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File: 1377026361251.jpg-(28 KB, 810x425, House & DominionNWQ.jpg)
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For House and Dominion: Neeran War Quest

You are Sonia Reynard, Attack Wing Leader and Knight of the House of Jerik-Dremine! You command the Third Attack Wing, one of the elite units of the House, composed of fast hard hitting Cruisers, Frigates and a few remaining Corvettes.
Together with the Expeditionary fleets of the other Houses and Factions you've relocated to the Pandora Galaxy Cluster to help stave off invasion by the Neeran Empire.

Thought by many to be a break away group from the isolationist Neeran living within Republic Space this has turned out to be false. The Isolationists are in fact the rogue element, having fled the Neeran Empire more than four thousand year ago. Their kin have come in search of them and not for the first time. The two Neeran incursions in the decades after the Faction Wars were little more than reconnaissance in force.

To help beat back this invasion and defend against other external threats, the top military commanders of the various Factions have taken it upon themselves to revitalise the concept of the Factions Alliance. In accordance with the Governments of the Factions now involved a charter has been drawn up stating that a new Alliance military will exist to protect signatories from external threats.
You've been extended an invitation to join the Factions Alliance military but are reluctant to do so lest you be stuck fighting on the front lines until your death.

Your plan thus far is to hunt down and destroy the groups of Neeran ships sent behind your lines to conduct raids and harass supply lines. Last week you successfully found a smuggler base that one of these groups had taken control of and was using for their own purposes. By attacking a comet being used as a support base you were able to achieve local superiority, wiping out a Neeran corvette unit followed by their support ships shortly afterward.
>>
>>26735300
FOR HOUSE AND DOMINION!

(No idea why, but the "quest" on the end keeps bugging the hell out of me. Feels a little off for some reason)
>>
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http://houseanddominion.wikia.com/wiki/HouseAndDominion_Wiki
http://suptg.thisisnotatrueending.com/archive.html?tags=House%20and%20Dominion

Sorry for the late start. As usual events conspired against me.

By the time you arrived at the captured base any remaining Neeran had left, taking with them several ships once used by the smugglers. It will be difficult to tell the difference between them and normal ship traffic now via long range scans. To make matters worse it appears there had been stockpiles of slave chip implants stored aboard the station. With the local station populace missing you have little doubt of what happened to them.

With the assistance of the local PCCG Militia commander, Major Firth, you moved to close down another station known to keep slaves. All of the remaining slavers have been arrested for aiding and abetting the enemy and their ships impounded.

Between fighting the Neeran and their unwitting slaver allies you've racked up your usual haul of salvage. A fully operational if somewhat used modular station, a new battlecruiser grade blockade runner, and more importantly a mostly intact Neeran plasma weapon.
The weapon is currently being inspected by technicians from the House. When they're done and are certain there's nothing else they can learn from the remains it will be turned over to the Alliance for the bounty.

Because of your help and that you only claimed a small number of smuggler ships as salvage the Major has agreed to help relocate the captured station to a location of your choosing. If you want they can also move some of the remaining false shipyard segments, each of which are large enough to store a battlecruiser inside.
>>
The Commander is happy with the report of the captured weapon system, even if it still isn't fully functional.
"Every bit helps Captain. We may not be able to do anything with it ourselves but information always has value."

"How are things at the front lines?" You ask.

"Crowded. The Neeran were very thorough in attacking orbital infrastructure in the first few waves. We're restricted to their few more heavily defended installations and those the fleets have brought with them. I'm ensuring attacks by our House are being carried out in waves. Short strike missions only so as to minimise the time we spend exposed to combat. We could certainly use your unit but removing the daggers at our backs is just as important.
I'm afraid I'll have to put some restrictions on your deployments however."

"Restrictions sir?" This is new and unusual.

"The House Admiralty want you to keep at minimum one squadron in reserve at all times. Likely in case there's a large scale attack and I have to order you to the front. I've decided to reinterpret those orders. Keep ships in reserve to provide assistance should your other squadrons run into trouble on patrol.
Should it be necessary to attack a large enemy force use your own discretion. If you think committing more ships to a particular battle will reduce casualties so be it, but be aware officers and Nobles from the House may be watching you. At least try to maintain a reserve force most of the time."

>What say?
>>
>>26735876
"Understood Ma'am, I'll start rotating units in and out of reserve immediately.. The local militia has agreed to help relocate a station we captured to a location of our choosing. If things are as crowded as you say the station will probably do more good at your end of things. Plus, it's not like I have the personnel to man that station anyway."

Do we have any idea about when the assault corvette's will be available?
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>>26735876
>Nobles have their eyes on us
>We now have a station located in the Pandora cluster

Well, this should be interesting. A simple confirmation that we will do our best will do I think and that we will also remember to try and not flood our house with salvage. (On a side note the Major did like getting some new ships...maybe we could "help" them acquire some handy dandy salvage!)

Captcha: houses

Even Captcha is excited it's tuesday.
>>
>>26735999
The 4th needs repair anyway IIRC. Maybe to start put the 4th on repair, 6th + carriers in reserve with us and split the rest up in squadrons or half squadrons to scan down the remaining sectors.
>>
Btw the majority vote was to keep the base in the Pandora Cluster. The House can use it either as a stop off point on the way to Shallan space, base patrols out of it or any number of other things. Few Houses have holdings in the region at the moment.

>>26735999
>The local militia has agreed to help relocate a station we captured to a location of our choosing.
My apologies, the Major can have it moved anywhere inside the Pandora Cluster without cost to you or the House. For outside you'll have to wait until the heavy transport arrives from South Reach. It's been a bit tied up with salvage duties there.
>>
>>26736106
>Salvage duties
Sonja strikes again!
>>26736101
Maybe shuffle out our remaining corvettes for frigates if that's the case.
>>
"Understood Ma'am, I'll start rotating units in and out of reserve immediately.. The local militia has agreed to help relocate a station we captured to a location of our choosing. We'll do our best here to keep everyone alive and try not to flood the House with TOO much salvage."

The Commander rolls here eyes and mutters about never having thought she'd live to see these sort of days.

>Do we have any idea about when the assault corvette's will be available?
2nd Wing has a monopoly on newly produced assault corvettes within the House while they're still undergoing combat field trials. All of the others that have been produced so far have gone to other Houses, especially the Ruling House. Most of the other contributors to the program are still awaiting delivery of a squadron each.

More than fifty Houses contributed.

The Commander tells you the 2nd will be deployed alongside a Terran corvette unit in one of the larger battles over the next few days. They should be able to pick up a thing or two from seeing your allies operate.

In any case it's been two days since your dust up with the slaver and smuggler base. In total your Wing took more damage fighting those smugglers than they did the last couple groups of Neeran. The close quarters and collisions saw to that.

4th squadron did need quite a bit of work though. Seri Thal has reported that some of her pilots want to paint mock battle damage on their ships to simulate the hits they took from the Neeran.

[ ] Authorize
[ ] No, maintain default paint scheme
[ ] Other
>>
>>26736106
Though seriously, since our house is kinda "full" at the moment when it comes to bulk salvage we could contact the Major to see if he would be interested in the services of salvage Sonja. (Our name and reputation shall spread!)
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>>26736484
[X] Authorize
>>
>>26736484
Sure, why not. Since we won't be getting assault corvettes any time soon I vote we rotate our remaining attack corvettes out for whatever is the best mix of frigates.

As for the plan: we'll split the 1st through 4th squads in half and have each half squadron scout an area. The 5th and 6th squadron plus our attachments will be held in reserve to deal with any need for reinforcements, as well as guard our base.
>>
>[ ] Authorize
Once we get our shark ship we will pretty much have to give everyone a free pass on these things.
>>
>>26736908
I'm not sure what i'm more excited for: Getting our shark ship or seeing everyone's reaction to it.
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>>26736484
>[X] Authorize
Unless it's against regulations, authorize it. They've more than earned it, and it would be good for morale.

Are we looking to be in the Pandora cluster for awhile? If so, let's find a defensible system here and move the station to that location. We can use it as a base for patrols, and as a place for our salvage teams to operate from once they eventually get here.

If that House Aurlum Corvette wing is still in the area, we should extend an offer for safe port at the base if they need it.

What's our houses current relation with Aurlum, anyway?
>>
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As you get set to send out more ships on patrol Kavos makes a suggestion. You can keep replacing losses to your starfighter squadrons as usual or you can remove the starfighter contingent from each of the Wing's starships and transfer them all to the Escort Carriers.

More fighters and pilots will be available over time but the House has limits on how much and how fast starfighters and their pilots can be replaced. You don't have to decide right away, just be aware of the limits on the House military.

>>26736659
>As for the plan: we'll split the 1st through 4th squads in half and have each half squadron scout an area. The 5th and 6th squadron plus our attachments will be held in reserve to deal with any need for reinforcements, as well as guard our base.

Is everyone okay with this?

Which sectors do you want to scan down first?
>>
>>26736970
Sounds like a plan and lets start to head toward that big blob of yellow in the center, but first scanning the black sectors on our way to it.
>>
>>26736970
Actually, I just noticed that one red section.
Should we check that out?
>>
>>26737048
Probably yeah. Plus, Maybe we can seize control of the mining operation for the good of the house or something.
>>
>>26736970
>You can remove the starfighter contingent from each of the Wing's starships and transfer them all to the Escort Carriers.

Instead of this, try to make sure that each ship going out on patrol has an adequate compliment of interceptors for anti-fighter duty. All other small craft like bombers and older fighters stay back with the Carriers, as stated in >>26736659

>>26737048
>>26737067
>mining operation
Whatever we can do to hinder their own operations in this cluster, I'm all for it.
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>>26737048
A private owned mining operation is believed to have been captured. What looks to be a Faction HLV was detected on the surface by patrols. A planetary shield is in place over the site and the ships conducting the scan lacked the firepower or starfighters necessary to check further.

They did not respond when challenged other than to increase power to the shields. A probe left in the system has detected no ships departing the planet but detailed surface scans have been jammed.

>>26736956
>What's our houses current relation with Aurlum, anyway?
Both sides try to maintain on neutral to good terms but this is interrupted by the occasional slap fight.

House Aurlum has a reputation for large scale mining without causing extensive damage to the ecosystems of planets. They're also well known for the creation of ornamentation and decorations, such as those used in high priced clothing and uniforms or found on the exterior of some starships.
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>>26737215

we might as go and seize it for the house
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>>26737048
>Should we check that out?
>>26737067
>Maybe we can seize control of the mining operation for the good of the house or something.
>>26737090
>Whatever we can do to hinder their own operations in this cluster, I'm all for it.
>>26737284
>we might as go and seize it for the house

How much of the wing did you want to take with you?
If you're leaving ships behind did you want them to wait in reserve, or go out and scan some of the black sectors?
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>>26735539
Indeed, I annoys me too. And it was my suggestion, but fuck do i hate it in the title.

I like the classic For House and Dominion, without the Quest.
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>>26737284
might as well*
>>26737353
I say we leave the forth so that they can finish repairs
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>>26737414
>leave 4th

Second. We're going to need the carriers since they've got planetary shields. Leave behind the other ECM ship though, it can provide coverage for 4th and the station.
>>
Also, while we rotate squadrons out of combat we should see about the possibility of modifications or add-ons suggested to our shields to better resist plasma weapons.

As for a location to get started, i sugest we take on the confirmed enemy presence in the red hex and then visit the logistics planet and asteroid hex, with some luck we may consolidate our houses holdings in the Pandora Cluster, and with some politics play of getting our house more involved in shallan space they will prove profitable. Plus once the war is done they can serve as waypoints on a two way route, since we might be able to leverage all that support and military aid into some economic and political deals or connections.

Sonia will not rest until we are a medium house verging on Great House.
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>>26737563
If we could get an after burner for that marauder and some more pilots while we secure the sector all the better
>>
Gathering up the wing except for 4th squadron you head out for the mining site the Neeran may have seized. In reversion you see why the probe hasn't been been getting a clear view of the surface. The shield seems to have a bad case of static and is generating the visual equivalent of white noise.

"They've modulated the shield to block senor sweeps and communications in addition to visible spectrum."

"Can we do that?" You ask.

"Yes, but it reduces shield effectiveness." Kavos replies.

The shield soon returns to normal and you can see the HLV still sitting on the surface near the mining facility.

Roll 1d100 for detailed scanning
>>
Rolled 40

>>26737870
ok I forgot to put the one in front of the d100 so that's why I wasn't rolling here we go for real now
>>
Rolled 25

>>26737870
>>26737870
>>
Rolled 45

>>26737870

Let's give them cancer with our scanners!
>>
>>26737947
>>26737973
>>26738012
That's like something I would do.

With the assistance of your electronic warfare ships the Wing is able to cut through the jamming coming from the mining site.

"I'm seeing a few particle beams for anti-air work and a couple of SAM's. All surface vehicles have been pulled into the tunnels by the looks of things. We can't penetrate the surface deep enough to see what's underground."

"What about the HLV?"

"Low power readings. They wouldnt be able to lift without ten minutes prep time. No weapons."

Will you bombard the shields from orbit until they fail or launch fighters and shuttles to assault the site? Your marines while perfectly suited to planetary assault only have light ground vehicles. Then again, you have plenty of starfighters to provide direct support.

[ ] Bombard shields from orbit
[ ] Planetary Assault
[ ] Other

In either event what forces are you sending down?
You have 3 LST's with you in addition to your assault shuttles. There are also 10 squadrons of starfighters.
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>>26738363
have our ships take out the shields while our marines land out side the shields after they fail the ships provide cover from orbit while the marines attack with the fighters
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>>26738363

I'm all for nuking it all from orbit instead of letting Neeran survive
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>>26738446
>have our ships take out the shields while our marines land out side the shields after they fail the ships provide cover from orbit while the marines attack with the fighters
That's one.

>>26738517
>I'm all for nuking it all from orbit instead of letting Neeran survive
I'm going to need confirmation from a couple others if you want to do this.
NOTE: The planet is habitable if not very nice.
>>
>>26738570
Something's come up and I have to step out for a bit. I'll post from my other machine, hopefully within the next hour.

Decide how you guys want to do this.
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>>26738570
I'm going to vote against on the grounds it will get us shot. I reccomend bombarding from orbit, but using a combination of that distraction and some ecm razzle dazzle to sneak in the invasion force. We stop the bombardmend right before they go in ofc.
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>>26738725
Yes, blatant violation of the faction treaty is bad
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>>26738363
As star fighters and their pilots seem to be at a premium, lets just blast the shield away from orbit.

Also, jam their communications and set the Wing up in a blockade formation to prevent them from trying to escape.
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>>26738517
Tempting, but the faction treaty...

>>26739169
Maybe knocking down the shields, then blowing up the anti-air sites from orbit before deploying fighters?
>>
>>26739365
Yeah, we don't want to destroy the whole operation after all.
>>
>I'm going to vote against on the grounds it will get us shot.
It's doubtfull you'd be executed. Given the situation with the Neeran elsewhere you could even push for others to do the same on the front lines.

So I'm seeing a combination of wanting to do a bombardment with causing distractions for the fighters and shuttles to get in. Everyone seems to be against a nuclear barrage.

Knock sheilds down. Assault with fighters and shuttles while they're distracted.
Sound good?
Roll 3d20
>>
Rolled 15, 12, 9 = 36

>>26739638
sounds good. those ships who can provide in atmosphere support (I think its just the corvettes) can also do so.
>>
Rolled 6, 7, 19 = 32

>>26739638
No one ever lets me nuke things from orbit!

Oh well, at least we're bombarding something.
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>>26739690
haven't we already discovered about six loopholes in the treaty? My favorite is SP kinetic strikes. We should probably recommend to someone like the terrans or Rovinar that they should make a dedicated system for that. After all, the shields themselves tend to be easily detectible, and it usually only takes one strike to make a hole. If land combat is as bad as they say, we could use that sort of edge.
>>
Rolled 11, 3, 13 = 27

>>26739638
>>
Rolled 49, 73, 54 = 176

>>26739638
>>
>No one ever lets me nuke things from orbit!
I know that feel.

You have some of the carriers and several ships with shuttles aboard jump in behind the planet while most of the Wing bombard the mining facility from high orbit. It's not the most accurate one you've ever done but when you're just tapping a giant shield until it weakens accuracy isnt such a big deal.
The thing you do need to worry about is making sure you don't put energy weapons fire through it when it begins to weaken.

"Fifth squadron, Kinetic bombardment."

Alex's ships who for the most part have kept their point defense mass drivers intact open up as everyone else starts to choose their shots more carefully. The Starfighters followed by the shuttles approach the edge of the shield and slow to get under it. The shield fails a moment later and Alex's ships fire a few more mass driver shots through, striking most of the ground defenses.

The first squadron of starfighters to approach the mining site are fired upon by the remaining particle beams. There was enough dust thrown up by the kinetic impacts that you couldnt see them from orbit. The jammer still being operational didnt help either.

Two fighters explode, their pilots punching out, while a few others take damage and choose to make controlled crash landings to avoid additional fire. Two more fighters swing in from either side and take out both guns with micro phase cannon fire. One of the ground attack fighters sweeps the area before more friendlies arrive. You see a few more shots fly off in the direction of the HLV but there's no return fire.

"Strike team to Wing Lead. Sir, the HLV is just a hologram."
Thats one piece of salvage you won't be getting.
>>
After the stunt with the ground defenses the Marines dont take any chances. Their lead LST swings in front of the Mine's main cargo door and cuts it open with cannon fire. A few repulsor vehciels drive out of the bays on a couple of the other LST's that land nearby. Shuttles secure the smaller entrances and soon your people are inside.

One of the LST's and a pair of shuttles take off and join the fighters circling the facility watching for movement.

For the next ten minutes you have to watch and wait, hearing little from the teams that are inside.

"Jamming is down."

"Ground team to Unnamed Guard, facility is secured."

It seems that the Neeran had indeed taken control of the mine. The reports you get over the next few hours detil how they'd brought in their own manufacturing machinery and were converting some of the underground storage spaces to make use of them.

Ecord talks to you about it when he gets back to the ship.
"It looks like they were going to switch things over from a cold mining operation to a hot mining one. Use phase cannons to drill through the planet's crust, repulsor systems to control the outflow then refine and manufacture on site. The Kavarians used to do it way back but its not safe for long term use."

A Neeran Carrier must have landed one of their HLV's here more than a week ago and the crew dissasembled it while it was disguised as the Faction equivilant.

Kavos looks through the readouts of the equipment and the base. "If it had been left unattended for a few more weeks they would have begun producing corvettes right here behind our lines. It they put holoprojectors on the ships or loaded them aboard Y-Type freighters we would not even be able to tell the difference."

>What say?
>>
>>26741169

>HLV is a hologram
>Thats one piece of salvage you won't be getting.

Negative. We're about to loot some -very- good hologram projectors!
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>>26741184
"I have to admit, that's kinda brilliant."
We have to inform command immediately.
>>
>>26741184

Wait, did we take intact Neeran Manufacturing machinery?

>What say?
"I can only imagine the headache the Commander is going to get when I'm getting one already from that news."

Damn the shitty unity of the pandora cluster is going to get it raped by corvette spam.
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>>26741184
"But where would they get the crews... They can't teleport them in, can they? Find out if there is any equipment that would let them do that here. Also, find out who used to own this place and see if we can grab it."
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>>26741335
>Wait, did we take intact Neeran Manufacturing machinery?

Salvage claim! (note, I find in unlikely to be intact, that said) Salvage claim!
>>
>>26741184
Sounds like quite a brilliant plan...I wonder if we can turn it to our advantage.

We have the schematics of the new assault corvette series don't we? Looks like we just found a manufacturing base... We might want to move our station into this system as well.
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>>26741549
I think we are going to salvage the whole damned planet if possible.
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>>26741594
New planet for the House?

Sonia's World - we'll take a Baronship, sounds good to me.
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>>26741633
If conquering a planet for the house was all it took to make baron we'd be baron about 10 times over. Though I wonder if anyone has noticed that something like 75% of the territorial acquisitions by the house in the recent campaign were by us.
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>>26741782
>Though I wonder if anyone has noticed that something like 75% of the territorial acquisitions by the house in the recent campaign were by us.

Yes, of course. And they are not happy.
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>>26741782
I think that given the fact that we are probably the fastest promoted officer in the entire fleet despite a near complete lack of aristocratic connections the answer is probably yes.
>>
>>26741633
>>26741594
>>26741550
>>26741349

>claim the planet

Somehow, I doubt that the planet's claim holder isn't some massive super company that the planet will default back to.

That said, we should loot -everything-, including the things that are nailed down, and just say 'lol Neeran'
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Picture that I wanted to post earlier but didn't have on the other computer.

>>26741236
Your teams make sure the the emitter is loaded up and brought back to the fleet. It will still need to be checked by technicians to make sure it isn't sabotaged, or loaded with backdoor programs and viruses that would overwrite systems plugged into it.

>>26741313
You inform the Commander and she immediately asks you to send her everything you have, scans everything.
"You'll also need to inform your PCCG contact. It is in their territory after all despite being a neutral world."

>>26741349
Unknown. There was an emergency teleporter that had likely been pulled from the lifter but that's it.

>>26741335
>>26741549
The machinery is still in its constituent pieces but a few are nearly completed. The downside is that everything's been wiped of its programming.

>>26741550
>We have the schematics of the new assault corvette series don't we?
No but you could get them.

You bring up the possibility of setting this place up as a shipyard.
"Not impossible, but it would cause many more political complications than I suspect our House could survive..."

Winifred stares off into space for a moment and when she snaps out of it she has a gleam in her eye.
"I have an idea but it may not work. If the equipment needs to be reverse engineered before it can be put into operation we'll need outside help. Still, see if it might be possible for Dremine Heavy Industries to buy the entire facility and secure a one century lease on the planet."

You contact Major Firth.

What are you going to tell him and how will you convince him to let a company from a Dominion House take even partial control of a planet in their space?
>What say?
>>
>>26742195
>Major Firth

Do we have any information about it? Background, military history etc?
>>
>>26742241
>it
Him.
>>
>>26742195
Does "I have an entire squadron of attack corvette's sitting around in reserve and no idea what do with them, perhaps your militia can help." Count as a decent supporting argument? Or would that be far to high for an opening offer?

Other than that, the fact that we've played strait with him, and that this information will probably save uncounted Militia lives count?
>>
>>26742195
>>What say?
Major Firth, I have gave news. We seem to have found a Neeran mining outpost in your back yard. Normally I'd say that since it's in the territory of your sector, your government should have partial claim.

However, being that the Alliance is desperate for any information or materials that could be useful to the war effort, this facility is going to attract a lot of attention to your sector.

Now, I suppose your government could negotiate for control with the Alliance, however I suspect that, out of desperation, you may not be able to get a beneficial deal. The Alliance could likely just come in and claim the entire world in the name of the war effort.

However... The House of Jerik-Dremine and the Dominion may be able to give you a better deal.
>>
>>26742195
>Setting up DHI far from our territory in a practically lawless area of space that is about to have Neeran corvettes swarming everywhere

Plasma-cannon toting Beeeeeeeeeeeeeeees!

>machinery wiped of programming

We at least got their jamming equipment intact? It could allow us to pull some of their jamming algorithms!
>>
>>26742195
We could always sweeten the deal with "helping" them out with any "problems" with "troublemakers" while we are here. We might be even able to work out a deal with the PCCG that they can have some assault corvettes for them?
>>
>>26742241
Actually intel has quite a bit of information on his background.

The Major's ancestors were refugees that fled into Dominion space at the end of the Terran Civil War since they had supported the monarchists. They were selected as colonists a few short years later when the Factions began their push to settle the Pandora cluster in the 3580's.
After the Faction Wars and the collapse of the Pandora settlement programs the family moved between various colonies still supporting the Dominion in one way or another. This ended when the PCCG came into being, but the family still routinely sends the more promising members of their clan to study at military schools inside Dominion space.

Firth served as a mercenary fighting in the Dominion twenty years ago in the last big schism. There he helmed a privately owned Aries attack cruiser and fought with distinction. While he did not end the conflict a rich man by the standards of most nobles he was more than happy with his earnings and returned home. A few years later he enlisted as a member of the PCCG militia and has become known as a strong supporter of strengthening the Pandora Cluster's sovereignty.

The data goes on a list more personal information about him than anyone should know.
>>
>>26742631
>The data goes on a list more personal information about him than anyone should know.

Pages upon pages about his favorite foods and television shows, how often he goes to the space deli and which action figure he keeps under his pillow.
>>
>>26742631
>A few years later he enlisted as a member of the PCCG militia and has become known as a strong supporter of strengthening the Pandora Cluster's sovereignty.

In that case, maybe we should offer to give the PCCG the option to purchase a certain percentage of the ships built at this facility at manufacturing cost?

>>26742676
I bet he ended up being watched by our intelligence service because he was one of 3 people who actually bought the Captain Sylvan action figure because he likes that guy.
>>
>>26742631
We have designs for a fancy new attack corvette series, but need a shipyard. He wants to help strengthen the Pandora Cluster's sovereignty.

Clearly if HE had some fancy new attack corvette it could make it much easier.
>>
>>26742740
Speaking of Sylvan, if there's anyone whose fighting style fits a Neeran battleship, it's his. Before the end of the war I expect to see him using a captured Neeran capital ship as a dedicated combat ram.
>>
>>26742776
Also, on a side note once we are done hammering out the details we should ask him if they have some good salvage facilities around here? Since we can't capture everything for our house they might be interested in our salvaging might.
>>
>>26742843
I like the sound of that I second this
>>
>>26742442
>We at least got their jamming equipment intact? It could allow us to pull some of their jamming algorithms!
Looks like someone ripped the jamming systems out of a starship the Pirate Warlords used in the area in their last attack. Militia or mercenaries must have ambushed it and didn't get around to salvaging it themselves.

>Does "I have an entire squadron of attack corvette's sitting around in reserve and no idea what do with them, perhaps your militia can help." Count as a decent supporting argument? Or would that be far to high for an opening offer?
It would be an interesting opening certainly but is more of a short term gain. Hundreds of Houses have attack corvettes. Still it would likely pay the lease and then some.

>Other than that, the fact that we've played strait with him, and that this information will probably save uncounted Militia lives count?
This will certainly make it much easier to deal with the militia in general not just Firth. To the point that they'll listen to your proposal(s) as opposed to flipping you off like a stoned koala.

>Major Firth, I have gave news. We seem to have found a Neeran mining outpost in your back yard. Normally I'd say that since it's in the territory of your sector, your government should have partial claim.
"If by partial you mean we keep the planet while you take the equipment, then yes that sounds reasonable."

>this facility is going to attract a lot of attention to your sector.
"Not at all Captain, I find you attract a great deal more attention than the Neeran do. We've already had five attempts by your rival Houses to hack security in the docks your Wing has been using."
>your government could negotiate with the Alliance, I suspect that, out of desperation, you may not be able to get a beneficial deal.
>The Alliance could likely just come in and claim the entire world in the name of the war effort.
Actually they cant do that but otherwise its a good point about not getting the best deal.

>Cont
>>
>However... The House of Jerik-Dremine and-
The major interrupts you. "There will be no planets within my operations area under the direct control of any House. You can buy stations, factories or businesses but once any House holds a planet here others will arrive to take it from them. Then we'll have a full blown war on our hands again."
He sighs. "We're already in the middle of a blasted war."

>>26742740
>Captain Sylvan action figure
Those only just came out.

>>26742740
>In that case, maybe we should offer to give the PCCG the option to purchase a certain percentage of the ships built at this facility at manufacturing cost?
>>26742776
>We have designs for a fancy new attack corvette series, but need a shipyard. He wants to help strengthen the Pandora Cluster's sovereignty.
>Clearly if HE had some fancy new attack corvette it could make it much easier.

"Assault corvettes? Tarketta is supposed to be working on a new upgrade of their old Jenning and they'll sell to anyone... but it wont be ready for another year."
The major looks away considering his options then turns back giving you a stern look.
"We need to be very clear on this, your House could not control this facility. It would have to be a corporation. And not a state owned one either. Iratar gets away with it because they own the state more than the other way around. "

DHI is sort of a grey area. The House doesn't technically own it, but the people who actually run the House own most of it. You can either try to go with DHI as it is now but it will take some bribes to the PCCG in the form of more corvettes. Or you can use some of your own money to help push through minor reforms back home that would make the company better fit with the PCCG's acceptance policy.

[ ] Bribe Pandora Cluster Combined Government
(PCCG can claim up to 30% of ships produced from yard for 5 years, this can be reduced through future actions.)
[ ] Push through reforms
(Lose 1/5th of your personal fortune)
>>
>>26743638
[X] Bribe.

I'm not willing to take that massive a hit to our fortunes.
>>
>>26743638

Can we get clarification on what benefits we would actually gain by putting a dominion attack corvette shipyard out here?

PCCG seems like more of a clusterfuck than anything else. Hell, they haven't even had the balls to just push through an anti-slavery law when a bunch of the pro-slavery planets drop out of the damned Government and forfeit their ability to block the damned vote.
>>
>>26743638
>Push through reforms

Could you give some more information on these reforms? If they're actually good ideas that could ensure increased success in the future, even losing a lot of our money might be worth it.
>>
>>26743735
Not a vote, btw.
>>
>>26743730
Another highly advanced shipyard that our enemies would find effectively impossible to act against directly.
>>
>>26743769
>impossible to act against directly

they could just have some pirates/mercs/terrorists show up in the wild west PCCG and damage/destroy it

Or, in open hostilities, they could simply cut us off from the shipyard strategically. If we can't get crew to the ships or have to risk losing them in transit to our worlds... well shit
>>
>>26743735
I second this request for more information.

Also, what would be the political ramifications of this action - and how much would we have to invest to give us a fair say in how DHI is run?
>>
>>26743638
Also try appealing to his family's loyalist history within the Dominion. Maybe we can guarantee his son(s) a place in our House's military academy.
>>
>>26743980
Nope, he's already made his offer
>>
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>>26743730
>what benefits we would actually gain by putting a dominion attack corvette shipyard out here?
For starters you'd be opening a second production site for assault corvettes and theoretically not having to give any of the ones produced there to other Houses. Mind you the other Houses would likely be pissed off by this so in reality some from there will likely be sold to them.

>PCCG seems like more of a clusterfuck than anything else.
It really is. You've got people like Firth who are actually trying to improve the situation, but for the most part its just a bunch of guys with guns

>>26743735
>Could you give some more information on these reforms? If they're actually good ideas that could ensure increased success in the future, even losing a lot of our money might be worth it.
It's essentially tidying up some of the bureaucracy within the House. Closing off legal loopholes and ensuring that assets of the company don't automatically belong to the House. Things have to be specifically stated if they are.

>>26743824
>they could just have some pirates/mercs/terrorists show up in the wild west PCCG and damage/destroy it
This is a genuine concern.

>>26743943
>Also, what would be the political ramifications of this action
A few people who are getting rich off technicalities will be mad at you. Some people who are losing money because of said technicalities and don't realise it will be happy about it.
>how much would we have to invest to give us a fair say in how DHI is run?
I don't really know. My brain is trying to BSoD when calculating how much money they must throw around with the components they produce. They produce good stuff no doubt and a lot of it. Enough to supply most of the House military, though with your salvage rate logistics has to procure equipment elsewhere to keep up.
>>
>>26744098
>It's essentially tidying up some of the bureaucracy within the House. Closing off legal loopholes and ensuring that assets of the company don't automatically belong to the House. Things have to be specifically stated if they are.

Would we be actually losing shares in DHI, or is this just the cost for lawyers etc?
>>
>>26744098
>It really is. You've got people like Firth who are actually trying to improve the situation, but for the most part its just a bunch of guys with guns

Would it be possible to somehow keep him involved in this project?
>>
>>26744098
hmm this does make reforms look good, but aside from that i don't think a shipyard here is a good idea
>>
>>26743638
When you say claim you mean buy right? Because I'm pretty sure it would be literally impossible to make a profit if you are giving away 30% of your product Gratis.
>>26744161
If we become a major supplier of the PCCG they'll care about making sure we aren't blown up.
>>
>>26744133
>Would we be actually losing shares in DHI, or is this just the cost for lawyers etc?
Its the cost of lawyers and bureaucrats dealing with a bunch of BS.

>>26744144
>Would it be possible to somehow keep him involved in this project?
I suppose so. He'll be the one pitching it to the top guys of the militia.

>>26744240
>When you say claim you mean buy right?
Yes, though it would be at cost.
>>
>>26744161
If we task the Major with safeguarding the shipyard by providing him with say 15% of production for a year, then DHI could eventually become a major supplier of the PCCG.

I'm voting for investing in DHI to secure internal reforms.
>>
>>26744382

We'd already be giving the PCCG more than that, are we cutting him personally in for more?

A shipyard in PCCG space is a bad idea and we should stay the hell away from it, especially with Neeran kicking about
>>
>>26744382
I'm against spending more of our money personally.
>>26744596
I disagree entirely.
>>
>>26744634
a vote maybe?
>>
>>26744661
I'm for
1. Making the shipyard
2. Minimizing the loss to our personal wealth, in fact I want to increase it if at all possible.
>>
>>26744634
I'm with you.

Would wouldn't be losing money personally by cutting him in, DHI's profit margins would just be a bit thinner - but the addition of reliable security which would have had to be paid for anyway, is worth selling them some corvettes for a year at cost price.
>>
>>26744661
1. no shipyard
2. undecided on reforms
>>
>>26744776
Sounds like we need a survey then.

Also, is there a point in spending our own money on the reforms if we don't take the shipyard deal?
>>
>>26744887
Not at all, but it seems like there is only one person who dislikes the idea, so its kinda a moot point. Plus, its past midnight on the East coast, so this is probably going to be an overnight survey anyway.
>>
http://www.surveymonkey.com/s/HVPJT86

>>26744887
>Also, is there a point in spending our own money on the reforms if we don't take the shipyard deal?
Not really. Why do you think nobody who knows about it has fixed it by now?

>>26745074
>so this is probably going to be an overnight survey anyway.
Yep.

Oh, some of the miners were recovered alive. About half of them had been killed by Neeran troops when they first landed.
Ecord thinks there may have been as many as a dozen actual Neeran present initially in addition to their regulars. The miners killed five of them and wounded two others using TBM's and small arms. Most but not all of the survivors are in rough shape. Some were being used to help operate the machinery or instruct others in its use.
>>
>>26745074

seems there are at least two of us, actually.

I'm just waiting to watch the whole of PCCG territory turn into some sort of ungodly Neeran salvage corvette production emporium and trojan horse market due to the sheer clusterfuck factor of this place.
>>
"Let each squadron commander decide" is winning the paint vote, but this came up as a suggestion.

>We should have a set 'wing' marking, ala ww2 fighters often having specific markings/sections of their tail fins to identify their unit. So long as that broad wing marking is maintained, they can put a custom squadron marking around it [once squadron leaders get it approved by wing commander] Also authorize 'nose art' for all ships, if they don't have it already.

This is what some Terran corvette units are starting to do. Normally they don't operate in squadron strength units like Dominion corvette forces tend to, instead attaching 2-4 to support larger ships, usually an attack cruiser but sometimes bigger ones like Medium Cruisers.

See you guys in the morning.
>>
Bump.
>>
>>26735300
Bump
>>
Nobody voted for either of the no shipyard options on the survey. A little surprised by that.
6 want to go for bribe the PCCG while 3 want to try to push through reforms back home.

Majority want each squadron commander to decide on custom paint scheme.
Mike is already talking about painting his ships matte black with red kill markers.

You're reluctant to swap out the remaining corvettes for Frigates. They're handy for certain things and you've still got the Republic Frigate problem to worry about.

>Ask each squadron commander what they feel would work best for their unit
>Let the pilots decide. I would favour the frigates, but if some of them want to keep their corvettes, I'm okay with it.
There are a few who want to keep there attack corvettes but would be willing to switch out for ArcherFish class Frigates since they use the same main weapon system. You dont have any extra available however.

The Marauder will be kept in reserve for the time being.

After replaying MW4 recently I'm starting to think that may have helped shape some of my ideas about the Dominion more than I realised. Dune was still a bigger influence certainly but I think I'd discounted battletech's influence.

>>26742843
>Also, on a side note once we are done hammering out the details we should ask him if they have some good salvage facilities around here? Since we can't capture everything for our house they might be interested in our salvaging might.

Some of the local mercs have salvage teams and stations that could handle them. Finding a trustworthy one is the trick, but you'll have some help with that.

Roll 1d100+30

Also, do you want the station moved into orbit above the mining facility?
>>
Rolled 94 + 30

>>26751026
>Roll 1d100+30
Rolling.

>Also, do you want the station moved into orbit above the mining facility?
It would make sense, in my opinion.
>>
Rolled 63 + 30

>>26751026

>no votes against shipyard

I could have sworn I did, but maybe I refreshed or something. Damn it.

>station moved into orbit above mining facility

What is the timetable for DHI to actually get their shit to that planet? I have a feeling the Neeran will be back at least once to raid the world, and having the station over it likely won't do shit to stop it.
>>
>4chan Temporarily offline
>Check status.4chan
>Everything reeds green
I hate when this happens.

>>26751094
There was 1 registered as having skipped the question.

>What is the timetable for DHI to actually get their shit to that planet?
They can have some people there in a week but real construction work wouldn't begin for most of a month.

>>26751078
>94+30

One of the better known mercenary groups in the area shows up within an hour of your call. They seem to have more than enough ships for the job. Honestly you question if there's a ship out there these guys couldn't salvage.
A Shallan wearing a vac suit with vest over top of it appears on screen. "I'm Byn Emt, second in command of our little outfit. People from your area call us the 4th Pandora Hussars. Around here we're known as The Big Rush. We heard you have salvage problems, or a tendency to cause them?"

Their unit looks a little rough around the edges but then again your Wing is built out of scrap as well. The unit is currently rebuilding so they're not available for combat missions at this time. You'll be able to get first pick of salvage but they do expect to get some of the found ships in return.
>>
>>26735300
Test
>>
>>26751131
Can we just hand him a list of the ships our wing salvaged in the last campaign, or is that too classified to be handed over, even if it makes for a great joke.
>>
>>26751131

>week for people, month for construction

I think we should have them rally on the modular station we captured and use that as a base of operations. If we park it over the planet right now, it is vulnerable to Neeran raids/counter attacks or even pirates.

>The Big Rush
What kind of ships would they be looking to claim, faction-wise?
>>
>>26751193
I'm in favor of bringing the station over there, since we will inevitably have to detach ships to guard both of them. If they are in the same place we can concentrate our forces better. Plus, even if these guys are not available for combat missions, they're presumably willing to defend their current base, which will increase our security still further.
>>
>>26751026
No shit. Its like we have been playing something approaching the competent side of a Marik and Steiner mix faction.

And the intense salvage doctrinal focus of the dominion makes it very similar indeed. I bet Terrans blow it all to hell, and leave only subatomic particles and tiny bits in their wake after a combat, like it should be.

>>26751131
Awesome. Salvage pipes de-clogged. Let the Salvaging begin.
>>
>>26751250

I imagine our station is currently in a fairly safe location within sensor coverage and possibly in the same system as friendly stations.

Moving it over a world that the Neeran know they just lost control of seems like a bad idea. They could return in force to destroy the place, and we'd just lose our station while we're out with most of the wing.
>>
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>>26751177
They're aware of your exploits.
"I don't think we'll be able to salvage a super heavy cruiser by ourselves though!"

>>26751193
>What kind of ships would they be looking to claim, faction-wise?
While they would prefer faster ships they're aware thats unlikely with you around and will settle for other vessels and Neeran scrap materials.
Their own repair docks can refurbish older vessels that are captured so they can resell them at increased price later.


>I think we should have them rally on the modular station we captured and use that as a base of operations. If we park it over the planet right now, it is vulnerable to Neeran raids/counter attacks or even pirates.
Be advised that the station is currently equally vulnerable at its old location.

>>26751265
The salvage thing in-quest was entirely unrelated to BT. It more has to do with my tendency to loot everything in RPG's. Hell I was always terrible at salvaging stuff in mechwarrior games until this year when I went back and put LBX AC's on everything.

>I bet Terrans blow it all to hell
Yep. Sometimes its hard not to.

So, where would you guys like to locate the station to?
Keep it where it is, temporarily move it to a more heavily defended friendly sector or ship it over to the mining site. Then there's always the "Other" option.
>>
>>26751530

>Base
Damn, I thought the Major had it moved somewhere safe. Guess he just owes us the free move?

[x] Move station to more heavily defended friendly sector (preferably where our squadron/allies are currently based from)

Those Neeran are going to be swarming soon, and we can always move the station to the Mining site once it has been repaired/upgraded in the relative safety of allies.

>super heavy cruiser by themselves
"Oh! You think we'll find one out here?"
>>
>>26751530
Eh, its empty anyway right? We can temporarily move it to a friendly sector until we get it up and running.
>>
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Map of the cluster. There's little in the way of movement being detected by new scanners being brought in. The Neeran must be planning to wait out search efforts.

>>26751664
>Damn, I thought the Major had it moved somewhere safe. Guess he just owes us the free move?
There was still work underway to make sure it would be ready for moving day.

>>26751664
>"Oh! You think we'll find one out here?"
"I certainly hope not! Unless you have some spare SP torpedoes to loan us my unit would run for it the moment one showed up."

>>26751707

Well thats 2 votes for a short term move. I'm going to say its been relocated to another port for the time being unless objections come up.

So, did you guys want to send out the first 4 squadrons to scan black sectors?
Recon ships have detected movement in one of the other sectors that could be Neeran ships but they cant discount the possibility or smugglers, corporations or other groups.
>>
>>26751768
Yes, in half squadron units, with the 5th and 6th in reserve covering the planet under our command. We obviously rotate our squads in and out of reserve with us staying back and showing our ability to delegate.
>>
>>26751840
Roll 8d100
>>
Rolled 37, 56, 59, 96, 21, 11, 3, 82 = 365

>>26752064
>>
Rolled 87, 85, 84, 44, 30, 93, 23, 37 = 483

>>26752064
>>
Rolled 81, 82, 58, 73, 36, 81, 10, 64 = 485

>>26752064
Rolling
>>
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>>26752203
>>26752214
>>26752283
Most of the sector scanning goes fater than expected. Elements of 4th squadron find some equipment and supplies left oven in a half destroyed logistics base. Only a little bit of the equipment is salvageable but it will help with keeping the station and your ships operational.

The second half of 1st squadron has some trouble and their scans take longer than planned.

Katherine Drake's section of 2nd squadron discovers the remains of a half destroyed FTL capable Neeran corvette. Not so far away are the partially destroyed hulls of a cargo frigate and attack corvette with mercenary markings.

Part of 3rd squadron runs into trouble, accidentally finding the location of an old minefield. They're forced to return to base for minor repairs and as a result their scanning takes longer.
The militia has now updated public information on the particular system the minefield is in. When they have time engineers will be sent out to disable it.

Which sectors did you want to scan down next?
>>
>>26752670
rotate 1st squad into reserve for 6th. Have 6th scan the yellow that is right next to us while the half squads scan the area around it to build up some defensive depth for our property.
>>
>>26752863
sounds reasonable.
>>
>>26752863
>>26752920
Roll 7d100
>>
Rolled 51, 14, 68, 93, 100, 60, 27 = 413

>>26753001
>>
>>26753022
I would like to apologize to our CO in advance for all the salvage we will be bringing in with that 100.
>>
Rolled 58, 20, 41, 17, 11, 82, 3 = 232

>>26753001
Have we heard yet what unit if any is being sent to guard the planet? I was assuming one of the training wings or elements thereof but it can't hurt to be sure

>>26753053
YOU SALVAGED WHAT?
>>
>>26753090
Do we still have training wings? I figured that since the house has no plans to expand our military for like another year they'd probably be converted into combat units as they complete their training. Would explain why we are still using mercs in our wing anyway.
>>
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>100
>Okay this happens from time to time I'll just...
>Wait its on WHAT sector?
>>
>>26753132
>Laughs externally
>>
Rolled 26, 34, 36, 5, 11, 36, 57 = 205

>>26753001
somebody has to roll, might as well be me
>>
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>>26753132
[picture related intensifies]
>>
>>26753132
Well now you have my attention.
>>
Mike's unit heads for the nearest sector suspected to be the location of Neeran activity. With your captured mining operation in the next sector over you want that area cleared out ASAP. Sure enough Mike checks in on time and reports that he's found another mining operation but this one is on a large moon. Geologically unstable because of tidal forces from the gas giant its orbiting it doesn't take much for the locals to mine precious metals that are being churned up. It has to be strip mining though because they cant risk tunnels.
A pair of heavily modified mining barges sporting landing pads each seem to have acquired a Neeran HLV.
Mikes unit was spotted and warned to 'fek off' or the miners would call in mercenaries.

Scanning for most of the other sectors went well enough. Daska found a sensor array that had been damaged and as a result was creating sensor ghosts in the sector causing some minor delays.

You get a signal from Katherine Drake that she and her section of 2nd squadron have stumbled upon an enemy base and need immediate assistance.

You currently have 1st, 5th and 6th squadrons available in addition to your Escort Carriers. Do you want the other half squadron groups that are out to return to base or head straight for the battle?
Will you be leaving anyone here?
>>
>>26753684
Leave the sixth in reserve, have everyone else head for battle. Did those miners do what I think they did? We should probably ask the major to check that out.
>>
>>26753763
Sounds reasonable
>>
>>26753684

Everyone but our reserve force to converge on Drake's position.

Inform Major Firth that he should have some forces prepared to scramble, either to help with this Neeran base or to come with us to those barges that may have been captured by Neeran.

We'll need him in the event they try to call in mercs, as he can better order them to stand down.
>>
File deleted.
>>26754030
>Everyone but our reserve force to converge on Drake's position.
1st and 5th squadrons as well as yourself, your escort carriers and the ECM ships are all in reserve. 6th squadron returned before the other ship units.
>>
>>26754099
ah, then 'everyone but 6th' sounds grand.

Time to pull up Killer Queen
>>
>>26754099
I think >>26753763 works better, as otherwise we will be sending in forces in penny packets.
>>
>>26754099
I think we should have the sixth squadron call the major and get him on stand by just in case we bite off more then we can salvage
>>
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"Mike, hold down things down here and make sure to talk to Major Firth about those miners. The last things we need are mercenaries ganging up on us. And make sure he's ready to move on this base as well."

"Understood."

You have coms transmit messages to the other squadron sections that are still returning from their recon mission to meet you in the target system.

When you jump in you can see the half dozen ships from 2nd squadron already present, trading fire with a military station. They're taking damage, mostly from a ring of torpedo batteries located around the upper superstructure. The station itself is a permanent military outpost similar to some of the minor shipyards you encountered in Lat'tham space.
It's not without damage as two false shipyard sections attached to the station's main body have been destroyed, as have some of the struts connecting to the outer modules.

"Seeing Neeran corvette wreckage drifting off in different directions from the station arms. Two destroyed battleships docked in the fake shipyards."

It seems Katherine and Lorraine did a number on the station with SP torpedoes and Plasma cannon fire before they were forced off.

[ ] Full attack on the station
[ ] Protect 2nd squadron's ships
[ ] Split up, cover ships and attack station
[ ] Other
roll 4d20
>>
Rolled 9, 7, 2, 10 = 28

>>26754285
Full attack on the station targeting the torp batteries
>>
>>26754326
Fuck you /tg/ dice
>>
Rolled 6, 11, 13, 9 = 39

>>26754285
Full attack on the station, since you didn't mention any mobile ships they can just pull back if they are getting to damaged.
>>
>>26754285
>[ ] Full attack on the station
[ ] Protect 2nd squadron's ships

Both. Link up and cover 2nd so they can move behind the rest of the wing and act as a rearguard, then continue the assault they started.
>>
>>26754285

[x] SP torp barrage from the fighters of our 2 Escort Carriers with yellow fighter levels. Target enemy weapons.
[x] Everyone else: split up, cover ships and attack station.

With our fighter wings on the 2 carriers at ~50%, they should have effectively double their previous volleys of SP torps, and they should be able to target the station's weapons.

We can then board, clear, and sell the station + loot.
>>
Rolled 14, 7, 18, 15 = 54

>>26754462

also rolling
>>
>>26754466
Is everyone else ok with the fighters using some of their SP's?
>>
>>26754555
if it saves lives i'm all for it
>>
>>26754555
I'd prefer not really.
>>
Rolled 1

1 full attack
2 split up
>>
"Reynard to Carriers, arm half your bombers with SP torpedoes and launch when ready. All ships open fire on the station, Second squadron get your asses out of range or get behind us!"

Drake and her ships continue to head out away from the station, the heavy fire from your ships helps to draw some attention away from them but not all of it. They're experience pilots though and know to leapfrog, buying time for the other's shields to recharge.

Closing in on the station a few new contacts appear. Corvettes disengage from the far side of the station and open fire from behind the cover of the station shield. First squadron takes some combined fire and between the station weapons and the corvettes their ships take some damage.

Heavy phase cannon fire from Alex and a wingman punch through the shield in one location striking an enemy ship sending it spiraling off.

"Partial station shield failure. They're raising secondaries."
You move to help cover 1st squadron as the starfighters fly past you, a dozen of them firing SP torps. Ten of them hit the weapons ring destroying most of the station armarments on one side. The other two hit shield generators.

"Fifth squadron concentrate fire." Orders Alex, and all of his ships pour fire into a section on the station main body. You and 1st squadron do the same and soon all of the shields around the central column have failed.

"Marines prepare to commence boarding."

"Waiting for your order sir." Replies Ecord.

The remaining corvette pops up from cover and blasts you, ship power reserves drop like a rock as Kavos raises both the secondary and tertiary shields.

You and Edah drop as much fire into the ship as possible in your few second window and its enough to rip open the corvette.

Roll 1d20 for assault operations.
>>
Rolled 19

>>26755108
>>
Rolled 10

>>26755108
hoping for a 20
>>
Rolled 17

>>26755108
>>
Rolled 13

>>26755108
rollins
>>
Your Marines once again show what all their months in the field have taught them, and expertly storm the station. Here it seems the enemy have decided to put up more of a fight, but by now every squad carries at least two heavy weapons for dealing with Neeran. When in doubt the breaching teams use tac shields stacked two thick to reduce the damage done by enemy fusion gun equivalents.

The station's main body mostly consists of power systems, shields, storage and personnel housing. Most of the weapon systems have been destroyed. The outer two sections have some manufacturing capability and have docking points for modular station sections.
Onboard materials refining was being upgraded in one section while the other was being set up as another production line.

"Sir, some of the destroyed corvettes are FTL equipped models. The station also has some stockpiles of drive cores and plates. Looks like they were planning to build some more raiding ships."

"Did they already wipe the designs from the systems?"
"Yes sir."

More good news (or bad depending on your point of view) the station civilian population is still alive. The Mercenary unit that had once owned and operated it are all either dead or gone but their dependents and support personnel have survived. This will make it difficult to claim the station for yourself.

Your coms officer informs you that Drake is hailing. It seems that in their initial attack run on the station a few of the docked Neeran corvettes were thrown clear. Unmanned ones with barely any damage.
>>
>>26755719
How much was the bounty on the Corvettes again
also I think we should give all but one to the Alliance and then send the last one to the R&D guys to study
>>
>>26755719

>unmanned, barely damaged Neeran corvettes

Get those rounded up ten minutes ago and put marines aboard them. We need a count immediately.

Can our Marauder have the tiny Neeran corvettes strapped to it for recovery?

Call up Major Firth and find out about this merc unit, inform him of civilian survivors and find out if we can somehow claim this station for the PCCG. If not, we're claiming everything that the Neerans may have modified as war prizes for 'Alliance R&D'

We'll need to get our salvage mercs in here ASAP.

Drake, you glorious little bitch.
>>
>>26755719
Salvage time! get our salvage crews in there and grab the Neeran corvettes.

As for the station, while we can't claim it they do seem to be out of a job at the moment. If the house wants them we can probably cut a pretty good deal. If the house doesn't, well then at least we have a nearby merc group that owes us one, if they manage to survive with their income gone that is.
>>
>>26755891
So find out if the house wants the place and if the answer is yes point out that:
1. We saved your lives
2. We have an arguable salvage claim
3. You seem to be out of a job at the moment

to cut some sort of favorable deal for the house.
>>
>>26755949
We can probably at least argue them down to "We get the production line the Neeran brought you."
>>
>>26755719
While we might not be able to claim if for the house why not try to work out a "special" deal out with them? We are the master of salvage, but maybe a base of operations for if/when we chose to do that after this war? At the very least we could talk to them to see if they would be interested in the idea.

We might even be able to work out a deal with the major to keep an eye on this place for us if they agree.
>>
>>26755989
Those extra production assets would be great for our mining/shipyard base.
>>
>>26756113
I still think that idea is stupid and want no part of it, so no.
>>
Salvage
2x Neeran Corvette (Undamaged)

2x Neeran Battleships (scrap)
8x Neeran FTL capable corvette (scrap)
3x Neeran Corvettes (damaged)
11x Neeran Corvettes (scrap)
2x Station sections converted for use by Neeran corvettes (Heavily damaged)

Materials processing equipment (Incomplete)
Corvette manufacturing equipment (Incomplete)

Outpost Station (Damaged)

>How much was the bounty on the Corvettes again?
10 million apiece. Even split 6 ways that's 3.3 mil each.

>Get those rounded up ten minutes ago
Drake and Day have both retrieved one each.

>Can our Marauder have the tiny Neeran corvettes strapped to it for recovery?
Yes it could.
The main cargo bay could carry the plasma weapon assembly from a neeran ship inside it but not a full corvette, so it will have to be outside.

>Call up Major Firth and find out about this merc unit, inform him of civilian survivors and find out if we can somehow claim this station for the PCCG.
"Ah, the Storm Shadows old base. They kept moving it around their home system every so often. It even used to have a cloaking device but modern sensors rendered it useless. According to my information they still have a unit down in South Reach conducting garrison duty but its rather small. Just troops and a Frigate to transport them. A shame really, they were quite good once."

He looks over the salvage list. "The station would be rather useful with the Militia fleet being expanded. Which I suppose means you'll want everything else of value in on or around it?"
>>
>>26756290
>"Which I suppose means you'll want everything else of value in on or around it?"
"Why of course Major. It seems that you're beginning to understand how I operate far quicker than most people."

Lets make sure Alliance and House R&D each get one of those undamaged corvettes.
>>
>>26756290
"Well, I do enjoy doing well while doing good."
>>
>>26756290

"If that is your opening offer, I accept."

>Neeran Corvettes (Undamaged)
I'm thinking 1 for the Alliance Bounty, 1 for the House [hopefully the House aren't dicks and they'll at least give Drake's people some level of bounty on it]

PCCG claims:
Station + converted sections

House Claims:
Materials processing equipment
Corvette manufacturing equipment
Neeran ships we destroyed [damaged and scrapped]

Salvage Mercs pay:
Neeran Corvette scrap [Not sure how much they'd need, but as little as we can manage and not be dicks]

Let's get the Marauder crewed by one of Mike's people and over here to secure those two undamaged Neeran corvettes. I don't trust mercs with them.


We also need to deal with those two mining barges that may have been captured by Neeran. Major Firth should probably be on site with some forces in the event the barges call in legit Mercs to cause havoc.
>>
>>26756509
may we could see about buying the station for our house not sure if it would work but we could try
>>
>>26756674
Nah, we already got one station.
>>
>>26756734
yeah but two would increase our houses standing in the Pandora cluster and increase the houses over all standing in the Dominion
>>
The Merc salvage team arrives on station ten minutes after the last of your forces arrive. They immediately launch small craft to chase down orbital debris.

When the Major arrives with a small group of ships to help secure the station he lets you know about more info on the Storm Shadow mercenary band.
"I have good news and bad news. The good news is that the shadows despite their name preferred to keep everything aboveboard. All the ships they purchased, salvaged or captured in battle were registered with PCCG authorities."

"The bad news?"

"We don't know how many ships they lost to the Pirates last year, nor do we know the exact hull and engine readings since their crews tended to modify them extensively. This whole situation is getting out of control. If we don't find any remaining Neeran forces soon we may never drive them out."

>>26756410
>>26756436
>>26756509
You make your pitch for the salvage and hope for the best. The Major has a few minor adjustments.

"I would like the station yes, along with a few of the FTL capable corvettes for our people to look over. With the damage to the station we'll also need to repair the stations original materials processing equipment. Your Mine already has some and I'm sure we could pass along most of the neeran equipment from that section but not in its current state."

>Deal or no deal?


>>26756674
>may we could see about buying the station for our house not sure if it would work but we could try
You would have to get hold of the remaining mercenaries who are in South Reach to officially put it through. Selling your modular station and most of the scrap to help pay for it would be the easiest route.
>>
>>26756764
Yeah but pccg doesn't want house forces in their area because of all the in fighting we do after wars and even during it. It may be hard to get them to let us establish a foot hold here.
>>
>>26756795
It's just an idea because if we can get some more stations our house would have the most holdings in the pandroa cluster
>>
>>26756778
*Sigh* "Look, my ship reserve is large enough to buy in the two merc groups in the area. I'll tell them to form up with you in a wing and we'll pick up the operational tempo as high as we can. In return, I want you to lower the demands you intend to place on DHI."
>>
>>26756882
It was my understanding that 15% of DHI production will be reserved for them, of course they will have to pay for it, but perhaps only production costs and such, without the DHI profit margin.

If so, if we could modify it to a preferential price range, similar to in house prices, so that DHI still gets a profit, while expanding its markets, it might be a good option...
>>
>>26756778
>Major's counter offer

>wants Neeran ships
If the PCCG wants Neeran ships that they didn't fight or capture themselves, they sure as hell better be offering something.

>materials processing
We should have some of our engineers and PCCG engineers look them over in detail -together- and then we'll finalize that minor bump's details after we have a better picture.

We really would like the Major to come with us to see those Mining Barges...
>>
>>26756970
I thought it was 25% actually, but either way, if he wants it done fast this is a good option.
>>
>>26756778
Major, I already have people looking for them in half squads when the Neeran seem to prefer to use multiple battleships with corvettes as a standard unit. I can't justify splitting my forces further. Then >>26756882
>>
>>26757022
>If the PCCG wants Neeran ships that they didn't fight or capture themselves, they sure as hell better be offering something.
"I would like my engineers to have the opportunity to inspect some of those ships to better know what we're up against. It will be our colonies that will be under attack by them soon enough."

>Mat. Proc.
>We should have some of our engineers and PCCG engineers look them over in detail -together- and then we'll finalize that minor bump's details after we have a better picture.
"Very well. Any delays will only mean more time spent making the station operational again. I don't really care as much about the neeran equipment in this case but I do need the originals back online to produce vital station components."

>>26756882
>>26756970
"All mercenary units in the area willing to take on front line work are already in the field even now."
>we'll pick up the operational tempo as high as we can. In return, I want you to lower the demands you intend to place on DHI."
"I'm sorry Captain but that deal is being made with a private corporation. We're already compensating you most generously with repairs, support, supplies and salvage rights within our territory."

>I can't justify splitting my forces further.
"Then we'll just have to make do. Make no mistake I am thankful for your efforts."

>We really would like the Major to come with us to see those Mining Barges...
"Mining barges? What now."

When you show him he immediately contacts the rest of his ships elsewhere. After finishing putting more repair and medical personnel aboard the station his unit prepares to jump out.

>Go after them Y/N?
If so what forces are you bringing with you?
>>
>>26757222
I'm pretty sure it was 30% of production for 5 years actually... Which is why I voted for internal reforms.
>>
>>26757470
Go after them bring all but the 1st and 4th those are the ones that took damage this will give them time to repair their ships
>>
>>26757470
That depends on the force the major is willing to bring and if we are going to diplomacy these barges our gun boat diplomacy them. I'm fine for leaving a squad or two to protect our new assets as well as appease the house by having reserve forces
>>
>>26757470
We don't need the Major sullying our claim on those barges.

DHI needs another mining site after all.
>>
>he prepares to jump out

"I was going to suggest a damned plan, you fool!"

>Plan
2 squadrons from our Wing jump in, jam communications of the barges. + a flight of the Major's militia so they can claim 'inspection' if the barges claim they're not captured by Neeran

Remaining forces are at system's edge prepared to jump in and counter-ambush any Neeran that show up
>>
>>26757526
Actually, we should have 2nd rotate (And whichever other squad took the most damage this fight) out to reserve, and have 6th rotate in. 2nd took a beating and needs the repair time. 6th hasn't seen much of anything and Mike's fast attack unit will be able to chase down runners.

Side note: 2nd should be the Anvil squad once we get more heavy ships. They seem to get shot up a bit anyway.

>>26757663
If the Major manages to get to them first, then we should ask for a barge as part of our salvage claim. If it's cost effective to do so, we can make it into another salvage barge. The House will probably not let us convert a perfectly good barge unless its mining gear is shot all to hell, but either way we should still ask for one.
>>
>>26757787
Right got the Squadron numbers mixed up some how
>>
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>>26757526
>>26757532
1st and 2nd staying behind due to damage. 6th will be -1 ship while the Marauder runs its pickup of the captured corvettes.

>That depends on the force the major is willing to bring
A mixed squadron.

>We don't need the Major sullying our claim on those barges.
You again take a large portion of the wing, though much of it stays behind to guard the station.
"I was going to suggest a damned plan, you fool! ...also I want a claim on those barges!"

"Such as?"
"Uh, 90% after finders fee."
"I meant the plan Captain."

You suggest jamming local communications on jump in so that the miners cant call out for mercenaries to hire. Agreeing that it seems sound you head for the next system.

The Major's unit links up with its second half and waits until your ECM ships have gone in before jumping in system. After taking up position in orbit you're linked into the call as the Major hails the Barges that are on the surface.

After listening to a few minutes of cursing from the miners in a dialect the translator cant decipher the Major switches to a private channel with you.

"They say they bought them."
"They bought Neeran ships?"

"Quite. Apparently a shady fellow traded them in return for their beat up old cargo lifters. Said they should be able to get a good price for them on the black market. So far they're still waiting for their scheduled pickup that should have been here two days ago."

>What say?
>>
>>26758029
Take the bounty for intact Neraan ships, cut it in half, and state that figure to the Major as the current bounty. Ask him if he thinks they'll make that much on the black market, and ask him if he thinks they'd prefer legit money.

Also, I bet their pickup was Neraan'd. So they're probably not going to see a cent unless it's through us.
>>
>>26758128
>Neraan
Jeez I did it twice. Neeran.
>>
>>26758029

"You've got to be shitting me."

Well, clearly the fact that they have Neeran ships warrants their barges be swept by the Militia's marines.

We're going to need info on their old cargo lifters and put out a bolo on them. They're probably Neeran trojan horses.

And their 'pick up' is probably dead. What was their pick up supposed to be flying and where was it coming from?
>>
>>26758166
Second this.

Bought Neeran ships, I could think of a worse bullshit story, but it wouldn't be too easy.
>>
>>26758128
Pay them half the bounty? Fuck that, there is a huge war going on after all.

Have the Major's men search the ships and then claim that the government is seizing this enemy equipment for the war effort. If the miner's don't like it, they can fight us for them.
>>
Rolled 15, 20 = 35

"You've got to be shitting me."
Firth shrugs in response. "Sounds straightforward enough to be real. I don't trust it mind you but they could be telling the truth."

>Well, clearly the fact that they have Neeran ships warrants their barges be swept by the Militia's marines.
"Indeed, and my men need the practice."

>Take the bounty for intact Neraan ships, cut it in half, and state that figure to the Major as the current bounty.
The Major is well aware of the actual bounty totals and sighs at this but otherwise doesn't call you out on it.
>Ask him if he thinks they'll make that much on the black market, and ask him if he thinks they'd prefer legit money.
"If they could get them to black market and not get swindled yes I'm sure they could make back that money. As for a preference on the source... I honestly cant say with a group like this. Money is better than no money."

>We're going to need info on their old cargo lifters
Older Faction HLV's removed from service due to age or damage. They've been converted for cargo use only and have no FTL systems.
The barges could lift from the surface and leave themselves but that would mean shutting down operations. Starting and stopping on a planet isn't as easy as with asteroids.

>Also, I bet their pickup was Neraan'd. So they're probably not going to see a cent unless it's through us.
>And their 'pick up' is probably dead. What was their pick up supposed to be flying and where was it coming from?
A Y-Type freighter that makes runs to several of the larger ports so as to compare prices. Only one of the most common ships in existence.

The Major sends down his team...
>>
>>26758166
I would say the fact they they have Neeran ships is all the proof we need to seize their stuff for "working with the enemy".
>>
>>26758432
Agreed. Split the bounty with the Major 50/50.
>>
>>26758417
>Pay them half the bounty? Fuck that, there is a huge war going on after all.
>Have the Major's men search the ships and then claim that the government is seizing this enemy equipment for the war effort. If the miner's don't like it, they can fight us for them.
>>26758432
>I would say the fact they they have Neeran ships is all the proof we need to seize their stuff for "working with the enemy".

The Major certainly understands where you're coming from but is not happy about it.
"I suspect these wont be the last people we'll encounter who have traded or sold equipment to the Neeran. We need to begin a public awareness campaign. People would still routinely make deals with individual Pirates as long as both sides stuck to their agreements. This is going to be a shock to a lot of them, and throwing half the population of the cluster into holding cells will only make things worse.
I'll tell them to cease mining operations then we'll escort them in to dock where my people can help sort things out. You'll get your share of the bounty for finding those ships."

He pauses then smiles mischievously. "You know, you did suggest splitting half of the real bounty 50/50, and my people did do most of the searching..." He lets that statement hang.
>>
>>26758784
>you did suggest splitting half of the real bounty 50/50
His assistance so far has been invaluable. I'd consider it a cost of doing business.

Plus, these are intact Neeran ships. Getting them without a fight and a loss in ships/men/materials is worth it's own weight.
>>
>>26758784
And without my information on the system your men would have had nothing to search...

But you're growing on me Major.
>>
>>26758784
"You know, I'm sure my marines would prefer to just board anyone we run across with Neeran landers hitched to them and assume they're hostile. If no one survives, we can even claim the whole ship!"
Smile mischievously back.
>>
Its the better part of a day later when the salvage is straightened out and your people are ready to move again.

The mining ships have been impounded while the local situation is being taken care of and it's all but assured they'll only get a slap on the wrist. The miners will be fined heavily and publicly for trading in Neeran goods. Once that's done the Major will less publicly refund them out of his share of the bounty money.

The PCCG is going to be taking the Outpost and still wants the original materials processing equipment that was on the station before the Neeran took it.
Their technicians would also like to take a look at the FTL capable Neeran corvettes but this is a secondary concern.

>How do you want the materials processing problem taken care of?
>What is your plan regarding the other thing?
>>
>>26758928
no
>>
>>26759114

>materials processing
They can either give us all the Neeran equipment/modified parts, pay us a rental fee until they deliver replacement equipment, or give us an offer of cash that the Commander couldn't possibly refuse.

>Access to the FTL capable Neeran corvettes they had no part in capturing
What are they offering in return?
>>
>>26759472
>They can either give us all the Neeran equipment/modified parts
They're yours if/when removed from the station. They just want the original non neeran parts in working condition.

>What are they offering in return?
You continue to press them on this and eventually they offer two months fuel and supplies for operation of your modular station.
>>
>>26759711

err, wait.

If we were to remove the Neeran bits, would the 'original' bits be in working condition?

Or would we just reduce the processing ability it currently has, by claiming the Neeran expansions?

>their offer on the Neeran corvettes
I say we play with the Major a bit, have a quick, private chat with him. We'll let him 'negotiate' us down on the offer of 2 months of supplies.

The goal is to improve his standing in the militia, and hopefully turn him into a reasonable ally/friend with more pull than he currently has.
>>
>>26759996
>err, wait.
>If we were to remove the Neeran bits, would the 'original' bits be in working condition?
The Neeran took apart the original and were in the process of rebuilding it with parts of their equipment. So at the moment it doesn't work either way. The militia needs it fixed ASAP to get the station operational again without tons of freighter trips being required. So the sooner your technicians help get it out of there the better.

[ ] Tell your technicians to do the job right (+10 Repair time to station)
[ ] Rush job, focus on not damaging Neeran parts (+15 Repair time to station)
[ ] Rush job, focus on not damaging Faction parts (+5 Repair time on mining site)
>>
>>26760364
[X] Rush job, focus on not damaging Neeran Parts
>>
>>26760364

[x] Do it right (+10 repair time)

We're early in the war and we have to assume the Neeran bits will contribute to helping all of us win. Access to their manufacturing tech could be crucial to allowing us to boost our production to rival and then overwhelm their own.
>>
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Others feel free to keep answering this. >>26760364

Going on the assumption that you would like to keep 1st and 2nd in reserve still, what sectors do you want to scan next?
>>
>>26760557
whats the base? that's being attack by allies?
>>
>>26760557
I'd say we scan the Black Sector on the far right of the map in half Squadrons
>>
>>26760832
eh, why not?
>>
>>26760557

Question.

Does the PCCG have any information on what was in any of the black/yellow areas?

If there were any Sensor or Com relays lost to the Neeran, it would be kind of useful for us to focus a recon spearhead toward them to ensure that enemy forces aren't making use of them.
>>
>>26760832
>>26760876
Roll 7d100


>>26760639
It's listed as an old orbital defense platform. The planet its above had some sort of problem when it was being terraformed that instead made it less habitable. The station was converted with housing sections after the wars then was later abandoned, occupied by pirates then abandoned again after a Terran cruiser blew up the habitat sections.

Neeran have taken control of the remaining defenses which a Republic Frigate squadron is attempting to crack. There are a few Mercenaries also providing support.
>>
Rolled 85, 95, 48, 73, 3, 57, 87 = 448

>>26760966
>>
Rolled 51, 86, 2, 5, 80, 57, 93 = 374

>>26760966
praise be to the dice gods
>>
Rolled 98, 77, 46, 35, 23, 66, 67 = 412

>>26760966

Hide and seek is go
>>
>>26760947
>Does the PCCG have any information on what was in any of the black/yellow areas?
Yes.
But I was in a rush when I made this map so I only plotted the locations of vital objects, friendlies and enemies.

First Arthur then Siri contact you after their respective groups have finished their scans. Arthur happened to spot an impact site on an uninhabited planet that should be filled with diamond deposits. He wants permission to take a team back there with one of the Smuggler Frigates since they can land on a planet.
Siri found an old disabled ship from the Faction wars period still transmitting an automated distress signal. It's junk and the crew are long dead but it could be valuable to historians.

Alex located a ground side military base on a nearly airless planet now owned and operated by a company that makes repulsor based mass drivers. They apparently jumped at the chance to demonstrate their new weapon systems and 5th squadron decided to leave early.

The other groups found little unusual to report back on except for Mike. 6th Squadron found a lone pirate starship that apparently had decided to desert from the South Reach Leage and was a bit shot up as a result. They surrendered after realising they wouldnt be able to outrun the cruiser unit.
>>
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>>26761778
>>
>>26761778
Starship? What kind?
>>
>>26761778
>lone pirate starship
Well, this should be a somewhat interesting conversation. This would be a good chance to find out what was happening on the other side of the war. At the very least hearing it from the captains viewpoint is sure to be interesting.
>>
>>26761778
Do we know how the frigate unit is doing? Anyway, we could move one of the smuggler frigates to the base easily, as part of a forward reserve. Oh, and continue rotating units into and out of reserve.
>>
>>26761778

>Faction Wars ship
Historygasm.jpg

I'm thinking we may wish to either push into the yellow bloc in the middle, secure the sectors around the right-side SLBM sectors, or even push our scouting toward the two secure sectors between the yellow groups.
>>
I say we talk to the pirate captain then continuescanningg
>>
>>26761841
The one Thal found was part of a Dagger class corvette that must have been destroyed in the First Faction war, not the Second which is unusual.
MIke's unit captured an ArcherFish which will need to undergo repairs.

>>26761844
The captain tells you that the Warlords were offering to clone the crews of the best ranked ships and the originals were to be put aboard the shipyard in stasis. The shipyard had been modified with engines and the rumor was that it would make a long range jump to escape the Factions.
From what you've learned so far that long range jump was supposed to be through the artificial wormhole.
The Captain doesn't know the particulars just that somebody back stabbed the entire group and the long jump wouldn't work. Then suddenly they're getting told to hand over any slaves they have and that they'll be getting payed as mercs.

The Warlords and the Factions in general have been trying to prevent mass defections on the part of the pirates. The entire thing remains a bit shaky. Those that have made it to Shallan space are pulling their weight though.
>Anything specific you wanted to talk about?

>>26762017
They're laying siege to the station. Its slow going but they haven't taken any casualties yet.

"They're not saying so directly but from their talk more Republic ships will be arriving to assist them shortly." Say Kavos.

>Oh, and continue rotating units into and out of reserve.
1st squadron has finished repairs.

Keep scanning the black sectors or hit the yellow area?
Since 6th squadron is still in the rotation we'll still be using 7d100
>>
Rolled 98, 39, 87, 81, 81, 85, 29 = 500

>>26762288
rolling
>>
Rolled 91, 65, 19, 56, 64, 35, 97 = 427

>>26762288
also black sectors just to make sure theirs no raiders hiding their
>>
>>26762403
disregard I forgot to turn off dice
>>
Rolled 64, 100, 91, 30, 22, 45, 26 = 378

If the pirates were going to jump away, where would they end up? We already have intergalactic travel so how big is the "local" cluster of galaxies that contains all of the factions?
>>
>>26762288
Go into the black sectors SW of that big yellow blotch, then start moving into that sector from that direction.
>>
Rolled 42, 41, 7, 77, 79, 99, 84 = 429

>>26762288
Also rollin
>>
Rolled 70, 56, 86, 37, 7, 73, 74 = 403

>>26762288
Black sectors around our base.
>>
>>26762475
The Pandora cluster is the ideal place to get lost under normal circumstances. With so many sensor stations damaged its amazing the area hasn't been swamped with deserters.

>All these 90+
It seems your people have stumbled upon all kinds goodies while out running around.

Elements from 1st and 5th squadrons each find some downed or crippled transports with their share of loot aboard. 4th squadron hit the jackpot though.

"Sir I found some people that are still alive this time."
You head out to take a look and when you arrive Thal's ships are already hard at work conducting salvage on a battlecruiser sized ship that must have been blown in half by a siege gun shot.

"What are we looking at?"

"Dominion Battlecruiser sir, but we're finding old Factions Alliance personnel aboard still in stasis. Battle damage is only a few months old though. The crew are all in pressure suits so we're thinking is they woke up, fought the pirates when they were still raiding the cluster and they destroyed the ship and ran for it. Remaining crew put themselves back in stasis to wait for recovery."

You get an encrypted text message from the squadron leader stating that there are 78 SP torpedoes still aboard the wrecked bow section.

[ ] Steal the Torps
[ ] Alliance might need them
>>
>>26763370
What is our current SP stockpile at?
>>
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>>26763580
Down to 3 volleys across the board now. You were at 3.5 for a bit.


Kemp Turner's half of 5th squadron find what must be a logistics base built into the surface of a large planetoid or small moon. Some stockpiles are located on the surface and its clear there's been a lot of ground vehicle activity lately moving more cargo containers to new locations.
There are shields strong enough to protect against minor meteor impacts but not a full bombardment.

The locals are not accepting visitors at this time due to security concerns.

Most base entrances are dug into the side of low hills and mountains. Turner did happen to find a tram line that connects to a solar farm that is in sunlight whenever the base is in shadow. A small shuttle might fit inside. Ground vehicles certainly would.


Stopping here for tonight, might post a survey shortly. I'll resume for a bit in the morning then I'll be at work until 7pm. If the thread is still here I'll pick things up then.
>>
>>26763370
I say we take 2/3s the SP and then turn over the left over 1/3 + crew.
>>
>>26763370
Pretty sure we would have to take all of the SP torps if we are going to take any.
>>
>>26763733
http://www.surveymonkey.com/s/LF9392M
>>
>>26765023
Sonia loves some free-range diamonds.
>>
Damn, my internet cuts out for 12 hours and suddenly we're being all mean. I think we were too hard on Major Firth. I hope he doesn't think too poorly of us now.
>>
>>26765482
This
>>
>>26765023
Please archive this one. We lost the last one.
>>
I don't believe we did. I'm seeing 'Neeran War 1&2' in the archive. It just seems there are troubles pulling up threads at the moment.
>>
>>26765482
Considering his opinion of the Dominion's interests in the PCCG, I think he would have assumed from the beginning that we were mainly here to acquire resources, salvage, and a foothold for our House, with fighting the Neeran as a side project.
>>
Archived. Where will it end up this time?
At the bottom of the list. Weird.

>>26768192
> We lost the last one.
No we didnt, they're just bouncing all over the place on the suptg list. Last week's is between the Febuary 2013 listings. The week before that is between the April 2012 ones.
I still don't know why that happens.

Majority vote so far for splitting the torpedoes.
>[Split them] Their ship will need to be rebuilt, but we inform them of the Neeran threat to the Pandora Cluster. We need to convince these guys that those SP torps are needed here more than the front and to split them with us. We offer to let them use one of our Reserve ship[s?] while theirs is repaired, and hopefully they'll both vouch for us for New Alliance support and give us some local support.
Their ship is a battlecruiser thats missing its middle 3/5ths. You cant repair that, its scrap.


Most people want to keep one of the captured Neeran ships and give the other to the Alliance

Split vote on letter Arthur borrow the ship and asking for a bride or to be cut in.
>Are diamonds really that valuable at this tech level?
Well artificial ones are very common but there's always demand for natural ones. Carbon planets like the one 40LY from Earth exist are found every so often but the upper classes generally don't want jewelry from such worlds. This has been the case ever since a noble compared them to artificial ones used by commoners, and that they should be saved for industrial applications.
Seeing as functionally there's no real difference many people still acquire jewelry made out of "common diamond."
Only the top 0.01 % of the Dominion populace might care where your diamonds are sourced from.
>>
>>26769453
>Split vote on letter Arthur borrow the ship and asking for a bride or to be cut in.

We shouldn't ask for his daughter's hand in marrige without knowing anything about her.

Seriously, Sonia, stop being a dick.
>>
>>26769453
>Alliance ship is scrap

We should still talk to them about possibly making use of one or two of our ships from reserve, if they're willing to provide us with some SP torps and will help secure this region with us.

After all, we've got mercs in the wing already. Not like Alliance people would fuck us worse.
>>
>>26769453
Bribe is such a harsh word! I prefer "Present to your superior officer".
>>26769626
>Bride
Why can't I stop laughing?
>>
>>26769686
I prefer "cut of the loot."
>>
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>>26769453
>bride
Bribe.

Anyways, did you guys want to keep scanning? If so where at?
There's the yellow sectors or some of the black ones.

Rolls remain at 7d100

I'll see you guys after 7pm EST..
>>
>>26769626
>>26769686
>>26769724

So maybe I should have posted this idea in the thread instead of just the 'other' portion of the survey.

I think we should ask for a cut of Arthur's findings and use it to create a little 'black ops' fund. Money we'll reserve for off-books stuff the wing may partake in. Worst case, we can divide it up between the Wing's crews as a little bonus or invest it into a sort of widow's fund to help out kids of the crew that have been lost. Get them some schooling to better themselves or something.

And add a little thing that if he hits major pay dirt, he'll give up a negotiable cut to the wing as a whole and it will probably buy everyone a round or two when we get rotated off the front.
>>
Rolled 95, 51, 55, 51, 93, 40, 39 = 424

>>26769812
>>
>>26769812
I'm thinking 3 black zones between the yellow areas, linking up the further 2 isolated green sectors.

Then we'll hit up the 4 black zones that stretch up from the Republic attack and to the left.

If we can get sensors back between the two suspected enemy zones, we can hopefully detect and intercept any traffic between them. We'll also be working to encapsulate the base our allies are attacking, hopefully intercepting or putting us into a position to intercept anything that makes a break from there.
>>
Rolled 70, 94, 13, 72, 87, 65, 51 = 452

>>26769812
>>
Rolled 61, 42, 22, 63, 48, 92, 4 = 332

>>26769812
rolling
>>
bump since we're getting low...
>>
>>26769812
Bump
>>
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Thread still here? Excellent.

>R:265 / I:17

Minor work related emergency to solve then we'll be right back at it.
>>
Getting the officers and crew from the Factions Alliance ship awake and checked by medics is a priority, as is recovering the torpedo stores and remains of the battlecruiser. There's no way it could be rebuilt, not back to its previous state.

Once they've cleared medical you talk to the ships highest ranking survivor, Commander Te'ria Vulra, formerly of House Dunab'im. When you inform her of the Neeran Invasion the Dro'all female curses.
"Our crew had made bets with some of the other ships that were to be put under. We had bet that the Watchers would do something long before the renegades."

Letting them know that you'll be hunting down Neeran forces currently in hiding you request half of the ship's SP torpedo stockpile. The Commander agrees and goes a step further.

"Many of our crew are trained both in boarding operations and in rapidly turning boarded ships against an enemy. If you need additional boarding teams to secure Faction ships let us know. Just be aware that my people are in the market for a replacement starship."

[ ] Accept offer for boarding teams
[ ] Thanks but we have plenty of Marines
[ ] Offer 1 or more ships from reserve
[ ] Other
>>
>>26778558
Offer ships in the reserve. With the understanding that we will expect repayment in kind during the course of this campaign.

Plus, Sonja hasn't had a wingmate in ages.
>>
>>26778558

[x]Other: have her look over our ship reserve

I think we should offer to let them use some of our ships. If they'll fight with us, we could effectively add another ship to our front line strength.

The Faction Alliance might even run a tab for repairs/use until we can help them capture a replacement ship or their command gets one to them.
>>
>>26778558
"Technically the bet is outstanding then. The Neeran in republic space are the renegades, the people attacking from outside are apparently the original group. Good news for you, bad news for the all of the factions, and the Republic Neeran's public relations."
>>
>>26778558
Why not give them some of our reserve ships and have them stick with us for awhile? We might "find" some better replacement ships while we are in this sector.
>>
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>>26769626
>Seriously, Sonia, stop being a dick.
There is a possibility that Sonia is suffering from a mild case of "gold fever."

>>26770060
>I'm thinking 3 black zones between the yellow areas, linking up the further 2 isolated green sectors.
>Then we'll hit up the 4 black zones that stretch up from the Republic attack and to the left.
>If we can get sensors back between the two suspected enemy zones, we can hopefully detect and intercept any traffic between them. We'll also be working to encapsulate the base our allies are attacking, hopefully intercepting or putting us into a position to intercept anything that makes a break from there.

Well so far in the latest wave of scanning your people have detected no enemies, though 5th squadron did spot some good locations for the Militia to set up sensor arrays or replace destroyed ones. The new sensor station will be in place and operational within two days.

More good news! Enough parts and supplies have arrived to get most of the sensor arrays back online. Several areas have now effectively been cleared. If there is additional ship movements the Militia will know right away.

Biran Edah and Seri Thal each make some minor discoveries. The first are some systems with valuable mineral deposits that would be fairly easy to mine. Information on the locations alone would be worth some quick cash.
The second is a ship's database that must have been tossed overboard with a locator beacon attached to it. The range is short enough that someone would have to stumble upon it through dumb luck if they didn't know approximately where it was located. A smuggler probably tossed it with the hope of come back for it later.

>>26778716
The Commander thinks this is hilarious. Bad but hilarious.

>>26778745
>>26778692
>>26778668
The Commander's people would like to borrow two of the Smuggler Frigates and plan to arm them with some of their stockpile of SP torpedoes.

Is this acceptable?
>>
>>26779192
Yes. Ask if they intend to proceed independently or stick with our wing.
>>
>>26779192

>Commander borrowing 2 Smuggler Frigates and arming with SP torps

Sounds good. Are they ready to show our merry band of upstarts how things are done?

>valuable mineral deposits

I'm tempted to see if Firth can get some Militia boys to exploit such things and cut in our Wing/House on profits. The resources would probably go nicely toward getting both their new defensive station and our modular station up and running or even upgraded.

I'm wondering if we should start hitting the yellow areas by that new sensor array in force.
>>
>>26779428
"They're your ships and on loan so we would rather stick with you. That way we're not on our own when learning how the Giants fight these days."


Also, with more of the region checked and secured did you want to redeploy your mobile base now or continue to wait?

You don't have to set it up in the same system as the mining operation/shipyard though it would help DHI later if there was already a support station in orbit.


2nd squadron is fully repaired. Daska, who's half of the squadron was not busted up, has been busy running simulations and drills with her people. They're ready to be rotated back in.

If you want to do so that would put 1st, 2nd, 5th and 6th on current rotation unless you want to pick other squadrons.

Which areas do you wish to scan next?
>>
>>26779464
>Are they ready to show our merry band of upstarts how things are done?
Considering the solution they used to use was to just shoot everything of Neeran Manufacture with SP torpedoes until they were dead... it might be better if you take the lead.

>I'm tempted to see if Firth can get some Militia boys to exploit such things and cut in our Wing/House on profits.
They would just direct you to sell the data to a mining company.
>>
>>26779476
the area's with the yellow sector and all the blacks, plus one more sector outside that.
>>
>>26779476
The 4 black slots above where our allies are fighting.
>>
>>26779476

>areas to scan

Hit the yellow sector we've cut off in force, in case there is anything there. Then we'll hit the surrounding black sectors.
>>
>>26779721
>>26779797
With 2nd squadron rotated in you're still stuck with Mike's 6th squadron being half size letting you scan down 7 sectors.

Roll 7d100
>>
>>26779941
Anyone else want to do this?
>>
>>26779959
sounds good to me
>>
Rolled 93, 62, 44, 36, 74, 74, 54 = 437

>>26779943
>>
Rolled 24, 77, 23, 41, 68, 57, 39 = 329

>>26779959
rolling
>>
Rolled 71, 1, 1, 6, 51, 38, 38 = 206

>>26779943
>>
>>26779476
>Also, with more of the region checked and secured did you want to redeploy your mobile base now or continue to wait?
Might as well move it into the mining system now.
>>
>>26780602
Yeah, that works.

Then we can capture other modular stations and move them there too!
>>
You're about to send everyone out on a recon run then change your mind. Taking two of the carriers and everyone that isnt currently in reserve you head out for one of the areas of suspected enemy activity.
Scanning with four squadrons cuts down the time and soon your people have detected some ship movements. Triangulating the scans you jump in to find a few light freighters and a Frigate making their way to or from a planet in system.

"All three ships are broadcasting what look like very low power IFF's. I cant actually tell what information they give but it's very similar to the IFF's used by that Slaver Gang you wanted us to keep an eye out for.

The planet is the only rock type in the system and has an atmosphere comprised of ammonia and helium. There may be sealed habitats on the surface, or a starship may have crashed here long ago. Arron cant tell precisely from your current range.

>I'm assuming you want to jump these guys?

Roll 2d20
Given the strength of your forces you'd need an absurdly low roll to fail.
>>
Rolled 16, 2 = 18

>>26780694
>>
Rolled 1, 9 = 10

>>26780694
>>
>>26780694
>>26780726
You mean kinda like this?
>>
Rolled 18, 9 = 27

>>26780694

Slavers or Neeran, it makes no difference.

Jump in, call for their surrender, board with extreme disregard for slaver life. [If someone accidentally puts stunned slavers into an airlock and the airlock malfunctions due to poor maintenance... nothing of value is lost!]
>>
>>26780765
If I was doing worst of 3 yes.

Your four squadrons jump in, attempting to surround to suspected slavers.

There's three of them and you have forty seven ships. There are odds people just cant beat. Unless they were to some how dive between your ships so that you hit each other this is going to be very short. And with more than a dozen cruisers locking tractor beams on the Frigate alone, it is.
Just to be on the safe side one of the LST's docks with the Frigate to land troops. Most of the crew belong to the same gang and by the time they reach the bridge they find the captain has already shot his own head off.

"It's hard to be say for sure, but their captain may have had a slave chip in him. The medics will try to collect everything for analysis."

The crew all show clean of slave implants and dont seem to know much about the Neeran, just that all of their drop off and transfer points have been switched recently.

Recon of the surface reveals an installation of Kavarian manufacture. It's an old stasis prison facility that must have housed POW's at one point. When you land troops to secure it the locals put up more resistance than expected, but your forces eventually steamroll them.

Ecords team sweeps the prison once the control center and automated defenses are secured.

"The Pirates must have been making trades with these guys. I'm seeing lesser military personnel from several Factions. Hell, there's a maximum security wing with some officers and even a few Knights. There's a notice that they're not to be traded because of... personality disorders basicly. Why didnt they just shoot them?"

"Ransom maybe?"

"Political dissidents perhaps." Suggests Kavos. "Release crazy ones at right time and a House is put in bad spot."

There are approximately 3900 prisoners with another 24 in Max security.
What do you plan to do with those in max security?
>>
>>26781224
Pull up all relevant personnel files on them and forward them to our commander, is she thinks any are worth taking, we will, if not then we can just leave.
>>
>>26781224

>Max security prisoners

Stun them and put them into stasis pods. Copy all info on them, forward it securely to the Commander.

This is her department, we just salvage shit.
>>
Rolled 33, 2, 28, 56, 43, 94, 2 = 258

>>26781224
Time to piss off the Commander!
>>
>>26779192
>There is a possibility that Sonia is suffering from a mild case of "gold fever."
More like she smells gold in the water

>>26781224
These are criminal prisoners right? Not POWs or something else? Call up the commander and pass that buck like a boss.
>>
One of the Commander's aids gets back to you after a couple of hours. Most of the maximum security prisoners should be relocated and she'll have a small unit of Marines take care of that.

There is one prisoner from the Dominion, a Knight, who's fate is up to you.
A member of the Kharbos family, many within their House would like him back and would reward you handsomely.
House Ber'helum has placed a much larger bounty on him due to a number of insults, challenges and duels. It appears that Knight Ia'sro Kharbos dug up information on the rival House while intended to insult them at a social gathering held by House Helios. While in the process he spouted off classified military intelligence he'd likewise found which triggered a short war between Ber'helum and a few medium Houses.
When several nobles from Ber'helum failed to kill him in duels (sometimes because of cheating) they placed bounty on him through back channels.

I may be throwing these into a survey, we'll see.
Question 1)
[ ] Give him to House Kharbos
[ ] Give him to Ber'helum
[ ] Other

Transporting the regular prisoners back to the Militia station should be easy enough. Sorting them later could be more troublesome.

The prison has room for approximately 20,000 inmates, though there are incomplete sections that could double that number. If the PCCG wanted to go full authoratarian this place would be handy for them. Then again the building itself is still in good condition and because of the way Kavarian military structures are built they're relatively easy to take apart and relocate.

Question 2)
[ ] Call the Major, they could use the prison
[ ] Call the salvage teams, the mining facility just got an expansion
[ ] Other
>>
>>26781937
Quick question that I forgot. Did any of our knights ever get around to getting Power armor?
>>
>>26781937
How strong are each of the Houses and what are their current relations with our House?

As I don't see the PCCG developing a lot of central control anytime soon, I think our mining facility would be a better location for these buildings.
>>
>>26781937
Can we use the modular rooms/cells as hab blocks for our mining facilities? Might be worth it. We could have more rooms for more people to begin working immediately. Let major firth deal with all the normal prisoners, he can also find a high security point for the 23. Then we ask commander if she has input on releasing kharbos back to his house. If she thinks it will be fine without causing us to stay a war then we can do it. If not, or to dangerous to piss of allies then we have 24 instead of 23 high security guys.

Or we could stage an escape while in transit so there is no record of us releasing him formally. He smuggled himself back home.
>>
>>26781977
No, not yet.
Mike spends time in his off hours training with Power Cell Armor with the Marines. Alex does holobooth simulations trying out different types of armor, sometimes custom models. Daska doesn't want to waste time or resources on any.
Arthur and Rah'ne have both had measurements taken and do holobooth simulations but haven't sprung for any yet.
None of the others have been rich enough to even contemplate it until recently.

>>26781990
>How strong are each of the Houses
They're both Major Houses, members of the Seven.
>and what are their current relations with our House?
Kharbos has neutral to good relations via both the old House Jerik and House Dremine. Without House Kharbos there would never have been any Human Houses to begin with as humans were first welcomed into the the Dominion in their Dynasty.

House Ber'helum had little to no relations before you proposed a joint research project back at the Ball in Lat'tham space. You're currently studying the concept of creating a FTL jamming device. This would go beyond the artificial gravity well projectors once deployed by the Terrans to mess with jump plotting.
>>
>>26782121
Sorry, I'd said before it was a stasis prison so there aren't as many actual rooms other than for the base garrison. Though those tank beds from LOGH would fit perfectly. Seriously, I had sleep headsets then I had escape capsules on some ships where people could rest in relative safety in longer battles but I never thought to put the two together. WTF.

The structure itself more than its interior blocks are more valuable to the mining site/shipyard since they can use it for just about anything. But yeah, having room for an extra 500 workers right off the bat would help. If they wanted to stuff them in like conscripts for a bit that could be room for 2000.

>Then we ask commander if she has input on releasing kharbos back to his house. If she thinks it will be fine without causing us to stay a war then we can do it. If not, or to dangerous to piss of allies then we have 24 instead of 23 high security guys.
She doesn't want to touch the guy with a 200 LY pole. You're there its your problem.

>Or we could stage an escape while in transit so there is no record of us releasing him formally. He smuggled himself back home.
This could also work.
>>
Whelp if the commander won't touch that we shouldn't either. Stage an escape or something and don't take money from anyone.
>>
>>26782211
Blast! On one hand it's a house that let humans into feudal space opera, the other we could get further investments into our ftl work
>>
Rolled 77, 11, 54, 2, 53, 55, 71 = 323

>>26782731
This.

I think we should use the building parts to support the mine operation.
>>
>>26782897
oops, forgot to takeoff the dice.
>>
>>26781937
>[X] Give him to House Kharbos

>[X] Call the Major, they could use the prison
>>
Offer knight a place on our strike team. He will go by another name and wear a mask.
>>
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>>26783268
I was about to post the survey and everything then I saw this. Should I include it as an option guys?

Be advised, for a Dro'all this guy is something of a loudmouth.
>>
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http://www.surveymonkey.com/s/CTG3CMY
Your other sector scans after dealing with the prison went off without trouble, but likewise noting extraordinary happened either.
Early the next day the new sensor station goes online and picks up suspected enemy movement in a sector you haven't checked yet.

Local Republic forces have been reinforced with a long range fire support unit. A few cruisers are supported by some Peacock class light starships.

This is where we'll be picking up next week.

Thoughts on the current pace of the game? Next week will probably be the last for running around in the Pandora Cluster btw. We're going to be hitting a lot more in the way of timeskips coming up, either because of travel or other reasons. The plan is you'll eventually be rotated home and have to deal with things there.
>>
>>26783399
Well if he becomes trouble he can always see a case of the friend fire.
>>
>>26783695
I always have problems thinking how these allied forces have 50k ships each, and they expect 1 wing to scan, hunt, and kill so much territory. Granted its better for us and our salvage, but what the he'll are the other 49,000 house ships doing? Is house territory a cluster of several galaxies and we are on a universal scale? Or is this all inside one galaxy?
>>
>>26783889
Well I get the impression that things are pretty grim at the front lines. Besides our squadron has been doing pretty well here, we are almost finished mopping up this sector with a little help from the PCCG and the republic fleet.
>>
>>26784417
My problem persists back when we acted as vanguard to the invasion fleet against the pirates and took three sectors practically alone. Our less than 100 ships secured multiple sectors without downtime from a collective of several hundred thousand ships across multiple fleets.

I'm trying to wrap my brain around the scale we are operating at. Either we are amazingly badass or were one of several hundred wings clearing countless sectors.
>>
>>26784554
Eh space is big. Don't forget a "cluster" is a bunch of galaxies grouped together. There is a lot of ground to cover.
>>
>>26784642
Yeah, but if I recall the picture of the dominion space was overlaid across one galaxy. so I was unclear on what scale we were talking about.
>>
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>what the he'll are the other 49,000 house ships doing?
The area you're operating in is a low priority when compared to other parts of the cluster that lost all sensor coverage and the front lines in Shallan space.
Some corvette wings from other Houses would have arrived to help search the area but were more or less told you had it covered. You do have tons of attack cruisers after all.
Most of the time you're not around for the several hundred ship battles, though you've been present for a few of the ones that are a size up from there.

In this dwarf galaxy the PCCG militia, mercenaries, planetary and system defenses forces probably have several hundred armed ships easily. Most of those are needed to protect installations, population centers and a ton of other minor jobs that just aren't worth mentioning.

The same goes for operations with most fleets. The bulk of your House military is on occupation duty. Most Houses have supply trains that need to be protected, support stations, the list goes on but thats before even the combat ships at the front. The larger Houses are usually busy throwing around the more powerful fleets that you hear about, tossing waves of corvettes at enemies where fighting is heaviest. Rotating them for repairs all the while moving on the really high value targets.

I had planned for you guys to see a lot more of this but you always avoid it to go where you can salvage more easily. And then kick everybody's asses.

>Is house territory a cluster of several galaxies and we are on a universal scale?
Yes. Dominion Territory back home in the Centri Cluster is comprised of 3 main galaxies ranging in size between that of the Milky Way and Andromeda Galaxies. There are also numerous dwarf galaxies and galaxy remnants just within that cluster. Most of the fighting and old wars between the Factions took place there.

You fought your first battles and training missions in a section of an arm of one of the big galaxies back home.
>>
>>26784668
After that, your fought some missions in a dwarf galaxy much like this one, though with far more allies so it was finished in under a week. The Battle of Gesaur was your last one in the Centri Cluster. (Not counting being shot at when you were on your infiltration mission.)
The Smugglers Run was located in a larger galaxy remnant used as a Nav Relay.
Then you moved on towards the South Reach cluster, and did the bulk of your fighting in the arm of one small dwarf galaxy.

450 years ago there was a period of rapid expansion into other galaxy clusters due to new technologies. With more powerful longer ranged FTL the navigators figured out how to hop between galaxy remnants using them as safe anchor points to reach other Clusters. This is how the Nav Relay system works.

The Pandora cluster was the first galaxy cluster that the Factions from the Centri Cluster successfully reached and tried to settle. The Norune had already done the same thing and peaceful first contact was made with them, which made their space technically the second cluster the factions had visited. Then there was the DS2 micro cluster and finally contact with the Republic.
South Reach and Shallan space were being explored in the middle of the wars.


Anyways back to ships. You'll be seeing a lot more of them, both allies and enemies.
>>
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>>26784665
>Yeah, but if I recall the picture of the dominion space was overlaid across one galaxy. so I was unclear on what scale we were talking about.

This is one of the 3 main galaxies that the Dominion holds in the Centri Cluster. The Red circle is the area House Jerik-Dremine holds. The orange areas are what the used to occupy.
>>
Great thread and thanks for running.


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