Sup /tg/. It's Friday. Do you know what that means? That's right! It's time for FATAL Friday!This time we're going to have a Roman legionary fight against everything that isn't Roman, starting with his angry wife.Come along and join the fun! It's sure to be a great trainwreck for us all!
Here's our man, Roman Legionary Sextus Sewell.I just realized I don't have his stats, so I'll make them quickly with the character generator.
He's going to be a very interesting man! Look at all these personality disorders.
Wow. His birth name is Pain Bond. That's one great name.Anyway, I'll post his full stats in a minute. And the stats for his wicked wife.
>This time we're going to have a Roman legionary fight against everything that isn't Roman, starting with his angry wife.I do not know what I am looking at here, but do I ever want it to continue.
>>26396590That cover reminds me of those ERP Sunday threads.
So I've heard claims that FATAL was written as a joke, is there any proof one way or the other concerning this?
>>26396590Y'know, I'd love to join in on this, but I've already scheduled an ERP with someone from /tg/. Oh the irony. The mild, mild irony.Also, there's a F.A.T.A.L. character builder? I... I need a moment.
>>26396958Jokes are not this thorough. Jokes are not this disturbing. Jokes do not attract fans that react so... violently.If it was a joke--if someone put forth this much effort, this degree of perversion and hatred and eldritch horror--at some point it would still be just as disturbing.
WARNING: This is Sextus Sewell's FULL STATS.http://paste2.org/dPF1Mj1J>>26396873Have you never seen FATAL's cover before? It's actually an accurate depiction of the game. And it's backwards, since this is certainly much more known than Sunday ERP.>>26396958I cannot say. It's...I can't really say for sure. I don't know if it's a giant practical joke, or if it's a serious attempt at an RPG. I've read the thing nearly cover to cover multiple times but I just can't tell. I do know it's great fun to go through it together though!>>26396971>Also, there's a F.A.T.A.L. character builder? I... I need a moment.Yes, but it isn't complete. It was made for an older edition of FATAL and it doesn't fill out all the stats. I filled out the rest of it, I believe, on the link above. It also can't create elves properly. Elf age is based on the size of the forest they live in, and the program doesn't account for it, so all elves end up being age 0 but statted out as adults, with C cup breasts and whatever else.
>>26397007Yes, yes, but where's the important stuff? How big is his manhood? How big are his nipples?
>>26397104It's at the bottom of the pastebin
>>26397104In the link. Read it! Read! It's right at the bottom.Now let me explain a bit of what you guys are seeing here.In FATAL, all characters have five main attributes. I like to call them Big Attributes. Each of these five attributes have five sub-attributes. I call them Little Attributes. Your score in the Big attribute is the average of the four Little attributes that make it up.Originally this guy had bad physical stats, but rerolling those made them very good! And as a result he got personality disorders. He's actually one of the most powerful FATAL characters I've had randomly created. Normally you get totally dicked over by the rolling.Soak this in, chew it around for a while and I'll go make some popcorn.
>>26397007>manhood length 6.2>thickness 7.5I.... what?
Anal circumference potential of 6!What does that mean exactly?
>fight against everything that isn't Roman, starting with his angry wife.I am slain
>>26397226>http://paste2.org/dPF1Mj1JCircumference, not diameter. Still a very girthy manhood, though.
>>26397007>Tongue Size Motherfucker
>>26397240That means that his own cock would've torn him up.
>>26397317Well, we do have a nice 6x3" dick, perfectly okay for a man who is only 69 (I'm assuming inches?) tall.
>>26397007>Melancholic Pyromaniac I d'awwwed.
>Manhood Length: 6.1525 >Manhood Circumference: 7.47836watOh wait, it's FATAL, nothing wrong here.
>>26397226Diameter 2.387 inches. Mmm. Delicious.
>>26397414>mfw those are almost the exact dimensions of my manhood
>>26397408All the pick-up lines I can imagine for this guy are centered around Yule Log cakes.
>>26397483I mean, it seems like he should take some kind of penalty to his running speed for this, doesn't it?>Captha: Package noldsculOh, now don't you start.
>>26397460Oh fuck you, you lucky bastard. Unless you want to fuck me first...
Jupiter's sake guys, how does everyone confuse Diameter and Circumference? I swear it's like /tg/ doesn't know their basic geometry.I escape the issue by just not thinking about it, so don't ask me to do anything with it.>>26397347Yes, it's in inches. He is 5' 9">>26397408CIRCUMFERENCE.Come on now. By Mars's breath you ignorant barbarians.Okay, so, it is time to get this party started. First we need to stat his wife.Note something for me: Sextus is allergic to one thing: mammals. He is allergic to mammals. Please do not misread this as "mammaries" as someone in a previous thread once did.I'll get to making his wife. This is what the wife's equipment will be.>>26397460You have a connection with our intrepid hero!
>>26397552They have tailors, yet it's armorsmiths making their clothing.This is what happens when your economy is rape-based.
>>26397552Hes allergic to mammals?No wonder he wants to kill everything. He's constantly having an allergic reaction.
Oh no. Here's his wife's mental disorders.I can already see how this is going is going to lead to a fight.
>>26397616>sleepwalking antisocial pedophileYeah, just like a normal roman woman!
>>26397639>implying his wife is Roman
>>26397616>You have acquired pedophilia!
http://paste2.org/gCjEngPMHere's his wife's FULL STATS.She's a cook. She's middle aged. She has an allergy to asthma. Ha! Just kidding, she just plain has asthma.One day, Sextus is sitting at home eating porridge on a wooden stool . His wife comes come late, and in her arms are a pair of full-grown rodents. Squirrels. Sextus takes one look at them and his nose twitches."Be a dear and take these from me, Sextus," she says.Sextus bolts upwards and slams his hands on the wooden table he's eating at."Woman! Enough! You know those things make me convulse and you bring them into my house? My abode? I could afford this place only from the loot I took from your wretched homeland! First you take my catamites from me and now this?"It's time for a divorce."Sextus's spear is lying on the wall across the room, but he unsheathes his gladius and hefts up his scutum! His ex-wife drops the rodents and picks up two kitchen utensils from the cooking counter. It's a fight!Now give me a minute and I'll give you the rundown of FATAL combat. It really has a lot of similarities with D&D 3.X.>>26397717GODS DAMN IT HILARY WHY MUST YOU SHOW UP IN EVERY FECHT THREAD I MAKE?
The dice you use in FATAL are 3d10. That's your standard roll. However, you also roll 1d100 a lot, or 2d10 if you do the tens-and-ones place thing. Since we're on /tg/ we can just do dice+1d100 and such. If you want to make a skill check or an attack, you roll 3d10, add modifiers, and compare it to a target number. In combat, attacks are made against a target number called Current Armor, or CA. It is literally just Armor Class from D&D. (AC, CA, easy to remember. Just flip the letters around.)An average naked human has a CA of 10. The Roman's wife is pretty agile, though, so her naked CA is 15. Armor adds to your CA, making you harder to hit -- but not harder to hurt. The CA a piece of armor provides depends on the type of attack coming at it.Look here. >>26397552Mrs. Sewell's apron and sandals provide no CA benefit, but her clothes do. Under Armor -> Armor Bonus, you see four letters: B, H, P, and S. There is a value of 1 under B and nothing under the rest.The four standard damage attacks in FATAL are Brawling, Hacking, Pounding, and Stabbing. The letters can be confusing because you may think of "hacking" and "slashing" and "pounding" as "hammering" or as "smashing" or any other equivalent terms that have the same letter. But so great was author Byron Hall that he made it this way for us to figure out, for it is surely a superior system. After all, FATAL is the greatest game that I have ever seen.Brawling is any use of the Brawling skill, and that table is genuine fun, let me tell you. Brawling means unarmed attacks.Hacking is slashing with an axe or sword, Pounding is hitting someone with some weapon, and Stabbing is stabbing with anything sharp.
>>26398240>so her naked CA is 15This being Fatal, I was about to ask what her clothed CA was. But this being Fatal, I guess that won't matter.
>>26398240So the Clothes provide an extra 1 to Mrs. Sewell's CA when she is attacked with a Brawling attack. Her CA is 16 against attacks to her that she has clothing on -- everywhere but her head, neck, and feet if you ask me -- and 15 everywhere else.But when you attack, you don't choose a location to hit. Let me tell you the order of operations.In FATAL, skills are checked against 3d10, plus modifiers. You compare that to a THreshold. In combat this TH is called Current Armor, or CA. It is almost exactly like Armor Class from D&D. If your 3d10 roll plus modifiers EQUALS or EXCEEDS the CA of the target on the location you hit, you hit!But take note: if your roll fails because of the CA bonus your target gets for wearing armor, your blow hit and damaged his armor. But you don't just roll 3d10 and have fun. Oh no. In FATAL, each round represents 3 seconds. Each of our fighters gets one attack per round.At the start of each round, we roll Initiative. This is a d100 roll modified by a number. I still have to figure out what they are for each fighter.After initiative, a fighter can launch an attack. Before you decide WHAT or HOW you attack, you determine WHERE your attack will land. To do that you roll 1d100 on the BPP chart and see what you get. Both our fighters are humans, so we use the human chart.After that, you roll 3d10, add your modifiers, and hope it's equal to or above the CA on that target.Any natural roll of 6 or less is a FUMBLE.Any natural roll of 25 or more, that also beats the target's CA by 3 or more, causes GRAPHIC GORE. (That means we roll on the wound table, kiddies!)Any natural roll of 30 is an AUTOMATIC HIT.Got it? Good.>>26398275But this being /tg/, you would read on for another few sentences and see what her clothed CA was, just seconds after your post, and then you will feel ashamed and humored that your question was already answered. But it actually won't matter because clothes don't protect against weapons.
How many groups have you scared away forever with the words "Let's play FATAL."?
>>26398240Does the penis count as a weapon?
>>26398338>But this being /tg/, you would read on for another few sentences and see what her clothed CA was, just seconds after your post, and then you will feel ashamed and humored that your question was already answered. But it actually won't matter because clothes don't protect against weapons.Whoops. I was supposed to put the clothes part in the first post. Now I am the one that ought to be ashamed!Now, I haven't yet figured out the fighters' skill point distribution, so let's hammer out the Roman's skills. I won't be making this up>>26398347>scared away foreverI've done many FATAL threads on /tg/ and we all have a great time when they occur.>>26398359No, there are no stats for it. There are dildos, however they are statted as objects, not weapons. Also apparently dildos are made of stone. They're extremely tough! Compare the Integrity Points (IP) of this dildo to the clothes and even the armor the two warriors are wearing. If you somehow had enough dildos to wear around yourself you could make a viable set of bracers or greaves.
>>26398430It's things like that, incidentally, that clue you in to the fact that FATAL is not merely a horrible joke or a sick parody. If it were, we probably WOULD have shit like weapon stats for penises or the ability to accidentally rape someone in a grapple.
>>26398430Are skills combat related? Can't we skip them?
>>26398460...you can accidentally rape someone.
Sextus Sewell is 27 years old. So here's what I need your help with /tg/.We need to figure out how many Skill Points (SP) he has. To do this we roll a dice for each year he has lived, subtract the number 1 from each roll, and the result is the number of dice we have.Thinking about it he should only be a level 4 soldier, but that really doesn't matter.I'll take 30% of the SP we generate and apply them to skills related to being a soldier, like Weapon skills. Adding points to those skills gives him a bonus when he goes to attack things!So here's what I need your help with. I need the following rolls>11d10>4d8>12d6Note that it is entirely possible to have a character with NO skill points, if all your dice come up as ones.>the ability to accidentally rape someone in a grapple.We do not have that ability at all, of course.>>26398551NO, you CANNOT accidentally rape someone in FATAL.
Rolled 10, 2, 7, 1, 3, 1, 10, 1, 9, 7, 4 = 55>>26398585
Rolled 10, 7, 2, 4, 1, 5, 7, 10, 8, 7, 3 = 64>>2639858511d10
Rolled 4, 2, 5, 3 = 14>>26398610
Rolled 4, 1, 3, 6, 1, 3, 3, 1, 2, 5, 2, 1 = 32>>26398614
Rolled 4, 3, 4, 1, 2, 4, 4, 4, 6, 2, 3, 1 = 38>>2639858512d6
>>26398359Yeah, it does pounding damage.
>>26398621>>26398627So... 74 points? We boned?
>>26398585Normally you're supposed to roll your skills year-by-year, and spend them year-by-year on what you did that year. This method doesn't work too well though when you're, say, 2 years old. What did you do when you were 2 years old? You probably just listened, saw things, peed a lot, maybe danced some. So in theory most characters should have a lot of early points in their Sense-related skills.The Sense-related skills add in rules to character creation that you cannot find anywhere else in the 900-some-odd pages of rules in FATAL, but they won't apply to our fecht so we can ignore them.>>26398610>>26398614>>26398621>>26398627>>26398630Good men, I appreciate your help. I take the first rolls for each type. That means:>>26398610>>26398621>>2639862755 + 14 + 32 = 101101 * 0.33 = 33. We tend to truncate fractions in this game.From the age of 10 onwards, when Humans normally begin working, (1d100)% of all SP you earn each year MUST be spent on occupational skills. That means for each year of your life you roll a die, then you roll 1d100 to figure out how much of that die must go to occupational skills. But if the Aedile (the GM) says so, we can do it lump-sum style. And since I'm the GM, I say we're going to do it that way. (Normally it's only if the character is 30 years or older but screw that I'm the GM.)So we've got 33 SP to spend on Soldier skills! Let's knock this out. We have Armor (General), Armor (Specific), History (Military), Weapon (General), and two separate Weapon (Specific) skills.I never completely figured this out, but I think we're technically only allowed to have up to 5 SP invested in a skill at character creation, except when it says otherwise on the occupation sheet. (In other words, we could invest 5 SP in Armor (General) but up to 5+3=8 SP in Weapon (General).)
>>26398585Yes you can, just not in a grapple. There's a magical fumble result which causes you and your planned target to begin "copulating furiously" for a random period of time. (This can occur, as far as I can tell, regardless of whether the target is something one can ordinarily have sex with).
>>26398753Wait, so no subtracting? I don't follow...
>>26398753I have no idea how any human being could come up with all this shit. I hesitate to say "group" because that would mean that someone actually went over all this and found it was satisfactory.
>>26398359I can make it one.
>>26398830There's this one guy, who had the internet handle "Burnout", who claimed to be Hall's chief playtester. He shows up as Hall's sidekick in the famous FATAL Review Rebuttal.
>>26398778There are indeed many magic fumble results that do all kinds of whacked stuff. I'm pretty sure there's even a result that says something like "target must attempt to rape the next female they see." So until FATAL Fecht #4 where we finally do the magic duel, it won't up since none of us use magic.>>26398828Derp, you're right. 101 - 27 = 7474 * 0.33 = 24.We have 24 SP to invest in Soldier skills, not 30. Thanks for catching my error!
>>26398753You were training your Urination skill, obviously.
>>26398883oh god a magic duel in FATALI look forward to THAT tale when it comes.
>>26398849>no mention of the manhood returning to normal lengthSo you permanently have a 3 foot Manhood as long as you hold the shield and unleash your Manhood. Very nice.Let's say>Armor (Medium) +5 --- +1 to CA in medium armor>Armor (Helm, Spangen w/cheek guards) +5 --- +2 to CA in Spangen Helm w/cheek guards>Armor (Helm, Chainmail Hauberk (4-in-1)) +5 --- +2 to CA in Chainmail Hauberk (4-in-1)>Weapon (Polearms) +8 --- no Learning Curve penalty to using unfamiliar polearms>Weapon (Gladius), treated as if it has 5 SP --- no Learning Curve penalty>Weapon (Short Spear), treated as if it has 5 SP --- no Learning Curve penalty>History (Military) +1 --- +1 to History (Military) rolls24 SP total, I believe. 5 + 5 + 5 + 8 + 1.So those are his skills. Now to do all the behind-the-scenes math to get his weapon to work. I'll be back in a few minutes.>>26398904Oh yes, it'll be hilarious, I assure you.
>>26399043>eggsI am okay with this
>>26399083You won't be okay with it after it's followed up with the spell that requires you to eat only your own species. You can make someone a cannibal, then make them only able to eat eggs. Or vice versa. Those effects stack. So you can only eat human eggs. Good luck not starving to death.
>>26399107Ovaries are the cannibal's Cadberry cream eggs.
Let me just show you guys what it is I am doing. The Gladius has Hacking and Stabbing modes so I am figuring out the Delivery Penalty for each mode, and also the Short Spear and then the Rolling Pin and Pan, Frying (Iron).
>>26399214I knew all the perfect squares up to 144 when I was four years old.I skipped two years of math, meaning I was at the high school level in 7th grade.I got a 5 on the AP statistics test, and I literally did not study for that at all. I got a 3 on the AP Calculus test, and that was with one guy throwing pencils at me and another guy shaking our shared table the entire time.I like math. I like math a lot.And even I don't want to have to deal with this shit.Christ almighty, FATAL. Modify your scalar speed to this directional vector: "to hell".>Captcha: some AirpopeThe exciting new spinoff of The Flying Nun.
>>26399376I'm getting a really weird result. Apparently the gladius is extremely, extremely easy to pick up and use effectively. Like, toddlers are strong enough to use it effectively. This effectively means he gets a bonus to his initiative rolls when Hacking with the gladius, but a much higher penalty when Stabbing with hit. That hardly makes sense, the gladius was designed as a stabbing weapon.I checked it over and it seems right. I've never encountered this before. I'm going to go over it one more time.
>>26399568You don't need to multiply A by 1.25, we're not using it two-handed.
>>26399836>>26399568Re-read the fourth paragraph, we use it in one and it should be used in one, so our DP is UNMODIFIED A minus whatever.
>>26399568Twenty-five minutes. Somehow the designer of this game saw nothing wrong with attacks that take over 25 minutes to calculate each.I realize I'm missing the forest for the trees. I realize that, but I still feel the need to point this out.
Sorry about taking so long everyone! The woman will use a Rolling Pin two-handed because she's really weak. The Iron Frying Pan's penalty is much too great. Not the delivery penalty, but the -9 to her 3d10 rolls to hit.>>26399836>Weapons that are clearly 1-handed, such as when a human wields a dagger, do not get a lower DP by using 2 hands. In this case, multiply Result A by 1.25, which gives the wielder a penalty.The Gladius is clearly a 1-handed weapon, so I DO needs to multiply it by 1.25, and its penalty is 25. Otherwise the stabbing DP is 30 - 12 = 18. Actually, I guess that it could go either way but I'm leaning towards your argument. Let's go with your way and say its penalty for stabbing is only 18.Give me one moment and I'll have the Rolling Pin stats.
>>26400157That's if we're using it 2-handed. >in that case And next paragraph cites a "modified A" Call me naïve, but I'll grant them internal logic
>>26400157Okay, there we go.The Roman is using his sword and shield. The Carthaginian woman is using her rolling pin, one-handed.I'm assuming all of her skills go to Cooking and other related things, so she doesn't have any points in combat skills.I think now we're ready.
>>26400241> I'm assuming all of her skills go to Cooking and other related things,Man, this just sounds so wrong, in this particular game.
>>26400241The reason we went through all that Delivery Penalty nonsense was to find out our initiative modifier.Unlike other games, in FATAL, you roll for initiative at the start of EACH round. Typically, people with longer arms using longer weapons have a bonus during initiative rolls, while midgets with daggers would have a hefty penalty to initiative rolls. FATAL doesn't say what to do with negative initiative rolls, so I tend to cancel out the modifiers that two fighting people have to make things easier. That is, if one guy rolls 1d100 - 43 and the other rolls 1d100 - 63, I'll say one guy rolls a straight 1d100 and the other does 1d100 - 20. The Roman man's Initiative rolls are thus:1d100 + 6 reaction speed + [6 if hacking, -25 if stabbing] + 34 on first round of melee combat only= 1d100+12 if hacking or 1d100-19 if stabbing, +34 on first roundThe woman's Initiative rolls are:1d100 + 0 reaction speed + 3 rolling pin pounding + 28 on first round of melee combat only= 1d100+3, +28 on first roundAnd with that we're ready to go. But first I want to make sure you guys grasp the combat mechanics, so we'll perform one practice swing at a stationary human target with the gladius.>>26400280You have a very dirty mind anon. FATAL is a realistic roleplaying game that accurately depicts medieval life. A Cook in such a world would have lots of experience in cooking, cleaning, and other such duties. If you relate that somehow to sex then clearly you are the cancer that should be removed.
>>26400416Who said anything about sex? It just struck me with an unintetional "women=kitchen" vibe, because I know how the game handles gender.
Rolled 45 + 46>>26400416Rolling for the practice swing?
>>26400500Oh. Well, look here. >>26397873Gender can be either for a cook.Then look at the Soldier listing, and notice it says female soldiers are rare. FATAL accepts the truth that both men and women can and do cook in equal measure.Now then, here's how combat works. First you roll initiative with everyone else in the fight. You roll initiative for EACH attack you have to launch that round. This usually means one roll for weapon fighting, but could mean 2, 3, or even 4 d100 rolls per character if you were Brawling. Whoever has the highest score goes first, and then it continues in descending order.To make an attack, you roll 3d10 and add your modifiers, trying to beat the enemy's CA. The modifiers are:Your standard attack modifier for Hand-Eye Coordination and Agility.Penetration penalties against certain armor types. (Not applicable.)Learning Curve penalties (Not applicable.)Invested Weapon (General) or (Specific) SP (Not applicable.)Our basic modifier to attack rolls with either our spear or our gladius is (2*Hand-Eye Coordination bonus + Agility bonus) / 3 = (28 + 12)/3 = 40/3 = 13So we roll 3d10+13 to hit with either our gladius or spear, since no other modifiers are applicable. Normally invested SP directly increases your roll. If you had 12 SP in Cheesemaking, you'd find your ability modifiers for that and then add +12 to your 3d10 roll for your invested SP. I'm not certain if you're supposed to do that with Weapon attacks or not. The sections on skills are not well written, so I'm doing it the way I believe is correct.So roll 3d10+13. You're trying to beat the man's CA of 10. Remember that any natural roll of 6 or lower is a fumble! An automatic failure!>>26400584That assumes you're hacking, but certainly, that works. The target would roll initiative now but it's just a braindead man so he's not doing anything. Normal average naked humans have a CA of 10, so that's what this target's CA will be. Roll 3d10+13.
Rolled 7, 9, 4 + 13 = 33>>26400794Rollin'
Rolled 5, 2, 1 + 13 = 21>>26400794
>>26400794Oops, I got that wrong. Any time you attack, you first roll 1d100 to see what part of their body you hit! Then you roll to attack. That means you roll to see where you hit before you roll to it, and this matters because different body parts may be armored differently, and have different CAs as a result. In this case it doesn't matter because the target has CA 10 all over his body, and it won't matter against Mrs. Sewell, but it does matter in an armored fight!I still have to get the actual damage modifiers for the weapons, and the armor damage reduction, but I'll worry about that in a minute.>>26400871Not enough for Graphic Gore, definitely not a fumble. That's a solid hit. I need a d100 roll!
>>26400794I swear, honest to God, I couldn't understand this at all.
>>26400920So we swung at them with no particular idea of where we were hitting, and landed on the lower left leg. This is like the Riddle of Steel's retarded little brother.
>>26400909I will explain it better then. Skill rolls are simple. You roll 3d10 and add modifiers.Our only modifier is a standard modifier to attack rolls. Weapons are rated either S, SA, or A.Depending on which letter it is rated, the standard attack roll modifier is different. For SA weapons such as our gladius and short spear, the modifier is:our Hand-Eye Coordination bonus, plus our Hand-Eye Coordination bonus, plus our Agility bonus, all divided by three.In other words, the modifier is an average of three numbers. Our Hand-Eye Coordination bonus counts twice. According to the character sheet for the Roman (http://paste2.org/dPF1Mj1J), his Hand-Eye Coordination bonus is 14 and his Agility bonus is 12.Thus we add, (14+14+12) / 3 = 40 / 3 = 13, truncating all fractions. This means we add +13 to our 3d10 rolls to attack.If we had other modifiers we would calculate them as well. However, I believe this is the only modifier which counts.>>26400948Keep in mind we were supposed to roll for location before the attack roll but I messed up this time.
>>26401028Ok, thanks. What do I mean is that, man, is a lot of random numbers that come from nowhere and are divided or added or stuff for non-sensical reasons.I mean, seriously, what the fuck?! There is nothing I can do without having to check 3 tables, dividing, then adding and taking averages?
>>26401114Welcome to FATAL.
Now, after all we did, we need to find damage. Guess what? It's also an involved process.First, let's get our damage bonus down. When Hacking, we have a Fulcrum Point. The Gladius has only one option for a Fulcrum Point so it's pretty easy. Other weapons can have a huge range of possible Fulcrum Points, all of which affect Strength, Damage, and potentially chances to hit.Sextus Sewell's Strength is 136, which gives him a +17% bonus to damage. When Hacking, his Fulcrum Point is 10, and this gives a -10% penalty to damage. Near the start of the book they say to resolve this like so:Damage for a Gladius when Hacking is 4d8. We roll 4d8 and get a number, #.# * 1.17 (for our high Strength) * 0.90 (for our fulcrum point) = final damage number.1.17 *0.90 = 1.053, so the formula is # * 1.053 = final damage number.If we were Stabbing with the Gladius, we would not have a Fulcrum Point to worry about. We'd roll 2d10 and get a number, #.# * 1.17 (for our high Strength) = final damage numberFractions from the final damage number are truncated.You can see that the 4d8 damage provided by stabbing has a higher maximum value than 2d10, but damage from the 4d8 has a 0.90 modifier multiplied to it. So...yeah. If I cared enough I'd work out how that matters, but honestly I don't. If the opponent is wearing armor, depending on whether you hack, stab, pound, electrocute, burn, freeze, or whatever attack, you'll apply another modifier to the damage before getting your final damage. In general the modifiers are such that stabbing deals the most damage through armor. In other words, stabbing is usually better at defeating armor.Since we Hacked the guy, we roll 4d8. Someone roll 4d8!
Rolled 4, 1, 7, 6 = 18>>26401266
Rolled 1, 5, 4, 6 = 16>>26401266I'm helping!
Rolled 1, 2, 4, 5 = 12>>26401266>In other words, stabbing is usually better at defeating armor.Holy shit, something makes sense in FATAL!
5 hours and only just landing the first blow...Goddamnit FATAL
>>26401266...it seems like sex is heavily involved in this game. Just skip to that part.
>>26401306Great! So our damage formula is:18 * 1.053 = 18.954, just shy of 19. Truncate the fractions, so we get 18.You deal 18 damage to the guy's Lower Left Leg.When you deal damage to a person, you deal damage in 2 ways. The amount of damage you roll is subtracted from the other guy's Life Points. It's his hit points basically. When they either REACH or go BELOW 20% of their maximum LP, they fall unconscious. For example, our standard human has 20 LP. When he reaches 4 LP or lower, he falls unconscious. And when he reaches 0 LP or lower, he is dead.But you also subtract an equal number of Body Part Points from the part you hit. You get BPP for each individual body part by running a calculation. An average human has 20 Life Points, but his Lower Left Leg only has (20 LP * 3 * 0.05 proportion of upper torso to the rest of the body) = 3 Body Part Points.When a body part's BPP is reduced to zero, that part is rendered FOREVER USELESS. (Book's own words.) Drop a guy's groin to zero? No more children for him. Drop a guy's arm to zero? No more arm. Drop their Upper Torso, Lower Torso, or Head/Face to zero? They're penned in the dead book now.If you destroy a person's Upper Torso, Lower Torso, or Head/Face, they die.If you dealt MORE than enough damage to destroy a part, it is severed. However, they cannot take more LP in damage than BP on the body part. The body part had 3 BP, so you deal 3 LP from your attack to his 20 LP.Lower left leg3 BP - 18 damage = FOREVER USELESS20 LP - 3 damage = 17 LP remaining.You just cut this helpless man's leg off at the shin. I hope you're proud of yourselves.
>>26401390>...it seems like sex is heavily involved in this game. Just skip to that part.
Oh, also the man just contracted gangrene.Let's try once more. We roll initiative. Since we're in combat, don't add the Breadth modifier. Choose either Hack or Stab and roll 1d100. You don't have to add in the actual modifier yourself, we can do it afterwards if you say you're either hacking or stabbing.Next we roll hit location.Then we make the attack roll against the target's CA.If we hit, we roll for damage.Our turn is then over and the next person in initiative goes. First roll initiative.
Rolled 41>>26401543That's another 1d100, ja?
Rolled 56>>26401543Wait, so by that definition, it's almost impossible to NOT contract gangrene?FATAL, what the fuck?
>>26401585>>26401615Way to do exactly what I said not to do. I have no idea if you're stabbing or hacking.>captcha: the ndmstabCaptcha says it wants to stab, so I'll assume you bozo clowns meant stab.That'd be 1d100 - 19, so you rolled 25 - 19 = 4.So you have initiative against our hapless target, good job.Now roll for hit location. Hit location is a straight 1d100 roll. You two ought to do great at that! Go for it!
>>26401698We just can't stop going for the legs, can we?
>>26401698A five is...again to the lower left leg. He doesn't have a lower left leg anymore.I'm actually not sure what to do in that situation, so roll again.
Rolled 71>>26401657hack it
>>26401739Much better. That's to the Upper Torso.I don't know why you keep saying hack and stab, we already determined you were stabbing. You decide your attack type during the initiative roll, not the hit location roll.Anyway, the blow goes to the upper torso.Roll 3d10 + 13 to hit! You need to beat a CA of 10. For natural rolls: a 6 or lower is a critical failure, a 25 or higher causes Graphic Gore, a 30 is an automatic success.
Rolled 10, 6, 5 + 13 = 34>>26401786Stab
>>26401820An easy strike.So you've stabbed. Gladius damage for stabbing is 2d10, so roll that.We'll multiply the result by 1.17 to get the final damage.The BP on his Upper Torso is 17, and he also just happens to have 17 LP remaining. If you roll a 17 on your damage roll I'll give you a high five.
Rolled 2, 6 = 8>>26401859
Rolled 5, 5 = 10>>26401859
>>26401430I actually like what they attempted to do with taking damage. However, it goes a little overboard with "Forever Useless"
Geez, cmon /tg/, I remember Friday Night FATAL to be much more exciting than this!Bump so other elegen/tg/entlemen can see that this is habbendeg!
>>26401641Yeah, any time you get hacked on a limb, you're probably going to get gangrene. It doesn't matter where you are in the world, either.There's another fun way to exploit that. There's a thing about aborted fetuses that says the fetus gets covered in flies and such within a certain time of coming out of the woman's body. Since it doesn't matter where the fetus is (flies just get to it after a while), by RAW you can make flies appear anywhere you want by getting a woman to abort a fetus there. One idea is to sneak a bunch of pregnant women into an enemy castle's grain storehouse and then try to abort their fetuses, which will infect their grain storehouse.And, well, that's FATAL for you.>>26401895It's pretty lethal. There's one further thing they do with damage. In D&D, wearing armor just makes you harder to hit. In other games, wearing armor just reduces the damage you take. In FATAL, it does both.>>264018728 * 1.17 = 9.36You deal 9 damage to the guy's Upper Torso.Upper Torso17 BP - 9 = 8 BP remaining17 LP - 9 = 7 LP remainingOkay, so you got the handle on combat now, right?>>26401917You're a good man, I like you a lot.
Rolled 83>>26401953Right. First we roll initiative and call out whether we want to HACK or STABLet's go with HACK this time!Cmon /tg/, I know you love this ;_;
>>26402001Oh you're just not leaving that guy alone, are you? Very well!You're Hacking, so that's a +6 to initiative. Your total is 89.Roll 1d100 for hit location and someone roll 3d10+13 for the attack roll. It doesn't really matter which order they happen in!
Rolled 20>>26402032Rollin once!
It's worth noting that there is no "defensive maneuver" in FATAL. You don't block or parry. You just get your CA up as high as you can.
Rolled 9, 8, 1 + 13 = 31>>26402032Rollan twice!
Rolled 6, 7, 7 + 13 = 33>>26402075Shirley we can do butter than that!
>>26402091No rerolls! Oh god, what am I saying? All these posts are me. Sorry for being your only player FATALbro ;_;
Rolled 5, 10, 1 + 13 = 29>>26402114Hey, I am here too
>>2640205620 is the left UPPER leg.Geez what is it and you all hating this guy's left leg?>>26402075>>26402114>only playerWhat're you talking about, there were at least two other people here.Do 2d10 damage and we'll be done with this, then we can get to the ACTUAL FIGHT.
>>26402125But how do I know you aren't just me?Hell, how do YOU know you aren't just me?
wait, im lost, who is fighting who?
>>26402195SEXTVS is fighting COOKING MAMA, right?
Rolled 3, 2, 1 + 13 = 19>>26402155Wait, are you the little girl? Because I am not.
Rolled 9, 3 = 12>>26402136Fuck your leg
>>26402214Right now it's just practice so we understand how it goes.
>>26402214Nah, this is just the warmup against a braindead enemy. They're cheaper than training dummies.
Rolled 6, 10 = 16>>26402136
>>26402214>>26402195Eventually. This right now is just a practice session against a hypothetical perfectly average naked human. Just to get the combat down.>>2640222012 damage rolled.12 * 1.17 = 1414 damage to the Upper Left Leg, which only has 6 BP.6 BP - 14 = FOREVER USELESS7 LP - 6 = 1 LPTarget falls unconscious for being below 20% maximum LP.Alright, you guys ready for the real thing now?
/tg/, ARE YOU READY?I said, ARE. YOU. READY?LET'S GET READY FOR FATAAAAAAL!
>>26402072Huh, I thought there was a Parry skill.
Rolled 1>>26402274So, unless I'm mistaken."Damn you wench, I have had my last straw with you!"Rolling for iniative
You know, I almost wish I could find a bro-tier GM to run a game of FATAL for me, just so I can say I've had the experience.I also wish I could find a groupFuck, I just want to play one game once, is that too much to ask? /spoiler]
>>26402392Call this playing it, and never ruin the rest of your life by actually doing it.
>>26402392I just want to play any game at all with any group just once >mfw never experienced tabletop gaming>mfw i have no face
>>26402447Bad gaming is worse than no gaming, and any gaming with FATAL is bad gaming.
>>26402382Praise the Dice Gods!
Rolled 24 + 31Sextus bolts upwards and slams his hands on the wooden table he's eating at."Woman! Enough! You know those things make me convulse and you bring them into my house? My abode? I could afford this place only from the loot I took from your wretched homeland! First you take my catamites from me and now this?"It's time for a divorce.">>26402368Oh hey, you're absolutely right.>>26402382Oh my God you're going to get the crap beat out of you with a rolling pin.Or you would, IF YOU SAID IF YOU WERE HACKING OR STABBING.Now would someone who remembers what I said please roll initiative? Actually, no, I'm going to keep that roll to punish you. In FATAL, the dice never lie. I'm going to flip a coin after this roll. On a 1 you're hacking, on a 2 you're stabbing.Mrs. Sewell will roll initiative with her rolling pin doing the only attack it can do, a Pounding attack.She rolls 1d100+31 for this first round, and 1d100+3 for all future rounds. >>26400416Sextus Sewell rolls 1d100+6 if he is hacking and 1d100-19 if he is stabbing, but for the first round he adds +34 to either roll.
Rolled 2>>264025161 = Hack2 = Stab
Rolled 31 + 31>>26402516Pound away, madam!
>>26402578I'm going to ignore this roll but leave all further gameplay rolling to you guys, not to me.>>26402535>>26402516The results of initiative!Mrs. Sewell: 24 + 31 = 55Sextus Sewell: 1 + 15 = 16Mrs. Sewell goes first. She's attack with her rolling pin. The dice never lie.Now roll for Mrs. Sewell. She needs a 1d100 for hit location, and a 3d10 - 5 to hit. (Trust me on the numbers.)
Rolled 17>>26402602hit location
Rolled 21>>26402602Take off his phallus, Mrs. Sewell can keep that for later!
Rolled 9, 8, 6 + 5 = 28>>26402602rollan 3d10 to hit
Rolled 10, 3, 1 + 5 = 19>>26402602Hit her, Sis!
Rolled 3, 5, 2 + 5 = 15>>26402602-5str?
>>26399568>That hardly makes sense, the gladius was designed as a stabbing weapon.Why do people keep claiming that?
>>26401469>the parabolic formula for sexual pleasure...
>>26402699Because it was primarily used as a weapon for stabbing. It was perfectly fine as a cutting weapon, but in formation the stab was most commonly used.
>>26402699Because in the close formations you'd fight in, you don't have room to be swinging your weapon around like a madman, and if you were you would want something with more leverage.
>>26402655-30% STR actually.>>26402638>>26402647Almost Graphic Gore! Geez. That would have been embarrassing.A hit location roll of 17 is...again...to the Upper Left Leg. This is like Houby and Waad but to the left leg instead of hands.Haha! His chainmail armor reduces his Agility by 2, from 121 to 119, which reduces his natural CA bonus from Agility from +4 to +3.Thankfully, the Roman's Mail Hauberk does cover his upper legs!The Roman is also right-handed (check his character sheet if you don't believe me), so his scutum also covers his upper left leg.The total CA on the Roman's upper left leg is:10 natural + 3 agility + 8 CAP chainmail hauberk + 10 CAP scutum = 31.The woman's attack roll was 28 - 5 medium armor penetration on a rolling pin = 23which isn't enough to damage the Roman. But it DOES damage his armor. When your attack roll is only stopped because the target has armor, you damage his armor instead of him. Because that would have hit if the shield were not there, I'll say the shield took all the damage.Roll 1d4 for damage to the scutum from the rolling pin.
Rolled 2>>26402914Here's hoping our shield still works.
Rolled 1>>26402914My pin strikes with the force of a thousand menstruating whores!Do we need to calculate if she is menstruating today to see if she has a bonus to her attacks from fury?
>>26402976I wouldn't doubt that FATAL has some sort of menstruation modifier.
>>26402752The density of the roman formation is a topic on which a lot of ink has been spilled, but I think the current consensus was that they did not stand shield-to-shield like the greek.
>>26402971The shield has 15 IP and the rolling pin does 1d4 damage. Even if she were as strong as you you'd have nothing to worry about.>>26402976>>26402992Menstruation has an effect on the mood of the woman, but no effect on anything combat related. We can safely ignore it.>>26402966One damage.1 * 0.71 strength * 0.30 pounding Shield, Body, Wood = less than 1 = truncated to 0.No damage to the shield.Sextus's turn.
>>26403074Sextus is stabbing, so roll 1d100 for hit location and 3d10+13 to hit!No matter where on the body you hit, the CA you're trying to beat is 15.
>>26402378An excited duck, how appropriate...
Rolled 59>>26403074"COME AT ME HO!"
Rolled 8, 6, 8 + 13 = 35>>26403112Let's deal some damage to this carthagenian whore.
>>26403156be careful what you wish for, I believe projectile female ejaculation/lactation is an attack.
>>26403165>>26403156Oh, that's gonna hurt, I'm sure.A successful if standard stab to the upper torso. Just like the drillmaster taught you. 35 is greater than 15.Roll 2d10 for damage to the Upper Torso!>>26403217You have a weird idea of female anatomy. That is to be expected from one who has never seen a woman, after all.
Rolled 8, 7 = 15>>26403244THIS IS FOR NOT BLOWING ME LAST NIGHT
Rolled 2, 2 = 4>>26403244
>>26402914That was 3d10+5, but /tg/'s dice engine doesn't handle minuses. The roll should be 18, not 23.
>>26403288Oh, thank you. And yes, it actually can subtract numbers I found out. But it was weird, you had to do like dice+1d6+-+1 or something for 1d6 -1. Anyway thank you.>>2640326715 * 1.17 = 17.55. 17 damage to the Upper Torso.The woman only has 17 LP. On the upper torso, she has (3 * 17 * 0.29) = 14 BP.14 BP - 17 = FOREVER USELESSUpper Torso destroyed, target killed.The Gladius slides into the woman's left breast and down into her heart. Giving it a quick twist out of spite, then withdrawing it from the wound, Sextus Sewell is finally a single man.He walks outside his door, and finds someone waiting just a few feet away. It's a Viking? D'oh! Sewell forgot that today was Dress Up Like a Barbarian Day!"I just saw you kill that woman," says Helmin Waad in a viking outfit with a large axe on his shoulder and shield in his hand. "I don't stand for that sort of thing."Begin new fight! Let's get ready for FATAL!
>>26403244This is FATAL and he is correct.
>>26403414Well that was anti-climactic.
>>26403414Here's Helmin Waad's sheet. He has been practicing with axes in preparation for this holiday, and so he does not suffer a Learning Curve penalty when attacking. He's also in different armor.http://paste2.org/eEPMPGt9>>26403447You kidding? It was an armed and armored Roman soldier against a woman with a kitchen utensil.NOW you have a real fight on your hands.Let's roll initiative.Choose if you're hacking or stabbing, and roll 1d100 for initiative.
Rolled 24>>26403472stabbing like the fist of the north star!
Rolled 11>>26403472StabbingActually, can we go back into the house and retrieve our spear?
>>26403516That's a good point. Let's say you have the spear on you now.The delivery penalties for the spear and stab mode of the sword are the same. Which weapon would you guys like to use? Decide it amongst yourselves, since I was a dumb dumb and forgot about the spear.
>>26403573I love me a spear.
Rolled 30>>26403573Wait, the SPEAR gets a stab penalty?
>>26403573impale the bad guy with out phallic symbol!
>>26403587Duh, it's a stabbing implement, got to have penalties.
Rolled 35Helmin Waad is an incredibly strong fellow. Here is his initiative roll for his Horseman's Axe.1d100 - 13 reaction speed + 33 breadth - 35 delivery penaltyHelmin Waad has the same armor as you do, but his helmet has a nose guard instead of cheek guards. Otherwise he has this axe and shield.>>26403587Most weapons have a delivery penalty, yes. It was very weird that the gladius had a hacking BONUS. I had never seen a delivery BONUS before. I'm not even sure if that's supposed to be a thing.
>>26403500Roman: 24 + 34 breadth - 19 stab = 39Viking cosplayer: 35 + 33 - 13 - 35 = 20Roman attacks first!You know the routine. Do it!
Rolled 3, 1, 2 = 6>>26403818Here comes the stabbing.
>>26403849Ha! Not with that kind of rolling. The only person you're potentially stabbing is yourself.Since any natural roll of 6 or lower is a fumble, we roll 1d100 on the Fumble table to see just how you screwed up.If you roll a 1 on this table, a god smites you down and kills you. So uh, don't do that.
Rolled 2>>26403818straight for the heart!Though it may be small, we shall strike it none the less
Shouldn't the Roman get some sort of penalty for being exposed to his allergy? I think it's time to look up the allergy chart.
Rolled 96>>26403920Eye balls go.
(Also I hope they both die because you killed Houby, Waad you bastard.)
>>26403924That WOULD have hit the right foot. YOu guys just hate legs.>>26403946>allergy chartNope. It's just a Health roll. But thanks for reminding me to look this up. He's only allergic to a specific kind of mammal. I think we implicitly determined it was rodents. Squirrels and their ilk.>>26403955>Eye balls>rolls 96That would have hit the head and potentially the eye balls if it was an attack location roll. Impressive.96 is an armor anomaly. I forgot to stick that in the fumble picture above, so.You guys can figure out how you caught your spear on your shield or on your armor. The ultimate effect is that the viking gets TWO attacks against you this round!
>>26404028On the plus side, Waad's nuts aren't quite the sameThe viking gets an extra attack against you. That's the general result of a fumble in FATAL, suffering an extra attack. In theory that leads to a higher likelihood of them fumbling, but...only slightly.So, two attacks from the viking to the Roman.I need 2d100 for hit locations and 3d10 for hit rolls. Lemme grab the to-hit mods for you, but go get rolling! Roll! Do it!
Rolled 7, 1, 1 = 9>>26404092
>>26404039There are rats in the house thanks to his now very ex wife.
Rolled 2, 2, 5 = 9>>26404092
Rolled 95>>26404092I shall roll but a single strike for the angry axewielding viking. another anon may have the second strike.
Rolled 95, 3 = 98>>26404092
Rolled 10>>26404198WHAT IF NOT AN ANON, BUT A NAMEFAG?
>>26404212verily thou mayst swing a strike, but lo yon entitledfag swings low
>>26404092Good. May his line die and the Great Sir Houby's line survive. He died a hero to protect his family.
>>26404250Ser Houby was a craven and a scoundrel. Ser Waad did the world a service by disposing of him.
Modifiers for attack: 3d10 + 7 standard attack bonus>>26404150>>26404197>>26404198>>26404209Wow.Both to-hit rolls scored a 9, both location rolls scored a 95. A 95 is the head, but I don't think you'll cause damage to the Roman here, I think it'll just hack away at his helmet. Thankfully it did hit his HEAD, not his FACE, or we'd use the lower armor values. And he'd be a very dead Roman.3d10 + 7 = 16 for both strikes.The Roman's CA is 13 + 5 CAH for the Helmet + 5 penetration from the axe = 23. His shield doesn't protect his head.So both strikes hit him but fail to break through his helmet. If you're wondering about the Penetration, well, it's made out like a penalty to a to hit roll, but it's worded like a bonus to the enemy's CA. So I treat it like a bonus to the CA. The difference is, if you do the latter, you have more of a chance of bashing and damaging the guy's armor, whereas if you do the former you just plain miss more often. I'm not sure which way it's SUPPOSED to be because there are very few references to the Penetration of weapons in game.So, two hits to the Roman's helmet.The Horseman's Axe does 1d12+1 damage, then modified for strength and armor type.Roll it! Two separate rolls of 1d12+1! I want to see two different anons doing the rolling.
>>26404392>Don't forget the Armor skillsI forgot the Armor skills. The Roman's CA was actually:13 + 5 CAH for the helmet + 2 Armor (Specific) + 5 penetration from the axeIt does not change the result, however.
Rolled 2 + 1>>26404392
Rolled 9 + 1>>26404423hurr........Have at the Legion Scum!Feel the bite of my Northern Axe Style!
>>264044263 * 1.30 strength * 0.50 helm, spangen = 1.95 = 1 damage15 IP - 1 = 14 IP remaining>>2640443610 * 1.30 strength * 0.50 helm, spangen = 6.5 = 6 damage14 - 6 = 8 IP remainingYou've brought his helmet to about 50% durability.Begin round 2!Roll for initiative again and this time we don't count Breadth.Roll 1d100 for the Roman and for the Viking!
>>26402976>>26402992I would have been contributing, but I went on a bike ride that ended up being much longer than I'd planned. But I'm back now.Behold: BIOLOGY!
>>26404562Seriously n'wah? You roll 1d100 and don't even say who it is for? How am I supposed to know who you were rolling for there? Do it again and do it properly this time.
Rolled 59>>26404547Stab with your shining spear Legion Man!
Rolled 24>>26404602Be that way. Go mr viking dude guy.
>>26404603>>26404619The Roman wins it. I can tell you the numbers later if you wish.Alright Sewell, roll a location and an attack roll!
Rolled 88>>26404646Fiend from the north, you shall meet your end this day and join that whore that was my wife in HELL!
Rolled 7, 3, 5 = 15>>26404663Straight to the face bitch!
>>26404663not quite the face anon, upper left arm i believe
>>26404558This fuckin' game...
>>26404746Wanna know the best part? This is in the Character Creation section. You don't even have to look it up.
I've forgotten to account for Agility penalties thanks to the fighters' shields. Sewell's natural CA is 11 with his shield on and Waad's is 12.>>26404693If by face you mean upper shield arm.Attack: 15 + 13 = 28CA: 12 + 8 CAS chainmail + 10 CAS round wooden shield + 5 penetration of spear = 33That deals the spear's damage to the shield. Or to the armor. The game doesn't specify. I can justify either approach. Anyway, hurt the shield! 2d10 damage to the shield.Then the viking attacks with 3d10 and 1d100 for location.>>26404804>the Character Creation sectionMost of the book is the character creation section. Literally.
Rolled 9, 5 = 14>>26404842Is it? The file's so big it usually causes my PDF reading software to crash when I use anything but the index.
Rolled 6, 10, 8 = 24>>26404842Yay?
Rolled 8, 10, 3 = 21>>26404842Ha, your puny roman penis can't scratch my armor!
>>26404922SO close to graphic gore. SO CLOSE.
>>26404877The game advises you to go through the book from cover to cover to do character creation. I did a character by hand twice before. The second time was documented and stored on suptg. The first was really by hand and Microsoft Word.14 * 1.17 * 0.80 = 13 IP damage to the shield, wow!10 IP - 13 IP = USELESS>>26404890THE FACE!Man you guys are all about the legs and the head today. I hope the Viking rolls well for his attack!>>26404922ALMOST Graphic Gore. Gosh I wish we'd get some of that someday. I know there was a way to improve your odds of getting it but I cannot remember exactly how. Maybe it was Weapon Mastery? I know there are skills that help you inflict harsher results but I'm thinking of something else.>>26404949He just shattered your shield with a spear thrust. For some reason, shields take a huge amount of damage from stabbing damage compared to hacking damage.
>>26405023Oh dear. Where is that image from.......Somewhere on 4chan, someone has a screenshot of FATAL rules in their thread.
>>26404922Attack: 24 + 7 = 31.CA: 10 natural + 1 modified Agility + 2 CAH helm, spangen on the face + 2 Armor (Specific) + 5 horseman's axe penetration = 20The axe hits the face. This is virtually guaranteed death and I'll tell you why, but one lucky anon here gets to roll the deathblow.Roll 1d12 + 1 for axe damage.
Rolled 10 + 1>>26405096Finish him.
>>26405035well at least it didn't accidentally select a picture of you masturbating, like that one poor fa/tg/uy last yearI shall yield this fatal blow to another.
Rolled 3 + 1>>26405096IN THE FACE, MO'FO'!
>>26405096Body Part Points are found by taking your total Life Points, multiplying it by 3, then multiplying each body part by its proportion. The minimum BPP a part can have is 1.For example, the Upper Torso on a human has a proportion of 0.29. Our Roman has 22 LP. 22 * 3 = 66. Multiply 66 * 0.29 = 19.14. Truncate fractions, you get 19 BPP for the Upper Torso. Another example, Waad's lower left leg, since you all love that part so much. Its proportion is 0.05. Waad has 23 LP. 23 * 3 * 0.05 = 3.45 = 3. His lower legs each have 3 BPP.The Head and Face are different. Although they are two separate hit locations, they share their BPP totals. Along with the Upper and Lower torsos, if your Head/Face location hits 0, you die, no matter how many LP you have left.The Head has a proportion of 0.06, the face has 0.02. This means their shared minimum BPP is 2, but for the Roman, his Head/Face has (66 * 0.06) + (66 * 0.02) = 3 + 1 = 4. Note that you truncate after each number is found, since they're technically two separate locations.Know that when you hit someone through armor, their armor takes the same damage their body does. So I believe his helmet is destroyed or close to it. I'm not checking for it at the moment.So his Head/Face has 4 BPP.The axe just rolled 11 damage to his face. Let's see how much it dealt.11 * 1.30 strength * 0.90 fulcrum point (forgot to account for that in the previous hacking attacks, my bad) * 0.50 helm, spangen, hacking = 6.435 = 6Head/Face 4 BP - 6 = FOREVER USELESS. Once again another Roman soldier dies to a viking splitting his head open with an axe. Rest in piece Sextus Sewell.
>>26405298FFFFUCKING WAAD. ONE DAY YOU WILL FACE YOUR DEATH AND IT WILL BE SWEET. I HOPE THAT A MAGE ROLLS ON THE MAGICAL MALADIES TABLE AND DESTROYS THE WORLD IN THE NEXT FIGHT JUST. TO. KILL. YOU.
>>26405298Viking Axe, apply directly to the head.Viking Axe, apply directly to the head.Viking Axe, apply directly to the head.
>>26405298Waad has once again proven himself the superior man.
The Head/Face is normally very vulnerable, especially in Brawling, when good Brawl rolls end up with knees to the face that deal 3d12 damage and the like. Very deadly. And heaven forbid you get suplexed for 1d20 damage to the neck.
>>26405337I chuckled. I didn't lol, but I chuckled.
>>26405298It was a good run, but truly Waad is a white knight, defending women in life and death. And raping them uncontrollably under certain spell affects, but hey, he's only human.
Well, if there's one thing I learned from this fecht, it's that it's far better to get down EVERY modifier and store it on one notepad rather than have things scattered about. I kept forgetting the armor adjustments to Agility which in turn affected CA, and the skills and how they benefit CA through Armor (General) and Armor (Specific).A further thing is that a small round shield is a nice thing to have, for at least a couple of strikes. Then it breaks on you.>>26405446>And raping them uncontrollably under certain spell affects, but hey, he's only human.Oh my, are people writing fanons about my characters?
>>26405467I read that filename as Great Martyrs and damn near fell out of my chair.
Well, that was my third FATAL Fecht. I hope you guys enjoyed it.Next time I'm going to do a magic duel. I expect it to not last long since some spells are far more powerful than others, but who knows? I'll get all of the work done on it -- and trust me, it's a lot -- and we'll have two spellcasters duke it out. One of the spellcasters will be Muda the kobold, a product from one of the FATAL Friday character creation threads. The name Muda is a common name for Kobolds, like John is for Humans. Muda-da! MUDAMUDAMUDAMUDAMUDAMUDAMUDA The other will probably be a witch or other kind of female sorcerer. It'll be fun, I'm sure, and when I start the thread I should have everything ready to go, so we can get straight to the spellslinging.
I'd appreciate if you guys put this in sup/tg/, so I don't have to foolz it. The other FATAL fechts are there. It's not right to archive my own threads though, so, you know, only if you guys want to. Just sayin'.
>>26405641I would but dont know how
>>26406246Ditto. Looking into it.
>>26406273Taken care of.
WHAT THE FUCK DID I JUST READ
>>26406481Worlds worst game being played.
>>26406905Not the WORLD'S worst, but, it ranks up there.
>>26407116worlds worst traditional RPG being played?
>>26407130No, not even that.
>>26407166out of curiosity, what would you say is worse?
>>26407172The things my wife and I RP with one another. IT gets fucking weird.
>>26407200>having a wifeHaha what a loser. Look at all the good it's done you, with your terrible RPs. If you were single you could enjoy REAL roleplaying.I have no idea where I'm going with this. I hope you have a dozen anniversaries anon
>>26407239Thank you anon. We are going strong with no slowing in site. Also I am a Paladin because of her. I did give up wizardom but it is worth it.
>>26396958>So I've heard claims that FATAL was written as a joke, is there any proof one way or the other concerning this?Nope, its not a joke.The problem is that the guy doenst know why he was writing fatalat one point to to make the game realistiicother times he says the game is to make everyone have the same chance (that according to him explain the amount of randomness, like this random jobs) as you see this idea clash with the first onea third one he say is that fatal is suposed to be a ultra hard but fun game (imagine dwarf fortress????), yet race randomness is not default it just happen if dm wantshe also says that fatal is about being historically realisticbut he included 2 magic system only that the guy is only able to cast magic that people (on our world) believed that existed, he even has where he found those spells, called cerimonial magic, those spells have default ritual, ingredients and wordsand then he includes non historically realistic magic, for the sake of including his own spellsbut at least he included something to try to fix that, his magic (called chaos magic if I remember) is not on books because the ritual needed to do them, names needed to say or ingredients varies from person to person, and so writing in a book how use it would be stupid.another problem is that sometimes fatal is not about neveria (fatal main setting), and fatal can be used with any settings. But if I use with any setting, how the game will be historically realistic like the guy wanted?another problem is that he say fatal is about any setting, (and sometimes not include stuff on the core book, telling the player to look at the neveria book), but he doenst include some stuff that would be needed to play with other settings or include stuff like job statistics is a from neveriaso basically he doenst know what he want his rpg to be, how the hell he will do it?