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/tg/ - Traditional Games


File: 1372437798342.png-(141 KB, 600x400, Gnollperhaps.png)
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The Gnolls of the large city Brenliven, their lives in the fairest ring,the slums, in a warehouse which they had aided a raid of by the guards which was selling a dubious drug by the name of Headfucker in it's unrefined state.

The Gnolls and their smallest Honorary Pack member the Halfling Nird Willowstream AKA Stumpy. Have started to make quiet a large amount of coin. Mostly selling the untouched crates of Headfucker, gems they have gotten in the warehouse raid, and doing jobs for the captain of the guard and a powerful wizard Elven woman who for some reason likes Ed.

The most recent thing they have done was gotten a job from a White Dragon Whymling to kill a seemingly skilled Orc Potion maker. Along with having the Pups doing some 'pest control' on the feral hounds on the royal guards that not only got the attention of the Master of the Royal Hunts to hire them as hounds. But also the Prince taking a liking to one of the pups.

What will be the first action be of this fine day.
A: Go get more information on the Potion Brewing Orc.
B: Go talk about the Hunting Party Jobs.
C: Talk about the 'King's Pup' and possibly go with Runty to talk to the upper rings.
D: Go try to find more things in the Dark Market.
E: Write in.

Current Population:
7 Mature Males
6 Mature Females (3 Pregnant)
3 Male Pups
3 Female Pups
1 Halfling.
>>
http://suptg.thisisnotatrueending.com/archive/25678818/
And there is the link to the Archived quest from yesterday.
>>
Atnas: The Alpha and current leader of the Pack.
Sneaky: A Sneaky gnoll that has a rather nice dagger and is rather good at staying hidden.
Shenzi: One of the Guards of the Elf Wizard.
Ed: One of the Guards of the Elf Wizard, also her 'boy toy'. Yes, it happened.
Captain of the Slums: A leader of the guard which has been very friendly with the Gnolls giving them jobs and such.
Elf Wizard: A Female wizard who hired Gnolls to be guards for room, board, and light pay.
Runty: A Male Pup Runt who has a large fancy stick that has become somewhat of an intrest to the Prince.
Stumpy: A Halfling who is officially a part of the Pack, he has many connections to the Darkmarket.
>>
Ready when you guys are to start this thing.
>>
Fuck yes, let's do this.

How many gnolls do we have on the toll road?
>>
>>25697397
A. Try to get more info on this Orc and if possible look into what property is around our home. We should start a systematic takeover of the slums.
>>
>>25697850
Currently two gnolls.
>>
>>25697860
Seconded

>>25697862
Maybe one or two more gnolls would be a good idea in case someone gets rowdy and doesn't want to pay. (Like we did)
>>
>>25697850
A good question.
>>
>>25697860
>>25697899
D100 for info on the Orc.
>>
Rolled 12

>>25697952
>>
Rolled 87

>>25697952
Rolling for Gnolls (assuming this works with best of some rolls)
>>
>>25697955
Sneaky started to ask around the market. He catches some eyes from some half drug addled Orcs. They seem to keep a tight lip around him but having others knowing about asking around...

What now?
A: Try to find where the Orc lives.
B: Go talk to the Hunting Party Job.
C: Talk about the 'Kings Pup' and Runty to the upper ring.
D: Go try to find more things in the Dark Market
E: Write in
>>
>>25698028
>A: Try to find where the Orc lives.
Important information.
>>
>>25698028
A. Find out where he lives.
>>
>>25698049
>>25698074
Guess I'm thirding then
>>
>>25697860
Let's not be too hasty about this killing the orc business. We have to remember that A) the dragon is just a wyrmling and B) dragons are colossal dicks. It would be better to approach the orc and tell him we heard he has troubles with the wyrmling, and see if he offers us a better deal. If the orc is a reasonable man we'd do better if we do business with him instead of the dragon.
>>
>>25698074
>>
>>25698088
We would still have to find him for that
>>
>>25698088
Besides, the orc is a potion maker, there's obvious lucrative synergy with our drug peddling operation there.
>>
>>25698107
We'll just do what I suggested in previous thread, move up from supplier to supplier until we find him. We'll use bribery or violence, as necessary.
>>
>>25698088
I'm inclined to agree after Lizard Union, but you can't make that kind of generalization. I don't know that our glorious GM has a thing for bad dragons.

>inb4 dragon dildos
>>
>>25698141
>>25698118
>>25698107
>>25698081
>>25698074
>>25698049
3d100
>>
>>25698167
ge
>>
Rolled 78, 63, 30 = 171

>>25698167
Rolling
>>
Rolled 69, 43, 84 = 196

>>25698167
Super roll!
>>
Rolled 9, 34, 61 = 104

>>25698167
>inb4 shit roll
>>
>>25698202
called it
>>
Rolled 43, 26, 75 = 144

>>25698196
Once in my life I triumph, just waiting for the OP now
>>
>>25698264
Still had my dice on sorry.
>>
>>25698167
nooooo
>>
>>25698196
The Orc isn't one that seems to be hard to find, walking into the Dark Market, some of the Drugged up Orcs pull one of the Gnolls, Sneaky who had been told to be the one to talk to him, into a large carved out home.

Inside is an Orc who doesn't much look like one. One arm seems to be absolutely crushed and the other seems to be patched up with odd glasses on it's head. He has remarkably white teeth as well. A VERY rare sight in this age.

"Ah, you are the Gnolls lookin' for me yes? What do you want?"

A: Truthful, the Wrymling told us to find you.
B: Lie, tell him you were looking for potions.
C: Write in.
>>
>>25698166
I'm just pointing out that a regular orc alchemist is easier to negotiate with than a dragon, and that since the dragon is just a wyrmling it'd take like 50 years before we could suggest breeding half-dragon gnoll super soldiers.
>>
>>25698331
dagger to face
>>
>>25698331
"Hey we's heard that you have feud with the white wyrmling, we could do something about it if the price is right."
>>
>>25698331
B: Lie, tell him you were looking for potions.
>>
>>25698331
c
"we're receiving business propositions from many people, we we're told you may be a good person to be in business with, but that you also had enemies to be wary of, would this be true?"
if he says yes, follow up with "why"
>>
>>25698360
Sneaky no stabbing!
>>
>>25698385
We could tell that we heard about his poisoning attempt from Stumpy after we captured him, no reason to mention that the dragon hired us.
>>
>>25698385
That's one eloquent as fuck gnoll. Anyway I guess there's nothing wrong with asking before we decide if we should whack him.
>>
>>25698411
sneeky's the smartest make aint he?
>>
>>25698373
>>25698401
Shall we roll to ask him about some kind of poisoning?
>>
>>25698558
wat?
>>
Rolled 78

>>25698558
Let's just tell that we know he tried to poison the wyrmling, and we're interested in interfering with their feud. We run a drug business, he alchemy so there must be some kind of deal we could make.
>>
>>25698590
"We heard you try to poison big white dragon. Why?" Sneaky asked bluntly. His hand at his hip as the Orc sighed.

"Assuming it was me. Stupid little...white Lizard. No, it wasn't me alright. It assumes that since I have currently more gold than him and the knowhow to make Dragon's Bane, it isn't one of the royals that are trying to get Dragonhide Armor."

(Do you believe him?)
>>
Please put Quest in the subject field next time.
>>
>>25698627
Sneaky is confused, as he isn't too awfully intelligent. Ask him to speak plainly.
>>
>>25698627
uhhh....welp, we could kill him and collect with that dragon AND loot his so-called stash...
or something else?
>>
>>25698627
I get the feeling this is one of those "dragons are dicks" scenarios. Lets say alright for now and get out. We know where he lives and can plan an attack at another point if we want.
>>
Can we make some dice roll to determine whether or not he's lying?
>>
>>25698649
It's more like a Civilization thing than a quest to some. It's just in a more advanced, for gnolls, setting.
>>
>>25698719
Civ Quests are still Quests. Its just so my filter can catch you.
>>
>>25698627
i do, now get him to give us a reason to not kill him, loot his place, and collect on the bounty anyways
>>
>>25698715
Does anyone want to see if you can tell if he's lying or not?
>>
Rolled 69

>>25698748
Go for it.
>>
Caman let's roll!
>>
Rolled 42

>>25698727
Let's not, maybe he can refine our gnoll drugs into gnoll crack?
>>
Rolled 31

>>25698791
a good threat goes a long way
just look at stumpy
>>
Rolled 25

>>25698748
Super roll enabled
>>
>>25698756
Sneaky believes the Orc as it looks like he more annoyed about the dragon then anything and he walks over to pick up a few viles of thins.

"To tell the truth, the nobles hate that dragon more than most other criminals. That thing has more pets that have escaped and ended up destroying bits of the city than most would. Most criminals only deal with the Dragon because it can be a powerful ally down the road." The Orc said snatching a vile and mixing it with another bottle of green gunk that makes a bit of smoke come out.

"I appreciate you telling me this, I know the Dragon dispises me anyway and wanted this to be used as a mean to Kill me." He puts the bottle of smoking stuff on a shelf as it bubbles with a smile.

"I think though...I know who did it if you're interested. I can make it worth your wild if you get him to...Leave the city."

A: Who?
B: Not interested.
>>
>>25698903
You all can talk this out while you name the rest of the pack if you like.
I need a shower and will back in fifteen minutes or so.
>>
>>25698903
Ehh, we might just as well hear him out, but there's no way to tell whether he's lying or not. We'd have to double check from other sources too (like the elven wizard?)
>>
>>25698903
>A: Who?
Get the real person who made an attempt on the Dragon's life to "leave" the city...and this world, collect from the Orc. Return to the Dragon and inform him that you uncovered the real threat and killed him as he wanted. Collect from Dragon.

Two rats with one rock. It may be a little shifty, but we are Gnoll criminals after all.
>>
Rolled 56

>>25699000
after all
>>
>>25698980
I doubt the elven wizard would know unless you rolled pretty high for her to know.
>>25699000
I'll need 2d20 for this one.
>>
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Rolled 18, 12 = 30

>>25699145
Rolling
>>
Rolled 2, 14 = 16

>>25699145
>>
>>25699168
He looks around the shop and walks closer to the Gnoll and kneels down. "I didn't make the poison...it was made from plants from very, very deep underground into the Undercaverns. I saw who did it that was sneaking around the market and in the Ambassador's quarter."

"It was a Drow Assassin that had a symbol of a black snake on his back." The Orc looks around then forces Sneaky to leave looking a bit nervous.

Sneaky comes back and reports this and Stumpy looks a bit more than terrified.

Roll 2d20 for a RANDOM EVENT
>>
Rolled 7, 14 = 21

>>25699320
>>
Rolled 1, 6 = 7

>>25699320
Rolling
>>
Rolled 15, 19 = 34

>>25699320
ANOTHER ROLL?
shit
>>
>>25699370
The town seems to be silent as Sneaky comes back to the Warehouse with the rest of the Gnolls sensing something going on. The silence was unnerving as if...something had thrown a large blanket over the land.

Then the ground began to shake...

The Gnolls of the Toll quickly ran back, bringing back mostly sacks of jerkies and a few gold bangles and said "Goblinkin! Tiny weird lizard thingies! They closed the gate! City is under attack!"

What do you do?
A: Retreat to the upper levels (To either the Kings Manor to see if the Prince will get you Leway or to the Elven Sorceress.)
B: Stand our Ground here! We fight well enough that they will not take our Home!
C: Go to the Dark Market, including the pups.
D: Write in
>>
>>25699464
B. They no take warehouse.
>>
Rolled 7, 1 = 8

>>25699464
B
we stand den is ours
>>
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>>25699464
>B: Stand our Ground here!
Take the pups upstairs, with two or three adults to protect them. Make sure everyone is armed. If Stumpy can fight, let him, if not, have him upstairs doing whatever he can. Have Sneaky and a few others hide behind crates or in the rafters to ambush.

Watch the hole in the wall we repaired, it may be a weak point for enemies to pour through.

>It's go time.
>>
>>25699624
Plan Set!
Roll 3d100! The better you do, the more fun the Gnolls will have!
>>
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>>25699320
>>
Rolled 2

>>25699655
Put Stumpy in the back with the pups, he's just in the way otherwise.
>>
Rolled 31, 58, 25 = 114

>>25699655
Rolling

>>25699662
Word, yo.
>>
Rolled 37, 40, 35 = 112

>>25699655
>>
>>25699662
It looks like that Gnoll is Tripping on Bathsalts.
>>
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>>25699688
>>25699699
No more rolls incoming...
>>
Rolled 92, 30, 77 = 199

>>25699765
think again
>>
>>25699788
Truly, you are a learned gentleman of great repute, with an undoubtedly fancy hat.
>>
Rolled 63, 4, 82 = 149

>>25699655
Silly goblins, warehouses are for gnolls
>>
>>25699820
OH, the fanciest.
>>
>>25699688
The gnolls get into Positions, some of the males hiding in the Rafters with Sneaky and a pair of males and a female guarding the pups who are stashed up near Stumpy who is holding some sort of sling and some rocks nearby.

Atnas and the rest of them hold their weapons adjusting their ragtag armor to wait for anything to come through the repaired hole in the wall.

Silence covered the city again as the yelling and screaming from seemingly no where as the wall was then busted down by a pair of Goblins riding on a few different colored Lizards.

The gnolls make quick work of the Goblins with Atnas choppiing the red and black lizards to bits with her big ax. The gnolls keep killing all the lizards and Goblins that come into the warehouse with Sneaky hiding above the hole grabbing and stabbing anything he can with the rest throwing different sharp stones at them.

Soon, after two hours of near constant fighting the goblins stop coming and warhorns sound throughout the city and Knights can be seen chasing large gobins on the backs of horses out of the gates with at least Fifty goblins and one hundred Lizards dead in the warehouse.

Luckily, the only injuries that were sustained were very minor and patched up quickly by the simple medicine the Gnolls knew as the pups and everyone who had not fought directly sorted the kills outside to show the passing Knights and Guards that they had done much as well.
>>
>>25699842
gotta go ladies
>>
Rolled 97, 6, 37 = 140

>>25699904
Yay.
>>
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>>25699904
Oh dang. Those goblins overran the cities defenses and we didn't lose anyone?

We badasses.
>>
>>25699904
We survive yet again it seems.

We should see our friend the Captain after this. He might have a job for us after this attack and might want us to beef up the "checkpoint".
>>
>>25700092
Seconded, he's been good to us so far, let's see what he has for us.
>>
>>25699904
Lizard roast tonight oh boy!
>>
>>25699904
The Knights and a few guards seem to be dead at the gates and have taken the brunt of the assault while the Gnolls have seem to taken a large amount out.

More people seem worried about what is still happening outside the gate. Atnas goes out of her Warehouse and sees the Captain of the Guard of the Slums standing nearby looking around. He looks very nervous and when he sees Atnas he shakes his head.

"At least you are safe, most of the Goblins were after the Noble Houses to kill some of them. Mostly because we have been supplying the Dwarves with Soldiers to slaughter them in the hills."

"So we all in danger still?" Atnas asked carefully.

"Yes...seems the Goblins finally found themselves a King and those Lizards are small off shoots of Dragons. They're stupid but full of magical breath powers. IT's like having a Dragon horse..."

"We need to shut down the slums, no one can stay here safe now and the city needs more guards here. I'm sorry Atnas, either you will find a place to live in the upper rings...or we're going to have to enlist some of your Gnolls as Guards for the gates to stay here."

A: Fuck that, we'll move to the upper levels.
B: We'll be guards then, nothing will harm us.
C: Write in
>>
>>25700281
B. We shock troops now
>>
>>25700281
What? A chance to get our foot in the door so we can "protect" our future territory?

Where do we sign up?
>>
>>25700281
Inquire about where we would stay if we retreat to the upper levels, but tell him that we will stand and fight if he gives us better equipment.
>>
>>25700281
B: "This our turf, no greenskin gonna make us leave. Give us weapons and we fight good for you. We gubmint official now!" grin and pat him.
>>
>>25700281
Though if we want to do something crazy we could dedicate a certain percent of our litter and train them to be in the guard.

Basically we start to have our own man power in the slums that is part of the guard.
>>
>>25700281
As long as all the gnolls can stay if some are in the guard.
>>
>>25700384
Something like, and I apologize, my Gnoll is a little rusty:
"You give weapons and armors, we fight. Goblins no get past us. Goblins weak, lizards are good eating."

Damn you for making me want to participate and contribute. Damn you, sir.
>>
>>25700409
Naw man, we won't risk the pups. We might be ravenous crooks, but at least we're ravenous crooks with family values.
>>
Rolled 65, 14, 45 = 124

>>25700281
We guards now.

But might want to ask for a place to hide pups in case of horrible disaster in the upper levels
>>
>>25700409
It takes about 4 months to give birth, how long does it take for a Gnoll to enter adolescence?

And how long have we been in the city?
>>
>>25700470
I mean we train a portion of the pups and future pups to be in the guard and once they reach adulthood they THEN go to the guard.
>>
>>25700496
A good question.

This is of course a long term goal.
>>
>>25700493
Hey, that's a pretty good idea! Let's get the pups in the upper circle, we can use our contacts with the wizard and the prince to house them somewhere safe.
>>
>>25700610
They should grow up with the pack, not some sissy elf and a bunch of soft handed nobles.
>>
>>25700496
You've been in the city about a month for about three months till more pups are born. And Gnolls enter adulthood at around 13/14.
-
"You make sure we stay and we safe with pups there. We fight goblins and mash good. We even mash goblins good and eat dem. Good eats dem." Atnas says with a grin.

The captain, ever the smoking and swave asshole, grins like a fool and says "Excellent, I was hoping you'd say that. I'll have your warehouse sent plenty of supplies to make it a proper guard barracks for you and a home for your families."

Atnas grins at this and then the Captain holds up a hand. "The only problem is that every barracks needs a resident Wizard and Cleric for healing and support of your ground troops."

A: Ask about Wizards.
B: Ask about the cleric
C: Write in
>>
>>25700666
Elf wizard will help she likes Ed anyway
>>
>>25700666
B.Ask about the cleric
>>
>>25700666
"We pray to lord Yeenoghu, you humies don't have his priestesses. Who would help us?"
>>
>>25700637
Think it more like a safety measure, not a permanent arrangement. We'll put omegas to watch them and teach them proper gnoll ways, just in case.
>>
>>25700666
>B: Ask about the cleric
>>
>>25700721
I would like to bring up that the gnolls felt they were abandoned by Yeenoghu when they prayed before.
>>
>>25700721
But do we "really" pray to lord Yeenoghu? We did it once and got nothing from him. Even the omegas said he didn't answer their prayers.
>>
>>25700718
>>25700796
d100 about the Clerics
>>
>>25700721
>>25700805
Fuck that guy, we don't need no religion. We have a capable Alpha, a pack, a home, and we're well off to boot.. What more could some asshole demon that might not exist or even care about us offer us that we can't do ourselves?
>>
Rolled 40

>>25700841
Rolling
>>
Rolled 34

>>25700841
Gnoll pack looking for a cleric for a serious relationship. Being slightly evil preferred.
>>
Rolled 62

>>25700841
>>
Rolled 60

>>25700841
DICE
>>
>>25700864
"We have had a Cleric that just graduated that needs a place to go to. He's no pansy though, he was orginally a Fighter in the Guard Training but he joined the Cleric's Order after some dream he had. He's a Cleric of Llerg. When he comes by with the supplies being brought to you...you should relise which one he is."

The Captain laughs a bit at his own thoughts again.

A: Ask about the Wizard
B: Ask about the supplies being brought.
C: Write in
>>
>>25701048
>Ask about the Wizard
>>
>>25701048
So what is Lerg god of anyway? And supplies sound good, we love supplies!
>>
Rolled 6

>>25701048
A. Ask about the wizard and might as well throw supplies in there as well.
>>
>>25701048
>A: Ask about the Wizard
We already know a wizard. She's apparently very fond of blowing stuff up. Like our home.

If we get her, we get Shenzi and Ed back, if we get someone else we should probably pull those two from guard detail so we have all of our forces available.
>>
>>25701092
God of Beasts and Strength with the Domains of Animals, Chaos, and Strength


2d100 about the Wizard and the supplies
>>
>>25701136
Nah leave me there. It'll remind at least the wizard to remember us when the excrement hits the watermill. If we need more people we can just 'recruit'(pressgang) some of the slums denizens into auxilaries.
>>
Rolled 56, 36 = 92

>>25701174
Em** even

Also Llerg sounds pretty spiffy indeed
>>
Rolled 51, 100 = 151

>>25701150
>>
>>25701198
Oh my.
>>
Rolled 1, 47 = 48

>>25701150
Rolling
>>
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Rolled 71, 44 = 115

>>25701198
Good job, friend.
>>
>>25701150
Sounds like an a-ok god for gnolls. Let's put up a big welcoming party for the priest, roast some lizards and break open jugs of booze!
>>
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>>25701198
"The supplies, what they?" Atnas asked as she looked around at the other slum citizens trying to sneak bits of weaponry off the goblins and dragging off the huge lizards to skin and eat. Not killing them even...The Gnolls thought that was cowardly because they hid in their holes as well...

"Well we're bringing you twenty different beds to use for when you sleep in your warehouse, plenty of wood and things. A small 'armory' of axes and basic guard armor along with a Reporting crystal to contact the other guard outposts in the area."

"And the Wizardy person?" She asked grinning a bit more.

"Oh it's someone you know, she seems very eager to get closer to the slums when she thought you were going to fight the goblins as well. I saw her yesterday with one of the Gnolls at a small party being rather humorous."


The captain is called over by what looks like an Ogre dressed in a very fine set of near noble clothing and he nods to you saying "I must go, Lord Krump seems to need my assistance."

Atnas smiles at it all and she goes off back to the warehouse to announce they would be working for the city. Some of the gnolls look strangely at her but at the idea of food, money, and new swag. They perk up along with Ed coming back, seems alot of the Pups missed Ed's idiotic banter.

During the lunch break for the gnolls where they had been roasting a few of the lizards they heard things bustling and breaking as a pair of familiar gnolls in very Wicked looking sets of armor came in. IT was very very spikey looking with glowing runes on it.

They were followed by a few Hill Giants carrying crates upon crates of items into the main floor of the warehouse. Soon though, after putting everything down they leave not saying much except for 'Guard Items for you Gnollness.'

After they leave a certain Elf comes in, she seems very happy to be in the warehouse and starts to talk to Atnas about finding a small place for her to put together a sort of 'private room'. (Cont)
>>
>>25701408
You know, the wizard lady is bit creepy. We should instruct Ed to play stupid and keep an eye on her, shouldn't be too hard for him.
>>
>>25701408
The room is soon set up with Ed being the forefront of the building commity of pushing the boxes and nailing together a quick door for her. The wizard smiles, pats his head as she passes and does a small spell which she explained to Atnas as a 'Bigger on the Inside' to make it near a 20 by 20 room full of bookshelves and other magical things.

Soon...someone else turns up. The first one to see him was Stumpy as he was staring out the window staying out of the way of helping building and 'keeping watch for the goblin meneace'. The figure was...well larger than most of the Gnolls. He stepped into the warehouse and sniffed his reptilian nostrils.

It was...it was a Dragon-born, that is saying he was a Dragon-Man. A Dragon in the shape of a man covered in furs and plate-mail with a huge quiver of Javelins on his back.

Atnas walks over to the new comer and asked "You the Cleric they send?"

The dragonborn looks at Atnas and nods saying "I am, I am Sir Reginald the Third. Cleric of the God Llerg, at your service." He bows a bit with his very regal voice and shining black scales.

"I am Atnas, leader of the Pack and of Warehouse Barracks. You find place and we will start to get everything together. You do bad we do bad to you."

The Dragonborn grins and shakes his head. "I never intended on it, I am only here to make sure your people are healthy and that this area is secured."

He seems very calm and proper as he walks up to the higher story and take over a very secluded corner where no one else really was to set up a shrine of carved wood and furs with plenty of arcane symbol on it.


Your home has been Upgraded from Warehouse to Barracks.

You now have a few turns to get more gold for doing Guard things and no one will bother you for charging tolls or recruiting others to your cause.

The next night, after everyone getting together and playing nice. Everyone soon has a job in the barracks. Even Stumpy who is the 'Scribe of the pack'
>>
>>25701573
Welcoming party!
>>
>>25701408
>>25701573
Is it weird that I read Sir Reginald III's bits in James Earl Jones' voice?
>>
>>25701573
You know have different options to do with the pack.
A: Go patrol the slums for Crimes.
B: Go and put up 'Help Wanted' posters for the Barracks.
C: See to the final preperations of the armory and rest of the building.
D: Ask the Cleric about Cleric related things.
E: Ask the Wizard woman about Magical things.
F: Write in.

Inventory:
3 Unsold uncut gems
1528 Gold coins
35 Silver Coins
12 Copper Coins
15 Unused suits of Armors.
8 Sets of Iron armor in Use
1 Magical Ax obtained from the White Dragon.
7 Different Daggers.
1 Dagger in use.
90 Pounds of Jerky (guard issue)
100 Pounds of Lizard meat.
20 Pounds of Goblin Meat.
4 Unused battle axes
2 Battle Axes in use.
5 Swords unused
4 Swords in use
20 Beds (19 in use as the Pups are happy to sleep in a giant pile of hay.)
>>
>>25701678
Kind of what I though as well. :D
>>
>>25701679
have atnas and preggers stay home everyone else chill out at the gates no goblins allowed
>>
>>25701679
Gear everyone up, then ask the Cleric about Cleric-y things.
>>
>>25701679
C. Make sure everything is set up and with almost all our beds taken up we can't really "recruit".

Maybe we should look into expanding? Or asking how the wizard did her little trick so we can house more people.

...Oh...Oh god...I just remembered something. The Orc told us that a drow was responsible for trying to kill the wyrmling and we saw one visiting our wizards place.
>>
>>25701679
>C: See to the final preperations of the armory and rest of the building.
We need to be in tip top shape. Everything needs to be ready if we are to operate efficiently out of here. Besides,if there's a surprise inspection we can't have them appalled by the sub-pat state of our barracks.

Also, arm and armor everyone.
>>
>>25701772
"You have to be this tall to enter"
>>
>>25701679
Go around the slums and tell people that their help is wanted. Don't take no for an answer, but press-gang able bodied men into militia.

Also, ask what kind of clericy things the cleric can do? And why did he choose to help us, does he have some personal agenda here?
>>
>>25701830
Fuck Drows. We should probably investigate.

I was thinking more of an organized militia type deal. We could hire a few on full time to increase our numbers, but also train some trustworthy locals to defend should shit go down.
>>
>>25701918
Clearly we go after the homeless or those who don't have jobs and we press them into service.

Though talking to the wizard about her ability to make things bigger on the inside would be useful.
>>
>>25701853
>>25701830
The barracks is soon much cleaner and much more orginized now. Luckily for the Gnolls, they were able to put all the spare wood,crates, and other things into a similar 'Bigger on the Inside room' from The Wizard Elf. Who we learned was Named Yollm. Simple sweeping and a few bits of elbow grease makes everything a good bit nicer as large wooden walls are soon constructed to make rooms for about five beds each to fit. With the Pups getting a private room on the upper floor near Stumpy/.

A another sort of open area near the back of the warehouse was made into a small armory for all the unused weapons. Everyone is given one and a suit of armor along with the Training weapons (Blunted and made of wood) were given to the Pups to play with.

Sir Reginald thought they were adorable at first the way they were swinging like they were warriors. Until they all ganged up on him and brought him down and sat on his back until Shenzi barked at them to get them to go play with the rats if there were any left as Yollm laughed.

A: Go patrol the slums for Crimes.
B: Go and put up 'Help Wanted' posters for the Barracks.
C: Ask the Cleric about Cleric related things.
D: Ask the Wizard woman about Magical things.
E: Write in.
>>
>>25702044
Ask if sir Reginald wants to train our pups, he seems to be good with kids. What else he can do?
>>
>>25702044
>B: Go and put up 'Help Wanted' posters for the Barracks.

If by put up posters you mean put up posters and press the homeless/jobless into service then I vote this.
>>
>>25702044
>B: Go and put up 'Help Wanted' posters for the Barracks.
But also
>C: Ask the Cleric about Cleric related things.

Decisions, decisions...
>>
>>25702044
Cleaning? By ourselves? No small wonder Yeenoghu has turned his back on us, we've become un-gnolllike! Roll around in trash or rub a dead cat against your head, we gotta get back in touch with our roots!
>>
>>25702132
Yeenoghu didn't respond to the prayers of the Gnolls who came from outside of the city, either. And they were living like 'normal' gnolls.
>>
>>25702132
I prefer the term "professional"
We're still eating lizards and Goblins, and I'm sure we smell a little bit, we're just being organized for the time being. It'll go back to normal soon enough.

>>25702094
I also prefer the term "levee" as opposed to "press gang" or "conscript"
At least pay them for their work, slavery is outlawed and we need to at least avoid unwanted attention from the city.
>>
>>25702098
>>25702094
>>25702093
What will it be
B or C?

Press Gangs are what exactly by the way? I've never heard the term.

capcha: Clerical teelwar
>>
>>25702204
B
>>
>>25702204
Cleric.
>>
>>25702204
>a detachment of men under command of an officer empowered to force men into military service

Basically we are going to forcefully recruit those who aren't doing anything with their lives into the guard.
>>
>>25702204
Force them into our service, basically they do whatever we tell them to or we beat them.

Let's go with C for the time being. We have a stranger living in our home, let's see what he's all about.
>>
>>25702204
My vote is still B.
>>
>>25702169
Well he IS a demon of course he is gonna be dick. Better of trying to find another spirit/outsider deity thing that is actually useful.

>>25702132
The city is civilizing us. What that translate into is us gnolls becoming 'professionals' we still eat the fallen and probably smell as well. Considering were hyena based even if we bathed everyday we would still be stuck with a cloying musky smell.


>>25702204
Basically you walk around and capture people. Then you beat them into a serviceable condition as to be useful for whatever you need them to do. Especially common among the slums(wont be missed) and popular strategy in more 'civilized' areas.
>>
>>25702204
It's an old naval term, they were groups that basically kidnapped homeless/jobless people to serve on military ships.
>>
>>25702265
>cloying musky smell.
...
>>
>>25702204
C first, we'll have time for B afterwards.
>>
>>25702243
>>25702229
>>25702204
Clerical It'll be.
---
As everyone gets together for the dinner of Roasted Lizard and 'Mystery Meat' (That's what they called Goblin to the other two and didn't share with the strangers).

"So...Reginald? Why you choose to come here as Cleric? Why you no go other place?" Shenzi asked as she chewed on a huge leg of Lizard. The gnolls somehow are quickly able to pronounce the names of others well.

"I was on a Guardmen Training trip when I first relised it wasn't for me." He cut some of the lizard meat off with a set of cutlery that Yollm brought with her. "I had a vision of a grand god of the wild and I spent three years in the forest with others to learn more and more. I eventually came back and got myself in well with my Family in the outer rings and agreed to work in the lower rankings so I would one day be good enough to lead my family after my Grandfather and Father died."He took a large bite and spit a green acidy loogie into the flames.

"Of course, they don't know I'm not going to keep funding the Slaughter Parties against the Wood elves like they are doing now." He said shaking his head.

"What you do as Cleric?"

"Well...I can teach you about different gods of the worlds along with heal and make sure nothing evilly born can attack the gate we guard." He said shrugging.


A: Go patrol the slums for Crimes.
B: Go and put up 'Help Wanted' posters for the Barracks.
C: Go start to levee different folk into the guard force.
D: Go obtain more beds and supplies for the barracks.
E: Go talk to Wizard about Wizard things.
F: Ask about the Pantheons.
G: Write in
>>
>>25702322
hyenas smell even after you give them a bath. Your only hope is tons of perfume in which case bye bye to sense of smell and any others near you as well.

>>25702204
B
>>
>>25702443
F we need to find ourselves a spirit/outsider deity thing that isn't a dick and would actually help us.
>>
>>25702443
F, then A.
>>
>>25702443
>E: Go talk to Wizard about Wizard things.
We're already at dinner, might as well ask her since we're here.

>>25702473
We don't NEED anything. It's strange how everyone assumes a dragon is a dick, but not some evil demon or some other deity.
>>
>>25702443
>C: Go start to levee different folk into the guard force and have them obtain more beds.
>>
>>25702515
A good point.
changing to [E]
>>
>>25702515
Two for Wizard questions
Two for Asking about the Gods
>>
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>>25702565
One and then the other?
>>
>>25702565
flip a coin or roll a 1d2 to see which goes first
>>
>>25702445
...why do you know this?
>>
>>25702565
Wizard first, then we can ask her opinions about gods as well.
>>
We need a new God
>>
>>25702656
We weren't necessarily particularly religious before. Besides, Llerg is the god of animals, chaos and strength, can't go wrong with that one.
>>
>>25702635
Sometimes I get bored and find myself reading strange things on the internet.

>>25702565
Ask about the gods.
>>
>>25702593
I'll just do this!
------
The cleric tells you about a few different gods. Mostly goodly gods and doesn't tell you much about other Neutral gods but gushes over Llerg.
The options he gives you are like these.
A: Llerg
B: Bahumat
C: Boccob
D: Pelor
E: None for now, ask later.
-
"So Yollm, why you want to come?"

"Oh you gnolls just seems glorious to me. Your really...interesting." She says with a grin and pats Ed's head who is next to him who starts to kick his leg like a dog.

"Any other reason? What you do?"

"Well...I can enchant items along with conjuring creatures to help us out in a pinch. But other than that...nothing much."

Well what now?
A: Go patrol the slum for crime
B: Go put up 'Help wanted' signs.
C: Go start to levee different folk into the guard force.
D: Go obtain more bed and supplies for the barracks.
E: Go talk about magic things
F: Ask about pantheons
G: Write in
>>
>>25702782
Time to abuse our power! A
any goblins are subject to uh whats it called aggressive searching
>>
>>25702782
A: Go patrol the slum for crime
>>
>>25702782
A: Llerg
and lets go patrolling the slums to show these people who is the law around here
>>
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>>25702782
You're good people, sir.

Do we get two actions?

>C: Boccob
We already know about Llerg. Boccob sounds cool.

>B: Go put up 'Help wanted' signs.
>>
>>25702895
Sure, have him tell us a bit about Boccob.
>>
>>25702848
>>25702858
>>25702881
Seems most want to patrol.
You'll be told about a god then given a Accept or reject a god.
>>
>>25702881
Changing my vote to learning about Boccob.
>>
>>25702940
"Boccob is a god of Magic, Arcane Knowledge, Balance and Forsight. Infact, most folks who follow Boccob have some kind of magical skill and arcane search."

Accept this god?
A: Yes
B: Nope, we no like this god.
-------
The Gnolls quickly go through the slums and anyone who gets in their way is either pushed out of their way or beaten a bit. Most see this as an abuse of powers and the Dark Market is not visited on this trip. A few goblins in the slums are found and 'Escorted' to another guard post of the city manned by a few humans who 'arrest' them and bring them to the prison and give the guards about 50 gold coins for the capture.

A: Go patrol the slum for crime
B: Go put up 'Help wanted' signs.
C: Go start to levee different folk into the guard force.
D: Go obtain more bed and supplies for the barracks.
E: Go talk about magic things
F: Write in
>>
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>>25702044
>>
>>25703039
That is glorious.
>>
>>25703015
B, we aren't weak mages we are strong gnolls
A, the streets need more "law"
>>
>>25703015
B, this god is totally a lame god. Bahamut is for dragons and Pelor is for humans, so Llerg it is.
>>
>>25703015
nah Llerg would be best for us being a god of chaos and animals also A lets actually guard the gates
>>
>>25703015
B: NOPE

E: Magic stuff.

I know it's crazy but what if....we worship a god that WE created. Pure Gnoll god.
>>
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>>25703162
I...LOVE it!
>>
>>25703162
Hmm. I think I've got an idea for that if you will. I'll think up a way to work with it.
---
The gnolls hear about the Foresight part and start cracking up. The Cleric has a flat look on his face and shakes his head knowing that wouldn't be it.
----
>>
>>25703162
>>25703070
"What kind of Magicy things can you do to me helm Yollm?" Atnas asked the wizard woman as she took off her helm and handed it over.

"Hmm...give me a minute with it." She said grinning and dissapears into her room. Coming back quickly she is holding the a now glowing helm that glows a light green.

"It'll now protect you from any sort of evil visions. Though I know it won't work on anything divine on the neutral or goodly side of things."

A: Go patrol the slum for crime
B: Go put up 'Help wanted' signs.
C: Go start to levee different folk into the guard force.
D: Go obtain more bed and supplies for the barracks.
E: Go talk about magic things
F: Write in
>>
>>25703264
B
>>
>>25703264
B.
>>
>>25703294
Anymore votes?
>>
>>25703294
>>25703393
I'll go with the flow.
>>
>>25703294
>>25703393
d20 for seeing who replies to the postings
>>
Rolled 1

>>25703453
>>
Rolled 6

>>25703453
Rolling
>>
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Rolled 16

>>25703496
>>25703505
>>
>>25703522
A few of the scrub class come to the Barracks and sign up a bit with the cause. There was only three humans and most of them seem too drunk or too old to be much use other than Cannon Fodder.

Ah well, no lose there.

And this is where we end it for tonight. I'll be logging this and doing it tomorrow possibly. If not then I'll do it after this weekend.
>>
>>25703578
Hmmm....looks like we might have better luck going out and "recruiting" people ourselves.

Thanks for another wonderful time. Looking forward to part 3.
>>
>>25703578
Much obliged. T'was a fun one again. Though maybe next time we can have a bit more danger?

I apologize for slowing things down a bit towards the end.
>>
http://suptg.thisisnotatrueending.com/archive/25697397/
And there is the archive location.
>>
>>25703604
Yes. As long as we pay them and equip them decently that they aren't cannon fodder, I doubt the captain would care too much that they're being forced. Besides, if he does we can just stop.



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