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File: 1373512357120.jpg-(289 KB, 1120x800, Civ Quest MkII - Insectomania Edition.jpg)
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Alright, kids. It's that time again!

You are the Rozoolliim, insectoid desert-dwellers who live in a ever-growing hive beneath a desert Oasis.

Previous thread can be found here:
http://suptg.thisisnotatrueending.com/archive/25921130/
>>
>>25942865

Brief Recap:

Your beloved Queen Rozooll has devoured Tauzel's Heart, a relic containing the remnants of a dying God, rather than serve under him.
~
A search party has returned from Eastcave, speaking of an object guarded by a large, terrible creature.
~
First contact with non-Rozoolliim creatures has been made. They claim to be acolytes, willing to dutifully serve Rozooll. Warily accepting of their fealty, The Queen demanded that before they can be accepted by her, they must find one of her children, held captive by creatures in a city to the West.
They pledged to do this and return in 4 days with the people responsible.
>>
>>25942865
welcome back op

today you are not a faggot that comes late
>>
>>25942883

>Recent developments:

Curious Ones have reverse engineered Daggers, after stealing one from the visiting Strangers.
~
Harvest and improvement of cultivated land continues.
~
A group of 10 Warriors and a Scavenger are sent down The Tunnel, a large passage uncovered in the Early Days. Large, fleshy burrowers have been discovered in here in the past and have attacked the Hive before. The party has yet to return.
~
Nomads were sent Westward, following the Strangers, to locate the 'Hive' of these strange creatures.
~
The Princesses' egg has not yet hatched.
>>
>>25943025

Now let's get to it:

>Greenhome
>Queen: Mother Rozooll, God-Eater
>2 Evolution Points
>Numbers: 123 adults, 0 larvae, 25 eggs
25 Workers, 31 Warriors, 23 Scavengers, 13 Nomads, 5 Curious Ones, 19 Tunnelers
>Food Consumption Rate: 7 Units.
>Technology: Hoes, Spears, Daggers.
>Supplies: 4 Flamestones, 25.9 Units of food, 0 branches, 0 hide, 0 shiny bars, 15 shiny ore chunks, 5 shrub-sacs, 8 Spears.
Choose at least one. Consensus on actions dictates the number of actions taken.
>A) Scavenge/Harvest (Passive unless specific changes are made)
>B) Worship (Rozooll)
>C) Explore (N,S,E,W) (The Tunnel) (Northrock) (Eastcave)
>D) Research & Development
>E) Study Magic
>F) Hive Improvement
>G) Other
>>
>>25942970
A Faggot is never late, Mr. Anon.
Nor is he early.
He arrives PRECISELY when he means to.
>>
>>25943069
how are we working now? do we still give out orders "per caste" or we have a limit?
>>
>>25943123

The 'per Caste' system seems to work pretty decent.
I still believe a set limit on actions per turn would streamline and increase flow of turns, but makes less sense with so many kinds of units.

As long as people use the letters in their suggested actions and link to the post, it shouldn't be too hard to keep track of, though.
>>
>>25943164
cool stuff, gotta love your effort with this

>>25943069
A) scavenge > 4 teams of 5 scavengers and 3 warriors, one small team of 3 scavengers and 1 warrior.

B) worship > nomads do it

F) split half and half between more farm land and a second floor of hive, we might need more space

>G) curious ones: two study larvae development and the princess cocoon

the other three start research on swords.

G) queen > lay eggs, if possible, i want another princess
>>
>>25943069
A)
B) Remaining nomads worship
D) Princess
G) Queen lay eggs
>>
bumpitty bump a bump
>>
>>25943025

Scavengers are sent out with Warrior escorts. They return just before sundown with some food, as well as...
a crate, forgotten in the desert! Inside is an assortment of food (+3 Units) and some animal hides (+4 hides).
~
Harvest and Scavenging return 8.2 Units of food.
~
Workers and Tunnelers are divided in tasks of increasing farmland (both above and below ground) and starting work on increasing space in the Hive. Work will continue for a little while...
~
The two batches of eggs hatch. A total of 25 larva are produced.
~
The Queen births a fresh clutch of 12 eggs.
~
The remaining Nomads worship their Mother and God, rattling their thick shells, moving melodically, and showing their love and affection however possible. This pleases Rozooll greatly. She also notes that she feels...stronger from their devotion.
~
Curious Ones are designated to watch over Mazooll's egg. They note that activity inside the egg has increased rapidly lately. What could this mean?
~
The other two Curious Ones continue their work on Weapons Development. No news yet.
~


>Greenhome
>Queen: Mother Rozooll, God-Eater
>2 Evolution Points
>Numbers: 123 adults, 0 larvae, 25 eggs
25 Workers, 31 Warriors, 23 Scavengers, 13 Nomads, 5 Curious Ones, 19 Tunnelers
>Food Consumption Rate: 7 Units.
>Technology: Hoes, Spears, Daggers.
>Supplies: 4 Flamestones, 29.7 Units of food, 0 branches, 0 hide, 0 shiny bars, 15 shiny ore chunks, 5 shrub-sacs, 8 Spears.
Choose at least one. Consensus on actions dictates the number of actions taken.
>A) Scavenge/Harvest (Passive unless specific changes are made)
>B) Worship (Rozooll)
>C) Explore (N,S,E,W) (The Tunnel) (Northrock) (Eastcave)
>D) Research & Development
>E) Study Magic
>F) Hive Improvement
>G) Other
>>
>>25943637

Typo. Forgot to add the hides in.
Also 3 Daggers.
Also forgot to factor in the new eggs and the hatched larva.
Gotta get my shit together.
>>
>>25943637
A) same as last turn
B) Nomads worship
D) curious ones keep on their tasks
F) continue
G) fertilize> all eggs > warrior
G) question > how much evo would cost making curious ones fertile?
G) lay eggs > lotsa eggs
>>
>>25943637
A)
B) Nomads like normal
D) 1 Curious One on the Princess and the rest find ways to smelt the ore or something to hold the smelt. Basically blacksmithing.
G) Queen lays eggs.
G) Tunnelers mine for more ore.
>>
bumping
>>
>>25944089
dont you die on us op!
>>
>>25943840
This.
I second it.
>>
>>25943637

Harvest and Scavenging results in 9.1 Units of food.
~
Tunnelers continue to work on the Hive. In digging, they find 6 shiny ore chunks.
~
Warriors fertilize the latest clutch of eggs.
~
The batch of 25 larva grow into their shells. Of the 25:
13 are Warriors
2 are Curious Ones!
2 are Nomads
3 are Workers
3 are Scavengers
2 are Tunnelers
~
Nomads continue their odd, if not affectionate, worship of their Revered Mother.
~
Development!:
The Curious One frantically reports that something extraordinary has happened to the Princesses' egg. It had a sudden and dramatic growth spurt. It has nearly tripled in size in a matter of minutes. The Curious One theorized that something stimulated this.
~
The Tunnel dispatch has yet to return.
~
3 Days until Medinh is expected to return.
~
The Nomads have returned with the located of Medinh's home, Kaalun.
~
>Greenhome
>Queen: Mother Rozooll, God-Eater
>2 Evolution Points
>Numbers: 148 adults, 0 larvae, 12 eggs
28 Workers, 44 Warriors, 22 Scavengers, 15 Nomads, 7 Curious Ones, 21 Tunnelers
>Food Consumption Rate: 7 Units.
>Technology: Hoes, Spears, Daggers.
>Supplies: 4 Flamestones, 29.7 Units of food, 0 branches, 4 hides, 0 shiny bars, 15 shiny ore chunks, 5 shrub-sacs, 8 Spears, 3 Daggers.
Choose at least one. Consensus on actions dictates the number of actions taken.
>A) Scavenge/Harvest (Passive unless specific changes are made)
>B) Worship (Rozooll)
>C) Explore (N,S,E,W) (The Tunnel) (Northrock) (Eastcave)
>D) Research & Development
>E) Study Magic
>F) Hive Improvement
>G) Other
>>
>>25944274

Forgot to update Food Consumption and Food total.

>Food Consumption Rate: 8.7 Units

>Current Food Count: 30.1 Units

>>25944247
I wouldn't dare. I just like to wait a little bit, to see if others have something to say. I'll speed it up, though.
>>
>>25943637
>G) evolve

We should come up with an evolution while we have the points. I say we develop acid spit for the queen and her royal offspring
>>
>>25944318
thats a good thing op, but twenty minutes in answering isn't doing much good to turn flow. if orders stop, then you take a turn, discussion aside.

also.

a)scavenge/harvest > keep on
b) nomads worship Rozooll
D) curious ones continue with their tasks, one in Mazool egg, the rest trying to invent furnaces.

F) tunnelers dig, build up a "arena" so our warriors can spar for training in our new weaponry
>>
>>25944274
>G I say evolve acid spit again.
We have been neglecting both our evolution's and training the queen in magic
>>
>>25944351
no nigger, we should use one evo in making our queen and princess steal DNA from shit they eat, so we can evolve our castes further (and free... for ever)

the other point could go into something like you said, but i would preffer if we specialize the curious ones into a kind of "biotech specialist"
>>
>>25944415
pal, once mazool is born and able to lay eggs, she will do that so rozool can study magic
>>
>>25944274
A)
B) Nomads
D) 1 on princess, the others researching the ores
E) The consumption rate is getting up because we have a lot of population. Have the queen learn some magic for a turn or two until we have more cultivation areas.
F) Half the tunnelers make more underground cultivation areas, the other half keep mining
>>
>>25944451
Our consumption of food is getting uncomfortably close to our income of food
>>
>>25944430
My fellow gentle man of African decent, Why don't we do just that right now? Although isn't the queen already our "biotech specialist"?
>>
>>25944405
Loving the arena idea, and we need to start smelting that ore.

Now that we have uses for it.

... we found out earlier that metal is harder than stone, right? So logically, we should be able to develope some type of mining/tunneling aid like a pickaxe. Or a pickaxe-like tool that is strapped onto our mandibles. I just like the idea of tools strapped onto an Ant's mandibles.
>>
>>25944492
I believe we reached evolutionary consensus in the last thread too.

OP, am I hallucinating again?
>>
>>25944465
then we have them workers fertilize, so they can work farms to get more food. maybe get a curious one to investigate into better farming techniques

>>25944492
My fellow sir of african descent, our queen just spews castes without control now, when she ate a tunneling giant worm we got our tunneler caste, i say we get to control what kind of caste we get.

>>25944519
we should make that too!
>>
>>25944553
so... everybody seconds a...

G) evolve > queen and princesses > Genetical ingestion > the skill to use the DNA of other species by eating them, and using this DNA to enginner new castes

and

G) evolve > curious one > make them fertile so we can have more nerd insects making tech for us
>>
>>25944561
Obviously if we want a new cast we just eat something that is good at something then, Or we just spend the evo points and make one ourselves

>>25944519
We could develop some sort of organic metal laced mandibles?
pretty sure there are some bugs with zinc or something in their mandibles
>>
>>25944587
No I would rather get the Genetic Ingestion and what this anon said >>25944561
Also, I remember this as well. >>25944553
>>
>>25944626
>Obviously if we want a new cast we just eat something that is good at something then, Or we just spend the evo points and make one ourselves

as said, we dont have control over what we get by doing so, the evo isnt for getting the skill, is for mastering it
>>
>>25944632
I will second this
>>
>>25944632
thanks fellow anon so just

>G) evolve > queen and princesses > Genetical ingestion > the skill to use the DNA of other species by eating them, and using this DNA to enginner new castes

saving the other evo for later?
>>
>>25944711
I first would like to confirm something with OP. Do we get an evolution point or evolution whenever we eat other species, or was that just that one time?
>>
>>25944274

Tunnelers are temporarily pulled from expanding the Hive to start construction of an Arena/Sparring ground for Warriors to train. This will take a few turns, but initially, Tunnelers turn up 5 shiny ore chunks.
~
Harvest and Scavenging yields 9 Units of food.
~
One group failed to return at sundown.
(5 Scavengers/3 Warriors missing)
~
Nomads continue worship of Rozooll. Their worship empowers and reinvigorates their beloved Mother.
~
A Curious One continues observation of Mazooll's egg. It pulses erratically now.
~
Weapons Development has reached a new breakthrough!
[Technology Unlocked: Swords]
By using more metal, a Dagger's blade can be extended. This improves its reach and makes it more versatile, but isn't quite as capable of hitting vitals.
~
The Tunnel dispatch has returned with the corpse of a rather large Tunnel Worm. (+4 Units of food)
Two Warriors did not return.
(-2 Warriors)
~
The Queen takes a break from egg laying to explore her new-found connection to Aether. It's a complex and difficult task, but is bound to pay off soon.
~

>Greenhome
>Queen: Mother Rozooll, God-Eater
>2 Evolution Points
>Numbers: 146 adults, 0 larvae, 12 eggs
28 Workers, 42 Warriors, 22 Scavengers, 15 Nomads, 7 Curious Ones, 21 Tunnelers
>Food Consumption Rate: 8.7 Units.
>Technology: Hoes, Spears, Daggers, Swords.
>Supplies: 4 Flamestones, 33.4 Units of food, 0 branches, 4 hides, 0 shiny bars, 15 shiny ore chunks, 5 shrub-sacs, 8 Spears, 3 Daggers.
Choose at least one. Consensus on actions dictates the number of actions taken.
>A) Scavenge/Harvest (Passive unless specific changes are made)
>B) Worship (Rozooll)
>C) Explore (N,S,E,W) (The Tunnel) (Northrock) (Eastcave) (Kaalun)
>D) Research & Development
>E) Study Magic
>F) Hive Improvement
>G) Other
>>
The their work in Weapons development done, The Curious Ones are pulled to develop more efficient methods of smelting.

>>25944553
Maybe? Forgive me, but I can't quite remember what consensus was reached. There was A LOT of discussion on Evolutions. There always is. I'll keep track.

>>25944743
Usually just an adaption of some kind. Evolutions are a more...deliberate form of Mutation. With a lot more options and a lot less randomization. Though, of course, Evolutions can be used to improve the predictability and/or efficiency of Devouring, like the Genetic Ingestion that Anons seem to be favoring.
>>
>>25944756
A) keep scavenging, deploy 4 groups of 5 scavengers, 3 warriors, one small team of 2 and 2

B) nomads are like clerics now

D) 4 curious ones into metal-works
2 into farming techniques
1 into Mazool cocoon

E) try to tap into farseeing.

F) arena > go go go

G) evolve > queen and princeses > Genetic ingestion
>>
>>25944756
A)
B) Nomads
D) Continue smelting research and watching the egg.
G) If we have a few tunnelers to spare, I would like for them to be sent digging for ores, firestones, or a possible aquifer.
An oasis in the middle of the desert could have an underground source of water. I have some ideas if there is an abundant source of water.
>>
>>25944756
Rozooll should keep studying magicy aethery good stuff.
Meanwhile, we should arm our warriors with spears and swords, get pumped for an eventual raid into eastcave.
>>
>>25944887
>Nomads are like clerics now

No, they're explorers and...

Oh god, thier missionaries.
>>
>>25944928
*they're
>>
>>25944928

"Good morning, ma'am! I would like to talk to you about the Divine Embrace of our Queen and Mother: Rozooll. Do you have a moment?"
>>
>>25944928
Yeah, good luck with that. As great as that would be, not many people listen to giant bug monsters.
>>
File: 1373519426786.gif-(171 KB, 375x375, 1372697872282.gif)
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171 KB GIF
>>25944955
nice
>>
>>25944955
While she hears, "Tck tck tck, tck! Ktktc tck tck cktcktktkt ktch chtcktkt. May I eat your face?"
>>
Consensus needed on pursuing either

Evolution
or
Magical Study.

Update to follow with consensus.
>>
>>25945008
how long does each one take?
>>
Evolution is a bit unpredictable.
Especially since only 1 has been made so far.

It will mainly depend on what is being Evolved.
>>
>>25945043
We already started the magic studying, so we should see that through until she at least finds something cool.
>>
>>25944756
A) as per usual
B) nomads
D) curious ones. Military tactics/defense options now. Keep one on eggwatching duty.
E) queen
F) tunnelers keep at it with the arena
G) warriors train as best able under the circumstances.
>>
>>25945008
Let's get that evolution out of the way, then, when the queen is physically tired from evolving, she can relax and enjoy the mental puzzle of trying to figure out how this eldritch "magic" thing that bug-kind was never meant to understand works.

It'll probably go much better than what I just described.
>>
>>25945087
Also, Evo point @ acid flinger caste pls
>>
>>25945088
seconding this
>>
>>25945043

question: what good is it doing us to study the egg? all we're getting is updates so far. are we influencing the egg? learning how to make more princesses?

also, my vote is for MAGIC STUDY. after we learn something, I vote evolution later.

also I'm worried about our acolyte and our missing bros. we should plan for that.
>>
>>25945088
Thirding this. But we should make it, "Control the castes" evolution.
>>
>>25944756

Harvest and Scavenging return 9 Units.
The team of 2 Warriors/2 Scavengers fail to return after sundown...
~
The Nomads continue their loyal worship of Rozooll. Her spirits are kept high by the loving devotion of her children.
~
The Queen continues honing her abilities...
After a particularly long string of meditation, she sees something...
A great Hive above ground.
Something tells her that this is Kaalun, home to Medinh and the creatures that slew her children so cruelly. Unable to maintain the vision, it disappears before more can be discovered.
~
The Curious One reports that the egg temporarily shuddered and glowed a faint orange while the Nomads worshiped. There definitely seems to be a connection.
~
The Curious Ones conclude that with a stone housing, Flamestone/smelting efficiency can be greatly increased. Construction of this begin.
~
The Tunnelers continue work on the Arena. It should be finished in 2 turns. 9 shiny ore chunks are discovered.
~
The Warriors train with their new weapons. They're a little unsteady and, bluntly, rather bad at it, but practice makes perfect.
~
The eggs hatch into larva. The circle of life goes on...
2 Days until Medinh is expected to return...
~
A generation of Rozoolliim finally succumb to old age.
(-3 Warriors, 2 Workers, 1 Tunneler, 1 Scavenger, 2 Nomads)

>Cont.
>>
>>25945244
If that fucking cunt thinks he can double cross us, he's got another thing coming. He'll be praying to Rozooll for mercy.
>>
>Greenhome
>Queen: Mother Rozooll, God-Eater
>2 Evolution Points
>Numbers: 137 adults, 12 larvae, 0 eggs
26 Workers, 39 Warriors (2 missing), 21 Scavengers (2 missing), 13 Nomads, 7 Curious Ones, 20 Tunnelers
>Food Consumption Rate: 8.1 Units.
>Technology: Hoes, Spears, Daggers, Swords.
>Weapons Count: 8 Spears, 3 Daggers, 2 Swords.
>Supplies: 4 Flamestones, 33.7 Units of food, 0 branches, 4 hides, 0 shiny bars, 20 shiny ore chunks, 5 shrub-sacs.
Choose at least one. Consensus on actions dictates the number of actions taken.
>A) Scavenge/Harvest (Passive unless specific changes are made)
>B) Worship (Rozooll)
>C) Explore (N,S,E,W) (The Tunnel) (Northrock) (Eastcave) (Kaalun)
>D) Research & Development
>E) Study Magic
>F) Hive Improvement
>G) Other
>>
>>25945244
We lost some good men today.
We should use thier bodies as fertilizer for the fungus farms. That way, we can avoid any mad cow disease bullshit and still be as efficient as possible.

Even in death, the serve.
>>
>>25945340
our ancestors be praised!!!
The glorious Mother be praised!!!
>>
>>25945244
>>25945324
A) as per usual
B) nomads. Anyone else who isn'y busy
D) military tactics. Curious ones
F) tunellers continue their work
G) queen evo time for acid flinger caste. We need some ranged/artillery folks.
>>
>>25945324
Have one of our Curious try to find a use for the hides, perhaps as a way to replace the shrub-sacks. Have the n
Nomads and at least one representatives from each caste all worship the Great Mother.
>>
>>25945324
A)
B) Nomads and spare workers
D) Furnace using workers if necessary
G) Evolution > Controlled castes
G) Dead for fertilizer
>>
>>25945367
second but this

D) 4 on metal working
2 on farming
1 on eggwatching

also

E) tap into farseeing

G) evolve > queens and princess > genetic ingestion
>>
>>25945439
She can't do magic and evolution at the same time.
>>
There seems to be a lot of different opinions on the direction of Evolution.

I believe the most popular is Genetic Ingestion, but...maybe I'm wrong.
>>
>>25945491
I'm sorry if I seem completely dense right now, but can I know exactly what Genetic Ingestion does?
>>
>>25945491
Try to evolve a dedicated Cleric/Mage caste?
>>
>>25945439
>>25945411
Guise, we need to figure out what to Evo and at what priorities.

IMO, I think a caste of Acid Flingers for both work and warfare would be a good idea, and if we end up having to attack that place humanguy comes from, we need them ASAP so we can build a population of them.

Upgrades that help improve our Evo itself should also, IMO, be gotten as early as possible.

Not sure entirely what Controlled castes is intended to mean, but we have the ability to influence which caste a given egg batch produces most of by having a member of the desired caste fertilize the eggs. So we have limited control now and unless it's something else cool and I missed it, I think this is a bit lower in priority.
>>
>>25945518
The odds of succeeding is far too low, as CivMastah explained last thread.
>>
>>25945525
Having different castes fertilize eggs doesn't do anything. It's just who gets lucky.
If we want Acid Flingers, we should have done it five turns ago. The humans will be here in one or two turns. We can't get the Evolution and the eggs, let alone the larva matured enough, before they get here. We might as well use the one that let's us become what we eat or something that lets us control our caste births.
>>
In response to (can't be bothered to find the post) an Anon above, yes, it is possible to Evolve reliable caste production.
Just putting that out there. (Don't take that as a suggestion or nudging by me!)
And Bio-mechanical stuff like...Bio-Metal...mandible things. Pretty much anything can be Evolved, if enough support is given for it.
Evolutions are supposed to be awesome like that.

Update comin'.
>>
>>25945591
Reliable caste production would be incredibly useful.
>>
>>25945491
>>25945507
>>25945518
>25945518
>>25945525

genetic ingestion... taken from my previous post

> G) evolve > queen and princesses > Genetical ingestion > the skill to use the DNA of other species by eating them, and using this DNA to enginner new castes

basically is a "control what we get when we eat something good". right now we have a "eat something, praise the gods for it to be useful"

also evolution will happen once in a while, magic can happen anytime, we better evolve now, and study magic later
>>
>>25945635
Seconding this evolution.
>>
>>25945590
I was talking about using them in a revenge attack on the human settlement, and so far having a warrior do the fertilization has made the batch produce more warriors than anything else
>>
>>25945635
yeah lets evo to increase our control of what we get by eating something
>>
>>25945657
If they attack us with another hive, then we are fucked no matter what. We can have Our Mother summon a wonderful sandstorm, but that will fuck up our lovely oasis.
>>
>>25945635
This pls.
>>
>>25945635

evolve acidic spit caste.

ideally this involves acidic blood. our dead wound their living!

also evolve genetic ingestion.

if we have to pick, I lean toward genetic ingestion just to speed things up.
>>
>>25945324

The bodies of the dead are used as fertilizer for the farms kept by the Rozoolliim. Even in death, they can still serve Queen Rozooll.
~
A large family of critters are found while scavenging the desert. (+4 Units of Food)
Harvest returns 7.9 Units.
(Total 11.9 Units)
~
Curious Ones inspect the hides found the other day. They aren't as tough as most Rozoolliim carapace, but they are malleable. Stronger and bigger Scrub-Sacs could be constructed.
They also seem to be merely dried animal skins. Easy enough to replicate.
[Technology Unlocked: Tanning]
~
The Nomads continue worship of the Queen. Pockets of other caste members join in. This greatly pleases their Mother and the strength she feels from their worship is greater than any she's felt so far.
~
Harnessing this, she attempts once more to look to the West, hoping to see what Medinh is up to...
She sees the great 'Hive' of Kaalun. No, wait. A word pops into her mind. "City". Strange. This must be their word for Hive. She strains harder and finally finds her quarry. Medinh is in one of the numerous stone chambers in this 'city'. He's with only 7 others now and they're sneaking about. Eventually she sees them come upon her child and...
The strain is still too much and the Vision is lost.
~
The Tunnelers are nearly finished with the Arena. (+4 shiny ore chunks)
~
The 12 larva grow into their shells. Of the 12:
4 are Warriors
3 are Workers
3 are Nomads
1 is a Tunneler
1 is a Curious One!
~
The Curious Ones produce a furnace. This doubles the efficiency of Flamestones. (1 Flamestone can now smelt 10 ore chunks)
~
The Warriors continue to spar. They're getting...sorta better...ish.
~
1 Day Until Medinh is set to return.

>Cont.
>>
>>25945912
I think we can do both, we have 2 points
>>
>>25945930

>Greenhome
>Queen: Mother Rozooll, God-Eater
>2 Evolution Points
>Numbers: 149 adults, 12 larvae, 0 eggs
29 Workers, 43 Warriors (2 missing), 21 Scavengers (2 missing), 16 Nomads, 8 Curious Ones, 21 Tunnelers
>Food Consumption Rate: 8.7 Units.
>Technology: Hoes, Weapons, Tanning.
>Weapons Count: 8 Spears, 3 Daggers, 2 Swords.
>Supplies: 1 Flamestones, 33.7 Units of food, 0 branches, 4 hides, 10 shiny bars, 14 shiny ore chunks, 5 shrub-sacs.
Choose at least one. Consensus on actions dictates the number of actions taken.
>A) Scavenge/Harvest (Passive unless specific changes are made)
>B) Worship (Rozooll)
>C) Explore (N,S,E,W) (The Tunnel) (Northrock) (Eastcave) (Kaalun)
>D) Research & Development
>E) Study Magic
>F) Hive Improvement
>G) Other
>>
>>25945940
A)
B) Anyone (that isn't a warrior) that is available
D) Strategy and Tactics
G) Evolve > Queen and Princess > Genetic Ingestion
>>
>>25945940
A) continue
B) nomads, unnocupied rozollim
D) 4 curious ones developing > bows
2 > farming technique
1 > egg watching
F) what about the arena?
G) evolve > queen and princesses > genetical ingestion

before evolving the acid, shouldnt be better that using our new skill at evolving, we eat a lot of poison spiting cobras and bombardier bettles?
>>
>>25945940

g) other: evolve. acidic blood/spit and ingest genetic proficiency/knowledge

d) r&d more efficient farming
>>
>>25945930
>>25945940
A) as per usual
B) at least member of each caste. And everyone else who isn't busy
D) military tactics
F) tunnnelers continue
G) warriors train
G) Evolution. 1 point goes to genetic ingestion control 1 point goes to acid flingers.
>>
>>25945940
Evolve genetic ingestion, have a few workers craft hide bags with the hides we have. Scavenge as usual, have as many as possible join the nomads in worship.
>>
>>25946071
this, only replace acid flingers for fertile curious ones. We need a reliable way of getting these guys!
>>
>>25945940
>B
>D armour
>E
>>
>>25946202
more fertile curious ones. the acid thing can be evolved by eating
>>
>>25946254
What do you propose we eat to get it?

At least second the greater control over what we get from nomnoms pls, having the Evo points sit around pointlessly kills my boner
>>
>>25946282
what if we make a middle point?

we get the evo for custom castes from nom

and we use the other evo to recombine castes at will, getting even more control over castes
>>
>>25945940

With the bodies of fallen brothers used as fertilizer, the gardens of the Rozoolliim flourish.
11.7 Units of food are harvested.
Scavenging yields 4.1 Units.
(Total 15.8 Units)
~
Workers, with instruction by the Curious Ones, use the hides to craft bigger, more efficient bags.
(+4 Hide Sacs: Greater carrying capacity for Scavengers)
~
The Nomads, joined by many of other castes continue worship of the Queen. She feels her power significantly bolstered.
~
The Arena is complete! Plenty of space allows Warriors to spar with weapons if need be. A large area has even been cut for the Queen, should she ever wish to observe the goings-on within...
(+7 shiny ore chunks)
~
4 Curious Ones are now tasked with inventing a weapon that would allow Warriors to attack from afar. This may take a while.
2 are tasked with improving farm production.
The Curious One watching over Mazooll's egg notes that it pulses and squirms erratically these days...he thinks it may be close to hatching!
~
The Warriors not worshipping Rozooll utilize the new training area. It's a lot roomier and easier to spar. They're learning the feel of their weapons.
~
The Queen is prepared for Evolution. This can start any time now. Remember that trying to evolve too much too soon can harm, even kill, the Queen.
~
Medinh should be here by tomorrow...
~

>Cont.
>>
>>25946332
>Greenhome
>Queen: Mother Rozooll, God-Eater
>2 Evolution Points
>Numbers: 149 adults, 12 larvae, 0 eggs
29 Workers, 43 Warriors (2 missing), 21 Scavengers (2 missing), 16 Nomads, 8 Curious Ones, 21 Tunnelers
>Food Consumption Rate: 8.7 Units.
>Technology: Hoes, Weapons, Tanning.
>Weapons Count: 8 Spears, 3 Daggers, 2 Swords.
>Supplies: 1 Flamestone, 40.8 Units of food, 0 branches, 0 hides, 10 shiny bars, 21 shiny ore chunks, 5 shrub-sacs/4 hide-sacs.
Choose at least one. Consensus on actions dictates the number of actions taken.
>A) Scavenge/Harvest (Passive unless specific changes are made)
>B) Worship (Rozooll)
>C) Explore (N,S,E,W) (The Tunnel) (Northrock) (Eastcave) (Kaalun)
>D) Research & Development
>E) Study Magic
>F) Hive Improvement
>G) Other
>>
>>25946341
A)
B) As many as possible w/o warriors
D) 4 bow, 2 farm, 1 princess
G) Evolve Genetic Ingestion
>>
General question:

How many Anons are in here?
Just wondering...if I know the average, I can gauge a good response time/minimum post time.
>>
>>25946341
A) keep calm, and scavenge on
B) everybody that isnt doing something else
D) keep on current tasks
F) tunnelers keep on mining
G) evolve > queen and princess > genetic ingestion
>>
>>25946392
Pretty much this.
>>
>>25946341
We've had 2 warriors and 2 scavengers missing for a while now... I say we send out a search party of 10 warriors and one nomad to find them, or at least their corpses.
>>
>>25946325
I can see getting control of what caste we births from eating stuff rather easily. Just find a regular hive of something eusocial and that should be that. So let's get the better control of noms-induced mutation evo.
>>
>>25946397
would calculate like 3 or 4, see how much lists of orders you get [rather tan thirdings and secondings]
>>
>>25946341
C explore the surrounding desert make to use 8 nomads each heading in a different direction. They are to continue on until they encounter the edge of the desert then head back. For escort give them 2 fighters each and a scavenger to keep them supplied.

D have a curious one or two figure out how to make the daggers larger in order to discover swords.

F have diggers expand create some guests rooms for outsiders.
>>
>>25946406
Let's do this
>>
>>25946397
I'll put on a name to help you keep track
>>
>>25946426
Ah forgot to mention

G Evolve genetic ingestion
>>
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>>25946426
we already know the borders of the dessert

we already have swords

we dont want a embassy, we are fuck ugly insects

in other words, pic related, GTFO
>>
>>25946467
Go back to /b/
>>
>>25946397
reporting
>>
What's the deal with firestones? Are they supposed to be coal or are they something else? Are they only obtainable through mining or can they be scavenged/created as well?
>>
>>25946495
coal
>>
>>25946467
The 8 directions our nomads are headed their bound to encounter things and maybe even our lost members. Later when we figure out maps we can organize the desert into cell blocks and map them inch by bloody inch.

We do not have swords we have daggers.

the rooms are to store our temporarily place for the guys to dwell when they return. I would rather have a specialized barracks to fit their needs and dungeons as well.
>>
Just got to say I like the little Pokemon references when talking about Mazool's egg.
>>
>>25946530
We do have swords though.
>>
>>25946530
It was specifically mentioned that we have swords. What the fuck are you on about? Sage for off-topic.
>>
>>25946555
Hm on the thing I noticed that we only had daggers.
>>
>>25946530
No, really, read our inventory, we have 2 swords because we already invented them

i can give you about finding our lost guys, but sending our fellow insects to day just because is stupid.

and they can share space with our insects, not like they will either stay (or live) too long
>>
>>25946511
In that case why haven't we tried charcoal production yet? Seems to me that out supply is short and limited so wouldn't it be better to find an alternative source for smelting/smithing?
Also
>G (other) I think it's time we begin using food supply's to cook with/alchemy
>>
>>25946579
It says in >>25946341 under weapon count that we have swords.......
>>
>>25946606
Cooking, I can get behind. How would we go about charcoal production? What trees we have are valuable food source...
>>
>>25946606
charcoal requires trees, we are in the middle of a desert... and they are somewhat scarce, so we cant cook...

but, your idea is actually good my fellow person of african descenet
>>
>>25946341

Harvest and Scavenging yields 12.1 Units of food.
~
More and more of the Hive gathers in worship of their life-giving God-Queen. Her strength ever-growing from their devoted worship, she prepares to begin the process of Evolution...
~
Mazooll's egg shudders and quivers, growing steadily. The Curious One notes that the stimulus for its growth has to either stem from Worship or that the egg is channeling Rozooll's strength. It's very close to hatching.
~
The other Curious Ones continue their work.
No new breakthroughs are made in Weapons Development.
Two curious ones note that certain conditions in the mushroom farm and the Oasis could be improved. More study will be put into this.
~
Medinh is a day late...could he have lied to the Queen? Could he have failed in his task?
~
The Queen plants herself firmly and goes still. A thick cocoon envelopes her and pulses audibly. Evolution has begun!
The Queen's food consumption is doubled and the process cannot be interrupted. The Queen is barred from actions until completed.
~
Tunnelers mind for precious ore and Flamestones.
(+3 shiny ore chunks, +4 Flamestones)
~

>Greenhome
>Queen: Mother Rozooll, God-Eater
>2 Evolution Points
>Numbers: 149 adults, 0 larvae, 0 eggs
29 Workers, 43 Warriors (2 missing), 21 Scavengers (2 missing), 16 Nomads, 8 Curious Ones, 21 Tunnelers
>Food Consumption Rate: 8.7 Units.
>Technology: Hoes, Weapons, Tanning.
>Weapons Count: 8 Spears, 3 Daggers, 2 Swords.
>Supplies: 1 Flamestone, 40.8 Units of food, 0 branches, 0 hides, 10 shiny bars, 21 shiny ore chunks, 5 shrub-sacs/4 hide-sacs.
Choose at least one. Consensus on actions dictates the number of actions taken.
>A) Scavenge/Harvest (Passive unless specific changes are made)
>B) Worship (Rozooll)
>C) Explore (N,S,E,W) (The Tunnel) (Northrock) (Eastcave) (Kaalun)
>D) Research & Development
>E) Study Magic
>F) Hive Improvement
>G) Other
>>
>>25946724

>44.9 Units of food***
>>
>>25946724
Worship the queen, perhaps it will help, also begin improving the oasis.
>>
>>25946532
I was wondering if anyone would catch that.

+3 points to you, Anon.
>>
>>25946724
A) only cultivating
B) scavengers, warriors and nomads
D) cultivation research.
G) mine for ore and shit, tunnelers
>>
>>25946724
A)
B) Any available
G) 10 tunnelers continue mining. 10 others start digging down looking for an aquifer
G) Workers smelt
>>
>>25946724
A) dont farm nor scavenge this turn all go into the next order
B) worship the new born of Rozoolim, Mazool, the new blood
D) curious ones keeo on their tasks
F)tunnelers go worshippping
>>
>>25946852
I am thoroughly against this.
>>
>>25946765
>>25946724
Your Razool is Evolving!

(No ody hit B)
>>
>>25946921
Rozooll*
Fucking heretics...
>>
>>25946724

Workers toil in cultivation, bringing in 9.2 Units of food.
~
The Curious Ones continue their work to improve farming capabilities. They find a new kind of vegetable growing above ground. It seems reasonably simple to grow, if a place is prepared for them.
~
Mining continues by the Tunnelers
(+2 Flamestones)
~
All other caste members gather in the hatchery in worship. They dance in tandum with Rozooll's thrumming cocoon. It glows a cryptic orange, illuminating the whole hatchery.
~
Mazooll's egg seems to quicken and seems to synchronize with this.
~
Medinh is 2 days late...where could he be?
~

>Greenhome
>Queen: Mother Rozooll, God-Eater
>1 Evolution Point
>Numbers: 149 adults, 0 larvae, 0 eggs
29 Workers, 43 Warriors (2 missing), 21 Scavengers (2 missing), 16 Nomads, 8 Curious Ones, 21 Tunnelers
>Food Consumption Rate: 8.7 Units.
>Technology: Hoes, Weapons, Tanning.
>Weapons Count: 8 Spears, 3 Daggers, 2 Swords.
>Supplies: 3 Flamestones, 44.1 Units of food, 0 branches, 0 hides, 10 shiny bars, 21 shiny ore chunks, 5 shrub-sacs/4 hide-sacs.
Choose at least one. Consensus on actions dictates the number of actions taken.
>A) Scavenge/Harvest (Passive unless specific changes are made)
>B) Worship (Rozooll)
>C) Explore (N,S,E,W) (The Tunnel) (Northrock) (Eastcave) (Kaalun)
>D) Research & Development
>E) Study Magic
>F) Hive Improvement
>G) Other
>>
>>25947147
same as yesterday. Continue this until Rozooll emerges or something happens
>>
>>25947147
Study new vegetable,
Worship rozooll
>>
>>25947147

Harvest yields 8.4 Units of food.
~
In digging, the Tunnelers come across a small river, hidden deep underground! This could be utilized in a number of ways...
~
The Curious Ones inspect the new vegetable. It is round, with small barbs on the outside and, to their delight, it is the same orange hue of their beloved Queen's eyes.
It tastes delicious and seems to reach maturity in a matter of days.
Comparing this to the other fruits found above, the two Curious Ones conclude that something about this Oasis offers a particular degree of fertility.
~
The Hive continues their worship of their Queen, eagerly anticipating the change she heralds. They dance, chitter, rattle their shells, and sing of Rozooll's glorious radiance. The hatchery is now ablaze in orange light, flaring in time with Rozooll's heartbeat.
~
The Princesses' egg continues to match this rhythm, until it suddenly stops.
..
...
....
A small bulge forms against the membrane of the egg. Then another. The egg continues to stretch grossly until finally, it ruptures and spilling out of the sac is the Hive's Princess!
~

>Greenhome
>Queen: Mother Rozooll, God-Eater
>Princess: Mazooll
>1 Evolution Point
>Numbers: 149 adults, 0 larvae, 0 eggs
29 Workers, 43 Warriors (2 missing), 21 Scavengers (2 missing), 16 Nomads, 8 Curious Ones, 21 Tunnelers
>Food Consumption Rate: 8.7 Units.
>Technology: Hoes, Weapons, Tanning.
>Weapons Count: 8 Spears, 3 Daggers, 2 Swords.
>Supplies: 3 Flamestones, 42.5 Units of food, 0 branches, 0 hides, 10 shiny bars, 21 shiny ore chunks, 5 shrub-sacs/4 hide-sacs.
Choose at least one. Consensus on actions dictates the number of actions taken.
>A) Scavenge/Harvest (Passive unless specific changes are made)
>B) Worship (Rozooll)
>C) Explore (N,S,E,W) (The Tunnel) (Northrock) (Eastcave) (Kaalun)
>D) Research & Development
>E) Study Magic
>F) Hive Improvement
>G) Other
>>
>>25947434
maybe we should send a party out towards Medinh's city, see if we can find him
>>
>>25947434
Celebrate the hatching of the princess. Worship like crazy. Keep harvesting.
>>
>>25947434

Harvest yields 9.3 Units of food.
~
A search party is sent Westward, in search for signs of Medinh. Several Nomads leave the hive, they should be back by tomorrow.
~
The Hive celebrates the long-anticipated birth of Mazooll. They cheer, chitter, clatter, and cry praises to Rozooll for her blessings. The Queen's cocoon shudders it's approval and the pulsing slows. Could this mean that the process is starting to end?
~

>Greenhome
>Queen: Mother Rozooll, God-Eater
>Princess: Mazooll
>1 Evolution Point
>Numbers: 149 adults, 0 larvae, 0 eggs
29 Workers, 43 Warriors (2 missing), 21 Scavengers (2 missing), 16 Nomads, 8 Curious Ones, 21 Tunnelers
>Food Consumption Rate: 8.7 Units.
>Technology: Hoes, Weapons, Tanning.
>Weapons Count: 8 Spears, 3 Daggers, 2 Swords.
>Supplies: 3 Flamestones, 41.7 Units of food, 0 branches, 0 hides, 10 shiny bars, 21 shiny ore chunks, 5 shrub-sacs/4 hide-sacs.
Choose at least one. Consensus on actions dictates the number of actions taken.
>A) Scavenge/Harvest (Passive unless specific changes are made)
>B) Worship (Rozooll)
>C) Explore (N,S,E,W) (The Tunnel) (Northrock) (Eastcave) (Kaalun)
>D) Research & Development
>E) Study Magic
>F) Hive Improvement
>G) Other
>>
>>25947724
proceed as yesterday
>>
>>25947724

I mostly lurk, but don't want this to die. enjoying the story.

G: other. have princess lay eggs
A: continue as planned
B: continue as planned
D: develop above ground farmlands for new good
>>
>>25947834
I would like to note that I'm not posting this because I've lessened my caring, my praise for CivMastah from yesterday stands. It's simply that I think we should keep the worshippery up until queen is done Evoing. Then we get back to proper work and have queen try to visionmagic into seeing whateverthehell is wrong with Acolyteguy.
>>
>>25947837
Lurk no more, Anonymous. Join in and help shape the story!

Unfortunately, the Princess is still young and is not capable of birthing...yet.
>>
>>25947724
let's get some Curious ones to look into differences between Rozool and Mazool, see if she got some of the God Genes
Captcha:make owisome
I will try, Captcha, I will try
>>
>>25947886
Bonus points for Owi being similar to Ovi which is what we need queens to work with.
>>
>>25947947
was thinking it sounded like awesome, but yeah, that too
>>
>>25947724

Harvest yields 9 Units of food.
~
The worship continues, both celebrating their new Princess and honoring their collective Mother. The pulses regulate, but the cocoon's glow sharpens steadily.
~
The search party returns with Medinh! However, oddly enough, he only returns with 7 acolytes, 1 short of his last visit.
What to do with him?
>>
>>25948024
He hasn't freed our captive kin and thus hasn't earned trust. Keep him under strict watch at all times. Bring him to the queen's chamber but keep him far enough from the cocoon and the princess that he will be stopped before he and his harms them if he is a traitor. Make him join in the worship from that position.
>>
>>25948106
I say don't let him see the queen in the cocoon, or Mazool for that matter. Keep him from gathering more information about us or seeing her in a weakened state and question him in a side room (preferably with a lot of warriors) about why he doesn't have our spawnkin with him, when she emerges Rozool can deal with him personally
>>
>>25948159
>>25948106
Compromise? Medinh and his followers could always be kept in the Arena, under guard.
And unfortunately, questions will have to wait. Rozooll is the only one able to effectively communicate with outsiders.
>>
since I appear to be the only anon, thought I might as well take up a name
>>25948214
that could work, just think it would be best to stop him from seeing her in a state of weakness like this, may damage her reputation in his eyes
>>
>>25948214
this then. Keep him out of the throne room while enroute to arena. Try to get him to worship from there
>>
>>25946397
just read through the previous threads now, count me in as another participant
>>
>>25948024

Medinh and his acolytes are ushered into the Arena, kept under guard.
Rozooll's children try and instruct him and his followers to worship from his current location. Perhaps he senses the vague hostility, but he seems to understand the message and speaks to his acolytes. The gather in a circle, kneeling and speaking in their incomprehensible tongue.
~
Meanwhile, they hatchery starts chittering in anticipation. A cacophonous sound comes from the cocoon. The Queen is starting to emerge from her stasis!
>>
>>25948413
Welcome to the faithful and devout servants of the Great Mother, Rozooll the God Eater.
>>
>>25948476
thanks. glad to join. Im happy as fuck that we ate the god instead of becoming his servants.
>>
>>25948515
There is only one to follow, and that is the Great Mother. Doing otherwise would have been heresy of the highest order.
>>
>>25948475
Honestly, there is little for us to do but anticipate your nest post here.
>>
>>25948515
Of course, did you take us for creatures that are willing to become pawns for something we can't even see?
>>
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Just leaving this here...
>>
>>25948622
I always view us as more like Feist's Cho-ja, if you know what those are
>>
>>25948670
>>
>>25948475

With a sickening 'squelch', the cocoon rips open, Queen Rozooll emerging. She seems mostly unchanged, save for one detail: her egg sac now glows orange, like her eyes, and pulses heavily, with its intensity flaring in unison to her heartbeat.

>[Evolution Complete: Genetic Ingestion]
The Queen can now efficiently assimilate and utilize the aspects of creatures she personally consumes. This is an enhancement to traditional mutation and grants more control over what aspects are adapted.

Now...what to do with our 'guest'?
>>
>>25948703
I say we hide Mazooll and bring them to her for questioning, and we could eat him if we don't like the answer, getting the ability to speak from it
>>
>>25948588
Don't worry. I'll usually follow up on something, unless I prompt you guys with a question, or give you a selection of options.

>>25948515
Welcome to the Hive, young one. It is good to have you.
>>
>>25948703
Take him to the queen. Telepathy him. Ask him why he has not brought home our wayward child.
>>
>>25948747
thanks.
>>25948703
Lets take him in for questioning. we require some answers right about now.
>>
>>25948703

I think our guest was unable to complete his quest, not that he didn't want to. employ him and and his followers to the service of the hive. consume one of them. to be eaten by the great queen of highest order.... what can we learn from eating one...!
>>
>>25948822

to be eating by the great queen
>is an honor of
the highest order
>>
>>25948822
do you think we could get a sort of 'diplomatic' caste with the ability to talk if we eat a person? Maybe even make them look less creepy-bug-like and more approachable
>>
>>25948822
>>25948842
Yes. We must teach our faithful that to be consumed by the great mother is to become one with the divinity.
>>
>>25948703

Rozooll, being informed of the events that have transpired since her Evolution, is overjoyed to hear of the birth of her daughter. However, looking grim, she decides that Medinh must be dealt with. She sends her children to fetch him and his Acolytes. He has much to answer for...

>Cont.
>>
>>25948966

Medinh, his brothers in tow, enter the hatchery. They look up at the great Queen looming over them, a few still trembling slightly, even having encountered her before.

Medinh steps forward, prepared to commune with his proclaimed God once more:

Their bond established, Medinh starts first:
"My Queen, I know how this looks, but please, believe me. I've done all I can-"

"Silence!" The God-Eater booms, overriding his voice. "You have committed treacheries most foul. I warned you of attempting to deceive me and I commend you, at least, in your bravery of returning here. Or perhaps it is foolishness. Your kind seems to have this in plenty..."

Medinh retorts:
"My Queen, I beg you to listen...there is news that is imperative for you. My men and I have failed you, true, but our faith never faltered."
~
What's to be done? Should Medinh be heard? He could be feeding more lies to the Queen. He was gone an awfully long time...

A) Hear him out. He WAS brave (or foolish) enough to return. Perhaps there is real faith in this man.
B) He lies. They are all vermin, unfit to be in the presence of the Great Mother Rozooll. Kill him and his followers.
C) Write-In
>>
>>25949184
A he did comeback after all. We can at least hear him out first.
>>
>>25949184
call me crazy, but lets hear him out. he will probably backstab us, but we could really do with learning social skills.
>>
>>25949184
Hear him out, let's appear benevolent before we consume his life-force
>>
>>25949184

There is silence between the two.
Taking this as his cue to speak, he continues:

"We never faltered in our task" he repeats, "but...we were betrayed. Hazim, one of my acolytes, he...lacked the same faith. He reported our findings to the city guard and attempted to capture us while we rescued your child. The child was dead as we came upon his holding cell. Hazim sicked a whole squad of guards on us and we only barely managed to escape the city. They know of you and your whereabouts now and they are undoubtedly sending soldiers to kill you and your children. Punish me if you wish, in my failure I sure deserve it, but please, my Queen, give my acolytes a chance to serve you. Give them a chance to help fight the impending threat."
~
Well...how to react? He seems truly penitent, but he could be lying. He could be trying to infiltrate the Hive and destroy it from within. Is he planning something?

>A) Believe him. He seems to be truly devoted, despite his failure. Write-In any further actions.
>B) His lies are revolting. Medinh and his followers must be dealt with, for the good of Rozooll and her children.
>C) Write-In
>>
>>25949416
let him serve.
By offering his body to the God-Eater and be absorbed into her being. Let's eat him (or at least one if his followers) for the ability to talk normally, albeit very clacking and skittery.
>>
>>25949416
keep them in holding and watched for the time being and prepare for war. If his words of invasion are true we must prepare for it if not we must punish his city for their deceptions and lies.
>>
>>25949493
let's still eat one, but try and make it sound like divine ascension. Then Rozooll could Scry for the truth in his claims before letting the rest live
>>
If you two are the only ones currently in here, I'll need a compromise.
>>
>>25949416
Try and train some of our warriors in the art of stealth

Lets try and make some Assassin bugs then capture Hazim for this betrayal and eat him alive

Lets believe Medinh for now and ask him what does the city guards have in terms of weaponary and tactics?

Are they drunks? Or professional soldiers with years of experience?
>>
>>25949601
I vote we don't eat any of them yet. we will have more than enough humans to eat eventually
>>
>>25949601
How long would Scrying to prove his claims take? If they prove him lying, we can kill them then and there. But I could drop the eating of a cultist to merge with the All Devourer in the ascension style if it proves too hard to get in
>>
>>25949621
This

It's hard to angle consumption as divine ascention if we use it as punishment first.

Let's keep him in holding, get the war preps going and maybe do a scry to check on things. If he was truthful, offer him to become one with the divinity as reward for remaining faithful in the face of adversity. If he was a liar, kill him and use him as fertilizer.
>>
>>25949681
This works for me, we have reached our compromise OP! let the glorious tale continue!
>>
>>25949681
Forgot one thing. If we have to kill acolyteguy, we will just have his acolytes fight to the death in the arena and consume the survivor as the biologically superior specimen.
>>
>>25949757
I think killing them all is a bad Idea

I mean they're kinda rare. Who know's whens the next time you're gonna get a human cult to infiltrate a city
>>
>>25949757
That makes sense, as long as it's not the 'good' consuming, then it should probably be the leader acolyte we eat
>>
>>25949416

Rozooll speaks, after what seems an eternity:
"You will not be punished...if we find you have told the truth. You will be kept in holding until your claims have been proven."

Medinh and his followers are sent out the room, followed by a convoy of Warriors.
~
Seeking to test her vision once more, Rozooll turns her mind's eye to the West...

>Cont.
>>
>>25949768
if acolyteguy is full of shit, they probably are too.
>>
>>25949774
Well maybe HE is full of shit but I don't know about the rest of his group.
>>
>>25949773

She sees Kaalun once more. This time, it's notably different. The city is clear to her now. It's relatively small, perhaps only slightly larger than Greenhome, but there's something amiss: Many creatures, the same as Medinh, have gathered at its heart, listening to a man barking frantically in the incomprehensible tongue of Man. After a time, he stops and the crowd before him roars in agreement. Some wield strange weapons. Some wield farming tools, like the ones we have. Some throw orbs of flame high in the air. They start marching out the city's gate, heading East, toward the Hive.
At their pace, they could be here in 4 days.
~

>Greenhome
>Queen: Mother Rozooll, God-Eater
>Princess: Mazooll
>1 Evolution Point
>Numbers: 149 adults, 0 larvae, 0 eggs
29 Workers, 43 Warriors (2 missing), 21 Scavengers (2 missing), 16 Nomads, 8 Curious Ones, 21 Tunnelers
>Food Consumption Rate: 8.7 Units.
>Technology: Hoes, Weapons, Tanning.
>Weapons Count: 8 Spears, 3 Daggers, 2 Swords.
>Supplies: 3 Flamestones, 40.7 Units of food, 0 branches, 0 hides, 10 shiny bars, 21 shiny ore chunks, 5 shrub-sacs/4 hide-sacs.
Choose at least one. Consensus on actions dictates the number of actions taken.
>A) Scavenge/Harvest (Passive unless specific changes are made)
>B) Worship (Rozooll)
>C) Explore (N,S,E,W) (The Tunnel) (Northrock) (Eastcave) (Kaalun)
>D) Research & Development
>E) Study Magic
>F) Hive Improvement
>G) Other
>>
>>25949826
so it appears he wasn't lying. I say we either wait for them, or lay an ambush, all buried in the sand style. Either way, have Rozooll whip up a sandstorm to make it as hard as possible for them
>>
>>25949826
Create traps in the sand such as sand pits

We create them by digging a pit, put foliage on top of the put and put a shallow layer of sand on top of it to hide it

Great to make prisoners for consumption

Perhaps we could even eat some of those fire throwers
>>
>>25949826
how do the numbers of the army compare to our forces?
>>
>>25949826
Workers farm, prepare storage for a siege
Warriors train
Nomads scout and keep taps on the shall-less attackers
Tunellers make sure defenses are ready and keep expanding them. Special attention to preparing places for hit and run attacks or flanking attacks from our tunellers.
Curious ones oversee preparations and offer ideas as it goes
Queen studies magic. Either a mindlink to coordinate our troops or something with defense applications. Maintain this plan until attackers arrive unless something happens
>>
>>25949893

It's hard to discern a specific number. It seems about ~100 members. Maybe a bit more.
>>
>>25949902
seconding this with an addition of asking acolyteguy about enemy troops and tactics and strategy
>>
>>25949902
are tunnelers able to move under the sand at speed? if so, they could be used like sandworms in the battle.
>>
We could look to create a false entrance to the cavern, or block the back of the tunnel at the real entrance, once the people break down the door and storm in with give them enough time to get to the back of the cave, and then we collapse the entrance trapping them. We then pour out the second entrance and wipe out everyone else outside. After that we can let the dudes in the cave suffocate or open up a entrance and kill them as they climb out.
>>
>>25949826

Immediately, preparations are started ensure that the Rozoolliim are ready for the impending attack.
~
Warriors continue training with the weapons available to them. They are familiar with the weapons now and are becoming rather skilled in their use...at least...in theory.
~
Workers harvest 9.2 Units of food.
~
Nomads are sent to scout the perimeter of the Hive, in case attack should come earlier than expected. There are no reports as of today.
~
Tunnelers are sent above ground to try and create small pits and traps.
~
The Queen concentrates on honing her magic. The magic she saw in her vision is of particular interest. This may require further study.
~
Medinh is brought into the chamber for questioning. Relieved as he is that he is found truthful, he relays that the warriors marching this way aren't the most skillful in the world, but they aren't to be taken lightly. They have efficient weapons and several among them possess magical knowledge. He extends his services, asking that he and his acolytes be allowed to participate in the defense of Rozooll and Greenhome.
~
3 Days until expected arrival...
~

>Greenhome
>Queen: Mother Rozooll, God-Eater
>Princess: Mazooll
>1 Evolution Point
>Numbers: 149 adults, 0 larvae, 0 eggs
29 Workers, 43 Warriors (2 missing), 21 Scavengers (2 missing), 16 Nomads, 8 Curious Ones, 21 Tunnelers
>Food Consumption Rate: 8.7 Units.
>Technology: Hoes, Weapons, Tanning.
>Weapons Count: 8 Spears, 3 Daggers, 2 Swords.
>Supplies: 3 Flamestones, 42.2 Units of food, 0 branches, 0 hides, 10 shiny bars, 21 shiny ore chunks, 5 shrub-sacs/4 hide-sacs.
Choose at least one. Consensus on actions dictates the number of actions taken.
>A) Scavenge/Harvest (Passive unless specific changes are made)
>B) Worship (Rozooll)
>C) Explore (N,S,E,W) (The Tunnel) (Northrock) (Eastcave) (Kaalun)
>D) Research & Development
>E) Study Magic
>F) Hive Improvement
>G) Other
>>
>>25949979
Expand the pits and traps and study some more magic, perhaps to telepathically talk to members of our brood.

We gotta also organize our fighting forces. Make commanders with squads and such to make orders easier to respond to and allow a quick response to the ever changing battlefield

The smartest of the warriors are to become commanders with a group of 10 wariors
>>
>>25949979
Count another /a/non in!

I say let the acolytes rest, they have done enough as of now.

Prepare everything and be ready to cast the biggest sandstorm ever. Have the warriors hide on the sand and pull their enemies from bellow and used them as food/manure.

Have the curious ones make the strategy.
>>
Actually, I hate to cock-block you guys, but I think I've gotta sleep.
I just realized it's 4 in the morning and I got some shit to do before work.
However, I can pick this up in about...16 hours. (That's, like, at 1:00, 4Chan time).

Super super sorry. I lost track of the time.
>>
>>25950078
Okay when's the next time you're coming and making a thread?
>>
>>25950078
Very well. holy shit its 7:00AM for me. I really should go to sleep.
>>
>>25950078

Like I said, probably in about 16-17 hours. Which, by my understanding, is 1:00, 4Chan time.

Again, I'm sorry to end the thread on a low. But...I suppose that means next thread will start off with a bang, right?

I've archived the thread at
http://suptg.thisisnotatrueending.com/archive/25942865/.
If you guys feel obliged, feel free to vote it up, if only until people in the next thread can read through it.

How're you guys enjoying it so far? Any comments?
>>
>>25950136I'm having a blast.

Aslo, I hear that ending in a cliffhanger and starting off with a blast helps make the readers keep coming back.
>>
>>25949979
turn the desert into a sandstorm, the great mother surely has this ability, yes?


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