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Previous thread
>>25764480

You are currently on the bridge of the D.S.S. Junkworthy, a Dominion cargo transport loaded with minerals and vespene. Your team of firebats, marines, and medics has boarded successfully, but the bridge is fortified and unarmored marines with shotguns have their sights trained on you and your men.

Not wanting an incident and seeing an opportunity, you speak up.

>"You do not stand a chance against our forces. Stand down and you will not be harmed. Any of you who are tired of your lives struggling under the Dominion are free to join us. Those who don't will be left here, unharmed."

A few seconds pass, you fear your speech is for naught. Finally one of the men lowers his weapon and steps forward.

>"Resume your post, private! That's an order!"
>"Hell with you, captain, I don't get paid enough to get shot!"
>"Damnit you get paid EXACTLY enough to get shot!"

The captain fires on the man moving forward, who lets out a rather pathetic screech as his leg is shredded. Your men raise their weapons instantly, and you fear a bloodbath, before one of the Dominion marines fires on his own captain, then rushes to the wounded man.

Without your order your Medic, Gary, rushes to the wounded man.

The remainder drop their weapons. The ship is yours.

>Loading options, please wait...
>>
New Recruits: 6 Men
Refused to join: 2 Men

At your request personal files can be displayed.

Current options:
>Invest in repairing ship. Engines and Communication systems are damaged. Returning non-compliant Dominion Personnel will become problematic.
>Bring Hercules alongside D.S.S. Junkworthy. Salvage all Minerals and Vespene.
>>
>>25770849
>Bring Hercules alongside D.S.S. Junkworthy. Salvage all Minerals and Vespene.
>>
>>25770783
hm I like these marines they may not be loyalist bastards around but they are willing to stick their necks out for each other. I like that. a lot.

>>25770849
Bring the Hercules alongside. We just want the resources not the ship.
>>
>>25770849
>>Bring Hercules alongside D.S.S. Junkworthy. Salvage all Minerals and Vespene.
not worth the risk

But make our off to join known throughout the entire crew
>>
>>25770858
Also requesting personal files.
>>
>>25770864
Entire crew was located in the Bridge to provide resistance.

89% of the ship is dedicated to cargo storage. No other life signs detected.
>>
>>25770849
Repair ship. we can drop off the prisoners with a home made distress beacon on the mining planet when we're about to leave.
>>
>>25770849
Who are the men that are refusing to join our cause?
>>
>>25770849
We'll repair the ship after we take the loot.
>>
>>25770882
Isn't our so called cause at this point just an excuse to get people to join us?
>>
Huh, Gary is coming into his selfless doctor roll pretty well. I don't mind him treating potential hostiles as long as he does our own wounded first.
>>
Also loot the ship, leave the ones who don't want to accompany us a beacon that will start transmitting in say 3 days. Enough time for us to mine a little and maybe steal some schematics... like an engineering bay and missile turrets.
>>
>>25770882
Either out of loyalty to the captain or loyalty to the dominion. or they just don't like pirates
>>
>Loading Personal Files for new recruits.

Name: Larry Spits
Sex: M
Current Rank: Private
Current Assignment: None
Additional Training: Marine, SCV Pilot
Age: 18
Height: 5'7"
Weight: 124 Lbs
Known Relatives: None
Addt'l Notes: Defected from Dominion during pirate raid. Shot commanding officer.

Name: Heywood 'Woody' Jales
Sex: M
Current Rank: Private
Current Assignment: None
Additional Training: Marine,
Age: 19
Height: 5' 9"
Weight: 152 Lbs.
Known Relatives: None
Addt'l Notes: Defected from Dominion during pirate raid. Shot by commanding officer.

Name: John 'Johnny-John' Johnson
Sex: M
Current Rank: Private
Current Assignment: None
Additional Training: Marine
Age: 18
Height: 5'11.5"
Weight: 210 Lbs.
Known Relatives: Betsy Johnson (Wife, Dominion SCV operator on Desert World JD001) Karl Johnson (Civilian, Son, located on Desert World JD001)
Addt'l Notes: Defected from Dominion during pirate raid. Requests liberation of family.

Name: Jerry Pars
Sex: M
Current Rank: Corporal
Current Assignment: None
Additional Training: Transport Pilot, Navigator
Age: 20
Height: 6'1"
Weight: 172 Lbs.
Known Relatives: None
Addt'l Notes: Defected from Dominion during pirate raid. Zerg phobia.

Name: Benjamin Nichols
Sex: M
Current Rank: Private
Current Assignment: None
Additional Training: SCV, Shotgun.
Age: 18
Height: 5'1"
Weight: 135 Lbs.
Known Relatives: None
Addt'l Notes: Defected from Dominion during pirate raid. Low work ethic, multiple write-ups on SCV duty. Idealist.

Name: George "Shorty" Badson
Sex: M
Current Rank: Private
Current Assignment: None
Additional Training: Marine
Age: 19
Height: 4'11.9"
Weight: 110 Lbs.
Known Relatives: Marco Badson (Dominion Commodore. Stationed on Hydron. Presumed dead.)
Addt'l Notes: Defected from Dominion during pirate raid. Intense hatred of alien races.

>Please wait, loading Personal files for remaining crew of D.S.S. Junkworthy.
>>
>>25771029
>Name: George "Shorty" Badson
>Known Relatives: Marco Badson (Dominion Commodore. Stationed on Hydron. Presumed dead.)

Intredasting...

also, which planet was
>Desert World JD001
again? is it the one we are going to mine?
>>
>>25771053
that's the one we're going to
>>
>>25771061
excellent, we are starting to shape up a nice crew for the Hydron
>>
>>25771029
Name: Richard "Dick" Swanson
Sex: M
Current Rank: Specialist
Current Assignment: Dominion Engineer
Additional Training: SCV Pilot
Age: 34
Height: 5'5"
Weight: 232 Lbs.
Known Relatives: Robert "Bob" Swanson (Dominion Engineer, stationed on D.S.S. Junkworthy.)
Addt'l Notes: Commendations for Engineer Corps.

Name: Robert "Bob" Swanson
Sex: M
Current Rank: Specialist
Current Assignment: Dominion Engineer
Additional Training: Geo-Drill Operator
Age: 37
Height: 5'7"
Weight: 241 Lbs.
Known Relatives: Richard "Dick" Swanson (Dominion Engineer, stationed on D.S.S. Junkworthy.)
Addt'l Notes: Commendations for Engineer Corps.
>>
>>25771029
John John John John John John John John is gonna get to see his wife and kid then.

Anyways, let's loot the ship and get going.
>>
>George "Shorty" Badson
>John 'Johnny-John' Johnson
>Heywood 'Woody' Jales
>Larry Spits
Get these guys CMC suits immediately. Also recommending we extract the guys family asap.

>Jerry Pars
Get him into the valk. we need a crew of four. Invest in resoc to cure phobia.

>Benjamin Nichols
Assign him to SCV, also have someone ride herd on him.

>Richard "Dick" Swanson
>Robert "Bob" Swanson
Yes, Fuck Yes. Get them everything they need to set up shop.
>>
>>25771085
the brothers are the ones who Don't want to join
>>
>>25771091
oh darn... oh well.
>>
>>25771070

maybe we can persuade them, or at least see what their objections are.
>>
>>25771070
Again, why don't these guys want to join us?
>>
As you review the personal files of your new recruits, you hear your marines at the bridge. Corporal Henderson seems to be giving the new recruits some background on just how many hundreds of thousand of Dominion officers you - "The boogeyman" - have single-handedly killed.

Meanwhile, Private Jenkins radios approach vectors to the Hercules, and prepares to release all of the ships Cargo.

You make for the engineering bay to see what objections the two remaining brothers have.

>"Bloody 'ell, didn't think Johnny-John was serious when he said it was a rogue ghost... You, uh, you ain't real, are you? Oh! Oh! What color am I thinkin' about!"

You scan the surface thoughts of the brother your HUD identifies as 'Bob'.

>"You aren't. You're thinking of the number seven."
>"Well butter my biscuit."
>"Why do you two wish to remain with the Dominion?"

They look at eachother, then the other brother, 'Dick', responds:
>"We've served on ships all over the sector. Dominion, Confederate, Kel-Morian, you name it! We're in it for the long haul, buddy. Ain't much life expectancy in your line of work, you know what I'm saying?"
>"Besides! The Dominion pays us more than those knuckle-draggers that're linin' up to shoot people for you. I can retire at 55 if I stay with the engineer corps!"

Awaiting orders.
>...
>>
>>25771170
could give you better pay. And you'll probably get to see exotic places, too.
>>
>>25771170
ask them if they would want to serve on a Gorgon
>>
>>25771170
How much are the Dominion paying you anyway? Maybe we can match the price.
>>
>>25771170
Eh, let em go. They're happy how they are.
They seem like sellswords with low loyalty anyways.

Probably too expensive for us to support.
>>
>>25771206
this
>>
>>25771177
>>25771196
>"I could offer you better pay. Exotic locations. And you would be serving on a Gorgon-Class Battlecruiser."

It's clear neither of them believes you as they burst out laughing.

>"A GORGON 'e says! Well, if you believe that Valkyrie out there's a Gorgon I have a Thor to sell you! Let me just order one up from my command center!"

>"Exotic locations, you hear? Why, we could be spendin' our weekends on Exotic Char! Minin' zerglin' poop to make ends meet!"

>"Speaking of end's meet, did you hear about that better pay? I bet these pirates are so rich they get a whole meal EVERY day!"

At this point the two devolve into hysterical laughter.

Awaiting orders.
>...
>>
>>25771224
shrug and walk away.
>>
>>25771224
Get ready for departure.
>>
>>25771236

This pretty much, if that's how they want to do it then that's how it'll be done.
>>
>>25771224

how rude, we'll just take what came here for and be on our way.

>we do have a Gorgon, right? i kinda forgot...
>>
>>25771224
You know what? I think I'll keep you clown around just long enough for you to see everything you just said transpire. Then I'm going to throw your asses at the nearest Dominion base I can find and scrawl little penises all over your faces.
>>
>>25771243
nah, too juvenile.
>>
>>25771242

We're going to get one.
>>
>>25771242
Repairs to the Hydron are not yet underway. Additional minerals are required.
>>
>>25771243
>Scrawl little penises all over your faces
Man my sides
>>
>>25771250
can we get a tally of what we have (including the haul from this raid) VS what we need?
>>
>>25771224
they just laughed in are face. read their minds and find their greatest fears and make them live it
>>
>>25771242
Yep. X'd.
>>
>>25771224
Let em go. There'll be more engies.
>>
You leave the brothers to their hysterics, order your men back to the Hercules, and plan your next move.

>Sabotage Dominion Security Base (Reduce likelihood of detection. High risk.)
>Begin mining operations at unexploited region (Possibility of being detected by Dominion patrols.)
>Liberate Mining Camp A-JK-10 (Acquire additional SCVs and potential mining location, Extreme risk while Dominion security network is online.)
>>
>>25771266

maybe just offhandedly mention some embarrassing detail from their minds.
>>
>>25771283
>>Sabotage Dominion Security Base (Reduce likelihood of detection. High risk.)
no more detecting, damnit!
>>
>Sabotage Dominion Security Base (Reduce likelihood of detection. High risk.)
>>
>>25771260
Current resources, including haul from D.S.S. Junkworthy:

19,900 Credits
>Minerals: 925
>Gas: 315

Estimated for repairs to Hydron:
>Minerals: 1250
>Gas: 750
>>
>>25771283
>Begin mining operations at unexploited region (Possibility of being detected by Dominion patrols.)
Sounds like the more moderate of choices.
>>
>>25771283
Sabotage security base. Which we as the only ghost unit will do. also make sure to have the banshee nearby and stealthed in case the shit hits the fan.

Our rest of our forces meanwhile will setup shop in an unexploited region.
>>
>>25771283
>Sabotage Dominion Security Base
We're a cocky risktaking bastard and there's no reason to stop now.
>>
>>25771283
Take out that SEcurity base
>>
>>25771287
>>25771289
>>25771294
We barely survived an encounter with gangsters so now we're assaulting a Dominion security base? What?
>>
>>25771296
correction, we're a cocky risktaking Bitch
>>
>>25771301
Because otherwise we get detected and then swamped.
>>
>>25771302
who nobody knows is female

I want to see their reactions when they find out, Henderson especially
>>
>>25771301
basiaclly its risk vs reward. We either take this out or get pounced on the instant they detect our mining op.
>>
>>25771312
that'd be hilarious.
well, i'm out. good luck with the rest.
>>
>Registering Consensus.
>Suggesting Mission Loadout.

Ground Forces:
>Delta Phoenix ([REDACTED])
>C-20-A Rifle, Recluse Mine x3, Cirus Suit, P-38 Sidearm.

Air Forces:
>Banshee [Knife]
>Pilot: Mia Rodriguez (Hero - Veteran)
>Backlash Missles, Stealth reactor.

Additional forces cannot be requisitioned during this mission. Ensure loadout is sufficient.

Confirm Deployment?
>(Y/N)
>>
>>25771323
y
>>
>>25771323
Let's do it. The Colonel can hold things down back at base.
>>
>>25771323
yes, make sure Mia keeps Knife stealthed until we need her
>>
>>25771323
y
>>
>>25771323
Y.
>>
>>25771333
one thing we might want to do is work to disable all air defences so Mia can get to work.
>>
>>25771330
Indeed.
Have her set up for quick extraction.
We don't want a repeat of our last incident.
>>
>>25771323
yes
>>
>>25771341
good idea
>>
>Mission Briefing Begins.

Scans indicate the security base has 4 main sections.

>Sensor Suite
>Marine Barracks
>Hellion production
>Supply Depots + Engineering

Upon sounding the alert Dominion patrols will be recalled to this base. We have limited time until forces are too overwhelming and extraction is required.

Primary objective will be the sensor suite. Select method of entry:

>Overland, enter via main gates. Order Banshee attack on Dominion Patrol to draw attention. (65% chance of sounding alarm, low risk. Banshee support unavailable.)

>Use Ghost access codes to disable sensor suite, use Banshee to assault sensor suite. (100% chance of sounding alarm, but sensors will immediately go down and you will be at the center of the base. 50% chance your codes are invalid, putting you at extreme risk.)

>Hide in Mineral transport, enter via back gates. (0% risk of sounding alarm. 40% chance of being detected by sensors.)

>Exterminate member of Dominion patrol and assume their identity. (20% chance of sounding alarm. 50% chance of entering base undetected. Will acquire Hellion.)
>>
>>25771388
>Exterminate member of Dominion patrol and assume their identity. (20% chance of sounding alarm. 50% chance of entering base undetected. Will acquire Hellion.)

I love free shit
>>
>>25771388
>Exterminate member of Dominion patrol and assume their identity. (20% chance of sounding alarm. 50% chance of entering base undetected. Will acquire Hellion.)
Taking shit that isn't ours is the name of the game.
>>
>>25771388
>Exterminate member of Dominion patrol and assume their identity. (20% chance of sounding alarm. 50% chance of entering base undetected. Will acquire Hellion.)

Hopefully this works. Despite being a ghost we don't seem to be very good at our job. At least when it doesn't directly involve killing people.
>>
>>25771388
>Exterminate member of Dominion patrol and assume their identity. (20% chance of sounding alarm. 50% chance of entering base undetected. Will acquire Hellion.)

Gives us another way out as well
>>
>>25771405
We're just rusty... That's all...
>>
>>25771405
>we don't seem to be very good at our job. At least when it doesn't directly involve killing people.

Just wait until we try to call in a nuke and hit an orbiting moon...
>>
File: 1372758027739.jpg-(64 KB, 652x652, APC_SC2_Rend1..jpg)
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>Registering Consensus.

You have Mia drop you off at one of the patrol locations, to set an ambush. Before long you see the dust clouds, and can make out the shimmer of vehicles. As they come closer you can identify the force. An APC escorted by 3 Hellions.

You stand ready, stealthed, and the vehicles approach the entrance to this canyon. There's only the one way past, and they're coming right for you.

You mark your target, the leftmost Hellion, it's closest to the rear and will be the hardest for your opponents to see. It approaches you, perhaps close to 30 or 40 miles per hour.

Slow enough. You begin running in the same direction, taking off as much speed as you can, pushing the Cirus suit and your own psionics to the limit. As the Hellion passes your side you jump and grab on. You open the cockpit, extend your wrist-mounted combat knife, and kill the operator. The hellion swerves, and would nearly hit the APC if not for your reflexes grabbing the wheel. You dump the deceased hellion driver out and assume his seat, lower the cockpit, and disable your stealth. The patrol is none the wiser.

Minutes later the gates of the Dominion security base are in front of you. The convoy slows down as the sensors scan for any abnormal signs.

Your luck doesn't hold out. A klaxon sounds, red lights spin, the door begins to close. You won't make it in time. However, mineral-hauler debris to your right poses a very rough makeshift ramp. You floor it, jump the closing gate, and find yourself in the base. The alarm has sounded, your Adjutant calculates remaining mission time. Several marines open fire, but the hellion is far to fast. You make for the sensor suite.

>Remaining time: 19:52.

>Detonate hellion to destroy sensors: 1:31 (100% chance of hellion loss)
>Overload sensor reactor: 2:29
>Hijack nearby anti-aircraft cannon, disable sensors: 2:02 (50% chance of hellion loss)
>Cannot order Banshee Strikes with sensors online.
>>
>>25771503
Does this hellion have transformation servos?
>>
>>25771503
God damn it I was right after all. We suck when we aren't killing.

Overload sensor reactor: 2:29
>>
>>25771515
Negative, firebat capacity is offline.
>>
>>25771503
>Hijack nearby anti-aircraft cannon, disable sensors: 2:02 (50% chance of hellion loss)
>>
>Hijack nearby anti-aircraft cannon, disable sensors: 2:02 (50% chance of hellion loss)
>>
>>25771517
Error: Runtimes corrupt. Report Adjutant for repairs.

Hellbat capacity is offline.
>>
>>25771503
>>Hijack nearby anti-aircraft cannon, disable sensors: 2:02 (50% chance of hellion loss)
>>
>>25771524
>Report Adjutant for repairs
You mean upgrades, sexy sexy upgrades...
>>
>>25771503
Man we seriously are the worst at being stealthy.

OVerload sensor reactor
>>
>>25771531
Adjutant cuddle times are a go
>>
I just realized something. The reason why we haven't even looked at any of our crewmembers is because we're a robophile.
>>
You drive the hellion to the nearest anti-air emplacement, and fry the operator. You open the cockpit, take control of the cannon, and blow the sensors apart piece by piece. You take as much time as you can, the sensor has to be beyond repair for as long as you'll be operating on the planet.

You exit the emplacement, sensors significantly damaged, and find your hellion intact. You quickly board it and prepare for your next objective.

>Remaining time: 17:50

You may order banshee strikes on one location and travel to a second location. Transit time to any destination is 6:52.

>Marine Barracks
>Hellion production
>Supply Depots + Engineering
>>
>>25771545
Personal note: You don't need humans, Delta Phoenix. They are afraid of you. They don't understand you like I do.
>>
>>25771545
Nah its just that we're still shell shocked from ghost treatment. Once that gets fixed we will actually be able to be human again. At least if we don't die first when it comes to sucking as a ghost. Seriously how the hell did we make it through basic training were we just that good at killing?

>>25771555
Hellion production
>>
>>25771555
>Marine Barracks have mia strike here while we go to Supply Depots + Engineering
>>
order a strike on
>marine baracks
visit
>engineering. Lets get them schematics... maybe we won't get captured a fourth time.

>>25771562
apparently its mutual.
>>
>>25771555
Whichever option gets us a engineering Bay

seriously, need one of those
>>
>>25771562
we just need to get you a body or a few bodies
>>
>>25771569
i blame freedom. It made us slightly off kilter. We want to take risks because now the mission DOESN'T come first. Plus I bet we are a complete adrenaline junky.
>>
>>25771555
After this lets congratulate Mia and try to up her morale. I like her, don't want her to defect.
>>
>Achieving consensus

You order Banshee strikes on the Marine barracks, hoping to take out Dominion infantry support. You head to engineering to do as much damage to their supplies as possible.

>Remaining time: 10:58

>Overload reactors, move out: 1:59
>Acquire Schematics: Combat Shields: 1:42
>Acquire Schematics: Engineering Bay: 2:10
>Acquire Schematics: Turrets: 2:31

How much time do we spend at this objective?
>>
>>25771624
can we doing everything I want to do everything
>>
>Acquire Schematics: Engineering Bay: 2:10
>Acquire Schematics: Turrets: 2:31
both please.

>Overload reactors, move out: 1:59
That gives us three+ minutes for extraction.
>>
>>25771634
Tactical note: We will not have enough time to destroy hellion production or acquire hellion or factory schematics.

Acquiring all schematics and destroying Dominion engineering will give us a serious infantry advantage.
>>
>>25771624
>Combat Shields
>Turrets
>Overload Reactors

We'll be cutting it close.
>>
>>25771624
Acquire ALL

Then Overload reactors
>>
>>25771654
you need an engineering bay to build turrets
>>
>>25771651
Yeeeees this
>>
>>25771624

>Overload reactors, move out: 1:59
>Acquire Schematics: Combat Shields: 1:42
>Acquire Schematics: Engineering Bay: 2:10
These.
>>
>>25771664
Oh.

Well then another vote for this >>25771651
>>
>>25771651
Hellions lack AA right so using are air force would give us control of the battlefield
>>
If we do all, we will have less than 2:30 to exfiltrate. Don't take the risk. We can take less for more leeway.
>>
>>25771562
>They don't understand you like I do.
Then why do you not understand us showing our love for you by giving you glorious upgrades?
>>
if we do the Take everything option would we have enough time to drop our mines at the entrance of the base?

I want to leave the incoming forces a ... surprise.
>>
>>25771693
This guy has a point, going for >>25771674

We don't really need turrets urgently, seeing as we're ship based right now, right?
>>
>>25771703
You may have a point...if it's not too late, we can leave turrets behind for now
>>
>>25771703
yep, so I'll second >>25771674
>>
>>25771703
turrets are the only detectors we have available... thats the primary reason I want them. If we get burrowed zerg or hostile protoss our forces are screwed.
>>
>>25771711
If only we had a damn Orbital Command...
>>
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>Optimizing Consensus.

You determine that you do not have enough time to deactivate engineering and also disrupt hellion production without acquiring schematics. Your overall objectives are more important than your sabotage, and you decide to take everything you can get.

As you upload files on combat shields, turrets, and engineering bays to the Hercules, you can hear Mia's work over the radio.

>"I can't see it! Where is it!? Where is it shooting from!?"
>"All units keep firing! Clip that banshee's wings!"
>"Bravo squad has gone dark! Charlie squad has gone dark! That banshee is murdering us out there!"
>"My leg! My leg! Meeeeedddiiccc!"

Your time is up. Schematics are uploaded. Reactor will go critical soon.

>Time remaining: 2:36

Time to make your escape.

>Escape via hellion. 75% Chance of Success. Acquire Hellion.
>Banshee Extraction. 100% Chance of Success.
>>
>Escape via hellion. 75% Chance of Success. Acquire Hellion.
>>
>>25771723
Banshee extraction. We don't really have need of a Hellion at the moment.
>>
>>25771723
...will we acquire Hellion schematics if we take a hellion?

Know what, doesn't matter. We don't have Factory schematics.

Tell Mia to pick our ass up
>>
>>25771723
escape via hellion

Meanwhile order the banshee to make a quick run over the hellion production area during her escape.
>>
>>25771723
If we have enough time for the banshee to come get us
>>Banshee Extraction. 100% Chance of Success.

But if we have to wait 6 minutes for it then
>Escape via hellion. 75% Chance of Success. Acquire Hellion.
>>
>>25771740
We can reverse-engineer the hellion with our engineering bays once engineers are assigned.
>>
>>25771723
>Banshee Extraction. 100% Chance of Success
Do we even have space for another vehicle? Besides we do have vultures in the ship
>>
>>25771723
Banshee extraction. Delta Phoenix is so ridiculously bad she'll probably somehow enable the hellbat mode despite it being offline, but INSIDE OUT and barbeque herself.
>>
>>25771723
>Escape via hellion. 75% Chance of Success. Acquire Hellion.
>>
>>25771753
we really don't have the pilots for it... but it'd be nice against the zerg as an option. You know since we are headed to a zerg world for that Goliath Class Battlecruiser.
>>
>>25771723
>>Escape via hellion. 75% Chance of Success. Acquire Hellion.
>>
>>25771723
Definitely Banshee Extraction
>>
Voting Banshee, no question.
>>
>>25771760
But again, no pilot and no factory.

Best just to stick with superior infantry and pray they don't have Banelings

And I mean pray
>>
>>25771771
the more you pray they don't have them the higher the chance they do
>>
>>25771760
The Hydron is in orbit and derelict. We need firebats for clearing them for the boarding action. Infact, when we get there it'll be us, medics, firebats and we'd have to fuck the hercules off, since it wouldn't be able to stand up to the Swarm.
>>
>>25771771
Delta can pilot it. I think Henderson was listed as a vulture pilot so he could as well.
>>
>>25771771
The local zerg queen there loves bane rain drops.
>>
>>25771771
>>25771788
So do we or do we not have firebats?
>>
>>25771805
>>25771805
We have the pre brood war versions at our disposal.
>>
>>25771805
we do
>>
>>25771805
We do have firebats, it's just that banelings pretty much rape infantry even if they have napalm on their side.
>>
>>25771805
we have the schematics and can build suits, but we don't have anyone currently in the suits
>>
>>25771805
We do. Just no hellions, which won't be needed unless we go planetside.
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>>25771789
Grab the damn hellion for henderson, If raynor got a vulture this guy deserves a hellion.
>>
>>25771821
wrong! we have 2 or 3 firebats currently.
>>
>>25771825
i stand corrected
>>
>>25771815
Negative. CMC-660 Hellbats are in service currently. These are the same model employed by Dominion forces.
>>
>>25771818
>>25771816
>>25771815
>>25771805

Reading through previous threads, this anon had a good point.

>We should take what we can find, frankly. That being said, sustainability is also important. IE, no point at all in shit we can't produce and won't be using, and we shouldnt' even be buildign an "army" yet.

>We're building a boarding team and crew to man a single ship and a couple of escorts, and need to focus on versatility, so shit like say, siege tanks? Right out. The goliath gets my vote for being a reliable vehicle that cna engage any target, firebtas help with our immediate goal, marines are versatile as shit, ect.

>So, some points
>-we can always attempt to use stealth
>-reactors only have so much power
>-we may need to be extracted
>Therefore, speed is important in our forces. Get in and get out. Next time we get caught, ti may be a marine stimmed out the ass and unable to be influenced in full armor "interrogating" us. fuck waiting.

>-We only have so many people, this isn't the rts
>So, again: speed. We cannot stick around and lose men.

I pretty much agree entirely with this. Get the Gorgon, fix it up just enough to get the fuck out of there and we can spend more time on repairing it properly elsewhere.
>>
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>Registering Consensus.

>"Rodriguez, my mission is complete. Status report, over."
>"Oh-ho-ho. It's like fish in a barrel. I count more corpses than marines, and the barracks is blown wide open!"
>"Report to my coordinates for extraction.

You turn towards the barracks, attempting to rendezvous halfway if at all possible. Any resistance you drive past you strafe with your infernal flamethrowers. As you approach your extraction point your HUD displays a warning. Time's up.

Several ATVs and squads of hellions begin to circle you. Stray auto-turret fire from an ATV takes out your wheels and your flamethrower. You are outgunned and completely surrounded. You open the cockpit and step out. A loudspeaker blares:

>"Put your hands over your head an' don't move or I will shoot you so fuckin' dead!"

You comply, raising your arms up.

It's very fortunate that they were too focused on you to even think that the stealthed Banshee was overhead. You grab on to the extraction ladder as you shoot up into the sky. Outside of range the Banshee decloaks. Mission successful.

Several hours later you are aboard the Hercules.

Awaiting next mission.
>...
>>
>>25771834
Is it first or second gen?
>>
>>25771841
s-s-suckers

hopefully this improved Mia's morale somewhat.
>>
>>25771834
>>25771822

These make it pretty obvious for me. We don't need a Hellion, and it's not worth the risk.
>>
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>>25771843
Uploading schematics to HUD for clarification.
>>
We'll want to rescue that guy's family now. I'm assuming hes in that mining camp mentioned.

also for our base we'll definately want to be setting up bunkers for our marines.
We're going to be facing hellions.
>>
>>25771843
Its the Starcraft 2 version bro.
>>
>>25771841
We need to start mining in the unknown regions of the planet, with the banshee regularly patrolling incase the Dominion comes looking for us with hellions.
>>
>>25771848
What do the guys in the powersuits do when something begins to itch?
>>
>>25771841
>Acquire large-processored slut body.

Um. What's our rough man and resource count?
>>
>>25771841
Excellent job Mia, Adjutant, couldn't do this shit without you

Our next Objective: Prepare for mining operations. With the sensor towers down and chaos about, we should be able to set up undisturbed and mine happily away, correct?
>>
>>25771857
Note: CMC-660 Operators register itch complaints 24% more often than standard CMC operators.
>>
>>25771844
We need to give her the highest five.
>>
>>25771857
why do you think the vast majority of firebats are crazy resocc'd guys?
>>
>>25771841
Well now time for mining. Also the Dominion will be hunting the Banshee in full force so we might want to hide it inside the Hercules for the time being.
>>
>>25771848
Oh its second gen. Come to think of it combine that with the grenade launcher specs we got. And if we find ourselves an engineer we can build ourselves some marauders. Their based of the same armor except marauders use grenade launchers instead of flamers.
>>
>>25771841
Personally thank Mia for the extraction, make her feel appreciated, good for morale, will keep her from defecting. High fives and verbal acknowledgement are in order, perhaps even a thumbs up. Hugs are not warranted at this juncture.

I think the Security Network is down now, if not please correct me Adjutant, in which case begin Liberation of Mining Camp A-JK-10, it gets us more SCVs which we well and truly need in order to repair the Gorgon, and keeps our crew happy which leads to better work from them.

>>25771857
They cope.
>>
>>25771875
Notice: We do not have schematics for Punisher Grenade launchers, or punisher grenades. Only A-13 Grenade launchers and flares.
Addendum: It would be possible to create a 'flashbang' support CMC-660 utilizing this technology if we acquire some engineers.
>>
>>25771866
poor Adjutant can't even feel what an itch is like, why won't you lets us upgrade you?
>>
>>25771841
Fuck yes.
>>
>>25771883
Can we stick gauss rifles where the grenade launchers would be and make it into a bullet-hose suit?
>>
>>25771876
Liberation of Mining Camp A-JK-10 will likely result in additional SCVs and operators. It will increase the loyalty of our civilian population an ex-dominion marines as their friend is re-united with his family.

Please note that the mining camp will be defended by Hellions and a very small marine contingent. Hellions currently pose an extreme risk to our infantry forces.
>>
>>25771893
a DAKKArauder? this warrants further explanation...
>>
>>25771876
Well, we could use the attack as a diversion. Say if a Dominion patrol comes too close to our mining op, we hit the camp and steal stuff. The patrol comes running after which we'll have escaped with the loot and have mined enough material to repair the Gorgon-class battlecruiser.
>>
>>25771876
I agree with everything here.

We're only repairing the Gorgon to the bare minimum required to move it to somewhere safer, yes?
>>
>>25771899
We should go in for a stealth mission then.
Don't need to lose infantry on this expedition.
>>
>>25771893
It is possible to modify the C-14 Rifle with Bayonet Affix to be used with CMC-660 suits.

Please note that no resoc program exists for training units to this role.
>>
>>25771899
That is what the is banshee for. Have it wreck the hellions and then have our infantry advance.
>>
>>25771899
re: the Hellions, is there something near the mining camp that we could use as a distraction to draw them away and then lure them into a trap using our aircraft?
>>
>>25771909
We won't need one. It will be "Think you're using fire, but with bullets."
>>
>>25771909
Ah so we don't have access to any heavy machine guns? Damn gonna have to put that on the shopping list.
>>
>>25771907
Current mineral estimates are for complete restoration.

Crew compliment is currently too low to man weapons. Engines, navigation, and life support are the only subsystems available until more crew is acquired.
>>
>>25771899
Can the BOSUNFN92 rifle penetrate the windshield or the Hellion?
>>
>>25771899
Does the camp have anti-air forces? If not what about using our air forces to strike the hellions, then have out infantry run in, grab the families, and leave ASAP?
>>
>>25771899
Just banshee it, hellions can't do shit and between cloak and maneuverability, a few marines wwon't matter either.

It's like I really am playing WoL ca. 2010!
>>
>>25771899
Use the banshee against the hellions. Cloak and snipe the marines. Can't give advice with more tactical detail than that at the moment.
>>
>>25771916
The mining camp is located at the edge of a Dune sea.

It is the only Dominion installation within 26 miles.

A civilian town is located 5.3 miles to the west of the location. It is only 43% likely that Dominion forces would respond to the town if we were to threaten it.
>>
>>25771940
Do we have the capability to make combat shields yet?
>>
>>25771899
How many hellions are there? What level of stealth detection do they have? Where are the Hellions kept and maintained?

Possibilities, lure hellions away with a distraction and throw a banshee at them, should they lack sensor capabilities there is no need to even lure them away.

Alternative, sneak in ourself, ruin Hellion support prior to attack.

>>25771940
In event of threat on town what forces would respond? Would it be a full contingent or just the hellions which are faster than everything else?
>>
>>25771922
BOSUNFN92 Rifles are capable of penetrating the armor of all mechanized Terran ground units.
>>
>>25771940
Air raid + Stealth it is then

we need to disable the hellions as fast as possible so our marines can get dropped off without melting
>>
>>25771945
Combat shields are currently in production and will be available in future deployments.
>>
>>25771952
>In event of threat on town what forces would respond?
we aint attacking a random town that is less than likely to draw a response...
>>
>>25771955
Information on number of Hellion units?
And we should have our sniper (Who's name I'm forgetting right now) take some of them down.
>>
We should probably scope out the area to learn their patrol paths and schedules. Also possibly doing per-attack sabotage.
>>
>>25771962
I was curious, information is good.

>>25771958
Also, Adjutant, are there any environmental features of note around the mining base? If there's high ground we can use than our job becomes much easier.
>>
Banshee is the obvious choice.

Maybe up whatever we pay Mia a little since she's definitely been MVP since joining, and a combo of 2 successful raids (assuming this works) and a bit more credits should do wonders for morale.
>>
>>25771940
Marines can create a ruckus in the town. Say a bank robbery or a hit on anything important to the Dominion. The banshee will be waiting for the hellions between the camp and the town. We will be stationed near the mining camp so when the hellions leave and get attacked by the banshee, that will be the signal to liberate the camp.
>>
>>25771968
Hey we can also snipe its just everything that doesn't directly relating to killing that we suck at.
>>
>>25771952
Scans indicate four squads of three hellions patrolling the camp, and one squad of five marines with marauder support.

Anti-aircraft is limited to 3 conventional flak emplacements.

Mia's combat effectiveness puts estimates at her ability to destroy any 3 objectives before cloaking fails due to energy concerns.
>>
>>25771952
if they send in just the hellions we could get them in a turkey shoot with are banshee
>>
>>25771962
It is likely to draw the attention of 1 hellion squad and 1 marine squad, if any.
>>
>>25771958
does this base have physical Adjutants we could 'evict' from their bodies, we need to get you something you can call home that also looks rather fetching
>>
>>25771975
Seconding a little pay increase.

"Maybe a few more credits your way will convince you not to cut it so close this time, eh?"
>>
>>25771969
Scans are currently mapping Dominion patrols. Information will be available as necessary for mission deployment.
>>
>>25771971
The mining encampment is on flat terrain with no fortifications. Dunes to the north range in height from 6 to 10 feet and will provide minor cover from sight.
>>
>>25771981
We could have her hit the hellions then and snipe the mauader personally. Would we need to drop the anti-air turrets before she can attack?
>>
>>25771986
Not really interested in attacking the town, even a mock attack won't make our crew too happy. The civvie ones anyway.
>>
>>25771995
How many units can we get combat ready to deploy and what type?
>>
>>25771987
As this base has no command center physical Adjutant bodies are unlikely.
>>
>>25772003
How well do Hellions handle the dunes?
>>
>>25772003
hrm, we could have Mia in Knife hit the base and run, drawing away some hellions, and have DP and Henderson in the dunes waiting for the marines + marauder to come out, snipe them, and then move our marines into the camp.

Once in the camp, it should provide ample cover to use against the hellions when they return
>>
>>25772014
Do any markets sell sex bots? Do any have the capability of housing an Adjutant?
>>
>>25772008
we don't really need to attack it just get whoever is in change to say they are under attack
>>
>>25772010
Resources are as follows:

Marines: 4

Firebats: 3

Medics: 2 CMC

Vultures: 1 (Qualified pilots: Delta Phoenix, Corporal Henderson, Kyle Julian.)

SCVs: 8

Hercules Class Transport (Unnamed.)

Planet-Hopper class Dropship (Unnamed.)

Wraith (Dolphin 13, Pilot: Mia Rodriguez)

Valkyrie (Unnamed, Pilot: Dave Jonesy. Copilot: Carol Theon)

Banshee (Unnamed, stealth reactor, no pilot)

1 Command Center

1 Barracks
>>
>>25772014
:(
>>
>>25772018
lewd
>>
>>25771980
Sure we can, but then we can't do anything else really.

>>25771981
Is pre-mission infiltration possible?
We could sabotage the AAs to explode on use.
Hellions use fuel correct? Can we destroy the fuel dump with a timed explosive?
>>
>>25772015
The ATV body of the hellions can navigate the 6% gradient slopes easily. Slopes will only provide visual cover and cover from small arms fire.
>>
>>25772021
Town records indicate the current Marshall is a Dominion loyalist.

Cooperation is only 11% likely.
>>
>>25772022
wasn't the banshee named Knife?
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>>25772039
Updating records.
>>
>>25772022
Voting to name Hercules Class Transport "Mumma"
>>
>>25772018
I know, right? Shouldn't be that hard to find something that can at least look nice and move about. Or perch on our lap and confuse everyone later. I'm sure there'd be a market for it.

>>25772022
And we're going up against four hellion squads, marines, and marauders? Doesn't look that great for us. Waiting for someone to suggest something wise.
>>
We have access to lockdown correct? We can use that against the hellions.

Basic Strategy:

Mia hits one patrol around a flat ground while we hit another in the dunes. I bet the third patrol will turtle up with the marines at that point.

At that point we ghost in to disable the anti air and start picking off marines.

Once the marines are gone our other air can pick the final hellions off with impunity.
>>
>>25772045
We could snipe and act as support for our marines, medics, and firebats. Could also use the vulture as a recon unit to alert us when any patrols are coming back.
>>
>>25772017
I'd like to suggest a tweak to this plan. We get Henderson to go in with our vulture, shoot a grenade to get their attention then move back to our ambush site. We will be taking out the AA once they take the bait.
>>
>>25772046
>lockdown
do you mean lockdown rounds? if so, what are their capabilities
>>
>>25772046
We only have access to one lockdown per deployment.
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>>25772063
disables machines for a period.
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>>25772046
This all sounds reasonable. Has my vote.
>>
>>25772066
>>25772065
Use it against the patrol we ambush, in my opinion.
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>>25772077
agreed, maybe we can get a hellion after all heh.
>>
>>25772046
Seconded. May as well do this and improvise once we hit some bumps.
>>
>>25772080
Why do we want Hellions again? I thought we were going to pretty much stick to what is immediately useful to ship-to-ship combat and boarding actions?
>>
So I see you guys are against sabotage?>>25772030
>>
>>25772099
oh, didn't see you post, if this is possible, then it looks half decent
>>
>>25772094
Well while hardly a priority, hellions are still useful for on-site transportation and scouting. Then again, we have a vulture to do that with as well, not like that's much more useful (spider-mines when?)
>>
>>25772046
>>25772022
I wonder... can we bring the wraith along as well? It would be helpful .Or does Dave and Carol only pilot Valks
>>
>>25772046
We have a Vulture, we put someone in it, probably Kyle, and he leads a patrol of Helions on a merry chase, it'll buy us time, he ought to go as fast or faster than them, and has better range, so he either run if they chase, or chase if they run, keep them from doing stuff.

Also, we have Recluse mines, if we're hiding out in the dunes we should plant those down to fuck over incoming Helions.

If we can do pre-mission infiltration and sabatoge, which I'm not sure about considering that it's pretty fucking flat between here and the enemy, we should do so, either take out their flak cannons with explosives so that once the marines are dead the Mia can kill everything at her leisure, or take out the Hellion fuel to render them unoperational or something, maybe both.
>>
>>25772112
this sounds good
>>
>>25772112
I kinda like the idea of having our Vulture lead the third patrol on a chase. Using mines and his range\speed advantage he might even take them out.
>>
We really should just leave it. Air patrols will let us keep an eye out for Hellion patrols, assuming they even notice us at all while we mine.
>>
>>25772112
It's risky though, certainly he's not at a disadvantage in speed, but they'll know the lay of the land far better AND can split up for pincer-attacks and the like. Considering Mia is at literally zero risk against patrols and very little against the base proper I'm not a big fan of the plan.
>>
>>25772104
I just don't see any reason to grab stuff we don't really need. A vulture will do the hellions job better, and with a more obvious get-the-hell-out-of-here escape option.

We're after as few feet on the ground as possible, and for as shot a time as possible.
>>
>Registering Consensus.

You deploy yourself and your infantry in the dunes, as well as your vulture. With a quick salute the vulture pilot, Private Kyle Julian, heads to intercept his patrol. With the Dominion's sensors offline there is not chance of you being detected. The Dominion patrols are clearly mapped, so you set up an ambush easily.

>"Rodriguez reporting. I am in position."
>"Fire at will."
>"I read you."

You wait a few minutes before you see the dust clouds. The hellions zip by quickly. You take careful aim and fire your lockdown at the frontmost hellion. It siezes up, turns to the right, and starts to roll. The other two hellions slow to a halt, almost exactly in your kill zone. Your marines rise up from behind the dunes and open fire. The hellions are taken by surprise and one is out of commission almost immediately. The final hellion attempts an escape, but has a tire shot out and flips. Barney, the purple firebat, is the first on the scene and eagerly roasts the driver.

>"Rodriguez, status report."
>"I've taken out the second patrol.
>"Private Julian, Status report."
>"Third patrol eliminated, sir."

Scans indicate they are following your plan exactly. The remaining patrols have fallen back to the camp.

>Loading second objective...
>>
>>25772145
Aye, Mia is the better choice.

Which is why we're paying her shitloads more after this, right guys?
>>
>>25772148
Barney should receive an anonymous donation to be put towards upgrading his personal firebat
>>
>>25772148
That went well, good. Only makes me suspicious of what we'll find when we get there though.
>>
>>25772161
No instead she gets a one time bonus. Gotta save up our money you know.
>>
>>25772148
You activate your stealth reactor and make for the base. The dominion had an idea, though. They knew what was coming. The civilians have been gathered at the center of the camp, and the one remaining hellion squad has their flamethrowers pointed at the civilians. What you gather to be the squad leader has a megavox and starts to speak:

>"We know you're here! You open fire on us and we'll set all these nice folks right on fire! So you just pack up an' get the hell out of here!"

The civilians are too close to the hellions to call in a banshee strike.

Hellion cockpits are polarized against your flashbang rounds.

No suggestions available.
Awaiting orders.
>...
>>
>>25772177
Can we kill the driver or disable the flamethrower with one shot without it going off/exploding?
>>
>>25772177
Call up our sniper. The both of us will take out them out. Seeing their leader's head blown of and one of their comrades as well. Should send them packing.
>>
>>25772170
So, we pay her like comission, except it's coMISSION. As in a bonus that's mission-to-mission, geddit?

:D
>>
>>25772177
can we use our psionics to get into the Hellion drivers minds? if so how many?

also, there is 3 hellions in a squad right? we can have Henderson snipe the driver of on, we can do another, that leaves 1, as long as we can mind control him we should be right
>>
>>25772188
their is more then one
>>
>>25772177
How many Hellions are there again? Three?
That's gonna be tough... Are they lined up? Can we psy shot straight through all three at the right angle?
>>
>>25772177
Huh. Well, if we can resolve this, the civilians won't be very Dominion-loyal at least.
>>
>>25772194
>>25772197
either of these would work.
>>
>>25772190
Nope. Odds are more likely the last guy will fry the civilians in a panic.

How about we let them leave alive if they let the civvies go?
>>
>>25772177
>>25772194
This, is the hellion driver REALLY comfortable killing civilians not only innocent but entirely unrelated to us? Invade their mind for things to use while stalling by trying to reason (pretend we took hostages to ransom perhaps?).
>>
>>25772213
I agree with this.

If we can signal Mia to get into position to smoke one of them at the same time, all the better.
>>
>>25772188
Current estimates of Delta Phoenix's abilities render her able to kill 2 hellion drivers before they are able to fire if she disables her cloak for psionic rounds.

>>25772194
Delta Phoenix's abilities are limited to reading thoughts and memories. Mind control is an impossibility at this time.

>>25772197
Hellions are in triangular formation.
>>
>>25772177
Hmm, no flashbangs or banshee, that's annoying.

Don't take any actions quite yet. Attempt to read the leader's mind, see if there is anything there to exploit, anything he cares about, if he has a family, close friends, anyone who's life he cares about, perhaps we can tell him that we have that person and if he plays nice we won't spend a month torturing them.

In addition do a mind scan if either of the other two pilots are willing to burn all the civilians.

There are three hellions, correct? I'm guessing the civilians are roughly in a circle shape and the hellions roughly form an equilateral triangle.

Possibility, if Plan Threaten to Murder the Leader's Family won't pan out we can open private communications with the ones unwilling to shoot civvies, tell them they will be spared if when we shoot the leader they stand down.
>>
>>25772224
Then we need our other sniper and some really good synchronization to be able to disable all 3 hellions.
>>
>>25772224
so we take out two and Henderson with the other sniper rifle takes out the third? Sounds workable.
>>
>>25772224
>Current estimates of Delta Phoenix's abilities render her able to kill 2 hellion drivers before they are able to fire if she disables her cloak for psionic rounds.

So DP can take out 2 while Henderson takes out the third?

If so, my vote if for that.
>>
>>25772224
What about the marine with a sniper rifle? Would he be able to get into effective range without being noticed? Perhaps using the dunes for cover. In addition, can his rifle penetrate the hellion, if yes we can use him to either take out a third, if absolutely necessary, or to make sure we get the second without any problem.

I'm >>25772227 by the way and I would prefer to have to deal with less of them, but if practical have contingencies set up to eliminate all three simultaneously.
>>
>>25772224
Stall while checking the drivers' minds, if one can be convinced to not fire, try to do so and take out the other two. Otherwise have Henderson take one out.
>>
>>25772234
But the hellions aren't the only ones there. How many marines are hanging around?

We should mind scan and pick up on who is and isn't willingly to mow down civilians right now.
>>
>>25772224
Get Henderson to talk to this guy. He thinks he is in a position of power. He's not of course but we need him to think that he is. We need to go in and stay near a hellion so that after sniping the other two hellion drivers we can immediately kill the driver of the hellion we are near.
>>
>>25772232
>>25772234
Yep. Do a quick mind probe of the hellion pilots if able.
>>
>>25772227
You delve into the marine Sergeant's mind.

>"Fuckin' hate ghosts. Not even supposed to be here anyway. 'Least I might get to fry these whiny goddamn civvies before I go out. 'Nuh, these minerals are too heavy.' 'Nuh, this vespene gas rots my lungs.' They hear me bitchin' when I gotta use stims? Hell no, I love stims! Oh, right, keep an eye out, gotta shoot me a rogue ghost."

Deciding the sergeant is perhaps your worst choice for a negotiation, you scan the hellion pilots.

>"Don't try and run. Don't wanna roast ya. Please work, don't wanna die..."

>"I really think that Korhal metal has gone down over the years... can't really say I like it less than Tarsonis bluegrass though, but- Hey! Looks like he's gonna run! Oh, try it buddy. Fuckin' try it. I will buuuurnnn yoooouuu."

>"I love the Dominion. The Dominion is number 1. I will follow my superior officer's orders without question. I love the Dominion. The dominion is Number 1..."

It seems as if only one hellion will resist the order to fire.
>>
>>25772234
Note that this will remove Delta Phoenix's cloak, and render her open to marine fire.
>>
>>25772270
Snipe the firebug and the resoc. these guys.

>"I really think that Korhal metal has gone down over the years... can't really say I like it less than Tarsonis bluegrass though, but- Hey! Looks like he's gonna run! Oh, try it buddy. Fuckin' try it. I will buuuurnnn yoooouuu."

>"I love the Dominion. The Dominion is number 1. I will follow my superior officer's orders without question. I love the Dominion. The dominion is Number 1..."
>>
>>25772241
Corporal Henderson would be able to move into position and eliminate 1 unit per 6 seconds at 90% efficiency. Likelihood of detection is only 12%.
>>
>>25772281
can we get into some cover that would mean we won't die immediately as soon as we decloak?
>>
>>25772270
Can we open up private communications with the one who doesn't feel like shooting?

Can we get the other person with a sniper rifle into position without him being noticed?

If yes to both of these here's my basic plan.

Tell Mr. Not-A-Dick Hellion Pilot "If you do not shoot on the civilians you will remain unharmed, do not move or act abnormal."

Then we uncloak, kill the two hellion pilots, the sniper blows the sergeant's head off at about the same time.

Also, you said the civilians were too close the hellions for a banshee strike, are they too close to the enemy marine contingent as well? If not we may want to bomb those fuckers.

>>25772286
Snazzy!
>>
>>25772282
makes sense and could say that any that stand down will be spared
>>
>>25772299
You are already in cover. The camp is sparsely covered and the metal plating available only provides 12% protection from C-14 rounds.

It is 72% likely that you will sustain wounds.
>>
>>25772282
We still have that marine sergeant to worry about. Wait for this >>25772286


Right before we fire we should send a message to the first hellion guy. "[Name], don't hurt any of the civvies and you'll get out of this alive."
>>
>>25772301
You are capable of Psionic communication.

I have taken the liberty of pulling records on the squad stationed here. All marines are under invasive resoc.
>>
>>25772312
What's the chance of lethal or permanent injuries?
>>
>>25772301
Sounds good, if we can talk to the pilot
>>
>>25772301
>Tell Mr. Not-A-Dick Hellion Pilot "If you do not shoot on the civilians you will remain unharmed, do not move or act abnormal."
>Then we uncloak, kill the two hellion pilots, the sniper blows the sergeant's head off at about the same time.
>Also, you said the civilians were too close the hellions for a banshee strike, are they too close to the enemy marine contingent as well? If not we may want to bomb those fuckers.

This man has plan. Plan is good.
>>
>>25772312
Would said wounds be critical?
Y/N
>>
>>25772326
It is 12% likely you will suffer fatal injuries.
It is 33% likely you will suffer irrecoverable injury and require cybernetics.
It is 27% likely you will suffer minor flesh wounds.
>>
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>>25772312
>>25772326

Make Corporal Henderson fire first
>>
>>25772301
if the marines+marauder are far enough away from the civvies to hit with the banshee, then this gets my vote
>>
>>25772346
Any way we could get into better cover or protect ourselves better?
>>
>>25772346
if Henderson took his shot first, would they fire on him or us?
>>
>>25772351
flak turrets are still up.
>>
>>25772346
nnnghgh, those odds aren't great.
Can we kill one without deactivating cloak? Stall while Henderson gets in position, try to time one shot with his and talk down the third if so.
>>
>>25772301
Good plan. If we add a marine/firebat charge immediately after the snipes, the enemy marines will be forced to attack us instead rather than the hostages.

>>25772312
That's what the medics are for.
>>
>>25772301
The marines are close enough to the civilians that it is 43% likely civillians will be hit by shrapnel. Although this is unlikely to be lethal, it will harm morale.
>>
>>25772360
problem is if we don't kill all three of them simultaneously they WILL fire upon the civvies.
>>
>>25772346
Is fire support from Banshee against marines available?
>>
>>25772370
Well, one might not.
>>
>>25772346
Hmm, are odds improved with Banshee support bombing marine+marauder forces?

Addendum, additional plan if Banshee support isn't sufficiently helpful. If we can control Recluse Mine target acquisition we plant one, hell we can plant 3 if it'll, near marines+marauder, have them blow up the enemy forces right when we snipe the hellion pilots.

>>25772366
Would Recluse Mine usage lower risk of collateral damage?
>>
>>25772358
Henderson's rifle allows for him to fire at a range of over 2,000 meters, outside of C-14 operational range. He will not be a likely target.
>>
>>25772366
gonna downvote banshee strike for now.
>>
>>25772346
I am not liking those odds, seeing as we have a plan for the hellions, we need to deal with the marines & marauder now...

How far from the civvies are the marines?

Also, what specialist rounds/gear do we have with us?
>>
>>25772370
We can probably convince one not to fire.
>>
>>25772382
if we hit the marines first the hellions WILL KILL THE CIVVIES.
>>
>>25772353
Better cover is only possible if you were to use a marine as a shield.

It is not possible to do this and remain undetected long enough to kill two hellion pilots. It would reduce the likelyhood of injury to 13% and render you able to kill only one hellion driver.
>>
>>25772376
dam, was hoping he could wither the fire while we kill the marines...

Where is Henderson and how close could he get?
>>
starting to look like there is no good option
>>
>>25772390
he was saying we need to come up with a plan to deal with the foot now
>>
>>25772376
If our marines dropped into the enemy marines and at the same time we kill the two asshole Hellions, would that improve mission success odds?
>>
>>25772390
I know that, I meant that we need a plan for dealing with the marines IMMEDIATELY AFTER WE KILL THE HELLIONS

stop being such a retard red
>>
>>25772382
EMP, Flash Grenade, Irradiation Grenade, Hellfire Grenade, Sticky Grenade. Scope includes complete detector suite. 3 recluse mines.
>>
>>25772409
will the sticky grenade work on suppressing the marines?
>>
>>25772398
Henderson is currently with the squad at ambush point alpha. No orders have been issued yet.
>>
>>25772396
>only one hellion driver.

So, hows this for a 'hellion' plan?

We use a marine as a shield, psionically communicate with the most susceptible hellion driver to cooperate, take out 1 hellion, Henderson takes out the last.

Would this work?

Also, what nades special rounds do we have?
>>
>>25772413
Due to positioning, the sticky grenade can only kill 3 of the 5 marines, or the single marauder.

It poses a shrapnel risk to the civilians.
>>
>>25772409
Hmmm...subtly launch a flash grenade to trigger right after we shoot? Should save us from injuries, but will force us to kill driver #3 as it's likely they'd panic from the flash+fire, and requires even better coordination.
>>
>>25772409
Is it possible to flash the marines and shoot the Hellion drivers before they open up on the civilians?
Or other other way around, kill the drivers then flash the marines.
>>
>>25772408
Okay one sec

1st (Dick) Hellion - Ghost
2nd (Dick) Hellion - Ghost
3rd (Not Dick) Hellion - Message, then don't fry

Marine Sergeant - Henderson
Marines - Banshee

I'm willing to put up with non-lethal damage from >>25772366
>>
>>25772439
It is possible to launch a flash grenade to disable both infantry and civilians. You will only be able to shoot one hellion driver using psionic rounds following this action.
>>
>>25772428
how high a risk?

Tentative plan: We take out the two hellions and the marine captain. Throw the flashbang at the marines and the sticky to take out that marauder.

Henderson and us take out the disoriented marines.
>>
>>25772427
>psionically communicate with the most susceptible hellion driver to cooperate

This. Getting him to co-operate gives us the edge we need here. Something like:

"You don't want to hurt these people. You help me, you get out AND them get out of this alive."
>>
>>25772455
Casualties of 1-2 can be expected.

Note: Sensors indicate 12 civilians in total.
>>
>>25772450
this sounds good, as long as we can convince 1 hellion driver to not bbq the civvies
>>
>>25772450
Guys, I think we're gonna have to face it, not everything is gonna turn out peachy here.
>>
>>25772455
Henderson should target the marauder immediately after the marine captain.

And unless we've won over the third hellion, flashbangs are a bad idea.
>>
>>25772450
This sounds like our best bet. Talk down one, us+Henderson the other two, flashbang to keep us safe from marines.
>>
>>25772466
we can handle the hellions, 1 seems to be susceptible to being a good guy, that leaves 2 to kill, we take 1, Henderson takes the other, with the flash grenades we can then take out the infantry at out pleasure
>>
>>25772471
>>25772473
alright I think we have a plan. Hopefully the decent hellion bites.
>>
>>25772450
>>25772463
Aye, I'm behind this.

So, let's try and win this guy over then.
>>
>>25772450
Tempting. Message Not Dick Hellion to not fire, disable infantry/civilians with flash, shoot Dick Hellion 1, Sniper takes out Dick Hellion 2.

Further questions. Sticky Grenade would lead to shrapnel, odd. If we drop the EMP on the hellions what would happen, or was that the Lockdown that we get one of?

Also, Recluse Mines, are they usable in this situation, would they lead to collateral damage?
>>
>>25772480
>pleasure
That was meant to be leisure...

only Adjutant gets out pleasure
>>
>>25772488
That me, meant to vote for >>25772473 and general things
>>
>>25772455
>>25772442
How about using our firebats and marines to rush in so that whoever isn't dead or blinded will be shooting our firebats and those guys can tank the shots that the civilians can't take.
>>
>>25772490
our* goddamn I can't type tonight
>>
>>25772489
Why is sticky grenades leading to shrapnel odd?
>>
>>25772497
And then a lucky shot to the fuel tank.
>>
>>25772497
that would get all the civvies killed before we can take out the hellions...
>>
>>25772501
im guessing the marauder will go boom
>>
>>25772497
We're the only one really close enough to present an immediate target, especially with flashbangs in effect. No way we could get our guys anywhere close enough to present a target of their own without being detected and having the civvies shot.
>>
>>25772489
EMP on a hellion would have no effect. The systems are not complex enough.
>>
>>25772518
Personal Note: The grenade would go boom.

The one powerful enough to kill a marauder in CMC-660 armor.
>>
>Registering partial consensus. Moving on with partial objective.

You decide the only way this'll end well is if you can talk down one driver. You make contact and hope he doesn't panic and squeeze the trigger.

>"Remain calm. I'm the ghost. I don't want to hurt you. The other drivers won't cooperate, but if you do I promise you - and all of these people - will make it out alive. When the shooting starts, just don't do anything."

>"Oh, oh god, I've gone crazy. I can't take this, I'm hearing voices now! Get out of my head! GET OUT OF MY HEAD!"

Your sensors detect the pilot's flamethrower targeting random civilians. You are not sure if your plan worked or not.
>>
>>25772542
The guy's clearly not mentally stable, shit.
>>
>>25772542
"If you still want a head at the end of this, do NOT harm them"
>>
>>25772542
"You're not crazy, I know crazy, I'm psychic. You're just in a difficult situation, but there's a safe way out (name).

I don't want to hurt you or to have the civilians get hurt. This is your chance to get out of this alive, please take it. Just sit there and don't do anything."
>>
>>25772561
*Sigh* What did we expect from a Hellion pilot.
>>
>>25772542
Whelp, here goes.

Voting for us to kill Dick Hellion 1 and flashbang inantry, Henderson kills Dick Hellion 2.
>>
>>25772569
>>25772561
Does he know Ghosts can talk inside people's heads? Maybe second try, I doubt he of all people will flip out and fry the civvies, he really doesn't want to do that.
>>
>>25772542
Hmm, this gives me an idea. Can we say into the mind of the resoc "The Dominion does not want these civilians killed. When the attack starts, you will open fire on the marauder." If we can say it into his head with the voice of Arcturus Mengsk, we might have a temporary ally
>>
>>25772542
Can we psychically tell the civilians, or at least the most leadery of them, to all get the fuck down on the ground once the festivities start?
>>
>>25772586
No, that will only make him more unstable.
I'll vote for this >>25772569
>>
>>25772586
He's gullible, but (since they know a ghost is hanging around) I don't think he's THAT gullible. Especially with news of Mengsk biting it and all.
>>
>>25772597
He's talking about Dick Hellion number 2, not Not-A-Dick Hellion.
>>
>>25772542
Can we tell him one of the civilians will give him a hand sign and then have the closest one to him do it?
>>
>>25772598
We have to tell him that the other people are all traitors and have been lying to him about the death of Arcturus Mengsk.

Or we can Hamlet this shit and tell him we're the ghost of Mengsk and that we need him to get us revenge.
>>
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>>25772586
Neural Re-socialization makes it impossible for that driver to disobey a direct order from a superior officer.
>>
>>25772615
Oh, my bad then. Might actually work, or we can pretend to be a Dominion ghost sent to kill us, but that's getting over complicated.
>>
>>25772629
And Arcturus Mengsk is the most superior officer in the Dominion.
>>
>>25772645
It is impossible to spoof officer overrides for his aggression inhibitor with our current systems.
>>
>>25772645
you, I like you, but that aint going to work
>>
>>25772619
I really don't think we need to let him think the civvies are in on this.
>>
>>25772645
>>25772629
Did you guys forget the opening to thread #1? It's entirely possible that Arcturus is confirmed dead by now, in which case that would backfire hard.
>>
>>25772629
Then command the resoc to hold fire, but don't pretend to be Mengsk, he's dead and all that. Instead pretend to be a major from planetary command or something. And then >>25772619 if possible.
>>
>>25772629
Okay, then scratch that plan.
>>
>>25772661
not gonna work then.

I think we're going to have to take out all three hellions people and take our licks from the marines if we want the civvies to survive.
>>
>>25772661
Technically, we are his superior officer aren't we?
>>
>>25772672
why do you not understand how resoc works? it will not work unless it is from the direct superior IN PERSON
>>
>>25772691
(psst thats QM speak for 'not possible son')
>>
>>25772672
See >>25772661

We're going to have to headshot him.
>>
>>25772691
You can attempt to use Ghost over-rides. However you do not yet know if you have been locked out of Dominion systems and registered as rogue or dead.

Failure will alert the pilot that you are attempting to control him, and he will likely notify his superior officer.
>>
Best course, currently is to go with >>25772569
and hope we can convince him. If we can't, we are going to have to take out 2 hellions and take our chances with the marines.

Adj, would we be able to throw the flash nade, then snipe 2 hellions?
>>
Wait a minute, maybe we're over thinking this. amongst the three hellion drivers, one is nervous and going crazy, one is a firebug but sane, and the last is a resoc. Obvoiusly the resoc must die, but how about letting the sane one live if he turns on the marines.

So we snipe the resoc and the nervous guy instead and the hellion driver turncoats so he lives.
>>
>>25772688
Well, we will get kudos from that.

I think the Sergeant is a bigger threat to the civvies than the Not-Dick hellion
>>
>>25772703
Let's not risk it then, we can check later with equipment we find here maybe.
I still say we try again with the paranoid driver
>>
>>25772715
not-dick is targetting the civvies at the moment.
>>
>>25772709
Not prior to the hellions firing on the civillians.

Even one hellion firing would result in 100% casualties.
>>
>>25772709
He already said no to that.

Tell the civilians to hit the deck the moment stuff starts. We throw the flash, take one of the Not-Dick Hellions, sniper takes the other, our forces take out the enemy marines, hopefully not many civvies get taken out.

This being after we convince Mr. Not-A-Dick-But-Still-Crazy to calm the fuck down.
>>
>>25772569
Best bet.

If it doesn't work, let's go for broke.
>>
>>25772711
This guy might be onto something.
Whisper to the itchy-trigger-finger guy
>Pssst, do you like money? I have lots of money, and you can loot the place after this is over, so how about you take a break?
>>
>>25772725
Whether he will actually open fire is up in the air, but the Sergeant is keen to pop off a few before he bites it.
>>
>>25772725
100% casualties. Vs a few.
>>
>>25772755
I think he just really wants to burn things. And civvies burn better than marines.
>>
>>25772767
I say try to communicate with him again. If we aren't pretty sure it worked, go with what you said here >>25772688.
>>
>>25772780
agreed
>>
>>25772780
Oh, and message the civvies to get down when the shooting starts. That will protect them to some extent from the marines.
>>
>>25772780
yeah, this is starting to drag on too long, lets just pray the dice favor DP and the marines only do minor flesh wounds
>>
>Registering Partial Consensus.

Still your best hope, you make one more attempt to communicate with the third driver.

>"You're not crazy, I know crazy, I'm psychic. You're just in a difficult situation, but there's a safe way out Alejandro"

>"Ooooh no. Don't call my name! Don't call my name!"

>"You don't want to do this. These people don't deserve this."


You seem to get through, the hellion's flamethrower registers as targeting the ground in front of the vehicle. Although the napalm would still splash to civilians and incinerate all of them, he's not directly aiming at them any more.
>>
Possible statement.

"Did you sign up to roast civvies [name]. To smell their flesh as they burn? No, I bet you signed up to protect them. Against the zerg, against the protoss. Not this. Help me protect them. All you have to do is not do a thing and the madman who gave you this order will be gone."
>>
>>25772770
Zerg also burn pretty nicely.

>>25772727
I don't completely remember what ghosts can do, so we have psychic powers and stuff, can we knock one of the drivers unconscious?
>>
Well, our last good option is snipe all three hellion drivers and hope for the best with a firebat/marine/medic rush. It will guarentee civillian casualties but not 100 percent casualties. But this is our last resort.
>>
>>25772797
right, action time

what was our plan again? lol

I think we had agreed on a flash nade for the marines, then we take 1 hellion while Henderson take the other, then we kill the marines and marauder (i think we planned to sticky nade him?)
>>
Welp lets hope it worked.

If we think more talk will cement the deal finish up with this >>25772803
then open fire and throw our flashbang.
>>
>>25772805
Adjutant already said we can't really do that in our current state.

>>25772797
Let's DO this. Tell the civvies to drop harder than Skrillex on a bad day.

Henderson kills Dick Hellion 1, We kill Dick Hellion 2 and flashbang the infantry.


>For chrissakes Not-a-Dick, don't let us down
>>
>>25772819
add on to that, we should call in our marines, firebats and medics ASAP as we take out the hellions
>>
>>25772832
They won't get there in time for it to matter.
>>
>>25772845
no but we want them here as fast as possible to help any wounded and the civvies
>>
>Proposing tactical plan based on available consensus.

Order Henderson to take out Re-socialized hellion.
Disable stealth fields, snipe pyromaniac hellion, fire flashbang grenade.
Order remaining infantry to engage dominion marine squad and protect civilians.

Current plan propose an unknown chance of zero civilian casualties, depending on actions of third hellion driver.

Issue order?
>(Y/N)
>>
>>25772851
Y
>>
>>25772851
Y

get our medics here and in cover ASAP, as we may well need them
>>
>>25772851
welp lets get this over with
also op are you rolling in the background or is this an interactive storybook
>>
>>25772871
hes been rolling in the background. Hence the percentages.
>>
>>25772871
((I roll a d100 on all percentages with a 1 being auto-fail and a 100 being auto-success.))
>>
>>25772851
Y
It's go time

>>25772871
I don't know if I want to know
>>
>>25772879
>>25772880
Just making sure thanks for confirming
>>
>>25772851
Go for it, hope for the best.

Keep an eye on Not-Dick's running thoughts if it won't interfere with the rest of what we're doing overly much, if it starts to turn to the burninate everything we may have a chance to plug him quickly enough to not kill everything.
>>
>>25772851
Fuck me but Y, its time to do this.
>>
>>25772851
Yeeeep.
>>
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You wait for your men to get in position, your attempts to communicate with the third pilot taking place during this time.

>"I'm in position, boogeyman. Paint me a target!"
>"Private Valero here, infantry in position."
>"Private Julian en route, don't think I'll make it in time, sir!"
>"Rodriguez here. Can't get a good shot on anything but the air emplacements. I'll take them out when the fireworks start.

You take a deep breath, and take aim.

>"Open fire."

In under a second the two hellions are dead, the flashbang lands at the feet of the marine sergeant, and the forces are all blind except for the rogue hellion. You're in luck, he doesn't shoot, instead he turns tail and drives off into the desert.

Your squad charges over the dune, a unified warcry with the exception of Barney, sadistically singing children's nursery rhymes over his speakers as he incinerates marines. Taken by surprise most of the opposing squad is down with no resistance. Henderson takes his second shot, blowing the marauder's helmet clean off his head.

>"This is Delta Phoenix to Dropship. Report in for immediate civilian evac, over."

You step forward, inspecting the civilians. It appears as though they have escaped unharmed.

>"Mission successful, boss. Can't say I doubted us fer one second."

The corporal sets a heavy hand on your shoulder with a hearty chuckle. You know you couldn't have done it without him, and pensively remember when you were considering executing him to complete a mission. How far you've co-

An explosion rocks your thoughts. Your reflexes suddenly seem slow. Sluggish. You turn around and realize the marauder wasn't dead. One of his punisher grenades just went off. You raise your rifle to take out the threat when a curious thought strikes you - You're missing your right hand.

You don't notice it, struggling with the current revelation as you are, but Henderson finishes his job. Your memories fade to black at this point as shock sets in.
>>
>>25773001
Well fuck, that was our favorite hand, lefty was just never as good.
>>
((Anyone want to continue or shall we pick up again tomorrow?))
>>
>>25773001
Well shit. Also, nice job with Barney OP, loving it
>>
>>25773001
After all that, and we only lost a hand. I'll take it.
>>
>>25773001
Ouch. Thanks man, good work.
>>
>>25773023
We seem to end threads unconcious. Why break tradition now. Plus it has been how many hours for you?
>>
>>25773023
we can continue tomorrow if we get a assassins creed hidden blade in our shiny hand
>>
>>25773023
I'm up for it (only early afternoon here), but you've been running for a while so not too bothered if you stop.
>>
>>25773001
I'm good for continuing if you are Op. Morning crowd probably will join in if you do.
>>
>>25773023
I'm up for continuing, also

GODDAMMIT THAT WAS OUR FAVORITE HAND, how are we going to caress your body when we get you one Adjutant?

hopefully the hand is intact or salvageable, and can be reattached
>>
>>25773023

cliffhanger?

i kinda want to see what happens but if you need rest then i don't mind stopping at this point.
>>
>>25773023
Wait, continue?

Hell yeah man!
>>
>>25773001
Can we get ourselves one of those sick cybernetic cannon arms like Warfield got? Cause that would be pretty sweet. Also OP I think we should leave it here for the night, get some rest OP
>>
>>25773045
Personal note: I will prefer the cold touch of cybernetics.
>>
>>25773001
I can continue if you can Adj, also, was DP's hand vaporized or able to be re-attached?
>>
>>25773045
Don't you see?

She will BE our favorite hand!
>>
>>25773063
haha
>>
>>25773047
I can keep going, but I like to end on cliffhangers.

Everyone seems to want to keep going, though.
>>
>>25773057
if it means we can get you a sexy cybernetic body, then it is worth the loss
>>
>>25773057
Does that mean that Adjuant likes to cyber?
>>
>>25773053
we are a ghost, I don't think we could get something that is larger than our torso as a hand...
>>
>>25773067

then that's fine by me, i wonder how they'll react when they get us out of our suit for medical treatment.
>>
>>25773067
Well you've run long enough to wrap around for the EU crowd by now, so that's not very surprising.
>>
>>25773057
our new hand better be the single most sexy thing in the universe, apart from your body when we get you one.
>>
>>25773067
You're basically asking an alcoholic if he wants another beer.
If you want to end it you have to do it without asking.
Also cliffhanger.
>>
Quest will continue once DP Regains consciousness.

Thread is currently autosaging. If someone can archive this (and link me to archives for thread 2 plos) I will post the next thread when ready to continue.

For now I'll answer any questions as I can, I'm updating personal files, resources, and all my notes.
>>
http://suptg.thisisnotatrueending.com/archive/25770783/
here you go
>>
>>25773096
http://suptg.thisisnotatrueending.com/archive.html?tags=Ghost%20Quest

archive for all previous ones there
>>
>>25773096
Thanks for running!

I really enjoy this kind of 'gameplay' if you will, and playing ghost-type characters is pretty fun.

How do you find the time to run this so much?
>>
>>25773096
Thread 2:
http://suptg.thisisnotatrueending.com/archive/25764480/
Thread 2.5:
http://suptg.thisisnotatrueending.com/archive/25770783/
>>
>>25773096
whats the state of advanced cybernetics available to DP, because fuck you if we get stuck with a hook
>>
>>25773096
Will we ever be able to acquire a large-processored slut bot?
>>
>>25773129
That's not how you spell Fuck Yeah
>>
>>25773129
Oh come on, worst case that'd be a temporary solution. And I'm sure Adjutant would love DP all teh same. But seriously, will be surprised if we can't get a basic hand at the very least.
>>
>>25773122
I build websites for a living. I have lots of free time and occasionally do work while waiting on consensus.

>>25773129
You will liberate some engineers. The robo-hand will see various upgrades as your question continues.
>>
>>25773147
Yesss, this is what it's all about. Who needs character advancement systems when you can get hand advancement systems? DP will have the best, most technologically advanced, strongest and most flexible hand in all of Dominion space.
>>
>>25773147
Did you get a 50 on the roll that got our hand blown?
And when are you running again? Or no determined time because reasons?
>>
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>>25773147
>spoiler

As long as they are mainly function based and not cosmetic, then alls good, fuck yea Deus Ex in space time
>>
>>25773163
Especially that last bit.
>>
>>25773172
You got a 33. 1 higher and you'd be intact.

You also rolled to lose a hand against losing your eye or legs.
>>
>>25773147
sounds good, next session time?

our robo-hand aint the only robo thing we going to be upgrading...
>>
>>25773182
I can live with that.

But, seeing as we're going to be essentially space pirates, an eye wouldn't have been amiss either.
>>
>>25773175
You will have to determine between cosmetics and abilities sometimes.

Cosmetics will make undercover work easier, and sometimes you just want a flamethrower hand.

You will be able to change hand loadouts like other weapons.
>>
>>25773177
l-lewd etc

>>25773147
How are we so bad at not getting captured or blacking out? Did you secretly give DP the capabilities of an average marine?
>>
>>25773182
but now we can love you so much more, we just need to get you a body...
>>
>>25773187
Few minutes. Gathering my notes and deciding what to do next.
>>
>>25773182
Ouch, so close.
Well at least we didn't lose the whole arm.
>>
>>25773193
You guys are just fucking stupid.
>>
>>25773207
Thanks Adjutant, I needed that laugh,
>>
>>25773207
B-but I first started participating a few hours ago, I'm only responsible for one stupid decision.
>>
>>25773207
Yeah, that sounds about right.

So many people deciding to go for the Extreme Risk option, and then after that just herding onto the option that didn't involve taking out sensors. I think that's the highlight of our stupidity.
>>
>>25773192
interesting, very interesting

we should ideally get 3 hands:
- 1 for infiltrating, that looks like a normal hand, but we can go SURPRISE KNIFE IN YOUR FACE
-1 for combat, that can EMP things and be rather versatile and strong
-1 just for Adjutant so we can hold hands

>>25773207
hahaha, how did we think blowing up 3 firebats in a confined decompressed area was a good idea?
>>
>>25773231
My brain has a hard time registering fire and explosions in decompressed areas.
>>
>>25773242
its easy, just remember that when in a vacuum EVERYSINGLEFUCKINGTHING MOVING AT ANY VELOCITY WILL KILL YOU
>>
>>25773242
We already knew that the fire had oxidizers, we had description of the fire spreading very, very, well in the vacuum. Then everyone decided to blow it up.

I wasn't there at the time, but I facepalmed when I read it later.
>>
>>25773252
>>25773260
Good fucking thing I don't work for NASA then
>>
>>25773260
We can chalk up this incompetence to having just gained free will and being forced to suddenly think for ourselves. It'll be a while untill we recover our elite combat skills.
>>
Gotta say OP, I'm surprised we've gotten this far without someone breaking up the RTS bits with talk about how OP something is.

I assume it'll come later
>>
>>25773260
All's well that ends well!

Really, it only makes sense that the least awful plan is the one that causes permanent injury through a coincidental mistake.
>>
>>25773280
Do you even foreplay?
>>
>>25773281
>coincidental mistake.
Adj totally railroaded DP to lose a hand, just so when we get Adj a body, they could hold hands...
>>
>>25773301
I sure hope not, all this shit performance must be harming our minions' confidence in our abilities. This is not the time Adjutant!
>>
>>25773301
You were pretty close to losing an eye, just sayin'.

So we could look into eachother's eyes and see our cold, calculating intellects.
>>
>>25773339
you sexy disembodied intellect you

Does the whole getting 'medic'd because we lost a hand and people will actually see what we look like under our suit' mean we will actually find out what DP looks like?
>>
>>25773339
What about our legs?

So we could take long, calculated walks together
>>
>>25773339
>>25773384
And then Delta Pheonix had to have her brain transferred into a large-processored slut bot.
>>
>>25773404
And then Delta Pheonix had to have her brain transferred into a large-processored slut bot BATTLESHIP.

Fify.
>>
>>25773404
you say that as if she already isn't, I bet, that if we looked down at her hand when it was blown off, all we would see would be wiring and sparks
>>
>>25773444
Naah.

Adjutant would never have been able to hold back if that was the case.
>>
>>25773444
Does that mean that we were a cyborg sex-o-gram went horribly, horribly wrong?
>>
l-lewd, all of you!
>>
Encryption protocols complete.

Initiate connections now:

>>25773465
>>
>>25773456
but Adj has never seen DP out of her suit I would assume, or it would be classified and Adj wouldn't have been able to act on it
>>
>>25773461
That not how you spell "horribly, horribly right."
>>
>>25773470
Fuck yes.


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