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File: 1373825602421.jpg-(87 KB, 530x800, Tallorn (sort of).jpg)
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THIS QUEST IS NEWBIE FRIENDLY

If you are a new player then we want you to join. This setting is weird and different and in order to keep barriers to entry low I have summarized all of the weird daemon society and metaphysics and stuff here:

>http://pastebin.com/h60fQHSt

These next two pastes are, first of all, unnecessary. You don't have to read them, and you can understand what's going on without them. But they'll help you making dangerous decisions, which is good because dangerous decisions are omnipresent in this quest. First one on war:

>http://pastebin.com/wbXS3PzN

And the second one on diplomacy:

>http://pastebin.com/CUA1MYtr

Tallorn of the Fiery Peaks
Rank: Common
Talents: Pyromancy+, Celerity, Majesty, Clarity-, Fleshshaping-
Powers: Fireball (Pyromancy), Burning Hands (Pyromancy), Radiance (Pyromancy), Catalyst (Pyromancy), Fireproof (Pyromancy), Dragon's Breath (Pyromancy), Too Fast By Half (Celerity), Lightning Precision (Celerity), Marathon Runner (Celerity), Charm (Majesty), Suggestion (Majesty), Extraordinarily Persuasive (Majesty), Piercing Gaze (Clarity), Chimera (Fleshshaping)
You feel fine
>>
Your efforts to reclaim this region for the Court of Sun and its allies have led you to southern Margell, a kingdom split by civil war and now under attack from Golgothan soldiers. Razag, a powerful Noble Daemon, is still searching for you somewhere in Tulivinen and will no doubt come running (or, rather, flying) as soon as he gets a solid report of where you are. Problematically, at Menteraki, the gateway to Margell, you've found a vast army of ten thousand Golgothan soldiers battering down the gates of the city.

If you intervene, there's no way word won't get back to Razag. But if you don't, there's no way Menteraki can repel the invasion now that the Golgothans have breached their mighty wall.

With you are your allies Goralin, a mighty stone minotaur and your good friend; Tethys, a knight with armor blackened by fire and a plume of flame atop his helmet who answers to you; Wayart, a man who looks almost mortal but for his unusually savage and shamanistic appearance, an ally and invaluable for his expertise in the wilds; Isrameth, an ally of convenience from your primordial enemy the Court of Night, a blind monstrosity whose dark blood can be seen pulsing beneath his translucent skin; and a pack of four other daemons here to release your allies from oubliettes, most of them Goralin's subordinates, but who have traveled with you this far. Three in particular, Sierra and the twins, could be of great help in repairing that wall, as they're Stoneshapers...If you can get to it. Stoneshaping requires you be within a hundred yards or so, and you're much too far for that now. And that's assuming you want to reveal yourself to Razag at all.

>wat do?
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Also, we have a map.
>>
We do want to reveal ourselves. We're never going to get anything done if we don't run that risk. The trick will be to get the fuck away as fast as possible afterwards. If we allow Golgoth to take this place, they will have free access into the rest of Margell and quickly have it overrun, leaving us with practically nowhere left that is not controlled by Dominion pawns.

So, we need to break that siege. Ten thousand is probably a bit many to take on ourselves, but we can help. First off, we have access to fireballs that can destroy their siege engines, and a fair amount of soldiers as well if need be. That's only so much good now that they've ALREADY breached the walls, so the real trick will be to either sneak our stoneshapers close enough to fix them, or to somehow carve a path through the besieging forces. Probably the former.

How does the battlefield terrain look (an illustration might be nice?) and how many siege engines are there? Are there any of those blood guard shrines we've seen so many times before in sight?
>>
>>26010259
Well, we're in quite a predicament now. If we don't intervene its very likely Golgoth will obliterate Gigan with an army this huge. Not that we know the particulars of Gigan, but its still something worth considering since Anomaly was said to be in the area.

What's the landscape like that we're on? How fast could we get down closer to the walls of the fortress and how far away is the army? What sort of siege engines do they have and can we pick out any Daemons amongst their ranks?

We need more infomation.
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>>26010409

Okay, I have slapped together a tactical map of the situation, so that you can see events unfolding with the assistance of my shitacular MSPaint skills. The brown is mountains, Golgoth troops are red blocks, Gigan troops are blue blocks, the little purpley dot is you.

>>26010416

You're in the mountains on the far side of the valley with basically the entirety of the Golgothan army between you and the city. The army is about twenty minutes' hike away from you straight down into the valley, while the breach would be another hour or two across the valley (and that if the Golgothans decided to just let you run by). Going through the mountains it would take you a lot longer, probably three or four hours to reach the wall.
>>
>>26010585
Could we fling fireballs all the way to the gap in the wall? What's the brown on the wall?
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>>26010640
I think that's the gate, and I'd also like to know how many siege engines we're looking at.
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>>26010660

There's well over a hundred siege engines spread out at the wall, most of them near the breach and unsurprisingly not seeing much use anymore. You can shoot fireballs at the gap, however it's going to be extremely inaccurate at that distance. You're as likely to lob a fireball through the gap and into defending forces as to hit the invaders.

And yes, the brown is the gate.
>>
>>26010729
I suppose we can't try to circumvent the gate and army with our stoneshaping powers and "just" try to sneak nearer from the friendlier side?
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>>26010758

If by that you mean tunnel under the army entirely, it'll probably be faster than fighting your way through, but slower than if you were walking, let alone running.
>>
>>26010729
I would suggest we take the hour or two to get closer to the wall and thus in more accurate fireballing range, while remaining high enough up the slopes to retreat from artillery or Daemonic retaliation. The battle isn't going to be wholly decided by that time, and we can't risk blowing up the defenders.
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>>26010848
At least we can hope it isn't. If Blue fights smart and Red doesn't pull some daemonic trick out their sleeve, they should be able to hold that breach for a while due to the tactical advantage of a bottleneck, but shit might happen. I agree we should move closer for now, just don't go autopilot and lose everything because we were too focused on walking. If anything changes on the situation at the breach (as far as we can see) we need to react to it.
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>>26010900
Agreed, there's been a couple times in the past where autopilot has screwed us. We need to be more specific in the future.
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>>26010836
Not really tunnelling, I was more thinking of going across the mountain range and increasing the speed of it by using the stoneshaping.
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>>26010936

As a general rule, Stoneshaping takes more time than it'll save, but it might occasionally be quicker to cut a twenty-foot tunnel in two minutes rather than taking a ten minute hike around the ridge.

As you make your way towards the battle, the sun begins to set and shadows grow long. In the dimming light, you can barely make out the form of a ghastly apparition haunting the Menteraki defenders. Golgothan troops pour into the breach, met by the Gigan defenders, but the Gigan find themselves quickly trampled beneath the advancing enemy. Despite the advantage granted by the bottleneck, the Gigan troops at the breach are thrown into a panic and rout. Gigan forces at the gate race to plug up the gap in their forces, but it's uncertain whether they'll make it in time. Fortunately, at about the same time Gigan troops begin breaking, you arrive within fireballing range of the breach.
>>
>>26011110
We should split our forces into two. A combat squad that will work on taking some pressure off the Blues, and a stoneshaper squad that attempts to make its way closer to the wall and finally to patch it back up.

The latter squad should obviously contain our three stoneshapers, and perhaps one of us to escort them if we can spare it. The rest will stay with Tallorn, who will initiate the artillery.
>>
>>26011110
Alright, let's team up with Goralin to direct two fireballs at the breach and roast as many Golgothans as possible. Try not the overlap the areas of effect to maximize damage. Then observe the damage and response, hopefully we can buy enough time for Menteraki to rally their forces.
>>
>>26011192
Also agreed on this. Send the Twins and Sierra to sneak closer to the wall and help plug up the breach. Wayart should probably go with them to provide mass suggestion support in case they run into any enemy Daemons. Tethys could also accompany them as fire support, but that's up for debate.
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>>26011227
Oh no, you're not sending everyone. That just leaves our own squad painfully vulnerable, especially considering it will be the one drawing attention. Consider also that the stoneshapers can probably fight somewhat well, so they may not need anyone accompanying them at all.
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>>26011192

Okay, so who exactly is going where?

>>26011227

Tethys could, yes, but is he going to? What's Isrameth doing? What about Beskir?
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>>26011360
What can these daemons do?
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>>26011360
Im sorry, but I can't even keep up with all the new names. Would it be possible to get a short summary prepared for the next thread? I know you already did one at the beginning of the thread, but maybe a short one in list form with a couple of information how we got to meet those guys? I sadly wasn't one of the people playing the Fire Daemon Quest before this, only Trickster Daemon Quest.
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>>26011436

Yeah, I've been trying to introduce these guys slow enough that people will get a chance to meet them and know who they are before introducing a new one. Unfortunately since there's so damn many of them I haven't been doing a very good job. I apologize.

Tethys is the knight in fire-blackened armor. He's a fairly powerful Pyromancer but most of his abilities are either very close range like Holocaust (which detonates a gigantic explosion centered on himself) or else are very precise like Firebolt (which is a single, very long range and very precise, bolt of fire; not the best in this situation). He's also got a lot of Fortitude.

Isrameth is one of your allies of convenience from the Court of Night. Describing him is always tricky so pic is related. He's a Necromancer and a Tenebrist, which means that he can do Anomaly's old Blinding Darkness trick and that's about it for the shortterm. He can get working on a zombie army in the aftermath, though.

Beskir is another Sun daemon. He's got lots of Pyromancy powers but none of the good area of effect ones. He can keep the troops at bay but won't be inflicting massive casualties. He also has some Majesty tricks but nothing that's useful in combat time, with the possible exception of Possession. Still, it'd be hard for him to get within possessing range of someone worth possessing (the general, for example) without drawing so much attention that his body would be hacked to pieces as soon as he started possessing someone (since your own body goes limp while you're away).

I'll work on something more comprehensive that I can just copy/paste whenever it comes up.
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>>26011519
Same person as >>26011436
You are doing a fantastic job to be honest, as a GM in a general sense. I thoroughly enjoy the Trickster Quest series, but the switch to Fire Daemon, while undoubtedly not a bad thing by itself, has been a little rough on the people who weren't following it before. Just wanted to clarify that.
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>>26011568
If it's any consolation, FDQ used not-entirely-canon rules and powers from what I understand, so I'm not entirely sure what to do with the daemons that I do know from FDQ, either.
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>>26011519
Let's send the trio off with...I guess Wayart still. I'm a firm believer we need some other method of keeping them protected other than stoneshaping, potence, and glamour.

The others can stay with us and be on the lookout for enemy responses or Daemons. Tethys and Beskir can both throw out a Firebolt at important looking targets like command tents if they want.
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>>26011765
Wayart has that scrying ability that lets him watch a specific area, right? He should fix one of those up so we can communicate.
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>>26011793
Yeah he does, good idea.
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>>26011765

Alright, lemme make sure I've got this straight.

Wayart puts a scrying charm down on this location so that you can communicate (although it'll be one way, since you can't hear what he's saying). Then he takes Sierra and the twins to head to the wall to Stoneshape it back up. You, Goralin, Tethys, Isrameth, and Beskir stay here. You and Goralin focus on fireballing Golgothan troops at the breach, Tethys and Beskir will snipe important targets if they can, but their main job is to stop any soldiers who come up to play. Isrameth will be helping with the "murder incoming soldiers" job.

That all sound right?
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>>26011947
Sounds good to me, hopefully this will work out.
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>>26011947
How long does it take to set up scrying? If it doesn't take long, we should wait with throwing the bombs until he's done and they've left, to avoid drawing attention to them as well.
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>>26012013

It only takes a minute or two to set up the scrying, so Wayart inscribes the rune in the ground before leaving. Once he finishes, the magical blue glow vanishes into the ether, and the spell is now visible only to those who can see magic.

"There is definitely a daemon across the wall," Sierra says with her usual slow, deliberate tone. She points towards the apparition which can occasionally be seen through the chaos, flitting amongst the Gigan soldiers. "And a powerful one, too. I can see the Talent from here."

"How strong?" you ask.

"Common, probably" Sierra says, "maybe a weak peer."

"Any others?" you ask.

"Not that I can see," Sierra says.

You look at the apparition across the wall. It's deep behind Gigan lines, doing something to the soldiers. Most likely a Dominion daemon on the attack, but...Maybe a friend? You can't tell from this distance, but the safe money is on Dominion. Sierra and her crew should be able to get to the wall without confronting it...Unless it changes position while they're en route.

>this change your plan at all?
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>>26012267
Tell them to still head out, but try not to draw attention to themselves. Ask Goralin if he can see what the hell this Daemon looks like, and tell Sierra to use her Stoneshaping to create a formation on top of the nearest wall to let us know if it seems to be allied or enemy.

Cross for ally, just a pillar for enemy. Goralin should keep a lookout for that in due time.
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>>26012267
Then our arrival may just help to drive it away from the Blues. That's extra sweet.
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>>26012325
>>26012381

Sierra and her group head out while you start tossing fireballs into the midst of the invading Golgothan forces. Spotting you, several of the Golgothans begin their advance up the hill. Tethys and Beskir fire off a few firebolts in the hopes of slowing them down, but they have little luck. Though the shadows grow long, against numbers this large Isrameth's blinding darkness is of little use. Your frontline prepares their weapons, but there are hundreds of soldiers heading up the path in your direction. Tethys should be more effective at close range, but Beskir and Isrameth will be hacked to pieces against these numbers. Which is sort of a wash in the long run, but it's bad for the battle.

You've already begun to wear yourself out with your pyrotechnics. You feel sore.

"A pillar," Goralin says, his own breath growing short as he continues hurling fireballs out, "the mystery daemon is our enemy."

On the bright side, the Gigan defenders have rushed forward to plug the gap, and those Golgothans who survived the fireballs have met their end in the meatgrinder that is the breach.

>wat do?
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>>26012646
>On the bright side, the Gigan defenders have rushed forward to plug the gap, and those Golgothans who survived the fireballs have met their end in the meatgrinder that is the breach.

Then we achieved our immediate goal. We should be able to move quicker through this mountainy part. We should avoid the fight with those mortals if possible, we need our strength for the enemy daemon first and foremost. We can probably move faster through this mountainy part than they can, so let's keep moving away from them and closer to Menteraki. If the blues have already seen us blasting their enemy (how could they not?), they probably won't attack us, so getting to them would be good.
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>>26012646
The situation is really shitty... I honestly don't see any way to salvage the situation. Look at how little our fireballs did, and we're already feeling wary... The stoneweaving doesn't matter at all if we can't repel the enemies, as they'll just create another breach.

Not offering any suggestions, just saying how I feel about this situation.
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>>26012848
That's some filthy pessimism you have there. If we can start by simply stopping the tide we'll have a much easier time picking apart their siege with some mortal support. The real trick is finding out what this enemy daemon does and counter him. Without daemon support, and with rapidly repairing walls, the siege would be completely turned around.
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>>26012848
You're looking at the conflict from too mortal definitive of a standpoint. The idea behind the fireballs was to give the Gigans a proper chance to hold the line, then we can deal with their Daemons properly. Killing the Daemons is ultimately what will keep Golgoth out of Menteraki.

Thus, I agree with >>26012818.
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>>26012818
>>26012980

You begin retreating towards the western fortress that guards one of the wall's massive flanks. That pillar you saw was on the wall itself, so Wayart must've been able to talk his way in here. You shouldn't have any difficulty doing the same. And as predicted, the Golgothan forces following you lag behind, struggling to maintain formations and keep their shields together as they approach the fortress, which is all too happy to launch a few volleys of arrows at the easy targets. They aren't shooting at you, though, so that's a good start.

You come to the gates of the fortress. "Who are you?" a frightened but firm voice asks from above, "what do you want?"

"We are enemies of the apparition that haunts your comrades in the city," you say, "open the gates that we might banish it from your world."

There's a moments hesitation, but then "open the gates, hurry! Let them through and shut the gates again before the Golgothans arrive!"

You can hear the bar being lifted, and one of the two massive doors opens just wide enough for the five of you to slip in before slamming shut again, the bar replaced. "There were four others," the gate captain says, "one looked like a man, and three others made of stone-"

"Yes," you say, not breaking stride, "they are with us as well. Bother me no further with your questions, the battle will not wait on your curiosity." Isrameth gives a low, guttural growl, smirking at the fearful reactions of the soldiers, and soon you've reached the wall.

From the height of a guard tower you can see the ghostly daemon, a tattered cloak, skeletal thin fingers clutching a lantern that blazes with white fire. It swoops down among the soldiers as they rush towards the breach, and they scatter in panic. Swinging its lantern about, the white fire ignites the odd passing soldier. The arrows of the soldiers pass harmlessly through its ethereal form, but its own clawed hands carve through the scale armor of the soldiers easily.

>wat do?
>>
>>26013235
Uhhh, well the only thing I can think of that might harm an incorporeal target is enchanted weapons. We did acquire some in FDQ, do we still have them?

First though, question the nearest useful-looking Gigan about ALL abilities displayed by that daemon.
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>>26013235

Oh, and also the rest of the battle. I'd almost forgot.

The soldiers pursuing you, having reached the top of the hill, grit their teeth and charge towards the castle. The gate is closed before they reach it, and so they bring their siege ladders forward, but the battle is one-sided. Not having had time to set up proper defenses, the rain of arrows from Gigan decimates the Golgothan soldiers and they soon rout, fleeing in all directions and occasionally being hacked down by vengeful Blood Guards. Looks like at least one Golgothan captain's hunger for glory outweighed his sense.

Sierra and the twins have arrived at the breach, or at the very least the wall is being sealed up by something. The battle has claimed still more lives in the process, and the area nearby is littered with corpses, troops on both sides retreating to their respective sides of the wall as it's rebuilt beneath their feet. The Golgothans man their siege engines again, firing mangonels and ballistae at the walls and preparing to move more siege towers into position.

Gigan's defenders are nearly shattered, but Golgoth simply moves up another wave of soldiers to resume the siege.
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>>26013361

And I forgot to move your dot on the map but you're totally on the western edge of the wall and not on the mountain anymore.

>>26013353

The powers conversion has actually left both Beskir and Tethys with Hellfire, the capability to burn souls. That'll affect an incorporeal target.

You turn to one of the important looking Gigan on the wall and hope that "important" at least loosely equates with "smart." "What have you seen that creature do?" you demand, pointing towards the ghost-like daemon, "tell me everything, that we might slay it."

"The troops panic whenever it comes near, even the bravest of them can hardly hold their ground," he says, "and then when they do hold their ground they're slaughtered by its claws, but nothing we fire at it can hit it in return! We've tried everything we can think of. Fire neither frightens nor harms it, and the chants of the priests are useless!"

"Has it attacked in any other way?" you ask, "does it use anything but its claws as weapons, anything but its incorporeal form as defenses?"

"Not that I've seen," the soldier says, "I suppose whatever other tricks it has it needn't bother with, there's not a thing we can do to stop it as it is!"

>wat do?
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>>26013466
"That's about to change, keep it's attention occupied and we'll slay this foul monster in due time. And keep those Golgothans from the walls!"

Turn on our Charming Demeanor if we have to solidify his friendliness. Time to give Mortil a wakeup call. Lead Beskir and Tethys closer to the apparition quietly and try to sneak into a place they can easily nail it with multiple Firebolts. Even if he's got fortitude Hellfire should make him in a world of hurt from multiple hits.

Can Isrameth Blind and Grasp an incorporeal target? Not sure how shadows work with them.
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>>26013466
>The powers conversion has actually left both Beskir and Tethys with Hellfire, the capability to burn souls. That'll affect an incorporeal target.

Neat. And the enchanted weapons should too, right?

Not sure exactly what talents would let a daemon instill fear. Majesty perhaps, though it is more about domination than fear as far as I can tell. Could just be that he's that scary, but it sounds supernatural. Being incorporeal, likewise I don't really know where that'd come from either. So all in all I don't really know what to expect from this daemon aside from KNOWLEDGE THAT TALLORN DOES NOT HAVE ACCESS TO. Can't use that, that'd be cheating. If Tallorn does not recognize him, perhaps one of our allies will.

The pyromancy Beskir and Tethys use, what kind is it? Would it be effective in setting siege weapons on fire? We probably need at least one daemon to help repel the current attack if we want to have any mortals left for this battle at all.
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>>26013622

Yes, the enchanted weapons will be able to hit it, too, although that's dependent upon your capability to reach the thing, since it's floating.

Tethys and Beskir are limited to firebolts and, in Tethys' case, Holocaust. The big problem with Holocaust is that it doesn't discriminate between friend and foe at all. If he sets it off in here, he'll roast not only a bunch of friendly mortal troops, but also every daemon ally who isn't Fireproof (and if he turns his Hellfire on, he'll roast them too).

>>26013609

"I can grab a shadow with shadows, but not a ghost," Isrameth says, "that daemon's a Necromancer."

"A Necromancer? How?" Goralin asks.

"A defector," Isrameth says, "House of Ancestors, maybe. Or just a regular scab.
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>>26013761
Firebolts would essentially just be a slightly more effective burning arrow in siege combat, I guess. Not going to do a whole lot to help. I still think someone should help on the walls though, and Tallorn is looking like the prime candidate for blowing up siege towers. Being the one daemon not fighting this guy feels wrong though...
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>>26013854
Keep in mind if this fellow is a Common, a Suggestion from us to prevent him from fleeing could be what we need to kill him. If he's a Peer though, it's gonna be a hopeful chance for that to even work and leave us vulnerable if it fails.

It's a tough call, especially since we aren't very combat specced (yet). Using our enchanted weapon to fight with this fellow may be a bad idea as well.
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>>26013885
Well from TMs words it sounds like another attack on the walls could quickly end in defeat, as in quickly enough that it's likely to happen while we're still fighting this guy. That means someone has to help hold the walls. And who else can do it?
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>>26014047
Fine, let's go help on the walls where we are able via the occasional strategic Fireball and using our weapon and armor. Even sore we should be able to outstrip mortals in combat. The others should still follow through with that plan to surprise attack the Daemon though.
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>>26014129
>>26013854

"I'll hold the walls, everyone else get down to the city and kill that daemon," you say. Goralin leads the rest down the walls into the city, Tethys and Beskir breaking off to find good vantage points to firebolt from while Goralin and Isrameth prepare to fight the thing with their enchanted weapons.

The ghost shrieks, an inhuman sound that gives even Goralin and Isrameth pause, but the two charge into battle a moment later. Their enchanted weapons sting at the creature, and it reels back in pain, but the blow is not deep. The creature is faster than Goralin and Isrameth, but they attack from both sides, giving it little time to respond. A firebolt shoots out from a nearby building three stories tall, catching the unsuspecting creature in the back. Its incorporeal form is lit on fire and it rises up and away from the battle, shrieking in pain. It raises its hand towards the building, and ethereal bolts of magic fly from its fingertips, punching holes in the building. You can hear screams and grunts of pain from inside, but you've no idea if one of your own was hit. The next firebolt, from the opposite direction, is not so lucky, the ghost dodging out of the way and returning fire with more magical bolts of its own. The firebolts keep coming, however, and the frustrated enemy daemon soon retreats into the sky, observing from above.

Meanwhile, you've shattered one enemy unit with help from the archers in the western fortress. Your breath grows short as you blow the towers to pieces, the debris crushing dozens of soldiers beneath it, but you do not have enough energy to stop both them and the battering ram that's brought forward. With a thunderous crack, the main gate is breached.

Sierra and her crew have sealed up the breach in the wall completely, however, and the surviving soldiers in the city race to hold the gate. "Come on, men!" one shouts, "the gods are with us! The ghost is beaten! Fire rains down on Golgoth from above!"

>wat do?
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>>26014371

Oh, and let's not forget our map!
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>>26014371
Get Goralin and Wayart to the breach. Wayart's mass suggestions should be able to get swathes of the attackers to start battling their own allies and give the archers on the walls room to pick off the others. Goralin can simply smash his way through the enemy.

Keep an eye on the battle but also focus on making sure that Daemon doesn't return. We need to make sure he doesn't swoop down and pick someone off.
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>>26014371
And the naysayer said we couldn't turn this battle around. The important part now is making sure the soldiers we have left hold the breach and that they do so with minimal losses. If we have energy to spare, a fireball to give them some freedom to get in position would not be bad.

>>26014479
Sierra has glamor, right? She should be keeping an eye on the ghost daemon, ready to use it to disrupt it or whatever she can do with glamor, that might give the others the edge they need if it attacks again. I also beleive one of the twins had fortitude? If he has a significant amount, he may be able to make himself useful on the front without getting killed, assuming they didn't bring enchanted weapons.
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>>26014584
That's a good idea, Sierra can manage distraction efforts and monitoring the situation while we keep our focus on the gate.
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>>26014479
>>26014584

With renewed vigor, the six hundred remaining Gigan soldiers in the city rush to fight the enemy at the gates, three thousand Golgothan soldiers struggling through the bottleneck. Goralin dives in alongside them.

"Sierra!" you shout as she and the twins arrive atop the wall with Wayart, "the ghost is still lurking in the skies. Keep it distracted if it tries to return!"

"Alright," she shouts back, and begins scanning the skies for the daemon. Its translucent form is nearly invisible against the night sky, the sun having vanished behind the horizon as the battle rages on.

"Wayart, turn their soldiers onto themselves!" you shout.

Wayart jumps off the wall to the ground and turns towards the battle. A few dozen Golgothan eyes turn his way as he drops. "Kill the Golgothans!" he shouts, and the Golgothans turn on one another.

"Whichever of you has Fortitude, get down here," you shout up to the twins, "smash every Golgothan you can!" The other twin Stoneshapes chunks off the top of the wall and, lifting them with his Potence, begins pounding the enemy forces with them.

Badly outnumbered and dwindling fast, the Gigan defenders begin losing ground. Golgothan corpses pile up, three or four for each Gigan soldier lost, but the Golgothans' numerical advantage is paying serious dividends. Another thousand soldiers prepare to fling themselves into the breach even as the last thousand break and rout.

Gigan is barely holding on, and Goralin and the black twin (who has Fortitude) are beginning to show the wear of a dozen nicks and scrapes. Their Fortitude makes them resilient to the enemy attacks, but not immune.

>wat do?
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>>26014821

Oh, and I forgot the map again.
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>>26014821
Isrameth had Necrotic Fog right? We should have him bathe the bulk of their ranks in the stuff until it snuffs them out, and have our twin Stoneshapers seal off the gate while the fog deals with anyone who tries to approach.
>>
>>26014954

Necrotic Fog drains him at about the same rate it drains them. It's great for taking out lots of daemon opposition but it's wasted on mortals. To the point where Isrameth refuses to use it on them.
>>
>>26015438
Well that's not good. I guess have Isrameth blind the immediate ranks of people that try charging the breach while the Stoneshapers all seal it up. We need to go find Beskir and Tethys and make sure that apparition hasn't snuck off to kill them.

Have Goralin and Wayart watch the skies with Daemonsight to make sure of its whereabouts. If he's using a power to stay incorporeal it should register on their vision.
>>
>>26015558
Also TM, I know you said this forever ago but I wanted to clarify something. You said that Glamour cant be used to hide things, but can you superimpose an illusion over someone to hide them?
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>>26015772

You can hide things with Glamour by making an illusion of something being in front of it, yes, you just can't create an illusion of nothing being there at all, because that's the same as invisibility, which is an Obfuscation thing.

>>26015558

Isrameth rushes into the fight while Beskir and Tethys emerge from the city to join in the fray. Mostly Tethys, actually, since Beskir doesn't have any particular protection from being hacked to pieces. Scattered, your Stoneshapers are not able to rebuild the gate as fast as they'd like. Despite the support from the daemons, the horribly outnumbered Gigan defenders are overwhelmed. Goralin falls back with Sierra and the white twin, while the black one is trapped on the wall as Golgothan soldiers rush up the stairs to overwhelm him. Tethys fights alongside the Gigan until all of them are dead or fled, and then detonates a Holocaust, claiming hundreds of Golgothan soldiers in a vast explosion near the breached gate (and also destroying a good chunk of the city). The scattered Golgothans are stunned long enough for him to retreat to safety. You're not sure what happened to Isrameth or Wayart.

The Golgothans are in the city now, and headed for the fortresses on the wall's two flanks, where the last defenders of Menteraki prepare to make their stand from the strongest fortifications in all of Margell. You and what daemons are still with you are caught in the city below. Goralin glances upward and confirms that the ghost is still watching and waiting, for now at least.

>wat do?
>>
>>26016108
Gather up everyone that we can and make way for the Western fortress. We can reinforce them there and hopefully keep Tethys fresh enough to pull off one more Holocaust if that apparition follows us. I have a feeling it's going to attack the other fortress while we retreat, but there's nothing we can do about that. Better to make way for one concentrated location that we can defend.

Hopefully the black twin can make for the fortress along the wall faster than his pursuers, and Isrameth/Wayart are alright.
>>
>>26016254

You retreat to the western fortress with Goralin, Sierra, the white twin, Tethys, and Beskir. The ghost swoops down onto the city, and the civilians hiding in the buildings tremble in their hiding spots, but there's no soldiers except maybe routed remnants to fight there...What's he doing?

Regardless of what he's up to, the eastern fortress devastates the attacking Golgothan forces as they attempt an ill-fated storming of the fort. Arrows rain down like hail and the unit routs. The Golgothans advancing on your own fortress breach the gate, only for Tethys to wade into them, guarded by his Fortitude, and detonate himself again. He collapses from the strain, and Goralin hacks his way through the scattered Golgothan remnants to recover him. The remaining Golgothan units do not advance. It would appear they are settling in for a siege.

And that is where I'll need to call it. Really have to go now. We'll sort out the rest of this next time. Follow @MCJohnnyQuest so I can tweet you when the quest starts. Should be at 14:00 server time tomorrow.

>see you then


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