[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/tg/ - Traditional Games


File: 1374614495372.jpg-(402 KB, 512x727, PrincessLydiaTannhauser.jpg)
402 KB
402 KB JPG
You are Princess Lydia Tannhäuser Von Cygnus Gates the third, second in line of succession to the throne, duchess of Tannhäuser, and executive director of the Royal Rocketry Corps of Midland.

It's turn 4 and you are reading your report from Dame Cobham, She tells you that the weather is nice back in midland, with spring just starting, but that she is having difficulty with the investigation. Although the military is allegedly cooperating fully with the investigation, she is finding herself buried under red-tape and formalities and going in circles. She says it's almost as if they don't want anything to be found.
The society also has little promising news, they can't find any pattern in the Foe Star's appearance. They just show up at random once or twice a year without warning or regard for any particular astronomical alignment. For people who's job it is to divine order from the movements of the stars, this is most distressing to them.

Back on Tannhauser island the Meteor 3 is waiting on the launch pad for it's inaugural flight.
M3
Wings
>1 Harker
>2 Palmer
>3 Spacesuit
>4 RTG
>5 TV Camera
>6 RCS
Engines
>1 De-Orbit Fuel
>2 Launch Fuel
>3 Launch Fuel
>4 Empty space
Cherubim

It is turn 4, you have 54 points to spend and 2 luck points.

>Wiki: http://emlia.org/pmwiki/pmwiki.php?n=SpacePrincessQuest.SpacePrincessQuest
>Rules: http://emlia.org/pmwiki/pmwiki.php?n=WhatGoesUp.WhatGoesUp

All posts must use the royal we. Any suggestion unfitting a princess will be ignored
>>
>>26194185
We notice that the entries for MultiVAC and the Test Pile have not yet been updated, nor has the entry for the Mass 18 Rocket been created.

We shall now launch the Meteor-3 on its maiden flight.
Our budget shall be allocated once we either have success or failure of the Meteor-3's launch.
>>
>>26194241
In addition, we shall look into General Dean's sphere of influence; see if she can assist Cobham in the investigation. She'll likely want something in return, though.
>>
>>26194241
Oh dear I though I had, thanks for pointing that out. Should be fixed now.

Here is a list of things needed for a lunar mission.

>2 mass 18 Mk6 Seraphim launch vehicles. Invented, not built or tested. (5/10) 18 points to build or improve.
>2 mass 10 upper stages. To be invented, 30 points to invent.
>1 Mass 8 Trailblazer capsule. To be invented 24 points to invent.
>1 Mass 8 lander. To be invented 24 points to invent.

>>26194407
You tell Cobham to look to Dean for assistance.
>>
As a tentative budget:
18RP Build Seraphim Physical Prototype
36RP Seraphim 6/11
>>
Rolled 2, 5 + 2 = 9

Launching Meteor 3

M3 (10/15)
Wings
>1 Harker
>2 Palmer
>3 Spacesuit (10/15)
>4 RTG (10/15)
>5 TV Camera (19/20
>6 RCS (19/20)
Engines (15/20)
>1 De-Orbit Fuel
>2 Launch Fuel
>3 Launch Fuel
>4 Empty space
Cherubim (16/18)
>>
>>26194496

Couple of things. First, support the linked budget. Second, thread 57 hasn't been added to the wiki's list of chapters. Third, what the hell happened after I went to bed on Saturday? 7RP on dresses? Seriously? Fourthly, did we send that message to the military with the veiled threats if they keep not cooperating?
>>
>>26194504

It can take off, hooray!
>>
Rolled 10, 8 + 2 = 20

>>26194604
Ugh is the wiki eating my updates? I could have SWORN I JUST updated it. But no you didn't miss anything.

>>26194504
The Meteor begins it's apogee burn.

M3 (10/15)
Wings
>1 Harker
>2 Palmer
>3 Spacesuit (10/15)
>4 RTG (10/15)
>5 TV Camera (19/20
>6 RCS (19/20)
Engines (15/20)
>1 De-Orbit Fuel
>>
>>26194604
7RP's is excessive, but 4RP's is a respectable bribe to give us use of land to build a radio-telescope and assorted other facilities.
We've already talked with Orion about gifts and this is what he suggested.
>>
>>26194655

And Harker dies.
>>
>>26194655
Might be a cache issue - I can now see chapter 57, but not chapter 57's description.

>>26194663
We can get outfits that don't cost an entire RP each, surely.

>>26194674
No he doesn't. God Mother, you're still adding 2 rather than subtracting 2. Someone's going to need to spend Stamina to reduce that 16 to a success, though.
>>
>>26194655
>20
Harker has 4 Stamina, and Palmer has 3.
Harker can use 2 Stamina to bring the roll to 14 and pass the Burn check.
>>
>>26194692
>We can get outfits that don't cost an entire RP each, surely
Possibly, but it would be insulting if the clothing was not of fine quality. And according to Orion and Luxon, Queen Taurus is not someone to insult.
>>
Are we putting everything we have into the Seraphim? If we concentrate only on it, we can get it to 13/16 in 5 more Turns.
But that means that the RRC will be doing nothing else.
That could present problems with Nestle and cause interest in the space program to waver.
>>
>>26194692
Oh well that's much less exciting. Whoops. Yeah he spends stamina and it makes orbit. Pitty I was going to have him jettison the engines and then land the Meteor in the eastern islands (because you guys already wanted to go that way) But nope, everything goes as planned. The Meteor is now in orbit.

>>26194729
The trendy dress costs 1RnD point because I can't charge you less than a single point to buy it, it's a game mecanics artifact not a reflection of the value of dresses. An RnD point is worth a lot more than a dress. Also you only spent 4 RnD points on the solstice party.
>>
>>26194766
We need the Seraphim for the moon shot. Personally I reckon once it hits 10/15 we need to launch the damn thing and head for the moon, we've wasted far too much time as it is. The reason the SSC has managed so much more than us is that they don't keep pumping their rockets up to 19/20 or so before using them.
>>
>>26194776
>The Meteor is now in orbit.
Dame Palmer is to test the EVA gear now, and the RTG should be providing power to the TV Module.

>Also you only spent 4 RnD points on the solstice party.
And it was considered a small party, and the personnel were not exactly thrilled. That implies that the sum of money was adequate, but not extravagant.

It's difficult to gauge how much should be invested in the gift when we receive conflicting messages about the value of an RnD point.
>>
>>26194798
Look, have you run the numbers?
Even if we only get the Seraphim up to 10/15, it's still going to take 4 turns.

And we still have to invent and develop the new Engines, Capsule, Lander, and Lunar Cart.
Each of them will take 3 turns to get to 10/15.
>>
>>26194899
The Engines and Capsule and so on will take less time, actually, because they won't be Mass 18. But even if they did, we *can't* go to the Moon on a smaller launcher, we just can't carry the fuel. We have no choice but to develop larger and more massive components, because the smaller components we have now simply don't have the range to do what we need them to do.
>>
>>26194959
((Also, as a side note, each turn is about half a month. 5 turns is 2 and a half months of work. The Saturn V took five *years* to develop. Sinking 5 turns into a project is in no way an enormous and infeasible expenditure of funds.))
>>
>>26194959
Yes they will take less time, but they still will take a minimum of 3 Turns each, and that's assuming that we invest everything into them.
And the entire mission will not have the -2 bonus because this is something that's never been done before.
The amount of failure that could happen is much greater, especially as the crew will not have a chance to rest to regain Stamina if something goes wrong.

Launching the mission with just a reliability rating of 10/15 is reckless, and a failure doesn't just mean losing equipment and personnel, but also loss of funding.

>>26195025
I'm not saying that it's infeasible, I'm against attempting an entire lunar mission with only 10/15 components.
>>
>>26194832
Consider how they would feel if you spent more money on some barbarian than you did on them. Also consider that a party for several hundred men ought to cost more than dresses for one person.
The RnD point is a measure of manpower and infrastructure as well as money. As such it cannot be assigned a value but rather should be considered on the basis of proportion.

If you have 54 points to spend, and spent 4 of them, that means the party consumed 7% of your resources, 7% of the time they would be working was spent relaxing, and 7% of your workspaces were devoted to parties.
If you spend that same amount on dresses that has much different implications.

>>26194798
>>26194899
>>26194959
Remember it might be a good idea to send an unmanned lander or manned flyby to test the waters first. Also nobody has claimed the lunar polar orbit, lunar mapping, or interplanetary probe bonuses yet. All of which you can do while working towards a manned landing.
>>
>>26195066
Can we get the testing of the EVA and RTG done? I don't want things to drag on unnecessarily.
>>
>>26195060
The -2 bonus is an important point, actually - we did, after all, send a probe all the way to the moon already, didn't we? We just lost the signal when it landed. Do we therefore get the -2 bonus for our next moon probe? Or does the whole mission need to be successful?

>>26195109
Agreed. This is a consideration of future plans, and shouldn't get in the way of our present work.
>>
Rolled 8, 5 - 2 = 11

>>26195109
The Meteor open's it's cargo bay doors and Cobham emerges from the airlock. She afixes the RTG and cameras on long booms sticking out of the cargo bay. Photographing the earth while measuring the heat dissipation of the RTG while in a vacuum.

>>26195151
The second lunar probe is successful. However as an impactor it never entered orbit. You have the -2 bonus for the lunar injection but not lunar capture, lunar landing, lunar ascent, lunar polar orbit, lunar return, or earth recapture steps. You have also not attempted a long duration mission.
>>
We really should get the extra missions done before we invest too much into the Seraphim.
Why?
Because put together, they equal 6RnD Points extra per turn.
That would let us finish the Engines, Capsule, and Lander in half the time.

Lunar Polar Orbiter/Lunar Mapper/Interstellar Probe
Pathfinder Satellite 8RP
0. MiniVAC
1. TV Module
2. Radio-Thermal Generator
Cheribum Upper Stage 5RP
1. Orbital Burn
2. Injection Burn
3. Lunar Capture Burn
4. Lunar Polar/Plane Shift Burn
Cheribum 12RP

25RP per mission, we can do it in 2 turns.
>>
>>26195209
>You have also not attempted a long duration mission
Instead of developing a Habitat, we could use the Meteor-3 and keep in orbit for a couple turns, being resupplied with a second Meteor-3, couldn't we?
Though we have to consider the public's perception, and how they take the SSC having a space station while we don't.
>>
Rolled 4, 9 = 13

>>26195209
Whoops forgot this isn't a -2 so with Palmer's piloting that's a 10 which is a failure. She isn't hurt but the spacewalk is a failure. If you had more rations you could try again next turn. She is now down to 1 Stamina.

Testing RTG
>>
>>26195209
We need to send the Meteor-3 up for a long-duration mission sometime soon, then. If it's not carrying a camera and the EVA unit and so on, it has plenty of room for rations.

>>26195249
This too. Although as far as I recall we can only make one orbital launch per turn? So we'd need to put the rest of the budget into things like the Seraphim and our other lunar-mission components.
>>
>>26195293
We really are having terrible luck with these dice. At some point I need to do that statistical test of the /tg/ dice-roller. It has a habit of rolling high on 2d6, too.
>>
>>26195294
We can make more than one launch per turn; we rushed the completion of the communication satellite constellation before the Typhoon Season began, and were able to launch 2 missions in a single turn.
>>
>>26195315
See, this is why depending on 10/15 is too dangerous.
If this had been the Lunar Mission, we would have had to scrub it.
>>
>>26195349
I'm fairly sure we can't afford to get an 18 Mass rocket up to 19/20, but I'll concede the point that unmanned launches to break the 10/15 barrier are a good idea. We probably need a fail rating of 15-16 to guarantee success? 13-14 if we're willing to have both our void knights spend stamina on a particularly bad roll.
>>
>>26195293
So both the EVA and the RTG failed.
Lets hope the Meteor-3 doesn't fail on its re-entry roll.
>>
>>26195293
.... Hey, wait a moment, if the unmodified roll was a 13, which isn't a boom on the EVA gear, why did Palmer spend a point of Stamina at all? She can't get the fail down to a success unless she spends two points of Stamina.
>>
>>26195718
It takes 1 Stamina to use a Payload. Though you're right in that if we made the EVA a success, Palmer would have no Stamina left for the RTG test, and Harker needs his Stamina for the re-entry and landing, which are 2 separate checks.
>>
>>26195293
Lets get to the re-entry burn phase. I'd like at least 1 thing to succeed from this test.
>>
>>26196298
I presume God Mother's busy or something. Real life intrudes on QMs far more often than you'd think.
>>
Rolled 1, 9 - 2 = 8

>>26196315
Right now it's my ISP, apparently all there customers lost connection at the same time. But I'm back now and we only lost what, an hour?

>>26195293
The RTG also overheats. The desision is made to de-orbit the Meteor and end the mission.

>>26195294
I'm actually not sure about it. I was going to let you do it last episode with the M2 and M3, but you didn't actually do it. I don't remember if I ever said you couldn't,

On one hand the Island is rather small and there is only 1 launch pad. On the other hand a turn is 14 days. The Earth Orbit Rendezvous mission will also require you to make two launches, so unless you are resupplying them with Meteors you will have to launch twice in one turn.
>>
>>26195665
At least we tested them at all, and boosting their ratings a bit more can be done to round out budgets, since it's only 1RP per point of Fail or Boom rating.

>>26196642
Ah, the dreaded connection issues. Once or twice I've honestly considered trying to post a quest update from my smartphone. I have a bit of a tendency to push the character limit, though, so it's not actually a workable plan.
>>
Rolled 8, 7 - 2 = 13

>>26196642
The Meteor begins to re-enter the atmosphere.

M3 (10/15)
Wings
>1 Harker
>2 Palmer
>3 Spacesuit (10/15)
>4 RTG (10/15)
>5 TV Camera (19/20
>6 RCS (19/20)

>>26196764
I tried to tell you guys what was up on my phone, but there is no good wireless internet coverage where I live except for my wi-fi.
>>
That's a fail outside of Harker's piloting ability. Re-roll or allow both pilots to become injured?
>>
>>26196914
... well, fuck. Can't we have both of them spend a Stamina point? Palmer has one left.
>>
>>26196944
Also the Meteor will be damaged beyond repair.

Harker has plenty of stamina, but there piloting skills are only 3. Ironically Cobham is now a better pilot than Harker and could have saved this.
>>
>>26196988
Basic rules say multi-person crews can work together - can Palmer also spend a Stamina point to reduce the roll by her own Piloting skill? That would be enough to make it a success.
>>
>>26196988
Palmer should have only used 2 Stamina previously; 1 for EVA and 1 for RTG because she couldn't have saved either without compromising the mission.
So she should have 1 Stamina left to assist Harker's Pilot check.

Lets do that before we use a Luck point.
>>
>>26197004
They do? Man how is it possible for anything to go wrong with spacecore's rules? I'll rule that a helper can add half his/her skill rounded down. The roll is lowered to 9 and is now a sucess.
>>
Rolled 2, 3 - 2 = 3

The two Pilots manage to safely guide the large space-plane through the atmosphere and bring it in for a landing.
>>
>>26197086
Obviously things can easily go wrong because of the low reliability and of the randomness of the dice.
>>
>>26197086
Presumably on a longer mission you'll just run out of Stamina sooner or later. I don't think we're supposed to be regularly failing on basic missions, /tg/ dice or not - things rarely went disastrously wrong in the real-life Apollo program, and when they did it was with untested equipment or long, complex missions.
>>
>>26197170
It's just with SpaceCore's rules you can just invest everything to 19/20, and then never have to worry about skill ever. Or if you have enough guys with high enough skill you never have to worry about safety ratings.

>>26197204
Yes but even with proven technology things sometimes go wrong. And the early space race had lots of embarrassing failures.
>>
>>26197251
True - and failures are good for drama. There's still the small chance of a 20, but you'd need a string of them to cause real trouble. Have a word with Space Core, maybe, or house-rule things. You've got a lot more lee-way than QMs working off a printed system.

>>26197131
At any rate, time for us to go congratulate our brave Knights on the Meteor-3's first successful flight.
>>
The Meteor lands successfully even if it's payload was a failure. You meet with Colonel Smith and the crew for debriefing.

"According to the SSC, spacewalking can take some getting used to." Smith says as he reviews Palmer's report. "I'm sure we'll Figure it out on the next mission. Which brings us to the next item on the list. I propose launching a Meteor with the following load-out as soon as possible."

M3 (10/15)
Wings
>1 Pilot
>2 Payload Specialist
>3 Spacesuit (10/15)
>4 Rations
>5 Rations
>6 RCS (19/20)
Engines (15/20)
>1 De-Orbit Fuel
>2 Launch Fuel
>3 Launch Fuel
>4 Empty space
Cherubim (16/18)

"It will cost 20 points to build another Cherubim and refit the Meteor, not including any improvements. But we will be able to test long duration spaceflights." The Colonel says as he goes over the loadout. " I'll leave the actual budget to you, your highness. If you want to get the meteor back in space or focus on Project S"
>>
>>26197542
If we sink 20 RP into that, we only have 34 budget points left, not enough to increase the Seraphim's ratings by two points. But... hmm. What we can do, is this.

20RP Cherubim + Cherubim (Upper Stage) + Rations x2 + RCS
8RP Meteor-3 11/15
1RP EVA Spacesuit 11/15
25RP Lunar Polar Orbiter as per >>26195249

Does that sound like a sensible plan to everyone?
>>
>>26197630
Seconding this budget.
The Lunar Probe missions should take precedent over the Seraphim right now, simply because getting them done means more RP's we can use for the Seraphim project.
>>
>>26197630
Hmmm. Also, at some point we need to put a Waylight Beacon into Lunar orbit for that +1 Piloting bonus. Maybe as our second lunar probe launch.
>>
>>26195249
There is one issue with this mission plan, you need two injection burns to get into lunar space. You need more fuel.

You could however build a simple interplanetary probe.

Interstellar Probe
Pathfinder Satellite 5RP
>1 Radio module
>2 Radio-Thermal Generator
Cheribum Upper Stage 5RP
>1 Orbital Burn
>2 Injection Burn1
>3 Injection Burn 2
>4 Escape Burn
Cherubim 12RP

Also Minivac is free now, it's included in the cost of the unmanned pathfinder.
>>
>>26197860
What about a non-polar orbiter? One that just performs an orbital burn, two injection burns and the lunar capture burn? That won't get us the mapping bonus, but it'll still get us the bonuses for the first lunar orbit and so on, right?
>>
>>26197953
((Also in that case, we should be using a Waylight instead of the TV module, for the Piloting bonus. If we're not going to make a polar orbit, no need for a mapping payload.))
>>
>>26197701
I got rid of that rule.

>>26197953
>>26197994
Yes and Yes.
>>
>>26197630
This budget has room for 3 more points.
>>
>>26197860
>>26197860
It's still enough to get a mapper probe to the Moon, just not enough to make the plane shift to get into polar orbit.
And we should make sure that the RTG is more reliable before we send it out, since we won't be able to have a pilot fix it.
>>
>>26198043
Ah, right - that's not in the House Rules section. In that case, might as well use a TV module and have "First close-up pictures of the surface of the Moon!" as a nice headline for the papers.

>>26198067
Free MiniVAC, of course. Ok, new budget.
20RP Cherubim + Cherubim Upper Stage + Rations x2 + RCS
8RP Meteor-3 11/15
4RP EVA spacesuit 12/17
22RP Lunar Probe as per >>26197860, with a TV module in place of a Radio module.
>>
>>26198135
With the RTG's recent failure, shouldn't we use PhotoVoltaic Cells instead of an RTG on the Lunar Mapper?
>>
>>26198135
Wait, hang on, also with the photo-voltaic generator in place of the radio-thermal generator. As >>26198130 has just pointed out, it's still in development. And an orbiting satellite ought to be in sunlight regularly enough to use solar power, surely?
>>
>>26198180
20RP Cherubim + Cherubim Upper Stage + Rations x2 + RCS (mission to test EVA and long-term missions)
8RP Meteor-3 11/15
4RP EVA 12/17 (the test was a failure, can we even raise it above 10/15?)
22RP Lunar Probe
Pathfinder Satellite
0. MiniVAC
1. Photovoltaic Power Cell
2. TV Module
Cheribum Upper Stage
1. Orbital Insertion Burn
2. Injection Burn 1
3. Injection Burn 2
4. Lunar Capture
>>
>>26198357
You missed off the Cherubim Lower Stage from the Lunar Probe parts list, but presumably that's not a big issue since the RP cost is still correct. Support.
>>
>>26198357
Good point, you can't.

>>26198180
You need RTGs for long term operation on the lunar surface, or operation in deep space, unless you are getting closer to the sun. Otherwise Solar Panels are better. A lunar satellite will spend enough time in the sunlight to work normally.
>>
>>26198438
Alright then, revised budget:
20RP Cherubim + Cherubim Upper Stage + Rations x2 + RCS (mission to test EVA and long-term missions)
8RP Meteor-3 11/15
22RP Lunar Probe
Pathfinder Satellite
0. MiniVAC
1. Photovoltaic Power Cell
2. TV Module
Cheribum Upper Stage
1. Orbital Insertion Burn
2. Injection Burn 1
3. Injection Burn 2
4. Lunar Capture
Cheribum Lift Vehicle
3RP Construct MultiVAC Core
1RP Grenefeld Improve Stamina (we can use him as a pilot and then improve his Engineering later)
>>
>>26198438
I presume that means we also can't boost the RTG's ratings either. In which case there's barely anything at all we can spend 4RP on. We could improve the Meteor-2, but we're basically going to replace it with the Meteor-3 anyway. The Cherubim Upper Stage and the reactor are both Mass 5. Improve the Pathfinder to 18/20 and spend 1RP training Grenefeld in Stamina, I suppose?
>>
>>26198533
Sure, that works too. Support the revised budget.
>>
>>26198533
>20RP Cherubim + Cherubim Upper Stage + Rations x2 + RCS
>8RP Meteor-3 11/15
>22RP Lunar Probe
Confirming budget updating wiki.

>>26198546
The Meteor 2 is still useful as a trainer, it is currently sitting in Fort Adler however.
>>
>>26198779
Only because Cobham is still tied up with that investigation... speaking of which, we never did send that message from last thread to the logistics guys.

>The RRC is part of the military, which makes sabotage of its machinery an act of sabotage against the Crown. Hopefully Military Logistics Command are willing to cooperate with a formal royal request to assist in rooting out the source of a potential act of treasonous sabotage. And if they're not willing to cooperate, Her Royal Highness Princess Lydia Tannhauser Von Cygnus Gates III would be very, *very* interested in their reasons why.
>>
>>26198889
That's exactly the problem, Logistics command is cooperating fully with Cobham's investigation, but she doesn't seem to be actually going anywhere. She just finds herself redirected in circles. Everyone involved is very cooperative and polite but nobody seems to have the answers she needs.

What shall you do for this turn?
>We shall go to Fort Adler ourselves and demand answers.
>This is a waste of time, we shall recall Dame Cobham at once.

What shall you do with the new MVAC core
>Install it in the Manor House
>Gift it to another agency.

How shall you direct the Stonefield Teliscope
>Scan the poles for Foe Stars,
>Scan the Ecliptic for other anomalies.
>>
>>26199140
>We shall go to Fort Adler ourselves and demand answers.
>Install it in the Manor House
>Scan the Ecliptic for other anomalies.
>>
>>26199140
>We shall go to Fort Adler ourselves and demand answers.
If no-one has any answers or information, then either they're maliciously concealing the information required and should be fired, or they're so incredibly negligent and incompetent in the performance of their duties that they should be fired. We're not hosting Midland's version of the Leveson Inquiry here. We are a Princess of the Royal Line and we are jolly well going to get some answers.

>Install it in the Manor House
We need to start getting those networking benefits from multiple MVAC cores.

>Scan the poles for Foe Stars
We have one signal recording already, let's see if we can get more to compare it to.
>>
>>26199367
>>26199210
You leave the Colonel in charge of the island and fly off to midland while the corps begins work on the next two launches. Will you be meeting with Dean first or going straight to fort Adler?
>>
>>26199140
Definitely gift the MVAC to the science agency. Or perhaps the military, as a peace offering.

And pole stars. Can never go wrong with pole stars.
>>
>>26199715
We already directed Cobham to speak to General Dean earlier. If she couldn't (or wouldn't) help Dame Cobham, there's not much reason to suspect she'd help us personally. We should probably get an update from Cobham on whether Dean had anything to say, at least, and get her notes of the names of those who have been more useless or less useless than average.
>>
>>26199818
Agreed. I had high hopes for General Dean, but it appears she is not a resource we can depend on.
>>
>>26199818
You haven't gotten a reply back. Dean is stationed in Hafenstad and Cobham is drowning in paperwork in Fort Adler.

I haven't said anything to suggest that Dean is less than trustworthy. Please stop assuming things.
>>
>>26199911
Apologies, God Mother. That old player paranoia flowing to the forefront once again, always inspiring caution beyond reason. Let's see what General Dean has to say.
>>
>>26200099
It's frustrating because I have hidden a bunch of things that the players have been OBLIVIOUS too. Somebody you trust is hiding something from you, the relationship between two characters isn't what it seems. Sometimes my choice of words is delibrately obtuse in order to hide things in plain sight. ect ect. There is plenty to be paranoid about if you just look and re-examine things you think you know.
>>
>>26200213
I already called you out on totally not char.
>>
>>26200213
Amelia is obviously a member of the Society, and is their messenger.
Harker and Cobham are probably related by blood.
>>
>>26200213
That's always the way, yeah. Everything the GM says is significant, but you can't make things *too* obvious, which means the players are always guaranteed to pick up on some random thread and fly off into the sunset on giant wings of speculation. "Plastic hair? She must be a robot! Mysterious pendant? Nope, robot!" was hilarious. You just have to look back and laugh, really.

Whatever it is, we'll pick up on it sooner or later, probably right after it bites us in the ass. Such are the mysterious ways of players. It's better than having completely naive players who don't speculate at all, I suppose.
>>
>>26200382
Rainbows
>>
>>26200379
>Amelia is the Society's messenger
.... Oh, damn. I have no idea how I missed this one. I'm going back over the last few meetings and everything fits.

Of course, that probably means it's a giant red herring, and the messenger is secretly Mr Luxon. Or Cottonball. But it bears noting, nonetheless.
>>
>>26200379
No comment...

So lets get this back on track. Are you going to Fort Adler or Hafenstad, and are you taking an MVAC with you to offer the military or installing it at home?
>>
Back to the business at hand.
We shall meet with Dame Cobham at Fort Adler so that she may brief us on the situation. Then we shall proceed to General Dean to secure her support.
>>
>>26200729
>>26200729
We shall install the MVAC Core at home, and we shall proceed to Fort Adler.
>>
>>26200743

Sounds like a good ida.
>>
>>26200732
I agree with this. General Dean approves of practicality and good paperwork - we should have a full picture of the situation before we speak with her.
>>
You fly into Fort Adler and are saluted through the gates. It takes a while to track down Cobham but you eventually find her burred under an almost literal but still technically figurative mound of paperwork.

"Gods dammit, I can't make any sense of this!" You hear her voice coming from behind a pile of boxes, each filled with supply records. She's too absorbed to hear you enter so she curses in a manner unbecoming of a lady and and officer. Perhaps one of these boxes might contain the information you are looking for, but good luck finding it.

Who is escorting you and what outfit are you wearing?

>Frilly dress
>Military uniform
>Royal gown
>Buisness dress
>Trendy dress (1 RnD point Deducted from next turn's budget)

>We brought Perro because we wish to be careful.
>We brought Amelia because it might be fun to go shopping after we sort this out.
>We brought Klaus because he's been working really hard and needs a break now that the test pile is finished.
>We brought Luxon because he is indispensable with this kind of work.
>>
>>26201005
We are wearing our Military Uniform, and we brought Luxon because he is indispensable with this kind of work.
>>
>>26201049
I concur. This is a military operation, we should be in our uniform. We should probably have Sir Perro along in addition to Mr Luxon, but he'll be guarding doors and watching exits and so on, not sorting through paperwork.
>>
>>26201308

Looks like we'll have to get one of those giant thumbtack boards.
>>
As Cobham notices you have entered the room, she stands up suddenly to salute you and in the process knocks over a precariously stacked pile of boxes, sending documents all over the floor in an flurry of snow white paper. "Gyaaaaah!" She screams as the avalanche consumes her.

Once Mr Luxon has helped her to her feet she apologies and tells you that she has only been able to get anything at all after many hours of being redirected, and when she finally got it, it was all dumped on top of her at once. "I'm absolutely rubbish at this sort of thing your highness!" She says, sounding like she's almost about to cry. She then looks around carefully and pulls herself closer to you, grabbing onto your tie for support. "I think they did it, that's why they won't give us any straight answers, this is just a waste of time your highness."
>>
>>26201763
"Almost certainly, Dame Cobham. We do need to find some proof, though. Hopefully we can be of assistance to you in locating that proof within all this paperwork - or locating the suspicious gap where the relevant records ought to be."
>>
>>26201763
"We suspected as much, Dame Cobham. However, we must find the ones who signed off on the shipment, who were aware of this crime, and then extract from them the motivation for this outrage.
"We cannot, and will not, tolerate this happening again. First, it was the Radio-Telescope. What next? The Meteor-3? A Cheribum launch? Gods forbid, the radio-reactive pile! Time consuming as this is, we cannot afford such sabotage with our work."

Have Mr. Luxon assist, as Dame Cobham briefs us on who is useful and who is not.
>>
>>26201903
>>26201941

Cobham looks crestfallen as you tell her how important this work is and how you can't allow the issue to be dropped. "can't we just catch them in the act then your highness? All the people here are helpful, but they don't know anything. There probably just leaving this to distract us." she tells you pleading for a break, still hanging inappropriately onto your tie.

Sorry got distracted by this https://www.youtube.com/watch?v=Tp6yj2k0Fpc
>>
>>26203028
"Then we shall see if we can acquire some more assistance."

Leave Mr. Luxon to begin going through the paperwork, and we shall call upon the BSI, to acquire a handful of their junior analysts.
We just need people to help go through this mountain of paperwork, not crack codes. So we don't require their more experienced operatives, and this request should be easier to fulfill.
>>
>>26203165
I'm sorry for getting distracted but it's late now and I have to eat and walk the dog. I think I'll call it a night. We did good considering that I started late, missed an hour to internet issues, and then got distracted by shit.

Unfortunately I have bad news, My work schedule is changing and while I'm not 100% sure, I fear I may only be able to run SPQ on Tuesdays. I apologize for any inconvenience.

I hope that by running once a week I will have more energy and be able to provide better updates which will improve the quality and speed of the threads to make up the difference.

See you next week.


[Advertise on 4chan]

Delete Post [File Only] Password
Style
[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k] [s4s] [cm / hm / lgbt / y] [3 / adv / an / asp / cgl / ck / co / diy / fa / fit / gd / hc / int / jp / lit / mlp / mu / n / out / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / wsg / x] [rs] [status / q / @] [Settings] [Home]
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

- futaba + yotsuba -
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.