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File: 1374004910351.jpg-(402 KB, 512x727, PrincessLydiaTannhauser.jpg)
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You are Princess Lydia Tannhäuser Von Cygnus Gates the third, second in line of succession to the throne, duchess of Tannhäuser, and executive director of the Royal Rocketry Corps of Midland.

The race between the Royal Rocketry Corps and The Southern Space Council has been neck and neck for most of the year, with you lagging slightly behind for most of the year. However in the past month your lunar probe and Sir Harker's re-usable Meteor space plane have given you a slight edge. On the other hand, the SSC has recently had an accident with there space station. Although nobody was killed, the space habitat has been abandoned and her fleet was temporarily grounded pending a safety investigation.

In light of the tragedy you have sent your regards to the SSC's director and your personal rival, Ms Kenaway, who thanked you for your concern and took the opportunity to remind you that the bet she made 2 years ago was to see which of you would reach the moon first. She takes this to mean you yourself rather than anybody else or any sort of unmanned probe. She also told you that the future of the Mbinguni Kijiji (Heavenly Village) space habitat is unclear and that she is currently unsure whether to mount a recovery operation, or de-orbit it and build a newer better one. She even half jokingly suggested selling it to you.

How will you reply?
>Tell her she should try to recover it to recoup any losses.
>Tell her it would probably be cheaper and safer to build a new one.
>Make an offer to buy it.
>Politely tell her the decision is hers to make.

It is now turn 23, the Winter Solstice festival and new year is next turn. You have 54 RnD Points to spend and two luck points.

>Wiki: http://emlia.org/pmwiki/pmwiki.php?n=SpacePrincessQuest.SpacePrincessQuest
>Rules: http://emlia.org/pmwiki/pmwiki.php?n=WhatGoesUp.WhatGoesUp

All posts must use the royal we. Any suggestion unfitting a princess will be ignored
>>
>>26052671
We shall inform Miss Kenaway politely that the decision is hers to make. We shall respect her position as Executive Director of the SSC.
>>
>Make an offer to buy it.

But before that, how much would it cost us, God Mother? And more importantly, which technologies are they using that we are not?
>>
>>26052738
You would have to make an offer yourself, it dosn't have a price tag, but I am sure you have something she'd be interested in.

From what you understand the Mbinguni Kijiji is an inflatable habitat built as an evolution of the SSCs balloon satellite program, and that the station was testing advanced life support systems for long term habitation.
>>
>>26052871

Well, we have only recently come to consider habitats. they're not part of our objective of rushing to the moon, but they could come in handy later on. Decisions, decisions...

>Politely tell her the decision is hers to make.

We shall have to do without them. Habitats can come later, after we have finished conquering the moon.
>>
>>26052671
Turn 23
24RP Invent Comet Capsule (Mass 8 Reusable Capsule, Payload Capacity of 6) 10/15 (Tech Transfer from Meteor)
30RP Radio-Reactive Test Pile 9/17

God Mother, please clarify some of the rules concerning Reusable Capsules.
A Capsule's dry weight is 1/10th of the Mass of the Capsule, rounded up. So a Mass 8 Capsule would have a dry weight of 1 and a Capacity of 7.
A Reusable Capsule cost and additional Mass 1 for every Mass 5. Is this rounded up, or rounded down?
Because the example in Space Core's rules is a Reusable Capsule of Mass 12 having a Capacity of 9.
Reusable Capsule Mass 12
12 / 10 = 1.2
Rounded up, that's 2.
12 / 5 = 2.4
Rounded up, that's 3. Rounded down, that's 2.

So the Capacity for a Mass 12 Reusable should be either Mass 8 or Mass 7.

Which is it?
>>
>>26053027
>30RP Radio-Reactive Test Pile 9/17
Wait, I don't think we can get above 10/15 on the Test Pile since we have to perform a Test of it first.
God Mother, can you please confirm if the Reliability Limits are applicable to the Test Pile?
>>
>>26053027
Space Core's rules and mine drift apart a lot, and things will only get worse as I have ideas to fix things i have noticed in play.

A mass 12 re-usable would be 7 under the rules, although I am considering a few things that would change that. to 9

If all capsule dry mass scales up like that, there is little reason to make a capsule larger than 10. On the other hand, things like re-usable capsules should scale up. So I'm considering making capsules be a flat 1 dry mass for the start, but then adding 1 unit of dry mass for every 10 units of size to make them re-usable.
>>
>>26053176
So if we Invent the Comet now as a Mass 8 Reusable Capsule, it would have a Capacity of Mass 6?
>>
>>26052989
>>26052703
"I supose I should just de-orbit it then, and build a new one twice as good!" Miss Kenaway says over the radio. "So how is Mr Harker's new space airplane coming? I wish we had something like that, we've been spending so much of our budget on sending supplies into space."

>>26053197
Yes, Although I will remind you that the Comet was the name of the airplane he broke the sound barrier with. Halcyon avation uses that name for there jet aircraft. The new Spaceplane would be the HA Meteior 3.
>>
>>26053246
>The new Spaceplane would be the HA Meteior 3.
Alright, then it will be the Meteor-3.

>Ms. Kenaway's question
"Oh, it is quite an interesting new technology. Now that it has been proven to be possible, we hope to develop a spaceplane that will be the new workhorse design for the RRC."
>>
>>26053246

"It is coming along well, although it's still risky. Still need much work on it; maybe a new version too."
>>
>>26053171
24RP Invent Meteor-3 Spaceplane (Mass 8 Reusable Capsule, Payload Capacity of 6) 10/15 (Tech Transfer from Meteor)
25RP Radio-Reactive Test Pile 10/15
3RP MultiVAC 19/20
2RP EVA 3/7
>>
>>26053246
"It's coming along splendidly, thank you. Maybe once it's up and running we can start resupplying your habitats as well?"

>>26053420
While I support this budget, wouldn't tech-transfer give us a reliability rating of 5/10 on the new capsule?
>>
>>26053171
Yes they do. Normally it dosn't apply for things that don't go into space. But in this case it's a reactor and things can go wrong with it if it's not tested first. A boom rating means the reactor melts down and the Blockhouse will have to be quarantined.
>>
>>26053457
>wouldn't tech-transfer give us a reliability rating of 5/10 on the new capsule?
Ah, yes, that's right.
>>
>>26053176

Spacecore here -- actually since this is the longest running WGU game, I'd like permission to put your stuff back into the main branch...

(By the way, I am once more associated with NASA, doing small lunar robots)

>>26053420

This, plus we should start operating the RR pile. Somewhere safe, like on a barge a bit far out at sea.
>>
>>26053489
24RP Invent Meteor-3 Spaceplane (Mass 8 Reusable Capsule, Payload Capacity of 6) 5/10 (Tech Transfer from Meteor)
25RP Radio-Reactive Test Pile 10/15
3RP MultiVAC 19/20
2RP EVA 3/7
>>
>>26053457
Yes, tech transfer is 5/10. Without tech transfer it's 1/5!

I think I'll rule that if you are building something SMALLER than you have existing, you can transfer up to 10/15. That might not sound useful but sometimes inventing a smaller part can save you in efficiency. For instance the Cheribum is really overkill for everything you have used it for so far.

>>26053509
You have my permission but I'm not sure if a lot of my stuff would fit back in trunk. At very least the space derps shouldn't be playing with nuclear reactors!
>>
>>26053535
Considering that our biggest Capsule is going to be a Mass 8, a Mass 8 Rocket would be more efficient, I suppose.
But would it still be enough to put objects into geo-stationary and lunar orbits?
>>
>>26053523

This is good. Maxed two projects for the moment, begun a new one and no remaining points left. I second it.
>>
>>26053587
You are forgetting to account for fuel and such, A mass 8 capsule seems like the ideal for a mass 12 rocket. The SSC uses a mass 8 rocket exclusively with mass 5 capsules.
>>
>>26053523
We should begin the Radio-Reactive Test this turn.
If successful, we may be able to begin development of the Radio-Reactive Turbine next turn.
>>
>>26053523
Yup, sounds good to me. Supporting this
>>
>>26053641
>A mass 8 capsule seems like the ideal for a mass 12 rocket
So that's a Mass 8 Capsule, with a Mass Thruster, and the fuel tanks can be placed on the outside so as to not count towards the Capacity? So it could have an additional Mass 4 of Fuel?
>>
>>26053523
>24RP Invent Meteor-3 Spaceplane (Mass 8 Reusable Capsule, Payload Capacity of 6) 5/10 (Tech Transfer from Meteor)
>25RP Radio-Reactive Test Pile 10/15
>3RP MultiVAC 19/20
>2RP EVA 3/7
Confirming budget updating Wiki.
How will you spend this turn?

>Oversee the activation of the test pile (from a safe distance)
>See how MVAC is coming along
>See how the EVA thrusters are coming along
>Talk to Harker about the new Meteor.

>>26053674
Yes, I am actualy drafting new rules that make engines work like capsules, with a capacity for fuel. This would make launches more expensive, but would fix one problem right now where there is no reason to research new parts except for capsules and launchers.
I tried to fix this by requiring larger engines, but this just felt like I was taxing mass. But if I made engines work like capsules where they allways mass 1, but have a fixed capacity for fuel. Then there would be more things for mature space programs to spend points on, while at the same time keeping the mass budget the same.

Any thoughts?
>>
>>26053754
>Oversee the activation of the test pile (from a safe distance)

>make engines work like capsules, with a capacity for fuel
What about making more efficient engines, that can do more Burns per unit of Fuel? Or that can push more Mass per unit of Fuel?
The fixed capacity for fuel kind of seems like an artificial limit, since that's just a matter of having a bigger fuel tank, which isn't THAT hard to engineer.
>>
>>26053848
Well more efficient engines is something that will come along, possibly as an outgrowth of the radio-reactive pile research. Differences other than capacity for normal chemical engines aren't significant enough to fit this system's granularity without getting absurdly fiddly.

As for fixed capacity, there are actually a lot of challenges that go into making a "Bigger fuel tank" esp when you are talking about cryogenic fuels and the like.
You would also be able to stage engines. If you can't afford to build a mass 10 engine, you could use two mass 5 engines, and it would only be 10% less efficient.
>>
>>26053754

That's similar of what the old rules had (fuel+engine modules, so self
contained stages). I removed it mostly because an actual rocket
scientit said it was't realistic :)


>>26053754

We should forge on with the test pile; the world owes it to Minerva!
>>
>>26053754
>Oversee the activation of the test pile

This could be of vital importance not just to our island but to Midland as a whole. We need to make sure everything goes well.
>>
>Oversee the activation of the test pile

Just try to not die, princess. And everyone else too, I guess.

ALso, I suck at the mechanics, so I can't comment.
>>
File: 1374011519718.jpg-(140 KB, 765x600, 765px-Stagg_Field_reactor.jpg)
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Rolled 3, 10 = 13

>>26054058
He may not have understood the constraints of the game. Although IIRC the old rules had engine modules that had to be big enough to push spacecraft above them, and could be used for any two burns, which is kind of awquard IMO.

>Oversee the activation of the test pile.

You and the Colonel don the heavy lead lined robes and enter the test chamber. A heavy shield with a thick lead glass porthole has been placed between the door and the pit containing the graphite blocks which make up the bulk of Minerva's pile.

On the other side of the shield you can see Minerva and Klaus (distinguishable only by height in the heavy robes) manipulating a series of long rods. As Minerva removes them one by one, Klaus measures the radioactivity with a Geiger counter. With each removal the clicking goes faster.
>>
>>26054270
>Rolled 3, 10 = 13
Failure, the reactor does not reach criticality. Do you spend a luck point and re-roll or accept the result?
>>
>>26054287
Spend the luck point!
>>
>>26054304
What? No. We can always try to restart the reactor again next turn, surely? We need to save our luck points for stuff like booms. Particularly a boom on this.

No reroll needed. We'll just wait a turn and try the RRP again.
>>
>>26054304

No luck point. It's not a boom, so no need for one.
>>
>>26054506

Second this, very much.
>>
>No re-roll
Eventualy Minerva shakes her head to Klaus and the two begin shoving the rods back into the pile. When all are back in they walk back to where you and the Colonel are waiting. "We still aren't ready to go critical, It might take another turn before we are." Minerva says as she removes her hood, followed by Klaus. "We've learned a lot, but we will have to test our theories in practice before we can proceed any further. If we rush ahead blindly the whole pile could catch fire."
>>
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Bit of meta: I've done some thinking and I think we're in a real dangerous situation regarding the Astrologers. They don't really care about us going to the moon, they care about the Foe Stars.

Don't be surprised if a successful moonshot means we get yelled at. I'm not saying that a moonshot is bad. Quite the opposite. If we did something like bring a receiver to the moon that could detect all appearances of Foe Stars or monitor their radio signals, that warrant a thumbs up.

I get the feeling someone will say "we can't do that because weight or tech," but that doesn't really matter. Maybe we set up the reciever on the second moonwalk. Whatever. So long as we cater to our backer's objectives (like making Mr. Radio's investment pay off, for example) then we won't get yelled at. I get the feeling we've made too many promises and we need to start fulfilling them before we make any more.
>>
>>26054673
"We see. Well, then it's an excellent thing we have two such brilliant, insightful and above all careful people on our staff. We understand that a fire in such a device would be exceedingly unpleasant to deal with. Please, continue making whatever preparations are necessary for next turn."

((We need a *successful* activation to be able to improve beyond 10/15, don't we?))
>>
>>26054684
One of those promises is to make manned spaceflight more pronounced.
For that, we need EVA gear and Habitats. The Meteor-3 is necessary for getting stuff into space, so we need to develop it alongside other missions, such as testing the EVA equipment in space, using the Meteor-2. That should keep interest up while we develop other things. We might even want to develop a Reusable Rocket now, before the SSC does.
>>
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>>26054728
I'm really just nervous about the plug being pulled on the whole project. We are acting like a civilian space program, not like NERV. I'd love for us to be a civilian space program, but we answer to the council.

All of the things we are currently doing are necessary for our long term goals. They just might not see it that way and end us.
>>
>>26054781
We also need to finish 3 more radio-telescopes for full global coverage. Don't forget that.
>>
>>26054918
Well then we need to get on that. Some progress is better than none and none is what we have.
>>
>>26054929

The civilian space program is both necessary for a tech base, and for cover.

Let's forge on!

How did Minerva and Klaus take the setback?
>>
We should have advertise the Meteor to Kenaway. We could have offered a service to resupply their station, for a price.
>>
>>26054967

Do we have a chance to visit their station before they fix things? We should do that -- ostensibly to do housekeeping, also to take notes. We shall do nothing as uncouth as taking it over, just... pop in unannounced.
>>
>>26054961
Not saying the cover is bad, just saying it's becoming our focus instead of the mask.

But you're right, we need to move on. I was merely expressing a concern.
>>
>>26055002

We could ask her if they're going to dock at the station one day, and if they aren't, we could send someone there with a video camera and give them a bottle of champange.

Wait, forget about the camera, that would be more advertisement for them than for us.
>>
>>26055019

I we have to do XCOM type things, we will need a space program to be able to do anything other than fight defensively anyway!
>>
>>26055071
The issue is appeasing the people we've made promises to, not whether or not going to the moon is a good idea.

But we need to move on.
>>
Sorry for the delay, I am making lunch, thank you for keeping the thread bumped with you discussion.

Here is a short list of obligations you have. (at least the ones your GM can remember)
>Prove your fit to rule by successfully managing the RRC
>Race Ms Kenaway to the moon.
>Protect the secrets of space for the society
>Improve the earth's civilization to better prepare it for the seemingly inevitable contact with an extra terrestrial (or even extra-solar) civilization.
>Make Tang Profitable for the Nestle food co.
>>
>>26055292
One more is to maintain the global radio network for Mr. Radio.
>>
>>26055292
And Mr. Radio's TV investment. But I think that covers everything.

1, 2, 3, and 4 kind of go together so long as we slowly gather data on the Foe Stars while we're at in, while Tang and TV might require us doing some advertising.
>>
>>26055438
Not advertising. We need actual results and progress in space.
Our advertising is successful missions.
>>
The important thing to remember however, as that most of these goals are subsets of
>Prove your fit to rule by successfully managing the RRC
and
>Improve the earth's civilization to better prepare it for the seemingly inevitable contact with an extra terrestrial (or even extra-solar) civilization.

Going to the moon or negotiating with an alien intelligence would be the perfect proof of your right to rule. And even if you lose the race against Ms Kenaway, the fact that you got humans to go to the moon, even indirectly, is you helping prepare humanity for alien contact.
>>
>>26055490
Well, we will need to get commercial TV sets produced at some point, which will probably mean talking to a radio manufacturer (not Mr. Radio) about it.

After we get that set up, we could do things like show videos of our Void Knights drinking tang and talking about how it's great for long trips. That's what I mean by "advertising." And, of course, the historical moment where a nation comes together to watch the very first moon landing on their television sets.

But the moon is a top priority. We could have a commercial division do some of those sorts of things.

>>26055506
Well, it is good to know that the King doesn't consider the moonshot to be entirely pointless. That certainly alleviates a concern.
>>
>>26055506
Now, are there any messages from Mother? Are we expected to return to Castle Gates for the New Year festivities?
>>
>>26055570
Obvious commercial pandering is still obvious and a little embarrassing.
You really have no dignity, do you.
>>
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>>26055606
First advertisement shot in space. That's got to be an achievement.

Jokes aside, you're a bit right.
>>
>>26055573
Mother writes that she would appreceate it, but that it is not nessary.

It is now turn 24, nearly time for new years. What are your plans and how will you allocate your budget? You have 54 RnD points and two luck points.

>Stay at Tanhauser island and throw a party for the staff while continuing work.
>Go home and take part in the solstace Eve Ball.
>Travel somewhere else for the holiday.
>No party, keep working.

You may also spend a portion of your budget on festivities. The more you spend the happier your staff will be.
>>
>>26055898

No party before the RRP is operational.
>>
>>26055898
We work.
>>
>>26055898

Morale is important; we have achievements to celebrate, so a small party is in order. On the premises, with staff.
>>
>>26055924
>>26055932
Now, now. We should get the RRP operational, and then throw a celebratory party. No sense in spoiling staff morale.

I believe 4RP is the amount we were customarily spending on celebrations previously?

32RP Meteor-3 Spaceplane 7/12
15RP EVA suit 10/15
3RP construct an additional MultiVAC core
4RP for a small New Year's party
>>
>>26056020
((Oh, and obviously, we're going to re-attempt the starting of the radio-reactive pile.))
>>
>>26056020

Second that.
>>
>>26056020
A small party would be fine.
>>
>>26056020
>MultiVAC

How many of them do we need/wanted? We should also gift the society with one, and advertise it to the military already.
>>
>>26056173
((IIRC they get more useful and more powerful the more of them we have. Mostly I just didn't see anything else obvious on which to spend the 3RP that was left over in my budget plans.))
>>
>>26056173
More is better. Gifting them to various institutions could improve relaitons.
>>
>>26056173
>gift to Astrologers for coded messages and general secret society purposes
Yes.
>>
>>26056020
>32RP Meteor-3 Spaceplane 7/12
>15RP EVA suit 10/15
>3RP construct an additional MultiVAC core
>4RP for a small New Year's party
Confirming budget, updaiting wiki.
Will you be instaling the MVAC core in the Manor house, sending it to stonefield, or gifting it to another orginization.

In addition, what are your orders for the Stonefield Radio Teliscope.
>Scan the Pole for Foe Stars
>Scan the Ecliptic for any anomolies.
>Begin a complete sky scan of the northern hemisphere.
>>
>>26056686

We shall gift the MultiVAC to the astrologer society. We shall also scan for Foe Stars.

Hopefully we will have news for them and use the MVAC right off the bat.
>>
>>26056731
100% this. Get them off our back.
>>
Next turn, we should put up the other sattelites for worldwide radio coverage.
>>
>>26057013
We already have a global satellite network!
We need 3 more radio-telescopes built at specific regions of the world for complete long-range coverage.

Don't post such asinine suggestions.
>>
>>26056686
((Aaaaargh, I have too many things to write at once. Sorry for the delay...))

Gift the MultiVAC core to the astrologers' society. They can use it to calculate the historical paths of the Foe Stars.

Use the radio-telescope to scan for more evidence of Foe Stars. Give the society any information we pull up.
>>
>>26057065

Uh, I meant that.

We should also either set the next one in Suhtland (and rent it) or at the western isles.
>>
>>26057115
Westrin Academy would be a better choice to ask first, because they last time they said they would pick up half of the tab to build a radio-telescope.

>>26056686
Gift the MultiVAC Core to Westrin Academy. As a well-respected university, this new computational device will give them new fields and avenues of pure research.
>>
>>26057099
This. The Astrologers probably have more data on the Foe Stars than anyone else. If there is a pattern MultiVac will find it.
>>
>>26056686
Scan the Pole, I guess.
>>
Rolled 9, 7 = 16

>>26057592
While the alchemists continue working on the Radio pile, you prepaire a Solstace gift for the Royal Astrological society in the form of MVAC Serial number 000003. You aren't sure how they will recieve such artifice, but it will be a strong gesture to show them how your orginization handles things.

You also set asside a small amount of resources to throw a party, You aren't entirely sure the staff appreceate it as much as you had hoped. There aren't any serious morale problems but a few complaints have been raised about long hours so far away from home.

The Teliscope finds nothing this turn.
>>
>>26057861
oh dear that's a melt down, re-roll?
>>
>>26057870
Oh dear sweet Asmodeus yes, re-roll. A nuclear meltdown in the middle of a small island is not a good plan.

((See, this is why we didn't spend that luck point last turn. Could have been worse.))
>>
>>26057870
yes please
>>
Rolled 9, 1 = 10

>>26057899
>>
>>26057922
... That's still a fail, isn't it. Darn. It will be a sad party that we're throwing, it seems.
>>
>>26057861
>You aren't entirely sure the staff appreceate it as much as you had hoped
Apparently 4RP isn't a good enough party.
>>
>>26057987
Well, when we put a man on the moon, they're getting a massive party.
>>
>>26057922
You are halfway through the new years party when an allarm splits the celibrations in half. "FIRE FIRE FIRE! ALL EMERGENCY CREWS REPORT TO THE BLOCKHOUSE IN PROTECTIVE CLOTHING! THIS IS NOT A DRILL! FIRE FIRE FIRE!"

Fortunately by the time the half drunk emergency crew arrives, Minerva had allready managed to stop the runaway reaction before anything happened. The Pile had reached criticality for the first time, but the reaction had been increasing too fast and the fire allarm had been tripped.
>>
Hmm, the 10/15 limit leaves a slightly worse than 50% chance of sucess and almost 25% chance of catistropic failure. It works when you have a good pilot. but that dosn't apply here. Maybe I should give Klaus and Minerva stats like Pilots? Instead of Piloting and Engineering, it would be Alchemy and Engineering?
>>
>>26058021

Or a woman, of course.

>>26057870

And this is what luck points are for!

>>26058071

We ask Minerva what happens if it's allowed to finish going critical.

At least it failed a different way, should be useable data....
>>
>>26058113

System operations and Science?
>>
>>26058113
This sounds like an excellent plan. Heck, even just giving them Piloting and Engineering with a 0 in Piloting would be fine.
>>
>>26058113
Yeah, I think some way of mitigating these failures is necessary.
>>
Klaus, Endurance 1, Engineering 1, Alchemy 2
Minerva, Endurance 2, Engineering 0, Alchemy 4

Here we go. This makes the re-roll a sucess. You may improve this reactor further if you want to enrich radio-elements, or start working on a bigger reactor with turbines.
>>
>>26058694
What would the benefits of enrichment be? General improvement or new elements?
>>
>>26058715
Required to build weapons or RTGs.
>>
>>26058694
>>26058753

We shall stay very very clear of making anything weaponizable for now. The world has seen that once aready, if it doesn't see it again, we'll be happy.
>>
>>26058753
An RTG would be nice if we're going to be sending probes out.
But getting a civilian power reactor up and running would be a good way to paint the Radio Age, and our work in general, as an bright new era.
>>
>>26058753
Weapons may very well be required. Especially if the Nordlanders develop their own in secret, which they are most likely doing.

God Mother, you said that the Radio-Reactive Turbine would cost 10RP, correct?
We can invest in it once the Meteor-3, EVA, and Habitat are ready.
>>
>>26058694
enrichment are a good Idea only for the RTGs. Keep any weapon ideas and development to others.

https://en.wikipedia.org/wiki/Radioisotope_thermoelectric_generator
>>
>>26058873
>Keep any weapon ideas and development to others
We are the only ones who can develop weapons. Specifically, Minerva is the only one in the world who has the knowledge to build nukes. Without her, even our own military can't build more.
Which is a bad thing when the Huns make a breakthrough in THEIR weapons program.
>>
>>26058856
It would be Mas 10, that's 30RP to invent.

RTGs are nessary for extended activity on the lunar surface where night lasts a whole turn, but Solar Panels are probably better everywhere else.
>>
>>26058936
>30 RP to invest.

Jesus christ.

Would it at least be strong enough to power Midland?
>>
>>26058936
With this successful, if somewhat unexpected, criticality event, how goes the party?
Also, how are the safety checks at the SSC going?
>>
>>26058931

So, scan the northern continent for while?

Or send an orbital vehicle with the camera module?
>>
>>26058936
Hmm... if it's needed for a moonshot then we should probably do the RTG
>>
>>26058960
>Would it at least be strong enough to power Midland?
No, of course not. It is, however, enough to power Tannhauser Island for all of its electrical needs.
>>
>>26058960
That's less than 40% of your per turn budget. The Cheribum was more expensive.

>>26058990
It's not needed for a moonshot unless you want to be living there. A lunar mission can be planned so that all surface activity takes place in the daylight. Remember a turn is half of a lunar month.
>>
>>26059001

That in itself is something worth doing. Next time the press shows up, we mention that in passing at the end of the tour. *trollface*
>>
>>26059073
Okay, thank you for that clarification.
>>
>>26059081
>*trollface*
It's not exactly that impressive since we already have generators that give us the power we need.
You continue to suggest actions which would be detrimental to our image and our goals.
>>
>>26059073
God Mother, how has the party turned out?
We must also send New Year's Greetings to Ms. Kenaway, and to our family.

After that has been done, we must set to work in fulfilling our obligations.
>>
>>26059182

The party probably ended with relief on everyone's part.

Anywya, what do we need to do now, gentlemen?
>>
>>26059182
Once the issue with the reactor is resolved, the rest of the party goes along just fine, the staff take it in stride and consider it to be the best entertainment they can get on this island.

You send new years greetings, although you believe that the Suthlanders use the Tropical Calander which places the new year during storm season, as opposed to the solar Calander which is aligned with the solstaces.
I kind of want to start implementing the new engine rules starting with the new year. This will require a retacon of some existing parts.

New part types,
>Modules
Everything in space goes into a module now, Like a capsule, modules have an dry mass of 1 and an internal capacity of Size-Dry mass. A mass 3 Module has a capacity of 2 and a dry mass of 1.

>Capsule
A capsule is a module that can survive atmosophiric reentry and carry humans. It can hold people, RCS, Rations, and Payloads. This is mostly unchanged from before.

>Probe
A probe is an unmaned capsule that cannot survive atmosphiric reentry. It can hold RCS, Rations, and Payloads, but not people.

>Engines
Engines are used to move other modules around in space. They can hold fuel and RCS only.

>Lander
A lander is a capsule that cannot survive atmosphiric re-entry, but can make lunar landing and liftoff steps. It can hold people, RCS, Rations, and Payloads.


Ect Ect Ect... Some modules can be upgraded to give them better features, doing this will increase the dry mass. But each capsule starts with a dry mass of one. Is this easy enough to understand? I'm trying to improve upon SpaceCore's rules without making them too crunchtastic.
>>
>>26059607

It does, and I'm one of the stupid ones.
>>
>>26059607
So this new Module mechanic is going to affect the Payloads as well?
>>
>>26059607
How is this going to affect the Hawtrey Void Engines?
Are they going to be a Mass 2 Module, now? According to the way that you re-did the Engine Modules, our Lunar Probe, let alone even our communication satellites, are impossible now.
>>
>>26059607
Modules can be improved with upgrades. Upgrades are basicaly parts that are built into the module and cannot be removed. You pick them when the spacecraft is invented and they add to the dry mass.

The Meteior's wings count as an upgrade. Other possible upgrades would include capsules with built in engines allowing them to carry there own fuel internaly, Modules with built in probes allowing them to function independently, and capsules that are also landers. Ect Ect Ect.

>>26060083
This would completely replace the Hawtry Void Engine part and retacon existing spacecraft using them. Mass wise there will be no diffrence, but new ones build will be slightly more expensive. I don't think this will be too much of a problem however. Unmanned spacecraft will also get cheaper so it ought to even out slightly. You are also retroactively getting the equivlent of several modules invented for free which makes up for a lot of the unfocused spending so far.

>Hawtry Void Engine
Type: Engine, Mass 1/3, Capacity 2, Reliability 19/20

>Unnamed Cheribum Upper Stage
Type: Engine, Mass 1/5, Capacity 4, Reliability 15/20

>Unnamed Satelite/Probe
Type: Probe, Mass 1/3, Capacity 2, Reliability 19/20

>>26059924
Payloads are uneffected. Anything that goes into a capsule is uneffected. The only exception would be unmmaned spacecraft, which now require a probe part. a probe module which can be as small as adding 1 mass to a spacecraft.
I think I'll Keep MVAC cores on the ground as a flat 3 point purchase however.
>>
>>26060250
>The only exception would be unmmaned spacecraft, which now require a probe part
Wasn't the point of developing the MiniVAC that it would cost 0 Mass?

And what's the purpose of the Cheribum Upper Stage?
>>
>>26059607

I like it! Worth a try!
>>
>>26060380
If you want more than two units of fuel it's important. The Selene Lunar Probes would have used it. As will the Meteior and other next gen capsules. Fully loaded it will take two units of fuel to get it into orbit.

Although 5+8=13 so one or the other will have to leave one slot open.
>>
>>26060469
So an Engine Module is not a Payload, and so doesn't count towards a Capsule's Capacity?
>>
>>26060527
Yes it is it's own module that is docked with the capsule.
>>
As an Example, here is what a spacecraft for a polar orbit mission to spy on the Nords might look like using this system. You can imagine each line as 1 mass. One line is left blank because the Cheribum can only lift 12 mass of spacecraft.

Meteior
Mass 2
-Sir Harker
-Prince Orion
-Camera
-Rations
-Rations
--
Engines
-De-Orbit Fuel
-Plane Change Fuel
-Orbit Fuel
-Orbit Fuel
Cheribum

Here is another mission where the Meteior carries less fuel for a shorter trip to resuply a space station

Meteior
Mass 2
-Dame Cobham
-Rations
-Rations
-Rations
-Rations
-RCS
Engines
--
-De-Orbit Fuel
-Orbit Fuel
-Orbit Fuel
Cheribum
>>
>>26060764
But isn't the Meteior only capable of a Capacity of 2?
You have a Payload of Mass 5, which only the Meteior-3 can handle.
>>
>>26060764
If that's the Meteor-3, isn't the Meteor-3's Capacity 5?
Mass 8 Reusable
Dry Weight 1 for being a Capsule and Mass being less than 10.
Reusable with a Mass 8 should be 2 Mass, since Reusable makes a Capsule an additional 1 Mass for every 5 Mass of Capsule, rounded up.
>>
>>26061087
Yes this is the Meteior 3.
>>
>>26061167
Oh, I guess it should be 1 for every 10 mass.
>>
>>26061205
New house rule, then?
>>
>>26060764

So many rations...
>>
>>26061262
Mainly just me flip flopping, these rules are a work in progress as allways.

>>26061263
It could hold any cargo you want, I was just making an example.
>>
>>26061608
Alright, is there anything else for Turn 24, or can we proceed to Turn 1 now?
>>
>>26061737
I didn't expect things to move so fast today and don't usualy plan more than two turns in advance.

Since it's 10 I might call it for tonight and continue on thursday.
>>
>>26062064
I'll still be around until I go to bed for real if anybody has any questions though, but I'm noticing quests go a lot better if I start at noon and stop before it gets late and it's just one guy.
>>
Until Thursday then.


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