate
[ ] Hurry up decontamination, take the J-Type Medium Freighter
[ ] Other

Roll 7d100 for recon.
>>
Rolled 97, 54, 5, 56, 35, 79, 70 = 396

>>26887071
I'll go with pirate build vengance type.
>>
Rolled 51, 8, 15, 84, 15, 66, 21 = 260

>>26887071
>>
Rolled 81, 64, 9, 47, 34, 63, 67 = 365

>>26887071
>>
Rolled 9, 9 = 18

"Fourth Squadron requesting assistance, Squadron in distress! This is Knight Alexander Palaiologos of House Jerik Dremine, any ships please respond, we have encountered Neeran forces.

You think you catching him saying "God dammit why does this always happen to me lately."

Grabbing 1st and 2nd squadrons along with the escort carriers you rush out to Alex's location. On arrival you can see that his unit has maneuvered into the rings of a large gas giant, using the dust and debris for cover.

They're within the gravity well and his ships would be intercepted if trying to make a break for it. You're detecting the occasional flash of weapons fire. Arthur's half of 3rd Squadron jumps in from another direction.

"Alex we're here, what's your status?" You ask on the Wing frequency.

"We had to take cover in the rings, eight of the bastards microed in behind us." Static blocks the signal for a second "- FTL equipped versions so they're not as nimble but they still hurt. Neeran Corvettes all of them Sir."

>Your orders?
>>
>>26887976
micro jump in behind them and open fire.
>>
>>26888131
Not exactly creative but hopefully the Neeran can appreciate situational irony
>>
>>26888131
>>26888153
Be advised that they're already inside the gas giant's rings engaging Alex's ships.

You try to micro jump in as close as possible and make for the fighting. Do you want to enter the rings with the rest of your ships, send in the starfighters, or do both?
>>
>>26888367
send in the lighter ships that can match the corvettes mobility along side the Fighters while the heavy ships form a blockade of sorts so the Neeran can't get away
>>
>>26888367
I'd like at least some ships to stay out of the clutter in case they make a break for it or call in reinforcements.

Ideally we'd try to get the fight away from the gas giant and give Alex a chance to disengage.
>>
>>26888455
You have two Firestorm and two ArcherFish Frigates and one attack corvette between your available ships. The other Frigates and attack cruisers would either be too larger or ungainly in tight quarters.

>>26888485
Similar plan by the looks of it?

From your scans it looks like Alex has given up on trying to hit the corvettes with his main weapons while within the rings. Instead he's aiming for asteroid and dense pockets of dust so as to either super heat them or scatter debris everywhere that the Neeran ships have to evade. So far its working in buying them time.

5 ships + your fighters go in to help Alex, the rest of you try to intercept escapees. Sound good?

Roll 4d20
>>
Rolled 18, 7, 11, 4 = 40

>>26888601
>>
Rolled 16, 12, 10, 13 = 51

>>26888601
>>
>>26888642
>>26888665
As your ships and fighters enter the planet's debris ring you note that some of the enemy corvettes you can pick up change direction, moving to intercept. Before your reinforcements even get within range there's an explosion and one of the enemy disappears. A flurry of weapons fire follows and soon a second winks out.

After that the rest of your ships enter weapons range and all hell breaks loose. Explosions from missiles torpedoes and plasma balls make getting a clear picture all but impossible.
Caught between two forces the Neeran ships try to fight their way clear. Two of the original eight make it out of the ring only to find themselves under your guns.

Roll 2d20
>>
Rolled 11, 13 = 24

>>26889031
>>
Rolled 20, 20 = 40

>>26889031
>>
>>26889126
SON OF A
>>
>>26889126
So do they decide to abandon ship and we get these ftl corvette undamaged?
>>
>>26889126
well... that was unexpected
>>
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>>26889126
Fire from your nearest ships knocks down the shields of both corvettes as they try to escape, dodging ineffectively. One of the vessels is crippled, its reactors and fuel stores blasting outwards through its damaged side. You might be able to salvage some of the drive system components from the remains, you're not sure. Either way it'll be handy.

Then Lorraine Day pulls off a shot she goes on to refer to as the "doughnut" with her main gun. The beam passes through the main sublight drive and reactor, on through the back of its weapon system and out the front of it, taking most of the interior with it.

And yet somehow the outer ring of the ship survives largely intact, including its FTL drives and plates.

There's stunned silence over the com for most of a minute until Daska's subordinate finally shouts out "Go me!"

This is not going to help with ego of your pilots.

"Reynard to all ships, stand down and launch search and recovery. Call in the salvage teams."

One of Alex's ships were crippled badly enough that the crew abandoned it.
Roll 1d100
>>
Rolled 78

>>26889559
please stay with me dice gods
>>
Rolled 55

>>26889559
Hopefully we can salvage enough and fix the ship so he gets back in the action for our station assault. If not then he can be a pilot on the infiltration group.
>>
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After dragging the more damaged and broken of 5th squadron's ships clear you wait for the Salvage team to arrive to give them a lift back to base.

Alex informs you that he now hates close quarters brawls with Neeran corvettes and will do everything possible to remain at range from now on. You hope this doesnt cause any problems later.
Half of 5th squadron is effectively out of actions and the handfull of ships from 1st and 3rd squadrons you sent into the ring also took damage and will return to base for repairs. An early estimate is that one of the Vengeance types from Alex's unit will be out of action for a few days.

It seems your pilot and most of the crew were able to reach the emergency teleporters. Despite the damage recovery teams are able to pull the logs from the ship remains indicating where the crew landed. Its a nearby mining operation Alex had just finished checking out.

Its owned by another of the more hostile companies which are maintaining a planetary shield to protect their investments. Some stripmining was visible from orbit, not normally something people do a lot on borderline habitable worlds unless it will help with terraforming efforts later.

When do you plan to tell the locals when you show up looking for your pilot and crew?
>>
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>>26889992
>*What* do you plan to tell the locals
>>
>>26890212
The truth. We'll do our thing and secure or pilots and protect them from neeran, they keep on doing their thing and there won't be problems. They try to duck with us and they'll see the fury of our wing as we treat them the same as enemy combatants.
>>
>>26889992
I see we have two spare pilot lets get them in ships of their choosing then what this guy said>>26890420
>>
>>26890420
After gathering the rest of the wing you jump into a high orbit above the mining colony. The locals don't slow down their work but a dozen targeting sensors lock onto your ships.

"This is Knight Captain Sonia Reynard, we have reason to believe some of our people may have accidentally landed on your planet. Allow us to do our thing and secure or pilots so that we can help protect you from neeran. If you keep on doing your thing there won't be problems. They you try to duck with us you'll see the fury of our wing as we treat you the same as enemy combatants."

The biggest meanest scaliest Rovinar you've ever seen appears on the screen. "We are lacking in both ducks and pilots at the moment."

Oh man, did you actually say that?

"Do not interfere with our mining operations and you can do as you will."

There's some noise from the background and then the administrator asks "Is there a reward?"
>>
>>26890778
I'd say about a thousand each out of our own pockets
what do you guys think
>>
>>26890778
Oh God, my sides! Swype can be hilarious sometimes. I'm typing on such a small area is hard to proof read what goes through its mind sometimes. I apologize for asking about ducks. It was meant to say "if they fuck with us"
>>
>>26891060
How many crew members are we looking at possibly rescuing? All personnel and non essential personnel? Or just bridge crew? If non essential then 1k a head for them to let us recover them. If they already have them we may need to pay more. After all, a few thousand credits for no work on their part is a nice bonus.

However, if they are trying to extort us and charge unreasonable prices we can always threaten to land ships and kinetic munitions on their heads. But that's a last resort.
>>
>>26891172
The rewards only for the ones the miners find and we have plenty of money to pay for all of them if we have to
>>
>>26891207
I was saying if they refuse 1k and ask an unreasonable amount then we can always resort to force. But since they gave us an all clear to begin recovery as long as we don't interfere then let's get ships moving in to recover.

If we offer too much then we will be racing them to recover our guys. After all, a few hundred credits an hour work can wait if you can possibly spend a few hours making 10,000. Paperwork and reprimand be damned!
>>
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>>26891093
I figured as much. I know I've made plenty today just on a regular keyboard.

It doesn't take you long to find a few escape capsules and drag them into orbit. One abandoned one is picked up within the range of the planetary shield.

After another sensor sweep of the miners compound, which is shielded against ground penetrating scans much like a smuggler base, you're contacted by the locals.
"We found some trespassers. On further inspection it appears they're in Dominion survival gear. We'll drop them outside the shield in return for the reward. Now please cease scanning our facility as its causing PTSD flashbacks for my operations crew."

[ ] Cease scanning, pay for crew
[ ] Pay for crew then scan later anyways
[ ] SHUT UP! I CAN DO WHATEVER I WANT! *Stabs scan button*
[ ] Other

I'm going to be stopping here for the night. Thread is archived just in case. I'll be at work most of the day tomorrow but I can resume after 7pm if you guys want to keep the thread bumped.
>>
>>26891312
[X] cease scanning pay for crew
thanks for running this TSTG it helps pass the time waiting for my ankle to heal
>>
>>26891312
Sure, but ask or guys when we get them if they know of any other prisoner's in the facility. If we are missing men and it's presumed that they're inside then we jam the scan button like it's going out of style.

Thanks for running
>>
>>26891312
>[x] Cease scanning, pay for crew
>>
>>26886391
>Yes, they sent your financial people some documents which their lawyers are still going over. It's fairly dense stuff and requires a bunch of different checks by both sides to see if it could work without you potentially being screwed over. Once that's cleared you'll be contacted.

Would it be possible to create a position that's to a proper lawyer as a combat medic is to a proper doctor?

He/she would be expect to make basic legal deals under battlefield conditions until the experts can take over.
>>
>>26893294
Combat lawyer?
>>
>>26893415
I'm trying to avoid to word 'lawyer'. I have the feeling they'd always get shot first if we used it.
>>
>>26893467
I'd shoot them.
Combat negotiator. Skilled in gun boat diplomacy, and other less hostile pursuits of legal documents.
>>
>>26893973
>>26893467
>>26893415
>>26893294
Crisis negotiators which given the situations you've been finding yourself in you could easily argue that one is necessary.
They could also brush up on some legal stuff.

A Combat Negotiator is less about actual negotiation and more about distraction while finding the right place and time to strike.
http://www.youtube.com/watch?v=3oKwg6W05MU


You land a shuttle outside the shield where the miners have brought your people. The rescued crew members pile out of the small repulsor vehicle while some of your Marines hand over the reward money.

>>26892451
>ask or guys if they know of any other prisoner's in the facility.

"We didnt actually go inside, they just had us sit on the floor in one of the smaller vehicle garages while they figured out what to do with us."

>If we are missing men and it's presumed that they're inside then we jam the scan button like it's going out of style.
You are missing some crew still but no additional escape capsules have been detected. Its most likely that anyone not found by now died aboard the ship. There's rarely enough space in the Emergency teleporters to allow the entire crew to escape and there might not have been time for some if they were still at their stations when the ship was hit.
>>
>>26895652
>Crisis negotiators which given the situations you've been finding yourself in you could easily argue that one is necessary.

Hmm, that sounds good. I would have suggested to offer our body double the chance to pursue a degree in corporate law because pretty much every time you write something about her you mentino how little pay she receives.

>There's rarely enough space in the Emergency teleporters to allow the entire crew to escape

That's not good. We definitely need to do something about it. I would hate to lose anybody just because there wasn't enough space on the lifeboats.
>>
>>26895652
>Crisis negotiators

Yeah, I can see how one of those would be handy given the situations that we find ourselves in.

>>26895729
A interesting idea and we should no doubt ask her if she would be interested. Now the trick is to try and not come off as crazy when we ask her.
>>
>>26897112
>Now the trick is to try and not come off as crazy when we ask her.

"Hey, I got your paycheck in my mail, and well... erm, how do I put this... have you ever considered getting a degree in corporate law and xeno psychology? If you accept now, I'll throw in a only slightly used torpedo of your choice!"
>>
>>26897452
>Change "I got your paycheck in the mail" to "I was reviewing the pay for those working for me" or something like that and it would be perfect.
>>
Honestly, if we're going to offer her an education it should be her choice what to study, we'd see a better result.

And we don't seem to know much about her, considering her position with us
>>
>>26899205
True, getting to know our body double has been on our "I should do that sometime" list for awhile.
>>
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>>26899599
>True, getting to know our body double has been on our "I should do that sometime" list for awhile.

"Ms Rufaro, what, exactly, is your opinion on sharks?"
>Only years later, she realised how close to death she had come that day.
>>
>>26895652
I like crisis negotiations, but we need to make sure our lawyer knows s/he well be in combat zones and preferably has a military background and can hold their own in a fight. The last thing we need is an Otacon pissing himself in a locker while we fight.
>>
>>26900036
"Um, what is a shark?"

*BLAM*

Remember sharks are a Terran aquatic animal and only really wealthy people might have one in a fish tank. However, if she wants to go to school for sharks and write a dissertation on why we should spread them to other ecosystems then that would be awesome!

I'm against sending her to law school because it would take to long. Remember we've only been on active duty for a short while, but law school can take a few years. Let's ask our C.O. If she can find us a JAG officer or something for the immediate future.

Captcha says: xprepay for, looks like we are gonna need to pay ahead of time for our lawyers services
>>
>>26902721
>I'm against sending her to law school because it would take to long.

Oh, we should definitely try to hire a professional for more immediate situations. I was thinking of something like financing a correspondence course for her anyway.
>>
>That's not good. We definitely need to do something about it. I would hate to lose anybody just because there wasn't enough space on the lifeboats.
The sad new is that most ships were not designed to incorporate emergency teleporters and have been modified after the fact. It's far too expensive to have them in every section of the ship so crew will have to run to the nearest capsule in battle. This isnt always possible for members of damage control or engineering teams that might be spread out trying to keep systems operational. Some newer ships try to maximise the number of crew stations located inside each capsule like those on the bridge of a ship. This still wont save everyone but redule losses of senior personnel that are harder to train.

As your body double, part time bodyguard and now a power armor specialist Ms Rufaro actually gets payed rather well. However she doesnt have several million to throw around at any given time like you do. You need money to make money and that +4 mil kickstart you got certain got things rolling.


You approach Ms Rufaro after the wing returns to base following SAR work.
"I was reviewing the pay for those working for me and well... erm, how do I put this. Have you ever considered getting a degree in some field or another?"

The other woman thinks for a moment.
"Well my parents and grandparents are terraformers. As much as I didnt want to work in the same field as them the more time I spend in space the more I realise I think I prefer to stay on the ground."

"Oh shit, have you got flatlander psychosis?" you blurt out the question.

"No sir, but I think I want to study geology out in the field. I still have a small rock collection from different places my family has visited and the few I've seen."

Huh, well deffinitely not someone looking into law.
>>
>>26903086
Remember if we send her off to school she can't be our body double. Let's let her gain more combat skills in simulators so we can pay her more for her job instead of sending her to do something else.
>>
>>26903277
>Remember if we send her off to school she can't be our body double.

They'd send her all the course materials she needs to learn everything by herself. She'd just neeed to take various test whenever she feels ready to get the degree.

>>26903219
>"No sir, but I think I want to study geology out in the field. I still have a small rock collection from different places my family has visited and the few I've seen."

Welp, that wasn't really expected. Still, maybe we'll acquire a mining operation at some point. Might be something for her.
>>
>>26903219
She studies geology! We find diamonds everywhere! It's a perfect match!
>>
>>26903219

>field geologist

We should look into getting her some geology-based memory implants and study stuff.

It probably won't hurt Sonia's funds too bad, and it will effectively increase the skill pool we can call upon.
>>
>>26903660
A very good idea.
>>
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I forgot to include the smart grapple in your potential inventory list when you went on the station inspection. Please remember that it does not require power armor to function, though you might want your jumpsuit upgraded with a thin support harness so you don't rip your arm off.

>>26903449
>>26903660
"You study geology! We find diamonds everywhere! It's a perfect match!
We should look into getting you some geology-based memory imprinting and study stuff."

Your body double gets a worried look like maybe she shouldn't have told you but says that she wouldn't mind that. Provided she still has time for training of course. She still isnt completely confident in her abilities in the Recon suit, though from what you've seen she's fairly proficient with it. In some areas she's better than you with it but lacks much of your... bravado.


While you've been conducting search and rescue operations your allies have finished scanning the remaining sectors down. Mike's unit located what seems to be another logistics base, this one built into a set of asteroids that had been connected with support braces, cables and anything else that could help hold the rubble pile together.

The Corvette squadrons from House Ceres found an armed asteroid base being used to produce weapons systems, mostly phase cannons of one type or another. The company running it sells directly to the black market though they have been known to supply weapons to the PCCG militia in the past through intermediaries.

While the Major doesn't consider the region completely clear (even without that remaining base) he's being pressured by superiors to allow regular convoys to pass through the interior.
>>
>>26904145
Lets deal with that remaining base first.
>>
>>26904145
I feel like we should refrain from using the smart grapple outside of armor except in cases of emergency. We've only got two knees after all.

Also let's hit that base
>>
>>26904145
did anything ever come of the minefield clearing or... Arthur's little trip with the smuggler frigate? [was it Arthur?]

Also, are the Faction Alliance guys still operating with our wing in the frigates or have they moved on?
>>
>>26904369
>did anything ever come of the minefield clearing or...
Nope. Marked for a cleanup company to deal with that will likely never be hired due to low budgets.
>Arthur's little trip with the smuggler frigate? [was it Arthur?]
Will get to that later. Remind me if I forget again.
>Also, are the Faction Alliance guys still operating with our wing in the frigates or have they moved on?
They're still with you. They wanted to go into the asteroid belt to help Alex's unit out but realised their ships wouldn't be as maneuverable as the ones you sent in. The crews are going over mission recordings now.

Before taking care of that base there's one thing you need to set in motion.

While a large part of you would like to toss Ia'sro Kharbos aboard a ship with as shady a crew as possible and let him find his own way out there's just too much that can go wrong. You're going to wake the knight up in a secure location with no possible way for someone to listen in, brief him on how his upcoming escape is going to go then sabotage the stasis pod. You've got a spare ship picked out to make a cargo run which already has emergency teleporters installed. It should be the last run with cargo from the site of that old slaver base so this is going to be cutting it close.

Will you be briefing him yourself or getting one of your more trustworthy knights to do it. A better question is, will you or whoever let the troublemaker see who's helping him bust out?
You could wear a disguise, put on Marine, Power Cell or Recon armor, or just wear a duty uniform he shouldn't know who you are.
>>
>>26904523
I'm abstaining from this one because I still say holo-sword duel
>>
Rolled 1

>>26904523
I'm undecided. If anybody has actually an opinion on this, please disregard my post.

1= Sonia in marine armour
2= Ecord, or whoever Sonia thinks will do this well.
>>
>>26904523

Marine armor, preferably with a dead marine's name/patches/armor.
>>
>>26904523
Have Sonia go in marine Armour as going in Power cell or Recon armor would point to being maybe of higher rank though I'm almost tempted to suggest a certain salesman goes to free him.
>>
>>26904145
We should most likely knock down the sub-par logistics base first. Then move on to hostile shipyard.
>>
>>26904672
Agreed.
>>
Telling Arthur to hold the fort and for Kavos to start prepping for the infiltration mission you grab Rufaro and head off a quick geology expedition having been inspired by Arthur's previous find.

Hitching a ride on a the Frigate making the cargo run instead, you suit up with some armor taken from one of your dead or currently incapacitated Marines then throw some patches over the burn holes left from Neeran weapons fire.

Waking the bastard up is not as easy as planned. He fakes being asleep when the pod opens, waiting for you to get close enough to take your weapon. Using a small amount of voice modulation you turn up the volume on your helmet speakers and yell at him to "wake up" before giving him the quick version.
He'll be brought out of it again and a weapon will be nearby, head for the emergency teleporters, try to stun not kill members of the crew.
"This is the best you have? Why I've had more heroic escape attempts wi-" You close the pod again and activate it before he can continue.

Once the ship is loaded and takes off you signal the other ship on the Geo-survey to swing by and pick you up from the site of the old prison.

You wonder how that escape attempt is going to go...

Roll 2d100
>>
Rolled 14

>>26905056
>You wonder how that escape attempt is going to go...
I don't want to anger the dice...

>Roll 2d100
1
>>
Rolled 52

>>26905123
Sigh

>2
>>
Rolled 19, 100 = 119

>>26905056

One day, they'll use one of my wonderfully complex plans or let me bombard a planet with the big guns...
>>
Rolled 55, 4 = 59

>>26905056
>>
>>26905178
Thank you for that 55. With a Roll of 19 and 100, I was afraid he'd get spotted during his escape, and then go on to slaughter every living being on the ship before teleporting off.
>>
>>26905213
Yeah, I am hoping we can resolve this with minimal issues. This guy seems like a mess and he go play with the bounty hunters that will be after him.
>>
Reports you get later about the escape attempt indicate that:

>55
he made it out, though it was a close call. The Mercenaries detected movement aboard and had just finished arming up and were beginning to sweep the ship. Another minute and they would have stormed the section he was in. They are pissed he escaped though.
>100
The good news is not one person you actually gave a damn about -the mercs- were hurt in the escape!

With luck you will never have to deal with him ever again.


Now back to planning your infiltration of the Richter Station. Your Recon armor has been modified back to its previous state. Mr Nxesi's Apprentice is horrified by the transformation, a couple of the newer Marines are amused. Rufaro is getting motion sick from the clashing lines.
"Is this close enough?"
You think so.

Now, how is Crazy Has-Ann getting to that station?
http://www.youtube.com/watch?v=5OCF_icJIYU#t=35s

>[ ] Unnamed Guard
>[1] One of the pirate built Vengenace types
>[ ] Rapier Frigate (PPCDG-Custom)
>[ ] Smuggler Frigate
>[ ] Hurry up decontamination, take the J-Type Medium Freighter
>[ ] Other

Currently one vote for one of the pirate built Vengenace types.
>>
>>26905707
Was I the only one who actually voted in that survey? Heh.
>>
>>26905707
Smuggler frigate seems to be the best choice
>>
>>26905707
Agree with the existing vote
>>
>>26905707
>[X] One of the pirate built Vengenace types

Sounds like a plan and now for our glorious return.
>>
>>26905707
>>26905785

I think I somehow managed to miss that one, sorry. I'm okay with the Vengeance.
>>
>>26905707
[X] One of the pirate built Vengenace types
>>
>>26905707
Wait...is this the first time our body double has seen us go full on Crazy Has-Ann? I forget,but with what happened earlier this no doubt has cemented that we are a crazy noble.

Though it is quite nice to have someone who hasn't completely gotten use to our crazy antics around.
>>
File: 1377829719473.jpg-(73 KB, 750x600, No drugs or nukes.jpg)
73 KB
73 KB JPG
>>26905848
There's wasn't an actual survey via link or anything, just that post earlier.

Okay, you get hold of one of the Vengenace types. Someone plays a joke and has the Bittenfeld moved into the appropriate dock when you check the external cams from the station to double check the readiness of the ship.
Given that there is still has a bounty on it in some parts of the black market, using your old war horse would be a bad idea.

At last you get a ship prepared, painted over and cargo bays filled with some of your torpedo stockpiles. Some of the artists from 4th squadron put on extra graffiti and fake battle damage.

Your friends from House Ceres show up with a few standard corvettes and marines of their own. Ecord pulls some of the damaged suits of Power Cell armor and has them patched and equipped to your team.

"We might as well see if we can get access to their repair facilities while we're there." He reason. "We might even be able to trade in the worse off ones."

On jump in to the system the station is at your four ships are hailed.
"Welcome to Richter Station, free port and open to all. We'll even take those snubbing bastards with the militia, though they'd never chance it with some of the gangs here.
Our rules are simple. Hab and industrial sections are invite only, stick to the docking rings and central core. No anti tank or nuclear weapons outside the docks or cargo zones. You'll be charged for damage from firefights you start. I don't care how they start, whoever threw the first punch is getting charged. Individual establishments may have have rules listed at the door.
Now state your business."

>What say? Give it your full Crazy Has-Ann.
>>
>>26906420
"Do you need a torpedo? Of Course you need a Torpedo, Everyone needs one. I am Crazy Has-Ann and I have a Torpedo specially for you. Torpedoes have twice the power of a missile with only a third of the blast radius, and between you mee and the bulkhead look absolutely beautiful in the magazine. Come you must see my torpedoes, I have Varieties for every occasion. I have your standard Torpedo fare in a variety of makes an models, all only slightly use! I even have torpedoes that can pierce shield for when you're in a pinch! Buy two, get two more for the Same Price!

And remember, ALWAYS SHOP AT CRAZY HAS-ANN FOR ALL YOUR TORPEDO NEEDS."
>>
>>26906420
CRAZY HAS-ANN IS HERE TO OFFER INCREDIBLE DEALS ON STARSHIP TORPEDOES AND STARSHIP TORPEDO ACCESSORIES, OUR FINELY AGED TORPEDOES ARE THE BEST ON THE MARKET AT COME AT PRICES THAT WILL BLOW YOU AWAY.

IT WILL BE DIFFICULT TO SELL OUR FANTASTIC DISCOUNT TORPEDOES TO OUR VALUED CUSTOMERS IF WE CANNOT DELIVER THEM DIRECTLY, BUT CRAZY HAS-ANN IS NOT ONE TO BREAK FROM THE RULES OF OUR GRACIOUS HOSTS.
>>
>>26906586
>>26906602
This quest is awesome. I wonder if we'll be able to play the PROMOTIONS! gag sometime soon.
>>
>>26906420
Are you worried about hostile ships all day? Does the increased activity of Neerans and Dominion pounding cause your ankles, knees and back to ache?

Hi, Crazy Has-Ann here with the world’s greatest remedy for these things, Torpedoes.

Why am I rolling my sales-pitch now? Because you won't have the chance to talk to me again once the rest of your station hears what I'm selling.

If your crews are sore, tired, worried, torpedoes absorbs more shocking pressure than
any other kind of weaponry. Unlike phase cannons that break down over time, and require huge continuous amounts of energy to operate, torpedoes are applied to the hostiles once and provide pressure relief where you need it most – the most price ships your enemies can field.

The torpedo never breaks down. And when impact occurs, you won't have to worry about anything ever again. The enemy's gone, the torpedo's gone. Everybody's happy.

No regular energy weapon can do that.

Imagine the relief you’ll feel on all kinds of ship
s. They even work on fighters after minor modification.

Whether you’re new to private force application, a professional or a stay-at-home miner looking for something to protect his investments, you deserve the comfort of torpedoes. Stop spending hundreds on inferior weapons. Remember, nothing shocks an enemy quite like a torpedo.

Call now and get a pair of our mark XIV torpedoes for crazy cheap. But that’s not all.

We’ll also send you a pair of our shark-themed snow globes for free!

They’re perfect for frigates and corvetts.
But I’m still not done.
Buy today and we’ll double the offer.
Just pay separate shipping and handling.
That’s right, you’ll get two sets of torpedoes and two of whatever else I'm selling today.
>>
>enormously important decision with far-reaching consequences

One guy responds with a single sentence.

>chance to ham it up as a crazed weapons dealer

WALLS OF GLORIOUS HUMOR TEXT
>>
>>26906714
>shark-themed snow globes

We should really get our hands on a few of these.
>>
>>26906745
You make me feel bad when you put it like that.
>>
>>26906714
I'm sold!
>>
It's been awhile. Part of you has some stage fright but it's the sort that disappears the instant you get the first word out. And that word is
"CRAZY HAS-ANN IS HERE TO OFFER INCREDIBLE DEALS ON STARSHIP TORPEDOES AND STARSHIP TORPEDO ACCESSORIES, OUR FINELY AGED TORPEDOES ARE THE BEST ON THE MARKET ET COME AT PRICES THAT WILL BLOW YOU AWAY.

Do you need a torpedo? Of Course you need a Torpedo, Everyone needs one. I am Crazy Has-Ann and I have a Torpedo specially for you. Torpedoes have thrice the power of a missile with only a third of the blast radius, and between you me and the bulkhead look absolutely beautiful in the magazine. Come you must see my torpedoes, I have Varieties for every occasion. I have your standard Torpedo fare in a variety of makes an models, all only slightly use! I even have torpedoes that can pierce shield for when you're in a pinch! Buy two, get two more for the Same Price!

IT WILL BE DIFFICULT TO SELL OUR FANTASTIC DISCOUNT TORPEDOES TO OUR VALUED CUSTOMERS IF WE CANNOT DELIVER THEM DIRECTLY, BUT CRAZY HAS-ANN IS NOT ONE TO BREAK FROM THE RULES OF OUR GRACIOUS HOSTS."

There's some mumbling on the other end of the line, some names passed around then finally they get back to you. "Uh, you're allowed to move weapons around the cargo zones. If you want our operations manager can station someone from the crew there to provide secure video and Holo links to the stall you'd be using. There's a fee but its a small one."

With that out of the way you bring your ships in to dock. The Corvettes land in the smaller berths while the cruiser with its bothersome wingspan has to dock at the end point of one of the Rings.

Once you're aboard your people are asked to have their weapons and gear checked for radiation leaks or energy bleed. One of the more damaged suits of power cell armor has a defective cell thats spitting magnetic fields and causing static shocks so he's asked to have the suit turned off for transport to one of the repair shops.
>>
>>26907259
Good, now remember the plan people. Uh... what was our plan again?
>>
>>26907259
>spitting magnetic fields and causing static shocks

Sounds like that could be turned into a feature.
>>
>>26907295
Confirm if slaver station

If so sabotage so our ships can move in.

If not sell some torpedoes
>>
>>26907259
So, in order to top this we'll have to break out in song next time, right?

>>26907295
I don't have the slightest clue.
>>
Your torpedo stockpile is moved into a cargo bay in the docking ring and soon someone from station operations arrives with a scanner and some cameras. Another shows you the way to a stall farther into the station. You dont think your plasma pistol would have cleared the anti-tank weapon restrictions for the inner areas.

Setting up shop you find that the promenade level you're on is actually rather well populated. Well, time to continue the show! Stepping up on a small crate you point to the holographic image of the torpedoes in the cargo bay.

"Welcome, new and valued customers!" You shout, amplified by your suit speakers.
"Are you worried about hostile ships all day? Does the increased activity of Neeran and Dominion cause your ankles, knees and back to ache?

Hi, Crazy Has-Ann here with the greatest remedy for these things: Torpedoes!

Why am I rolling my sales-pitch now? Because you won't have chance to talk to me again once the rest of the station hears what I'm selling!

If your crews are sore, tired, worried, torpedoes absorbs more shocking pressure than any other kind of weaponry. Unlike phase cannons that break down over time, and require huge amounts of energy, torpedoes are applied to the hostiles once and provide pressure relief where you need it most – the most price ships your enemies can field.

The torpedo never breaks down. And when impact occurs, you won't have to worry about anything ever again. The enemy's gone, the torpedo's gone. Everybody's happy!

No regular energy weapon can do that.
Imagine the relief you’ll feel on all kinds of ships. They even launch from fighters!

Whether you’re new to private force application, a professional or a stay-at-home miner looking for something to protect his investments, you deserve comfort of torpedoes. Stop spending hundreds on inferior weapons. Remember, nothing shocks an enemy quite like a torpedo.
>>
Crrrrrrrrrrrrrraaaaaazy Has-Ann here with a special Pandora Cluster Offer!

Days are dark, friends! Pesky Factions and their taxes spread across the stars while Neeeer-Ann run amok! But Crazy Has-Ann have solution! Once humble weapon of war, torpedo is now investment! Crazy Has-Ann has on good authority that torpedo in high demand do destroy pesky plasma-spouting zippy ships!

If you contact Crazy Has-Ann in next fifteen minutes for purchase, we throw in specially devised anti-Neeer-Ann zippy ship torpedo! It may look like normal torpedo, shoot like normal torpedo, even taste like normal torpedo! But Crazy Has-Ann has certificate of authenticity for special Anti-Neeer-Ann properties!

Crazy Has-Ann's Traveling Torpedo Emporium and Attack Cruiser also offers easy financing! Get your torpedoes for 1 easy payment!
>>
>>26907313
right. Lets do that.
>>
Using a cloth tossed to you my a nearby marine you wipe away non existent perspiration from the outside of your helmet's upper faceplate.

"But wait there's more! Call now and get a pair of our mark XXXIX torpedoes for crazy cheap. Our deals do not end there!

We’ll also send you a pair of our shark-themed snow globes for free!
ASTERISK: Shipping may take between two and three weeks for snowglobe!

Our torpedoes are perfect for frigates and corvette!
But I’m still not done.
Today and we’ll double the offer.
Just pay separate shipping and handling.
That’s right, you’ll get two sets of torpedoes and two of whatever else I'm selling today.

Remember, ALWAYS SHOP AT CRAZY HAS-ANN FOR ALL YOUR TORPEDO NEEDS."
>>
I love you TSTG. I'm going to bed, this thread can't get any better.
>>
File: 1377834866914.jpg-(Spoiler Image, 23 KB, 592x391)
Spoiler Image, 23 KB
23 KB JPG
>>26907457
Thanks and goodnight.

>>26907298
>Sounds like that could be turned into a feature.
Only if you want to wipe somebody's unshielded video library.


"WHAT DO YOU MEAN I'M NOT SUPPOSED TO READ ASTERISK!?
IS RIGHT ON AGREED SALES PITCH I WROTE!
Crazy Has-Ann is honest about sales pitch with contractors."

You kill the mic and get down from the crate and fake having a business disagreement with one of your resellers.
Valeri Fusaro playing the part of your manager escorts you back to the ship after a dust up with the marine you were faking the disagreement with.

"Tell me you saw a way in." You ask.

There's a gap in the coverage of the weapon scanners for the upper meter or so of the ceiling in the cargo area. If you throw on an extra repulsor belt and take it easy you should be able to climb along the ceiling of the cargo bay and from there into the station interior. The trick will be not to disturb anything that might fall and give away your position while in camo.

Choose your weapons loadout!
NOTE: An excessive number of weapons will get in your way when ceiling walking.

>Secondary Melee weapon
Monoblade
Republic bayonet
Repulsor gauntlet
Smart Grapple

>Ranged
Fusion Gun (Warning: bulky)
X-ray Laser (+MicroRPG launcher)
Mass driver rifle
Shotgun (Grenades, AP Slug, Flechettes, Incendiaries, other)
Phase rifle (Has stun setting)
Silenced Carbine* (+Splinter rounds)

Plasma Pistol
Forearm MicroRPG launcher
Republic SMG*
Forearm SMG*
Submachine pistol*
Pulse Pistol (Has stun setting)
* = silenced weapon option

>Grenades (max 7)
High explosives
Frag grenades
Stun grenades
Flashbangs
Half moon (Breaching charge)
Claymore mines
Other/Special (Specify)

>Heavy
Anti tank plasma gun
Anti tank RPG

Hey, I finally found the weapon that inspired the Shallan Fusion gun. They work completely different but they once looked the same. Now its a cross between that and an M79 grenade launcher.
>>
>>26907863
Monoblade
silenced Carbine
plasma pistol
x2 frag
x2 stun
x2 half moon
x1 claymore
>>
>>26907968
This should work
>>
>>26907863

>smart grapple
>Silenced Carbine
>Pulse Pistol
>Grenades: 1 Claymore, 1 stun, 2 flashbang, 2 Half Moon, 1 frag [7 total]

>No Heavy
>>
>>26907863
I really want us to start using the xray rifle since we have training. After all the leading house uses them with the recon armor, why can't we?

After that I'd say monoblade and whatever.

We can replace some of those grenades with ammo for the rpg launcher.
>>
>>26908206
Also, we can skip on the heavy because it's too bulky. Get one of the SMG's so we can use it for covering fire and holster it on the lower back like the shotguns from Mass Effect. Plasma Pistol for those tough to crack or when we really want to create fireballs to scare people to death.
>>
>>26907968
>>26908072
Be aware that they're listed as secondary melee because you normally carry your HF-Blade.

So
Carbine for silent work
plasma pistol
mix of grenades + ammo?
Sound good?


Time for some silent movement. You throw on the repulsor belt normally used by Marines for short duration work on higher gravity worlds. They're not something you want squads constantly deploying with because of their cost, short battery life and vulnerability to damage from enemy fire.

You turn on your camo then follow Valeri off the ship. He tells the others that Crazy Has-Ann is going to be staying on the ship for awhile.

Moving off to a quieter area you turn up the suit repulsors and maglocks and climb up one of the walls. Your suit might be able to handle this for a bit on its own but after being knocked around by a few extra atmosphere on that Neeran ship you're not taking any chances.

Roll 1d20 for infiltration
>>
Rolled 14

>>26908530
>>
Rolled 15

>>26908530
Mobile roll
>>
Rolled 20

>>26908530
I'm walkin on sunshine, woooooaaaaaahhh
>>
>>26908767
I don't even know what to say to this
>>
http://www.youtube.com/watch?v=t53cOiXkyRA


Heading through the cargo area is slow going but with a few clear structural support beams around you're able to risk walking in a low crouch towards the area with the weapon scanners. They keep the ceiling around the security checkpoint nice and clean too by the looks of it. There are detectors scattered around that you're certain would have a clear view of you entering this way if it wasnt for that system glitch you resolved on your first boarding attempt. Thank goodness for that.

Before exiting the checkpooint you spot a pair of open topped weapons storage bins. Stealing a GP mine from one you set it to the same frequency your claymores use and slap it inside the second bin. Should create a distraction later that your people could use to get through this checkpoint.

Heading for the other sections you're able to move about rather freely and get a look at some of the other berths. Of the six suspected slaver berths on this side of the station three of them show signs of stasis pods having been brought through recently or equipment needed to move them. You also see some of the same crates the slave chips were being stored in on the other station.

[ ] Board one of the ships
[ ] Investigate crates when clear
[ ] Try to locate stasis pods
[ ] Sabotage station systems
[ ] Other
>>
>>26909089
Investigate the crates when clear f where lucky we can find out if these are the crates were looking for
>>
>>26909139
These are not the crates you're looking for... move along.

If we already have the HF-blade then I want the remote controlled wrist mounted rocket launcher since we keep rejecting to use our awesome xray gun.

Might as well investigate the crates then move to sabotage the station. It was the reason I suggested sending an infiltration force to strike before we send out fleet into the combat in the first place.
>>
>>26909225
ha I didn't even realise what I wrote down till you said that
>>
General Purpose Mine AKA "GP Mine"
These are little more than an explosive puck with a sensor/reciever attached to the detonator. They are often used as tripmines or as an alternative to claymore mines when a less directed blast is required. The most common type is HE/Frag. They're disliked by most military organisations as other explosives are either cheaper or more precise.
GP Mines are banned by some worlds because of their ease of use in terrorist attacks.

>>26909139
>>26909225
Roll 1d10. We're looking for a low number.
>>
Rolled 10

>>26909338
>>
>>26909392
Fuck
>>
Rolled 4

>>26909338
Roll

>>26909392
Op wants low we get high
>>
Rolled 1, 5 = 6

>>26909338
Two more d10s, we hit post limit a while back.
>>
http://www.youtube.com/watch?v=lqI3y9x4h3U


Waiting until the coast is clear you climb down one of the walls in the storage area assigned to one of the slaver ships. Cracking open a crate sure enough you find slave chips, a few thousand of them. Taking a few as evidence you reseal the crate and get back up to the ceiling. A minute later a few gang members walk in with a cart to carry off some of the cargo.

"Why are we stockpiling so many of these now?" Asks one.

"This whole Mercenary phase with the Warlords is sure to pass after a couple of years. When that happens, they're going to need plenty of these and people in place to use em."

"Yeah but what about-"

"Look just don't touch anybody in the main ring okay?"

With that recorded you head for the main shafts towards the central core. Cargo lifts and smaller passenger lifts are separate and you'd rather not try your luck in the more cramped ones. It takes awhile for someone with enough cargo comes along to use the larger ones and you end up having to avoid being squished by a giant crate but soon the lift is on its way down. A few of the cargo handlers small talk about creating a puzzle game revolving around moving crates before you finally reach the station core.

How will you sabotage the station?

[ ] Shields
[ ] Main reactors
[ ] Weapons
[ ] Command & Control
[ ] Sensors
[ ] Other
>>
>>26909693
I'd say shields first so we don't have to waste SP torps and then try and hit the weapons systems after
>>
>>26909693
Sensors so they can't command and react to our fleet and their weaponry had to be line of sight iron sighted for firing.
>>
>>26909826
Then we can start a fire before our fleet arrives so they're busy dealing with an internal threat and fail to react to the external that they don't notice because sensors and emergency warnings are down.
>>
>>26909826
theirs still the ships they will have sensors and they could pick us up just as fast as the station
>>
Rolled 36

>>26909848
>>26909826
>>26909808
>>26909875
You guys can plan how you'll be taking care of this for next week, I'll be stopping here.

Also, I'm looking for Reporting names for Neeran ships. Some of the Terrans have nicknamed the FTL Neeran Corvettes Harriers though this remains unofficial.


>>26904369
>or... Arthur's little trip with the smuggler frigate? [was it Arthur?]
OH, right the Diamond expedition. Lets see...
>>
>>26909875
True, I'm not saying we can walk right up and dock with the station, but we can take out it's ability to coordinate attacks so each ship is now independent and can be routed easier. Also the weaponry in the station becomes less effective.
>>
>>26909965
Because of the size of the impact area the site is estimated to hold somewhere around 36,800,000,000 carats worth of usuable diamond. This is after processing of the ore.
Arthur has already signed a contract with a mining company and bought rights to the site from the PCCG.
>>
>>26910009
>>26910009
the ships still have coms they can still coordinate while fighting
>>
>>26910224
thanks for running this see you next week
>>
>>26910811
We're talking about a free port here... They're gona scatter when they realize the port isn't coordinating defenses and it will be every man for himself. Sure some may coordinate together, but it will be a lot of smaller groups rather than 1 large group.
>>
I'd say hit the shields first and then go for the CC. Shields because once those are down the we can neutralize it's weapons fairly easily with direct fire or normal torpedoes.

And then CC because without that they will have no chance of organizing a defence against us. Since this is a free port most of the ships will likely surrender or scatter and we are specifically here for the slavers.
>>
>>26910957
>>26910224
>>26910009
>>26910811

I say we sabotage shields. But not in getting them down, in keeping them up so that no ship can escape the bubble. Once we get a surround, even under weapon fire, they wont be able to escape. And if we can sabotage weapons, sensors or command and control next our ships should be able to pull it off without much problem.

At which point they have two options. Surrender or die.
>>
>>26911951
If you give an enemy no where to retreat to and corner them with a fight free or death situation they will fight even harder to get free. I don't agree with this
>>
>>26912313
they can surrender.

a lot of them are not slavers...
>>
>>26912459
Surrender to lose your ship or questionable cargo, end up in jail, or starting back from nothing because your reputation is more ruined after you let a boarding party see your top secret corporation cargo? I'd try and fight my way out over having my crew mutiny.


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