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File: 1377623814845.jpg-(57 KB, 400x500, Crimson Blades Vanguard Veteran.jpg)
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Greetings again /tg/. Now that there was some progress on these swashbucklers, yet it's still too little. Now that there are some people that are working on them alongside me, there is probably a future for this homebrew chapter.

I'd also like to encourage people (common anons, those who are versed in art, storytellers, etc.) to contribute some of their time to put into these marines. There were already some anons that created some awesome ideas/things (among them Crawler Bro, Brother Rana and all those anons that bristled with ideas).

This time however I'd like to stick to the marines themselves. I'll present some short summaries of the companies and then you can post if these ideas are bad or good (those summaries also include corrections and ideas made by other anons).

So ready yer rums and let's get started.
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>>26859067
Oh, and by the way, if anyone doesn't know about these guys, check out their wiki page:

http://1d4chan.org/wiki/Black_Locks#External_Links

There are also links to the archived threads about them, so that some of you would get the general idea about them.
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Let's start with the Black Cutlasses:

The Black Cutlasses are the most disciplined of the Black Lock companies (with the Void Plunderers being second to them). The crew is made out of very disciplined and tactically oriented members (that also includes their serfs and non-marine personnel), in fact their force organization is closest to that of a actual space marine chapter. The only difference is that, like the rest of the chapter, the Black Cutlasses don't adhere to the Codex Astartes.

They use various tactics depending on the situation, often changing them in a instant. Sometimes when something occurs out of nowhere, then a Cutlass in charge will quickly make a plan on the run (thus resulting sometimes in some to complain about their leader trying to kill them...especially if those are guardsmen that are complaining).

The Black Cutlasses recruit from both noble houses (of those nobles that actually do something), from the Imperial Navy, and from the common ones who have great potential.

One really specific character of the Black Cutlasses is that they are incredibly stubborn, and when they make a oath, then there simply exists nothing that will stop them. Among the crew members, the most stubborn one is the current Master of The Dread Fleet, Captain Ahab E.Teach (also know more commonly as Blackbeard).
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>>26859293
Crimson Blades:

Black Locks are known for their martial skills with various weapons, but among them, the Crimson Blades are the most destructive. A company specializing in rapid and devastating assaults, these marines inspire immense dread in the hearts of everyone foolish to have crossed paths with them. Like all of their brethren form other companies, they put emphasis on both close combat and mobility. However, they are bloodthirsty and emotional, making their attacks incredibly reckless (nobody on the other hand can question how incredibly effective those attacks are). Because of that, they have a larger number of Apothecaries to tend to them (sometimes the combat medics are seen being part of a squad, and sometimes are seen leading their brethren).

Despite them being this reckless and emotional, they are known to be incredibly protective of others, be it civilian, guardsman or any other human. All Black Locks are sometimes seen as brash and arrogant, but when civilians and Imperial Forces call for help, they will not stop until they aid and save those who called them. The Crimson Blades however will fight a tenfold times harder than their brethren form other companies to vanquish a threat that endangers those who they swore to protect. This also resulted sometimes in them going conflicts with other Imperial Forces (such as the Guardians Exemplar who once visited one of the Calico Colonies) when civilians were endangered by the latter ones. When this happened then the Blades will alway go berserk and unleash disproportionate retribution on those who dared to do something like that. Only the interference of their Captain, Peter the Bloode, keeps them in check from totally obliterating those who would invite their wrath (although sometimes it itches him not to interfere and cut loose himself).
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>>26859704
Rum Grails:

A company that at first looks as if it was undisciplined, yet when in combat, becomes a force to be reckoned with, the Rum Grails are a strange crew. For starters, they are tasked with the protection of the chapter reliquary that is stationed on the immense space hulk know as the Brewery (that also store the large amounts of alcohol and the machineries that produce aforementioned alcohol). Secondly, they are specialists in medium ranged combat (where the brothers that are armed with flamers and meltas pin down their enemies, only for those close combat fighting brethren to clash with them after softening them up). And thirdly, they are known to have a large number of Chaplains that beat some sense into them when they are not in combat.

The changes when the marines are in or out of combat are extreme. When these Locks are out of combat, then they mostly try out new brews, sing songs or do other things for recreation. This is why they have a large amount of Chaplains to keep them in check and so that they wouldn't lack in training. However, when they are in battle, they rapidly change into very competent warriors who hit hard where it would hurt the most (making them the sort of capable, but lazy sort).

The Grails are also know to be the only company to produce the legendary Lock Rum. A concoction said to enhance the already superhuman senses of a marine (and only their Chaplains know how to make it). As a side effect, the wastes from the creation of alcohol are used to manufacture explosive cocktails that all companies use sometimes in place of grenades.
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>>26860114
>>26859704
>>26859293
That is all cool, but I can see that there should be some things that require some things to be done better.
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>>26860169
Well, now I've presented these three companies, hoping that someone would point out those things that are wrong and to include stuff that would improve them.

But it seems yet again that there is lack of commotion on /tg/...I really miss summerfaggings. There are a lot of people then.
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RAVEN LOCKS SWAY
ON THE OCEAN BREEZE
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>>26860308
THE MERMAIDS SING
AND THE LADS DRINK HIGH
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>>26860342
ADVENTURE CALLS EVERYONE
TAKE YER GEAR AND OFF YOU GO
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>>26860217
Summerfags produce nothing good. They just try to remake derpy shit like the Angry Marines. Or bitch about the Knights Inductor, that was fun. Or ruin threads like the Mourning Sons, fuck up the Oestalan Sector, abandon work on things that were actually good, like the Blood Jaguars, etc, etc, etfuckingcetera.

That's why I liked the Oestalan Sector. It was poorly thought out, but the base concept, a sector where we tried to keep things a little bit more serious than normal, keeping out the dumbassery that seems to be the only thing that captures people's attention these days.

That said, the Black Cutlasses is Mary Sue as fuck. Their entire deal is that they're disciplined super warriors too cool for the Codex (like every other chapter out there, because people hate Ward). They could use some fluff in which their singlemindedness gets them in *real* trouble.

Crimson Blades are Salamander Eaters, people who somehow love humanity, but are also bloodthirsty as fuck. Write something about how their killing frenzies not only endanger allied forces (that are off screen, and so may be killed without consequence), but sometimes kill these people they supposedly love so much. Make it an actual drawback, instead of the best qualities of both Salamanders and World Eaters, bro.

Rum Grailsare just stupid. They're basically pirate Space Wolves, getting drunk all the time, yet magically being excellent fighters, just like EVERY OTHER MEMBER OF THIS CHAPTER.

You have written nothing but positives, and a handful of totally irrelevant negatives. This is why /tg/ projects suck, no one ever willingly hurts their special snowflake fluff. The chapter *idea* is cool, but it reeks of lazy fanfic writing.
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Still writing that other bit of fluff. When I get time, I'll open up my Deathwatch books and see if I can knock together some working crunch. I kind of like the idea of an anchor-shaped crozius.
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>>26860217
What /tg/ needs more than ANYTHING is a means by which things can be coordinated and critiqued better. Like our own version of that shitpile 40k fanon wiki that's infested with the absolute DREGS of the fanbase, but you know... actually moderated. And hopefully good.

A place where we can discuss things, but be out of the way of the rest of the board and not clog everything up and get people mad.
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>>26860557
Dang. Need to dumb out the Blades bloodthirstiness, actually the stubborn part is a great idea, while the Grails need to be more party-oriented (plus not all the companies drink loads of ale, on the Grails are like that).

>>26860596
That's one of the best things I like.

>>26860624
If there were something like a forum or community portal on the 1d4chan, then it would've been more controllable and much better, but well...sometimes you cannot get all that is good...
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>>26860557
Plus I need to look into that Oestalan Sector. Maybe I'll get some Inspirations for the Calico Stars.
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>>26860668
Are you're SURE this chapter's not already fallen to chaos? You've got slaughterers, drunk party animals, and thieves, all with a healthy dose of individualism and disrespect for authority.

Basically, you've written a Chaos chapter en route to becoming devotees of Slannesh, with overtones of Khorne, except you're too afraid to take the results of what you've written to its logical, nay inevitable, conclusion.

Which means you're trying to do what you want in defiance of canon and how 40k works. Which means you're building on a foundation of shit, just like the fucking Knights Inductor.

Think real hard about what you're doing.
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>>26860796
No, no, no. They are...insanely varied. They are all a combination of various pirate mentalities that were once one chapter, but got divided and somehow despite their differences, they are still together. All of this is because they look for the Ultimate Treasure so that they would secure it before others would use it for more nefarious things.

And yes, you're right about the hard part. Only the biggest pity is that there is so little people to give a helpful hand in this project. That's really hard to pull off. Plus now that I got some critical feedback, I can now present the other companies and note to myself what to change in the three first that I presented.
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>>26860897
If there's not many people lending a hand, that means no one's interested. Just like the Mourning Sons, Oestalan, and a handful of other, barely nameable projects from this past year.

Welcome to /tg/, where we used to get shit done, but now if it's not a quest thread full of dumbasses shouting each other down in a race to see who can be as ludicrous as possible, no one says shit.

Why do you think the only real things we've built are fucking Ork-related things? Scraplootas, the Green Traverse, etc. It's because people prefer silly, which doesn't require they know shit, critique shit, or put in any actual effort to respect the canon they can't be bothered to pretend to read.
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>>26860956
Unless...I really should create a blog where interested anons would go to and add their ideas.

Have to look into creating one.
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>>26860897
Somehow they're still together? You better explain how the fuck that works. You better put in the political drama they all have, the different viewpoints they have, clashes between different factions, moments wherein the chapter considers fragmenting, times when part of the chapter sabotages each other, all that shit.

You know, the parts that are hard to write, but prove the reality of the thing you're writing. And most importantly, make the chapter not just your legion of robots working in impractical harmony.
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>>26860993
Blog? As soon as you get past post ten, no one's going to read the archive, and everything you've ever worked on will disappear into history.

And, if people have to reference different ideas at different times, the blog is going to get very jumbled and incoherent. This is why wikis, with their separation of pages, threads, and ideas, are superior, and why 1d4chan works pretty well.
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>>26860596
How.... mostly unoriginal. Pirate marines. With anchor iconography. Wow, you gonna have every marine with a robo-parrot and a purity seal eyepatch too?
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>>26860998
Yer right. When the idea came into being, there were mentions of rivalries between the captains. But to do the whole stuff you said, the Companies themselves have to be fleshed out...or that those differences should be less exaggerated...seriously this is extremely hard.

>>26861022
But 1d4Chan doesn't have something like a community page...well I could put the stuff on their wiki, but that would cause one hell of a commotion and RAGE.

>>26861148
They are not that piratey lad. Plus If you were back then when they were made, then I would have liked to hear out your opinions on how to make them right.
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>>26859067
If the progress is too little, it's a good bet that you need to recognize that this project is your own special brand of derp, carried forward by you and like two other tripfags.

Did no one learn from the Oestalan sector, and its collection of worthless trips? Wrenloft was a faggot, Indonesian Gentleman contributed conflicting fluff, and Astro tried his best, but was clearly not capable of handling the role of moderator that some anon shoved his way. (how do I know that? because Astro accepted the job, proving his unworthiness.)

TRIPFAGS KILL PROJECTS. I'm not entirely sure why, but they do. I've seen it happen.
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>>26860796
The Damned Company of Captain Jones fell to chaos. The story of that companies fall is a tragic one but not a sympathetic one.
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>>26861260
And? The entire rest of this chapter is a hair's breadth away from falling to chaos, and there's very little reason why they haven't already.
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>>26861225
The faceless and nameless badge of anonymity strips away the need to do things for petty personal ego.

Also would someone with technical skill please update the 1d4chan page.

If no one does it then I might have to try and I have the tech-derps something cruel so it will be shit.
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>>26861278
Same reason the Space Wolves haven't.

For all the fucking around they do have faith and a strong sense of loyalty.

Also helps that Chaos has not so much to tempt them with. They are left much to themselves and allowed to do mostly what they want.
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>>26861225
You know, I could simply flesh the companies out and put it all on pastebin so that others would read all the stuff piece by piece and put in their thoughts on the stuff.

>>26861260
And it was one of these elements that was really great as part of the Black Locks.

>>26861278
As I said, they need more fleshing out on why they are still together.

>>26861312
Their page was updated, but only with pics...and with links to archived threads about them. It's all marginal to me...
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>>26861359
Doing what they want? Sounds pretty hedonistic to me. If your statement is true, then literally everything they think is important to do can and will become a temptation. Hell, chasing this treasure is an obsession in and of itself.
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>>26861148

Ix-nay on the eye-patch. Those are for their Navigators. And I'm thinking of a bonus to Fellowship or an option for cyber eagle empathy.

Anyway, later all.

>>26861312

Just wanna help, is all.
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>>26861427
There's no reason to have a trip if you genuinely only want to help. Stripping away the "authority" of having a name attached to the idea you're trying to claim for yourself and inevitably defend to the death will make whatever you write better. Or so I gather.
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>>26861393
Not quite a obsession, but it's part this and part oath that was made when the Locks were given the Star Map of the Calico Stars by the Rouge Trader "Jolly" Roger before he died.

Also the fact that this treasure is a awesome piece of archeotech that can heal even the most dreadful of wounds is something a lot of people would like to have...especially beings such as Chaos Forces.

Seriously, have to work on their origin story more. How where they created? How founded them? The part with the treasure is one of the things that still keeps them together, but it shouldn't be only that.

>>26861463
At least there are those who are somewhat interested.
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>>26861393
Same could be said for every space marine chapter. With the possible exception of the Salamanders.

Lamenters - Nurgle.
White Scars - Slaanesh
Space Wolves - Slaanesh/Khorne
Blood Ravens - Tzneetch (fucking obviously)
Blood Angels and every one of their fucked up children - Khorne
Dark Angels - Tzneetch/Khorne
Grey Knights - Malal/Khorne/Tzneetch
Marines Malevolent - Malal
Black Templars - Khorne
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>>26861525
A cabal of tripfags being interested in filling 4chan with their personal pet project? And you can't figure out why no one wants to help you and your cronies? Just go to a different website and write your shitty circlejerk there.

Might I suggest this particular cesspit?

http://warhammer40kfanon.wikia.com/wiki/Warhammer_40,000_Wiki
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>>26861558
This is true. And if it weren't for First Founding chapters being protected by the very strongest plot armor, many of them would have likely fell. In canon, we see many of their successors falling to Chaos as a token "next best thing" solution.
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>>26861525
Whats keeping them together is the fact that no single company can keep the Calico Stars patrolled on their own. The shame of failure would be too much to endure.

They were founded as a fleet based chapter from Nova Marine stock for the reason of keeping that patch of the sky at least semi-Imperial. Nova Marines were already very much a fleet based chapter and so its only an exaggeration of their starfaring traits that set them down the path they follow today.

The quest for the archo-tech is not their reason for sailing those space-lanes but it is something they think is hidden in the area and they want to find. It could, they hope, fix the Emperor.
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>>26861580
Thank you, but no thanks. Plus this project started out a year ago and I couldn't continue it (because of my situation with my studies and research paper).

But now I want to continue it. And as long as there are people that are interested in expanding it, then it will expand. Plus it wasn't my pet project to start with (it didn't even start out as a pet project). I simply suggested it and it simply started to exist.

>>26861640
Well, nothing is perfect.
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>>26861679
Actually they started out as a planet based one from which they patrolled the Calico Stars. The experience with Roger and his map changed them into a fleet-based one.

I also thought once about the last part with fixing the Emperor, but somehow it wasn't included due to concentrating too much on the chapter's companies.

Seriously, all of this is out of control...
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>>26861682
Didn't you yourself state that the Black Locks virtually died off from lack of interest, hence why you've started these new threads?

Aren't you basically the only one keeping them going?

It's not that there are people interested in expanding it, beyond a couple of your tripfriends, and it's not that the project has "simply continued to exist".

It IS your pet project, and it always has been, or you wouldn't have engaged in this thread-necromancy, and you're the one keeping it going. This is not a new pattern, and I don't judge you for falling into it.

However, refusing to face reality is deserving of harsh criticism.
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>>26861732
It's out of control because you wrote Space Marine Orks, and they attracted critical levels of derp and randomness. If your project continues, it will accumulate more and more crap, because people love shoving their own dumb shit into things, ESPECIALLY projects that are intentionally so poorly defined as to be impenetrable to criticism.

No one likes being called out on being stupid. Why do you think people love the Orks and Chaos so much? There's no canon to restrict their special-snowflakeness. It's the easy way out, and it's why everything gets steadily shittier online unless the community actively cracks down on stupidity and derp.
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>>26861849
And by Orks, I mean Freebootaz specifically.
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>>26861743
And as you have seen, there are those that are still interested and remember them.

Even then sometimes there are situations on /tg/ where a old project resurfaces back and gets fleshed out. And yes, sometimes /tg/ reminds itself of projects of times ancient only to get slowly finalized and maybe one day be completed.

>>26861849
>>26861856
It actually started out as a whaler and pirate pop-culture feast that other anons did.
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>>26861743
Plus I only was posting the best ideas that were created during the first four threads and combined them altogether...but now I see where my problem lies.

The entire fluff about them needs to be revised. Needs to be modified. Needs to grow balls and it needs it badly. It started out as what happened if Space Marines could apart from the stuff they usually did, could also do the same stuff as Rouge Traders did.

Then it all rolled into what I wrote in>>26862263

Thus it needs to be revised. Needs to have a greater connection with the lore of 40K (still at least some humor would be in place, but not make it silly or too silly).

Now I saw my errors. And to start with...they need to have their origin story fleshed out first. The chapter itself and the companies are to be later fleshed out next. And then the rest is a matter of time.
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>>26862477
Welll.... you're saying the right words at least. If you can deliver, I will be more than happy to help you. Good luck.


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