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Last we left off discussing the possible decimation of our farmers for sucking it up and creating problems for the hive.

Previous thread here
http://suptg.thisisnotatrueending.com/archive/26297725/
>>
>>>>>>>>>>>>Civ: Insects
>>>>>>>>>>>>Gov: Theocratic monarchy
>>>>>>>>>>>>Location: Cliff face
>>>>>>>>>>>>Mutations: Mining Mandible, wings and Arolia, Chameleon secretion, Eat and Adapt (queen), resistance to fire and acid, Acidic Mandibles, Graspers, slight tech bonus, Antidotal Chitin.
>>>>>>>>>>>>Breading: Queen lays the eggs
>>>>>>>>>>>>Pop: The Holy Queen, 10 attend-ants caste, 15 hunters , 54 workers, 10 master scouts, 15 scavengers, 10 firekeepers, 30 soldiers, 10 hound masters (elite), 20 farmers, 10 scientists. 11 larva
>>>>>>>>>>>Building: Deep Burrows, Queen's room + Shiny , Larva Room, Crude statues, Hall of History, Effigy to the fallen, Wolf pen, road to hot spring, Barracks, Dorms, Specialty rooms, Crafting Rooms, Agricultural room, Spawning Pool, Archery Range.
>>>>>>>>>>>Food: Scavenged meat, Elk, Fish ("fishing hurts the health of the hunters, can't do it every turn), eggs (hunters can get hurt doing this), berries, Rabbits, strongberries, mushrooms, troll
>>>>>>>>>>>Conditions:
>>>>>>>>>>>The cliffs are cold and harsh, but everyone is well sheltered
>>>>>>>>>>>Fed
>>>>>>>>>>>Caste based on what do most, or what the queen tells you are.
>>>>>>>>>>>The Queens chamber is very shiny
>>>>>>>>>>>Some unnatural hide accidentally fell on the hunters while fishing, cold at first but seems to keep him warm once it dries
>>>>>>>>>>>Bugs can smell other bugs.
>>>>>>>>>>>Pheromone scent totems.
>>>>>>>>>>>Wolves south of Trolls.
>>>>>>>>>>> Fire adds scent to the room and heat. Scent is very pleasurable.
>>>>>>>>>Scouts ambushed: hit with well crafted arrows.
>>>>>>>>>Identified other civilization as elves.
>>>>>>>> Captured troll - cattlizing for food
>>>>Reputation with elves increased by a lot
>>>>Cryo-Hydra lair to the east
Ocean to the southeast
14 EVO POINTS
>>>>Working on Geneweaving (16 points)
>>
>>26310203
Thank the queen its time
>>
>>26310212
Can we get the scientist to teach the farmers how to farm so they wont fuck up, or at lest as much
>>
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Here's a crude yet updated version of the map
>>
decimation. learn punishment for repeated failure.
>>
>>26310364
>ntist to teach the farmers how to farm so they wont fuck up, or at lest as much

You can spend turns consolidating tech if you want. The farmers have somewhat of an idea, but they don't know everything.
>>
>>26310377
there not trying to fuck up they just don't know what there doing the scientist do to some extent I say one turn of teaching and if they fuck then we should do decimation
>>
>>26310390
That would actually make my life easier so that when I get tech sheets running, I don't have to list the techs individually, but for the whole hive.
>>
>>26310410
Sounds good to me
by the way on the map are we the grey mass
>>
>>26310447
The grey mass is mountainous area. We're there. The darker blues are water, the green is forest, the brown is elf lands, and the light light blue is the cryo-hydra
>>
>>26310377
>>26310447
one vote decimation, one vote to save them
>>
best part of the day
>>
>>26310533
they only get one more chance
Also lets get the hunters and workers to work getting the spawning pool operational
Scavengers should continue scavenging
scouts should try to map an area
warriors should continue in the archery range
hound masters should go on patrol
>>
>>26310447
Is the whole hive consolidating knowledge at this point?
>>
>>26310580
Where are the hunters fishing this time?
Where are the scouts scouting?
Where is this patrol going? (We only have 10 houndmasters)
>>
let the farmers live, we must expand we need numbers and adaptation. speaking of which what do our warrior caste have in terms of weapondry
>>
>>26310635
Bows (Mastercraft), Javalins (Mastercraft), Rockbiting mandibles + acid
>>
>>26310635
Were also looking to infest a cryo hydra so we can use them as mounts in the future
>>
thanks for the info, but yeah they need a stinger with some sort of poison still, maybe neurotoxin. An i also think we should get more farmers and farm more.
>>
>>26310697
Poison might come later but first were getting gene weaving
>>
>>26310697
The newborns will probably be geneweavers. Food hasn't been much of a problem lately because the hive hasn't been growing much
>>
alright that is a good plan too
>>
>>26310732
Where are the hunters, scouts and houndmasters going? The hunters have to fish if they want to get stuff to put into the spawning pool
>>
an yeah i know we have the food but we should be prepared to expand the hive
>>
>>26310778
Then lets get the hunters fishing
Scouts can go straight south past the river then west along it as far as the
Hound masters should go patrol south
>>
>>26310841
Forgot the hunters should use bait they want the big fish
>>
>>26310841
Scouting the elven lands then. Are we going straight into the city?
>>
>>26310931
If it is along the river yeah but have the scouts just walk trough don't interact just walk trough
>>
>>26310931
any moment now we just have to be patient
>>
An now we wait lol
>>
The scouts walk along the river and into the Elven lands. The guards stare at you wide eyed as you cross through into their territory. The city is bustling with music: http://www.youtube.com/watch?v=rICuLfc8Zrc
Aspects of culture is displayed everywhere. Craftsmen blowing glass, hammers pounding away at heated metal, statues to commemorate the glory of the elves, plays, buildings made fit for elegance. The elves themselves are a little confused, murmurs can be heard as if they knew your kind.

"Ciel no canta mi el sienta ye hakumas."

People tend to follow you around at a distance. Children make games out of seeing how close they can get to you until their mothers pull them back and restrain them. Their craftsmanship matches that of the hive.

The hunters go out fishing and manage to come back with quite a few.

The workers gather water and hollow out more space to separate the spawning areas and the living areas of the fish.

The scavengers come back with lots of food.

The warriors practice their ranged combat a little more. They are getting better at hitting the targets. They are still not as good as the elves or trolls were, but they're not bad.

The Flame Keepers try using different material when creating a flame arrow and it seems to burn slower. They're going in the right direction for weaponizing fire.

The southern patrol runs into a rock that attacks them with a set of strands that weakens two of the wolves. The houndmasters bite through the strands before the beast can pull the wolves in. The beast misses with a few more of its strands and the Houndmasters work their way in on it and manage to get a strike in from behind. The beast whips around and slams one of our houndmasters with a strand, knocking him aside. Another houndmaster uses its mandibles to bite straight through its eyes (learned how to blind opponents). The beast tries to bite the houndmaster, but the others work together, biting into it a ripping it apart.
>>
Rolled 39

>>26311495
Also need to roll for success on geneweaving
>>
>>26311527
SO did we get it boss
>>
try learning from the elves peacefully.
have hunters do what they do best an fish
have workers expand the farms? have farmers farm
have scavengers scavenge the Forrest more an see if we can find animals to herd.
have warriors practice.
have flame keepers act derp as always
>>
>>26311556
39 is failure but not in a bad way. I need to figure out what the opposite (yet still good) of geneweaving would be
>>
mutationist? cause more unique mutations amongst larvae whch we could pursue if desirable
>>
>>26311596
We cant talk to the elves so probably a bad idea
let get the hunters to continue working on the spawn pool if its not 100% done yet
I agree farmers should farm
Lets get the scavengers to talk to the scouts and see if they can point out any plants the elves liked
I agree
I agree continue to work with the flame
>>
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Praise be upon Her, for she is the divine Queen of all.

How large was the river, again?

We should develop the technique of using our fallen comrades as building materials for great insect ships so we can sail the waterways in Her glorious name.
>>
>>26311732
We could just make a boat
>>
ants can just form a bridge of their own living bodies lol
>>
>>26311732
That might be doable. I haven't finished writing up the scientists and the farmers yet because they're consolidating knowledge, they get one roll for crop success. I ran out of space for words as I was writing.
>>
>>26311763
Perhaps, but why not give Her children usefulness even in death?

After all, it can send a message to all the fleshies when they witness our brave holy warriors riding flotillas of their own dead kin.
>>
>>26311495
The scientists and farmers neglect the crops as they work on exchanging ideas. They get a +5 bonus to farming rolls.

Our work in geneweaving yields slower progress into mutation yet a higher chance of success. We shall call it: protective mutation. (Automatically improves the success of mutation disposition by 10 and disposition of positivity rolls by 1. In addition, our Holy Matron will have to roll to determine EVO points earned per turn.
>>
>>26311832
There are other ways to give her children use fullness after death a few that don't scare the crap out of the ones were trying to absorb/infest into the hive
>>
>>26311911
Roll on a die of what d20?
>>
>>26311911
>>>>>>>>>>>>>Civ: Insects
>>>>>>>>>>>>>Gov: Theocratic monarchy
>>>>>>>>>>>>>Location: Cliff face
>>>>>>>>>>>>>Mutations: Mining Mandible, wings and Arolia, Chameleon secretion, Eat and Adapt (queen), resistance to fire and acid, Acidic Mandibles, Graspers, slight tech bonus, Antidotal Chitin.
>>>>>>>>>>>>>Breading: Queen lays the eggs
>>>>>>>>>>>>>Pop: The Holy Queen, 10 attend-ants caste, 15 hunters , 54 workers, 10 master scouts, 15 scavengers, 10 firekeepers, 30 soldiers, 10 hound masters (elite), 20 farmers, 10 scientists, 11 unassigned adults. 16 eggs
>>>>>>>>>>>>Building: Deep Burrows, Queen's room + Shiny , Larva Room, Crude statues, Hall of History, Effigy to the fallen, Wolf pen, road to hot spring, Barracks, Dorms, Specialty rooms, Crafting Rooms, Agricultural room, Spawning Pool, Archery Range.
>>>>>>>>>>>>Food: Scavenged meat, Elk, Fish ("fishing hurts the health of the hunters, can't do it every turn), eggs (hunters can get hurt doing this), berries, Rabbits, strongberries, mushrooms, troll
>>>>>>>>>>>>Conditions:
>>>>>>>>>>>>The cliffs are cold and harsh, but everyone is well sheltered
>>>>>>>>>>>>Fed
>>>>>>>>>>>>Caste based on what do most, or what the queen tells you are.
>>>>>>>>>>>>The Queens chamber is very shiny
>>>>>>>>>>>>Some unnatural hide accidentally fell on the hunters while fishing, cold at first but seems to keep him warm once it dries
>>>>>>>>>>>>Bugs can smell other bugs.
>>>>>>>>>>>>Pheromone scent totems.
>>>>>>>>>>>>Wolves south of Trolls.
>>>>>>>>>>>> Fire adds scent to the room and heat. Scent is very pleasurable.
>>>>>>>>>>Scouts ambushed: hit with well crafted arrows.
>>>>>>>>>>Identified other civilization as elves.
>>>>>>>>> Captured troll - cattlizing for food
>>>>>Reputation with elves increased by a lot
>>>>>Cryo-Hydra lair to the east
>Ocean to the southeast
0 EVO points
>>
>>26311971
d100
>>
>>26311992
So we could get 100 evo points a turn
>>
>>26312010
nonono, the queen rolls a d2 for EVO points
>>
>>26312053
d100's determine success
>>
>>26312069
Ahh ok thanks for clearing that up
>>
>>26311973
Anyway, you guys need to choose a new mutation. You can try geneweaving again especially since your discovery rate just took a hit.
>>
>>26311973
So can we try for gene weavers again or is gone forever
>>
>>26312154
Yeah I wanna try gene weaving again
>>
>>26312158
You can always try again. You can mutate advanced geneweaving and continue advancing it if you want.
>>
>>26312218
Every possible mutation should have some form of advancement
>>
Assuming people want to go with geneweaving again (still debatable), what does the rest of the hive do?
>>
>>26312237
will advanced be more difficult if so we should probably go for basic better to have it simple then none
>>
>higher success rate

At least that's something. Let's try again and try to keep the improvement we got.
>>
>>26312286
Well, Geneweaving didn't succeed so it's not at the advanced stage. If you want, you can bring your current bid into geneweaving to a rank 1 (8 points) advancement by sacrificing protected mutation for it.
>>
i want to get some gene weaving done before moving on to stingers, poison etc
>>
>>26312274
Farmers should farm
hunters should put there catch in the spawning pool and begin farming fish
warriors should continue what there doing
send the scavengers to the ocean see what they get
scouts should tell the scientist what they saw
>>
>>26312384
Everyone agree on this?


Are we sacrificing protected mutation to speed up discovery of Geneweaving or not?
>>
>>26312355
I have returned. The gene-weavers need improvement. There must also be other ways to nurture our young.

Can we get protected mutation back after sacrificing?
>>
>>26312434
no sacrificing
by the way if we have been diging into the rock what have the workers been doing with the rubble
>>
next batch of kids need to be alchemists.
>>
>>26312434
I would. We need geneweaving now.
>>
>>26312459
>There must also be other ways to nurture our young.
>Can we get protected mutation back after sacrificing?

If you want to. Protected Mutation was a positive result of failure on geneweaving. It effectively halves your evo points generation but protects against negative effects of failure.
>>
what good is speeding on if we fail again?
>>
>>26312510
Yeah. We can build up a nice array of geneweavers, then go after protected mutation again.
>>
keep it and get the gene weaving so we can move on with other projects
>>
>>26312531
I agree with spider. The gene-weavers must improve themselves then improve the hive.

These new alchemists and scientists may help them.
>>
>>26312510
Then screw it sacrifice it
also what should we should get the workers to do
>>
>>26312459
The rocks generally go into the storage room along with excess food and wood. Excess rocks are thrown off the cliff.

Scouts: ?
Hunters: cultivate fish
Warriors: Continue training ranged combat
Scavengers: Scavenge beach
Scientests: ?
Houndmasters: ?
Flamekeepers: continue weaponizing fire
Alchemists: ?
>>
>>26312577
wooooooooooooooooooow I forgot the workers yeah
>>
>>26312577
Alchemists should start trying to improve bitter berries.
>>
>>26312577
Worders: Build a special use room in a secure place distant from the hive.
Scouts: Play hide and seek with each other.
Hunters: cultivate fish
Warriors: Continue training ranged combat
Scavengers: Scavenge beach
Scientists: Help the gene-weavers
Houndmasters: Help the hunters
Flamekeepers: continue weaponizing fire
Alchemists: Talk to scientist
>>
have alchemist make poison to dip our weapons in. and the rest idrc about
>>
>>26312577
Scouts should tell the scientist about what they saw
Alchemists should see if any thing they mix can heal the workers
the workers should see if they can turn rocks into containers for better storage
>>
>>26312648
>hide and seek

Does this actually work? Does it really make them more stealthy?
>>
>>26312687
It makes so that our scouts develop stealth techniques and may also increase there observation techniques. That is what I hope. If they develop something obscure I'll go with that too.
>>
>>26312738
Maybe they'll learn to hide in cardboard boxes
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>>26312751
we can only hope
>>
>>26312687
I'd consider it stealth training.
>>
>>26312813
The lists of what we should be doing are a little varied. I may need some consolidation and voting to figure it out
>>
>>26312835
Farmers farm
scouts tell scientist what they found
hunters put fish in spawn pool
alchemist see if any mixes help heal the hound masters
scavengers scavenge near the ocean
warriors continue practicing
workers can make a tunnel up the mountain for an observation post
>>
>>26313104
I agree with this. The scientists definitely need to debrief the scouts on what happened in the elf town.
>>
>>26312648
The scouts train their scouting by playing games of hide and seek. They discover a way to change their camouflage while moving which will give them the drop on almost anyone/thing.

The workers make a bunch of containers out of the rocks, but it doesn't help them store anything. in fact, it seems like it takes up more space since they made too many containers.

The hunters and houndmasters try cultivating the fish, but they get hungry and eat the fish instead.

The warriors train ranged combat and they are getting good. Out of slight boredom, one of the warriors gets everyone to shoot arrows/throw javelins at once (learned volley).

Your scavengers come back with various washed up creatures as well as more shinies that appear in similar shape to insects. They are brought to the queen immediately.

The scientists train the alchemists a bit as they both try to improve strongberries and create poisons. They manage to crush up a poisonous mushroom but the poison seems to slide off of a stone javelin.

The quest for weaponizing fire does not go well this time. They tried using stone as an inhibitor to keep from burning but it really doesn't help.
>>
>>26313191
>Civ: Insects
>Gov: Theocratic monarchy
>Location: Cliff face
>>>>>>>>>>>>>>Mutations: Mining Mandible, wings and Arolia, Chameleon secretion, Eat and Adapt (queen), resistance to fire and acid, Acidic Mandibles, Graspers, slight tech bonus, Antidotal Chitin.
>Breading: Queen lays the eggs
>Pop: The Holy Queen, 10 attend-ants caste, 15 hunters , 54 workers, 10 master scouts, 15 scavengers, 10 firekeepers, 30 soldiers, 10 hound masters (elite), 20 farmers, 10 scientists, 11 Alchemists. 16 eggs
>Building: Deep Burrows, Queen's room + Shiny , Larva Room, Crude statues, Hall of History, Effigy to the fallen, Wolf pen, road to hot spring, Barracks, Dorms, Specialty rooms, Crafting Rooms, Agricultural room, Spawning Pool, Archery Range.
>>Food: Scavenged meat, Elk, Fish ("fishing hurts the health of the hunters, can't do it every turn), eggs (hunters can get hurt doing this), berries, Rabbits, strongberries, mushrooms, troll
>Conditions:
The cliffs are cold and harsh, but everyone is well sheltered
Fed
Caste based on what do most, or what the queen tells you are.
The Queens chamber is very shiny
>>>>>>>>>>>>>Some unnatural hide accidentally fell on the hunters while fishing, cold at first but seems to keep him warm once it dries
Bugs can smell other bugs.
>Pheromone scent totems.
>>>>>>>>>>>>>Wolves south of Trolls.
>>>>>>>>>>>>> Fire adds scent to the room and heat. Scent is very pleasurable.
>Scouts ambushed: hit with well crafted arrows.
>Identified other civilization as elves.
> Captured troll - cattlizing for food
>Reputation with elves increased by a lot
>Cryo-Hydra lair to the east
>>Ocean to the southeast
1 EVO points
>>
>>26311495
instead of killing every animal we find can we tame some of them
>>
>>26313245
Should we work on building barns and pastures?
>>
>>26313251
ya sure if everyone else is down, also I humbly request the queen bestows a name upon this unworthy fly
>>
>>26313251
We could build a tunnel to the south near the river and set a pasture up there
>>
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>>26313284
Pick a name your damn self.
Why do people ask for names?
>>
>>26313309
BECAUSE I ALWAYS CHOOSE HITLER AS MY NAME
>>
>>26313309
Because we're lazy? And our chosen names might not fit with the but-theme for names?
BTW, have been lurking since a couple days ago, love this thread.
>>
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>>26313327
I don't see any problem with that.
>>
>>26313345
>Bug theme, not but theme. Hurr durr.
Anywho, I might make a name sometime.

I also vote for setting up cattle farms, so we have more renewable flesh, rather than just the trollflesh.
>>
>>26313345
>bug theme

It doesn't really matter.
>>
alchemists need to catalogue the properties of all the categorized flora the scavengers found.
>>
>>26313233
workers set up tunnel to the south for future pasture
scouts and scientist still need to talk
scavengers should go south along the beach see what they find
send the warriors out to shot some birds you know moving targets and all
hunters should retry
>>26313450 alchemist should do this and experiment
hound masters should bring food with them in some containers so they don't get hungry helping the hunters again
>>
>>26313327
>>26313345
If you want me to suggest bug names: Ctenizidae (family of trapdoor spiders), Atrax, Harpactorinae, Malacostraca, Remipedia Wiki them if you want to know where they're from or what they are. I'm ok with any names you want to make for yourselves really.
>>
>>26313491
forgot some
fire keepers should keep experimenting
farmers should keep farming
>>
>>26313450
>>26313491
Yeah, the alchemists should be told to experiment and keep experimenting until something happens.
>>
>>26313491
Is this what we're doing? Everyone agree?
>>
>>26313572
This unit agrees Overposter Prime
>>
I forget, are beetles in the "Bugs" category? or are we just doing insect-themes in general?
>>
>>26313491
Your workers split themselves up to work on pastures and build a tunnel all of the way from the hive to the forest, but don't seem to get much done due to division.

The scouts and scientists plan another trip into the elf city in order to gather better observations.

The scavengers manage to find a beached whale. They think that It might be useful for the hive if it were to be cultivated so they dig down into the beach and hit somewhat of a water level where they manage to roll the whale into and cover it up to protect it.

The warriors don't hit any birds until they use the volley method. This breaks a lot of arrows and javelins, but hey, we got birds!

The houndmasters and hunters bring food this time. They get hungry and try to eat the food, but accidentally knock some stuff into the water. The rest of the fish die of poisoning and are eaten anyway.

Development does not go well for either the alchemists or flame keepers. The Flame Keepers kept perstering the alchemists for supplies to see if potentially poisonous stuff was flammable.

The farmers have failed yet again. They are subject to decimation for their continued failure. (1/10 die).
>>
>>26313968
we have a guy named spider so beetles are buggy enough
>>
>>26313968
insect theme in general. Technically, we could go spider, scorpion, or centipede route if we wanted to.
>>
>>26314002

excellent.
>>
>>26314069
ohh you
>>26313991
so any ideas on how to scavenge this cluster fuck
>>
>>26313991
>>Civ: Insects
>>Gov: Theocratic monarchy
>>Location: Cliff face
>>>>>>>>>>>>>>>Mutations: Mining Mandible, wings and Arolia, Chameleon secretion, Eat and Adapt (queen), resistance to fire and acid, Acidic Mandibles, Graspers, slight tech bonus, Antidotal Chitin.
>>Breading: Queen lays the eggs
>>Pop: The Holy Queen, 10 attend-ants caste, 15 hunters , 54 workers, 10 master scouts, 15 scavengers, 10 firekeepers, 30 soldiers, 10 hound masters (elite), 18 farmers, 10 scientists, 11 Alchemists. 16 eggs
>>Building: Deep Burrows, Queen's room + Shiny , Larva Room, Crude statues, Hall of History, Effigy to the fallen, Wolf pen, road to hot spring, Barracks, Dorms, Specialty rooms, Crafting Rooms, Agricultural room, Spawning Pool, Archery Range.
>>>Food: Scavenged meat, Elk, Fish ("fishing hurts the health of the hunters, can't do it every turn), eggs (hunters can get hurt doing this), berries, Rabbits, strongberries, mushrooms, troll
>>Conditions:
>The cliffs are cold and harsh, but everyone is well sheltered
>Fed
>Caste based on what do most, or what the queen tells you are.
>The Queens chamber is very shiny
>>>>>>>>>>>>>>Some unnatural hide accidentally fell on the hunters while fishing, cold at first but seems to keep him warm once it dries
>Bugs can smell other bugs.
>>Pheromone scent totems.
>>>>>>>>>>>>>>Wolves south of Trolls.
>>>>>>>>>>>>>> Fire adds scent to the room and heat. Scent is very pleasurable.
>>Scouts ambushed: hit with well crafted arrows.
>>Identified other civilization as elves.
>> Captured troll - cattlizing for food
>>Reputation with elves increased by a lot
>>Cryo-Hydra lair to the east
>>>Ocean to the southeast
>2 EVO points
> going for geneweaving (8 points)
>>
I was thinking about new mutations we could get in short amount of time, one of which was sticky webbing.

We could line the cliffs with it to catch birds.
>>
>>26314115
Anything's viable when it comes to mutations. That's why Insect civs are one of my favorites :D
>>
>>26314115
Sounds good we could give it to the hunters
>>26314111
we could get the alchemist and fire keepers to work together to work on a slow burning solution
get all the workers to work on the tunnel
warriors protect the workers
scavengers should lead the hunters to the whale (by the queen if they eat it )
scouts and scientist should go into the elves town
>>
>>26314111
Workers: Continue constructing pasture area and tunnel from pasture to hive.
Scouts: Observe elven life
Hunters: catch more fish
Warriors: ?
Scavengers: ?
Scientists: Observe elven life
Houndmasters: ?
Flamekeepers: continue weaponizing fire
Alchemists: Work on stuff
Farmers: Farm

Lots of assumptions are made for this one.
>>
>>26314282
Houndmasters: Breed Wolves?
Scavengers: Try and find more types of fungi or plants, or assist farmers.
Warriors: Train.
>>
>>26314282
Have the warriors set up were the pasture is going to be want to secure that land
scavengers and hound masters should work together to bring the whale meet back
>>
>>26314282
Workers: Continue constructing pasture area and tunnel from pasture to hive.
Scouts: Observe elven life
Hunters: catch more fish
Warriors: There range is abyssmal let them sharpen their claws on wooden dummies. Get the most attacks in vital areas
Scavengers: Extend the area marked by pheremones and catalogue plants, fungi, and shinies
Scientists: Observe elven life
Houndmasters: Breed Wolves
Flamekeepers: continue weaponizing fire
Alchemists: Work on stuff
Farmers: Farm, farm like your life depends on it. Because it does.
>>
>>26314382
but what about the whale meat?
>>
didn't we fight something that wrappedbup warriors or scouts... perhaps investigating whips or nets as weaponry supplements by the warriors?
>>
>>26314429
the hunters have nets
>>
>>26314401
Actually never mind it would be better to wait for gene weavers absorb its DNA and use bug whales as boats
>>
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>>26314490
>bug whales as big as boats
>insect whaling adventures
>>
>>26314511
yes
Also general question if the elves follow our guys back should we let them in to the hive?
I think yes but they shouldn't be allowed in the queen's room
>>
>>26314553
Agreed. There should be a visitor's quarters that they are allowed into. We should also mark rooms which are insect only.
>>
>>26314578
but how should we mark them the elves cant see pheromones and can't read bug
>>
>>26314632
Paint?
>>
>>26314643
This
Also Painting can be used to improve our culture
>>
>>26314643
red for bug only
blue for you to?
we also have to decide which rooms are ok and which are not
>>
>>26314658
Yes! We could paint the queen's room with religious iconography and the elvish rooms with murals of their village.
>>
>>26314696
And then in one room accidently labelled elf, an addition to the History wall showing our domination of the whole world
>>
When I think of our diplomatic strategy, I can't help but imagine us as the aliens in that Twilight Zone episode "To Serve Man."
>>
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>>26314742
Which the elves will interpret as us living in peace alongside everyone.
>>
>>26314694
Workers: Construct Visitors quarters and make depictions on how to separate the hive to insects only and visitor friendly
Scouts: Observe elven life
Hunters: catch more fish
Warriors: Work on mele combat
Scavengers: Extend the area marked by pheremones and catalogue plants, fungi, and shinies
Scientists: Observe elven life
Houndmasters: Breed Wolves
Flamekeepers: continue weaponizing fire
Alchemists: Work on stuff
Farmers: Farm, farm like your life depends on it. Because it does.

Is this what we're doing?
>>
>>26314784
Yes.
>>
>>26314784
yeah
>>
Do the farms get some kind of morale bonus due to decimation?
>>
>>26314788
when we start setting up bug cults could we base them out of hotels run by bugs and mimics that secretly infect there occupants
>>
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>>26314834
>bug love hotels
>>
>>26314834
Also if the bug-whale thing works out we can sail the (number) seas and be bug-pirates
>>
>>26314856
the future is a strange place
>>
>>26314894
>a bug skull and cross bones
>[buzz]STAND AND DELIVER[buzz]
>>
>>26314894
bug whale pirates
V.S.
human boat pirates
sound like the start of a great story
>>
>>26314930
Gills mutation and since we have wings we can fly from boat to boat and rain down arrows and javelins. I like this.
>>
>>26314988
And past Pirating it can also be used to spread across the globe, fishing in more fertile waters, and taming/capturing giant sea-monsters and mermaids
>>
>>26315034
Now here's a guy who's thinking.
>>
http://www.youtube.com/watch?v=bc5wHtOpRwQ&feature=share&list=PL3vq3HFjqkVnWUa8nhWZYGr4krHWx1eiR
>>
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>>26314988
also this
>>26315034
yes
>>
>>26315034
There were no see races on the civilization map as far as I can remember. So there should be plenty of space. We absorb crab and shellfish DNA. We can also spread our tiny mind controlling fish and spread the gifts of the swarm. Kind of like the 2010 movie growth.
>>
>>26315093
If we can assimilate whales, then we can also get sharks. The Shark, Crab, and Shellfish strands will work wonders on the whale-ships
>>
Things we should consider, once we have gene-weavers (ARE YOU READY WEAVER?)

Get back protected mutation
Web-spinners: free rope-like material stronger than anything we'll be able to make for fuckin' ever, and also mean that cliffs are child's play. as are tall trees, and scaling castle walls.
Poison stingers: We're bugs. We should have these.
Compound eyes: Better vision. See more, process more, better chance to spot things before they spot us. And with our camo...
Sub-Queens: Start of a hierarchy, allows development of culture besides god-queen worship. Allows queen to delegate tasks and make sure the workers don't, say, stop working and start being retarded as often as they do. an Overseer class, essentially. Also, allows potential development of new hives.
Gills or Floatingness: SOme way of crossing water without boats, even if only temporary. Being able to control the oceans will make us very powerful late-game.
Radio Antennae: SIlent communication, possibly over distance. Allow stealth-parties to work together without blowing their cover
HANDS: Because HANDS.
>>
>>26315197
Don't forget class specific mutations. We don't want our troll dying from an acid bite.
>>
>>26315223
Speaking of the troll, how much of him do we have left? Should we get to capturing more of them?
>>
>>26315241
he re-gens hes fine also there aren't any more in the area
>>
>>26315241

Does he speak? Is he intelligent?
>>
>>26315370
they were once a beging civ but now its food so...
>>
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>>26315370
Who cares? I hate trolls.
>>
>>26315370
Even if he could it doesn't matter because we speak dubstep. Also when we speak what is the emotional equivalent of dropping the bass drop?
>>
>>26315409

Well, if he can speak, we can find where he came from. and eat his people. We don't need to speak it, just understand it.
>>
>>26315197
Some of the mutations that have been discussed are:
infrasound (rachni singing),
improved muscles and sharp claws(wall and ceiling running like Xenomorphs),
microscopic mind control bugs(Like Tyrranids), infra vision, gills, eel shock, improved vibration sense, pheromone radar, and thumbs.

We've dodge around sub-queens and mimics because we don't have the ability to enforce control on workers. Idle mandibles are much more dangerous when they belong to politician. How will control sub-queens. At the same time if the queen's mortal shell expires might there be some way she can be reborn in another body via complex genetic memory?
>>
>>26315459
We could control the politicians with religion.
>>
>>26315485
I thought we wanted technology to advance, spider
>>
>>26315438
A war cry ?
>>26315459
we could just give her biological immortality
and eventually we might want to make the egg spanner and queen different like the zerg
>>
>>26315459
Don't forget a unified hivemind. Being able to sense what other bugs sense, and say, knowing when other bugs are in danger or when they die, even from afar and without seeing them.
The applications for this would be wonderful. Patrols would be able to safely be one-bug patrols, since if they fall silent or become endangered, or even sense ANYTHING out of the ordinary, then the entire hive would know. Scouting expeditions would also be able to be comprised solely of one bug.
And long term, it would mitigate civil disputes, as everyone would have all sides of the story, so there will be no controversial he said/she said type disputes.
>>
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>>26315500
>implying

But let's not get into a debate over it. This is a fantasy world. I'm 99% sure there are at least 20 gods running around.
>>
>>26315522
we could use this to have a bunch of queens work for the queen of queens
>>
Should we have a specific caste of fisherman at some point? It'd free the hunters up to do other stuff.
>>26315537
HERESY!
There is only one god and it is the God-Queen
>>
>>26315583
yeah and teach them not to eat the fucking fis we plan to use for the fishery
>>
>>26315608
Indeed. I'd like the hunters to start, you know, hunting again. Find some new animals to get things from. Get some hides lying around so we can develop leather when the alchemists remove skulls from bottoms.
>>
>>26315522
That's certainly useful for the more menial castes, but the more intelligent castes should retain individuality. Yes, there's a risk of dissent and rebellion, but that's the price we pay for being able to outwit humans.

If we're all of one mind, when we're wrong, the consequences are terrible. But with individuality, a minority opinion might be the right one and could save the hive with their initiative/dissent.

We could be a theocratic republic. Each hive gets a vote, but veto power belongs to the queen.
>>
>>26315641
So unified hive mind worker farmer warrior
Independent
queen scientist gen weaver alchemist mimics ?
>>
Sorry for the wait guys, had so work to do. Writing it up.
>>
>>26315701
Yes. But the unified hive mind isn't ignored in considerations. It's like Anonymous, where a consensus is reached. The other castes (except for the hive queens, of course) vote by elected representatives. The queens vote individually and the founding queen is the chief executive.

I don't want it too get too democratic for some stupid cliche reason like "democracies are good", but I think that's the best way to keep order in a society where there is a ridiculous amount of citizens. You have the lower house (the hive mind), the upper house (the individuals), the quorum of queens, and then the Empress. The Empress makes the final decision and can veto at any time.
>>
>>26315761
sounds good
wow we are really thinking far in to the future
>>
Here's the "I'm Just A Bill" version:

The lower house identifies problems and discusses possible solutions. When a few proposals are identified, it goes to the upper house, where it is discussed by learned individuals and the solutions are debated upon at length. It's whittled down to at least the top two or three, which the Queens vote on. The voted upon solution is presented to the Empress, who decides whether or not to support it or veto it.

All this debate and talk occurs through the hive mind (which is a touch like the internet, but in practice more like a psychic telephone).
>>
>>26315818
No. This is Thinking Into Next Week.

We currently don't have the capacity for a second colony. This is akin to a group never making a village or a second city. Prevents developing of a lot of important things, and also means we have to expand absurdly to secure resources. Instead of plopping down a sub-queen in a likely spot.
>>
>>26315845
Right, if we have some idea of how new colonies are to be governed and what relationship they have with the home colony, we can nip rebellions and disorganization in the bud.
>>
>>26315862
Yes. Which is why setting up these governments, as you describe it, prevents a smaller colony from feeling like it doesn't have a voice in its politics and revolting. What we've proposed works perfectly without robbing the GodQueen of her power.
>>
>>26315836
You said psychic. So telepathy and electron-kinetics is a go? I don't think we can science our way into telekinesis. Fire is difficult to control and doesn't work underwater. We can pull some interesting web manipulation. Possible string manipulation
>>
>>26315836
still sounds good
>>26315845
>>26315862
and I do suppose my wording was a bit off
but what I meant to say is we have a long was to go
>>
>>26315898
Well, hivemind. If we can mutate that...

>>26315913
Oh, god yes. We haven't even turned the elves into a slave race yet.

Speaking of which, we need to start picking up art. Once the workers have done the painting, we need the scientists to get back, describe what "ornamentation" looks like, and have someone design paintingness for important rooms. Our first Artist.
>>
>>26315898
It doesn't really matter. We might be able to evolve it, we might not. I was thinking something like the Zerg.

And in case this all sounds too democratic, it's actually similar to our current system. Right now castes will present proposals to the queen who gives them a yea or nay. I'm just adding more steps to it, namely discussion by the intellectual castes and queens from other colonies.
>>
>>26315934
I think we are see up here >>26314553
to >>26314771
>>
>>26315913
We do have a long way to go, but we can still accomplish the same thing by using runners or a mail system between the founding hive and a new colony. I'm sure the new queen will appreciate her input and that of her brood being taken into consideration.

>>26315934
Agreed. Art and the use of symbols is next. Maybe we can use pictographs to talk to the elves.
>>
>>26315937
>>26315937
I ask because we do not have magic. We can SCIENCE or ways into that level with our ability to alter the genome.

Infrasound is how the rachni do it. The xenomorphs seem to have a mix between hive mind and infrasound. I'm not clear on which it is. Zerg and Tyranids are definite hive mind.

We can science long distance communication and electrical powers. We can science mind control. But we cannot science telekinesis. We can however get really good at using our mid-range nearly invisible webs when we finish engineering them
>>
>>26316013
... oh. Mutations

Flexible Vocal Chords: It's unlikely that anyone will ever learn Insect, and we should keep it that way. The best way to do that? learn other race's tongues. This way we cna talk privately in their presence, but understand all they say that we can hear.
>>
>>26316013
I just realized that I don't know what's the History Wall depicts. How is our history depicted?
>>
>>26316066
>vocal chords
That's what infested and mimics are for. But we could have a grasshopper-like "talker" caste prior to the mimics.
>>
>>26316069
its in the thread before this one hold on
>>
>>26314784
The workers managed crude depictions of what is insect friendly and what is visitor friendly. They managed to hollow out some quarters but as of now, they are small and don't have all of the amenities that other species might need.

The sound of elven music and the essence of elven culture washes over everyone: http://www.youtube.com/watch?v=ftvT2FxjqNw

The scientists (rename to observers or curious ones?) are taken aback by everything that they see. They don't learn much about the elves, but they are interested in everything.

The scouts seem more interested in the clothing that the elves are wearing. They look closely at a local tailor who exchanges clothes for shinies (have discovered the secret of trade). They also notice other stands outside selling various other things. They wonder if they could set up a shop in this city in order to get more shinies for the queen or perhaps present her with clothes.

The Hunters catch some smaller fish and bring them back to try again for breeding.

The warriors try to work on mele combat, but they don't know how to use their javelins for more than throwing.

They try to extend the area but have run out of pheromones to differentiate things with.

The hound masters work to get the wolves to breed. The wolves are clearly not feeling the love tonight. Perhaps because they have giant bugs looking over them dropping the bass like champions. Eventually the wolves mate, but it's pretty awkward (discovered animal planet?).

The flame keepers still can't find the right mix of inflammable and flammable.

The Alchemists crush strongberries into a strength potion.
>>
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>>26316095
>The sound of elven music and the essence of elven culture washes over everyone:
Did we just get "culturally enriched"?
Not that that's a problem. Just wondering if elven music is popular now.
>>
The farmers finally get it! They farm like champions today! The crops will be ready in one turn.
>>
>>26316162
YES! Positive reinforcement time.
>>
>>26316143
No, culture is becomming popular with the scientists. They may try to create their own music (other than dubstep) and other aspects of culture.
>>
So how do we go about making new castes?
>>
>>26316187
>>>Civ: Insects
>>>Gov: Theocratic monarchy
>>>Location: Cliff face
>Mutations: Mining Mandible, wings and Arolia, Chameleon secretion, Eat and Adapt (queen), resistance to fire and acid, Acidic Mandibles, Graspers, slight tech bonus, Antidotal Chitin.
>>>Breading: Queen lays the eggs
>>>Pop: The Holy Queen, 10 attend-ants caste, 15 hunters , 54 workers, 10 master scouts, 15 scavengers, 10 firekeepers, 30 soldiers, 10 hound masters (elite), 18 farmers, 10 scientists, 11 Alchemists. 16 eggs
>>>Building: Deep Burrows, Queen's room + Shiny , Larva Room, Crude statues, Hall of History, Effigy to the fallen, Wolf pen, road to hot spring, Barracks, Dorms, Specialty rooms, Crafting Rooms, Agricultural room, Spawning Pool, Archery Range.
>>>>Food: Scavenged meat, Elk, Fish ("fishing hurts the health of the hunters, can't do it every turn), eggs (hunters can get hurt doing this), berries, Rabbits, strongberries, mushrooms, troll
>>>Conditions:
>>The cliffs are cold and harsh, but everyone is well sheltered
>>Fed
>>Caste based on what do most, or what the queen tells you are.
>>The Queens chamber is very shiny
>Some unnatural hide accidentally fell on the hunters while fishing, cold at first but seems to keep him warm once it dries
>>Bugs can smell other bugs.
>>>Pheromone scent totems.
> Fire adds scent to the room and heat. Scent is very pleasurable.
>>>Scouts ambushed: hit with well crafted arrows.
>>>Identified other civilization as elves.
>>> Captured troll - cattlizing for food
>>>Reputation with elves increased by a lot
>>>Cryo-Hydra lair to the east
>>>>Ocean to the southeast
>>4 EVO points
>> going for geneweaving (8 points)
>>
>>26316208
Right now, the queen just points at someone and says "you're apart of a new caste, now go do something nobody's ever done before."
>>
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>Democracy

My most divine Queen, I fear your imperfect children may some day think for themselves before your perfection.
>>
>>26316095
>Wolves not liking having sex with dubstep
I lol'd.

But as for the upper-caste semi-independant thought hivemind, maybe have it be more like a 'share thoughts and feelings' semi-hivemind, while still being able to receive and send info from the worker-castes hivemind. That way, the upper-caste will be able to keep better tabs on and give orders to the workers, while still retaining independent thought.
Just whatever we do, instill a 'For the Over-Queen/For the Greater Good of our Species' type mentality into EVERYONE. This should help reduce rebellions, and make it so independent thinkers will still want to do everything in their power for the Hive.
>>
>>26316208
Usually, you just go ahead and assign them. They have to be somewhat feasible though. Geneweavers as a caste was a little much, but nursery workers to help ensure hive health would have been fine.
>>
>>26316069
sorry cant find the dam thing but i know its in a past thread
>>
>>26316187
Electronica, Trance, Rock
Trying to keep this as alien as possible
>>
>>26316264
I'll go digging through the archives later tonight

I think we should probably have a fishermen caste. The Hunters need to get back to hunting things.
>>
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>>26316230
They'd think that anyway if we didn't give people a say in government.

But you're right. The Queen must always be the supreme executive and there should be many institutions that reinforce that. We haven't done much with our religion other than say "the Queen is God."
>>
>>26316227
The frontier. These are the adventures of the explorer caste. Its five-day mission: to explore strange new areas, to seek out new life and new civilizations, to boldly go where no bug has gone before.

We want you in the scouting caste.

I think propaganda will work will for our hive.
>>
Do achieve real democracy, you would have to lobotomize the queen to use her for mating and appoint leaders. This would cause a civil war like insect kind has never seen before.
>>
>>26316322
Also throw in a "FOR THE GLORY AND HONOR OF THE GOD QUEEN" for good measure
>>
>>26316289
good luck
and we could just have some new "hunters" be taught by the best fishing hunter and make that group fishers
>>
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>>26316322
>we want you in the scouting caste
>Attack on Cryo-Hydra

http://www.youtube.com/watch?v=ZheZajsedPo
>>
>>26316334
>real democracy
>not a theocratic republic
>>
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>>26316334
>lobotomize the queen

Even mentioning such blasphemous notions breaks my heart that such evil could be conceived. We are nothing before Her greatness and we were nothing without Her gift of life.
>>
>>26316334
Harming the Queen? Do I detect a HERETIC?
Quick! Devour this heretic! Incorporate the opposite of heresy into our very genetic code!
>>
>>26316387
Hear, hear. I'm all for giving the people a voice, but the Queen is the ultimate authority. I just want the voice of the people to not be drowned out when the hive grows and expands.
>>
>>26316359
We need improved jumping and web casting before we can pull this off.
>>
I am a firm believer in don't fix what ain't broke. Having One God Queen has worked so far and until it doesn't let us continue to honor her in the only way we know how, expanding our influence and increasing our knowledge.
>>
>>26316387
That's right, my brother! Should any notion come break the hive in two, we must protect her holiness with extreme prejudice! We would quash those worthless scum, humble those worthless scum, break those worthless scum!
>>
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>>26316393
>devouring heretics to become more faithful
>>
Well, I guess we have to wait to see what our next minor queen does.
Speaking of which, how does a larva become a queen?
>>
>>26316402
Actually, I think we may have enough people in here that we could have each one be in control of what a caste does so we don't have to vote and they could make the success rolls on their own (dice+100 in E-mail if you don't know). That way we could have a set of named leaders who could help oversee the day to day running of the hive.
>>
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>>26316404
>>26316359
>If the Queen ordered you to die, would you do it?

>>26316444
Perhaps this must mean we breed special warriors to protect our holy Queen from potential blasphemy. Perhaps a caste of holy knights who root out any problems that arise with this more Democratic approach to the hive so that blasphemy can be contained before it spreads.

The hive is united in Her image and divine wisdom, to ever humor separation or a divided hive would make us no better than the fleshies!
>>
>>26316499
so are we dividing up the casts?
>>
>>26316500
If my queen commands it.
>>
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>>26316499
I approve give me control of the diplomatic forces and I will find us great allies for the glory of the queen
>>
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>>26316500
>Was I useful to the queen?
>>
>>26316499
ill take the workers and farmers
only one question what kind of dice
D4 D6 what pluse a hundred
>>
>>26316500
>Queen ordered you to die
The Queen would never waste Her children's lives needlessly. She must have a reason!

*Gasp* Am I a thread to the hive?
NOOOOOOOOOOoooooooooo.........

>>26316499
Dibs on Geneweavers!
Na, j/k. Geneweavers should still be vote, even if we do decide to split them up.
Personally, I'd rather not divvy up the castes, because of the complications. What happens if they are trolling/heretics? What happens if they leave? Etc...

I think we should wait until we have separate colonies until we do that. Maybe each player could take the position of one of the Underlords/Underqueens, as something like >>26315836
or >>26315641
>>
Since we're divvying up castes, I'll take the Mimics.

Sorry, Hitler.
>>
>>26316499
Might I take Hunters? and the (hopefully soon to be) Fishermen caste
>>
>>26316583
>>26316599
>>26316546
Are we divvying up castes? I'd rather not, but if it is going to happen, I'll take the Alchemists/Firebugs
>>
Okay. No more pun names.

I'd be happy to take over the Observer or Alchemist caste(s).
>>
What does everybody want to control?

So far:

Hitler - diplomacy
>>
ill take hour/beast masters then
>>
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>>26316529
>>26316499
If we divvy up castes, I request the highest honor of serving the Queen's holy interests and anything related to her well being. May my piety serve her cares well.

>>26316569
>Scout is ripped apart by the hydra while on recon
>Slowly dying while its comrades gather around its husk, wondering if it advanced the cause of the hive

If our hive is intent on developing a culture and artwork, it's a fitting story to inspire future generations. Like our very own Mahabharata.
>>
>>26316634
i mean if spider want diplo ill take beast masters id prefer that actually
>>
>>26316634
Give me the workers and farmers please
>>
>>26316634
I'll take either Alchemists and Firebugs or Beastmasters. One of the two groups.
>>
>>26316634
I'd like Hunters please
>>
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>>26316634
>Hitler - diplomacy

Because that worked so well the last time, right?
>>
>>26316672
No, you should take the seabugs caste, currently fishermen.
>>
>>26316634
Observers and or alchemists.
>>
>>26316682
We have those now? YAY! I was going to take Hunter and immediately make a fishermen caste. In that case I rescind my asking for hunters and request fishermen (soon to be seabugs)
>>
>>26316672
that name will be handy when we get whale bug boats
>>
>>26316634
I hope Hitler's candidacy is a joke. If it isn't, I'll take the economic Mimics.
>>
>>26316662
That means I shall get the geneweavers and scientists. I shall make great use of them
>>
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>>26316682
if you want diplomacy I'll can take beast masters
>>26316679
who said ever said I was done
>>
>>26316583
>>26316591
>>26316599
>>26316612
>>26316623
>>26316631

Atrax - the Observer or Atrax, the Alchemist
Araneiadae, Captain of the Hunt
Hydralisk, the Alchemist/Firelord
Reduviidae of the Green Thumb or Reduviidae, the Maker
Hitler, the Diplomat
Spider, Master of Mimicry

So we have Cerebrate and Antonymous who haven't chosen a caste
>>
>>26316717
Antonymous is obviously in charge of the Theocracy.
>>
>>26316717
I have chosen gene-weavers and scientists.
>>26316711
>>
Okay, now that that bit is settled, what are we going to do next turn?

Besides invading /pol/land.
>>
>>26316717
Eeeeeeeexcellent.......
I shall start working on poisons immediately.
I hope to be producing VX in small amounts...
Geneweaver, by the time I've developed it, you might want to have gotten poison immunity. This shit is DEADLY.

http://en.wikipedia.org/wiki/VX_(nerve_agent)

Also, could I get Plaguelords, once we start messing with diseases?
>>
>>26316717
I shall serve the queen as best I can, does this mean I have control of the scouts as well to find new civilizations? also I really want to just troll the diplomacy department and think I would be more suited to the houndmasters caste let spider take both mimics and diplomacy
>>
Atrax, the Alchemist
Araneiadae, Captain of the Hunt
Hydralisk, the Firelord
Reduviidae of the Green Thumb or Reduviidae, the Maker
Hitler, the Beastmaster
Spider, Master of Mimicry
Cerebrate, the Observer

So far that's made up of the castes we have. Reassignments can be made when new castes are made.
>>
>>26316717
I prostrate myself before Her holiness. If the workers aren't already distinguished, the ones that serve the Queen's personal needs should be separated and devoted entirely towards Her caretaking. Maybe in the form of a proto-clergy.

Otherwise, I wait for when the time comes for a caste devoted entirely towards Her holy image.
>>
>>26316804
First order of business, begin training the hounds in tracking through scent
>>
Rolled 14

Alchemists!

We need to keep working on cataloguing the substances that the scavengers have brought in for us. Figure out what they do and what we have to work with, so we know what we can start making. Ideally, stuff that heals injuries. Sooner we can get started on medicine the better.
>>
>>26316804
Sound good to me I am going to make a list also
farmers dub step this while farming http://www.youtube.com/watch?v=yp3UeCguVVI
>>
Scouts:
Hunters:
Warriors:
Scavengers:
Scientists:
Houndmasters:
Flamekeepers:
Alchemists:
>>
>>26316792
I'm going to leave mutation up to the hive as a whole at the moment. If you get caste specific mutations, you can control your own mutations.

Yeah, Antonomous will become the head priest of her holiness when we create that caste.

>>26316794
Do you want Beastmasters or scouts? Also, nobody has control of the army so far. Something to think about lol

At this point, I would give Spider control of the scouts and Antonymous control of the warriors because of that they're supposed to do in many ways.
>>
Rolled 86

Whoever is the best fishermen out of my hunters shall pick three others to start the fishermen caste. The rest of the hunters, go hunt! (Elk or any other size game would be preferable, you knuckleheads)
>>
>>26316822
Granted.
Antonymous, the Holy Inquisitor
>>
>>26316890
Beastmasters, however I am willing to work together with the scouts once my hounds are through their trainings for other needed favors (like more creatures to train), also I would like the scientist to see if we could cut the troll in half and see if he regrows into two
>>
Rolled 90

>>26316918
Admiral, since you're planning on being the navy, would you like the warrior caste as well, for the moment?
>>
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>>26316804
I am underwhelmed.

Could I get a job that actually lets me do stuff, rather than just "Keep the house warm?"
Perhaps start experimenting with diseases or parasites? Possibly with something involving WMDs?

If not, I'll just start on the path to researching Nukes. Keep warm through radiation!
>>
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I think we should still be able to vote on what each caste does. The titles are just a bit of RP until we get waaaay too complicated for the group to adequately manage.
>>
Rolled 4, 6 = 10

>>26316879
workers back to work on tunnel for the pasture just the tunnel
>>
Rolled 7

>>26316967
Grab the warriors, then
>>
>>26316836
>s, begin training the hounds in tracking through scent

You get to roll for yourself. It's dice+100 in the Email tab

Reduviidae, what did you want control of? Hive development or production of agriculture?

This also leaves

Warriors, scouts, and another caste without a leadership which means that we will vote on them.
>>
>>26316986
gotcha thanks
>training wolves in tracking through scent
>>
>scouts try to go beyond elf village
>>
>>26316926
Glory upon Her name, for she is gracious to allow us imperfect spawn to serve her!
>>
Rolled 93

>>26316998
Correction.

dice+1d100
>>
>>26316998
dice+1d100
need to specify how many 100s should be roll. :)
>>
>>26316982
I fucked up retry
>>26316986
Hive development Ill take this
>>
>>26317016
That... was totally the roll for him.

That was the roll he was making. I did it for him.
>>
Rolled 83

>>26316879
My geneweavers it is time to show the hive why we wited 8 turns for your birth.

trying to learn how to tell a positve mutation from a negative one
>>
>>26316986
I'll take Warriors. Have them work with the Firekeepers, then. Train the Firekeepers in the ways of guarding the Hive and the Queen, in addition to their other duties. When the Firekeepers aren't killing intruders, they'll patrol the base and keep the torches lit. The Firekeeper/Houseguard caste will have their home be close to the Hearth.
>>
Rolled 70

>>26316998
fixed it
>>
one more time
>>
>>26317055

dice+1d100
>>
>>26316967
>>26316971
You may be right about that Spider.

I was thinking that you could start weaponizing fire until we learn how to do biological warfare in which you could reassign yourself to being the plaguemaster.

Spider does have a point though. It is still pretty manageable to do voting considering that people generally agree on what to do.
>>
>>26317029
I am ok with this
>>
Rolled 75

One final time for the tunnel
and for the queen
>>
Rolled 84

>>26316879
My scientist/observers I require you to assist the gene-weavers. Or fledgling caste is of great importance to the hive. Tell them what you have seen. The affecct of eating the troll meat. the failure of the first attempt at acid mutation, tell them all
>>
Rolled 36

>>26317064
Right. And when we have about three or four hives, it'll get too complicated for the group to manage and then we can each do our little role with some voting on whether or not our decisions are good.
>>
>>26317064
I'll count this group of rolls and orders as an experiment for now (this might turn into some kind of D&D game) and start writing this up.
>>
>>26317118
The only worry I have about roles is that it discourages Anons from joining in. Anons should always get a vote.
>>
>>26317064
Yes. I am fine with this. In which case we have not acted and my roll didn't count.

Suggested actions
Scouts: Keep up the diplomancy, ask about trade with them (starting a shop in elfland)
Hunters: Split into fishermen and hunters, hunt elk, bring back hides
Warriors: Train Fireboys into home guardians.
Scavengers: THE WHALE. HAUL IN THE FUCKING WHALE
Scientists: Do more examinations of elf culture, if still in elfland. if not, THE WHALE. THE FUCKING WHALE.
Houndmasters: Scent-tracking
Flamekeepers: Learn more home-maintenance and home-protection, become Homeguard Caste.
Alchemists: Continue work through catalogued fauna from scavenger's previous work.
>>
>>26317064
I'm going to work on fusing the two castes, actually. Fire will be a great asset to the Warriors, so they'll need to know how to use it. And Firekeepers should learn how to protect the Nest, as well, so they aren't just doing one menial thing, since there's not much else they can research in that direction.

Eventually I hope to have the Fireheart caste, fire-proof, fire-breathing warriors that use advanced field tactics and wreak havoc on enemy armies. I mean, c'mon. How screwed would the standard battle formations of spearmen/swordsmen be, if the line of bugs stood 50 ft away from them and drowned them in flames? Or if the Firebugs cut off the escape routes with a wall of flame, and then pushed the enemies into it? I am now happy with my roles.
>>
Votes for training the hounds, if you have better ideas let me know (rolled 93 for it)
>>
>>26317138
How about a "Caretaker" caste that keeps fires burning and the nest free of trash?
>>
>>26317134
>Scavengers: THE WHALE. HAUL IN THE FUCKING WHALE

This. SOOOOOOO HARD. The Hive requires Whale-bug ships.
>>
Rolled 23

>>26317134
but bug whale boat
>>
Oh. And we need to figure out if there's magic in-universe. The elves might know. If there is, we need a caster caste immediately. Or would that be a Spell Caste?
>>
Rolled 92

>>26317118
Roll damn you! Rolling to start fusing the Firekeepers and the Warrior caste.

>>26317161
Workers can clean up the trash. Firekeepers will both act as guards, and taking care of the fires as they watch for intruders.
>>
>>26317170
Yes. But we need to SECURE the whale before we can do things to it.
>>
>>26317188
Well, the warriors can be the guards. I'm not disputing that. It's just that somebody has to change the lightbulbs.
>>
Rolled 52

>>26317118
ok if I need to roll again then roll I shall
FOR THE HOUNDS!!!!
>>
>>26317170
I think at some point we need a port-hive or some sort of docks for the dreamed navy
>>
>>26317207
didnt put my name
>>
Rolled 38

>>26317192
we did ish its hidden at the beach but it has been a while so we should probably go check on it at the least
>>
>>26317188
Essentially, the firekeepers should become something between the maintenance men and the national guard. Keep things running. Make sure nothing falls apart. Fix disasters. The warriors become the Army. the Homeguard is the National Guard. and we're working on a Navy.

once we're afloat, please donate some warriors to the fishermen to start naval combat development.
>>
>>26317175
Sadly the swarm cannot use this magic. But we have the gifts of the queen. We shall make the soft shells click with jealousy. Are you with me my swarm brethren.
>>
>>26317208
Agreed. A hive by the sea is wise because nobody lives in that direction right now and we better settle there before someone else does.
>>
>>26317231
Who says? Mutate some thaumic glands.
>>
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>>26317175
I believe one of the starting measures for insects as a completely incapability to perform magic. We're too materialistic in our essence.

But who needs to engage in such bizarre rituals? The Queen gave us existence in this world and purpose through serving Her. We need not dabble in the strange occult of the fleshies. All that we need, She saw fit to give us on our spawning. If She chose not to gift her children with access to the otherworldly, then it would be blasphemous to second-think Her decision.

She is perfect, we are not.
>>
Rolled 100

>>26317204
They will. I figure that as the guards are going throughout the halls, they check the torches as well as for intruders. They're going around the Nest anyways, why not take care of that chore while they're at it? And then the main barracks can be directly connected to the Hearth, so that the rest of the guards are there and keeping it going.
>>
>>26317208
can we get the geneweavers to work on a sand crafting caste?
>>
>>26317234
We got some good Sid Meir's logic going down

>>26317256
Not up to me, I would love it because I love sand-castles
>>
Rolled 39

>>26317256
...Why? For construction? That's what the Workers are for. They'll be perfectly capable of crafting sand along with stone.

>>26317251
Can that roll be used for something good? Rather than just sit there, perfect like the Queen like that?
>>
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>>26317270
>live by a bunch of sand
>start making glass
>sell glass and stone to elves
>>
Rolled 49

>>26317256
will they fall under workers
>>26317208
yeah we do need one should we just send the pasture tunnel all the way there?
>>
>>26317297
sounds reasonable.
I can't wait till we become sea-faring insects
>>
>>26317297
>>26317289
good points didn't think of that but we still need them to learn the skills, I ask so we can construct hives on the beach and create a secure harbor
>>
Rolled 67

>>26317297
Be careful with those tunnels. The LAST we need is flooding, and we're not on above sealevel. Ideally, make the tunnels close to the sand, but not on it. Preferably on a hill. With ways to keep the waves out during high-tides and during storms.
>>
I would REALLY recommend we start a second colony as soon as possible. Eggs. One basket. Bad Idea.
>>
Rolled 86

>>26317316
So we have the main hive
A pasture pit stop
and an entrance to the new hive at the egde of the sand with excess rock making a dock for the whale bug boat
sound good
>>
>>26317361
I agree with the alchemist even though his ways are the ways of women
>>
>>26316879
Scouts:
Hunters:
Warriors:
Scavengers:
Scientists: 84 Assisting gene-weavers by telling them the history of the hive. That is they have returned to the hive from the elf lands
Houndmasters:
Flamekeepers:
Alchemists:
Geneweavers: 83 Tell the difference between bad, satisfactory, good and excellent mutations
>>
>>26317463
see >>26317377
for the workers
>>
>>26316840
The alchemists work on cataloging various ingredients, but someone puts things in the wrong spot and messes everything up (he had one job) meaning that everything has to be cataloged again.

>>26316918
The Hunters manage to tend the spawning pool well enough. They learn to separate predators and feed them separately. Soon, fish will be farmable. The others go out and hunt down things that could be fed to the fish to keep them alive. They noticed that the fish are curious eaters and will eat any kind of meat.

>>26317033
You don't have any geneweavers at the moment, but your Flame Keepers manage to find the best temperature for the birth of eggs (population growth doubled!).

>>26317037
The Scouts move west beyond the elf village. The Forest dissolves into swampland holding various animals. This place reeks of death.

The Houndmasters train their wolves to track other animals via scent. They are now able to chase down opponents who are hiding from sight.

The workers pave through the mountain at ridiculous pace. They managed to do so because they developed a method of minor support beams to prevent cave-ins. (Workers no-longer have a chance of dying by cave in on failure).

>>26317089
The Observers manage to assist the queen in productivity of geneweaving. They figured out that past failures had to do with recessive genes that didn't always show up and that success is partially a matter of luck (+1 to EVO points)

That's what I have so far. Hydralisk wanted to change to the Warrior caste. He probably already rolled so I'll post and refresh to see what he said to do.
>>
Rolled 25

>>26317463
Alchemists: (Number rolled) Continue trying out things the scavengers found, determine properties
>>
Rolled 64

>>26317505
Nevermind. Too late. Ignore,
>>
A very good turn, overall.

Does a road go through the swamp?
>>
Okay. New turn. So. Alchemists need to start recataloguing, i guess.

And test the effects of them on insects. Since that guy fucked up, he's playing guinea pig. OPEN WIDE.
>>
Rolled 4

>>26317492
Attempt to breed the largest wolf to the female to gain a new litter that is hopefully huge, also if it please the queen the master of hounds requests larva to be incubated to be trained later as new Wolf Guards
>>
>>26317599
shit.
>>
Rolled 50

Scouts set up a small base on the way to the ocean, take a few workers with them to help.

Rest stop HOOOO.
>>
>>26317527
afraid not this i believe is the tunnel that goes soth for the pasture and eventual port hive
>>
>>26317289
That roll can be used, but what exactly are the orders here?
>>
>>26317621
will it be near the planned pasture?
>>
>>26317609
My bet is that the Wolf female got pissed and neutered the big wolf.

Also, for the new turn, if the castes are successfully merged, continue training for battle, while keeping up the flames.
>>
>>26317644
No, it'd be around the point where the previous mission had to take a break on the way to the ocean.
>>
>>26317643
I wanted to fuse the fire-caste and the warrior caste into an all-around fighter caste/guard caste. While some will be sent out to battle, others will need to stay back and guard the nest, and keep up flames as they patrol it.

I figure I want fire warriors eventually, both deal with fire, might as well merge them now.
>>
Rolled 54

>>26317492
Fishermen tend to the spawning pool and dabble in feeding some of the smaller fish to the bigger predatory ones. Hunters continue to hunt for the glory of the hive and the lesser glory of the spawning pool.
>>
>>26317668
cool should the tunnel have an "exit ramp " for them
>>
>>26317679
>caste. While some will be sent out to battle, others will need to stay back and guard the nest, and keep up flames as they patrol it.

You got a 100 so I'll allow it.

Let me post stats before any turns and/or rolling starts.
>>
Guys, stop rolling. The DM only did that for the one turn. Now, we're voting. Here's my thoughts.

Suggestions
Scouts: Scour the swamp.
Hunters: Go hunt meat, collect hides and organs, bring hides and organs to alchemists.
Fishermen: Fish Moar.
Warriors: Train the fireboys into the Homeguard.
Scavengers: secure the whale.
Scientists: Uh. That thing you just did. Do more of that.
Houndmasters: Breed Biggar Wuffs
Flamekeepers: Well done, boys. Now, let's work on temperature control so we can provide separate heat levels, for, say, the maximum larvae production, maximum comfort in the tunnels... and keeping storage rooms refrigerated. Insulation is the basic idea i'm talking about here.
Alchemists: Recatalogue, use fuck-up as guinea pig for testing response of insects to the various compounds.
>>
>>26317759
The swamp will be pretty dangerous and our scouting group is still depleted from the Cryo-Hydra attack.

I'll agree if the scouts be extra careful.
>>
>>26317759
Sounds good
>>
Rolled 14

>>26317759
Scientist assist the queen. Do not be distracted by her magnificence. Focus on the task at hand. The creation of gene-weavers. Examine the failed clutch. Examine other failed clutches. You assist the hive with your insights
>>
>>26317759
workers should get to work on that pasture
>>
>>26317738
>>>>Civ: Insects
>>>>Gov: Theocratic monarchy
>>>>Location: Cliff face
>>Mutations: Mining Mandible, wings and Arolia, Chameleon secretion, Eat and Adapt (queen), resistance to fire and acid, Acidic Mandibles, Graspers, slight tech bonus, Antidotal Chitin.
>>>>Breading: Queen lays the eggs
>>>>Pop: The Holy Queen, 10 Holy clergy caste, 15 hunters/fishermen , 54 workers, 10 master scouts, 15 scavengers, 40 soldiers, 10 hound masters (elite), 18 farmers, 10 Observers, 11 Alchemists. 16 eggs
>>>>Building: Deep Burrows, Queen's room + Shiny , Larva Room, Crude statues, Hall of History, Effigy to the fallen, Wolf pen, road to hot spring, Barracks, Dorms, Specialty rooms, Crafting Rooms, Agricultural room, Spawning Pool, Archery Range, Transportation tunnel
>>>>>Food: Scavenged meat, Elk, Fish ("fishing hurts the health of the hunters, can't do it every turn), eggs (hunters can get hurt doing this), berries, Rabbits, strongberries, mushrooms, troll
>>>>Conditions:
>>>The cliffs are cold and harsh, but everyone is well sheltered
>>>Fed
>>>Caste based on what do most, or what the queen tells you are.
>>>The Queens chamber is very shiny
>>Some unnatural hide accidentally fell on the hunters while fishing, cold at first but seems to keep him warm once it dries
>>>Bugs can smell other bugs.
>>>>Pheromone scent totems.
>> Fire adds scent to the room and heat. Scent is very pleasurable.
>>>>Scouts ambushed: hit with well crafted arrows.
>>>>Identified other civilization as elves.
>>>> Captured troll - cattlizing for food
>>>>Reputation with elves increased by a lot
>>>>Cryo-Hydra lair to the east
>>>>>Ocean to the southeast
7 EVO points
>>> going for geneweaving (8 points)


How does everyone like running their own castes so far instead of voting on everything? If people don't like it, I can change it back until it becomes unmanageable.
>>
>>26317806
>Do not be distracted by her magnificence.

I fear it is difficult to not be dazed in pure awe by Her divine majesty.
>>
>>26317823
Eh, it might scare off Anons.
>>
>>26317823
Frankly, hold off on it until caste-specific mutations.
>>
>>26317823
I like it butt this >>26317838
>>
>>26317823
Running our own caste is quicker. As long as we have a consensus and all members we can move at a fast pace. If we lose members or halve huge arguments we will have to switch back to vote mode.
>>
>>26317834
>>26317838
This. Also it leaves it up in the air if the voted action will succeed or not because we won't know the rolls, but running own caste is all right with me as long the Hive suceeds
>>
So, here's next round, mister GM.


Suggestions
Workers: Putting you boys out to pasture. To work on it.
Scouts: Scour the swamp.
Hunters: Go hunt meat, collect hides and organs, bring hides and organs to alchemists.
Fishermen: Fish Moar.
Warriors: Train the fireboys into the Homeguard.
Scavengers: secure the whale.
Scientists: Uh. That thing you just did. Do more of that.
Houndmasters: Breed Biggar Wuffs
Flamekeepers: Well done, boys. Now, let's work on temperature control so we can provide separate heat levels, for, say, the maximum larvae production, maximum comfort in the tunnels... and keeping storage rooms refrigerated. Insulation is the basic idea i'm talking about here.
Alchemists: Recatalogue, use fuck-up as guinea pig for testing response of insects to the various compounds.
>>
>>26317838
Agreed. Though keep the list of who runs which caste.
I really don't have too much to do until I can start getting Fire-immune, fire-breathing warriors. And I'd rather not have my research needs be a burden on say, the workers.
>>
>>26317838
ya once we go to war itll be useful but now its pointless I feel like
>>
Once it involves multiple decisions, the mutation and the action for each caste, i'd want a head behind each group.
>>
>>26317902
>Fishermen: Fish Moar.
I think we should get the spawning pool operations before going out and fishing more, it'll give them much needed practice before they go out and fish in the river.ocean
>>
>>26317927
We can be heads as far as RP goes, but as far as the game goes it should be open to everyone.
>>
>>26317933

I thought it was operational. If not, work on that
>>
>>26317903

With heat manipulation?

Well, figure out a few more ways to do firestarting. Figure out insulation. Figure out explosives. figure out food-cooking. Figure out signal fires. And so on. also, figure out ways for you to handle it without harming yourself.
>>
>>26317951
According to last turn the fish will soon be farmable. Also do we have a written language yet or are we still at pictographs and scent?
>>
>>26318024

I'd say the scientists should work on that but holy shit man evopoints.
>>
>>26318002
Yeah, first up for my castes when I can do it is to get fire immunity. We have resistance from the Troll, but we need immunity if we're going to be throwing it around like I want to.

Good idea about the bombs, though. And the other stuff.

Food cooking probably won't do too much, though. Low on the list.
>>
>>26317939
Speaking of this, I really want to make some kind of D&D Civilization game. That would be awesome! My group is supposed to be picking up Kingmaker once we finish my Call of Cthulu game so I'll get to see how things go that way.

Workers: Putting you boys out to pasture. To work on it.
Scouts: Scour the swamp.
Hunters: Go hunt meat, collect hides and organs, bring hides and organs to alchemists.
Fishermen: Finish spawning pools.
Warriors: Train the fireboys into the Homeguard.
Scavengers: secure the whale.
Scientists: Uh. That thing you just did. Do more of that.
Houndmasters: Breed Biggar Wuffs
Flamekeepers: Well done, boys. Now, let's work on temperature control so we can provide separate heat levels, for, say, the maximum larvae production, maximum comfort in the tunnels... and keeping storage rooms refrigerated. Insulation is the basic idea i'm talking about here.
Alchemists: Recatalogue, use fuck-up as guinea pig for testing response of insects to the various compounds.

So this is what we're doing? It looks liek everyone agrees so I'll get to work.
>>
>>26318073
Yes, but tell the scouts to be careful and to try and collect interesting looking plants for the alchemists. But don't try anything.
>>
>>26318024
Pictographs
>>
>>26318073
Sound sgood to me
>>
>>26318056
I'm just thinking ahead, kind of like the plans for pirating, mind control, and general awesomeness
>>
>>26318061

Cooking food is a step through for things like bunsen burners, and having things that react to heat do so where we can see them. And also prevents plagues.
>>
>>26318145
plus if we make good food that is another way we could mind control people
>>
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>>26318145
>And also prevents plagues.

You reminded me of that fungus parasite that infects and destroys entire ant colonies.

By Her grace, may we avoid a similar fate.
>>
>>26318215
Oh fuck, when we get his with that fungus the shit will go down.

>zombie bugs
>have to ally with the elves to fight them

It might be a good example of why we don't infest absolutely everyone in a village. Those uninfested are immune from the plague.
>>
>>26318245
but of course, we enslave them the normal way, through fear and being stronger and scarier
>>
>>26318073
The workers get out to the pasture but there are too many trees and they don't know if trees are good for the animals that we'll be raising or not. (No progress on pastures)

Your scouts move so incredibly silently and invisibly that science couldn't explain it if it tried. They see more elves, but the elves were missing limbs and many of them were preparing for battle (why the hell do I end up rolling undead every Civ game?). Your scouts lost count when the number got into the hundreds.

The hunters and fishermen do their respective jobs and the spawning pools are complete. The hunters come back with various body parts for the alchemists to study.

The warriors and Flamekeepers exchange knowledge. The Flamekeepers know how to fight and the warriors know how to work with fire.

The scavengers return to secure the whale. They notice that the whale is much smaller now do to hunger (you left it there for a few turns) and much easier to carry. It doesn't even fight back.

The scientists attempt to help the queen in her production, but she didn't need help.

The houndmasters separate the smaller wolves of the den and work to breed bigger ones. They are somewhat successful.

The flamekeepers don't even know where to begin on temperature control without closing off different rooms.

The alchemists are unsuccessful in re-cataloging. They don't have the kinds of pheromones or colors to tell everything apart.
>>
>>26318290
... Mind control parasites are not the norm. they are merely the informers. Nobody can tell who they are, as they can act exactly like a normal slave. Except, you know, they're working for us.

1984, insect style.
>>
>>26318391
undead vs bugs ohh boy
>>
>>26318245
I had to roll for race of the undead. Zombie bugs were a possibility.
>>
>>26318433
Scouts: CAPTURE ONE AND BRING IT BACK TO THE SCIENTISTS.
>>
Rolled 44 + 10

By the way, rolling for success of geneweaving
>>
>>26318452
that sounds like a bad idea
lets not attcak hundreds of elves undead or not
>>
Rolled 37 + 10

>>26318469
aaaaand that's relative success. We're going with it! Geneweavers developed.
>>
>>26318488
it begins
>>
>>26318433
>>26318391
>Undead

Such marauding creatures can only serve as a threat to Her children. The elves are timid for fleshies and easy to tame, but the limbless fleshies are of the same ilk as the trolls.

If they destroy our fleshy cattle, how will we ever show them the blessed existence of assimilating into the hive?
>>
>>26318488
http://youtu.be/-YCN-a0NsNk
>>
>undead elves

WE MUST WARN OUR NEIGHBORS!
>>
>>26318521
dont warn them use this opportunity to enslave them
>>
>>26318511
you make a good point but let us bolster our warrior numbers first
>>
Okay. for reference, all references to Firekeepers will now be known as the Homeguard caste.

Workers: Keep going on the pasture.
Scouts: Scour the swamp.
Hunters: Work on setting traps around the base, to passively catch game and also develop trap-making skills.
Fishermen: Figure out what floats versus what doesn't. Try learning to swim.
Warriors: Since we know cooperation from volley, why don't we try learning to fight in formation? Also, perhaps start thinking about blocking hits (Shields and armor)
Scientists: Writing.
Houndmasters: Keep at breeding biggar wuffs?
Homeguard: Basic fortification. Learn to block and open the way into the hive, and into important chambers. Like the queen's. ALL HAIL THE GODQUEEN.
Alchemists: See if you can't make the hides more durable (leathercrafting and tanning.)
>>
>>>>Civ: Insects
>>>>Gov: Theocratic monarchy
>>>>Location: Cliff face
>>Mutations: Mining Mandible, wings and Arolia, Chameleon secretion, Eat and Adapt (queen), resistance to fire and acid, Acidic Mandibles, Graspers, slight tech bonus, Antidotal Chitin.
>>>>Breading: Queen lays the eggs
>>>>Pop: The Holy Queen, 10 Holy clergy caste, 15 hunters/fishermen , 54 workers, 10 master scouts, 15 scavengers, 40 soldiers, 10 hound masters (elite), 18 farmers, 10 Observers, 11 Alchemists, 16 larva, 140 eggs
>>>>Building: Deep Burrows, Queen's room + Shiny , Larva Room, Crude statues, Hall of History, Effigy to the fallen, Wolf pen, road to hot spring, Barracks, Dorms, Specialty rooms, Crafting Rooms, Agricultural room, Spawning Pool, Archery Range, Transportation tunnel
>>>>>Food: Scavenged meat, Elk, Fish ("fishing hurts the health of the hunters, can't do it every turn), eggs (hunters can get hurt doing this), berries, Rabbits, strongberries, mushrooms, troll
>>>>Conditions:
>>>The cliffs are cold and harsh, but everyone is well sheltered
>>>Fed
>>>Caste based on what do most, or what the queen tells you are.
>>>The Queens chamber is very shiny
>>Some unnatural hide accidentally fell on the hunters while fishing, cold at first but seems to keep him warm once it dries
>>>Bugs can smell other bugs.
>>>>Pheromone scent totems.
>> Fire adds scent to the room and heat. Scent is very pleasurable.
>>>>Scouts ambushed: hit with well crafted arrows.
>>>>Identified other civilization as elves.
>>>> Captured troll - cattlizing for food
>>>>Reputation with elves increased by a lot
>>>>Cryo-Hydra lair to the east
>>>>>Ocean to the southeast
>Swamp with Hoard of militant undead West of elves (Undead are Elves)
1 EVO points


Larva should be going to Geneweavers.

What do you guys want to mutate next?
>>
>>26318542
We don't have mind control yet!

Though, giving them "refugee status" is a possibility...
>>
>>26318553

FUcked up. Replace scout action with Capture Sample of Undead Menace.
>>
>>26318563

Hivemind. Obviously.
>>
>>26318580
Agreed. After we study it, we present it to the elves along with some kind of sign that looks warning-ish. Like a red exclamation mark.
>>
>>26318563
cast specific mutation
>>
>>26318521

Insect: Wub Wub Wub BFFFFT BFFT tiki tiki wog-gog-gog-gog

Elf: Oh gods no!
>>
>>26318553
I'm down with this.
>>26318615
If we go with this, lets all roll to decide whose caste gets the mutation
>>
>>26318615
This is my vote.

>>26318631
Yes, but we'd be holding up the skull or something along with the warning sign and maybe a plant that's obviously from the swamp.

We want to have an entire infested elf village that keeps up appearances, not a village full of undead.
>>
>>26318634
It would be the ability to do cast specific mutations at all.
>>
>>26318634
naw it means each cast can get a mutation
Warriors get something
while the workers mutate something else
>>
>>26318658
Yeah. Though the undead are an excellent resource IF, and only IF, we can find the necromancer. Who may be a living person. Then we can take him, and have their civilization as servants.
>>
>>26318658
Agreed.

I also propose we send an idol of our beautiful Queen to serve as a good omen and blessing of luck for our neighbors so they are not consumed by others before we can assimilate them.
>>
>>26318563
Give me ten gene-weavers over-poster prime. Send five to the scavengers and one to the alchemist
>>
>>26318692
Oh, shit. Did we ever make a priest caste? if so, we need to start developing our theology. A creation myth and so on.
>>
Okay, next turn we go attack the zombies and try to bring back a body part, which will probably move on its own, which will means we have to bring a box.

If the elves worry about us marching through their territory, ignore them. We're doing this to save their lives. Bring them an offering to allow us to pass.
>>
>Everyone's planning ways to deal with the undead menace

>I'm just sitting here thinking about Insect Moby Dick
>>
>>26318690
Any undead which still possess flesh would be useful to feed the larva. The young could hatch and feast directly on the corpses.
>>
>>26318737
We don't know what kind of undead it is. Magic raised or spreaders. IF spreaders, do we want to risk zombie larvae?
>>
>>26318734
you might have undead vs bug navel wars
>>
>>26318758
What ever happened to that alchemist fuck-up? If we get ahold of an undead we can have it bite him and see which it is
>>
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>we tell the elves they're in danger
>help them build defenses
>win the battle alongside our new allies
>elves forever indebted to us
>will never suspect mind control when a few start openly supporting us
>may even become infested willingly
>>
So, i'm thinking, for the scavengers, figure out what the whale eats and feed it.
>>
>>26318780
Proposing naming this individual as Mikey.
>>
>>26318786
Wait is the whale still alive?
>>26318783
Mmmmmmm Yes
>>26318796
Fucking, Mikey mixing up the organizational system
>>
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>>26318783
I feel like a servant of Tzeentch thinking about this.

DO IT

Besides, it will allow us to take the resources, obtain food, and practice fighting!
>>
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>>26318758
True. If the flesh can be tested and safe, then.

>>26318713
As our beautiful and divine Queen is deserving of all shiny things, it is clear that She descended from the Great Shiny of the night sky. As the Great Shiny is the centerpiece of the darkened heavens, so too is She the centerpiece of our expanding hive. Each twinkling shiny around it represents our infinitely growing number of brethren created in Her holy image.

The heavens should be the birthright of our hive, to one day reach out to the upward abyss and claim the greatest of heavenly shinies for Her name.
>>
>>26318821
yes it is and will eventually be the first of the bug fleet
>>
>>26318841
Yeah, the warriors need a trial by fire. And the elves providing archer support while we hold the line will do nicely.

And we should have our scientists observe the battle to see how the elves and insects can fight together.
>>
>>26318844
To space and beyond!
>>
>>26318844

I just realized, with the mind control myth, that we're the scariest religion i've ever seen.

"No, we're not hunting down heretics. We're not going to ask you to convert. You will believe. Whether you want to, or not. Hail the Godqueen, heretic."
>>
>>26318856
I was planning to use the dead whale as a boat anyway. If its alive thats even better!
>>
>>26318821
WE NEED TO KEEP THAT WHALE ALIVE
PUT IT IN THE RIVER AND HAVE SOME FISHERMEN FEED IT. We'll build a small lake for it maybe.
>>
>>26318903
i thought that whale was dead as shit
>>
>>26318844
In reality: the queen flew up from her original hive and was distracted by the moon, which is why she landed so far away.
>>
>>26318903
We need to determine its gender, find another of the other gender, and make several. We're gonna go all Jonah up in this bitch. Whaleships.
>>
>>26318920
Or we could add its DNA to the swarm and make more ourselves.
>>
>>26318903
QUICKLY FISHERMEN PRACTICE YOUR BUOYANCY NEAR THE HMS BELOSTOMATIDAE
>>26318942
I think that was the original plan and still my favorite plan
>>
Also, the demotion to test monkey for mikey is the first sign our culture has of individual responsibility and punishment. We're on our way towards a codified justice system. Soon, we'll have our Code of Hammurabi.
>>
>>26318942
we have genenweavers now right?
>>
>>26318959
We could do both. Infest it and add its DNA. Bird in the hand.
>>
>>26318975
Aren't those guys just constantly making sure the new offspring are coming along the way we want them? Do they get to act as well?
>>
Speaking of infesting, I got up to grab a bowl of late-night cereal. Guess what I found in it when I poured some into a bowl?

A bug, about the size of one of those bugs you feed to lizards.
It was still alive and moving.

The Queen knows.
>>
>>26318892
All will worship Her. Devoted in mind, body, and soul of their own volition for She is perfect and deserving of such.

GLORY TO THE HOLY QUEEN!
>>
>>26318821
The whale is still alive, but he's not doing well. You can try to get him back to the hive.

(metagamely, saving the whale at this point would be sacrificing your spawning pools).

As for the undead, I have yet to roll to determine their typology. Whatever they are, they're relatively sentient up top.
>>
>>26318987
yeah but they also could help add DNA to the swarm and you know bug whale
>>
>>26319000
>>26318989

We are just in our cause fellow hive-members
>>
>>26319015
I hate to lose the spawning pools, but, ffs guys. Whale.
>>
>>26319015
can we save just its DNA?
>>26319026
if it gets down to it we can build another
>>
>>26319015
Antonymous, do we have the Holy Queen's blessing in our journey to bring the whale into our folds?
>>
>>26319055
Yeah. and we know how to do it now. no more flailing in the dark.
>>
>>26319093
Speaking of flailing in the dark, How is our Night-vision? Yes we have torches but sometimes stealth may be required to serve our Holy Matron
>>
>>26319128
i figured that was the first caste-specific mutation for the scouts.
>>
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Scouts: To war! Attempt to secure a zombie body part and a plant that only grows in the swamp
Hunters: Begin stockpiling meat for our warriors.
Fishermen: Dump tanks for whale? Continue fishing as normal? (vote)
Warriors: To war! Attack the zombies in the swamp
Scientists: Make warning sign. Something with a dead ant body and a dead elf body and a diseased skull towering over them.
Workers: prepare a gift. We do not want them to think this sign is a war declaration.
Houndmasters: attack zombies
Homeguard: ready fallback defenses, in case the elves are stupid
Alchemists: Try to make some medicines.

Best case scenario: the elves are warned and the attack is successful
Worst case scenario: at least the elves are on war footing
>>
Oh, and the attack on the zombies is a raid. We go in, kill a few and grab a body part, then get the fuck out.
>>
>>26319073
With such bountiful potential a creature like that possesses for the hive, I see no reason why our divine Queen would wish otherwise. It is the destiny of Her children to spread to every corner of the land and incorporate it and all its inhabitants into Her fold, so let that include what lies beyond the seas and below them!

It is the manifest destiny of our Hive to expand and assimilate. I believe obtaining the whale has Her holy blessing and will behind it. You have my support.

Praise to Her name.
>>
>>26319155
wolves shouldnt go into swamp the zombies ould have a huge terrain advantage
>>
>>26319155
I feel like I am saying this alot
what about the whale
>>
>>26319128
Our night vision is pretty good considering we spend our development in dark tunnels.

>>26319055
Geneweavers don't convert DNA. They add to EVO points gained every day and curtail failure.

So I'm going to need a new list of what we're doing with everybody. Who are we sending to grab some undead parts to warn the Elves with?
>>
>>26319196
We vote.

All in favor of saving the whale say "Aye."
All in favor of killing the whale and trying to preserve the genetic material via cold say "Nay."

Aye.
>>
>>26319155
You beat me to it lol
>>
>>26319155
This has my vote
>>26319176
With Our divine Queen's blessing I vote Aye
>>
>>26319213
aye
>>
>>26319213
aye
we can do more with a live one and aren't as pressed to incorporate its DNA
>>
>>26319155
Scouts: Yes. Of course. I'd prefer we net a live... well, functional, full zombie and study it.
Hunters: Same.
Fisherman: WHALE.
Warriors: Work on war-fighting. That's formation combat. We'll send out a war party once we know what we're fighting.
Scientists: LANGUAGE. work on writing. So we can communicate with the elves one day. The sign can be made when we know what we're fighting.
Workers: Dig another pit for new spawn pool.
Houndmasters: Bigger wolfs. We need mounts.
Homeguard: Work on fortifications. Doors and gates.
Alchemists: Keep up the good work, ladies.
>>
>>26319285
and Scavengers: Figure out what whales eat, feed it.
>>
>>26319204
I'd rather not send the Warriors out quite yet. I vote we hold off until we can attempt to either see if the undead are friendly (they probably aren't) or see if we can get help from the elves.
>>
Scouts: To war! Attempt to secure a zombie body part and a plant that only grows in the swamp
Hunters: Begin stockpiling meat for our warriors.
Fishermen: Dump tanks for whale? Continue fishing as normal? (vote)
Warriors: To war! Attack the zombies in the swamp
Scientists: Make warning sign. Something with a dead ant body and a dead elf body and a diseased skull towering over them.
Workers: prepare a gift. We do not want them to think this sign is a war declaration.
Houndmasters: attack zombies
Homeguard: ready fallback defenses, in case the elves are stupid
Alchemists: Try to make some medicines.

Best case scenario: the elves are warned and the attack is successful
Worst case scenario: at least the elves are on war footing

The scavengers weren't mentioned here so they can probably save the whale.
>>
>>26319285
We know what we're fighting. Undead elves.
>>
>>26319320
But we need to know whether they're magical or spreaders
>>
>>26319320

I'd honestly prefer to know the nature of the zombies before we fight them. Very different tactics depending.
>>
>>26319347
Well, that's what the raid is for, I guess.
>>
>>26319313
I think confusion stems from the fact that some think this is a full attack its not its more of a hit and run to get a test subject
>>
>>26319397

You mean, like, a full attack involving all our combat units? Focusing on that to the exclusion of all else? Like was described?

I think our stealthboys can handle capturing a single enemy soldier.
>>
I'll let you guys settle the zombie thing. I'm just going to go back to imagining the glory of Her Majesty's Diving Navy and the flagship the HMS Belostomatidae.
>>
>>26319423
lets send the stealth guys to get one and have the main force for back up but it should still be a hit and run
>>
>>26319313
The scientist are more observers and idea men than anything they could make a sign for you like any other ant. Their ideas might help

Gene-weavers learn to differentiate the quality of the mutations. Hoping to make batches, two rolls take the highest.
>>
>>26319448
Don't forget the 9-headed cryo-hydra
>>
>>26319507
Almost forgot about that
>>
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>>26319448
Oh, indeed brother. The song of the whale will become our song and together we will write symphonies of exploration, trade, and plunder.

Meanwhile, we will let the elves teach us a part of their song as we endeavor to help their voice linger long enough to become a part of our own.
>>
>>26319448
Don't forget the 9-headed cryo-hydra (Khepri)
>>
>>26319551
Soon to be our Queen's guard centipede-snake-thing.

What would an infested hydra look like? What would an infested elf look like?
>>
>>26319548
Yes. We shall put the wall in a chrysalis. And the sound of our dubstep language shall echo through the oceans for miles
>>
>>26319507
After this undead stuff is cleared up let's get to work on that. Not only can we use it to scare the elves into submission but we can also use it on the whale as a weapon.
>>
So is every one good with kidnap an undead and have the main force nearby if they fuck up but its still a hit and run plan
>>
>>26319576
Small compound eyes, outer chitin, hair-like cilia, small mandibles, exosceletal hands, magic affinity?
>>
>>26319584
A 9-headed centipede-like hydra riding a heavy chitinous whale into a battle against undead elf pirates blasting ice everywhere against their cannons. Can someone draw this?
>>
>>26319711
Does that mean you'll let us?
>>
Let's name the whale "Lucky Dragon."

>>26319644
No magic. Insects are so materialistic that magic is beyond them. It's a contradiction of their innate perspective of the world. That's might be my opinion as a player and you the DM ultimately decide, but I feel we shouldn't be able to infest or evolve out of that racial penalty.
>>
>>26319728
Well, i think that's up to the DM, but...

If we take over elves, that will solve that problem nicely. We're not developing the quality, we're merely controlling the mind of something that already does it.
>>
>>26319635
Yeah, but the undead should be unable to move anything. His limbs should be torn off and we should do all we can to remove his jaw.

Firebearers (i.e. warriors with fire) should be instructed to be prepared to burn any of the insects who are handling the undead corpse. We as a species are aware of undead fungal blooms. We know to take no chances.
>>
>>26319728
You can name the whale whatever, but the whale-ship is HMS Belostomatidae......Although the HMS Lucky Dragon does have a nice ring to it.
>>
>>26319748
Yes, that's kind of what I'm saying. It gives us reasons to have cults and not just spam mind control and infestation.
>>
>>26319775
That can be our second whale. We're making more.

Our submarine whale fleets are going to be awesome.

I'm already calling the first captain Jonah.
>>
>>26319727
I'll let you guys do anything provided it's plausible.

>>26319728
That's why the question mark was there. They may be magic users while infested, but not when reborn as bugs
>>
>>26319775
http://en.wikipedia.org/wiki/Daigo_Fukury%C5%AB_Maru

It's a name that carries some infamy, but that whale is one lucky son of a bitch.

How about a Belostomatidae class war-leviathan for the mass production model, hmmm? This individual might be too weakened to do anything but provide us a genetic map. He's our goldfish and one day he will die.
>>
>>26319772
so scout kidnap bring back to main force
main force ties /tears it out of commission
bring back to base fire guys burn anyone who had there exoskeleton periced
>>
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>>26319805
Oh, did I sound a bit rude? Well, I apologize. I was just firmly giving my opinion on the subject.

You are the DM and a bro at that.
>>
So, here's my proposal, so we can move on.

Scouts: To war! Attempt to secure a zombie. If not, secure a part. Oh, and a plant that only grows in the swamp
Hunters: Begin stockpiling meat for our warriors.
Fishermen: Dump tanks for whale.
Warriors: Be ready to cover the retreat of the scouts should things go pear-shaped.
Scientists: Make warning sign. Something with a dead ant body and a dead elf body and a diseased skull towering over them. Basics of trying to communicate ideas between species fostered, further development of written language.
Workers: Dig another pool.
Houndmasters: Breed bigger wuffs. We want riding mounts asap.
Homeguard: Figure out basic fortifications. Gates and doors.
Alchemists: Examine the zombie body when it gets back. Have it bite mikey. Throw mikey in pit and watch what happens. Pick new mikey out of group that failed the worst this turn.
>>
>>26319880
>>26319880
DAMMIT.

Scavengers. Save the whale.
>>
>>26319880
Yup sounds good
>>
>>26319880
Agreed. This sign will be our first attempt at interspecies pictographs, so succeeding here means we at least have a start on it and can move on to things like "have wood for sheep"

I do think the workers need to make a gift. Maybe make a metalworker caste and have them do it? The pool is a good idea.

And doors. Oh god, we need doors. That will make holding the zombie so much easier.
>>
>>26319880
yeah
>>
>>26319850
You didn't sound rude at all.

Metagamely, the elves don't have many mages (like 5 in their whole kingdom). Furthermore, you won't be able to instruct them to use magic via infestation. It's only through free thought can an infested individual perform magic

And there's nothing to apologize for.
>>
So, to verify, the geneguys are passive?
>>
>>26319997
... Guys, someone break out photoshop and grab the stalin propaganda. We've got some work to do. FOR THE HIVE QUEEN.
>>
Archived as part 6.
Remember to number from now on, Klaxx.

And number the next as part 8. I made a mistake. Again. We never have good luck organizing our threads on the archive and they're being voted down as a result.
>>
>>26319997
They have one job really. They get success and failure rolls, but are uncontrolled. Crit-Success pre mutation means an extra evo point generated. On mutation, success rolls are an attempt to change disposition of failed mutations
>>
>>26320021
yeah
we need to get an incorporater bug of some sort
>>
What type of elves are these anyway? High elves? Wood elves? The kind that get made if you give them a wicker basket?
>>
What other aquatic animals could we use as ships? I'm just imagining what could be
>>
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>>26320065
First thing I imagined was an insectoid version of this carved onto one of the walls in glorious technicolor, with the Holy Admiral steering his whale-ship for the glory of the hive.
>>
>>26320131
The image showed tolkien elves, though i'm imagining the elves from Problem Sleuth for my own amusement.
>>
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>>26320148
Giant sea snails.
>>
>>26320131
Wood Elves. The High Elves are the undead
>>
>>26320148
giant squids
crabs / lobsters
sharks
>>
>>26319880
So is this what we're doing?

And was the thread archived already? Should I be starting another?
>>
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>>26320151
Our propaganda would feature an elf and worker in these poses with the queen in flight towards the moon in the distance.

>>26320243
Oh no, not until we get to the bottom of page 9.
>>
>>26320243
yes, yes, and probably
>>
>>26320148
You might as well add Holy to your title. Mere Admirals are for the fleshies who go without the gifts of our Queen.

There are many aquatic converts waiting beneath the waters. A Kraken-like squid, perhaps, or Ribbon Fish. Perhaps we could assimilate mere crabs and through our Queen's gift of genetic alteration we could grow them far beyond their original size.

Imagine, a massive crustacean clad in chitinous armor refined by our Hive's greatest caretakers and gifted with all the offensive abilities our Queen sees fit to bestow upon Her children.
>>
>>26320148
pistol shrimp
>>
>>26320271
I've been thinking about thousands of our slaves and several officers inside of a giant Kraken operating it like a battleship. That would be awesome
>>
>>26320259
Ahh thanks, I didn't want to end up typing a bunch of stuff up and not having it saved.
>>
>>26320336
We're about 12 threads away from the bottom of 9 just a heads up
>>
>>26320335

>Human ship sailing out at sea
>Suddenly tentacles emerge from the depths on both sides and start to grip and strangle the ship.
>A specialized beak punctures through the material of the ship like a boarding pod and the infested kraken effectively vomits an entire swarm of boarders into the ship's interior to take it and the crew for assimilation

I like it.
>>
>>26320271

How about this? Or do you have a better suggestion?
>>
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Cool it, everybody. /tg/'s slow enough that I've seen some idle post game chit chat on page 10. Gotta be zen and just let it all happen.
>>
>>26319880
The scouts break cover and try to body snatch an undead from the ranks,but are noticed immediately and surrounded.

DECISION TIME
The warriors have relative success which means that they can either save the scouts or capture an undead. Capturing an undead will mean that the scouts get impaled on our Javelins and arrow volly.
>>
>>26320500
Capture an undead. Sacrifices must be made for the greater good. And it's not like they're anything but units. We can make more. They don't have individual stats. A scout is a scout.
>>
>>26320521
Oh. And since the warriors canonically know all the fire stuff, burn the bodies. Because burn the bodies.
>>
>>26320521
sure why not
>>
>>26320521
I agree
>>
>>26320546
Remember, kids. Failure means your life is forfeit!
>>
>>26320500
The undead must be captured.

It is the inherent knowledge of every one of Her children that their sole purpose in life is their service to the holy Queen and Her whims. If one hesitates, even for an instant, to abandon Her needs for their own, they commit a blasphemous act that can never be reconciled.

They die knowing they did a service to their Hive and their Queen. It is an honor that all castes should strive to emulate.
>>
>>26320591

I hate to step on your toes, inquisitor, but perhaps we can start venerating such that sacrifice their lives in service of the queen in some way? Some sort of memorial or other veneration? Thus encouraging such behavior?
>>
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>>26320500
They will have been useful to the Queen.
The names of the dead shall be added to the wall.

>no names
Then that changes today. Anyone who preforms remarkably enough to merit addition to the wall is given a name. It is our accounting book. We record our honored dead.
>>
>>26318563
>>Some unnatural hide accidentally fell on the hunters >while fishing, cold at first but seems to keep him warm >once it dries

I am driven to madness as no one ever looks at this.
Does this look in any way shape or form like the elves clothing?
can we use this to keep our hinters and fishermen warm and more productive?
Armor? I mean I know we are armored... but it might be nice not to take damage so *personally*
>>
>>26320653
>to keep our hinters and fishermen warm and more productive?

Funny story, that's been there since the first thread. We've never really inspected the hide.
>>
>>26320653
I've been trying to cultivate leather but the alchemists are busy. and the scientists are needed for linguisting. We'll make armor when the elves are busy doing our fighting for us.
>>
>>26320714
I think that's a good plan. After this war, our forces will be severely spent and our eyes should turn towards strengthening ties with the elves. Economically, genetically, militarily, etc.

We should begin trade of things like stone and work on how to use elven technologies, leather being one of them.
>>
>>26320749
Do you think the elves know anything about how/what to feed Lucky Dragon (the whale)?
>>
>>26320781
We'll figure it out, man. Don't sweat it. And we needn't let them know about the navy yet.
>>
>>26320643
>>26320620
Yes, these are both good ideas.

When next available, let us create a hall of martyrs who gave their lives in highest service to the Queen. They may be given identification so they they know in their sacrifice, they not only fulfilled their life purpose, but they are to be remembered by all successive larva as the pinnacle of what all of Her children should strive to be.

I see it now. A great chamber in the hive with the center being a massive and beautifully carved idol of our most divine Queen. Around our Queen's holy visage may stand a statue representative of each caste. Those who die against the fleshies and outside threats to Her holy domain may be gifted names chosen by Her, and these names may be inscribed upon each statue. They stand as heroes of their caste, as the castes are all heroes of the hive and prideful as Her children.
>>
>>26320781
Maybe we'll get lucky and he'll eat the algae growing in his tank.
Or he's a sperm whale or orca. That's the best hope.
>>
>>26320845
In death, we have names. His name is Robert Paulson
>>
i need to be going will be back for next thread see you guys later
>>
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>>26320845
>memorial wall

Yes. All those inscribed here have their souls returned to the queen's bosom where they shall sleep forever. Those not added to the wall are reincarnated within the queen, so that they might try to gain the queen's blessing in another life.

Basically, the queen's womb holds the souls of an entire race and the queen is both heaven and purgatory. There is no hell except being reincarnated outside of the queen's influence, which no insect is capable of doing.

And that's why we must infest the world. To save them from a living damnation and grant them access to a lasting rest in the Queen's arms.


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