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On our 8th thread now, where last we left off:
Kamboja had tried to kill Zapson, again. We're gearing up to sue him for copyright infringement. We have power armor and working electricity now, and an airship to boot. Trading has started up again inside the city's new market district. Shenanigans with arcsteel, mentadium, and runic magic continue.

Previous threads below
1: http://suptg.thisisnotatrueending.com/archive/26045111/
2: http://suptg.thisisnotatrueending.com/archive/26037712/
3: http://suptg.thisisnotatrueending.com/archive/26050159/
4: http://suptg.thisisnotatrueending.com/archive/26063910/
5: http://suptg.thisisnotatrueending.com/archive/26082597/
6: http://suptg.thisisnotatrueending.com/archive/26102801/
7: http://suptg.thisisnotatrueending.com/archive/26138816/
>>
>>26175950

Our most recent stats:

Population: 176m/198f 21gm/12gf
Magic: Silence, lasting fire, fire breath, stink bombs, shadow shaping, Iron Golem Crafting, rune crafting, ice touch, frost breath, icicle, ice barrier
Weapons: bolt-action firearms, steel martial weapons, advanced steel armor, cannons, revolvers, gatling guns, gatling cannons, auto-rifles
Tech: Steel smithing, Tunnel architecture, Guns, Explosives, mushroom cultivation, steam power, Flight, prosthetics, telescopic lenses, electricity, light bulbs, electric motor, automobiles, powered armor
Heroes: Zapson Hextech, Aranax, Grantham, Brenn, Tesla, Orion
Food: Bountiful
Wealth: 7907 gold
Resources: Sulfur, Gold, Topaz, Coal, Iron ore, Tin, Magnesium, Covalite (little), Mentadium (fair), Tantalil (little), lumber (bountiful), adamantium (fair), copper (fair), arcsteel (plenty), quartz (little), stygium (little)
Animals: 8 cow, 4 goat, 10 chicken
Religion: Krissus
Keystones: Opal Island, Bile-Scum Bog, Brellach
Artifacts: Anticipation of Justice, Godthump, Powerpick, Dwarven Dominion Staff, Mysterious Box

What will you do?
>Hunt
>Tech
>Weapons
>Magic
>Upgrade Settlement
>Explore
>Trade
>Send courier to [person/place]
>Council with Orion about [blank]
>Council with Aranax about [blank]
>Council with Brenn about [blank]
>[other]
>>
>>26175975
Ask lawyer about efreet buried in sand
Tech Upgrade weapons
Tech upgrade farming tools
Council with aranax about upgrades and defense
>>
>>26176521
Sure do this.

Hey slouch what up!

I'm going to need to leave soon to do some housework but ill be back!

Also what projects do we have uncompleted?

Would it be too much to ask for a list?
>>
Shit, missed last thread and I can't click the arhive links. Can someone fill me in on what happened and why we have cars now?
>>
>>26176578

>batteries
>radio
>artillery cannons instead of lol revolutionary war cannons
>building a second airship
>recoilless cannons
>surveillance system
>>
>>26176627
mr asshole got into our room and gave us a offer, lawyer advised us against it then he had a assassin attempt to kill zapson. People were reading lore and hyping opal islands. Cars/airship and dwarven runes
>>
>work on batteries -
> work on radios
>>
>>26175975
>Council with Orion about the Efreet in the sand.
>Tech - Radio - Quartz
>Tech - Artillery Cannon
>Tech - Batteries
>>
>>26175975

The Gnomes make 200 gold.
Orion is asked about the stories of an Efreet half buried in the sands of Bekkaj. "The claims are accurate. There is an efreet of some considerable size trapped by the magic of Kamboja Kunal. The desert he is reportedly located in is North of Khameset Village, West of Sehkem Barrabad. It would need a dedicated troop to locate him and an even more stalwart mage to confront and communicate with him."
The Gnomes go about improving their weapons, the cannon in particular is finally completely redesigned into something along the lines of a Howitzer than whatever the fuck Napoleon used, ya dig?
Farming tools are developed, which increase the productivity of mushroom cultivation and the cleaning of the livestock's chamber. The mushrooms always grew so easily, and so many of them simply traded their excess of topaz for meat in the market, they never felt the need to make tools to farm. These will come in handy if they ever decide to grow food on other worlds.
Zapson visits Aranax in his chamber, and discusses the construction of defenses or upgrades for the settlement. "Ah, pleasant to see you, Judiciar. Yes, after the recent invasion and Kamboja's brazen attacks, I have given this much thought as well. In terms of more domestic upgrades, many more chambers may be dug out to increase your capacities in different respects. A library to provide information on things you have not yet encountered, a lab to increase the capabilities of your scientists and inventors, a bestiary to collect or domesticate wild creatures, and other such rooms certainly may be excavated and constructed. In the way of defenses, traps may certainly be installed. Pendulums and pit traps would be most effective in a dwelling like this. You might also install a divining pool or a room of magic mirrors to be used as a surveillance system so that from the sanctum of the bottom floor you may observe all that occurs within these walls or I in your stead."

>cont'd
>>
>>26177110

Population: 176m/198f 21gm/12gf
Magic: Silence, lasting fire, fire breath, stink bombs, shadow shaping, Iron Golem Crafting, rune crafting, ice touch, frost breath, icicle, ice barrier
Weapons: bolt-action firearms, steel martial weapons, advanced steel armor, cannons, revolvers, gatling guns, gatling cannons, auto-rifles, artillery
Tech: Steel smithing, Tunnel architecture, Guns, Explosives, mushroom cultivation, steam power, Flight, prosthetics, telescopic lenses, electricity, light bulbs, electric motor, automobiles, powered armor, farm tools
Heroes: Zapson Hextech, Aranax, Grantham, Brenn, Tesla, Orion
Food: Bountiful
Wealth: 8107 gold
Resources: Sulfur, Gold, Topaz, Coal, Iron ore, Tin, Magnesium, Covalite (little), Mentadium (fair), Tantalil (little), lumber (bountiful), adamantium (fair), copper (fair), arcsteel (plenty), quartz (little), stygium (little)
Animals: 8 cow, 4 goat, 10 chicken
Religion: Krissus
Keystones: Opal Island, Bile-Scum Bog, Brellach
Artifacts: Anticipation of Justice, Godthump, Powerpick, Dwarven Dominion Staff, Mysterious Box

What will you do?
>Hunt
>Tech
>Weapons
>Magic
>Upgrade Settlement
>Explore
>Trade
>Send courier to [person/place]
>Council with Orion about [blank]
>Council with Aranax about [blank]
>Council with Brenn about [blank]
>[other]
>>
>>26177136
>Upgrade Settlement - Room of magic mirrors/surveillance center
>Upgrade Settlement - Laboratory
>Tech - Radio
>Tech - Batteries
>>
Hey guys !

Slouch, can you please send me your docs when you have time ? That would be great !

>Upgrade Settlement : Create a Lab.
>Upgrade Settlement : Create a library.
>Tech : Upgrade electricity storage.
>Weapons : Test electricity as a weapon.
>>
>>26177198

Email address nigga
>>
>Tech
Research some more properties of electricity

>Weapon
Upgrade cannons by rifling them and giving it hydraulic adsorber. This should make reaiming faster due to the adsorber dampening the recoil so it doesn't make the cannon move alot

>Weapon
Continue developing the auto gun who's caliber would be larger than the ogre revolvers but not as big as a cannon shell. This intermediate cartridge should be able to destroy any light cover and enemy in several shots but not enough recoil or be too heavy to need multiple crews manning it. It's ammunition would be fed through chain linked cartridge with a box holding the ammunition and feeding the auto cannon. This auto cannon should be armed to the mechs allowing them to destroy targets from afar and suppressing them.
>>
>>26177198
Forgot email : qstornlol@gmail.com
>>
>>26177221
>Continue developing the auto gun who's caliber would be larger than the ogre revolvers but not as big as a cannon shell.
So... A grenade launcher?
>>
>>26177280
(Really I was trying to make a .50 cal machine gun considering how big the gnomes are to the relation of a heavy machine gun it'll be an auto cannon to them)
>>
>>26177198
Agreed
>>
>>26177110
I'm sure we are all happy to uprade our technology, but I seriously begin to lose faith in it.

I have the feeling that we'll never be safe, and we will be victims forever, even if we have this technologic advantage.

Maybe we should turn to Krissus, he can show us the right path.
>>
>>26177314

The Cyclops revolvers were around .60 cal.
>>
>>26177370
Well fuck

I guess a 20mm auto cannon is to be made
>>
I have one quick question
We can use magic to create fire and ice and so forth.
Is it possible to do the opposite?
To take an energy, say electricity,
And convert that energy into magical emergy to be used for... whatever we want?
I see gnomish engine mages.
>>
>send courier to kamboja/astral plane
make sure the courier is hired from outside the settlement with none of our equipment.
>message
>dear kamboja
>how does it feel to be the pussiest bitch in the entire realm?
>haha
>we just thought we should let you know that we have fully recovered from your last (little bitch pussy) attack
>...and that we have made great technological strides that make revolvers look like little bitch weapons (like you and your boss! Haha)
> Anyways just wanted to let you know were doing well (and also that you're a little pussy bitch cunt and your mom made love to goat/cyclops half breed to make you... Bitch)
>love
>the gnomes of DD
>>
>>26177136

The Gnomes earn 300 gold this turn.
Two rooms are excavated, one to be a laboratory and one to be a library. It will take time to stock, decorate, and adequately prepare either room, but they have been dug out and carved.
Work is done on storing electricity, and the Gnomes are beginning to get ideas about how it could be done using copper and tin plates - but they aren't quite there yet.
Some of the Gnomes work on actually unleashing stored electricity as a weapon. The majority of them are shocked rather seriously, but on a few trials of some makeshift prototype designs they cast bolts of electricity from their weapons. Just not very accurately.

Population: 176m/198f 21gm/12gf
Magic: Silence, lasting fire, fire breath, stink bombs, shadow shaping, Iron Golem Crafting, rune crafting, ice touch, frost breath, icicle, ice barrier
Weapons: bolt-action firearms, steel martial weapons, advanced steel armor, cannons, revolvers, gatling guns, gatling cannons, auto-rifles, artillery
Tech: Steel smithing, Tunnel architecture, Guns, Explosives, mushroom cultivation, steam power, Flight, prosthetics, telescopic lenses, electricity, light bulbs, electric motor, automobiles, powered armor, farm tools
Heroes: Zapson Hextech, Aranax, Grantham, Brenn, Tesla, Orion
Food: Bountiful
Wealth: 8407 gold
Resources: Sulfur, Gold, Topaz, Coal, Iron ore, Tin, Magnesium, Covalite (little), Mentadium (fair), Tantalil (little), lumber (bountiful), adamantium (fair), copper (fair), arcsteel (plenty), quartz (little), stygium (little)
Animals: 8 cow, 4 goat, 10 chicken
Religion: Krissus
Keystones: Opal Island, Bile-Scum Bog, Brellach
Artifacts: Anticipation of Justice, Godthump, Powerpick, Dwarven Dominion Staff, Mysterious Box

What will you do?
>Hunt
>Tech
>Weapons
>Magic
>Upgrade Settlement
>Explore
>Trade
>Send courier to [person/place]
>Council with Orion about [blank]
>Council with Aranax about [blank]
>Council with Brenn about [blank]
>[other]
>>
>>26177596
>little bitch
>little pussy bitch
>pussiest bitch in the entire realm
>little bitch pussy
>Bitch
>mom made love to a goat/cyclops half breed to make you


So much burn. So much edge. So metal.
>>
>>26177198
I'm back!

I second this >>26177198


Also thanks for answering my question Slouch :D
>>
>>26177667
>Upgrade Settlement - Laboratory
>Upgrade Settlement - Library
>Tech - Batteries
>Tech - Electricity Weapons
>>
>>26177708
I guess nobody likes auto cannons

Do this >>26177708
>>
>>26177753
I only put that because those are projects we just started. Once those are finished, we can do other things.
>>
>>26177667
>Upgrade Settlement - Laboratory
>Upgrade Settlement - Library
>Tech - Ask Aranax is he accepts to be studied. We need to know more about the way he "works". We'll learn a lot.
>Tech - Electricity Weapons
>>
>>26177708
Do this!
>>
>>26177667

The Gnomes make 200 gold.
The library is completely full of shelves, and a great deal of topaz and 600 gold is spent acquiring books. If there is something you are curious about, you may not consult the library and I will roll to see if you have information on the subject or not. Subsequent upgrades to the library will improve your odds of having the information you seek.
The laboratory is outfitted and completed, and now scientific pursuits will be completed more quickly and easily (and safely).
The Gnomes, using their new lab eventually make basic batteries using plates of tin and copper lined up. It isn't very effective at all, it's missing a solution....
The Gnomes have more success with the electrical weapons - but that still leaves a lot to be desired. One of them even loses a patch of hair in these experiments.

>cont'd
>>
>>26177708
Agreed
>>
>>26178043

Population: 176m/198f 21gm/12gf
Magic: Silence, lasting fire, fire breath, stink bombs, shadow shaping, Iron Golem Crafting, rune crafting, ice touch, frost breath, icicle, ice barrier
Weapons: bolt-action firearms, steel martial weapons, advanced steel armor, cannons, revolvers, gatling guns, gatling cannons, auto-rifles, artillery
Tech: Steel smithing, Tunnel architecture, Guns, Explosives, mushroom cultivation, steam power, Flight, prosthetics, telescopic lenses, electricity, light bulbs, electric motor, automobiles, powered armor, farm tools, batteries
Heroes: Zapson Hextech, Aranax, Grantham, Brenn, Tesla, Orion
Food: Bountiful
Wealth: 8007 gold
Resources: Sulfur, Gold, Topaz, Coal, Iron ore, Tin, Magnesium, Covalite (little), Mentadium (fair), Tantalil (little), lumber (bountiful), adamantium (fair), copper (fair), arcsteel (plenty), quartz (little), stygium (little)
Animals: 8 cow, 4 goat, 10 chicken
Religion: Krissus
Keystones: Opal Island, Bile-Scum Bog, Brellach
Artifacts: Anticipation of Justice, Godthump, Powerpick, Dwarven Dominion Staff, Mysterious Box

What will you do?
>Hunt
>Tech
>Weapons
>Magic
>Upgrade Settlement
>Explore
>Trade
>Send courier to [person/place]
>Council with Orion about [blank]
>Council with Aranax about [blank]
>Council with Brenn about [blank]
>[other]
>>
>>26177596
Once again requesting we do this because this fucking guy grinds my gears. Feel free to reword it, just make sure it's still insulting.
>>
>>26178094
I'm pretty sure he'll be plenty insulted when we keep killing everyone he sends to murder us all.
>>
>>26178061
>Read
Read up the library on the subject of our mysterious box

>Weapons
Continue developing the auto gun who's caliber would be larger than the ogre revolvers but not as big as a cannon shell. This intermediate cartridge should be able to destroy any light cover and enemy in several shots but not enough recoil or be too heavy to need multiple crews manning it. It's ammunition would be fed through chain linked cartridge with a box holding the ammunition and feeding the auto cannon. This auto cannon should be armed to the mechs allowing them to destroy targets from afar and suppressing them. (20mm)

>Research
Research liquid properties that can store electricity
>>
>>26178061
>Upgrade Settlement - Room of magic mirrors/surveillance center room
>Upgrade Settlement - Bestiary - Maybe we can find a way to tame some of the wild beasts of this world.
>Trade - citrus fruits or find salt water. The Electrolytes can help with our batteries. It's what plants crave.
>Council with Brenn about Opal Island. Is it safe for us to travel? Could we forge alliances there?
>>
>>26178061
> umprgade settlement
Domestication room
> upgrade settlement
Pit and pendulum traps
Upgrade Libra
> consult Library
Rakshasas
>>
>>26178133
I know we had Grantham read the runes on the box. It said something about containing something dangerous. Could you please reminds us, Slouch?
>>
>>26178166
I second this.
>>
>>26178181
More like dangerous for the Sultan!
>>
>>26178195
We can only hope. But if it is dangerous, we don't want to open it until we can be sure we can control whatever is inside. If it can be controlled. It could be the equivalent to Pandora's Box, although it's not like it could get that much worse on our shithole of a planet.
>>
>>26178061
We should look up recoilless artillery and guns next turn.
>>
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>>26178181

He doesn't know how to open it yet, but he does understand that whatever contained within is dangerous. The box cannot be broken open either, any strikes simply glance off.
3spooky5me
>>
>>26178094

also lol, if even one other person is interested in doing this I'm going to pass it.
>>
>>26178542
O god please don't
>>
>>26178166

DID YOU SAY ELECTROLYTES?!
READY OR NOT HERE I BRAWNDO
>>
>>26178542
>>26178094
I am decidedly against this. We don't need to send out taunts to provoke him.
>>
>>26178542
No he's just gonna rush to build an army to kill us faster
>>
>>26178622
Everyone thinks he is just going to send another army this guy is practically a god! He has many more ways to kill us besides just sending an army.
>>
>>26178655
He's probably pissed enough that we killed the assassin that was supposed to take down 60 of our Gnomes. I almost think it was a joke, a test, or he always underestimates us.
>>
>>26178655
This. He could probably just murder us in our sleep from his desert tower if he were mad enough.
>>
>>26178694
I think he was underestimating us. I just wonder how long he will do that. After we finish our current projects we should work on advanced medicine.
>>
>>26178733
We need a Dreman Special Projects committee
> captcha Ephraim lawersu
>>
>>26178906
What like designated scientists?
>>
>>26178906
We are the Dreman Special Projects committee.
>>
>>26178924
Part forum for the discussion of special projects, part implementation.
Like Slouch said gnomes are kinda ADHD.
I imagine DSPC people to be extremely focused. Nudging sceintists back into their labs, making sure they eat, field testing new weapons on hostiles and dinosaurs... you know busy work.
>>
>>26179073
If Slouch says that this would actually effect anything i would support it.
>>
>>26179073
Like the carers at a kindergarten. Ushering the children away from the blocks and back to their finger painting.
>>
>>26178061
Tech - invent tracks for the car

tech - electrical weapons

weapons - power suits (arm power suited gnomes with the cyclopes revolvers)

tech - big guns with our latest loading tech for the power suits
>>
>>26179222
also, we haven't built any howitzers
>>
Oh gawd.
Slouch, can we control where we end up on a planet?
E.g.: I go to Pylos, but I can get a keystone to the elven settlements/freeland/whatever?
>>
>>26179073

This would not effect anything.
Gnomes are not ADHD - you guys are.
For example, in the middle of making batteries and electrical weapons, changing gears to start a committee.

No new votes, so I'm just gonna update.
>>
>>26179649
I said AFTER we finish our projects! I'm the guy who asked for a list!
>>
>>26179419

So, each planet has a couple hundred to five hundred gates on its surface. Each gate has its own designated keystone, that will take you to that one gate from any other gate on any other planet. You have a keystone that takes you to a gate nearby Brellach - but you could get one to take you to a gate in the middle of the wilderness.
That's part of why they're great loot in the game, because if you get one you don't recognize and you're then being chased - you have no choice but to use it and fuck knows where you'll end up.
>>
>>26179674

I know you said that, I wasn't talking to you.
>>
>>26179698
Damn dude after the civ ends(hopefully far in the future) you should do a quest or something in this world i wanna see a scene were that happens.
>>
>>26179773
This civ thread is so fun. I honestly hope we last to see the other planes and worlds in Slouch's unfinished setting.
>>
>>26179820
Maybe we could pay a trip to Brellach. They're open-minded and (maybe) they'll help us. Plus, they're proficient at magic (elves elves errywhere)
>>
>>26179931
Brellach has open-minded elves? Perhaps they could assist us.
>>
>>26179962
Okay FIRST lets finish our projects then lets LOOK UP what the elves are like.
>>
>>26179931
>>26179962
Let's get that embassy set up.
>>
>>26180010
>>26180011
We should see if Brenn knows about them. Make sure he can confirm. Then we finish our projects and THEN we can talk about setting up an embassy.
>>
>>26180053
Good plan.
>>
I have come Brothers! The designs of the pendulum are finished! And I have finally decided upon a scale! http://i.imgur.com/p6BmKSU.png
>>
>>26178061

A room is constructed adjacent to the courtroom, and its walls are lined with magic mirrors. This costs a hefty 2000 gold, but from within a Gnome can view any corner of Dreman's Deep, and view multiple places at the same time! If anything suspicious is detected, the Gnomes is to immediately tell Aranax who will sound the alarm with his booming voice.
Another room is carved out, this one on the second floor, and though it isn't quite stocked with supplies yet, it will be able to house up to ten beasts of any reasonable size (it could not contain something as large as a dragon, for example).
For 50 gold, the Gnomes buy salt water and brine from a fisherman and integrate this into battery design on a hunch of Tesla's. It works much more effectively now!
Zapson confers with Brenn about Opal Island. "It's as safe as it gets mate, the capitol of the Human Kingdom on Othom right now. Great, big island - loads of shops, schools, tons of rich folk and multiple temples. Great place. That's where Prime Minister Isabelle Dominari stays most of the time. The Admiral too, that cheeky bastard..."

>cont'd
>>
>>26179649
Actually i had been intending to suggest an IRC channel called DSPC.
That way people could talk about guns and frictionless doodads and what if all gnomes had heat vision or whatever.
But then i got busy.
It was something of a joke.
I didn't actually expect any in story effect.
>>
>>26180089

Population: 176m/198f 21gm/12gf
Magic: Silence, lasting fire, fire breath, stink bombs, shadow shaping, Iron Golem Crafting, rune crafting, ice touch, frost breath, icicle, ice barrier
Weapons: bolt-action firearms, steel martial weapons, advanced steel armor, cannons, revolvers, gatling guns, gatling cannons, auto-rifles, artillery
Tech: Steel smithing, Tunnel architecture, Guns, Explosives, mushroom cultivation, steam power, Flight, prosthetics, telescopic lenses, electricity, light bulbs, electric motor, automobiles, powered armor, farm tools, batteries
Heroes: Zapson Hextech, Aranax, Grantham, Brenn, Tesla, Orion
Food: Bountiful
Wealth: 5957 gold
Resources: Sulfur, Gold, Topaz, Coal, Iron ore, Tin, Magnesium, Covalite (little), Mentadium (fair), Tantalil (little), lumber (bountiful), adamantium (fair), copper (fair), arcsteel (plenty), quartz (little), stygium (little)
Animals: 8 cow, 4 goat, 10 chicken
Religion: Krissus
Keystones: Opal Island, Bile-Scum Bog, Brellach
Artifacts: Anticipation of Justice, Godthump, Powerpick, Dwarven Dominion Staff, Mysterious Box

What will you do?
>Hunt
>Tech
>Weapons
>Magic
>Upgrade Settlement
>Explore
>Trade
>Send courier to [person/place]
>Council with Orion about [blank]
>Council with Aranax about [blank]
>Council with Brenn about [blank]
>[other]
>>
>>26180143

tech- invent tracks for car to allow movement in rough terrain

tech - electrical weapons

weapons- howitzers

weapons - airship
>>
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>>26180165
>pic related
>>
>>26180143
>Weapons
Howitzer and machine guns
>Tech
Radios and batteries
>>
>>26180086
Btw, since I havent fininshed the stand... The Pendulum is 6 inches long, and will require about a foot of cubic space for the generator, I designed the power armor one first btw. Each pendulum is about half an inch thick, therefor I believe at least 5 would be able to fit in sequence inside that cubic foot.

>>26180143
>Tech - Electrical weapons
>Tech - Tracks for 'car' (as in tank tracks)
>Weapons - Howitzer
>Tech - Improve batteries
>>
>>26180206
i think we get 4 actions
>>
>>26180143
>Tech - Radio
>Tech - Tracks like this >>26180184
>Tech - Recoil reduction
>Weapons - Howitzer
>>
>>26180143

> Tech Lightning guns

>tech tank treads

>Weapons howitzers

>Armored cars.
>>
>>26180231
it is 4 actions.
>>
>>26180245
right.
>>
>>26180143
> tech
Radio
> tech
Capture and domesticate wild blindmaws.
> tech
If we still have the rakshasa assasins corpse we should dissect it and study it magically
>tech
Tank treads?
>>
>>26180228
Change my vote to this.
>>
>>26180358
I think he just disappeared because they reincarnate/revive in a set amount of time based on their karma.
>>
>>26180143
Btw... this is a hypothetical directed energy weapon that Tesla claims he actually did build. I want to make it. Keep it in mind please when we research :D https://en.wikipedia.org/wiki/Teleforce
>>
>>26180544
we should build a petting zoo, and an amusement park for additional revenue
>>
>>26180566
THIS, THIS IS WHY SLOUCH SAYS WE ARE ADHD!
>>
>>26180143

The Gnomes earn 200 gold.
Treads are added to the car design, and while it slows the vehicle down a little, it can now overcome most terrain with ease.
5 of these artillery 'Zapsons' (Howitzers) are reproduced.
More work goes into the communications device and it needs fine-tuning but serious progress is made.
The electrical weapons can function (only barely) now, but they are subject to extreme overheating, shattering, exploding, and if the crank is stopped they stop making electricity. They're also pretty bulky. (It's a small generator reconfigured into a gun that directs the generated charge out of a rod, if you're wondering how this shit is put together)

>cont'd
>>
>>26180697

Population: 176m/198f 21gm/12gf
Magic: Silence, lasting fire, fire breath, stink bombs, shadow shaping, Iron Golem Crafting, rune crafting, ice touch, frost breath, icicle, ice barrier
Weapons: bolt-action firearms, steel martial weapons, advanced steel armor, cannons, revolvers, gatling guns, gatling cannons, auto-rifles, artillery
Tech: Steel smithing, Tunnel architecture, Guns, Explosives, mushroom cultivation, steam power, Flight, prosthetics, telescopic lenses, electricity, light bulbs, electric motor, automobiles, powered armor, farm tools, batteries
Heroes: Zapson Hextech, Aranax, Grantham, Brenn, Tesla, Orion
Food: Bountiful
Wealth: 6157 gold
Resources: Sulfur, Gold, Topaz, Coal, Iron ore, Tin, Magnesium, Covalite (little), Mentadium (fair), Tantalil (little), lumber (bountiful), adamantium (fair), copper (fair), arcsteel (plenty), quartz (little), stygium (little)
Animals: 8 cow, 4 goat, 10 chicken
Religion: Krissus
Keystones: Opal Island, Bile-Scum Bog, Brellach
Artifacts: Anticipation of Justice, Godthump, Powerpick, Dwarven Dominion Staff, Mysterious Box

What will you do?
>Hunt
>Tech
>Weapons
>Magic
>Upgrade Settlement
>Explore
>Trade
>Send courier to [person/place]
>Council with Orion about [blank]
>Council with Aranax about [blank]
>Council with Brenn about [blank]
>[other]
>>
>>26180716
>Tech
Finish radio and batteries
>Magic
Carve cooling runes on the weapons
>Hunt
Domesticate blindmawz
>>
>>26180697
We should focus on other things, maybe start perfecting the battery, before we go back to the electricity weapons.

>>26180716
>Tech - Radio
>Council with Brenn about Brellach
>Tech - Batteries
>Hunt - Domesticate blindmaws.
>>
>>26180716
>Tech - Radio
>Tech - Battery
>Tech - TELEFORCE https://en.wikipedia.org/wiki/Teleforce
>Weapons - Increase caliber of Auto gun to >>26178133
>>
>>26180802
Seconded

fuckin tesla
>>
>>26180802

A few people have been voting for the increase in caliber, but Gnomes wouldn't be able to handle anything over a .40 cal weapon without hurting themselves.
>>
>>26180842
i think we want it for the power suits
>>
>>26180716
tech - batteries

tech - radio

tech - mount gun on track car

weapons - finish airship
>>
>>26180882
also, do we need to make breeding an action? or is it automatic?
>>
>>26180842
So add a little bit of Mentadium to decrease the recoil does that really need to be an action? Its kind off obvious that that is the solution.
>>
>>26180913
It should be automatic.
>>
>>26180917

In a cannon is one thing, in a handgun you run the risk of stopping the kinetic energy within the bullet.
>>
>>26180917
mentadium is so hard to get, that using it requires upper level gnome authority to use it
>>
>>26180936
I could be wrong, of course.
>>
>>26180940
Hmm... I would think it would be able to work if mounted on a gnome power armor, or mounted at a stationary point like a cannon
>>
>>26180936

It is automatic, you guys just struggle with fucking.
>>
>>26180940
Okay then how about mentadium lined gloves so they can ignore the recoil even if the gun doesn't?(i'm not saying add this action to make the bigger guns i'm just throwing out an idea also i'm sorry if i was rude)
>>
>>26180962
Try to find aphrodisiacs...? Viagra for Gnomes?
>>
>>26180961

Mounted it'd work fine, but an assault rifle of that caliber is absurd, and using mentadium (you guys have 30,000 gold worth, remember) in an assault rifle would likely take all the kinetic energy out of it, rendering it useless.
>>
>>26180940
*cough* cough*
>>
>>26181015
lol, i forgot the link
http://www.youtube.com/watch?v=H3d3l4fw8_4
>>
>>26180716
> hunt
Domestic blindmaws
> tech
Radio
> tech
Batteries
> council with aranax about improving aranax
>>
>>26180802
i second tesla for all but the weapons
if we're gonna tame dinosaurs then we need to take a page from the Rozoolliim and dominate them. also useful for stupid humanoids like cyclopses
>>
>>26181034
>>26181034
>>26181034
>>26181034
>>26181034
HNNNNG!!!!!! THIS THIS THIS! FUCK AUTO GUNS! THIS THIS THIS! Ive totally forgotten about this!
>>
>>26181015
>>26181034

You hold a cannon in your hands?
In a cannon the mentadium would be in the base so there is no recoil.
Also, another point, mentadium is heavier than lead - you don't want that shit in a weapon you have to carry yourself, yaknow?
>>
>>26181139
Okay ill support everything Tesla said and this i guess.
>>
>>26181139
>Army of Gnomes with electronic weaponry
>Super badass and nearly unstoppable.
>Enemy finds out how to make an EMP

There goes our infrastructure.
>>
>>26181250
lol but yeah, who hell is going to have that tech? Other than possibly other Gnomes and maybe Dwarves

Not to mention, our generators would be completely unaffected by an EMP xD
>>
>>26181294
Yeah, I know. And by the time they even figure out what an EMP is, our tech will probably be past that and we will be selling primitive electric weapons like they're top shit. Unless someone steals our stuff again.
>>
>>26181331
Lol I know right XD Damn thiefs
>>
>>26181350
We did kind of ask for it. But, we won't be making mistakes like that again (I hope).
>>
>>26181405
that's why there should be a veteran here at all times, also we can't be the only.... craaaaaaaaappppppp what if he "rescues" some gnomes then he has his own geniuses.

we need to fing all the gnomes
>>
>>26181405
Yeah hopefully not. I think our biggest foe is going to be magic users, its just so much easier to magic stuff than to create it via technology, but this way everyone can use it. If we could find some sort of Anti-magic field I think we probably be set....

Also theres like... nothing to prevent us from doing the whole SG1 thing and building a giant facility (around the gate since we cant move it) and completely controlling movement through at least that gate.
>>
>>26181466
Wasn't there an abandoned gnomish settlement?
Plus if they are anything like us they have dozen s of half complete awesomeness.
>>
>>26181478
Yeah, except I think that might be kind of pointless. I mean, there are over a thousand on each planet. We could still regulate traffic through the one near us.

>>26181466
I agree that we should try to look for other Gnomes. Maybe scry for them?
>>
>>26181478
only problem there's more then one gate, also did we ever get an answer if the ghost metal will block the djinn

>>26181561
yes that would work except for now people know that slaves gnomes are good for more then babies.

also i think that we should move the goblins from slaves to indentured servants at least those that were born here
>>
>>26180716

The Gnomes earn 400 gold this round.
They try to find Blindmaws to domesticate, but it would seem that turning on the furnaces months ago scared them all away and the Gnomes don't know of any other caves.
The radio is completed - but it sucks. Lots of static underground.
The batteries are improved upon, and though they're about one cubic foot in size they can carry a great deal of energy now.
More work is done on the electric guns, and the crank is moved to a backpack, making the gun itself lighter and with the crank on top of this pack, it is much less likely to be stopped from spinning. They still tend to shatter, explode, and even melt sometimes though...

>cont'd
>>
>>26181667

Population: 176m/198f 21gm/12gf
Magic: Silence, lasting fire, fire breath, stink bombs, shadow shaping, Iron Golem Crafting, rune crafting, ice touch, frost breath, icicle, ice barrier
Weapons: bolt-action firearms, steel martial weapons, advanced steel armor, cannons, revolvers, gatling guns, gatling cannons, auto-rifles, artillery
Tech: Steel smithing, Tunnel architecture, Guns, Explosives, mushroom cultivation, steam power, Flight, prosthetics, telescopic lenses, electricity, light bulbs, electric motor, automobiles, powered armor, farm tools, batteries
Heroes: Zapson Hextech, Aranax, Grantham, Brenn, Tesla, Orion
Food: Bountiful
Wealth: 6557 gold
Resources: Sulfur, Gold, Topaz, Coal, Iron ore, Tin, Magnesium, Covalite (little), Mentadium (fair), Tantalil (little), lumber (bountiful), adamantium (fair), copper (fair), arcsteel (plenty), quartz (little), stygium (little)
Animals: 8 cow, 4 goat, 10 chicken
Religion: Krissus
Dreman's Deep: Lab, temple, court, market, bestiary, library, prison, mines, residential halls, farm, armory, vault, training grounds
Keystones: Opal Island, Bile-Scum Bog, Brellach
Artifacts: Anticipation of Justice, Godthump, Powerpick, Dwarven Dominion Staff, Mysterious Box

What will you do?
>Hunt
>Tech
>Weapons
>Magic
>Upgrade Settlement
>Explore
>Trade
>Send courier to [person/place]
>Council with Orion about [blank]
>Council with Aranax about [blank]
>Council with Brenn about [blank]
>[other]

>>26181639

Stygium only works on undead.

>>26181478

It might not be wise to build a facility around an ethergate. Every civilization that has built itself around an ethergate for its ability to aid trading and commerce... has ended up invaded from the inside. ANYTHING could come through at ANY time. That includes fire giants, armies of centaur, or a fucking god.
>>
>>26181639
I agree, we should give the goblins some more freedom. Still second class citizens but not slaves.

>>26181667

>Tech - Energy weapons
>Tech - Metalstorm type weapons >>26181034
>Tech - Create a teleforce weapon (Requires tower and will likely take a long ass time)
>Tech - Improve powerarmor (SPACE MARINES!)
>>
>>26181790
Ah.... that *gulps* thats good to know... O.O
>>
>>26181790
>Magic
Ice-rune the electric guns.
>Tech
Make a tank and look for knowledge regarding childbirth in the library
>Council with Brenn on Brellach
>>
>>26181667
We really should wait until we have decent batteries before we further our ventures in electric guns.

>>26181790
>Tech - Batteries - Try to make more compact version.
>Tech - Recoil reduction using springs perhaps?
>Council with Brenn about Brellach
>Magic - Scry for other gnomes
>>
>>26181866
Runes only affect physics, not the elements.
>>
>>26181872
Im pretty sure our electric guns are literally just using a portable generator, thats why they are so unstable.
>>
>>26181790

> Tech Recoiless Cannons

>Tech - Metalstorm type weapons >>26181034

>Magic Scry for other gnomes

>Tech - Energy weapons
>>
>>26181909
Which is why we should wait until we have suitable batteries to use as "power cells".
>>
>>26181894
Isn't heat a byproduct of physics? Let's just ask Slouch.
>>
>>26181940
If we are essentially using directed energy weapons Im pretty sure we need a lot more energy than an actual battery would be able to provide, especially for any long period of time.
>>
File: 1374552906466.jpg-(201 KB, 640x786, Thob.jpg)
201 KB
201 KB JPG
>>26181848

and it's only an hour or so away...
>>
>>26181940
Just thinking about it, but we may want to start working on laser weapons rather than electric weapons.
Metalstorm weapons are still a go in my opinion, as is a Teleforce weapon (But that is a stationary one, at least until we start making something as big as a Baneblade or bigger)
>>
>>26182040
We should point allot of cannons at the ethergate just in case or make the teleforce and point THAT at the ethergate
>>
>>26181965

On a very technical level, thermal energy is a product of the laws of physics....

But that's meta as fuck and also I don't like the idea of rune magic being able to control EVERYTHING. Having control over physics is very esoteric, unique, and sciencey.
I'd also note, that even if I were to allow this, Grantham can only learn more about runes by finding source material in Dwarven ruins. Speaking of which, Grantham still hasn't returned from the coastal ruins, assuming he's even made it there as of yet.
>>
>>26182023
Okay, but that doesn't mean what we should continue down our path of relative failure. Every time we made an advancement in electric weaponry, which honestly isn't getting much more advanced, they keep melting and exploding. That will end up killing any Gnome that uses it. I just propose we try focusing on a compact energy source so we can implement it into a weapon.

>>26182073
>we may want to start working on laser weapons rather than electric weapons
Why would we do that? We don't even have stable electric weapons. Seriously...
>>
>>26182111

.... I think a Gnome would be about the size of Thob's foot. No.. half that.
>>
>>26180962
>tech
Find better ways to fuck. Aphrodisiacs, insence, romance stories, orgies
Urge the population to screw more and start researching these methods and fertility drugs for more offspring.
>>
>>26182167
........fuck........
>>
>>26181790
Magic - Scry for other gnomes
Magic - research dominate
look in library- djinn (what they are, what there ability's, their weaknesses, stories about defeating them, the politics of their realm)
Tech - Improve powerarmor (SPACE MARINES!)
>>
>>26182122
Darn. Scry for Grantham then.
>>
>>26182123
The problem is that realistically using electricity as a weapon is... well its just a bitch. The biggest reason the teleforce weapon is even possible is in part because its just so damn big and its quite complex. Electric weapons are nowhere near as effective as a laser weapon. Also another reason the Teleforce tower would be so powerful is its increadibly large area of effectiveness and how many targets it can hit at once, unlike a laser.
>>
>>26182172

You cannot improve your ability to reproduce any more than you can improve your ability to fight. You guys suck at combat, and the only thing keeping you up is huge bonuses from very very advanced technology. Your basic racial stats cannot be manipulated until you are exceptional or specialists of every field, that's no fun and no fair to me lol. Your low population growth is a big weakness - accept that along with the huge strength of having MACHINE GUNS AND HOWITZERS in a fantasy setting.
>>
>>26182264
You're not understanding the point I'm trying to get at.

We are not technologically there yet.

Not even close. That's like creating the wheel, and then creating the car. It just doesn't work like that.
>>
>>26182325
Id like to point out that we somehow were able to use electricity to move things before we invented the electric motor.... Which is almost completely impossible. I realized this last night. Lol
>>
>>26182040
Oh yeah... btw this guy makes me want to piss myself.
>>
>>26182367

How so? You had steam engines, and I believe the turbine was added.
>>
>>26182367
Steam engines, brah. But seriously. Going to laser technology? We just created a shitty radio, and you want a laser?
>>
>>26182396

Thob, one of the nine demon princes of Baator, king of fire giants, excellent dancer, and generally a cantankerous person.
>>
>>26182455
Sounds like a certain Rakshasa we all know...
>>
>>26182427
Lol what im talking about was like right before we invented the electric motor. Our electricity would have done nothing to make the power armor move or make the portable generator feedback into the crank and increase its speed. It was only for a certain amount of time, but as far as I can tell everything works fine now.
>>
>>26182444
I'll have to agree with you. We're at the '1860s in terms of electricity, rite?
>>
>>26182444
lol That is certainly fine with me, Id agree we arent there yet, but Im just saying Im not sure how effective electricity weapons are. Metalstorm weapons only use electricity instead of moving parts but thats completely different and feasible.
>>
>>26182495
We originally tried to make power armour with steam, but it wasn't working that well. We never incorporated electricity until we had the generator. I don't know what you're talking about. Maybe you could provide the source of your knowledge.

>>26182551
Basically. We kind of skipped telegraphs and went straight to radios. But yeah, that's kind of it.
>>
>>26182551
I'm pretty sure our generator creates infinite energy.
>>
>>26182300
Alright that makes sense to me but still, we have a big (drug?) mob boss breathing down ou necks, we live on a world that has essentially been deemed "inhabitable" because everything wants to kill everything else and we live an hour away from a big stargate that MIGHT just bring in some armies, monsters or GODS to our front doorstep. is it really that much just to tell everyone to have a massive orgy with these wicked baby drugs Steve cooked up in his moms basement last week? I would just be less worried about our poor gnomes going extinct if we boosted their population up to like a little under 800
>>
>>26182607
Yes, we incorporated electricity after we got the generator, but a Generator and a Motor are completely different things. And a machine that uses electricity (like an electric engine/motor on a car) is completely useless without a motor,m no matter how much electricity you throw at it. Anyway, it was a small plot hole that quickly was made not a problem.
>>
>>26182615
I think he meant the uses of electricity. Aside from almost-power armour, of course.

>>26182596
No. the Metal Storm requires computer chips, something we still have yet to get to. You voted for laser weapons, but how? It just won't work.

>>26182658
We had steam. Steam is what we used.
>>
>>26182657

You're gonna have to save more Gnomes or wait then.
>>
>>26182657
Just accept the fact that we have weaknesses. Our weaknesses are breeding, fighting, and I think kind of magic right now. We can work on magic, but breeding and fighting we will suck at. Forever. Accept it, pls.
>>
>>26182758
I wouldn't say forever just a really really long time.
>>
>>26182698
Lol, I don't think we are understanding eachother. No matter it was a small oversight that was quickly corrected that I found some small amusement in. :)

Also I do agree about the Metal Storm thing. Damn, it is a pain being so far behind... lol
>>
>>26182812
I know we don't understand each other. It doesn't really matter.

>it is a pain being so far behind
wut lol
>>
I honestly think that we should visit Brellach and harvest medicinal/useful plants. Or maybe build a base there and in Opal Island in the far future.
>>
>>26182877
In technology. Also i apologize for my delusions of grandeur! BUT SOON MY DREAMS SHALL BE REALIZED!
>>
>>26181790

The Gnomes earn 200 gold this turn.
The power armor is tested and reconstructed several times. It can't be improved much more using steel. It will protect from a lot, and can drastically improve a Gnome's strength (as well as making them about a foot taller) - but without lighter materials speed will still be a problem.
The lightning guns are tinkered with even more. They don't melt anymore! But... they still shatter and explode and tend to overheat very quickly....PROGRESS.
A wizard begins scrying, trying to find other Gnomes.... but he finds nothing anywhere near the mountain...
Zapson speaks with Brenn about Brellach. "It's an elf city, but it's not in the trees. It's got a castle keep, very human architecture. It's newer, from a few decades ago. Definitely a good place. There's a law academy where a lot of great lawyers go to learn. There's some proper mining opportunity among the roots surrounding the city near down on the forest floor beneath... but that's a right dangerous place. If memory serves me correctly you can find rubies, coal, and even mithral if you dig deep enough. Locals are a mix, really. Even met a treant there once and those lot are supposed to be extinct."

>cont'd
>>
>>26182966

Population: 176m/198f 21gm/12gf
Magic: Silence, lasting fire, fire breath, stink bombs, shadow shaping, Iron Golem Crafting, rune crafting, ice touch, frost breath, icicle, ice barrier
Weapons: bolt-action firearms, steel martial weapons, advanced steel armor, cannons, revolvers, gatling guns, gatling cannons, auto-rifles, artillery
Tech: Steel smithing, Tunnel architecture, Guns, Explosives, mushroom cultivation, steam power, Flight, prosthetics, telescopic lenses, electricity, light bulbs, electric motor, automobiles, powered armor, farm tools, batteries
Heroes: Zapson Hextech, Aranax, Grantham, Brenn, Tesla, Orion
Food: Bountiful
Wealth: 6757 gold
Resources: Sulfur, Gold, Topaz, Coal, Iron ore, Tin, Magnesium, Covalite (little), Mentadium (fair), Tantalil (little), lumber (bountiful), adamantium (fair), copper (fair), arcsteel (plenty), quartz (little), stygium (little)
Animals: 8 cow, 4 goat, 10 chicken
Religion: Krissus
Dreman's Deep: Lab, temple, court, market, bestiary, library, prison, mines, residential halls, farm, armory, vault, training grounds
Keystones: Opal Island, Bile-Scum Bog, Brellach
Artifacts: Anticipation of Justice, Godthump, Powerpick, Dwarven Dominion Staff, Mysterious Box

What will you do?
>Hunt
>Tech
>Weapons
>Magic
>Upgrade Settlement
>Explore
>Trade
>Send courier to [person/place]
>Council with Orion about [blank]
>Council with Aranax about [blank]
>Council with Brenn about [blank]
>[other]
>>
>>26183044
>Scry
For Grantham.
>weapon
Refine the electric guns further and solve the problem of recoil.
>other
Worship Krissus!
>>
>>26182966
>Tech - Weapons - Electricity
>Tech - Radios
>Tech - Metal alloys
>Magic - Scry - Grantham
>>
>>26183044
>Continue scrying for the gnomes.
>Tech - Lightning Guns
>Upgrade Settlement - Diplomatic Quarters
>Contact Brellach about a mining charter (if thats necessary) We need that mithral!
>>
>>26183115
Seconded
>>
>>26183044
> tech
Take a heavy mass of lead.
Put six gravity runes on it two on each axis of movement so that thier gravity cancels out.
Make it so you can spin the runes.
Attach guide wires to the spinning runes leading to a control.
Bam Flight Orb. We can use this to improve mobility. They are something I've been thinking about for a long time.
> scry
Grantham
> tech
Lightning breath for aranax
> tech
Radio
>>
>>26183118
Second!
>>
>>26183121
seconded
>>
>>26183044

Hey I'm actually going to have to call it a night early, I've got something important to take care of.
If someone could archive this, preferably not under the title 'Gnomes get boned hard xD LEL', that'd be fantastic.
See you guys soon.
>>
>>26183695
Later Slouch
>>
>>26183695
Au revoir, mate.
>>
>>26183695
Later, and its archived at suptug
>>
>>26183762
http://suptg.thisisnotatrueending.com/archive/26175950/
>>
>>26183773
I wonder if Slouch will come back tonight...
>>
>>26183695
so... we are actually gonna get curb stomped by a god?

*claps hands together*

"So, moving to the other Dwarven Ruins then are we?"


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