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Welcome back to the second installment of our undead Civthread. Last time our glorious leader Umhar rose from his grave and animated his first skeletons, uncovered the ruins of the village where he spent his past life, discovered and prayed at a shrine dedicated to a death god, created his trusty mount Neyakla from three deer corpses and a pile of bones and discovered that one of the living makes her home in a hut nearby.

> Leader: Umhar the Necromancer
> known spells: Raise Skeleton, Corpse Divination, Ghost Projection, Fog
> resources: Pile of Bones, 2 rat corpses, basic spell component, boar carcass, 4 hares, 3 dead dogs
> population: 2 basic Scytheman skeletons, 4 basic Axeman skeletons, 1 basic rat skeleton (Mental 1), 1 Skeleton Abomination Mount (Mental 5, Neyakla)
> tech: Minor mental upgrade
> buildings: zilch

Options: (Your trusted mount can direct the skellies to do simple stuff on their own, and your rat can do simple stuff on its own. Total of 3 picks per turn max. Minions default to guard duty if no orders are given)
> Cast a spell (specify)
> scavenge
> explore: N/E/S/W
> study magic
> research and development
> write in


Objective:
remove the hallowing on the rest of the graveyard
> Hallowing Status: 95%
>>
>>26084677
>> study magic

Lets study for a few turns before we start building.
>>
>>26084808
This
>>
>>26085445
>>26084808
Very well. Umhar leaves his minions to guard him while he works on a new spell. It takes three days and spends a bit of resource, but eventually he succeeds in researching a spell that empowers the undead minion it is cast upon, improving strength, resilience and speed. A more powerful version of the spell could probably be developed.

> Leader: Umhar the Necromancer
> known spells: Raise Skeleton, Corpse Divination, Ghost Projection, Fog
> resources: Pile of Bones, 2 rat corpses, boar carcass, 4 hares, 3 dead dogs
> population: 2 basic Scytheman skeletons, 4 basic Axeman skeletons, 1 basic rat skeleton (Mental 1), 1 Skeleton Abomination Mount (Mental 5, Neyakla)
> tech: Minor mental upgrade
> buildings: zilch

Options: (Your trusted mount can direct the skellies to do simple stuff on their own, and your rat can do simple stuff on its own. Total of 3 picks per turn max. Minions default to guard duty if no orders are given)
> Cast a spell (specify)
> scavenge
> explore: N/E/S/W
> study magic
> research and development
> write in


Objective:
remove the hallowing on the rest of the graveyard
> Hallowing Status: 95%
>>
>>26085681

> study magic
> scavenge
> research alchemy

also, good morning
>>
>>26085681
Let's look for some kind of armor. Are our minions smart enough to use skills like smithing? Blacksmith skeletons would be useful for creating toughter skeleton-soldiers.
>>
>>26085754
Researching Alchemy is going to be tough without any tools to work with. Studying magic works because it's a matter of thinking mostly, and it'd still produce far better spells if you had the means of proper study.

>>26085794
No they aren't. Or well, Neyakla technically is smart enough to do it, but not to supervise it and since it has no arms....
>>
>>26085883
Would it be possible to create smarter minions by offering people with unfinished business or an interest in a fascimilie of life the option to serve us if we raised them/put them in an animated body?

Maybe a human soul that maintains some intelligence would be okay with this, at least on a temporary basis.
>>
>>26086009
That or try to R&D or do targeted magical research into making your skellies smarter. The death god shrine was helpful towards making Neyakla smart, and generally makes stuff you necromancy make in there better at the moment.
>>
>>26085794

Right now we really don't need armor because our numbers are so low to begin with. What we need is to unhallow this place and get more troops then work on armor and weapons.
>>
>>26086091
Let's put our mount on the task of supervising some skeletons while they stockpile materials for a structure of some kind, wood and stone say, while we meditate at the shrine on a means to make them smarter. Give it a few days, say until they have gathered what they need for a small but sturdy shelter. Cottage-sized, let's say.
>>
>>26086137
I take it said cottage will be on top of the uncovered basement with the shrine? Also, everyone else cool with this course of action?
>>
>>26086190
Sure. Protecting the shrine sounds like a good idea, if we're going to need to research how to unhallow things there. Don't want to be vulnerable while we meditate for days.

And here's the first thread: https://archive.foolz.us/tg/thread/26063481/
>>
>>26086190
>undead civ

Is there any way for us to roleplay as advisers in this civ or is Umhar the only sentient guy?
>>
>>26086288
Umhar is the only truely sentient guy at the moment. Neyakla is almost sentient, but more along the lines of a computer emulating sentience reasonably well if you get where I'm going. You're going to get to add more sentients as you go along though, but you'll generally need live victims/fresh corpses to do so. As well as the proper spell or outside help.
>>
>>26086346
Do we know how to unhallow the graveyard, or do we need to research it? Are we just defacing the holy symbols over graves or what?
>>
>>26086247
Umhar sets to meditating on how to improve the mental faculties of his minions, while said minions are put to lumberjacking. Umhar's meditation is interrupted, however, when he senses one of his minions meet its end. Shortly thereafter, the undead rat, having been sent as a messenger, reports back that the humanoid living nearby apparently investigated the lumberjacking noise and attacked, destroying one of the skeletons before Neyakla chased her off. The skeletons did manage to lumberjack a bit before the incident though.
>>
>>26086477


> Leader: Umhar the Necromancer
> known spells: Raise Skeleton, Corpse Divination, Ghost Projection, Fog
> resources: Pile of Bones, 2 rat corpses, boar carcass, 4 hares, 3 dead dogs, 5 logs
> population: 1 basic Scytheman skeletons, 4 basic Axeman skeletons, 1 basic rat skeleton (Mental 1), 1 Skeleton Abomination Mount (Mental 5, Neyakla)
> tech: Minor mental upgrade
> buildings: zilch

Options: (Your trusted mount can direct the skellies to do simple stuff on their own, and your rat can do simple stuff on its own. Total of 3 picks per turn max. Minions default to guard duty if no orders are given)
> Cast a spell (specify)
> scavenge
> explore: N/E/S/W
> study magic
> research and development
> write in


Objective:
remove the hallowing on the rest of the graveyard
> Hallowing Status: 95%
>>
>>26086477
Well, that's awesome.

Have them continue further from her home. Switch to researching unhallowing for now.
>>
>>26086386
The current dent in the hallowing was brought about by time, nature encroaching on the graveyard and possibly the influence of the death god shrine you uncovered. You haven't really looked into how to do away with the hallowing any quicker than this very slow process though. Defacing stuff left and right might work, for all that you know.
>>
Just finished reading the first thread. I'm unclear on how to add intelligence to a minion - there was mention of using skulls, and of using freshly killed things. Seconding this action for now >>26086508
>>
>>26086556
Right now, 1 skull+minion with Mental 0 (unlisted)+time=minion with Mental 1. Shrine effect on this process, if any: unknown.
>>
>>26086508

Yeah this. We will do far better when we can rapidly build numbers.
>>
>>26086605

do we know anything about umhar's life? has he forgotten everything, or does he remember what god he served or what he was like? any unfinished business?

>>26086508
and let's do this
>>
>>26086508
>>26086556
>>26086614
>>26086639

You remember very little. This place is where the village once was, Umhar used to be the village priest back in the day. The house where the shrine is hidden in the basement used to be 'haunted'. That's about it for now. Your divination spell focusing on Umhar might reveal more.

The skeletons change to lumberjacking on the opposite side of the graveyard than the woman hermit's home. That does, unfortunately, not stop her from showing up again, seemingly actively seeking them out this time, but Neyakla being instructed for caution just in case manages to catch her in the arm with one of the tail-mounted antlers. The woman flees and isn't seen again today.

Umhar ponders how to get rid of the hallowing in the meanwhile. He has a feeling that the death god Artak, in whose shrine he is currently sitting, might be helpful in that endeavor, but there should be other, non-divine, methods as well. He gets under way towards a spell that could help, but he doesn't manage to complete it today.
>>
>>26086757

> Leader: Umhar the Necromancer
> known spells: Raise Skeleton, Corpse Divination, Ghost Projection, Fog
> resources: Pile of Bones, 2 rat corpses, boar carcass, 4 hares, 3 dead dogs, 12 logs
> population: 1 basic Scytheman skeletons, 4 basic Axeman skeletons, 1 basic rat skeleton (Mental 1), 1 Skeleton Abomination Mount (Mental 5, Neyakla)
> tech: Minor mental upgrade
> buildings: zilch

Options: (Your trusted mount can direct the skellies to do simple stuff on their own, and your rat can do simple stuff on its own. Total of 3 picks per turn max. Minions default to guard duty if no orders are given)
> Cast a spell (specify)
> scavenge
> explore: N/E/S/W
> study magic
> research and development
> write in


Objective:
remove the hallowing on the rest of the graveyard
> Hallowing Status: 95%
>>
>>26086757
OP I love you for running this so much.
Go to the shrine and ask the god for help on the spell! We shall use it to make an offering to him if successful.
>>
>>26086771

Lets keep working on the Unhallowing spell.
>>
>>26086771
We need to give the woman a reason not to attack us. Have the skeletons forage a fair distance away under the mount's supervision and deliver their gains to her house, let's see if she's amenable to some basic diplomacy. I expect we can find a scrap of clothing or an old sack to deliver the goods in around the village.

In the meantime keep working on the spell, and ask the god for insight if necessary. Sacrifice a hare.
>>
>>26086857
lets try this, just make sure they're foraging outside of her usual area so they don't deprive her of food and be ready to retreat or fight back
>>
>>26086857

No real reason to be so nice. If she attacks again we really should just wipe her out since she seems to be a hermit.
>>
>>26086806
>>26086857
>>26086878

Works for me.
>>
>>26086900

Plenty of reason if she knows anything useful. We're sitting around without so much as a map, she might have the lay of the land, know some history, etc.
>>
BTW the live rabits that you took from Hermitlady's snares a few days ago are going to starve to death soon, so if you want to do any blood sacrificing (there was a bunch of talk about that yesterday), you need to do it soon.

>>26086787
Thanks man
>>
>>26086930
Why don't we just, you know, send a skeleton with a letter to her house and ask her why she's being such a meanyhead to our skelebros?
>>
>>26086930

Unlikely to tell us though because undead horror against nature. I'd rather we just capture her or something.
>>
>>26087000
Do we have paper? Do we even remember how to write? Does she know how to read? Let's not find out.

>>26087007
Capture will make her less likely to tell us as well. We can try doing something that gives this person not to go after us first, but if we capture her first that option becomes far more difficult.

Being nice now doesn't take any options off the table later.
>>
>>26087033
>Let's not find out.
seeing as she's already destroyed one of our minions, this anon has a point. let's just leave a gift, that's a lot simpler than guessing which language the hermit can read.
>>
>>26086787
>>26086806
>>26086857
>>26086878
>>26086930
>>26087000
>>26086900
>>26087007

Can I get a headcount on each position here?
>>
>>26087062
I'm the guy that wrote the original suggestion here:
>>26086857
>>
>>26087033
>Do we have paper?
Probably, we're researching magic afterall. If not, there's sticks everywhere and we can carve runes into them. I'm sure we have a knife.

>Do we even remember how to write?
If we can read, we should be able to write. It'd be insanely silly to be an illiterate necromancer.

>Does she know how to read?
Dunno. Probably, though. What else is there to do all the time when you're a hermit? She could verywell be a regular Theroux writing a philosophical personal essay over the course of a 40 year isolation. Or she could be a batty old semi-retarded inbred mountainlady.

>Let's not find out.
Where's the fun in that?
>>
>>26087062
seconding diplimacy with gift of food
>>
>>26087062
I'm the guy suggesting to write her a letter of some kind to introduce ourselves and figure out the nature of our relationship given our close proximity. If nobody else wants to do that, I'm all for
>>26086857
this idea
>>
>>26087127
>probably we have paper
last thread, op said we were researching by drawing in the dirt.
>she can probably write
many hermits have been illiterate mystics or just contrarians, but being that she was mentioned as a lycanthrope last thread she could just be exiled and afraid of us
>>
>>26087164
The runes on sticks idea still stands, though.
>>
>>26087192
we'd have to do the writing ourselves, why waste time when we could be researching and then have a chance of getting the language completely wrong? and she might assume they're cursed or some shit, runes can imply magic. granted she could also assume the food was poisoned, but that's possibly less likely.
>>
>>26087062

Seconding this again, for vote-counting purposes. >>26086857

OP, consensus isn't gonna happen, just call it before we waste too much time quibbling over details. Waiting for consensus has killed enough underpopulated quest threads.
>>
>>26087227
>it'll take longer to simply carve a greeting on a stick than to have skeletons travel half a mile foraging away from her shack, then bring the foraged food back to her place

What
>>
>>26087324
Either way, a greeting on a stick isn't as good a reason for a truce as a gift of food. But we can do both.
>>
>>26087362
Why don't we do both? Give her food with a message saying, "Eat up, love Umhar XOXO"
>>
>>26087394
Sure, though maybe the note should be more like "sorry about your injury, we pose no threat to you."
>>
>>26087362
>>26087394
>>26087427
works for me
>>
>>26086787
This is me, playing sc and posting around.
We should work on clearing more graves just for more minions. It'll make our position more secure and work towards our objective.
>>
>>26087268
Fair enough, there seems to be a majority for sending her forage anyways.

The skeletons go off to foraging while Umhar sacrifices a hare, hoping for divine assistance with dealing with the unhallowing. Uopn completing the sacrifice, a pulse of necromantic energy emerges from the sarcophagus-like altar, followed by it opening. Inside it is a tome bound in what looks to be skin. Flipping through it, the spells are well beyond your resources for the moment, requiring multiple casters and exotic components, but even just reading the principles for these spells should make research a lot quicker. Furthermore, on a hunch, Umhar investigates the graveyard afterwards and finds that the pulse of dark energy has weakened the hallowing slightly.

The skeletons, in the meanwhile, go off foraging. They find a bird's nest with eggs, though birdmom had objections to them taking it, it was nothing wringing her neck couldn't solve, as well as a bunch of apples. Delivering them proves a lot less successful as they don't even have time to present the forage and the stick message before the woman attacks. Another skeleton is destroyed before Neyakla skewers her on her antlers, taking her out of the fight. The rat is dispatched as a messenger to get Umhar.

> cont.
>>
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>>26087534

When Umhar arrives, she is unconscious and quickly bleeding out. He has a feeling that in life he could have saved her, but those skills are long gone, so something else will have to be done.

> rush her back to the shrine. We'll try to save her by necromancifying her
> rush her back to the shrine, she won't make a good sacrifice if she dies before we sacrifice her
> just let her die

Pic related, it's her.
>>
>>26087575
NECROMANCE HER! TO THE ALTERRR
>>
>>26087575
Neck Romance her!
>>
>>26087575
Bind up her wounds and rush her back to the shrine and sacrifice the hares to bind up her life-force or ask the dark god to grant her more life in exchange for theirs. Surely white necromacy isn't altogether beyond the abilities of a fucking death god.

And tie her up with something in the meantime in case she gets any stupid ideas. Check her hut quickly in case there's something useful in the way of healing supplies, bandages, clothes to tear up into bandages, or a rope or something to tie her with.

Maybe get some food and water for when she comes to. And put her, you know, in the other basement away from the death god altar with the rat watching her.
>>
it occurs to me that maybe hares would make a good source of sacrifices and food if we trapped enough of them to start a breeding population, there's a reason they have a reputation for fucking like bunnies. their pregnancy cycle is like a month long, and three or four months are all that's needed for sexual maturity.
>>
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>>26087636
Confirmed for waifuism
>>
>>26087575
Well, romance is part of necromancy and chick like romance so bring her to the altar.
>>
>>26087670
Not that I mind though, it's up to you guys entirely
>>
>>26087690
Preferably no waifu, especially with our guy being a fucking corpse, thanks.
>>
>>26087670
Or just making a pun, sperglord. Calm the fuck down.
>>
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>>26087670
NO SHE'S JUST A FRIEND!
and secret head canon waifu
>>
>>26087670
>implying Neyakla isn't already our waifu
>>
>>26087575
FRESH BLOOD FOR THE GOD OF THE DEAD!
Her lifeblood fresh from her veins will empower us even further.
>>
>>26087698
I was making a joke too sir.

Favor seems to be a necrosave saccing hares for the effort.

As Umhar enters the shrine with the woman, he recieves what appears to be an instructive vision from Artak. The vision details opening the altar and putting her within, followed by a sacrificial ritual that sprays the hare blood into the sarcophagus with her and ends with closing the lid above her.

> follow the instructions
> follow the white necromancy plan someone proposed
> write in
>>
>>26087810
Lame. We don't even know how much we like this god. Maybe there are cooler gods of death.
>>
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>>26087842
White Necromancy.
We da boss now
>>
>>26087842
follow dem instructions
>>
>>26087842
White necromacy, the death god can have a human sacrifice another day, when we know what the fuck is going on.
>>
>>26087842
>follow the instructions
Artak could be considered an expert in this field.
>>
>>26087842
white necromacy just to be a hipster
>>
>>26087860
>>26087870
>>26087882
well if this is what we do, gimme some d100s
>>
Rolled 9

>>26087853
Not like we have a choice of them. We should go to the local god of death minimart and pick out a fucking better one!
>>26087903
Sabotaging white necromancy role!
>>
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>>26087944
....
>>
Rolled 96

>>26087903
rollan
>>
Rolled 64

>>26087903
>>
>>26087965
Welp, that should cover things. FUCK YOU, GREEDY DEATH GOD.
>>
Rolled 65

>>26087903
>>
>>26087962
Unlife goal of not being a pussy.
>>
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>>26087944
>>
>>26087993
>we tell a god to go fuck himself
>someone calls us a pussy

Yeah, okay.
>>
>>26088033
>Telling god to fuck off
>Edgy teen status

Keep it up bro, fedora looks good on you.
>>
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>>26088055
>>26088033
you guys are pretending right?
Nice dubs btw
>>
>>26088033
Dubs have spoken.
>>
>>26088055
>edgy
>teen
>fedora

it's time to stop before you go full retard now. back to the quest, thx
>>
>>26087944
>>26087965
>>26087979

Umhar decides to go with his initial plan instead of the ritual provided by his vision. He doesn't actually know this kind of ritual spell, so he has to improvise, but it appears to succeed. The hares used wither to dried up husks, while the woman's wounds close up. Her breathing remains shallow, however, and she remains rather pale.

>>26087992
Umhar gets the feeling that Artak isn't overly keen on being defied like that, but it doesn't seem to bother him as much as one might have guessed either. At least he doesn't retract the beneficial effects of the shrine.
>>
>>26088120

> Leader: Umhar the Necromancer
> known spells: Raise Skeleton, Corpse Divination, Ghost Projection, Fog, Life Transfer
> resources: Pile of Bones, 2 rat corpses, boar carcass, dead crow, 3 dead dogs, 12 logs, 3 unhallowed graves, 12 apples, 4 eggs
> population: 1 basic Scytheman skeletons, 4 basic Axeman skeletons, 1 basic rat skeleton (Mental 1), 1 Skeleton Abomination Mount (Mental 5, Neyakla)
> tech: Minor mental upgrade
> buildings: zilch

Options: (Your trusted mount can direct the skellies to do simple stuff on their own, and your rat can do simple stuff on its own. Total of 3 picks per turn max. Minions default to guard duty if no orders are given)
> Cast a spell (specify)
> scavenge
> explore: N/E/S/W
> study magic
> research and development
> write in


Objective:
remove the hallowing on the rest of the graveyard
> Hallowing Status: 94%
>>
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>>26088107
Sorry that you can't handle differning opinions bro.
>meme
>arrow
>to
>prove
>you're
>right
>more

Edgy teen fedora wearing autist.
>>
>>26088033
You didn't go far enough.

You didn't call him an illogical invisible sky wizard and end your speech with CHECKMATE THEISTS
>>
>>26088127
>>26088107
Can we please go back to questing and stop talking about fedoras unless you want to try to find one for Umhar
>>
>>26088120
She owes us a life debt. Wait for her to recover and extract information.
>>
>>26088125
How's our wai-um the woman doing atm? Will she begin to improve or are we suppose to dedicate turns to her care.
How do you run one of these threads?
>>
>>26088120
Well I guess it's time to wait until she wakes up, flips out, and attacks us. Should we try and secure her somehow? Like tie her up or... something? I'm certain this is going to end badly, whereas making her undead would have securely placed her under our power.
>>
>>26088125
>Minions scavenge
>Study un-hallowing
>R&D combining different necro-parts i.e. skeletal man-bear-pig
>>
>>26088191
This is why you don't save lives with necromancy. You use lives.
>>
>>26088125
Put the woman in the other basement, have the rat watch her, we'll bring her water and food when she wakes up. We'll have to shackle her to something probably to keep her from flipping the fuck out and trying to fight more of us if she gets a dumb idea in her head, or just tie her limbs to things securely.

Don't post guards, just have the rat follow her after reporting to us if she escapes. May as well avoid further damage to both sides.

Send the mount and skeletons back to gathering supplies for the cottage and foraging. Go to her hut and check inside for any written documents, something that identifies her by name, indicates if she's literate, maybe just a change of clothes. Medicine would be useful as well.

Unless we find something interesting, go back to researching unhollowing.
>>
>>26088207
just to be clear here, regular scavenge or dig up the graves that went unhallowed when you did that first saccing scavenge?
>>
>>26088222
>>26088191
the butcher's shop basement probably has some ropes or chains for hanging meat, we can use those if they're not nearly rotted away.

>>26088213
that's easymode
>>
>>26088233
Dig up the graves, we need more peeps.
>>
>>26088233
Dig up and augment those new skellies with some of our spare bones from the varied carcasses.
>>
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>>26088213
Son, I was a priest before I rose from the grave. You think a little thing like death's gonna stop me?
>>
>>26088222
Seconding.
>>26088233
Doesn't seem like there's a good reason to avoid digging up those graves.
>>
>>26088222
seconding this
>>
>>26088222

fund it
>>
Umhar sets the rat to watch the woman and the Neyakla and the skeletons to go exhuming some more graves while he checks on the woman's hut. It is a simple, one room hovel with a fireplace at the center and a pile of furs off to the side making for her sleeping space. A pile of half-finished leather snares and other traps lie in a pile elsewhere and several different herbs, flowers and roots hang from straps down from the ceiling. In addition, several totems are placed along the walls or carved, rather crudely, into the logs supporting the roof. Most of them depict wolf-like creatures, but it also includes a bird, a pregnant woman and a strange insect. Looks like she's a shaman.

Umhar makes his way back, then sets to studying the unhallowing spells in the tome. They are helpful, but breaking hallowings is a difficult thing and developing a simpler spell for it is going to take a while, even with the book. One of the spells in it, however, seems promising as all you need off-handedly is corpse ashes, unholy water and two assistant casters.
>>
>>26088433
> Leader: Umhar the Necromancer
> known spells: Raise Skeleton, Corpse Divination, Ghost Projection, Fog
> resources: Pile of Bones, 2 rat corpses, boar carcass, dead crow, 3 dead dogs, 12 logs, 3 adult human skeletons, 1 human child skeleton, 12 apples, 4 eggs
> population: 1 basic Scytheman skeletons, 4 basic Axeman skeletons, 1 basic rat skeleton (Mental 1), 1 Skeleton Abomination Mount (Mental 5, Neyakla)
> tech: Minor mental upgrade
> buildings: zilch

Options: (Your trusted mount can direct the skellies to do simple stuff on their own, and your rat can do simple stuff on its own. Total of 3 picks per turn max. Minions default to guard duty if no orders are given)
> Cast a spell (specify)
> scavenge
> explore: N/E/S/W
> study magic
> research and development
> write in


Objective:
remove the hallowing on the rest of the graveyard
> Hallowing Status: 94%
>>
>>26088444
What are the req's for raising skeletal casters?
>>
>>26088444
Find some skulls lying around and attempt to upgrade the skeletons' intelligence with them at the shrine, as mentioned in >>26086605

We need assistant casters for the unhallowing, maybe this will help.
>>
>>26088488
sounds okay, could check the book first
>>
>>26088444
Try an learn more about the totems Maybe shamanasim can help us out somehow?
>>
>>26088484
You need the remains of someone with magical talent and a spell that retains that talent in the skeleton upon reanimation (tip: your current one does not), and you need the skeleton to be smart enough to actually follow casting instructions (Mental 3 for simple spells or assisting rituals, Mental 5 for leading rituals. Actual sapience> Mental X btw.)
>>
>>26088569
Or we could just take on a living student, I'm guessing. Or convince the living to help. Not easy either way.
>>
>>26088569
Is there any way for us to tell if any of our current un-raised skeletons had magic so we can set them aside for later?
>>
>>26088569
time to research making contracts with the dead and putting sapient souls into raised skeletons with the offer of letting them sort out unfinished business in exchange for a time of service, I think.
>>
>>26088569
We search the woman, perhaps she has a map on her. If not wait for her to wake up and get her to divulge some information on the current locations of towns and such
>>
>>26088587
It's out of our scope right now. Kidnapping children once we get the opportunity to will be our best bet. We can mindfuck them into thinking we're a god and teach them our magics, creating a cult and possibly ataining divinity in the future. Our first disciples can become our priests when our empire emerges.
>>
>>26088444
>raise more skeletons(on the altar-thinghy)
>study magic
>interrogate/study the shaman-bitch
>>
>>26088649
Those are all things that require Umhar.... he has a hard time being in 3 places at once.
>>
>>26088685
Seconding this: >>26088488
Maybe we'll get smarter skeletons, maybe level two?
>>
>>26088685
>scavenge
>interrogate and explore one direction we already haven`t

then
>>
>>26088613
Not really, though it's a good bet any other clergy members had sparks. You'd need to unhallow chapel tombs (beside the one you came out of) to get to those though.
>>
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>>26088644
...or we could just keep researching healing magic and tell them we won't be all about turning everything into legions of corpses and will be glad to have cordial relations with the living. like pic related.
>>
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>>26088721
No. We will be a god.
>>
>>26088721
Nope
>>
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>>26088721
You know, every single fucking undead civ thread on /tg/ has been turning into 'lel we BBEG now' for a good six months. Maybe we should be more like pic related.
>>
Long term plans aside, it seems we're looking to spend the next turn with:

Skellies scavenger (or lumberjack some more maybe?)
Rat explores in some unknown direction (South and west. There's remains of a road to the east and her hut was to the north)
Umhar ???? since the shamaness is still out so she'll be hard to interrogate. He can check in on her though if you want. Or he can take the day off if you don't want to make him do stuff.
>>
>>26088755
But imagine the roleplay opportunities later on when, instead of roleplaying as advisers, we're the bickering priesthood of Umhar who decide what the empire should do while our unliving god locks himself in his tower.
>>
>>26088762

We've had two or three posts looking to have Umhar increase the intelligence of a skeleton with a skull at the altar to see if it has a different effect than when not doing at the altar.

>>26088755
>be like Pratchett's death
>be something other than yet another boring, imperialist lich
iamokaywiththis.jpg
>>
>>26088762
magic training/research then
>>
>>26088778
>bickering anons in a quest thread as a good things
>roleplay in a quest thread
>taking a civ quest and making it into yet another god quest, when god quests have never really had a good run or produced anything good

Nah, I'm okay with not doing that.
>>
>>26088783
ah right, my bad. Note on the mental upgrade: it doesn't have to be -human- skulls
>>
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>>26088798
>>
>>26088835
What a stupid cunt you are, anon. You're everything bad about this board, and if you ever got out of your shitty hole-in-the-wall circumstances you'd know why.
>>
>>26088858
you're the asshole that responded to a civil suggestion with sarcasm and arrogance. You're what's wrong with this board you nofunallowed.jpeg grognard fuck.
>>
Umhar pulls some skeletons off to the shrine to upgrade and sets the rest to scavenging for useful stuff. They return with the remains of two birds.

The rat scouts out to the west, locating a clearing with some cliffs jutting out of the ground and a cave.

Umhar finds that improving his skeletons within the shrine has increased effect. All of the axe-wielding skeletons are improved.

The woman continues being comatose. She seems to have turned paler


> Leader: Umhar the Necromancer
> known spells: Raise Skeleton, Corpse Divination, Ghost Projection, Fog
> resources: 2 Piles of Bones, 1 rat corpse, boar carcass, 3 dead birds, 12 logs, 3 adult human skeletons, 1 human child skeleton, 12 apples, 4 eggs
> population: 1 basic Scytheman skeletons, 4 basic Axeman skeletons (Mental 2), 1 basic rat skeleton (Mental 1), 1 Skeleton Abomination Mount (Mental 5, Neyakla)
> tech: Minor mental upgrade
> buildings: zilch

Options: (Your trusted mount can direct the skellies to do simple stuff on their own, and your rat can do simple stuff on its own. Total of 3 picks per turn max. Minions default to guard duty if no orders are given)
> Cast a spell (specify)
> scavenge
> explore: N/E/S/W
> study magic
> research and development
> write in


Objective:
remove the hallowing on the rest of the graveyard
> Hallowing Status: 94%
>>
>>26088881
that didn't look sarcastic or arrogant to me, actually. but if you want to keep being more immature than everyone else in the conversation and making yourself look bad we'll all gladly leave you to your one-man circlejerk.
>>
>>26088888
Explore the cave with Neyakla and 3 skeletons with axes, perhaps find some skeletons of a troll
>>
>>26088881
What the fuck? Boy, did you read that wrong.
>>
>>26088888

fuck it, there's no point hanging around if this turns into yet another repetitive undead quest full of faggots masturbating to their god fantasies and talking shit to everyone else the moment they're called on anything with hair-trigger responses. good luck with the quest op, seems to be full of trolls and fifteen year olds though.
>>
>>26088936
well so far there was favor for trying to save her, followed up with favor for trying to necrosave her without undeathifying her. Dosn't seem like BBEG crowd is in majority here
>>
>>26088967
maybe there'll be a chance for it if the /b/tard leaves, but I'm not really gonna hold out hope. good first try at a quest, op
>>
>>26088900
>All of your ideas are bad
>What you think is fun is wrong
>There's absolutely no good that can come out of what you're suggesting

>>26088936
I'm sorry I haven't been on /tg/ 24/7 and participated in all of the undead quest threads. This is the first time I've found one that wasn't 20 fucking threads in, so I thought I'd participate. I always find these civ threads more fun when you can have a bunch of people roleplaying as advisers or part of a council trying to come to a consensus, but apparently I'm the only one who thinks so. I'm just making suggestions and you're acting all superior and shooting them down rather than being civil, of course I'm going to respond in kind.
>>
>>26088905
Is this the only course of action I'm getting, because if it is I'm taking it, assuming rat to watch over the woman. If not, post your stuff gais.
>>
>>26089006
No, you read a lot more value judgements into people giving you their own opinions than there were in the first place, but even if it wasn't just you saying shit like >>26087944
and >>26088127
and thinking that was just fuckin' fine, maybe you should have picked up on the sharp decline in activity on the part of distinctly different posters from that point forward.

Try not to be such a cunt when you next find one of these, everything you've done has been pure thatguy escalation.
>>
>>26089027
Oh god I think I'm the only one actually trying to discuss this quest
>>
>>26089060
you know fuck it then. I'm calling it a day. I'll be at it again tomorrow, same place, roughly same time. Should be up on suptg in moments
>>
>>26089070
Okay Thanks for the thread later
>>
>>26089083
I'll be around for a bit for AMA if you want to know anything.
>>
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>>26089054
Only those comments weren't made by me. You're wrong, derailing the thread, and discouraging anybody from taking part in the quest.
>>
>>26089092
>makes posts talking shit to people that state their intent for something
>claims others are the cause of the derailment
>blames everyone else for the drop in activity
>continues this shit after the op has abandoned thread
>perceives others to be claiming superiority when all they'd like to do is get on with the process

you are not part of the solution here, anon. hopefully that'll change next thread, but probably it wont judging by your pointlessly stubborn behavior.
>>
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>>26089006
I feel you man, some people here think their ideas are superior. ruins my fun to.
if people just would vote, preferably with some words to argue why. not act like their way of thinking are better than everyone else`s, I would have more fun.
pls, can we get on with it? no more butthurt from "oldcivfags" and "nucivfags"? or do I have to go back frequnting /b/?
>>
>>26088888
>raise moar undead on ze altar
>scavenge
>research tools for undead workers
>>
>>26089801
>>26089791
Gais, the quest is over for today
>>
>>26089820
sry, I just fell asleep for 2 hrs, woke up to a shitstorm. will let it die if you don`t want to continue
>>
>>26089870
as I said, it's over for -today-. We'll have at it tomorrow and hopefully the agryfolks will havr cooled off
>>
Fuck, my Neykala.
>>
>>26088721
People like you are faggots and need to not bring 'good vibes' into something that has no place for them.
>>
>>26093686
The main character was a priest of not-death-God in life. He need not give into the desires of some foul beast opposed to the morals he held in life. Why not become the necromantic saint of your previous God? Assuming, of course, your previous God was not opposed to necromancy.
>>
>>26093901
I would think that necromancy would be more offensive to the death god than the not-death god.
>>
>>26093901
There's to much open mindedness on /tg/ about necromancy. Theres a stereotype to it for a reason, you're bringing people and thing's corpeses back from the dead for your own purposes whatever they are. The vast majority of people won't be happy. No sense trying to swim against the river when you can become all powerful much easier. The "realistic" temptations would be way to difficult for even an exceptional person, in life, to ignore.
>>
>>26094444
Why is it considered good when native americans use every part of the body yet bad when necromancers do it? It's unfair.
>>
>>26094640
We don't do it with the idea of returning the parts to the great spirit or some shit. Or maybe we could do that...use the souls of everyone we raise to create super evil Great Spirit. Has potential.


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