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File: 1377041934346.jpg-(288 KB, 500x682, yellowman color brick.jpg)
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You are the voices in Scott Yellowman's head, and you find yourself standing in front of the Door of Truth, trying to haggle with a metaphysical manifestation of God and the world known as Truth.

It'd be easier if he weren't such a royal goddamn asshole.

So far you've come up with the idea of bartering Scott's knowledge of the other Amestrises out there, bartering everyone's Cards, just paying an arm and a leg and having Elyse regenerate the limbs later, trying to bull rush Truth and force the Gate open, and so far you've been trying to convince him to open it for free. That last one hasn't been working out so well.

"I think we might want to figure out what we wanna do soon," Charlie comments quietly to everyone else. "As a bouncer, I can sorta tell when the time comes to kick out a customer that's outta caps. I can feel that sorta air right now, ya dig?"

"He's just a bully with a lot of power," Elyse says, voice a controlled hiss. "I say we attack him."

"I say that's a really goddamn dumb idea," Burton puts in. "We look like godslayers to you?"

Elyse winces at the rebuke and falls silent. Truth looks up, his smile slightly widening.

"Ah... some of your fellows have completed their bargaining and have now left. You begin to lose your lead."

Last Thread: http://suptg.thisisnotatrueending.com/archive/26197135/

Scott
http://pastebin.com/80icAktC

Elyse
http://pastebin.com/Szz1ZEzX

Charlie
http://pastebin.com/mvs87SkZ

FFP
http://pastebin.com/EA0d1LdJ

Summary Card
http://pastebin.com/CMRBUjSB
>>
>>26739627
http://suptg.thisisnotatrueending.com/archive/26609235/

Wrong link. Sorry. This was the last one.
>>
>>26739627
Fuck him. Go up to the Gate and look for the Back Door.
>>
>>26740202
>>26739627
According to the 2009 anime and manga, the Gates within each person can be used to pay the Toll.
IIRC, Al said that Gates had been thrust into all of us artificially.

We can also use that to pay the Toll, can't we?
>>
>>26740202
Yellowman looks around the empty space for another exit. He doesn't find one, but he DOES find something. As he searches, he sees the faint outlines of three more Gates, one behind Elyse, one behind Burton, and one behind Charlie. They are out of focus and ephemeral, but if he squints just right, he can see them.
>>
>>26740388
Are you asking this?
>>
Man the fact that the four/six of you are all facing the same Truth seems fairly fucked up, since he's supposed to be a reflection of the fool what opened the gate.

Maybe ask him what other contestants have offered to pass through to get a ballpark estimation, then just make him an offer.
>>
>>26740405
For everyone's Toll, we shall pay with the Gates for Scott, Charlie, Elyse, and Burton.
>>
>>26740468
Can we really pay with something he gave us?

A meaningless sacrifice.
>>
>>26740405
You might want to wait a bit?

Doesn't seem to be many people here.
>>
>>26740530
He gave us? No, we got those Gates from ComTrader.
>>
>>26740599
Eh the thing is if we give up the gates, then what are we going to do to leave?

The only reason it worked in canon was that Ed and Al's gates were linked, so when Ed lost his, he could still pass through Al's.

Someone's giving up something.
>>
>>26740652
That wasn't Al's gate, that was the back door. It had a different design on it as well, I believe.
>>
>>26740713
No, Al's gate WAS the back door. There isn't a literal extra door.

The only reason it worked was because Ed and Al were linked.
>>
Do we want a free ride this badly?
>>
>>26740859
It's not gonna happen, we need to offer something significant.

Maybe one of our most helpful items?
>>
>>26740759
Can you prove it was Al's Gate?
>>
>>26740922
http://www.youtube.com/watch?v=u6Tgl4f8Rxc

Same design, and Al's Body is facing it.

Are you literally retarded?
>>
>>26740883
At the very least, we can't give up the Card because it's needed to actually get the artifact at the end of the race.
>>
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>>26740988
Different Design, and he's facing away from it.

I could call you retarded as well, but there's no need to state obvious facts.
>>
>>26741123
...Yes it has a different design.

Each and every gate has its own design based on the user.

So of course Ed and Al would have different designs.

So did Mustang's and Father's.
>>
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>>26741164
Like here's Al's Gate of Truth.

It's also the one Ed and Al left through, after Ed sacrificed his Gate.

...Did you actually think there was some literal Back Door that clever people can use to avoid any consequences?
>>
I say we take up the offer that Yellowman loses his whole knowledge of FMA's world.

It's not like he can't look up everyone elses' knowledge for it.
>>
>>26741164
>>26741232
Nice work switching arguments.
>>
>>26741301
What are you talking about, this is exactly what I was arguing. That there is no extra door.
>>
>>26741339
>http://www.youtube.com/watch?v=u6Tgl4f8Rxc
>Same design, and Al's Body is facing it.
>Are you literally retarded?
>>
So we've added trading in Gates to the list of options. You still need to choose one, of course.
>>
>>26741356
Are you saying he can't turn around?

He started off facing the door, then he turned around when he noticed Ed, and he was facing Ed again when he got his soul back and was waiting for Ed to return.
>>
>>26741397
Except Al's first appearance in that sequence was when Truth pointed out the backdoor and was facing Ed.
You also claimed the gates had the same design originally.
>>
>>26741443
...Did you even watch the video?

The video I posted is the first time Ed saw Al's body.

And yes, I'm saying the gate in that video is the "back door" through which Ed and Al would later leave.

What exactly are you not understanding?
>>
>>26741369
Voting to trade in the Gates as our Tolls.
>>
>>26741477
The first time Ed saw Al's body has no bearing on what happens much later. In that sequence, Al is always facing Ed.

And you still claimed the gates had the same design.
>>
>>26741369
Voting canon knowledge as the Toll.
>>
>>26741530
Be specific on what we give up with that. Don't need Yellowman losing his Lore checks.
>>
>>26741497
Because it fucking did.

The gate in https://www.youtube.com/watch?v=4htPASldqOM

Is the same fucking gate seen in http://www.youtube.com/watch?v=u6Tgl4f8Rxc

What are you not fucking understanding.
>>
>>26741530
That'll cover Scott. What about the others?
>>
>>26741543
Can you prove it?
>>
>>26741544
Well I'd say it's up to them.

Can they offer up their Gates and then everyone pass through Scott's?
>>
>>26741572
"Hey... guys, I think you might be able to offer your Gates as your tolls if you all pass through mine," Scott says. "Want to try it?"

"Oh... Yes, from what little I remember, that should work," Elyse says, nodding.

"You're the boss, boss," Burton says with a shrug.

"What he said," Charlie says.
>>
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>>26741570
Here's Al's Gate of Truth.

You posted the gate Ed and Al left through at >>26741123

It's the same fucking gate with the same fucking root pattern at the bottom.
>>
>>26741668
Then let's offer up Scott's knowledge of the FMA franchise, have everyone else give up their Gates, get them through, and get to the last world. Ed's in the lead and we don't have a Blue Shell handy.
>>
>>26741707
>we don't have a Blue Shell handy.
.....shit, we should have tried to buy a couple off of Sylphe when we had the chance.
>>
>>26741538
Voting on LOSING FMA Brotherhood canon knowledge as the Toll.
>>
>>26741730
>>26741707
This has two votes, so it's the closest we have to a consensus. Knowledge+Gates. I'll be going with this if no one else has a say in 5 minutes.
>>
>>26741822
Voting on this. Sounds solid.
>>
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>>26741928
>>26741822
"All right," Scott says, stepping forward. "We've decided." Scott points to the faintly visible Gates of the other Racers. "There are your tolls for them." Scott points to his head. "And here's mine! Take my knowledge of your sister world. Take all of it."

The Truth grins, then laughs. "It took you a while to figure it out, but figure it out you did! I wish you'd have lingered a bit longer in my realm so I could watch and study you, but you have a race to win, I suppose."

Scott's gate splits down the middle and begins to swing open, a blinding light beyond it as the Gates of the other Racers begin to fall to nothingness.

"Go! Seek your own Truths!" the featureless being says, standing and waving his arms wide. "Pay back to me that which was lent!"

Scott pauses only for a moment before rushing through the open gate, followed close behind by everyone else. As he does so, he feels a searing sensation in his mind as knowledge of alchemy, Amestris, and a grand story is stripped away from him. The light becomes blinding in brilliance until nothing else can be seen, then all becomes dark as the Gate slams shut behind the Racers, and a distinct sensation of falling overwhelms them.

STAGE COMPLETE!

>Gain 1 Dumb Luck Point.
>Gain 1 Survivor Point.
>Gain 5 Attribute Points.
>Gain 8 Skill Points.
>Scott retains his Gate and can potentially learn Alchemy...
>...but has completely forgotten everything about that. Oh well.
>>
>>26742115
Pastebin updating....

Elyse has 1 Skill still undetermined!
>>
>>26742115
>>Scott retains his Gate and can potentially learn Alchemy...
>>...but has completely forgotten everything about that. Oh well.
Except, didn't Yellowman give up knowledge of FMA's Sister world? Which means he'd still remember the base FMA world?
>>
>>26742115
Meh.

It's not like he gave up his capacity to ever learn that stuff again.
>>
>>26742260
Also, since he's been through the Gate, I think he can transmute without a circle.
>>
>>26742259
I think it was the franchise as a whole.
>>
>>26742259
Scott has forgotten everything about FMA Brotherhood, and everything that was the same of its sister world. Whatever was different he can remember... not that it really matters now.

"Good job!" the announcer says as you float in nothing. "You've managed to make it to the final stage. This is your goal."

An immense subterranean complex appears before you, the view immediately diving itself it in to focus on a large vault with multiple armed guards standing watch.

"The artifact was placed and picked up by this organization, who now guards it, ignorant of its true power. Break into their headquarters and steal it back, but watch out! A huge fight is about to break out, an-"

The announcer is cut off by the voice of one of the Gamester.

"Uh, also, this wasn't in the original plan, but thanks to Conti being a dick-weasel, we've got a few stragglers from prior worlds that are trying to beat you there. Please don't lose to people who aren't even in the race. You have no idea how fucking embarrassing that would be for me."

A voice in the distance says something about 'security' and 'lack of attention.'

"Hey, FUCK YOU! I'd like to see YOU rig something better tha- ah, shit it's still on."

The audio-feed cuts off and everyone promptly wakes up in what looks like a ransacked hotel room.
>>
>>26742516
>Scott has forgotten everything about FMA Brotherhood
Does that include the Manga? or the 2003 Anime?
>>
>>26742516
Whelp,. let's try and figure out where we are. Did you recognize anything about the subterranean complex, Scott?
>>
>>26742564
He has forgotten everything about it and everything that remains constant from it to the other series. He remembers what is different in disjointed bits and pieces.
>>
>>26742115
>5 Attribute Points
Dexterity +1
Perception +1
Leadership +1
Intelligence +1
Willpower +1

>8 Skill Points
Rifles/Longarms +2
Lore +2
Bluff +2
Investigation +2

>>26742179
>Elyse Skill
"Yippie-Kai-Yai"
Whenever Elyse quips an appropriate one-liner or pun as she executes an action, she receives a +15 bonus, as per Action Hero Rules.
>>
>>26742516
What kind of weapons were the guards sporting? Any identifiable uniforms or logos?
>>
>>26742594
Eh, that's fine.

He made it this far without alchemy, and he probably wasn't going to get very far in a matter of hours, even with the portal.
>>
>>26742583
"Not a thingie-dingie," Scott says, standing.
>>
>>26742661
...Is your rhyming right now meant to indicate brain damage, or are you just being cute?
>>
>>26742661
Don't do that, Scott. You're starting to sound like Charlie.
>>
Alright, Burton's now part of our party?
He's got an Impact Cannon; where is it from, does it use ammo, and is it compatible with the ART Spectacles?

Also, did we purchase enough that Sylphe threw in party armor repairs, energy charging, and heals as part of customer after-service?
>>
>>26742661
So, his knowledge of Alchemy consists of "Something, something, powered by souls or geothermal."

Well, that's enough for him to take some lessons back at base. He should at least be able to learn the basics from someone the Looters recruited.
>>
>>26742661
Can Scott roll Lore to see if he recognized guard uniforms or weapons?
What about us, can we get a description or picture to see if we can identify them?
Also ask Burton, Elyse, and FFP if they recognized anything.

Also, have Charlie start looking around the hotel room for the name of the hotel.
Scott, look for a light switch and hotel alarm clock; that might help in telling us what era we're in.
Elyse, take a look out the window, and Burton check the bathroom for running water.
>>
>>26742685
>>26742698
"Voices in my head are really lecturing me on brain damage? Give a man his small amusements."

>>26742747
Yes, and yes it is. The Transpace Guard Impact Cannon is adapted from Spartan Federation Impact technology and fires a large bolt of invisible force that strikes with an immense amount of kinetic energy.

>>26742860
Yes, roll 1d100. Burton and Elyse have no idea what they saw.

Scott looks around the room. It's furnished in the standard 20th century style, and some things have labels in German. Burton finds running water and Elyse sees a bustling street outside, and many three story tall buildings.
>>
Rolled 95

>>26742994
Hopefully this is a good roll...
>>
>>26742994
Spartan Federation?

>>26742994
Turn on the TV, check the papers.
>>
>>26743047
>>26742994
The computer game Sid Meier's Alpha Centauri. It's considered a /tg/ staple.

See if there's a TV, and turn it on. Also see if the room has a newspaper.
Scott, Burton, can either of you speak German?
FFP, use the TG Commset to listen in on the local radio frequencies.
>>
>>26743025
Scott thinks that the uniforms and general aesthetic of the place looking a LOT like Evangelion, but can say with certainty it ISN'T.

>>26743047
Scott flips the TV on, but unfortunately it's swiftly discovered that no one speaks German among the group. Scott does manage to find a newscast depicting a gigantic humanoid machine beating the crap out of some sort of giant monster, though.
>>
>>26743346
Color of the monster? Any close up pics of the robot?
>>
>>26743346
Could we get a picture of the robot or monster?
>>
>>26743377
Unfortunately, the video is grainy and blurry. Shortly after the footage plays, there is a close up of a cracked and damaged dam, and various pictures of monster guts splattered everywhere.
>>
>>26743418
What news channel is it? That could tell us a little more about where we are.
Shit, we need a computer.

Scott, change into your Modern Day Disguise, with some of the Amestrian Civilian Clothes to round it out.
We'll need to go to the front desk, ask where we can get US dollars exchanged for Deutschmarkes, and where there's a pawnshop.
>>
>>26743437
"It just says Channel Five News."

Scott begins to change into his disguise, using the Amestrian greatcoat to conceal his armor and gear. That done, he walks down to the front desk and asks the clerk where to exchange money. He is referred to a local bank, and there is a pawnshop near it.
>>
>>26743608
Also, ask the front desk if they have a map of the local area for tourists.

That should tell us what country we're in.

Then hopefully we can exchange the USD for local currency, and trade in the two gold coins we have left for some money.
>>
>>26743659
They do, and they hand you a map of Vienna, capital of Austria.
>>
>>26743711
>Vienna
>Giant robot fighting monster
>dam
...no.
It can't be.

Scott, while looking around, look out for an organization called CORT.
Let's grab a newspaper from the front desk (one in English), see what year it is and what's going on, and get our money exchanged.
>>
>>26743749
Yellowman searches around for a paper in English. It takes a while, but he manages to snag one after a tourist tosses one down on a chair after getting up. The headline reads, "CORT Tangle with Cultists: Austria Under Siege?" The year reads as PI 15.
>>
>>26743749
Don't keep it to yourself.
>>
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>>26743849
>CORT
AHAHA!
Fuck.
We're in another /tg/ Quest Canon.
Ground Crew Quest.
>>
>>26743875
Whatever we do, don't piss off Lt. Nathan Kurling.
The man has seen horrors even a veteran MIB or TG agent would balk at.

http://suptg.thisisnotatrueending.com/archive.html?tags=ground+crew+quest
>>
>>26743849
Scott, see if that tangle with the cultists occurred at a cell phone tower.
Also, how many days ago was it?

Then let's go to the bank.
>>
>>26743944
The article doesn't mention a cell phone tower, but that doesn't mean it wasn't involved somehow. This was only two days ago.

You have $100 USD. How much do you want to change into Deutschmarks?
>>
>>26744045
ALL OF IT.
>>
>>26744045
Is Nathan Kurling American? We might be able to barter with him with USD.
>>
>>26744045
I'll say all of it.
>>
>>26744119
Yes, he's an American. But he's working for CORT, and he's not the type to take a bribe.
>>
>>26744129
Hmm.

Well, if we get on his good side, he might be able to get us in to the base though.
>>
>>26744122
>>26744108
You convert all of your money, receiving 146 DM for the 100 USD. As you collect your money, the ground begins to almost imperceptibly shake, warning sirens going off as explosions burst in the far distance.
>>
>>26744129
So, does Nathan drive a mech, or repair them, or what?
>>
>>26744178
He cleans up the messes left by the mechs. He's the one that does emergency repairs on critical structures during battles, and decontaminates the battlefields of the toxic viscera left by the alien monsters.
He's fought in the brush wars of Africa, the genocides of the Balkans, the Atlanta Event, the Johannesburg Incident, the Siege of Kiev, and the Gujarat Mission.
And now, he cleans up the messes that CORT leaves behind.
>>
>>26744172
Dammit. Scott, grab the others. We need to find a way into CORT HQ and get to the finish line before the others.
We'll use this Invader attack as a distraction to make our way into the Geofront.
>>
>>26744172
Fuck. Time to move, fast.
>>
>>26744172
What are the local denizens doing?
>>
>>26744236
>>26744276
"Well, all right," Scott mentally replies. "WHERE is it?"

The ground quakes increase in intensity a little as the explosions get louder. People rush everywhere in their hurry to get to safety, the tellers of the bank hastily closing down their stations and shuffling into the building's back.
>>
>>26744374
If anything, there should be building entrances to the Geofront. Also, check the map to see if there's a CORT building nearby; CORT is an international UN agency and they might have an office.
Also, during an emergency, CORT entrances might be highlighted so that their personnel can get to their stations quickly.
>>
>>26744523
Please roll 1d100.
>>
Rolled 42

>>26744637
Oh god, there's going to be a terrible failure, isn't there.
>>
Rolled 65

>>26744637
Eep.
>>
>>26744681
As civilians scramble left and right to get to safety, Scott desperately tries to decipher the map he brought from the hotel.

"I can't find much, but there IS a sort of office complex on this end of the city," Scott says, slamming a finger on part of the map. "Says it's run by CORT. Definitely not their HQ, but maybe they'd know where to go?"
>>
>>26744763
It's as good a lead as any, and it might have an entrance to their underground base.

Gather up the party and let's head out.
>>
Rolled 19

>>26744763
Let's do this. We don't really have any other leads.

Keep an eye out for any LAVs.
>>
>>26744860
>>26744797
Please roll 3d100.
>>
Rolled 95, 65, 22 = 182

>>26745014
>>
Rolled 60, 56, 87 = 203

>>26745014
I swear, captcha is trying to throw curve balls at me. I don't know how to write mandarin, damn it.
>>
Rolled 47, 84, 53 = 184

>>26745014
>>
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>>26745038
>95
Putting years of training as a scout to work, Yellowman wastes no time in leading the others through the slightly panicked streets of Vienna, passing scores of citizens rushing to safety and armed police and emergency workers preparing to deal with whatever after-effects will be unleashed if the fighting gets too close. Scott manages to avoid or sneak past every single patrolman or soldier, dodging any potential questioning as he ignores several safety shelters to go straight to a heavily guarded four story office building. In the chaos, Scott finds it a simple task to sneak past the perimeter guards and cameras. Ordering Elyse to slice a hole in the barbed wire fence around the building with her sword, the group piles through and manages to make it through to the building itself. Scott ducks behind a corner and turns to the others.

"OK, there's a small window that looks like it goes into a bathroom over there. Unless anyone has any bright ideas, I'm going to jimmy it open and slip inside, then try opening a door for the rest of you once I find one that isn't watched."
>>
>>26745404
Pass one ART Spec to Burton, and wear one yourself, Scott. The interplexing beacons will let you see where you are in relation to each other.

And take the small mirror (Amestrian) so that you can look around corners.

What about taking FFP?
>>
>>26745598
Taking along the SCAR-H3 would give Scott access to SticknShock non-lethal stun rounds.
Might be a good idea to use that.

So leave the Gauss Rifle in the Luggage, and take the SCAR-H3 with you, Scott.
>>
>>26745598
>>26745701
So Scott alone with SCAR and ART, right? Or did you want to bring FFP along?
>>
>>26746108
How quiet are FFP's hover-discs? And how large?

Going solo might be better than having an extra bunch of floating aliens.
>>
>>26746165
8 inches or so, and pretty quiet, though not totally silent. They give off a low humming noise.

Picking up tomorrow around 7. Seeya then!
>>
>>26746295
Okay, have a good night.
>>
>>26745701

don't forget that delicious massive suppression modifier to enemy perception.
>>
>>26746295
MetaOP, can you please answer if the party's armor has been repaired, energy cells recharged, and possibly wounds healed by Sylphe.
>>
>>26750280
I thought I did answer. Yes, it has.
>>
>>26751344
Pastebin updates completed.
All Wounds healed.
All Armor repaired.
All Shields charged.
Waldorf recharged to full.
Spells recharged, Techs recharged, special abilities recharged.
>8 Skill Points remain to be distributed
>5 Attribute Points remain to be distributed
>1 Skill (Elyse) remains to be chosen
Yellowman:
Wounds(HP): 4(8)
Survivor Point: 3
Dumb Luck Point: 3
Stubborn: +10 to resist Mind Effects
Tactical Redeployment: +20 to run away, +10 to reposition in combat

Elyse:
Wounds(HP): 5(8)
+10 to Listen checks
Spells: 9/9
Techs: 4/4
(+10 to Attack, +10 to Defense, Heal +1 Wound, Fire Attack for +1 Wound)
Charges: 5/10

Charlie:
Wounds(HP): 5(6)
Shotgun Specialist
Lady Luck, Don't Quit on Me Now!: 1/per session, reroll : 1/1
I'm On A Roll!: passive, doubles give bonuses, 77 is automatic 100 critical success
Let It Ride: If Charlie takes multiple actions and gets a crit, he can use it for all of his actions
Games of Chance: 2/per session, allows double roll and must take the roll that's closer to 0 or 100: 2/2

Fat-Fot-Pot:
Wounds: 3
Fat: Plant, 2/per session heal 1 Wound 2/2
Fot: Spider, +10 to Stealth when scouting
Pot: Fungus Tube. 3/per session Stun Spores (1 Target, DC50 Health Check, failure is knockout for 1 hour) 3/3
1/per session Poison Spore (AoE 10ftx10ft, no save, 1 Wound per Turn) 1/1
+10 to Retreat, or Yellowman's roll if better.
>>
Okay, we need to do the levelup soon.
Considering that this IS the final world, and it's about 2015 or thereabouts, we'll likely be encountering electronic locks and computers, so 2 points in Hacking may prove useful.
Voting for this:
>5 Attribute Points
Dexterity +1
Perception +1
Leadership +1
Intelligence +1
Willpower +1

>8 Skill Points
Rifles/Longarms +2
Stealth +2
Bluff +2
Computers/Hacking +2

Also, MetaOP, you said that some kind of Beast Master skill was appropriate for Elyse's earned skill when we presented our options to you, but you didn't elaborate. Care to do so now?
>>
>>26756174
The die roll was on directing an attack animal, so it makes more sense to have a skill having to do with dealing with animals. It would've been a lot more useful had I rolled a different encounter than the Quartz Dragon.
>>
>>26756941
We could get her a Paladin mount this time.

How about a small dragon. . .
>>
>>26757066
You mean like having a baby Quartz Dragon follow you from the Gate site and only now pop up?

Interesting...
>>
>>26757066
>>26757434
Its better than puns
>>
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>>26746295
"All right, here I go," Scott says, turning the corner and grabbing the edges of the window...

>22

...only to find the window already open, and a red-haired woman in a white shirt tied up to expose her mid-riff attempting to slip in. The two almost literally butt heads before Scott stops himself, eyes widening as he points and manages a startled "YOU!"

"Hello!" the woman says, producing a small taser and jamming it into Scott's neck. The scout commander gives a stuttering scream as he is temporarily incapacitated by a few thousands volts running through his body. While he collapses into convulsions, the woman waves. "Goodbye!"

A few seconds later, Scott stands, perfectly fine expect for the receding memory of pain. Edward is nowhere to be found.

"Goddammit!" Scott shouts. "Why didn't we detect her with the Racer card?!"

"You all right?" Fat asks, zipping over. "The others hea-"

"I'm fine!" Scott says, dusting himself off. "Just... someone got the drop on me."

Please roll 3d100 again.
>>
>>26756941
>>26757434

Or how about this?

MAG Mastery

After defeating the Quartz dragon, Elyse's MAG has learned how to work with Elyse more efficiently. The MAG's photon blasts charge faster, and will always be guaranteed a modicum of success when using its photon blast. In addition, the MAG can cast any Technique from Elyse's current pool for free once per day.
>>
Rolled 55, 22, 92 = 169

>>26757657
>>
>>26757676
I dont see how that relates all that much to telling a laser hawk to shoot a guy. I say either go way a bonus on handling animals or a mount, as was previously suggested.
>>
Rolled 22, 67 = 89

>>26757676
But the skill roll was from the laser hawk. That has nothing to do with MAGs.

>>26757712
SCAR at the ready, Yellowman slips into the window. The office is mostly deserted, but once or twice the wily scout finds himself needed to duck down behind cubicle walls to avoid sight of security guards or cameras. He notes the presence of guards at the main and side entrance and moves on. He manages to remain hidden all the way to the southern entrance, where he curses as he sees a pair of guards standing post at either side of the door. Unless you want to try getting everyone through the window, it's looking like Scott is going to have to find a way to take out those guards.
>>
>>26757930

Well, if you want to risk camera detection, subsonic out of the SCAR should make it so the most audible part of the kill is the body hitting the floor.
>>
>>26757657
Well. Looks like Edward really doesn't like her kneecaps. Let's relieve her of that burden next time we see her.

As for >>26757930... Were there shrubs or something near the bathroom window? Something to disguise, say.. Elyse using her photon sword to cut a crawl hole into the bathroom? There's no reason to engage live targets since we're trying to stealth as hard as we can.

Remember, Scott, this is a sneaking mission!
>>
Rolled 1

>>26758073
Let's find out.
>>
>>26757930
Back at the bathroom, could Elyse use her energy sword to cut out a rectangular section of the wall low to the ground and big enough for people to shimmy through? Pop the block out, go through, then pop the section back in. It only needs to stand up to cursory looks.
>>
>>26758151
Not only are there no bushes, but all plant life in a large radius of the building is inexplicably dead, and there is absolutely nothing else to work with.

Also Elyse begins to have one of those itches that you can't quite scratch, and it's under her armor which makes it doubly annoying.
>>
>>26758239
Well.

Scott, take out those guards with the stun ammo. This smells like bullshit to me, and I want the team back together. Then maybe we can see what's going on there. She's got full magic and shit to deal with anything that's eating at her.

I hope it's not what I fear it might be, but I'mma try not to give OP any ideas.
>>
>>26758045
What about the Stun bullets? The H3 has an internal suppressor so it should help to make it more difficult to hear the two shots.

>>26758239
Even without shrubbery to hide it, we could still cut that block out, right?

With Ed already in the building, maybe we should worry more about speed than stealth.
>>
>>26758328
>>26758338
If Scott is shooting, make sure that he has the SCAR hook up with the ART specs so that he can take advantage of the Smartlink and all of the aiming assistance that the two devices working together can provide.
>>
>>26758338

Subsonic is an additional -2, and it has the advantage of killing.

But we really should use our ART specs and our SCAR's smartgun vision modes to see the fuck.

It has ultrasound, thermal, and low-light.
>>
>>26758825
>>26758338
Stun or fatal?

Yes, you can still cut in. You just won't be able to hide it.
>>
>>26759243
Stun. I'd rather not kill people here unless they're evil.
>>
>>26759243
Stun. No need to kill dudes doing their job.
>>
>>26759243
Stun.
>>
>>26759342
>>26759326
>>26759301
Then roll 2d100.
>>
Rolled 86, 32 = 118

>>26759941
Let's see how well things go to plan, or if this is a night to have a curse....
>>
Rolled 42

>>26759969
A hail of non-lethal rounds takes down the first guard without a problem, the armed man slumping down to the floor, leaving his companion to shout and look around, fumbling for his weapon. Scott manages to take him down too, but there's no telling if someone heard the shouting or not, or if he managed to trigger a silent alarm...
>>
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>>26760056
Get everyone in NOW and get the fuck away from this door! Once we're secure for a moment or two Elyse needs to check that itching!

Also, have FFP checking local comms frequencies. Real-time spying would be glorious for adding bonuses to our snea... err... allowing us to avoid conflicts!
>>
>>26760191
Scott opens the door and gives the all clear sign to Burton. In less than a minute, the bizarre assembly of racers Scott has managed to accumulate in his journey rushes through the doorway, slamming it behind them before running as quietly as possible away from the entrance and hiding in the first spot available... A janitor's closet.

"Elyse, check your itching out."

"How the heck do you know I've got an itchy spot?"

"Uh... I saw you trying to scratch it."

"You were in the building!"

"ART specs lets me see through Burton's glasses and he was checking you out."

*SLAP*

"OW! I WAS NOT!"

Roll 2d100 please.
>>
Rolled 42, 65 = 107

>>26760836
SAUSAGE TIME IN THE TOILET STALL
>>
Rolled 54, 95 = 149

>>26760836
Shh! It could be something bad! It needs to get checked immediately.. Might wanna get a cure disease tech or something ready to go just in case... Burton, use the ART specs to watch nearby for anyone coming. We are in a bad tactical spot right now.
>>
Rolled 70, 41 = 111

>>26760836
Sausage time in the toilet stall?
>>
>>26760924
"I think I can tell an itch from an infection."

Scott and company wait in the janitor's closet for a while, packed like sardines, but hearing no alarms or screams. Fat Fot Pot busies himself with checking the radio channels.

"Nothing about intruders in bases or anything, but there's all sorts of chatter about the big alien monster heading this way. It's breaking through all the usual defenses and they've sent out something called a Duelist. There's some crazy lady screaming bloody murder about... well, bloody murder too. Oh, and a general alert to be on the looking for two pro-wrestlers that assaulted a CORT officer."
>>
>>26761137
Oh right, how long do you intend to wait?

"Elyse, just hold still for a moment, I'm going to check your back."

"What? No! Hey! NO! I'M WARNING YOU!"
>>
Elyse. We don't know about the wildlife from this planet yet.

If we don't check, there might be some horrible tick burrowing into your skin.
>>
>>26761185
Elyse, the Viscera around here is mutagenic as well as being super-toxic.
Fuck, we should have grabbed the two guys we knocked out and brought them here to hide the bodies and to take their security IDs so we can open electronic doors. Since there's no alarm yet, I suggest we grab them and take their key cards.
>>
I really think you guys are overreacting to a regular itch. Elyse's paladin armor has nanites and healing enchantments; she's fine.
We need to go; Ed had a big lead on us now. We need to find a map of the building and start going down.
>>
>>26761439
hey. If we're walking down the street in a game, and a DM mentions a guy in a blue shirt, you can damn well believe that guy is important.

If the DM mentions an itch, you check out that damn itch.
>>
>>26761238
>>26761402
"But I didn't get touched by anything!" Elyse protests. "Why should I have to be checked? Why don't YOU all get checked?"

"Hey that not might be a bad idea!" Pot says. "Check everyone for alien ticks just to be thorough."

"Pot, you are NOT helping."
>>
>>26761484
Oh, that's easy, Elyse. If I pass out due to an alien tick latching onto my brainstem, you can cast a healing spell.

If you pass out due to an alien tick on your brain stem. . .

Well, I don't know of any healing spells.


By the simple virtue of being able to keep the rest of us alive, you are more important than most of us.
>>
>>26761614
"I appreciate the concern, but I'm telling you I'm fine," Elyse says.

"Come on, just let us check!" Scott says. "What's the worst that happens? We all get to see your bare back for a bit? No one's going to try to sneak a peek at something mor- OK, maybe Charlie. And I guess Burton just got caught checking you out, so..."

Elyse considers that for a moment.

"Now I'm also telling you if you try to check my back for anything, you're going to get punched in the face."

"Can we PLEASE get back to racing?" Fat asks. "I'm not sure what sort of human culture ritual I'm witnessing, but I'm growing vaguely uncomfortable."
>>
>>26761813
Fine, but if you keep itching, you're finding a bathroom and looking at your back in a mirror.
>>
>>26761813
Guys, we did leave two guards slumped down at their posts. Maybe we should go back there, and, you know, hide the bodies and take their keycards?

Scott, use the Motion Tracker to see if any people are congregating around or are moving towards the guards you knocked out, and let's grab them real quick.
Ed is already well on her way, and in a major complex with advanced tech, she has a distinct advantage.
>>
Rolled 10

>>26761994
"Fine!"

>>26762082
No one has grabbed the guards yet, but Scott picks up a patrol headed straight for them! If something isn't done fast, they're going to be found!

If you want to try and jump out and grab them before you're spotted, I need a d100 Stealth check. Otherwise come up with a different plan.
>>
Rolled 59

>>26762372
move quick, scott
>>
Rolled 53

>>26762372
Use the Motion Tracker, ART Specs, and the ultrasonic mode on the SCAR to stay ahead of the patrol, Scott!
>>
Anyone against this point distribution?
>>26756174
>5 Attribute Points
Dexterity +1
Perception +1
Leadership +1
Intelligence +1
Willpower +1

>8 Skill Points
Rifles/Longarms +2
Stealth +2
Bluff +2
Computers/Hacking +2

Those extra points in Stealth would be real handy right now.
>>
>>26762488
>Leadership +1
I think our Leadership is already good enough; we're not going to get another Racer added to our Party at this point of the Race.
Instead, put that point into Charisma, for better Bluffing, so we can bluff our way past guards.
>>
Rolled 42

>>26762422
>>26762438
Scott and Burton jump out from hiding, each grabbing a KO'd guard under their arms and hauling them back to the closet.

"OK, let's see. ID, ID, ID... Got it! Ha!" Scott says, holding up a pair of laminated ID cards.

>Gained 2 CORT cards.
>>
>>26762730
Alright. Use all the modes we've got to see with and scout out the immediate area. We need a plan of attack here. Maybe try that trick from AvP world and cut through the floor in a far corner of the room to drop down floors if the coast is clear? We really need to head towards that room and unlike a lot of others we have the ability to make our own pathways.

For the record, guys... We go non-lethal and silent takedowns as far as we can go before it really hits the fan. Remember that these guys are just doing their job and should be allowed to do so in the future if we can get by with jsut knocking them out. No need for bloodshed here... Except for Ed. Ed gets her knees shot out. Maybe hands too. Because no one tases us and gets away with it!
>>
>>26762730
Strip the guards, disguise yourself if you can. See who can wear their clothes.
Take their weapons as well.
Use what's available in the janitor's closet to gag them and tie the guards up so they can't get out.

Use the Motion Tracker, see if the floor below is clear. If so we should have Elyse cut through the floor so that we can bypass a lot of the security.
Here's what you do:
1. Motion Tracker to see if there's motion in the floor below.
2. If the coast is clear, then have Elyse cut a small hole, and stick one pair of ART specs down, and use the other pair to look through the first's camera and make sure that the coast is clear.
3. Cut a larger hole, lift the cut out section up.
4. Drop down.
5. Repeat from step 1.
>>
>>26762966
>>26762878
Scott strips the guards down for a disguise, wearing one himself and setting the other aside for either Burton or Charlie (choose one).

The Motion Tracker reads no movement directly below it. Elyse attempts to cue a hole...

Roll 1d100, please.
>>
Rolled 39

>>26763266
Careful, Elyse! Someone make sure she doesn't fall over or something. Just in case!

Also, I vote Charlie.
>>
Rolled 55

>>26763266
Brace for failure!

Also, have Burton wear the disguise; he's more familiar with modern Earth.
>>
>>26763338
Elyse cuts a small hole, and pokes an ART spec through. Below the closet looks to be a small storage room full of office supplies and spare computers.
>>
>>26763377
Alright, let's do it. Use the hole as a handhold, and cut around it and lift the section up, so that it doesn't fall and make a racket.
Then drop down, and try to bar the door to the storage room.
Then repeat to the floor below.
Remember to use the Motion Tracker to make sure that the floor below is clear.

Eventually we need to find a facility map. A tricorder would be really damn useful right now.
>>
>>26763340

I'll second Burton wearing the disguise. Charlie can be smooth at times, but his mannerisms might make him stand out too much.
>>
>>26763486
This process is followed with ease. Please roll 1d100.
>>
Rolled 28

>>26763630
Oh, what failure awaits us now?
>>
Rolled 41

>>26763630
>>
Rolled 58

>>26763630
Rolling
>>
>>26763645
Elyse stabs her sword into the floor and yelps as a giant gout of steam bursts from a pierced pipe, scalding her badly. Apparently this room is no longer safe to cut from.

>Elyse loses 1 Wound.
>>
>>26764263
Ow.
>>
>>26764263
Alright.
Scott, use the Motion Tracker to see if there's movement on this floor.
Crack open the storage room door and check the hallway if the coast is immediately clear according to the Motion Tracker.
We need to find a map of the facility and go down further.
See if there are evacuated offices with a map of the complex.
>>
Rolled 86

>>26764364
The range on the Motion Tracker is reduced considerably by the pipes and walls, but for 20 meters in all directions it's still.

If you want to begin searching this floor, please roll 2d100.
>>
Rolled 98

>>26764764
ROLLING
>>
Rolled 100, 37 = 137

>>26764764
Here we go
>>
>>26764771
>>26764782
I...huh.
Is this good or bad or what?
>>
>>26764782
>>26764771
With Motion Tracker active and ART specs ready, the team silently begins to spread out from the storage room. This floor has a few more guards in it, but judicious use of stun rounds, stealth, and a good old fashioned blood choke allows the team to bypass or silently take down each of them, granting them almost free reign to search. It doesn't take long, though. Amidst the storage rooms, offices, and miscellaneous chambers, Scott finds a wall-mounted map with a floor plan. On the fourth sub-basement is a small secure tunnel-tram to the main CORT facility nearby.
>>
>>26765414
Use the floor plan to identify safe rooms to cut down through, that will get us to the tunnel-tram.
Also make sure that we swip the ID cards of every guard we knock out; at least one of them should get us onto the tram.
>>
>>26765457
The floor plan does not list cables and pipes. You still run the risk of cutting through them, though you can tell which rooms would be best for cutting.
>>
>>26766055
Actually, what about stairs or elevators?
We've knocked out enough guards; just have Elyse and Charlie also wear a uniform as a disguise, and check the janitor closets and supply closets for a cart of some kind.
Have the Luggage and FFP get on the cart and hunker down, and hide them with office supplies.

Then we'll just take the elevator down to the tram and get ourselves in.
>>
>>26766098
Roll Bluff if you want to try this approach instead.
>>
Rolled 92

>>26766212
Come on, Bluff!
Does our Charisma help at all?
>>
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>>26766254
>92
>+11 Bluff
>+13 if the levelup from >>26762488 is used
>>
>>26766254
Yes, it does.

In a remarkable uneventful and surreal chain of events, Commander Yellowman and Corporal Burton openly walk through the halls of a high security office building in stolen and somewhat ill-fitting guard uniforms. They push a laundry cart before them carrying three small aliens, a trained monster, a newman paladin, and a grumpy bouncer under a layer of soiled rags. They do this in plain view. They do it all the way to the secret tram station, where they board the tram easily after a perfunctory flash of their badges. The guards on duty salute and go about their business.

No one bats an eye.

No one even seems to note the massive non-standard issue gun strapped to Scott's back. Several people pretend to know Scott and wave at him, dancing around his name while asking him about the weather and so forth.

Eighty feet above, on the ground level, there is still a teenage boy wailing on an alien monster in a hundred foot tall mecha. Occasionally rumblings that everyone ignores remind Scott of this.

As Scott and the others pile on to the tram, one guard talks to the other.

"Why are they shipping laundry to the base on the secure tram? I don't recognize them, and they covered their pictures on the ID cards with their thumbs," says one guard to the other. "And I've never seen either of those massive guns before. Prototypes?"

"Eh. It's not our job to worry about that."

"Yes it is. That's exactly our job."

"Yeah, but we don't get paid ENOUGH," the other guard says with a yawn. "Fuck 'em."

>New meaning to the phrase 'Hide in Plain Sight."

The tram everyone boards is barely larger than a van, clearly meant to handle very small amounts of cargo or passengers. As Scott closes the door behind him, it lurches slowly to life, sliding down a long, dark tunnel lit occasionally by fluorescent lights along the track.

>Picking up tomorrow around 7.
>>
So, any other suggestions for our levelup?
>>
>>26764782
Do we get anything out of this nat100?
A new Skill for Yellowman?
Or is that only for Elyse?
>>
>>26766399
During the tram ride, have FFP continue monitoring the CORT security radio bands.

A sphere of invisibility may be useful for Elyse to cast, so that we can move around CORT HQ more easily, and her Practice Makes Perfect bonus now applies to illusions.
>>
So, since no one except one has voiced any opinion at all on the level up, can we lock in these choices?

>5 Attribute Points
Dexterity +1
Perception +1
Charisma +1
Intelligence +1
Willpower +1

>8 Skill Points
Rifles/Longarms +2
Stealth +2
Bluff +2
Computers/Hacking +2
>>
>>26773694
Go ahead.
>>
>>26773792
Also it seems that a Paladin Mount of some kind was agreed on for Elyse's Beast Mastery Skill.
How do you want to handle that?
>>
>>26775125
If that's what you guys have agreed on... confirm it, and I'll work something in very soon.
>>
>>26775125
fine with me
>>
>>26775125
No mount pls.
>>
>>26775164
Only one guy is insisting on a mount
>>
>>26776607
It's either a mount or some kind of Beast Master skill.
Do you have a better suggestion?
And it MUST be relevant to the action Elyse got the 100 on.
>>
>>26771320
Please roll a Comm/Scan check for FFP.
>>
Rolled 53

>>26777189
How badly is this going to bite us in the ass?
>>
Rolled 10

ok
>>
Rolled 16, 93 = 109

>>26777410
Not very.

Minute after minute goes by with nothing to see out the tram's windows than the hewn rock walls of the tunnel.

Fat Fot Pot listens to the comm-link for a while.

"Most of the comm-chatter still has to do with the fighting up top, so- wait! Wait! Whoa!" Fat squeaks. "Security status is shifting to high alert across the board! They're reporting multiple armed intruders breaching into the facility from a series of tunnels and opening fire!"

"More Racers?" Scott asks.

"I don't think so... Uh, possibly mixed in, but it sounds like there's way too many for them to be our competitors. I can try to get some more details, but they might notice they're been listened to."
>>
>>26777696

How could they possibly KNOW, they can't know you're listening to their comms if it's a wireless transmission.
>>
>>26777792
"Well, with your approval, I was going to try and pretend to be a soldier responding to one of these requests for reinforcements and ask for more information while I made my way there," Fat says. "As I said, it's a bit of a risk."
>>
>>26778043

Yeah, no.

Just no.
>>
>>26778063
Fat, Fot, and Pot shift a little.

"...well I thought it was a good idea," Pot mumbles.

"You would," Burton says, shaking his head. "Shouldn't be too much longer before we hit the main facility. We got a plan once we get there? If they're being attacked by someone, it's gonna get pretty hot pretty fast."
>>
>>26778104
I think that we should have Elyse attempt a Sphere of Invisibility spell so that we can move around unseen.

Then we need to find the vault where the prize is being held; we need to find an office with a computer and attempt to get access to a facility map.
Once we have the map and know where the vault is, we can go toward it.
>>
>>26778873
"Elyse," Scott says, looking up. "Let's get a little magic on our side. I want you to cast a Sphere of Invisibility on us."

"I know the spell," Elyse nods, beginning to cast.

Please roll 1d100.
>>
Rolled 95

poof
>>
>>26779066
With a lilting chant and floating runes in the air, Scott and company vanish into thin air, just as the tram's lights sudden go out and the vehicle begins to slow to a stop.

"What happened?" Elyse asks.

"Someone shut power to the tram," Burton says. "Guess someone caught wind of our little scheme."

"Either that or it was Ed. Hey, I see light from ahead, we're not far from the station at the CORT base," Scott says. "I guess we could just hop out and hoof it the rest of the way."

"What if the power comes back on?" Charlie asks. "Then we're looking to eat a ton of metal chugging along down our collective gullet!"
>>
>>26779802
Let's hoof it. The faster we get moving, the faster we get to the platform.
>>
>>26779802
Is the tram entirely electric based?

We could disable it so it doesn't move again when the power goes on.
>>
>>26779802
It's also possible that the invaders shut down the train to prevent quick CORT reinforcements.
>>
>>26779897
>>26779866
"We'll hoof it, but let's take a second here. If we disable the tram, we won't have to mess with our possible doom," Scott says.

"Sounds good to me!" Fat says.

"Disabling is what I do best!" Charlie says.

Please roll 3d100.
>>
Rolled 70, 85, 58 = 213

SMASH!
>>
Rolled 28, 88, 84 = 200

>>26780098
>>
>>26780110
With a few sure swipes of a hammer, a few swift turns of a screw driver, and a few sharp snips from wire cutters, the tram is disabled. The invisible group hops safely out and proceeds towards the tram station.

The station itself is larger than you though it would be, with several tunnels branching out to presumably other secret facilities across Vienna or its environs. Several armed guards stand post, while only a few passengers come and go. From the station, you can see a security checkpoint down a wide hall that opens up into a large transit hub. You barely catch a glimpse of a gigantic lift descending yet deeper underground from where you now stand.

Please roll a Stealth check.
>>
Rolled 55

As you wish.
>>
>>26780476
Well, a 67 isn't too bad. Hopefully it's good enough.
>>
Rolled 41

>>26780425
Let's go.
>>
>>26780425
We could go down the lift immediately, or we could try to look in the security station and find what level the Vault is located in.

Since we have Elyse's energy sword, it might be better to stop one floor above the vault, then cut our way in, rather than attempting to open the front door of the vault, which would be closed and guarded.
>>
Rolled 32, 7 = 39

>>26780476
The invisibility sphere dramatically lessens the difficulty of trying to sneak pas the armed guards. With visibility taken care of, the group only has to worry about silence. They manage admirably, making their way from the tram station to the security checkpoint.

>>26780999
You do have the option to linger at the checkpoint and see if you can find anything. However, given the amount of scanning equipment at the station, this may increase the chance something picks up as anomalous. There is an air of tension in the area, but given the lack of gunfire in the air, it's probably this area is removed from the fighting.

For now.

>Check Security Station.
>Proceed directly to lift.
>>
>>26781391
Let's proceed directly to the lift.
We'll either find another security station that's at less of an alert status, or find an unlocked terminal.
>>
>>26781391
Go down the lift.
>>
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>>26781630
>>26781423
Avoiding the scanners and security guards of the checkpoint as best as you can, Scott and company make their way to the lift. The lift itself is massive, easily enough to haul four semi-trucks up and down the long tunnel that descends into CORT's main facility. Scott waits for a while, then activates it when no one really seems to be paying attention. The lift rumbles to life, slowly moving downward. The CORT staff on site pay it no heed, and Scott surmises they must just assume someone called the lift down at the other end.

The lift moves through a wide tunnel lit by panel lights for a short time, then what looks like an airlock opens before the conveyance. Sunlight streams into the tunnel as the lift moves into an almost open area overlooking a massive cavern. A cavern with its own lake, forest, and a huge complex of buildings.

"What the hell?" Charlie says, looking around. "We're underground, I thought, where's all that light coming from?"

"System of mirrors pipes sunlight into the cavern. That's how they can have things like a forest down here," Scott says, pointing. "CORT's taken more than a few pages from NERV, I guess."

"Down there," Elysia points. "Look at our destination."
(1/2)
>>
>>26782128
The lift seems to be descending along the wall of the cavern to a small cluster of buildings arranged around the end-point of the machine. Two armored vehicles are parked at the perimeter, but their guns are pointed outward, as are the guns of the soldiers guarding them.

In the distance, parts of the underground complex are on fire, and signs of fighting are clear.

"Good news for us. They're probably more worried about keeping this lift secure for a possible escape rather than people using it to get in," Burton comments.

"From the looks of it, I don't think things can get much worse for our CORT friends," Yellowman says, frowning. The ground begins to shake violent as debris begins to fall from the cavern top. In a hail of unimaginable huge boulders, a section of the cave ceiling breaks outward, causing two colossi to fall into the artificial lake alongside innumerable stones. A new shaft of sunlight bathes the cavern as a huge monster and robot begin to stand underneath it. The fight has come to you.

"Scott, you need to learn when to shut up," Elyse says, wincing.

"...yeah..." Scott says, looking down.
>>
>>26782135
As a devastating fight breaks out in the lake, Scott looks back down to the lift's end.

"All right, how long is this invisibility going to last?" he asks.

"At least a few hours, I managed a pretty darn good job this time!" Elyse says.

"Good. It looks like there's a motor pool down there. I say we steal a Jeep and get moving towards that main cluster."

"What if they have a map or something in one of the buildings?" Burton asks.

"What if we want something other than a Jeep?" Charlie asks.

"All right, all right, we've got ten minutes before we hit bottom, if I can think of something better by then, I'll let you know!"
>>
>>26782175
We should first look for a map in one of the buildings. This is a security checkpoint, they should have a map, and all of their attention will be on the Duelist and the Invader that just crashed into their Geofront.

We do a quick search of the buildings, and if we don't find a map, we get a jeep and go towards the main cluster.
>>
>>26782215
Roll me a Stealth check, a Perception check, and then another 2d100.
>>
Rolled 92, 95, 59, 71 = 317

>>26782451
Stealth Check, then Perception Check, then the requested 2d100
>>
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>>26782510
>104 Stealth
>103 Perception


Also, character sheet has been updated.
Ammo use for the H3 hasn't been tallied yet, however.
>>
>>26782510
Are we sure this is a Meta-quest derivative game?
>>
File: 1377234267618.jpg-(32 KB, 600x375, mainframe.jpg)
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>>26782510
Moving like ghosts through the outpost, Scott and company silently and invisibly begin searching the nearest building, a security station, for clues. The scout commander catches a lucky break and finds an unmanned computer console plugged into the network in a deserted office. While the others silently continue to look around, Scott has the opportunity to attempt to hack into CORT's network. There's no telling what defenses they might have, but if successful, Scott might not only be able to locate the vault, but mess with security systems, gain additional information, and more!

If you want to attempt to hack the system roll a Hack check.

If you just want to look around for a hardcopy map or similar things, don't bother rolling.
>>
>>26782602
60 StickShock rounds were expended knocking out the various guards in the office complex.
>>
>>26782681
Let's look for a hardcopy map. Hacking might be dangerous.
>>
Rolled 17

>>26782681
Hack the system in order to get security feeds and maps.
>>
>>26782681
Go for the hardcopy; with Ed nosing around, hacking is too dangerous.
>>
>>26782783
>>26782785
Apparently so.
>>
>>26782785
You FOOL!
>>
>>26782719
Updated the character sheet.
>>
>>26782808
I accept the blame, and will commit honorable sudoku at the next opportunity.
>>
>>26782681
Go with hardcopy mal
>>
>>26782860
>mal
No how much we wish it, and how good we thin he'd be at it, this is not Firefly Quest.
>>
>>26782681
HARDCOPY!
>>
>>26782785
>>26782783
>>26782795
>>26782860
Just a friendly reminder you do have 3 Dumb Luck points left.

After nosing around for a bit, Charlie manages to come up with a number of maps. They are nothing like blueprints, but going through them, you discover something useful.

"High Security Storage and Containment Building," Scott says, tapping a building near the center of the complex. "I think that's our mark."

"I guess now the trick is just getting there," Elyse says.

>Proceed to steal a Jeep, or look for more at the checkpoint?
>>
>>26782973
Just go with the jeep.
>>
>>26782973
Let's just keep with or momentum and steal a jeep.
>>
>>26783011
>>26783051
Still operating with consummate stealth and speed, keys are stolen and a Jeep hijacked in short order, several people shouting and pointing at the Jeep apparently driving itself. Several guards scramble to other jeeps in an attempt to pursue you, but the armored vehicles stay where they are, and no one opens fire. Good signs.

"We're gonna have company pretty soon!" Charlie reports. "How we gonna handle them, doc?"

"We could just loose them, go off road for a bit!" Elyse suggests. "They shouldn't be willing to go too far for a wayward Jeep with such insanity knocking on their door!"

"I can blow those cars to bits with my Impact Cannon," Burton says. "Just give me the word, sir."

"Why go to all that trouble? They think we're unmanned, right? Just keep going, speed up. They'll give up soon enough. After all, there's a war to be worried about!" Fat suggests.
>>
>>26783195
Uhhh.

Rather not be violent. Just, just drive faster. Let's follow Fat's suggestion.
>>
>>26783195
Go off-road. Eventually the road will curve and if we follow the curve then the fact that we're manned will become obvious.
>>
>>26783195
Go off-road as soon as a curve shows up.
>>
>>26784019
>>26783443
>>26783310
"We'll go off-road. Elyse if we all die in a car-crash of all things, I'm gonna haunt you GOOD," Scott says, holding the wheel steady.

"But I'll be dead too!" Elyse protests.

"Haunt you GOOD!" Scott says.

Roll 1d100.
>>
Rolled 72

>>26784526
We're all gonna die!
>>
Rolled 53

>>26784526
Ready to roll.
>>
Rolled 3

>>26784526
No mistakes!
>>
Rolled 52, 17, 70 = 139

>>26784531
When a curve in the road comes, Scott holds fast and forges on dead ahead, just as two Jeeps from the lift station begin to close in on the stolen vehicle. Someone gives a startled yelp as the Jeep begins to violently shake as it runs over rocks of various sizes, pits, depressions, and more, heading straight for the forest Elyse had pointed out earlier. With expert reflexes and only slight movements of the wheel, Yellowman manages to keep the car steady, then manages to avoid several trees as it crashes its way beneath the forest canopy. The two Jeeps that were in pursuit halt, turn, and begin to drive back to the motor pool.

"See! It worked!" Elyse cheers. "Uh... now what?"

"Now we try to make it to that central complex," Yellowman says, freely turning the wheel now that the pursuit was lost. "Should only be a ten, fifteen minute drive. Let's hope nothing terrible happens in that time."

"You sure do love to tempt fate, man. And I say that as a gambler!" Charlie says.

Please roll 3d100.
>>
Rolled 82, 72, 27 = 181

>>26784659
Bad Luck Incoming
>>
Rolled 38, 3 = 41

>>26784682
Scott manages to get the vehicle out of the woods and back on the road easily enough, but soon after doing so, he spies a line of people with guns building a makeshift barricade across the road.

"I'm seeing guns and some of them have weird robes on. Are they some sort of cult?" Burton asks, activating his ART specs to zoom in. Though you cannot make out the words, many of the people begin hollering at you as they level guns.

"Cultists," Scott says, spitting as he jams his foot down on the gas pedal. The Jeep zooms forward as some in the crowd scream and open fire, assault rifle rounds whizzing through the air, a few shattering the windshield and mirrors of the Jeep. Everyone ducks down except for Scott, who continues to steer and stare with narrow eyes at the line of gun-wielding maniacs growing nearer and nearer and neared...

Bodies go flying through the air as Scott simply drives through the barricade. The flimsy half-built wooden structure provides even less resistant than the bodies of the cultists the Jeep runs down. Most of the cultists turn and scatter as the Jeep breaks through their line. As the car continues on and the barricade site shrinks behind them, everyone gets up and stares at Scott.

"I hate cultists," is all Scott says.

The road curves around the lake, taking the car perilously close to the duel between Duelist and Invader. As monster and mecha trade blows increasingly close to the car, disaster strikes. A monstrous tail-whip sends the Duelist mecha flying, striking the road directly ahead of the Jeep.

"Son of a BITCH!" Scott shouts as he begins to turn the wheel. The Duelist wastes no time in getting up, but the fight has come to you.

"Go around them!" Fat squeaks.

"That'll take too long, and they're moving! They might just get in our way again!" Burton says. "Drive through them! Under their legs! Fast!"

"That's insane!" Elyse says.

"I like it!" Charlie says.

Choose a route/action, and roll 1d100.
>>
Rolled 6

>>26784886
I like insane. Through them!
>>
>>26784949
Might wanna dumb luck that. Getting squished won't help.
>>
>>26784949
Uh...

Mark off one Survivor Point and roll again.
>>
>>26784986
...I don't wanna roll anymore.
>>
>>26784988
Actually, can we Charlie it instead of a Survivor Point?
>>
>>26785043
Yeah, I guess you can.
>>
Rolled 57

>>26785062
Right then, Charlie Point!
>>
>>26785103
"LOOK OUT!" Charlie shouts, causing Yellowman to swerve just in time to avoid being stomped by a giant robot foot as the seventy foot tall mecha regains its balance, completely ignorant of the small vehicle weaving its way through the area.

"Lifesaver, Charlie! Lifesaver!" Yellowman says, turning the wheel hard to avoid an energy beam that carves a small canyon in the road a few feet to the side of the Jeep.

"I want to get off this ride!" Elyse shouts.

"The ride never ends..." Scott says, flooring the gas as a dark shadow falls over the area. The Invader is falling, and it's going to fall directly on top of them.

"WE'RE ALL GOING TO DIE!!!" Fat and Pot scream in unison.

"Just hang on..." Scott says, knuckles bone white on the steering wheel.

"Must go faster! Must go faster! Must go faster!" Charlie says, the mammoth monster getting larger by the second.

"Almost..." Yellowman says, teeth grit.

"Brace yourselves!" Elyse shouts as the Jeep shoots out from the shadow just in time as the Invader collapses behind it. A collective cheer goes up from everyone as the car continues down the road, leaving the duel of titans behind it.

"That was too close," Yellowman breathes.

A few more minutes of driving, and the outer perimeter of the CORT complex is visible, a long electrified fence with a gate on the road. Several armed guards stand there with weapons ready. One is staring at your Jeep with binoculars.

"More guards," Burton reports. "What's the plan?"
>>
>>26785206
Make the Jeep explode, as a diversion. Can Elyse make fake corpses? Since a Ghillie suit takes too long to make, the explosion should draw out enough guards.
>>
>>26785275
So... what, you want to have everyone pile out, then send the Jeep forward into the checkpoint with a bomb in it?

"Uh... maybe? It'll be tough, though. Why?" Elyse asks.

>I guess I'll pick this up in hte morning and keep going until the damn thing's done.
>>
>>26785323
Or jump out of the Jeep and make it just ram into the checkpoint at full speed. Or leave primed hand grenades inside the vehicle.
>>
>>26785323
Have the jeep slow down and pile out. Then jam the accelerator down with a torch and with a primed grenade in the driver's seat.
>>
>>26785947
>>26785596
Actually, why even do that?

Just stop the jeep about 300 yards from the gate, and then have everyone get out.
Put the parking brake on and keep the engine idling.

The guards will be paying attention to the jeep and freaked out by it, while we simply ghost past them and the gate.

No reason for unnecessary explosions that could call down a security alert and reinforcements, or wasting time setting up an elaborate scheme while Ed get's closer to the finish line.
>>
>>26787063
>Just stop the jeep about 300 yards from the gate
Or at least as close as you get before the guards pull rifles on it.

You could further freak out and troll the guards by sending them a message in Morse code via the jeep's car horn.
>>
>>26787063
>>26788851
This seems to have two votes. Do this?
>>
>>26790467

How many guards and in what positions?

Any other equipment?

Stop well away and use your gear to your advantage, Yellowman, you have excellent optics on your rifle, recce before your infiltration.
>>
>>26790467
I'm for it.
Maybe have the message be "Hand over the gas and motor oil, and no one has to get hurt. And it had better be natural, not synthetic."
>>
>>26790523
There are about eight guards, most armed with assault rifles, some with sub-machine guns.
>>
>>26790605
Have Burton keep his ART specs zoomed in on the guards to keep Scott updated on their disposition, and so we have some advance warning if they're going to open fire on the jeep.

Stick to this plan >>26787063
>>26788851
>>
>>26790832
Roll a Bluff check with a massive modifier of +40.
>>
Rolled 87

>>26791047
Bracing for failure!
>>
>>26791071
The jeep rolls to a stop 300 yards in front of the checkpoint, the horn blaring a short message in Morse corde before falling silent. Dumbfounded, the soldiers at the gate converse in German for a short while before a lone soldier begins to gingerly approach the vehicle, the rest of them covering the adventurous one with their rifles. While the soldiers on duty slowly deal with what appears to be a haunted car, the racers quickly slip past them, past the gate, and into the CORT complex grounds. A massive pyramid of steel and glass is the central structure, circled by several six story buildings in the standard shape of a box with windows. Fires roar on two of them, and the sounds of gunfire echo through the air. Several smoking LAVs and APCs are littered around the grounds, though it seems like the fighting has moved into the buildings now.

"I don't see anyone near the main entrance," Burton reports, zooming in with his ART specs. "Do we want to just waltz in?"

"I could try cutting through a wall," Elyse suggests.

"What's the point if there's no one home?" Charlie asks. "They're probably all deeper in the building now. We just need to follow the sounds of death to know where to avoid."

"So noted," Scott says. "Give me a minute to figure out how to approach the building."

>How you want to approach and enter the central building?
>>
>>26791251
Enter through the nearest hole.
>>
>>26791251
Quick thermographic and UV scan using ART Specs.
Enter the main entrance and check the security checkpoint there, to look for a building map and try to find where the Prize could be stored.

Scott, do you feel any reaction to the Prize from your Racer Card?

And before we go inside, let's suit up with our equipment and get ready.
Scott wears the Motion Tracker Helmet, Advanced Bio-Stabilizer Mask, ART Specs, and has the SCAR-H3 and the Enchanted Gauss Rifle on a sling.

Elyse and Charlie wear their USMC Helmets.
Elyse has the Energy Sword equipped.
Charlie has Psi Armor and M41 Pulse Rifle equipped.
Burton has ART Specs and Impact Cannon equipped.
>>
>>26791350
And keep an eye out for Ed.

We know she's willing to go around without her card to get the surprise round.

We don't need a taser in our neck again.
>>
>>26791251
Wave the card around for a direction?
>>
Rolled 87, 80 = 167

>>26791350
>>26791495
Please roll 2d100.
>>
Rolled 10, 93 = 103

>>26791787
Rolling
>>
Rolled 67, 41 = 108

>>26791787
>>
>>26791805
Scott manages to get a good sense of the direction the prize is in by concentrating on the card. It's beneath and forward, and a little to the left.

"Sniper in that building over there, top floor!" Burton says, pointing to the nearest of the outer circle of buildings.

"Keep quiet, we're invisible, remember?" Scott says. "He can't see us."

"Oh... right," Burton says, gripping his Cannon tighter. "All the same. Something to be wary about."

The group walks unmolested to the main entrance, a large multi-door foyer with numerous stairs, elevators, and halls going to different parts of the complex. A large symbol on the tiled floor has been blasted to obscurity by a crater. Bodies and bullet holes are everywhere. This apparently was the scene of intense fighting. Gunfire comes from all directions and is close by now. You've managed to sneak your way into the heart of the fighting. The Motion Tracker is picking up a lot of motion at the edges of its detection range.
>>
>>26791977
Scott, move towards the area of the building where the Prize is located. Once you're directly above it, have Elyse begin cutting a hole down with her energy sword.

Charlie, Scott, and Burton spread out at the edges of the invisibility sphere and of the hole that Elyse is cutting, with guns ready and, if possible, any cover you can drag into place.
>>
>>26792065
Scott, Charlie, and Burton point their guns down, and Scott checks with his Motion Tracker if it's safe before Elyse starts cutting.
FFP keeps an eye out for any patrols.
>>
Rolled 60, 55, 34, 77 = 226

>>26792216
>>26792065
Roll me 2d100, then.
>>
Rolled 44, 95 = 139

ok
>>
Rolled 22, 11 = 33

>>26792260
OK!
>>
>>26792291
Invisibly winding through the interior of the building, dodging squads of cultists and CORT soldiers both as the rear-guards of both factions continue to duke it out, Scott leads Elyse and the others to a small meeting room and has her begin cutting. In no time at all the floor is breached and the group drops down to the next floor, a computer lab of some sort. Elyse slices another hole open and the process is repeated. The slab of floor drops down with a loud clang. The group drops into a large room filled with electronics gear just as the Motion Tracker begins to pick up six signals closing rapidly from all directions.

Inhuman roars and the scrabbling of claws on metal come from all directions as Elyse plunges her sword into the ground again only to find dirt below the metal floor.


>To be concluded next Tuesday.
>>
Rolled 4, 74, 18 = 96

>>26792444
Before I forget...
>>
>>26792521
>Elsewhere...

Ed swore as she silently re-attached wire after wire, laboriously undoing the damage of only a minute or two.

"Stupid trams..." she said under her breath. "Stupid race! Ed was in the lead for the entire race until now! Come on, work!"

A flicker of electricity sparked from the open panel and Ed cheered, hastily hopping back on the tram as it began to move once more.

"All right, you stopped Ed for a little bit, but better watch out! I'm coming back!"

>Elsewhere...

Rufus sat with a scowl on his face, arms crossed as Zangief winces and scratched his head.

"Okay..." the mammoth Russian admitted. "...maybe bad idea to try to challenge CORT security officer to fight to get his passcard. But I say it would've worked if his buddies hadn't of covered area with stun gas."

Rufus was still silent. Zangief gingerly touched the bars of the prison cell.

"It fine, comrade. We'll break out as soon as the dizziness stops. Then we catch up with others and win race. You see."

Rufus was still silent, an eyebrow twitching.

"...this is about deal made with Truth-person, yes?"

"LOOK AT ME!!!" Rufus shouted, standing from the cell bench. His biker suit flapped around him like loose robes, a few makeshift belts the only thing keeping it on him. Rufus grabbed at his torso, seeked to grab a stomach no longer there. "I LOOK LIKE THAT FREAK KEN MASTERS NOW!"

"I don't know why you upset. Losing that much wei-"

"My glorious body was perfect! PERFECT! You and dat grinning glowing sonnuvabitch... You screwed it up!" Rufus shouted. Zangief shook head.

"When we when race, I pay for as much food as you need to get normal again, yes?" Zangief said. Rufus considered this.

"All is forgiven!" the once fat biker declared. "Not just get us out of here!"
>>
>>26792653
Well Truth probably looks like post M-day Blob now, or a shar-pei.
>>
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>>26792723
>>
>>26792653
Should have left a grenade in the tram to go off when power was restored, in hindsight.

And what about Ghost Girl? That 18 probably means she's close, too.
>>
>>26792802
And hurt Ed? Why? She's the closest thing to nice we've seen in this race!
>>
>>26793957
Actually, Ghost Girl is.
Ed tased Scott in order to maintain her lead; Ghost Girl hasn't actually ever shot at us, and helped us against the Mudlurks in the Oglaf Canon and against the Yautja in the AvP Canon.
>>
>>26794123
And assisted us in the battle in FMA while Ed just hid until we figured out how to leave.
>>
I'm concerned that we haven't reached the vault and yet we're hitting soil.

Did they leave a floor or two of soil around the vault to prevent this kind of break-in?
Or did we miss it completely?


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