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File: 1372810142937.jpg-(65 KB, 960x720, Ghost_SC2_Head3.jpg)
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http://suptg.thisisnotatrueending.com/archive.html?tags=Ghost%20Quest

Your codename, your only name, is Delta Phoenix. You were a ghost of the Terran Dominion until the recent fall of Korhal and death of Emperor Mengsk gave you back your free will. Now, on the fringes of Dominion space, you have gone rogue.

After finishing your last mission and killing Councilman Migar on Umoja, you escaped with Dominion Dissidents and defected Umojan security forces on a Hercules-class transport, as well as your fellow rogue dominion marine, Corporal Jacob Henderson.

Your first stop was a Dominion research station in orbit over Jungle World XTYU003, where you accidentally activated a rogue A.I. before you went planetside and met a Protoss Dark Templar, who gave you a cryptic message that you would meet again.

You then went to Space Platform A-22-OP in orbit over planet Jestos. You took on the Diablos Locos gang by yourself, but were captured. You managed to recruit your interrogator, Mia Rodriguez, who has proven herself an invaluable pilot. You then took a mercenary mission to kill the leader of a Mercenary group, wound up in another interrogation room, but managed to kill the leader by hijacking her Banshee mid flight and throwing her into the propellers.

In Order to gather resources you travelled to Desert World JD001, raided two Dominion resource transports, sabotaged a major Dominion security installation, and rescued a large number of civilians. Unfortunately the operation cost you your hand, which was replaced by a less effective cybernetic.

You now have the estimated resources to repair a derelict Gorgon-Class battlecruiser, but you only have enough crew to activate the engines and jump out of the system. The Battlecruiser is in orbit over a city world that fell to the zerg during the second great war, so you expect heavy zerg resistance.

You stand at the bridge of the Hercules, your fleet ready to jump.

>Loading Adjutant Ai...
>>
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>"All ships, jump on my mark."
>"..."
>"Mark."

You make the jump successfully, the Valkyrie Frigate close behind, followed by your buildings. Your sensors read that you are in orbit over Jestos, and the battlecruiser is in geostationary orbit 91,239 KM from your location.

>"Sir, I have multiple contacts. All Zerg."

You look to the main screen. Mutalisks, scourge, corruptors, and overlords are all around you. You jumped into the middle of an orbital swarm. Luckily, if you can escape it, the battlecruiser's position is devoid of Zerg signals.

Note: Overwhelming odds have negatively impacted crew morale by 20. Additional losses will continue to damage morale. Lack of supplies in the system will continue to damage morale.

Risk factors extremely high. I am currently unable to calculate success rates of options. Choose carefully, Delta Phoenix.

>Launch Mia's wraith to protect Hercules and base structures, have the Valkyrie use it's H.A.L.O. missles to clear an escape vector towards the battlecruiser.(Zerg risk. Potential to lose escort ships or base structures. Greater risk to Hercules and base structures.)
>Attempt a short-range FTL jump (Risk of colliding with Battlecruiser. Additional repairs to fleet and the Hydron will be required. We may need additional Minerals or Vespene Gas.)
>Have Valkyrie and Wraith draw zerg host away from Hercules, make for battlecruiser at sub light speeds. (Zerg risk. Potential to lose escort ships or base structures. Greater risk to escort vessels.)
>Dale Brunstone Recomendation: Abort Mission, Suicide.

>Loading available resouces...
>>
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Resources are as follows:

Marines: 10

Firebats: 3

Medics: 2 CMC, 1 Civilian

Vultures: 1

SCVs: 11

Hercules Class Transport (Unnamed.)

Planet-Hopper class Dropship (Unnamed.)

Wraith ("Dolphin 13", Pilot: Mia Rodriguez)

Valkyrie ("Bad News", Pilot: Dave Jonesy. Copilot: Carol Theon)

Banshee ("Knife", stealth reactor, no pilot)

1 Command Center

1 Barracks

1 Engineering Bay

116 Morale

Civillians: 12 men, 9 women, 5 children

Armory:
BOSUNGN92 Sniper Rifle
C-10 Rifle
C-20-A Rifle
Cosmetic cybernetic hand MKI
3x Recluse Mine (Anti-Personnel Spider Mine Variant.)
2x Civilian Grade Stimpack (+5% Combat effectiveness. Minor side effects.)
C-14s with Bayonet Attachment Available. (+15% Melee Combat Effectiveness.)
P-38 Pistols available. (+5% Combat Effectiveness.)

Resources:
19,900 Credits
>Minerals: 2265
>Gas: 890
>>
>>25780466
>>Dale Brunstone Recomendation: Abort Mission, Suicide.
ok, that shit's too spicy for us at the moment
>>
>>25780466
Short range jump, losing minerals and gas is preferable to losing lives.
>>
>>25780472
>Attempt a short-range FTL jump (Risk of colliding with Battlecruiser. Additional repairs to fleet and the Hydron will be required. We may need additional Minerals or Vespene Gas.)
Also SHUT UP DALE!
>>
>>25780576
nevermind, changing it to short range jump
>>
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>Achieving consensus.

You consider your options carefully. The safest appears to be the short range jump. The small investment in vespene gas could save lives.

>"Ensign, order a jump into range of the battlecruiser."
>"Sir. All ships, prepare to warp to my coordinates."

You take hold of the bridge console in front of you. Almost instantly the planet is sucked from your view and replaced with the darkness of space. Several warnings sound as you return to normal space. Debris floats away at high speed from the front of your vessel.

>"Status report, ensign."
>"Sir... we jumped through the ship. Bringing it up on visual."

There's a clear hole through the spine of the ship, many times larger than your own transport. The damage is significant, and repairs will require an additional 67% of estimated resources.

>"Sir, Bad News is reporting success, automated buildings all report successful jumps and will be rendezvousing at our location. "

For now you are free from the Zerg threat. You order a scan of the derelict battle-cruiser. It's armaments are damaged, only laser batteries will be online, but can be used if you restore power. The fission core is offline, you will need to repair it to restore power. For now the Hercules' systems are sufficient to power the ship's life support.

You read no active life signs aboard the ship. It is possible that you will encounter dormant Zerg forces. Scans indicate the ship has multiple acid hull breaches and was likely boarded during combat.

Loading suggested actions:

>Boarding action, dropship only, limited to 8 equipment slots.
>Boarding action, Hercules, full compliment of marines, medics, and firebats.
>Boarding action, Wraith, Delta Phoenix solo mission.
>>
>>25780786
>>Boarding action, Hercules, full compliment of marines, medics, and firebats.
go big or go home
>>
>>25780786
>Boarding action, Hercules, full compliment of marines, medics, and firebats
With Delta leading of course. We need to take this ship. If we have to we will just fill it to half tank and refuel somewhere else.
>>
>>25780466
>>Attempt a short-range FTL jump
>>
>>25780786
>>Boarding action, Hercules, full compliment of marines, medics, and firebats.

We'll need everyone for this, no more mistakes.
>>
Some outlooks for the long term

- Ghosts missions should be first about stealth, then objectives, then speed. Being hardcore and looty can come when the first two aren't possible.

- We have resources and options beyond those presented. Our personal loadout includes explosives and psionics. Our party covers many loadouts and ships.

- We should probably look into having professional relations with the Dominion. Everyone and their momma has a criminal file, but some reputation and contacts will keep us safer in the border territories.
>>
>>25780786
>Boarding action, Hercules, full compliment of marines, medics, and firebats.

We'll have firebats take point, medics in the middle, marines covering the back and flanks, and prepared to shoot enemies past firebats if needed.

We'll scout ahead of the main group in Cloak, possibly psychically pinging for enemy signatures so our forces are prepared for what's ahead, if it's mainly hydras or ranged enemies we might have them shift formations so marines take point and firebats cover flanks, this also helps prevent ambushes.
>>
Do we have ballistic shields ready? Acid is nasty, son.
>>
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>Registering Consensus.

A single dropship may not be a large enough force to secure the Battle-cruiser. You will put the Hercules and your civilian population at risk, but decide it's necessary to secure your objectives. This order damages morale amongst the civilians and crew with family.

You close distance with the battlecruiser. It's massive beyond any other ship in the Terran Armada short of perhaps a Dominion flagship, and absolutely dwarfs your transport. Floodlights reveal a large amount of surface damage. It will take a lot of minerals to get the hull armor back to combat ready conditions.

All battlecruiser systems are offline, you approach the 1st docking bay. Schematics indicate 6 bays in total capable of housing various ships. The door's are sealed, you have two options to gain entry to the docking bay.

>Valkyrie opens fire, damaging ship but not risking crew.
>Dispatch dropship. 4 SCVs are required, leaving 4 equipment slots for a squad.
>Force open the door with the Hercules, risking potential damage to the transport and battlecruiser docking bay.
>>
>>25780927
Dropship.
>>
>>25780927
Dropship. If the ship takes much more damage we won't have anywhere near enough to repair it.
>>
>>25780927
>>Dispatch dropship. 4 SCVs are required, leaving 4 equipment slots for a squad.
fix it up
>>
>>25780927
>Dispatch dropship. 4 SCVs are required, leaving 4 equipment slots for a squad.
This way we can get started on repairs straight away. We don't want to hang around this system for too long with the Zerg around.
>>
>>25780927
Dropship

DP with C-20 and explosives
1 Medic with the best long range weapon we have
2 CMC Marines with Bayonets

We can bring the Firebats later
>>
>>25780927
>>Dispatch dropship. 4 SCVs are required, leaving 4 equipment slots for a squad.
>>
>Registering consensus.

You won't be able to do much in the way of repairs with your limited resources, and you'll need that docking bay pressurized if you intend to move civilians out to assist with repairs once the ship is secure.

The obvious solution is to dispatch a dropship. You board a dropship with the necessary SCV's. You have 3 remaining crew slots.

>Firebats occupy 2 slots. All others occupy 1. Marines with Hostile Environment Suits instead of CMCs occupy .5 slots, but will be more vulnerable.
>>
>>25780927
>>Dispatch dropship. 4 SCVs are required, leaving 4 equipment slots for a squad.

We really do not need anymore damage to the ship.
>>
>>25781010
Bring three marines. Once we've been deployed, have the dropship ferry over a firebat or two.
>>
>>25781010
Firebat and CMC marine.
>>
I've been absent for the last 2 threads, and don't know how valuable Firebats are vs. 'rines.
>>
>>25781010
My solution is still here
>>25780988
We have the Irradiation Grenade for a big clump, and psionic shots later.
>>
>>25781010
2 Marines, 1 Medic. This is just to secure a position and it seems to be more open than the hallways so firebats aren't as needed.
>>
>>25781010
2 marines and a medic.
>>
>>25781064
One firebat is roughly 180% as combat effective as a marine. This figure increases exponentially against multiple opponents in close quarters.
>>
We should bring aboard Firebats in case of Zerg threat. In close quarters, they're unstoppable.
>>
DP
Medic
2 Firebats
>>
I think your trip is falling, Adjutant
>>
>>25781156
We've been duped! The Zerg must've somehow infected our Adjutant.

PREPARE FOR GETTING BOARDED.
>>
>>25781156
Security codes re-initializing.
>>
>>25781048
Ok, changing vote. Bring firebat plus medic. Ferry back and pick up another firebat and two marines. Continue to ferry back and grab another medic
>>
>>25781191
Adjutant, about the missing hand, couldn't we get a clones limb?
>>
>Optimizing Consensus.

>Deployment:

>Delta Phoenix ([REDACTED])
C-20-A, Recluse Mine x3, P-38 Sidearm Cosmetic cybernetic hand.
>Corporal Henderson (Hero - Veteran)
C-14 with bayonet attachment, P-38 Sidearm, Stim Pack x2
>Private Dana Jenkins (Green)
C-14 with bayonet attachment, P-38 Sidearm
>Private Gary Bynes (Green)
Medical CMC, A-13 Flare Launcher.

>Mission Begins...

The dropship is away. You make for the smaller airlock next to the docking bay doors, landing perpendicular to the ship. The auto-welders crack open the airlock, and you move in with your marines. Then, carefully, you advance into the docking bay. It's a large, open room. Signs of a firefight are everywhere. C-14 needles and hydralisk spines stick out of boxes used for cover, but there is absolutely no sign of bodies, Terran or otherwise.

>"All clear, boss."
>"Clear, sir."
>"This is Delta Phoenix. All units move forward. Commence repairs to docking systems."

Two SCVs will head to the rotor-contols at each end of the docking bay. Sensors indicate they are 62 feet apart

Please indicate which escorts to move to Left and Right SCV details.
>>
>>25781292
green guys go left, Henderson goes right.
>>
>>25781290
We do not currently have medical facilities capable of cloning.

I have taken the liberty of accessing the Hydron's schematics. They have medical facilities capable of the procedure but no cloning capacity.

It may be possible to refit the biolabs onboard if we acquire a skilled enough specialist.
>>
>>25781292
We'll escort the left one, marines + medic shall escort the right one. Also, have the ships constantly scan the battlecruiser for signs of life/moment.
>>
>>25781292
DP and Gary

Henderson and Dana

Don't want both of our hero units going the same way, eh?
Plus we like Gary.
>>
>>25781292
call in some more soldiers. Bring two firebats and another medic
>>
>>25781292
Okay, we scout ahead to the Left, with Dana covering the rear and the SCVs between us, Henderson and Gary will take the Right.
>>
>>25781333
Recalling the shuttle will take 45.6 seconds.
Loading the next squad and returning will take 57.1 seconds.

You will be without extraction for that time, and 2 trips will be required for extraction in case of emergency.

This procedure is rated high risk in event of enemy contact.

Should I issue the order anyway?
>>
>>25781357
After that last debacle with not fast enough extraction? HELL NO.
>>
>>25781357
Understood. Belay that order.
>>
>Optimizing Consensus.
>All consensus currently Conflicts.
>Offering suggestions.

>Right Deployment: Delta Phoenix, Private Jenkins.
>Left Deployment: Corporal Henderson, Private Bynes.

Alternate suggestion.

>Right Deployment: Delta Phoenix, Private Bynes
>Left Deployment: Corporal Henderson, Private Jenkins.
>>
>>25781436
>>Right Deployment: Delta Phoenix, Private Bynes
>>Left Deployment: Corporal Henderson, Private Jenkins.
>>
>>25781436
>Right Deployment: Delta Phoenix, Private Jenkins.
>Left Deployment: Corporal Henderson, Private Bynes.
>>
>>25781436
>Right Deployment: Delta Phoenix, Private Bynes
>Left Deployment: Corporal Henderson, Private Jenkins.
>>
>>25781436
Right Deployment: Delta Phoenix

Left Deployment: Corporal Henderson, Private Jenkins. Private Bynes
>>
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>Registering Consensus:
>Right Deployment: Delta Phoenix, Private Bynes
>Left Deployment: Corporal Henderson, Private Jenkins.

>"Henderson, Jenkins. Escort the second work crew. Bynes: You're with me."

You make for the servos, one SCV heads up to a catwalk connected to the bay's control room, the other heads to a large engine on the ground level. You instinctively take cover behind some crates and have your medic do the same.

You sit there in the cold, dark silence. Listening. Watching. Waiting.

>"Uuuuuh, boss?"
>"Go ahead, Corporal."
>"Now, I don't want you gettin' mad at me or nothin', but... I dunno where my little private got herself off to."

You bring up your HUD and have your Adjutant scan. Private Jenkins is completely off sensors. Repairs are still underway.

>Cancel repairs for now, have SCVs regroup and Bynes and Henderson defend them while you track the lost private.
>Continue repairs. You are currently within acceptable casualties and can find the private once the Hercules is docked.
>Continue repairs. Have units hold position and look for missing soldier alone. (note, Private Bynes lacks offensive ordinance and will only be able to retreat with SCVs to the dropship if he encounters enemies.)

The option to requisition additional soldiers still exists. Repairs will take several more minutes. Exact time unavailable.
>>
>>25781474
This
>>
>>25781474
sounds good
>>
>>Right Deployment: Delta Phoenix, Private Bynes
>>Left Deployment: Corporal Henderson, Private Jenkins.
>>
>Continue repairs. Have units hold position and look for missing soldier alone. (note, Private Bynes lacks offensive ordinance and will only be able to retreat with SCVs to the dropship if he encounters enemies.)
>>
>>25781595
>Continue repairs. Have units hold position and look for missing soldier alone. (note, Private Bynes lacks offensive ordinance and will only be able to retreat with SCVs to the dropship if he encounters enemies.)

could we give him are sidearm
>>
>>25781595
>Continue repairs. Have units hold position and look for missing soldier alone. (note, Private Bynes lacks offensive ordinance and will only be able to retreat with SCVs to the dropship if he encounters enemies.)

Is it possible to have SCVs, Bynes, and Henderson regroup while Henderson's SCVs continue repairs?

If so, then we can go off alone without leaving Bynes and the SCVs defenseless.
>>
>>25781666
Private Bynes is not trained in use of the P-38 Sidearm. It will not increase his combat effectiveness.
>>
>>25781678
Why did we bring this person?
>>
>>25781700
Because they're a medic. I advised sticking him with Henderson but people said to do this for some unknown reason.
>>
>>25781700
I have a feeling we won't be sorry we brought him when we find Jenkins...
>>
>>25781712
And this is why we get the shit kicked out of us every time we do something. A medic is useful but leaving a medic to guard SCVs is beyond retarded. Just leave Jenkins until we're done here.
>>
>>25781595
uhhh, fuck me, just got here and the retards are already in full retard

>>Cancel repairs for now, have SCVs regroup and Bynes and Henderson defend them while you track the lost private.
>>
>>25781595
>>Continue repairs. You are currently within acceptable casualties and can find the private once the Hercules is docked.
Leaving the medic alone to search for 1 person risks the 3 people left behind
>>
>>25781595
>Cancel repairs for now, have SCVs regroup and Bynes and Henderson defend them while you track the lost private.

If we leave the scv's with Bynes, we leave them undefended, which is not good for those special people out there who think he is somehow useful right now...
>>
>>25781671
Building on this, I would advise we escort the SCVs and Bynes back to the ship, while we look for Jenkins.
>>
>>Continue repairs. You are currently within acceptable casualties and can find the private once the Hercules is docked.

Lets put it this way. If we leave Zerglings show up and eat all of our SCVs and kill our medic. Jenkins is both stupid and useless and has yet to do anything other than fuck up. She's zergfood and it's better that way.
>>
>>25781826
or we could leave Henderson with them so they are defended and go find Jenkins because we will need everysinglefucking unit we can find to pull this shitfest of a mission off
>>
>>25781826
Speaking of zerg, are the ships still scanning the battlecruiser?
>>
>>25781826
Jenkins saved Bynes's life.
She is very important for morale reasons, accompanied by the fact that we need every unit we can muster.
>>
>>25781595
>Cancel repairs for now, have SCVs regroup and Bynes and Henderson defend them while you track the lost private.

We need fucking everyone for this, the repairs can wait
>>
>>25781858
Ships are on full alert and sensors continue to monitor the status of the Hydron.

No changes have been registered.
>>
Fuck everything.

All to one rotor-control, leave the mines in defensive chokes. We move to seek Jenkins.
>>
>>25781863
And not losing everyone zerg is probably even better for morale. Leave Jenkins. We'll find her scrub ass later once we've gotten everyone on board. Let this be a lesson. If you wander off in a ship full of infected zerg you're probably going to get munched. This goes for us. We wander off on our own far too much and it results in us getting royally fucked up every time.
>>
>>25781882
Find the last known location of Jenkins and see if we can find out just what that place is. For all we know, it might just be scan shielded.
>>
>>25781595
>Continue repairs. Have units hold position and look for missing soldier alone. (note, Private Bynes lacks offensive ordinance and will only be able to retreat with SCVs to the dropship if he encounters enemies.)

Defend Bynes' position with Mines in order to take out any enemies that approach, if they do go off and destroy enemies they are to retreat like fuck.
>>
>>25781885
i second this
>>
>Registering Consensus

You activate your stealth reactor and step out of cover. There are several exits from the docking bay and you head for the one closest to her last known position.

>"Regroup at the dropship. I'm going to track her down."
>"Yessir! You heard the boss, boys. Pack up, we're goin' with plan B!"

The corridor narrows to a single-person hallway. Schematics indicate you are headed towards living quarters. Your step over debris. Lost boots, dropped C-14's that read empty, the occasional chunk of CMC armor. None of it registers as belonging to your lost private, however.

Your sensors pick up movements for half a second but never long enough to identify the source. You slow down as the sensor ghosts increase in frequency. Eventually you reach a corridor junction. 4 hallways connect. You switch to infrared, attempting to track your marine. That's when you pick up a very faint blood trail.

You follow it for some time, schematics indicate you are heading to the armory. The door is sealed, you bring up your wrist mounted computer and connect it. You power the door with onboard systems, disabling your cloak, and begin to hack it open. You doubt seriously that the private could've gotten in on her own.

As you work, your superior senses detect something behind you. You swivel around, something large bears down on you. You connect with the assaulting limb with one hand, and end up hitting the throat of your opponent with the other. As he hits the ground you register that you just broke a man's windpipe. He's in old Dominion officer uniform, torn and dirty. He drops the pipe and reaches for his throat.

>Watch him die. It is likely he wounded or killed your missing marine, and you don't take kindly to that.
>Perform an emergency tracheotomy to save his life. You need him for intel.
>>
>>25781595
Bring in reinforcements. Two firebats and however many other combat ready units we have.
>>
>>25781999
Save him.
>>
>>25781999
>>Perform an emergency tracheotomy to save his life. You need him for intel.
KNIFE TO THE THROAT

and if he hurt our private, he can die later
>>
Third option, people, dividing ourselves inside a zerg-infested ship was dumb blocks.

DO NOT call our Advisor, it will only stress him out more when he knows one Rine is lost.
>>
>>25781999
Emergency tracheotomy.
>>
>>25781999
>Perform an emergency tracheotomy to save his life. You need him for intel.
We could always use another set of boots on the ground and this guy knows about the ship
>>
>>25781999
Save him. We might need him to crew the ship later.
>>
>>25781999
>Heal and interrogate.

This is a great sign, survivors means that there are supplies on board and minimal Zerg activity.
>>
>>25782026
Our tactical advisor and Hercules bridge support staff are currently monitoring our mission.

Should I initiate disconnect protocols and have the mission go dark?

Doing so will negatively effect loyalty instead of morale.
>>
>>25782049
NO, that anon is utterly retarded and actively trying to sabotage this mission
>>
>>25782049
Do not do that. Why would we do that.
>>
>>25782049
There's no need to so no.
>>
>>25782049

No.
>>
>>25782049
No. Go ahead with tracheotomy.
>>
>>25781999
>Perform an emergency tracheotomy to save his life. You need him for intel.
>>25782049
Don't do that, Adjutant
>>
>>25781999
>>Perform an emergency tracheotomy to save his life. You need him for intel.
Doctor Delta
>>
>>25781999
>Perform an emergency tracheotomy to save his life. You need him for intel.

If needed put the Doc on line and get advice.
>>
>>25782049
Well, fuck. Don't go dark. Keep them focused on our crew.

If worse comes, we can always evacuate alone in the Wraith.

Thought: Could we bring a Valkyrie/Dropship loaded with guys?
>>
>Registering consensus.

The man falls to the ground, both hands grasping at his neck. You raise your arm, the wrist blade ejects itself. With your other hand you attempt to remove his hands to get a clean cut. He isn't cooperating. Thinking quickly, you take your combat sedatives from your utility belt and jab the needle in the man's arm. He quickly goes limp and unconscious.

Ghost field-medic training has been described as 'Medieval', 'Barbaric', and 'Cruel'. You remember it all too vividly as you make the incision, take the metal tube from your medical kit, and save the man's life. He'll be stable there, for now, but you don't have much time until he bleeds out.

You finish opening the armory door. It's nearly devoid of weapons, but you can take inventory later. Private Jenkins lies unconscious next to a corner. Sensors don't read her at all. Your HUD notifies you that a jamming signal is close by. You scan the room and locate what appears to be a makeshift sensor jammer, next to a large amount of empty bean cans, empty ration wrappers, and an uncovered mattress.

You step over to the private, give her a few love-taps to the face, and she comes to.

>"Sir! What - Where are we?"
>"It seems a ship inhabitant took you for an easy target. He's bleeding to death outside. We're taking him in for intel."
>"Yessir!"

>Order Private to arm herself with a C-14, Disable jamming device.
>Order Private to arm herself with a Shotgun, Disable jamming device.
>Order Private to arm herself with a C-14, Do not disable jamming device.
>Order Private to arm herself with a Shotgun, Do not disable jamming device.
>>
>Intel-life save
Because yes. Was lucky to get in the thread while still active. Bless you Adjucant, you sexy sexy machine.
>>
>>25782273
>>Order Private to arm herself with a C-14, Do not disable jamming device.
Can the jammer be salvaged? we could use it to mask the SCV's while they do their work
>>
>>25782273
>Order Private to arm herself with a C-14, Disable jamming devic
>>
>>25782273
>Order Private to arm herself with a Shotgun, Do not disable jamming device.
Lets not turn off anything we don't know about. Shotguns are better in cramped and close quaters like a ship.
>>
>>25782273

Hmmm...

Why does he even HAVE a jamming device? No, seriously -- why?

(Also, if we do disable it, is it going to break it, or is it more of a "you turned it off; you can turn it on again" thing?)
>>
>>25782273
>>Order Private to arm herself with a Shotgun, Do not disable jamming device.
>>
>>25782299
The jamming device interferes with all sensors, including your C-20-A detector suite. Zerg do not rely on sensor technology to our knowledge.
>>
>>25782273
We better leave that thing running for stealth purposes. It seems we are going against non-CMC fellows, so:
>Order Private to arm herself with a Shotgun, Disable jamming device.
>>
>>25782273
>Order Private to arm herself with a Shotgun, Do not disable jamming device.

For all we know the jamming device could be concealing our presence and the battleships presence from the zerg forces

We don't know much so don't touch shit
>>
>>25782313
Error: No Data available.

The device is home-made and currently running on a repurposed hydrogen-feedback system. Disabling it will not destroy it, but a new power source would be required.
>>
>>25782273
DO NOT DISABLE THE JAMMING DEVICE. It is obviously the ONLY thing keeping the Zerg away from this area.
>>
>>25782273
>Order Private to arm herself with a C-14, Do not disable jamming device.

If the inhabitant isn't alone busting the sensors might alert everything fucking else.
>>
>>25782273
>Order Private to arm herself with a Shotgun, Do not disable jamming device
Just to be sure. Tell her to grab the body and report back to the rest of them. Continue moving forward alone.
>>
>>25782351
zerg don't work that way bro
>>
>>25782327

Hrm. So if it's not zerg, then who/what?

>>25782341 >>25782351

Er, given >>25782327
... it is actually NOT "obviously the ONLY thing keeping the Zerg away."
>>
>>25782341
>>25782351
Zerg don't use sensor technology.
Citing: >>25782327
>>
Additional Tactical Note:

The jamming device interferes with Hercules' onboard sensors. Disabling it would give us better intelligence, and possibly expedite repairs.
>>
>>25782344
in light of that, switching my vote from >>25782299
to
>>Order Private to arm herself with a C-14, Disable jamming device.
but still see if we can 'acquire' it
>>
>>25782384

Hm.

I say we disable that thing, at least for now.

>Disable jamming device.

No opinion on what weapon, though.
>>
>>25782384
Disable the thing.
>>
>>25782402
C-14s in this armory are not bayonet equipped.

Shot guns are 15% more effective at close range, but 25% less effective at long range.
>>
>>25782371
>>25782374
Yes the zerg may not use sensor technology but the jamming device could also be the opposite of a psi emitter. We know zerg can detect waves and shit so lets not touch it. No harm in doing so
>>
can we read the guy's mind while he is unconscious? Might be worth it to find out why he has a jammer setup against zerg of all things.
>>
>>25782441

Oh, good point!

Can we do that, Adjutant?
>>
>>25782441
Chemically induced comas render brainwave activity inert.

It is unlikely his current subconscious thoughts will make any sense.
>>
>>25782434
This. I'd be willing to bet that the only reason this area isn't infested with Zerg is because they don't like the annoying buzzy sound the jammer puts in their heads.
>>
>>25782426
so where is the privates gear?

and what was the blood trail from?
>>
>>25782460
Lets try it anyways and see what we see.
>>
>>25782460
mmmm, try it anyway.
>>
>>25782460

Does this jamming device happen to also serve to cover up any psionic waves or emitters?
>>
>>25782460
Can we get this moving along and return to Henderson's unit with Jenkins and the unconscious officer?
>>
>>25782469
It is 74% probable it is located in the docking bay.

Replacement C-14s are inexpensive.

The blood trail was the privates, sustained from her injury upon being captured.
>>
>>25782518
right, well lets gather the private and what we can and head back
>>
>>25782492
Scanners are inconclusive.

Your own psionic abilities currently work fine in jamming device's radius.
>>
>>25782541

Sigh... The only thing I can think of is maybe some kind of shadow war being waged between Dominion survivors...

Or maybe there's also Protoss here -- as if it wasn't enough for there to be Zerg AND Terran already...
>>
>>25782541
Adjy, can we use our telepathy to tell our main marine battle brother to batton down if we choose to turn the jammer off?
>>
I say we leave it on for now and have Mac look it over once the local area is secure. We can decide whether to turn it off then. Right now we don't know enough and the fact aht this guy survived in orbit on a pure zerg world makes me suspicious.
>>
Don't disable, BUT leave a mine near it should someone come and check on it.
>>
my vote is for disabling it, enabling us to have better intel of the situation

but I must run some errands for 1-2 hours, so try to not get us captured or everyone killed fellow anons
>>
>>25782642
sorry to say anon but getting caught, near fucked up and escaping by the skin of our teeth seems to be our standard operating procedure.
>>
>>25782273
>Order Private to arm herself with a Shotgun, Disable jamming device.
>>
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>Optimizing Consensus.

You decide the device serves a purpose and is best left online.

>"Jenkins, take that C-14. We're moving out."

You have Jenkins carry the wounded captive as she's the worse shot. Once you are out of the radius of the jamming device, you hail your crew.

>"This is Hercules, sir. We lost radio contact."
>"There's a jamming device in that part of the ship. I couldn't determine it's purpose so I've left it online for now. "

As you enter the docking bay Henderson and Bynes move towards you.

>"Private, see to this man, I need him alive."
>"Yessir!"
>"Well what happened, boss! Don't leave the suspense kill yer old buddy."
>"Single survivor attempted to kidnap Private Jenkins. We may be looking at more hostiles onboard. Human."
>"I'm guessin' he's aaaall kinds of crazy bein' cooped up here so long."

You watch the medic work, undoing your procedure in favor of a better one.

>"He's still unconscious, sir. He's stabilized, but we'll need to get him aboard the ship. He could be out for a while."

Suggesting options:

>Resume repairs.
>Resume repairs, send Bynes and the wounded captive back to the Hercules.
>Resume repairs, send Bynes, Dana, and Captive back to Hercules.

>All situations recommend reinforcement from Hercules upon dropship return.
>>
>>25782701
>Resume repairs, send Bynes and the wounded captive back to the Hercules.
>>
>>25782701

What are our options for forcefully waking him up, so that we could read his mind?

Or alternatively, doing some kind of psychic-interrogation-from-within-a-dream thing?
>>
>>25782701
Send Bynes and the wounded dude back. Get reinforcements.
>>
>>25782701
>Resume repairs, send Bynes, Dana, and Captive back to Hercules.
They can undo the coma and keep him sedated there. Bring all the firepower back.

Everyone to ONE rotor-control, no chances
>>
>>25782727
As it is a chemical coma, you would be able to resuscitate him using one of your civilian stimpacks.

Although deep-subconcious projection is possible, you require additional psionic training.
>>
>Resume repairs, send Bynes, Dana, and Captive back to Hercules.
If he awakens more will be needed to subdue him then just Bynes. And Dana needs ot be checked over as well.
>>
>>25782701
>Resume repairs, send Bynes and the wounded captive back to the Hercules.
And yea, bring 1 or 2 extra marines in.
>>
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>>25782701
>>Resume repairs.

i'm back, baby
>>
>>25782701
>Resume repairs, send Bynes and the wounded captive back to the Hercules
>All situations recommend reinforcement from Hercules upon dropship return.
Reinforcements are 1 firebat, 4 marines, 1 medic and 1 SCV
>>
>>25782701
>>Resume repairs, send Bynes and the wounded captive back to the Hercules.
>>
>>25782771
Tactical note: Additional SCVs will not increase repair time.
>>
>>25782701
Request for three more marines, 1 firebat and one more medic
>>
>>25782701
>Resume repairs, send Bynes, Dana, and Captive back to Hercules.
>>
>>25782746
>As it is a chemical coma, you would be able to resuscitate him using one of your civilian stimpacks.

Risks, side-effects, and dangers there-of?
>>
>>25782789
Alright then, Bynes can come back instead of the SCV. We'll hand the patient over to the civilian doctor,
>>
>>25782751
Aye, better safe than sorry. And tell them to bring back a couple more as per >>25782755, but still few enough that we can extract quickly.

How extensively are we looking to repair this thing right now? Just enough to get it out-of-system and repair elsewhere, or as much as we can until the zerg come investigating?
>>
>>25782797
Loading general information: Stims.

An individual on stims benefits from greatly increased speed, reflexes, muscle density, the ability to deal with stress, and overall combat effectiveness. Tissue damage may result from usage however, the skin becoming 'knobbly' at the site of infusion/injection. Possible long term side-effects include, but are not limited to, insomnia, weight loss, mania/hypomania, seizures, paranoiac hallucinations, internal hemorrhaging, and cerebral deterioration. An individual who has taken excessive stimulants is easily recognizable, courtesy of "pupilless" eyes, although sometimes the eyes appear completely dark.
>>
So is the consensus leave our forces here for repairs while we investigate the ship?

I think more guys as per >>25782791 is a good idea.
>>
>>25782865

Er, I meant "what are the risks or effects of using stims to wake this guy up, who we'd just rendered unconscious?"
>>
>>25782918
Let's just keep him captive and question him later. Besides, as Henderson said, he's probably off his nut at the moment.
>>
>>25782918
that he's probably going to try and break free given how he'll have enhanced reflexes and strength. May need three or so guys holding him down.
>>
How are repairs progressing? Also, watch out for Infested Terrans, especially on a BC possibly infested with Zergs

-Polt
>>
>>25783018
shit, i forgot about infested terrans. These had better not be the kind that blow up.
>>
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>Registering Consensus.

>"Bynes, take him back to the ship, get him in the Doctor's hands, then come back over with as many reinforcements as that ship can load."
>"Yessir!"

You take cover with the SCV's, only working on one easily defended rotor for the time being. Minutes pass uneventfully. The dropship docks again, and 2 firebats, 2 marines, and your 2 medics disembark. Sensors still read nominal, but you take your time, waiting until this rotor is repaired before moving on to the next.

The doors unlock, and the Hercules makes it's way into the docking bay. Your remaining soldiers disembark.

>Current Squad:
Marines: 10
Firebats: 3
Medics: 2

>Have squad maintain defensive perimeter while you investigate the captive. Stim packs required, possible side effects.
>Wait for the captive to wake up on his own, proceed to one of the following objectives:
Armory
Engines
Bridge
Living Quarters
Main Engineering
Research Labs
Weapons Control
Docking Bays
>>
>>25783047
Wait for the captive to wake up then head towards the engines, need to know of this baby will purr
>>
>>25783047
>>Wait for the captive to wake up on his own, proceed to one of the following objectives:
Bridge
>>
>>25783047
>Engines

Let's not worry about the prisoner. We have bigger fish to fry.
>>
>>25783081
no, no, wait, I change my mind:>Have squad maintain defensive perimeter while you investigate the captive. Stim packs required, possible side effects.

just make sure someone in a suit is sitting on top of him
>>
>>25783046
Well if we get the suicide ones, a CC or Barracks is nearby, with a BW Queen (if we are following lore). If its a SC2 IT, then Infestors are a possibility.

>>25783047
>Wait for the captive to wake up on his own, proceed to one of the following objectives
Research Labs
>>
>>25783047
If we get the engines going how soon can we bug out?
>>
>Wait for the captive to wake up on his own, proceed to one of the following objectives:
Engines
>>
>>25783140
Estimates are unknown until we are able to get a repair team to inspect the full damage.

Systems required for jump:
>Main Engineering
>Bridge
>Engines
>>
guys, I think we should gather intel from the prisoner before heading out into the rest of the ship. He may know what the hell is going on and that knowledge may allow us to navigate through some dangers we would otherwise walk right into.
>>
>>25783164
to the bridge
>>
>>25783047
>Wait for the captive to wake up on his own, proceed to one of the following objectives
Bridge
>>
>>25783166
He's not with us at the moment, we sent him back with Bynes.

We can ask the Doctor to keep some marines watching over him.
>>
>>25783166
this is true
>>
>>25783166
but stim could also put him in a state of nausea, deliriousness or other shit. A drugged up guy is not gonna give much truthful info. He needs to be in a clear state of mind to talk about information we need
>>
>>25783215
The Hercules is currently docked.

Private Bynes is maintaining defensive position around the docking bay with all other available forces.
>>
the big reason I don't want to give him stimpacks is because he is obviously in poor health. He could die from it. Better to let him wake up naturally.
>>
>>25783239
Ah okay, then switching my vote from engines to >>25783166
>>
>>25783252
In that case, let's just wait it out and not explore too far into the ship.
>>
>>25783047
>Wait for the captive to wake up on his own
I'm sure we can post a heavy-handed guy when he wakes up. Make sure the dc lets him come up sedated.

>proceed to one of the following objectives:
My votes goes to either:
Armory, Take a Firebat and clean the racks of gear
Weapons Control, Take a Firebat and Medic, hack us some defensive firepower
>>
>>25783273
Neither the Armory or Weapons Control helps us with our immediate objective of getting the frak out of here.
>>
>>25783273
Although you can secure weapons control, laser batteries will remain offline until main engineering is restored.
>>
>>25783166

I'll go with this guy.
>>
>>25783047
>Bridge
>>
>>25783307
Main engineering we can get a schematic on the ship and get a damage report
>>
OK lets break it down.

Vital for mission:
Engines
Bridge
Main Engineering

Could be useful now:
Armory


Not useful now
Living Quarters
Research Labs
Weapons Control
Docking Bays

I agree with going for the main Engineering bay.
>>
>>25783496
>Living Quarters
you never know. Captain's living quarters will probably have something useful.
>>
>>25783496
Weapons control certainly strikes me as at least as useful as the Armory.

But if we aren't interrogating the captive now as per >>25783166 then the Engineering bay sounds like our best bet.
>>
>>25783518
Well technically the armory is currently his living quarters
>>
>>25783569
wait, he's the captain?
>>
>>25783569
oh wait probably not

never mind but the officer guy probably tried looting it already
>>
>>25783273
Ok, then.

Let's Change to either:
Main Engineering, Firebat and Medic, get things online
Engine, bring a lot of guys, including 1 SCV

Also: We could send a differetn team to the bridge after the SCVs are done?
>>
>Registering consensus.

You wait in the Hercules' medical bay with Doctor Lee, watching the captive silently. He mutters in his sleep, broken sentence fragments, typically signs of REM. His dreams mostly seem to involve being hunted by nondescript zerglings. None of it is information you can use.

Your forces maintain defensive patrols of the docking bay. When it becomes clear at the end of the first day this might take some time, they set up to patrol in shifts of 5 marines, 1-2 firebats, and 1 medic.

Halfway through day 2 the captive is awake. He can hardly speak, so you immediately resort to psionics.

He was Executive Officer Sall Jamesson, the ship currently has two major zerg nests. A brood queen at the far end of the ships was using residual head from the engines to hatch her brood of zerglings and broodlings. An infestor had taken all of the surviving crew and set up his shop in main engineering.

The XO created the jamming device to prevent being captured and infested, as the infestor was using it's infested marines to use the battlecruiser's sensor network to hunt down survivors.

Your ship is not shielded against low-power sensors at this range. The Zerg know full well that you are here, and they have a good idea of your forces and current patrols. They have not attacked yet, leading you to believe their forces are not very large and they are waiting from support from the main Zerg force.

You will have to act immediately.

>Awaiting orders...
>>
I still say that we should find out what that jammer was for.
>>
>>25783622

ruh roh.

Maybe we should ask some technicians to see if they can't fashion similar devices to those jammers, so our patrols can move around with them.
>>
>>25783622
well we need to take out the infester and take main engineering first
>>
>>25783622
goddamn it. Ok, shut down engine to prevent the brood queen from making more zerglings
>>
>>25783669
Agreed.
>>25783674
Also do this. Shut down engines and take out the infester. We're on one hell of a time limit here boys!
>>
>>25783674
Engines have been offline for some time. Residual radiation will be active for 2,517 more years.
>>
>>25783622
What part of the ship controls atmospherics? I assumed engineering

Can we flush the zerg out through depressurization, pump in toxic gases etc?
>>
>>25783703
Main engineering controls life support.

Note: Zerg will not be effected by the vacuum of space, although it is possible some of them will be vented out of the ship if emergency venting protocols are enacted.
>>
>>25783696
Well shit...

Guys which is more dangerous, a currently multiplying enemy or one that can use our systems to track us?
>>
>>25783622

Are we sure that this guy is not actually infected anyway? Just checking... Also, that our private wasn't infected, if this guy also might've been.

Also, why did he knock-out and capture our marine?


So. We need to shut down/capture Engineering/Engines and Sensor Suite.

... Hell, we also need to get access to the Weapons, because the OTHER Zerg will be coming, and we'll need to use weapons to fend them off.
Hmm... Can we build some kind of jammer to cover our Hercules transport?
>>
>>25783674
Brood Queen is the more immediate threat as she'll be spawning more quickly, Infestor won't be increasing number of recruits beyond us. We should go for engines first.
>>
>>25783721
We get everyone out and we try to assassinate the brood mother and infestor.
>>
>>25783732
the tracker
>>
>>25783622
>lings and infested
Firebats, all the Firebats

Adjutant, do we have some sort of matter with which to irradiate the Brood Queen nest? We should take Main Engineering by force.
>>
>>25783766
That is bad plan. We know they are currently too weak to take on our forces, take out the multiplying enemy first >>25783732, then go for the Infestor.

If possible, make more of those homemade jammers.
>>
>>25783759
I'm pretty sure we'd have picked up on it if he was infected.
>>
Um, let's keep in mind that the Zerg have access to the ship's sensors.

Meaning sneaking up on them on an assassination mission is going to be tricky.
>>
>>25783759
Scans do not indicate zerg contamination in any crew members or the captive.

He thought it was a zerg trick and your private was infested.

If you escort specialist "Mac" to the jamming device, he can reverse-engineer it, and allow your squads to move without being detected by basic sensors, as well as mask the Hercules.

>>25783777
You are currently equipped with a single irradiation grenade. It would not cover a sufficient area to eliminate the entire nest. Estimates are that it can kill the brood mother, or up to 12 zerglings.
>>
>>25783777
We actually do have Irradiation Grenades on the C-20, I'm worried about it having nasty long term effects since we plan on using this place in the future.

How hard is it to clean up and make it habitable and safe after using one of those?
>>
>>25783837
>If you escort specialist "Mac" to the jamming device, he can reverse-engineer it, and allow your squads to move without being detected by basic sensors, as well as mask the Hercules.
do this immediately
>>
>>25783836
Sensors in a low power environment cannot detect Delta Phoenix. However, due to her psionic abilities, the brood queen or infestor will be able to sense her if she is too close.
>>
>>25783837
Get MacGuyver working on this immediately.
>>
>>25783837

How big is the jamming device?

Could we just grab it and take it with us?

>He thought it was a zerg trick and your private was infested.

Makes sense.
>>
>>25783847
Seconding.
>>
>>25783846
SCVs are currently equipped with radiation scrubbers.

The engines already output radiation requiring crew to don hostile environment suits during operation.
>>
>>25783871
Should I assign an escort?
>>
>>25783847
Yep, this. Then take out the multiplying enemy. Then the Infester.
>>
>>25783899
>engines already output radiation requiring crew to don hostile
Henderson and Ryan
>>
>>25783874
It is small enough to be moved by a single SCV.

It is too large to be moved by CMCs or CMC-660s.
>>
>>25783899
Of course. Two people at the minimum.
>>
>>25783899
Yes, we don't want the Zerg to see a weak spot and go after him.

Henderson and 2-3 others, have a medic as part of the grouping.

For the target priority, go after the Brood Queen, we'll want to irradiate her, without her the zerglings and broodlings will not exactly be the most capable and strategic lot and we can lead them into a firebat murderzone.
>>
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>>25783914
I have assigned Mac to an SCV and sent him to the armor along with Corporal Henderson and Private Valero.

Awaiting additional orders.
>...
>>
The queen is living off of the residual heat and radiation. If we turned on the engines would it be possible it could fry her brood or would it do nothing
>>
>>25783899
A regular-sized patrol, they haven't attacked on yet. It would be odd if they did now.
>>
>Reverse-engineer device
Yes, this, two people with MAc

>Cannot irradiate the Queen
Fuck it, we take Firebats to them. Infestor can't do shit if he divides his forces.
>>
>>25783942
Seal up some corridors and stuff, like in Aliens.
>>
>>25783956

No guarantee the engines are actually functional.

We'd probably need main engineering to get them on.
>>
>>25783956
Zergling nest is currently behind engine heat shielding.

We do not have any sufficient weapons to destroy the shielding.

Destroying the shield would increase engine room repair costs.
>>
>>25783942
See if we can get a mental layout of the engine room from the XO, any potential killzones that we can lure the zerglings into once we irradiate the Brood Queen.
>>
Hey, how long would it take Zerg reinforcements to reach the ship, assuming the local Zerg called for assistance?
>>
>>25784013
I'm betting they already have, so we need to move quickly.
>>
>>25784004
That will not be necessary. I have already scanned the area.

The engine has two hallways that exit and lead down the length of the ship. It is possible to position a firebat and medic at both exits with marine support.

Note that the rear will be exposed to the infestor's forces should he choose to mobilize against us.
>>
>>25783942
Without a doubt, we attack the infestor first. If we move any significant numbers of troops to the queen, they will know this, because they are using the ship's sensors and will attack our temp base. I would recommend scouting main engineering with DP before assault.
>>
>>25784013
Zerg lack FTL capacity. Assuming reinforcements were not already in orbit, maximum estimates suggest overlords will make contact with the Hydron in between 16 hours and 1 day.
>>
>>25784047
initiate an assault against the Infestor immediately, then set up defensive perimeters around the engine.
>>
>>25784055
>>25784086
These please.
>>
>>25784086
We do not have estimates of the Infestor's forces.

Main engineering is significantly far from the engines. If the queen responds the zerglings will be out of our killzone before a defensive perimeter can be established. We will have to fall back to the ship and use the Docking Bay's established killzones.
>>
>>25784086
Well, after we get the jammer, right? Element of surprise and all that.

>>25784047
If we position said units at these spots, then launch an attack with the rest of our forces against the Infestor, what is the likelyhood that the Brood Queen will attempt to aid him?
>>
>Receiving Transmission.

Identity Confirmed. Corporal Henderson.

>"We've got yer egghead back safe n' sound, had to take some potshots at some Zerglin's. They was just followin' us though, creepy little things."
>>
Is our goal still to retain control of the Hydron?
>>
>>25784149
Scans indicate a 92% Genetic match between the Queen and Infestor. They are members of the same swarm. Likelihood of assistance is 98%.
>>
>>25784165
yes. But, considering how infested it is, if we can't cleanse the ship, we'll have to destroy it.
>>
>>25784170

Why else do you think we're here?

The sooner we gain control of the shiny battlecruiser the better.
>>
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>>25784170
Note: It is still possible to evacuate all remaining assets.

Current objectives suggest this is the primary mission.
>>
>>25784126
Okay, the zerglings are a lot faster than the infested marines are which means if we go after the infestor we'll get hit from behind by the zerglings and broodlings much sooner than if we go after the Queen. So Queen first, and the infested marines can't find us on sensors due to Mac.
>>
Question: Who do we work for and how long till we can ask the United Earth Directorate to fund us in return for fancy tech?
>>
>>25784187
Sweet, let's do that then. Make sure that our forces at the engine killzone also have jammers so the Infestor can't warn the Brood Queen.
>>
>>25784227
The Queen and the Infestor are memberso f the same Hive so they can communicate with each other. The infestors won't have to find us they just have to go to the Queen. I hate to say it gentlemen, but we're overmatched for this right now. Either we bug out and wait until we have more people or we blow this thing up and do all humanity a favor. We're in over our heads here.
>>
>>25784227
Note that the infested marines will still know your last location due to zerg hivemind capacity.

It is possible to attempt to hit the queen and then fall into the engine room, and try to defend against the second wave of infested terrans.

Data suggests that the infested force will be armed with C-14s and shotguns. The remainder will be unarmed crew that will have nothing but zerg-modified claws.
>>
>>25784268
We work for ourselves, we're rogue.
>>
>>25784268
We currently have no employer.

We have no known UED contacts. They are extremely rare following their defeat at the end of the Brood Wars.
>>
>>25784288
alternately we work for our Adjutant, because she is one sexy piece of software
>>
>>25784282
>It is possible to attempt to hit the queen and then fall into the engine room, and try to defend against the second wave of infested terrans.

>Data suggests that the infested force will be armed with C-14s and shotguns. The remainder will be unarmed crew that will have nothing but zerg-modified claws.

can you calculate our chances of success?
>>
>>25784268
We are rogue.
>>
>>25784281
Bugger that. We're getting this ship.

And then we'll be one step closer to ourslutty-processor unit
>>
>>25784281
If we can take out the Queen with the Irradiation Grenade and fall back to a defensible position than we'll be in a reasonably good position.

We don't need to take them all out in one operation, just chip away the important pieces and hold our killzones until we can do it in one operation. We're on a timetable, but we can't rush it.

In addition we have mines, we can guess the route the enemy will take to get to us which means we can explode them.
>>
>>25784322
>Expected casualties during initial strike on queen: 2%.
>Expected casualties during infested marine and crew counterattack: 32%.
>Expected casualties during infestor attack: 67%.
>Likelihood that infestor will attack instead of going into hiding: 20%.
>>
>>25784322
I think it's better if we leave the marines/firebats/medic around the engine killzones and then lead the remainder of our forces against the infestor.
>>
What time does this quest take place in? If its before the end of HotS, we could hook up with Raynor and ride the wave to become a little task force for Emperor Mengsk II
>>
>>25784372
>What time does this quest take place in? If its before the end of HotS, we could hook up with Raynor and ride the wave to become a little task force for Emperor Mengsk II
this is after the end of HotS
>>
>>25784362
What if we were to seal corridors and lay explosive traps along the way?
>>
>>25784372
Emperor Mengsk was defeated by James Raynor and Sarah Kerrigan 3 weeks ago.
>>
>>25784362
I don't quite understand, why would the casualties from the infestor attack be so high?
Adjutant, please calculate the chances of >>25784365
>>
>>25784345
This isn't an outpost. This is a HIVE. There's going to be dozens of zerg, plus the infected terran crew. We're assuming that what we're going up against are zerglings but what do we do if they've got Hydralisks, or heaven forbid something worse? If they've got the place littered with those fucking tongue spike things I can't remember the name of? We don't know what we're fighting or how much of what we're fighting we're just hoping that what's in here isn't as bad as what's out there. Dale was right. This is suicide.
>>
>>25784409
Because they have weapons.
>>
>>25784411

We know there aren't many zerg on the ship.
>>
>>25784385
I say we join up with buddy Raynor then. He won't turn us into Valerian, even if he's willing to pal around with him
>>
>>25784397
Each recluse mine used will reduce expected casualties from the counterattack by 3%.

Estimates given assume corridors are already sealed. Note that the infestor has access to all systems and can open any door we attempt to seal.

We can weld doors shut using an SCV, however the SCV only has a 13% chance of surviving the conflict.
>>
>>25784430
>ould hook up with Raynor and ride the wave to become a little task force for Emperor Mengsk II
Yeah, well, we're former Dominion under Arcturus' rule. I get the feeling we don't like Jimmy any more than Mengsk I did.
>>
If we could wait, we could builp up Firebat suits and launch a grand cleansing.

As it is, we could either:
Attack Queen, mine our rear against the Infestor with everything explosive we can find.

Take what we can from the ship/bays, jump back and look for a way to irradiate two zones in one go.
>>
>>25784409
Tactical Note:

Infestors are capable of launching fungal growths that disable before ultimately killing and infesting marines. A single medic can only save a single marine at a time.

Additionally, the infestor may use a parasite on one of our firebats, causing increased damage.
>>
>>25784445
sorry, I meant Weld. I was thinking of that scene in Aliens when the marines were sealing themselves into one room
>>
>>25784411
Creep spread from scans indicate that it is not thick enough to support zerg structures.

Hydralisks are not mentioned in the memories of the XO.
>>
>>25784427
>Expected casualties during infested marine and crew counterattack: 32%.
>Expected casualties during infestor attack: 67%.

The latter implies it's the Infestor itself that is attacking. The former is the infected crew.

That said, I'm totally fine with the Infestor going into hiding. We can get our men cracking on repairs while we attempt to track it down.
>>
>>25784469
No the zerg reinforcement is coming within a day
>>
>>25784500
but we did see evidence of hydralisk spikes earlier, didn't we?
>>
Does anyone else just want to GTFO?

This doesn't look that great for us.
>>
>>25784430
Current Status of Terrorist James Raynor is unknown.

>>25784469
Production of a firebat suit takes 12 hours. We do not have a location to land our barracks for this production.

>>25784365
Splitting our forces would result in increased casualties, as one group would not have a medic.
>>
>>25784469
The likelihood of the infestor itself attacking is only 20%.

I like those odds. Let's attack the Queen with our force, mine the fuck out of everything behind us, then leave our crew to repair (in a single tight-knit group) the essential portions of the ship while we track down and kill the Infestor.

It can detect us, can it?
>>
>>25784526
Hydralisk spikes are identical to queen spikes.

Delta Phoenix's personal experience suggests that they are in to great of numbers to be from one queen.

It is possible that hydralisks were part of the original boarding party, and are no longer aboard the Hydron.
>>
>>25784481
Thankfully it's slow and probably takes up the entire width of a corridor, we may be able to hunt it down, drop an Inferno Grenade or something on it. This place is going to be hard to clear, but if we go after the queen first, lay explosives in the right places, focus on Irradiating the Queen first before making a tactical retreat back to a safer place, and making sure the slow Infestor doesn't engage our main body of troops so he can't wreak havok on our group with the Parasite or Fungal we should be okay.
>>
>>25784481

Okay guys we are way over our heads on this.

We are outnumbered and outmaneuvered

Sun Tzu says to get the fuck out of there and come back for additional reinforcements.

Adjutant can we get Delta Phoenix to sneak into the bridge and captains quarters to upload all the ships data and logs and take the captains ID and stuff while the rest of the crew have a defensive perimeter around the drop ship?

We cannot fight this. Casualties are too great
>>
>>25784540
>>25784520

It's not that bad, we can bugger out of here and complete the essential repairs later. The zerg won't really have much reason to reinfest a completely abandoned ship.
>>
>>25784565
The infestor can sense Delta Phoenix's psionic emanations. It is possible for him to use his fungal growth ability to significant effect.
>>
>>25784594
It is possible to launch a mission to both the bridge and armory systems and leave the ship before the zerg force arrives.

We will acquire all available ship and combat schematics.
>>
>>25784594
Delta Phoenix has always been more than a little gung-ho before this, and you're making this seem way worse than it is.

As per >>25784576 and >>25784565 we CAN do this.
>>
>>25784625
Ok, download ship schematics. We can build our own ship to our own specifications.
>>
>>25784659
Ah, hell fucking no. This has been our Holy Grail for a while now.
>>
>>25784659
Just in case things go south.
>>
>>25784659
We would require a Class 12 Orbital Shipyard to produce a Gorgon class battlecruiser.

There is no shipyard available that is not in dominion possession. A significant fleet would be required to even attempt boarding actions of a shipyard that size.
>>
>>25784716
But I made them all the time in SC without needing any orbital shipyard.
>>
>>25784694
It is likely that we will not have time to complete repairs if we attempt both missions.

Even with the nests exterminated, it is highly recommended that you use your remaining marines to protect your repair crews. Zergling or infested resistance may still be present.
>>
>>25784731
We're talking about a Gorgon here, not your run-of-the-mill Battleship.
>>
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>>25784731
Minotaur-Class Battlecruisers are the largest battlecruisers produced by a starport.

Please review scale chart.

Note that Gorgon-Class battlecruisers are not pictured, but are larger than Behemoth Class battlecruisers.
>>
Rolled 39

>>25784716
So we really REALLY need that ship.

Guys we need to take care of this infestation. Be smart about mine placement. If we can narrow it down to the infester we can pick him off while repairs are taking place. We came into this knowing it was risky as hell.
Let's finish the job.
>>
>>25784739
>>25784694

See? If we succeed in this attack we'll should be able to complete the minimum repairs required in time.

Please, daddy needs this
>>
>>25784731

Holy shit, it's almost as if we're not talking about game mechanics.
>>
>>25784746
>Even with the nests exterminated, it is highly recommended that you use your remaining marines to protect your repair crews. Zergling or infested resistance may still be present.
Oh, right, I forgot about that.
>>
>>25784770
Seconding.

Zerg Ain't Shit.
>>
Rolled 31

>>25784739
So hit this shit, get shit repaired asap, then bug the fuck out. Gotcha.
>>
>>25784768
Alright, I'm convinced.

Guns blazing, let's go.
>>
>Registering Consensus, final inputs required...

Reviewing success chances:

>Expected casualties during initial strike on queen: 2%.
>Expected casualties during infested marine and crew counterattack: 32%.
>Expected casualties during infestor attack: 67%.
>Likelihood that infestor will attack instead of going into hiding: 20%.

>Use SCV to wield doors. -10% casualties during infested counterattack. 13% chance of SCV survival.

>Recluse mines: -3% casualties for each mine deployed.

Should I order the assault with SCV and Recluse mines?

Note that our recluse mines are in short supply, and may prove useful while hunting the infestor.
>>
I suggest we hit the queen fast

Fast flankers are usually the death of armies due to their speed. We negate that because we're attacking them. So I vote for queen. Of course we mine the infested terrans possible path of approach
>>
>>25784901
If we can survive the counter attack then we're already a step up to hunt the infestor.

Could we send some marines with the SCV to help it's survival chances?
How many mines do we have again?
>>
>>25784901
Any suggestions for getting the SCV to survive? If not then I say we go all out on the mines.
>>
>>25784937
Chances include marine escort with SCV. Repositioning marines lowers chances to 3%.
>>
>>25784739
Get as much intel of the Dominion XO for potential killzones, important resources/data and move to assassinate the queen and then the infestor. Once we clear the engines have our SCVs fix that up while we clear the bridge and jump out.

>>25784901
Save the mines, if we're killing maybe one or two infested or just a bunch on 'lings, it's not worth wasting them. Don't risk the SCV
>>
>>25784901
Alright, but we had better cover that SCV's ass like it was our own.

Additionally, how many mines do we have?
>>
>>25784937
We currently possess 3 recluse mines.
>>
>>25784957
>Lowers chances to 3%

An escort makes it more dangerous? Run chkdsk the next time you boot
>>
>>25785005
Survival chance with marines: 13%.
Survival chance without marines: 3%.
>>
>>25784987
Let's use them. We'll track down that infestor in due time. When we don't have a zerg reinforcements breathing down our necks.

>>25785005
Removing the escort makes it more dangerous. It's 13% WITH an escort.
>>
>>25784987
I dunno...23% casualties are better.
>>
>>25784901
additionally, put the slacker in the SCV
>>
>>25785018
Could we give it...more of an escort?
>>
>>25785045
Aye. Let's not use the SCV.
>>
>>25785074
I doubt we can do that without damaging our chances elsewhere.
>>
>>25785018
>>25785035
Either way we risk the marines AND the SCV if we keep them together. We already have a good chance to repel the infested terran, so don't risk valuable crew just like that
>>
>>25785075
but if we use the scv and the mines it's only 13% casualties. Every man counts.
>>
>>25785073
Loading personal file...

Name: Benjamin Nichols
Sex: M
Current Rank: Private
Current Assignment: Marine
Additional Training: SCV pilot.
Age: 18
Height: 5'1"
Weight: 135 Lbs.
Known Relatives: None
Addt'l Notes: Defected from Dominion during pirate raid. Low work ethic, multiple write-ups on SCV duty. Idealist.

Corporal Henderson reassigned him to Marine duty during his operational period as commander.
>>
Whoa...I missed a lot it seems.
Sure am glad there aren't any Banelings though


Just out of curiosity, Adjutant, how...dangerous would banelings make this mission?
>>
>>25785107
crap, didn't know that.
>>
>>25784944
Make a circle around the scv after it welds the door

They have no range weapons to snipe the scv so we gotta be around it covering its ass

Fire bats on both sides along with medic then marines

I suggest Delta deal with zerglings that are just about to finish off a guy and only that so the guy can resume fighting and we don't lose a guy
>>
>>25785107
If nobody likes him then psionically suggest and order him to weld the doors
>>
>>25785074
Assignment of additional marines will increase SCV suvival by 5%, but increase frontline casualties by the same amount.

I have currently allocated for a 2-marine escort. This number can be modified.
>>
>>25785107
So we send this guy. Hate to say it but he seems disposable.
>>
>>25785144

I dunno, we can always use an idealist.

Shame he doesn't have Matt's competence though.
>>
>>25785125
Adjusting for Banelings in tactical model, please wait...

>>>
>>>
>>>

We could expect 87% casualties in the first assault. Likelihood of Delta Phoenix sustaining fatal injury would be 67%.

It is likely that baneling strains would have presented themselves here given enough time in isolation.
>>
Okay so the plan is to send the disposable guy to weld the doors and use all our mines. Reducing casualties as much as possible. Then to repair shit as soon as we can and bug the fuck out.
>>
>>25785145
It's a suicide mission, and we have a solid chance with the mines of making it out of this okay anyway. No need for the SCV, and our crew definitely wouldn't like it.
>>
>>25785184
Sure am glad there aren't any of those around...
For now...
For the love of god please don't let there be Banelings.
>>
>>25785198
The shitty slacker would be a hero. We NEED to do this or we'll lose a lot more people.
>>
>>25785144
He is a member of the Junkworthy crew. His death would negatively impact morale of fellow crewmembers.

Additionally we do not have another individual capable of operating CMCs at this time. Corporal Henderson produced a CMC for every man who was trained.
>>
>>25785184

...Sweet Zombie Jesus.

I'm almost tempted to bugger off and have a go later.
>>
>>25785218
How negatively would it impact it? Could we get an estimation?
>>
>>25785184
Well, I'm glad there aren't any.

Is there any practical way to lock the Infestor out of the systems so that he can't open the doors on us?
>>
>>25785226
No no, there aren't any Banelings...yet, hopefully

But if we see them? Yeah I suggest we leave.
>>
>>25785184
I'm really hoping somewhere in here a giant blue ogre runs through distributing sandwiches and good rolls.
>>
>>25785257
Provided we issue an escort, we can expect a hit of 25 to morale.

If we do not assign an escort, we can expect a hit to loyalty in addition to morale.
>>
>>25785262
We do not have access to main engineering. We cannot override any systems.
>>
>>25785297
We need to send an escort then. We can raise morale eventually. We just NEED to make it through this.
>>
>>25785262
Delta phoenix has the greatest hacking capability of the crew - that is to say, any at all.

HOWEVER, given that this is a derelict battlecruiser, our ghost overrides SHOULD function.
>>
>>25785297
>>25785257
Go for it then.

I guess this will be his last SCV write-up.
>>
>>25785297
I'm gonna bet that taking the Hydron will boost crew morale tremendously, and we need this boost to replenish what we've lost in the initial jump here
>>
>>25785330
God speed. He will be remembered.
>>
>>25785297
I think the hit to morale is worth it

I mean, we'd get this whole fucking shit, and with that in hand, we can build a real foundation for ourselves and our crew.

They'll understand sacrifice is needed sometimes, don't you agree Adjutant?
>>
>>25785319
Delta Phoenix will be deployed in the queen's nest for assassination objectives.

Attempting to access the Battlecruiser Network to lockdown the infestor using ghost codes is possible. However it will result in a flat 10% increase to possible casualties across the board.

Chance of imprisoning the infestor in main engineering is 52%.
>>
>>25785378
*ship
I am also defective.
>>
Okay enough riff raff

Time to decide

I for one vote to go for the queen fast and hard but with the scv along with marines to weld the doors and mines in possible approaches of infested terrans
>>
>>25785391
Uh.. dare I ask how? That said, I'm tossing my vote in for this one. Worth the risk. We can go in and deal with him after the queen and we get the rest of the repairs done.
>>
>>25785330
>>25785367
Notice: We do not have a marine pilot for Benjamin's CMC.

We will reduce our effective fighting force by 1, resulting in 5% increase to casualties across all operations.

We have 11 other SCV operators currently.

Continue with order anyway?

>(Y/N)
>>
>>25785391
Negatory on that one. Better for us the infestor makes a break for it. We can hunt him down in our own time once we get the repairs done.
>>
>>25785442

No.

For the love of God no.
>>
>>25785433
By locking all doors to main engineering, it is 52% likely that the infestor cannot escape.

However, Delta Phoenix will not be able to assist marine or firebat kill teams, resulting in higher casualties.
>>
>>25785442
>We will reduce our effective fighting force by 1, resulting in 5% increase to casualties across all operations.
>We have 11 other SCV operators currently.
>Continue with order anyway?
let's use another pilot for the SCV
>>
>>25785442
Fuck. N. Are there any other shitty SCV operators?
If not...god dammit I really don't want to say this...ask for volunteers.
>>
>>25785457
Infestors are incredibly dangerous, my friend.

Seriously, if even one of our crew gets infested, we'll be ruined.
>>
>>25785442

Hell no.

The consequences are just not worth it.
>>
>>25785442
God damnit, why.

Okay, pick a SCV pilot who's a little gung-ho but more importantly no known relatives.
>>
>>25785482
Should I notify the volunteers of their survival probability?
>>
>>25785482
Fuck, why didn't I think of that. Right, ask for volunteers
>>
>>25785516
yes.
>>
>>25785518
Who the hell is gonna volunteer? It's suicide!
>>
>>25785492
Which is why we'll be repairing one thing at a time, in a tightly-knit group. Of course we aren't going to split up until we've ended this guy.
>>
>>25785516
Tell him it won't be good. It's going to very risky and...probably a one way trip. Make sure to ask for volunteers to escort him.
>>
>>25785516
No. But tell them it's pretty damn risky.
>>
>>25785516

No.

I'd like for this not to be an exercise in futility.
>>
Call we poll the crew on what they thing about taking the Gorgon?
>>
>>25785533
They'd go out a god damn hero. We NEED someone to do it or a lot of other people are going to die.
>>
>>25785516

Nein.

Tell them it's risky and nothing else.
>>
>>25785539
But that's the problem, if we're so clumped up, the Infestor can nail everyone with it's nasty fungal growth. If that shit sets in, we have potential for an entire outbreak of infested marines.

You know what happens then? We're back on our own again.
>>
>>25785552
The escorts aren't the ones most at risk. We only need the SCV to volunteer, not the marines.
>>
>>25785518

Wouldn't a volunteer be basically recruiting from one of our better pilots?
>>
>>25785597
Potentially. But we'd know the job would get done.
>>
I have issued the request to all SCV operators. Please hold...

I have received one volunteer. Loading personal file.

Name: John Daluke
Sex: M
Current Rank: Private
Current Assignment: SCV Foreman
Additional Training: None
Age: 28
Height: 5'10"
Weight: 161 Lbs.
Known Relatives: Jessica 'Jessie' Daluke (Medic.)
Addt'l Notes: Wanted for aiding enemies of the Dominion. Wanted for Dereliction of Duty in a time of War.

Awaiting orders.
>...
>>
>>25785625

Fuck. Me.

Goddammit, I knew this was a bad idea.
>>
>>25785576
Unless we get nanites injections. Which can somewhat counter infestation(see not going completely insane).

>>25785625
hm interesting looks like the guy wants to redeem himself very well then.
>>
>>25785625
If this guys survives, we're giving him a hazard bonus.
>>
>>25785625
GOD DAMMIT.

This brave son of a bitch...we have a job for him. Level with him. Don't pull any punches.
>>
>>25785625
Whelp, here we go. Suit up, and find him a cowboy hat. He may as well go out in a fancy manner. If he lives, we'll give him.. something. Make Henderson give the man a cigar, if we can't find a hat crammed into a CMC somewhere amongst our crew
>>
>>25785665
Do we even have access to nanite injections/long term care for infestation, Adjutant?
>>
>>25785625
Shit. Well, let's do this.

Man, we need to get his widow something. Maybe a puppy.
>>
Well, it seems to me that we are getting a bit too greedy. I'd rather take the consolation prize of any schematics and infromation that the bridge has and just leaving. Instead we're just going double or nothing like stupid gamblers. But of course this post might be ignored so yeah, tried my best but I'm feeling the worst will come.
>>
>>25785681
A cigar? He gets private quarters on the ship. He gets any booze he wants for a week. Not the shit kind. The good kind. We'll make sure of it. If he lives that man is a god.
>>
>>25785681
We will promote him a few ranks at the least.

Make that motherfucker a Sergeant.
>>
>>25785681
>If he lives, we'll give him.. something.

If he lives, I say he gets to have first dibs on our first Thor.
>>
Adjutant after we destroy the queen and infested terrans will Delta Phoenix have enough skills hunting down the infestor alone?
>>
>>25785702
Nah I think head foreman would be reward enough. We also include personal quarters and a fine selection of booze/cigars for a week.
>>
Is there anything we can do to increase our chances?

Such as assassinate the Queen first?

Or to not send our troops in on an assault, instead have them in the Hercules, etc?

Honestly, I just get the feeling that if the chances are so low for this... that we are DOING SOMETHING _WRONG_.


Seriously guys, what exactly are we doing here?

Can we get a review of the strategy here?
>>
>>25785695
We know it's risky. This shit was (and still is) our holy grail. We have a real shot of getting this bastard.
>>
>>25785576
It hasn't attacked us yet, it seems more interested in self-preservation rather than our destruction.
>>
>>25785687
We have no methods of slowing, curing, or removing infestation at this time.

Current restoration technology is limited to parasite, ensnare, plague, devourer's corrosive acid, maelstrom, lockdown, optical flare, and irradiate.
>>
>>25785732
Of course. Anything this guy wants.
>>
>>25785701
A cigar for while he's WELDING. Rewards come after his suicide mission.
>>
>>25785695
Eyes on the prize, anon, eyes on the prize.
>>
>>25785695
We came so far, and to back out now would possibly damage morale even further and we might suffer casualties if both zerg forces combine attack our craft as we escape. Better to purge the xeno before they escalate the problem
>>
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>>25785739
They're not always easy missions, son.
You take risks in the Kopultu Sector.
That's how you cowboy up.
>>
>>25785759
That's why we said if he lives. Also no cigar while welding. It looks cool but the smoke can get in your eyes. We want quality welds here people.
>>
>>25785716
It is 61% likely that Delta Phoenix can eliminate the infestor before it kills or infests any crew members.

It is 21% likely that Delta Phoenix will sustain serious or fatal injury fighting the infestor, without calculating for unknown factors.
>>
>>25785777
Man, I loved that guy.
>>
>>25785794
Good enough odds for me
>>
>>25785777
damnit, he died too soon. Why, Blizzard? Why?!
>>
>>25785794
We can't snipe it? I thought we did bonus damage to Psi-

Uh, I mean Adjutant, I thought Ghost bullets were specifically designed to be effective against Psionic creatures, Infestors especially.
>>
>>25785794
>>25785814
Agreed.
>>
What button do we press to initiate the assault?
>>
>>25785794
I like those odds.

LET'S DO EEET.
>>
>>25785825

Because the SCII team are talentless hacks who don't know a good character even if it's staring at them in the face.

Even when they bloody invented that character.
>>
>>25785830
Without medical support, if the infestor attacks first it will succeed.

Tactical analysis shows that out of 5 scenarios, Delta Phoenix will be faster in 4 of them.
>>
I love this quest because we can spend 400 replies planning out an encounter, only to have it horribly go to shit and lose everything.

It's a special kind of love.
>>
>>25785794
>>25785866
Still waiting on intel from our prisoner, maybe he has an idea on where the infestor could be located, having been on board for so long
>>
>>25785833
Initiating final decision consensus. Vote against to reform strategy.


>Expected casualties during initial strike on queen: 2%.
>Expected casualties during infested marine and crew counterattack: 32%.
>Expected casualties during infestor attack: 57%.
>Likelihood that infestor will attack instead of going into hiding: 20%.
>13% chance of SCV Survival.
>52% chance of imprisoning infestor.

Issue order?
>(Y/N)
>>
>>25785866
That's...worth it then, I think..

Honestly guys, we got the firebats specifically to fight against zerglings, if we can kill the Infestor and save our crew from infestation, casualties from zergling hits should be reasonable, with our medics in tow.
>>
>>25785895
His only intel suggests the infestor is in Main Engineering.

No other intel is available at this time.
>>
>>25785901
Yes

GO GO GO
>>
>>25785901
...I....I can't look.

Y
Please be gentle, Adjutant
>>
>>25785901
Y

>>25785903
Agreed.
>>
>>25785901
It'll have to do.

COWBOY UP PEOPLE.
>>
>>25785901
...roll the dice, Adjutant.

d100 don't fail us now
>>
>>25785901
Confirmed. Initiate assault.
>>
>>25785866
Could usage of Mines herding him towards where we want him to go increase our chances against him? Can we set the various grenades such as Sticky, Inferno, for the C-20 to go off on proximity instead of impact in order to lay more traps for it and make it either go down a hallway and die or down where we're waiting to snipe it?

If we find its location through a psychic ping can we lead our attack with a flash round or would that be ineffective?
>>
>>25785933
Well on the plus side we are killing something. Its just anything else that we fail miserably at...
>>
>>25785980
GOD DAMN IT WAIT UNTIL HE ROLLS BEFORE SAYING THAT
>>
>>25785901
Are the odds of >>25785794 better or worse if infestor is quarantined?
>>
>>25785901
Godspeed to our SCV pilot
>>
>>25786009
It lowers the odds of infestation, which is my biggest concern right now.

Shit can take down entire colonies.
>>
>>25785901
Y

We are using all the mines, right?
>>
>>25786009
Quarantine will remove chance of lost crew. It will not effect combat however.
>>
>>25786001
Its only when we are personally involved that it counts.

>>25786024
Nanite injection prevents complete insanity and enslavement to the Swarm. Unfortunately it cannot prevent mutation and some madness does occur. Its just that enables the infested to be able to control themselves. Unfortunately nanite injections are very rare and the only method to 'save' the infested.
>>
>>25786031
Yep. All of em.
>>
>>25786111
Ah, that must be what happened to Dukov, right?
>>
>>25786117
Eh I hope we keep three so when were dealing with the infestor.
>>
>>25786069
Good enough, DP's job is to eliminate the queen and infestor by herself and leave her crew to mop up suriviving Zerg
>>
>>25786131
Yes Dukov was treated with an nanite injection if I remember correctly.
>>
>>25786133
We only had 3 I think.
>>
>>25786164
I thought we had bought more than that like nine or something?
>>
>>25786164
>>25786133
We have 3 mines, and we can't waste them on zerglings and infested terran. If one can cripple or kill the infestor it saves us much trouble since we'll just torch the body with an inferno grenade, then any spares can cover our escape
>>
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>Calculating Mercy Processor.
>0%

Your plan is in motion. You issue the order to your teams, the carefully selected kill zone locations, the doors the SCV team will need to weld shut and deploy mines at, and your fallback positions if everything goes FUBAR.

The jamming devices are attached to your firebats and SCV, limiting zerg knowledge of your movements for as long as possible. You step down into the docking bay, where the forces have gathered. You see your CMC-Clad female medic hugging the volunteer SCV operator outside of his vehicle. You do your best to avoid sensing any emotion from that direction. Henderson has the marines lined up and is pacing up and down the line, reciting his words of wisdom.

>"Now ya'll have seen Night Of The Zerg, ah'm sure. An' lemme tell you - that movie is complete horse-shit. You can shoot an infested Terran in tha' head but all yer gonna do is piss it off. Shoot center mass, ladies! Slow them down, tear them apart, and you will go home!"

You continue to head towards the Corridor, Barney has painted yellow horns on his helmet, and currently is testing his perdition flamethrower ignition system. He seems almost mesmerized by the flame. You make a mental note to avoid his field of fire.

>"All units, I am beginning my intitial mission now. Begin movement to assigned locations in 20 seconds."
>"We read you, sir. Good hunting."

You head down the dark corridor, activate your stealth, and turn on your low-light visual sensors. You'll be to the queen shortly.

>Combat Mission begins.
>>
>>25786242
LET'S DO IT LADIES!
>>
>>25786217
We're usin em to save a lot of our boy's asses.
>>
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>>25786242
>>
>>25786217
Ah, no. We're using all of them now. This guy >>25786301 has the right idea.
>>
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I like how the voice of reason is being drowned out. Get the schematics and LEAVE. Stupid decision have nearly gotten us killed every time you morons do them. Now everyone is going to die because you got ridiculously greedy. You didn't need the battlecruiser yet. You could've waited.

You could've stopped this.
>>
>>25786242
Looks like the bro we recruited for training on Marine-to-Zerg engagements is really gonna pay off right about now.
>>
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>>25786242
>Mercy Processor at 0%

We're all gonna fucking die.
>>
>>25786336
TOO LATE. IT'S HABBENING. If we pull it off we'll be legend.
>>
>>25786336

Uh. What the hell are we going to DO with JUST schematics? We can't build a Gorgon Battlecruiser anywhere!
>>
>>25786388
We don't have a starport. Hell we don't even have a Factory.
>>
>>25786336
"I didn't get my way. I should cry now."

Tyranny of the majority! Game on!
>>
>>25786336
Not when we risk a Zerg counterattack as we escape. Offence is the best defence!
>>
>>25786336
See
>>25786388
>>
>>25786419
Besides, if this works out? The zerg will be scattered. Brood Queens are minor Cerebrates. All nearby zerg should go into a frenzy and kill each other, if I'm not mistaken.
>>
>>25786407

Yeah. We'd have to take over one of those major Dominion starports...

And Adjutant said that pulling THAT off would require "a significant fleet" >>25784716

So yeah. Better odds fighting Zerg here than trying to take over such a starport.
>>
>>25786415
One way or another this is going to end in tears.

Tears of joy when we locate a sexy-cyber body for Adjutant in the Research Labs
>>
>>25786475
We already have a cyberhand. Put the adjutant in that and go to town.
>>
>>25786435
A real pity Kerrigan killed all the cerebrates. Granted they were quite useless except for her favorite and its replacement.
>>
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As you approach the engines you notice signs of zerg habitation. The walls begin to show signs of creep buildup. The hallways become less Terran, and more... Alien. Zerglings and broodlings skitter past you occasionally, oblivious to you and your purpose. You enter the main engine chamber. Guardrails and radioactive heat-shields on the far wall are all you recognize, the rest of the room is covered in zerg creep, and eggs. So many eggs.

You take a position at the nearby wall, the entire operation hinges on this shot and you cannot miss. It's at this point the queen stops from tending her eggs. Slowly her head turns to face you. Her mandibles click in curiosity. She begins to change direction, and move towards you. You fire your first specialist round, the irradiation grenade burrows into her skin. She howls in pain, the zerglings begin to swarm around her, running in circles in massive numbers. They do not realize their mistake until the green cloud of irradiated gas begins to billow from the queen's wound. Several zerglings immediately keel over dead, and begin to scatter out of the only two exits. It is only then you begin to hear radio chatter, C-14 fire, and the sweet, sweet sound of perdition flamethrowers.

Unfortunately, the queen is not immediately dead. She limps towards you, losing strength every second. You open fire with your C-20-A, taking chunks out of her carapace, pelting her head in random directions at the rounds bounce off. She grows weak, hauling her body towards you with her claws, before you finally break through her Carapace and blow her back to hell.

You make for the exit, you need to get to the nearest security terminal and lock in the infestor.

>Loading next objective...
>>
>>25786540
Let your crew know that the queen is dead, might perk them up a little knowing that a majot threat is gone
>>
>>25786540
Holy shit. 1 objective down. I hope our boys can hold out. We sure as hell ain't outta the woods yet.
>>
>>25786540
ding dong the witch is dead
>>
>>25786563
It could also make them sloppy. We need em on serious edge right now. No unnecessary distractions.
>>
>>25786540
So far so good. Queen down, no problems, woohoo.

Inform our men of this.

Also, are flash nades effective on the infestor?

Because if we know where it is and are going to get forced into conflict, and don't have a good shot at it throwing one of those followed by some other specialist rounds like the Sticky or Inferno, I don't think it likes being caught on fire.

Pretty much anything that'll give us the first blow if it comes down to it.
>>
>>25786589
which old witch?
>>
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>>25786540
Aw yeah...
>>
>>25786563
Aye, let them know it's just mop up for the zerglings. Get ready for infested fuckery.
>>
>>25786589
Which witch? The bloated alien spawning queen witch!
>>
>>25786598
The wicked witch.
>>
>>25786597
Let's use it if we're in a bind. As long as a creature has ocular sensors, the flashbang will blind it, unless infestors somehow developed protection
>>
>>25786675
The infestor can sense us psionically if we're close. If we're close enough to blind it..
>>
>>25786728
It depends on how exact a sensing it is. If it's good enough to really target Fungals and the like well damn, if it gets a good idea of where we are but blinding it will still throw its aim off then we should blind it if that won't interfere in other things.
>>
We're slipping to Page 10, let's wrap this up and continue on a new thread, without losing half our crew preferably
>>
>>25786780
Presumably at least as good as the brood mother, possibly more because of the extra linkage it needs to use most of its abilities effectively. She worked out where we were cloaked pretty damn quick and toddled up to take a look.
>>
Someone archive the thread!
>>
>>25786883
Someone do this please, I'm writing furiously.
>>
>>25786923
how does one archive a thread?
>>
>>25786923
Done
>>
>>25786923
Oh dear...we're fuckered huh?
>>
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You move past the marine defensive line, making for the nearest checkpoint. Nothing but radio communication and gunfire as you head towards your next objective.

>"Lara, hold position. Do not allow them to surround your defensive line."
>"They're getting close! Unlock Bayonets!"
>"Woody! Keep shooting! Oh god, Medic! MEDIC!"
>"I can't hold 'em! There's too many!"
>"Garry, fall back! He's dead Gary! Listen to me, you little shit!"
>"Ben's got it bad! Lot of blood, here!"
>"Where's Larry!? Where the hell is Larry!? They're breaking through! Oh god, they're breaking through!"

Things don't sound to be going too well. You reach the security checkpoint and begin your infiltration of the battle-cruiser's networks. Your ghost codes provide access, and you can see which doors the infested terrans are attempting to open. You do your best to keep them shut, but there are many more than you anticipated. The infestor appears to be fully integrated with the systems, or have multiple marines working consoles. Doors open faster than you can close them.

>"Another door secure. Goddamn, how many doors are there?"
>"Mines in place here, sir. That'll take a couple."
>"You want to come through this door, huh!? How about I weld you to it!? You like that!? YOU LIKE THAT!? Come on! I ain't scared of you! Choke on 'em! CHOKE ON 'EM!"
>"SCV operator down, boss! Me an' Valero are fallin' back!"

You do your best to keep shutting doors to preserve the lives of your men, as the infestor wave hits the rear of your position.

>"The zombies are comin'!"
>"We're still mopping up zerglings! We need more time!"
>"Firebats, redirect all fire. Take out the infected first."
>"I love you, you love me.~"
>"Get 'em off me! Get 'em off! They're in my suit! THEY'RE IN MY SUIT! NNNAAUUUGGH!"
>>
>>25786977
Yeah, probably :/
>>
>>25786998
Oh goddamn it. Where is a firebat hero unit when we need one.
>>
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You hear the familiar beeps of an alert, and your Adjutant speaks.

>"Warning. Infestor movement detected. Doors opened. Calculating location..."

Not the men, you think to yourself. Please, not the men.

>"Infestor has burrowed into ship superstructure. Signal lost."

You slam the console with your cybernetic fist in rage, leaving a significant dent. You'll have to hunt it down.

>Corporal Henderson... Status report."

>Mission ending, please await new encryption protocols...
>>
>>25786998
Oh man this battle is glorious
>>
>>25786998
Uh oh
>>25787035
Pvt Barney is as close to one as we can get, as well as Henderson
>>
>>25786998
>>"SCV operator down, boss!

You poor bastard, you'll be remembered.
>>
>>25787035
Singing. Or, he will be if he survives.
>>
>>25787049
The Hype
>>
Has anyone archived this thread?

Do I need to do it?
>>
>>25786998
No...NO...NOT THE SCV OPERATOR.

He will be missed. We'll fucking name something important after him. He will NEVER be forgotten.
>>
>>25787088
It's archived.
>>
>>25787090
>He will be missed. We'll fucking name something important after him. He will NEVER be forgotten.
We'll name the fucking SHIP after him, that's what we'll do!
>>
>>25787114

The Daluke sounds good to me.
>>
>>25787114
YES.
>>25787141
DOUBLE YES.
>>
>>25787114
>>25787141

NOPE, just more pain to the girl.

She wins no-frontline duty in the future.
>>
>>25786998
>"You want to come through this door, huh!? How about I weld you to it!? You like that!? YOU LIKE THAT!? Come on! I ain't scared of you! Choke on 'em! CHOKE ON 'EM!"

At least he died like a fucking BADASS.
>>
New Encryption uploaded:
>>25787209

Please connect.
>>
>>25786998
We expected 2% casualty risk from the zerglings, what's up with that?

Also, barney is well on his way to being our Hero Firebat.

I can only imagine how bad this would have been if not for the SCV sacrifice.
>>
>>25787210
Fuck that. That man was a hero. He deserves a ship named after him.
>>
>>25787210

She'll be in pain one way or another, but at least this way he'll be acknowledged for his sacrifice.

After all, how many men can say they have a fucking battlecruiser named after them?
>>
>>25787141
>>25787210
Yeah, it's nice but I don't think the wife will appreciate it.

We'll think of something.
>>
>>25787282
>can only imagine how bad this would have been if not for the SCV sacrifice.
I thought she was his sister?
>>
>>25787282
We're naming it after him. Hell we'll discuss it with them first. If they're down with it then it's final.


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